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#openttd IRC Logs for 2007-07-31

---Logopened Tue Jul 31 00:00:11 2007
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05:22<dihedral>hello guys
05:23[~]dihedral waves to everyone
05:25[~]Brianetta waves to the two-sided one
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06:25<Nickman>TrueBrain: you here? :)
06:26<TrueBrain>strangly enough, I am :)
06:27<Nickman>cool :)
06:27<Nickman>you read my message yesterday?
06:27<Nickman>and the day before :D
06:27<TrueBrain>doubtful
06:27<TrueBrain>I did read something about you having troubles building things :p
06:28<Nickman>yeah :D
06:28<Nickman>I can't seem to be able to build drive trough bus stops
06:28<Nickman>then I changes my code a bit to make it non drive trough and that works
06:28<Nickman>so, I'm guessing something is going wrong with the BuildRoadStation function?
06:29<TrueBrain>doubtful, as the regression passes
06:29<TrueBrain>do you build it in the right direction?
06:29<Nickman>my old code is in the NoAI post on the forums, maybe you could take a look or try it? :)
06:30<TrueBrain>if you want me to look at it, you need to make me a test case
06:30<TrueBrain>but try around a bit, different directions, different param values
06:30<TrueBrain>and check if it helps a bit
06:30<TrueBrain>bugs are always possible of course
06:31<Nickman>what do you mean with the direction?
06:31<Nickman>it is just a neighbouring road tile...
06:31<Nickman>I checke the two tiles ingame and it would be perfectly buildable
06:31<TrueBrain>but are you sure a drive through can be built on it?
06:31<TrueBrain>(in that direction)
06:32<Nickman>should I test that by building it myself?
06:32<TrueBrain>for example
06:33<TrueBrain>as now I think of it
06:33<dihedral>Brianetta: whats that two-sided one supposed to mean?
06:33<TrueBrain>most likely the patch that allows building them on town road is disabled
06:33<dihedral>hello TrueBrain
06:33<Brianetta>di-hedral
06:33<dihedral>oh - yeah -sure
06:33<dihedral>...
06:33<dihedral>always forget the meaning of the name ^^
06:33<Brianetta>perhaps two faced would have been more accurate (:
06:34<Brianetta>etymologically, you understand
06:34<dihedral>actually it mainly describs the upward angle of wings
06:34<Brianetta>yes - two faces
06:34<Brianetta>rather than one monohedron
06:34<Nickman>So I might need to enable a patch setting TrueBrain , I'll take a look
06:34<dihedral>the downward angle would be anhedral
06:34<Brianetta>and a dodecahedral surface has 12 faces
06:34<Gekko>dihedral is sexy
06:34[~]Gekko nods
06:34<TrueBrain>Nickman: if something fails, try doing it yourself first ;)
06:34[~]dihedral runs for his life
06:34<Nickman>:D
06:35<Brianetta>so
06:35<Brianetta>dihedral is two faced
06:35<Brianetta>it's official
06:35[~]dihedral turns to his other face - both nod ^^
06:35<Gekko>Two is one plus one!
06:35[~]Brianetta browses the eBay calculators category
06:35<Gekko>or 2(2^0)
06:35<dihedral>gekko - no offence - but sometimes i really believe you aint doing that on purpose
06:36<Brianetta>One day, somebody's going to sell an old HP RPN calculator, and they're going to mis-describe it, and they're not going to know it's worth a lot
06:36<Brianetta>and I'll get one for pennies
06:36<Brianetta>one day
06:36<Gekko>dihedral: keep believing that
06:36<Gekko>keeps life interesting
06:36<Gekko>fucked up - yes, but interesting
06:36|-|Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd
06:36<dihedral>Brianetta: perhaps you'll find one on a jumble sale
06:36<TrueBrain>welcome Wezz6400
06:37<Brianetta>dihedral: I would, if I ever actually saw a jumble sale
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06:37<Nickman>It was disabled indeed TrueBrain :D, I didn't even know that setting existed :D
06:37<Wezz6400>hi TrueBrain :)
06:37<Brianetta>It's remarkable how infrequently they happen in the centre of a city
06:37<Nickman>thx, I'll try my code again in a while :)
06:37<Nickman>now lunch :D
06:37<TrueBrain>Nickman: and too bad for you, the AI can't cheat, and has to follow game logic like any other player
06:37<dihedral>Brianetta: they appear quite often in london-richmond
06:37<Brianetta>I want to see, "Pocket calculator. Doesn't work properly, no equals button. Buy it now: £2"
06:37<Gekko>TrueBrain: it can randomly terraform for free!
