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#openttd IRC Logs for 2007-05-10

---Logopened Thu May 10 00:00:40 2007
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00:47<Phazorx>orudge: are you still here?
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01:43<CIA-1>OpenTTD: peter1138 * r9818 /trunk/src/ (newgrf_engine.cpp newgrf_engine.h train_cmd.cpp vehicle.h): -Codechange: Cache wagon override sprite set whenever consist is changed, instead of 'recalculating' it every time it is used or just tested.
01:45<peter1138>boekabart: my ppc does :D
01:45<boekabart>so, does it exist, the port?
01:46<peter1138>sort of
01:46<peter1138>it doesn't work :(
01:47<peter1138>and there is the unofficial port but i wouldn't touch that with a barge pole
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01:51<boekabart>how hard can it be actually... sdl works on it, right?
02:00<peter1138>problem is it's a bitch to debug
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02:03<boekabart>last time i devved for my phone, it was easy to debug with visual studio... that is.. technically.
02:05<peter1138>well, go ahead. we were using gcc to cross compile it so that the build farm could make it
02:06<boekabart>also the official builds of ottd for win are built by gcc?
02:06<peter1138>nightlises are
02:07<boekabart>and nono, i have more useful things to do
02:07<peter1138>and of course most of the devs don't use msvc :)
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04:21<CIA-1>OpenTTD: peter1138 * r9819 /trunk/src/newgrf_engine.cpp: -Codechange: Take account of AMED_HOLD in OTTD/TTDP state translation (bulb)
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04:43<kaan>hello all
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06:11<boekabart>no, really, noone said anything today.
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08:02<mikegrb>peter1138: also, and and rss for the urls
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08:39<CIA-1>OpenTTD: rubidium * r9820 /3rdparty/squirrel/ (76 files in 7 dirs): [squirrel] -Fix: use proper svn:eol-style and strip trailing whitespaces.
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08:47<Eddi|zuHause2>hm, these colours are bad...
08:48<Eddi|zuHause2>if it would highlight the commit messages, ok, but this green totally disappears between all the status messages (join, part, etc.)
08:48|-|mode/#openttd [+o TrueBrain] by DorpsGek
08:49|-|mode/#openttd [+c] by TrueBrain
08:49|-|mode/#openttd [-o TrueBrain] by DorpsGek
08:49<TrueBrain>There you go Eddi|zuHause2 :)
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09:02<Zr40>hey TrueBrain
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09:02<TrueBrain>hi Zr40
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09:02<Zr40>what happened to TrueLight? :)
09:03<TrueBrain>he was lost in cyberspace
09:03<@Belugas>he switch his light to a brain
09:03<@Belugas>at last!
09:03[~]Belugas runs away laughting
09:04<TrueBrain>:) I like Belugas ;)
09:06[~]Belugas hugs TrueBrain
09:06<TrueBrain>:$ :)
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09:14<Zr40>TrueBrain: so... have you tried my patch yet? :)
09:14<TrueBrain>Zr40: nope
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09:53<Zuu>Patch: <--- is there a reson for not flush stdout as of now?
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10:07<CIA-1>OpenTTD: rubidium * r9821 /branches/noai/ (5 files in 3 dirs): [NoAI] -Fix: support compilation without threads.
10:09<CIA-1>OpenTTD: rubidium * r9822 /branches/noai/projects/ (openttd.vcproj openttd_vs80.vcproj): [NoAI] -Fix: update the MSVC project files.
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11:03<CIA-1>OpenTTD: maedhros * r9823 /trunk/src/ (newgrf.cpp table/town_land.h town.h town_cmd.cpp): -Feature: Add support for house property 1F - minimum life span.
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11:08<Thomas[NL]_>nice maedhros
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11:13<TrueBrain>@reload openttd
11:13<DorpsGek>TrueBrain: The operation succeeded.
