--- | Log | opened Sun Jun 17 00:00:06 2007 |
00:45 | <CIA-1> | OpenTTD: miham * r10173 /trunk/src/lang/piglatin.txt: -Add: Translations: added new language "Pig Latin". Already "pre-translated", only needs checking. Idea of Piglatin language was from Adam M-W |
00:46 | <Noldo> | wtf! |
00:47 | <MiHaMeK> | hmm, plural forms are bad |
00:52 | <MiHaMeK> | no problem, translator will fix it :) |
00:52 | <hylje> | when do we get hacker translation? |
00:52 | <hylje> | or klingon? |
00:53 | <Noldo> | or sindar |
00:53 | <hylje> | elvish?! |
00:53 | <MiHaMeK> | hylje: go ahead :) |
00:54 | <MiHaMeK> | hylje: i even thinking on a script kiddie 'translation' :-D |
00:54 | <hylje> | hacker translation would be a bunch of sed arguments |
00:54 | <MiHaMeK> | lol |
00:54 | <hylje> | s/ck/x/ s/o/0/ |
00:54 | <hylje> | etc |
00:55 | <hylje> | silly translations are great. |
00:57 | |-| | Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has joined #openttd |
01:13 | |-| | Desolator [Desolator@86.126.35.148] has joined #openttd |
01:13 | |-| | Desolator [Desolator@86.126.35.148] has quit [] |
01:13 | <Sacro> | wtf? |
01:13 | <Sacro> | pig-latin ttd? |
01:13 | <Sacro> | how cool |
01:16 | <hylje> | why can't i clone trains from station train list |
01:17 | |-| | Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd |
01:19 | <Sacro> | MiHaMeK: how about converting the town name generator as well |
01:20 | <MiHaMeK> | Sacro: hmm |
01:20 | <MiHaMeK> | Sacro: reasonable idea |
01:27 | |-| | Desolator [Desolator@82.77.166.225] has joined #openttd |
01:28 | |-| | geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has left #openttd [Leaving] |
01:30 | |-| | Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] |
01:41 | |-| | Desolator [Desolator@82.77.166.225] has quit [Quit: Leaving IRC] |
01:48 | |-| | Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has quit [Ping timeout: 480 seconds] |
01:51 | |-| | Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has joined #openttd |
01:51 | <Gekko> | will there be subways in openttd? |
01:51 | <hylje> | eventually |
01:51 | <hylje> | but we need new map array for that |
01:51 | <hylje> | or something else allowing arbitrary tunnels |
01:51 | <Gekko> | and this is in the process |
01:51 | <Gekko> | isnt it |
01:52 | <Gekko> | "yes" good. |
01:52 | <hylje> | not really |
01:52 | <Gekko> | lol |
01:55 | |-| | Eddi|zuHause2 [~johekr@p54B756F5.dip.t-dialin.net] has quit [Remote host closed the connection] |
01:57 | |-| | Alanin changed nick to alanin |
01:58 | <Gekko> | and why don't I have electric rail in 1992? |
01:58 | <Gekko> | using the release of 0.5.2? |
01:58 | <Gekko> | no it is not disabled via the patch |
01:59 | <hylje> | do you have electric vehicles? |
01:59 | <Gekko> | nope. |
01:59 | <Gekko> | wait |
01:59 | <Gekko> | what exactly do you mean |
01:59 | <Gekko> | do I have them built |
01:59 | <hylje> | electric locomotives |
01:59 | <hylje> | buildable |
01:59 | <Gekko> | im on the arctic map |
01:59 | <Gekko> | and no |
01:59 | <hylje> | then its working as intended |
01:59 | <Gekko> | they arent available |
01:59 | <Gekko> | I didnt disable them though |
01:59 | <hylje> | neither subarctic or desert have electric conventional trains |
01:59 | |-| | Wolf01 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd |
02:00 | <Gekko> | oh. |
02:00 | <Gekko> | why? |
02:00 | <hylje> | and thus no electrified rail is available |
02:00 | <hylje> | the default grf |
02:00 | <Gekko> | yes but why |
02:00 | <Wolf01> | hello |
02:00 | <Gekko> | lol |
02:00 | <hylje> | it just is |
02:00 | <hylje> | there is no why |
02:00 | <hylje> | qed |
02:02 | |-| | Eddi|zuHause [~johekr@p54B74FE7.dip.t-dialin.net] has joined #openttd |
02:15 | |-| | Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd |
02:19 | <Eddi|zuHause> | <Caemyr> the one leaving from depot will not wait at the signal till the station`s empty, but is returning to depot till the other train leaves <- make the 2-way signal a pre-signal exit (2x Ctrl-Click with signal tool)) |
02:20 | <Eddi|zuHause> | then the train will wait inside the depot |
02:21 | <Eddi|zuHause> | another option: leave one tile between the signal and the station |
02:21 | <Eddi|zuHause> | then the train will not turn around immediately, because two engines are facing at the signal |
02:21 | <CIA-1> | OpenTTD: miham * r10174 /trunk/src/lang/piglatin.txt: -Fix: [Translations]: piglatin plural forms had some problem.. |
02:21 | |-| | Wolf01 changed nick to Guest2114 |
02:21 | |-| | Wolf01 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd |
02:24 | <CIA-1> | OpenTTD: miham * r10175 /trunk/src/lang/piglatin.txt: -Fix: [Translations] Stupid me, {STRINGx} can only be used in english... |
02:24 | <Gekko> | oi |
02:25 | <Gekko> | what about those onroad bus stops |
02:25 | <Gekko> | like on TTDPatch? |
02:25 | <Rubidium> | yeah, what about them? |
02:25 | <hylje> | we had them since forever |
02:25 | <hylje> | :o |
02:25 | <MiHaMeK> | yes, piglatin no longer contain errors :) |
02:26 | <MiHaMeK> | could someone try that out? :) |
02:27 | <Gekko> | they arent on mine? |
02:27 | <Gekko> | hylje: how do I enable them? |
02:27 | <hylje> | use trunk? |
02:27 | <Gekko> | I use the stable version |
02:27 | <Gekko> | 0.5.2 |
02:28 | |-| | Guest2114 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] |
02:28 | <hylje> | stable doesnt get anything cool |
02:28 | <Gekko> | >_> |
02:28 | <Gekko> | why not. |
02:28 | <MiHaMeK> | Total I18N status: 95% - 5541 bad strings out of 116883 strings (2997 strings / language) |
02:28 | <Gekko> | and how can't bus stops be stable >_> |
02:28 | <Rubidium> | because they were added after 0.5 was branched |
02:28 | <Gekko> | better worded: how can bus stops be unstable. |
02:29 | <Gekko> | so they'll be in what. |
02:29 | <Gekko> | 0.6? |
02:29 | <Gekko> | or 0.5.3? |
02:29 | <Rubidium> | 0.6 |
02:29 | <Gekko> | gah |
02:29 | <Sionide> | Gekko, use a nightly |
02:29 | <Rubidium> | on the other hand, what version of TTDP were you using? |
02:29 | <Gekko> | and that's how far off. |
02:30 | <Gekko> | Sionide: I play online |
02:30 | <Gekko> | Rubidium: can't recall. |
02:30 | <Sionide> | Gekko, my server is r10166 :) got loads of on-road bus stops |
02:30 | <peter1138> | i bet it wasn't their last stable ;) |
02:30 | <Rubidium> | is it 2.0.0 or 2.5 beta/alpha something or 2.6 alpha something |
02:30 | <Gekko> | is there r10166 compiled for Debian somewhere? |
02:30 | <Gekko> | I can't compile it on this system |
02:31 | <Rubidium> | apt-get install g++ zlib1g-dev libpng-dev |
02:31 | <Gekko> | I'm not on Debian |
02:31 | <Gekko> | but can use .deb's |
02:31 | <Gekko> | ironic., |
02:32 | <peter1138> | :o |
02:32 | <peter1138> | people will use crazy linux distributions... |
02:33 | <Gekko> | Puppy Linux |
02:33 | <Gekko> | craziest of them all. |
02:33 | <Rubidium> | Gekko: can't you just use the i686 binary on nightly.openttd.org ? |
02:33 | <Gekko> | hmm |
02:33 | <Gekko> | if i saved this multiplayer game |
02:33 | <Gekko> | and loaded it in the nightly, would it work correctly? |
02:34 | <Rubidium> | it should; if it doesn't it is a bug |
02:34 | <Gekko> | excellent |
02:34 | <Gekko> | trams! :O |
02:34 | <Gekko> | why didnt I use the nightly before |
02:34 | [~] | Gekko craps himself |
02:45 | <Wolf01> | what is piglatin? |
02:46 | <MiHaMeK> | Igpay atinlay |
02:46 | <MiHaMeK> | http://en.wikipedia.org/wiki/Pig_Latin |
02:46 | <Sionide> | heh |
02:46 | <Wolf01> | omg |
02:46 | <Sionide> | Gekko, one extra level of zoom out...? |
02:46 | <Rubidium> | English for to show how dyslectic people would read words (I guess) |
02:46 | <Gekko> | lol |
02:49 | |-| | Nickman changed nick to Nickman^Away |
02:52 | |-| | Gekko [~Gekko@CPE-58-168-119-134.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] |
02:52 | <Wolf01> | lolman might learn piglatin and start to talk with it :P ellohay! |
02:58 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
02:58 | |-| | Purno changed nick to Purno|AFK |
03:06 | <peter1138> | like sacro |
03:07 | <peter1138> | :o |
03:07 | <peter1138> | EwGRFnay |
03:07 | <Eddi|zuHause> | Onay leasepay otnay... hm, this is really difficult for a non-native speaker |
03:08 | <peter1138> | Itquay |
03:08 | <peter1138> | Eddi|zuHause: s/for a non-native speaker// |
03:10 | |-| | Nickman^Away changed nick to Nickman |
03:14 | |-| | Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd |
03:17 | |-| | alanin changed nick to Alanin |
03:17 | |-| | Alanin changed nick to alanin |
03:19 | |-| | alanin changed nick to Alanin |
03:25 | <Wolf01> | Amegay Optionsway OMG! |
03:25 | <Wolf01> | XDDD |
03:32 | <Wolf01> | peter1138, do you think is possible to add the transparency save widget to trunk? |
03:33 | |-| | ufoun [~ty@85.207.18.146] has joined #openttd |
03:41 | <peter1138> | the what? |
03:42 | <Wolf01> | the widget to store the enabled transparencies |
03:44 | <Wolf01> | if active you can toggle with X off|saved, else you toggle on|off |
03:45 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/patches/transparency_save_widget_10175.diff |
03:45 | <Wolf01> | give a look at it |
03:47 | <Wolf01> | mmmh, i don't know why in main_gui.cpp it find always a new line at the EOF |
03:54 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd |
03:58 | <Wolf01> | eheh ellohay lolman! |
03:58 | <lolman> | Ello Wolf01! |
03:59 | <Eddi|zuHause> | i don't think he got it :p |
04:00 | <Wolf01> | (see what i can start) lolman, there is a new addition to OTTD, piglatin language, i think you must learn it |
04:00 | <lolman> | Oh I got it, I just don't wanna use it ;) |
