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#openttd IRC Logs for 2007-05-30

---Logopened Wed May 30 00:00:46 2007
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01:01<Luukland>Heya, does someone know how to set a tpoic for my dedicated server?
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01:16<@peter1138>put: say "your message"
01:16<@peter1138>in scripts/on_server_connect.scr
01:16<Luukland>and where can i find the directory scripts?
01:17<Luukland>or is it in the openTTD.grf?
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01:26<@peter1138>in the same folder as the executable
01:26<Luukland>(i have a windows dedicated server)
01:26<Luukland>(and there is no file scripts on server connect.scr)
01:27<@peter1138>okay then
01:27<@peter1138>in scripts\on_server_connect.scr
01:28<Luukland>no directory called "scripts"
01:29<@peter1138>i'm sure you know how to create a directory
01:29<Luukland>and than create the file :)
01:31<Luukland>(restarting server needed?)_
01:34<Luukland>hmmm, in the server sceen it says now: ERROR: command or variable not found
01:34<Luukland>i have put in the on_server_connect.scr the following:
01:35<Luukland>Say Welcome on the Luukland blabla
01:38<Luukland>and also Say "welcome on the Luukland blabla" does not work either
01:39<@peter1138>say. not Say.
01:40<@peter1138>but it's welcome to, not welcome on
01:40<Luukland>accoarding to my English teacher it is allowed to have welcome on Luukland server
01:41<Luukland>but specially for you, i will change it :P
01:43<Luukland>thx for your help anyway
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02:12<@peter1138>Maedhros! :D
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02:13<Maedhros>heya peter1138
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03:00<CIA-1>OpenTTD: miham * r9985 /trunk/src/lang/ (5 files):
03:00<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-05-30 09:59:31
03:00<CIA-1>OpenTTD: dutch - 1 fixed by habell (1)
03:00<CIA-1>OpenTTD: italian - 16 fixed, 22 changed by lorenzodv (38)
03:00<CIA-1>OpenTTD: korean - 1 fixed by darkttd (1)
03:00<CIA-1>OpenTTD: norwegian_bokmal - 8 fixed by jankmi (8)
03:00<CIA-1>OpenTTD: ukrainian - 30 fixed by mad (30)
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03:38<doc>hello, I'm using the canadian train set and wondering if anyone knows how to change the liveries?
03:39<@peter1138>by refitting, usually
03:39<@peter1138>if it supports that
03:42<doc>hmmm, doesn't seem to, yet I'm using one tractor type on two trains, one of which is magically a different livery
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03:42<kaan>goodmorning all
03:48<Sionide>9985, woo
03:49<doc>and is there any advantage on inclines to have >1 engine?
03:50<@peter1138>more power!
03:50<doc>sure, but same speed on inclines :( drops all the way to 24km/h
03:50<@peter1138>doc: if i remember correctly, the different liveries in the candian set are random
03:50<doc>which... sucks
03:50<doc>peter1138: ok, thanks
03:50<@peter1138>so rebuilding may give you something different
03:50<doc>annoying :)
03:50<@peter1138>also, enable realistic acceleration in the patch options
03:51<@peter1138>then it will not slow down so much
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03:52<@peter1138>there are other effects too
03:53<@peter1138>slowing in stations for example
03:53<@peter1138>and curve handling
03:53<doc>seems to go through those at full speed
03:53<doc>two engines++
03:53<@peter1138>depends on the tightness of the bend
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03:54<wboekabart>and the longness of the train :)
03:54<peterbrett>not longness
03:54<wboekabart>duh, but longness sounds better after tightness
03:55[~]peterbrett winces
03:55<doc>tightenth, tenth, hmmm
03:57<hylje>a tram!
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04:18<wboekabart>did anyone ever see this way of doing multiplying?
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04:30<blathijs>wboekabart: bah, it's a stupid plugin thing :-)
04:31<blathijs>Flash or java, both really have no support for 64bit linux :-S
04:31<wboekabart>really? k that sucks
04:31<wboekabart>so you live without youtube too?
04:32<@Rubidium>where would you need youtube for?
04:33<@Rubidium>very low quality crap
04:33<Frostregen>looks cool
04:34<Frostregen>but...quite troublesome if a single digit is > 5
04:34<Sionide>he shows you how to carry over
04:35<Frostregen>yes...but there are quite some dots to count ;)
04:35<Sionide>easier than long multiplication the standard way of doing it
04:36<Frostregen>hmm, it is the long way
04:36<hylje>Frostregen: you dont have to count them, you can do simple multiplication because the crossings come in rectangles
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04:36<Frostregen>no, thats cheating ;)
04:36<wboekabart>hylje: if you're mentally able to do that, you don't need this method i think
04:37<hylje>that method allows for huge calculation
04:37<hylje>by breaking it down
04:37<Frostregen>isn't the normal way just the same?
04:37<hylje>not all things scale up forever :p
04:38<Frostregen>ah, no
04:38<Frostregen>this breaks it up even more
04:39<Frostregen>*been to long since doing a multiplication on paper*
04:40[~]wboekabart even has trouble just writing with pen/paper these days
04:40<Sionide>heh, just tried 124x423 and got it right, pretty neat
04:40<wboekabart>Sionide: now try 90 * 2 that way
04:41<Jerub>I was trained by kumon to multiply, I can't see 90 * 2 without saying 180
04:41<hylje>my trackpad has sidescrolling!
04:41<wboekabart>Jerub: how about 3.14 what does that do to you?
04:42<Jerub>wboekabart: that makes me think that someone is being lazy.
04:42<Jerub>or, they're an astrophysicist.
04:42<Jerub>(they got to the moon using only 3 significant figures on all their calculations, including as the value for pi)
04:43<wboekabart>Jerub: Easy: the moon is huge
04:43<hylje>they didnt have too much processing power or memory either
04:44<Sionide>heh in the comments of that vid "986x789 = ?"
04:44<wboekabart>" the continued extension of pi provides a harmless exercise of computer power which would otherwise be misused playing Quake or surfing pointless web sites. "
04:45<@peter1138>who plays quake these days?
04:46<Taikaponi>I do
04:46<Taikaponi>Well, q2
04:46<Taikaponi>That it is
04:46<Taikaponi>Still pretty many servers in finland, around 20 I'd say
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04:48<Zuu>Can income be negative or have I found a bug if there are negative train income at a station? (it is a negative, red, value that is raised from the train)
04:49<wboekabart>Zuu: search forum
04:49<Maedhros>if you're using transfers it can be negative
04:49<Zuu>Maedhros: Yes I use transfers.
04:54<Zuu>for referens the answer is in:
05:18<elmex>Zuu: i've had that too :)
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07:10[~]Sionide prods orudge
07:10<Sionide>where the hell is he -_-
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08:17<CIA-1>OpenTTD: rubidium * r9986 /trunk/src/road_cmd.cpp: -Fix (r9934): flooding towns could not remove tram tracks (boekabart).
