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#openttd IRC Logs for 2007-06-15

---Logopened Fri Jun 15 00:00:19 2007
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00:35<Smoovious>well, playability was the priority... appearance, not so much... (which is why it is still so popular I guess)
00:45<CIA-1>OpenTTD: miham * r10164 /trunk/src/lang/ (5 files):
00:45<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-06-15 07:44:28
00:45<CIA-1>OpenTTD: catalan - 2 fixed by arnaullv (2)
00:45<CIA-1>OpenTTD: dutch - 2 fixed by habell (2)
00:45<CIA-1>OpenTTD: esperanto - 1 fixed by LaPingvino (1)
00:45<CIA-1>OpenTTD: norwegian_bokmal - 24 fixed by oletk (24)
00:45<CIA-1>OpenTTD: turkish - 16 fixed by jnmbk (16)
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02:17<Gekko>is "planespeed on" available in OpenTTD 0.5.2?
02:17<Gekko>dbg: [PlaneSetw.grf:11][Fatal] Designed to be used with planespeed 1..4 or planespeed on.
02:17<Gekko>that's the error I get
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02:28<Rubidium>it's not available, but on the other hand it isn't as fatal as it looks (IIRC)
02:39<@peter1138>opengl scrolling working
02:41<Gekko>Rubidium: does it just mean it'll go at a random speed?
02:41<Gekko>also with the UK train set, maglevs are enabled at 1925...
02:42<Rubidium>no, they go as they would go with planespeed 1
02:42<Rubidium>or whatever is "the same as TTD"
02:42<@peter1138>hmm, mouse pointer fucks up though :o
02:42<Gekko>so why isn't it enabled?
02:43<Rubidium>because nobody cared?
02:44<Rubidium>it isn't even fatal; the newgrf just works as it should (well, it should actually be rejected, but that isn't implemented in 0.5.x)
02:44<Phazorx> sounds like moe useless asserts
02:45<Rubidium>Phazorx: what are you talking about?
02:45<Phazorx>if it isnt fatal and you want to reject it - most likely it's goona be done with asserts
02:45<Phazorx>whcih will become fatal :)_
02:46<Gekko>I just want my planes to run as they say they should
02:46<Gekko>Airbus A380 mmmm
02:46<Rubidium>Phazorx: you don't assert on wrong EXTERNAL input
02:46<Phazorx>so it will be just disabled?
02:47<Phazorx>Gekko: i wonder if in case of crash there will be less casualties in 380 due to advanced security measures
02:48<Phazorx>i saw lufthansa demo
02:48<Phazorx>they got 400 people out of the plain under 2 minutes
02:50<Rubidium>Phazorx: in trunk the newgrf would be disabled if it "throws" a fatal error. 0.5.x does not handle those errors
02:50<Phazorx>i see
02:52<Phazorx>err... sorry "On the day in question, 853 passengers and 20 crew members had to evacuate the A380 within 90 seconds"
02:52<Phazorx>that is close to 900 people :/
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03:05<CIA-1>OpenTTD: rubidium * r10165 /trunk/src/newgrf_engine.cpp: -Fix [FS#874]: crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport.
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06:00<Gekko> <-- Corey is in Yellow
06:00<Gekko>corey tried to get the train into the station
06:00<Gekko>corey sucks more than a fucking AI
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06:14|-|mode/#openttd [+b *!*Gekko@*] by peter1138
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06:55<Smoovious>he's right tho... >looks at screenshot< the legacy AI is better...
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08:27<MarkMc>Tjo, i'm wondering a thing
08:27<MarkMc>The news in OTTD (In game), can I turn them off?
08:27<MarkMc>How? :)
08:27<+glx>in news options
08:28<moe>either totally or in bottom bar scrolling
08:28<MarkMc>Where are those options?
