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#openttd IRC Logs for 2007-07-29

---Logopened Sun Jul 29 00:00:22 2007
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03:18<Wolf01>hello
03:18<@peter1138>hi
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05:54<Brianetta>http://news.bbc.co.uk/nol/shared/spl/hi/pop_ups/07/uk_enl_1185603003/img/1.jpg
05:54<Brianetta>Who lowered the land east of London?
05:54<Brianetta>Come on
05:54<Brianetta>Own up
05:54<hylje>noooo
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05:55<Brianetta>http://ppcis.org/wetlondon.png
05:55<Brianetta>My pic's better
05:56<Prof_Frink>what, 'cause it has blurry edges?
05:58<Brianetta>The BBC just ran a sharpen filter, and cropped the top and left
05:58<Brianetta>Totally cropped of the tower of the abbey
05:58<hylje>ohh noes ;_;
05:58<Brianetta>http://www.flood-london.com/
05:59<Wolf01>seem like a little photoshopped in some points
05:59<Brianetta>The appeal site
05:59<Brianetta>GIMPed, paerhaps
05:59<Brianetta>We don't use photoshop
05:59<Brianetta>it's an overpriced piece of tat
05:59<Wolf01>:)
05:59<hylje>gimped doesnt sound too right
06:00<Brianetta>photoshopped sounds like "caught on private CCTV, the owner of which grassed you up to the police"
06:01<Prof_Frink>krita'd!
06:07<Eddi|zuHause2>is that like punk'd?
06:08<Prof_Frink>It's like gimped or potatoswapped, bt with Krita
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06:37[~]Smoovious is laughing so hard at this he's crying --> http://www.craigslist.org/about/best/nyc/333345372.html
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06:39<Gekko>LOL Smoovious!!
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06:53<MiHaMiX>Smoovious: lol :)
07:01<peterbrett>I can't help but wonder what the roadmap is for a new version of PBS
07:01<peterbrett>I had a browse around the Wiki but I couldn't see anything obviously related; maybe I missed something.
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07:12<CIA-1>OpenTTD: rubidium * r10718 /trunk/src/road_cmd.cpp: -Fix (r10698): when having a road corner on a slope removing the road bit perpendicular on the slope made the foundation disappear.
07:13<CIA-1>OpenTTD: rubidium * r10719 /trunk/src/strings.cpp: -Codechange: since DParams are now 64 bits we should make NUM and COMMA handle writing 64 bit integers to the strings.
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07:29<PandaXP>!password
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07:53<Smoovious>http://www.craigslist.org/about/best/nyc/323013997.html
08:04<Smoovious>http://www.craigslist.org/about/best/aus/323013997.html <-- corrected
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08:15<kaan>hi all
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08:24<AndyLQ>hi
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09:01<CIA-1>OpenTTD: rubidium * r10720 /trunk/src/main_gui.cpp: -Codechange: unhardcode the positions of the player toolbar menus.
09:02<CIA-1>OpenTTD: peter1138 * r10721 /trunk/src/vehicle.cpp: -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check.
09:03<hylje>:o
09:06<@peter1138>you wait ages then two come at once?
09:06<hylje>yes
09:07<CIA-1>OpenTTD: rubidium * r10722 /trunk/src/main_gui.cpp: -Codechange: unhardcode the positions of strings in the status bar.
09:07<@peter1138>or three :o
09:08<hylje>that came slightly delayed
09:08<Gekko[PDA]>nice reverse engineering lolp
09:08<hylje>liar
09:23<skidd13>Can someon of the devs comment my cleanup town roads patch please?
09:23<skidd13>someone
09:24<skidd13>http://tt-forums.net/viewtopic.php?f=33&t=30972&start=105
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09:32<Thomas[NL]>nice to see roadworks has a positive side with this patch :)
09:32<Thomas[NL]>what was the strange behaviour on slopes?
