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#openttd IRC Logs for 2007-05-29

---Logopened Tue May 29 00:00:54 2007
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01:52<hylje>my irc clock is about 2 secs late from the station clock
01:53<hylje>3 actually
01:54<SpComb>hylje: use ntp to synch your clock back up to real time then
01:54<SpComb>station clocks aren't always so very accurate
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02:13<CIA-1>OpenTTD: miham * r9970 /trunk/src/lang/ (13 files): (log message trimmed)
02:13<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-05-29 09:12:20
02:13<CIA-1>OpenTTD: brazilian_portuguese - 29 fixed by tucalipe (29)
02:13<CIA-1>OpenTTD: catalan - 30 fixed by arnaullv (30)
02:13<CIA-1>OpenTTD: danish - 1 fixed by ThomasA (1)
02:13<CIA-1>OpenTTD: dutch - 29 fixed, 2 changed by webfreakz (31)
02:13<CIA-1>OpenTTD: french - 30 fixed, 2 changed by glx (32)
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03:20<CIA-1>OpenTTD: rubidium * r9971 /trunk/src/openttd.cpp: -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges.
03:20<CIA-1>OpenTTD: rubidium * r9972 /trunk/src/table/build_industry.h: -Fix (r9969): silence a warning.
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03:23<hylje>supressing warnings are we?
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03:24<@Rubidium>no, just fixing the cause of the warning ;)
03:24<@Rubidium>by adding a { and a }
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03:40<Noldo>what kind of warning was it?
03:41<@peter1138>compile and find out
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05:36<CIA-1>OpenTTD: bjarni * r9973 /trunk/src/train_cmd.cpp:
05:36<CIA-1>OpenTTD: -Cleanup: removed some code that kept both ends of a dualheaded engine in the same train (when moving wagons in a depot)
05:36<CIA-1>OpenTTD: NormaliseTrainConsist() is called later in the same command and it will take care of this issue
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08:23<boekabart>ssst! everyone here has been sleeping since 4:30 ago
08:23<boekabart>i should have said: for 4-and-a-half hours
08:24[~]Belugas is making coffee, maybe it will wake up some poor souls
08:24<boekabart>yes please
08:25[~]Belugas poors coffee on boekabart's nick
08:25<boekabart>/me's nick is awake
08:25[~]boekabart 's nick is awaks
08:26<boekabart>anyway you all get the idea
08:27<TheMask96>boekabart: still waiting for your keyboard to wake up also? ;)
08:27<boekabart>does anyone have any interesting thoughts on the overgrowing tracks (and why not roads) idea?
08:27<boekabart>TheMask96: actually it's officially been awake for about 6 hours now... but hasn't produced much useful yet
08:33<@peter1138>boekabart: there's enough map bits free
08:34<boekabart>that's what I thought. just not enough gfx
08:34<Noldo>It doesn't effect gameplay, just random mindcandy
08:34<@Belugas>it cold affect gameplay
08:34<boekabart>well if it slows down trains a bit, or even blocks track until repaired
08:34<@Belugas>and i think it should affect gameplay
08:34<@peter1138>map bits is the biggest problem ;)
08:35<@peter1138>graphics too
08:35<Frostregen__>graphics were done already...i think
08:35<@peter1138>maybe some colour remaps can be created that'll change the look of the rails
08:35|-|Frostregen__ changed nick to Frostregen
08:35<@peter1138>Frostregen__: not if you wanted it compatible with replacement rail graphics
08:35<Frostregen>hmm, right ;)
08:36<boekabart>could be an overlay of course.. for each stadium you'd need ah.. 6 graphics only
08:37<boekabart>peter1138: do you know by heart how often tileloop is called for each tile? in ticks/days/months whichever. approx is OK
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08:46<@peter1138>around 6 seconds iirc
08:46<@peter1138>or 6 game days
08:46<hylje>which is rather enough for detoriating track
08:47<@peter1138>you can do it less often
08:47<boekabart>oh yes
08:47<hylje>doing is less often is trivial
08:47<hylje>doing it more often is not :p
08:47<boekabart>well i was wondering how many 'internal states' you'd need
08:47<hylje>count the years of unused-ness
08:48<@peter1138>that's not so easy
08:48<boekabart>hylje: do store the 'last train' date-time?
08:48<@peter1138>i'd do it in the tileloop
08:48<boekabart>per track piece? I think a simple "1 worse per tileloop, 1 (or more) better per train/train car" counter is better
08:48<@peter1138>if it needs to be slower you can skip it every n-ticks
08:48<@peter1138>hmm, p'raps
08:48<boekabart>peter1138: how would you do that? skip ticks?
08:49<boekabart>if tick%2==0? ;)
08:49<@peter1138>i thought so
08:49<@peter1138>but i think that may not work
08:49<boekabart>it will be irregular probably
08:49<@peter1138>well, doesn't matter too much
08:49<boekabart>anyway, how much bits do tracks have available, let see
08:49<@peter1138>or you could use a large counter in the map and ignore the least significant bits
08:51<hylje>quite a lot
08:51<boekabart>6 track pieces, 3 bits only per
08:51<boekabart>and IMHO that takes too much map-space, 18 bits for this
08:51<boekabart>maybe not do it per track piece... :(
08:52<hylje>per track segment (split-split, end-end or combination thereof)?
08:53<hylje>the engine doesnt support that kind of thinking i suppose?
08:53<boekabart>not easily, maybe internally in yapf
08:54<boekabart>peter1138: any idea what level crossing uses m7 for?
08:54<boekabart>found it, road types
08:55<@peter1138>i'd leave it to just plain track, heh
08:55<@peter1138>and just per tile, not per track
08:56<boekabart>are 2 bits enough per piece... ponder ponder :)
08:58<@peter1138>might work if you had a very slow counter
08:59<@Bjarni>like new month event... the tracks decay one count for each month
09:00<@Bjarni>maybe that's too fast when using only 2 bits
09:19<Eddi|zuHause2>make a yearly counter, and each time a train passes, reset it
09:20<Eddi|zuHause2>not an ideal solution
09:20<Eddi|zuHause2>but if a track is unused for 3 years, you have to send a special repair train over it
09:21<hylje>ooo.. micromanagement
09:21<Eddi|zuHause2>or remove and rebuild it
09:21<boekabart>Eddi|zuHause2: rebuild
09:21<boekabart>that's the suggestion in the forum: last state is 'broken', pathfinder skips track, needs rebuilding.
09:21<boekabart>or trains crash on it :)
09:24<Eddi|zuHause2>i don't really agree with the rebuilding thing (in a realism sense, and this feature clearly is about realism)
09:24<Eddi|zuHause2>there are tracks that are unused for 20 years and can be reopened for much less price than complete rebuild
09:25<Eddi|zuHause2>and in a realistic game, (re)building tracks should take time
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09:25<Eddi|zuHause2>could use a similar counter, and have a "in construction" state
09:27<Eddi|zuHause2>MB made a "catenary service unit" for that kind of realistic track management
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09:29<Eddi|zuHause2>but this counter thing really should be on a per-tile basis, not per-trackbit basis
09:30<Eddi|zuHause2>it'd be too much waste of space
09:30<boekabart>A beglian train decided that it wanted to use a long-abandoned (although not officially closed) railroad in the south of holland a couple of months ago. The dutch railway authorities (prorail) were forced to repair it for that. ;)
09:30<Eddi|zuHause2>the majority of all rail tiles only have one trackbit anyway
09:30<Vikthor>boekabart: Concerning the graphics, would somemething like this be suitable?