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08:29<geoffk>hold down the mouse when selecting on the news icon
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08:29<MarkMc>Witch news icon? :o
08:29<geoffk>near he ? icon
08:30<MarkMc>Yeah, thanks! :)
08:30<MarkMc>Now i'm gonna play again :)
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08:42<Caemyr>great job guys on open ttd project
08:43<Caemyr>i`ve been a fan of ttdlx long long ago
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08:44<Caemyr>i know that devs usually dont like this kind of questions, but... when could 0.6 relese be expected?
08:44<Caemyr>anything apart "when it`s done":P
08:44<hylje>when its done
08:45<Caemyr>if the wiki is correct, only NewHouses/NewIndustry is separating us from 0.6?
08:46<@Belugas>newhouses is already done, newindustries is still been worked on
08:47<@Belugas>and i can't tellyou when it will be done, since i do not know when i'll be able to complete it
08:47<Caemyr>well it`s obvious:)
08:48<Caemyr>i know how it works
08:48<Caemyr>am i right to say that 0.6 will be branched when NewIndustry is done?
08:49<@Belugas>and tested for bugs, yes
08:50<Caemyr>ok great to hear it
08:51<Caemyr>thx for your time, i`ll poke around and try to bring back my memories with ottd
08:51<@Belugas>enjoy :D
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08:59<@orudge>Hmm, I see some new OS/2 build tools that may help me with getting the OS/2 build compiling again
08:59[~]orudge may have a shot with that later on
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09:10[~]kaan compiles head of trunk while singing to himself
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10:23[~]orudge pokes #openttd
10:25[~]Smoovious blinks.
10:26<Touqen>wtf dude
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10:46<Eddi|zuHause2>what kind of vehicles are those?
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10:48<Smoovious>they look fairly decentt
10:48<@peter1138>uh, that's the LV4
10:48<@peter1138>the important bit was the text
10:50<Smoovious>nightly or trunk?
10:50<stillunknown>peter1138: Is that tex supposed to be better than the current one?
10:50<Smoovious>thanks for saying that, stillunknown
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10:52<@peter1138>people wanted antialiasing ;(
10:52<@peter1138>you lot are never happy
10:52<stillunknown>I never said i wanted anti aliasing.
10:52[~]Smoovious grin.
10:52<Smoovious>if we were happy, development would screech to a halt
10:52<@peter1138>not you personally, no
10:52<stillunknown>AA is good is some cases, but not here.
10:52<@peter1138>besides, it i add this, it'll be toggleable
10:52<Sacro|Laptop>now for bloom effects!
10:53<Sacro|Laptop>is toggleable a word?
10:53<@peter1138>it is now
10:53<@peter1138>hmm, toggleable per size, probably
10:53<@peter1138>small really needs it
10:53<@peter1138>large could do with it
10:53<@peter1138>normal doesn't need it
10:53<Eddi|zuHause2>a language is bad if you can't make up words when you want...
10:54<Sacro|Laptop>just cos you speak german
10:54<Eddi|zuHause2>german is great for making up words :)
10:54<Eddi|zuHause2>that is not german :p
10:54<stillunknown>peter1138: you want to anti alias small text?
10:55<Smoovious>nope... it is english
10:55<Eddi|zuHause2>what does it mean?
10:55<Smoovious>dunno... haven't decided yet... just made it up...
10:55<@peter1138>stillunknown: if you're using a font with freetype, it needs it, because it's impossible to find a regular font that fits in the small size
10:55<@peter1138>also, this only applies to the 32bpp blitter ;)
10:56<@peter1138>or maybe i'll just make it dependent on config setting. much easier...
10:56<stillunknown>fixed is a decent font, tried that?
10:56<@peter1138>fixed doesn't go that small
10:57<Eddi|zuHause2>Smoovious: english does not usually use "sch" in words...
10:57<stillunknown>Even so, wasting dots on anti aliasing at such small sizes seems strange.