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08:18<wboekabart>flooding towns?? ;)
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08:20<@Rubidium>yes, flooding towns :)
08:21<@Rubidium>didn't you know water can be the fastest expanding town in OTTD :)
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08:28<CIA-1>OpenTTD: rubidium * r9987 /trunk/src/train_cmd.cpp: -Fix [FS#818]: a train under a bridge could collide with a train on the bridge.
08:28<Touqen> hahahah
08:29[~]geoffk would like to see that :)
08:29<@Rubidium>only under some very special circumstances
08:33<CIA-1>OpenTTD: rubidium * r9988 /trunk/src/ (rail.cpp rail_cmd.cpp rail_map.h): -Codechange: remove the last direct map accesses, except the ones needed for the savegame saving/loading mechanisms.
08:34<@Belugas>Yeah!! The tfc_newmap team has finally finished its goal! :D
08:34<@Belugas>congrats to Rubidium for this last effort
08:34<ThePizzaKing>wooo to everyone
08:35<@Belugas>namely : Belugas, egladil, glx and Rubidium (in alpha order) :)
08:36<Eddi|zuHause2>now you can replace the map array :)
08:36<@Belugas>well... more easily than before, for sure...
08:37<@Belugas>but good things takes time :P
08:37<@Rubidium>then newindustries must be very good too :D
08:37<Eddi|zuHause2>wasn't there something about stacked tiles?
08:37<Eddi|zuHause2>that was one of the major reasons for the cpp port
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08:47<wboekabart>I updated my 'be able to change town name language in scenario editor' patch, with a GUI button to 're-randomize' a town name.
08:47<wboekabart>actually I redid it
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08:58<redmonkey>i've just downloaded a savegame which i'm not able to play in openttd. i'm able to load it and look around but as far as i unpause it, openttd crashes and it says "Segmentation fault (core dumped)".
08:59<redmonkey>i use openttd 5.2 (stable) under linux (self-compiled)
08:59<+glx>where did you get this savegame?
08:59<redmonkey>0.5.2 of course
08:59<Luukland>wat is it for savegame redmonkey?
08:59<Luukland>an old one?
08:59<redmonkey>i downloaded it of a website
08:59<Luukland>ah :P
09:00<Luukland>than it is possible OTTD may crash
09:00<Luukland>because some old savegames, crash with OTTD
09:01<redmonkey>i see
09:01<@Rubidium>redmonkey: what kind of savegame; an old OTTD savegame or an old TTD savegame or a TTDP savegame?
09:01<wboekabart>redmonkey: URL
09:01<+glx>Luukland: old ottd savegame are loadable by newer version without any problem
09:01<Luukland>sorry glx
09:01<Luukland>of course i mean ttd savegame
09:01<Luukland>not ottd savegame
09:01<redmonkey>i don't remember the url, but i could send you the savegame if you want
09:02<redmonkey>wait a sec
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09:05<Eddi|zuHause2>post it to
09:06<Luukland>and glx, if someone joins on my server, what variable should i place in the scriptfile to get: Welcom <name of player>
09:06<Luukland>:P ok
09:07<Eddi|zuHause2>that is most likely not possible
09:07<wboekabart>peter1138: you asked me a while ago do also do some GUI work on the town name language patch: I did, is this what you meant:
09:07<Eddi|zuHause2>look for brianettas autopilot for any advanced stuff
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09:15<redmonkey>i found the website where i downloaded the savegame. it's a swiss site so it's in german. but you can get the savegame here
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09:19<wboekabart>...old TTD savegame i think
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09:20<wboekabart>it crashes ;)
09:21<@peter1138>wboekabart: i'll let you know when my pc starts responding...
09:21[~]wboekabart nudges peter1138's PC
09:22<@peter1138>i booted into windows
09:22<@peter1138>it went downhill from there
09:22<wboekabart>that's just inexperience; I have the same every time I start ubuntu
09:22<clb>I see 0.5.2 was just released. Is the latest release based on the same code that the nightly builds are? or do the nightly builds contain some "experimental" stuff?
09:22<wboekabart>the latter
09:23<@peter1138>the latest release is based on the same code as the previous release
09:23<+glx>0.5.2 is based on 0.5 branch
09:23<+glx>NB are based on trunk
09:24<clb>ok thanks.. is there some way to get a big picture on the different branches there are?
09:24<clb>the online repository browse seems to be down
09:25<wboekabart>clb: At the moment, only NoAI and trunk, plus of course 0.5.2, are active, I think.
09:25<wboekabart>cpp_gui hasn't seen activity in a long time, 32bpp is suspended
09:25<clb>ok thanks
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09:28[~]wboekabart is going home
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10:33<Luukland>!current nightly
10:33<Eddi|zuHause2>!go read the funky website yourself
10:35<Sacro|Laptop>!openttd moo
10:35<Sacro|Laptop>@openttd moo
10:35<Sacro|Laptop>was sure one of them did
10:37<Eddi|zuHause2>@openttd bark
10:37<Eddi|zuHause2>!openttd bark
10:37<_42_>Eddi|zuHause2: bark bark bark woef woef grrrrr
10:38<Eddi|zuHause2>@openttd help
10:39<Eddi|zuHause2>i have a feeling DorpsGek does not like me :p
10:39<@DorpsGek>Luukland: help [<plugin>] [<command>]
10:40<Eddi|zuHause2>it's not the first time i make that impression on bots :p
10:41<Eddi|zuHause2>@help openttd
10:41<@DorpsGek>Eddi|zuHause2: Error: There is no command "openttd".
10:41<Eddi|zuHause2>@help commit
10:41<@DorpsGek>Eddi|zuHause2: An error has occurred and has been logged. Please contact this bot's administrator for more information.
10:43<Luukland>whahaha XD
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10:44<Luukland>hmmm, Eddi|zuHause2 do you know how to make a form for on a website, wich someone can use to send me an email?
10:45<Eddi|zuHause2>why would i know such stuff?
10:45<Luukland>:p no idea
10:45[~]Sacro|Laptop knows
10:48<Luukland>Sacro could you please help me than?
10:53<Sacro|Laptop>google it
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11:10<Luukland>Great :P
11:10<Luukland>now the tournement can commence :P
11:13<Sacro|Laptop>!openttd commit
11:13<_42_>Commit by rubidium :: r9988 /trunk/src/ (rail.cpp rail_cmd.cpp rail_map.h) (2007-05-30 13:33:19 UTC)
11:13<_42_>-Codechange: remove the last direct map accesses, except the ones needed for the savegame saving/loading mechanisms.
11:14<Sacro|Laptop>i wonder how close the new map format is...
11:14<@peter1138>the new what?
11:14<Sacro|Laptop>the new mapping system, that will give us more things per tile
11:15<Sacro|Laptop>new array
11:15<Sacro|Laptop>thats no answer
11:16<Eddi|zuHause2>i think that was a really long term plan :p
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11:16<Sacro|Laptop>Eddi|zuHause2: weeks/months/years/decades ?
11:18<@peter1138>we've added m6 and m7 since...
11:21<Thomas[NL]>to bad newwater 0.5 looks so bad without the water-corner-tiles hint hint
11:25<@Belugas>since newhouses :D
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11:39<Luukland>Signing in for OTTD tournement has started!!
