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#openttd IRC Logs for 2007-05-19

---Logopened Sat May 19 00:00:09 2007
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02:06<Clinton>are there any scenarios based on the real world that have real world networks included also?
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02:21<peterbrett>Clinton: No, because you can't have rail laid down in scenarios atm, IIRC
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02:30<hylje>are scenarios just savegames?
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02:55<@peter1138>hylje: yes
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04:13<CIA-1>OpenTTD: peter1138 * r9873 /trunk/src/ (newgrf_house.cpp newgrf_house.h town_cmd.cpp): -Codechange: Add missing second callback parameter for houses
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04:40<CIA-1>OpenTTD: rubidium * r9874 /trunk/ (39 files in 7 dirs): -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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04:42<[BDS]-Klaus>hi all
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04:42<[BDS]-Klaus>what language must i spoken here?
04:43<[BDS]-Klaus>where can i find the .config file for my debian server... to configure ott
04:43<[BDS]-Klaus>i have set it up now
04:43<[BDS]-Klaus>but i search for the config
04:43<@Rubidium>~/.openttd/openttd.cfg (but only after you started the server once)
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04:44<[BDS]-Klaus>i have it
04:44<[BDS]-Klaus>stupid... that i can make by my self
04:44<[BDS]-Klaus>big thx
04:45<[BDS]-Klaus>can i make a config in windows in game... and then copy to my server?
04:45<[BDS]-Klaus>i think its easy
04:45<[BDS]-Klaus>but its run with it?
04:46<@Rubidium>yes you can
04:53<[BDS]-Klaus>ok... can any one say me what is this for a option?
04:53<[BDS]-Klaus>restart_game_year = 0
04:53<[BDS]-Klaus>and haw i can play with bots
04:53<[BDS]-Klaus>haw = how
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04:57<Thomas[NL]>ai_in_multiplayer = true I think
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05:00<Thomas[NL]>cool advanced vehicle lists :)
05:00<jnmbk>Hi, I get this when trying to start a server with 0.5.2-RC1 Any ideas to fix that? dbg: [NET] Server could not start network: bind() failed
05:02<Patrick>port's in use
05:02<Patrick>or you're trying to run it <1024 on linux as a non-roo user
05:03<jnmbk>oh, you're right :P
05:03<jnmbk>I changed this value months ago and forgot
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05:11<[BDS]-Klaus>ok... first thx for all...
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05:30<CIA-1>OpenTTD: peter1138 * r9875 /trunk/src/train_cmd.cpp: -Fix (r9828): Only set carriage capacity if the wagon has not been refitted.
05:31<Sionide>anyone here from the UK?
05:31<Sionide>(lots of people, i know!)
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05:31<@Bjarni>why would you need somebody from the UK?
05:31<@Bjarni>are you considering this a dating service or something?
05:32<Sionide>in a manner of speaking, perhaps
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05:32<@Bjarni>if that should work, then we need more females
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05:32<@Bjarni>0 are too few for this to work :p
05:32<Sionide>it's more of an "openttd date"
05:32<Sionide>as if, girls play this game too..
05:33<Sionide>probably don't hang around in here though
05:33<@Bjarni>I know
05:33<Sionide>anyway.. i'm going to host a multiplayer co-op game with the ultra realistic great britain scenario, to build a (close as possible) replica to the uk passenger network, who wants in?
05:33<@Bjarni>ohh, that reminds me of LadyHawk
05:33<Sionide>t'must be difficult being female on the internet... so many geeks.
05:34<@Bjarni>she called her drawing of a car sexy and people in here started talking about the lack of women in it to call it sexy :D
05:35<@Bjarni>the best part was then somebody showed up in the middle of everything and was asked if he thought it was sexy and without knowing what everybody else said, he said that it lacked a naked women to call it sexy
05:35<Sionide>typical irc type humour then
05:35<@Bjarni>I guess so
05:35<Patrick>I'm from the UK but I have a penis so I probably don't count
05:36<Patrick>joknig aside, why do you ask?
05:37<Patrick>oh, there it is, 5 lines up
05:37<Patrick>sorry, I don't know that much abouyt the UK rail network
05:37<@Bjarni>he wants to make an OTTD date with you and once you are high on the game, you never know what happens :p
05:38<Sionide>Patrick, neither do i really... i was just gonna look at train timetables
05:38<Sionide>to get the a->b->c layout type thing
05:38<@Bjarni>so you look at when NOT to make the trains drive?
05:39<Sionide>heh yeah
05:39<@Bjarni>too bad you said UK rail network
05:39[~]Bjarni has a complete map of the government owned rail network in Denmark
05:40<@Bjarni>complete with signals, sidings, road crossings and stuff
05:40<Sionide>hmm wonder where i could lay my hands on such a thing for the uk one
05:40<@Bjarni>check the homepage of the rail owners
05:41<@Bjarni>not the railroad, but the actual owners of the rails
05:41<@Bjarni>s/railroad/train owner
05:42<@Bjarni>but less detailed than mine
05:42<Sionide>can't too the london underground though, yet :(
05:42<Sionide>there are some cool looking newgrfs out there
05:42<Sionide>for london underground trains i mean
05:43<@peter1138>11:32 <@Bjarni> she called her drawing of a car sexy and people in here started talking about the lack of women in it to call it sexy :D
05:43<@peter1138>Bjarni: no, you did, and you probably drove her away :p
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05:43<@Bjarni>like I was the only one :p
05:44<@Bjarni>hmm, you guys lack rails north of Leeds
05:47<@Bjarni>Sionide: I just had an idea. Use google earth to get a more detailed map of the rails
05:47<Sionide>biryani, do you think i should make the pdfs reflect the map and take out the towns and stations which don't appear on the ottd scenario, or edit the scenario and add them in?
05:48<Sionide>ah nice idea..
05:48[~]Sionide gets google earth
05:48<Sionide>t'was a little buggy last i tried it, but we'll have another go
05:48<Sionide>actually shit, gotta run to the post office real quick, bbs
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05:54<Patrick>either it's a 12am pickup or he lives in the middle of nowhere
05:57<Patrick>the fundamental problem with ottd so far is that if you have 10 towns in a row,k and you build a linear track with 10 stations and send one train out
05:57<Patrick>you make more profit having the train only stop at the end 2 towns
05:58<Patrick>passenger destinations *might* fix this, but there must be a simpler approximation
05:58<Patrick>like, having the passenger delivery curve fall off faster
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06:10<Sionide>i live round the corner from the post office, lol
06:10<Sionide>what time zone are you in?!
06:10<Patrick>yours :P
06:10<Patrick>12am was10 minuts ago
06:11<Patrick>the only reason to argh run to the post office is if there's an uplift in 10 minutes :)
06:11<Sionide>the one here closes at 12:30 for some stupid reason
06:13<@peter1138>wait til the beeching^W^H postoffice axe
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06:16<yeti_>hi :)
06:16<yeti_>what is this group interface about? what kind of thing can i do with the groups?
06:17<CIA-1>OpenTTD: peter1138 * r9876 /trunk/src/ (newgrf.cpp town_cmd.cpp): -Codechange: [NewHouses] Add support for callback 2E (cargo production)
06:18<CIA-1>OpenTTD: peter1138 * r9877 /trunk/src/newgrf.cpp: -Revert (r9876): one file too many...
06:19<Sionide>another question is
06:20<Sionide>peter1138, do you reckon i should make seperate companies for the different rail operators in the UK?