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10:58<stillunknown>Not everyone has a 200 dpi screen ;-)
10:59<@peter1138>Eddi|zuHause2: yeah, like school
10:59<Smoovious>well, at some point, english didn't usually use "mpf" either... as in oompf
10:59<Eddi|zuHause2>that is pretty much the only exception i know
10:59<Eddi|zuHause2>and it is rather a "s" attached to a "ch"
11:00<Eddi|zuHause2>but that would make the word above have "s", "ch", "p" without vowel
11:00<@peter1138>philip schofield
11:00<Smoovious>wouldn't be the first english word that began with 4 consonants
11:01<@peter1138>rhythm :D
11:01<@peter1138>(i know!)_
11:01<Eddi|zuHause2>y is rather a vowel :p
11:01<Eddi|zuHause2>and "rh" and "th" are one "unit"
11:01<Smoovious>yeah, but someone had to do that "sometimes Y" thing just cuz they couldn't wrap their brain around an all-consonant word... made the sometimes Y rule so his brain wouldn't explode
11:02<Caemyr>does anyone here tried to generate heightmaps with GE/MicroDEM?
11:02<@peter1138>Smoovious: well it is a vowel in those cases
11:03<@peter1138>SOMEONE must like AA fonts ;(
11:04<Smoovious>yeah, now, but not originally... remember, us white people don't have rhythm, so the sometimes-Y thing didn't come up until later
11:05<@Belugas>I do! I do!
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11:05<Smoovious>we evolved since then tho, once we ran into the brothas...
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11:08<Eddi|zuHause2>in some languages, y is called "greek i" (spanish, for example)
11:10<@Belugas>and french
11:10<@Belugas>in english, it is a question (why) ^_^
11:11<Eddi|zuHause2>in german it is "ypsilon"
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11:12<jordi>Ubuntu officiall has openttd now
11:14<@peter1138>+bug? heh
11:16<hylje>much like patches are sent to bugtracker
11:17<Caemyr>OTTD still needs original datafiles
11:17<Caemyr>it`s quite strange though...
11:17<Caemyr>to sync it in ubuntu
11:17<jordi>Caemyr: strange?
11:17<jordi>Caemyr: it went to multiverse
11:17<jordi>the "weird licensing situations" repo
11:18<jordi>anyway, this completes my "provide official openttd debs". I guess all other .deb based distros will either take from ubuntu or debian, and these two blathijs and I can manage now.
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11:20<jordi>heh, ubuntu's ia64 buildd is called hooker
11:22<jordi>blathijs: ^!
11:25<blathijs>jordi: Won't ubuntu take it from debian as well?
11:30<jordi>apparently we had to tell them to sync it
11:30<jordi>as it's in contrib
11:30<jordi>or something
11:30<jordi>but it's done now, and they'll suck from debian automatically I guess
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11:31<jordi>i just wanted to bring the good news here. :)
11:31<boekabart>damn, i missed it
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11:44<Caemyr>and 640kb should be nuff for everyone
11:45<Caemyr>in this very moment i find 1gb not quite enough for microdem map editing
11:49<Wolf01>not for me, i need 320x200
11:50<Wolf01>ah, was kb
11:51<Wolf01>i can't read today :/
11:52<Wolf01>should be the sweat in my eyes
11:53<Wolf01>is CIA stats dead?
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11:58<Caemyr>ahahah its alive!
11:59<Sacro|Laptop>gordons alive?
12:02<Caemyr>one sec
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12:03<Caemyr>first batch of a heightmap
12:06<boekabart>Caemyr: is that,21.027832&spn=9.145805,20.566406&z=6&om=1
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12:07<Eddi|zuHause2>south sweden, east germany and poland
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12:07<Eddi|zuHause2>strange combination...
12:08<@Bjarni>sure it is
12:08<@Bjarni>it's IRC after all
12:08<boekabart>Eddi|zuHause2: switch between those 2 sites very quickly, it matches almost perfectly
12:09<@Bjarni>ohh maps
12:09<@Bjarni>"I can see my house from here" :D
12:10<Caemyr>Eddi: Baltic sea region
12:10<@Bjarni>hopefully everybody here was aware of what area those maps are meant to be xD
12:10<Eddi|zuHause2>well, you could have done the complete baltic sea...