04:05 | <Wolf01> | return 0; |
04:06 | <Eddi|zuHause> | kill -9 1 |
04:09 | |-| | ufoun [~ty@85.207.18.146] has quit [Ping timeout: 480 seconds] |
04:09 | <Wolf01> | see what you did! |
04:17 | <lolman> | Eddi|zuHause, killing init? O_o |
04:17 | <lolman> | (And yes I'm 10 minutes late) |
04:23 | |-| | Maedhros [~jc@host86-137-64-30.range86-137.btcentralplus.com] has joined #openttd |
04:26 | |-| | ufoun [~ty@85.207.18.146] has joined #openttd |
04:26 | |-| | setrodox [setrodox@85-124-45-6.dynamic.xdsl-line.inode.at] has joined #openttd |
04:35 | |-| | lugo [~lugo@pD958127E.dip.t-dialin.net] has joined #openttd |
04:38 | |-| | TheJosh [~josh@d58-104-127-103.dsl.vic.optusnet.com.au] has joined #openttd |
04:38 | |-| | TheJosh [~josh@d58-104-127-103.dsl.vic.optusnet.com.au] has left #openttd [] |
04:40 | |-| | ufoun [~ty@85.207.18.146] has quit [Ping timeout: 480 seconds] |
04:43 | |-| | ufoun [~ty@85.207.18.146] has joined #openttd |
04:43 | |-| | ufoun [~ty@85.207.18.146] has quit [] |
04:44 | |-| | MiHaMeK changed nick to a234567890b1234567890 |
04:45 | |-| | a234567890b1234567890 changed nick to MiHaMiX |
04:46 | |-| | Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd |
04:47 | |-| | peter1138 changed nick to peter3141592653589793238462643 |
04:47 | <peter3141592653589793238462643> | mmm, pie. i like pie. |
04:47 | |-| | peter3141592653589793238462643 changed nick to peter1138 |
04:49 | |-| | Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] |
04:55 | |-| | Wolf01 changed nick to Wolf01|AWAY |
05:00 | <Eddi|zuHause> | 11833 is the number of the telephone information of the german telekom |
05:01 | |-| | eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has quit [Quit: Leaving.] |
05:09 | |-| | Progman [~progman@p57A1CBED.dip.t-dialin.net] has joined #openttd |
05:15 | <CIA-1> | OpenTTD: maedhros * r10176 /trunk/src/order_gui.cpp: -Fix (r10071): Deselect the currently selected order when clicking on an empty part of the orders window. |
05:15 | |-| | Chris82 [~chris@p579E1AC9.dip.t-dialin.net] has joined #openttd |
05:15 | <Chris82> | good morning |
05:15 | <Chris82> | I have a problem compiling r10170 |
05:16 | <Chris82> | it compiles fine but when I start a dedicated server I can't join |
05:16 | <Chris82> | it just shows the server offline in the server list |
05:16 | <Chris82> | do I need to enable networking somehow? |
05:16 | <Smoovious> | 1 is the number every single other number is divisible by into a whole number |
05:16 | <Eddi|zuHause> | !openttd port |
05:16 | <_42_> | Eddi|zuHause: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) |
05:16 | <Eddi|zuHause> | you got that? |
05:17 | <Chris82> | r10116 works fine, but the newer versions all don't work as dedicated server :( |
05:17 | |-| | DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd |
05:17 | <peter1138> | they dpo |
05:17 | <peter1138> | *do |
05:17 | <Smoovious> | did you check to see if ottd is actually listening on the ports? |
05:17 | <peter1138> | maybe not for you, but they work |
05:18 | <peter1138> | i can see a whole three right now |
05:19 | |-| | skidd13 [~skidd13@p548A71CA.dip.t-dialin.net] has joined #openttd |
05:19 | <ln-> | may i suggest something? |
05:19 | <Eddi|zuHause> | no. |
05:19 | <ln-> | damn. |
05:20 | <mikegrb> | heh |
05:21 | |-| | eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has joined #openttd |
05:24 | |-| | lugo [~lugo@pD958127E.dip.t-dialin.net] has quit [Read error: No route to host] |
05:24 | <ln-> | what was the preferred rand()-style function to use? |
05:24 | <ln-> | or is rand() ok? |
05:24 | <peter1138> | depends where it is |
05:24 | <peter1138> | command or interface? |
05:24 | <ln-> | e.g. train_cmd.cpp |
05:28 | <Eddi|zuHause> | there is a multiplayer-safe random and a multiplayer-unsafe "interactive random" function |
05:28 | <Rubidium> | Eddi|zuHause: the "safe" random is unsafe if used incorrectly |
05:28 | <Eddi|zuHause> | yeah |
05:29 | <Eddi|zuHause> | one is used in commands, and the other in interface |
05:30 | <ln-> | poll: who thinks "passanger" is the correct way to spell "passenger"? |
05:30 | <Eddi|zuHause> | it's probably better to say "multiplayer-(un)synchronised" |
05:30 | <Eddi|zuHause> | poll: negative |
05:30 | <Eddi|zuHause> | only if they are actually "angry" :) |
05:31 | <ln-> | ok, then someone please apply this patch: http://users.utu.fi/lanurm/ottd/passanger.diff |
05:32 | |-| | Alanin changed nick to alanin |
05:38 | |-| | TinoM [~Tino@i5387C0A2.versanet.de] has joined #openttd |
05:38 | |-| | Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd |
05:38 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
05:39 | |-| | SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd |
05:42 | <ln-> | anyone? |
05:44 | <Eddi|zuHause> | minimum waiting time for user patches is 6 months, don't you know'? |
05:44 | <ln-> | i know. |
05:45 | <ln-> | although i got my comment-only "then->than" patch accepted surprisingly fast. |
05:45 | <stillunknown> | Wow, i always thought you could have patches applied within 180 days. |
05:47 | <CIA-1> | OpenTTD: peter1138 * r10177 /trunk/src/ (ai/trolly/trolly.cpp train_cmd.cpp): -Fix: Passengers has one A and two Es (ln) |
05:47 | <peter1138> | heh |
05:47 | <peter1138> | "eachothers" :o |
05:48 | <Eddi|zuHause> | you spelt his name wrong :) |
05:48 | <blathijs> | ln-: it's passenger, not passanger (unless you mean something entirely different, of course) :-) |
05:49 | <hylje> | completely different |
05:49 | <Smoovious> | hmm... computer players in multiplayer don't resume under the AI on loaded savegames... |
05:50 | <Smoovious> | er |
05:50 | <Smoovious> | in trunk |
05:50 | <Smoovious> | :P |
05:50 | <stillunknown> | AI in multiplayer does not default to on iirc. |
05:50 | <Smoovious> | stillunknown... yes, I'm aware of that... they are turned on in the settings |
05:51 | <Smoovious> | guessing that there wasn't a bit set in the savegame that it was an AI company |
05:52 | <Smoovious> | dunno if the AI branch is showing the same behavior or not |
05:54 | <Smoovious> | k... nvm the guess... it looks like it iss in the experimental AI... turned it off, left the old AI on, and it is doing something... |
05:55 | <Smoovious> | anyone know who was doing the new AI in trunk? |
05:55 | <Smoovious> | Truelight it looks like |
05:56 | <ln-> | http://users.utu.fi/lanurm/ottd/increased_passenger_safety-multiplayer_unsafe.diff |
05:57 | |-| | helb [~helb@84.244.90.159] has quit [Remote host closed the connection] |
05:58 | |-| | helb [~helb@84.244.90.159] has joined #openttd |
06:02 | <CIA-1> | OpenTTD: maedhros * r10178 /trunk/src/newgrf.cpp: -Fix: Don't deactivate newgrf files when skipping the rest of the file during the initialisation stage. |
06:04 | <skidd13> | Any dev comments to FS#856? |
06:05 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd |
06:07 | <Maedhros> | what's the advantage of doing it that way? |
06:07 | <Smoovious> | cuz its dynamic! |
06:08 | <Maedhros> | heh |
06:14 | <skidd13> | extendability, readability |
06:16 | |-| | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd |
06:16 | |-| | Chris82 [~chris@p579E1AC9.dip.t-dialin.net] has quit [] |
06:20 | |-| | Progman [~progman@p57A1CBED.dip.t-dialin.net] has quit [Remote host closed the connection] |
06:20 | |-| | OwenS [~kvirc@5ac0cdcd.bb.sky.com] has joined #openttd |
06:23 | |-| | TheJosh [~josh@d58-104-127-103.dsl.vic.optusnet.com.au] has joined #openttd |
06:23 | <TheJosh> | did i just see "A src/lang/piglatin.txt" correctly? |
06:23 | <Maedhros> | mmhmm |
06:24 | <OwenS> | O_o |
06:24 | <TheJosh> | that is the funnyest thing I have ever seen |
06:24 | <TheJosh> | not quite, but close |
06:24 | <hylje> | yes |
06:24 | <hylje> | its true |
06:24 | <TheJosh> | ha ha ha ha ha! |
06:24 | <OwenS> | ip-pay atin-lay is in =P |
06:25 | <OwenS> | ig-pay even |
06:25 | <TheJosh> | ahway ahway ahway ahway ahway! |
06:26 | <TheJosh> | one bug though. pig-latin is very large textually, and the 'onfigurecay atchespay' (configure patches) window has text floating outside the window |
06:27 | <OwenS> | heh |
06:28 | <TheJosh> | simmilar problems in a few other places (buttons mainly) |
06:28 | <TheJosh> | i think im going to have to leave my game in piglatin |
06:28 | <TheJosh> | while were on the subject of languages, is it very hard to make a new town name set? i would like to make an 'Australian Town Names' set\ |
06:30 | <Rubidium> | action F? |
06:30 | <TheJosh> | huh? |
06:30 | <OwenS> | NewGRF Action F I beleive he means |
06:30 | <Rubidium> | newgrf stuff |
06:31 | <TheJosh> | does NewGRF cover town names? i just want one thats built-in, like all the other town name languages |
06:32 | <ln-> | look at src/namegen.cpp |
06:33 | <OwenS> | Hmm... How would I execute a command on all clients just before a person connects? |
06:33 | <TheJosh> | isnt there scripts you can setup in the scripts/ directory? |
06:33 | <Rubidium> | OwenS: what kind of command? |
06:33 | <OwenS> | One which destroys all of the Squirrel VMs |
06:33 | <TheJosh> | opps |
06:34 | <TheJosh> | my bad |
06:34 | <Rubidium> | why would you want to do that? |
06:34 | <OwenS> | Rubidium: Because otherwise someone doing "state=last;last=exits_free" for example would desync all new clients |
06:36 | <Eddi|zuHause> | OwenS: shouldn't the VM states be saved, rather? |
06:37 | <OwenS> | Eddi|zuHause: Squirrel VMs are full of pointers... |
06:37 | <Rubidium> | in which scenario would they need to have a "state" between game ticks? |
06:37 | <OwenS> | Rubidium: I can't stop them unless I destroy and recreate the VM every time |
