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#mythtv IRC Logs for 2008-06-28

---Logopened Sat Jun 28 00:00:11 2008
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00:18<knowledgejunkie>clever: valgrind just failed with error: VG_(get_memory_from_mmap): newSuperblock's request for 65536 bytes failed.
00:18<knowledgejunkie>clever: VG_(get_memory_from_mmap): 247344934 bytes already allocated.
00:19<clever>it may have a default limit on howmuch to aloc in total
00:19<knowledgejunkie>ah
00:22<knowledgejunkie>would one expect scheduling via mythweb to fail whilst running under valgrind?
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00:28<clever>in theory everything should work just fine under valgrind
00:28<clever>just slower
00:50<knowledgejunkie>just compiled the latest 3.3.1 valgrind. scheduling from MythWeb 'appears' to fail as rules are created but recordings do not start. I'll see what happens with mythfrontend before I get some sleep
00:52<knowledgejunkie>valgrind cmd: valgrind --leak-check=full --error-limit=no --show-reachable=yes --log-file=logfile -v -- /usr/local/bin/mythbackend --daemon --logfile /var/log/mythtv/mythbackend.log --noupnp
00:53<clever>the rescheduling may take alot longer then normal
00:54<clever>watch the log file
00:54<clever>and maybe remove the --daemon
01:05<knowledgejunkie>rescheduling took ~ 6x - recordings eventually started after it had completed :)
01:07<knowledgejunkie>I left the --daemon in as it's in my init script
01:09<knowledgejunkie>clever: I'll let it record/scan EIT data whilst I sleep and see if the valgrind log shows anything odd. Thanks again for your help
01:09<clever>:)
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10:31<stuartm>ugh, it will take a couple of days just to catch up with my email
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13:09<Chutt>gbee, hey
13:09<gbee>hi
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13:11<gbee>I miss much this last week?
13:11<Chutt>eh, not too much
13:12<Chutt>i changed how the opengl painter draws text
13:12<Chutt>i'm working on removing the circular dependency among the libs properly at the moment
13:12<gbee>cool
13:13<Chutt>mainly just moving stuff to libmythui/old/
13:13<Chutt>from libmyth
13:16<Chutt>creating a mythcontextui for the ui stuff from mythcontext
13:16<Chutt>etc
13:16<Chutt>the text change needs more testing, but basically i just made it pre-cache more of the text stuff in the image it creates
13:16<gbee>I won't have caught up with the commit/tickets until late tomorrow or Monday I expect, so thanks for that update
13:16<Chutt>that sped up my main frontend immensely
13:17<Chutt>ie, the cross-fade between screens was a couple seconds, now it's really fast
13:17<gbee>sounds great, I'll take a look after I've ordered food
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13:28<gbee>crap, conflicts
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13:37<janneg>gbee: hi, danielk_Zzzzz had some questions. hes porting the channel scanner to mythui
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13:41<gbee>janneg: ok, that should be interesting because we're currently missing a couple of things that I guess the channel scanner might need - a progress bar widget and a scrollable textarea
13:42<gbee>I'll see what he has in mind and maybe I can move those to the front of the queue
13:42<gbee>bbl, foods arrived
13:47<Chutt>hrm
13:47<Chutt>maybe i'm going at this wrong
13:47-!-reynaldo [n=rverdejo@227-215-20-190.adsl.terra.cl] has joined #mythtv
13:47<Chutt>i wonder if it'd be easier to remove libmyth from libmythui
13:48<Chutt>than to remove libmythui from libmyth
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13:48<reynaldo>gbee: hey there maister
13:48<reynaldo>long time no see
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13:52<Chutt>hmm
13:52<Chutt>yes
13:52<Chutt>if i add a 'libmythdb' for the very low level database code
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13:53<Chutt>then libmythui could depend on libmythdb
13:53<Chutt>libmythupnp could also
13:53<Chutt>then libmyth on top
13:53<Chutt>and libmythtv on top of that
13:53<Chutt>moving a tiny few things to libmythui
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17:20<MrGandalf>damn, trunk is nearly unusable on my ATI video laptop..
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17:28<gbee> MrGandalf: want to expand on that?
17:29<MrGandalf>gbee: mainly the guide
17:30<MrGandalf>the video window keeps flickering between "preview window" and video
17:30<MrGandalf>which I'm guessing is making the guide VERY slow
17:31<MrGandalf>and when I leave the guide, video is replaced with a black screen.
17:31<gbee>odd, which driver?
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17:31<MrGandalf>standard Xorg driver
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17:32<MrGandalf>the binary one doesn't work any better on the 9200.
17:32<MrGandalf>(not tested with Myth though)
17:33<MrGandalf>it being ATI, I'm not surprised though
17:34-!-danielk_Zzzzz is now known as danielk22
17:34<gbee>MrGandalf: well the reason I'm suprised is that I've had great success with the latest binary driver, I'd go as far as recommending it over Nvidia for some people
17:35<MrGandalf>I don't think the newer binary drivers support the older 9200 though
17:35<MrGandalf>or I'd give it a try
17:37<MrGandalf>well, not the mobility radeon anyway
17:37<gbee>yeah, think you are right - just checked and it seems that everything before the 9500 is considered too old for the current driver
17:37<gbee>http://www2.ati.com/drivers/linux/catalyst_86_linux.html
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17:39<gbee>last driver they released for the 9200 series was back in Aug 2006, which is long before they started to produce decent drivers
17:40<MrGandalf>right :(
17:41<MrGandalf>actually, I see it's a mobility firegl 9000 (RV250)
17:44<gbee>maybe somewhere in the move to mythui it will somehow be fixed, or just as likely it will be broken even worse ;)
17:46<MrGandalf>gee
17:53<gbee>wish I could be more helpful
17:53<MrGandalf>When I update my main MythTV install, I'll likely investigate more and probably end up disabling the preview video in the guide.
