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#mythtv IRC Logs for 2008-04-29

---Logopened Tue Apr 29 00:00:32 2008
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00:08<schtinky>no, never saw that
00:08<schtinky>thanks
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03:57<pparker>hi here
03:58-!-xris [n=xris@xris.forevermore.net] has quit []
03:58<pparker>i'm trying mythbuntu livecd and i got troubles to connect to database
03:59<pparker>i'm reading docs but any help would be very cool
04:00<pparker>ok let's go to users
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12:11<schtinky>got a quick question:
12:12<schtinky>I'm new to mythtv programming and a novice at c++
12:12<schtinky>I've almost got done what i need to do, except for one small error... a C++ syntax I don't understand
12:12<schtinky>QMap<long long, int>::iterator i;
12:12<schtinky> for (i = commBreakList.begin(); i != commBreakList.end(); ++i)
12:12<schtinky> cout << i.key() << ": " << i.value() << endl;
12:13<schtinky>keep getting an error on the i.value() part:
12:13<schtinky>main.cpp:449: error: ‘class QMapIterator<long long int, int>’ has no member named ‘value’
12:14<schtinky>The QMap::iterator documentation online doesn't do me much good... it just says to use i.value() and that should work
12:14<schtinky>I don't understand what "long long" means or what "QMapIterator<long long int, int>" is all about
12:15<Vaelys>it's used for 64 bit architecture
12:15<schtinky>what's it
12:15<Vaelys>long long
12:15<schtinky>so long long int is a 64-bit long int
12:15<schtinky>sort of
12:16<schtinky>any idea why i.value() isn't working?
12:16<Chutt>probably because it doesn't exist?
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12:16<schtinky>dang
12:17<schtinky>so you're saying the value part of my map was never filled?
12:17<schtinky>arrrrrg
12:17<Chutt>no, i'm saying that QMapIterator::value doesn't exist.
12:17<Chutt>as the error says, you're making up function names
12:17<Anduin>schtinky: you are looking at Qt 4 docs and using Qt 3
12:17<schtinky>ok, what's the correct function?
12:18<Chutt>look in the docs?
12:18<schtinky>I'm looking at QT 4.3 documentation
12:18<schtinky>what is myth 0.21 using?
12:18<Chutt>are you using qt 4.3?
12:19<schtinky>ah, I'm using 3.3
12:19<schtinky>what does myth require?
12:19<Chutt>depends on the version
12:19<Chutt>generally, you want to use documentation matching the version you're actually using.
12:19<schtinky>0.21
12:20<schtinky>Chutt, thanks for the sarcasm... it's not necessary
12:20<Chutt>sure it is
12:20<schtinky>I forgot this channel is your country club
12:20<Chutt>in the users channel, questions like 'what version of qt am i using' are more acceptable
12:20<Chutt>there's a higher standard in here.
12:21<schtinky>I wonder how many potential code helpers you've scared off with your elitism over the years
12:21<Chutt>hopefully quite a few
12:21<Chutt>this isn't a school.
12:23<schtinky>chutt, I built a multi-state backend recording system from scratch... it's currently recording and cataloging about 450 shows a day
12:23<schtinky>I know my way around a computer
12:23<schtinky>just so happens that I've done it all in java
12:23<schtinky>excuse me if I don't know C++ as well as you old schoolers
12:24<Chutt>so you're entitled?
12:24<schtinky>I could contribute to mythtv
12:24<gnome42>schtinky: try i.data() instead
12:24<schtinky>but you dismiss that possibility immediately
12:24<Chutt>as you just said, you don't know c++
12:24<schtinky>I'm currently working on a closed captioning-based commercial flagging algorithm
12:24<schtinky>I could pick up C++ in a month if I wanted
12:24<Chutt>then do so, and come back
12:24<schtinky>but you make me not want to
12:25<Chutt>i don't 'make' you do anything
12:25<schtinky>so you're hurting the growth of myth, imo
12:25<Chutt>by being sarcastic when you ask dumb questions in here?
12:25<Chutt>sorry, but that's just absurd.
12:25<schtinky>you catch more bees with honey than vinegar, my mom always says
12:26<schtinky>why abuse people for no reason?
12:26<Chutt>what abuse?
12:26<schtinky>you just called me dumb not 4 lines ago
12:26<Chutt>when?
12:26<Chutt>i don't see any 'you are dumb, hurrr' lines
12:26<schtinky>"by being sarcastic when you ask dumb questions in here?"
12:26<schtinky>whatever
12:27<schtinky>it's just sad more than anything
12:27<Chutt>dumb is an adjective modifying 'questions' in that sentence
12:27<schtinky>I respect what you guys have done with mythtv
12:27<Chutt>see, it's an english class too =)
12:27<schtinky>but I think you tarnish it by being a dictator
12:27<Vaelys>When I need to catch bees I spray the fields with DDT.
