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#openttd IRC Logs for 2007-04-17

---Logopened Tue Apr 17 00:00:39 2007
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00:59<Smoky555>hi all :)
01:02<Smoky555>who can tell me, can i use subsidiaries patch with last SVN?
01:04<peter1138>you can try
01:04<peter1138>but i doubt it will apply
01:06<Smoky555>ok, but is it possible to make all depots, railways, etc. shaing for all players?
01:07<Smoky555>without subsidiaries patch?
01:09<peter1138>no
01:13<Ailure>hmm
01:13|-|eJoJ changed nick to eJoJ-zZz
01:13<Ailure>That is the biggest part of the subsidary part I miss
01:13<Ailure>I don't really need being able to have severeal companies, but it would be nice to like share networks between players
01:14<Ailure>I would definatly try making networks without actually owning a single train :)
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01:20<Smoky555>Ailure: do you can make this patch? for sharing all for all?
01:21<Ailure>Give me a bit to learn C++ and I would do it :P
01:21<Smoky555>heh
01:21<Ailure>but problem is that i'm busy and have another programming project going on (in oanother language)
01:22<Smoky555>i see Æ)
01:22<Ailure>And I only randomly peeked at the OTTD source
01:23<Ailure>Problem with the subisidary patch I heard was that it was way too big
01:23<Ailure>so it could lead to alot of problems if it was applied to trunk
01:23<Ailure>and a solution would been dividing it into smaller patches for each part and let them sit for awhile each or something
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---Logclosed Tue Apr 17 02:43:52 2007
---Logopened Tue Apr 17 02:44:43 2007
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02:44|-|Ekipa kanalu #openttd: Wszystkich: 74 |-| +op [2] |-| +voice [2] |-| normalnych [70]
02:44|-|Kanal #openttd zsynchronizowany w 12 sekundy
02:45<TrueBrain>DaleStan:
02:45<TrueBrain># svn update
02:45<TrueBrain>[06:03:11] Update failed
02:46<TrueBrain>the changes.log in the latest archive, is just fine
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04:22<eJoJ>Is it posible to force openttd spawning multiple threads while running in a nix based system?
04:23<ln->and what would it do with those other threads?
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04:23<eJoJ>mosix =D
04:25<Maedhros>no. apart from a very few things (saving, the progress bar on map generation), openttd doesn't use threads
04:25<Maedhros>and it would require pretty much a total rewrite to make it use them
04:26<eJoJ>:/ guess i have to wait a few years before i have hardware to play on 2048*2048 map
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04:28<hnsn>eJoJ: what do u have now?
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04:29<eJoJ>p4 3.2 1024 mb
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04:29<eJoJ>it works OK, till around 2200 when my trainnetwork get's to huge
04:29<hnsn>that should work, i think
04:29<hnsn>aha
04:30<hnsn>=D
04:30<hnsn>do u turn off autosave?
04:30<eJoJ>well it is playable but in turned based speed
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04:31<eJoJ>yes autosave is off, and it get's a little bit better turning of improved loading, but still not playable
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04:35<neli>how big is huge ?
04:35<neli>2048*2048 is huge :)
04:36[~]neli is also playing that size, but it's bigger than he thought :)
04:36[~]boekabart_ made a NL scenario that size, but found out it takes a lot of time even to build that first 20 km dutch railway from amsterdam to haarlem
04:37<boekabart_>all of holland at about 150 meter per tile...
04:37<hnsn>=D
04:38<peter1138>heh
04:38<peter1138>and people want more...
04:38<neli>btw, if I'm moving the map and the autosave kicks in, it jumps far in the moving direction
04:38<neli>anyone seen this too ?
04:38<boekabart_>probably drag distance is calculated by 'delta time'
04:39<boekabart_>hm, shouldn't should be based on amount of mouse move....
04:40<eJoJ>neli huge as in my huge network means trying to connect all industries on the map to a single network
04:40<boekabart_>now why would you do that
04:40<peter1138>maximum profit
04:41<neli>eJoJ: I'm also doing that, but have only connected a few percent yet
04:41<neli>maybe I'm simply slow :)
04:41<eJoJ>i've done it a few times, but started with some serious attempts once i found #openttdcoop
04:42<neli>the towns are really big, much bigger than in original ttd
04:42<neli>time seems to go quicker too, not 100% sure though
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04:44<eJoJ>Anyone tried playing i resourceneedy game on a paralell cluster? i could always redesign some of my old computers to form a paralell cluster for openttd
04:45<boekabart_>peter1138 / eJoJ: i mean, 1 single network
04:46<peter1138>because people like doing that
04:46<boekabart_>isn't it often more efficient to keep them split? (although a lot less cool, admitted)
04:47<eJoJ>I create a few mainlines and reuse them, and running multiple trains on that line, separete networks is easy, and i find more joy in the challenge of builing large optimizd networks running more then 1000 trains in it
04:47<neli>busy network crossings are fun to watch
04:47<neli>not when they're jammed though ;)
04:48<hnsn>=D
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05:08<CIA-2>OpenTTD: maedhros * r9654 /trunk/src/ (gfx.cpp table/palettes.h): -Fix: Add string colours for the DOS palette and use them when playing with the DOS data files.
