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#openttd IRC Logs for 2007-07-20

---Logopened Fri Jul 20 00:00:25 2007
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03:18<@TrueBrain>morning all
03:18<@TrueBrain>how are you all today?
03:19|-|Nickman [] has joined #openttd
03:19<Noldo>I'm fine, but bored and feeling somewhat guilty about not doing anything
03:19<@TrueBrain>hi Nickman
03:19<@TrueBrain>Noldo: so start doing something :)
03:20<Noldo>TrueBrain: excelent idea!
03:20<@TrueBrain>I am full of those :)
03:21<Noldo>hows NoAI ?
03:21<@TrueBrain>progressing :)
03:32<Nickman>hi TrueBrain ;)
03:32<Nickman>I saw you made some event handling yesterday? :D
03:32<Nickman>nice ;)
03:33<Noldo>What kind of events?
03:33<Nickman>plane crash event ;)
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03:33<Nickman>so you can interact on it with you're AI
03:34<Nickman>It's pretty cool
03:34<@TrueBrain>it is nice to know when things crash, then you can replace them :)
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03:36<Nickman>indeed it is :)
03:36<Nickman>I'm installing Ubuntu on my crappy old laptop :p
03:36<Nickman>so I can mess with AI's :D
03:36<@TrueBrain>:) Hehe :)
03:38<Nickman>but it's realy slow... :D
03:39<@TrueBrain>okay, what is the next thing you want to see done?
03:42<Nickman>let's take alook ;)
03:43<Nickman>what's this? "Stations that are inside the town, both of your own and other players "
03:43<Nickman>ah, nm :p
03:43<Nickman>I read it wrong :D
03:45<Nickman>The Terraforming would be cool ;). Is it already possible to clear tiles?
03:45<@TrueBrain>the latter: yes
03:50<Nickman>It isn't in tile and not in map? (I don't see them... :p)
03:51<Nickman>Is it possible to make the doxygen files downloadable in a zip file or something? ?
03:56<@TrueBrain>DemolishTile or ClearTile
03:56<@TrueBrain>can't remember
03:56<@TrueBrain> <- should be in there, although not the latest
03:58<Nickman>I could also install doxygen and let it run myself... I'll take a look at it, otherwise your's will have to do ;)
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04:02<Nickman>I'm off for breakfast, see you later ;)
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04:37<BSE>oh my
04:37<BSE>this is nice
04:40<@TrueBrain>what is?
04:41<BSE>such nice community
04:41<BSE>I only recently discovered openTTD
04:42<BSE>didn't expect this much ppl tbh
04:42<BSE>it think it's ace though
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04:45<Smoovious>shut up, download the game, hop on a server, and play already :P
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04:48<BSE>working atm...but i will
04:48<Smoovious>uh huh
04:48<Smoovious>tell your employer to re-prioritize
04:50<BSE>I just did...he told me no
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05:12<Nickman>stopid boss!
05:12<@TrueBrain>become your own boss, just like me :p
05:13<BSE>and what is it that your business do?
05:13<@TrueBrain>IT Service
05:14<@TrueBrain>From WebHosting to Network Layout to Hardware Installing
05:14<BSE>but you do have clients to attend to?
05:14<@TrueBrain>rarely, but okay, yes :)
05:15<BSE>so what is it that you do then?
05:15<@TrueBrain>play OpenTTD! :)
05:15<BSE>Can i come work for you?
05:15<@TrueBrain>sure, if you want to work for free :p
05:16<BSE>clearly you aren't
05:16<BSE>so why should it be different for me
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05:16<@TrueBrain>hehe :) But no, currently I don't have any open spots :)
05:16<BSE>can I have a look on your website
05:16<BSE>so I can apply when you do have one open spot?
05:17<@TrueBrain>Hahaha, my website is a very good laugh... I should put someone on making it...
