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#openttd IRC Logs for 2007-04-15

---Logopened Sun Apr 15 00:00:34 2007
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00:31<Eddi|zuHause2>what do you mean? NewGRF has the capability to make "powered wagons"
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01:12<CIA-2>OpenTTD: miham * r9633 /trunk/src/lang/ (20 files): (log message trimmed)
01:12<CIA-2>OpenTTD: -Update: WebTranslator2 update to 2007-04-15 08:06:47
01:12<CIA-2>OpenTTD: american - 8 fixed by WhiteRabbit (8)
01:12<CIA-2>OpenTTD: bulgarian - 8 fixed by thetitan (8)
01:12<CIA-2>OpenTTD: catalan - 8 fixed by arnaullv (8)
01:12<CIA-2>OpenTTD: czech - 8 fixed by Hadez (8)
01:12<CIA-2>OpenTTD: danish - 8 fixed by MiR (8)
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02:49<Wolf01>why stations graphics don't renew automatically? i mean the steel station of the industrial set, i have to renew it manually to get the new graphic, or place another piece of station near it
02:50<peter1138>because it's decided by the station
02:50<peter1138>that's using the build data of the station
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02:53<Wolf01>ok, that's one, another issue i found is with TTRSv3, some buildings seem to stay at the last stage of construction, but with the info tool they appear to be finished, like one hospital is being demolished for 20 years, a firestation is half done and half in construction etc
02:54<peter1138>no idea on that one
03:05<Wolf01>maybe is why i updated the TTRS (and maybe that's why only cities can build TTRS bridges)
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03:25<Wolf01>uhm... with autoreplace, when a train has a mixed cargo and remve wagons is on, it should remove the last wagon, not the first one
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03:40<Eddi|zuHause2>it's probably wrong no matter which wagon you chose
03:41<Eddi|zuHause2>like, the last wagon could be the only mail wagon
03:41<Wolf01>or it might be the first
03:42<Wolf01>maybe when we'll have more fine-tuning for autoreplace, we might have a gui to select which wagon(s) we want to remove if the train won't fit in the previous length
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04:50<Ammler>Wolf01: also adding a waggon
04:52<Ammler>or is that already in?
04:53<Wolf01>adding a wagon is dangerous, because the system doesn't know the length of the station, but the length of the train
04:54<Wolf01>so, if replacing a short wagon with a longer wagon removes one or thwo wagons is why the new train don't fit in the previous length
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05:30<CIA-2>OpenTTD: truelight * r9634 /branches/noai/src/ai/api/ai_tilelist.hpp: [NoAI] -Fix: typo in doxygen comment
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09:17<CIA-2>OpenTTD: KUDr * r9635 /branches/cpp_gui/src/misc/blob.hpp: [cpp_gui] -Codechange: use proper array item pointer arithmetics (pointer + index) instead of &pointer[index] since they can differ in C++
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09:20<CIA-2>OpenTTD: KUDr * r9636 /branches/cpp_gui/ (6 files in 4 dirs): [cpp_gui] -Add: Table widget (another widget container besides Panel).
09:26<peter1138>i need industries :p
09:26<Wolf01>i need signals
09:26<hylje>i need everything
09:26<epsilon>whati ndustries
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09:40<CIA-2>OpenTTD: KUDr * r9637 /branches/cpp_gui/src/widget/widget_table.cpp: [cpp_gui] -Fix: property svn:keywords=Id on newly added file
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10:15<epsilon>you mean ttdpatch industries?
10:15<valhallasw>I would almost try ttdpatch for the signalling thingies
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10:23<valhallasw>and then I remembered why I hated ttdpatch.. no drag rail tool >_<
10:25<Wolf01>they have, not autorail, but if you chose the direction you want, you can drag it
10:26<valhallasw>well yeah, that's what I mean
10:31<valhallasw>better than it has been
10:35<Wolf01>ttdpatch is improved a lot in the last months
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11:20<CIA-2>OpenTTD: peter1138 * r9638 /trunk/src/ (6 files): -Feature: Increase cargo types from 12 to 32 and enable newcargo flag in NewGRF loader.