06:20<@peter1138>up to you
06:20<Sionide>for my (almost accurate) UK rail network, using the very good great britain map
06:20<@peter1138>set it in the 80s
06:20<@peter1138>then it's just BR :p
06:21<Sionide>london could get tricky
06:21<Sionide>what version of ottd should i use
06:21<Sionide>latest stable i guess?
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06:28<Sionide>bleh :(
06:34<@peter1138>nightly ;D
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06:39<Sionide>it might break, this is a biggy project
06:39<Sionide>anyway wtf
06:39<Sionide>how come when i compile from source, it doesn't all go into a /bin/ directory, but it does when i compile from svn source?
06:39<Sionide>is there a switch for that or some such?
06:40<yeti_>Sionide: see ./configure --help
06:40<@peter1138>probably different versions
06:42<Sionide>yeti_, err.. what is it, static build [off] ?
06:42<yeti_>uhhh... you are on linux, right?
06:42<Sionide>orudge, [no] rather..
06:42<Sionide>yeti_, * oops
06:42<Sionide>stupid autocomplete, heh
06:43<yeti_>huh? anyways, on linux it's --prefix-dir and the like
06:43<yeti_>ah wait
06:43<yeti_>i think i know what you mean... --prefix-dir is only useful when you actually do "make install"
06:44<yeti_>the other thing you're talking about is most likely Makefile-specific
06:44<yeti_>so you would have to edit the makefile i think
06:44<Sionide>anyway, i wouldn't have this problem if official releases had linux binaries just like the nightlies do..
06:44<yeti_>they do!
06:44<yeti_>well at least 0.5.1 did
06:44<Sionide>i thought they should have, but i must be being blind
06:44<yeti_>unsure whether there is already a 0.5.2-rc1 build
06:45<yeti_>yeah. "downloads" -> "debian/ubuntu i386"
06:45<Sionide>i don't want a .deb
06:45<yeti_>you can convert deb to tgz or rpm
06:46<yeti_>what do you want then ;) ? use the program "deb2tgz"
06:46[~]Sionide didn't know of this program before
06:46<yeti_>i'm unsure whether that's really the correct name
06:46<yeti_>if not, try "alien"
06:46<Sionide>doesn't alien to rpm->deb
06:47<Sionide>No manual entry for alien
06:47<yeti_>alien -h
06:47<yeti_>alien -t
06:47<yeti_>i' pretty sure it can handle debs
06:48<yeti_>by the way, i have a manpage for alien, strange that you don't
06:48<Sionide>didn't have it installed
06:48[~]Sionide hides
06:48<Sionide>now installing
06:48<yeti_>yeah, that might have been the problem ;)
06:48<Sionide>alien -t for tar gz output?
06:49<yeti_>alien -t ottd.deb should work
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06:50<Sionide>didn't work
06:51<Sionide>well it kinda did
06:51<Sionide>but it put everything in /usr/share/games/ and all over the place
06:53<Sionide>i would like /home/games/openttd/0.5.2-RC1/
06:54<yeti_>yeah, of course it did
06:54<yeti_>sorry, i thought you'd know that
06:55<Sionide>for example
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06:55<yeti_>well, if you want it over there, then compile it from svn source, use ./configure --prefix-dir=/home/games/ --personal-dir=whateveryouwant
06:55<yeti_>not sure about that personal-dir thing, look it up in ./configure -help
06:55<Sionide>i don't want svn though -_-
06:55<yeti_>then use 0.5.2-rc1 release source
06:56<yeti_>or 0.5.1
06:56<Sionide>this is so long winded
06:56<yeti_>sorry, you didn't tell me you wanted it in /home :(
07:00<Sionide>i just need all openttd stuff in one place, heh
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07:03<@peter1138>15 minutes weeding and i'm all knackered
07:07<yeti_>heh, i read "wedding" - now that sounded strange
07:08<Sleepie>reminds me that I have to do gardenwork too :)
07:08<Sleepie>a 15 min wedding uhm that'd be fast ;)
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07:12<@Bjarni><Sleepie> a 15 min wedding uhm that'd be fast ;) <-- I once saw a guy on TV, who visited Las Vegas. He found a drive through wedding thingie and saw two people getting married in less than 15 minutes. They didn't even leave the car o_O
07:13<Sleepie>and they're still married? :)
07:14<@Bjarni>I have no idea
07:14<@Bjarni>but I think the odds are against it
07:14<Sleepie>I was quite sure you'd say that ;)
07:14<@Bjarni>but it could be that it was some sort of shotgun wedding
07:15<@Bjarni>and then they could still be married
07:15<@Bjarni>or widowed
07:15<Sleepie>of course we'll never know though
07:15<Sleepie>well my own was a lot longer than 15 minutes :)
07:16<@Bjarni>I just downloaded google video player. First impression: "connection error (4 attempts)"
07:16<@Bjarni>that went well :p
07:17<Sleepie>perhaps a config problem?
07:18<@Bjarni>err, now the video is gone from the browser as well
07:18<@Bjarni>I just watched it and then clicked "download"
07:19<Sleepie>hmm no idea I didn't even know there exist a 'google video player'
07:20<Patrick>sweet, there's an american dad movie in the works
07:20<Patrick>google video is also broken
07:21[~]Bjarni decides to try another video
07:21<Patrick>no, it's all down
07:21<@Bjarni>yeah, it appears so
07:21<@Bjarni>which means...
07:22<@Bjarni>the file in question will be online again... eventually
07:22<@Bjarni>unless they crashed their HD and didn't back it up
07:22<Patrick>youtube it :)
07:22<@Bjarni>somehow I don't think they will do that
07:22<@Bjarni>I don't think it's on youtube
07:23<Thomas[NL]>looks like google video works again here
07:24<@Bjarni>I just found a ghost video
07:24<@Bjarni>and half the comments states that it's real and the other half how they faked it :D
07:25<@Bjarni>"lol when the chair is gone its just a fishline i think >.>"
07:25<@Bjarni>and "people who claim this is fake are just not open minded, at all"
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07:26<Patrick>if the moon is in space how come there is gravity, people r sheep
07:28<@Bjarni> <-- awesome
07:28<@Bjarni>it's a cat using a computer
07:29<CIA-1>OpenTTD: rubidium * r9878 /trunk/src/ (autoreplace_cmd.cpp vehicle.cpp): -Fix (9874): some vehicle count's were not properly updated on delete or autoreplace of vehicles.
07:29<@peter1138>best use for a mac
07:30<@Bjarni>not really
07:30<@Bjarni>good thing this is not my monitor :p
07:30<Patrick>it's pretty obvious that the cameraman is operatig the mouse
07:31<@Bjarni>actually it looks more like a wireless keyboard
07:31<@Bjarni>you see, you can do all that stuff from the keyboard, but not really from the mouse
07:32<@Bjarni>well, not that fast
07:32<@Bjarni>actually apple remote can do it as well... I think
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07:47<CIA-1>OpenTTD: rubidium * r9879 /trunk/src/players.cpp: -Fix (r9874): global autoreplace was little broken ;)
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08:04<@Bjarni> <-- don't do this at home O-O
08:05<Sacro|Laptop>Bjarni: that was done quite close to mine
08:07<@peter1138>clarkson :D
08:08<Sacro|Laptop>its awesomely damaged
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08:14<valhallasw>Bjarni: oi, that is bad
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08:17<Sionide>actually, the route markers patch would be nice for this project
08:17<Sionide>is that in trunk just yet?
