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#openttd IRC Logs for 2007-07-24

---Logopened Tue Jul 24 00:00:07 2007
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00:38<Smoky555>hi all :)
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00:40<Smoky555>does somebody know, how i can see statistic for transported cargos by type? is it possible in game or in some patch?
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03:40<rav>http://www.tt-forums.net/viewtopic.php?f=33&t=33270
03:40<rav>oops wrong link
03:40<rav>http://video.google.com/videoplay?docid=-7319969287872380034&sourceid=docidfeed&hl=en
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04:23<Gekko>lol
04:38<Priski>how do i build adjacent stations?
04:40<TrueBrain>just like: building
04:42<Priski>fine answer, but i still don't really get it :)
04:43<Priski>just found out that ctrl+build station next to other does not join stations together :P
04:43<TrueBrain>make sure they are next to eachother
04:44<prakti>!revision
04:44<prakti>gna
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04:46<Priski>hmm i meant distantjoin stations but is it even in the trunk yet?
04:47<rav>I dont think so ;)
04:47<rav>you could try the ChrisIN
04:47<TrueBrain>I don't think so either ;)
04:47<Priski>argh
04:48<Priski>and all this time how the hell those openttdcoop guys make such stations
04:48<rav>ofcourse, this raises the question: will it be in trunk? :P
04:48<Priski>+"I wondered"
04:48<rav>priski: there is another way of doing it
04:48<Priski>how?
04:48<rav>just make one bigass station, then select the station building tool and the dozer at the same time
04:48<rav>then you can remove tiles of station :)
04:49<rav>brb
04:49<Priski>ohhh, thank you
04:49<Priski>how the hell didn't i think of that :)
04:50<JazzyJaffa>Is integer division network safe in ottd? I wasn't sure that it was always handled similarly on different machines/compilers.
04:50<Eddi|zuHause2>i don't think so
04:51<Eddi|zuHause2>er, what i mean is that integer division is usually not handled differently
04:52<Eddi|zuHause2>it's early morning...
04:52<TrueBrain>JazzyJaffa: it is safe to assume the result is equal :)
04:52<JazzyJaffa>:) Its early morning for my brain here too (even though its 11)
04:52<TrueBrain>it would be funny if 5 / 2 would result in 3 on some machine :)
04:53<JazzyJaffa>Thanks, I thought I better double check be fore I wrote some!
04:53<TrueBrain>5 / 2 == 5 >> 1, is binary 101 >> 1, which is 10, which is 2
04:53<TrueBrain>how cool is that! :)
04:53<JazzyJaffa>yeah for the divide by 2 I have already used that
04:54<JazzyJaffa>just like div by 10 in decimal
04:54<JazzyJaffa>nifty
04:55<JazzyJaffa>There square root I needed was the most interesting
04:55<JazzyJaffa>found some algorithms for it
04:56<Eddi|zuHause2>TrueBrain: that is pure coincidence :p
04:56<TrueBrain>Eddi|zuHause2: took you long enough :)
04:56<Eddi|zuHause2>yeah, my computer did not want as i wanted...
04:57<Eddi|zuHause2>"mine Fru, de Ilsebill, will nich so, as ik wol will."
05:04<Eddi|zuHause2>(that is from the Grimm's tale: "the fisher and his wife" [originally in 'flat' german])
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05:22<Smoovious>what's the maximum amount of cash you can make now? (US Dollars)
05:24<Rubidium>2^63 pounds, but when changing it to USD you only see differences till 2^62, after that you won't notice the difference
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05:26<Smoovious>using daylength... 2 years and I got $82,000,000 already... so thought I'd better find out :D
05:27[~]Smoovious computes.
05:27<Eddi|zuHause2>i hit the 2^31 limit back in the days of TTO
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05:28<Smoovious>oh yeah... a max of $4,611,686,018,427,387,904 (2^62) should be plenty :)
05:28<TrueBrain>you think?
05:29<Smoovious>well... assuming I stop at my usual year 2112
05:31<Smoovious>~$4.6quintillion? I think I can make do with that... it'll be tight tho...
05:31<Eddi|zuHause2>Smoovious: you can reach 2^64 $, only it will show up to 2^63 $ (= 2^62 £)
05:32<Eddi|zuHause2>those numbers are excluding...
05:34<Smoovious>only counting what it'll show
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05:37<Eddi|zuHause2>hm... i need to try to get Civ IV running under wine... any tips?
05:37<Rubidium>join #wine somewhere?
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05:44<Eddi|zuHause2>doesn't seem to exist anywhere
05:44<Gekko>Eddi|zuHause2: you need cedega
05:44<Gekko>doesn't run in normal wine.
05:45<Gekko>Eddi|zuHause2: therefore it = piracy for Linux
05:45<Gekko>a new and odd adventure
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05:52<Eddi|zuHause2>but i want to play Civ IV :(
05:52<Eddi|zuHause2>is there any chance of it running in a virtual windows?
05:53<TrueBrain>Eddi|zuHause2: really wrong channel
05:53<TrueBrain>:p
05:53<Eddi|zuHause2>:)
05:54<Eddi|zuHause2>the problem is, i cannot find a "right" channel...
05:56<TrueBrain>irc://irc.freenode.net/#winehq, so they claim
06:16<Wezz6400>that's odd, normal rail isn't supposed to cost the same as electrified rail is it?
06:16<Eddi|zuHause2>that is supposed to be addressed by rebalancing
06:16<Eddi|zuHause2>but it's the way it works right now
06:17<Wezz6400>Ok so it's not something gone wrong with my installation
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07:30<CIA-1>OpenTTD: truelight * r10671 /trunk/src/strings.cpp: -Codechange: don't mix both lookup and temp-variable-with-value-of-lookup (skidd13)
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08:03<CIA-1>OpenTTD: rubidium * r10672 /trunk/src/ (9 files in 4 dirs): -Codechange: typify some parameters/variables.
08:03<Digitalfox_Notebook>TrueBrain: Is the page http://git.openttd.org on the same server has www.openttd.com..?? Its very slow loading, at least this last days. :\
08:03<rav>OMG, IT'S NEWINDUSTRIES :D
08:03<Sacro>rav: ZOMG WHERE?
08:03<rav>no wait.. :( :P
08:04<TrueBrain>Digitalfox_Notebook: it always was; the first hit on git.openttd.org after the cache expires makes it rebuild the cache, and it takes a while
08:04<TrueBrain>as not many people request that page, it can happen a lot
08:04<TrueBrain>but, once the page loaded a first time, it is fast for the next few minutes
08:05<Digitalfox_Notebook>oh ok, that explains it :)
08:05<Gekko[PDA]>Sacro: good.
08:05<Sacro>Gekko[PDA]: eh?
08:05<Gekko[PDA]>reply to your highlight from... 4 days ago
08:05<Gekko[PDA]>:p
08:07<Sacro>eh?
08:07<Sacro>i can't recall what i said
08:08<Gekko[PDA]>how are you basically
08:08<Gekko[PDA]>lol
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08:10<Sacro>ahh
08:10<Gekko[PDA]>lol
08:10<skidd13>TrueBrain: ping
08:10<rav>[15:11] *** TrueBrain has been idle 5 minutes, signed on at Mon Jul 23 22:43:01 2007
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08:36<browneyedboy>hi all, so this is the much talked about openttd IRC channel? my first time here :)
08:37<rav>welcome
08:37<browneyedboy>thanks
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08:38<TrueBrain>skidd13: never just ping, always just talk; we will read it at some time
08:39<skidd13>Ok, I posted an updated version of the patch in FS anyway
08:40<browneyedboy>so, what's going on in here? :)
08:40<rav>it's usually quite quiet
08:42<browneyedboy>one thing that interested me, is that it's now able to use 32bpp graphics (or what it's called) anyway... I've tried to figure it out how to get it into the game, but I have no clue :(
08:44<+glx>there's a thread about that on the forum
08:44<TrueBrain>skidd13: yeah, one that fails compiling
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08:45<skidd13>yup, someone changed a comment from // to /* */ and patch didn't get the target then
08:45<TrueBrain>yes, // is correct, /* */ is wrong
08:46<TrueBrain>but that is a minor mistake in your patch
08:46<TrueBrain>but it doesn't compile
08:47<skidd13>Where is the problem?
08:47<TrueBrain>try it yourself
08:47<skidd13>Here it compiles fine
08:47<skidd13>Are you on windows?
08:48<TrueBrain>nope, of course not
08:48<ln->ok, i received my Transport Tycoon Deluxe CD today.
08:48<ln->and as far as i can tell, it is the windows version.
08:49<skidd13>TrueBrain: Can you post the error message please.
08:49<TrueBrain>hmmm
08:49<TrueBrain>it is patch
08:49<TrueBrain>I hate patch
08:50<ln->or then not
08:51<skidd13>Could be that its from svk. Remove the last 5 lines if your patch-binary wont eat it.
08:54<TrueBrain>no, it is that reverting doesn't revert new files
08:54<TrueBrain>which is _very_ annoying
08:54<TrueBrain>skidd13: still, the timer does nothing if I do nothing
08:54<TrueBrain>so it is still very much broken, imo
08:54<skidd13>Did you press start and are on FF?
08:55<TrueBrain>why would I need ff enabled?
08:55<skidd13>You need high CPU load.
08:55<TrueBrain>why?