12:11<@Bjarni><Bjarni> "I can see my house from here" :D <-- this line should help those, who didn't know that
12:11<@Bjarni>Eddi|zuHause2: maybe, but for all you know, the rest is excluded due to being ice covered
12:12<Eddi|zuHause2>that whole area was ice covered 10k years before
12:12<@Bjarni>but ice is actually an issue in the missing part
12:12<Eddi|zuHause2>i know
12:13<@Bjarni>ice sucks
12:13<Eddi|zuHause2>but not right now, probably :p
12:13<@Bjarni>it can damage paddle wheels
12:13<Eddi|zuHause2>that's what ice cracker ships are for
12:14<Eddi|zuHause2>(are they called that way in english?)
12:14<@Bjarni>it's still a serious issue
12:14<Sacro|Laptop>ice breakers
12:15<Caemyr>well it seems that this is the highest i could get on GE
12:15<@Bjarni>my Danish-English dictionary is playing hide and seek
12:15<Caemyr>there were no DEM`s for upper regions
12:15<@Bjarni>but I can look up the name in German if you like :P
12:15<Eddi|zuHause2>aside of that, you should probably turn the world 45°
12:16<@Bjarni>ahh, found the dictionary
12:16<Eddi|zuHause2>it's "Eisbrecher" in german
12:16<@Bjarni>but now Sacro|Laptop spoiled the fun in looking it up :)
12:17<Sacro|Laptop>i'm good at danish-english
12:18<Caemyr>Eddi: prolly, you are right
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12:18<@Bjarni><Caemyr> well it seems that this is the highest i could get on GE <-- yeah. I recall some issue regarding placement of satellites or globe to 2D map conversion issues or something... at least you can't get any higher than like Oslo, which fits with the screenshot
12:18<Caemyr>but as i mentioned, this is the first try
12:19<Caemyr>Bjarni: there were no DEMs to download upper than the ones here
12:19<@Bjarni><Sacro|Laptop> i'm good at danish-english <--- fine... go ahead... translate this:
12:19<Sacro|Laptop>Bjarni: why should i?
12:19<@Bjarni>to test your statement
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12:21<Sacro|Laptop>hmm, wish i could get laptop power via bittorrent
12:21<@Bjarni>you want to pirate power to charge your battery for free???
12:21<@Bjarni>that's not really how it works
12:22<Sacro|Laptop>i don't want to go upstairs and grab my charger
12:22<@Bjarni>you want to download hardware?
12:22<Sacro|Laptop>well... not hardware as such
12:22<Sacro|Laptop>just electricity
12:22<@Bjarni>you want PoE?
12:23<Wolf01>PoE, maybe with wi-fi
12:23<@Bjarni>"Power over Wifi".... now that would be intersting
12:23<@Bjarni>but also sounds like it's likely to cause cancer
12:24<@Bjarni>as it would demand a rather strong magnetic field to work
12:24<@Bjarni>this could also be an issue for your HD
12:24<@Bjarni>and electronics in general
12:24<Wolf01>atomic battery rulz!
12:25<Sacro|Laptop>erk, 15 mins remaining
12:25<Noldo>I remember reading slashdot o April 1.
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12:25<@Bjarni>about wireless power supply or ?
12:25<@Bjarni>I saw some scientist in the news the other day... he claimed to be able to do it
12:25<Noldo>I read few of the jokes and didn't notice anything mut the wireless power...
12:26<@Bjarni>and he demonstrated and claimed that it will be common place not to use wires in your house in a few years
12:26<@Bjarni>maybe I'm old school, but I don't think that will ever happen
12:26<Wolf01>i red about a combustible cell battery, which can use every liquid with sugar... so you can use your coke :D
12:27<@Bjarni>I read about a micro diesel generator small enough to put in your cell phone. The US army wanted one that could recharge in no time
12:28<@Bjarni>would be nice to have on our robots... they keep running out of power :(
12:28<@Bjarni>we did talk about fuel cells though
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12:29<@Bjarni>somehow I don't think uni will pay for it... at least not until the batteries are so old that they are unusable and can't hold power for more than a few minutes
12:33<@Bjarni>I mention robots and everybody shuts up o_O
12:33<@Bjarni>or was it US military or wireless power supply?