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08:25<Sionide>if i compiled it in, everyone who played would have to do the same wouldn't they? :s
08:28<Sionide>plus United Kingdom Scenario
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08:37<Sionide>so what happens in, not long, when it's r9999 ?
08:39<Sionide>a dedicated server doesn't need the etc files, right?
08:41<elmex>mine needed it
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08:42<elmex>the server needs the game info i guess and the trains etc.
08:42<+glx>Sionide: dedicated server needs all ttd files
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08:42<Sionide>hrm, okay
08:42<Sionide>what's the default port? i used to know it, but forgotten these days..
08:43<+glx>!openttd port
08:43<_42_>glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
08:43<Sionide>ah ha
08:43<@Bjarni> <--- wow. Some guy is recording a video of a train passing by when a car derails, tips over and nearly hits him
08:45[~]Sionide scp's stuff over
08:45<Sionide>tra la la
08:51<Sionide>Makefile:201: *** You need to have SDL installed in order to run OpenTTD on UNIX. Use DEDICATED if you want to compile a CLI based server. Stop.
08:51<Sionide>how does that work?
08:51<Sionide>make DEDICATED <-- doesn't
08:51<+glx>make DEDICATED:=1
08:51<Sionide>can that be added to that error message?
08:52<Sionide>because i wouldn't have to ask that question, if it said use DEDICATED:=1
08:52<+glx>this is only in 0.5 branch
08:53<+glx>trunk as a different system now
08:54<Sionide>*** Sionide has joined the game
08:54<Sionide>*** Game paused (incoming client)
08:56<elmex>some servers use some interesting patches to notify players of rules and such
08:59<Sionide>is there an motd type thing?
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09:00<Sionide>elmex, this is gonna be a private server me thinks
09:00<Sionide>special co-op project
09:00<elmex>i've seen in the scripts/ directory
09:00<elmex>peter1138: isnt it on_client ?
09:00<@peter1138>put 'say "whatever you want"' in it
09:00<elmex>with 0.5.1 it seems to be, at least as far as readme.txt says
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09:01<@peter1138>readme.txt doesn't reference scripts
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09:02<Wolf01>yeah, the group interface finally in trunk :O
09:02<@peter1138>what's the point of it?
09:02<Wolf01>i was used to rename trains to find them easily
09:03<elmex>wanna see!!! (svn upping)
09:03<Wolf01>something like Line-A Train-1 etc
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09:03<Sionide>load -g "scenario/UK.scn"
09:03<Sionide>- Load a game by name or index. Usage: 'load <file | number>'
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09:06<Sionide>how do i load this scenario into the dedicated server? :s
09:06<Wolf01>rename it .sav
09:07<Sacro|Laptop>no you dont :o
09:07<Sacro|Laptop>-g /path/to/scenario.scn
09:07<Sionide>Sacro|Laptop, that didn't work..
09:07<Sionide>it's there now
09:07<Sionide>0) .. (Parent directory)
09:07<Sionide>1) heightmap/ (Directory)
09:07<Sionide>2) UK
09:07<Sionide>load 2
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09:08<Sionide>ah crap
09:08<Sionide>it's gotten rid of the newGRF i had
09:09<@peter1138>-g is only used from the command line, heh
09:09<@peter1138>not the console
09:09<Wolf01>or, start the server in gui mode with that scenario, save the game and load it in dedicated
09:09<Sionide>Wolf01, will that work with newgrfs as well? i copied over the openttd.cfg from laptop to server
09:09<Sionide>peter1138, that's not clear
09:10<Sionide>peter1138, actually it kinda is.. so it would be ./openttd -D -g "blah.scn"
09:10<Wolf01>you should have the same grf in both the computers
09:10<Sionide>Wolf01, i do
09:10<Wolf01>ok, it should work then
09:10<@peter1138>you need the same files, but the config is irrelevant
09:11<@peter1138>0 tonnes of grain (0% transported)
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09:11<@peter1138>i guess that one won't be going up...
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09:12<yeti_>that's not a new one, had that with oil yesterday already
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09:14<Sionide>i'll try copying the save game over
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09:14<Wolf01>i think i'll put on hold the adjacent station and the autoroad patches, and i'll try to rewrite the show catchement areas patch
09:15<@peter1138>or figure out a way to make the catchment areas less lame
09:16<Wolf01>i meant the catchement areas for existing stations
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09:16<Sionide>woohooo it worked, cheers Wolf01
09:17<@peter1138>Wolf01: so did it
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09:22<elmex>teh verhicle groups are nice
09:23<Sionide>anyone recommend any other good grfs, apart from uk renewel set?
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09:24<@peter1138>ukrs addons ;)
09:24<Sionide>it's a passenger game though
09:25<Sionide>doesn't the addons add all the new industry types on?
09:25<@peter1138>damn, my stupidly long and slow livestock service still makes money :/
09:25<@peter1138>no, that's ukrsi
09:25<Sionide>oh, no that's different
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09:26<[Done]Luukland>Heya, can someone help me? I would like to know how to use .diff and .patch files
09:26<+glx>use patch to patch the source then compile
09:27[~][Done]Luukland is noob
09:27<@peter1138>i'm using ttrs3, lv4, av8, and a few station grf
09:27<+glx>ttrs3 needs nightlies
09:28<+glx>else you only change the roads
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09:28<Sionide>hm yeah the stations with the domed roofs look quite cool
09:29<[Done]Luukland>glx can you give me a step to step guide to use a .diff file?
09:30<[Done]Luukland>THX :)
09:31<+glx>if you are a windows user you can try
09:31<[Done]Luukland>I will try it
09:31<[Done]Luukland>thx anyway
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09:35<[Done]Luukland>(euhh, what should i write in the pop up that comes up?)
09:36<[Done]Luukland>or do i have to download the source first?
09:38<+glx>I didn't write this tool nor used it, but I think everything is explained in the thread
09:40<Sionide>does a dedicated server pause the game when there are no clients connected?
09:41<elmex>hm, is there only the groups interface in trunk and not the group-orders?
09:41<+glx>Sionide: there's a setting for that in openttd.cfg
09:41<Wolf01>peter1138, do you have time to work with me at the catchement areas?
09:43<Sionide>glx, any idea what it's called?
09:43<Sionide>min_players = 0
09:43<Sionide>set that to 1?
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09:46<[Done]Luukland>glx the topic is not clear about how i should use it, is there someone here that has more information for me?
09:47<[Done]Luukland>it cant even update the source :S
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09:59<[Done]Luukland>and my last question: Is there a program where you can change vehicle speeds?
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10:01<Patrick>no, you would need to change the source and recompile for that
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10:02<Patrick>I think
10:02<Patrick>or edit the grf - you know what ,I don't know
10:02<Wolf01>grf do it too
10:08<[Done]Luukland>is there are program where you can change the vehiclespeeds in the .grf?
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11:09<geoffk>anyone any good with days and dates in the game? for converting dates to days and days to dates im tring to make a hex converting tool for grf's
11:11<geoffk>for most dates in the game i got it working, but odd ones i get confilcting results and i don't know how its programmed to handle it in 1st place thats before taking into account pollitics and date
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11:12<Patrick>use the source
11:12<geoffk>i dont know wherre exactly to look
11:13<Patrick>the source is about 5 megs unpacked, right?