06:38<Gekko>and it abuses that right >_>
06:38<TrueBrain>Gekko: we do talk about NoAI
06:38<TrueBrain>so: no
06:38<Nickman>hehe
06:38<Gekko>oh damn
06:38<Gekko>you nazi
06:38<Gekko>lol
06:38<Nickman>Well, I'll get back to you when it works ;).
06:38<dihedral>Gekko: to be quote honest i would not use that word
06:38<Gekko>so how goes NoAI anyway
06:38<TrueBrain>Nickman: and no time sooner :p
06:38<Nickman>I would like function to get the name of a station, I could seem to find that?
06:38<TrueBrain>Gekko: please do keep those words for yourself
06:38<Gekko>Fine
06:39<Gekko>How goes NoAI development?
06:39<TrueBrain>Nickman: nice one, add it to the wiki page :)
06:39<Nickman>:)
06:39<TrueBrain>(AI:TODO, Talk)
06:39<TrueBrain>Gekko: pretty good, first working Aircraft AI is up and running
06:39<TrueBrain>Road and Ship is done too
06:39<Gekko>I saw it
06:39<Gekko>WrightAI
06:39<TrueBrain>Rail has to be done
06:39<TrueBrain>same as tunnel and some kind of pathfinder
06:39<Gekko>Rail should be amusing
06:39<dihedral>Brianetta: i once was at a richmond jumble and there were a few car boots and vans full of computer stuff
06:39[~]Brianetta pounds it into the heads of eBayers
06:39<Gekko>will it have selectable stupidity?
06:39<Brianetta>The Casio FX-83 IS NOT RARE
06:40<TrueBrain>Brianetta: thatone is: it is working! :p
06:40<Brianetta>It's been in constant production for over 20 years and is available new for under a fiver
06:40<Gekko>TrueBrain: add an "Artificial Stupidity" settingm
06:40<dihedral>Gekko: just because you have, does not mean the ai has to
06:40<Gekko>make it put stations in the wilderness
06:40<Gekko>and connect them
06:40<Gekko>:P
06:40<dihedral>Gekko needs a friend that plays just like he does
06:40<Gekko>lol
06:41<Gekko>I play 128 x 128 maps
06:41<Gekko>with 4 people and 4 towns
06:41<Gekko>>_>
06:41<TrueBrain>Gekko: it will have a mode where it kills your company, where ever you join, which ever server you play on, even single player: the AI will join and kill your company
06:41<Gekko>TrueBrain: stop mockerising me >_>!
06:41<Wezz6400>lol _O-
06:41<TrueBrain>why?
06:41<dihedral>Gekko: you are actually calling for it
06:41<Gekko>lol
06:41<dihedral>no... aint really funny
06:42<Gekko>I'm barely paying attention
06:42<dihedral>you hardly do anything else but shout "here is me - need a beating"
06:42<Gekko>Really?
06:42<dihedral>aye
06:42<Gekko>no seriously?
06:42<Gekko>lol
06:43<Gekko>gtg
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06:50<procool>hi all!
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06:50<TrueBrain>welcome procool
06:51<procool>thanks:)
06:51<procool>i have a little quastion to you, can i ask?
06:51<TrueBrain>no
06:51<procool>why?
06:52<TrueBrain>haha :) Always just ask your question :)
06:52<TrueBrain>As asking if you can ask one, is already a question :p
06:52<procool>but you sad "no", ..
06:52<TrueBrain>I say a lot :'
06:52<procool>ok, i undestand..