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08:59<TrueBrain>(and of course, by definition, if a developer asks the question, for sure a user will too :))
09:00<skidd13>yes, I'm thinking over the exact reight answer. (user understandable)
09:00<skidd13>right
09:00<TrueBrain>you should fix it that it returns 30 fps in non FF
09:00<TrueBrain>useful to see if clients are to slow to keep up
09:00<@peter1138>no
09:00<TrueBrain>as that number will drop :)
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09:00<@peter1138>it shouldn't be fixed at 30 :p
09:00<@peter1138>it should show the correct fps
09:00<TrueBrain>who said fixed?
09:00<TrueBrain>I said he should FIX it
09:00<TrueBrain>READ peter1138, read!
09:01<@peter1138>ah, but you said FIX it so it returns 30!
09:01<+glx>fix not force :)
09:01<@peter1138>if (!ff) return 30;
09:01<TrueBrain>:)
09:01<@peter1138>fixed!
09:01<TrueBrain>yeah, exit(0)
09:01<TrueBrain>FIXED!
09:02<skidd13>I remember that there's a right value for some COOP games.
09:02<@peter1138>i don't quite see how the fps counter can depend on being in FF though
09:03<TrueBrain>exactly my point yes
09:03<skidd13>It depends on CPU load. Or more exact on the difference to the planed (30)fps.
09:03<@peter1138>you have a very strange method of counting fps, then
09:03<TrueBrain>very :p
09:05<skidd13>I don't say that the calculation is based on the difference. But it works better on high CPU usage.
09:05<TrueBrain>sorry, but it sounds broken to me
09:06<TrueBrain>http://devs.openttd.org/~truelight/peter-ultimated-bug-fix.patch <- peter1138: there you go, the bug fix for ALL problems!! (warning, 5 MiB patch!)
09:06<+glx>svn del -R . ?
09:06<TrueBrain>yeah, kind of
09:06<Wezz6400>lol
09:06<TrueBrain>only thisone does compile
09:08<rav>wow: that patch is awesome :p
09:08<rav>I like the +peterfix.cpp
09:09<TrueBrain>so you truely wasted 5MiB of good bandwidth :p
09:09<rav>I have no bandwidth limits
09:09<rav>:)
09:09<TrueBrain>the webhost might ;)
09:09<rav>then why do you post such a patch
09:10<rav>:p
09:10<TrueBrain>:) Haha
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09:12<TrueBrain>hahahaha
09:14<skidd13>TrueBrain: The problem with the patch is that it uses CPU time instead of real time and so you get low values in a normal game without FF. But for cebug it's nicer to have environment independent results.
09:14<skidd13>cebug -> debug
09:15<TrueBrain>I understand what you try to aim with (and I doubt it can be ported to Windows, but okay); personally I think there is more interest in a FPS that counts the FPS including the env
09:17<TrueBrain>with = at
09:17<skidd13>I use the C++ standards of time.h so it should work on windows either. The problem with the env including stuff it that the defaults of time.h return only sec and I need millisec
09:17<TrueBrain>we already have enough code to get the msec for all OSes OpenTTD runs on
09:17<skidd13>either -> although
09:18<skidd13>TrueBrain: where?
09:19<TrueBrain>dunno, but I believe all devs by now already made a fps patch, so I know it is there :p
09:20<skidd13>The patch is abstract so a environment dependend version can be added anyway.
09:27<skidd13>TrueBrain: The patch was initialy created to get a basic information how high-performance a change to the code is. So I like to stay with it as it is. The only thing which could be thought over is the dependency to FF on a standard game.
09:27<skidd13>over -> about
09:28<TrueBrain>or you might want to add a switch to switch from CPU time to real time
09:29<skidd13>If I find the pice of code from the openttd source witch gets the real-time in millisec it is an alternative.
09:29<+glx>CPerformanceTimer in yapf.h may help you
09:30<+glx>yapf.hpp indeef
09:30<KUDr_wrk>QueryPerformanceCounter()
09:30<KUDr_wrk>& QueryPerformanceFrequency()
09:30<KUDr_wrk>2 very simple APIs
09:31<KUDr_wrk>skidd13: but do it on linuze, i can add wi32 support there
09:32<+glx>hmm defined in win32.cpp but never used it seems
09:32<+glx>int64 GetTS()
09:34<skidd13>CPerformanceTimer is CPU time too if I can trust the comments.
09:35<KUDr_wrk>CPU?
09:35<KUDr_wrk>it uses CPU buildin counter
09:35<KUDr_wrk>but measures real time
09:35<KUDr_wrk>not a thread or process time
09:38<skidd13>src/yapf/yapf_base.hpp:63 ... ///< stats - total CPU time of this run (then comments might be missunderstandable)
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09:39<KUDr_wrk>yes, older comments than the code itself
09:40<KUDr_wrk>i was unable to get real cpu time on linux and mac
09:40<skidd13>I've an appointment with my car repair shop. I'll be back later.
09:40<KUDr_wrk>so it is now real time (w/ start/pause/continue/stop)
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10:22<Rippsy>what date does maglev become available
10:22<hylje>2020 +-2
10:23<Rippsy>lol
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10:30<Rippsy>i just came back to a game on my server and 40 years has passed.. some people were VERY busy last night :o
10:31<Rippsy>think i'll wait four and go whole network maglev :)
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10:38<Wezz6400>hmm my server is empty once again :(
10:39<Rippsy>mine apparently had a very busy night
10:39<Rippsy>and im playing catch up now!
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10:41<Wezz6400>I think I need more players
10:41<Rippsy>I found once you get about 3 a night
10:41<Rippsy>the rest of the slots just fill up
10:41<Wezz6400>well mine is password protected heh
10:41<Rippsy>That could stop it ;)
10:41<Wezz6400>it's just for me and two classmates, but they're not playing I guess
10:42<Rippsy>I started password protected, but its more fun with dropins :)
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10:46<Wezz6400>well I don't know
10:46<Wezz6400>We kinda split the map up in regions and everyone has his own part, then we each play in our own area
10:46<Wezz6400>basicly we like playing coop but our building styles and skills don't match up :X
10:46<hylje>:o
10:47<hylje>region game is fun too
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10:48<Wezz6400>when the subsidaries patch makes it we will play different companies ;)
10:49<De_Ghost>what's subsidaries patch?
10:49<Rippsy>what subsidies patch?
10:49<@Belugas>"when"???
10:49<Rippsy>Wezz6400, i've tried htat
10:49<Rippsy>I find it works if you set down ground rules
10:49<TrueBrain>first question would be: "if" :)
10:50<Rippsy>such as, station length, train length for type, signals distance etc
10:50<Rippsy>which side you drive on
10:50<Wezz6400>Rippsy well I'm pretty decent in building intersections, however I seem to be the only one
10:50<De_Ghost>#openttdcoop ?
10:50<Wezz6400>Before we did regions usually I was building and my classmate was watching me XD
10:51<JazzyJaffa>Is there a cheat way to build an oilrig for debug purposes?
10:51<De_Ghost>a cheat way?
10:51<Rippsy>Wezz6400 yea i usually have that
10:51<Rippsy>I just make them do the grunt work :D
10:51<Rippsy>"connect this place to mainline.."
10:51<Rippsy>and then i fix the connection
10:52<Wezz6400>well he's pretty good at optimising stuff so we get over 2000 tons on a cole mine, however that is kinda boring to do
10:52<hylje>izhirahider: we do that at coop all the time :p
10:52<JazzyJaffa>De_Ghost: Just anyway to build one on demand
10:52<Rippsy>JazzyJaffa, turn on raw industry building in one of the config patches
10:52<hylje>Rippsy: *
10:52<hylje>izhirahider: wrong tab:p
10:52<Rippsy>hylje?
10:52<Rippsy>ah
10:52<Rippsy>:)
10:52<JazzyJaffa>Rippsy: ah ok, was hoping there was an option, thanks
10:52<Rippsy>i can't find where it is jazzy
10:52<Rippsy>but i know its there
10:53<Wezz6400>maybe I should find a server with some nice ppl and play there also
10:54<Rippsy>I'd say jion mine, but its 70 years in and a bit.. global corp dominated at mo
10:54<Rippsy>although I don't know how im gonna get ahead of green again
10:55<Wezz6400>Well I'm kinda stubborn when it comes to building style lol
10:55<Rippsy>Mines not coop ;)
10:55<Rippsy>and elaborate on 'sturbborn;
10:55<Rippsy>:P
10:56<Wezz6400>well, I have this kinda weird mix between optimal efficiency and a liking for realism
10:57<skidd13>KUDr: (pt->QueryTime() / (pt->QueryFrequency() / 1000) should return the real time in ms?
10:58<skidd13>·CPerformanceTimer *pt = new CPerformanceTimer;
10:59<skidd13>or should I use the more direct version _rdtsc() / 22000000
11:13<Rubidium>rdtsc returns the number of cpu cycles that have passed (IIRC)
11:16<skidd13>_rdtsc() is used at the CPerformanceTimer. AFAICS
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11:17<Rubidium>In the x86 assembly language, the RDTSC instruction is a mnemonic for read time stamp counter. The instruction returns a 64-bit value in registers EDX:EAX that represents the count of ticks from processor reset
11:20<KUDr>skidd13: no
11:20<KUDr>it is not in ms
11:20<skidd13>??
11:20<Phazorx>i wonder if it overflows
11:20<KUDr>it is no tuned to mu cpu clock (2.2 GHz) and gives us
11:21<KUDr>i think
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11:21<Phazorx>and wether it is affected by multiple cores
11:21<KUDr>it doesn't overflow
11:21<KUDr>and it needs to have cores in sync
11:21<KUDr>or run on one core only
11:22<skidd13>Hmm, and how do I get real time now? Cause (_rdtsc() / 2200000) seems to work.