09:30<boekabart>Eddi|zuHause2: But not the parallel vertical & horizontal tracks....
09:30<Luukland>TrueBrain: your topic of idea's for r10K is not very populair.....
09:31<boekabart>Vikthor: excellent!
09:32<Eddi|zuHause2>boekabart: and is that really a big deal?
09:32<boekabart>Eddi|zuHause2: dunno
09:32<boekabart>might look ugly
09:32<boekabart>50% of the tiles of 1 track 'new', rest overgrown :(
09:33<CIA-1>OpenTTD: belugas * r9974 /trunk/src/industry.h: -Codechange: Remove the enabled member of GRFFileProps, since it'snot really grf related
09:33<Eddi|zuHause2>we should really cut tiles into four (diagonally), would get rid of this double-track hack things
09:33<boekabart>Vikthor: they look good
09:34<Eddi|zuHause2>boekabart: it looks the same way with catenary over only one of the two parallel tracks
09:34<boekabart>true. usually, parallel tracks have similar usage
09:34<boekabart>Vikthor: but I think just an overlay of the 'change' would work better since it would most likely be compatible with all replacement track sprites
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09:35<Vikthor>I am glad to hear that you like them, but I am not the author of them, Marek of Tycoonez community is.
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09:37<Luukland>Heya, is there someone here, who can "help" me setting up an OpenTTD server, on my domain, because at home i am firewalled (2x)
09:37<Vikthor>But I think that they are made of overlay, there extra sprite for rails, sleepers, weed and others
09:40<UndernotBuilder>r9974 industry.h <-- nothing relationed with new industries right?
09:41<Vikthor>boekabart: There is even Marek's page when you can "generate" your own tracks
09:44<CIA-1>OpenTTD: belugas * r9975 /trunk/src/table/build_industry.h: -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit).
09:45<Eddi|zuHause2>UndernotBuilder: it's all preparation for newindustries
09:45<Eddi|zuHause2>in babysteps :)
09:45<@Belugas>i'm preparing trunk for diagonal roads!
09:45[~]UndernotBuilder aims at Eddi|zuHause2 and Belugas
09:46[~]Luukland gives UndernotBuilder a mp4k
09:46[~]UndernotBuilder shoots
09:47[~]Belugas cannot be reached, he's on another continent :P
09:48[~]UndernotBuilder requests a intercontinental missile
09:48[~]Luukland gives UndernotBuilder not a mp4k but an Intercontinental missile (serial numer: XC54-GHD7)
09:49<Eddi|zuHause2>btw.: <Luukland> And of course the change of rail tracks: - normal - elecric - highspeed - monorail - megalev <- it has nothing to do with "mega" ... it's "Magnetic Levitation", or short "MagLev"
09:49[~]UndernotBuilder is happy. UndernotBuilder aims at Belugas. Start countdown. 5...4...3...2...1...shoot. Belugas is dead
09:50<Luukland>Eddi du weiBt was ich mein
09:50<Luukland>so please :P
09:51<Eddi|zuHause2>it's not about what i know
09:51<boekabart>Vikthor: Played with the track generator... too bad you can't get a grf in the end :(
09:51<Eddi|zuHause2>it's about correcting you, so you won't make a mistake the next time
09:51<Luukland>i prefer to call it Megalev
09:51<Luukland>so in the future, i will still call it Megalev
09:52<@Belugas><Voice_falling_from_the_sky>"And now, you will NEVER have newindustries!!!"</Voice_falling_from_the_sky>
09:53<Luukland>0_o god has spoken!!
09:53<@Belugas>naaa... just an angel
09:53<@Belugas>peter1138 is the God
09:53<+glx>Belugas: show your power ;)
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09:55[~]UndernotBuilder learns C++ and starts to code newindustries :P
09:55<Vikthor>boekabart: Its just simple app, just for showing-off, but I will tell Marek you are interested in his graphics, when he comes online.
09:55<@Rubidium>UndernotBuilder: you need to know C, C++ and x86 assembly for that ;)
09:56<@Belugas>and openttd internals too, and newhouses code and newgrf and...
09:56<@Belugas>a lot more :)
09:57[~]UndernotBuilder shuts down
09:58<@Belugas>no... keep on, you're amusing :D
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10:06<Sacro|Laptop>x86 asm?
10:06<Sacro|Laptop>thats hardly cross platform
10:06<boekabart>Vikthor: Thanks.
10:07<Eddi|zuHause2>Sacro|Laptop: it's not for programming in, it's for reading the TTDP implementation
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10:08<@Belugas>wise Eddi|zuHause2 :)
10:08<Sacro|Laptop>Eddi|zuHause2: fair point
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11:16<Hendikins>Well said.
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11:16<hylje>lol wut
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11:30<XeryusTC> :)
11:32<hylje>omg! train! on a track!
11:32<hylje>near the coastline!
11:33[~]boekabart is not impressed yet... does he miss something important?
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11:33<hylje>Belugas: probably not
11:34<hylje>heh looks like irssi doesnt count actions when deciding who talked last
11:35<Wolf01>somebody who joins and see "Belugas: probably not" thinks about newindustries death :O
11:35<boekabart>then it should have been Wolf
11:36<Wolf01>any suggestion about fixing the writing on the title screen when scrolling?
11:36<XeryusTC>boekabart: it's a train, one a two way line, in an OTTD game, and not brianetta's!
11:36<XeryusTC>Wolf01: redraw when you scroll :P
11:37<XeryusTC>like, redrawing every tick >:)
11:37<Wolf01>yes i tried
11:37<Wolf01>a big slowdown
11:38<hylje>transparent window
11:39<Wolf01>yes i already thought about placing a transparent gui there
11:39<Wolf01>and painting the letters over it
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11:40<Wolf01> lol
11:41<hylje>infinite loop tiem
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12:07<UndernotBuilder>what is the possibility of getting this patch in trunk?
12:08<Sionide>i reckon anyway..
12:08<Sionide>Wolf01 is a genius
12:09<Wolf01>low, because i'm trying to find a decent way to get the full thing working well
12:10<blathijs>Wolf01: Isn't there a constant 74 somewhere? The 37 literal in that patch shouldn't be there
12:10<blathijs>TICKS_PER_DAY or something?
12:10<Wolf01>DAY_TICKS/2, but if i want to change the day duration?
12:11<Wolf01>i might set it to "scroll every XX days"
12:11<Wolf01>instead of seconds
12:11<blathijs>I'm not really sure if we have a TICKS_PER_SECOND constant or some other way to measure time...
