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#openttd IRC Logs for 2007-04-27

---Logopened Fri Apr 27 00:00:13 2007
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01:56<RobertGrammig>hi can this game in its latest version already be played against the AI?
01:57<RobertGrammig>because everytime I start a game, a large area of the map suddenly gets bown and the computer seems to elevate it at random, preventing me from building anything in that place
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02:11<Rubidium>the computer randomly lowering/raising the map is the AI :(
02:12<peter1138>yes, it's a bug
02:12<Rubidium>it's gotten worse and worse because it doesn't handle the map generated by the new mapgenerator very well (and much more other things)
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02:29<RobertGrammig>ok I found now a game in which it doesnt happen ;)
02:29<RobertGrammig>are the nightly builds more stable in this regard?
02:40<peter1138>not really
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02:54<robotboy> I noticed this page seems out of date. i did not change anything as im not sure which need chanfing
02:55<robotboy>If i remember correctly I need a nightly to use ttrs
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03:05<peter1138>i've done station animation triggers but it's pending having a grf to test it with
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03:33<kairu0>hey all
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05:40<CIA-2>OpenTTD: matthijs * r9723 / (338 files in 31 dirs): [mempool] -Sync: 7408:r9722 from trunk
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08:03<peter1138>is that so?
08:03<Sionide>it is
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11:00<Kodak>we r have problem w/ konnekt
11:00<Spunj99>We're stuck!
11:00<Kodak>or that
11:01<Eddi|zuHause3>anything less specific?
11:01<Kodak>hmm.. dont think so
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11:02<Kodak>so liek ..
11:02<Spunj99^>Can't connect to any servers
11:02<Kodak>Ok, Spunj99, you tell them.
11:02<Spunj99^>Him or me?
11:03<Spunj99^>'Cus he just fell off the internet
11:03<Kodak>He be droppin soon.
11:03<Spunj99^>Or will do in a sec
11:03[~]Spunj99^ pushes Spunj99 off the interwebs.
11:03[~]Spunj99^ watches him fall in really slow motion.
11:03<Kodak>amagad its a name stealer
11:03<Kodak>kick Spunj99^
11:04<Spunj99^>Helping or hurting?
11:04<Kodak>ok so.. lets get serious
11:04<Spunj99^>Move in together?
11:04<Kodak>lets try with a kiss first!
11:04<Spunj99^>I don't think this is the time or the place
11:04<Kodak>damn youre pushy
11:04[~]Spunj99^ pushes Kodak
11:05<Kodak>move IN together... jeeeeez..
11:05<Spunj99^>FIX OUR ISSUES!
11:05[~]Kodak nudges Spunj99^
11:05<Kodak>i wanna play OpenTTD D:
11:06<Kodak>make them fix your intarnets Spunj99^!
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11:06<Spunj99^>2 days
11:06<Spunj99^>2 days.
11:06<Spunj99^>48 hours.
11:06<Spunj99^>Maybe a bit more
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11:06<Kodak>but i is leave for Turkey on webnesday.
11:06<Kodak>for a weeks
11:07<Spunj99^>You're not allowed to leave the house
11:07<Spunj99^>By law
11:07<Kodak>dont remind me man
11:07<Spunj99^>After what you did to those boys
11:07<axii>is there any reason why no one runs public coop servers?
11:07<axii>1 company, 10 clients... that sort of thing
11:07<Spunj99^>Well, i was trying to
11:07<Spunj99^>Thats why we're here
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11:07<Kodak>cause... it sucks to play with 9 complete strangers?
11:08<Eddi|zuHause3>axii: #openttdcoop has a "public" sandbox
11:08<axii>heh, true :)
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11:08<Spunj99^>I was making us a load of cash Kodak
11:08<Kodak>there we goes
11:08<Spunj99^>When you kept losing conn
11:08<Spunj99^>Found a badass Oil route
11:08<Kodak>not i
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11:09<Kodak>so liek
11:10<Spunj99>so liek
11:10[~]Spunj99 breaks down in tears
11:10<Kodak>look Spunj99!
11:10<Kodak>thers a name hogger here called Spunj99^
11:11<Kodak>hes trying to nick your nick
11:11<Kodak>joined while you were dc'd
11:11<hylje>you are all suspended
11:11<Spunj99>Teh levitate?
