--- | Log | opened Mon May 28 00:00:20 2007 |
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00:18 | <Jerub> | yipe |
00:18 | <Jerub> | http://www.tt-forums.net/files/scr4_131.png |
00:18 | <Jerub> | that just scares me. |
00:19 | <_Mist_> | yowsa |
00:19 | <Jerub> | oh, that's ttdpatch only |
00:19 | <Jerub> | and requires pbs. |
00:19 | <_Mist_> | pbs? |
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00:20 | <Jerub> | path based signalling |
00:20 | <_Mist_> | right |
00:21 | <Jerub> | http://www.tt-forums.net/viewtopic.php?p=586956 is interesting too. Interesting use of the new bridge stuff. |
00:21 | <Jerub> | but would work on a normal track too with extended station entrance.. |
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01:51 | <mikk36> | damn it's hot here... :/ |
01:51 | <mikk36> | http://weather.ee/ |
01:52 | <mikk36> | and it's still rising quickly |
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02:27 | <mikk36> | 23 and rising :( |
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02:57 | <Luukland> | Purno, precies de goede :P |
02:57 | <Luukland> | die industrieset van jou, werkt ie ook bij openTTD? |
02:57 | <Purno> | ik heb geen industrieset gemaakt |
02:57 | <Luukland> | :S |
02:59 | <Luukland> | grmbl, your right, het is die van pikkabird -_- |
02:59 | <Luukland> | weet jij toevallig wel hoe ik newcargos en newindustries switches aan kan zetten binnen openTTD? |
03:02 | <Luukland> | Purno? |
03:02 | <Purno> | nopes |
03:02 | <Purno> | weet ik niet |
03:02 | <Luukland> | :P |
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03:04 | <@peter1138> | what? |
03:04 | <mikk36> | could you guys please talk on english ? |
03:05 | <mikk36> | in* |
03:05 | <Luukland> | was just a chat between us :P |
03:05 | <Luukland> | i will translate it for you |
03:06 | <Luukland> | weet jij toevallig wel hoe ik newcargos en newindustries switches aan kan zetten binnen openTTD? <<<>>> Do you know how to put the switches newcargos and newindustries on in OpenTTD? |
03:06 | <@peter1138> | switches. lol |
03:06 | <@peter1138> | newcargos is always on |
03:06 | <@peter1138> | newindustries will be always on when it's finished |
03:07 | <Luukland> | hmm, according to the newgrf i use, it sais: newcargos and newindustries must be on |
03:07 | <Luukland> | and then it deactivates itself |
03:07 | <@peter1138> | well, ok, newcargos is always on the nightlies |
03:07 | <@peter1138> | but a grf error message may not distinguish between them |
03:07 | <Luukland> | i use nightly's :P |
03:08 | <@peter1138> | i.e. the grf may check for cargos, then check for industries, and then display the same error message for either |
03:08 | <mikk36> | newindustries is not in the nighlties yet, peter1138 ? |
03:08 | <@peter1138> | no |
03:09 | <mikk36> | then that error is understandable |
03:09 | <Luukland> | :S |
03:11 | <mikk36> | what's still mystery for you ? |
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03:13 | <Luukland> | nothing mikk36 |
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03:42 | <Frostregen> | Rubidium: thx for fs#813... gave me quite a headache yesterday...thought i did something wrong (copy&paste) |
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07:02 | <Jerub> | that industry patch I've been playing with has been awesome |
07:02 | <Noldo> | which one? |
07:02 | <Jerub> | the entire game changes. |
07:03 | <Jerub> | http://www.tt-forums.net/viewtopic.php?t=30898 |
07:03 | <Jerub> | it's suddenly no longer "I wonder how far I can carry coal" |
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07:07 | <kaan> | hello all |
07:07 | <@peter1138> | newindustries helps that |
07:07 | <kaan> | you sure? |
07:07 | <hylje> | no |
07:07 | <kaan> | I dont want to stop greeting you :) |
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07:16 | <kaan> | now thats a rare sight |
07:16 | <kaan> | ubuntu just asked me to reboot after an automatic softwareupdate |
07:17 | <@Rubidium> | then there must be some major kernel bug or so |
07:17 | <kaan> | it did get e new kernelimage :) |
07:17 | <kaan> | i better reboot then :P |
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07:18 | <Sionide> | give or take, it's the only time you'll need to reboot after an ubuntu update |
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07:22 | <kaan> | there, should be settled now :) |
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07:22 | |-| | mode/#openttd [+v glx] by ChanServ |
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07:42 | <Jerub> | hm. need to report bugs to the author though. |
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07:47 | [~] | Tobin waves |
07:47 | <redmonkey> | why aren't you on freenode anymore? |
07:47 | [~] | Kjetil chops Tobins hand off. Keep your hands in the vehicle at all times |
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07:48 | <Tobin> | redmonkey: You mean why isn't the channel there anymore? |
07:49 | <redmonkey> | yes, thats what i meant :) |
07:49 | <Tobin> | There were lots of reliability problems, IIRC. |
07:49 | <Tobin> | Frequent netsplits and the like. |
07:49 | <+glx> | and spam |
07:49 | <Kjetil> | (and the now dead lilo was an idiot) |
07:49 | <TrueBrain> | there was nothing wrong with the reliability in fact |
07:49 | <Tobin> | I think the frequent lilo spam annoyed people too. |
07:50 | <TrueBrain> | it was perfectly okay |
07:50 | <TrueBrain> | it were the restrictions |
07:50 | <Tobin> | Kjetil: Yeah. |
07:50 | <TrueBrain> | no PM without registering...... |
07:50 | <TrueBrain> | shit like that |
07:50 | <TrueBrain> | nobody wants an IRC Network where you are limited in your freedom |
07:50 | <redmonkey> | oh okay.. i hope you'll have more luck on this server here |
07:50 | <TrueBrain> | so far it works just fine :) |
07:51 | <+glx> | we had a "little" problem when they upgraded services, but that's all |
07:51 | <TrueBrain> | everyone is allowed to make mistakes from time to time :) |
07:51 | <+glx> | but they are very reactive |
07:52 | <TrueBrain> | you can say that again :) |
07:52 | <TrueBrain> | it took them, what, 2 minutes? :p |
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07:53 | <+glx> | TrueBrain: I'm not talking about the 'disconnection' but the little bug you found |
07:54 | <TrueBrain> | glx: I Was talking about that too :) |
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08:09 | <XeryusTC> | <TrueBrain> nobody wants an IRC Network where you are limited in your freedom <- total anarchy ftw! |
08:13 | <Eddi|zuHause3> | lack of restrictions != lack of rules |
08:14 | <Eddi|zuHause3> | rules ::= you can break them, but you have to live with the consequences |
08:14 | <Eddi|zuHause3> | restrictions ::= you cannot break them |
08:14 | <Jerub> | in my experience, everyone who remains after someone is banned is respectful of their lack of freedom. |
08:17 | <Tobin> | Jerub: It helps that people who get banned are usually annoying. |
08:18 | <@peter1138> | hmm, but bjarni's not banned yet |
08:19 | <Eddi|zuHause3> | yeah, that makes me wonder from time to time, too :) |
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08:56 | <UndernotBuilder> | can we rename DorpsGek to Wire so when we kick someone appears "jasperthecat1 has been kicked by Wire..." ? |
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08:57 | <TheJosh> | Hey all |
08:57 | <TheJosh> | long time no see |
08:57 | <hylje> | hi |
08:57 | <TheJosh> | whats up (other then the sky, trams, and train groups) |
08:58 | <hylje> | err, nothing? |
08:58 | <TheJosh> | 2 wicked features at practically the same time. 0.6 is going to be so awsome |
08:59 | <redmonkey> | is there a list of whats going to be new in version 0.6? |
08:59 | <Sionide> | TheJosh, two new zoom levels...? |
08:59 | <kaan> | yup, in the wiki somewhere |
08:59 | <+glx> | somewhere in the wiki |
08:59 | <kaan> | heh |
08:59 | <TheJosh> | i was thinking of another feature the other day, havent started a patch yet. I was going to be 'clone quantities'. my only issue was i wanted to know if you can capture ctrl on a button click |
08:59 | <redmonkey> | ok, i'll check, thanks |
08:59 | <@Rubidium> | under 'development' to be a little more precise |
08:59 | <UndernotBuilder> | a question: can be added to town founding patch a option for random cities generation like industries? |
09:00 | <TheJosh> | Sionide: i know, how cool are they? |
09:00 | <Sionide> | TheJosh, very! |
09:00 | <TheJosh> | UndernotBuilder: you can generate random cities...in the scenario editor |
09:00 | <TheJosh> | random industries i mean |
09:01 | <kaan> | http://wiki.openttd.org/index.php/Roadmap_0.6 |
09:01 | <UndernotBuilder> | but I mean ingame, so suddenly appears "A new town is being builded near [another town] |
09:01 | <kaan> | there it was |
09:01 | <UndernotBuilder> | so for 0.6.0 only lacks newindustries and bugfixes? |
09:02 | <kaan> | seems that way |
09:02 | <TheJosh> | UndernotBuilder: if that was to happen, i would put in a different patch. |
09:02 | <UndernotBuilder> | better so ;) |
09:03 | <TheJosh> | so we should all work on newindustries to get it done? |
09:03 | <UndernotBuilder> | the problem is where two people work on the same line, it should get conflicts |
09:03 | <hylje> | conflicts are what subversion is made to migitate |
09:04 | <TheJosh> | yeah i know. i made a cities patch about the same time as maethdros (i know i probs spelt his nick wrong) |
09:04 | <UndernotBuilder> | What means "Cargo translation table support" in the roadmap? |
09:05 | <TheJosh> | Should some of the minor features that have been added get listed there as well? such as the zoom levels, trams, and train groups? |
09:07 | <UndernotBuilder> | what happened to new map array? is it under development yet? |
09:07 | <+glx> | no |
09:08 | <UndernotBuilder> | so what's up with that? |
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09:11 | <TheJosh> | hey are there any plans for a specific grf to be used for trams in the future? one that comes stock-standard? |
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09:13 | <kaan> | i think that there is generally just hope that someone makes a trams set that supports company colors |
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09:17 | <TheJosh> | how hard is it to make a GRF? ill give it a shot |