12:12<Wolf01>is not to measure time, but since a day (74 ticks) lasts for about 2 seconds
12:12<@Bjarni>well, if the game is overloading the system, the ticks/day doesn't match real time
12:12<@Bjarni>the same goes for fast forward
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12:16<blathijs>Wolf01: I mean, there is not really any way to measure real time (as opposed to in-game time) in a simple way (AFAIK)
12:17<Wolf01>is easy to change, i can do it now, as i'm working on it
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12:41<Luukland>total silance....
12:42<Luukland>c'est français ^^
12:42<@Belugas>meme pas!
12:42<CIA-1>OpenTTD: belugas * r9976 /trunk/src/ (4 files in 2 dirs):
12:42<CIA-1>OpenTTD: -Codechange: Declare a writable array of specs for industry and industry tiles.
12:42<CIA-1>OpenTTD: It will be initialized by the original data upon game start.
12:42<CIA-1>OpenTTD: Rename some enums to be more consistent too
12:42<Luukland>vingt-quatre to go
12:42<Luukland>24 to go untill r10.000 :)
12:43<Luukland>je le sais
12:43<@Belugas>He said "I know" ;)
12:43<Luukland>I know it...
12:43<Luukland>je sais = I know
12:43<@Belugas>"they"may not ! lol
12:44<Luukland>qu est ce-que tu habites?
12:44<Luukland>(where do you live?)
12:44<+glx>you asked "what'
12:44<@Rubidium>In a country far far away...
12:45<@Belugas>Luukland : PM
12:49<Luukland>hmmm, ok
12:53<Luukland>Rubidium? Zou u mij kunnen helpen met een openTTD server? (mag ik in query?)
12:54<@Belugas>do it in PM, please Luukland
12:54<Luukland>(mag ik in query?) = darf ich Sie queryen? = May i query you ^^
12:55<Luukland>i am polite enough to ask someone if i may query him/her, so i do not drop in, without permission :)
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12:57<@Rubidium>that last part of the sentence does not make any sense
12:57<@Rubidium>but how do you think *I* can help you any better than most of the others?
12:58<Luukland>i do not think that :P
12:58<@Rubidium>well, you did ask it directly to me
12:59<Luukland>hmm, you are right
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12:59<Luukland>Could someone help me with setting up an OTTD server?
12:59<Desolator>dedicated or normal?
12:59<@Rubidium>the real question is, what have you already done?
12:59<Luukland>Xnothing :P
12:59<Luukland>i have windows
13:00<Luukland>i am firewalled twice
13:00<Luukland>one router
13:00<@Rubidium>you need to forward some ports
13:00<Luukland>and also a livebox
13:00<@Rubidium>@openttd ports
13:00<@DorpsGek>Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
13:00<@Rubidium>^ those
13:00<Luukland>UDP also
13:00<Luukland>one moment please :P
13:01<Desolator>rubidium, do you have any useful @commands?
13:01<@DorpsGek>Desolator: help [<plugin>] [<command>]
13:01<Desolator>@help openttd
13:01<@DorpsGek>Desolator: Error: There is no command "openttd".
13:01<Desolator>@help openttd help
13:01<@DorpsGek>Desolator: Error: There is no command "openttd help".
13:01<@Rubidium>UDP is only needed if you want to be selectable from the ingame GUI
13:01<Desolator>oh well...
13:02<CIA-1>OpenTTD: rubidium * r9977 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.2.
13:02<Desolator>may I ask why it odesn't use TCP?
13:02<Luukland>i have opened port 3979 on my livebox, and router
13:03<Luukland>but i still can't find my own game
13:03<Desolator>open 3978 too, unless you want people typing ur ip
13:03<Wolf01>@help plugin command
13:03<@DorpsGek>Wolf01: Error: There is no command "plugin command".
13:03<@Rubidium>Desolator: because windows doesn't like opening 150 TCP connections at once
13:03<hylje>ah serverinfo
13:04<Desolator>scream to M$
13:04<hylje>like they listen
13:04<UndernotBuilder>hey w
13:04<UndernotBuilder>accidently pressed enter sorry
13:05<UndernotBuilder>how do you imagine a (O)TTD(P) speedrun?
13:05<Luukland>opened ports 3978 till 3979, but still can't find my own game
13:06<Luukland>even by typing the IP of my connection
13:06<@Rubidium>Luukland: you won't find your own game because it (usually) cannot connect to it due to the routing stuff
13:06<@Rubidium>did you enable advertising?
13:06<Luukland>no i did not
13:06<Luukland>now i did
13:06<@Rubidium>then it won't even be in the list
13:07<Luukland>advertising = on
13:07<Luukland>only if i search for LAN, i can find my own game
13:07<@Rubidium>Luukland: did you forward those ports, or did you only open them?
13:07|-|KritiK [] has joined #openttd
13:08<Luukland>hmmmm... Good question
13:08<Luukland>( I hate the Livebox)
13:08<Luukland>only opened it >_<
13:08<Luukland>*&$%&*(!) !!!
13:09<Luukland>NAT = forwarding? (or something?)
13:09<@Belugas>Network Address Translation
13:10<@Rubidium>it could be, but it could also be only for internal->external
13:11[~]Luukland goes searching the internet for portforwarding on a livebox
13:12<+glx> IIRC
13:12<+glx>Desolator: no the router can't be there
13:13<Luukland>Someone joined my game :S
13:13<Desolator>forward ports to
13:13<CIA-1>OpenTTD: rubidium * r9978 /tags/0.5.2/ (. Makefile network.c openttd.vcproj openttd_vs80.vcproj): -Release 0.5.2.
13:13[~]Luukland screams: It works!!
13:15|-|nihil84 [] has joined #openttd
13:15<Luukland>May i ask everyone to search for my server?
13:15<UndernotBuilder>my browser refuses to load any non-already-opened webpage, what can be happening?
13:15<UndernotBuilder>it is not loading even google
13:15<Luukland>I would like to test if you can join...
13:15<UndernotBuilder>I too want try
13:15<Desolator>don't look at me, I don't touch stables
13:16<Desolator>they're too "stable"
13:16<Luukland>and i am right now the host
13:16<Luukland>but i use also a slot
13:16<Luukland>i do not want to play on my own server ^^
13:16<Desolator>bug the devs to make a bigger limit
13:16<Desolator>then make a dedicated server
13:17<Luukland>hmm, for Windows?
13:17[~]Luukland is noob
13:17<UndernotBuilder>I can't neither search OTTD games
13:17<Desolator>there was a command-line for that...
13:17<Luukland>could you tell me how to do that?
13:17<Desolator>no idea
13:17<Desolator>Rubidium: !
13:18<@Rubidium>Desolator: ?
13:18<Desolator>look above
13:18<Desolator>how do u start a dedicated server on win?
13:18<@Rubidium>./openttd --help
13:18<Thomas[NL]> Luukland , -D [ip][:port] = Start dedicated server
13:19<UndernotBuilder>I too need help
13:19|-|vofflan [] has quit [Ping timeout: 480 seconds]
13:19<Luukland>Thomas[NL] :P, where should i type that?