06:38 | <TheJosh> | i have worked out the town names...expect to see "Wagga Wagga" some time soon! |
06:38 | <Eddi|zuHause> | OwenS: i am not talking about a technical implementation... |
06:39 | <Eddi|zuHause> | i am saying you can't expect people to write "multiplayer safe" scripts |
06:39 | <OwenS> | Eddi|zuHause: Exactly. So I don't |
06:40 | <Eddi|zuHause> | but why discard information that you already have? |
06:40 | <OwenS> | Eddi|zuHause: So that "state=last;last=exits_free" doesn't desync people trying to connect |
06:40 | <Eddi|zuHause> | Rubidium: load balancing for example |
06:41 | <Rubidium> | OwenS: then I would resort to tearing down the VM each tick, so it forces people to write proper mp safe code |
06:42 | <OwenS> | Rubidium: Tearing it downs fast. I'm more concerned about creating one (Think about 1 million CPU cycles) |
06:42 | <OwenS> | at least |
06:42 | |-| | Chris82 [~chris@p579E1AC9.dip.t-dialin.net] has joined #openttd |
06:42 | <OwenS> | And theres a VM for every signal |
06:43 | <Chris82> | Hi again, I get a weird error message when I run openttd.exe -D on r10178 |
06:43 | <Chris82> | Error! Couldn't load the renderer 'null' the selected blitter depends on |
06:43 | <Chris82> | what does that mean? |
06:43 | <hylje> | null rendere is broken, heh |
06:43 | <Chris82> | I get this error for any version ~>10120 |
06:44 | <Rubidium> | OwenS: I would just use one VM for all signals, otherwise you've got thousands of VMs |
06:44 | <OwenS> | Rubidium: Only one per programmable signal |
06:44 | <Rubidium> | well, people will program lots of signals I guess |
06:44 | <Chris82> | hylje: Any idea how to fix this? |
06:44 | <OwenS> | Rubidium: I doubt most games will have more than 50 |
06:45 | <OwenS> | But, otherwise, it's possible for someone to interfere with someone elses |
06:45 | <Eddi|zuHause> | still there needs to be a way to save vm states... the AI certainly needs to do so, too |
06:45 | <Rubidium> | that's why they should be stateless |
06:45 | |-| | Wolf01|AWAY changed nick to Wolf01 |
06:45 | <Maedhros> | Chris82: which operating system are you running? |
06:45 | <OwenS> | Hmm.. 1 VM per player? |
06:46 | <Chris82> | Windows Vista x86, Windows XP x86, Windows Server 2003 x64, everywhere the same issue |
06:46 | <Eddi|zuHause> | 1 VM per player sounds good |
06:46 | <OwenS> | Question is, where to tear it down? |
06:46 | <Maedhros> | Chris82: self compiled, or downloaded from the nightly page? |
06:46 | <Rubidium> | OwenS: not? |
06:46 | <Chris82> | Downloaded from SVN URL with TortoiseSVN and compiled with Visual Studio |
06:47 | <OwenS> | Rubidium: Huh? |
06:47 | <Chris82> | r10116 works fine, but the latest versions don't |
06:47 | <Rubidium> | just let the signals be a single functions without any global variables |
06:47 | <Maedhros> | 10116 is probably before the null blitter got added |
06:47 | <Chris82> | can you shortly explain what the null blitter is? |
06:47 | <Maedhros> | it works fine here (linux), so i suspect something is a bit squiffy with the msvc project files |
06:48 | <Maedhros> | it doesn't draw anything at all |
06:48 | <OwenS> | Rubidium: AFAIK, Squirrel doesn't allow me to stop globals |
06:48 | <Eddi|zuHause> | Chris82: previously, the game drew everything in a buffer, and the dedicated server just threw that buffer away, now it is not drawn at all |
06:49 | |-| | _Ben_ [~Ben@81.5.169.45] has left #openttd [Leaving] |
06:49 | <Smoovious> | um... programmable signals? (sounds interesting) |
06:49 | <OwenS> | Aha |
06:49 | <Chris82> | Maedhros: Maybe a problem with DirectX ? |
06:50 | <Smoovious> | or is it programming signals, and not railroad signals being talked about |
06:50 | <OwenS> | Nope, ingame programmable signals |
06:51 | <Smoovious> | ingame... so... railroad? |
06:51 | <OwenS> | Yep |
06:51 | <Smoovious> | ok... I'm still interested. :) is there a thread that discusses em? |
06:51 | <Chris82> | Maedrhos: I just checked and the problem exists on any Windows version since r10121 |
06:52 | <Chris82> | All previous version work fine with the -D switch |
06:52 | <Maedhros> | well yes, before 10121 there was no null blitter, so the dedicated server didn't try to use it :) |
06:53 | <Chris82> | I have a fix |
06:53 | <Chris82> | When I run "openttd.exe -D -b 8bpp-optimized" it works =) |
06:53 | <peter1138> | hmm, null blitter/renderer breaks on win32 dedicated? |
06:53 | <Chris82> | although I am not quite sure what's the result of this, but at least the dedicated server starts |
06:53 | <Chris82> | yeah peter |
06:54 | <Chris82> | but when I run the above line I think the null blitter is not used and it works with the latest trunk |
06:54 | <OwenS> | Rubidium: So, where would I tear the VMs down? |
06:55 | <Rubidium> | at the end of a game tick |
06:55 | <OwenS> | Actually, no... |
06:55 | <OwenS> | The biggest expense is parsing the code |
06:55 | <OwenS> | That methods just gonna do that every frame multiple times... |
06:57 | <Hendikins> | qfh: If a town has 0 people in it, how can my company have a rating from that town? :P |
06:58 | [~] | Hendikins slaps nick completion |
06:58 | <Maedhros> | terraforming? servicing industries (maybe)? |
06:59 | <Hendikins> | Sure, I terraformed it down to zero people, but if there is nobody there then surely nobody can rate it :P |
07:01 | <skidd13> | BUG: somehow I got temperate trees in tropic. (latest trunk) |
07:01 | <Smoovious> | the firm that keeps track of, and evaluates, everyone's ratings, are based in a different town |
07:03 | <Maedhros> | skidd13: i haven't... got a screenshot? and are you using any grfs that might be replacing trees? |
07:03 | <Hendikins> | Smoovious: So if I bulldoze every town to zero, I'm unrated? :P |
07:04 | <Chris82> | I added a bug report for the Null blitter error :) for the time being I just use the addition switches |
07:04 | <skidd13> | Maedhros: stolen trees, but they worked fine before. Because of them I noticed it. :) |
07:04 | <OwenS> | Rubidium: IMO, parsing the code again every time the signal needs to change state is too slow. As such, the only option is the way I have it now and everyone destroys their Squirrel VM when someone connects |
07:06 | <Maedhros> | skidd13: before when? i'm also using stolen trees and they aren't showing up in tropic :) |
07:06 | <Smoovious> | Hendikins... no... the down the firm is based in, is located about 50-60 squares to the NW of the northernmost corner of the map, in another region... you're not licensed to work there so you don't have a map that covers them |
07:07 | <Maedhros> | hmm, bugger. the dbsetxl isn't loading any more |
07:07 | <Smoovious> | down=town |
07:07 | <Eddi|zuHause> | you mean your last commit broke it? |
07:08 | <Maedhros> | yup, looks like it |
07:08 | <skidd13> | Maedhros: screenie: http://img510.imageshack.us/img510/8405/cooptrans23dez2090iy7.png |
07:09 | |-| | alanin changed nick to Alanin |
07:11 | <Chris82> | @Maedhros: I am using the DBSETXL with 10178 right now, is there a newer version already? |
07:12 | <Maedhros> | no... it's working again now, and i haven't changed anything. strange :/ |
07:12 | <peter1138> | :o |
07:13 | <Chris82> | hmm I only noticed that the planeset doesn't work with the latest trunk, but the aviator set works |
07:15 | <skidd13> | Maedhros: I should say that 'I use the stolen trees as static newgrf. |
07:15 | |-| | TinoM|Mobil [~tino@gprs-pool-1-027.eplus-online.de] has joined #openttd |
07:16 | <Rubidium> | OwenS: that's going to result in bug reports that their signal code doesn't work when somebody joins |
07:16 | |-| | TinoM|Mobil [~tino@gprs-pool-1-027.eplus-online.de] has quit [] |
07:17 | <Maedhros> | skidd13: so do i, but they're still not showing up. :) have you got a savegame? |
07:17 | <OwenS> | Rubidium: Hmm... Does Squirrel support creating a COW clone VM? |
07:17 | <skidd13> | I load the coop sandbox savegame #6 |
07:24 | |-| | geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has joined #openttd |
07:26 | |-| | Purno|AFK changed nick to Purno |
07:27 | <peter1138> | skidd13: yes |
07:27 | <peter1138> | skidd13: they are NOT temperate trees |
07:27 | <peter1138> | they are SAC's trees |
07:27 | |-| | Chris82 [~chris@p579E1AC9.dip.t-dialin.net] has quit [] |
07:27 | |-| | Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] |
07:28 | |-| | Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd |
07:28 | <eekee> | SAC? |
07:28 | <OwenS> | eekee: SAC created the Stolen Trees GRF |
07:29 | <eekee> | ah ^^ |
07:30 | <skidd13> | I had them only in temperate before (last week) |
07:30 | <OwenS> | skidd13: No, some always appear in subtropics |
07:31 | <Smoovious> | did you change or reset a parameter on the GRF? |
07:31 | <CIA-1> | OpenTTD: rubidium * r10179 /trunk/ (5 files in 2 dirs): |
07:31 | <CIA-1> | OpenTTD: -Fix: spritecache wasn't in source.list, thus wasn't in the MSVC project files. |
07:31 | <CIA-1> | OpenTTD: -Fix: Pig Latin wasn't in the MSVC project files. |
07:31 | |-| | KritiK [Maxim@ppp85-141-224-77.pppoe.mtu-net.ru] has joined #openttd |
07:34 | <skidd13> | never noticed that some appeared in tropic. |
07:40 | |-| | ThePizzaKing [~jeff@211.28.166.77] has quit [Ping timeout: 480 seconds] |
07:41 | <eekee> | hmm, r10145 is segfaulting every time I try to get a particular roadveh to move, no matter what pathfinder is in use |
07:43 | <Rubidium> | and r10179? |
07:44 | <eekee> | getting & compiling |
07:50 | <eekee> | hmm, I'll have to watch for segfaulting when the truck moves naturally too |
07:50 | <peter1138> | "naturally"? |
07:51 | <eekee> | normally |