09:17 | <@Belugas> | quite easier than what people imagine |
09:17 | <kaan> | I have no idea |
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09:19 | <TheJosh> | is there like a tool or something? |
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09:20 | <+glx> | text editor + pcx editor + grfcodec |
09:21 | <+glx> | and wiki.ttdpatch.net |
09:21 | <@Belugas> | the latter is REALLY needed! |
09:21 | <@Belugas> | like... KNOW it |
09:22 | <TheJosh> | the devs really look up to ttdp dont they |
09:24 | <TheJosh> | ill see if i can make a NewGRF (probably based on the bus one) |
09:24 | [~] | geoffk started to make a webgui tool for grfs |
09:24 | <geoffk> | i got nowhere with it yet thugh im still learnign basics of how they work |
09:24 | <@Belugas> | [10:21] <TheJosh> the devs really look up to ttdp dont they <--- what do you mean?? |
09:25 | <geoffk> | all the useful info is on ttdpatch |
09:25 | <TheJosh> | Belugas: i keep seeing references to things ttdp do thats all. |
09:25 | <TheJosh> | doesnt bother me, they have some excellent ideas. and OpenTTD does some really cool stuff too. |
09:26 | <TheJosh> | the big bonus for OpenTTD is the fact that one day it could be an independent program, but TTDP could not |
09:26 | <TheJosh> | meh |
09:26 | <hylje> | magic bridges |
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09:27 | <hylje> | vehicle cloning |
09:27 | <geoffk> | iiirc the plan is for openttd to be standalone by version 0.7 |
09:27 | <redmonkey> | and OpenTTD is available for Unix and other operating systems |
09:27 | <geoffk> | possibly a coule of years off in dev yet |
09:27 | <geoffk> | couple* |
09:29 | <TheJosh> | does anyone like the idea of a 'clone quantity' patch, where you can enter the number of times to clone a train/bus/truck/tram/ship/plane? |
09:30 | <geoffk> | could be useful on my longer bus routes |
09:30 | <@Belugas> | the goal of ttdp is not to be independant. And we decided to hook ourselves on their NFO-grf specs, since it adds a lot to the game. That is why. |
09:30 | <TheJosh> | so if your crazy like me and want to have 500 busses service 3 stations (see how much of a trafic jam you can get) it doesnt take you 15 mins to clone em all |
09:30 | <TheJosh> | Belugas: makes a lot of sence |
09:30 | <@Belugas> | and it means reading ASM in order to understand what they do :S |
09:30 | <@Belugas> | yurk |
09:33 | <TheJosh> | is it very hard to 'clone' a .grf into a NewGRF, thus to clone the bus grf to make trams (and then just add little electrical wires coming from the top)? |
09:34 | <geoffk> | i cloned a ford tmodel truxk with one of the sh trains wow did it run fast on rails |
09:35 | [~] | Hendikins growls at a town |
09:35 | <Hendikins> | I've bribed and serviced my way up to excellent, and they still won't let me remove a tile of road I want gone. |
09:35 | <TheJosh> | you almost need to have the 'standard' tram set as a GRF not a NewGRF (until everything else is a NewGRF) |
09:36 | <TheJosh> | meh im off to bed |
09:36 | <TheJosh> | cya all round |
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09:43 | <Eddi|zuHause3> | <Hendikins> I've bribed and serviced my way up to excellent, and they still won't let me remove a tile of road I want gone. <- you have to enable a patch setting, or you will never be able to remove a road that is connected on both ends |
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09:46 | <coronel> | Anyone getting segmentation faults in 0.5.1 in network games? |
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09:51 | <@peter1138> | hmm, scrolling viewport |
09:51 | <@peter1138> | as in, smooth scrolling |
09:51 | <@peter1138> | now, should that be a patch option? ;p |
09:52 | <elmex> | coronel: yes |
09:52 | <geoffk> | coronel, not me im using the linux source |
09:52 | <elmex> | coronel: try 0.5.2-rc1 |
09:52 | <elmex> | geoffk: i'm also using the source of 0.5.1,and it crashed once with a segfault |
09:52 | <geoffk> | i always run my network games on dedicated server |
09:52 | <elmex> | yea |
09:52 | <elmex> | my dedicated 0.5.1 once crashed with segfault |
09:53 | <geoffk> | elmex, i was havign problems wiht it but i was having probs wtih everything on my system was something wrong with my OS install |
09:53 | <elmex> | oh |
09:53 | <elmex> | redhat? |
09:53 | <geoffk> | no slackware i tihnk it was all my fault though |
09:53 | <hylje> | redhat, whut? |
09:53 | <elmex> | ah, k |
09:54 | <elmex> | i've got the most weird segfault with redhat in my linux life |
09:54 | <geoffk> | basicaly i only burned the 1st disk and then pulled in the rest of the packages on the disks and did installpkg *.tgz |
09:54 | <geoffk> | and KDE was crashing nonstop specialy wiht games |
09:54 | <geoffk> | sig11 segfault |
09:55 | <geoffk> | whoch was on slackware 11.0, for now i've reverted to 10.2 which i had all the disks bured and done the install normaly ad now its problem solved |
09:57 | <geoffk> | i should of done a pxeboot/tftp install which i will try when i can be bothered im sure that will work, i dont liek burnig disks aymore produces loads of usless disks when they are outof date, i use a few distros for different things |
09:58 | <Eddi|zuHause3> | use rw disks, and archive the images on a hdd |
09:58 | <geoffk> | my dedicatated servers run on Xen virtual machines under debian |
09:59 | <redmonkey> | i hope that it's still possible to use the original graphics when you put the new graphics in.. in version 0.7+ |
09:59 | <geoffk> | its one way, but i find cdrom in general is a poor technologfy, i got about 20 borken drives no loger work and disks break too easy |
09:59 | <geoffk> | cd's/cdrom's have been my biggest source of problems over many years |
10:07 | <UndernotBuilder> | http://www.tt-forums.net/viewtopic.php?t=32222 |
10:08 | <UndernotBuilder> | for me it will be a simple bugfix |
10:12 | <UndernotBuilder> | !current revision |
10:12 | <UndernotBuilder> | !revision |
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10:27 | <geoffk> | oo' sarco the day lenth patch man, i was messing wiht that last night til very late but im so useless and could't get it working |
10:28 | <geoffk> | i was reading its in the miniIN which i never used before was trying to figure it out but failed |
10:30 | <geoffk> | was 1st time i messed with diff and patch cmds handy stuff but i fear i was doing it all wrong somewhere |
10:30 | <geoffk> | would be very nice to see it make it into a full release its wha i wat badly |
10:30 | <geoffk> | what i want* |
10:30 | <Eddi|zuHause3> | two things about patches |
10:31 | <Eddi|zuHause3> | 1) don't try to extract patches from the miniin, use the original (trunk) versions that are usually to find on the forums |
10:31 | <geoffk> | just 2 :0 |
10:31 | <geoffk> | im not sure how that works tbh |
10:32 | <Eddi|zuHause3> | 2) make sure to use a current version of the patch, you might need some heavy wizardry to update them beyond key versions like the makefile rewrite and cpp port |
10:32 | <geoffk> | im not familiar with openttd dev and im not a good coder |
10:32 | <geoffk> | i noticed a lot of the lines i needed to edit weren't in my files, i tried patching 0.5.1 and messing wiht the nightly |
10:33 | <geoffk> | i may have to just be patient for now and wait for it to get ito a release |
10:33 | <geoffk> | its got me looking and learnig though which is a good thing |
10:33 | <Eddi|zuHause3> | the diff file usually includes the revision number of the patch |
10:34 | <Eddi|zuHause3> | and the diff name usually hints to the branch it was based on |
10:34 | <geoffk> | i see i'll keep that in mind |
10:34 | <geoffk> | i mgiht have anther look at it later |
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10:35 | <Sacro> | geoffk: if you press tab when typing my nick it will autocomplete |
10:35 | <Eddi|zuHause3> | 0.5 branch and trunk have very big differences, a diff that applies to one will almost certainly not apply to the other |
10:35 | <Sacro> | then i get a highlight telling me someone's talking to me |
10:36 | <geoffk> | Sacro, ah i thought if i typed it you get same i notice i used a lowercase |
10:36 | <Sacro> | geoffk: you misspelt it |
10:36 | <UndernotBuilder> | can we rename DorpsGek to Wire so when we kick someone appears "jasperthecat1 has been kicked by Wire..." ? |
10:36 | <geoffk> | oops ah yeah so i did sorry |
10:36 | <Sacro> | call him peer :p |
10:36 | <geoffk> | i been reading you name as sarco for days |
10:37 | <geoffk> | i nede to learn o read properly |
10:37 | <geoffk> | and then how to type |
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10:44 | <redmonkey> | why doesnt chris sawyer release the grafphic and data files under the GPL? does he have a special reason? |
10:45 | <geoffk> | redmonkey, its probably not upto him |
10:45 | <TrueBrain> | http://www.tt-forums.net/viewtopic.php?p=590774 <- let us know what you think! |
10:45 | <geoffk> | depends who the publisher was |
10:45 | <geoffk> | iirc he didnt make the graphics personaly |
10:46 | <Sacro> | 10,000 aint much fun |
10:46 | <Sacro> | its 10480 |
10:46 | <Sacro> | err... |
10:46 | <Sacro> | no thats not right |
10:46 | <TrueBrain> | 10240 |
10:46 | <Sacro> | TrueBrain: indeed! |
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10:46 | <lolman> | Was about to say |
10:46 | <TrueBrain> | but, for a moment assume something is going to happen |
10:46 | <TrueBrain> | what would you think it would be? |
10:46 | <TrueBrain> | please do post replies :) |
10:47 | <Sacro> | mmm, maybe the secret branch |
10:47 | <Sacro> | :O NEW MINI-IN |
10:47 | <lolman> | If only :o |
10:47 | <TrueBrain> | the winner will get a cookie from me :) |
10:47 | <redmonkey> | TT without the original graphics wouldn't be the same anymore. i hope it'll be always possible to use the original graphics in further OpenTTD versions |
10:47 | <Sacro> | http://www.tt-forums.net/viewtopic.php?p=590631#590631 is crosspostedf |
10:47 | <redmonkey> | s/further/future |
10:47 | <geoffk> | redmonkey, yeah i hope they say although i fear they may evetualy become redundant if it becomes standalone |
10:48 | <geoffk> | stay* |
10:48 | <Sacro> | with this http://www.tt-forums.net/viewtopic.php?p=590630#590630 |
10:48 | <geoffk> | playing online anyway, because others will have to have the original graphics tpp |
