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#openttd IRC Logs for 2007-04-07

---Logopened Sat Apr 07 00:00:56 2007
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02:59<Wolf01>peter1138, i have a patch for the transparency gui which fixes also the hotkeys which seem broken:
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07:25[~]ln- pours 150 litres of water on MeusH
07:26<MeusH>woo hooo
07:26<MeusH>thanks :)
07:26[~]MeusH drinks
07:26<MeusH>ln-, is it today when you pour water on everybody? :)
07:27<ln->it's easter time, i don't remember what day exactly it should be.
07:29<MeusH>we do it on monday
07:29<MeusH>ln-, do you have slopes?
07:29<MeusH>so that one can skii or do snowboarding?
07:29<@Belugas>[23:07] <HMage> Belugas: oh wow. Must be a costly thing :) <-- that is the REAL price of your negative cost aircraft...
07:30<ln->there isn't any snow left.
07:30<Eddi|zuHause3>finland? i don't think they have mountains ;)
07:31<ln->a mountain is not a requirement.
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07:31<Eddi|zuHause3>how would you have significant slopes without mountains?
07:36<ln->der Fj{ä,e}ll
07:37<ln->die ~s
07:40<MeusH>ln-, that's beautiful :)
07:41<@DorpsGek>bark bark bark woef woef grrrrr
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07:52<valhallasw>btw TrueBrain my problem disappeared spontaneously... aka it works but backtracing is hellishly slow with a full chessboard
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08:19<Wolf01>Brianetta, your dedicated server can run also under windows? is difficult to use?
08:23<valhallasw>you mean the autopilot?
08:24<Wolf01>ehm, yes
08:24<valhallasw>in theory it should
08:24<valhallasw>but dos consoles are evil
08:25<valhallasw>expect exists for windows
08:25<+glx>Wolf01: first step is to convert openttd.exe to console app
08:25<+glx>using convert.exe (available in autopilot thread on forums)
08:26<+glx>you also need to install ActiveTcl
08:28<+glx>and tcl-udp from
08:29<Wolf01>mmm seem to much work for me
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08:41<Wolf01>too bad, i get a message like "cannot initialize server"
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10:05<valhallasw>I have a feeling the realistic loading algorithm has been improved
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10:32<TrueBrain>I feel like kicking someone... anyone feels like being kicked? :p
10:34<TrueBrain>boring people
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10:35<TrueBrain>hi PeCet
10:36<Eddi|zuHause3>i'd have viewed that as a "yes, i am" ;)
10:37<TrueBrain>Eddi|zuHause3: it in fact went through my head, but in general it is a bad idea to kick users without them understanding that I am just an idiot :p
10:38<Eddi|zuHause3>i totally understand that you are an idiot :p
10:38<TrueBrain>Good, now we established that...
10:38<TrueBrain>@kick Eddi|zuHause3 WHIIIIIIIIIIiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
10:38|-|Eddi|zuHause3 kicked [#openttd] DorpsGek [WHIIIIIIIIIIiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeee]
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10:38<Eddi|zuHause3>good ;)
10:38[~]TrueBrain hugs Eddi|zuHause3, you are very kind :)
10:38<Eddi|zuHause3>you feel better now? ;)
10:39<TrueBrain>yup! :)
10:39<TrueBrain>I needed it :)
10:39<TrueBrain>I think every person should have some power from time to tmie, to feel good
10:39<TrueBrain>I am thinking about making it a law
10:40<TrueBrain>Why is there so little music on music channels..... :(
10:40<Eddi|zuHause3>i'm gonna go make my own music :)
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10:41<TrueBrain>Have fun :)
10:42<TrueBrain>welcome setrodox
10:42<setrodox>hi TrueBrain
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10:51<Ammler>TrueBrain: Im looking for the logs of this (and #openttdcoop), where can I find them?
10:52<HMage>Belugas: better that cost, than profit from buying stuff
10:54<Ammler>Not available for #openttdcoop?
10:54<TrueBrain>I doubt SpComb is there, so I guess not :)
10:54<TrueBrain>_42_ doesn't have his logs public
10:54<Ammler>ah, ok, thought cause of !stats
10:55<TrueBrain>might make it public some day....
10:55<Ammler>np, just good to know
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11:23<Wolf01>me too
11:23<TrueBrain>too bad for you :p
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11:25<Wolf01>not so bad, i can always play C&C3 :P
11:26<TrueBrain>C&C3 sucks :p
11:27[~]Cipri liked C&C3. Untill I got SupCom, that is.
11:28<Digitalfox[Work]>C&C3 is great, but right now i'm on a 2 Week open savegame, so CC must wait
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12:01<Brianetta>Wolf01: autopilot runs under Windows just fine. openttd doesn't talk to autopilot, though, unless you modify it.