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05:11<boekabart_>any dev: what does TileLoop do exactly?
05:11<peter1138>it's part of the periodic tile loop
05:12<peter1138>what it does depends on the tile
05:13<boekabart_>are there essential things in there, or mainly gfx changes?
05:13<peter1138>essential things
05:13<boekabart_>not just things like fences, farm changes and so?
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05:14<peter1138>no
05:15<Maedhros>animations, newgrf callbacks, house demolitions...
05:15<boekabart_>ok, so it MUST be run every N ticks for every tile, right?
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05:15<peter1138>flooding
05:16<peter1138>for multiplayer syncage, yes
05:16<boekabart_>right. it just sounds like it is a candidate for multithreading
05:16<Rubidium>it ain't
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05:17<Rubidium>vehicle moving can be influenced by the TileLoop
05:17<boekabart_>although... it would have to be synched every tick though
05:17<boekabart_>yeah, i see
05:18<Rubidium>thus when in client A the TileLoop runs faster than in client B and in client A a vehicle gets flooded and in client B not... desync
05:19<Rubidium>in case the vehicle is on the border of the tile and in client B it moved off the tile and in client A not yet
05:20<boekabart_>yeah, i see.
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05:40<peter1138>possibly graphics could be split off but you'd not be able to redraw during game processing time, so it wouldn't gain you much
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07:15<Ailure>hmm
07:15<Ailure>drat
07:15<Ailure>One thing that caught my attention
07:16<Ailure>a newGRF could detect if you were using TTDpatch or openTTD and would set diffrent parameters depending on what you used. I'm trying figure out how he did that.
07:19<Maedhros>use action 7 (or 9) and check variable 9D to check for open or patch
07:20<Maedhros>then use action D to set the parameters
07:20<Ailure>ah
07:20<Ailure>that was hidden
07:20<Ailure>but intresting
07:21<Ailure>I mean
07:21<Ailure>it wasn't totally obious from the index
07:21<Ailure>not like I needed it, as just curious. :P
07:21<Ailure>TTRS3 turns off or on airports depending on if it's OTTD or not
07:21<Ailure>as the new airports in OTTD looks rather glitchy with the TTRS3 graphical replacement
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08:05<@Belugas>hello
08:05<HMage>рш
08:05<HMage>hi
08:06<hnsn>y0
08:06<@Belugas>[08:19] <Maedhros> use action 7 (or 9) and check variable 9D to check for open or patch <---- interesting enough, that variable was created by patchman while i was making my first attempt of newhouses :D
08:06<@Belugas>way before i was a dev
08:06<peter1138>waa. too hot
08:07<@Belugas>peter1138, stfu ;)
08:07<Maedhros>^^ what he said ;)
08:07<@Belugas>you are just a bunch of cruel people!
08:07<hylje>:o
08:07<Maedhros>nah, in this case i'm agreeing with you :)
08:08[~]peter1138 just put the fans on full blast
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08:14<Eddi|zuHause2>my computer has trouble with the heat
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08:16<@Belugas>i could send you a breeze of fresh COLD air!
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08:16<@Belugas>we have freezing rain AND rain at the same time
08:16<@Belugas>wonderfull weather :S
08:16<+glx><Eddi|zuHause2> my computer has trouble with the heat <-- mine too, sometimes the cpu fan doesn't want to slow down
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08:17<@Belugas>move to Quebec! no problem at all with cpu heat!!!
08:18<ln->isn't it Québec?
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08:20<@Belugas>it would be, but i'm too lazy to use the é on my us keyboard!
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08:21<@Belugas>shold be "&eacte;" though
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08:24<peter1138>hmm
08:24<peter1138>altgr+e é
08:24<ln->
08:24<@Belugas>é
08:24<@Belugas>alt+130
08:25<@Belugas>altgr??
08:25<@Belugas>where is ANY key???
08:25<+glx>right alt
08:25<+glx>== ctrl-alt
08:25<peter1138>i wanted to get some proper cycling shoes but they had none in my size :(
08:26<peter1138>nope
08:26<peter1138>ctrl-alt-e doesn't work
08:26<+glx>it does here €
08:26<hnsn>µ
08:26<peter1138>i prefer it under X, anyway. it's more flexible
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08:29<@Belugas>peter1138, bare naked feet!