05:18<@TrueBrain>and I will try to remember you when there is an open spot :p
05:18<BSE>I could fix your website
05:19<@TrueBrain>not worth the time currently :)
05:19<Smoovious>if someone asks, just say you're bugtesting/troubleshooting... (worked for me when I used the excuse for other things)
05:19<Smoovious>"I'm trying to reproduce a bug"
05:23<BSE>good thoughts there
05:24<hylje>when it comes to websites, django is superior
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05:26<@TrueBrain>hi there
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05:28<@TrueBrain>hi Osai
05:29<Osai>hi TrueBrain
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05:58<Nickman>I'm out of here ;)
05:58<Nickman>see you later ;)
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05:59<@TrueBrain>bye Nickman^Away :)
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08:30<Chicago_R_A>welcome back, glx
08:38<Sacro>Gekko[PDA]: hey, hows you?
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08:47|-|Thardas`Off`BnC changed nick to Thardas
08:47<Thardas>mornings :D
08:49<@Belugas>morning to you too
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09:44<Rippsy>peter1138 about?
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09:50<CIA-1>OpenTTD: belugas * r10635 /trunk/src/industry_cmd.cpp: -Codechange: Correct some typos and code beautifying (a little bit)
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09:56<@peter1138>about what?
09:59<@Belugas>about time
10:00<Rippsy>about you :P
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10:00<Rippsy>i heard you'd managed to get a MOTD working on a server
10:00<Rippsy>was that under *nix or win32?
10:02<@peter1138>does OS matter?
10:02<@peter1138>say "Welcome to Peter's OpenTTD Server"
10:02<Rippsy>ooo :)
10:02<@peter1138>nothing else needed
10:03<Rippsy>that easy?
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10:03<Rippsy>ace :D
10:03<@peter1138>it's read everytime it's used, so you can use a script to change it if you wanted
10:03<Rippsy>*has a play*
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10:04<Rippsy>lo Desolator
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10:18<@Belugas>too many changes
10:18[~]Belugas svn reverts
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10:22<Desolator>Belugas, why are you alone working on newindustries?
10:23<@Belugas>Rubidium gave me quite a good helping hand lately
10:23<@Belugas>so i'm not alone
10:23<@Belugas>plus, sometimes, they do help me with comments and others
10:23<Desolator>but I see only you commiting in trunk
10:24<@Belugas>problem, you really have to study the stuff, it is not so simple as that
10:24<@Belugas>no, Rubidium did quite a few commits himself
10:24<skidd13>Belugas: It is allowed in scenario editor to build OilRigs on canals + higher levels
10:24<@Belugas>just that he does not make them as explicit as mine regarding comments :)
10:25<@Belugas>skidd13, it is supposed to be, i think. Scenario Editor has fewer checks than ingame or random creation
10:25<@Belugas>i think
10:25<@Belugas>not too sure
10:25<skidd13>also on canals?
10:25<+glx>it's water
10:25<@Belugas>could be... as long as it's water
10:25<+glx>just the border is different
10:25<@Belugas>as glx said :D
10:26<skidd13>sure but very strange IMO
10:26<Desolator>Belugas, can you find out why changing the date in scenario editor messes the financial history window?
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10:26<@Belugas>concentrating on one and only one thing :)
10:27<skidd13>Also the random industry is allways disabled
10:27<@Belugas>do you have towns?
10:27<@Belugas>THAT i can check ;)
10:28<@Belugas>ho... i know
10:28<@Belugas>you have setting NO INDUSTRY
10:28<@Belugas>pretty sure
10:29<@Belugas> if (_game_mode == GM_EDITOR) {
10:29<@Belugas> /* We've chosen many random industries but no industries have been specified */
10:29<@Belugas> if (indsp == NULL && _patches.raw_industry_construction == 0) {
10:29<@Belugas> _fund_gui.enabled[WP(w, fnd_d).index] = false;
10:29<@Belugas> }
10:29<Desolator>ok, another indutry thing: how about making oil rigs & wells increase productino until '70-'80 and AFTER than decrease production
10:30<skidd13>Belugas: no
10:30<skidd13>Again in scenario editor
10:31<@Belugas>Desolator, that kind of rule will need to be written in a newgrf
10:31<@Belugas>it can be done
10:31<+glx>Belugas: confirmed
10:31<@Belugas>so, just have to learn how to, my friend :)
10:31<@Belugas>ok glx
10:31<@Belugas>i'll give it a shot tonigh
10:31<+glx>_patches.raw_industry_construction <-- wrong variable used I think
10:32<Desolator>ok, it wasn't like that before, and making a newgrf that won't work for just this sounds useless
10:32<Desolator>since not everyone will have it and people will complain again
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10:37<+glx> if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
10:37<+glx> _fund_gui.index[_fund_gui.count] = INVALID_INDUSTRYTYPE;
10:37<+glx> _fund_gui.count++;
10:37<+glx> WP(w, fnd_d).timer_enabled = false; <-- or this line
10:37<+glx> }
10:37<+glx>hmm no
10:37<+glx>I should read better
10:38<@Belugas>that is the one
10:38<@Belugas>indeed wrong variable
10:38<@Belugas>but newgame is the the righrt one
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10:40[~]Phazorx pings KUDr
10:42<@Belugas>glx, can you try this, please
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10:42<@Belugas>or skidd13 :)
10:42|-|Frostregen_ changed nick to Frostregen
10:45<+glx>Belugas: same happens
10:45<skidd13>still the same
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10:47<skidd13>Regarding the oil rigs: if the bahavior is supposed there's a gfx issue: canal borders around it.
