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#mythtv IRC Logs for 2008-01-29

---Logopened Tue Jan 29 00:00:18 2008
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00:54<htpc-tilt>hi....anyone had any luck getting a Windows Media Center Remote working with linux?
00:55<htpc-tilt>I bought mine from an electronics store...called a DigiTech 'Windows Media Center Remote'
00:55<hads>htpc-tilt: Please read the topic.
00:55<htpc-tilt>my bad
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02:49<xris>anyone else with svn from tonight able to get mythtranscode to work?
02:49<xris>I get a segfault. and it seems to require mysql.txt
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02:54<xris>ah, looks like something nigel did to help me broke something else
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04:09<gbee>stuarta: can't reproduce #4547
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04:10<gbee>for some reason the popup keyboard isn't work though
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04:29<stuarta>gbee: hmmm.
04:30<stuarta>i also couldn't get a keyboard popup
04:30*stuarta updates and rebuilds
04:32<stuarta>not that i'll be able to test it until tonight
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04:58<justinh>ever thought of banning bouncy nicks? getting annoying now
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04:59<stuarta>bear: stop your client reconnecting all the time. it's *bloody* annoying
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05:02<justinh>heh @ the thread on -dev about recording 4 channels with 30% CPU. should I report my 10 channels with 20% CPU on a crappy athlon 800?
05:02<stuarta>heh. mine does 0.6% recording 2 channels
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05:04<justinh>AMD64 3000 running 20% recording 4 channels sounds bad
05:04<stuarta>yeah. mines only a 3200
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06:06<roothorick>does Myth refuse to shutdown if there's no scheduled recordings in the future?
06:06<justinh>topic topic..
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06:06<roothorick>gah X.X
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07:11<hereitcomes>are there any special compiler commands for mythplugins? I wrote a VERY simple program to learn class interaction which works by itself, but put into a myth plugin in the main.cpp file, at run time I get an "undefined symbol" error.. any ideas?
07:14<gbee>hereitcomes: no special commands, but plugins need to be compiled against install mythtv libraries of the same version
07:14<gbee>so "make install" mythtv before compiling plugins
07:15<hereitcomes>hmm.. I originally installed from source anyway, do I have to redo that each time I'm writing a new plugin?
07:15<gbee>the undefined symbol error suggests that there is a difference between the installed libraries and the ones the plugin was built against
07:15<hereitcomes>ah I see
07:15<hereitcomes>so just reinstall once?
07:16<gbee>hereitcomes: I could be wrong about the cause but that is the most common reason for the symbol errors
07:16<hereitcomes>ok thank you very much I'll go try that
07:16<gbee>install once and then rebuild the plugin after running "make clean" in the plugins (to delete any old files)
07:17<hereitcomes>thank you! this has been very annoying, I originally went all out adding a server socket to the plugin, and then dumbed WAY down to a simple console output class assuming it would work heh
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07:41<justinh>doh been barking up slightly the wrong tree. capture card setup screen has buttons that aren't the usual finish, cancel, next or back doesn't it... a-plundering I will go
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07:47*gbee thinks Simon is underestimating the difficulty of database downgrades
07:50<justinh>capture card settings.. come out, come out wherever you are...
07:51<gbee>somewhere under libmythtv I'd wager
07:52<gbee>though I could say way many of those screens are in the library instead of the application
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07:52<gbee>couldn't
07:53<justinh>noticed that. confuzzling
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07:53<gbee>bear: you need to get yourself another ISP
07:54<justinh>duh videosource.cpp I think
07:56<justinh>you know I said I like a challenge?