13:19<Desolator>make a shortcut to
13:19<UndernotBuilder>I can't load any page nor search openttd servers
13:19|-|egladil [] has quit [Quit: This computer has gone to sleep]
13:20<Desolator>w wait for my explorer.exe crash...
13:20<Desolator>oen it's properties
13:20<Thomas[NL]>i just noticed: -x = Do not automatically save to config file on exit can't this been made standard ?
13:20<Luukland>Desolator one moment
13:20<Luukland>wait for my firefox crash
13:21<Eddi|zuHause>Thomas[NL]: if that was standard, there would never be a config file
13:22<Desolator>"C:\OTTD\OpenTTD.exe" -D
13:22<Thomas[NL]>that's true... I thought it would solve this problem: but it isn't either :)
13:22<Desolator>put something like that in the target property of the shortcut
13:23[~]Desolator farts
13:23[~]Desolator in order to clear the room of people with good smell
13:24<Luukland>euuh Desolator by replacing the target with that i get an error
13:24<Desolator>maybe you didn't set the corrent path....
13:24<Desolator>ok, I got to go
13:24<Desolator>see ya
13:24|-|Desolator [Desolator@] has quit [Quit: Leaving IRC]
13:25<Thomas[NL]>Luukland what path do you use now?
13:25<Luukland>"C:\Program Files\OpenTTD\OpenTTD.exe -D XX.XXX.XX.XXX:3797"
13:26<Thomas[NL]>try putting -D xxx... behind the "
13:27<Luukland>it accepts the target
13:27|-|thgergo [] has quit [Ping timeout: 480 seconds]
13:28<Luukland>but when i double click on the shortcut, a small screen opens
13:28<Luukland>nothing more
13:28<Thomas[NL]>btw your ip is not needed i think
13:29<Luukland>it works
13:29<Luukland>it says something about: master server :S
13:29[~]Hendikins fixes up his port forwarding so that he can host games on both his connections
13:30<Luukland>Thomas[NL]? What should i do next?
13:30<Thomas[NL]>Luukland, read
13:31<Thomas[NL]>in openttd.cfg you can set many settings
13:31<Hendikins>Is there a setting to disable aircraft completely? :P
13:32<Luukland>hmmm ok Thomas[NL] thx
13:32<hylje>Hendikins: yes
13:32<Luukland>the .cfg in the directory correct?
13:32<Thomas[NL]>Hedinkins, max_ships = 0 maybe
13:32<hylje>max_planes is closer to it
13:32<hylje>ships = boats
13:32<Thomas[NL]>:P whoops
13:32<Wolf01>goosh... is a pain to draw the letters in a window :(
13:32<Hendikins>Yeah, I might set max_planes = 0 in my configs.
13:34<Luukland>And Thomas[NL] if i want to pause the server directly
13:34<Wolf01>the OPENTTD writing with a black background is the same for you?
13:35<Luukland>so it does not run, also if someone joins
13:35<Luukland>so that it is paused "for ever"
13:35<Thomas[NL]>if you run the server via the console just type pause
13:36<Luukland>ok :P
13:36<Wolf01>or rcon password pause
13:37<Luukland>(and where can i set the scenario?)
13:38<Thomas[NL]> * ls - List the files of the current directory, a number will be beside each one, which represents <no> below.
13:38<Thomas[NL]> * cd <no> - Go to directory <no> as listed with ls.
13:38<Thomas[NL]> * load <no> - Loads file <no> as listed with ls.
13:38<Thomas[NL]>i think
13:38<Thomas[NL]>read the wiki
13:39<Luukland>ah :P
13:40<Wolf01>you can't load scenarios
13:40<Wolf01>start them with normal game, save them and load the savegame
13:41<Thomas[NL]>the wiki says you can :o
13:41<Wolf01>don't ask me why loading scenarios is not possible... i tried, and i was able only this way
13:41<Thomas[NL]>-g "scenario/Africa and Middle-East.scn" for example
13:41<Luukland>you can also load savegames and scenarios
13:42<Wolf01>that is the command line, you can't from the dedicated server console
13:43|-|MUcht [] has joined #openttd
13:43<Wolf01>i also have a dedicated icon on my desktop with only -g, so i can drag&drop every savegame or scenario i want over it and play directly
13:46<Hendikins>You know what would theoretically be nice? P2P ottd.
13:46<Luukland>Wolf01 what should be the target then?
13:46<Hendikins>If for no other reason than having redundant access to my games :P
13:46|-|Mucht_ [] has quit [Ping timeout: 480 seconds]
13:47<Wolf01>i call it "play, now!"
13:48<Wolf01>i like to have an entire set of icons: game, editor, server, docs..."
13:48<@Rubidium>Hendikins: p2p as in peer-to-peer? That is a theoretical nightmare to get properly synchronized
13:48<Hendikins>Rubidium: No, it would be a practical nightmare to get properly synchronised. Theoretically it would work like a charm, as everything does in theory :)
13:49<Luukland>and i also get 10x a minute a irritating message in my dedicated server: it says: NED UDP queryd from 764:65:74:094
13:49<Luukland>how can i turn that off?
13:50<Luukland>*NED = NET
13:50<Hendikins>How about just ignoring it?
13:50|-|Osai^2 [] has joined #openttd
13:50<Luukland>Hendikins if you want to type your command
13:50<Wolf01>i don't know how to make it better
13:50<Luukland>it is very irritating
13:50<Hendikins>Luukland: won't matter. I run dedicated :)
13:50|-|kaan [jfk@] has joined #openttd
13:50<kaan>hi all
13:50<Luukland>kaan :)
13:51<Luukland>of BuildOTTD?
13:51<kaan>yup :)
13:51<Luukland>well, i have some problems :)
13:51<Luukland>query ok with you?
13:51<kaan>sure, fire away :)
13:53|-|Osai_ [] has joined #openttd
13:53|-|Osai [] has quit [Read error: Connection reset by peer]
13:53|-|Osai^2 [] has quit [Read error: Connection reset by peer]
13:55<CIA-1>OpenTTD: rubidium * r9979 /trunk/ (6 files in 4 dirs): -Merge: release changes from 0.5.
13:56<Wolf01>uhm, i just found a bug, the game crashes when i try to resize the window :\
13:56<Luukland>21r's till the magical 10.000 :)
13:57<@Bjarni>Wolf01: head or 0.5.2?
13:57<@Bjarni>it worked when I tried it with 0.5.2 a moment ago
13:57<@peter1138>seems ok for me, right now
13:57<Wolf01>no, my patch
13:58<@peter1138>oh, heh
13:58|-|[peter1138] changed the topic of #openttd: 0.5.2 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
13:58|-|[peter1138] changed the topic of #openttd: 0.5.2-RC1 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
13:58<@Bjarni>works in head for me as well
13:58[~]Bjarni slaps Wolf01
13:59|-|dihedral [] has joined #openttd
13:59<@Bjarni>please tell that it's your modified code that crashes and not the clean one
13:59<@Bjarni>now we went bug hunting for it :/
13:59<@peter1138>Bjarni, we should charge him for our time
13:59<@peter1138>€75 an hour, minium 1 hour, 2 people...