11:22<KUDr>as it is now
11:22<Phazorx>KUDr: i have servers with chipkill and hot replace
11:22<Phazorx>how arwe these will be ever in sync?
11:22<KUDr>it is by definition in sync (M$)
11:23<KUDr>but it is not always true
11:23<Rubidium>_rdtsc should NOT be used for anything that roughly needs to be in seconds/milliseconds/whatsoever time constant
11:23<KUDr>true
11:23<Phazorx>skidd13: quarz is never that precise
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11:23<Rubidium>as the rate _rdtsc progresses can change (SpeedStep, Cool'n'Quiet)
11:23<skidd13>Phazorx: lol true
11:23<KUDr>exactly
11:24<Rubidium>it can even go backward (going to another core that has been speedstepped down for a while, resuming after hibernation
11:24<skidd13>So CPerformanceTimer is not the right code to work with. :(
11:24<KUDr>you should use QuryPerformanceCounter()/QueryPerformanceFrequency()
11:24<Phazorx>i wonder if it is even reliable for profiling in that case
11:24<KUDr>current CPerformanceCounter as it is is not the right one
11:25<KUDr>needs to be changed little bit
11:25<KUDr>Phazorx: depends on your HW
11:26<KUDr>if you set afinity to one core and don't change CPU clock then yes
11:26<Rubidium>KUDr: those QueryPerformance thingies won't work either as they are windows only
11:26<Phazorx>KUDr: exactly... profiling should depend on code
11:26<KUDr>Rubidium: it works (but must be made as platform specific)
11:26<Rubidium>_rdtsc is good for profiling as long as it stays on the same core
11:26<Phazorx>i mean the only difference factor with prefixed randoms whould be code
11:27<Phazorx>Rubidium: correct, but i dont think that is guaranteed accros the board on diff systems/oses
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11:28<KUDr>you need platform specific implementation anyway
11:28<Rubidium>Phazorx: it doesn't work on non-x86 derivative computers (I guess)
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11:30<Phazorx>Rubidium: hmm... there are x86 arch machines with flexible CPU count, different frequencies per cpu and abbility to reassign affinity
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11:30<KUDr>there is already something what looks like multi platfom implementation: [16:32:35] <glx> int64 GetTS()
11:31<Rubidium>Phazorx: it is counted in cpu cycles, so whether you run it at 10 GHz or 5 Hz, it will always return the same amount for the same code (when we are ignoring things like time slices etc)
11:31<KUDr>Phazorx: it was used for measuring yapf rounds (max few miliseconds)
11:31<KUDr>for my machine where cores don't change
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11:32<KUDr>i am not so good to be able to bring totally precise multiplatform implementation
11:33<Rubidium>I'd say: let the video backend return some number that represents milliseconds in some way
11:33<Phazorx>Rubidium: it is based on polling CPU registerd, when CPU affinity is not fixed (and it might even be based of diffrent quarz) you might get something totally different from expected
11:33<Rubidium>they need to return it anyway
11:33<Rubidium>Phazorx: what has quarz to do with rdtsc?
11:33<Phazorx>KUDr: i mean in a long run
11:34<Phazorx>Rubidium: nothing to do with cycles agreed
11:34<skidd13>what about (_rdtsc() / (CLOCKS_PER_SEC / 1000)) , (true still rdtsc)
11:35<skidd13>The question is now how CLOCKS_PER_SEC is managed
11:35<Rubidium>skidd13: you do not know CLOCKS_PER_SEC
11:35<Phazorx>offtopic: are autoreplace+MP desyncs somewhere in bugtrack already?
11:35<Rubidium>it is not constant
11:36<Rubidium>Phazorx: not that I'm aware of, but I haven't looked at it today
11:36<Phazorx>that's not todays
11:36<Phazorx>been going on for a while
11:37<Phazorx>and btw: http://bugs.openttd.org/task/1063 this is really annoying, not sure if anything can be done tho
11:37<@Belugas>DaleStan, to your knowledge, can an industry tile type be used for two (or more) industry types?
11:38<@Belugas>"can" as in specs does not say anything about it, but it is a possiblity
11:38<@Belugas>and not as in "standard game", of course
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11:39<Rubidium>Phazorx: it's CS' way to balance the system and still use DistanceManhattan to determine the distance between stations; it was not intended to make long diagonal pieces of track anyway
11:40<Phazorx>well i can deal with things i dont see such as manhatta for price calculation
11:40<Phazorx>but growing/shrinking trains seem more of a problem to me
11:41<Phazorx>however, i dont see an issue with standartizing all distance calculation to same kind of idea... cuz currently there are 3 (at least) different ways to meausre distance diagonally
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11:43<skidd13>getrusage() is common for unix AFAIR but also only process specific again :(
11:44|-|skidd13 changed nick to skidd13|dinner
11:44<Rubidium>skidd13: as I said, make the video backends return some value that gives you milliseconds from some epoch
11:44<Phazorx>hmm... is there logic behind manhattan distace for station to station distance other than "maches style for square tile based game, with mostly perpendicular paths" ?
11:44<Rubidium>as they already have such functions, so you can easily make them available from the outside
11:45<Rubidium>yes, sqrt is expensive
11:45<Phazorx>good point
11:45<DaleStan>mul isn't the cheapest either.
11:45<Phazorx>but does distance between station changes often?
11:46<DaleStan>You want to cache the distances between every single pair of thousands of stations?
11:46<Phazorx>thousands?
11:46<DaleStan>Belugas: I believe that it is possible to use one tile in multiple industries.
11:47<Phazorx>DaleStan: well yes i guess, point being if something is more or less static and expensive to calculate it is a subject to cache
11:47<JazzyJaffa>You would only need to cache the distances that are used, it can't be more than a few hundred
11:47<DaleStan>Possibly thousands. TTD sets a limit of 250, and that's pretty easy to achieve on a 256x256 map. On a 512x512, 1000 shouldn't any harder.
11:47<JazzyJaffa>Its basically the number or routes the player had built
11:48<Phazorx>DaleStan: i had large games with ~300 stations, all served by multiple vehicles
11:48<Phazorx>CPU is killed by pf in that case
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11:49<Phazorx>anyway it is cachable, how much to be stored - depends on implementation, associated with routes it can be quite manageable
11:50<Phazorx>but that wuld still be lesser concern - if manhattan is still used for price calculation it wwould only disadvantage RVs and ships somewhat
11:50<@Belugas>thanks DaleStan
11:51<DaleStan>I'm afraid I can't tell you if or where it's ever been done, though.
11:51<Rubidium>Phazorx: generally one does not even try to optimize something that takes like 0.001% of the CPU time so it takes 0.0005%. Nobody notices and the code gets more complex than necessary
11:52<@Belugas>DaleStan: no it's ok. I was hoping to put the industry type in the industry tile type, in order to accelerate some vars calculations. I can do without it
11:53<Rubidium>and yes, mul is not cheap, but is getting something from a cache that is (likely) swapped out of the CPU's closest caches faster?
11:53<Rubidium>s/faster/cheaper/
11:55<KUDr>Phazorx: pf's don't calculate distance from tation to station but from any tile to target station << how would you cache that one?
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11:56<Rubidium>he just wants to make a 2^22 by 2^22 mapping of distance ;)
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11:56<KUDr>:) this would be much more expensive
11:57<KUDr>only what we would loose in lower CHR would make it slower (don't counting time needed to find the cached distance)
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12:01<Priski>smallmap zoom project seems to be on nice roll today also :)
12:02<NukeBuster>We're on it :)
12:02|-|eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd
12:02<hylje>whats that
12:02<Priski>keep up the good work :)
12:03<Priski>FS#54
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12:05<Phazorx>KUDr: are PF using same analysis as cost calculator?
12:05<KUDr>analysis?
12:05<Phazorx>manhattan distance ?
12:05<Phazorx>cost to go diagonally is 2 ?
12:05<KUDr>and what cost calculator you mean?
12:06<Phazorx>KUDr: value of delivery upon arrival to destination'
12:06<KUDr>diag = 100, non-diag = 70
12:06<Phazorx>kudr so that has nothing to do with sqrt then
12:06<Phazorx>which was that Rubidium was talking about
12:06<KUDr>no
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12:07<Phazorx>it's kinda inetresting tho... this is 4th way to calculate distance used in game :)
12:07<KUDr>no sqrt is needed (train can't fly directly to the destination - it must use tracks)
12:07<hylje>really?
12:07<Phazorx>yeah i definately know that
12:08<KUDr>maybe real trains can but not here in this game
12:08<Rubidium>lets make an improved maglev that does not need tracks
12:08<hylje>:o
12:08<KUDr>so we should invent fifth one!
12:08<Rubidium>oh, no... we already got that one. They're called planes
12:08<hylje>articulated planes
12:09<hylje>we dont have articulated planes
12:09<Phazorx>Rubidium: back to subject - is it possibel to stop trains from growing/shrinking in more or less weasy way, by modifying distace/speed/acceleration part for diagonals ?
12:09<Rubidium>Phazorx: I got no idea
12:09<Phazorx>:(
12:09<hylje>Rubidium: articulated planes!
12:09<hylje>thatd be beyond silly
12:10<hylje>but...
12:10<Phazorx>no trafficshaper for me i guess :(
12:10<KUDr>i dunno if it is worth the effort to repair something what only one user complains about :)
12:10<hylje>Phazorx: ohz?
12:10<Phazorx>hylje: evry turn would break spacing
12:10<Phazorx>and screw with intervals
12:10<hylje>:o
12:10<Phazorx>KUDr: i think a problem is worth the effort
12:11<Phazorx>and it is matter of time till rest would catch up to the idea
12:11<KUDr>:) be silent!