07:57<justinh>what the hell. I'll either fail or walk away knowing a bit more about inheritance
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07:58<gbee>class inheritance isn't that hard (but then it's easy to say that once you understand it)
07:59<gbee>what it means is that class B which inherits from class A has all the capabilities/functions of class A
07:59<justinh>that much is quite easy to grasp. what I find difficult is spotting it & following it in the code
08:01<gbee>the class definition will always list the classes it inherits from e.g. class B : public A { ... }
08:02<gbee>virtual functions (declared with the 'virtual' keyword in the base class) are functions which can, optionally, be overridden by class B
08:03<gbee>e.g. virtual printmessage() { cout << "This is Class A" << endl; } can be redfined in class B as printmessage() { cout << "This is Class B" << endl; }
08:04<justinh>I think that sunk in. still feel like I'm trying to fly to the moon before I can walk though
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08:04<gbee>headers are your best source of information about a class and it's methods, you should always look at them, it's a synopsis of the class API (the publically accessible functions)
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08:05<justinh>doxygen has been a lifesaver since I started dabbling :)
08:06<justinh>it's hopefully going to work out to be like everything else I've messed with so far. looks more scary at first than it really is
08:06<gbee>the recorders are a good example of why we use inheritance - each recorder DVB, Firewire, Nuppel, IPTV etc do roughly the same things but there are differences and additional requirements for each one
08:08<gbee>they all inherit from recorderbase to save repetition of that code in each recorder class, and because they share a common API they can (in theory) be used interchangably in the code
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08:08<gbee>e.g. recoder->StartRecording(); does what we want no matter if 'recorder' is the DVB or Firewire class
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08:12<gbee>most things in libmythui inherit from the MythUIType class, that offers methods and information common to all widgets like name, area, visibility, position, alpha, movement etc
08:15<justinh>very powerful stuff, and handy with it
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08:18<gbee>in mythui all objects are 'clickable' for example because that's part of the base classes, you might not have a reason to click an image or textarea (button would probably be more suitable) but you can do it if you want
08:20<gbee>the clock widget I wrote is tiny, but it inherits from the textarea class so has all the capabilities of that class meaning you can do funky things like colour cycling
08:20<justinh>heh tell that to the guy who wrote a JTAG programming app here. you have to click on all kinds of non-obvious places
08:20<gbee>and in the future any animation support added to MythUIType will apply to _any_ widget
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08:21<justinh>I'm getting the cool thing about inheritance & pretty much how it works & why it's great. not making code any easier to read. maybe it's about time I invested some time in an IDE
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08:32<gbee>when you are working with an application of this size you'll often need to have several files open at once and then flip between them to follow the thread
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08:35<gbee>can be frustrating and slow until you've built up a memory of the structure
08:37<justinh>I really regret not doing computing at college now
08:37<justinh>the only stuff I did on the electronics courses was assembler & basic
08:38<Daviey>bah, computing/ict at college isn't all it's cracked up to be
08:38<siXy>justinh: me too. i could have done a programmin/comp sci degree and then maybe this code would make more sense to me
08:38<Daviey>VBasic and Access
08:39<justinh>then again I've shown my effort at coding to people I work with & they can't tell me what any of it does
08:39<justinh>and they write OO C all day
08:39<siXy>reading code is harder than writing it, sometimes
08:39<Daviey>justinh: Cause you've obstificated through mess :)
08:40<justinh>Daviey: eh?
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08:40<justinh>the 'fiddle with it til it compiles, then fiddle with it til it works, then fiddle some more til it stops crashing but still works' ethos?
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08:41<Daviey>justinh: that's mine
08:41<justinh>if that's what you mean, I'm guilty as charged
08:41<Daviey>Once it compiles semi-cleanly, ship it :)
08:43<laga>:)
08:44<laga>computing at college. i'
08:44<laga>m currently sitting in a standard ML course. really useful for any mythtv hacking
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08:46*justinh wonders what hell ML ?
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08:46*justinh finds out & runs away from it
08:46<laga>heh
08:51<gbee>I'd be suprised if anyone not familiar with QT (or the mythtv libs) could just look at a plugin and instantly know what it going on
08:51<gbee>it's the difference between English and Geordie
08:51<justinh>depends on the part of code & what you mean by 'instantly'
08:52<justinh>lol @ that comparison. wey aye man
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08:52<justinh>(ahh but of course my friend)
08:54<justinh>I think I'm losing my ability to understand braad Geordie as taeme gans by, like
08:54<gbee>not having a good day, just spent 30 minutes geting a simple reverse list iteration to work
08:54<siXy>is that what 'wey aye man' means? i had been wondering about that
08:54<gbee>went to uni with a Geordie and a couple of Brummies
08:55<justinh>siXy: some very good online dictionaries
08:55<justinh>some are absolutely spot on
08:55<siXy>yeah, well i wasn't even sure it was english
08:55<justinh>do not however confuse Geordie with the dialect mumbled in Byker Grove
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08:59<gbee>siXy: in original english it derives from "Why, aye! Man" as in "Why, yes!" The realisation or agreement that something is true.
09:00<gbee>Man is no different to the usage in other dialects e.g. mate, friend etc
09:00<siXy>the only reason i ever came across it was a dire straits song that made no sense (and to be entirely honest still doesn't but at least i understand the title now)
09:04*laga tries to fix xmltv grabber
09:04<siXy>is the trolltech QT desginer gui thingy worthwhile? or is it utter junk?
