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#openttd IRC Logs for 2007-06-05

---Logopened Tue Jun 05 00:00:32 2007
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01:20<CIA-1>OpenTTD: miham * r10041 /trunk/src/lang/ (czech.txt french.txt hungarian.txt ukrainian.txt):
01:20<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-06-05 08:19:09
01:20<CIA-1>OpenTTD: czech - 34 fixed by Hadez (34)
01:20<CIA-1>OpenTTD: french - 3 fixed by glx (3)
01:20<CIA-1>OpenTTD: hungarian - 4 fixed by miham (4)
01:20<CIA-1>OpenTTD: ukrainian - 4 fixed by mad (4)
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01:27<roboboy> and contradict each other, which one is correct
01:30[~]roboboy pokes arround in here a bit
01:32<@peter1138>it is FIFO now
01:32<@peter1138>in trunk, but not in 0.5.x
01:32<Smoky555>hi all
01:32<@peter1138>so technically they're both correct ;)
01:32<XeryusTC>roboboy: it's a wiki, go fix it
01:33<roboboy>I wanted to know which was right
01:34<roboboy>so Ill try and fix it
01:34<Smoky555>did somebody remember, what the patch was to edit persent of loading trains/roadveh on stations?
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05:40<CIA-1>OpenTTD: peter1138 * r10042 /trunk/src/ (settings.cpp spritecache.cpp spritecache.h):
05:40<CIA-1>OpenTTD: -Codechange: Replace hardcoded spritecache size with a configuration
05:40<CIA-1>OpenTTD: option, sprite_cache_size. The default size is 2MB and the value can
05:40<CIA-1>OpenTTD: range from 1 to 64MB. If you experience slow-downs when scrolling the
05:40<CIA-1>OpenTTD: map, try increasing this setting.
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05:51<Ailure>not too soon after trams were implented, I started hearing plans about implenting Trams where I live.
05:51<hylje>thats just coincidience
05:51<Ailure>still that was kinda surprising
05:52<Ailure>the local transport company had been rather succeful as more and more people take the bus and train :p
05:56<Ailure>Red is where they might build trams
05:56<izhirahider>STR_GROUP_ADD_SHARED_VEHICLE : Add Shared Vehicles. What's a shared vehicle? Should it be vehicles with *shared orders*?
05:56<Ailure>black is where they currently have railways
05:56<Ailure>dotted is where they might build out railway network D:
05:56<@peter1138>izhirahider: i think so
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05:58<hylje>Ailure: enjoy your spårvagens
05:59<Ailure>However they aren't build ing anything yet
06:00<Ailure>but seeing how people are using the existing trains and buses more and more, they probably do it.
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06:27<skidd13>@dev's: any review of ?
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07:02<CIA-1>OpenTTD: truelight * r10043 /trunk/src/gfx.cpp:
07:02<CIA-1>OpenTTD: -Change: make templates of the blitters, based on zoom and mode, which makes the optimizing better, and therefor a higher blitter speed (tnx boekabart)
07:02<CIA-1>OpenTTD: -Codechange: unify the MainBlitter a bit more
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07:36<neli>hehe "Codechange" ... if there was no change, there was no need to commit anything :P
07:39<boekabart>this accident is not supported in ottd; trucks ripping open trains..
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07:40<Noldo>hmm, level crossing accidents usually work the other way around
07:40<boekabart>...were listed on the train's manifest... all trains have passenger manifests in .au?
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07:42<neli>trains don't even need maintenance in ottd when they run into a truck
07:42<boekabart>i don't like that, personally, should at least break down
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07:44<Eddi|zuHause3><Noldo> hmm, level crossing accidents usually work the other way around <- in germany there was a huge accident when a passenger train full of children hit a fuel truck...
07:48<Eddi|zuHause3>i believe it's the second worst train accident in german history
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08:10<neli>Eddi|zuHause3: the worst one was the highspeed train against the bridge ?
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09:06<Nickman>Osai: wanna join the public server? :)
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09:58<TinoM>i noticed a "bug" : when you try joining a MP server with missing grf --> yellow button. now you can extract the missing grfs into the data directory. but you have to exit ottd to get the green button. just going back to the main and using the rescan function in the grf settings doesn't do it
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10:01<TinoM>a rescan button on the server join screen would be "nice-to-have" ;)
10:01<@peter1138>nicer would be automatic file monitoring...