11:13<geoffk>at the moment what im doing is in php with a gui
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11:13<Patrick>so just compile 40 million binaries, each with one bit of source flipped
11:13<geoffk>i'll have a look i might be able to understand the code
11:14<Patrick>and see which one has broken only the date and time
11:14<geoffk>i got no idea how to do that
11:14<geoffk>or know i want to
11:14<Patrick>I was joking :P
11:14<geoffk>lol uyeah kind of figured that :)
11:16<geoffk>most dates i got it working in the game, jsut things somewhere after 2040-01-01 my conversions are getting one day out might be others, also example 1640-01-01 gives a few days out converting somewhere
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11:17<geoffk>i have loaded any of the dates int he game yet to see what the game thinks the dates are
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11:17<Sacro|Laptop>Patrick> use the source ← luke?
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11:33<Chronic-_->is there an admin for here?
11:33<Patrick>that's a really really bizzare thing to say
11:33<Patrick>are you a bot?
11:34<Chronic-_->maybe yes, maybe no
11:35<TinoM|>no, there are several ottd-servers on that domain
11:35<Chronic-_->just this guy ruining the game
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11:36<Biff>openttd: /home/magne/src/openttd-svn/openttd/src/engine.cpp:430: CargoID GetEngineCargoType(EngineID): Assertion `IsEngineIndex(engine)' failed.
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11:37<Sacro|Laptop>Patrick: are you a bot?
11:37<Patrick>Chronic-_-: hehe
11:37<Patrick>sorry, it read a bit like a viral thing
11:37<Patrick>join channel, mention link
11:37<Chronic-_->I ment the server
11:37<Chronic-_->it's called that
11:37<Sacro|Laptop>it should at least say "evening all" first
11:38<Patrick>well, I figured that was what the 50 second delay way for
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12:18<maddy>Brianetta, the servers lag is too high to play on it
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12:53<UndernotBuilder>IDEA IDEA IDEA: what about world wrap (like in a civilization 2 option)
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12:54<UndernotBuilder>why? for world maps it can give more realism
12:55<Patrick>world wrap would be interesting
12:56<TrueBrain>I feel a patch coming up
12:56<Sacro|Laptop>cylindrical world?
12:56<Sacro|Laptop>TrueBrain: how does it feel?
12:56<UndernotBuilder>yes, something like that
12:56<TrueBrain>oh, no I thought UndernotBuilder was going to do one
12:56<Sacro|Laptop>a spherical world would be too complex
12:56<Sacro|Laptop>can't see how hard a cylindrical one would be though...
12:58<Patrick>spherical would be interesting
12:58<UndernotBuilder>and the pathfinder will go crazy
12:58<Patrick>you could do a teardrop shape by matching up opposite edges
12:58<Patrick>no, it'd be a torus
12:58<hylje>torus :o
12:58<TrueBrain>make a map that wraps in the complex dimension
12:59|-|alanin changed nick to Alanin
12:59<Patrick>no, but seriously, world wrap
12:59<Patrick>the pathfinder could be taken care of by tripling the map size virtually
12:59<hylje>TrueBrain: a map that wraps randomly
12:59<TrueBrain>no, but seriously, 32x zoom out
12:59<Patrick>maintaining another copy of the map on the left and right
12:59<TrueBrain>hylje: complex dimension is not really random
12:59<Patrick>that'd be a HORRIBLE HACK
12:59|-|Alanin changed nick to alanin
13:00<@peter1138>have fun with your sprite sorter, heh
13:00<Patrick>not really though, you just connect every map crossover point as a zero-cost node link
13:00<Patrick>so the pathfinder thinks that it's free to travel that particular 2000-tile distance
13:00<Patrick>which it is
13:00<Sacro|Laptop>hylje: torus is just stupid :p
13:01<Sacro|Laptop>what next... mobius strip?
13:01<Patrick>at least support for land on the edge of the map
13:01<mikk36>uuu, nice, slicker-looking wiki :D
13:01<Sacro|Laptop>hmm, has OpenTTD been updated AGAIN
13:01<mikk36>at least the big icons :)
13:05<Sacro|Laptop>ArchLinux doesn't allow hyphens in version numbers
13:05<skidd13>I get an assertion in engine.cpp. Is this a known bug?
13:05<Patrick>that's stupid
13:05<Sacro|Laptop>skidd13: depends where
13:05<skidd13>./src/engine.cpp:430: CargoID GetEngineCargoType(EngineID): Assertion `IsEngineIndex(engine)' failed.
13:07<Thomas[NL]>eh this:, is not trunk is it?
13:07<skidd13>Happens since the merge of the group GUI
13:07<Sacro|Laptop>@openttd commit 9879
13:07<@DorpsGek>Sacro|Laptop: Commit by rubidium :: r9879 trunk/src/players.cpp (2007-05-19 12:46:48 UTC)
13:07<@DorpsGek>Sacro|Laptop: -Fix (r9874): global autoreplace was little broken ;)
13:08<Sacro|Laptop>Thomas[NL]: no, tis't trunk AFAIK
13:08<mikk36>Have a look at the cargo-packets branch online, or checkout a copy from:
13:08<mikk36>last link is not available
13:08<Sacro|Laptop>trac has been down for aaaaaaaaaaaaaaaaaaaaaaages
13:09<mikk36>could someone then update wiki then ?
13:09<Sacro|Laptop>just click edit :p
13:09<skidd13>Sacro|Laptop: nope, isn't fixed with that. I'm already at this version.
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13:11<Sacro|Laptop>nope, signal autodrag isn't in trunk
13:12<mikk36>newcargos is in the trunk, right ?
13:12<skidd13>but not newindustrys
13:12<Sacro|Laptop>why does my trains list have the french flag in the bottom right corner?
13:12<Sacro|Laptop>guess its in case i need to surrender my trains...
13:13<mikk36>then this page is wrong too :P
13:14<mikk36>shows no support for new cargo at all
13:15<skidd13>(IIRC) without newindustries you can't use them
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13:15<@peter1138>you can since earlier today
13:16<mikk36>and why aint newindustries in that list ?
13:16<@peter1138>towns can produce stuff
13:16<@peter1138>@openttd commit 9876
13:16<@DorpsGek>peter1138: Commit by peter1138 :: r9876 /trunk/src (newgrf.cpp town_cmd.cpp) (2007-05-19 11:17:30 UTC)
13:16<@DorpsGek>peter1138: -Codechange: [NewHouses] Add support for callback 2E (cargo production)
13:17<@peter1138>so far i've had towns making tourists, heh
13:19<Sacro|Laptop>peter1138: is that Whitehands grf?
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13:21<Phazorx>peter1138: how hard would it to be link improved loading behavior only to full load trains?
13:22<Sacro|Laptop>ooh i found a bug
13:23<TrueBrain>just one?
13:23<Sacro|Laptop>TrueBrain: yes
13:23<TrueBrain>you should eat it
13:23<Sacro|Laptop>its a recent commit too
13:23<Phazorx>coopers often running into issues when improved loading limit 2nd tier cargo delivery since even if stati on 20 platforms wide only one train loads at time and with small traisn they can just never take all
13:23<Sacro|Laptop>in the new train selection window
13:23<Sacro|Laptop>the resize button appears to be a french flag
13:24<TrueBrain>who can we find to blame....
13:24<Sacro|Laptop>i thoguht it was to surrender my trains
13:24<Sacro|Laptop>lets blame peter1138
13:24<@peter1138>you probably ought to actually use the correct openttd.grf
13:24<Sacro|Laptop>the correct one?