08:30<peter1138>yes
08:30<peter1138>and i shall fit SPD cleats into my soles
08:30<@Belugas>or swim ;)
08:30<peter1138>i could swim along the canal
08:30<peter1138>though it wouldn't get me very far
08:31<@Belugas>hehe
08:38<Eddi|zuHause2>have you seen google maps, where, if you want to go from "new york" to "paris", it suggest to "swim through the atlantic"?
08:38<Eddi|zuHause2>+s
08:38<peter1138>who hasn't?
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08:45<TheMask96>alt+0128 == EUR
08:45<hnsn>
08:45<Eddi|zuHause2>é = ' + e
08:46<hnsn>é
08:46<hnsn>'e
08:46<Eddi|zuHause2>if you have dead keys enabled, that is ;)
08:47<Eddi|zuHause2>ýáéẃŕźúíóṕ, it refuses to do q :(
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09:39<roboman>gnight
09:40[~]roboman is away: Doing homework, upset, grumpy, angry and in truble.
09:40<roboman>bah
09:40<roboman>that needs changing
09:40[~]roboman is back (gone 00:00:48)
09:40[~]roboman is away: Away or Asleep
09:41<TrueBrain>how about just disabling it?
09:41<TrueBrain>and that isn't really a suggestion
09:44<peter1138>hmm?
09:44<peter1138>oh
09:44<TrueBrain>it was more like a very strong advise which is not smart to ignore :p :p
09:45<roboman>good its turned off
09:46<TrueBrain>tnx :)
10:05<Thomas[NL]>!logs
10:05<SpComb>Logs: http://zapotek.paivola.fi/~terom/logs/openttd
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11:26<Wolf01>hello
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12:14<TrueBrain>hi Wolf :)
12:15<hylje>Wolves? Where?
12:17<Thomas[NL]>Is it possible to have a train Full load at Station A, Transfer and unload At Station B AND take the cargo there to Station A?
12:18<Progman>try "Transfer" instead of "Transfer (and leave empty)"
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12:20<Thomas[NL]>ok I'll try that
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12:24<Thomas[NL]>no does not work :(, I guess cargo-destinations is needed for this kind of things
12:25<Eddi|zuHause2>Thomas[NL]: the train cannot distinguish between the cargo you just unloaded and the cargo that already waited at the station
12:26<Thomas[NL]>I noticed :), would be nice if it worked
12:26<Eddi|zuHause2>it's like you unload a bucket of water into a barrel, and then want to pick up new water from that same barrel
12:26<Eddi|zuHause2>you need two separate barrels for that to work
12:27|-|Osai changed nick to Osai^Kendo
12:30<Thomas[NL]>Will Passengers/Mail with Specific Destinations be implemented or is it too much a change of the game-play?
12:32<Eddi|zuHause2>it is a planned feature
12:32<Eddi|zuHause2>related to rebalancing and difficulty levels
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12:32<Eddi|zuHause2>but i assume it's gonna take a while
12:34<Progman>as it cause a lot of desync in multiplayer atm
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12:35<Eddi|zuHause2>Progman: if you refer to the existing patch, that has probably nothing to do with an official implementation
12:36<Thomas[NL]>Is it only pax or is cargo also planned?
12:37<Progman>I mean it won't be imlemented if the desync aren't fixed
12:37<Noldo>in code it's not a big difference anyway
12:38<Eddi|zuHause2>Progman: there are no desync issues in non-existing code
12:38<Eddi|zuHause2>ergo there is nothing to fix
12:38<Eddi|zuHause2>it will be a completely new implementation
12:39<Thomas[NL]>silly question:... why?
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12:39<Noldo>Thomas[NL]: why what?
12:39<Eddi|zuHause2>because it's easier than to fix a completely misdesigned and broken implementation?
12:40<Rubidium>why don't Opera, Firefox and Internet Explorer use the same HTML parsing and rendering system?
12:40<Thomas[NL]>why recode the whole thing
12:40<Progman>the patch atm is only a "testdrive" and if it looks cool/work properbly/balanced it will be implemented from scratch by an official developer with references/checks/questions to the author of the patch?
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12:41<Eddi|zuHause2>i'd assume the official implementation will have nothing to do with the patch author
12:41<Eddi|zuHause2>but i'm not a dev, i don't have to decide that
12:42<peter1138>hmm, what?