12:34<@Bjarni>now I know... if you say anything, you are afraid of appearing stupid compared to me xD
12:34<@Bjarni>say something bright to prove me wrong :P
12:34<Wolf01>i was thinking something nice to say, but with my low knowledge of english...
12:34<Wolf01>and i'm know that i'm not so nice
12:34<Wolf01>*i know
12:36<@Bjarni> <Wolf01> and i know that i'm not so nice <-- are you applying to become a developer or admin or something?
12:36<@Bjarni>because you are doing a great job in that direction
12:36<Wolf01>maybe a developer
12:37<@Bjarni>requirements to become a developer is that you are an admin in here
12:37<Wolf01>when i'll get vs2005 i'll plain to start porting ottd for windows mobile
12:37<@Bjarni>to become an admin in here, you will need to be a developer
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12:38<@Bjarni>looks like the battery died :P
12:38<@Bjarni>[19:24:57] <Sacro|Laptop> erk, 15 mins remaining <--- short 15 minutes
12:39<Wolf01>mmm i think i must disconnect for some time, is rain with thunders here
12:39<@Bjarni>maybe he decided to close instead of just letting it die to protect his filesystem
12:39<@Bjarni><Wolf01> mmm i think i must disconnect for some time, is rain with thunders here <--- I read that as "I need an UPS"
12:40<Wolf01>i have 3 of them
12:40<Smoovious>or at least a power strip with spike/surge protection
12:40<Wolf01>but i'm worried about the telephone line or the tv antenna
12:40<@Bjarni>well, it's nice to go to battery power when the power cuts due to over voltage
12:41<Smoovious>a good power strip also filters the phone line
12:41[~]Bjarni uses his UPS to protect the phone line
12:41<Smoovious>you're on your own as for the arial tho
12:41<@Bjarni>the internet connection is also on the UPS... router and everything
12:41<hylje>the internet!
12:41<@Bjarni>if the power dies, I need to contact the power company
12:41<Wolf01>seem that all finished when i said "rain with thunders" O_O
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12:43<@Bjarni>I can't detect any serious thunder in Italy... it's all in Slovenia
12:43<@Bjarni>close to the boarder though
12:43<Wolf01>i'm near the coast of the adriatic sea
12:44<Caemyr>what`s the max size of heightmap?
12:45<@Bjarni>I guess it will take a while before we see Sacro again... Hull has like the worst weather in all Europe right now and he will be stupid to plug in the computer
12:45<Caemyr>i used 2048x2048 png, but it got massively truncated
12:45<@Bjarni>then again, it's Sacro so he will be back in a minute or so
12:45<Wolf01>oh, clouds are returning :)
12:46<Wolf01>i'm going to have diner now
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12:46<@Bjarni>lucky you
12:47<@Bjarni>Sacro: while saving Wolf01 from the thunder, I had to move it somewhere else... you don't mind having it, do you?
12:47<Sacro>Bjarni: move what?
12:47<@Bjarni>the thunder
12:47<Sacro>i'm scared of it
12:48<@Bjarni>then if you are really nice, I might move it again
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12:52<@Bjarni>nothing from Sacro....
12:52<@Bjarni>then I will scare him some more :P
12:53<colle>sorry, cat on the keyboard
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12:56<@Bjarni>w, j and ö next to each other?
12:56<Wolf01>back... i'm starving, the hamburger was too little ;_;
12:56<@Bjarni>I can understand the rty part though
12:57<colle>i've no idea how she managed
12:57<@Bjarni>now I should act like a real admin
12:57<@Bjarni>Wolf01 is staving
12:57[~]Bjarni goes to eat dinner
12:57<@Bjarni>have fun Wolf01 :P
12:58<Wolf01>i will have a midnight-breakfast :)
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13:01<@peter1138>pom te pom
13:03<Wolf01>la la la
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13:03<@peter1138>AA fonts woo ;)
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13:16<Wolf01>mmmh i think i can't finish the title screen random scrolling withot a transparent widget :/
13:17<Wolf01>or maybe... let me try another approach
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13:30<Wolf01>oh, CIA-1!