11:39<Touqen>There's a tournament?
11:40<Luukland>well yes :)
11:40<Luukland>hmm, then i have to promote my site
11:40<Luukland>This site will be prepeared to run a great OTTD tournement, for everyone. There will be rules, special servers and they will be close monotorized. There will be played according to this system:
11:41<Luukland>- First round -- 8 players - no spectators --
11:41<Luukland>- Special map, for tournament (fair maps)
11:41<Luukland>- Start in the year 1975
11:41<Luukland>- Game Ends at 1 jan 1980 (only 5 years!!)
11:41<Luukland>- 8 players a game
11:41<Touqen>Ah, I see.
11:41<Luukland>:P that's how it works :P
11:41<Kjetil>only 5 years.. sounds stressing
11:42<Luukland>it is
11:42<Luukland>but that is the first round
11:42<Luukland>to "kill" the noobs
11:42<Kjetil>Is it possible to repay the loan in 5 years ?
11:43<Luukland>no idea
11:43<Kjetil>then you could just start.. repay the initial loan and wait 5 years
11:43<Luukland>but then you are not 1st
11:44<Luukland>and i am sure someone can repay the loan :P
11:44<hylje>loan should be repaid only when there is nothing to do with the money
11:44<Touqen>You could do that but the administrative fees for the 5 years would push you into the red.
11:44<Luukland>see a lot of thinking right now :P
11:44<hylje>loan money is better spent getting more profit
11:44<Luukland>all psycological XD
11:45<@Rubidium>19:52 -!- reporter [] has joined #bonsai2008
11:45<@Rubidium>oops ;)
11:45<Kjetil>loaned money eats your income
11:45<Touqen>That's what it was, loan interest!
11:45<hylje>Kjetil: loaned money allows for more profit
11:46<Touqen>Actually, what falls under the "Other" category on the balance sheet?
11:46<Luukland>well, there is quite some talant here :)
11:46<Kjetil>hylje: well when you have reached max loan your stuck
11:46<hylje>but you also have more profit
11:46<Luukland>Touqen, month fee, Giving money, shares, Townupgraiding etc.
11:46<Kjetil>not if the extra interest eats the additional income
11:47<Touqen>Luukland: k
11:47<Touqen>Kjetil: If you used the money wisely the income should exceed the interest payments.
11:47<Kjetil>Luukland: when will the tournament be held ?
11:47<Luukland>probably next week
11:48<Luukland>only if the signing in goes well :)
11:48<Luukland>(and no other problems occure)
11:48<Kjetil>as in the begining of next week or the end ?
11:48<Luukland>no idea :P
11:48<Luukland>probably in the weekend
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11:49<Luukland>when you sign in, you have to say when you are avainable, so it can be changed :P
11:50<Kjetil>what's the url ?
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11:53<Kjetil>- Start in the year 1980
11:53<Kjetil>- Game Ends at 1 jan 1990 (106 years!!)
11:53<Kjetil>106 ? :P
11:53[~]peterbrett loses the game :(
11:54<Luukland>well i hope you can count :p
11:55<Luukland>if you invite your friend to Kjetil :)
11:56<Luukland>and they invite other friends, then it will be a great tournement :)
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11:58<Luukland>i hope :P
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11:59<Eddi|zuHause2><Kjetil> Is it possible to repay the loan in 5 years ? <- i repaid my loan in the demo version once
11:59<Eddi|zuHause2>i.e. in 2 years
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11:59<Luukland>see :)
12:00<Eddi|zuHause2>damn that was a long time ago :p
12:01[~]Touqen goes and gets Eddi|zuHause2 his cane
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12:01<Eddi|zuHause2>what's a cane?
12:02<Touqen>walking stick basically
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12:16<Luukland|OTTDT>heya, can someone tell me how to get: at the end of a server game ( a screen with statistics?)
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12:32<Zuu>Luukland[NL]: Where can I find information about your tournament server? Do you have a website or a thread? (did some minor searching on the forums)
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12:33<Luukland[NL]>I am not allowed to promote anything, but a notice is also ok :P
12:33<Zuu>Eh, okay.
12:34<Luukland[NL]>and there are 3 servers of mine now online
12:34<Luukland[NL]>so you can practice already ^^
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12:34<Zuu>Okay. I have to search the server list in OpenTTD :D
12:36<Zuu>256x128 - thats a huge micro world :)
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12:38<Eddi|zuHause2>it's a 64x64 spot for each player
12:39<Zuu>Not so huge then, played a 64x128 with 3-5 players for 3-4 hours once. Nice :)
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---Logclosed Wed May 30 12:55:31 2007
---Logopened Wed May 30 12:56:25 2007
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12:56|-|Ekipa kanalu #openttd: Wszystkich: 87 |-| +op [4] |-| +voice [2] |-| normalnych [81]
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12:58|-|Kanal #openttd zsynchronizowany w 147 sekundy
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13:23<CIA-1>OpenTTD: rubidium * r9989 /trunk/src/roadveh_cmd.cpp: -Fix [FS#817]: trams/road vehicles did go to the closest road stop regardless whether they could actually "drive" on there.
13:25<CIA-1>OpenTTD: rubidium * r9990 /trunk/src/ (fileio.cpp fios.cpp unix.cpp): -Fix: MorphOS and AmigaOS do not like "//" in filenames as that means the same as "/../" in means in Unix.
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13:40<Sacro|Laptop>grr... i wanna peruse recent changes
13:40<Sacro|Laptop>someone fix trac ><
13:42<@Rubidium>svn log?
13:42<Sacro|Laptop>fair opint
13:42<Sacro|Laptop>how far back is it going
13:43<Sacro|Laptop>i'm back to 7200
13:43<Sacro|Laptop>i guessed so
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13:43<Eddi|zuHause2>or -r a:b
13:44<Sacro|Laptop>mmm, 9984 is quite cryptic
13:45<@Belugas>Sacro|Laptop, cleaning stuff that is no longuer required ;)
13:45<Sacro|Laptop>Belugas: yes... but why is it no longer required
13:45<Sacro|Laptop>i belive something is about to appear...
13:45<@Belugas>and making enums baring names that are more reflective to the reality
13:46<@Belugas>the struct is not used since i've removed the industry tile solver in favor of querying the industry type itself.
13:46<@Belugas>and whe i made the change, i forgot to remove the struct.
13:46<@Belugas>as simple as that
13:47<@Belugas>nothing cryptic, nothing magic, nothing "NEW"
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13:50<Sacro|Laptop>oh foo, tis him
13:51[~]Bjarni slaps Sacro|Laptop
13:51[~]Sacro|Laptop slaps Bjarni
13:51<@Bjarni>either you did something stupid since last time or you will do something stupid in a moment
13:52<@Bjarni>I didn't do anything stupid
13:52[~]hylje pokes Bjarni
13:53|-|Hendikins changed nick to Hendikins|BNEABXMEL
13:53[~]Kjetil hails the leader of Bjarni
13:54[~]Bjarni sighs
13:54<hylje>what? :)
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13:56[~]Bjarni sets Sacro|Laptop to ignore
13:57<Eddi|zuHause2>Fischers Fritze fischt frische Fische.