07:52 | <eekee> | it's at a truck depot on full load. If I go to it's orders window & press skip, moments later there's a segfault. when I left it, there was also a segfault around the time it probably would have moved anyway. I'll need to keep an eye on it |
07:52 | <Thomas[NL]> | There is only one company colour in r10178 :/ ? |
07:54 | |-| | Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd |
07:56 | <TheJosh> | 3 colours in a game im playing |
07:57 | <TheJosh> | and all the colours are avaliable for me to change to |
07:57 | <eekee> | r10179 crashed on skip |
07:58 | <TheJosh> | ill test it |
07:59 | <TheJosh> | worksforme |
08:00 | <TheJosh> | is the truck in the depo full loading when you click 'skip'? |
08:00 | <eekee> | and segfaulted on normal start when it gets a full load too |
08:00 | <eekee> | TheJosh: yep |
08:00 | <TheJosh> | what truck is it? |
08:00 | <TheJosh> | year? NewGRFs? |
08:01 | <eekee> | rubber truck. Sec... |
08:01 | |-| | skidd13 [~skidd13@p548A71CA.dip.t-dialin.net] has left #openttd [] |
08:01 | <TheJosh> | sec? |
08:01 | <eekee> | no newgrfs. Well, 2 have been added, serbian tram & a refittable tram I made, but neither has been used. |
08:01 | <TheJosh> | modified source? |
08:01 | <eekee> | sec == second I was going to look at the model |
08:01 | <ln-> | when will we have something like this in ottd: http://www.railfaneurope.net/pix/ch/SBB_CFF_FFS/car/IC2000/Bt/2000_210501rp.jpg |
08:01 | <eekee> | nope] |
08:01 | <TheJosh> | sorry |
08:02 | <Maedhros> | ln-: when someone draws one... |
08:02 | <TheJosh> | 10178? |
08:03 | <eekee> | year is complex, it's a game I mostly played in 2005, left it in November, loaded up from that save game today. Back then the year wrapped so it says 2090 but should be 23rd or maybe 24th century |
08:03 | <ln-> | Maedhros: it needs more than that, notice that the thing is not an engine. |
08:03 | <ln-> | the engine is at the other end of the train, pushing it. |
08:03 | <TheJosh> | shared or personal orders |
08:04 | <eekee> | ahh! Truck model is listed as a Duro Djakovic 201, which I think should be a tram |
08:04 | <Maedhros> | ln-: well, how am i supposed to notice that? :p |
08:05 | <Eddi|zuHause> | ln-: there was a "drive backwards" feature discussed previously |
08:05 | <eekee> | Yep, the Serebian tram set replaces a couple of rubber trucks. Never had reason to notice that before |
08:05 | <ln-> | Maedhros: either with your eyes or legs. there is no pantograph, for instance. |
08:05 | <Eddi|zuHause> | and if you mean the wagons: http://www.ewetel.net/~michael.blunck/ttd/br143.png |
08:05 | <ln-> | Eddi|zuHause: what was the result of discussion? |
08:05 | <Eddi|zuHause> | i don't know, i did not follow it that closely |
08:06 | <Maedhros> | pendolinos don't have the pantograph on the first engine either, but they have engines at both ends |
08:06 | <TheJosh> | meh. now i know my loading indicators work for trucks |
08:06 | <eekee> | I'll have to scrap the rubber trucks before loading the grf I guess. I was gonna scrap em anyway so no big deal |
08:06 | <eekee> | heheh |
08:07 | <TheJosh> | i htink ive killed all the bugs... |
08:08 | <Eddi|zuHause> | poor bugs :( |
08:08 | [~] | eekee stomps on bugs! D: \o/ |
08:09 | <@DorpsGek> | Rubidium: Open Bugs: 32; Not assigned: 18; Closed this week: 41; Opened this week: 23 |
08:09 | <Rubidium> | TheJosh: there are still 32 left :D |
08:09 | <TheJosh> | i was talking about bugs in my patch |
08:10 | <TheJosh> | i shoudl also remove the debugging messages...1 message for every loading indicator creation, updation and removal |
08:10 | <TheJosh> | 17 trains, 66 road veichles, 2 aircraft, 10 ships |
08:11 | <TheJosh> | not a big game but still generateing a lot of debug...you should see Pile |
08:12 | <TheJosh> | im off |
08:12 | <TheJosh> | cya all |
08:12 | |-| | TheJosh [~josh@d58-104-127-103.dsl.vic.optusnet.com.au] has left #openttd [] |
08:12 | <Thomas[NL]> | 2CC isn't a patch setting is it? |
08:12 | <Maedhros> | nope, but you need to have loaded a vehicle set that supports it |
08:13 | <Thomas[NL]> | I use UKRS |
08:14 | <Thomas[NL]> | which supports it if I'm not mistaking |
08:14 | <Maedhros> | it does |
08:15 | <Maedhros> | well, i get the 2cc options with ukrs in r10178... |
08:16 | <Thomas[NL]> | http://www.xs4all.nl/~burgtvaj/no2cc.png :S |
08:17 | <Thomas[NL]> | If i load an 2cc save-game i get this error: Error: NOT_REACHED triggered at line 349 of /home/thomas/openttd/src/texteff.cpp |
08:17 | <Thomas[NL]> | openttd: /home/thomas/openttd/src/openttd.cpp:107: void error(const char*, ...): Assertion `0' failed. |
08:18 | <Rubidium> | savegame saved with 16x zoom I guess |
08:19 | <Thomas[NL]> | possible |
08:19 | |-| | Neonox [~Neonox@p54A3ECB3.dip.t-dialin.net] has joined #openttd |
08:20 | <Thomas[NL]> | hm seems some newgrf is causing it |
08:21 | <Thomas[NL]> | hirotrams.grf disables it if yu put it after ukrs |
08:22 | <eekee> | I'm glad to see the train lost messages are back to reasonable standards, I've loaded that old save game of mine before, & could hardly play it for lost messages, lol |
08:26 | <Rubidium> | Thomas[NL]: the following should solve the 2cc issue |
08:26 | <CIA-1> | OpenTTD: rubidium * r10180 /trunk/src/newgrf.cpp: -Fix (r10167): do not reset the 2cc loaded feature setting when a (later) newgrf does not have 2cc. |
08:26 | <Thomas[NL]> | ok grat Rubidium! |
08:27 | <Thomas[NL]> | *great |
08:28 | <CIA-1> | OpenTTD: rubidium * r10181 /trunk/src/openttd.cpp: -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame. |
08:28 | <Rubidium> | and this the issue with that savegame that couldn't be loaded |
08:28 | |-| | Progman [~progman@p57A1EA98.dip.t-dialin.net] has joined #openttd |
08:28 | <Thomas[NL]> | thank you :) |
08:29 | <peter1138> | heh |
08:31 | <minime> | peter1138: that roadstop patch is now in TTDP and I posted the changes to OTTD + modified GRF on the forums |
08:32 | <minime> | just to let you know, since you suggested I do the changes |
08:32 | <peter1138> | yeah |
08:32 | <peter1138> | thanks |
08:32 | <minime> | np |
08:42 | |-| | Neonox [~Neonox@p54A3ECB3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
08:43 | <Wolf01> | peter1138, the transparency save widget was interesting? it may need some more work? |
08:45 | |-| | Neonox [~Neonox@p54A3ECB3.dip.t-dialin.net] has joined #openttd |
08:47 | |-| | Peakki [antti@cs181000195.pp.htv.fi] has quit [Remote host closed the connection] |
08:49 | <Wolf01> | is ottd going to support one or more zoom_in? |
08:50 | <peter1138> | no |
08:50 | <peter1138> | mine won't anyway |
08:50 | <Eddi|zuHause> | not for a long time, probably... |
08:50 | <eekee> | why not when it supports zoom out? *confuzled* |
08:51 | <Rubidium> | because zoom-in needs to fabricate pixels out of thin air |
08:51 | <Wolf01> | the right question should be: why not when it supports 32bpp now? |
08:51 | <peter1138> | and because the internal game unit wouldn't allow smooth movement |
08:51 | <peter1138> | what does 32bpp have to do with it? |
08:52 | <eekee> | I'd do a cheap & dirty duplicate pixels. I also happen to like old sprite art, lol |
08:52 | <Eddi|zuHause> | peter1138: interpolation |
08:53 | <Rubidium> | yeah, too bad sprites are 63x31 and need to be 127x63. Please write a fast interpolation for that that doesn't use floating point |
08:53 | <Wolf01> | and using a system like the 32bpp branch? |
08:53 | <Wolf01> | http://www.tt-forums.net//files/021__sloped_roads_146.png |
08:54 | <peter1138> | that's just silly |
08:54 | <Rubidium> | Wolf01: maybe you haven't noticed that it's glitchy in all and every direction |
08:54 | <Wolf01> | yes a little |
08:54 | <Wolf01> | trees in the middle of the road etc.. but who cares? |
08:55 | <Rubidium> | everybody but you |
08:55 | <eekee> | quite, lol |
08:55 | |-| | Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd |
08:56 | |-| | Neonox [~Neonox@p54A3ECB3.dip.t-dialin.net] has quit [Read error: Connection reset by peer] |
08:57 | <Wolf01> | yes it looks bad with nice graphics close to the 8bpp, something that i hate, but if all the graphics will be of the same kind maybe... |
08:58 | <peter1138> | it's too large |
08:58 | <peter1138> | way too large |
08:58 | <eekee> | yeah |
08:59 | <Rubidium> | and busses "jumping" 16 pixels isn't nice either |
08:59 | <eekee> | argh! |
08:59 | <hylje> | transition! |
08:59 | [~] | Maedhros wonders how bad ships would look |
09:00 | <hylje> | peter1138: maybe it's just zoomed so close |
09:00 | <Wolf01> | oh, now i understand |
09:00 | <eekee> | heh, if I didn't have a headache I'd be delving into the gfx code now, & not to do anything complex either. :D Actually, if I didn't have a headache I'd still be wasting my time in SL, but there you go |
09:02 | |-| | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd |
09:02 | |-| | mode/#openttd [+v glx] by ChanServ |
09:07 | |-| | Caemyr [Caemyr@82-43-152-123.cable.ubr03.newm.blueyonder.co.uk] has quit [Read error: Connection reset by peer] |
09:20 | |-| | BobingAbout [~BobingAbo@adsl-83-100-173-141.karoo.KCOM.COM] has joined #openttd |
09:20 | |-| | BobingAbout [~BobingAbo@adsl-83-100-173-141.karoo.KCOM.COM] has quit [] |
09:21 | <SmatZ> | at https://cia.vc/stats/project/OpenTTD only last few changes are displayed, can I browse older notes elsewhere? |
09:22 | <Rubidium> | only with svn log (we had a trac, but trac was (and maybe still is) very broken on large repos with lots of accesses |
09:23 | <Maedhros> | you can use gitweb, although it'll be a little behind sometimes... http://git.openttd.org/cgi-bin/gitweb.cgi?p=svn/trunk.git |
09:23 | <Rubidium> | (up to 10 minutes or so) |