12:01<Brianetta>All the info is on the thread in the forum.
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12:02<Brianetta>glx: tcludp isn't needed for any version of autopilot that I wrote.
12:03<+glx>why I needed it then /:
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12:03<Brianetta>You needed mysqltcl
12:03<Brianetta>and tcllib for IRC
12:04<+glx>oh it was for udp_query.tcl :)
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12:43<UndernotBuilder>quick poll - which feature is the most wanted for you?
12:43<Noldo>irc is not good for polling
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12:44<hylje>custom bridgeheads
12:46<UndernotBuilder>for me newcargos/newindustries
12:49<Brianetta>oh, and new signals
12:49<Brianetta>Probabyl the signals, mostly
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12:50<kitro>where can i download older versions of openttd, the specific server i wanna play on still uses 048
12:53<kitro>thanks glc
12:53<kitro>much appreciated
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13:05<Thomas[NL]>hmm can't seem to find what depw.grf is and where to download. found it in this list:
13:06<Thomas[NL]>you know what it is, where to find it?
13:10<UndernotBuilder>a question: can I create newgrfs of rezised blender created graphics for using them on 32bpp branch?
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13:34<Peakki>hi! i built something too fancy when starting and now i can't afford to buy engines. how do i kill my company to start a new one?
13:34<hylje>on multiplayer, just quit and create another company
13:34<hylje>on sp, start another game
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13:36<Peakki>hmm. it's multiplayer. but just leaving the game won't delete the company, will it? there are max number of companies running so i can't create a new one
13:37<hylje>it wont delete right away
13:38<Peakki>how long does it take?
13:38<Wolf01>the number specified in the cfg for autoclean is game months or play hours?
13:38<hylje>dunno. as long as it's negative in profit and monies
13:39<Peakki>ou well. guess i'll just join another server. thanks
13:39<Wolf01>you can rejoin your company
13:40<Peakki>what would i do? :S
13:41<Wolf01>after connected to the server, select the company you wnat and then use the join company button
13:42<Peakki>but my company has no money to do anything productive
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13:43<Wolf01>and you can't take a loan?
13:43<Peakki>i already took max loan
13:43<Yogibear>question, how do set that there arent any trees on a dedicated server in the .cfg file ?
13:44<Wolf01>what do you mean Yogibear?
13:44<Wolf01>invisible trees instead of transparent?
13:44<Yogibear>well that would work too
13:45<Yogibear>but i was more like saying actually not having any trees :p
13:45<Wolf01>is really difficult
13:45<Wolf01>i don't know the exact option for the terrain generator
13:45<Yogibear>does it only look at that 5 options when it generates a map ?
13:48<Yogibear>what do you mean by invisible trees ?
13:48<Yogibear>i just spotted the option in the patches
13:49<Wolf01>you can totally hide the trees instead of making them transparent
13:49<Yogibear>ah, i see
13:49<Yogibear>this is nice ye
13:49<Yogibear>i'd rather have them ALWAYS insivisble tho ;)
13:49<Yogibear>or just not there heh.
13:50<Wolf01>and soon, i hope, also invisible houses, by player requests
13:50<Yogibear>can u load a custom scenario ?
13:51<Yogibear>or thats just the same as loading a save game
13:51<Wolf01>i don't know
13:56<boekabart>Yogibear: You know that a land without trees won't be able to provide the people in it with furniture. Plus, you'll get landslides all the time
14:00<Yogibear>the forests can stay, just not the seperate trees
14:00<Yogibear>and disasters are OFF, so no worries about landslides :D
14:00<Yogibear>your go ;)
14:00<hylje>besides there's no landslide disasters yet
14:05<Wolf01>it should be :D
14:33<Ailure>didn't I suggest landslide disaster?
14:34<Ailure>I just got a oil rig on land
14:34<Ailure>in a recent multiplayer game xD
14:34<Ailure>*makes a saveame for future*
14:34<hylje>we got a couple of those in our coop game
14:35<Ailure>knwon bug then
14:35<Ailure>good as it would be awkard to send the file due to the situation I am in now :p
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14:55<Thomas[NL]>yay TTRSv3.02 has been released :P
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15:17<Digitalfox[Home]>Starnge using last nightly and TTRS 3.02 the tubular bridges, only 1 of the 3 uses new grafics the other 2 use old graficas and original road..
15:18<Digitalfox[Home]>Don't if this is expected or bug of TTRS or from openttd..