12:27<Chutt>how am i a dictator?
12:27<schtinky>thanks to everyone who helped me out
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12:28<Chutt>heh
12:28<Vaelys>:(
12:29<Chutt>'i'm taking my ball and going home' isn't a terribly good attitude, either =)
12:30<Vaelys>I wonder if he quit C++ forever ...
12:31<laga>hum.
12:31<laga>maybe we can give chutt a job in teenage health programs. "you call that smoking, you pussy?"
12:32<Chutt>i wasn't even that sarcastic
12:44<xris>all hail our glorious leader, The Chutt?
12:45<danielk22>Anyone know if I can get a segfault instead of a warning on this "QPainter::begin: Widget painting can only begin as a result of a paintEvent"
12:46<danielk22>I'm trying to find what in phoneui.cpp is producing this, it's not the one QPainter ...
12:48<danielk22>not just phoneui.cpp but something in the mythphone plugin
12:49<xris>danielk22: I'm hoping to get the shirt boxes in the mail today. any special delivery instructions?
12:49<danielk22>nope, just give me the tracking number.
12:50<Chutt>danielk22, breakpoint in qpainter:begin?
12:52<danielk22>yeah, just found it.. bitBlt call
12:52<danielk22>I was looking for a environment variable or something like that.
12:52<Chutt>be too easy
12:52<danielk22>:)
12:52<danielk22>i like easy :)
12:53<Chutt>i just uninstalled mythphone
12:53<Chutt>_that_ was the easy answer =)
12:54<danielk22>heh, well it will no longer cause segfaults as of this morning.
12:54<danielk22>I'm just trying to keep it from spewing error messages right now, I'm not trying to make it usable just yet.
12:55<gbee>would have been nice when they added all those asserts in QT4 if they'd also added some better error reporting - yes, it's not _that_ hard to track down where we're iterating past the end of a list etc but it would be so much easier if the method and line number were given
12:55<gbee>same goes for the QPainter errors, or any QT errors really
12:56<Chutt>can't, though
12:56<Chutt>those aren't macros
12:56<gbee>true
12:57<Chutt>just need to run things in a debugger
12:57<danielk22>There's a solution to that, when you need a function in something like this, wrap it in a define which expands __FILE__ and __LINE__ before calling the function..
12:58<Chutt>lots of macros
12:58<Chutt>not really maintainable
13:00<sphery>The thing I don't get about schtinky's using mythcommflag is that he's trying to make it so that it works as a command-line app without Myth (i.e. no records in the DB, no Myth install required, etc.) and add closed-caption based flagging, but for some reason he's completely ignoring comskip ( http://www.kaashoek.com/comskip/ ), which is a snapshot of mythcommflag with cc-based flagging.
13:00<Chutt>assert + debugger works fine for this
13:00<Chutt>at least, it should =)
13:01<sphery>Even if he needs it to work on *nix, it's probably easier to port comskip than to, er, re-create comskip for *nix. Captain_Murdoch had even done a patch at one point that made it compile on *nix (and may be in their code, now--so it may actually work on *nix).
13:04<gbee>running it in the debugger is fine, it just adds to the time it takes to fix these problems (unless you run permanently under a debugger), it's not a huge issue but it's annoying :) I've actually forgot how to set the breakpoint on QAssert - I should have written it down
13:05<gbee>sphery: when you are not familiar with the code or in his case the programming language it's hard to see the wood for the trees
13:06*gbee deletes his centre hold patch and starts again with a much simpler solution
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14:02<clever>danielk22: i made my own warning like macro
14:02<clever>#define DBG printf("%s:%d %s\n",__FILE__,__LINE__,__func__)
14:03<clever>then i just stick DBG;'s everywhere
14:03<clever>0
14:06<clever>then i can easily trace what its doing
14:06<clever>without the speed penalty of a debuger
14:08<Chutt>with the speed penalty of a printf :p
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14:11<famicom>lo there
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14:17<famicom>Is there any way i can patch out the screen overlay that tells me that my dvb card cannot get a lock on something
14:18<sphery>famicom: -users
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14:30<famicom>Ok, before sphery rudely forced me to go to "users"
14:31<GreyFoxx>Your question looked like a users question
14:31<famicom>THere seems to be an issue with dvb-tuners that use Irdeto CI modules
14:31<famicom>where mythtv does not destingquish the difference between a time out or a lack of authorization
14:32<GreyFoxx>Definately sounds like a good item to put in trac, and any logs you might have from the backend output at the time
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14:33<famicom>ok, I will investigate the matter some time this week
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15:22<Anduin>the QT_FATAL_WARNINGS environment variable being set will turn Qt warnings into an error and abort()
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16:29<Chutt>gbee, should there be two versions of the center hold?