10:48 | <geoffk> | too |
10:50 | <Eddi|zuHause3> | <TrueBrain> the winner will get a cookie from me :) <- says the person who has full control over what will happen :p |
10:51 | <TrueBrain> | :) :) :) :) |
10:51 | <TrueBrain> | I love having power :) |
10:53 | <Sacro> | actually, i wouldn't be surprised if we get half a dozen commits all together |
10:53 | <TrueBrain> | it wouldn't really suprise me either, I dunno if all devs are collecting their commits or not |
10:53 | <TrueBrain> | they won't tell me :( |
10:54 | <TrueBrain> | ( I don't think they trust me) |
10:54 | <Sacro> | TrueBrain: you are shifty |
10:54 | <TrueBrain> | shifty? |
10:55 | <Sacro> | untrustworthey :P |
10:55 | <TrueBrain> | Yeah, I know :) |
10:56 | <TrueBrain> | power can do strange things with people |
10:56 | <TrueBrain> | @deop peter1138 |
10:56 | |-| | mode/#openttd [-o peter1138] by DorpsGek |
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10:57 | |-| | mode/#openttd [+o peter1138] by Belugas |
10:57 | <@Belugas> | yup :) |
10:57 | <TrueBrain> | :) |
10:58 | <TrueBrain> | lalalaa |
10:58 | <@Belugas> | pouett pouett! |
10:59 | <TrueBrain> | #I would dance, I would sing, to be mad, for my King |
11:00 | <Sacro> | what have you lot been smoking? |
11:00 | <TrueBrain> | my gf is away for several days now already, and I just miss her |
11:00 | <kaan> | salmon mostly |
11:00 | <TrueBrain> | what else did you expect? :) |
11:00 | <Sacro> | maybe bacon |
11:00 | <Sacro> | or cheese |
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11:01 | [~] | TrueBrain hugs Belugas |
11:02 | <TrueBrain> | you guys are boring :( |
11:06 | <@Belugas> | maybe because some of us a re WORKING! |
11:06 | <TrueBrain> | Aawwwhhh |
11:06 | [~] | TrueBrain hugs Belugas |
11:06 | [~] | Belugas gives back the hug ;) |
11:07 | <TrueBrain> | :) :) |
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11:09 | <Eddi|zuHause3> | working? it is a holiday here... |
11:09 | <TrueBrain> | LEAVE! ALL LEAVE! :( |
11:09 | <Eddi|zuHause3> | "Pfingstmontag" |
11:09 | <TrueBrain> | yup |
11:10 | <@Belugas> | we do not have the same holidays as you ... |
11:11 | <@Belugas> | i would like to be on holiday |
11:11 | <@Belugas> | #Let me take you far away |
11:11 | <@Belugas> | #You'd like |
11:11 | <@Belugas> | #A Holiidaaaaaaaaaaaaaay |
11:11 | <TrueBrain> | wow, installing WebGUI is.... complex! |
11:15 | <TrueBrain> | I am glad to read I am not the only one loosing it in here |
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11:16 | <TrueBrain> | welcome Vikthor |
11:16 | <Vikthor> | Hi |
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11:25 | <Wolf01> | hello |
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11:52 | |-| | mode/#openttd [+v glx] by ChanServ |
11:54 | <CIA-1> | OpenTTD: peter1138 * r9962 /trunk/src/ (10 files in 2 dirs): -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' |
11:54 | <Wolf01> | good |
11:54 | <Wolf01> | i just red the topic about this feature |
11:56 | <@peter1138> | i hope i got the speed about right, heh |
11:57 | <@peter1138> | haha |
11:57 | <@peter1138> | it's very smooth with fast forward on (like many things) |
11:58 | <Wolf01> | now i want to try to make a new feature: random title screen position in the map every 10s |
11:59 | <@peter1138> | someone tried that before |
11:59 | <@peter1138> | luca iirc |
11:59 | <hylje> | smooth scroll in practice? |
12:00 | <@peter1138> | hmm? |
12:00 | <hylje> | i mean, what does it do |
12:01 | <@peter1138> | if you click on the location/eye button in things it takes you there 'slowly' |
12:02 | <Wolf01> | yeah, i like it :D |
12:02 | <@peter1138> | and from the viewport |
12:03 | <@peter1138> | also affects scrolling with keys, heh |
12:03 | <Wolf01> | now, can you make a smooth zoom? maybe with motionblur effect? XD |
12:03 | <@peter1138> | no! |
12:03 | <@peter1138> | hmm, cursor key scrolling is actually nice now... |
12:04 | <hylje> | Wolf01: pixel shaders would involve opengl rendering |
12:04 | <@peter1138> | ah poo, some stuff ignores the patch setting :p |
12:05 | <Frostregen> | yep...minimap clicking |
12:05 | <@peter1138> | and keyboard scrolling |
12:05 | <@peter1138> | fixing |
12:07 | <@peter1138> | fixed |
12:07 | <CIA-1> | OpenTTD: peter1138 * r9963 /trunk/src/viewport.cpp: -Fix (r9962): 'smooth_scroll' patch setting was ignored (always on) in some places. |
12:10 | <@peter1138> | heh, turning it off shows another 'flaw' |
12:10 | <@peter1138> | in that it doesn't end up in exactly the right place |
12:10 | <@peter1138> | (it's with 8 pixels) |
12:11 | <Frostregen> | yes ;) |
12:12 | <@peter1138> | a similar problem exists for vehicle max speeds ;( |
12:12 | <@peter1138> | i'm not going to cry over it, heh |
12:14 | <@peter1138> | hmm |
12:15 | <@peter1138> | another problem... le sigh :/ |
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12:25 | <XeryusTC> | <hylje> Wolf01: pixel shaders would involve opengl rendering <- motion blur doesnt need pixel shaders |
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12:32 | <Wolf01> | oooooook i got it to work :D |
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12:33 | <XeryusTC> | Wolf01: motion blur? |
12:33 | <Wolf01> | no, the random position |
12:33 | <XeryusTC> | oh |
12:34 | <Wolf01> | now i only need to randomise the coords every 2 days or something like it |
12:35 | <hylje> | you mean we could have a scrolling title screen? |
12:35 | <Wolf01> | yes |
12:37 | <Eddi|zuHause3> | Wolf01: i strongly suggest making the interval configurable |
12:38 | <Eddi|zuHause3> | intervall?? |
12:38 | <XeryusTC> | Wolf01: can you come up with a new savegame too then? |
12:38 | <XeryusTC> | well, title screen |
12:38 | <Wolf01> | maybe |
12:38 | <Eddi|zuHause3> | english spelling totally confuses me sometimes |
12:38 | <XeryusTC> | the current one only has some vehicles around one town |
12:38 | <Wolf01> | i know |
12:39 | <Wolf01> | now i must set the random interval in the map size |
12:39 | <Wolf01> | and maybe a random zoom |
12:43 | <hylje> | zomg does smooth scroll do on teh fly zooming too? |
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12:46 | <Eddi|zuHause3> | probably not :) |
12:47 | <Wolf01> | is there a counter i can use to use as delay somewhere? |
12:47 | <Eddi|zuHause3> | delay for what? |
12:47 | <XeryusTC> | current tick % some number :P |
12:47 | <Eddi|zuHause3> | yeah, modulo-operator :) |
12:48 | <Wolf01> | yeah, how is called "curren tick" in the game? |
12:48 | <Wolf01> | *current |
12:48 | <XeryusTC> | oh, that scroll is nice |
12:48 | <XeryusTC> | Wolf01: _current_tick? |
12:48 | <Wolf01> | ok |
12:48 | <XeryusTC> | this is quite RCT like |
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12:48 | <XeryusTC> | Wolf01: not sure ;) |
12:49 | <Wolf01> | cur_ticks |
12:51 | <Wolf01> | tick_counter |
12:52 | <Wolf01> | there are some different around the code |
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12:56 | <Wolf01> | ok, i got the map moving really fast and around the same 10 tiles, but is a start :D |
12:58 | <@peter1138> | hmm |
12:58 | <@peter1138> | iirc the other patch used signs to determine where to go |
13:01 | <XeryusTC> | peter1138! enhanced tunnels! |
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13:05 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
13:06 | <SpComb> | Mui. |
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13:23 | <@peter1138> | hmm |
13:23 | <@peter1138> | http://fuzzle.org/o/smooth2.diff |
13:23 | <@peter1138> | changes it a bit |
13:24 | <@peter1138> | important bit is viewport clamping |
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13:43 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll.diff i need a little help to set the coordinates for the scroll :P |
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13:43 | <Wolf01> | maybe i misunderstood the function i used for the random |
13:44 | <Ailure> | hmm |
13:45 | <@peter1138> | no, you misunderstood scrollpos_x/y units |
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13:49 | <Wolf01> | oh, now i understand... maybe MapSizeX/Y return tiles |
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13:52 | <@peter1138> | you could use ScrollMainWindowToTile(tileindex) |
13:55 | <Wolf01> | good, thank you :) |
13:56 | <Wolf01> | i didn't wanted to use this function because i thought MapSize was in pixels |
13:56 | <@peter1138> | nope |
14:01 | <Wolf01> | is really good with your smooth scroll patch |
14:03 | |-| | Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd |
14:04 | <Luukland> | Heya, All, if i get an error on the "stable" TTDopen where can i report that one? |
14:05 | <Luukland> | Rubidium? |
14:05 | <@peter1138> | first find out what 'TTDopen' is |
14:05 | <Luukland> | >_< |
14:05 | <Luukland> | openTTD of course >_< |
14:05 | <Luukland> | grmbl |
14:06 | <Luukland> | i have the error report right here |
14:06 | <Luukland> | could i email it? |
14:06 | <@peter1138> | http://bugs.openttd.org/ |
14:06 | <@peter1138> | it's either on there already, or should be put on there |
14:07 | <Luukland> | Showing tasks 1 - 20 of 132 0_0 |
14:08 | <Luukland> | so i should look through 132 "bugs" ? |
14:08 | <@Rubidium> | no, cause 90 of them are user made patches/feature requests |
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14:09 | <@Rubidium> | furthermore if you tell what the bug actually is, we might know whether it's on the list (or has been on the list) |
14:09 | <@Belugas> | or maybe not a bug after all... |
14:10 | <Luukland> | well TTD crashes :P |
14:10 | <@Belugas> | infinite reasons why. |
14:10 | <staniel> | Luukland: thats not the bug, thats the effect of a bug. |
14:10 | <@Belugas> | tell us exactly what happens: |
14:10 | <@Belugas> | version, |
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14:10 | <@Belugas> | grf, |
14:10 | <@Rubidium> | let me guess, you just deleted a bridge with a vehicle (partly) on it |
14:10 | <Luukland> | I have the error report right here, when i use the question mark on a tunnel of OpenTTD, OpenTTD crashes :) |
14:11 | <Luukland> | it is in multyplayer |
14:11 | <thgergo> | building a tram-rail crossing end us an unremoveble crossing, even i used magic dynamite... |
14:11 | <Luukland> | openTTD 0.5.1 |