09:26 | <SmatZ> | Rubidium: where is that svn log, only at #openttd.notice ? |
09:26 | <SmatZ> | Maedhros: thanks, it looks great :) |
09:27 | <Maedhros> | np :) |
09:30 | <SmatZ> | I found it (in release notes for 0.5.2 ) - Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725) |
09:30 | <SmatZ> | at International airport, there is the same problem... |
09:31 | <SmatZ> | sometimes when Concorde is landing, it slows down to 49kmh immediately, sometimes it breaks at whole runway... |
09:31 | <SmatZ> | no breakdowns |
09:31 | <SmatZ> | is that intended? |
09:32 | <Maedhros> | no, but it's a known bug, i think |
09:33 | <SmatZ> | ok then :) i couldn't find it at bugs.openttd.org |
09:33 | [~] | Maedhros wonders whether he can be arsed trying to make realistic acceleration for road vehicles |
09:34 | <Eddi|zuHause> | do RV have a mass and power? |
09:35 | <Maedhros> | not at the moment |
09:35 | <Eddi|zuHause> | i don't suppose they have a problem with TE ;) |
09:35 | <Maedhros> | they don't have that, either ;) |
09:35 | <Eddi|zuHause> | well, trams might get some :) |
09:36 | <Maedhros> | in fact, all they do have at the moment is a max speed, and a current speed that gets halved when turning corners or going up hills |
09:37 | <Eddi|zuHause> | town roads should have 50km/h limit |
09:38 | <Eddi|zuHause> | i.e. roads that are adjacent to a house |
09:38 | <Maedhros> | they could, but it would make |
09:38 | <Maedhros> | ...most buses useless, later in the game :) |
09:38 | <Maedhros> | (stupid enter key) |
09:39 | <Eddi|zuHause> | yeah... you could introduce high speed roads, that would not have that limitations |
09:39 | <eekee> | Is the main window code in viewport.cpp? |
09:40 | <Eddi|zuHause> | or generally straight roads that have another straight road adjacent |
09:40 | <Maedhros> | eekee: it's probably in main_gui.cpp, but that depends on exactly which bit you want :) |
09:40 | <eekee> | Maedhros: ty :) |
09:40 | <Eddi|zuHause> | (would mean they still have to slow down on crossings) |
09:41 | <Maedhros> | heh, highways! |
09:41 | <eekee> | zoom code, specifically the tile zoom |
09:41 | <eekee> | I'll prolly find it eventually |
09:42 | <Maedhros> | ah, that stuff probably *is* in viewport.cpp |
09:42 | |-| | Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd |
09:42 | <eekee> | righty, ty :) |
09:42 | <SmatZ> | you could introduce gas stations to make the game more realistic :-D |
09:43 | <Eddi|zuHause> | here, 4-lane roads within cities can go up to 80km/h, but all crossings with traffic lights are limited to 70km/h |
09:44 | <Maedhros> | there aren't really any rules like that here |
09:45 | <Maedhros> | villages tend to be 30mph, unless they're on a main road, in which case they can be up to 60mph |
09:45 | <Maedhros> | residential parts of towns can be 20mph, but main roads in towns can be up to 60mph, or 70mph if they're dual carriageways |
09:45 | <Maedhros> | it's usually 30 or 40mph though |
09:46 | <eekee> | here anything with street lights is 30mph unless there's little repeater signs. Anything without is 60mph if not dual carrigeway, 70mph if d/c; again unless repeaters. They've recently brought the speed limits down all over the country though, lots of extra signs |
09:51 | <Eddi|zuHause> | sure i mean with special speed signs... |
09:52 | <Eddi|zuHause> | i have not seen 100km/h roads within city limits... usually they have a "city exit" sign on the onramp |
09:53 | <eekee> | yeah |
09:53 | <SmatZ> | we have 50kmh city limits, 80kmh limit for highways/speedways in city, 90 outside the city, 130 outside city highways/speedways |
09:54 | <SmatZ> | limit can be increased by up to 30 kmh by a sign |
09:54 | <SmatZ> | but i have not seen any speed limit incease outside the city... |
09:55 | <SmatZ> | speedway = 4 lane road |
09:55 | <SmatZ> | only some 4-lane road are speedways ... they are just some kind of worse highways :) |
09:56 | <Eddi|zuHause> | autobahn is never within city limits, and speed is unlimited unless otherwise mentioned (for cars < 3,5t) |
09:57 | <Eddi|zuHause> | rules for autobahn also apply to similar roads that are not declared as autobahn |
09:57 | <SmatZ> | Deutschland has very liberal road rules :) |
09:57 | <Eddi|zuHause> | i.e. 4 lanes and a barrier in the middle |
09:58 | <Zr40> | what's with the german names? :) |
10:02 | <SmatZ> | I really dislike the 0.0 limit for alcohol... not because I would like to drive drunk, but because sometimes one cannot be sure if he doesn't have like 0.1 :( |
10:02 | <Eddi|zuHause> | they're names... neither "highway" (= 'Hochstraße') nor "speedway" (= 'Schnellstraße') i consider proper translations |
10:02 | <Smoovious> | here the max is 0.08 |
10:02 | <SmatZ> | 0.08 % ? |
10:03 | <Smoovious> | yeah... 0.1 is pretty drun |
10:03 | <Smoovious> | k |
10:03 | <Zr40> | Eddi|zuHause: well, german *words* just look odd in non-german languages :) but if it's a name, capitalize the first letter :) |
10:03 | <SmatZ> | afaik, in Britain, the is 0.08 %, 0.05 in Germany, Austria and many other countries |
10:03 | <SmatZ> | but we have 0... I was talking about 0.1 prom, 0.01% |
10:03 | <Eddi|zuHause> | Zr40: i (almost) never capitalise in IRC |
10:04 | <Eddi|zuHause> | i consider it spoken language... |
10:04 | <Smoovious> | ah |
10:04 | <Zr40> | yet, you capitalize IRC |
10:04 | <SmatZ> | :) |
10:04 | <Eddi|zuHause> | yes, abbreviations are an exception to the rule :) |
10:05 | <Smoovious> | IRC = Internet Relay Chat... irc = infectious rectal chaffing |
10:05 | <SmatZ> | :-D |
10:06 | <Eddi|zuHause> | Zr40: additionally, they are technically not names in the sense of "John" or "Germany" |
10:07 | <Eddi|zuHause> | and i have seen native english speakers use the word "autobahn" |
10:08 | <ln-> | i.e. it's a noun, but not a proper noun. |
10:09 | <Zr40> | have those native English speakers been to Germany, by any chance? :) |
10:09 | <Zr40> | in* |
10:09 | <Eddi|zuHause> | i don't know, but they were specifically referring to the german autobahn |
10:10 | <Zr40> | but that's like saying 'North Sea' to refer to the North Sea |
10:11 | <Eddi|zuHause> | and your point is? |
10:11 | <Zr40> | 'Autobahn' refers to the German highways, not any highway |
10:12 | <Maedhros> | english speakers would probably use "autobahn" because they don't know about german capitalisation rules ;) |
10:12 | <Eddi|zuHause> | and i was specifically talking about germany |
10:13 | <ln-> | because this is an english channel, Eddi|zuHause should change his nick to Eddy|toHouse |
10:13 | <Zr40> | I think I used the wrong context. |
10:13 | <Zr40> | ln-: nicks aren't bound to channels |
10:14 | <Eddi|zuHause> | ln-: actually it is "at home" |
10:14 | <Eddi|zuHause> | "to home" would be "nach Hause" |
10:15 | <Eddi|zuHause> | and this is the only channel i am in on this network :) |
10:15 | <ln-> | Eddi|zuHause: i know, but let's be as literal as possible even if meanings get wrong. :) |
10:16 | <Eddi|zuHause> | what would be a literal translation of "ln-" then? |
10:17 | <ln-> | maybe ll- or lg- or ... |
10:17 | <@Bjarni> | line next-- (look at previous line) |
10:17 | <@Bjarni> | so ln- is an infinitive loop aka an unwanted behaviour :P |
10:18 | <Eddi|zuHause> | infinite != infinitive |
10:18 | [~] | Bjarni causes some more at the spelling tool |
10:18 | <@Bjarni> | it acts up once in a while :( |
10:18 | <peter1138> | causes? |
10:18 | <hylje> | ifinitive loop D: |
10:19 | <peter1138> | is not curses :p |
10:19 | <@Bjarni> | sez ryiob nvk< busc |
10:19 | <SmatZ> | online dictionary - zu Hause, im Haus, daheim, zu Haus, heim |
10:19 | <Eddi|zuHause> | oh, right, curses... i already wondered... |
10:19 | [~] | Bjarni shuts up |
10:20 | <@Bjarni> | that's a sure way not to make mistakes |
10:22 | <ln-> | i think bjarni is right now thinking about misspelled words. |
10:22 | [~] | Bjarni just rebooted his keyboard |
10:22 | <@Bjarni> | or whatever you would call it |
10:22 | <@Bjarni> | the y key stopped working |
10:22 | <@Bjarni> | unplugging it and plugging it in again fixed it |
10:23 | <@Bjarni> | wtf happened??? |
10:23 | <ln-> | tangentbord |
10:25 | |-| | Zr40 [~Zr40@zr40.xs4all.nl] has quit [Remote host closed the connection] |
10:26 | <Eddi|zuHause> | on a proper keyboard, it would have been the z key :) |
10:37 | |-| | Frostregen [~sucks@dslb-084-058-126-220.pools.arcor-ip.net] has joined #openttd |
10:40 | |-| | Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] |
10:42 | |-| | Frostregen__ [~sucks@dslb-084-058-113-088.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] |
10:43 | <Smoovious> | doncha just hate when a server you wanna play on is using GRF's that you can't download anymore? |
10:44 | <peter1138> | heh |
10:44 | |-| | kaan [~Klaus@82.192.152.195] has joined #openttd |
10:44 | <Smoovious> | or multiple versions are in t he wild, all with the same version #, or no version # at all? |
10:44 | <kaan> | hello all |
10:44 | [~] | Smoovious shrug. |
10:45 | <Rubidium> | Smoovious: in OTTD MP you'll now at least know they aren't compatible instead of creating a desync fest |
10:46 | <Smoovious> | yeah... doesn't help trying to keep multiple versions of GRF's availlable tho... |
10:47 | |-| | mikk36 [~mikk36@ip128.cab56.mus.starman.ee] has quit [Read error: Connection reset by peer] |
10:49 | <CIA-1> | OpenTTD: rubidium * r10182 /trunk/ (25 files in 5 dirs): |
10:49 | <CIA-1> | OpenTTD: -Codechange: rewrite most part of the file loading/searching to be more flexible. |
10:49 | <CIA-1> | OpenTTD: -Codechange: add support for personal directories on Windows. |
10:49 | <CIA-1> | OpenTTD: -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. |