12:54<CIA-2>OpenTTD: peter1138 * r9655 /trunk/src/newgrf.cpp: -Revert (r9094 partial): *Do* calculate refit masks for unavailable vehicle types... things like articulated engines can still build these parts... ... ... dot dot dot
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13:09<CIA-2>OpenTTD: rubidium * r9656 /branches/0.5/ (namegen.c rail_cmd.c settings_gui.c):
13:09<CIA-2>OpenTTD: [0.5] -Backport from trunk (r9602, r9641, r9647):
13:09<CIA-2>OpenTTD: - Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
13:09<CIA-2>OpenTTD: - Fix: namegen.cpp was not UTF-8, which caused artefacts in Finnish town names (r9641)
13:09<CIA-2>OpenTTD: - Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
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13:59<dihedral>i witnessed 2 dsync errors today... watching the console
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14:05<CIA-2>OpenTTD: truelight * r9657 /branches/0.5/lang/ (esperanto.txt italian.txt traditional_chinese.txt):
14:05<CIA-2>OpenTTD: [0.5] -Backport from trunk (r9585, r9613, r9615, r9633, r9640, r9649):
14:05<CIA-2>OpenTTD: - Language updates (r9585, r9613, r9615, r9633, r9640, r9649)
14:08<CIA-2>OpenTTD: belugas * r9658 /trunk/src/openttd.h:
14:08<CIA-2>OpenTTD: -Codechange: CT_FOOD is not part of temperate climate, place it accordingly in arctic.
14:08<CIA-2>OpenTTD: It could be put in tropic too, but it can be placed in both, so first to catch it...
14:08<CIA-2>OpenTTD: truelight * r9659 /branches/0.5/lang/ (italian.txt traditional_chinese.txt): [0.5] -Fix r9656: missed 2 hunks in last commit
14:27<Thomas[NL]>It costs me money to deliver grain & livestock :s
14:29<Wolf01>"In our city the Internet exists more than 30 Years!!!" really? XD
14:31<Sacro|Laptop>Wolf01: doubt ti
14:31<Sacro|Laptop>Arpanet was only just founded
14:31<Wolf01>internet as we know it today was born in 1991
14:32<lolman>Sacro|Laptop, oh noes
14:32<Sacro|Laptop>indeed
14:32<Sacro|Laptop>the PPC port still has no GPL notice attached
14:33<Thomas[NL]>anybody any idea why it costs me to deliver?, Using UK-renewal, TTRS3.02a and alot of eyecandy grf's
14:38<Thomas[NL]>Can it be caused by using transfer?
14:38<lolman>Sacro|Laptop, I got tempted away from Arch by working WiFi :o
14:39<@Belugas>Thomas[NL], you do not provide enough information to compute...
14:39<@Belugas>screenshot, distance, version...
14:39<@Belugas>INFOS!!!!
14:40<Rubidium>savegame?
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14:40<Thomas[NL]>I'll post a save game
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14:41<DJ_Samu>hi
14:41<DJ_Samu>I wanted to report a bug, is this the place?
14:42<Thomas[NL]>http://www.megaupload.com/nl/?d=6X8WWOSX
14:42<Thomas[NL]>using latest nightly
14:42<Eddi|zuHause2>DJ_Samu: bugs.openttd.org
14:42<Thomas[NL]>r9655
14:43<Thomas[NL]>my config: http://www.megaupload.com/nl/?d=4WU5W6HE
14:44<DJ_Samu>ah, I wouldn't like to register to that site, it's not like I play openttd all the time
14:44<Thomas[NL]>the grain/livestock trains going to Duntstoke common woods make a loss.
14:44<Eddi|zuHause2>you do not need to register
14:45<DJ_Samu>Can I tell what the bug is here? It crashes the server, and I know how to reproduce it.
14:46<DJ_Samu>you buy 2 vehicles, but don't give them any orders
14:46<DaleStan>DJ_Samu: <Eddi|zuHause2> DJ_Samu: bugs.openttd.org
14:46<DJ_Samu>now with one of the vehicles, you share orders with the other vehicle that still doesn't have any orders
14:47<DJ_Samu>now when you highlight ---End of Shared Orders --- and click Delete ORder, it crashes the server
14:47<Rubidium>what version?
14:47<+glx>DJ_Samu: known
14:47<+glx>0.5.1-RC2 I guess
14:47<DJ_Samu>it's 0.5.1-rc2
14:48<DJ_Samu>is it known? I didn't see it listed in the known bugs .txt, so just wanted to let you know
14:48<+glx>the .txt can't contain bugs discovered after the release :)
14:48<Rubidium>maybe that's a problem with bugs that get known after they are released
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14:51<DJ_Samu>there's another similar bug to this, instead of deleting the "end of shared orders" order, and you sell the vehicle with shared orders but without orders, it also crashes
14:52<DJ_Samu>oops, a typo
14:52<DJ_Samu>if you seel the vehicle with shared orders with without orders, it crashes the game
14:52<DJ_Samu>very nice work with OpenTTD, I really enjoy the multiplayer aspect!