14:11 | <Luukland> | Reason: !invalid string id 0 in GetString |
14:11 | <Luukland> | Exception C0000005 at 0042217E |
14:11 | <Luukland> | (and a lot more information) |
14:12 | <Luukland> | if you want to look for yourselve: openTTD multyplayer, server: Micro World, use the question mark, on the long road tunnel |
14:12 | <Luukland> | then OpenTTd shuttes down :) |
14:12 | <Luukland> | (and gives a crash report) |
14:12 | <Luukland> | clear enough Belugas? |
14:13 | <Luukland> | Rubidium? do you need more specific information? |
14:15 | <@Belugas> | yup |
14:15 | <Luukland> | :D great :D |
14:15 | <Luukland> | do i have to report this somewhere else? |
14:16 | <@Belugas> | could you test with 0.5.2 rc1? |
14:16 | <@Belugas> | MAYBE it has been fixed... |
14:16 | <@Belugas> | not sure, though |
14:16 | <Luukland> | well, it is not compitable with the version of the server Micro World |
14:16 | <Luukland> | so i cannot join the server |
14:16 | <Luukland> | in SP i have never had the "bug" |
14:17 | <Ailure> | hmm |
14:17 | <Ailure> | hey |
14:17 | <Ailure> | ok I think I asked tihs before |
14:17 | <Ailure> | but I ask it again before I do a bug report |
14:17 | <Ailure> | is road supposed to be free to demolish now? :p |
14:20 | <Luukland> | no idea, but once in the old ages, i preferred to receive money if I demolished: Trees, Road and Bridges :P |
14:22 | <Luukland> | Rubidium, may i have your email? Then I can send you the "error" report |
14:23 | <Luukland> | or would you like it being send by forum pm? |
14:24 | <Luukland> | Sended to your forum inbox |
14:25 | <Luukland> | good luck fixing!! |
14:25 | <Luukland> | Luukland out!! |
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14:26 | <CIA-1> | OpenTTD: rubidium * r9964 /trunk/src/road_cmd.cpp: -Fix: removing of road should not be free of charge. |
14:28 | <@Rubidium> | too bad there is no server called "micro world" |
14:35 | <@Bjarni> | nice idea for a server on a 64x64 map |
14:35 | <@Bjarni> | could be toyland... playing your own weird world :p |
14:37 | <@Rubidium> | "on the long road tunnel".. I can only find 2 short ones... |
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14:41 | <@peter1138> | Rubidium: rt? :D |
14:41 | <Ailure> | I figure that was the answer on my question |
14:41 | <Ailure> | :p |
14:45 | <Wolf01> | where is the drawing code for the "OPENTTD" string of the title screen? |
14:46 | <hylje> | change it to "LOL" |
14:47 | <@Bjarni> | he can't |
14:47 | <@Bjarni> | L is missing from the huge font |
14:47 | <@Bjarni> | hmm |
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14:47 | <@Bjarni> | or maybe not |
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14:47 | <vofflan> | hello |
14:48 | <@Bjarni> | I think the TTD grf contains the letters for "TRANSPORT TYCOON DELUXE", so L should be there |
14:48 | <vofflan> | can i get some help with setting up a dedicated server from someone? ;) |
14:48 | <@Bjarni> | hi vofflan |
14:48 | <Wolf01> | i need only to redraw it more often, because now the viewport moves and the letters disappear :D |
14:49 | <@Bjarni> | ahh |
14:49 | <@Bjarni> | :p |
14:49 | <vofflan> | k |
14:49 | <XeryusTC> | vofflan: take a look at http://openttdcoop.ppcis.org/wiki/index.php/autopilot |
14:49 | <XeryusTC> | that might help you |
14:49 | <vofflan> | i have written -d in the shortcut and id like to know if the server always have to start the normal ttd |
14:49 | <vofflan> | i just want the dos window |
14:50 | <XeryusTC> | use -D |
14:50 | <ln-> | http://maps.google.com/?ie=UTF8&ll=32.675971%2c-117.157452&spn=0.003052%2c0.005128&t=k&z=18&om=1 |
14:50 | <XeryusTC> | -d = debug, -D = dedicated |
14:50 | <vofflan> | ah |
14:50 | <@Bjarni> | Wolf01: we touch that piece of code so rarely so whenever somebody asks where it's drawn, everybody has forgotten where it is :p |
14:50 | <vofflan> | thanks |
14:50 | <Wolf01> | eheh |
14:50 | <@peter1138> | it's a big list |
14:51 | <@Bjarni> | ln-: I knew that you had political views |
14:51 | <@peter1138> | you can see "Transport tycoon deluxe" is commented out ;p |
14:51 | <XeryusTC> | ln-: that is somewhat disturbing |
14:52 | <@peter1138> | Wolf01: main_gui.cpp:2290 |
14:53 | <Wolf01> | and i saw it about 10000 times when i made the transparency gui! |
14:54 | <Eddi|zuHause3> | i so loathe google maps... |
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14:54 | <Eddi|zuHause3> | it still does not work with konqueror |
14:55 | <@Bjarni> | Eddi|zuHause3: try firefox |
14:55 | <Eddi|zuHause3> | yeah, but it's not trivial |
14:56 | <@Bjarni> | it's your own computer, right? |
14:56 | <@Bjarni> | appget install firefox (or something) |
14:56 | <Eddi|zuHause3> | konqueror has a context menu entry "open in firefox", but that will only reopen the page telling me it's not compatible :p |
14:57 | <Eddi|zuHause3> | so i have to open firefox from somewhere else, and copy-paste the url |
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14:57 | <@Bjarni> | :p |
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14:59 | <Eddi|zuHause3> | where exactly is this? i have seen such a building before, but i am not sure if it is the same |
15:00 | <ln-> | looks like california. |
15:00 | <@peter1138> | hehe |
15:01 | <@peter1138> | "32bpp graphics in trunk" |
15:01 | <@peter1138> | we have 32bpp graphics in trunk... |
15:01 | <hylje> | wasnt it dead? |
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15:05 | <Wolf01> | uhm, i don't have idea how to fix that "string" |
15:06 | <Eddi|zuHause3> | btw. in germany they recently found a stretch of forest, where they grew trees in the shape of a swastika for over 50 years |
15:06 | <Eddi|zuHause3> | you can't see it from the ground |
15:06 | <Eddi|zuHause3> | but you see it from a plane |
15:06 | <@peter1138> | Wolf01, i think it's magic |
15:06 | <staniel> | clear cut! haha |
15:07 | <Eddi|zuHause3> | i think they cut down the trees, but that did not really solve the problem ;) |
15:07 | <Wolf01> | Eddi|zuHause3: http://www.repubblica.it/2004/a/sezioni/cronaca/scrittamonte/scrittamonte/este_30131741_18560.jpg |
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15:09 | <@Bjarni> | Eddi|zuHause3: I have seen pictures of it. It was only visible during the spring when the trees didn't grow leaves at the same time so some of them were light green and some where dark green |
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15:10 | <@Bjarni> | they thought that they had to cut down all the trees when it was discovered |
15:10 | <@Bjarni> | what a waste of wood |
15:10 | <hylje> | what a cunning plan |
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15:12 | <@Bjarni> | when you plant a tree, the idea is to let it grow for like 200 years |
15:12 | <@Bjarni> | they spoiled the whole idea of tree planting |
15:12 | <@Bjarni> | morons :p |
15:13 | <Eddi|zuHause3> | that's the big problem with forests, the person who plants it has absolutely no benefit from it |
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15:14 | <@Bjarni> | so? |
15:14 | <@Bjarni> | the idea is to plant a forest and people will benefit from it years from now |
15:15 | <@Bjarni> | you will benefit from the work they did years ago |
15:15 | <staniel> | technically we all benefit the second they plant it |
15:15 | <Eddi|zuHause3> | have you ever seen politicians planning beyond the next election? :p |
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15:15 | <ln-> | well one politician planned up to 1000 years ahead, but that's a different story... |
15:16 | <@Bjarni> | I have never seen politicians plan forest planting. They hire some guys to do it and those guys don't care about politics |
15:16 | <staniel> | who? |
15:16 | <Eddi|zuHause3> | right, and that was exactly when he planned the next election to be |
15:16 | <@Bjarni> | yeah |
15:16 | <@Bjarni> | and he planned that in the meantime he should ban all other parties, right? |
15:17 | <Eddi|zuHause3> | actually, he did have an election in 1937, 4 years after he got appointed to chancellor, but by then he had abolished all other political parties :p |
15:17 | <Viktho1> | An wasnt he by coincedence Austrian? |
15:17 | <Eddi|zuHause3> | and 4 years later, there was war, no time for elections |
15:18 | <Eddi|zuHause3> | hm, you can see my house on google maps :) |
15:19 | <@Bjarni> | URL? |
15:19 | <Eddi|zuHause3> | you wish... :p |
15:19 | <@Bjarni> | :p |
15:21 | <@Bjarni><Eddi | zuHause3> and 4 years later, there was war, no time for elections <-- that is the Roman way of thinking. Their law said that a single person (later called caesar) should rule during war and democratic process was for peacetime. One caesar figured out that if he started a new war before the current one ended, he would still be supreme ruler. After that the Roman empire was at war at all times, usually as far away from Rome as |
15:21 | <@Bjarni> | possible |
15:21 | <@Bjarni> | making Caesar supreme ruler without the problem with enemies nearby |
15:22 | <hylje> | politics, hurray |
15:22 | <@Bjarni> | no laws about electing new ones or anything |
15:22 | <hylje> | just as planned? |
15:23 | <@peter1138> | good ol' caesar |
15:25 | <staniel> | lesson |
15:25 | <staniel> | err holy history lesson |
15:25 | <Eddi|zuHause3> | inspiration for many :p |
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15:31 | <@Bjarni> | http://women.kde.org/ <-- isn't that kind of sexist? |
15:31 | <@Bjarni> | I mean what if somebody decided to make OpenTTD for women? |
15:32 | <XeryusTC> | rofl |
15:32 | <@Bjarni> | I wouldn't reject female developers |
15:32 | <@Bjarni> | but they reject male developers |
15:32 | <@peter1138> | that's already |
15:32 | <@peter1138> | err |
15:32 | <@peter1138> | that's alright |
15:32 | <@peter1138> | just have a sex change |
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15:33 | <@Bjarni> | now that's a fucked up thing to do |
15:33 | <staniel> | I thought that was just like, a support group for women |
15:33 | <@Bjarni> | oh |
15:33 | <@Bjarni> | but still |
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15:34 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll.diff i don't know how to fix the "OPENTTD" and how to apply the settings without restart the game, but i think is ok |
15:34 | <eekee> | hihi |