16:29<Chutt>ie, wrapping and non?
16:30<danielk22>thx anduin, I'll try that.
16:30<gbee>Chutt: I'd like to add a wrapping version at some point
16:31<Chutt>cool.
16:31<Chutt>cuz i need wrapping in watch recordings =)
16:31<gbee>but I was thinking I could do that later, I needed the non-wrapping version to replace the selector and scrollbox widgets in libmyth
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16:33<gbee>I can add the wrapping version once I've finished the scrollbox stuff which I need to finish mythweather or I may wait until I'm working on the Watch Recordings screen, either way I've jobs which need doing first :)
16:35<gbee>wrapping shouldn't be too hard now that I think about it, so maybe I'll take a stab at it tomorrow
16:36<Chutt>naw, no worries if you've got it planned
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17:19<famicom>ok
17:19<famicom>quick question
17:19<famicom>I want to use alsasink device="hw:1,3" for sound in mythtv
17:20<kormoc>famicom, first try the correct channel
17:21<famicom>ho, my bad
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17:30<famicom>kormoc there is nearly zero documentation on this
17:36*gbee blames Alsa for having such a horrible interface
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17:41<kormoc>Anyone know offhand if menu option JUMP PLAY VCD is actually different then JUMP PLAY DVD?
17:43<famicom>gbee
17:43<famicom>You know that oss recently went fully opensource
17:44<gbee>kormoc: it is, since not all media players can handle VCD - I'm not sure that Internal can for example
17:44<Anduin>kormoc: Yes, they can be different play commands
17:46<gbee>e.g. you may prefer Internal/Xine for DVDs but be forced to use something else for VCD
17:46<kormoc>Ahh, sad
17:47<gbee>it's a pain when themeing to have that extra menu item, it would be nice to switch to the correct player behind the scenes depending on the media in the drive
17:47<kormoc>yeah, that's what I was just wondering how hard it would be to do
17:47<gbee>shouldn't be hard really, I guess no-one thought of doing it before now
17:49<kormoc>my menu theme named 'Simple' is shaping up really nicely (in my eyes :P), and having just one 'Play Media' option fits a lot better
17:49<famicom>quick question
17:49<famicom>regarding players
17:49<gbee>we already do some directory structure and extension checking for other formats and DVDs, so ..
17:49<famicom>Wouldn't it make more sense to treat the media player as nothin gbut a picture frame
17:50<famicom>which you can fill with a media engine of your choice
17:50<gbee>not really
17:50<Anduin>We don't assume DVD and VCD devices are the same though...
17:50<kormoc>Anduin, ooh, hrm
17:50<Vaelys>y/win 32
17:50<Vaelys>qp-3i;hr910-
17:51<famicom>OH
17:51<gbee>it would be nice if Internal handled VCDs, but since they are an obsolete format I doubt anyone will waste much time on it unless they have a large collection of them
17:51<famicom>that i got a major questiom about
17:51<famicom>windows
17:51<famicom>why is there a playback option for directX
17:52<famicom>is that for use for cygwin
17:53<gbee>famicom: many reasons why having just one media player is a better idea, consistency of behaviour and looks (osd), easier setup for the user and maintenance for the devs and probably the real point - ffmpeg handles everything just fine, makes no sense to allow other players when they offer no advantage
17:54<gbee>famicom: for the windows port, yeah
17:54<Anduin>kormoc: at some point I'm going to make the menu items hideable so they will only be visible if media is present (was going to be in 0.21 but bumped as mythui will make it easier (I hope))
17:54<gbee>except cygwin has been dropped in favour of something else
17:54<famicom>gbee in what state is s the windows port
17:54<gbee>famicom: works just fine I'm told
17:55<famicom>linky?
17:55<iamlindoro__>svn.mythtv.org
17:55<iamlindoro__>har har
17:55<famicom>thanks
17:55<gbee>svn co http://svn.mythtv.org/svn/trunk/
17:55<famicom>lemme jsut do a checkout
17:55<iamlindoro__>No. Really. You will.
17:55<famicom>Ok, stupid question
17:55<kormoc>Anduin, nice, that'd be handy
17:55<famicom>how do you compile stuff on windows
17:56<famicom>theres mingw
17:56<iamlindoro__>this will end in tears
17:56<gbee>iamlindoro_: mine probably
17:56<famicom>Visual studio
17:56<iamlindoro__>heh
17:56<Anduin>famicom: there are many long threads on the -dev list about it
17:56<famicom>thank you
17:56<famicom>will read them
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---Logclosed Wed Apr 30 00:00:06 2008