10:47<+glx>like buoys
10:48<skidd13>nope: In the middle of an canal lake there appear canal borders around the water of the oil rig
10:48<CIA-1>OpenTTD: rubidium * r10636 /branches/noai/ (124 files in 13 dirs): [NoAI] -Sync with trunk r10532:10635.
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10:54<+glx>_opt seems to be the wrong pointer
10:54<@Belugas>what is the value of the diff.number_industries?
10:55<@Belugas>_opt_newgame, maybe?
10:55<+glx>diff.number_industries doesn't change when I change diff settings
10:56<+glx>hmm it does indeed (forgot to press apply)
10:56<+glx>so index 0 and diff 0 => disabled
10:57<+glx>index 0 and diff 1 => disabled too
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10:57<+glx>hey it is never enabled it seems
10:59<@Belugas>glx, line 109
10:59<@Belugas>add "_fund_gui.enabled[_fund_gui.count] = true;"
11:00<+glx>but it won't react to diff setting change
11:00<@Belugas>it will on paint
11:01<@Belugas>if using an assigment
11:01<@Belugas>instead of a test
11:02<@Belugas> if (indsp == NULL) {
11:02<@Belugas> _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries > 0;
11:02<+glx>I did something similar
11:02<@Belugas>quite :)
11:03<@Belugas>does it work?
11:03<+glx>gui is not immediately refreshed on diff change
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11:04<@Belugas>maybe because i did not though of calling the refresh :D
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11:05<+glx>well diff gui doesn't force refresh
11:08<CIA-1>OpenTTD: belugas * r10637 /trunk/src/industry_gui.cpp:
11:08<CIA-1>OpenTTD: -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE.
11:08<CIA-1>OpenTTD: Spotted by skiddl13.
11:08<CIA-1>OpenTTD: Thanks to glx for help in finding and better looking code :)
11:09<@Belugas>something to think about, i guess
11:10<@Belugas>but... work@work is calling me urgently
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11:14<skidd13>hi wolf01
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11:22<KUDr>Phazorx: pong
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11:29<Phazorx>KUDr: with your or mine or official 532 i get these trams circling
11:30<Phazorx>these 4: 305, 404,405, 407 never get to second station
11:30<KUDr>me not
11:30<KUDr>i looked at 304
11:30<KUDr>not 305
11:30<Phazorx>will u be able to connect if i launc server with ur build?
11:30<Phazorx>well look at any that dont make money
11:31<KUDr>later yes
11:31<Phazorx>ping me when
11:31<KUDr>here is so hot now that i am unusable
11:31<Phazorx>take a walk, get to lake/pool
11:31<KUDr>Walk? On sun?
11:31<KUDr>Crazy man!
11:32<KUDr>I stay unde AC and try to cool me but it is not enough
11:32<Phazorx>water should be the cure
11:32<KUDr>yes, it should
11:32<Phazorx>get a beer and dive into pool :)
11:33<@Belugas>or get a bottle and dive to 50meters. water should really be cold there :)
11:33<Phazorx>50 meter in pool?
11:33<Phazorx>that's a lot of digging
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11:34<@Belugas>in a lake
11:34<@Belugas>of course
11:35<@Belugas>although i know some pools (specal ones of course) that are that deep :)
11:36<@Belugas>i meant 30 meters...