15:34 | <staniel> | I could be wrong though |
15:34 | <staniel> | debian I htink has a thing for women as well... |
15:34 | <@Bjarni> | "I can't log in", "go away. We don't reply to men". (New person): "I can't log in", "that's serious. We better help you right away".... talk about equal rights :p |
15:35 | <Eddi|zuHause3> | how do they get proof that you are a woman? |
15:35 | <eekee> | haha |
15:35 | <staniel> | Bjarni: true, but every group has its discriminatory 'laws' |
15:35 | <@Bjarni> | <staniel> debian I htink has a thing for women as well... <-- are you indicating that males has to be interested in open source to have a thing for women??? |
15:35 | <dihedral> | lol |
15:35 | <staniel> | Bjarni: lol no, im saying they have a group similar to what kde has lol |
15:35 | <eekee> | lmao |
15:36 | <staniel> | I got a thing for woman, but mines ignoring me atm :( |
15:36 | <@peter1138> | so bjarni did you have any ideas on that autoreplace bug yet? |
15:36 | <@Bjarni> | peter1138: yeah. Still working on it. It's not trivial :s |
15:37 | <@Bjarni> | yet I have a feeling the result will look trivial :p |
15:37 | <Eddi|zuHause3> | that's always the case with programming :p |
15:37 | <@Bjarni> | yeah |
15:37 | <Eddi|zuHause3> | in the end it always looks like "just a few lines of code" |
15:38 | <@peter1138> | if only bjarni's unifications were 'just a few lines of code'... |
15:38 | <@Bjarni> | I once worked all night and the next day my teammates were like "we worked all night and you show up with 15 lines of code" :( |
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15:39 | <Wolf01> | 'night |
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15:39 | <@Bjarni> | luckily they figured out that it was not just a few lines of code, but actually some clever shortcut to optimise performance while doing the task correctly |
15:40 | <@Bjarni> | and nobody ever found any bugs in it :) |
15:40 | <Eddi|zuHause3> | 10 good lines of code can be way better than 100 bad lines of code |
15:41 | <@Bjarni> | yeah |
15:41 | <staniel> | where I used to work, we had functions that were hundreds of lines long |
15:42 | <@Bjarni> | which makes them so long that it can be tricky to get the big picture |
15:42 | <staniel> | mainly cause they wanted to support different vendors, and all had their own standard |
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15:44 | <Eddi|zuHause3> | functions should fit on one screen |
15:44 | <eekee> | yeah they should |
15:45 | [~] | eekee gets grumpy about big functions lol |
15:45 | <@Rubidium> | damn... then I need to reduce either the font size of buy an even larger monitor ;) |
15:45 | <eekee> | lmao |
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15:46 | <eekee> | ere, I've got a newgrf / multiplayer problem with r9963 |
15:46 | <@Bjarni> | Rubidium: I was about to say that :/ |
15:46 | <Eddi|zuHause3> | it's a very rough measurement :) |
15:46 | <staniel> | Rubidium: haha yeah, right |
15:46 | <staniel> | I believe the quote there is "we can't afford monitors, but if you work xxxx amount of overtime hours for nothing, we'll get you new monitors" |
15:47 | <CIA-1> | OpenTTD: rubidium * r9965 /trunk/src/station_cmd.cpp: -Fix: the ownership of drive through road stops on town owned roads wasn't properly reset when the road stop was removed. |
15:47 | <eekee> | eh, not that. It's a connecting to server issue |
15:47 | |-| | Desolator [Desolator@82.79.212.198] has joined #openttd |
15:48 | <eekee> | I've got this newgrf loaded & it plays in single-player. the server's got the same one loaded & is running fine (but without anyone connected) |
15:48 | <eekee> | I connect, and I quit with openttd saying it can't find the grf |
15:50 | <@peter1138> | different version probably |
15:50 | <Eddi|zuHause3> | maybe it's because it is the same file? one program might have a lock on it, so the other can't access? |
15:50 | <eekee> | Eddi|zuHause3: ah, nuh, server's in Australia, I'm in the UK ;) |
15:50 | <Eddi|zuHause3> | m-kay |
15:50 | <Eddi|zuHause3> | dos vs. windows version? |
15:51 | <eekee> | it's the same grf file, same version. Both I and the server are using Windows grfs |
15:51 | [~] | Hendikins puts his feet up on the server |
15:51 | <Eddi|zuHause3> | well, if it says it's different, it is most likely different :p |
15:51 | <eekee> | my friend's playing on the server machine, I should probably call it the host |
15:51 | <@Rubidium> | eekee: you are just connecting via the in-game gui and you have downloaded the map already? |
15:52 | <Hendikins> | eekee: No, the server machine is dedicated, but I've got a client hanging off it. |
15:52 | <eekee> | Rubidium: yes and no, it quits just after the password message |
15:52 | <eekee> | Hendikins: ah! |
15:53 | <Hendikins> | Server is Linux/x86_64 r9963, client I'm playing with is Linux/i686 r9963, both stock. |
15:53 | <Hendikins> | + newgrf |
15:54 | <eekee> | Mine's Linux/i686 r9963 |
15:54 | <eekee> | no changes apart from this one grf |
15:54 | <eekee> | Hendikins: do you do a make install? I didn't |
15:54 | <Hendikins> | Nope. |
15:55 | <eekee> | hmmm |
15:55 | <@Rubidium> | hmm, in that case the GRF checking was already passed twice, so it fails to open the GRF when loading the game (for some strange reason) |
15:55 | <Eddi|zuHause3> | and you can confirm that the md5sums of those files are the same? |
15:55 | |-| | Desolator [Desolator@82.79.212.198] has quit [Quit: Leaving IRC] |
15:55 | <eekee> | Eddi|zuHause3: why md5? diff does a byte-by-byte comparison |
15:55 | <@peter1138> | cos the game uses md5sums ;) |
15:56 | <Eddi|zuHause3> | ottd just checks the md5 :) |
15:56 | <@Rubidium> | Eddi|zuHause3: those md5 sums ARE the same, otherwise it couldn't get into the password requesting phase |
15:56 | <eekee> | Hendikins: do youbuild the game in the source tree? I didn't (I made a fresh directory & did ../trunk/configure) |
15:56 | <@peter1138> | anyway |
15:56 | <@peter1138> | if it's quitting |
15:56 | <Hendikins> | I do. |
15:56 | <Eddi|zuHause3> | fine, i am not able to help beyond this point anyway :) |
15:56 | <eekee> | ahh |
15:56 | <@peter1138> | i guess you're seeing "NewGR file is missing '...'" |
15:56 | <@peter1138> | +F |
15:57 | <eekee> | wonder if it needs anything more from the source tree... I already had to copy some dirs from trunk/bin |
15:57 | |-| | Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd |
15:57 | <eekee> | Error: NewGRF file is missing 'srvttw.grf' |
15:57 | <eekee> | openttd: /home/ethan/ottd/trunk/src/openttd.cpp:104: void error(const char*, ...): Assertion `0' failed. |
15:57 | <eekee> | Aborted |
15:57 | <@peter1138> | although generally people find it incredibly hard to write what an error message says verbatim... |
15:58 | <Luukland> | peter1138? Would you linke to have a copy of the fatal error OTTD 0.5.1? |
15:58 | <@peter1138> | Luukland: i said the first time, http://bugs.openttd.org |
15:58 | <Luukland> | i know |
15:59 | <Luukland> | it is not in there?! |
15:59 | <@peter1138> | THEN PUT IT THERE |
15:59 | <Luukland> | I do not know how :) |
15:59 | [~] | eekee grumbles lightly & does cp -a trunk/ 9963/ & rebuilds |
16:00 | <@Rubidium> | Luukland: we already know the cause of that bug and your savegame is basically screwed (though it can be fixed) |
16:01 | <Luukland> | :S Savegame? |
16:01 | <Luukland> | it is no savegame :P |
16:01 | <Luukland> | it is a multyplayer game |
16:01 | <Eddi|zuHause3> | all games are savegames |
16:01 | <@Rubidium> | and can you give the full name of the server next time.... |
16:01 | <Eddi|zuHause3> | even scenarios are savegames |
16:02 | <Luukland> | Rubidium hmmm, one moment |
16:02 | <Luukland> | the server is still online |
16:02 | <Luukland> | and i just got the error again |
16:02 | <@Rubidium> | by clicking on that tunnel, right? |
16:02 | <Luukland> | correct |
16:02 | <@Rubidium> | just remove the tunnel and build a new one |
16:03 | <@Rubidium> | it's caused because something didn't go well when the company that build that tunnel went bankrupt |
16:03 | <Luukland> | correct :) |
16:03 | <Luukland> | Rubidium if i demolish it |
16:03 | <Luukland> | it triggers the error |
16:03 | <Luukland> | so i can't |
16:04 | <@Rubidium> | hmm, that's true... |
16:04 | <Luukland> | ^^ |
16:04 | <@Rubidium> | just don't touch the tunnel in that case ;) |
16:04 | <Luukland> | ^^, but it lays in the way :P |
16:04 | <Luukland> | i want to build railroad there ;p |
16:05 | <@peter1138> | well, tough, i guess |
16:05 | [~] | Hendikins decides that he's had enough fun playing with trams, and starts building stuff that makes real money :P |
16:05 | <@peter1138> | tunnel under it |
16:05 | <eekee> | would resetcompanies (or whatever the command is) help |
16:05 | <eekee> | ? |
16:05 | <Luukland> | i am not the server owner nor the one with acces :P |
16:05 | <Eddi|zuHause3> | then you have not a lot of choices left :p |
16:06 | <Eddi|zuHause3> | gaaah, that is bad grammar :p |
16:06 | <Luukland> | server name: !netgang.net:(3) Micro World |
16:06 | <Luukland> | everyone can see for itselve now |
16:06 | <Luukland> | i will put a sign there :P |
16:07 | <@Rubidium> | Luukland: guess what, it's gone... |
16:07 | <Luukland> | 0_o |
16:07 | <Luukland> | i see |
16:07 | <Luukland> | :S |
16:07 | <Luukland> | wtf, how did you do that ^^ |
16:07 | <@Rubidium> | knowledge of the cause of the bug... |
16:08 | <eekee> | hehe |
16:08 | <Luukland> | but how did you got it gone? |
16:08 | <Luukland> | because i could not demolish the tunnel :S |
16:09 | <@Rubidium> | that piece of tunnel was owned by a company that went bankrupt, which was company #1 (what you would see as #2 in-game). When you start a new company it reuses the lowest free company ID (which is the same as the bankrupt company), so the new company owns the tunnel... |
16:09 | <@Rubidium> | and when you own the tunnel, you can do with it what you want |
16:09 | <Luukland> | ah :P |
16:09 | <@Rubidium> | (you can see a rogue company in the game) |
16:09 | <Luukland> | explaines everything |
16:09 | <Luukland> | but Rubidium |
16:09 | <Luukland> | next time if you join, use destroy tool on water or trees to go bankrupt faster please ^^ |
16:10 | <Luukland> | now you have "used" a slot :) |
16:10 | <Eddi|zuHause3> | yes, flatten the whole land to water :) |