11:12<Kodak>i is suspended on my chair
11:12<Kodak>it can bounce.
11:13<Spunj99>Is he crazy?
11:15<axii>question, what do the abbreviations ML and SL mean?
11:15<axii>main line, side line?
11:15<Spunj99>Midfielder (Left)
11:15<Spunj99>Striker (Left)
11:15<Spunj99>Oh wait, that's FM07
11:15<Spunj99>Then, pass.
11:16<Kodak>Malta and some other country? :P
11:16<Spunj99>Sri Lanka
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12:12<Chrissicom>hi :)
12:12<Chrissicom>I have a quick source code question:
12:12<Chrissicom>static const byte TOWN_GROWTH_FREQUENCY = 70; < is the value 70 here in the same form as DAY TICKS 74 ?
12:13<Chrissicom>if that is the case I want to set it to (70*_patches.daylength_multiplier) to slow down town growth when days take longer
12:15<@Bjarni>well, try to write that and see what happens
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12:18<hylje>improved waypoints could be of use in trunk
12:19<hylje>train counter, maybe speed meter/statistics
12:19<Wolf01>i want waypoints larger than 1 tile
12:19<hylje>use a passthrough station
12:19<Wolf01>i can't
12:19<hylje>how come
12:19<@Bjarni>Wolf01: we all do, but it's limited to one tile by design
12:19<Wolf01>i must have waypoints adjacent to a station
12:20<Wolf01>or at least use my split stations patch
12:20<@Bjarni>so to make waypoints of more than one tile will demand a complete deresign of the waypoint code
12:21<hylje>improve station code to let stations be next to each other, then make waypoints a class of station
12:21<Noldo>how to make the difference between a new station and an addition to the old one?
12:22<@Bjarni>that will be a complete redesign of the waypoint code ;)
12:22<Wolf01>i did it
12:22<Wolf01>with 2 lines
12:22<Wolf01>one of them was a comment
12:22<hylje>ottd needs context popup menus
12:22<hylje>which pop up exactly where the cursor is
12:22<@Bjarni>btw the station code isn't object orientated, so there is no station class
12:22<hylje>let me rephrase
12:23<hylje>type of station
12:23<peter1138>Bjarni: Station...
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12:23<@Bjarni>it's a struct, not a class and we don't use it with the new keyword
12:23<Wolf01>i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error
12:24<@Bjarni>(yes, I know that structs and classes are pretty similar)
12:24<hylje>structs are classes with no methods?
12:24<@Bjarni>structs can have methods
12:24<hylje>omg what has science done
12:24<peter1138>Bjarni: what's Station *st = new (index) Station(); then?
12:25<@Bjarni>Wolf01: imagine if you have two stations next to each other and you extend the station in a tile that's next to both of them.... which one will you be added to?
12:25<Noldo>structs are classes with default public compared to class private
12:25<@Bjarni>peter1138: where did we get that line?
12:25<hylje>Bjarni: guess!
12:26<Wolf01>bjarni: with ctrl you can create only new stations, not extend existing :P
12:26<@Bjarni>I know
12:27<@Bjarni>but you misunderstood my question
12:27<@Bjarni>you have two stations next to each other
12:27<Wolf01>you can't..
12:27<@Bjarni> <Wolf01> i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error
12:28<@Bjarni>say we code this
12:28<@Bjarni>then you can
12:28<@Bjarni>what if you want to extend station A to a tile, that's also next to B?
12:28<@Bjarni>how will you be able to do that and inform the game that you want it to be part of A and not B?
12:28<Wolf01>it popups the "adjacent to 2 different stations" error
12:28<@Bjarni>and how will you easily tell what tile belongs to what station?
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12:29<hylje>by selecting it
12:29<@Bjarni>if it's common to have stations next to each other (like when using waypoints), then it would not be ideal to click them all the time to make sure
12:30<@Bjarni>we should have some sort of "station boarder" or something
12:30<dihedral>does openttd dedicated server read the config file again when starting a new game
12:30<Wolf01>do you want to try? i'll send you the patch
12:31<peter1138>dihedral: no
12:32<dihedral>so there is no way i could make changes for the next game in advanced
12:32<dihedral>say changing from tropical to arctic
12:32<@Bjarni>Wolf01: not right now
12:33<dihedral>would it be a lot of work to make it re-read the config file before each new game?