15:21<CIA-2>OpenTTD: miham * r9571 /trunk/src/lang/ (6 files): (log message trimmed)
15:21<CIA-2>OpenTTD: -Update: WebTranslator2 update to 2007-04-07 22:18:15
15:21<CIA-2>OpenTTD: danish - 15 fixed by MiR (15)
15:21<CIA-2>OpenTTD: galician - 14 fixed by Condex (14)
15:21<CIA-2>OpenTTD: portuguese - 6 fixed by izhirahider (6)
15:21<CIA-2>OpenTTD: russian - 10 fixed by HMage (10)
15:21<CIA-2>OpenTTD: simplified_chinese - 9 fixed by Fishingsnow (9)
15:26<CIA-2>OpenTTD: miham * r9572 /trunk/src/lang/galician.txt: [Translations] -Fix: (r9571) strange problem fixed in galician language header
15:27<Ailure>[22:25] <Jesh-Away> I was gonna spectate openTTD but buying ice cream is more important
15:27<Ailure>[22:26] <Ailure> openTTD goes efore everything
15:27<Ailure>[22:26] <Ailure> even life
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15:35<Digitalfox[Home]>peter1138: Does openttd fully support newbridges? Or just a part? It seems some bridges from TTRS3 don't show up for construction..
15:39<Thomas[NL]>which ones don't?
15:41<Digitalfox[Home]> I don't have all this bridges
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15:53<Thomas[NL]>in the bridge-build menu they still loop like standard ttd-bridges
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17:04<Cipri>Whoever made the new transparancy patches in the nightlies, you rock.
17:07<Wolf01>thank you :)
17:08|-|Rens2Eat changed nick to Rens2Sea
17:08<Cipri>Just a small glitch with elrails and that though. Where should I report that?
17:09<+glx>it's not the latest version of Wolf01 patch
17:09<Wolf01>tell me, maybe i already fixed it, i'm waiting for the patch
17:09<Wolf01>*for the patch to be applied
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17:10<Cipri>The wires above elrails turn invisible when stations are turned off, and the poles holding the wires turn invisible when buildings are turned off.
17:10<Wolf01>yes, that is wanted
17:10<Wolf01>uhm, wait
17:12<Wolf01>ok, i understood something weird, maibe i'm tired
17:12<Cipri>You know how elrails have normal rails, then there's a pole next to it, and there are electric wires hanging btween those poles.
17:12<Wolf01>i made catenary being transparent when hiding player buildings, so you can see better the junctions
17:13<Wolf01>oh yes, now i understand
17:13<Wolf01>with the button you make only catenary transparent
17:14<Cipri>Catenary == wires?
17:14<Wolf01>ehm, yes wires
17:14<Cipri>I guess it can make sense to hide just the wires and not the poles. SO you can still see what are electric rails and what not, yet have a lot clearer view...
17:15<Wolf01>yes will be fixed with the next patch
17:16<Wolf01>the patch will bring also new featurettes like hotkeys and code optimization
17:17<Cipri>THanks ^.^
17:19<Wolf01>and the most important thing: the station sign transparency is not more toggled with X, but only with the hotkey or the button
17:19<Wolf01>have you already tried the memorization of the transparencies?
17:20<Cipri>How you select a few transparancies, and then toggle between all visible and just those few selected with X?
17:20<Cipri>I loved that feature most of all! ^.^
17:20<Wolf01>i like it too
17:21<Cipri>Fnally, no more trees :D
17:21<Wolf01>but all the other things visible
17:21<Cipri>Exactly :D
17:24<Wolf01>uhm, another news which will come with the patch is invisible buildings, very useful in big cities to see all the tiles without the shadow of the big buildings
17:28<Wolf01>ok, that's all folks, night all
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17:30<CIA-2>OpenTTD: glx * r9573 /trunk/src/settings.cpp: -Fix: enclose settings names containing spaces (like newgrf paths) with quotes
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18:50<Kejhic>Hi, found a small bug in latest nightly, where to report ? there ?
18:53<+glx>yes but first search to see if it is already reported
18:53<+glx>btw what is this bug?
18:53<Kejhic>Buildings transparency not work,
18:54<Kejhic>if it is not feature now :-)
18:54<Kejhic>transparency work for stations only
18:54<+glx>it's not totally finished I think
18:57<Kejhic>i mean in r9570
18:58<Kejhic>(see that there are two more rev now)
18:59<Kejhic>hmm, it is realy feature, i must read better logs :-)
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19:29<CIA-2>OpenTTD: belugas * r9574 /trunk/src/industry_cmd.cpp: -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water.
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21:22<HMage>hehe, I found a new bug regarding to 64bit<->32bit money conversions -- if you have more than signed 32bit value of money, you're not allowed to send money to another player, says 'you're not allowed to send loaned money'
21:26<Tefad>hmm neat
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---Logclosed Sun Apr 08 00:00:39 2007