13:24<Sacro|Laptop>that explains the error
13:24<TrueBrain>so we blame Sacro|Laptop
13:25<Sacro|Laptop>ah yes
13:25<Sacro|Laptop>cp /usr/share/openttd/data/* ./data
13:25<Sacro|Laptop>guessing that caused it
13:25<Sacro|Laptop>indeed it did
13:26<Sacro|Laptop>i got a console message about the wrong grf
13:26<Sacro|Laptop>but it just carried on regardless
13:26<Phazorx>peter1138: my Q?
13:26<@peter1138>no idea
13:27<Phazorx>i'd like that very much and probably easier to do rather than per station loading chooser
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13:30<@peter1138>heh, my tourists don't pay anything ;(
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13:31<skidd13>The code for cloning is similar to the autorepace, isn't it?
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13:45<@peter1138>yay, multiplayer game with tourists :D
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13:50<@peter1138>who wants to play with me ;/
13:50|-|alanin changed nick to Alanin
13:51<@peter1138>hehe, 2cc treats tourists as freight
13:52<Sacro|Laptop>they are :p
13:52<Sacro|Laptop>shove em in a tanker
13:58<hylje>yeah tanker known as carriage
13:58<@peter1138>hmm, tourists pay a lot more than passengers
13:59<mikk36>they are frieght if u think of them as illegal workers :P
13:59<@peter1138>Sacro|Laptop: it's only the colour, it's still a carriage ;p
14:00<Sacro|Laptop>peter1138: aww :(
14:00<Sacro|Laptop>i wanted to herd them into a hopper or something
14:00<@peter1138> :D
14:01<+glx>peter1138: can you try my patch with that?
14:01<@peter1138>what uses those?
14:02<+glx>it checks for TOUR and PETR presence
14:02<@peter1138>do you know what it'll change?
14:03<+glx>I guess it disables some things but don't know what
14:05<@peter1138>petrol stations don't appear if PETR isn't available
14:05<@peter1138>tourist attractions do though
14:05<Sacro|Laptop>provided at a refinary i guess?
14:06<@peter1138>where available == exists as a cargo type
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14:07<@peter1138>ah, it doesn't check for TOUR
14:08<@peter1138>just PETR
14:08<@peter1138>so it works
14:09<@peter1138>glx: so, go ahead and commit
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14:11<@peter1138> < quite a lot...
14:13<CIA-1>OpenTTD: glx * r9880 /trunk/src/newgrf.cpp: -Add: [NewGRF] Add action 7/9 condition 0B/0C (cargo type availability)
14:13|-|Alanin changed nick to alanin
14:14<Patrick>hmm, grfs seem too powerful
14:14<Patrick>they are doing a lot of things I'd expect to be patch options
14:14<Patrick>perhaps some patch options or all of them can be moved out
14:14<@peter1138>like what?
14:15<Patrick>I dunno, that's why I'm asking
14:15<Patrick>on that list, things like long trains or modified building costs
14:17<Sacro|Laptop>peter1138: bug post in wrong place
14:17<Sacro|Laptop>its a M version, which he admitted in another thread
14:17<@peter1138>of course it is
14:19[~]peter1138 updates the subject and continues ignoring it
14:20<mikk36>Q: would there be a time when obselete currencies would be removed ?
14:20<@peter1138>what about obsolete?
14:20<mikk36>for example finnish marks
14:20<@peter1138>they're disabled at a certain point
14:21<mikk36>auo-converted to euro etc ?
14:21<Sacro|Laptop>peter1138: nicely done
14:22<mikk36>and using float values for currency relations is not planned ?
14:22<@peter1138>Sacro|Laptop: fwiw i'd rather it's there (though it would be better in the siggui thread) and in the official bug tracker
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14:38<+glx>mikk36: different CPU types can have different 'rounding' with float, and that can break MP games
14:39<mikk36>same with floats ?
14:39<@peter1138>glx: shouldn't matter here
14:39<+glx>double are floats
14:39<@peter1138>as it's only visual
14:39<mikk36>and currency is calculated at the client
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14:43<mikk36>yummi @ condensed milk with sugar
14:47<mikk36>and another Q: which pathfinder overrides which ?
14:47<@peter1138>yapf -> npf -> old
14:48<mikk36>wouldn't it be better to create just 4 selects ?
14:48<mikk36>one for each vehicle type ?
14:48<@Rubidium>skidd13: how can I reproduce FS#782 with that savegame?
14:48<mikk36>so that i can choose what type of pathfinding i want for each type
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14:50<@peter1138>cos npf is either on or off
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14:53<skidd13>Rubidium: yes
14:54<mikk36>peter1138, but if i set yapf on for every vehicle type, then changing npf on or off becomes obselete, right ?
14:54<skidd13>Rubidium: wait a while, then clone some of the grouped trains, till one of the old ones go into a depot
14:55<skidd13>I ment after cloning ~5-10 trains sent them all out
14:56<skidd13>I did it with the deopt near "Copper Load 374x459"
14:56<mikk36>and why does yapf default to off for ships ?
14:57<hylje>it sucks
14:58<@peter1138>it's slow for ships
14:58<Patrick>then delete it
14:58<@peter1138>personally i've not noticed it
14:58<mikk36>maybe it'd be nice to put a warning there ?
14:59<Patrick>like the station spread warning
14:59<Patrick>which means nothing :/
15:00<mikk36>difficulty page
15:00<mikk36>max initial loan
15:00<mikk36>i have currency set to USD but it shows € there
15:00<mikk36>ahh snap
15:00<mikk36>my bad
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15:03<mikk36>peter1138, could u give me an archive of your grf's ?
15:11<mikk36>a strange "feature"
15:11<mikk36>when i open just landscaping
15:12<mikk36>it sends it to 2nd row
15:12<mikk36>if i have linked building and landscaping, it goes to 1st row and building shifts left by landscaping windows's length
15:13<mikk36>i actually prefer original way
15:13<mikk36>so that building window wouldn't get shifted to left
15:13<@peter1138>someone else didn't :)
15:13<mikk36>anyway, there's a "bug" now
15:16<CIA-1>OpenTTD: rubidium * r9881 /trunk/src/autoreplace_cmd.cpp: -Fix (FS#782, r9874): accidentally removed one condition too many causing asserts.
15:17<mikk36>still, could u give me the archive with all used grf's for your server ?
15:17<@peter1138>i don't have permission currently
15:17<@peter1138>nor all the readmes, heh
15:18<+glx>just give him the list :)
15:19<@peter1138> < that one? :p
15:20<mikk36>that seems enough :)
15:20<mikk36>but got a q again
15:20<mikk36>how come a competitor got still a "poor" rating after doing huge amounts of landscaping around the city ?
15:21<@peter1138>or real
15:21<mikk36>somehow their count got back to 2, so i have 2 of them in :P
15:21<@peter1138>cos the AI is given leeway, cos it's crap
15:21<mikk36>k :P
15:21<mikk36>and how do i get rid of AI in non-network game ?
15:21<UndernotBuilder>signal gui in trunk? is that right?
15:22<@peter1138>UndernotBuilder: no
15:22<mikk36>what was the command ?
15:22<UndernotBuilder>then why this ?
15:22<@Rubidium>mikk36: set amount of AIs to 0 and a) wait till they die or b) buy them
15:22<@peter1138>UndernotBuilder: because they're a twerp
15:22<mikk36>argh :P
15:22<@peter1138>UndernotBuilder: the guy didn't know what the "M" in the revision meant...