14:52<DJ_Samu>I just discovered openttd recently
14:53<Rubidium>0.5.1-rc2 isn't quite the bugfree version it should've been :(
14:54<+glx>it has less fatal bugs that 0.5.1-RC1 at least :)
14:54<Eddi|zuHause2>i have never seen the bugfree program everything was supposed to be :)
14:55<+glx>very simple programs can be easily bugfree
14:55<Rubidium>s/bugfree/bugless/
14:55<DJ_Samu>any of you is a developer?
14:56<Eddi|zuHause2>i have seen 3-line programs containing 2 bugs :)
14:56<DJ_Samu>I'm looking at the flyspray site, but it requires me to register...
14:56<Eddi|zuHause2>you can post bugs without registering
14:57<Eddi|zuHause2>at least you are supposed to
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15:02<DJ_Samu>The other day I registered at the forums, but I didn't receive any confirmation email
15:02<DJ_Samu>How long does it take to send the confirmation email?
15:02<Rubidium>DJ_Samu: those bugs are probably already fixed; if they still exist in 0.5.1-RC3 you should post a bugreport
15:03<DJ_Samu>Thank you. Nice job! :)
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15:08<Thomas[NL]>!logs
15:08<SpComb>Logs: http://zapotek.paivola.fi/~terom/logs/openttd
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15:11<CIA-2>OpenTTD: rubidium * r9660 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.1-RC3.
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15:19<CIA-2>OpenTTD: rubidium * r9661 /tags/0.5.1-RC3/ (6 files): -Release 0.5.1-RC3.
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15:23<CIA-2>OpenTTD: belugas * r9662 /trunk/src/ (31 files in 3 dirs): -Documentation: Doxygen corrections and @file omissions
15:23<Rubidium>michi_cc: can you make the Win64 binaries?
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15:37<Wolf01>can you make ... nintendoDS binaries? :D
15:39<Rubidium>yes... if you port it to nintendoDS and give me the proper tools, libraries and headers to cross-compile it
15:40<@Bjarni>...
15:40<@Bjarni>please don't remind me of .... him
15:40<@Bjarni>the n00b wannabe
15:40<@Bjarni>or the guy training to become a n00b
15:41<SpComb>but I wanna have OpenTTD on my XBox :(
15:41<Rubidium>then port it
15:41[~]antichaos wonders whether it wold work on his old zaurus
15:42<@Bjarni>that's more likely to happen than a Nintendo DS port (specially if alexfili should code it)
15:44<Sacro|Laptop>:o BJARNI!
15:44<@Bjarni>wow
15:45<@Bjarni>Sacro managed to figure out how to use a labtop :o
15:45<@Bjarni>or something
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15:47<@Bjarni>Sacro|Laptop: any news?
15:47<@Bjarni>committed anymore girls?
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15:49<Sacro|Laptop>Bjarni: im going blind in my left eye
15:50<@Bjarni>why?
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15:52<Eddi|zuHause2>too much masturbating :p
15:52<@Bjarni>he hit himself in the eye a moment ago and figures that the damage is permanent :p
15:53<@Bjarni>hmm
15:53<@Bjarni>if it's true that his eye is broken, then comments like that wouldn't be nice
15:53<@Bjarni>but we know Sacro
15:53<dihedral>perhaps it would be good to realize that a few minutes earlier
15:54<dihedral>:-)
15:54<Noldo>meni jo
15:54<ln->nii-i
15:54<@Bjarni>dihedral: I did... I wrote it anyway :p
15:54<dihedral>hehe
15:54<dihedral>way to go
15:55<Sacro|Laptop>yes, my eye is broken
15:55<@Bjarni>Sacro would likely have done the same
15:55<ln->but what was that danish site for booking flights?
15:55<dihedral>just in case no one read it: i witnessed 2 desyncs today
15:55<ln->maybe mo*o*... something
15:55<@Bjarni>I read that
15:55<dihedral>ah - ok
15:55<dihedral>just left uncommented
15:55<@Bjarni>Sacro|Laptop: that's bad... why?