11:22<@Belugas>[10:25] <peter1138> i need industries :p <--- ME TOO!!
11:22<peter1138>show me yours!
11:23<@Belugas>too shy ;)
11:23<@Belugas>by the end of next wek i will :)
11:23<peter1138>but that's... YEARS away
11:23<peter1138>(in ttd time :D)
11:23<@Belugas>i've got an idea for overriding stuff
11:23<@Belugas>see you, got to go
11:24<peter1138>au revoir
11:24<@Belugas>and... congrats for newcargo :D
11:24<Sacro>:D NEWCARGOES
11:24<peter1138>yeah, that last commit was massive ;p
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11:24<Sacro>would it ever be possible to increase the number of allowed trains
11:24<Sacro>to allow more than 1 GRF set
11:25[~]peter1138 coughs
11:25<peter1138>although my patch for that is a bit out of date
11:25<Wolf01>hello Belugas :)
11:26<Sacro>peter1138: would be amazing to have more than UKRS
11:26<peter1138>wagon overrides become a bit strange...
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11:33<Eddi|zuHause2>Sacro: the most likely answer is: yes, it'd be possible, but the sets are not designed for that
11:33<Sacro>Eddi|zuHause2: would it not be possible to have vehicle id offsets per grf?
11:34<Eddi|zuHause2>not trivially, because there might be sets that are specifically designed to override vehicles of other sets
11:35<Sacro>hmmm, that could make things awkward
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12:04<CIA-2>OpenTTD: KUDr * r9639 /branches/cpp_gui/ (196 files in 11 dirs): [cpp_gui] -Sync with trunk (r9476:9633)
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12:51<CIA-2>OpenTTD: miham * r9640 /trunk/src/lang/ (swedish.txt traditional_chinese.txt):
12:51<CIA-2>OpenTTD: -Update: WebTranslator2 update to 2007-04-15 19:49:19
12:51<CIA-2>OpenTTD: swedish - 23 fixed by giddorah (23)
12:51<CIA-2>OpenTTD: traditional_chinese - 336 changed by xbddc (336)
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13:16<Sacro>oh noes
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13:18<hylje>OH YES
13:18<hylje>wait what
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13:19<lolman>Ello hylje :)
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14:06<lolman>oh noes
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15:01<Wolf01> LOOOOL
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15:09<UndernotBuilder>what is that?
15:09<UndernotBuilder> /branches/cpp_gui/
15:11<peter1138>what do the letters say?
15:11<hylje>Cii Plus Plus Gei You Eye
15:12<UndernotBuilder>what gui?
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15:12<Sacro>yeah, the OpenTTD gui
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15:13<UndernotBuilder>ah, recoding the GUIs to c++?
15:14<peter1138>hylje: Cii? :p
15:15[~]SpComb rewrites them in python
15:16[~]Sacro unleashes a python
15:17[~]SpComb programs it
15:17<Wolf01> seem an evil snake :O
15:17<peter1138>put THAT away sacro
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15:22[~]lolman hires Samuel L. to deal with the loose python
15:22<lolman>(Yes I'm late) ;)
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17:16<ln->i think i've found a bug in the RC2 version
17:21<Maedhros>well, don't just leave us in suspense... ;)
17:21<ln->unicode problem in the finnish town name generator
17:23<Maedhros>if you want it fixed, you'll have to actually describe the problem :p
17:24<ln->some town names get suffixed with 'l?' instead of 'lä'.
17:24<+glx>isn't that a font problem instead?
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17:26<ln->ok, i know how to fix it, too.
17:26<@Rubidium>namegen.cpp isn't UTF8
17:26<ln->it should be.
17:26<ln->then the problem would disappear.
17:27<Eddi|zuHause>hm, the utf-8 transition wasn't exactly yesterday... is that a new problem?
17:28<@Rubidium>probably not
17:28<@Rubidium>probably is in 0.5.0-RC1 too
17:29<ln->Eddi|zuHause: dunno, i hadn't really played a decent game since the utf-8 transition.
17:30<CIA-2>OpenTTD: rubidium * r9641 /trunk/src/namegen.cpp: -Fix (r7182): namegen.cpp was not UTF-8, which caused artefacts in Finnish town names.