06:53<Wezz6400>he's just kidding
06:53<TrueBrain>doh, busted :)
06:53<Wezz6400>he's a programmer therefore he has a weird sence of humour ;)
06:54<TrueBrain>there is nothing wrong with my humor :p
06:54<Wezz6400>I didn't say that :P
06:54<TrueBrain>true true :)
06:54<procool>do you know about openttd servers list? how can i add my server to this list? i don't see any registration, and when i start my game how a network internet game, on another computer i don't see my server at the servers list
06:54|-|Ammler [~Ammler@adsl-84-227-157-44.adslplus.ch] has quit [Ping timeout: 480 seconds]
06:54<Wezz6400>besides, my sence of humor is much, much more weird
06:55<Brianetta>procool: Your server will automatically attempt to add itself to the list
06:55<TrueBrain>procool: if you run a Internet game and enable Advertising
06:55<Brianetta>If the master server can't reach your server, however, it won't list your server.
06:55<TrueBrain>it will be added to the server list, if and only if the game is reachable from the outside world
06:55<procool>but i all ready do is
06:55<procool>it
06:55<TrueBrain>(so make sure you have the correct ports open in your firewall/NAT/router)
06:55<TrueBrain>!openttd port
06:55<_42_>TrueBrain: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
06:56<procool>3978? i don't know about it..
06:56<procool>thanks:)
06:56<TrueBrain>it is only outbound, is mostly allowed by all software
06:57<TrueBrain>3979 is much more important
06:58<procool>i have a getway, on PF firewall.. i open 3979, start game, and don't see my server at servers list.. so, i'l try to connect to my server from another computer in internet, - connect to ip and port, and game started normaly, so server is worked
06:59<TrueBrain>are you sure you opened UDP too?
06:59<Brianetta>http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=250149555155
06:59<Brianetta>RPN calculator (:
07:00<Brianetta>"Belonged to my dad so don't know much about it. Full working order in nice condition."
07:00<Brianetta>Well, johnny-orange, if you knew that these went for £80 new *or* used, you'd have listed it at more than 99 pence...
07:00<procool>TrueBrain: yes, i'm shure
07:00<TrueBrain>Brianetta: you finally found one :p
07:00<Brianetta>Yeah
07:01<Brianetta>mad, huh?
07:01<Brianetta>Trouble is, it was an easy find
07:01<Brianetta>and I won't get it
07:01<TrueBrain>:) It sure is ;)
07:01<procool>rdr on $lan1_if proto { tcp, udp } from any to $lan1_if port { 3979 3978 } -> $openttdserver
07:01<procool>:)
07:01<Brianetta>I'm not really all that worked up about the 12C anyway
07:01<TrueBrain>procool: make sure advertising is on
07:01<Brianetta>It's a finance calculator
07:02<Brianetta>and has some great interest functions, bot not many that I'd find useful
07:02<TrueBrain>procool: check http://servers.openttd.org and see if you really aren't listed
07:02<TrueBrain>procool: make sure you didn't ban communication to or from that url :p
07:03<procool>TrueBrain: on starting server, i select Internet(advertising), and so..
07:03<procool>ban communication? what is it?
07:03<TrueBrain>maybe you banned the IP :p
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07:04<procool>how can i test it
07:04<procool>?
07:04<TrueBrain>if you can open the url above, it should be fine :p
07:05<TrueBrain>grr, I try to run a simple Visual Studio update, but it takes FOR EVER!
07:05|-|Nickman [~chatzilla@ALyon-156-1-20-228.w86-216.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds]
07:06<Brianetta>http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=260144935517
07:06<Brianetta>I want this
07:06<Brianetta>but I can't afford one
07:06<procool>i see this page, from my ip..
07:06<procool>please, try to see - 87.240.28.199
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07:09<TrueBrain>procool: that IP even never TRIED to register itself to the masterserver
07:09<procool>soory, my client has been disconneted from irc
07:09<TrueBrain>(as in: no package ever arrived at the masterserver)
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07:11<procool>i don't understand.. how it can be? port is enable, internet game started, .. pf setuped, .. what's happned?
07:11<Nickman>TrueBrain: could you give me a link to the "todo" page for NoAI on the wiki? I can't seem to find it...
07:11<Wezz6400>are the settings in openttd.cfg correct procool?
07:11<TrueBrain>procool: no idea
07:12<TrueBrain>Nickman: AI:TODO
07:12<Nickman>just found it :p lol
07:12<Nickman>I was searching for NoAI Todo :D
07:12<Nickman>thx ;)
07:12<TrueBrain>:)
07:14<procool><Wezz6400> what settings you meen? i understand that network... server_name, server_port, pause_on_join, max_join_time, ..