11:36<@Belugas>100 feet
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11:40<Phazorx>30m even for a lake is quite deep
11:41<KUDr>ok, guys i am going to measure how deep is my shower
11:41<rav>alright, good luck :p
11:47<@Belugas>30m is nothing. I can reach it even without my scuba unit. Descet takes about 10-15 seconds. Stay there for 20 more seconds (if you can sustain the cold) and 10 more seconds to reach surface
11:47<@Belugas>no sweat at all
11:48<@Belugas>with a scuba unit, you can do it without having to perform decompression stop, ifyou stay less then 10 minutes
11:50<CIA-1>OpenTTD: belugas * r10638 /trunk/src/industry_cmd.cpp: -Codechange: Save the mapping of the industries and tiles, making them persistent.
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11:52<Wolf01>:O newindustries
11:53<@Belugas>but hey... don't try it without proper training. I'm a diving teacher ;)
11:53<@Belugas>no Wolf01, just another preparatory commit
11:53<rav>the real implementation would be like:
11:53<Wolf01>i knew ;)
11:54<rav>feature: newindustries :p
11:54<@TrueBrain>Belugas: teach me! :p
11:54<@Belugas>support for action 0, feature 09, 0A
11:55<@Belugas>i can, TrueBrain. No problem apart the distance :)
11:55<Wolf01>no, the real implementation would be: OpenTTD: belugas * r10638 /trunk/src/industry_cmd.cpp: -Feature: what said Belugas ;)
11:55<rav>and noone on the forums would understand
11:55<+glx>that's the idea :)
11:55<@TrueBrain>Belugas: doh!
11:56<Wolf01>code obfuscation
11:58<rav>truebrain: is the ChrisIN becoming a seperate branch?
11:58<@TrueBrain>rav: why you ask me? :p
11:58<rav>just guessing
11:59<@TrueBrain>I guess you should ask Chris :)
11:59<@Belugas>it is a fork, actually, not a branch
11:59<Wolf01>maybe you can write it in morse: -. . .-- .. -. -.. ..- ... - .-. .. . ...
11:59<Ailure>who barfed anime smileys on my screen
11:59<rav># Fork (software development), when a piece of software or other work is split into two branches or variations of development.
11:59<Wolf01>i once thought about morse programming
12:00<rav>so just a branch? :p
12:00<@Belugas>and with the experience gained with MiniIN, i doubt (personnaly) that we'll have a ChrisIN branch
12:00<@TrueBrain>very bad description of fork
12:00<rav>blame wikipedia
12:01<@Belugas>in our view, a branch is part of our developpement tree.
12:02<@Belugas>in this case, it is a fork since it is not connected to it
12:02<@Belugas>and should not be
12:02<@TrueBrain>the best way for ChrisIN would be a git
12:02<@Belugas>so it is really another developpement project
12:02<rav>but one where you can take things from :p
12:03<@TrueBrain>rav: that became impossible when multiple patches where merged together
12:03<@TrueBrain>where = were :)
12:03<rav>hmm k
12:03<rav>I can't code c++ yet, so I don't know how the source exactly works
12:04<@TrueBrain>but okay, ChrisIN proofed once more that many patches cause more (desync) problems then they claim :p
12:04<rav>kinda complicated to read when you're used to php
12:04<@TrueBrain>hmm, PHP is closely related to C++
12:04<@TrueBrain>in a strange way :p
12:05<rav>c++ --> pear --> php isn't it?