14:00<Wolf01>i just linked the patch some minutes ago
14:01<@Bjarni>we were busy releasing so we didn't pay attention until you said your game crashed
14:01<Wolf01> <-
14:01<CIA-1>OpenTTD: rubidium * r9980 /trunk/os/win32/installer/ (install.nsi notice.ini): -Merge: Windows Installer changes in 0.5 (r9864).
14:03<Luukland>ah rr980
14:03<Luukland>download!! :P
14:04<UndernotBuilder>!openttd commit 1337
14:04<_42_>Commit by tron :: r1337 /trunk/ (15 files) (2005-01-03 12:56:22 UTC)
14:05<_42_>Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
14:05<_42_>While here replace one erroneous TILE_MAX_X with MapMaxY()
14:05<elmex>Error: Autoreplace failed to refit. Replace engine 11 to 12 and refit to cargo 4
14:05<elmex>openttd: openttd.c:88: error: Assertion `0' failed.
14:06<@Bjarni>you saved just before this happened, right?
14:06<elmex>Bjarni: nope
14:06<elmex>maybe autosave
14:07<@peter1138>nice error
14:07<kaan>Is the new make system going in version 0.6?
14:07[~]Luukland gets back to work
14:08[~]Luukland has to make a OTTD tournement
14:08<@Bjarni>kaan: yes
14:10<UndernotBuilder>me too crashed
14:11<elmex>crashed again
14:11[~]Bjarni is still waiting for a savegame
14:12<UndernotBuilder>I used autoreplace to replace a metro camell dmu with a sprinter
14:12<elmex>Bjarni: oh, did you want one?
14:12<elmex>1 sec
14:12<@Bjarni>or a detailed description on how to reproduce this
14:12<elmex>i can't
14:12<elmex>and i don't know whether the savegame does help much, but UndernotBuilder has a guess i guess
14:13|-|Peakki [] has joined #openttd
14:15<UndernotBuilder>that metro camell was refitted to livestock
14:16<@Bjarni>sounds like all metro camell during rush hour
14:17<Luukland>Whahahahaha :P
14:20<Luukland>sounds like all metro camell during rush hour <<< FUN
14:22<@Bjarni>that game doesn't crash :s
14:22<elmex>also noty if you try to refit as UndernotBuilder said?
14:22<@Bjarni>I did
14:23|-|[] changed the topic of #openttd: 0.5.2
14:23<@Bjarni>what about the rest of the topic?
14:23<@Belugas>/msg chanserv set #openttd topic 0.5.2 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
14:23<@Rubidium>just do a /topic
14:23|-|[Bjarni] changed the topic of #openttd: 0.5.2 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
14:24<Eddi|zuHause>\o/, release...
14:25<@Belugas>/topic 0.5.2 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
14:26<@Belugas>f*** you
14:26<ln->who, me?
14:26|-|Purno [] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.]
14:27<@Belugas>no one, in fact
14:27<@Rubidium>the person behind chanserv
14:27<Luukland>chanserv = &&%*#@
14:27<@Belugas>no, the help page i was reading...
14:27<@Bjarni>stupid game
14:27<@Bjarni>everything just works
14:28<Eddi|zuHause>[2007-05-29 21:23] [topic] #openttd 0.5.2 <-- wtf was that?
14:31<Eddi|zuHause>elmex: wrong :p
14:34<@Bjarni>still works
14:34<@Bjarni>and it keeps crashing for you?
14:35<elmex>hm, no further crashes
14:35|-|Luukland [] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...]
14:35<elmex>i should compile debugging symbols in
14:36|-|peterbrett [] has quit [Quit: Leaving]
14:36<@Bjarni>this error only shows up if autoreplace detects that it's possible, but the refit command fails
14:36<@Bjarni>like wrong estimated costs or something
14:36<elmex>it was a network game btw.
14:37<@Bjarni>it was a dualheaded engine...
14:37[~]Bjarni wonders if it only estimates costs based on the front and then fails to refit both ends due to lack of money
14:40<elmex>sounds like a reaonable border case :)
14:40<@Bjarni>well, it's possible that it could do this, but I would say that it's highly unlikely to trigger this
14:42<elmex>i tend to cause softwre hit unlikely bugs if i use it (even though i was not the one who refitted)
14:43<@Bjarni>funny thing is that you have to have money for the replace and the refit of the front, but lack money to refit for the rear.... now that's really a likely condition to trigger :p
14:43|-|Luukland [] has joined #openttd
14:44<Luukland>Heya, can someone give me the command of how to remove a player from my own server?
14:44<Luukland>it was something with 'rcon?
14:44<Eddi|zuHause>Luukland: "help"
14:45<Luukland>i know the command
14:45<elmex>Bjarni: i did it!!!
14:45<elmex>Bjarni: i was able to reproduce
14:45<Luukland>but do i have to use ' or " or something else?
14:46<elmex>Bjarni: take the savegame, play as red, take train 2, set it to be replaced by dash, and then confine the train to a depod and fastforward until your money hits 37,xxx
14:47<elmex>(don't stop the train, just let it drive in & out)
14:47<elmex>gonna try a debug build
14:47<dihedral>whats up ladies :-)
14:47<elmex>crashes @ 0.5.2-rc1 :)
14:48<elmex>and salt
14:48<dihedral>that's why it's an RC :-)
14:48<Eddi|zuHause>Luukland, try: rcon <pw> "cmd"
14:48<Luukland>ah OK :)
14:48<dihedral>without <>
14:48<Eddi|zuHause>err "<cmd>"
14:49<Eddi|zuHause><xxx> denote elements you have to replace yourself
14:49<dihedral>ie: rcon <foo> "<players>" aint gonna work
14:49<dihedral>if foo were your pass
14:50<dihedral>i have a save game for you
14:50<dihedral>crashes after a few months too
14:50<dihedral>in RC2 :-)
14:51<dihedral>oh dont we just love it :-P
14:52|-|Osai_ [] has quit [Quit: Osai_]
14:52<elmex>Bjarni: got a backtrace
14:52<elmex>Bjarni: be sure to set the autoreplace to 0$
14:52<Eddi|zuHause>i don't remember a 0.5.2-RC2
14:53<dihedral>2 = 1 :-S
14:53<Eddi|zuHause>you sure hope you don't use 0.5.1-RC2 :p
14:53<dihedral>i will report the RC2 crash once RC2 is out *cough*
14:54<elmex>0.5.1 crashed for me once too :)
14:54<dihedral>repeatedly if i loaded the savegame
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14:58<@Rubidium>0.5.1 was known to crash (when you removed bridges with vehicles on it)
14:59|-|scia [~scia@] has quit [Quit: Lost terminal]
14:59<@Rubidium>dihedral: that savegame doesn't bug for me
14:59<dihedral>start buying DC-3's or Vickers Viscount
15:00<@Rubidium>can't buy them
15:00<@Rubidium>oh, you're playing with "original vehicle names"
15:01<dihedral>ah... hmm... ....