13:30<Caemyr>ours appeared as well
13:31<Caemyr>there were some issues with CIA server
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13:31<Caemyr>too high cpu load
13:35<Wolf01>where are the colors used for the gui?
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13:45<Wolf01>ok, i'll put again on hold that patch, and i'll go again to sync the transparency optimisations
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13:46<Wolf01>i don't know if is my fault or ttrsv3 buildings cannot be made invisible o_O
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13:50<Wolf01>why is this channel so quiet?
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13:52<Eddi|zuHause2>now see what you did, Wolf01 :p
13:53<@Belugas>yeah! craziness has fallen upon us
13:53<hylje>silliness rather
13:53<@Belugas>although for some it is easier than others !!
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13:54<Wolf01>i'm the fift horseman of apocalypse... i'll spread madness all around
13:55<Eddi|zuHause2>hm, the fifth amendment guarantees your right to not say anything that might be used against you, i think
13:56<Wolf01>i live in italy, all can be used against me.. also what i don't say...
13:56<Wolf01>and 5 days after i'm again out of jail
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13:58<Eddi|zuHause2>i think in germany they have to prove something within 48h, or let you go
14:05<Wolf01>uhm, was tree_cmd.cpp changed for the blitter?
---Logclosed Fri Jun 15 14:10:18 2007
---Logopened Fri Jun 15 14:10:19 2007
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14:11|-|Kanal #openttd zsynchronizowany w 60 sekundy
14:21<Wolf01>oops, Belugas i might need your help
14:25<Wolf01>yes i need your help
14:26<@Belugas>not in a position to really help, but .... who knows...
14:26<@Belugas>can give it a try...
14:27<@Belugas>so... waht can i help you with
14:27<Wolf01>i'm trying to fix the invisible houses patch
14:27<Wolf01>with the ttrsv3 the game crashes when i enable the invisibility
14:28<@Belugas>drawNewhouse something
14:29<@Belugas>it did worked, i remember
14:29<Wolf01>not the transparency, the invisibility
14:29<@Belugas>ho... that...
14:30<Wolf01>i copied the invisible trees method
14:30<Wolf01>but i may need to modify the newgrf code
14:31<@Belugas>i think it is not a really good idea...
14:32<Wolf01>eh, i think it too
14:32<@Belugas>having trees invisible is one thing, but houses....
14:33<@Belugas>unless you're douing invisible houses only whe newhouse are not loaded
14:33<Wolf01>i got what i wanted by putting if (!HASBIT(_transparent_opt, TO_HOUSES) || !_patches.invisible_houses) { before "foreach_draw...."
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14:33<Wolf01>but it still crashes
14:34<@Belugas>HASBIT(_loaded_newgrf_features, GRFLOADED_NEWHOUSES)
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14:34<@Bjarni><Belugas> yeah! craziness has fallen upon us <-- nothing new there :p
14:34<@Belugas>put that test in town_cmd,
14:35<@Belugas>don't drill in the newgrf code, i think it would be wiser
14:37<Wolf01>ok, that works, but, i can't see the roads better then :D
14:37<@Belugas>peter1138, you are right, it sucks -> HASBIT(_loaded_newgrf_features, GRFLOADED_NEWHOUSES)
14:38<@Belugas>Wolf01, i cannot offer anything more than that at the moment.
14:39<Wolf01>don't worry ;)
14:39<Wolf01>i think we'll find the problem and fix it when you will be less busy
14:41<Wolf01>at least now it don't crash
14:41<@Belugas>that would be when newindustries are finished... of course
14:42<Wolf01>i can wait, i have a lot of finished patches to sync and maybe fix
14:43<Wolf01>the work is always behind the corner ;)
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14:53<@Belugas>work work work...
14:54<@Belugas>i hate hate hate
14:54<@peter1138>Belugas: what sucks?