12:05<@TrueBrain>PEAR? PEAR is the user library of PHP
12:05<Ailure>I think we should take all branches and make a big pretty bonfire out of it
12:05<@TrueBrain>dunno who that is related :)
12:05<@TrueBrain>who = how
12:05<@TrueBrain>typing is hard today :p
12:05<rav>get some sleep :)
12:06<@TrueBrain>not for the next 5 hours
12:06<rav>anyway, I thought pear was written in c++ and php in pear
12:06<rav>but I could be awefully wrong there
12:06<@TrueBrain>PEAR :: The PHP Extension and Application Repository
12:06<@TrueBrain>so yeah, you are wrong :)
12:06<rav>ok :p
12:06<@TrueBrain>PEAR is the CPAN of PHP :)
12:07<rav>PHP was written as a set of CGI binaries in the C programming language by the Danish/Greenlandic programmer Rasmus Lerdorf in 1994, to replace a small set of Perl scripts he had been using to maintain his personal homepage
12:08<@TrueBrain>that is PEAR :)
12:09<rav>ok, thanks for clearing that up
12:12<@Belugas>tsoin tsoin
12:12<@TrueBrain>Eureka is a cool TV Serie
12:14<CIA-1>OpenTTD: belugas * r10639 /trunk/src/ (industry.h industry_cmd.cpp): -Codechange: Give meaninfull name to a magic number
12:15<ln->!seen tron
12:15<_42_>ln-, I found 8 matches to your query. These are the 5 most recent ones: DorpsGek, Guest433, TrueBrain, DorpsGek`, _42_. DorpsGek ( was last seen joining #openttd.tgp 4 days 16 hours 52 minutes ago (16.07. 00:23). DorpsGek is still there.
12:16<ln->_42_: ok, but i didn't ask that, did i?
12:16<@TrueBrain>@seen Tron
12:16<@DorpsGek>TrueBrain: Tron was last seen in #openttd 5 weeks, 6 days, 22 hours, and 35 seconds ago: <Tron> let me revert it
12:16<@Belugas>it was not the same Tron ;)
12:16<ln->that must have been a fake tron...
12:16<KUDr>where is our Tron?
12:16<ln->because the real one would not ask for anyone's permission to revert something.
12:17<@TrueBrain>it wasn't a question ;)
12:17<@TrueBrain>but yeah, it wasn't the Tron you ment
12:19<KUDr>what happened tohim? nobody knows? or is it seceret?
12:20<@TrueBrain>one day he left
12:20<@TrueBrain>first he stopped talking for several weeks
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12:25<CIA-1>OpenTTD: belugas * r10640 /trunk/src/industry_cmd.cpp: -Fix(r10638): little typo...
12:25<Wolf01>this is newindustries!
12:29<ln->wtf, there's a picture of Tron?
12:29|-|marc-andre [] has joined #openttd
12:30<Nickman^Away>I'm back ;)
12:31<Wolf01>i always thought that he was him!
12:32<CIA-1>OpenTTD: belugas * r10641 /trunk/src/industry_cmd.cpp: -Fix(r10638): Forgotten Son... err...include
12:32<@Belugas>Strange.... I always though he had a beard
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12:36<@Belugas>glx, and now?
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12:47|-|Thardas`TV|Afk changed nick to Thardas
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12:48<Thardas>just got some idea about a web interface :> is there allready a mod that allows you to list trains/road vehicles/etc. on a webpage?
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13:11<Tlustoch>Is it possible to start game server for example on port 80?
13:12<Rippsy>you could start a server on any port
13:13<Rippsy>in the config file
13:13<Rippsy>there is a 'port' option
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13:15<Rippsy>don't see why you'd want to start one on port 80 though
13:15<Tlustoch>My firewall blocks almost all ports. I can connect only to a few.
13:15<Rippsy>reconfigure your firewall
13:16<Tlustoch>It's not my firewall..
13:16<Prof_Frink>Tlustoch: Don't play openTTD at work
13:16<Nickman^Away>hi all ;)
13:16|-|Nickman^Away changed nick to Nickman
13:17<Tlustoch>I am not at work!
13:23<Rippsy>your trying to host a server you can connect too at work?
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13:25<Tlustoch>I am just using some network that is run by retards. They closed almost all ports.
13:27<rav>those retards being network operators?
13:27<rav>who's job it is to secure a network?
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13:28<Tlustoch>Some students at dormitory. They think they are gods or something.
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13:28<rav>ask them kindly to unblock the 3979 port (both udp and tcp) ?
13:29<Tlustoch>Sure. But they ignore everyone unless it's serious school matter.
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13:29<rav>tell them you're mastering in information technology and need a testing port for a program you wrote :p
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13:29<ln->why the hell do they have 80 open then?
13:30<rav>because you need to be able to surf the web
13:30<Tlustoch>They must allow you to connect somewhere :-)
13:30<ln->proxy would be enough.