16:10 | <eekee> | muahahahaha |
16:11 | <@Rubidium> | Luukland: just let the server admin remove it |
16:11 | <eekee> | mewf. rebuilt openttd in (a copy of) the source tree, & no joy with that issue |
16:12 | <eekee> | If that's the latest nightly, the server admin doesn't even care if anybody's playing before killing the game for upgrade |
16:12 | <Luukland> | Rubidium he is not online >_< |
16:12 | <Luukland> | and one other thing |
16:12 | <eekee> | (i think it must upgrade on auto or something O.o) |
16:12 | <Luukland> | will this "bug" be removed in further version? |
16:13 | <TrueBrain> | I am suprised how little ideas people have for r10000 |
16:13 | <geoffk> | whats r10000? |
16:13 | <eekee> | the one after r9999? |
16:13 | <TrueBrain> | when we hit the 10000st commit in this SVN |
16:13 | <geoffk> | lol |
16:14 | <geoffk> | i dont know what r9999 is, but i gues its after r9998 :p |
16:14 | <Luukland> | >_< |
16:14 | <eekee> | hehe |
16:14 | <@DorpsGek> | TrueBrain: Commit by rubidium :: r9965 trunk/src/station_cmd.cpp (2007-05-28 20:46:59 UTC) |
16:14 | <@DorpsGek> | TrueBrain: -Fix: the ownership of drive through road stops on town owned roads wasn't properly reset when the road stop was removed. |
16:14 | <TrueBrain> | That is what a revision is :) |
16:14 | <geoffk> | im usualy good for ideas, its just implementing them im bad wiht |
16:14 | <eekee> | yeah me too lol |
16:14 | <Luukland> | thx |
16:14 | <geoffk> | dont wanna let me near the code it will ever work again |
16:15 | <geoffk> | never* |
16:15 | <ln-> | maybe something cool should be prepared for r10000, and then someone could accidentally commit something irrelevant just before. |
16:15 | <@peter1138> | let's keep Bjarni offline then |
16:16 | <@peter1138> | he's unify all vehicles |
16:16 | <TrueBrain> | he is irrelevant :p |
16:16 | <@peter1138> | bjarnification :D |
16:16 | <TrueBrain> | haha |
16:16 | <TrueBrain> | oh, that sounds bad :) |
16:16 | <geoffk> | is there anywhere i can see what people have suggested for this r10000? im dumb noob with ttd dev so i dont know what its about |
16:16 | <eekee> | hehe |
16:16 | <eekee> | any more ideas on my issue? Rebuilding it in the source tree didn't help |
16:16 | <@peter1138> | it's not about anything, it's just a number, heh |
16:16 | <Hendikins> | As long as it isn't a crash on launch bug I'll be happy |
16:17 | <TrueBrain> | geoffk: http://www.tt-forums.net/viewtopic.php?t=32222 |
16:17 | <geoffk> | TrueBrain, thanks taking a look |
16:17 | <Luukland> | r10000 should have: - Adjust demolishing costs, Add "standard" trams, Adjust max airports a town, and last: add more standard station names.... |
16:17 | <Luukland> | Just my ideas :) |
16:17 | <TrueBrain> | post them! :) |
16:17 | <TrueBrain> | the winner gets a cookie :) |
16:17 | <Hendikins> | My vote goes for regression fix of some sort |
16:18 | <Luukland> | Regression fix :S |
16:18 | <Luukland> | Explain please |
16:18 | <@peter1138> | nini |
16:18 | <eekee> | nite |
16:19 | <TrueBrain> | night peter1138 |
16:19 | |-| | Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd |
16:19 | <Luukland> | and i am also for: - 2 lanesroads - highways - "normal roads" , with each different max. speeds |
16:20 | <eekee> | max speeds around town would make sense |
16:20 | <TrueBrain> | post them! :) |
16:20 | <eekee> | mew of course *click* |
16:20 | <Luukland> | And of course the change of rail tracks: - normal - elecric - highspeed - monorail - megalev |
16:20 | <geoffk> | highways i heard mentioned in here a few times does sound like a good one |
16:21 | <Luukland> | highspeed = for TGV, ICE, etc. |
16:21 | <Hendikins> | Working PBS would make for a happy wolfox. |
16:21 | <geoffk> | i know, i want something thast auto places signals on the line takes too long |
16:21 | <Hendikins> | Luukland: A regression is when something that used to work gets broken. A regression fix is when you fix said breakage. |
16:21 | <Luukland> | :P |
16:21 | <Luukland> | ah :X |
16:21 | <geoffk> | might be tricky though, not simple i would think |
16:22 | <Ailure> | hmm |
16:22 | <Ailure> | r10000 should have free porno |
16:22 | <Ailure> | everyone get's happy |
16:22 | <Luukland> | >_< |
16:22 | <TrueBrain> | Ailure: post it! :) |
16:22 | <Luukland> | ( Ailure, i do not want to sound rude, but.. I already have......) |
16:23 | <geoffk> | TrueBrain, is it ufeasable to think that auto placing singals between stations could be done? |
16:23 | <Luukland> | :S geoffk :S |
16:23 | <Luukland> | why should that be done? |
16:23 | <geoffk> | because it takes me too long to place them |
16:23 | <Luukland> | TTD = was RSI openTTD= anti-RSI |
16:23 | <Ailure> | Might be tricky to find porn that is GNU compatible |
16:24 | <geoffk> | i want things that speed up the build process |
16:24 | <eekee> | LOL |
16:24 | <Luukland> | geoffk remember the old ages? That you had to click to place a lot of lights? |
16:24 | <geoffk> | i'd liek the day lenght patch to work |
16:24 | <eekee> | signals can be a pain. counting tiles after every bend in the track.... |
16:24 | <geoffk> | Luukland, yes i do :) |
16:25 | <eekee> | I do too... *shudder* :D |
16:25 | <Luukland> | well then OTTD has helped a lot :p |
16:25 | <Ailure> | *click, click, click, click* |
16:25 | <Ailure> | and then you watch a signal that is turned the wrong way D: |
16:25 | <eekee> | actually I built my biggest network back then |
16:25 | <geoffk> | Luukland, it has helped loads and im very greatful to all the effort from everyone |
16:25 | <Ailure> | and you don't notice it until five years after |
16:25 | <Luukland> | :P |
16:25 | <Luukland> | owww |
16:25 | <Luukland> | total waste of money :P |
16:25 | <Luukland> | yes, those good old days |
16:26 | <eekee> | hehe ya |
16:26 | <Luukland> | with my favorite map Potosi Merida |
16:26 | <Luukland> | and Zamora |
16:26 | <Luukland> | great towns :P |
16:26 | <eekee> | I had 11 trains stuck for 10 years in one game while I was working on the other end of the map. I already had billions, though, so it didn't matter |
16:27 | [~] | Luukland thinks back to the old ages, when you could buy petrol for 10 cents a litre |
16:27 | <Luukland> | *zzzzzzzzzzzzzzzzZZzzzzzzz* |
16:27 | <geoffk> | i spent 4 years building a track the otherday its just not good |
16:28 | <Luukland> | :S |
16:28 | <eekee> | geoffk: so does everyone you compete with though... |
16:28 | <geoffk> | to find i had a singnal wrong way which took 2 years to debug |
16:28 | <geoffk> | eekee, true, but time goes fast by time you cvomplete your upgradng track |
16:28 | <eekee> | yeah I guess |
16:29 | <Hendikins> | I've got a 256x256 map on the server eekee can't connect to. I'm going to connect all the towns by tram :P |
16:29 | <Luukland> | TTD = best game ever* |
16:29 | <Luukland> | * = that works on dos :P |
16:29 | <geoffk> | i'd really like hte game to be possible to slow down, i look forward to playign day legnth patch in a release |
16:29 | <Luukland> | it was in the miniIN geoffk |
16:29 | <Luukland> | *it is in the MiniIN |
16:29 | <@Rubidium> | why does that always resurface? |
16:30 | <geoffk> | Luukland, yeha i was looking last night but im so dumb i dont know how to get it working, but im working on it |
16:30 | <@Rubidium> | the day length stuff in MiniIN was broken, MiniIN itself was (MP) broken for a *very* long time |
16:30 | <geoffk> | was 5am i got in bed last night because of lay light patch |
16:30 | <geoffk> | day* |
16:31 | <geoffk> | day length* even |
16:31 | <eekee> | mew, I'm so used to it as it is I don't think I'd play on a server with a different length of day |
16:31 | <vofflan> | how do i turn of slop penalty? |
16:31 | <Luukland> | slop penalty? |
16:31 | <vofflan> | i have npf_rail_slope_penalty set to 0 |
16:31 | <vofflan> | :| |
16:31 | <Luukland> | what's that? |
16:31 | <geoffk> | i'd like a game that lasts a month |
16:31 | <geoffk> | to give time to spend profits on a huge map |
16:32 | <Luukland> | geoffk we have to start a tournement |
16:32 | <@Rubidium> | vofflan: depends on what pathfinder you're using |
16:32 | <eekee> | ... that'd be interesting... hehe |
16:32 | <geoffk> | Luukland, sounds liek a good idea |
16:32 | <vofflan> | im using the new pathfinder |
16:32 | <Luukland> | the "best OTTD" all together |
16:32 | <CIA-1> | OpenTTD: rubidium * r9966 /trunk/src/tunnelbridge_cmd.cpp: -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. |
16:32 | [~] | Hendikins hrms, his trams are pulling in an average of $10kpa, and he thought they were a waste of space... :P |
16:32 | <eekee> | OTOH, I think it's perfectly ridiculous for a single railway line to take up as much space as a skyscraper base, and I think any number of such complaints could be made if you want realism, but if you want realism, I think you want a different game, really |
16:33 | |-| | sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Quit: Leaving] |
16:33 | <geoffk> | i'd also like more player to be able to play with teams |
16:33 | <Luukland> | with supreme Administration and Officials, we could really set up a tounement |
16:33 | <Luukland> | hmmm |
16:33 | <Luukland> | maybe something for the future |
16:33 | <@Rubidium> | vofflan: are you sure YAPF is disabled? |
16:33 | <geoffk> | yeah its not goingto happenn tomorrow |
16:34 | <Luukland> | no, and we need some "fear" maps |
16:34 | <Luukland> | where there is no "best spot, or best beginning" |
16:34 | <vofflan> | im pretty sure |
16:34 | <vofflan> | sec |
16:34 | <eekee> | I don't like NPF, or rather NPF doesn't like my machine in a multiplayer session with a large-ish map. I thought my machine was, generally quite able, lol |
16:34 | <Hendikins> | What is that machine anyway? |
16:34 | <eekee> | Luukland: I hear the UKRS is hard to start off with |
16:34 | <geoffk> | at the moment im idea im trying to work on but not gining much time to lately is a freely redistributable grfproject but im hoping to get into action with it son |
16:35 | <geoffk> | soon* |
16:35 | <Luukland> | eekee great |
16:35 | <Luukland> | but they have a long way to go anyway |
16:35 | [~] | eekee thinks... "Okay.. AMD Sempron, I can never remember the number but I know it's > 3000. Ram is 1GB |
16:35 | <geoffk> | im been working on hex converting codes with a webgui that hope to make available |