12:11<Phazorx>it's on FS already
12:11|-|skidd13|dinner changed nick to skidd13
12:12<Phazorx>with comprehensive save to show what itreally means
12:12<Phazorx>i am surprized that no one cared about that for so long
12:12<KUDr>we can close it :)
12:12<hylje>well
12:12<Phazorx>gee thjanks, do you work for microsoft by any chance?
12:12<Phazorx>that seems like their approach :)
12:12<hylje>to be frank, you do optimize stuff way more than most of us
12:13<Phazorx>hylje: is that a bad thing, lol ?
12:13<Phazorx>look at EvsL game
12:13<Phazorx>it has very nicely packed traffic
12:13<Phazorx>and only 2 small turns
12:13<hylje>no
12:13<Phazorx>that stope whole ML
12:14<Phazorx>not stop i guess - make it slower
12:14<hylje>etter than nothing
12:15<hylje>doubled turns :D
12:15<Phazorx>for time being we might have to do double turns
12:15<Phazorx>lol
12:15<Phazorx>that is beyond silly tho
12:15<hylje>but awesome
12:15<Phazorx>but for TLs more that like 7 it is probably a must
12:16<Phazorx>hylje: honestly - i think optimization is most interesting and challenging part
12:16<hylje>yes
12:16<Phazorx>i enjoyed using some PS save, and by making small changes increase capacity by 10-15%
12:17<hylje>but i dont do it to the max
12:17<hylje>in good and bad
12:17<hylje>i dont like bumping into engine limits
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12:20<Phazorx>that's how you learn about engine problems :)
12:20<Phazorx>and pushing the limtis is fun
12:21<Tlustoch>Do you guys ever play the game? Or you just write the code??
12:22<Prof_Frink>Tlustoch: They play the game in their heads, Matrix-style
12:23<Priski>"Wellcome to the matrix, Neo"
12:24<Rubidium>follow the WhiteRabbit
12:24<hylje>Welcome to Rivendell, mister Anderson
12:25<Tlustoch>You should play the game online to learn new things.
12:25<Priski>"miisteer Anderrsson"
12:25<Priski>:D
12:26<Priski>damn, now that part plays in my head over and over again, like a lame tune from radio
12:26<hylje>you're welcome
12:28<Priski>maybe I should watch that triology again sometimes
12:28<Priski>non-stop of course
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12:32<@Belugas>personnaly, i don't play online, my little available time is spent on coding and testing my own stuff
12:44<Smoovious>Priski... could be worse... every time TrueBrain comes in and says "hi there", it comes across as the clip of it from the beginning of a Peter Gabriel song
12:45<Wezz6400>hmm, where is that setting where you can determine how long your trains should wait for red signals?
12:49<Priski>im guessing somwhere yapf section in openttd.cfg ?
12:49<Wezz6400>hmm, I'll look into that
12:49<TrueBrain>hi there
12:50<hylje>i didnt expect that
12:51<Wezz6400>there's a lot of stuff in there that ends with _penalty but I don't think that's it
12:51<Prof_Frink>Priski: "Trilogy"? There was only one film!
12:51<hylje>reloaded, revolutions
12:52<Prof_Frink>Those were fils with similar names and plotlines, but hardly deserve to be called "sequels"
12:52<Wezz6400>ah found it, it's in the patches section
12:52<hylje>timeline
12:52<TrueBrain>funny, the creator of those movies claims something else...
12:52<Prof_Frink>In much the same way, there are only 3 Star Wars films
12:53<Wezz6400>Prof_Frink indeed
12:53<TrueBrain>I wonder what I am going to do today...
12:54<Prof_Frink>TrueBrain: The same thing you do every day
12:54<TrueBrain>Where is my Pinky...
12:55|-|Prof_Frink changed nick to TruePinky
12:55<TruePinky>Here I am, TrueBrain!
12:56<TrueBrain>good
12:56|-|TruePinky changed nick to Prof_Frink
12:56<Rubidium>TrueBrain: you should start writing TriremeAI ;)
12:56<TrueBrain>Rubidium: haha :) Nice ;)
12:57<Prof_Frink>Or StevensonAI
12:57<TrueBrain>doing too much NoAI work makes you kind of sick of APIs :p
12:57<Prof_Frink>Or FordAI
12:57<Prof_Frink>Although I imagine StevensonAI will be the last to be done
12:59<TrueBrain>Rubidium: the main problem with it all is, that we need a simple PF that checks if 2 tiles can be connected over water
13:03<JazzyJaffa>TrueBrain: The region pf I am doing does this
13:03<Rubidium>just flood ;)
13:03<TrueBrain>hmm, it indeed is very simple and easy to make a PF which checks this :)
13:04<TrueBrain>just it will consume a lot of memory :p
13:04<Prof_Frink>TrueBrain: Do intraurban busses then
13:04<TrueBrain>Prof_Frink: long done
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13:05<Wezz6400>hmm that's odd, the trains don't seam to listen to the wait_twoway_signal = 255 in my openttd.cfg
13:05<Phazorx>that's a EOL definition isnt it ?
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13:05<@Belugas>you did not said please, maybe :)
13:06<Wezz6400>Phazorx what do you mean by that
13:06<Wezz6400>I'm playing 0.5.2 btw
13:06<Phazorx>KUDr can descibe that better but yapf sees dual one as EOL
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13:07<Wezz6400>but the oneway should work?
13:07<Phazorx>i dont have time atm to get into that argument but ask KUDr and define "work"
13:08<Wezz6400>well
13:08<Wezz6400>I suspected that if I set it to 255 trains should wait indefinatly, as the wiki states that
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13:20<Tlustoch>what is SLOPE_STEEP ?
13:22|-|KritiK [Maxim@ppp83-237-103-129.pppoe.mtu-net.ru] has joined #openttd
13:22<JazzyJaffa>Tlustoch: Its where a tile has one corner that is two "units" above the base - a steep slope
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13:26<Tlustoch>How do I easily check correct slopes - if I can build rail from one square to another?
13:26<simon444>hi
13:26<simon444>long time no play
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13:26<simon444>there use to be a build that included patches
13:27<simon444>it wasn't the nightly but similar
13:27<simon444>anyone remember it?
13:27<@Belugas>miniIN
13:28<simon444>link?
13:28<@Belugas>nope, not active anymore. Since december, i think
13:29<simon444>oh
13:29<Digitalfox_Desktop>simon444: Your best choise in this case would be CrisIN
13:29<simon444>what replaces it?
13:29<Digitalfox_Desktop>http://www.tt-forums.net/viewtopic.php?f=33&t=32698&start=0
13:29<JazzyJaffa>Tlustoch - search for _valid_tileh_slopes, thats a starting point you have to change things according to build on slopes etc.
13:29<JazzyJaffa>Theres some code in my experimental routeplanner which does that
13:30<@Belugas>simon444, nothing replaces it, not in the nightly way.
13:30<@Belugas>ChrisIN would be your only option
13:30<simon444>well that replaces it
13:32<simon444>I am a bit confused about downloading it
13:32<simon444>is there a linux build or do I compile it my self
13:32<simon444>I download from: http://www.christophsackl.com/openttd/public/ChrisIN/ ?
13:33<Smoovious>there is no linux build... although, one of the players was asking about making one... read the thread to find out what's going on with ChrisIN
13:34<Digitalfox_Desktop>Or like Smoovious posted in the topic join irc://irc.oftc.net/#openttd-ChrisIN
13:34<Smoovious>nah, I'm the o nly one in there r ight now... Chris is o ut of town... and I'm g oing to bed in a few
13:35<Digitalfox_Desktop>oh.. eh eh true just check it..
13:42<CIA-1>OpenTTD: truelight * r10674 /branches/noai/src/ai/api/ai_vehicle.hpp.sq: [NoAI] -Fix: AIVehicle SQ file was out-dated
13:43<simon444>w00t
13:43<simon444>downloaded the nightly
13:44<simon444>are nightly semi-stable like how they use to be
13:44<Smoovious>sometimes
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13:46<Eddi|zuHause2>afaik nightly currently has a problem with signals and trains in tunnels/bridges
13:46<simon444>nooo :(
13:47<Eddi|zuHause2>signals not turning red and trains crashing
13:47<simon444>Eddi|zuHause2, you know of any playable nightly that I can download
13:47|-|th_gergo [~th_gergo@dsl5402B325.pool.t-online.hu] has quit []
13:47<simon444>shiiit
13:47<TrueBrain>Eddi|zuHause2: in very rare cases, yes
13:47<simon444>that is not playable
13:47<simon444>I just wasted a download :(
13:47<Wezz6400|2>well it's nightly for a reason
13:47<@Belugas>that IS playable, but may cause problems on VERY RARE OCASIONS
13:47<simon444>oh
13:48|-|Wezz6400|2 changed nick to Wezz6400
13:48<TrueBrain>don't build bridges directly connected to stations
13:48<TrueBrain>and minor stuff like that
13:48<simon444>Eddi|zuHause2 said there is a major problem with signals not being usable at all
13:48<TrueBrain>he is overreacting
13:48<Eddi|zuHause2>i did not say "major"
13:49<TrueBrain>see it as an extra disaster :)
13:49<Eddi|zuHause2>compared with PBS, this one is probably minimal :p
13:51<simon444>dude I use signals in the crazy numbers
13:51<simon444>I only know how to make money with signals!
13:51<simon444>you are under reacting for this bug!
13:51<simon444>it is a major flaw!
13:51<Wezz6400>pbs was buggy, though I found the fact that you needed to use pbs signals at the end of a pbs block too to be more annoying tbh
13:52<Eddi|zuHause2>you have not even experienced it, how can you say it's major?