13:31<Tlustoch>Someone should host server on port 80 so I could play :-)
13:31<Prof_Frink>Tlustoch: Set up an ssh tunnel to an external box
13:32<Rippsy>^ thats what i was trying to remember how to say :D
13:32<Rippsy>i couldn't remember the word other then "tunnel"
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13:32<Tlustoch>Tell me how to do it. I can ssh to school where the ports are open.
13:33|-|Ammller changed nick to Ammler
13:33<Prof_Frink>Tlustoch: Do you have remote access to a computer not on the evil network?
13:33<Rippsy>he can't remote to another pc while he's at work :P
13:34<Tlustoch>Yes, we have whole unix network at school with open ports (but the traffic is limited to 2GB/week/upload).
13:34<CIA-1>OpenTTD: rubidium * r10642 /trunk/ (config.lib configure projects/generate): -Merge (from NoAI): ./configure flag for disabling threading.
13:34<Wolf01>putty, ssh and tunnel, that's what i use when i'm at work to be able to use irc
13:35<Tlustoch>I have never done tunnel before.
13:35<Tlustoch>Do you have link to some tutorial or something?
13:35<Wolf01>never did i, til' some months ago
13:35<CIA-1>OpenTTD: rubidium * r10643 /trunk/src/ (signs.cpp signs.h): -Merge (from NoAI): properly counting the amount of signs instead of using the size of the sign pool.
13:36<Wolf01>you only need to connect via ssh to another computer, then clicking on the window's title you select configure or options or what is it, then tunneling and create a tunnel between your localhost:port and remotehost:port
13:38<Tlustoch>There's some clicking in linux? *SHOCKED*
13:38<Wolf01>oh, in linux i dont know :(
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13:39<Wolf01>maybe try something like -tunnel port -host remotehost:port
13:44<CIA-1>OpenTTD: rubidium * r10644 /trunk/src/misc/ (autoptr.hpp countedobj.cpp countedptr.hpp): -Merge (from NoAI): framework for reference counted objects (pointers).
13:44<rav>hey rubidium
13:44<rav>dont work too hard on the NoAI :p
13:44<rav>you'll miss things :P
13:45<Wolf01>uhm... this commit reminds me something
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13:47<ringo>any help?
13:47<@Belugas>Wolf01 : i think i know what you mean :)
13:47<ringo>can i play my own music in openttd? (sorry for my english :P)
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13:48<rav>I think so, but I havent tried yet
13:48<Wolf01>ringo, you need the music data files
13:48<rav>I just put the music on my stereo :P
13:48<rav>it's really easy
13:49<rav>from my mp3 player to my stereo using just 3 wires :p
13:50<@peter1138>you're better off using a separate media player
13:51<@peter1138>we use multitasking OSes these days ;)
13:51<rav>peter: I will when I get my new laptop
13:51<@TrueBrain>since when?!
13:51[~]peter1138 installs DOS on TrueBrain
13:51|-|MUcht [] has quit [Ping timeout: 480 seconds]
13:51<@TrueBrain>even DOS knows TSRes :)
13:51<rav>since the arrival of dual core processors you can run 2 intensive applications simultaniously
13:52<@TrueBrain>hijacking int3 always was my favorite :)
13:52<rav>I liked fooling with dos
13:52<rav>like making it think a directory was a seperate disk
13:52<rav>and vica versa
13:52<rav>it would crash my pc
13:53|-|ringo [~ringo@] has quit [Quit: Konversation terminated!]
13:53<rav>ahh, those great dos days :p
13:53<rav>great games too
13:53<rav>doom, wolf3d, simcity... :)
13:53<@TrueBrain>DUKE NUKEM!
13:53<@TrueBrain>ROTT! :)
13:53<rav>and TTD
13:53<@TrueBrain>nah, TTD sucks
13:54<Prof_Frink>Theme Park!
13:54<Prof_Frink>Magic Carpet!
13:54<rav>now there's a game that sucked (Theme Park)
13:54<rav>Theme Hospital was great though
13:54<@TrueBrain>hmm, my Ubuntu upgrade totally fucked up
13:55|-|Nickman changed nick to Nickman^Away
13:55<Prof_Frink>TrueBrain: In what way?
13:55<@Belugas>Magic Carpet Ride
13:56<@TrueBrain>the upgrade failed, and the rollback too
13:56<+glx>TrueBrain: ROTT ???