16:35 | <eekee> | ^^ |
16:36 | <geoffk> | basicaly wnt to make a web interface for adding grf;'s so that anyone can make a vehicle and add it to the project |
16:36 | <Luukland> | hmm |
16:37 | <eekee> | coo! |
16:37 | <Luukland> | i only have experience with HTML |
16:37 | <Luukland> | so i do not think that I can help |
16:37 | <geoffk> | i can code php which is what im relying on |
16:37 | <Luukland> | >_< |
16:37 | <Luukland> | php 5? |
16:37 | <geoffk> | yeah |
16:37 | <Luukland> | ok |
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16:38 | <Luukland> | 0_o |
16:38 | <Luukland> | look at the time |
16:38 | <geoffk> | i got a big learnign curve though with making grfs at moment but i'll get it son enough |
16:38 | <geoffk> | soon* |
16:38 | <Luukland> | little childeren have to sleep now |
16:38 | <Luukland> | so i am gone |
16:38 | <Luukland> | ^^ |
16:38 | <geoffk> | laters Luukland |
16:38 | <Luukland> | Good night everyone! |
16:38 | <XeryusTC> | geoffk: i dont think that will work |
16:38 | <eekee> | 'kay, hehe, nite! |
16:38 | <Luukland> | nite |
16:38 | <geoffk> | XeryusTC, howcome? |
16:38 | |-| | Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...] |
16:39 | <XeryusTC> | geoffk: because you need to be able to define sprites and fix their alignments |
16:39 | <geoffk> | XeryusTC, i tihnk i should be able to work that out |
16:39 | <geoffk> | i got no definate plan as yet, but i dontn see a problem |
16:40 | <XeryusTC> | i'd like to see you handle the pcx files properly |
16:40 | <geoffk> | php and gd2 withsome interesting code should do the job |
16:40 | <CIA-1> | OpenTTD: bjarni * r9967 /trunk/src/ (autoreplace_cmd.cpp train_cmd.cpp): |
16:40 | <CIA-1> | OpenTTD: -Fix (r9938): autoreplace would in certain conditions move dualheaded engines in a train (usually to the rear) |
16:40 | <CIA-1> | OpenTTD: -Change: moving an engine in between the two ends of a dualheaded engine will |
16:40 | <CIA-1> | OpenTTD: now move the rear dualheaded engine to the front of the newly added engine |
16:40 | <CIA-1> | OpenTTD: (instead of moving the new engine to the rear of the rear dualheaded engine) |
16:40 | <CIA-1> | OpenTTD: This can make a difference if there are wagons in the train |
16:41 | <geoffk> | i can think of other ways round it too |
16:41 | <@Bjarni> | wow. Once revision closer to rev 10k |
16:41 | <@Bjarni> | O-O |
16:41 | <eekee> | hehe |
16:42 | <geoffk> | the grpahics may have to be developed in png then later convered somehow to pcx |
16:42 | <geoffk> | i dont know hwa support php gives for pcx at moment |
16:42 | <geoffk> | what* |
16:44 | <eekee> | might be able to run pngtopnm and ppmtopcx on the server |
16:44 | <XeryusTC> | you must use the paletted pcx |
16:44 | <eekee> | (pnm & ppm being basically the same format) |
16:46 | <geoffk> | interesting not something i nkow about |
16:46 | <eekee> | ahuh, you can force the palette with ppmtopcx. http://netpbm.sourceforge.net/doc//ppmtopcx.html |
16:46 | <Eddi|zuHause3> | can anyone translate that commit message? :p |
16:46 | [~] | geoffk takes a look |
16:46 | <eekee> | (most Linux boxes have those commands. I'm just not sure abotu the server lettign you run them) |
16:46 | <Eddi|zuHause3> | into english would suffice :p |
16:47 | <XeryusTC> | you cant use truecolor pcx files |
16:47 | <eekee> | Eddi|zuHause3: It's something about dual-header trains getting the engines in the wrong order on autoreplace |
16:47 | <geoffk> | eekee, i can work myways round permissions on linux |
16:47 | <eekee> | k ^^ |
16:47 | <Eddi|zuHause3> | i got that part, it's the part about putting the rear front in front of the front of the rear, or so... |
16:48 | <eekee> | hehe I didnt' get that either |
16:48 | <@Bjarni> | you know, it's kind of tricky to explain.... |
16:48 | <@Bjarni> | but it works better now :) |
16:48 | <eekee> | :) |
16:49 | <@Bjarni> | ahh, let me give you an example |
16:49 | <@Bjarni> | we have <12345> (<> is the engine, the numbers are cars) |
16:49 | <@Bjarni> | you drag engine A to 3 |
16:49 | <eekee> | http://netpbm.sourceforge.net/doc//pngtopnm.html <-- manual page for pngtopnm, just in case it's useful |
16:49 | <@Bjarni> | it used to be placed after >, so the train would look like <12345>A |
16:50 | <@Bjarni> | now it will be <123>A45 |
16:50 | <Eddi|zuHause3> | right... and how does that fix autoreplace? |
16:50 | <@Bjarni> | because the engine is placed at 3 like if there was no dualheaded engine and then the > is placed in front of it |
16:50 | |-| | Progman [~progman@p57A1F391.dip.t-dialin.net] has quit [Remote host closed the connection] |
16:51 | <@Bjarni> | autoreplace uses this feature to add engines between dualheaded engines |
16:52 | <Eddi|zuHause3> | you mean like replacing A to B in <>A<>? |
16:52 | <@Bjarni> | because <--><--> is a bitch. When replacing it, it will because <----> when removing the rear engine pair. Autoreplace has to place the new engine between the <> pair to restore the original order |
16:52 | <@Bjarni> | before this fix, the result would be <----><> |
16:52 | <Eddi|zuHause3> | ah |
16:52 | <Eddi|zuHause3> | now i understand it :) |
16:53 | <eekee> | ahh, me too |
16:53 | <Eddi|zuHause3> | you can't have <-->-- in between |
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16:53 | <@Bjarni> | no because it will move the rear engine since I use the normal move command |
16:54 | <Eddi|zuHause3> | yes, i see the problem in that :) |
16:55 | <@Bjarni> | and the solution looks mighty simple... I added one line of code and removed a whole lot of code, but to do that I had to make sure that I didn't break anything else, so I walked though every combo that I could think of |
16:55 | <eekee> | ^^' |
16:57 | <eekee> | Hey does anyone use a train to shuttle passengers & mail to & from an out-of-town airport? I tried it in... 9712 & the train picked up it's own passengers & mail (& made money!) while the plane sat their empty |
16:57 | <eekee> | *there |
16:57 | <@Bjarni> | I wrote the code I removed a long time ago. I added something to take care of the issue it was meant to deal with later (both later in time and later in command), so it wasn't really needed anymore, but it did manage to cause problems for my autoreplace fix |
16:57 | <@Bjarni> | eekee: you need passenger destinations to do that right |
16:58 | <eekee> | Bjarni: passenger destinations? |
16:58 | <geoffk> | eekee, i have tried messing with out of town airports and using trains to move passengers to and from them but it never works our well |
16:58 | <@Bjarni> | try simutrans and you will know what I mean |
16:58 | <eekee> | ahh ok |
16:58 | <Eddi|zuHause3> | eekee: you can use transfer only to either bring or take passengers, not both |
16:58 | <eekee> | mew, tricksy |
16:59 | <Eddi|zuHause3> | i suggest building the airport that it accepts passengers and mail |
16:59 | <geoffk> | i tried usign 2 airports, arrivals and departures but it dont make good money |
16:59 | <eekee> | maybe I'll rebuild it with 2 airports or something |
16:59 | <eekee> | oh, hehe |
16:59 | <Eddi|zuHause3> | then you can bring them by bus/train/tram with transfer |
16:59 | <Eddi|zuHause3> | and unload them with plane without transfer |
17:00 | <Eddi|zuHause3> | have "transfer and leave empty" orders... |
17:00 | <XeryusTC> | gn all |
17:00 | <eekee> | mine's a long flight so it should make |
17:00 | <eekee> | nite |
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17:01 | <geoffk> | i hd long hauls but it seems to be bad for profit |
17:02 | <eekee> | planes? |
17:02 | <geoffk> | yeah |
17:02 | <eekee> | I'm finding the longer the better, at the mo |
17:03 | <eekee> | maybe it's a passenger thing |
17:03 | <geoffk> | its better but i find there are many better ways to make money |
17:03 | <Hendikins> | Is it just me, or are tram tracks immune to coal mine subsidence? |
17:03 | <eekee> | heheh |
17:03 | <geoffk> | its a shame realyl its something i tried many times including in a game a few weeks ago but it was jsut a waste of time really |
17:03 | <eekee> | mew |
17:04 | <geoffk> | it looks good but profitwise you loose out |
17:04 | <Hendikins> | Airports are easy. |
17:04 | <Hendikins> | Stick two on opposite ends of the map in big towns, fly between them. $$$ |
17:04 | <eekee> | I was doing a little below par in a game, then noticed I was feeding factories & not taking the goods. 4 airport installs later & my profits were up 40 or 50% into a clear lead |
17:04 | <geoffk> | airports are too easy |
17:05 | <eekee> | heheh |
17:05 | <Hendikins> | Exactly |
17:05 | <geoffk> | there should be more restrictions on building airports i tihnk |
17:05 | <@Rubidium> | Hendikins: roads (and thus trams) are never affected by disasters |
17:05 | <geoffk> | maybe make the towns a bit more harder to allow them to be built |
17:05 | <Hendikins> | Rubidium: Maybe they should be :) |
17:06 | [~] | Hendikins currently has 22 towns on his tram network |
17:06 | <geoffk> | should have to have a outstanding rating in a town before you can build one or something |
17:06 | <Hendikins> | geoffk: No, it simply needs to be less lucrative. |
17:06 | <geoffk> | or that |
17:06 | <Hendikins> | The fact it doesn't have the infrastructure costs that land transport has means easy money. |
17:06 | <eekee> | anything fast in TTD is insanely lucrative |
17:06 | <geoffk> | i tihnk they are able to be built too easy though |
17:07 | <Hendikins> | I'll disagree. They can be abused too easily though. |
17:07 | <eekee> | maybe restrictions on flat land around them, no building for a certain distance in front of the runways |
17:07 | <geoffk> | Hendikins, i can understand you point |
17:08 | <Eddi|zuHause3> | (big) airports should cost insane amounts of money |
17:08 | <eekee> | yeah |
17:08 | <Hendikins> | Eddi|zuHause3: You can generate insane amounts of money with small ones. |
17:08 | <geoffk> | there should be have taxes for planes sitting at airports for long time thats real life |
17:08 | <eekee> | oh hey geoffk: do you pu the planes on full load? |
17:09 | <geoffk> | heavey* |
17:09 | <geoffk> | no i dont |
17:09 | <eekee> | ahh, I'm not sure but it seems to help |
17:09 | <Hendikins> | I put planes on full load on one end. |
17:09 | <eekee> | ahh |
17:09 | <geoffk> | normaly i have so many oassengers waiting filling the plane isn't a problem |