10:01<@peter1138>alas, not very cross platform ;p
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10:08<Eddi|zuHause3><neli> Eddi|zuHause3: the worst one was the highspeed train against the bridge ? <- yes.
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10:33<skidd13>I'm not 100% sure, but it seems that the old town layouts build no straight roads on streight tramtracks. The new ones do.
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10:58<UndernotBuilder>jasper must be very happy with one way roads lolz
10:59<Sacro>why not?
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11:01<skidd13>But if he'd read src/road.h he'll get mad.
11:02<skidd13>ROADTYPE_HWAY = 2, <- Hm what cold that be.
11:02<skidd13>cold -> could
11:03<Belugas>I doubt very much he is the kind of guy who spend his free time reading code... no matter how well written it is :P
11:03<Sacro>and the code round here isn't very well written
11:04<Sacro>especially if its by a certian dutch/danish/netherlandian person
11:05<skidd13>any prejudices?
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11:07<Sacro>skidd13: i'm not prejudiced
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11:07<skidd13>Then it must be experience... LOL
11:08<Eddi|zuHause3>we have a word for this :p
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11:08<Eddi|zuHause3>not exactly...
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11:10<Eddi|zuHause3>"Schadenfreude" is when you make fun of other people's bad luck
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11:10<Sacro>yeah, i was taught that by the simpsons
11:11<Eddi|zuHause3>that kind of thing probably got lost in the translation...
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11:13<@Bjarni>is orudge in Australia???
11:13<@Bjarni>I mean he is upside down compared to Sacro
11:13<Eddi|zuHause3>i'd blame sacro :p
11:13[~]Sacro is facing south
11:14<Sacro>i guess orudge is facing north
11:14<Eddi|zuHause3>i mean Sacro is closest to a vampire we got :)
11:14<@Bjarni>good point
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11:15<Eddi|zuHause3>or with the words of Jack Sparrow: "up is down"
11:16<@Bjarni>Sacro is a pirate?
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11:18<Sacro>Bjarni: yarr...
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11:18<@Bjarni>using 2p2 software doesn't have to make you talk like a pirate :p
11:19<Eddi|zuHause3>it's p2p :p
11:19<@Bjarni>I guess so
11:19<@Bjarni>it just shows how much I use it xD
11:19<Eddi|zuHause3>yes, i think you hid that well :p
11:20[~]Bjarni just got an idea
11:20<Eddi|zuHause3>everybody hide!!
11:20<@Bjarni>I could make the robot at uni run some 2p2 stuff.... it should work
11:21<@Bjarni>but then again it would make little sense to do so, but I could
11:21<Eddi|zuHause3>universities might react badly on p2p
11:21<@Bjarni>that wouldn't be the only issue'
11:21<@Bjarni>the firewall would also act funny
11:22<@Bjarni>but I was more thinking like that it should be possible
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11:22<Eddi|zuHause3>i mean, besides the questionable legality, it also causes lots of traffic
11:22<@Bjarni>I could also host an OTTD game
11:22<@Bjarni>but without a monitor and being firewalled... it would make little sense
11:23<@Bjarni>but I like the idea: the server is a mobile robot that can host games
11:23<@Bjarni>and if the clients are too nasty to it, then it will just drive away xD
11:24<@Bjarni>people can get driven off a server. In this case people can drive off the server
11:24<@Bjarni>too bad it wouldn't work
11:24<@Bjarni>I mean the firewall
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11:25<@Bjarni>also I think we should only run the software we write ourselves on it
11:26<@Bjarni>like the app that will make it speed up when it detects an object in front of it because you make a signed error in the speed difference request
11:27<Eddi|zuHause3>sounds fun :p
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11:27<@Bjarni>hi Wolf01
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11:30<Wolf01>yummm spritecache
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11:31[~]skidd13 is persistent and asks again for a dev review for his move orders patch @flyspray. :) Please.
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11:32<Wolf01>me too, but for the transparency fixes
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12:18<nitro4ce>hi. installed the game but cannot play internet games.