15:23<@peter1138>ahh.. the wonders of letting people without clue compile stuff easily... :o
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15:23<UndernotBuilder>will be too hard split those two patches?
15:24<@peter1138>you could give it a go
15:24<@peter1138>though i thought someone already did it
15:24<UndernotBuilder>yes but patch is old...
15:25<UndernotBuilder>is hard updating it to current trunk?
15:26<+glx>signal code hadn't change for a long time, so you can try to apply it
15:26<UndernotBuilder>buildottd will help?
15:26<@Rubidium>that reminds me of something ;)
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15:28<@Rubidium>we still haven't accessored the signal code...
15:28<+glx>but if the patch is pre-cpp then it will be a little harder
15:28<@Rubidium>it's 54xx IIRC
15:28<+glx>right we didn't finish accessors :)
15:29<mikk36>peter1138, and u can't give me the grf's conf either ?
15:30<mikk36>well, some grf's support attributes
15:31<mikk36>Szandor, what's the difference between those
15:31<mikk36>argh @ autocomplete
15:31<UndernotBuilder>I find the autocompletion without gui but not the other way
15:31<mikk36>gotta disable it
15:31<UndernotBuilder>now find it
15:31<UndernotBuilder>it was the first item
15:31<mikk36>(nick autocomplete)
15:32<UndernotBuilder>this is the one I need right?
15:32<@peter1138>mikk36: all the that is saved with the savegame, so there's nothing to specify
15:33<mikk36>what if i want to create a new game for myself ? :)
15:33<mikk36>with same grf settings
15:33<@peter1138>well, yes
15:33<@peter1138>i have 1 on av8, so show the larger airships
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15:33<UndernotBuilder>but is useful here buildottd or I need to apply it manually?
15:34<yeti_>you will probably need to apply it manually, and if you're unlucky, fix the rejects
15:34<Patrick>you're advising someone using an automated tool for compiling to write C :)
15:34<Patrick>good luck
15:35<@Rubidium>well, when buildottd checks out r5435, applies it to there and then updates I'm certain it will compile ;)
15:35<mikk36>there are several grf's not listed in crawler...
15:36<UndernotBuilder>which revision I have to checkout?
15:36<UndernotBuilder>for update it...
15:36<yeti_>rubidium: uh, "then updates"? that means it will apply the later revisions on top? but then you might have rejects there because of the changes?
15:36<+glx>yeti_: conflicts, not rejects
15:37<@Rubidium>yeti_: it won't give conflicts/rejects for a very simple reason
15:37<@Rubidium>the merge of cpp removes all files and copies a lot of files from the repository, basically ignoring *any* patches you have applied to it
15:38<@Rubidium>so you basically end up with a completely clean trunk
15:38<UndernotBuilder>what I want is update the signal gui alone to a recent revision
15:38<@peter1138>it'll need to be done manually
15:38<UndernotBuilder>so for that purpose, what revision I need?
15:39<@Rubidium>I guess HEAD
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15:39<UndernotBuilder>HEAD will return last revision?
15:40<yeti_>rubidium: i still don't get it. say he's downloading 5435, then applies singal_gui, which changes rail_cmd.cpp or something like that. now say there have been changes in rail_cmd.cpp too in r6000, then it will either be overwritten with the r6000, losing signal_gui, or give conflicts
15:40<@Rubidium>yeti_: before C++ all files were C files (.cpp vs .c)
15:41<UndernotBuilder>checkouting it without any options is giving me the right revision I think
15:41<@Rubidium>and 5435 is **way** before the introduction of C++
15:41<+glx>and that's mainly what that killed miniin :)
15:41<+glx>too much work to do this simple sync
15:42<@Rubidium>glx: that's not really true
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15:42<@Rubidium>there were much more things before the merge of C++ that would cause big problems with syncing MiniIN
15:42<yeti_>Rubidium: yep, there's no .c in latest trunk, but then applying signal_gui to 5xxx and trying to upgrade to some later revision (some cpp-revision) is completely impossible without losing signal_gui
15:43<@Rubidium>basically yes
15:43<UndernotBuilder>well will be other day... now I have to go
15:43<+glx>Rubidium: yes, subsidiaries was a big mess
15:43<yeti_>bye UndernotBuilder
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15:44<@Rubidium>the real problem was that RichK67 hadn't much time to add new patches and such
15:44<+glx>and it was not fun to sync
15:44<@Rubidium>and that I didn't want to go through the hassle of syncing and debugging MiniIN
15:45<+glx>I did some syncs, too much work
15:45<@Rubidium>because: "he, this is my patch, it works for me... please apply" -> it gets applied and doesn't work at all in for example MP
15:45<+glx>or conflicts with another patch
15:46<@Rubidium>and (most) patch authors dumping the debugging and fixing of their patches on the MiniIN dev(s)
15:47<+glx>anyway why should I start to talk about miniin :)
15:50[~]peter1138 ponders not using grfs that are not on grfcrawler
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15:53<mikk36>peter1138, why do u use them then ? :D
15:53<Tefad>double negative
15:53<mikk36>agh, nothing, misunderstoof word "ponder"
15:53<Tefad>"thinks about"
15:54<mikk36>i already checked from dictionary
15:54<Tefad>english has too many words
15:54<mikk36>nah it doesn't
15:54<@Rubidium>only about 1 000 000 IIRC ;)
15:54<mikk36>the more the better
15:55<mikk36>including slang, local mutations etc ?
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15:55<Tefad>during my last move, ALL of my p2 desktop machines stopped functioning correctly
15:55<mikk36>lucky :D
15:56<Tefad>the lone celeron i use as router still works, as do my laptops and main machines
15:56<Tefad>p2's are pretty decent for side projects
15:56<Tefad>or secondary desktop systems
15:56<mikk36>peter1138, are you using an old version of ttrs ?
15:56<mikk36>pre 3.02a ?
15:56<Tefad>i first played TTD on a pentium 60MHz...
15:57<mikk36>my first pc was P133 (without MMX)
15:57<yeti_>Tefad: how many machines do you have and what do you do with all of them ;) ?
15:57<mikk36>on which i played TT (not deluxe)
15:57<Tefad>i have over 10
15:57<Tefad>i'm on my laptop right now because i don't have my KVM installed yet
15:58<Tefad>my main system is 2.4GHz machine with companion torrent/file server 1.7GHz box
15:58<Tefad>wife has 400MHz desktop and 366MHz laptop
15:58<Tefad>566MHz celeron router
15:59<Tefad>and i'm presently playing with a 300MHz downclocked to 266MHz (dunno why, probably mobo has fixed frontside) to replace the present router setup
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16:00<Tefad>then there's 3x old PPC macs, a DEC alpha box, and a couple more p2 boxes, my first p60 box, and a spare parts p60 box, and some random p133 i picked up (onboard USB though).
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16:01<Tefad>at one point i had a p60 set up to boot from a dos floppy and play ogg vorbis/mp3/flac via SMB share.
16:01<Tefad>p60 can play most and vorbis file.. was rather amusing to me
16:01<Tefad>most any
16:01<Tefad>anyway, enough OT
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16:03<@peter1138>ok, 6 grfs removed
16:03<@peter1138>and ttrs3 updated
16:06<@peter1138>hmm, crap, that includes the industrial stations...
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16:25<mikk36>tourist grf gives 404
16:25<mikk36>peter1138, help :D
16:33<mikk36>no industry stations
16:34<mikk36>why aren't the industry stations in grfcrawler ?