07:14<procool>server_bind_ip = 0.0.0.0
07:14<procool>o! server_advertise = true
07:14<procool>lan_internet = 1
07:16<procool>may be, i don't know something...
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07:23<procool><Wezz6400>, so, you havn't any idea too?
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07:25<Gekko[PDA]>openttd on solaris?
07:25<Eddi|zuHause>procool: maybe you misdirected/blocked outgoing traffic through those ports?
07:25<TrueBrain>Gekko[PDA]: runs nicely, yes
07:26<Gekko[PDA]>TrueBrain: you use it?
07:26<TrueBrain>no
07:26|-|roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds]
07:26<Gekko[PDA]>lol
07:27<Gekko[PDA]>how do you know then?
07:27<TrueBrain>as for i386 solaris we create nightlies
07:27<procool><Eddi|zuHause>, no.. it is a normal real ip address, without any blocks
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07:28<Eddi|zuHause>you should not use < > around nicks
07:28<procool>Eddi|zuHause, ok, sorry
07:29<Eddi|zuHause>only when you quote that person (i.e. copy-paste his sentence)
07:29<blathijs>procool: The standard way is just the nickname followed by ":", as I just did
07:29<dihedral>Brianetta: how are preperations coming along?
07:29<blathijs>procool: Most IRC clients can even do that for you, by typing the first few letters of a nick and then press tab
07:30<Eddi|zuHause>procool: like i just typed "p<tab>"
07:30<procool>blathijs, i see, .. ok, thank you
07:30<TrueBrain>works even in OpenTTD :)
07:30|-|Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
07:30<Eddi|zuHause>procool: or just "<tab>" and it uses the last name i completed that way
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07:31<procool>Eddi|zuHause, worked:)
07:31[~]procool thinking about his server problem...
07:32<dihedral>TrueBrain: how is squirrel advancing for the ottd console?
07:32<TrueBrain>First NoAI needs to be finished before even considering that :)
07:32<TrueBrain>but NoAI in fact is hitting completion
07:33<TrueBrain>or rather: initial release
07:33<TrueBrain>the TODO list is getting smaller and smaller :)
07:33<Eddi|zuHause>"if it compiles, ship it" :p
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07:34<Gekko[PDA]>- B. Gates
07:34<Eddi|zuHause>i don't know who to actually credit for this quote
07:35<procool>Eddi|zuHause, how you can see that my ip address never used, mmm.. never connected to openttd.org/servers.php ?
07:35<Eddi|zuHause>procool: i can't, but TrueBrain runs the masterserver, he has special access
07:35|-|Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend]
07:36<procool>Eddi|zuHause, what is it - masterserver?
07:36<Eddi|zuHause>masterserver is the server that controls all servers... the site that you mentioned above
07:37<procool>mmm, i see...
07:38<Priski>actually, it just gathers information on all server that send it info
07:39<procool>i understand, thanks
07:39<Eddi|zuHause>that is, what the people should believe :p
07:39<Priski>i don't think that ottd masterserver has power to shutdown or do anything else to someones server
07:40<procool>TrueBrain, are you game developer
07:40<Eddi|zuHause>he who controls the access to information controls the information itself
07:40<procool>?
07:40<procool>:)))))
07:40<Eddi|zuHause>[Google]
07:41<procool>sweet word:)
07:41<Priski>/whois TrueBrain TrueBrain should tell the answer
07:42<procool>SVN, master-server, and website host...
07:43<procool>always "true"
07:43<procool>:)
07:46<procool>so.. i try to debug now...
07:48<procool>may be next debug strings say to you something? please, help me...
07:48<procool>dbg: [NET] Listening on 0.0.0.0:3979
07:48<procool>dbg: [NET][UDP] Listening on port 0.0.0.0:3979
07:48<procool>dbg: [NET][UDP] Listening on port 0.0.0.0:0
07:48<procool>dbg: [NET] Resolved master.openttd.org to 81.171.98.111
07:48<procool>dbg: [NET][UDP] Advertising to master server
07:48<procool>dbg: Loading sprite set 0.
07:48<procool>dbg: Reading indexed grf-file ``TRG1R.GRF''
07:49<procool>is it something wrong in this debug?