13:57[~]Sacro|Laptop sets Bjarni to off
13:57<Eddi|zuHause2>(try saying that out loud :p)
13:57<@Bjarni>Eddi|zuHause2: that's not funny
13:57<@Bjarni>we need people to enable their mics to make it funny :D
13:58<staniel>she sells sea shells by the sea shore?
13:58<Eddi|zuHause2>something like that, yes :)
13:58<boekabart>how much wood would a woodchuck chuck if a woodchuck would chuck wood?
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13:58<Eddi|zuHause2>Blaukraut bleibt Blaukraut und Brautkleid bleibt Brautkleid.
13:58<@Bjarni>staniel: not tricky... at least if you know how to speak English
13:59<Sacro|Laptop>how much oil could a gumboil boil if a gumboil could boil oil
13:59<boekabart>same with Eddi|zuHause2's tricks if you know German
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13:59<staniel>Bjarni: I can hardly say it once, let alone 3 times fast, and im canadian
13:59<staniel>so my first language was english
13:59<boekabart>Sacro|Laptop: That one is actually harder!
13:59<Eddi|zuHause2>boekabart: no, it's really difficult even for germans
13:59<Sacro|Laptop>boekabart: i know :p
14:00<Eddi|zuHause2>especially the second one...
14:00<Eddi|zuHause2>i can never get it right :p
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14:02<@Belugas>staniel, i support you, as i am one too :D
14:03<staniel>Belugas: canadian?
14:03<@Belugas>Ho Canada, terre de nos ayeux, crotte de boeufs..
14:03<+glx>Belugas: liar, your first language is french :)
14:03<staniel>and I have no idea what you jsut said, I've forgotten french
14:04<@Belugas>no matter, it's work's steam getting in the air ;)
14:04<@Belugas>as in... getting crazy!
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14:04<staniel>its only wednesday, atleast wait till thursday to go crazy
14:05<@Belugas>every day is like a cray farm in here...
14:05<Maedhros>growing supercomputers, eh? ;)
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14:07<@Belugas>glx, what does canada have to do with language? We have both english and french as official ones
14:07<+glx>but you're in Quebec ;)
14:08<@Belugas>yeah.. but it's not a country yet...
14:08<Sacro|Laptop>Commit by God :: r10000 /trunk/src/ (∞ files in ∞ dirs):
14:08<Sacro|Laptop>-Implemented every possible feature, including the new map array.
14:08<@Bjarni>so Canada discarded the native languages and decided to steal two European ones as official ones
14:08<@Belugas>i hope it wont, but that's another thing...
14:08<@Bjarni>tells a lot about Canadian mentality
14:08<staniel>no, its a country within a country
14:08<@Belugas>can say that indeed :)
14:08<staniel>which is just a mind trick
14:09<@Belugas>yeah.. to please politicians and give them a garden to play in
14:09<@Bjarni>Sacro|Laptop: that would be revision ∞
14:09[~]Belugas goes back in the joys of work@work
14:09<@Belugas>Maedhros, good one :D
14:10<staniel>ahh, work
14:10<Eddi|zuHause2>Sacro|Laptop: it'd be funnier if you did that after r9999, and renamed to CIA-x before...
14:10<staniel>every 2 weeks my 'employer' asks me if I was ready, willing and able to work
14:10<staniel>I say yes and I get money :)
14:11<@Bjarni><staniel> every 2 weeks my 'employer' asks me if I was ready, willing and able...
14:11<@Bjarni>what kind of work do you do???
14:12<staniel>I was a programmer, but I was laid off
14:12<staniel>so now the government pays me 2/3rds my salary for hte next 30 weeks or so
14:12<staniel>or till I find a new job
14:12<Sacro|Laptop>come on... lets have another commit
14:13[~]Bjarni commits Sacro|Laptop
14:13<@Bjarni>now you can visit your girlfriend
14:13<Ailure>Don't bug him too much
14:13<Ailure>or he creates a variable
14:13<Ailure>change name of variable
14:13<Sacro|Laptop>Bjarni: ooh, harsh
14:13<Ailure>and do that until he hit 10k
14:13<Sacro|Laptop>they let her go
14:13<staniel>Bjarni: lol, if she didn't work it be great
14:14[~]Bjarni notes not to visit GB until they catch her again
14:14<Sacro|Laptop>!openttd revision 10000
14:14[~]Sacro|Laptop hopes
14:14<@Bjarni>!openttd commit 10000
14:14<@Bjarni>!openttd commit
14:14<_42_>Commit by rubidium :: r9990 /trunk/src/ (fileio.cpp fios.cpp unix.cpp) (2007-05-30 18:24:54 UTC)
14:15<_42_>-Fix: MorphOS and AmigaOS do not like "//" in filenames as that means the same as "/../" in means in Unix.
14:15<@Bjarni>!openttd commit 1
14:15<_42_>Commit by truelight :: r1 /trunk/ (200 files in 10 dirs) (2004-08-09 17:04:08 UTC)
14:15<_42_>Import of revision 975 of old (crashed) SVN
14:15<_Mist_>that's a while ago
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14:17<Kjetil>the r1 date is from the svn-server crash ?
14:17<@Bjarni>it's from when the new server started
14:17<@Bjarni>we was without SVN for a while
14:17<@Bjarni>like a month or two
14:17<Ailure>that must been painful
14:18<Ailure>if it was done manually I mean
14:18<@Bjarni>we kept hoping that the old one was repairable
14:18<@Bjarni>but eventually we gave up and started all over
14:18<Ailure>I should put up a SVN server of my own over the summer
14:19<hylje>i has a svn server
14:19<Ailure>even if I probably will be the only one using it D:
14:19<Ailure>being able to go back a few revisions is nice
14:19<@Bjarni>luckily I had a script at that time that downloaded the newest revision every day (and uploaded a nightly build) and it stored the complete svn log
14:19<Ailure>or even just the most commited revision
14:19<Ailure>otherwise I have to temponarily comment out code while I test alternatives
14:19<@Bjarni>we made the changelog based on my script log output
14:19<Ailure>and that get's ugly sometimes D:
14:20<Sacro|Laptop>Bjarni: i wanna see the original log
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14:21<peterbrett>Bjarni: you should use git, then everybody has the full history
14:23<hylje>or mercurial
14:24<peterbrett>hylje: Nah, mercurial's on-disk format suxor
14:24<+glx>git and windows == not working
14:24<Ailure>description Maedhros' OpenTTD sandpit.
14:24<Ailure>last change Thu, 1 Jan 1970 00:00:00 +0000
14:24<Ailure>wow good timing
14:24<peterbrett>glx: True. In fact, gitweb doesn't even work properly in IE. As if I care. *shrug*
14:24<Ailure>Maedhros somehow manage to hit Unix zero time when he chnaged something
14:25<Touqen>No. That's a bug.