13:52<TrueBrain>simon444: take a pill or something
13:52<Prof_Frink>and enable autosave
13:53<simon444>TrueBrain, I am out of coca cola!
13:53<simon444>I have a 2 liter bottle in front of me
13:53<TrueBrain>poor boy
13:53<simon444>TOTALLY empty
13:53<Prof_Frink>Oh dear.
13:53<TrueBrain>anyway, very very little chance you notice the bug at all
13:53<Prof_Frink>A cokehead suffering withdrawal...
13:53<simon444>TrueBrain, but I use signals!
13:53<TrueBrain>... omg...
13:54<TrueBrain>simon444: Open Word, New Document
13:54<TrueBrain>Type in it: IN VERY RARE CASES, SIGNALS ARE GREEN WHERE THEY SHOULD BE RED; LITTLE CHANCE I WILL NOTICE THIS
13:54<Smoovious>everyone uses signals
13:54<TrueBrain>and hit Print
13:54<TrueBrain>put it in front of you
13:54<Wezz6400>stick it on the 2l bottle
13:54<simon444>wtf
13:54<Prof_Frink>Or ooowriter if you're that way inclined
13:54<simon444>so is a bug or not?
13:54<TrueBrain>Prof_Frink: oowriter, not ooowriter :p
13:55<Prof_Frink>TrueBrain: oo<tab><tab>
13:55<Smoovious>it is a bug... it just isn't wig-out-worthy
13:55<TrueBrain>simon444: Windows has bugs too, does it make Windows unusable?
13:55<eQualizer>Does YAPF work with boats?
13:55<TrueBrain>(okay, it does, but okay :p)
13:55<Prof_Frink>TrueBrain: It's not the bugs that make Windows unusable
13:55<Prof_Frink>It's the features
13:55<TrueBrain>haha, good point :)
13:55<simon444>TrueBrain, if Windows had a bug that whenever you opened the start menu you had to reboot, yes.
13:56<TrueBrain>simon444: you have to reboot after moving the mouse!
13:56<Eddi|zuHause2>eQualizer: it is recommended not to use, because of cpu load
13:56<TrueBrain>anyway, I say again, for the very last time: the chance of you hitting the bug, is VERY VERY VERY VERY VERY slim
13:56<eQualizer>Eddi|zuHause2: Is it noticeable?
13:56<simon444>TrueBrain, but if I use signals I am living the bug.
13:56<TrueBrain>..... does anyone mind if I kick this dude?
13:56<TrueBrain>:(
13:57<simon444>anyway I want to start up openttd
13:57<simon444>lets see how things go
13:57<Eddi|zuHause2>eQualizer: yes, even few ships drive it to 100% cpu
13:57<Wezz6400>TrueBrain: no
13:58<Wezz6400>in fact I would've kicked him earlier if I were you ;)
13:58<TrueBrain>I am addicted to kicking
13:58<TrueBrain>so I try to do it less often :)
13:58<Wezz6400>heh
13:58<Eddi|zuHause2>if i'd try to avoid all things i'm addicted to... :p
13:58<TrueBrain>you wouldn't be online :)
13:59<Wezz6400>about me and kicking, well let's just say people generally consider it a very bad idea to give me @ :+
13:59<Eddi|zuHause2>something like that :p
13:59<TrueBrain>@op Wezz6400
13:59|-|mode/#openttd [+o Wezz6400] by DorpsGek
13:59<TrueBrain>:p
13:59<TrueBrain>@deop Wezz6400
13:59|-|mode/#openttd [-o Wezz6400] by DorpsGek
13:59<Wezz6400>lol
13:59<Wezz6400>You're lucky that I was looking at another channel tbh :P
14:01<Rippsy>Wow, never had a world recession before :o
14:01<Rippsy>that hurt.
14:01<Prof_Frink>Wezz6400: You need a script to unleash hell whenever you're opped
14:01<eQualizer>Is the new AI better than the old one?
14:01<Wezz6400>Prof_Frink lol that would be very nasty
14:01<eQualizer>Competitor AI I mean.
14:01<TrueBrain>depends on your definition of 'better' :)
14:01<Prof_Frink>No AI is better than the old one.
14:01<simon444>do I need flags.grf in the nightly?
14:02<Prof_Frink>s/ // ;)
14:02<Eddi|zuHause2>very different meaning :p
14:03<Eddi|zuHause2>simon444: you need all grfs that were in the nightly package
14:03<eQualizer>Well, how is it different?
14:03[~]Rubidium wonders how someone could unleash hell; we can always kick the person doing so
14:03<Eddi|zuHause2>and the ones from the TTD cd
14:03<simon444>I thought my window was about to fall over but I realize the sound was recorded with the music I listening to using headphones
14:03<simon444>EVIL
14:04<simon444>Eddi|zuHause2, well is it part of the ttd cd?
14:04<simon444>I don't know
14:04<simon444>it has been a while since i have played
14:04<Eddi|zuHause2>no, the ones from the TTD cd are called trg*.grf
14:04<simon444>also group.grf
14:04<Eddi|zuHause2>or something
14:04<simon444>okay then thanks
14:04<simon444>Eddi|zuHause2, just the trg* ?
14:05<Eddi|zuHause2>no, also sample.cat
14:05<simon444>okay then
14:05<simon444>lets try this out
14:05<simon444>wooot!
14:05<Wezz6400>ffs that stuff is all in the readme and all over the wiki
14:05<Prof_Frink>Rubidium: Something along the lines of "for i in *; do /kb $i; done"
14:05<simon444>OMG
14:06<TrueBrain>Prof_Frink: we always have chanserv
14:06<simon444>what are those sounds!
14:06<simon444>wow
14:06<simon444>that is some nice sound effects you have !!!
14:06<simon444>really WOW
14:06<simon444>WOWOWOW
14:06<simon444>great work
14:06<simon444>now I am going to play
14:06<simon444>so you wont hear from me any more
14:06<Prof_Frink>peter1138! Newsounds!
14:06<Wezz6400>good
14:06<Eddi|zuHause2>oldsounds!!
14:07<Prof_Frink>...unless the signals fail
14:07<Wezz6400>if (user == simon444) { signal.set(green); } (yeah that is pseudo :P)
14:08<Wezz6400>hmm pointless {} shame on me
14:08<Eddi|zuHause2>it's even against coding style!!
14:09<simon444>I think you guys deserve a donation!
14:09<Wezz6400>Eddi|zuHause2 I don't even know c/c++ :P
14:09<Eddi|zuHause2>that is not the issue :p
14:10<Wezz6400>rofl
14:10<Wezz6400>I'm gonna start with it tomorrow or thursday though ;)
14:11<KUDr>[20:05:22] <Wezz6400> hmm that's odd, the trains don't seam to listen to the wait_twoway_signal = 255 in my openttd.cfg << some problems with YAPF?
14:12<simon444>just going to get another bottle of carbonated apple juice then starting to make my billions
14:12<simon444>also getting some biscuits
14:12<simon444>can't play without those
14:12<Wezz6400>KUDr I don't think so
14:13<simon444>the doctor wont let because I am underweight :(
14:13<Wezz6400>at first I made a mistake so the config file wasn't changed
14:13<KUDr>ahh
14:13<KUDr>ok
14:13<Wezz6400>secondly, the console tells me the max value is 100, instead of 255 as the wiki stated
14:13<simon444>I am also forced to have pizza every week
14:16<simon444>meh
14:16<simon444>the new bottle is not so carbonated
14:16<simon444>doesn't have any fizz
14:16<simon444>I hate this reduce carbon movement
14:17<simon444>they are causing my mental problems to become worse
14:17<simon444>plus they are going to freeze the world
14:17<@Belugas>play toyland, fizzy stuff there...
14:18<simon444>it is no longer okay for cows to emit gasses. Without them emiting it our planet is going to freeze after a drastic c02 reducation after 10 years.
14:18<Rippsy>I almost feel guilty
14:18<simon444>here I go
14:18<Rippsy>but its so funn
14:18<Rippsy>I've spent the last 10 years on my server building to catchup with a player
14:18[~]simon444 clicks new game
14:18<Rippsy>and we had a world recession
14:18<Rippsy>and his entire network has crashed
14:19<Wezz6400>lol, how bad is it?
14:19<Rippsy>well
14:19<Rippsy>his profit has gone from 80mill
14:19<Rippsy>to 0,000,000
14:19<Rippsy>so..
14:19<Wezz6400>whoa
14:19<Rippsy>I'd feel guilty
14:19<Rippsy>but its funny as fuck
14:19<Rippsy>and it wasn't my fault
14:19<Rippsy>I don't even know where to start to fix it
14:20<Wezz6400>wth happened, major lockup due to output going down a lot?
14:20<Rippsy>yea
14:20<Rippsy>output went down
14:20<Rippsy>all the trains lost there sync due to picup times
14:20<Rippsy>he has a lot of very big trains
14:20<Rippsy>talking 20carrages etc
14:20<Rippsy>so of course they got backed up in stations
14:20<Rippsy>and it just had a chain effect
14:20<Wezz6400>wow
14:20<Rippsy>He probably has bout 40million worth of cargo just sitting on ilnes
14:20<Rippsy>*lines
14:20<Rippsy>but its all stationary
14:21<TrueBrain>short to say: use small trains :)
14:21<Wezz6400>not enough room to build tracks where trains can wait I guess
14:21<Rippsy>he didn't build proper waiting area's at al
14:21<Rippsy>all
14:21<TrueBrain>and of course, use timetable :)
14:21<Rippsy>thats just it
14:21<Rippsy>TrueBrain, timetable wouldn't save this mess
14:21<Rippsy>he just got owned :D
14:21<Wezz6400>TrueBrain but I love seeing long trains run
14:21<TrueBrain>it would have, the trains will continue to go from a to b
14:21<Wezz6400>;)
14:21<TrueBrain>of course the profit would collapse
14:21<TrueBrain>but at least there would be some money :)
14:21<Rippsy>TrueBrain, they are trying to get from A to B
14:22<Rippsy>but by the time the timetable had rolled
14:22<Rippsy>It was already too late
14:22<Rippsy>you'd have to see the gridlock to fully apprechiate how bad it is
14:22<Rippsy>he has 65 trains in ONE gridlock.