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09:46<skidd13>Thomas[NL]: http://tt-forums.net/viewtopic.php?f=33&t=30972&start=88
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09:49<Thomas[NL]>ah I see
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09:53<@peter1138>hmm
10:04<ammler>heya, how does the patch setting raw_industry_construction work
10:05<ammler>btw, can I find a page where nightly settings are documented?
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10:10<Thomas[NL]>ammler, 0 = you can't build raw industries, 1 = you can, as normal industries, 2 = you can prospect industries: you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
10:11<ammler>thx Thomas[NL]
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10:11<ammler>can you answer the 2. question too?
10:12<ammler>I couldn't find it on the wiki
10:12<ammler>and to much on tt-forums
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10:18<Thomas[NL]>I'm afraid not..
10:18<ln->whaat, a Tron?
10:25<@peter1138>why not?
10:28<ln->only a little unexpected.
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10:49<CIA-1>OpenTTD: rubidium * r10723 /trunk/src/ (gfx.cpp main_gui.cpp): -Codechange: dynamically sized (width) main toolbars and status bar for when the window becomes less than 640 pixels in width.
10:49<ln->TrueBrain: ping[0]
10:50<TrueBrain>ln-: just say what you want to say, I will read it at some point
10:50<TrueBrain>I hate pings
10:50<ln->i was about to say, don't worry
10:50<TrueBrain>pfew :'
10:50<TrueBrain>sorry, Zr40 annoyed me the last few days
10:50<TrueBrain>he only pods me all the time :p
10:52<ln->src/os/macosx/macos.mm says you should be contacted before committing changes to it. so do you think the crosscompiler would survive with this patch: http://users.utu.fi/lanurm/ottd/default-language-by-locale-osx.diff
10:54<TrueBrain>hmm, I will need to try it
10:55<TrueBrain>but now watching Windows CE 5.0 basic video
10:55<TrueBrain>don't understand it at all
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10:56<ln->the actual commit more or less depends on the return of Bjarni, i suppose.
10:57<@peter1138>!seen bjarni
10:57<_42_>peter1138, Bjarni (~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 6 days 6 hours 30 minutes ago (23.07. 09:26) stating "Quit: Leaving" after spending 16 minutes there.
10:57<@peter1138>hmm
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11:00<TrueBrain>ln-: your patch passed
11:01<Sacro>TrueBrain: does that mean we don't get to hang him :o
11:01<ln->TrueBrain: great
11:03<TrueBrain>(btw, the reason I need to check, is because I facked most of the mm header files :p
11:03|-|Nyuuu [~nyu@tvn95-3-82-237-156-148.fbx.proxad.net] has joined #openttd
11:04<Nyuuu>Hi everyone
11:05<Nyuuu>I'm having a problem with Lan/Internet games... If I unpause the game, all players lost the connexion(syncro)..why??
11:05<rav>some more info please
11:05<rav>like, what version are you using
11:05<Nyuuu>0.4.8
11:06<rav>may I ask why?
11:06<Nyuuu>we tried with new versions, but it doesn't change anything
11:06<Nyuuu>Because my friend can't install the 0.5.2 version ^^
11:07<Nyuuu>When he install it, it still writting 0.4.8 in the game..
11:10<Smoovious>btw, speaking of LAN games, when I search the LAN for a game, from a 2nd instance on the same computer, I get 2 entries... one with my external IP, one with my internal IP... never had it come up twice before... (not reallly a big deal, isn't hurting anything)
11:11<Digitalfox_Desktop>But Nyuuu the most stable version is 0.5.2, even if there is a problem of sync in 0.4.8, i don't the devs will fix it..
11:11<Digitalfox_Desktop>*think
11:11<Nyuuu>yup but my friend can't join my game with the 0.5.2 version..
11:11<Nyuuu>he can see my game but cannot enter
11:12<Digitalfox_Desktop>and is his installation of 0.5.2 not corrupted?