14:25<Touqen>Unix timestamp overflow doesn't happen till sometime in 2032
14:26<Maedhros>it's probably because there's no master in that repo, only a branch
14:26<Ailure>I wasn't serious :p
14:26<Ailure>I know very well about that date heh
14:26<Ailure>Some calls it the real 2k
14:26<Ailure>eh real 2k bug
14:27<Touqen>All machines will be 64 bit or more by 2032.
14:27<Ailure>well true
14:27<Kjetil>pfft.. everyone will be running windows in 2032 *hides*
14:27<Ailure>most of our computers today will be outdated
14:27<@Bjarni>most of our computers?
14:27<Sacro|Laptop>2048 on windows
14:27<@Bjarni>don't you mean all of them?
14:27<Ailure>Infact I am on a 64 bit system
14:27<Ailure>but it's running in 32bit mode
14:27<Sacro|Laptop>yeah, same here
14:27<Touqen>same here
14:27<Ailure>due to the quirkyness of some 64 bit OS's
14:28<Touqen>Too much software hasn't been converted to 64 bit yer
14:28<Touqen>yet* plus I don't want to pay for another version of windows
14:28<peterbrett>"Subversion appears to me to have the worst repository structure of all; worse even than CVS." Heh.
14:28<Sacro|Laptop>heh... i've never paid for windows
14:28<Touqen>peterbrett: How's that? It's svn's almost the same as CVS?
14:29<@Bjarni>no it's not
14:29<@Bjarni>it's way better
14:29[~]Kjetil doesn't quite see the point in using 64bits.. It looks nice on paper. But when do you accually need 64bit numbers ?
14:29<peterbrett>Bjarni: I'm quoting from KP's article on why chose git.
14:29<@Bjarni>32 bit CPUs can handle 64 bit ints
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14:29<@Bjarni>the idea of using 64 bit is that it can access more than 4 Gb RAM
14:30<Touqen>It's easier to get data off of devices bigger than 4GB
14:30<Maedhros>Kjetil: money in openttd, for one...
14:30<Touqen>It's possible in 32 bits but it would make it so slow as it not make it worthwhile.
14:30<Kjetil>well.. you can have a 64bit adresses on a 32bit cpu
14:30<Luukland>can someone take a quick look for me, I would like to know if there are 3 Luukland servers online
14:31<Luukland>or only 1
14:31<@Bjarni>why would you start 3 servers?
14:31<Touqen>Plus you can make IEEE floating point numbers _REALLY_ fast since they'd only have to exist in one register.
14:32<Touqen>And probably a number of other things that I can't concieve of because I don't work at the chip level.
14:32<Luukland>Bjarni testing for the OTTD tournament
14:33<Luukland>i need to know if all my servers work :p
14:34<Touqen>use the openttd client and see if they are on the server list
14:34<Touqen>What do you need us to do that for?
14:34<Luukland>because i want to know if they are avaiable to you ;P
14:35<Luukland>that's all
14:39<Eddi|zuHause2><Touqen> Plus you can make IEEE floating point numbers _REALLY_ fast since they'd only have to exist in one register. <- that argument does not hold, because the intel FPU does all calculations in 80 bit
14:39[~]Touqen shrugs
14:39<Touqen>Like I said, I don't work on the chip level.
14:39<@Bjarni>Luukland: anyway, I see 3 Luukland servers
14:45<Luukland>great :)
14:45<Luukland>thank you....
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14:46<Luukland> ^^
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14:51<boekabart>peter1138: did you get a chance to take a look at the town name language update?
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14:58<@Bjarni>hi Wolf01
14:58<Wolf01>hi Bjarni
15:03<Touqen>I'm on the road to ruin!
15:03<@Bjarni>you too?
15:03[~]Touqen debates going home.
15:03<Touqen>I came in early. So I should be able to go home early.
15:03<Touqen>Plus there isn't all that much for me to do.
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15:14<CIA-1>OpenTTD: rubidium * r9991 /trunk/src/road_cmd.cpp: -Fix: one could build road when trams were driving on the tile and vice versa.
15:15<Sacro|Laptop>9 to go
15:16<Wolf01>what is vice versa? one could build driving trams when the road is not there?
15:16<@Bjarni>one could build tram tracks when a bus/lorry was on the tile
15:16<@Bjarni>I think
15:16<kaan>isnt that more like a feature?
15:16<Wolf01>oooh this make sense :D
15:18<@Rubidium>when is somebody going to update the fracking wiki pages they so desperately wanted
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15:19<Sacro|Laptop>Rubidium: put that back
15:19<Sacro|Laptop>and whilst your there, allow upgrading to elrails whilst the track is occupied
15:19<@Bjarni>trams always has catenary
15:21<CIA-1>OpenTTD: belugas * r9992 /trunk/src/ (industry_cmd.cpp openttd.cpp smallmap_gui.cpp):
15:21<CIA-1>OpenTTD: -Codechange: Remove some hardcoded references to Industry IDs.
15:21<CIA-1>OpenTTD: A few more to go
15:22<+michi_cc>Rubidium: d412b77fb8d04cbf9515f73be7916d25
15:22<@Rubidium>michi_cc: can you upload that to ?
15:23<+michi_cc>do I need any special permissions for that?
15:23<@Rubidium>please notify me when it's uploaded
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15:25<+michi_cc>Rubidium: should be done
15:27<@Rubidium>ok, it's on sf
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15:32<Thomas[NL]>I get an error compiling r9992
15:32|-|Peakki [] has quit [Quit: Lähdössä]
15:33<Thomas[NL]>/home/thomas/openttd/src/industry_cmd.cpp: In function ‘int32 CmdBuildIndustry(TileIndex, uint32, uint32, uint32)’:
15:33<Thomas[NL]>/home/thomas/openttd/src/industry_cmd.cpp:1484: error: ‘ind_spc’ was not declared in this scope
15:33<Thomas[NL]>/home/thomas/openttd/src/industry_cmd.cpp:1484: error: expected `)' before ‘{’ token
15:33<Thomas[NL]>on ubuntu linux
15:34<Wolf01>r9993 soon
15:34<@Rubidium>nah, that's take a while
15:34<CIA-1>OpenTTD: rubidium * r9993 /trunk/src/industry_cmd.cpp: -Fix (r9992): smallish typos resulting in compile time errors.
15:34<@Bjarni>svn up
15:35<@Bjarni>oh well... updating to read revision is not really a big secret
15:35<@Bjarni>it's not like it was a password or anything
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15:35<Wolf01>i think you all should economize revisions, i want OTTD 1.0 released when you'll reach r10k :D
15:36<@Bjarni>fat chance :p
15:36<@Bjarni>it could be rev 100k though
15:36<@Bjarni>or 1M
15:37<@Bjarni>actually I don't care much for the revision numbers
15:37<@Bjarni>we should just use the number of revisions that we can benefit from using
15:37<Thomas[NL]>nobody does, we just want new features
15:40<Wolf01>maybe with r9999 the svn server crashes so we must restart from r1 #_#
15:41<Sacro|Laptop>buffer overflow
15:41<Thomas[NL]>well I'm off ... exams tomorrow
15:41<Sacro|Laptop>it might tick over to A000
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15:42<Wolf01>so we should have at least 26222 revisions to reach r10000
15:43<Wolf01>err 26221 :)
15:43<@Belugas>tx to Rubidium
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15:54<Wolf01>hi lolman
15:54<lolman>Ello Wolf01
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16:03<Sacro|Laptop>oh noes
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16:44<skidd13>How can I check if a vehicle is a tram?