15:01<dihedral>that was the description i got from the other admin
15:01<dihedral>so prob just the equiv :-)
15:02<@Rubidium>still no crashes
15:03<dihedral>it crashed my server 3 times in a row
15:03<dihedral>i loaded - planes were bought and after a few months: crash
15:04<@Bjarni>elmex: actually I'm not so sure that I need the backtrace anymore. I read the code and learned that it really did estimate wrong refit costs for dualheaded engines
15:05<@Bjarni>I just fixed that
15:06<CIA-1>OpenTTD: bjarni * r9981 /trunk/src/autoreplace_cmd.cpp:
15:06<CIA-1>OpenTTD: -Fix: fixed a rare event that could cause autoreplace to run out of money and generate an error (spotted by elmex and UndernotBuilder)
15:06<CIA-1>OpenTTD: This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear
15:06<CIA-1>OpenTTD: It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only)
15:06<@Bjarni>elmex: now I'm pretty sure that you can't reach this condition again ;)
15:06<UndernotBuilder>thanks for crediting me :D
15:06<@Bjarni>well, sometimes it pays to lack money :P
15:07<@Bjarni>if you did any better, we wouldn't have found this bug
15:07<@Bjarni>or any worse
15:07<elmex>Bjarni: ?
15:07<@Bjarni>elmex: I just committed a fix for the wrong estimate of refit costs
15:08<dihedral>Rubidium: any luck?
15:08<@Bjarni>using head revision (or tomorrow's nightly build), that replace should just work
15:08<elmex>Bjarni: thanks for the quick reaction btw :-)
15:08<@Bjarni>or rather, it will not try to replace since it's aware that it will lack money to pay for it
15:08<@Rubidium>Bjarni: should just fail...
15:10<Ailure>is there any reason
15:10<Ailure>why the CIA-1 bot is called CIA-1?
15:10<hylje>because it just is
15:11<@Bjarni>because it needed to have a name
15:11<hylje>there are several CIA bots
15:11<@Bjarni>also it's part of the CIA system and they have 20 bots
15:11<@Bjarni>or something
15:11<Ailure>Watching us?
15:11<@Bjarni>and right now they made #1 stay with us
15:11<hylje>how convincing
15:11<@Bjarni>in case it breaks, some other number will show up
15:12<@Rubidium>dihedral: no crash in two year
15:12|-|nihil84 [] has quit [Remote host closed the connection]
15:12<@Rubidium>or it must've been a plane crash
15:14<Ailure>Linux car crashes
15:16<dihedral>tux-racer accident :-P
15:17|-|Peakki [] has quit [Quit: Lähdössä]
15:18<Ailure>kernel panic at the worst moment :=)
15:19<elmex>Bjarni: can't reproduce the crash anymore, fix seems to work
15:20<@Bjarni>as expected, but nice to know
15:21<dihedral>echo foo > /dev/kmem
15:24|-|elmex_ [] has joined #openttd
15:28|-|elmex [] has quit [Ping timeout: 480 seconds]
15:44|-|helb [~helb@] has quit [Quit: Logout]
15:45|-|MUcht [] has quit [Read error: No route to host]
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15:52<CIA-1>OpenTTD: bjarni * r9982 /trunk/src/autoreplace_cmd.cpp: -Fix (r9874): autoreplacing vehicles from a group could sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group
15:55|-|Luukland [] has joined #openttd
15:56<Luukland>Heya, how can i set a topic, that appears when someone joins my server?
15:57<Sionide>the usual name is MOTD, standing for "message of the day"
15:59|-|lolman [] has joined #openttd
15:59<Wolf01>maybe is a feature of autopilot only
15:59<Wolf01>hi lolman!
16:00<lolman>Ello Wolf01!
16:00<Sionide>i'm gonna convert openttd to lolcode
16:01<coronel>Can you configure dedicated servers to kick off idle players?
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16:02<@Bjarni>heh. I prefer C over that one
16:02<@Bjarni>what does "hai" has to do with coding?
16:03<@Bjarni>coronel: If it's possible, then it's most likely the autopilot that you need
16:03<Sionide>i guess it's like public static void main{ } Bjarni
16:03<@Bjarni>I don't think we coded anything into the code itself that can do it
16:04<dihedral>that should to the trick
16:04<dihedral>does it for me
16:04<@Bjarni><Sionide> i guess it's like public static void main{ } <-- it includes STDIO afterwards
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16:05<@Bjarni>coronel: you can see that IRC has the ability to kick idle users :p
16:06<dihedral>only disadvantage is that users are not greeted with their nicks
16:16<lolman>LOLCODE will be my job ;)
16:18<kaan>what is the unified signal builder/remover?
16:20<kaan>line 833 in rail_cmd.cpp
16:21<Wolf01>a function which builds/remove signals?
16:21<kaan>maybe :D
16:23<UndernotBuilder>LOL @ lolcode
16:24<Eddi|zuHause>it already looks inconsistent...
16:30<Touqen>Eddi|zuHause: Why worry about it? It's supposed to be a joke anyway...
16:31<Eddi|zuHause>sure it's a joke, but one that should actually work
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16:31<ln->like Symbian
16:31<dihedral>lol Eddi|zuHause
16:32<Eddi|zuHause>someone should implement 99 bottles of beer :)
16:33<@Bjarni>with or without overflow protection? :p
16:34<@Bjarni>I hate to have 65535 bottles on the wall... sounds heavy
16:35<Eddi|zuHause>i'd reply "das muß die wand abkönnen", but i don't know how to translate that...
16:35<Eddi|zuHause>(it's a modified quote from the movie "Das Boot")
16:40[~]Bjarni blames Eddi|zuHause
16:41<@Bjarni>along with everybody else in Germany
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16:42<@Bjarni>I just read that while we exported power to Germany, Germany cut off and as a result the frequency here raised to 50,9 Hz and some emergency stuff activated
16:42<@Bjarni>stupid Germans to just cut a power line transferring 1100 MW
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16:43<Biff>Eddi|zuHause: what does wand mean?
16:43<+glx>Bjarni: yeah they killed european power network
16:43<Eddi|zuHause>Wand = wall
16:43<Biff>of course
16:43<+glx>but the boat was full of light
16:43<ln->1110 MW, that's almost enough to operate a time machine.
16:44<Eddi|zuHause>i had no problems with power...
16:44<Biff>i had german in school :/
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16:45<Eddi|zuHause>Biff: i did too... you see where it got me :p
16:45<Biff>something tells me you are german tho
16:45<Eddi|zuHause>that might just be coincidental :p
16:46<Biff>/nick Biff|iHuset
16:47<@Bjarni><glx> Bjarni: yeah they killed european power network <-- they did? Well, The Danish power net cut off external connections and stabilised in no time
16:47[~]Bjarni remembers when he lost power because they did the same trick in Sweden
16:47[~]Bjarni blames Ailure for that story
16:48<Eddi|zuHause>rule #1: always have someone else to blame :p
16:50<Ailure>I'm totally innocent.