11:12<Nyuuu>maybe...It looked really hard to install it ^^
11:12<Nyuuu>ah btw, Vista could be the source of our problems ?
11:13<Digitalfox_Desktop>It could..
11:13<Nyuuu>his computer is running on Vista..
11:13<Digitalfox_Desktop>Firewall or anti-virus
11:13<Digitalfox_Desktop>opened?
11:13<Nyuuu>yup of course :p
11:13<Digitalfox_Desktop>but still could be..
11:14<Digitalfox_Desktop>Why don't you try to compact your directory of openttd and send to him just for him to try?
11:14<Nyuuu>we did
11:14<Nyuuu>he installed 0.5.2 like that
11:14<Digitalfox_Desktop>and the problem persists?
11:14<Nyuuu>yup
11:14<Digitalfox_Desktop>So and if he trys to make a clean instalation of openttd 0.5.2?
11:15<Nyuuu>after installation it shows 0.4.8 u_u'
11:15<+glx>[18:07:02] <Nyuuu> When he install it, it still writting 0.4.8 in the game.. <-- shortcut is probably not updated
11:15<Nyuuu>damn, my friend could be so stupid ? :p
11:15<Digitalfox_Desktop>lol
11:16<Digitalfox_Desktop>when he opens open, what version is displayed in menu?
11:16<Nyuuu>I don't know :p Wait, i'll check with him
11:16<Nyuuu>:p
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11:25<Nyuuu>Well it's doing same thing I can see him trying to connect to my server
11:25<Nyuuu>but he can't join the game
11:26<Nyuuu>in the List of clients
11:26<Nyuuu>i see him "connecting and disconnecting" many times :\
11:27<Smoovious>what does it show in the console window about him?
11:27<Nyuuu>he doesn't get any message or something..
11:28<Nyuuu>it's just freezing
11:28<Nyuuu>when it's preparing the game
11:28<Smoovious>on your end
11:28<Smoovious>whoever is hosting
11:28<Nyuuu>eh ?
11:29<Nyuuu>But I'm hosting game for a long time
11:29<Nyuuu>i never had problems...
11:29<Smoovious>ok, so then it'd be y our c onsole window to look in
11:29<Nyuuu>O_o
11:30<Smoovious>the console would show the reason for the disconnection
11:30<Nyuuu>no because he doesn't connect !
11:30<Nyuuu>so there is no disconnection :\
11:30<Smoovious>but you see him connecting and disconnecting tho
11:31<Smoovious>you said so
11:31<Nyuuu>I just see a Client adding and removing
11:31<Smoovious>so look in the console
11:32<Nyuuu>lol
11:32<Nyuuu>and now it's working O_o
11:32<Smoovious>okee
11:32<Nyuuu>really strange!
11:33<Nyuuu>I didn't do anything lol
11:33<Smoovious>maybe he did
11:34<Nyuuu>no, he didn't too
11:34<Nyuuu>lol u_u
11:34<Smoovious>did you look in th e console to see what i t said about his disconnecting?
11:34<Nyuuu>yup
11:34<Smoovious>what did it say
11:34<Nyuuu>and when he tried to connect
11:34<Nyuuu>it worked ^^
11:34<Smoovious>before that
11:34<Nyuuu>he didn't try !
11:35<Nyuuu>I opened console
11:35<Nyuuu>and said "try to connect"
11:35<Nyuuu>and it worked
11:35<Smoovious>then how do you kknow he tried to connect and disconnected, if he didn't try
11:35<Nyuuu>We tried just before you told me to open the console
11:35<Smoovious>and he disconnected
11:36<Nyuuu>yup
11:36<Nyuuu>after I openned console
11:36<Nyuuu>he tried
11:36<Nyuuu>and it worked !
11:36<Smoovious>and the c onsole, said what about that disconnection?
11:36<Nyuuu>...
11:36<Nyuuu>I told you ! I didn't open the console to check that before! So i don't know
11:36<Smoovious>...