14:55<@Belugas>hasbit instead of bool evaluation...
14:55<@Belugas>i will change it
14:56<@peter1138>as in, in what way does it suck? heh
14:57<@Bjarni>#define TRUE (1==1)
14:57<@Bjarni>#define FALSE !TRUE
14:57<@Bjarni>I wondered about those two lines of code today so I asked the guy who wrote it. He said that you can't be sure that all compilers reads 1 as true and 0 as false. It's inverted on some (not very used) platforms
14:57<@Bjarni>ever heard about anything like that?
14:58<@Bjarni>I thought a true/false thing was (x != 0) on all C compilers
14:59<@Belugas>well... you prefered (IIRC) a simple boolean evaluation instead of doing a HASBIT evaluation for _loaded_newgrf_features. It looks better with a simple _loaded_newgrf_features.hasnewhouse or something
14:59<@Bjarni>surely it didn't help that he forgot the name of the platform that used 0 as true :p
14:59<@Belugas>is sucks because it looks magical instead of straigh forward
15:00<@peter1138>i wondered if you found a technical reason, that's all :)
15:00<@peter1138>well, hasbit is a teeny bit slower
15:00<@Belugas>no reasons whatsoever... just the habit, i guess
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15:02<@Belugas>or maybe memory usage... but it's silly anyway
15:02<@Belugas>so let's go for speed instead
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15:28<@Belugas>looks better peter1138?
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15:36<Wolf01>i'm sorry to have given you more work, Belugas :(
15:37<@Belugas>was waiting for DElphi to compile
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15:45<Rubidium>Belugas: those are the best times of the day, aren't they?
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15:45<@Belugas>hehe :) yes
15:46<@Belugas>but it's also the worst way for deving... like typos to the hundreds
15:47|-|Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd
15:47<Eddi|zuHause2>90% of the time the computer scientist spends watching the computer doing everything automatically :)
15:48|-|Haclet [] has joined #openttd
15:48<Haclet>hi guys
15:49<Haclet>Do you some public OTTD server when can I conect now for play?
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15:49<@Belugas>all of those :)
15:49<Eddi|zuHause2>err... what?
15:50<@peter1138>+have, i assume
15:50<Haclet>heh ;) Thanks - I didn't think to check :)
15:50<Rubidium>you can just get the same list in-game
15:51<Rubidium>and it'll automatically put the ones you can actually connect to at the top
15:51<Haclet>Rubidium: Oh, I didn't know that - I will test :)
15:52<@Belugas>don't need to test, it works :) Only need to try and enjoy :D
15:54<Haclet>How does it work - How the OTTD is finding server on Internet ? Broadcast or is connecting with one IP and taking servers list?
15:54<@Belugas>magic :)
15:54<@Belugas>a master serverm, actually
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15:55<Haclet>Nice solutioin :)
15:55<Rubidium>Haclet: how did you think that serverlist was made without a master server?
15:56<Haclet>Rubidium: You are right :) I didn't think :)
15:57<Haclet>I had busy day and I don't have clean my mind :)
15:57<Haclet>For a moment I was thinking about broadcast - but in Internet is not easy :)
15:58<Rubidium>multicast ;)
15:58<Haclet>BTW: How can download from SVN execly 0.5.2 version (I have VERSION MISSMATCH) ?
15:58<Haclet>Rubidium: :)
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15:59<@Belugas>going home
16:00<@Belugas>good night and have anice weekend
16:00<Rubidium>have fun Belugas
16:00<@Belugas>yeah... home improvement :S
16:01<@Belugas>fun fun fun...