11:13<TrueBrain>hmm, wrong channel :p
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11:34<TrueBrain>hello spaceinvader
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11:36<CIA-1>OpenTTD: glx * r9824 /3rdparty/squirrel/ (3 files in 2 dirs): [Squirrel] -Fix: comparison between signed and unsigned integer expressions warnings
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11:43<spaceinvader>just like to say thanks for openttd, and midi on my laptop works a treat, with a adlib compat OPL3:
11:49<Zr40>please compare that to timidity output
11:49<Zr40>it might be just me, but I thought the intro sounded better
11:50<spaceinvader>of course timidity sounds better
11:50<spaceinvader>the whole point is that that was from an OPL3 which is compat with the original AdLib
11:50<spaceinvader>its for the nostalgic DOS feel
11:51<Zr40>ah, I see
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12:04<Zr40>spaceinvader: it sounds like this on OS X: (AAC, shout if that's a problem :))
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12:14<dihedral>i say 'hi'
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12:22<HMage>I don't say 'hi', I say 'hello'
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14:45<Sacro>i have a brilliant idea
14:45<Sacro>rather than porting it, just add in a vnc server
14:46<Sacro>then anything that can run a vnc client can play the game!
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15:00<peterbrett>Hi folks
15:00<peterbrett>I'm having trouble compiling the noai nightly
15:00<peterbrett>How do I get normal GCC error spew? The Makefiles silence it.
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15:05<Digitalfox>Hello :)
15:07<Digitalfox>I'm having a very weird problem... Well i have server and desktop, for months running with no problems, now without any change my desktop doesn't find the server in network or does the server see desktop.. But my notebook still runs with no problems with my server :|
15:07<Digitalfox>No ip changes, router or cables
15:07<Digitalfox>The desktop still can surf on the net and i can ping the server from desktop
15:08<peterbrett>There's lots of people in here, not talking. :-/
15:08<Eddi|zuHause2>Digitalfox: firewall?
15:08<Digitalfox>they don't have
15:08<Digitalfox>i have router firewall
15:09<Digitalfox>I mean, what could have changed without any action from me to this change?
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15:10<Digitalfox>We are talking about a windows 2003 and a windows xp
15:10<peterbrett>Have you checked that your subnet masks haven't been changed by accident?
15:10<Digitalfox>yes, they are still the same
15:10<Eddi|zuHause2>windows update?
15:10<Digitalfox>I can ping the server from desktop and desktop from the server
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15:11<Eddi|zuHause2>can you type "\\server-name\" or "\\server-ip\"?
15:11<Eddi|zuHause2>in the address bar
15:12<Eddi|zuHause2>or in start|run
15:12<Digitalfox>no :|
15:13<Digitalfox>i have many network mappings done, and none work now..
15:13<Eddi|zuHause2>both name and ip don't work?
15:13<Digitalfox>I could think that was server to block, but my notebook can still use the mappings made with no problems
15:14<Eddi|zuHause2>what's a "mapping"
15:14<Digitalfox>"Map network Drive"
15:14<Digitalfox>sorry, don't what's word in english ;)
15:14<Eddi|zuHause2>ah, ok
15:15<Eddi|zuHause2>did you actually try what i said?
15:15<Digitalfox>Typing the server name or ip doesn't work
15:16<Eddi|zuHause2>i still suspect a firewall issue
15:16<Digitalfox>But there aren't any.. :|
15:16<Eddi|zuHause2>can you access the client from the notebook?
15:16<Digitalfox>They are off
15:16<Digitalfox>wait you mean notebook to desktop?
15:16<Digitalfox>or notebook to server?
15:17<Digitalfox>it's like desktop is somehow blocked
15:17<Digitalfox>and 'im typing from it ( desktop )
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15:17<Digitalfox>you see, my desktop and server are conected by a switch Gigabit and the swith to the router
15:18<Digitalfox>the swith is unmanaged
15:19<Digitalfox>i can acess the router from desktop with no problems, and i state again i can ping server, but can't see it on network
15:19<Digitalfox>Oh and file and print sharing are activated
15:19<Digitalfox>What could it be?
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15:20<Eddi|zuHause2>if TCP/IP works, but a higher level protocol (SMB) doesn't, it's very unlikely it's something other than firewall
15:22<Digitalfox>ýes i agree, but still if i haven't any firewall/anti-virus software on desktop or notebook, and windows firewall is disabled...It has to be something else i'm not seeing
15:23<HMage>Digitalfox: try enabling telnet on server and connect to it via telnet. That's the simplest protocol.
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15:23<HMage>Digitalfox: try enabling telnet on server and connect to it via telnet. That's the simplest protocol.
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15:24[~]Zr40 wonders about the mapgen directory at the root of the svn repository.