10:49 | |-| | Wolf01 changed nick to Wolf01|AWAY |
10:50 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] |
10:52 | |-| | Mucht [~Mucht@p57A0C4BC.dip.t-dialin.net] has joined #openttd |
10:55 | |-| | orudge [~orudge@91.84.56.243] has quit [Quit: Goodbye.] |
10:56 | <CIA-1> | OpenTTD: rubidium * r10183 /trunk/config.lib: -Fix (r10182): some bashism sneaked in. |
10:57 | |-| | TinoDidriksen [~projectjj@users.kollegienet.dk] has quit [Ping timeout: 480 seconds] |
11:00 | |-| | Haos [Caemyr@82-43-152-123.cable.ubr03.newm.blueyonder.co.uk] has joined #openttd |
11:16 | |-| | Wolf01|AWAY changed nick to Wolf01 |
11:19 | |-| | orudge [~orudge@91.84.56.243] has joined #openttd |
11:19 | |-| | mode/#openttd [+o orudge] by ChanServ |
11:27 | <Eddi|zuHause> | http://www.openttd.org:8082/ <- why is there no 0.5.2? |
11:30 | |-| | skidd13 [~skidd13@p548A5925.dip.t-dialin.net] has joined #openttd |
11:40 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd |
11:46 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] |
11:49 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd |
11:51 | |-| | ThomasNL [~thomas@vdburgt.xs4all.nl] has joined #openttd |
11:51 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] |
11:51 | |-| | egladil [~egladil@frukt.csbnet.se] has quit [Quit: This computer has gone to sleep] |
11:56 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] |
11:58 | |-| | Nickman changed nick to Nickman^Away |
11:59 | |-| | mikk36 [~mikk36@ip128.cab56.mus.starman.ee] has joined #openttd |
12:12 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd |
12:20 | |-| | egladil [~egladil@frukt.csbnet.se] has joined #openttd |
12:20 | |-| | Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] |
12:27 | <Rubidium> | because TrueBrain was lazy? |
12:27 | <peter1138> | hmm? |
12:27 | <peter1138> | ojh |
12:27 | <peter1138> | oh |
12:28 | <hylje> | :o |
12:29 | |-| | skidd13 [~skidd13@p548A5925.dip.t-dialin.net] has quit [Quit: Leaving.] |
12:36 | |-| | TinoDidriksen [~projectjj@users.kollegienet.dk] has joined #openttd |
12:39 | <Wolf01> | some questions: i want to make a landscape for toyland in 32bpp, can i use what colors i want or there is a limit? the transparency color is still the blue or can i use the alpha channel? |
12:41 | <peter1138> | alpha is fully supported |
12:41 | <Wolf01> | so cut out the background is sufficient? |
12:41 | <peter1138> | but: don't use alpha on the edges of tiles that are on the ground |
12:42 | <peter1138> | only for bits that are drawn on (like buildings) |
12:42 | |-| | Nickman^Away changed nick to Nickman |
12:42 | |-| | |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd |
12:42 | <peter1138> | in fact, don't use any alpha on ground tiles :) |
12:42 | <Wolf01> | ok |
12:43 | <hylje> | Wolf01: TOYLAND?! |
12:43 | <hylje> | sweet |
12:43 | <hylje> | show it sum love! |
12:44 | <Wolf01> | i want to make a lego landscape |
12:44 | <Wolf01> | or better, a total conversion like mars landcape |
12:44 | <Wolf01> | *scape |
12:44 | <hylje> | :o |
12:44 | <hylje> | legos |
12:45 | <hylje> | lego trains |
12:45 | <peter1138> | well make your mind up :) |
12:45 | <hylje> | s/legos/lego/ |
12:45 | <Wolf01> | but now i'm undecided and i'm working only on the plain tile, i don't know if is better to have big studs or only pixel studs |
12:46 | <Wolf01> | with big studs the tiles look better, but is like building with technic over duplo bricks |
12:46 | <hylje> | :> |
12:46 | <kaan> | I think each tile should have 4 studs |
12:47 | <hylje> | its duplo |
12:47 | <Eddi|zuHause> | probably better to have 4x4 studs |
12:47 | <hylje> | huge |
12:47 | <Wolf01> | i put 5 studs |
12:47 | <hylje> | 5?! |
12:47 | <Noldo> | Wolf01: make any kind of playable and free graphics and I'll love you for ever |
12:47 | <kaan> | hehe |
12:47 | <hylje> | whaaaaaaaat |
12:47 | <Eddi|zuHause> | 5? what kind of lego is that supposed to be? |
12:48 | <Wolf01> | eheh |
12:50 | <Eddi|zuHause> | i still think 4x4 studs per tile is a good choice |
12:50 | <Smoovious> | think the round ones have 5 pegs... |
12:50 | <Smoovious> | one in the center |
12:51 | <hylje> | +-shaped |
12:51 | <Smoovious> | but 4x4 makes more sense. :) |
12:51 | <Eddi|zuHause> | no, the round ones are 2x2 |
12:51 | <Smoovious> | or if you want big blocks, do 1 peg per tile |
12:51 | <Smoovious> | no, I mean the bigger one |
12:51 | |-| | [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has joined #openttd |
12:53 | <Eddi|zuHause> | hm, i don't remember any bigger round lego tiles |
12:54 | <Wolf01> | bigger round tiles are 2442, like a 4*4 without angle studs |
12:54 | <Eddi|zuHause> | i had wheels from another kind of plastic block toy thing, but they were more like 6x6, with a stud missing on each edge |
12:54 | <Eddi|zuHause> | s/edge/corner |
12:54 | <Eddi|zuHause> | yeah, like that |
12:55 | <hylje> | a landscape made out of round blocks would be most appropriate for toyland |
12:59 | <Eddi|zuHause> | tiles are still square |
12:59 | <hylje> | exactly |
12:59 | <Smoovious> | still tho, 2x2 per square should be good... 4x4 may be too much |
12:59 | <hylje> | what about the slope tiles? |
13:00 | <Eddi|zuHause> | the current toyland tiles are also 4x4, i believe |
13:00 | <Smoovious> | step them using those real thin tile that keep breaking when you try to pry em apart |
13:00 | <hylje> | D: |
13:00 | <Eddi|zuHause> | yeah, slopes could be shaped like stairs |
13:00 | <Smoovious> | llike, the whole landscape, make into the sheet base-tile |
13:01 | <hylje> | water is blue tiles :) |
13:01 | <hylje> | ground is shades of green |
13:02 | <hylje> | if possible, hills transition to white D: |
13:02 | <Wolf01> | but then i need 4*4 tiles for slopes... they will look a step if i use 2*2 |
13:02 | <Eddi|zuHause> | coast is a yellow row of small tiles, and the other steps are green |
13:02 | <Eddi|zuHause> | always use 4x4 tiles |
13:03 | <Eddi|zuHause> | will definitely make it more consistent |
13:10 | |-| | Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] |
13:13 | <Smoovious> | that's the point to make em look like a step. :) |
13:18 | <CIA-1> | OpenTTD: rubidium * r10184 /trunk/src/lang/ (5 files): -Fix: remove empty strings that are clearly bad. WT2 shouldn't add them anymore. |
13:19 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/lego/lego_slope.PNG |
13:19 | <Wolf01> | what do you think? |
13:19 | <Wolf01> | is only a tryout |
13:20 | <peter1138> | what's the yellow for? |
13:20 | <Wolf01> | shore? |
13:20 | <peter1138> | ah, it's a shore sprite |
13:20 | <Smoovious> | might be doable |
13:20 | <Maedhros> | heh, if you finish this i might actually play toyland :) |
13:21 | <peter1138> | i think the bumps need to move South-East a bit |
13:21 | <Smoovious> | maybe paste a few next to each other in your next sample? |
13:21 | <peter1138> | pushed right up to the NW edge but there's loads of space at the SE edge |
13:21 | <Smoovious> | well, the tile is sloped too |
13:22 | <Smoovious> | it looks fine to me... adds to the sense of depth |
13:22 | <CIA-1> | OpenTTD: rubidium * r10185 /trunk/ (3 files in 2 dirs): -Codechange: make the bounding boxes of the drive through road stops a little larger so NewGRFs authors have more possibilities when replacing them (minime). |
13:25 | <Wolf01> | updated, same file |
13:26 | <Wolf01> | the edges are a little thick but i think i'll remove some of them |
13:27 | <Maedhros> | why the horizontal lines? as far as i remember my lego sets never had them... |
13:27 | <Smoovious> | yeah, that looks good... grid lines noticeably darker, but not obviously so... :) |
13:28 | <Smoovious> | maybe it is a sheet of single-peg tiles glued together? |
13:28 | <Smoovious> | :D |
13:28 | <Wolf01> | yeah, i was trying to say that |
13:29 | <Smoovious> | Maedhros has a point tho |
13:29 | <Wolf01> | i think i'll remove the top edges |
13:29 | <OwenS> | Wolf01: Interesting |
13:30 | <OwenS> | May I suggest darkening the colours slightly, more in line with real (reflective) lego bricks? |
13:30 | <Smoovious> | maybe lighten up the grid lines within the tile a bit? |
13:30 | [~] | Smoovious grins. |
13:30 | <Wolf01> | yes, i'm a little blind, i can only see in 16 colors, so i need to find somebody who can tell me the right colours ;) |
13:30 | <hylje> | Wolf01: oo, hence toyland? |
13:31 | <Smoovious> | ahh |
13:31 | <OwenS> | 16? Thats awfully binary |
13:34 | <Wolf01> | ok, i think it looks better now |
13:34 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/lego/lego_slope.PNG |
13:34 | <peter1138> | btw |
13:35 | <peter1138> | don't use lego's name ;) |
13:35 | <peter1138> | just use "brick" or something |
13:35 | <hylje> | Anonymous Studded Blocks TTD |
13:35 | <Wolf01> | i'll call it brickland climate |
13:35 | <peter1138> | yes |
13:35 | <Smoovious> | um... the game grid lines are too hard to see now... maybe darken them slightly/ |
13:35 | <peter1138> | that looks fine |
13:35 | <OwenS> | Just a thought: You don't get 4x4 bricks... |
13:35 | <Wolf01> | maybe i'll draw them darker than the step lines |
13:36 | <hylje> | is it me or does the beach slope seem sharper than the grass slope? |
13:36 | <OwenS> | Just you =P |
13:36 | <peter1138> | Wolf01: here's a tip: put the half the borders on, but put them on all sides |
13:36 | <Smoovious> | that's my thinking... makes eyeing out a route easier |
13:36 | <peter1138> | so only the 'outer' pixel contains the darker edge pixel |
13:36 | <Wolf01> | ok, i'll try |
13:36 | <Smoovious> | sharper? |
13:36 | <Noldo> | steeper |
13:37 | <peter1138> | it will give you more central edge |