11:36<Nyuuu>and the time opened the console he could connect.
11:36<Smoovious>the console keeps a long ya know
11:36<Smoovious>long=log
11:37<Nyuuu>where are stored log files ?
11:37<Smoovious>even i f the c onsole wasn't open at the time, it would still show when you opened the console
11:37<Nyuuu>ah we got "connection lost"
11:37<Smoovious>no, the aren't saved... just a scroll-back buffer
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11:38<Smoovious>nothting beefore o r after indicatingn why it was l ost? like, an error message or anythting?
11:38<Nyuuu>and it said he had been disconnected because he didn't anwser for 4 game-days
11:38<Smoovious>that's what I was looking for
11:38<Nyuuu>Yeah I know
11:38<Nyuuu>but he only got disconnection now !
11:38<Smoovious>...
11:38<Nyuuu>I know i've some difficulties to speak english but...
11:38<Nyuuu>:D
11:39<Nyuuu>and its written i should increase the net_frame_freq
11:39<Smoovious>well... is his connection saturated? is yours? how much lag? how fast is his computer running compaared to yours? does he have any other programs running, makking his end run slower, etc etc...
11:39<Nyuuu>because the Client is too slow
11:39<Smoovious>and did you?
11:40<Nyuuu>i don't know how to change that
11:40<Smoovious>--> net_frame_freq 2
11:40<Nyuuu>oh ok ^^
11:40<Smoovious>in the conole
11:40<Nyuuu>ty
11:40<Smoovious>when I host a game, and I see that, I add 1 to the previou value
11:40<Nyuuu>ok ok
11:40<Nyuuu>it was to 0 !
11:41[~]Smoovious nods.
11:41<Nyuuu>^^
11:41<Smoovious>normally starts there on new games
11:41<Nyuuu>but its working not so badly now :)
11:41<Nyuuu>thank you ;)
11:42<Smoovious>the more you increase that, you'll notice some lag before your commands get executed in the game...
11:42<Smoovious>it is normal tho... just to keep things in sync
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11:44<CIA-1>OpenTTD: peter1138 * r10724 /trunk/src/ (gfx.cpp main_gui.cpp): -Fix (r10723): Toolbar spacing was off-by-one
11:50<rav>off by one pixel?
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11:52<Prof_Frink>rav: No, off-by-one-mile
11:53<Sacro>could be worse, could be one parsec
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11:54<Sacro>lws1984: :o what are you doing here?
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11:54<Prof_Frink>lewis.
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12:06<alex_>which ports do you have to open for openttd agian?
12:06<alex_>serverport + 1?
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12:07<+glx>!openttd ports
12:07<+glx>!openttd port
12:07<_42_>glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
12:08<alex_>thanks
12:10<lws1984>Sacro: oh, hi
12:10<lws1984>hah, forgot I joined
12:10<lws1984>actually
12:10<lws1984>I'm having a GRF issue
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12:12<lws1984>anyone here know why the TTRS would be disabling itself?
12:13<Smoovious>what other GRF's?
12:21<lws1984>eh..hold on a tick
12:25<lws1984>Pikka's Viaducts, NewFonts, AV8, Bare Tiles, Basic Platforms Set, Brick Freight Stations, Candadian Stations 0.3b, City Stations (Aegir), Container freight station/harbour, Generic Buffer-stops, HOVS UK Bus set, Generic Trams, Industrial Station Set, Japanese Stations, Jezulkim's Stations, Modern Suburban Stations, New Tunnels, New Company Colour (black), NewShips, NwStations, Basic Platforms, Rural Stations, SAC Trees, Suburban Stations, UK T
12:25<Smoovious>...
12:26<Smoovious>you have all of those loaded?
12:26<lws1984>Yes, and it works perfectly in my other game.
12:26<Smoovious>are they in the same order?