16:50<@Bjarni>we are exporting 1,6 GW to Germany right now
16:51<Eddi|zuHause>it's funny how they had to change the frequency from 16 2/3 Hz to 16,70 Hz, because new frequency converters from 50 Hz to 16 2/3 Hz were so exact, they overheated
16:51<+glx>not all europe indeed but a big part
16:51<Ailure>I remember some power outages, but funnily enough... not when I was awake.
16:52<Ailure>It's kinda funny, one time I was sleeping during the day
16:52<Ailure>woke up
16:52<Ailure>and found that my computer was off
16:52<Ailure>and my microwave clock blinking :)
16:54<Eddi|zuHause>luckily, i am far eastern from the ems river :p
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16:55<@Bjarni>I remember when Sweden killed our power. It happened at 12:50 or something and I was scheduled to do computer stuff from 13 to 17. Since the power outage ended up lasting 4-5 hours...
16:55<Eddi|zuHause>power outages here usually happen in correlation with thunderstorms
16:55<Eddi|zuHause>and most times they are <1s
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16:56<Ailure>I should prepare for a danish invasion
16:56<Eddi|zuHause>but enough to kill the computer :p
16:56<Ailure>you never know when the danish want Scania back
16:56<@Bjarni>our outage was due to poor maintinance of Swedish transformers so to of them disconnected powerplants within a few sec from each other (unrelated events)
16:57<+glx><Eddi|zuHause> but enough to kill the computer :p <-- the worst case is when the computer is doing a scandisc after the first power outage
16:57<@Bjarni>I once had a power failure that lasted so long that the monitor turned off and on again, but the computer didn't care
16:58<@Bjarni>way to go for capacity in the PSU :D
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17:00<Ailure>I had that happen too once
17:00<Ailure>well actually
17:00<Ailure>it's called a power surge I belive
17:00<Ailure>I guess that the capacitors in the computer holds power long enough to make it not turn off
17:00<Ailure>but the monitor tends to be the part that uses lots of power
17:02<@Bjarni>it's funny how we care for power surges and they used to didn't care much for them
17:02<@Bjarni>I mean how we have become dependant on stable power supply
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17:03<Ailure>maybe I should build myself a nuclear reactor in my basement
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17:04<@Bjarni>go get some stuff for it in Barsebäck. I heard they got some that they don't need anymore
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17:06[~]Bjarni produced a whole lot of power this weekend
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17:06<Ailure>I could just dump any waste in denmark somewhere
17:07<Ailure>I just need to smuggle it over the bridge someho
17:07<@Bjarni>would have been enough to keep all of us going
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17:07<Eddi|zuHause>by 2015, we should have a "Mr. Fusion" that feeds off common waste :)
17:08[~]Bjarni goes back to 1985 to travel back to 2015
17:08<Ailure>haha yes
17:08<Ailure>I remember that scene
17:08<Ailure>with doc just dumping waste into it
17:09<Ailure>like some banana peel
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17:11<Ailure>that probably would be some kind of holy grail for most waste and energy
17:11<Ailure>matter -> energy :)
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17:19<elmex_>i loved back2future
17:19<elmex_>wtched it 3-5 times
17:19<elmex_>(all 3)
17:19<elmex_>it's the spirit of the 80ties
17:20<@Bjarni>I like the fact that they built the locomotive from the end and they wanted it to be a secret so it was indoor, then moved to location, filmed and it was still supposed to be a secret
17:21<@Bjarni>"let's go ride a train, that looks and sounds totally different from what usually drives here and hope that nobody will notice"
17:22<ln->the time machine requires the power of 1.21 jigowatts.
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17:30<Eddi|zuHause>needs to be travelling at 88 mph (141.6 km/h) <- is that supposed to be a high speed?!?
17:30<Eddi|zuHause>i reach that almost every time i drive a car...
17:31<+glx>for the us it is :)
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17:38<@Bjarni><Eddi|zuHause> needs to be travelling at 88 mph (141.6 km/h) <- is that supposed to be a high speed?!? <--- I never reached that
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17:39<@Bjarni>but it's funny to notice that the Danish subtitles says 123 km/h
17:39<Eddi|zuHause>you're driving steam engines, it doesn't count :p
17:39<ln->that's why the danes haven't experienced time travel yet
17:39<@Bjarni>not in car either
17:40<@Bjarni>actually I have been driving 180 km/h in train, but then I wasn't driving myself
17:40<Eddi|zuHause>actually, we have steam engines that can go faster than that
17:40<@Bjarni>we hurried out of Sweden as fast as possible :p
17:40<@Bjarni>Eddi|zuHause: I know. BR05 with a top speed of 199,6
17:42<ln->Bjarni: are you saying you have never reached 200 km/h on a train?
17:43<@Bjarni>the speed limit in Denmark is 180
17:43<Eddi|zuHause>the fastest working steam engine in the world
17:43<ln->i've travelled 200 km/h on a train even in finland, not to mention in germany.
17:43<ln->well, in germany 278 km/h max.
17:44<@Bjarni>you don't want to travel 200 km/h on the rails in Denmark :p
17:44<Sionide>nor the UK
17:44<@Bjarni>at least not in their current condition
17:44<ln->so go to germany; problem solved.
17:44<Eddi|zuHause>the ICE3 is allowed to drive 330km/h on a regular basis
17:44<@Bjarni>ICE3 drops their wheels :p
17:45<Eddi|zuHause>the crash in eschede wasn't a ICE3
17:45<@Bjarni>I read that some bright person decided to use diesel ICE to make a route between Hamburg and Copenhagen
17:45<@Bjarni>it was an ICE
17:46<@Bjarni>so it was close enough
17:46[~]Bjarni never dropped any wheels while driving
17:46<Eddi|zuHause>the ICE TD were designed to go between Dresden and Nürnberg, where a part of the track is not electrified
17:46<Eddi|zuHause>but it did not really work out
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17:46<@Bjarni>so they send it to Denmark instead???
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17:47<@Bjarni>like we haven't enough half working trains already???
17:49<ln->so instead of electrifying a few hundred kilometers of track, they choose to design a new train?
17:49<@Bjarni>they did the same in Denmark
17:50<@Bjarni>and they planned to start using it 4 years ago
17:50<@Bjarni>they still can't drive
17:50<ln->the same train the newspaper i have in my bookshelf talks about?
17:50<Eddi|zuHause>recently i read that they actually decided to electrify the track :)
17:51<@Bjarni>ln-: how should I know the newspaper on YOUR bookshelf???
17:51<ln->because i've mentioned it before
17:51<ln->"Transportministeren: Drop aftale om IC2-tog"
17:53<@Bjarni>actually the problem is IC4
17:53<@Bjarni>now they screwed up IC2 as well???
17:53<@Bjarni>wouldn't surprise me
17:53<ln->this is from last summer..
17:54<ln->"Sagaen om DSBs problemer og forsinkelserne af nye tog får tilføjet endnu et dramatisk kapital."