17:56<gbee>I think danielk22 has a better handle on these preview video and graphics driver related issues
17:57<gbee>for all I know it could be pretty simple, but I've no motivation to chase problems which could be solved when those screens are moved over to mythui anyway
17:59<MrGandalf>true
18:34-!-danielk22 is now known as danielk_dinner
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18:38<Chutt>gbee, is there a progress bar dialog yet?
18:43<danielk_dinner>mrg: stanley is working on a new preview video object in the mythtv-vid tree. It can do accelerat the preview video playback using hardware.. but if you are using the bad old ATI drivers I doubt that would help.
18:44<danielk_dinner>gbee: a progress bar would be nice :)
18:44<Chutt>i'm moving some theme stuff from libmyth -> libmythui
18:44<Chutt>and am in need of a progress bar for the theme caching stuff =)
18:45<gbee>Chutt: there is a shell of a dialog, but no progress bar widget yet to go with it, I'll write that tomorrow as it shouldn't take long
18:45<danielk_dinner>gbee: I also wanted to know if there was a way to size mythui objects other than defining a new background for each one.. also if there were any layout managers, or if everything needs to be done by absolute placements.
18:45<MrGandalf>daniel, thanks
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18:48<theDarkAura>is the wintv1600 a good card to use with myth?
18:48<theDarkAura>ohh.. i just read the motd -- my mistake
18:48<gbee>danielk_dinner: everything is absolute right now, I was toying with supporting percentage values for placement which would better allow scalable dialogs and windows but still keep them themeable
18:49<gbee>current widgets rely on absolute sizes, they don't scale to content or available space
18:49<Chutt>danielk_dinner, while you're here
18:50<Chutt>danielk_dinner, i'm creating a lowerlevel library for the db and a few other things
18:50<Chutt>danielk_dinner, to fix the circular deps
18:50<Chutt>danielk_dinner, and modifying libmythupnp and libmythui to no longer use libmyth
18:50<Chutt>sound ok?
18:53<gbee>I can better judge what need to be done if you can explain what you've got in mind, I know that things aren't currently perfect for settings type pages where we want layout to be somewhat dynamic but still themeable to a degree
18:53<gbee>I was hoping I wouldn't have to worry about that for a while yet, I've some very rough ideas of what might be done there, but nothing fully formed
18:55<danielk_dinner>chutt: sounds good to me
18:56<danielk_dinner>gbee: first thing would just the ability to specify the length of a mythui button.. so I can use absolute positioning to get them into place.
18:57<gbee>danielk_dinner: through code or xml? SetArea() would work for the former, <area></area> for that latter
18:58<danielk_dinner>gbee: Later it would be good to have a full layout manager like Qt and Java Swing have.. Vertical, Horizontal, GridBag at least.
18:58<danielk_dinner>gbee: xml...
18:58<gbee>danielk_dinner: well for lists we already have those three
18:59<danielk_dinner><area></area> for buttons would be a good start, instead of just position.. with -1 for unspecified dimentions.
18:59<gbee>are you aware of the following: http://svn.mythtv.org/trac/wiki/MythUIThemeFormat ?
18:59<gbee>yeah, we already support <area> for all widgets
18:59<danielk_dinner>yep, button only lets you set the position...
18:59<danielk_dinner>really: that doc is out of date?
19:00<gbee>danielk_dinner: <area> works, though it doesn't stretch the button image, I can fix that pretty quickly
19:01<danielk_dinner>ah, ok.. yes stretching the button image would work fine for settings..
19:01<gbee>danielk_dinner: doc is a little behind, I update it as often as I remember
19:01<danielk_dinner>:)
19:02<gbee><area> is now under the "General widget modifiers"
19:02<danielk_dinner>k, i'll start using it then
19:03<danielk_dinner>k, really gotta go soon.. ttyl
19:03<gbee>buttonlist xml is changing to give us more possibilities, but that won't affect you much if you're inheriting from basebuttonlist
19:05<gbee>new version makes multi-column lists possible, though it doesn't strictly have to be columns e.g. http://miffteevee.co.uk/imagebin/mythuibuttonlist1.png
19:05<gbee>explaining the concepts and changes is tricky without the use of visual aids :p
19:09<gbee>progressbar is now at the top of my list and if I get the time I'll try to produce something tomorrow, that and rescaling buttons with forced areas
19:10<Chutt>awesome
19:10<Chutt>libmythui + libmythupnp are both libmyth free now =)
19:10<Chutt>now just have to make libmyth compile
19:11<gbee>fantastic, wonder if that means we can finally go qt3support free in libmythui :)
19:12<Chutt>oh, oops
19:12<Chutt>i forgot i commented out the LCD stuff
19:12<Chutt>gotta add that back stuff
19:14<Chutt>and EXECTV
19:14<Chutt>looking through my fixme list :(
19:19<Chutt>gbee, it should be much easier, yeah
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19:27<gbee>heh, just got a reply to a post I made to the users list a few years ago
19:28<jamesd__>gbee, wow.. a quick response usually it takes at least 5 years
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19:34<gbee>someone trying to use the TV-out capability of a "Rage 128 Fury Pro", it was pathetic enough when I was trying over three years ago since the card was already six years old
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19:36<gbee>not worth the hassle when you can pick up a much newer card, with better image quality etc and working drivers for $10-20
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20:29<reynaldo>gbee: I know this is probably prety low on your TODO list priorities but, have you had any time to look at the on-when-pushed rollover patch?
20:29<reynaldo>you can find it here: http://www.gossamer-threads.com/lists/mythtv/dev/339070?page=last
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---Logclosed Sun Jun 29 00:00:40 2008