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09:06<justinh>siXy: theme from the last series of Auf Weidersehen Pet ;)
09:07<justinh>siXy: pretty superfluous for mythtv methinks
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09:10<siXy>ok, i won't bother trying to make it do productive things then - thanks
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09:12<justinh>mo mythui mo mythui :)
09:12<gbee>siXy: we use our own UI code and even more so now that we're moving to mythui
09:14<siXy>gbee: oh - that might be why i'm having such a hard timeworking out what the fsck is going on in the code. so in fact drawing things in qt is about to be redundant?
09:15<justinh>other than the qt painter, pretty much
09:15<siXy>ah. *kicks himself*
09:15<justinh>not seen me daydreaming about mythui?
09:17<gbee>siXy: yeah
09:17<siXy>justinh: well, yeah but you have to keep in mind that i'm semi-retarded and not very good at workingout what things actually do
09:18<gbee>we have a QT painter, but all that does is turn the screen into an image and draw it to the screen
09:18<justinh>is _that_ what that does? :-O
09:18<gbee>all QT widgets and UI stuff are being phased out
09:18*siXy stops trying to write a qt widget
09:18<justinh>no wonder opengl is the only way to implement the animation etc
09:19<gbee>justinh: QT painter just isn't fast enough
09:20<justinh>that bad eh. never struck me as being 'slow' tbh
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09:21<siXy>right. so if i was going to write the equivalent of a qt widget for mythtv version=new+shiny, what is a good starting point? mythuiclock.cpp?
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09:21<justinh>what sort of widget?
09:22<justinh>(just out of interest)
09:22<gbee>siXy: depends what you've got planned, it might already exist or we've got an idea how it should be done (assuming you intend to submit a patch)
09:22<siXy>piechart disk usage thingy. wife has wanted one for ages, and that thread convinced me shes not the only one
09:23<siXy>i kinda guessed it was unlikely to be important enough to be done by the 'regular' devs, so thought i would make a qt widget. only now qt is being phased out... :)
09:24<justinh>pretty safe to say there's no such thing in mythui
09:25<gbee>bugger it, still got that iteration wrong? my head must be somewhere else today
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09:40<gbee>does someone want to look at this and see how if it can be simplified? "for (it = m_ChildrenList.end()-1; it != m_ChildrenList.begin()-1; it--)"
09:40<gbee>http://doc.trolltech.com/3.3/qvaluevector.html
09:41*justinh runs away
09:41<gbee>s/how if/how, or if/
09:41<gbee>I feel sure I being stupid, but I'll blame the cold I've got
09:42*laga needs to learn to be more OO in perl
09:44<gbee>for (it = m_ChildrenList.end(); it != m_ChildrenList.begin()+1; --it)
09:45<gbee>would be it ...
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10:09<justinh>gbee: just been talking to a confuzzled user next door. upshot is I think upcoming recordings & some other areas could benefit from more context. if there are no conflicts don't say "no conflicts" & only put the text there if there are conflicts ?
10:10<gbee>I think I've deleted that textarea from metallurgy :/
10:10<justinh>I'll have a dig about & see if it's an easy fix. if nobody objects
10:10<gbee>you are talking about the "there are conflicts somewhere in this list" text?
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10:11<gbee>I don't mind the change, like I said, I've deleted that stuff from metallurgy entirely
10:11<gbee>I figured the conflicted recordings being highlighted in red kinda gave the game away
10:12<gbee>but mostly there wasn't enough room
10:12<justinh>yeh but then "what does this red text mean?"
10:12<justinh>not even enough room for an onscreen key
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10:13<gbee>justinh: when you highlight the recording you still get the "Conflict" or "Will Record - Channel Record" type text in the description area
10:13<justinh>doesn't immediately inform you there are conflicts though does it?
10:14<justinh>and that, I think is the point
10:14<gbee>that's what the red text does and the "C" next to the name
10:14<justinh>yeah but if it's at the end of the list how will you know unless you scroll all the way down?