14:22<TrueBrain>make a save from before and after
14:22<TrueBrain>and send us :)
14:22<Rippsy>I can't do a before
14:22<TrueBrain>or better: make a screenshot :p
14:22<Rippsy>I can do a now
14:23<Wezz6400>hmm I'd love to be able to create a full schedule in openttd, but I suppose that's a lot of work, if possible at all lol
14:23<Rippsy>its possible :)
14:23<Rippsy>tricky but possible
14:23<Wezz6400>Rippsy does your server allow observers?
14:23<Rippsy>yup
14:23<Rippsy>#Rippsy
14:23<Rippsy>its on nightly 10663 at mo
14:24<Wezz6400>#Rippsy?
14:24<Rippsy>the beginning of the name of the server :)
14:24<Wezz6400>ah :)
14:24<Rippsy>http://www.openttd.org/server_detail.php?id=5701
14:25<TrueBrain>screenshot, screenshot, screenshot!
14:25<Wezz6400>so you consider nightlies to be stable enough for a server huh?
14:25<TrueBrain>Wezz6400: and it is :)
14:25<Rippsy>Wezz6400, yes i do
14:25<Rippsy>:)
14:25<Rippsy>I always upgrade a day late
14:25<Rippsy>after checking the forums for
14:25<Rippsy>"OMFG ITS EXPLOADED"
14:25<Rippsy>and keep a backup save pre-nightly
14:25<Rippsy>so
14:25<Rippsy>its been fine so far
14:26<Rippsy>urm just uploading screenshot now
14:26<TrueBrain>hurry!!! My favorite TV shows almost begins :)
14:26<@Belugas>the Muppets?
14:26<@Belugas>Thomas the Train?
14:27<Rippsy>lol
14:27<Rippsy>:D
14:27<Rippsy>its going its going
14:27<TrueBrain>Belugas: ssttt, you weren't going to tell that to anyone :(
14:27<Wezz6400>hmm
14:27<@Belugas>oups....
14:27[~]Belugas hugs TrueBrain
14:27<@Belugas>sorry
14:27<TrueBrain>:)
14:27<TrueBrain>prrrttt
14:27<Wezz6400>law and order?
14:27<Wezz6400>hmm no that's not on soon
14:27<simon444>how do I get more cities and less small towns?
14:27<Wezz6400>stupid site
14:28<simon444>do I choose at start up less towns?
14:28<simon444>No. of towns : Very Low?
14:28[~]TrueBrain thinks Rippsy is too slow
14:28<Rippsy>im nearly ther!
14:28<Rippsy>imageshacks being shite
14:28<TrueBrain>IT IS STARTED!
14:28<TrueBrain>you are SLOW!
14:28<TrueBrain>:p
14:29<TrueBrain>pretty women!
14:29<TrueBrain>prrrtttt
14:29<Rippsy>http://img473.imageshack.us/my.php?image=rippsytransport5thmar20mi3.png
14:29<Rippsy>Shoulcwork
14:29<Rippsy>i think
14:29<TrueBrain>hahahahaha, nice network :p
14:29<Rippsy>:D
14:29<TrueBrain>but see, Rippsy, timetable would have helped
14:29<Rippsy>As I said.. gridlock :D
14:29<TrueBrain>as trains would just have kept on going
14:30<TrueBrain>(instead of jamming the network)
14:30<Rippsy>No, because they are locked in
14:30<Wezz6400>downloading map again
14:30<Rippsy>by trains jamming other trains into sidelines
14:30<simon444> hmmm
14:30<TrueBrain>Rippsy: if it would have used timetables from the beginning, the problem would not have been there :)
14:30<simon444>did my messages get through or am I having network problems
14:30<TrueBrain>simon444: no, we all agreed to ignore you
14:30<Rippsy>possibly brian :P
14:30<TrueBrain>much more fun if you ask me
14:30<Wezz6400>TrueBrain wouldn't trains be waiting at stations?
14:31<TrueBrain>Rippsy: :) It really is the solution, had those problems enough times :)
14:31<TrueBrain>Wezz6400: the idea of timetable is, that the trains leave anyway after a while
14:31<simon444>TrueBrain, hu why?
14:31<Wezz6400>ah I see
14:31<Wezz6400>I got the wrong idea from the wiki I guess
14:34<simon444>TrueBrain, are you a developer?
14:34<@Belugas>right now, he's a TV Listener :D
14:34<TrueBrain>and I hate people highlighting me while doing so :p
14:35<@Belugas>ho.... so tempting :D
14:35<TrueBrain>:) You suprise me Belugas, I expected you just would do it :)
14:35[~]TrueBrain hugs simon444, remember we do love you :)
14:35<@Belugas>i respect you, from time to time :)
14:35<TrueBrain>(you play a version of TT, so we love you)
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14:36<simon444>okay.......................
14:36[~]simon444 fly a plane into two towers
14:36<TrueBrain>@kick simon444 Now that was not funny
14:36|-|simon444 kicked [#openttd] DorpsGek [Now that was not funny]
14:36|-|simon444 [~simon@124-168-12-159.dyn.iinet.net.au] has joined #openttd
14:36<simon444>shit I forgot there is white van outside my home
14:37<TrueBrain>don't make such bad jokes, next time will be a ban
14:37<simon444>that wasn't a joke
14:37|-|Noldo [vheino@jumi.lut.fi] has joined #openttd
14:37<simon444>that was not english
14:37<TrueBrain>commercials, you got to love them
14:37<TrueBrain>7 minutes the serie started, yeah, commercial! WHOHO!
14:38<TrueBrain>oh well, something has to pay for it :)
14:38<Wezz6400>TrueBrain what channel?
14:38[~]Prof_Frink BBCs at TrueBrain
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14:39<TrueBrain>Wezz6400: walk all the channels and find which one has a commercial
14:39<TrueBrain>then I tell you when it starts again
14:39<TrueBrain>and you still have 3 possiblities :)
14:39<Wezz6400>which tells me exactly nothing
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14:40<Eddi|zuHause2>they stopped pretty much all interesting series here...
14:41<TrueBrain>so download a few
14:41<Eddi|zuHause2>those are stopped also :p
14:41<Wezz6400>yeah summer brake is bad
14:41<TrueBrain>bitch to be you
14:41<TrueBrain>Eureka started again :)
14:41<Eddi|zuHause2>at least they show "brand new" alias season 3 here :p
14:41<ln->Eddi|zuHause2: seen battlestar galactica season 3 yet?
14:42<TrueBrain>Eddi|zuHause2: hehe :)
14:42<Eddi|zuHause2>ln-: no, because the german version did not run very well, so they stopped showing it
14:42<TrueBrain>Eddi|zuHause2: download it
14:42<Eddi|zuHause2>and i don't want to switch languages this late...
14:42|-|Jango [~daniel@puritan.demon.co.uk] has joined #openttd
14:42<Eddi|zuHause2>they promised to continue before the year ends :p
14:42<ln->what, you like dubbing that much?
14:43<TrueBrain>German people can't understand English
14:43<TrueBrain>nor read German subtitles
14:43<Eddi|zuHause2>dubbing isn't that bad sometimes..
14:43<TrueBrain>stupid Germans
14:43<Eddi|zuHause2>i watch some things in original, though
14:43<ln->Eddi|zuHause2: i kind of agree, dubbing has some advantages.
14:44<ln->but more disadvantages.
14:44<TrueBrain>ah, it starts again :)
14:45<ln->does someone want me to spoil the end of season 3?
14:45<Eddi|zuHause2>the main advantage about dubbed series are that i can recieve them through sattelite, and do not have to spend my (very poor) bandwidth
14:45<Eddi|zuHause2>don't you dare spoil anything!
14:47<ln->may i spoil that one main character has mustache at the end of season 2?
14:47<Eddi|zuHause2>hm, season 2 is so long ago, i don't even remember...
14:49<ln->but you remember president baltar, right?
14:56<CIA-1>OpenTTD: rubidium * r10675 /trunk/src/ (5 files in 2 dirs): -Codechange: unhardcode the industry types used in several locations of the source code.
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15:06<TrueBrain>burp
15:08<simon444>I am building a super bus company!!!
15:09<simon444>it is going very good
15:09<simon444>better than coal
15:11<Mucht_>btw, an increased max_clients was a cool idea
15:15<simon444>fuck this is big
15:15<simon444>I have linked 40 towns
15:15<simon444>in a huge network of buses
15:16<simon444>there are so many fucking towns
15:16<simon444>I set it to low
15:16<simon444>why sooooo many
15:16<simon444>1024x1024
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15:18<Eddi|zuHause2>there's a very low in the nightlies
15:18<simon444>I think I might restart and try very low
15:18<simon444>just saving in case
15:19|-||Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO]
15:19<simon444>okay very low seems better suited for a bus/train transit
15:19<simon444>buses take people to trains
15:21<simon444>oh yeah very flat is not very flat
15:21<simon444>is flat totally flat?