12:18<nitro4ce>(internet, not LAN)
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12:20<Belugas>nitro4ce :
12:21<Belugas>have yu seen this page?
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12:22<Belugas>thank you would have been appreciated :S
12:22<@Bjarni>people aren't polite anymore :(
12:22<@Bjarni>I see it everywhere
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12:53<scia>on behalf of mr/mrs nitro4ce I thank you ;)
12:54<@Bjarni>somehow it's not the same
12:55<@Bjarni>but you are welcome anyway ;)
12:55<Belugas>scia, thank you, it is a good move :)
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12:55<stillunknown>Is there anything on a railway that could somehow many it appear as MP_ROAD?
12:55<scia>heh, thought so :)
12:56<stillunknown>MP_STREET i mean
12:56<@Bjarni>maybe we should all be more polite and we can see if the visitors will be more polite as well
12:56<@Bjarni>somehow I don't think that plan will work though :/
12:56<@Bjarni>stillunknown: road/rail level crossings... if anything
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13:04[~]stillunknown is having assert fun :-(
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13:07<@Bjarni>that's both good and bad. It's good that you are able to detect the bugs before declaring your diff to be completed :)
13:09<@peter1138>yes, level crossings
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14:00<Unaimed>What does it mean when a tile is marked dirty?
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14:01<TrueBrain>that it will be redrawn in the next drwaing round
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14:32<Gorre>is it just me, or is the 'NewGRF Settings' editor in game menu really creating absolute ways to grf files instead of relative ones?
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14:34<Luukland>heya everyone
14:35<Luukland>peter1138 i have an idea, shouldn't it be great if you can build airports on water?
14:36<+glx>Gorre: yes but only for windows it seems
14:36<@peter1138>airports as well known for being built on water?
14:37<Luukland>yes, because in the town there is no place
14:37<Luukland>look at Shanghai Airport, Tokyo Airport
14:37<Luukland>they all drift in the ocean
14:37<Gorre>uhm, consider using the landscape tool then..
14:37<+glx>Gorre: but you can modify the cfg by hand to remove all the path before data/ and it will work
14:38<@peter1138>uh, yeah
14:38<@peter1138>i think you'll find they're built on reclaimed land
14:38<Gorre>glx: of course, i just wondered if this glitch is well known..
14:38<Belugas>Luukland : the ISLAND on which they sit is dirfting, not the airports :)
14:38<Luukland>then you have an airportisland
14:38<Luukland>it is just an idea
14:39<@peter1138>use the landscape tools
14:39<@peter1138>just an idea
14:39<Luukland>why are you so mean to me everytime i come here peter1138?
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14:41<Luukland>I am only here to tell my ideas, not to ruin this channel or something
14:41<Eddi|zuHause3>i think you are too sensitive...
14:41<Gorre>just, imagine, that everyday, dozens of luuklands come here with some kind of supadupa AMUSTHAVE suggestion..
14:42<Luukland>Well i can get into that one
14:42<Luukland>but it has a slight truth in it
14:44<Belugas>Luukland : what you suggest can be done with the landscape tool, it does not have to be a feature. That is what it all means :)
14:44<Luukland>I totally agree
14:45<Luukland>It is a stupid
14:45<Luukland>sorry for bothering your time
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14:45[~]Luukland gives peter1138 a nice hug
14:45<Luukland>next time i wont see anything to you ok? :)
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14:46<laci>hello, I have a beginner question
14:46<laci>who buys goods?
14:47<laci>where should goods delivered to? (i assume cities, but it shows that it does not accept goods)
14:47<boekabart>they need specific buildings in the city, accepting goods
14:48<boekabart>usually cities of about 800-1000 people have a building like this
14:49<laci>ok, i'm only in '72:)
14:49<+glx>put a bus line in a city to make it grow
14:50<laci>hmm interesting
14:50<laci>i only have trains and aircrafts
14:50<boekabart>well passenger service does the same to cities, i think
14:51<boekabart>but, in 72 you should have cities accepting goods
14:51<boekabart>play a bit with where you put the station: the coverage needs to hit the building accepting the goods (probably a bigger building, but i'm not certain of that)
14:53<laci>thx 4 the advice, i'm going back to play now:)
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15:18<eekee>What can i do if my rating with a town is going down even though I'm not building? I have an tramway in town, unused because they wouldn't let me build the 2nd station, might removing it help?