12:26<lws1984>Hm. that could be hit
12:26<lws1984>*it
12:26[~]lws1984 checks
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12:27<lws1984>not quite, I'll try re-arranging them to match
12:27<Smoovious>... and I thought I was using too many with 7 loaded
12:27<Smoovious>welll, you may not have to do all of them
12:27<Smoovious>just raise TTRS in the list
12:28<lws1984>well, see, the diff. is that it's TTRS, then a bunch of other things, then NA Roads followed by Canadian Stations
12:29|-|Nigel [~nigel@202.154.148.217] has quit [Ping timeout: 480 seconds]
12:29<Smoovious>hmm... then maybe something in another pair isn't being disabled in the right order, and t hen TTRS doen't like it
12:29<Smoovious>anyways, if the order on the other one works, then duplicate the order
12:30<Smoovious>check parameters too
12:32<lws1984>I will
12:32<lws1984>heh, it appears I didn't load a few that I had in list that works
12:32<lws1984>oh wait, no, it's just that they're in different order again
12:37<lws1984>heh, they match, but TTRS is still disabled
12:37<lws1984>actually, no.
12:37<lws1984>i just had to quit and reload it in the scenario editor
12:38<lws1984>now it's showing up in the scenario now
12:38<lws1984>thanks
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12:42<Smoovious>np
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12:44<alex_>hmmm
12:45<alex_>ive opened up ports 3000-5000 on my router
12:45<alex_>on tcp and udp
12:45<alex_>but still no "advertised on master server prompt"
12:45<alex_>when i load up openttd,
12:46<alex_>this happend last time, and i opened up DMZ to the server and it worked fine,
12:46<alex_>is there any other ports tnan !ports?
12:46<alex_>than*
12:46<+glx>no
12:47<alex_>hmm how come it works fine on DMZ but not 3000-5000 then?
12:47<+glx>but are the open ports forwared correctly?
12:47<alex_>yeap
12:47<+glx>any firewall on the server?
12:48<alex_>nope
12:49<alex_>hmmm =/
12:50<alex_>i can connect to the server through telnet etc
12:50<alex_>it accepts the connection
12:51<alex_>so the portfoward is working
12:51<alex_>but its not being advertised on the master server
12:51<alex_>there must be another port that needs to be opened
12:51<+glx>no 3979 is enough
12:51<alex_>im fowarding 3979...
12:51<+glx>advertise is on ?
12:51<alex_>yes
12:51<alex_>bg: [NET] Resolved master.openttd.org to 81.171.98.111
12:51<alex_>dbg: [NET][UDP] Advertising to master server
12:51<alex_>dbg: Generating map, please wait...
12:52<alex_>.... and nothing back
12:52<alex_>server_bind_ip = 0.0.0.0
12:52<alex_>this is ok on 0.0.0.0
12:52<alex_>?
12:52<Smoovious>ya
12:52<+glx>yes that's ok
12:53<Smoovious>0.0.0.0 just means it'll bind to anything it finds
12:53<alex_>server_port = 4022
12:53<alex_>server_advertise = true
12:53<alex_>lan_internet = 1
12:53<Smoovious>stupid question, but did you start an internet game or a LAN game
12:53<+glx>server_advertise = true <-- so internet
12:54<Smoovious>welll, I did say stupid question :P
12:55<Smoovious>alex... what version, what's yer game's name
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12:56<Smoovious>TrueBrain... any luck with password retention?
13:05<alex_>Smoovious: should be alex server
13:05<alex_>massive world
13:05<alex_>78.86.15.85
13:05<alex_>port 4022
13:06<Smoovious>what version
13:06<Eddi|zuHause2>alex_: you forwarded both TCP and UDP?
13:06<alex_>stable
13:06<Smoovious>0.5.2?
13:06<alex_>Eddi|zuHause2: yeap
13:06<alex_>0.5.2
13:08<Smoovious>you're listed
13:08<Smoovious>http://www.openttd.org/server_detail.php?id=6531
13:09<alex_>thats wierd
13:09<Smoovious>probably doesn't update every second...