16:44|-|NukeBuster [] has joined #openttd
16:45<skidd13>I mean via code. ;)
16:45<@Rubidium>v->u.road.roadtype and/or v->u.road.compatible_roadtypes
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16:47<@Bjarni><skidd13> I mean via code. ;) <--- hehe. It shouldn't be an issue in the game user interface or in real life
16:47<Sacro|Laptop>skidd13: make a tram track and see if it follows it
16:48<@Bjarni>even though I once asked "is this a train or a tram" regarding a picture on the net... people didn't really agree until they realised that it was diesel
16:49<@Bjarni>but... why can't trams be diesel powered?
16:49<Zuu>In the past there was horse-powered trams, so why not diesel?
16:50<@Bjarni>that's what I'm asking
16:51<skidd13>Rubidium: Thanks that worked :)
16:51<Zuu>The trams in my town run on DC since in the past when they built it only DC was available (I think)
16:51<@Belugas>night peter1138
16:51<@Belugas>and... whoo.... me too !
16:51<@Belugas>good night guys
16:51<@Bjarni>it's a good idea to make them electric because the lines are so short and it really increases the air quality not to use diesel in the cities, but still
16:51<@Bjarni>night peter1138
16:51<@Bjarni>night Belugas
16:53<Sionide>who's in charge of the tt-forums planet?
16:53<@Bjarni>Zuu: until pretty recently (like 20-30 years ago), DC engines were so much easier to control that all rail vehicles used them if possible
16:54<@Bjarni>AC engines had some issues that was pretty hard to overcome
16:55<@Bjarni>today they all use AC because of the like 99% efficiency in them and the fact that they are even easier to control today than DC engines
16:55<@Bjarni>because they are controlled by the frequency instead of the voltage
16:55<Sacro|Laptop>Sionide: Aegir apparently
16:55<Sionide>oh yeah
16:56<@Bjarni>but certain lines (even countries) are stuck with DC catenary because it's really expensive to replace :s
16:56<@Bjarni>the DC line we have in Denmark actually uses trains that converts the DC to AC
16:57|-|Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
16:57<Zuu>Bjarni: So most lines in Denmark are AC, but you got a line (somewhere) which is still DC?
16:58<mikk36>err, wtf ???
16:58<mikk36>i just got that :P
17:00|-|staniel|home [] has joined #openttd
17:01<Sacro|Laptop>heh... nice
17:02<mikk36>In Microsoft Windows Server 2003 and in Microsoft Windows XP, the Registry Size Limit (RSL) functionality has been removed. Therefore, there are no longer any limits on the total amount of space that may be consumed by registry data (hives) in paged pool memory, and in disk space.
17:02<mikk36>Size of HKEY_CLASSES_ROOT : 5796787
17:03<mikk36>Size of HKEY_USERS : 2836042
17:03<mikk36>Size of HKEY_LOCAL_MACHINE : 14880194
17:03<mikk36>Total Registry data size: 23513023
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17:11<@Bjarni><Zuu> Bjarni: So most lines in Denmark are AC, but you got a line (somewhere) which is still DC? <--- The main lines uses 25 kV AC while the lines in Copenhagen (for EMUs only) uses 1500 V DC (since they started using that in 1934)
17:11<@Bjarni>25 kV 50 Hz is the way to go today
17:12<@Bjarni>I feel sorry for NL as they use 1500 V DC for all their lines except one :s
17:13<@Bjarni>running freight trains on 1500 V can use up to 4 kA from the catenary >_<
17:13<@Bjarni>Japan has the same problem
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17:16<Eddi|zuHause2><Bjarni> but... why can't trams be diesel powered? <- the city of Nordhausen in Thüringen has hybrid trams that are both electric and diesel powered
17:16<Zuu>Eddi|zuHause2: That would be pretty usefull to not have the wires in the way for high road-transports.
17:16<@Bjarni>however the main problem with catenary in Denmark is actually not the AC/DC issue, but the fact that too many lines has no catenary at all
17:17<@Bjarni>high road vehicles are allowed to be 4 meters. Catenary is usually at least 4,5 meters over the rails
17:17<Zuu>Trams too?
17:17|-|mikk36 [] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.]
17:18<Eddi|zuHause2>Zuu: actually, they did that to reuse the tracks of the "Harzquerbahn" [narrow gauge], without putting up catenary
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17:18<@Bjarni>it would be silly to have 1500 V power lines without insulation in say 3,8 meters over the road and allow 4 meter high busses and lorries to drive there
17:18<Eddi|zuHause2>most german trams use like 500V DC
17:19<@Bjarni>but it would still be a stupid idea :)
17:19<@Bjarni>let me guess: they are electric and diesel-electric
17:20<Zuu>Here (Norrköping in Sweden) they have to manually take down parts of the catenary every month or so becase of transportation of high goods by truck to the harbour. This ofcourse costs money so soon they'll invest in a more automatic method to temporary raise the catenary.
17:20<@Bjarni>would be easier to control where the power comes from compared to controlling which engine to connect to the wheels
17:21<@Bjarni>sounds silly
17:21<@Bjarni>freight like that shouldn't be driving through the town
17:22<Eddi|zuHause2>they're brand new, i doubt they produce anything that is not diesel electric anymore :p
17:22<@Bjarni>Siemens Desiro is diesel-mechanic
17:23<Eddi|zuHause2>Zuu: that is most likely not a standard situation in most towns :
17:24<@Bjarni>well, DMUs tend to be diesel mechanic
17:24<@Bjarni>everything else tend to be diesel electric
17:24<@Bjarni>I think diesel-hydralic is kind of dead, but I'm not sure
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17:25<kaan>goodnight all :)
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17:25<@Bjarni>btw do you guys know the reason why diesel-hydralics came to life and was produced in the high amount as they were?
17:25<Eddi|zuHause2>the ICE TD [that is a DMU, although that term is not used in german] is definitely diesel electric :)
17:27<mikk36>aha, solved it
17:27<mikk36>reduced registry size by 90%
17:27<@Bjarni>ICE has a high power output. Diesel-mechanic can only work if the power output (particular force) isn't too high
17:27|-|TinoM [] has quit [Quit: Verlassend]
17:27<mikk36>but now to bed
17:27<mikk36>good night :)
17:28<mikk36>oh and, plugged my additional hdd back in
17:28<@Bjarni><Bjarni> btw do you guys know the reason why diesel-hydralics came to life and was produced in the high amount as they were? <-- does no answer mean that nobody (but me) knows, that everybody knows or that you just don't care?