17:30<ln->the quickest bug fix ever \o/
17:31<ln->hmm, is there some 0.5 branch also?
17:31<Eddi|zuHause>i've seen quicker :)
17:31<ln->that ought to be fixed also?
17:31<@Rubidium>svn ls svn://
17:32<Frostregen>a small unimportant bug in rc2: "difficulty settings -> select easy/med/hard, then change a value: custom button does not get pressed, neither the former released. after clicking some other difficulty button both buttons stay pressed"
17:32<@Rubidium>that's done backporting bugfixes
17:32<ln->is backporting done systematically by someone?
17:33<@Rubidium>in theory
17:33<Eddi|zuHause>backporting is done [...] by someone
17:34<@Rubidium>Frostregen: can you post that @, otherwise it'll be forgotten I fear or somebody must have time at this moment to fix it. Which ain't me for sure.
17:34[~]Rubidium goes to bed
17:35<Eddi|zuHause>i almost said /me follows :p
17:35<Frostregen>ok, thought it was a quick fix too
17:38<Frostregen>the flyspray registration script has some problems too
17:39<Maedhros>hmm, the difficulty gui is a bit scary...
17:40<Frostregen>the difficulty get changed internally. only the buttons are not clicked/unclicked
17:40<Maedhros>the bug's there in trunk too, btw
17:41<Eddi|zuHause>"scary", that builds up confidence for sure
17:41<Eddi|zuHause>i'm talking too much rubbish today, i should really go to bed
17:41<+glx>all gui are scary :)
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17:54[~]Maedhros is struggling to find when this got broken
17:54<Frostregen>ok, added to flyspray
17:54<Maedhros>currently there doesn't seem to be any code that changes the buttons at all
17:55<Frostregen>i guess it was when the window-bits were replaced with SetWidgetLoweredState
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18:02<Frostregen>6630->6631 settings_gui.c line 401 got removed
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18:06<Maedhros>yeah, that looks like the problem
18:08<Frostregen>the solution should be to Raise the current difficulty button, and lower the Custom one
18:13<Maedhros>ok, that fixes one problem
18:13<Maedhros>the other is that all the buttons are disabled within the game
18:13<Frostregen>thats normal
18:14<Frostregen>you could cheat the highscores ;)
18:14<Maedhros>you should always be able to select custom, surely, since you can get there anyway by changing a setting
18:14<+glx>but you can change diff settings
18:15<Frostregen>hmm, works for me
18:15<Frostregen>some are greyed, some not
18:16<Maedhros>maybe that's just in trunk then
18:16<Frostregen>hmm, could be
18:17<Maedhros>nope, all of the Easy, Medium, Hard and Custom buttons are disabled, even though Custom is selected
18:18<Frostregen>the only thing wrong is the grayed out custom button then
18:18<Frostregen>which is not needed, since it switches anyway on changing a value
18:20<Maedhros>well, that's silly imho
18:20<Maedhros>you should be able to select custom at any time if you want
18:21<Frostregen>its just protection, since you can not go back ;)
18:22<Maedhros>you can if you don't change anything ;)
18:22<Frostregen>ok, if you want to make it this complex
18:22<Maedhros>which leads to this patch:
18:25<Maedhros>i don't think it's complex, just more consistent with the rest of the gui
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18:25<Frostregen>yeah, i thought more complex somehow
18:29<Maedhros>meh, this whole gui is so fragile...
18:30<Frostregen>broke something else?
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18:31<Maedhros>right, i'll have another look at this tomorrow
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21:47<CIA-2>OpenTTD: belugas * r9642 /trunk/src/table/town_land.h: -Documentation: Having a different macro name for _original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities...
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21:53<CIA-2>OpenTTD: belugas * r9643 /trunk/src/industry_cmd.cpp: -Codechange: Simplify a test.
21:56<CIA-2>OpenTTD: belugas * r9644 /trunk/src/industry_cmd.cpp: -Codechange: if else cascade into a switch case
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---Logclosed Mon Apr 16 00:00:29 2007