10:15<gbee>you scroll all the way down :p
10:15<justinh>funny
10:15<gbee>but unless you have hundreds of recordings per day, the end of the list is usually days away
10:15<justinh>see my point though? has to be an immediate way of telling IMHO
10:15<justinh>13 or 14 days away, usually at least 4 per day
10:16<gbee>I don't see the need, maybe others want it
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10:16<gbee>not saying that it should be removed from mythtv
10:17<justinh>might be worth modifying it to show how many conflicts there are rather than say 'no conflicts' ;)
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10:17<justinh>or if it already says how many, change 'no' to 0
10:17<gbee>I guess I might remove the "sort order" state from upcoming recordings to make room for it
10:18<justinh>my point is, as the user just highlighted.. try looking at http://img180.imageshack.us/img180/9168/screenshot15ck9.png and come away not thinking the number column is the number of conflicts ;)
10:19<justinh>whoah. eureka. could mythui lists be given optional headings?
10:19<gbee>err, I'll get back to you on that
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10:35<MrGandalf>janneg: you probably don't plan on resyncing ffmpeg before the next Myth release.. would you consider a small patch that's already in ffmpeg's tree?
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12:07<Anduin>stuarta: Which theme? (it is broken, unless it is a core theme, then I have no idea)
12:07<Anduin>#4547
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13:01<sphery>gbee: Did you see [15653]? Looks like Captain_Murdoch fixed the updating filesize thing for you.
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13:10<gbee>sphery: yeah, saw it :) (Thanks Captain_Murdoch)
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13:44<janneg>MrGandalf: which changeset? the h264 memleak?
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13:51<MrGandalf>janneg: No, something much older.. sec
13:52<MrGandalf>janneg: http://pastebin.ca/879997
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14:19<stuarta>Anduin: it's project grahem
14:20<stuarta>i've rebuilt it again, and am about to test it.
14:20<stuarta>retest
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14:34<stuarta>now that's a pita
14:34<stuarta>can't enter 0
14:34<stuarta>when editing video metadata
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14:35<stuarta>so far editing doesn't work with tittyvillus
14:35<stuarta>nor PG, but does with gant
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14:43<gbee>weird, in the little test app I wrote to play with mythui, clicking on a buttonlist button returns the mythuibutton (which is good) but in mythtv doing the same thing returns the list (not so good)
14:44<stuarta>retro works too
14:45<stuarta>although the font size changed the second time through
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14:47<stuarta>Failed to parse a container. Ignoring.
14:47<stuarta>that could be the problem
14:47<stuarta>however it's something that used to work
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14:55<gbee>ahh, I bet it was the focus changes I made ...
14:55<stuarta>could well be
14:55<stuarta>didn't work with the metallurgy i had, so i'm just updating
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14:57<stuarta>gbee: very likely
14:58<stuarta>if i type something in the box, the focus away to my 2nd head, when i return to the myth head, the popup no longer has focus
15:02<gbee>wow, I really underestimated kompare! Could become one of my favourite toys
15:02<stuarta>wtf does osx-packager keep dying
15:03<gbee>stuarta: sorry, was talking to myself before - the mouse clicks returning the wrong UI type
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15:03<gbee>the focus changes I made were in mythui so unrelated to your problems
15:03<stuarta>ah, oh well :(
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15:21<sphery>stuarta: Are you making the changes required by the changeset Anduin mentioned ( [15258] - http://svn.mythtv.org/trac/changeset/15258 )? (I don't speak theme, but it looks like they haven't been made in all the themes, yet.)
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15:21<stuarta>unlikely. i haven't changed any of the themes.
15:23<stuarta>that's most likely the problem
15:24<sphery>Here's a "summary" of changes required. http://svn.mythtv.org/trac/changeset/15258#file28
15:24<sphery>Definitely not in PG-wide, yet. I'm sure justinh would love the help getting the changes made/tested. :)
15:25<stuarta>heh.
15:25<stuarta>another new box of programming intruige to open
15:26<sphery>Yeah. I don't know if blindly copying the changes would be a good idea, so I haven't done that, yet (but haven't needed IMDB lookups or any other affected stuff since the change).
15:28<reynaldo>where is the DTS passthrough on/off value stored in mythconverge ?
15:28<reynaldo>I can see AC3PassThru there but can't find the one for DTS
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15:36<sphery>reynaldo: Look in mythtv/programs/mythfrontend/globalsettings.cpp . But note that you /really/ shouldn't be changing it directly in the DB (that's what the whole settings section is for :).
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15:41*stuarta goes for dinner
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15:47<trisooma>sphery: is there a requirement for the contrib scripts to be in perl
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15:48<Anduin>There isn't
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15:48<justinh>trisooma: there's no requirement as such but it's nice not to add extra dependencies if you can help it
15:50<gbee>though most systems have perl or some bash variant, a contrib script based on something obscure is going to be less useful
15:50<trisooma>euhhm, is python considered obscure?