17:28<mikk36>that came back from guarantee
17:28<mikk36>Total Free: 308.57 GB/558.92 GB
17:29<Eddi|zuHause2>Bjarni: yes :p
17:29<@Bjarni>then I don't have to tell you :D
17:29<doc>wait, yes to which? :|
17:29<@Bjarni>doc: that's the point in the answer ;)
17:29<@Bjarni>you decide
17:30<doc>ah :(
17:30[~]doc goes back to lurking
17:30<@Bjarni>ok, let me ask this way: do you want to hear why they produced so many diesel-hydralics?
17:31[~]doc proceeds to pick lint from his navel
17:31<Eddi|zuHause2>if that helps with you stopping to bother us :p
17:31<Eddi|zuHause2>go ahead :)
17:31<@Bjarni>in 1945, Europe had a lack of working locomotives and the ones they had was steam and was nearing replacement age
17:32<@Bjarni>until that time Germany had produced most locomotives in Europe
17:32<@Bjarni>USA didn't want Germany to earn money, so they banned building diesel-electric locomotives in Germany (was penalty thing)
17:33<@Bjarni>the only other big company that could supply Europe with new locomotives was GM
17:33<@Bjarni>Germany wanted to keep producing locomotives so to do that without violating the ban, they started building diesel-hydralics
17:34<doc>kind of odd that, given the marshall plan, they'd want to *stop* germany making money
17:35<@Bjarni>that was the official explanation. They didn't want Germany to get their industry going too well, so they could build up to start a new war
17:35<Eddi|zuHause2>they banned a lot of things in germany after the war
17:35<Eddi|zuHause2>usually having to do with high tech and research
17:35<@Bjarni>but one could imagine that they knew that Europe had to use GM if Germany was out of the question
17:35<doc>germany being the engineering powerhouse it was from the mid 1800s
17:36<@Bjarni>diesel-electric was high tech at that time
17:36<Eddi|zuHause2>for example Konrad Zuse [the inventor of the first fully programmable machine] had to migrate to switzerland to continue working on computers
17:37<doc>weird to think how different things might have been had the germans not being so fond of talking politics in the pub
17:38<@Bjarni>or if Germany had won the war
17:38<doc>I don't even want to consider that |
17:38<@Bjarni>are you Jewish? :)
17:38<doc>nope, I'm sensible :)
17:38<doc>I mean, I have considered it, I just don't want to ;)
17:39<doc>speaking of which:
17:39<doc>just to change the tone :)
17:40<Eddi|zuHause2>winning the war would most likely have been the worst option of all :p
17:40<doc>someone once said that they feared the allies had fought the wrong enemy :\
17:41<@Bjarni> <--- look at this picture. The icon was used to indicate heath (like contents can be eaten or drunk). They stopped using it after the war
17:41<@Bjarni>but it had been in use for ages
17:41<Eddi|zuHause2>i mean, just imagine the germans having the atomic bomb before the americans [who provenly have used captured german uranium to build it]
17:41<doc>Bjarni: the swastika?
17:41<@Bjarni>it looks like it, but it's turned and with dots
17:42<@Bjarni>but it still looked too similar for some people
17:42<doc>Eddi|zuHause2: yep, it's been said that it was only because a german prof (whose name I can't remember) actively didn't work on it as well as he could, that the germans would have had one
17:42<doc>ah, ok
17:42<_Mist_>that, and didn't they massively miscalculate the amount of fissibles required to get a chain-reaction started?
17:42<@Bjarni>btw this wagon is designed to transport cold beer
17:43<@Bjarni>7,5 tons of it
17:43<_Mist_>Carlsberg <3
17:43<doc>let me guess, carlsberg beer? :)
17:43<@Bjarni>cooling it with 300 kg of ice
17:43<_Mist_>doc: yup
17:43<doc>_Mist_: hadn't heard that
17:43<_Mist_>"Øltransport" = "Beer transport"
17:44<_Mist_>doc: that's what my newer history-book told me, anyway
17:44[~]doc nods
17:44<_Mist_>err, the textbook I had in the subject 'newer history', that is
17:44[~]Bjarni has seen plenty of history books with incorrect info
17:44<_Mist_>so apply a dose of salt
17:44<@Bjarni>I mean, I even found books that disagreed on something and both couldn't be right
17:47<doc>er, ok... :)
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17:48<Eddi|zuHause2>so called "history books" should be handled with care...
17:48<Eddi|zuHause2>we all know history is written by the winners
17:52<Sacro|Laptop>germany has no history?
17:52<@Bjarni>something like that
17:52<Eddi|zuHause2>you mix that up with the french :p
17:53<@Bjarni>and that as well
17:53<Sacro|Laptop>the french where on the winning side...
17:53<@Bjarni>they were overrun
17:53<Eddi|zuHause2>but indeed, germany has a lack of history between 1933 and 1945
17:54<@Bjarni>well, something did happen in Germany
17:54<@Bjarni>they got rid of unemployment and stuff
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17:55<Eddi|zuHause2>yes, by building the autobahn :)
17:56<@Bjarni>people still use it
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17:56<@Bjarni>and good thing they made it so pretty... I mean some people spend ages on the same short parts of it every day
17:57<@Bjarni>Sacro|Laptop: that was the wrong button :p
17:58<Sacro|Laptop>Bjarni: wrong keycommand :p
17:58<Eddi|zuHause2>Bjarni: in east germany after 1945, the so called "Hitler-Autobahn" did not recieve any maintenance work, do you have any idea what they looked like by 1990?
17:58<@Bjarni>killall -9 -1 <-- that one is almost always wrong
17:58<@Bjarni>Eddi|zuHause2: kind of like our local railroad?
17:59<@Bjarni>I mean... if you use the train, you will be shaken together with the local population in no time
18:00[~]Bjarni just found a new picture of him on the internet
18:00<Sacro|Laptop>:o LINK
18:00<@Bjarni>I'm getting famous
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18:00<Sacro|Laptop>Bjarni: post it in off-topic, picture of yourself thread
18:00<@Bjarni> <-- I'm the one in the white shirt (sorry about the size. I didn't decide to make it so small)
18:02<@Bjarni>now you all know what I look like
18:03<Sacro|Laptop>thats a small train
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18:07<@Bjarni>it's 12 wagons
18:08<@Bjarni>and that's a picture of you?
18:09<Eddi|zuHause2>Bjarni: you got pictured for speeding?? :p
18:10<Sacro|Laptop>that's not me
18:10<Sacro|Laptop>there are pics of me around
18:10<Sacro|Laptop> i belive
18:11<@Bjarni><Eddi|zuHause2> Bjarni: you got pictured for speeding?? :p <-- no. I never drive too fast
18:11<Eddi|zuHause2>yeah, we established that yesterday :p
18:12<Eddi|zuHause2>i wonder if you can find pictures of me online
18:13<@Bjarni>surfing the net can be interesting. Now I found something about a video (DVD?) that is so interesting that everybody has to buy it... well at least the guy who made it hopes so
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18:14<@Bjarni>funny thing is that I already know those engines
18:14<@Bjarni>you see, I have been in all of them
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18:18<@Bjarni>what is so interesting about that picture?