17:54<@Bjarni>the thing is that the train is so late and so much more expensive that it would likely have been cheaper to just add catenary and build known good electric designs
17:54<@Bjarni>ln-: it's a never ending story
17:55<ln->"Transportminster Flemming Hansen opfordrer DSB til at bryde kontrakten om 23 IC2-tog. DSB afviser at begå kontraktbrud."
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17:56<@Bjarni>today's news: it's more expensive to repair some tracks than they estimated... one of the things that makes it more expensive is that DSB wants at least two trains every hour (did they even plan less???). The article doesn't say, but I know that the line has 10% of all train passengers in Denmark, so one train every hour is absurd
17:58<ln->have you exceeded 180 km/h on an airplane then?
17:58<@Bjarni>usual schedule says 6 trains every hour during the day, even more during rush hour and in the really off periods (like during the night) there is one every hour
17:59<@Bjarni>you can't miss the last train because it will take max one hour before the next one nomatter how late you arrive :)
17:59<@Bjarni><ln-> have you exceeded 180 km/h on an airplane then? <-- I didn't ask the pilot >_<
17:59<@Bjarni>somehow I guess I have
17:59<@Bjarni>but flying sucks
18:01<ln->new airport security measures maybe do, but not flying itself.
18:02<ln->besides, i'm perhaps going to visit denmark briefly on a small cessna-style plane this summer.
18:03[~]Bjarni just noticed something weird
18:03<@Bjarni>there is a huge page on wikipedia about steam locomotives in Swedish, but nobody bothered to even start one in Danish o_O
18:04<Eddi|zuHause>cessna is no fun, if it's not your own plane :p
18:04<ln->a) i can't afford one, b) i don't have a license to fly one.
18:05<Eddi|zuHause>both are not impossible to fix :)
18:05<@Bjarni>the last one is not a problem
18:05<@Bjarni>what are the odds that the police will pull you over while you are in transit?
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18:09<ln->smaller than three
18:10<ln->no, damnit, i gotta go sleep.
18:10<ln->gn. carry on.
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19:47<Sacro>!openttd commit
19:48<_42_>Commit by bjarni :: r9982 /trunk/src/autoreplace_cmd.cpp (2007-05-29 20:52:35 UTC)
19:48<_42_>-Fix (r9874): autoreplacing vehicles from a group could sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group
19:48<Sacro>i did it :D
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20:07<CrlMan>hello! I from brasil and i perhaps that the transfers doesnt working any more. anyone knows why?
20:12<CrlMan>like i have done in the past, any stations for coal. i get coal from the first station transfer it to the second and get it in the second with the coal load local too and delivery it in the power station. ok, but know i dont receive anymore for the transfer... just for the last path (from the second station to the destination). can anyone help-me please?!
20:16<CrlMan>H E L L O!?
20:17<Sacro>that sounds right to me
20:19<Jerub>CrlMan: What happens is that you only actually get money for the final delivery
20:20<Jerub>CrlMan: the train that does the transfer gets 'fake' money to maek sure it doesn't have a negative profit.
20:21<Jerub>and the train that picks up the cargo has that fake money taken off its profit for the year.
20:21<@Belugas>and make sure the last leg of the trip is "Full Load" and "Unload"
20:21<CrlMan>yes... latter i get the money from entire track fro vaggons with load from the first station... a transfer, obiviously. But it has getting a negative profit... try it. i have a player in the first game of server. look there!
20:21<@Belugas>would be stupid otherwise
20:22<CrlMan>the last leg is exactly like u said.
20:22<CrlMan>1 second. i have a very poor english, but i'll try to explaim better.
20:23<@Belugas>which version of the program are you running?
20:23<CrlMan>in the version 0.49 i receive the entire payment.
20:24<CrlMan>was wonderful! :D
20:24<CrlMan>sorry. 0.50
20:25<CrlMan>pay atention please.
20:27<Jerub>We're listening.
20:27<Jerub>I run 0.5.1-rc2 and I don't have this problem.
20:28<CrlMan>i have a train with 10 vagoons of coal. this train get the coal on my first station and delivery it on the second station where is a coal farm too. BEFORE in the second station chart i have the amout of local coal and the amount of remote coal (in route CARGO). now, when i do the transfer it doesnt work more.
20:28<CrlMan>do u receive the entire payment for your delivery when you do transfers?
20:29<CrlMan>Jerub ?
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20:33<Jerub>when you look at the second train, do you see "coal from station 1" on some cars and "coal from station 2" on some other cars?
20:33<CrlMan>NOPE! is exactly this that i try to explain!
20:33<CrlMan>just coal from station two.
20:34<CrlMan>the station 2 produces coal too... perhaps...
20:34<CrlMan>in the second train EVER have coal from station 2!
20:35<CrlMan>NEVER coal from station 1.
20:35<Sacro>why do people run old version
20:36<CrlMan>Is the last version! JURO!!!!
20:36<Sacro>no, latest stable is 0.5.2
20:36<CrlMan>Jerub, did you perhaps what is happening?
20:37<@Belugas>CrlMan, could you try the same setup but with a station that is not within the reach of a coal mine?
20:38|-|Eddi|zuHause [] has quit [Ping timeout: 480 seconds]
20:38<CrlMan>I'll try and come back in seconds... but i belive that in this way it will work.
20:47<CrlMan>now it works!
20:49<@Belugas>so, i guess it's a matter of getting the system right.
20:49<@Belugas>good for you :)
20:52<CrlMan>Let me try again... WHY train 2 receive negative payments?
20:53<CrlMan>train 1 receive all payments, include the path of 2?
20:55<CIA-1>OpenTTD: belugas * r9983 /trunk/src/ (industry_cmd.cpp smallmap_gui.cpp): -Codechange: Use the "enabled" property of the industry spec.
20:57<@Belugas>hard to say without your game under the eyes...
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21:04<Sacro|Laptop>!openttd commit
21:04<_42_>Commit by belugas :: r9983 /trunk/src/ (industry_cmd.cpp smallmap_gui.cpp) (2007-05-30 01:55:11 UTC)
21:04<_42_>-Codechange: Use the "enabled" property of the industry spec.
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21:08<CIA-1>OpenTTD: belugas * r9984 /trunk/src/ (industry_cmd.cpp industry_map.h table/industry_land.h): -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing"
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21:12<@Belugas>enough for now
21:12<@Belugas>sleep time
21:24|-|TheJosh [] has joined #openttd
21:24<TheJosh>Hey does anyone use 'shared orders'?
21:27<TheJosh>i didnt know it even existed until just then when I started my 'clone quantity' patch, and relised val2 of CMD_CLONE_VEHICLE is already in use by a flag [ copy orders | shared orders ]
21:28<TheJosh>which prevents me from using that value to send the command a quantity value
21:30<TheJosh>perhaps a 'clone gui' is in order (only if you ctrl-click the clone button, or perhaps all the time)
21:32<TheJosh>meh im off, no one appears to be here
21:32<TheJosh>cya round all
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22:36<TheJosh>hi all
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---Logclosed Wed May 30 00:00:46 2007