15:24<Digitalfox_>ok, HMage , will try
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15:27<Digitalfox_>correct me if i'm wrong but using telnet, may use the command "o" and the ip with some port right?
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15:33<Digitalfox_>Will try something now, restarted is required, be back soon
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15:37<Szandor>When providing a patch, is it best to diff agains HEAD revision, or the latest nightly build? Or does no-one care?
15:38<HMage>and put the revision number in name of the diff
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15:42<Digitalfox>Still with the same problem.. I just hope format isn't the solution.. Don't have much time this days.. :(
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15:45<Digitalfox>Isn't there some kind of site, where i can follow some comon steps to see if i can fix it?
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15:49<@Belugas>good night, going home
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15:54<Digitalfox_>Ok i found out i can ping ip, but not the server name.. The DNS server used is from my router, and with notebook and server it's running fine, but since ip works and dns is being resolved i may assume my desktop is having problems with dns..
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16:20<Zr40>Digitalfox: assuming both machines run Windows, are they both in the same workgroup?
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16:58<Ailure>I guess none lives in ireland ;)
17:00<Sionide>good map though
17:00<Sionide>link to download it?
17:00<Ailure>I was just surfing through the scenario section of the wiki
17:00<Sionide>i should be revising for my exam tomorrow..
17:00<Ailure>due to me being bored
17:01<Ailure>the manual have improved a bit
17:01<Sionide>"Mainland Europe and Republic of / Northern Ireland are not yet populated with industries / towns;"
17:02<Sionide>it does say it there :p
17:02<Ailure>I know
17:02<Ailure>That's why I included ;) above
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17:02<Sionide>wow though
17:02<Sionide>that is really cool
17:02<Sionide>Size: 2048x2048
17:03<Sionide>hrm, if it's version is 0.5.0 does that mean i can *only* play it on that version!?
17:03<Ailure>this todo is old
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17:03<Ailure>not sure what's in, and what isn't though
17:05<Ailure>that was quick peter
17:07<peter1138>yeah, i just implemented all that lot ;p
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17:11<Ailure>weird overlap
17:11<Ailure>and guess I should go and flesh out the industries for toyland
17:11<InterMedio> - All About Linux Debian
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17:29<Ailure>Made pages for all toyland industries :)
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17:29<Ailure>Now they only lack pictures
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17:29<Ailure>hmm though Toy shop should be counted as tertiary industry
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17:42<valhallasw>no graphviz plugin on the wiki?
17:42<valhallasw>there is.
17:45[~]Ailure grins
17:45<Sleepie>hi @all
17:49<Ailure>did you just add that? heh
17:49<Ailure>it looks nice
17:50<Ailure>well though
17:50<valhallasw>needs some tuning with subgraphs for production levels
17:51<valhallasw>(source, convert, sink)
17:51<Ailure>is that something that was recently added?
17:52<valhallasw>not sure why clicking doesnt work
17:53<Ailure>looks kinda weird with having a graph in the middle of nowhere
17:53<Sleepie>what do you mean by clicking?
17:53<Ailure>and nowhere else :p
17:53<Ailure>you might put it on a WIP page instead first
17:53<Ailure>so it dosen't feel like it's in the way or something
17:53<valhallasw>Ailure: no. people will extend it faster now :p
17:56<valhallasw>miniature images are possible, too
17:56<Ailure>well Born Acron took it away
17:56<Ailure>And I agree with his point. D:
17:59<valhallasw>Born_Acorn: har. :P
18:01<Ailure>just noticed that for some reason
18:02<Ailure>the creator of the cargo tables thought it was a bad idea linking to toyland industries
18:03<valhallasw>I agree :P
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18:05<valhallasw>Born_Acorn: I put it on the talk page
18:05<valhallasw>now it's time for bed
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18:10<CIA-1>OpenTTD: peter1138 * r9825 /trunk/src/ (engine.cpp engine.h newgrf.cpp table/engines.h): -Codechange: [NewGRF] Add support for early vehicle retirement.
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18:11<Ailure>Did that becuse of the TODO, or it was just a coincidence? :P
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18:25<peter1138>dbsetxl should have a few less vehicles available at any given time now
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18:28<Sleepie>as long as never_expire_vehicles = false :P
18:31<Brianetta>My dedicated server keeps exiting
18:32<Rubidium>hmm, sounds serious
18:32<Brianetta>You know how I find out it has?