16:35<mikk36>i got a graphics glitch
16:35<mikk36>a good one
16:37<@peter1138>hmm, yes
16:37<mikk36>sec, uploading
16:37<@peter1138>saw it, heh
16:37<mikk36>those gas station signs ?
16:38<mikk36>and a bit more
16:41<mikk36>having fun, peter1138 ?
16:41<@peter1138>testing, yes
16:44<mikk36>bolster wagon transporting tourists xD
16:44<mikk36>also open wagon
16:44<mikk36>and goods wagon (resembles very much deporting wagons :P)
16:46<mikk36>why does it need to give me a window about having too few orders when i just created the first order ?
16:46<@peter1138>normally you give orders before starting it
16:46<@peter1138>and it needs two
16:46<Tefad>because it just checked
16:46<mikk36>i hadn't started it yet
16:46<mikk36>it was stopped in depot
16:46<Tefad>it polls orders, and polled yours before you fininshed
16:46<Tefad>finished too
16:47<mikk36>what's the long for T.E. ?
16:47<CIA-1>OpenTTD: rubidium * r9882 /trunk/src/group_cmd.cpp: -Fix (r9874): the "default group" is also a valid group in some cases.
16:48<@peter1138>ok, found the cause of the graphic glitches
16:48<@peter1138>tractive effort
16:49<Tefad>heh TE was a bit weird
16:49<mikk36>why ?
16:49<Tefad>slightly abstract for casual player
16:50<mikk36>but i don't see why there needs to be "Max" before it
16:50<mikk36>Tefad, might be, so is torque for cars
16:50<@peter1138>because it's not constant
16:50<mikk36>neither is power
16:50<Tefad>torque only matters within the drivetrain
16:50<@peter1138>it is in ttd's world :)
16:50<Tefad>at the wheels/tires only power matters
16:52<mikk36>and the cause is, peter1138 ?
16:55<@peter1138>for me to know and carry on solving, and you to ignore
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16:59<Patrick>don't touch tractive effort
16:59<Patrick>kickoff delays make me irrationally bitch
17:01<Sacro>TE :D
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17:37<CIA-1>OpenTTD: peter1138 * r9883 /trunk/src/newgrf.cpp: -Fix (r4965): [NewGRF] Check for overflow and carry over when adding to the existing value.
17:37<@peter1138>mikk36: that ;p
17:38<mikk36>hm, ok :P
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17:48<CIA-1>OpenTTD: truelight * r9884 /trunk/src/ (6 files):
17:48<CIA-1>OpenTTD: -Feature: 2 new zoom-out levels: 8 times and 16 times
17:48<CIA-1>OpenTTD: -Codechange: unified the blitter function so we have 1 function for all zoom-levels
17:48<CIA-1>OpenTTD: -Codechange: make most of the label functions work with zoom-level instead of magic numbers and big switches per zoom-level
17:48<CIA-1>OpenTTD: -Codechange: MakeXXXDirty() functions didn't take into account zoom-level, but just used the biggest possible value
17:48<CIA-1>OpenTTD: -Codechange: simplified blitter functions to avoid code duplication
17:48<TrueBrain>eat dirt! :)
17:48<TrueBrain>I have CIA-1 on mute, so I don't care anyway :p
17:48<@Rubidium>I rather eat spam ;)
17:49<Sionide>new zoom levels
17:49<@peter1138>and damned slow they are too
17:49<TrueBrain>they look pretty :)
17:49<TrueBrain>peter1138: get a real machine :p
17:50<Sionide>i'm gonna have to try
17:50<Sionide>is one of them the world map view, but full screen...?
17:50<TrueBrain>depending on your map-size, yes :p
17:50<Sionide>or is it just the normal sprites, at 50% of the size, say?
17:50<TrueBrain>it is 2 times more zoom-out then you have now :p
17:50[~]Sionide downloads svn
17:50<Patrick>so, do the normal 2x and 4x zoom levels now not look like ass?
17:51<TrueBrain>depending on how you define an ass, no
17:51<Patrick>"the way they used to look, which was ass"
17:51<TrueBrain>they looked fine to me
17:52<yeti_>hooray for new zoom levels
17:52<yeti_>*compiling right now*
17:52<@peter1138>palette animation is freaky when zoomed fully out :)
17:53<TrueBrain>peter1138: yup :)
17:53<TrueBrain>that is what you get with a simple byte-skip zoom-out routine :)
17:53<Sionide>bleeeeeding edge
17:53<Sionide>love it
17:53<Sionide>does these zoom levels need bug testing then? :)
17:54<@peter1138>there are no bugs
17:54<TrueBrain>peter1138: if we would add averaging zoom-out routine, it would be much more pretty :) But... it would never run on your machine ;)
17:54[~]Sionide compiles
17:54<TrueBrain>night peter1138
17:54<TrueBrain>tnx for the help :)
17:56<yeti_>water does totally look like disco when zoomed out ;)
17:56<TrueBrain>lucky I always have full animation off...
17:57[~]Sacro svn up's
17:57[~]yeti_ wonders where you can turn that off
17:58<yeti_>ah, found it
17:58<Sacro>why does make rebuild the whole thing
17:58<Sacro>can't it just do all the ones that where updated by svn
17:58<Patrick>it does smart dependancies
17:59<TrueBrain>zoom.hpp changed, which is needed by gfx.h, which is needed by many files :)
17:59<Sacro>i doubt it
17:59<Patrick>what TrueBrain said
17:59<TrueBrain>believe Patrick :)
17:59<Patrick>change in headers
17:59<Patrick>I've had svn ups where only afew files recompiled
17:59<Sacro|Laptop>/home/ben/OpenTTD/trunk/src/yapf/../misc/blob.hpp: In member function ‘void CBlobT<Titem_, Tbase_>::Free() [with Titem_ = int, Tbase_ = CBlobBaseSimple]’:
17:59<Sacro|Laptop>/home/ben/OpenTTD/trunk/src/yapf/../misc/blob.hpp:240: warning: assuming signed overflow does not occur when assuming that (X - c) >= X is always true
17:59<Sacro|Laptop>/home/ben/OpenTTD/trunk/src/yapf/../misc/blob.hpp: In destructor ‘CBlobT<Titem_, Tbase_>::~CBlobT() [with Titem_ = int, Tbase_ = CBlobBaseSimple]’:
17:59<Sacro|Laptop>/home/ben/OpenTTD/trunk/src/yapf/../misc/blob.hpp:240: warning: assuming signed overflow does not occur when assuming that (X - c) >= X is always true
18:00<Sionide>that's rrrrreally nice
18:00<Sacro>its a bit hard to work at full zoom out
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18:04<+glx>Sacro: what weird compiler are you using?
18:04<Sacro>glx: gcc
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18:07<Sionide>there needs to be a patch, so if you destroy some farm land, it goes back and becomes part of the field after a while
18:09<mikk36>TrueBrain, why brain ?
18:09<TrueBrain>why 36?
18:09<+glx>mikk36: because he doesn't have one :p
18:10[~]glx hugs TrueBrain
18:10<mikk36>TrueBrain, i've always been mikk36, but u used to be TrueLight
18:10<mikk36>that's my questions motive
18:10<TrueBrain>I used to be many things
18:10<mikk36>so why are you now TrueBrain ?
18:10<mikk36>besides the reason glx brought out
18:11<TrueBrain>why did you ever name yourself mikk36? :)
18:11<mikk36>no idea
18:11<TrueBrain>why is the sun yellow?