15:24<ln->http://www.boingboing.net/2007/07/24/brits_reject_copyrig.html
15:27<simon444>I lost the setting that allows me to build the new bus stations on prebuild roads
15:27<simon444>where is it again
15:27<simon444>I can't find it under configure patches
15:28<argonel>is there a way to turn off power station smoke?
15:29<simon444>err I looked so many times
15:29<simon444>why can't I find it!?
15:29<CIA-1>OpenTTD: truelight * r10676 /branches/noai/src/ai/api/ai_object.cpp: [NoAI] -Fix: don't send DC_NO_WATER by default, it kills building docks and buoys and stuff.. just be careful now not do try anything on the water, it won't any longer fail ;)
15:31<simon444>I am stupid
15:31<simon444>I really look so many times
15:31<simon444>and I still can't find it!
15:31<simon444>TrueBrain, any help? Eddi|zuHause2 ?
15:32<Eddi|zuHause2>at times like this i really wish for the kick rights...
15:33<simon444>please help me
15:33<simon444>I found the option last time
15:33<Wezz6400>I guess @kick isn't gonna work heh
15:33<simon444>but I can't find it at all
15:33<+glx>drive-through something
15:34<Rippsy>Wezz
15:34<simon444>glx, found
15:34<simon444>thanks
15:34<Rippsy>he's backed up again
15:34<Rippsy>and i cba to fix it
15:34<simon444>it is enabled
15:34<simon444>wtf
15:34<Wezz6400>again?
15:34<simon444>guess this is a bug?
15:34<TrueBrain>depends, do you define yourself as a bug?
15:34<Rubidium>simon444: what is the warning it gives when you try to build?
15:35<Wezz6400>he is as annoying as one TrueBrain ;)
15:35<TrueBrain>I rest my case ;)
15:35<simon444>Rubidium, can't build bus station
15:35<simon444>must remove road first
15:35<TrueBrain>simon444: you might either want to do that, or try building drive-throughs
15:36<TrueBrain>just... might... help...
15:36<simon444>fuck
15:36<TrueBrain>no thank you
15:36<simon444>it is my fualt
15:36<simon444>I am fucking stupid
15:36<simon444>stupid
15:36<TrueBrain>can I quote you on thatone?
15:36<simon444>I selected the wrong bus station
15:36<simon444>stupid stupid stupid
15:37<simon444>TrueBrain, no it is copyrighted
15:39<Wezz6400>ok time to get going with that stupid C# tutorial
15:42|-|rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has joined #openttd
15:42<rav>hello again
15:43<TrueBrain>hi rav
15:43<rav>ah truebrain
15:43<rav>my favorite question victim :)
15:43<rav>you wouldn't happen to know where generateFileName() is specified would you?
15:44<+glx>misc_gui.cpp maybe
15:44|-|Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd
15:44<rav>I've been there
15:45<rav>I only saw it call the function
15:45<+glx>line 1419
15:45<rav>though I can be very easily convinced that that was my fault
15:45<rav>^ thanks
15:46<rav> SetDParam(0, p->index);
15:46<rav> SetDParam(1, _date);
15:47<rav>is that what sets a savegame default filename?
15:48|-|thgergo [~th_gergo@dsl5402B325.pool.t-online.hu] has quit [Read error: Connection reset by peer]
15:48<+glx>yes with STR_4004 :{COMPANY}, {DATE_LONG}
15:48<rav>ok, thanks :)
15:51<CIA-1>OpenTTD: truelight * r10677 /branches/noai/src/ai/api/ai_vehicle.cpp: [NoAI] -Fix: shadows aren't valid vehicles, so don't return true on them
15:51<rav>haha, wow :)
15:52|-|dihedral [~dihedral@dslb-084-056-254-023.pools.arcor-ip.net] has joined #openttd
15:52<CIA-1>OpenTTD: truelight * r10678 /branches/noai/src/ai/api/ai_vehicle.cpp: [NoAI] -Fix r10677: fix it even more correctly :) (tnx Rubidium)
15:53<dihedral>0.5.3-RC2 just crashed. last savegame: http://pub.dihedral.de/openttd/FP3/autosave31.sav
15:53<+glx>any message?
15:53<+glx>what were you doing?
15:54<dihedral>i was not doing anything...
15:54<dihedral>i was absent
15:54<dihedral>when i came back it was down
15:54<dihedral>was running in screen - so no msg's
15:54<rav>down as in: server down
15:54<rav>?
15:55<dihedral>down as in game crashed - not as in 'server shutdown'
15:55<rav>ok..
15:55<rav>just for my information :)
15:56<Rubidium>dihedral: how often do you make autosaves?
15:56<dihedral>think it's on a half year basis if i am not mistaken
15:56<dihedral>like every 8 mins
15:58<+glx>doesn't crash for me
15:58<+glx>maybe one player did something
15:58<dihedral>could well be
15:58<dihedral>there aint any devisions by 0 in the sound handling stuff anymore right?
16:04|-|Ammler [~Ammler@adsl-89-217-140-21.adslplus.ch] has joined #openttd
16:05<Rubidium>same here, a full year without a crash
16:05<Rubidium>dihedral: can you reproduce it yourself?
16:06<+glx>and I think you can see the output just before the crash with screen
16:06<dihedral>i shall do my best ^^
16:06<dihedral>as usual :-)
16:08<simon444>I have roads covering half the land
16:08<simon444>w00t
16:09<simon444>heh that looks cool when your 0's have dots in them
16:09<dihedral>i have land covering half the water ^^
16:10<CIA-1>OpenTTD: truelight * r10679 /branches/noai/ (11 files in 5 dirs):
16:10<CIA-1>OpenTTD: [NoAI] -Add: added AIMarine, which takes care of Ships, Docks, ...
16:10<CIA-1>OpenTTD: [NoAI] -Change [API Change]: renamed FindBestAircraftVehicle to FindBestAirVehicle for naming consistency
16:10<CIA-1>OpenTTD: truelight * r10680 /branches/noai/projects/ (openttd.vcproj openttd_vs80.vcproj): [NoAI] -Fix r10679: forgot to update MSVC project files
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16:14<simon444>dihedral, i have more
16:14<simon444>95% of water
16:17<rav>truebrain: you've got to teach me how to make AIs some day :)
16:17<TrueBrain>read the wiki page :)
16:17<rav>you lazy... :p
16:18<rav>There is no page titled "NoAI". You can create this page.
16:18<rav>*found it*
16:18<simon444>you can write it
16:18<simon444>then you can learn it
16:18<simon444>uberfun
16:19<rav>yea
16:19<rav>if I would have loads of time on my hands
16:20<simon444>write a wiki page for how to get loads of time
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16:21<rav>quit your job, abandon your family and lock yourself in a room?
16:26<rav>I'll see what I can do next weekend.. (basically, just sunday :D )
16:28|-|ThomasNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection]
16:33<simon444>rav, great idea
16:33<simon444>rav, you should patent that
16:33<rav>no it isn't
16:33<rav>but Im getting my new laptop on saturday (most likely! :) )
16:33<simon444>yes it is
16:33<simon444>it is worth millions
16:33<rav>do it yourself if you like it
16:33<rav>Im off to bed (work again tomorrow ;) )
16:33<simon444>rav, I saw some really great deals on fatwallet
16:34<TrueBrain>night rav
16:34<simon444>rav, I can't because of prior art
16:34<simon444>aka you
16:34<simon444>rav, night0z
16:34|-|elmex [~elmex@e180066009.adsl.alicedsl.de] has quit [Remote host closed the connection]
16:34<rav>I totally give up any trademark or (intelectual) copyrights on that idea
16:36<Rubidium>simon444: you can still patent it in the US
16:37<simon444>rav, which now invalidates any patenting it
16:37<simon444>I can't
16:37<simon444>you can't anymore
16:38<Rubidium>simon444: you can patent stuff with prior art in the US
16:38<Rubidium>heck, you can even patent an internet browser when they already exist many years
16:38<simon444>yes but it will be overturned in court
16:39<TrueBrain>MS does it
16:39<Rubidium>as long as you are vague enough about it
16:39|-|sheena [~sheena@78-2-71-201.adsl.net.t-com.hr] has joined #openttd
16:39<+glx>they check only if there are complaints
16:39<Rubidium>simon444: who cares, as long as you don't take somebody to court for violating your patent, it is VERY unlikely to go to court anyway
16:39<simon444>I patent a game for transporting goods and services
16:40<simon444>Rubidium, no I would just license my patent to parents of slashdot readers
16:41<ln->what's the best data structure for TTD-style map?
16:41<ln->and the tracks and roads.
16:42<Rubidium>best in what sense?
16:43|-|rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds]
16:43<simon444>ln-, one patent by me
16:46|-|sheena [~sheena@78-2-71-201.adsl.net.t-com.hr] has left #openttd []
16:49<CIA-1>OpenTTD: rubidium * r10681 /trunk/src/ (station_cmd.cpp station_map.h): -Codechange: do not determine whether a tile is a hangar based on the graphics index to be drawn on the given tile, but do it based on the specification of the location of hangars of the airport.
16:54<CIA-1>OpenTTD: richk * r10682 /branches/NewGRF_ports/ (9 files in 2 dirs):
16:54<CIA-1>OpenTTD: [NewGRF_ports] -Feature: Added code to import FSM from within the newgrf, and allocate to compatible structures within Airport. Eventually, it will load to its own dedicated structures.
16:54<CIA-1>OpenTTD: You can now build an aircraft in a hangar of the Commuter airport. Do not try to start the aircraft. Block handling is completely crippled atm.