13:38 | |-| | Alanin changed nick to alanin |
13:38 | <Smoovious> | dunno, looks ok... tho the 'beach' part makes me wanna think 'widget' when I look at it... like it has a blade on the end. |
13:38 | |-| | Wolf01 changed nick to Wolf01|AWAY |
13:38 | <Smoovious> | brb3min |
13:39 | <Smoovious> | ib |
13:50 | <Smoovious> | #*$#@)(&O#)&@)@O&!!!!!!!!! |
13:50 | <Eddi|zuHause> | hm... i think the slope tiles are too much slope and too little step |
13:51 | <peter1138> | hmm, yeah |
13:51 | <peter1138> | the single line should be two |
13:51 | <Smoovious> | just finish spending a couple game-years building a cross-map route for cargo, of around 800 tiles in length, and just as I finish and start buying the train, the indutry I'm going to drop off at announces closure... ..................................... |
13:52 | <OwenS> | Smoovious: fund new industry? |
13:52 | <Smoovious> | can't afford it yet... only 1955... |
13:52 | |-| | re06011988 [~RE0601198@ADijon-152-1-35-191.w83-194.abo.wanadoo.fr] has joined #openttd |
13:52 | <OwenS> | Smoovious: Aah |
13:52 | <Smoovious> | this was supposed to be my money-train |
13:53 | <Smoovious> | grrrr |
13:53 | <Smoovious> | I swear, the game does this on purpose! |
13:54 | |-| | glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd |
13:54 | |-| | mode/#openttd [+v glx|away] by ChanServ |
13:55 | |-| | glx changed nick to Guest2142 |
13:55 | |-| | glx|away changed nick to glx |
13:56 | <kaan> | has anyone tinkered with using 7z instead of zlib? |
13:57 | <Maedhros> | i don't think so |
13:57 | <kaan> | hmm |
13:57 | <kaan> | ill try it |
14:00 | |-| | Guest2142 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] |
14:00 | <CIA-1> | OpenTTD: glx * r10186 /trunk/src/video/win32_v.cpp: -Fix (FS#876): don't mess desktop when using alt-tab (win32) |
14:01 | <ln-> | did the original game mess the desktop when using alt-tab? |
14:01 | <+glx> | can't remember |
14:03 | |-| | geoffk_ [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has joined #openttd |
14:05 | <Eddi|zuHause> | i mostly played TTO (DOS), and DOS games usually screw themselves up when using alt-tab |
14:07 | <peter1138> | usually they only worked full screen |
14:08 | <kaan> | does OTTD run on any 16 bit systems? |
14:10 | |-| | geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
14:11 | <peter1138> | no |
14:12 | |-| | |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Ping timeout: 480 seconds] |
14:13 | |-| | |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd |
14:17 | |-| | Frostregen [~sucks@dslb-084-058-126-220.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] |
14:23 | |-| | Nickman changed nick to Nickman^Away |
14:25 | |-| | Nickman^Away changed nick to Nickman |
14:25 | |-| | Nickman changed nick to Nickman^Away |
14:27 | <kaan> | good, thanks peter |
14:30 | <ln-> | http://thismight.be/offensive/uploads/2007/06/15/image/Cylons%20-%20Why%20debugging%20matters.jpg |
14:30 | |-| | Frostregen [SADDAM@dslb-084-058-164-212.pools.arcor-ip.net] has joined #openttd |
14:31 | <Rubidium> | that first part of the url :) |
14:33 | |-| | boekabart [~bdb@e215192.upc-e.chello.nl] has joined #openttd |
14:37 | |-| | orudge [~orudge@91.84.56.243] has quit [Quit: Goodbye.] |
14:42 | |-| | orudge [~orudge@91.84.56.243] has joined #openttd |
14:42 | |-| | mode/#openttd [+o orudge] by ChanServ |
14:43 | |-| | Wolf01|AWAY changed nick to Wolf01 |
14:44 | <peter1138> | $ svn diff | wc 2365 8022 74748 |
14:44 | <peter1138> | pom te pom |
14:46 | <CIA-1> | OpenTTD: rubidium * r10187 /trunk/src/airport_movement.h: -Fix: don't do a 270 degree turn on the international airport when a 90 degree turn is enough. |
14:50 | <@orudge> | peter1138: pommy |
14:51 | |-| | Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd |
14:51 | |-| | |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] |
14:51 | |-| | HMage [hmage@89-178-33-50.broadband.corbina.ru] has quit [Quit: HMage] |
14:59 | |-| | peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd |
15:03 | |-| | Ailure [Gamefreak@194.47.44.201] has joined #openttd |
15:09 | <CIA-1> | OpenTTD: rubidium * r10188 /trunk/src/ (fileio.cpp fileio.h openttd.cpp saveload.cpp): |
15:09 | <CIA-1> | OpenTTD: -Codechange: make it a little easier to load a savegame from the console: |
15:09 | <CIA-1> | OpenTTD: -g <absolute path> |
15:09 | <CIA-1> | OpenTTD: -g <relative path from current working directory> |
15:09 | <CIA-1> | OpenTTD: -g <relative path from within the savegame directory> |
15:11 | |-| | Nickman^Away [~nn@d54C1C327.access.telenet.be] has quit [Ping timeout: 480 seconds] |
15:12 | |-| | Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd |
15:14 | <CIA-1> | OpenTTD: truelight * r10189 /trunk/projects/generate: |
15:14 | <CIA-1> | OpenTTD: -Add: added a safety check in MSVC project generate script to make sure we do |
15:14 | <CIA-1> | OpenTTD: not use filenames with the same name in different directories, as MSVC is plain |
15:14 | <CIA-1> | OpenTTD: stupid and can't handle that (go wine to Billy or something if you want it fixed |
15:14 | <CIA-1> | OpenTTD: properly) |
15:16 | <Maedhros> | heh, if you want it fixed properly it's probably best not to give wine to people :p |
15:16 | <TrueBrain> | typo :( |
15:16 | <Maedhros> | although i suppose he wouldn't be the one doing the coding, so it may work anyway :) |
15:16 | <TrueBrain> | happens to all of us :p |
15:16 | <Maedhros> | yeah, i know :) |
15:17 | <TrueBrain> | but it is always cool to rub it into someones face |
15:17 | <peter1138> | hmm? |
15:17 | |-| | TinoM [~Tino@i5387C0A2.versanet.de] has quit [Quit: Verlassend] |
15:17 | <TrueBrain> | I know :p |
15:17 | <peter1138> | oh, wine/whine |
15:23 | |-| | Mind7 [~103730197@84.228.57.152] has joined #openttd |
15:23 | <Mind7> | mediom ---> http://mediom.art4web.info/ |
15:23 | |-| | Mind7 [~103730197@84.228.57.152] has left #openttd [] |
15:26 | |-| | SpBot [terom@zapotekII.paivola.fi] has quit [Remote host closed the connection] |
15:26 | |-| | SpBot [terom@zapotekII.paivola.fi] has joined #openttd |
15:27 | |-| | Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] |
15:27 | |-| | geoffk_ changed nick to geoffk |
15:30 | <CIA-1> | OpenTTD: truelight * r10190 /trunk/ (37 files in 6 dirs): |
15:30 | <CIA-1> | OpenTTD: -Codechange: merged renderer and blitter to one single class API: blitter |
15:30 | <CIA-1> | OpenTTD: -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication |
15:30 | <CIA-1> | OpenTTD: Note: this allows much easier adding other types of video-drivers, like OpenGL |
15:32 | <Wolf01> | uhg, colors are really difficult to put together |
15:32 | <Wolf01> | or at least something that is not lime-pink-electric blue |
15:33 | <peter1138> | but! |
15:33 | <peter1138> | you've got 16 million colours to choose from! |
15:34 | <Wolf01> | yes but i can distinguish only 16 colors |
15:34 | <Wolf01> | ;) |
15:35 | <peter1138> | you only need shades of primary/secondary colours anyway ;) |
15:35 | <Wolf01> | that's the worst part! |
15:36 | <CIA-1> | OpenTTD: rubidium * r10191 /trunk/ (config.lib src/stdafx.h): -Backport (r9148 from NoAI): detecting of CPU type (32 vs 64 bits). |
15:40 | |-| | Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] |
15:40 | <CIA-1> | OpenTTD: truelight * r10192 /trunk/src/video/ (cocoa_v.mm win32_v.cpp): -Fix r10190: forgot to change the includes of win32 and cocoa video-driver |
15:43 | |-| | Mucht [~Mucht@p57A0C4BC.dip.t-dialin.net] has quit [Quit: Konversation terminated!] |
15:44 | <hylje> | mm.. video updates |
15:47 | <CIA-1> | OpenTTD: truelight * r10193 /trunk/src/blitter/ (6 files): -Fix r10190: somehow an other partly-patch was applied too |
15:49 | |-| | Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
16:01 | |-| | DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] |
16:03 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] |
16:04 | <Wolf01> | if there is a difficult thing to draw in isometric projection are the stairs -_-''' |
16:05 | <peter1138> | good job ttd isn't isometric :D |
16:06 | <Eddi|zuHause> | but almost :p |
16:07 | <Eddi|zuHause> | i once tried to construct a hexagon in isometric view :) |
16:07 | <Wolf01> | ok, the steps looks cool, now i'll paint them and add the studs |
16:11 | <Eddi|zuHause> | isometric view is sin(alpha)=1/2, openttd uses tan(alpha)=1/2, so the angle is slightly off |
16:13 | <peter1138> | axonometric :D |
16:14 | <peter1138> | (116.565°, 116.565°, 126.87°) |
16:14 | <peter1138> | instead of 120° |
16:15 | <Wolf01> | can i change the shape of the slopes? |
16:15 | <Maedhros> | not really |
16:15 | <Maedhros> | especially not if vehicles are going to be moving on them |
16:15 | <Wolf01> | not much, only to make stairs |
16:16 | <TrueBrain> | stairway to heaven? |
16:16 | <TrueBrain> | night all :) |
16:16 | <Wolf01> | night |
16:16 | <Eddi|zuHause> | stairway to legoland :p |
16:16 | |-| | Frostregen [SADDAM@dslb-084-058-164-212.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] |
16:17 | <Eddi|zuHause> | but what do you need to change in order to get stairs? |
16:19 | <OwenS> | Wolf01: I don't think it would matter if tracks etc were redesigned |
16:24 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/lego/brick_stairs.PNG |
16:24 | <Wolf01> | i think it is almost all wrong |
16:24 | <Wolf01> | but it is an idea |
16:26 | <OwenS> | Doesn't look that bad |
16:26 | <peter1138> | the edges have to be as they are in ttd |
16:26 | <peter1138> | hmm, i think |
16:27 | <Wolf01> | if i make all the other slopes to fit, it should have the shape i want |