15:56<Sacro|Laptop>Bjarni: i dont know, i've got an appointment to get it looked at on fridat
15:56<dihedral>wow - his eye is broken
15:57<dihedral>even missed the 'y' and hit a 't'
15:57<dihedral>:-P
15:57<Sacro|Laptop>im struggling to get both eyes to focus on the same point
15:57<@Bjarni>you know, stuff like that could be minor issues like needing glasses or so, so it's not the same as a lost eye
15:58<dihedral>a lost eye could look nasty too
15:58<@Bjarni><SacroLaptop> im struggling to get both eyes to focus on the same point <-- this could also indicate the need for glasses
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15:58<Frostregen>then close the left one
15:58<Sacro|Laptop>Frostregen: yes, that works nicely
15:59<dihedral>and you are sure it is not just an infection
15:59<Frostregen>i know, i have the same problem just not this severe
15:59<@Bjarni>if the eyes are too different, then you can't make them focus on the same object and the brain will start to use one eye only. Then the lazy eye will go even worse over time because it's not used
15:59<Sacro|Laptop>Bjarni: it got worse last night whilst i slept
16:00<@Bjarni><Frostregen> i know, i have the same problem just not this severe <-- then you should check if you need glasses as well
16:00<dihedral>lol
16:00<@Bjarni><SacroLaptop> Bjarni: it got worse last night whilst i slept <-- ok, bad eyes due to not being used tend to take way longer than that...
16:01<Frostregen>this said some techer to me...15 years ago
16:01<dihedral>if it is some infection you could have pus on the eye... but then it would be itchey too
16:01<Frostregen>teacher*
16:01<@Bjarni>rapidly changing eyesight is a visit doctor thing
16:01<dihedral>yeah - or time to go to bed
16:02<Frostregen>lol
16:02<Sacro|Laptop>dihedral: its not itchy at all, and i'd had a decent sleep
16:02<Sacro|Laptop>Bjarni: i went to accident and emergancy, they said i should have just gone to my gp
16:03<Frostregen>i think if the other one gets bad too, i'll just let it laser
16:03<Wolf01>i see with different bright, the right one see more dark than the left one
16:03<Frostregen>cheaper than glasses in long term
16:03<@Bjarni>I'm not sure I agree with that decision. Rapidly changing eyesight is not a trivial matter
16:03<dihedral>and more comfortable too
16:04<Sacro|Laptop>Wolf01: my left eye is more blue, my right is more red
16:04<Frostregen>maybe some optical-brain links are available then =)
16:04<dihedral>you are turning into some kind of devil
16:04<dihedral>uh... scary
16:04<dihedral>no bain... no barin-link
16:04<dihedral>*brain
16:05<Wolf01>and i have a dead pixel on my right eye... oh wait, that's in the display
16:05<@Bjarni><Sacro|Laptop> Wolf01: my left eye is more blue, my right is more red <-- it's common that eyes aren't 100% the same colour
16:05<@Bjarni>just like your ears aren't just a mirror image of each other
16:05<Sacro|Laptop>yeah, thats true
16:05<Sacro|Laptop>im slightly deaf in my left ear
16:05<dihedral>what?
16:06<@Bjarni>what happened to your left head
16:06<@Bjarni>err
16:06<Wolf01>i don't mean the eye color, i mean that i see things more dark with an eye, sometimes i can see an edge line :P
16:06<@Bjarni>*left side of your head
16:06<@Bjarni>:)
16:06<@Bjarni>you have a bad ear and a bad eye
16:06<Sacro|Laptop>nothing, i was born like this
16:06<Sacro|Laptop>i have bad legs too
16:06<Wolf01>me too
16:06|-|[Bjarni] changed the topic of #openttd: 0.5.1-RC3 | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs)
16:07<dihedral>if you feel like listing it all up, you'll be here tomorrow...
16:07<@Bjarni>no we won't
16:07<@Bjarni>nomatter what you say, I always have the quit button
16:07<dihedral>:-P
16:07<Sacro|Laptop>my feet arent straight
16:07<@Bjarni>I also have a button that makes other people quit, but I don't use that one on a daily basis
16:08<CIA-2>OpenTTD: rubidium * r9663 /trunk/ (6 files in 4 dirs): -Merge: Release changes from 0.5 branch back to trunk.
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16:08<@Bjarni>Sacro|Laptop: did your mother smoke or drink during pregnancy?
16:08<@Bjarni>or both
16:08|-|boekabart [~boekabart@g54037.upc-g.chello.nl] has left #openttd [Your eyes grow heavy.. you grow very sleepy..... zzzz...]
16:09<dihedral>did she drop you while you were small?
16:09<Sacro|Laptop>Bjarni: not that i'm aware of
16:09<@Bjarni>that would make him getting born that way
16:09<ln->Bjarni: is flybillet.dk a reliable place to buy tickets?
16:09<CIA-2>OpenTTD: belugas * r9664 /trunk/src/ (9 files): -Documentation: Doxygen corrections,errors and omissions
16:09<@Bjarni>you know, he will not be born with defects due to stuff happening after birth.... time is linear... at least for Sacro
16:10<@Bjarni>ln-: checking in the "known good list"
16:11<Sacro|Laptop>Bjarni: how do you know i dont see logarithmic time?