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12:49<Wolf01>Bjarni, tell me when you want the patch... or maybe i can paste here the link directly
12:55<Ailure>My mind
12:55<Ailure>and fuck it's the wrong channel
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12:55<Ailure>Emulation community injoke
12:55<hylje>furries are weird
12:55<Ailure>there's a ROM called Mario movie
12:55<Ailure>that someone programmed
12:56<Ailure>that movie
12:56<Ailure>Runs in a emulator
12:56<Ailure>it's tripppy
12:57<hylje>i dun has soundcard
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12:57<Ailure>half the fun is the trippy music
12:58<Ailure>which is basically glitching of the poor NES soundchip
12:58<hylje>glitches ftw
12:59<hylje>wild missingno appeared!
12:59<Ailure>well heh
12:59<Ailure>I ROM hack sometimes :P
13:00<Ailure>And ROM hackers see lots of fun glitches
13:00<Ailure>especialy trippy ones
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13:29<CIA-2>OpenTTD: miham * r9724 /trunk/src/lang/ (4 files):
13:29<CIA-2>OpenTTD: -Update: WebTranslator2 update to 2007-04-27 20:28:02
13:29<CIA-2>OpenTTD: american - 2 fixed by WhiteRabbit (2)
13:29<CIA-2>OpenTTD: brazilian_portuguese - 2 fixed by fukumori (2)
13:29<CIA-2>OpenTTD: russian - 10 changed by HMage (10)
13:29<CIA-2>OpenTTD: ukrainian - 1 changed by mad (1)
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14:09<Wolf01>as bjarni seem away self meaning filename, if somebody want to try
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14:47<CIA-2>OpenTTD: rubidium * r9725 /trunk/src/airport_movement.h: -Fix [FS#743]: plane made a 270 degree turn instead of a 90 degree turn on take off from the southern runway.
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15:01<CIA-2>OpenTTD: rubidium * r9726 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#738]: crash when destroying bridge with train partially one it.
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15:04<Wolf01>yeah, i found my old topic about the split station patch :D
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15:05<peter1138>what is it?
15:05<peter1138>totally bad
15:05<peter1138>won't work in multiplayer
15:06<hylje>how so
15:06<peter1138>you can't use _ctrl_pressed inside a Cmd...()
15:06<peter1138>because it's different for each client and the server
15:06<peter1138>usually false...
15:07<Wolf01>my patch is only a preview, needs to be reworked totally
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15:47<Wolf01>peter1138, the code is very bad, but what you think about the idea?
15:48<peter1138>dunno if it should apply to opponents
15:49<Wolf01>i always wondered why is not possible to place different stations adjacent, is so comfortable in locomotion
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15:51<CIA-2>OpenTTD: peter1138 * r9727 /trunk/src/network/network_server.cpp: -Fix (r8546): Company password field in network player info was inverted.
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16:27<CIA-2>OpenTTD: glx * r9728 /trunk/src/video/win32_v.cpp:
16:27<CIA-2>OpenTTD: -Fix r9086: [win32] For some keyboard layout the 'console' key is a dead-key. It
16:27<CIA-2>OpenTTD: needs to be pressed twice to have an effect but the console is then opened and
16:27<CIA-2>OpenTTD: closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR
16:27<CIA-2>OpenTTD: generated to restore the 'console' key functionality.
16:29<CIA-2>OpenTTD: rubidium * r9729 /trunk/src/ (heightmap.cpp map.cpp map.h rail_map.h tunnel_map.h): -Documentation: add some documentation in various places
16:35<CIA-2>OpenTTD: maedhros * r9730 /trunk/src/ (newgrf.cpp newgrf.h road_cmd.cpp): -Feature: [NewGRF] Add support for miscellaneous grf feature bit 1 - paved roads on desert tiles.
16:36<Eddi|zuHause3>that message took a while to parse
16:38<Maedhros>yeah, it's not my clearest commit message ever
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18:44<elmex_>many users
18:45<elmex_>i've just found this game today, it's really good to see such a game being free software now :-)
18:45<+glx>you still need original graphics and sounds so it's not totally free
18:47<elmex_>that unfortunately rigt
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19:39<Eddi|zuHause3>elmex_: do you change nick to "aronal" in the morning?
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---Logclosed Sat Apr 28 00:00:46 2007