16:54<CIA-1>OpenTTD: opntitle.dat is disabled as existing state machines have been disabled, and it crashes. A load translator will be written later.
16:54<CIA-1>OpenTTD: rb_airport2.grf updated.
16:55|-|Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40]
16:59<Rippsy>I have a factory producing 3000+ goods a month, yet when I try to get the goods I can receive non, the station is in capture range (im delivering too it at the same station) there are two other players also with stations in range who are delivering mats and getting goods on there stations.. any ideas'?
17:00<Rubidium>get a higher rating at the station
17:01<Rubidium>only the two stations with the highest rating will get cargo
17:01<simon444>I have roads connecting almost every town
17:01|-|Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving]
17:02<simon444>the whole east side of the board is covered
17:02|-|RichK67_ [~RichK67@194.164.100.143] has joined #openttd
17:02<simon444>it also covers most industries
17:02<simon444>Can competitors use the roads I built?
17:02<Rubidium>yes
17:03<simon444>sucks!!!
17:03<+glx>why?
17:03<Rippsy>I can't get a higher rating.. as I have no way to pickup the cargo to take it away to get a rating.. :-/
17:03<Rippsy>awf :(
17:03<simon444>it must of been one of the patches of the miniai thing
17:04<simon444>Rippsy, bribe
17:06|-|skidd13 [~skidd13@p548A4BE9.dip.t-dialin.net] has joined #openttd
17:09<Eddi|zuHause2>get exclusive transport rights
17:09<simon444>muwhahaha
17:09<simon444>just one more edge of towns left
17:10<simon444>bit low on cash
17:10<simon444>so I am going to wait before I finish building the roads
17:10<simon444>don't have that many things making money
17:10<simon444>just setting up buses when ever it is subsidized
17:11<simon444>and only two regardless of town size
17:12<Eddi|zuHause2>hmm... silence... /ignore is a great feature
17:12<simon444>Eddi|zuHause2, I am going to patent that
17:12<Hendikins>Eddi|zuHause2: Plonked a plonker?
17:13<Eddi|zuHause2>a what?
17:13<Wezz6400>plonk!
17:13|-|MUcht [~Mucht@p57A0FB54.dip.t-dialin.net] has joined #openttd
17:13<Hendikins>Eddi|zuHause2: Killfiled an idiot? Silenced a tosser?
17:14<Eddi|zuHause2>i silenced a simon444... :)
17:14<Hendikins>Well, see http://catb.org/~esr/jargon/html/P/plonk.html for my use of the terminology
17:16<CIA-1>OpenTTD: richk * r10683 /branches/NewGRF_ports/src/ (10 files in 2 dirs):
17:16<CIA-1>OpenTTD: [NewGRF_ports] -Revert: Too eager to un-const... global search/replace removed too many. Restores necessary ones... for the moment ;)
17:16<CIA-1>OpenTTD: Thanks to Rubidium for corrections.
17:17|-|Mucht_ [~Mucht@p57A0D424.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
17:19<Wezz6400>"The sound a newbie makes as he falls to the bottom of a kill file." <-- lol!
17:22|-|PinguTux [~PinguTux@pD9E9EB82.dip.t-dialin.net] has joined #openttd
17:25<simon444>bye
17:25<simon444>your being very mean to me
17:25<simon444>I can see I am not wanted
17:25<simon444>I am commit suicide
17:25|-|simon444 [~simon@124-168-12-159.dyn.iinet.net.au] has quit [Quit: Ex-Chat]
17:26<NukeBuster>you could have just said that this channel is meant for development talk....
17:26<Wezz6400>is it?
17:28<NukeBuster>it is mainly used for that task...
17:28<NukeBuster>and he'd probably ceased talking
17:28<ln->some days
17:29<Rubidium>the sound of silence :O
17:29<Wezz6400>hehe
17:29<Eddi|zuHause2>silence of the lambs :)
17:30|-|Mucht_ [~Mucht@p57A0D352.dip.t-dialin.net] has joined #openttd
17:30<De_Ghost>LAMBS!!!!!!!
17:32[~]Wezz6400 sends his brown minions to the lambs
17:32<Sacro>it puts the lotion on itself, otherwise it gets the hose
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17:51<guru3>whoa i just found part of my original patching for rcon in openttd
17:51<guru3>talk about old
17:54|-|Wezz6400 [~not@ndb.demon.nl] has quit [Quit: cya tomorrow, zzz]
17:57<Sacro>:o guru3 !
17:57<guru3>was lying aroudn in my temporary folder
17:58|-|skidd13 [~skidd13@p548A4BE9.dip.t-dialin.net] has left #openttd []
17:58<Eddi|zuHause2>i also have "temporary" folders like that :p
17:59<guru3>ooo wow development screenshots of the rcon
17:59<guru3>back when i was running redhat xD
18:01<guru3>holy crap found the actual original rcon patch
18:07<guru3>anyway that's enough of a trip down memory lane
18:07<guru3>good night everyone
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18:11<Chris82>hi
18:11<Chris82>can anyone tell me what these windows in the left are? http://www.tt-forums.net/download.php?id=75284
18:12<Chris82>are they from trunk or a patch?
18:13<Ailure>quick question
18:13<Ailure>is there any serious bugs in latest release? :o
18:13<+glx>Chris82: which one to be precise?
18:14<Chris82>glx: the window with power station in the title
18:14<Rubidium>Ailure: which one to be precise?
18:14<+glx>the player just had renamed the station
18:14<Ailure>nightly
18:15<Ailure>Just asking since i'm gonna play it for a bit
18:15<Ailure>over multiplayer with a few friends
18:15<Chris82>glx: so that window shows which trains go to a specific station?
18:15<+glx>yes
18:15<Chris82>how do I open such a window I didn't see this before
18:15<Ailure>I'm not expecting it to be 100% stable, just enough to be playable :P
18:15<Rubidium>Ailure: that's not what I call "latest release"
18:15<Ailure>well true
18:16<Chris82>ack latest release is 0.5.2 :) and that is rock stable
18:16<Rubidium>but yes, there are a few issues with trunk at the moment
18:16<Ailure>r10673
18:16<+glx>little buttons at bottom of station window, Chris82
18:16<Ailure>but the stable is boring :)
18:16<Chris82>glx: oh thx was this added recently?
18:16<+glx>no
18:16<+glx>it's in 0.5.x too
18:21<Chris82>hmmm kk never seen it before and it has bugs when used with daypatch
18:21<Chris82>I overlooked it in the gui code
18:22<Chris82>doesn't matter I rewrite the patch right now anyway to get rid of DAY TICKS
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19:05<UnderBuilder>OTTDmaster looks like a non-highway version of jasper lol
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19:09<Sacro>err..
19:09<Sacro>i think its graphics_master actually
19:10<Sacro>come on greenday
19:11<Sacro>why is "Welcome to Paradise" on your new album...
19:11<RichK67_>gnight
19:11<Sacro>night RichK67_
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19:13<simon444>hi
19:14<simon444>is there any quick way of making a 2x2 gird in the map editor
19:14<simon444>doing it manually is very slow
19:14<simon444>I spent 10min and saw that I have a lot to go
19:14<simon444>maybe another 20min
19:14<simon444>s/20/40
19:15<Rubidium>code such functionality, though I wonder whether you can do that in under 40 minutes
19:16<simon444>I am stupid!
19:16<CIA-1>OpenTTD: rubidium * r10684 /trunk/src/ (9 files in 2 dirs): -Codechange: some more coding style related changes. Primarily moving { to a new line.
19:25<simon444>no comment?
19:28<simon444>this is going to take for ever
19:28<XeryusTC>2x2 grid? for town roads?
19:29<simon444>I have only done 25% of one direction
19:29<simon444>XeryusTC, yes
19:29<XeryusTC>hmm
19:29<XeryusTC>set town growth to 2x2
19:29<XeryusTC>click expand loads of times
19:29<XeryusTC>or download the lomo click tool and use it on ottd
19:30<simon444>I tried something similar and it stuffed it
19:30<XeryusTC>:o
19:30<simon444>I will try what you say
19:30<simon444>with the 2x2
19:32<simon444>stll fucks up
19:34<simon444>no matter if I put it on 2x2 or 3x3 it does 1x1
19:35<simon444>well it seems to be doing 1x1 or 1x2
19:35<NukeBuster>it seems to work when making a city manually
19:36<simon444>let me try like that (i.e. with no preset roads
19:36<simon444>NukeBuster, yeah it works like that
19:37<simon444>just fucks up when there are some roads there already
19:37<simon444>it does 1x1 or 1x2
19:46<simon444>wow expanding a city in more than 1 million population really stuffs ottd up
19:47<NukeBuster>Anyone know if it's normal for text to be drawn outside the "configure patches" window? I'm seeing this using language set to dutch
19:50<JazzyJaffa>I keep getting Xlib: "unexpected async reply (sequence 0x75)" on starting a new game any ideas? I don't even know where to start with that error
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19:53<simon444>JazzyJaffa, I think it is a X/opengl problem
19:56<JazzyJaffa>hmm, nasty
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20:38<simon444>I found a bug
20:38<simon444>or should I say a feature
20:39<simon444>expand a city
20:39<simon444>then bomb it
20:39<simon444>then expand it again
20:39<simon444>everything turns into buildings!
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21:54<simon444>is there a limit on how many bus stations you can have per city?
21:55<Digitalfox_Notebook>I believe theres no limit..
21:56<Digitalfox_Notebook>Only airports may you have 2
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---Logclosed Wed Jul 25 00:00:05 2007