16:27 | <CIA-1> | OpenTTD: rubidium * r10194 /trunk/src/ (fileio.cpp fileio.h): -Codechange: prefer the current working directory above the user's home directory when openttd.cfg exists in the current working directory, otherwise prefer the home directory. |
16:27 | <peter1138> | how will you do half slopes? |
16:27 | <Wolf01> | good question |
16:28 | <Eddi|zuHause> | with steps in both directions, probably |
16:29 | <eekee> | ooh Lego ^^ hehe |
16:29 | <Eddi|zuHause> | just make sure the track on the lower end of the half tile is not overlapping with the first step |
16:31 | <CIA-1> | OpenTTD: rubidium * r10195 /branches/noai/ (112 files in 11 dirs): [NoAI] -Sync: with trunk r10119:10194. |
16:32 | <Wolf01> | i think i'll post it in the forum, maybe i'll get some graphical suggestions |
16:37 | <Smoovious> | just put a smaller lego piece in just one corner |
16:38 | |-| | DreaM[BrB] [~Dr-DreaM@84.23.96.253] has joined #openttd |
16:39 | <Eddi|zuHause> | btw. i think the tiles should start with a step at the top, and the bottom flat with the adjacent tile, instead of now that the bottom is the first step, and the top is flaT |
16:40 | <Eddi|zuHause> | i.e. like this: |
16:40 | <Eddi|zuHause> | .| |
16:40 | <Eddi|zuHause> | . _ |
16:40 | <Eddi|zuHause> | . | |
16:40 | <Eddi|zuHause> | . _ |
16:40 | <Eddi|zuHause> | not this: |
16:40 | <Eddi|zuHause> | _ |
16:40 | <Eddi|zuHause> | .| |
16:40 | <Eddi|zuHause> | . _ |
16:40 | <Eddi|zuHause> | . | |
16:41 | <Eddi|zuHause> | with the upper version, you can lay a \ track on it, without additional offset |
16:42 | <Eddi|zuHause> | get what i mean? |
16:43 | <peter1138> | i do ;) |
16:44 | [~] | Smoovious econds Eddi|zuHause |
16:44 | <Wolf01> | i'm trying to build it with lego ;) |
16:45 | <Eddi|zuHause> | just remove one layer of tiles from each step |
16:45 | |-| | [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [Ping timeout: 480 seconds] |
16:48 | |-| | boekabart [~bdb@e215192.upc-e.chello.nl] has left #openttd [] |
16:52 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] |
16:53 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd |
16:54 | |-| | kaan [~Klaus@82.192.152.195] has left #openttd [] |
16:57 | |-| | OwenS [~kvirc@5ac0cdcd.bb.sky.com] has quit [Quit: KVIrc 3.2.4 Anomalies http://www.kvirc.net/] |
17:02 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/lego/brickland_terrain1.png |
17:02 | <Wolf01> | what do you think? |
17:03 | |-| | mikk36 [~mikk36@ip128.cab56.mus.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] |
17:03 | <peter1138> | nice modeling :) |
17:03 | <SmatZ> | I like lego, hope to see it in real game :) |
17:04 | <peter1138> | can that give you an axonometric view? |
17:04 | |-| | ThomasNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] |
17:04 | <peter1138> | Wolf01: i think your half-flat is wrong though |
17:05 | <peter1138> | the flat bit needs to be one lower |
17:05 | <Eddi|zuHause> | well, not if he does the flat tiles the same height |
17:05 | <Eddi|zuHause> | he just needs to cut off the vertical edges from the bottom |
17:06 | <Eddi|zuHause> | and add vertical edges at the top instead (on normal slopes) |
17:06 | <Wolf01> | uhm, you are right peter1138 |
17:08 | <Eddi|zuHause> | but that might cause trouble when two opposite slopes meet at the top |
17:08 | <Eddi|zuHause> | you'd have a "null" tile sticking out |
17:10 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/lego/brickland_terrain2.png maybe also Eddi|zuHause is right |
17:10 | <peter1138> | Wolf01: yeah |
17:11 | <peter1138> | Wolf01: in that case the other half-flat tile is too low at the top |
17:11 | <peter1138> | either way you do it there will be oddness |
17:12 | <peter1138> | sleep |
17:12 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/lego/brickland_terrain3.png looks good with the tiles close |
17:13 | <Eddi|zuHause> | well, yes, but you cannot place a rail at the top-half-slop if it is one tile too low |
17:14 | <Eddi|zuHause> | you need to add another layer there |
17:15 | <Eddi|zuHause> | and also you might get in trouble with the sprite sorter, if flat tiles suddenly get "depths" |
17:18 | |-| | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] |
17:23 | <Wolf01> | http://www.tt-forums.net/viewtopic.php?p=597995#597995 loool |
17:25 | <Wolf01> | ok, is too much for me for today, night everybody |
17:25 | |-| | mikk36 [~mikk36@ip128.cab56.mus.starman.ee] has joined #openttd |
17:25 | |-| | Wolf01 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] |
17:27 | |-| | setrodox [setrodox@85-124-45-6.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] |
17:28 | |-| | Maedhros [~jc@host86-137-64-30.range86-137.btcentralplus.com] has quit [Quit: leaving] |
17:34 | |-| | peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Remote host closed the connection] |
17:47 | |-| | Netsplit resistance.oftc.net <-> larich.oftc.net quits: lolman, stillunknown, Smoovious |
17:48 | |-| | Netsplit over, joins: lolman, Smoovious, stillunknown |
17:52 | |-| | Ammller [~Ammler@adsl-62-167-43-244.adslplus.ch] has joined #openttd |
17:56 | |-| | Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has quit [Ping timeout: 480 seconds] |
18:06 | |-| | Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] |
18:06 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] |
18:06 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd |
18:12 | |-| | Progman [~progman@p57A1EA98.dip.t-dialin.net] has quit [Remote host closed the connection] |
18:25 | |-| | ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd |
18:26 | |-| | Frostregen [~sucks@dslb-084-058-148-059.pools.arcor-ip.net] has joined #openttd |
18:54 | |-| | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] |
18:59 | |-| | geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has left #openttd [Leaving] |
19:04 | |-| | DreaM[BrB] [~Dr-DreaM@84.23.96.253] has quit [Quit: ][DreaM-ScripT][] |
19:05 | |-| | Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] |
19:12 | |-| | Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd |
19:21 | <ln-> | http://www.railpictures.net/viewphoto.php?id=190329&nseq=99 |
19:23 | <Eddi|zuHause> | i have seen that location before... |
19:24 | <Eddi|zuHause> | i'm pretty sure it's the very same spot, just different trains |
19:25 | |-| | re06011988 [~RE0601198@ADijon-152-1-35-191.w83-194.abo.wanadoo.fr] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] |
19:27 | <Phazorx> | pretty |
19:37 | |-| | KritiK [Maxim@ppp85-141-224-77.pppoe.mtu-net.ru] has quit [Quit: Leaving] |
19:59 | <Digitalfox> | wow!! How may wagons caa train have, that cargo looks to 30 or more?? :\ |
19:59 | <Digitalfox> | *can a train |
20:20 | |-| | Ammller [~Ammler@adsl-62-167-43-244.adslplus.ch] has quit [Ping timeout: 480 seconds] |
20:21 | |-| | SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Leaving.] |
20:31 | |-| | Eddi|zuHause2 [~johekr@p54B753CD.dip.t-dialin.net] has joined #openttd |
20:36 | |-| | Mucht [~Mucht@87.160.196.188] has joined #openttd |
20:37 | |-| | Eddi|zuHause [~johekr@p54B74FE7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
20:54 | <Ailure> | http://www.tt-forums.net/viewtopic.php?p=598108#598108 |
20:54 | <Ailure> | I just love being a smartass |
20:55 | <Ailure> | [02:19] <ln-> http://www.railpictures.net/viewphoto.php?id=190329&nseq=99 |
20:55 | <Ailure> | haha that reminds me about that picture on the ttdpatch page showing off mammoth trains somehow :p |
20:55 | <Ailure> | from back when it was a new featuer |
20:55 | <Ailure> | which is for a quite long time ago now |
21:04 | <TinoDidriksen> | Hmm, Transport Tycoon Biblical Edition..."Who can build the best donkey cart service in the Holy Land" |
21:13 | |-| | tokai|ni [~tokai@p54B82CDC.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] |
21:16 | |-| | tokai|ni [~tokai@p54B83E15.dip0.t-ipconnect.de] has joined #openttd |
22:03 | <Ailure> | heh |
22:03 | <Ailure> | 19th century transport would be fun to try |
22:04 | <Ailure> | but anything earlier would be silly |
22:04 | <Ailure> | considering the scale of the game anyway |
22:19 | |-| | Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] |
22:35 | |-| | HMage [hmage@89-178-33-50.broadband.corbina.ru] has joined #openttd |
22:39 | <mikk36> | mornin' :) |
23:08 | |-| | Netsplit synthon.oftc.net <-> resistance.oftc.net quits: coronel, Ailure, SpComb, mggrant, ThePizzaKing, Frostregen, Prof_Frink, eekee, peter1138, TheMask96, (+51 more, use /NETSPLIT to show all of them) |
23:08 | |-| | Netsplit over, joins: Jay, SpComb, Nigel, HMage, tokai|ni, Mucht, Eddi|zuHause2, Frostregen, ThePizzaKing, mikk36 (+51 more) |
23:08 | |-| | mode/#openttd [+v orudge] by ChanServ |
23:08 | |-| | mode/#openttd [+o peter1138] by ChanServ |
23:08 | |-| | mode/#openttd [+v DorpsGek] by ChanServ |
23:08 | |-| | mode/#openttd [+v Belugas] by ChanServ |
23:09 | |-| | Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] |
23:15 | |-| | setrodox [~setrodox@85-125-223-254.dynamic.xdsl-line.inode.at] has joined #openttd |
23:25 | |-| | Smoky555 [~Miranda@80.69.148.14] has joined #openttd |
23:35 | |-| | HMage [hmage@89-178-33-50.broadband.corbina.ru] has quit [Read error: Connection reset by peer] |
23:36 | |-| | HMage [Queneex@89-178-33-50.broadband.corbina.ru] has joined #openttd |
23:54 | |-| | HMage [Queneex@89-178-33-50.broadband.corbina.ru] has quit [Quit: HMage] |
23:55 | |-| | HMage [hmage@89-178-33-50.broadband.corbina.ru] has joined #openttd |
23:56 | |-| | HMage` [hmage@89-178-33-50.broadband.corbina.ru] has joined #openttd |
23:57 | |-| | HMage` [hmage@89-178-33-50.broadband.corbina.ru] has quit [] |
--- | Log | closed Mon Jun 18 00:00:40 2007 |