13:09<alex_>then why no "woot youve been advertised" on the server console?
13:09<Smoovious>dunno... can't say I've seen a 'woot' anywhere in the language files
13:09<alex_>you know what i mean
13:10<alex_>the "successfully advertised on master server" thing
13:10<Smoovious>well, I never see it in mine
13:10<Smoovious>could be that I'm on a window version playing from c onsole too
13:10<alex_>im debian
13:11<alex_>hmmmm
13:13<Smoovious>ugh... too many servers playing with no GRF'
13:13<Smoovious>s
13:13<Smoovious>gotta at least have av8
13:13<alex_>give me a link, ill through up a few servers with some GRF's
13:13<alex_>im just throwing up my 10servers now
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13:14<alex_>i could have some GRF custom ones too, but havent done the homework yet
13:14<Smoovious>someone is still playing on 0.4.0.1 ... ... someone should slap em
13:15<Smoovious>http://www.pikkarail.com/ttdp/av8/download.htm
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14:14<alex_>whats a feeder?
14:15<alex_>someone just asked in my server if i knew what a feeder was
14:16<alex_>ah right
14:16<alex_>its like transporting people with like buses to airports
14:18<Smoovious>yep
14:18<CIA-1>OpenTTD: rubidium * r10725 /trunk/src/ (gfx.cpp window.cpp): -Codechange: move some window related code out of gfx.cpp to windows.cpp
14:19<CIA-1>OpenTTD: rubidium * r10726 /trunk/src/ (network/network_gui.cpp window.cpp): -Codechange: make it possible that the chat window is less than 640 pixels.
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15:06<kaan>can anyone tell me what CMD_AUTO means in a DoCommand?
15:07<+glx>CMD_AUTO implies DC_AUTO
15:08<kaan>ok, and that would mean ... ?
15:08<+glx>and DC_AUTO has a comment after it's definition
15:08<kaan>ok, ill look it up, thanks :)
15:12|-|Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: cya :)]
15:13<kaan>erhm, my grep-fu isnt that good yet. Any pointer to what file i might find the definition of DC_AUTO ?
15:13<+glx>command.h
15:13<kaan>thanks :)
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15:18<ln->it's ...
15:18<@Bjarni>I had a weird experience today :s
15:19<Eddi|zuHause2>it's a Bjarni!
15:19<Eddi|zuHause2>some people desperately missed you already :p
15:19<@Bjarni>I figured that much
15:19<ln->one of the few Bjarnis on the channel during the past week.
15:20<@Bjarni>anyway I was driving today and some guy was sitting on the tracks... o_O
15:20<Eddi|zuHause2>well, Bjarnis are an endangered species nowadays
15:21<@Bjarni>I used the horn continuesly (which is a rare event) for say 5 sec... he didn't move
15:21|-||Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO]
15:21<@Bjarni>then I did it again and he moved. It turned out that he was recording some video
15:21<Prof_Frink>Bjarni: Of the train speeding towards him?
15:22<@Bjarni>yes
15:22<@Bjarni>well...
15:22<@Bjarni>speeding is kind of a big word
15:22<@Bjarni>I was driving like 30 km/h at the time... but he didn't knew that!
15:22<ln->*know
15:23<Prof_Frink>Hey, this looks cool... *hoooooooooooooooooooooooooooooooonk* *crunch*
15:23<Prof_Frink>*splatter*
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15:24<@Bjarni>well, he moved and like 2 sec after that somebody (who was hidden behind a bush) ran across the tracks like max 20 meters in front of me without even looking for trains
15:24<@Bjarni>so I used the horn a 3rd time
15:24<Prof_Frink>You need a megaphone too
15:24<Prof_Frink>*honk* *You utter twunt*
15:24<@Bjarni>wtf.... I used banged the horn for like 10 sec out of 15 sec and then somebody runs in front of me without even looking at me o_O
15:25<ln->you certainly lack some authority, it seems.