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15:21<eekee>Hum, gonna try removing the unused stuff
15:22<Eddi|zuHause3>eekee: i believe having unserviced stations reduces the rating even more
15:22<Eddi|zuHause3>try building trees
15:22<eekee>oh yes trees, thank you
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15:29<eekee>The trees worked. They worked a lot quicker when I removed the unused stations, but then I would have had to build them again
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15:49<CIA-1>OpenTTD: peter1138 * r10044 /trunk/src/newgrf.cpp: -Fix: Minor NewGRF debug message fixes, and skip sprites of an unsupported Action 5 feature.
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16:05<izhirahider>guys, I probably asked this before, but a freight tram != passenger tram because ... ?
16:06<izhirahider>trams are giving me a very hard time translating
16:07<@peter1138>because freight is freight and passengers are passengers
16:08<eekee>same as bus depot is different to truck depot, I guess
16:10<izhirahider>some freight == any cargo other than passangers
16:10<izhirahider>that's what I needed to know
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16:41<CIA-1>OpenTTD: peter1138 * r10045 /trunk/src/newgrf.cpp: -Codechange: Process Action 8 during GLS_RESERVATION to allow Action 7/Action 9s to work properly
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16:48<Eddi|zuHause3>izhirahider: an example of a freight tram is the "CarGoTram" in the city of Dresden
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16:55<Sacro>anyone gonna fix it? :P
16:56<Rubidium>oh skidd13, why did you add a patch that does multiple things to flyspray?
16:56<Rubidium>can you split the non-move patch stuff from it and add it as a separate patch?
16:56<skidd13>What are you talking about?
16:57<skidd13>you mean the comments?
16:57<Rubidium>yes, comments and changes to those tables
16:57<izhirahider>Eddi|zuHause3, they are quite rare though
16:58<Rubidium>Sacro: what's the bug in there?
16:58<skidd13>Rubidium: Sure
16:58<Sacro>Rubidium: the level crossing shouldn't have road
16:58<Eddi|zuHause3>they probably were less rare in the 1920s
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16:58<Eddi|zuHause3>which is said to be the peak time of tram systems
16:58<Rubidium>Sacro: it should; it's a design choice
16:58<Sacro>Rubidium: why should it/
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17:00<Rubidium>t is an intentional design choice that you can only have rail-tram crossings with road beneath it. It does not draw anything wrong because there is actually road beneath the tram (a road vehicle can drive over them).
17:00<Rubidium>c) if the road crossing gets gets replaced by a newgrf, the tram crossing would have a different look (flashing ligtht vs bar)
17:00<Rubidium>The reason why I've chosen that you always need to have road beneath is is:
17:00<Rubidium>a) I don't like to redraw a few hundred sprites to allow tram only rail crossings
17:00<Rubidium>b) if those rail sprites are changed made almost none NewGRF replacement would contain the sprites for these crossings
17:00<Sacro>hmmm, fair point
17:01<Rubidium>another solution is just not allowing tram-rail crossings
17:02<Eddi|zuHause3>bad solution
17:02<Eddi|zuHause3>although i have never actually seen one
17:03<Rubidium>I've heard about a elrail - eltram crossing in Hungary
17:03<skidd13>Rubidium: better now ->
17:03<Eddi|zuHause3>every time tram and rail cross here, there are bridges
17:06<Eddi|zuHause3>there might have been some in the past, but the inner city rail lines were closed a very long time ago
17:06<Eddi|zuHause3>before i was born, i believe
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17:17<CIA-1>OpenTTD: rubidium * r10046 /trunk/src/order_gui.cpp: -Documentation: add some documentation in order_gui (skidd13).
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18:13<Phazorx>peter1138: if gradual loadin off - improved loading works as before ?
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19:40<eekee>Are there any freight tram grfs out yet?
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20:16<Sacro>eekee: i don'#t think so
20:16<eekee>okay ty
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22:04<eekee>How do you turn newcargos & newindustrys on?
22:11<eekee>..oh, nvm, hehe
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23:33<roboboy>is there a way of extending my news history to beyond a save/autosave?
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---Logclosed Wed Jun 06 00:00:06 2007