18:19<Sacro|Laptop>caught leaving a strip joint :p
18:26<@Bjarni>can't find any more pictures of me that I didn't know about
18:26<@Bjarni>I did find a picture of somebody I know though
18:26<Sacro|Laptop>surely if you ifnd them then you know about them
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18:27<@Bjarni>I posted a link to a picture that I didn't know was online (I do know that now)
18:27<Sacro|Laptop>mmm, true
18:30<@Bjarni>btw do you plan on expanding your homepage?
18:30<@Bjarni>Content go here!
18:30<@Bjarni>I have seen bigger homepages :p
18:31<Sacro|Laptop>its quite minimal i admit
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18:45<@Bjarni> <-- OpenTTD is mentioned... and it's not from this channel... I don't know those guys
18:46<Sacro|Laptop>shame they can't spell romhacking
18:46<Sacro|Laptop>why *can't* you destroy boats?
18:49<@Bjarni>because ship_cmd.cpp doesn't contain DestroyShip() or CrashShip() or SinkShip()
18:49<@Bjarni>nobody wrote it
18:50<Sacro|Laptop>it should
18:51<@Bjarni>once a year, an UFO will attack a random ship and it will... do something we lack sprites for so it will look interesting and then the player will have to build a new ship
18:51<@Bjarni>something like that?
18:51<Jerub>or maybe not :p
18:52<doc>he has a point though. There is no way to break a ship...
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18:52<@Bjarni>I knew that
18:52<@Bjarni>for years
18:52<@Bjarni>but I don't care
18:52<@Bjarni>or rather
18:53<@Bjarni>it's a balance issue
18:53<@Bjarni>ships are bad enough already
18:53<doc>anyone seen syriana? How about a terrarists!!1!ONE disaster?
18:54<@Belugas>i suggested that a long time ago. no way
18:54<Jerub>Well, I found ships to be very profitable when I was playing with the industry patch.
18:54<doc>good film, but the general gist is they attach a warhead they bought off the US to the front of a speedboat which they pilot into the side of an oil tanker
18:54<@Bjarni>I don't like those guys
18:54<doc>the film is much much more complicated than that
18:54<Jerub>Having to deliver a large amount of passengers to industries is eaiser to do with hovercraft.
18:54<@Bjarni>there is no way that they can get into MY game
18:54<doc>and I'm joking by the way :/
18:55<@Bjarni>no jokes allowed
18:55<doc>my bad :o
18:55<@Bjarni>so everything said in here is meant seriously
18:55[~]doc steals Bjarni's pants
18:55<doc>ok, I'm done now :)
18:55[~]Bjarni shoots doc
18:55[~]doc dies :(
18:56<doc>in any case, it's a good film, worth watching :)
18:57<@Bjarni>you can't talk
18:57<@Bjarni>you are dead, remember?
18:57<@Bjarni>well, you can't remember anything while being dead either
18:57<@Bjarni>... or can you?
18:57[~]doc zombie!
19:04<@Bjarni>rest in peace doc
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19:10|-|glx|away changed nick to glx
19:13<Sacro|Laptop>any french/german speakers in here?
19:13<+glx>french why?
19:13<Sacro|Laptop>mine is a bit rusty
19:13<Sacro|Laptop>what is "Where is?"
19:14<@Belugas>two french for you serviec
19:14<+glx>où est?
19:14<Sacro|Laptop>my housemate is going to switzerland tommorow, and she knows no french or german
19:14<@Belugas>"donde es" in spanish
19:14<Sacro|Laptop>Belugas: yes, cos she might need to speak spanish
19:14<+glx>hmm they speak italian there IIRC
19:15<Sacro|Laptop>glx: don't confuse us :p
19:15<Eddi|zuHause2>swiss people are likely to know at least 4 languages :p
19:15<@Belugas>well... maybe yo could offer her an electronic translator :)
19:15<Sacro|Laptop>Eddi|zuHause2: will one of them be english?
19:15<Sacro|Laptop>or chinese
19:16<Eddi|zuHause2>english probably, chinese less likely :p
19:16<@Belugas>anyway, english is understood about anywhere in the world...
19:16<Sacro|Laptop>Eddi|zuHause2: "Where is" auf deautsch?
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19:16<Eddi|zuHause2>"Wo ist"
19:17<Eddi|zuHause2>swiss people speak a totally weird dialect of german anyway :p
19:17<Eddi|zuHause2>'s way worse than the austrian and bavarian dialects :p
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19:22<Eddi|zuHause2>the dialect is called "Hochalemannisch", or more commonly "Switzerdütsch"
19:23<Sacro|Laptop>i wanna travel
19:23[~]Sacro|Laptop considers going to Europe
19:23<+glx>you live in Europe
19:23<Sacro|Laptop>do i?
19:23<Eddi|zuHause2>from a european's view, you are already in europe
19:23<Sacro|Laptop>yes, but from an English person's point of view, we aren't
19:23<Eddi|zuHause2>europe is everything from iceland to the kaukasus
19:26<Eddi|zuHause2>hm, i should sleep... have to get up early
19:26<Sacro|Laptop>it's hardly Europe stuck on this crappy island
19:27<Eddi|zuHause2>even if you reduce europe to the european union, you're still in europe
19:27<@Belugas>yeah european continent
19:27<@Belugas>in the geographical way
19:27<Sacro|Laptop>we usually class Europe as the mainland
19:27<Sacro|Laptop>ie not England or Iceland
19:31<+glx>but your not in euro zone :)
19:32<Sacro|Laptop>timezone? no
19:36<+glx>money ;)
19:37<Sacro|Laptop>oh, we don't want the euro
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19:37<@Belugas>yeah, you'd better off with american dollars :D
19:37<Sacro|Laptop>the dollar is sinking qite badly
19:38<@Belugas>ho...that is why the canadian $ is so high :D
19:38<+glx>isn't it the same?
19:38[~]glx runs
19:38<Sacro|Laptop>its about £2 to the dollar
19:38<Sacro|Laptop>its nice for importing stuff
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19:39<Sacro|Laptop>jasper is back on irc
19:40<@Belugas>far from it, glx :) can$ is waaaaaaay more cute ;)
19:41<Sacro|Laptop>its like monopoly money
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19:58<@Belugas>right :S
20:00<Jerub>I'm loving how the us dollar is going.
20:00<Jerub>I just did a thinkgeek order, and I'm considering an amazon order.
20:03<_Mist_>yeah, it's never been cheaper
20:03<_Mist_>well, not for as long as I've been alive, that is :P
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21:13<vofflan>Can someone send me a config with a server running without slope penalty?
21:13<vofflan>i cant get it to work :|
21:14<Digitalfox>oh, that i can't help.. :(
21:14<+glx>realistic_acceleration on
21:14<+glx>realistic_acceleration = true in openttd.cfg
21:15<vofflan>how the hell does that work?
21:15<vofflan>doesnt make sense D:
21:15<vofflan>Well thank you anyway :P
21:16<Digitalfox>good night everyone
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22:35<CIA-1>OpenTTD: belugas * r9994 /trunk/src/ (newgrf.cpp newgrf.h): -Codechange: Add pointers for Industry and Industry Tiles in the grf file.
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---Logclosed Thu May 31 00:00:21 2007