15:26<Prof_Frink>Bjarni: Next time, have a shotgun in the cab
15:26<peterbrett>cab-mounted railguns?
15:26<Prof_Frink>Muahahaha
15:26<eekee>meheheheee
15:27<Prof_Frink>"Is the track clear for 10 miles?" "It is now"
15:29<eekee>btw is it possible to clear old graphical glitches from a save game? I've got one with ufo shadows from r9963 and some surplus loading indicators from more recently
15:29<@Bjarni><ln-> you certainly lack some authority, it seems. <-- it's not as bad as it sounds.... remember how I started this
15:29<@Bjarni><Bjarni> I had a weird experience today :s
15:29<@Bjarni>I mean, it's the first time ever anything like this happened
15:30<peterbrett>There ain't nought so queer as folk.
15:30<@Bjarni>well, the guy with the camera... he shouldn't be there, but compared to the other person, at least he looked at the train moving toward him and moved away
15:31<ln->Bjarni: i have a patch for you
15:31<@Bjarni>uh oh
15:32<ln->don't worry, it's OS X specific and its cross-compilability has been confirmed by mr. TrueBrain.
15:33<ln->Bjarni: here: http://users.utu.fi/lanurm/ottd/default-language-by-locale-osx.diff
15:34<@Bjarni>hey, I had actually started researching how to read this info to add this feature
15:35<ln->ah, so you used your jedi skills to make me do it for you.
15:35<@Bjarni>something like that
15:37<ln->i also made a similar patch for win32, and it was committed a few days ago.
15:37<+glx>(and fixed twice ;) )
15:38<ln->glx: good point. :)
15:38<blathijs>ln-: Didn't we discuss a similar thing a long time ago and decided to keep the default locale on english always?
15:40<ln->blathijs: I remember the discussion, but the fact is that on Linux and other *nix the language has been set according to users's locale, ever since the time of that discussion.
15:40<blathijs>it is?
15:41<ln->It is.
15:41<blathijs>Hmm, then I probably remember the outcome of the discussion wrong :-)
15:41<ln->But it only affects on the first startup when you don't have a openttd.cfg yet.
15:42<blathijs>ah, that was probably the issue then, yes :-)
15:43<ln->The feature was committed by Tron, I think, and although Darkvater was initially against it, he didn't object to it later as far as I know.
15:43<blathijs>Seems like a good idea to me anyway :-)
15:43<blathijs>Good to have consistent behaviour on all (most) platforms
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15:44<@Bjarni>I remember it as somebody started talking about this as a feature request (somebody should make this) and then somebody said "I don't like it" and I didn't really wanted to bother since somebody already decided on behalf of all of us
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15:46<@Bjarni>ln-: did you test it with all languages and even languages where we don't have any translations for OpenTTD?
15:46<@Bjarni>like Thai
15:47<ln->Bjarni: No, but fallback to English (UK) is handled at the function that loads the translations.
15:48<ln->i.e. the place from where GetCurrentLocale() is called from.
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15:54<CIA-1>OpenTTD: rubidium * r10727 /trunk/src/window.cpp: -Codechange: when a window would fall outside of the screen (on the right) when opening it, move it to the left so it stays inside the screen.
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16:10|-|Nickman^Away changed nick to Nickman
16:10<Nickman>hi all
16:10<Smoovious>bottom too
16:13<Nickman>if someone here is known with the NoAI branch, could you take a look at my question? http://www.tt-forums.net/viewtopic.php?f=33&t=30933&p=612948#p612948
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16:25<kaan>hey Nickman
16:25<Nickman>hi kaan :)
16:30<Nickman>you into the NoAI branch? :)
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16:34<kaan>nope, sorry
16:34<kaan>anyone want to have a look at my latest creation can find it here: http://bugs.openttd.org/task/1089
16:44<CIA-1>OpenTTD: rubidium * r10728 /trunk/src/tile.h: -Documentation [FS#1088]: of tile.h. Based on a patch by Progman.