16:11<ln->Bjarni: they have some extremely inexpensive flights Helsinki-Barcelona for the summer.
16:11<@Belugas>good night
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16:13<@Bjarni>ln-: it looks ok. At least they passed the test for being a nice online shop, that live up to the demands in the law and such
16:13<Wolf01>night Belugas
16:13<@Bjarni>night Belugas
16:14<Sacro|Laptop>night Belugas
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16:14<ln->875 DKK for a return trip is not very much, is it?
16:14<Desolator>I have found a strange bug with ships
16:14<ln->which includes all taxes and such
16:14<Wolf01>Sacro|Laptop, i see sine time... work-break-work-home
16:15<Sacro|Laptop>Wolf01: haha
16:15<Sacro|Laptop>right, brb, going out
16:15<Wolf01>bye
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16:16<Wolfolo|AWAY>not me stupid access point!
16:16|-|Wolfolo|AWAY changed nick to Wolf01
16:16<+glx>lol
16:17<Desolator>http://bugs.openttd.org/task/736
16:17<+glx>Desolator: there's already a reply
16:17<@Bjarni><ln-> 875 DKK for a return trip is not very much, is it? <--- I have no idea, but the company looks like it's a decent one (like you will get the full price once you order and so on)
16:17<@Bjarni>you know, I rarely travel from Helsinki to barcelona ;)
16:17<@Bjarni>hmm
16:18<ln->the airline is Iberia
16:18<Desolator>I saw KUDr's reply
16:18<Wolf01>DonKeyKong?
16:18<@Bjarni>specially considering that I have never been to either Finland or Spain, then prices on that route has little interest for me
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16:18<@Bjarni><ln-> the airline is Iberia <-- never heard about those
16:19<@Bjarni>so I can't flame them for bad security or service or anything
16:19<ln->"Iberia[,] is the largest airline of Spain, based in Madrid. It operates an extensive international network of services."
16:20<@Bjarni>then there is a fair chance that it will not crash ;)
16:21<@Bjarni>what I don't get is: why leave a beautiful country like Finland?
16:21<ln->to see spain.
16:21<Desolator>KUDr, I replied
16:21<Desolator>YAPF is the problem
16:22<@Bjarni>I have been to the south once (Malta)... big mistake
16:22<@Bjarni>too hot
16:23<@Bjarni>I had to stay indoor waiting for the outside temperature to drop so I could get outside
16:23<ln->i was in italy last summer, in july. it was quite warm.
16:23<ln->over 30 probably.
16:24<@Bjarni>then why do you want to go south again?
16:24<ln->because warmness is nice once in a while.
16:24<ln->when you remember to drink enough.
16:25<@Bjarni>well, my body disagrees
16:25<@Bjarni>in fact my body is well suited for the country I live in
16:26<@Bjarni>well, air humidity should be a bit lower to make it perfect, but you can't get everything
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16:27<@Bjarni>anyway it's late and I'm sleepy
16:27<@Bjarni>goodnight
16:27<ln->gn
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16:47<Eddi|zuHause2>ln-: the trick is to stay home during summer, when it is warm, and go to the south (teneriffa, madeira etc.) in the winter, while it is cold here, but acceptably warm there
16:47<Eddi|zuHause2>during the summer you should rather travel to norway or something
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16:49<ln->i've been to norway already.
16:50<ln->and it isn't that warm over here on average.
16:52<Wolf01>http://www.tt-forums.net/viewtopic.php?t=31537 ship bridges o_O
16:53<ln->i liked the climate of gran canaria in december/january, but i'd prefer a little less tourists.
16:54<Ailure>heh
16:54<Ailure>ship bridges
16:54<Ailure>I don't know why it hadn't been done before
16:55<Digitalfox[Home]>does it work with openttd?
16:55<Wolf01>i think not
16:56<Ailure>Well it's something relativly recent :p
16:57<Ailure>a such bridge would solve some situations where it's imposible to canal becuse of competitors tracks being in the way
16:58<Digitalfox[Home]>And it will be availbe at what menu? Build bridges?? Just like a normal one?
16:58<Wolf01>i would like to see first decent locks, they are shown as slopes, but i think that ttdpatch behaviour is more realistic
16:58<Wolf01>then the ability to rename buoys
16:59<ln->Eddi|zuHause2: on gran canaria i learned that spanish mail boxes have two holes, labeled "Deutschland" and "Other destinations", respectively.
17:00<Eddi|zuHause2>haha ;)
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17:01[~]Wolf01 nods
17:01<Wolf01>night people
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17:13[~]antichaos slams his head into the desk
17:14<Eddi|zuHause2>poor desk
17:14<Eddi|zuHause2>(the smarter one gives in)
17:14<antichaos>this is the 4th time I've totally rewritten this feature, and it's still not right
17:16<antichaos>I really should learn to work out what I want to do before I do something
17:35|-|Osai changed nick to Osai^zZz
17:36<rane_>how do you determine correct ratio for cars per train?