13:56<@TrueBrain>Yes, rott
13:56<@TrueBrain>you know
13:56<@TrueBrain>one of the best games ever
13:56<+glx>what is its full name?
13:56<@TrueBrain>ROTT :)
13:57<rav>never heard of it
13:57<rav>Rise of the Triad?
13:57<rav>like that game?
13:58<rav>oh, I forgot commander keen :o
13:58<@TrueBrain>yeah, thatone
13:58<@TrueBrain>Commander Keen :) :) :) :)
13:59<rav>pogo stick, woohoo :D
13:59<@TrueBrain>okay, this system needs a reboot :p
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14:22<Chicago_R_A>Rich, are you lurking around?
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14:41<skidd13>KUDr: ping
14:42<KUDr>writing to forum and then i will eat
14:42<KUDr>and then i should be ready
14:42<Tlustoch>Now I have made ssh tunnel but after it loads game map and few other things I get immediately sync error
14:42|-|skidd13 [] has left #openttd []
14:43<Tlustoch>Or do I need something special to avoid sync error?
14:43<rav>HTTP Status 400 -
14:43<rav>type Status report
14:43|-|MUcht [] has joined #openttd
14:43<rav>description The request sent by the client was syntactically incorrect ().
14:43<rav>something is messing something up
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14:44<Tlustoch>maybe wrong version
14:44<rav>nah. it's a webpage
14:44<rav>HTTP status ;)
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14:49<rav>@ any developer: what kind of int is used to store an industry's production?
14:49<@DorpsGek>rav: any [<channel>] [--user <name>] [<nick>]
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14:50<rav>what kind of int is used to store an industry's production?
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14:57<@Belugas>rav : industry.h:92 -> struct Industry
14:57|-|Mucht_ [] has quit [Ping timeout: 480 seconds]
14:57<@Belugas>looks like uint16
14:57<@Belugas>very much like it
14:57<rav>thanks :)
14:58<@Belugas>welcome :)
14:58<rav>so it's max stoarge = 2^15 ?
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15:01<@Belugas>unsigned 16 bits integer
15:01<@Belugas>so, yes, unless i'm totally rotten :)
15:02<rav>I just worried I might've overflowed it, but I guess my trains were just obstructed somewhere :p
15:02<rav>I can't have a factory that produces more than 2^15 crates of goods
15:02<rav>there's no way
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15:03<rav>what a waste of memory btw :P
15:03<Tlustoch>How do you chat in game?
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15:04<rav>no wait
15:05<rav>2^15 = 32768
15:05<rav>you can actually overflow that
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15:07<@Belugas>you COULD
15:07<rav>can any us guy tell me why G.W. Bush is getting a rectal investigation?
15:07<@Belugas>but you CAN'T
15:07<@Belugas>it's capped
15:07<@Belugas>so no worries
15:07<rav>ah I see
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15:20<@TrueBrain>hmm... from a simple Kubuntu system upgrade to a WinXP system
15:20|-|MUcht [] has joined #openttd
15:20<@TrueBrain>how nice
15:22<@Belugas>looks like TrueBrain scrapped his system and need to install XP in order to reinstall Kubuntu :)
15:22<@Belugas>or something alike !
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15:23<@TrueBrain>I got sick of Kubuntu and installed WinXP
15:23<@TrueBrain>as this PC is more used by my father
15:23<@TrueBrain>which was too lazy to do it, but was bitching about it every time :p
15:23<Desolator>TrueBrain: you got sick the same way I got of Ubuntu
15:23<Prof_Frink>Hmm, I'll have to call up Mark Shuttleworth
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15:24<Prof_Frink>The Ubuntu-ray on the ISS must have broken
15:24<@TrueBrain>I like Gentoo
15:24<@TrueBrain>but okay, not my computer :)
15:25<Desolator>TrueBrain: have you ever heard of Ubuntu miraculously eating 700 Mb and leaving you with 0 bytes free on the partition?