15:50<Anduin>No
15:52<trisooma>great, since I have written some scripts in Perl a long time ago and now i don't consider it anymore
15:52<trisooma>Python eversince
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15:53<Anduin>trisooma: the dct2000serial.tar.gz contains a Python script, for example.
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15:56<trisooma>kk, thnx
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15:58<sphery>trisooma: Also, there are Python bindings, but I don't know how complete they are/whether they would be a good thing to use for a Python contrib script.
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15:59<Anduin>They are not in a usable form yet
16:00<trisooma>sphery: as in bindings for direct comm with mythtv (as opposed to the database only)
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16:03<sphery>trisooma: Sounds like not yet, but eventually.
16:04<trisooma>sphery: sorry for all these questions, im kinda new with all of this...
16:05<trisooma>so these bindings are considered important then
16:07<sphery>The idea is that if all the contrib scripts use bindings, rather than having to maintain duplicate functionality in X scripts, we only have to maintain the functionality in one location per language--the language's bindings.
16:08<sphery>Though it's premature to use them for Python, so you'll probably need to duplicate code that exists in other Python contrib scripts.
16:11<trisooma>are there any scripts around (can you point me at one)
16:12<Anduin>trisooma: look in mythvideo/scripts
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16:14<ThunderGod>Yo i got a CPU question - on the myth tv page it recommends a 3.0ghz cpu, does it need the actual mhz or am I ok with something like an athlon 64 3800
16:14<sphery>you need #mythtv-users :)
16:15<trisooma>Anduin: are there some examples of python bindings in a 'not usable' form
16:17<Anduin>trisooma: The MythTV.py in the directory I gave is that start of what will probably be the Python bindings, you can see how it is used in the other scripts there.
16:18<stuarta>maybe if you are good at python, developing the bindings some more would be feasible </hint hint>
16:19<trisooma>well, it sounds very interesting
16:20<trisooma>it even looks interesting
16:20<trisooma>Anduin: any ideas what needs to be added?
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16:22<sphery>Hmmmm. Why would programs/mythbackend/mythbackend.pro have backendutil.h in the HEADERS and SOURCES (and no backendutil.cpp in there)? (A lot of headers in SOURCES in i18n/translate.pro , though no HEADERS in translate.pro, so that makes more sense. No other occurrences elsewhere in mythtv.)
16:22<sphery>Perhaps just an unimportant (as it seems qmake does the right thing) copy/paste error in http://svn.mythtv.org/trac/changeset/12151/trunk/mythtv/programs/mythbackend/mythbackend.pro (from the storage groups commit).
16:23<Anduin>trisooma: Not off the top of my head, haven't looked at it for some time, I do have an old patch that fixed a few things. The largest thing making it not ready is that it hasn't been moved to the bindings directory and so isn't installed for general use.
16:25<trisooma>Anduin: are you the maintainer of the bindings?
16:25<Anduin>trisooma: Only by default
16:27<trisooma>Anduin: okay, let me get back to you when i have familiarized myself with the bindings then
16:28<Anduin>trisooma: No rush, 0.21 is soon, probably will not look at it until after.
16:28<trisooma>Anduin: that's a good thing... that means i got some time ;-)
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16:41<sphery>Anduin: thanks for the answer to my question with [15674]. :)
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17:07<xris>anyone know who maintains the SD/zap2it importer code?
17:07<xris>TMS is talking about changing the xml format a bit to allow for predicting channel name changes, etc
17:09<gbee>xris: the stuff in mythfilldatbase, or xmltv? Or something else?
17:09<xris>mfdb
17:09<gbee>Daniel
17:09<gbee>Robert looks after xmltv
17:11<xris>yeah, robert's the one who brought me into the TMS conversation.
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17:27<ma9mwah>hi, when setting a recording you can choose a few different methods for trying to get rid of duplicates programmes. anyknow know which file that duplicate logic code is stored?
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17:29<xris>probably scheduler.*
17:29<ma9mwah>ty
17:30<xris>but that's a complete shot in the dark
17:30<stuarta>in the right general direction :)
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17:53<superm1>someone came into #ubuntu-mythtv with symptoms identical to http://svn.mythtv.org/trac/ticket/4138. I had them switch to trunk builds to see if its been resolved, and it did fix it. Someone can nuke that bug.
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19:06<reynaldo_>sphery: thanks and sorry for the delayed answer, I wasn't here.
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---Logclosed Wed Jan 30 00:00:34 2008