17:36<rane_>correct as in optimal
17:36<rane_>any rules of thumb?
17:48<ln->4
17:48<rane_>4?
17:49<ln->might be too few, but easy to remember.
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17:56<TheJosh>Hey! Who would I talk to if i wanted to get my patch, 'the cities patch' code-reviewed, put into trunk, etc.
17:56<TheJosh>http://www.tt-forums.net/viewtopic.php?t=31528
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18:12<Eddi|zuHause2>"do svn status, remove all modified files and then do svn update" <- ever tried 'svn revert'?
18:14<Rubidium>`svn st | xargs rm -rf && svn up` ;)
18:14<TheJosh>ok you win
18:15[~]Sacro|Laptop tries to find a better way still...
18:15<TheJosh>I think the point is not linux skills, but rather the patch
18:15<Rubidium>or `rm -rf * && svn up`
18:15<TheJosh>you could make a bash script, and call it fix, so its hardly any charecters
18:15<Eddi|zuHause2>the point is, i have no authority to talk about the patch...
18:15<TheJosh>put it in your path, then you dont need ./fix
18:16<Rubidium>TheJosh: just make an alias ;)
18:16<TheJosh>Back to the point, who should I talk to to get this patch beyond just a patch, but into mainline source?
18:16<TheJosh>trunk
18:16<Eddi|zuHause2>but don't you think it would be better to create an option a la "few, medium, lots" instead of absolute numbers?
18:17<Sacro|Laptop>i prefer absolute
18:17<Sacro|Laptop>allows fine tuning
18:17<antichaos>TheJosh post it to the patch tracker at bugs.openttd.org
18:17<Eddi|zuHause2>1 AM is not exactly the best time to get responses from devs :)
18:18<Rubidium>I'd say that he should fix his coding style before he does that
18:18<TheJosh>its not 1 am where I am
18:18<TheJosh>Rubidium: what should I fix?
18:18<Eddi|zuHause2>about 90% of the devs are european
18:18<antichaos>well yes, fix the code style and document completely
18:18<Rubidium>more 1 pm-ish?
18:18<TheJosh>I am australian
18:19<antichaos>comment style seems to be particularly important
18:19<TheJosh>antichaos: could you give me more info please, this is my first patch... I have commented all my code
18:19<antichaos>http://wiki.openttd.org/index.php/Coding_style
18:23<antichaos>time to go. nite all
18:23<antichaos>good luck with your patch TheJosh
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18:34<HMage>"Use free(p) instead of if (p != NULL) free(p). free(NULL) doesn't hurt anyone." -- can somebody explain?
18:35<TheJosh>there is no point cheking that p is not null, because free(null) does nothing
18:35<TheJosh>so dont type 'if (p != NULL) free (p)', just type 'free(p)'
18:38<Sacro|Laptop>HMage: saves a bit of cpu time
18:39<TheJosh>basically, and is easier to read
18:40<TheJosh>you save about 7 cpu instructions
18:41<HMage>doesn't free(NULL) lead to segmentation fault?
18:42<TheJosh>if it did, would they sugggest it?
18:42<TheJosh>and a seg fault is when you try to access memory outside of your apps stack.
18:43<TheJosh>NULL is nowhere, so its not in anyones stack
18:45<HMage>hmm.. I was under impression that trying to free(NULL) would lead to crash.
18:45<DaleStan>free(NULL) (and delete NULL and delete[]NULL) are guaranteed to be no-ops
18:46<DaleStan>This is so you can safely free/delete any value malloc/new returns.
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19:03<TheJosh>Hey'
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19:33<TheJosh>If anyone is interested, my Patch is now in flyspray
19:41<CIA-2>OpenTTD: belugas * r9665 /trunk/src/ (11 files in 3 dirs): -Documentation: Doxygen corrections,errors, corrections of corrections...
20:00<TheJosh>??
20:05<TheJosh>CIA-2 ??
20:05<Digitalfox[Home]>Something like a bot that shows svn changelog
20:06<TheJosh>bung! my svn is already old...
20:06<TheJosh>and that was 2 hours ago
20:10<TheJosh>meh im off
20:10<TheJosh>gee I hope my patch gets approval
20:10<TheJosh>when it does ill start another one, i have a cool idea for one: raised railways
20:11<TheJosh>like those monorails they have in some contries that are above the roads
20:11<TheJosh>anyway im off
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20:59<HMage>http://bugs.openttd.org/task/738
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---Logclosed Wed Apr 18 00:00:15 2007