15:26<@TrueBrain>stop installing software :p
15:26<Desolator>well I didn't
15:27<Desolator>I was just downloading OTTD's trunk to compile it and boom, no more space
15:27<Desolator>AFAIKL trunk is about 150 MB, not 700
15:28<@Belugas>depends if you checking out trunk or root ^_^
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15:35<@TrueBrain>hi Timwi
15:35<@TrueBrain>anyway, lucky enough I log in remotely to my linux system back home, so I don't care this is windows, I don't even notice it :)
15:36<@TrueBrain>besides my keyboard layout is fucked...
15:39<skidd13>Desolator: How do you download the trunk?
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16:05<@peter1138>magically, i guess
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16:14<@peter1138>how specific
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16:15<Desolator>[23:27] <Desolator> I was just downloading OTTD's trunk to compile it and boom, no more space
16:15<Desolator>what's wrong in that?
16:16<@peter1138>"svn" is rather vague
16:16<@peter1138>so goodnight
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18:19<Tlustoch>How much traffic openttd server generates?
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18:22<Hendikins>It would depend on the size of the map, number of clients and how much was on it.
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18:23<Hendikins>Given I've played openttd over a 21.6k dial-up connection before, aside from the initial map, clients don't eat a whole heap of bandwidth.
18:24<Ailure>wouldn't settings play a role too?
18:24<Ailure>net_frame_freq affects bandwidth too
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18:48<Smoovious>why would it affect bandwidth?
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19:07<McTw1st>would anyone care to help me out with how to install OpenTTD?
19:07<McTw1st>iv run the installer for windows but when i try to start the game its not starting at all
19:07<McTw1st>gives me an error
19:09<McTw1st>something about my file is corrupted or missing
19:12<McTw1st>installed and reinstalled same thing again
19:13<+glx>you need to get some files from your ttd cd
19:21<Thardas>well.. you can *caughs* google ttd *lol*
19:22<McTw1st>{L}âUghîñ Ôut £òU{Ð}
19:22<McTw1st>well i get a new error now :S
19:22<Thardas>what is it?
19:22<McTw1st>cant open com port
19:23<Thardas>com port? Oô
19:23<Thardas>why should it open a com port? *lol*
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19:28<McTw1st^A>well oops
19:28<McTw1st^A>that crashed my pc :P
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19:31|-|McTw1st^A changed nick to McTw1st
19:32<McTw1st>can anyone help me out here send me a pm plz
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19:41<Nickman^Away>hi all
19:41|-|Nickman^Away changed nick to Nickman
19:42<Nickman>how do I compile a debug version of openTTD on Linux?
19:42<Nickman>the NoAI branch
19:42<+glx>same :)
19:42<Nickman>I searched all over the wiki, but can't find it
19:43<+glx>./configure --enable-debug
19:43<Nickman>yeah, I know :)
19:43<+glx>./configure --help should have tell it :)
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20:03<balli>some mac people around?
20:04<balli>i just got a mac and i'm having trouble setting up openttd from the dmg file =S
20:04<McTw1st>nope ;)
20:04<Sacro>balli: what's the problem?
20:04<balli>i double click on it and nothing happens
20:05<balli>the icon zooms in and fades out, but then nothing happens
20:06<Sacro>balli: have you installed the files from the original game?
20:07<balli>hmm, well
20:07<balli>i have them on my desktop
20:07<balli>where should i put them?
20:09[~]Sacro ponders
20:09<Sacro>is it not in the readme?
20:10<Sacro>balli: yes... read the README
20:10<McTw1st>did u take the mac binarys and not linux or windos?
20:13<+glx>McTw1st: dmg is mac
20:14<Sacro>McTw1st: he hasn't read the readme
20:15<Sacro>and when he does... he'll figure it
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20:17<balli>what readme?
20:17<balli>the one included in the dmg?
20:17<balli>I have managed to open the dmg, how do I install?
20:18<balli>found it, thanks for your help
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20:21<Phazorx>is this ottd or infra bug ?
20:21<Sacro>Phazorx: not sure
20:21<Sacro>post it on the bugtracker
20:21<Phazorx>i dont even know how to name it :)_
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20:23<McTw1st>:( game crashed *cries a river and goes to bed*
20:23<McTw1st>nite nite everyone
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21:51<NukeBuster>anyone out here?
21:57<NukeBuster>i guess... everyone is asleep.... well anyway please look at
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---Logclosed Sat Jul 21 00:00:25 2007