16:01<@Belugas>but tghanks anyway :D
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16:14<@Bjarni>lol... this is actually funny reading... while porting software, it goes something like "it can compile... the software is ported. There is no need for real tests to see if the different arguments for the app actually works"
16:14[~]Bjarni remembers when he got OpenTTD to compile on mac for the first time
16:15<@Bjarni>it compiled just fine... yet it failed to open a window when executing
16:15<@Bjarni>resulting in a crash when it tried to draw in the window
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17:23<valhalla1w>3Dfx \\o
17:24<Digitalfox_>cool video ;)
17:24|-|valhalla1w changed nick to valhallasw
17:25<valhallasw>promo video from when FFVIII was new :D
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17:29<valhallasw> <-- i've got one of these over here :)
17:29<valhallasw>without the nice plastic stand though :)
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17:33<@peter1138>ive got 2 voodoo 2s
17:33<@peter1138>but no cable :o
17:34<@peter1138>those were the days
17:35<Eddi|zuHause2>my first 3D card was a GF2
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17:35<+glx>I have a ragepro in my PII 233 box
17:35<+glx>(only 2Mo)
17:43[~]kaan idles some more
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18:14<Markkisen>You aren't supposed to run OpenTTD Debian on a SuSE machine?
18:15<Markkisen>But it works fine for me :)
18:18<valhallasw>'debian' and 'suse' only mean the way of packaging
18:18<valhallasw>and possibly the libraries used
18:18<valhallasw>if the libs are available on your machine, it will run find
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18:23<Sacro>but deb files shouldn't be easy to install on an rpm based distro
18:26<Markkisen>Okey :P
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18:26<Markkisen>I don't really remember how I did it tough
18:27<@Bjarni>./configure && make
18:27<@Bjarni>that's likely the way to do it
18:28<@Bjarni>if it is the trunk, that is
18:28<@Bjarni>0.5.2 is another story
18:28<@Bjarni>then it depends on me doing the job right
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18:56<CIA-1>OpenTTD: belugas * r10167 /trunk/src/ (5 files):
18:56<CIA-1>OpenTTD: -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
18:56<CIA-1>OpenTTD: Like easier to read and faster to evaluate :)
19:01<Sacro>Belugas: like comments are in american now?
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19:50<bencvt>struct Player {
19:50<bencvt> // ...
19:50<bencvt> int32 player_money;
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19:50<bencvt> // ...
19:50<bencvt> int64 money64; ///< internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion
19:50<bencvt>just wondering, is the small int an optimization for 32-bit machines?
19:50<bencvt>or just a remnant of earlier code
19:51<+glx>it's one of the many "overflow" factors :)
19:51<bencvt>but it's not an optimization?
19:52<bencvt>i.e., you'd prefer all money be int64?
19:52<+glx>would be better, but lot of work needed for that
19:52<Touqen>Well people who play from 1920 to 2200+ manage to amass a lot more than 2 billion dollars.
19:52<bencvt>yeah, i know
19:52<bencvt>tons of tedious work:)
19:53<@Belugas>somebody is aleadry working on that
19:53<bencvt>just wanted to know if there was anything else involved, doesnt sound like it
19:53<bencvt>okay, cool
19:54<bencvt>belugas: yeah i saw your partial 32-64 patch in flyspray, didn't know anyone had committed to tackling it yet though
19:54<@Belugas>i delegated that to a guy craving to help ^_^
19:55<bencvt>poor guy
19:55<@Belugas>but it is only a possible direction, does not mean it would be THE way
19:55<bencvt>i'll sign up for some other grunt work i guess
19:55<@Belugas>well.. he likes challenges
19:55<bencvt>would be nice to typedef a Money type too
19:55<bencvt>along with CommandResult
19:56<bencvt>but that's up to the poor soul who implements it i guess
19:59<@Belugas>no, the idea is to have command results been a bit more... usefull
20:02<bencvt>i mean, typedef int64 Money; in addition to the CommandResult struct
20:06<@Belugas>could be an idea to consider, yes
20:06<@Belugas>but not tonight...
20:06<@Belugas>i'm tired,
20:06<@Belugas>i can't get any job done,
20:06<@Belugas>so bye bye,
20:06<@Belugas>sleeping beauty on duty
20:06<Digitalfox>bye belugas :)
20:07<Digitalfox>have a nice weekend :)
20:07<Digitalfox>Good luck with the things you have to do in the house ;)
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---Logclosed Sat Jun 16 00:00:32 2007