18:11<mikk36>because my name is mikk ?
18:11<TrueBrain>and you once were 36 years old :)
18:11<TrueBrain>okay, I see the point ;)
18:11<mikk36>i'm still not 36
18:13<mikk36>still 20
18:17<TrueBrain>hmm, I am getting old :(
18:18<Sacro>[00:11] <<TrueBrain>> why is the sun yellow? <- because of the modal frequency of the radiation it emits
18:18<Sacro>given its temperatusre
18:18<TrueBrain>Sacro: only partly true
18:19<TrueBrain>stricly the sun emits 'white' light
18:19<Sacro>damn :(
18:19<Sacro>i have my astrophysics exam on tuesday
18:19<TrueBrain>I quit my study astrophysics :)
18:19<Sacro>i need to learn the HR diagram...
18:19<TrueBrain>HR diagrams are easy
18:20<TrueBrain>you just need to know what is on the axis
18:20<TrueBrain>and remembering thatone of them goes the other way then you assume :)
18:20<Sacro>yeah, thats the problem
18:20<Sacro>yeah, that gets me
18:20<TrueBrain>that gets everyone every time
18:20<TrueBrain>takes around 2 years before you are used to it
18:20<TrueBrain>after buiding your own HR diagram based on M3....
18:20<Sacro>its only a 1 year course
18:21<TrueBrain>too bad :)
18:21<TrueBrain>it is nice to learn all those things :)
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18:23<maddy>somehow the "hidden feature" to upgrade a bridge doesn't work, can it be?
18:25<+glx>this feature doesn't exist AFAIK
18:25<maddy>why is it then in the Wiki?
18:26<maddy>by 'More features'
18:27<+glx>works for me
18:28<@Rubidium>maybe maddy's using stable and glx uses trunk?
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18:29<maddy>hmm, then someone should add in the wiki that this feature works only in SVN
18:29<+glx>you can do it :)
18:29<Touqen>maddy: Why not you?
18:29<Touqen>It is a wiki...
18:31<Touqen>Well done.
18:32[~]Touqen dislikes the code that updates signals :/
18:32<Touqen>It confuses.
18:33<Sacro>yeah, i'm going to unravel it and recode it
18:33<Sacro>maybe tie it in with squirral
18:34<Sacro>and the new train sorting code
18:36<Touqen>cool beans
18:37[~]Touqen accidentally drank some week old coffee
18:38<Touqen>It was awful because the milk in it had congealed :/
18:40<mikk36>and where did you find a week old coffee ?
18:40<Touqen>It was sitting on my desk
18:40<Touqen>It was next to my fresher coffee
18:40<Touqen>In identical opaque cups w/ lids
18:40<Sacro>i might go brew some green tea
18:40<mikk36>u had 2 cold coffees next to each other ?
18:41<mikk36>then neither were fresh, right ?
18:41<mikk36>a cold coffee is not fresh
18:41<Touqen>One isn't completely cold.
18:41<Touqen>It's only like 2 hours old or so.
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18:45[~]Touqen is confused about how make_red: works :/
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18:45<Sacro>Touqen: it just hardwires the signal state
18:47<Touqen>if ((bit & m2) == 0) continue; (so if it's already red then it doesn't change it otherwise it toggles the signal's state?
18:47<Touqen>which is done via m2 ^ bit ?
18:51<Sacro>which file?
18:51<Touqen>rail_cmd.cpp line 1738 give or take a few
18:51<Touqen>I think I figured it out though.
18:52<Sacro>grrr, can't ssh into laptop
18:52<CIA-1>OpenTTD: truelight * r9885 /trunk/src/ (main_gui.cpp openttd.cpp sound.cpp viewport.cpp):
18:52<CIA-1>OpenTTD: -Fix r9846: some last bitshifts with zoom-levels that were forgotten
18:52<CIA-1>OpenTTD: -Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
18:52<TrueBrain>good night all
18:53<Sacro>1) start sshd
18:53<Sacro>2) open firewall
18:53<Sacro>TrueBrain: night
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19:29<Touqen>KUDr wouldn't happen to be around would he?
19:29<@Rubidium>most likely not
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19:29<@Rubidium>because he hasn't been for the last few weeks
19:30<Touqen>It seems that the FollowTrack methods cause stack/heap corruption.
19:30<Touqen>The one implemented over Yapf
19:30<@Rubidium>I've never had problems with that
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19:32<@Rubidium>why do you think they cause stack corruption?
19:32<Touqen>Because my compiler is complaining about stack corruption and I don't appear to do anything out of the ordinary aside from using FollowTrackRail()
19:33<@Rubidium>what compiler are you using?
19:34<@Rubidium>and what changes have you made?
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19:35<Touqen>Well I've made a bunch but until I call FollowTrackInit() I don't have any problems.
19:36<Touqen>And it's MSVC2005
19:37<Touqen>So it's be ms c\c++ v14.00.50727
19:37<@Rubidium>strange, but most likely you have done something wrong
19:38[~]Touqen consoles his deflated ego.
19:38<@Rubidium>maybe you can show a diff
19:38<@Rubidium>that usually helps to tell whether you did something wrong or whether something is very fishy
19:39<Touqen>one sec
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19:45<Touqen> (Don't "think" about what the other code is I'm just bored. You'll see that in the basic case I create a FollowTrack_t, call FollowTrackInit with the structure (I've tried it both with and without a vehicle) and that's all.
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19:50<CIA-1>OpenTTD: belugas * r9886 /trunk/src/ (industry.h industry_cmd.cpp table/build_industry.h): -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec.
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20:08<mikegrb>hmm I have a town where my company rating is outstanding and passenger and mail station rating is outstanding (91%) but last month had 0 out of 45 max passengers
20:09<mikegrb>0 out of 93 max this time
20:09<mikegrb>and mail is 0 of 22 max
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20:29<mikk36>fascinating :)
20:29<Touqen>Don't be mean.
20:29<Touqen>Rubidium: You still around?
20:30<mikk36>Touqen, k, i'm just tired :O)
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20:51<Pontiac>Hey guys. Where can I send an email for a suggestion for airport construction/destruction/upgrading?
20:51<Touqen>You could post it on the forum.
20:51<Pontiac>Off the main TTD site, or off the wiki? (I got here by reading the wiki)
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20:52<Pontiac>Just as you typed that, the wiki told me. heh
20:52<Pontiac>What do you think about having a `no fly` zone for airports to make it easier to upgrade?
20:53<Sacro_>this is strange
20:54<Touqen>Pontiac: Well if you use shared orders you can just direct all your planes to a different airport.
20:54<Touqen>Sort of.
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20:55<Touqen>I guess a way of saying "disregard this airport temporarily" would probably be easier
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21:03<Pontiac>Yeah. Like `evacuation` so that even planes that are in the depot would get kicked out. Planes could just fly around the airport until you're done with the rebuild.
21:04<Touqen>You should definitely post it to the forum and see what the community thinks.
21:04<+glx>use search function first :)
21:04<Touqen>that oo
21:06<Pontiac>Yeah. I just saw one about a thread about "replace airports"
21:10<Touqen>Rubidium: If you are around I figured out my issue.
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21:12<Pontiac>Looks like its `kinda` in the works.
21:16<Pontiac>Two posts about a `close airport` option. That'd work nicely.
21:16<Touqen>It gets the point across
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---Logclosed Sun May 20 00:00:43 2007