17:10 | <eekee> | ah |
17:10 | <Eddi|zuHause3> | Hendikins: i did not say there aren't other balancing issues |
17:10 | <geoffk> | although that could be my problem |
17:10 | <geoffk> | the wait so long the cargo devalues |
17:10 | <eekee> | eh, i rather like openttd as it is, lol, faults & all :D |
17:10 | <Hendikins> | Eddi|zuHause3: Thing is, if you're upgrading, you can probably afford it anyway. |
17:10 | <eekee> | ahh could be |
17:10 | <geoffk> | eekee, yeah its coll openttd its best game online i can think of |
17:10 | <eekee> | ^^ |
17:10 | <geoffk> | cool* |
17:11 | <geoffk> | i do liek freeciv better but online its not as good |
17:11 | <Eddi|zuHause3> | geoffk: unless you use transfer, it does not matter how long cargo waits on the station, the moment you load it into the (first) vehicle counts |
17:11 | <geoffk> | thats my opinion |
17:11 | <geoffk> | i do use transfer |
17:11 | <CIA-1> | OpenTTD: rubidium * r9968 /branches/0.5/tunnelbridge_cmd.c: |
17:11 | <CIA-1> | OpenTTD: [0.5] -Backport from trunk (r9966): |
17:11 | <CIA-1> | OpenTTD: - Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. |
17:12 | <eekee> | mew, I'm off to bed. nini peeps |
17:12 | <Hendikins> | I use transfer a lot on pax. |
17:12 | <Hendikins> | Have buses feeding rail/air/ferry services. |
17:12 | <geoffk> | i find transfter puts a huge dint in profits i try not to use it anymore |
17:12 | <Hendikins> | Depends. If I'm using transfer to fill a lucrative route, it is good for profits. |
17:13 | <geoffk> | i tried transfering things a few times on a route but a lot of profit gets lost i find |
17:14 | <Hendikins> | I tend to only do a single transfer |
17:14 | <Hendikins> | eg. Pax from town by bus to long and highly lucrative rail/air/sea route |
17:17 | <Eddi|zuHause3> | transfer is fine if you don't do too many experiments, and the cargo does not spend a lot of time at the intermediate station |
17:17 | <geoffk> | one of biggest watste of times i made was spendign ages tranfering differnt cargos to one central distribution place then sending it out, the profit was pointless |
17:18 | <Hendikins> | Feeders can work well if done right |
17:19 | <Hendikins> | Say you've got 4 coal mines in fairly close proximity. Put a major station at one of them, and use feeders. It will work well with a single destination point. |
17:20 | <geoffk> | yeah i do that sometimes that works |
17:20 | <geoffk> | if you got a lot of one thing nearby its worth it |
17:20 | <Hendikins> | Long transfer legs don't tend to be worth it so much |
17:20 | <Eddi|zuHause3> | the general problem is mixing cargos from different sources |
17:21 | <geoffk> | yeah thats where i find problems |
17:21 | <Eddi|zuHause3> | and this cannot be fixed with the current system |
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17:28 | <UndernotBuilder> | 32bpp already in trunk? :O |
17:28 | <Eddi|zuHause3> | yes :p |
17:29 | <UndernotBuilder> | from when? |
17:29 | <Eddi|zuHause3> | r10001 |
17:30 | <UndernotBuilder> | woohoo :D |
17:30 | |-| | Szandor [~user@host-83-146-12-81.bulldogdsl.com] has joined #openttd |
17:30 | [~] | Eddi|zuHause3 wonders how long it'll take him to realise |
17:31 | <UndernotBuilder> | http://www.tt-forums.net/viewtopic.php?t=32217 |
17:32 | <UndernotBuilder> | this is like in rct when you tell the game to move to the location of something? |
17:32 | <UndernotBuilder> | !logs |
17:32 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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17:36 | <Hendikins> | heh, when this is finished I'll have all towns with an Outstanding opinion of me :) |
17:37 | <Eddi|zuHause3> | yeah, trams need almost no groundwork |
17:37 | <@Bjarni> | so our game will have the same opinion of you as we do, only mirrored? |
17:37 | <Eddi|zuHause3> | you don't have to remove town roads, and almost no terraforming |
17:38 | <Hendikins> | Given almost all my stops are on balloon loops, there is still work to do |
17:39 | <Eddi|zuHause3> | trams need proper terminal stations, like 2x2 |
17:39 | <UndernotBuilder> | also aRVs too necesary? why not make a long trams set? |
17:40 | [~] | Hendikins finds himself bulldozing at least one house when putting trams in |
17:40 | <Eddi|zuHause3> | vehicles longer than 1/2 tile are extremely ugly in curves |
17:40 | <UndernotBuilder> | also |
17:40 | <UndernotBuilder> | sorry |
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17:40 | <UndernotBuilder> | pressed enter accidentally |
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17:45 | [~] | Hendikins sits back and waits for his goodwill to hit outstanding across the board |
17:46 | <@Bjarni> | http://bash.org/?273488 <-- let me know if you fail :p |
17:46 | <Hendikins> | If life is the sole cause of death, I must be immortal |
17:47 | <Eddi|zuHause3> | so the phrase "get a life" is actually some kind of death-penalty? :p |
17:47 | <@Bjarni> | heh |
17:48 | <Hendikins> | Somewhat ironic, I would think |
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17:48 | <@Bjarni> | funny how nobody picked up on me asking him to tell me if he failed to live forever (like when he is dead) |
17:50 | <Eddi|zuHause3> | it was too obvious to find a funny enough reply :p |
17:52 | <@Bjarni> | you lack imagination |
17:52 | <Eddi|zuHause3> | it was just beneath me :p |
17:52 | <@Bjarni> | no it wasn't |
17:53 | <Eddi|zuHause3> | yes it was |
17:53 | <@Bjarni> | no it wasn't |
17:53 | <Eddi|zuHause3> | yes it was |
17:53 | <@Bjarni> | I'm happy that we can solve this on the adult level that fits us |
17:53 | <@Bjarni> | no it wasn't |
17:53 | <Eddi|zuHause3> | the smarter one gives in until he is the dumber one |
17:53 | <Eddi|zuHause3> | yes it was :p |
17:54 | <Sacro> | err... |
17:54 | <Sacro> | latest? |
17:54 | <Sacro> | !openttd revision |
17:54 | [~] | Sacro ponders |
17:54 | <@Bjarni> | the stupid one don't realise that it's law to agree with whoever has ban rights |
17:54 | <@Bjarni> | no it wasn't |
17:54 | <mggrant> | !*&$openttd! ;) |
17:54 | <Eddi|zuHause3> | Sacro fails :p |
17:55 | <@Bjarni> | ssh |
17:55 | <Eddi|zuHause3> | i have ban rights... |
17:55 | <@Bjarni> | let him continue |
17:55 | <Eddi|zuHause3> | somewhere... |
17:55 | <@Bjarni> | it's fun to see whatever he comes up with next |
17:56 | <Eddi|zuHause3> | no, it's not :p |
17:56 | <@Bjarni> | yes it is |
17:57 | <@Bjarni> | !openttd commit |
17:57 | <_42_> | Commit by rubidium :: r9968 /branches/0.5/tunnelbridge_cmd.c (2007-05-28 22:11:42 UTC) |
17:57 | <_42_> | [0.5] -Backport from trunk (r9966): |
17:57 | <_42_> | - Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. |
17:57 | <@Bjarni> | Sacro: now you owe me one |
17:57 | <Sacro> | Bjarni: i will give you one later |
17:57 | <@Bjarni> | sounds great |
17:57 | <Eddi|zuHause3> | i'd be careful what you say :p |
17:57 | <@Bjarni> | I will look forward to getting one |
17:58 | <Sacro> | so you should |
17:59 | <@Bjarni> | when will it arrive? |
18:00 | <Sacro> | when you least expect |
18:01 | <staniel> | Bjarni: grab your ankles and get it over with |
18:01 | <staniel> | lol |
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18:03 | <@Bjarni> | <Sacro> when you least expect <-- that's not quick enough |
18:03 | <@Bjarni> | I want it tomorrow |
18:03 | <Sacro> | Bjarni: i thought you'd prefer it slowly |
18:03 | <Eddi|zuHause3> | i have the strange feeling UndernotBuilder still did not realise... |
18:03 | <@Bjarni> | Eddi|zuHause3: me too |
18:04 | <@Bjarni> | Sacro: who would ever want a shipment slowly??? |
18:04 | <UndernotBuilder> | not realise what? |
18:04 | <@Bjarni> | that |
18:04 | <Eddi|zuHause3> | exactly that :p |
18:04 | <vofflan> | hi |
18:04 | <vofflan> | i got this message on my server |
18:04 | <vofflan> | Client #18 is slow, try increasing *net_frame_freq to a higher value! |
18:04 | <vofflan> | where do i change that value? |
18:05 | <Eddi|zuHause3> | in the game console (on the server) |
18:05 | <vofflan> | yes |
18:05 | <Eddi|zuHause3> | but you should not increase it above 3, the game can get very unresponsive |
18:05 | <UndernotBuilder> | ???? |
18:05 | <vofflan> | k |
18:06 | <UndernotBuilder> | I don't understand |
18:06 | <Eddi|zuHause3> | UndernotBuilder: that's fine... :p |
18:06 | <@Bjarni> | <UndernotBuilder> I don't understand <-- we realised that a while ago |
18:06 | <@Bjarni> | :p |
18:07 | <UndernotBuilder> | Stop confusing me!!!! |
18:07 | <Eddi|zuHause3> | you'll survive it :p |
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18:16 | <@Bjarni> | goodnight |
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19:02 | <vofflan> | is it possible to get timestamp in the server console? |
19:15 | <CIA-1> | OpenTTD: belugas * r9969 /trunk/src/ (industry.h industry_cmd.cpp table/build_industry.h): -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile |
19:21 | <vofflan> | wtf |
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19:22 | <@Belugas> | vofflan, you don't have to be excited, it's not such a big change... |
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19:38 | <UndernotBuilder> | will be nice a openttd tool-assisted speedrun :P |
19:39 | <UndernotBuilder> | considering that there was a try of the snes version of the first sim city, why not a (O)TTD(P)? |
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19:57 | <UndernotBuilder> | there is a mod of dosbox that allows savestates and re-recording so with ttdpatch will work |
20:01 | <Jerub> | how do you do a speedrun for openttd? |
20:02 | <Jerub> | start in 2049 and see how big a profit you can post before 2050? |
20:02 | <UndernotBuilder> | Maybe creating the best network in the minor time possible |
20:03 | <Jerub> | ... I might have to try that. |
20:04 | <UndernotBuilder> | there should be other options like... make $1.000.000.000 in the least time possible |
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20:08 | <UndernotBuilder> | Well, that better for DOS TTDPatch, as they are better on singleplayer and the DOSBox mod thing |
20:10 | <Jerub> | Maybe coop speed tria.s. |
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20:33 | <UndernotBuilder> | so, other idea for a (O)TTD(P) speedrun? |
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--- | Log | closed Tue May 29 00:00:54 2007 |