18:32<Brianetta>"Hey Brianetta, are you going to run your server again or is it gone for good?"
18:32<Brianetta>I wish people would pester me sooner
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18:33<Brianetta>So I look, and autopilot is just quit, having detected that the game has exited
18:33<Brianetta>I'll run it with full debug next time
18:33<Brianetta>No error message, no segv... just exit
18:34<Brianetta>like somebody rcons it
18:34[~]Brianetta shrugs
18:34<peter1138>hmm, i wonder if MB will fix his new bug... haha
18:38<Rubidium>"new" :)
18:40<Sleepie>what bug if I may ask?
18:40<peter1138>well it used to work, of course
18:40<peter1138>powered wagons
18:41<Rubidium>something with powered wagons that weren't powered and are powered now
18:41<peter1138>your ICE-3s'll go like shit off a shovel
18:41<Sleepie>ahh, thanks, well I wonder when dbset 0.9 will be released
18:42<peter1138>or would if the TE wasn't so low (in ottd)
18:42<peter1138>dunno what it should be as ttdp doesn't display it
18:44<peter1138>hmm, they weight more too
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18:53<Sleepie>peter1138: is there any way (using the console) to get information like number of towns, industries on a map?
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18:54<DaleStan><peter1138> dunno what it should be as ttdp doesn't display it <-- It can. See the last two paragraphs of
19:01[~]peter1138 mutters at dosbo
19:02<peter1138>ah, ctrl-f9 is quit :/
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19:09<peter1138>what does one do with ttdpttxt.txt?
19:10<Ailure>Loading one of my old savegames from the itme I played TTO made me cringe
19:11<Sleepie>Nice :)
19:12<Ailure>I liked some landscaping features much better
19:15<Ailure>rocks and rough land looks more intresting
19:17<Ailure>if you turned of palette cycling and changes climate, the water will have wrong colour :)
19:17<Sleepie>wasn't there a grf to get the TTO graphics back
19:17<Ailure>And a mars one
19:18<Ailure>although they're done 100% same
19:18<Ailure>they aren't 100% same
19:18<Ailure>The mars conversion water looks rather ugly, but I can't blame them as TTO changed some of the palette cycles to give the lava look
19:19<Ailure>If it's supposed to be lava, it could just be iron heavy water :p
19:20<Ailure>It's bascially the water with other colours anyway
19:20<Sleepie>rusty water lol
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19:25<Ailure>and there's a picture of the old farm too
19:25<Ailure>although in mars format
19:26<Ailure>it's smaller in openTTD, but on the other hand spreads out farmland on the map
19:26<Ailure>or technically, TTD
19:28<Sleepie>hmm sometimes the farmland is a bit too much imho especially if you have several farms lets say every 30 tiles
19:29<Ailure>Personally I don't think it's a problem
19:29<Ailure>Someitmes I belive there's not enough farmland :)
19:29<Sleepie>not really and its much better and realistic like the TTO farms
19:31<Ailure>than the TTO farms you mean?
19:34<Sleepie>oops 2:33 - time for sleep soon
19:35<Ailure>so you live in same timezone as me
19:35<Ailure>I'm too awake to sleep anyway
19:38<glx>many of us are in this TZ :)
19:39<peter1138>DaleStan: ah, that's the problem... mkpttxt.exe doesn't work under dos :(
19:41<Sleepie>yep germany near Dresden to be specific ;)
19:43<Ailure>one of my friends lives at Dresden
19:43<Ailure>though I live in south Sweden mysel
19:44<glx>s/at/in/ ;)
19:45<DaleStan>peter1138: No more recent Microsoftian OSen, I take it? You should be able to build a native mkpttxt. Check out the patch sources, make the appropriate changes near lines 24 and 30 of Makefile.local, and "make host/mkpttxt".
19:46<DaleStan>Or you could try this binary I just built, as soon as I get it shuffled over here.
19:46<peter1138>scrap that, i my wine works now
19:46<peter1138>i didn't used to...
19:46<peter1138>but thanks
19:52<Sleepie>I'm going off g'night @all
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22:11<mikk36>morning :)
22:11<mikk36>(06:11:08) (mikk36) morning :)
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---Logclosed Fri May 11 00:00:13 2007