16:44<Nickman>looks cool, didn't know statues couldn't do that :)
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16:49<kaan>10728: nice that it got in :)
16:50<kaan>Nickman: you find the strangest things when looking in the source sometimes :P
16:51<Nickman>indeed :)
16:51<Nickman>but I'm off to bed, cy'all
16:51<kaan>night :)
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16:52<Progman>ou, that was fast ;)
16:54<Wolf01|AWAY>'night
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17:00<Eddi|zuHause2>you can't do a lot wrong with documentation :)
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17:02<Rubidium>especially if you write documentation for (fairly) trivial functions
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17:21<CIA-1>OpenTTD: rubidium * r10729 /trunk/src/network/core/udp.cpp: -Fix: some hardware (PS(P|3)) seems to loose the non-blocking state of UDP sockets.
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17:31<kaan>im going to bed, night all :)
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17:37<Progman>#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
17:37<Progman>are there brackets missing around the parameters?
17:38<Progman>as everywhere else like TILE_ADD((tile), TileDiffXY((x), (y)))?
17:40<Eddi|zuHause2>everywhere else it probably matters because of operator priority and stuff
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17:45<Rubidium>in the last one the parenthesis around the x and y are superfluos
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17:57<CIA-1>OpenTTD: rubidium * r10730 /trunk/src/ (window.cpp window.h): -Codechange: allow (some) arbitrary data to be send to the WE_CREATE event.
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17:59<CIA-1>OpenTTD: rubidium * r10731 /trunk/src/build_vehicle_gui.cpp: -Codechange: allow smaller initial "build <vehicle type>" windows.
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18:09<ln->http://www.myfishingpictures.com/img/089674.jpg
18:11<Eddi|zuHause2>your wife's letter? :p
18:14<Wezz6400>lol
18:15<Wezz6400>ugh I really shouldn't read that patches in fs topic
18:16<Rubidium>why?
18:17<Wezz6400>I get annoyed by what some of the people there (mostly patch developers) are saying
18:22<Smoovious>linky?
18:23<Wezz6400>http://www.tt-forums.net/viewtopic.php?f=33&t=33262&st=0&sk=t&sd=a
18:24<Smoovious>thnxy
18:25<Wezz6400>np :)
18:25<CIA-1>OpenTTD: rubidium * r10732 /trunk/src/smallmap_gui.cpp: -Codechange: lower the minimum size for the extra viewport window.
18:27<Progman>was uint the variable type for tiles before TileIndex was introduced?
18:28<Rubidium>I'd imagine it was uint16, i.e. before the maps became bigger than 256x256
18:30<Progman>found some inconsistents about uint and TileIndex imho
18:30<eekee>damn, that's the 2nd time today a train's ignored signalling & crashed. Both times one of the crashed trains was in a tunnel
18:31<+glx>eekee: known bug
18:31<eekee>ahh
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18:43<CIA-1>OpenTTD: rubidium * r10733 /trunk/src/ (25 files in 4 dirs): -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
18:49<Rubidium>Turulo: what windows are still too large for a PSP? I can currently think only of the Difficulty and Patches windows.
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18:56<Smoovious>hmm... glad I read that thread... now I can possibly blame Bilbo for the +/- keys still zooming the main view when I'm trying to type in the console... .. .
18:57<+glx>I think you can :)
18:57<Smoovious>effectively demonstrating for him on a more direct level, why patches aren't just thrown in... after the whole whiney thing, serves him right...
18:58<Smoovious>also a good reason why the IN's serve a useful purpose...
18:59<Smoovious>had he put it in an IN first, it probably would have been c aught before it hit trunk
18:59<Smoovious>ah well
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---Logclosed Mon Jul 30 00:00:00 2007