07:49<Gekko[PDA]>no?
07:50<Noldo>can you ping the masterserver?
07:50<procool>[procool@topr ~]$ ping 81.171.98.111
07:50<procool>PING 81.171.98.111 (81.171.98.111): 56 data bytes
07:50<procool>64 bytes from 81.171.98.111: icmp_seq=0 ttl=50 time=71.465 ms
07:50<procool>64 bytes from 81.171.98.111: icmp_seq=1 ttl=50 time=69.268 ms
07:51<Noldo>yes would have been enough
07:51<ln->ops
07:52<Brianetta>dihedral: Not badly
07:52<Noldo>traceroute that uses udp would be the next interesting thing
07:54<procool>Noldo, Yess... you right..
07:54<procool>$ traceroute -n 81.171.98.111
07:54<procool>traceroute to 81.171.98.111 (81.171.98.111), 64 hops max, 40 byte packets
07:54<procool> 1 169.254.0.1 0.340 ms 0.354 ms 0.560 ms
07:54<procool> 2 87.240.28.193 0.762 ms 0.741 ms 0.631 ms
07:54<procool> 3 * * *
07:54<procool> 4 * * *
07:54<procool> 5 * * *
07:54<procool> 6 * * *
07:54<procool> 7 213.85.171.118 2.800 ms 2.970 ms 3.396 ms
07:54<procool> 8 213.85.171.117 2.666 ms 2.792 ms 2.777 ms
07:54<procool> 9 195.161.2.69 3.380 ms 3.238 ms 2.876 ms
07:54<procool>10 195.66.224.227 60.884 ms 60.725 ms 60.459 ms
07:54<procool>11 81.171.102.197 72.286 ms 72.744 ms 76.119 ms
07:54<procool>12 81.171.73.138 110.402 ms 69.458 ms 69.862 ms
07:54<procool>13 81.171.98.111 69.183 ms 69.359 ms 69.319 ms
07:54<Brianetta>OK
07:55<Brianetta>enough
07:57<ln->where are the ops?
07:57<Brianetta>I'm one
07:57<ln->ok, kick him already, please.
07:58<Brianetta>procool: WHen you paste stuff, paste it into private messages, please
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07:58<procool>Brianetta, ok, sorry, i don't know about it
07:58<procool>now i know:)
07:58<dihedral>is that 'please' not redundant? :-)
07:58<Brianetta>dihedral: Not really
07:58<Brianetta>He's free to disobey
07:59<Brianetta>It's just that I'm also free to power up and go mental
07:59<dihedral>appart from helping to making it sound more like its a friendly hint
07:59<dihedral>other than a note that has consequenses if disobeyed
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08:00<Brianetta>I'm a patient man
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08:00<dihedral>how hard would it be to add 'copy to clipboard' functionality to the ingame console?
08:01<Brianetta>dihedral: In a cross-platform manner, insanely hard. For any given OS, less hard.
08:01<Noldo>sdl doesn't have such thing?
08:01<Brianetta>I think Windows clipboard support is already in, but I can't test that since I don't run it
08:01<dihedral>and pasting is less hard in cross platfrom manner?
08:01<dihedral>i know that pasting works
08:01<dihedral>though highlighting and copying out does not... at least since i last tried
08:02<dihedral>*when
08:02<Ammlller>in windows, you are able to paste password
08:02<Brianetta>in X, you can't paste
08:02<dihedral>k
08:02<hylje>different systems paste differently
08:02[~]Brianetta chomps a yummy Granola bar
08:05<dihedral>another thought - a shared ban list ? for multiple games hosted on the same hardware or via the masterserver if participating is set in the config?
08:07[~]Brianetta bids on a calculatrix
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08:08<dihedral>you found one then?
08:10<[gen2]niki>is there any date for 0.6 alphas? i mean newindustries is in working query for months now... is it really a such big thing?
08:10<+glx>yes it is a big thing
08:10<+glx>and it is not finished yet
08:11<dihedral>0.6 alphas are available at openttd.org/nightly
08:11<dihedral>^^
08:11<[gen2]niki>well maybe, something stable would be nicer xD + i cant get nightlies running on my rootserver, whyever.
08:11<dihedral>sinse when are alpha releases stable releases?
08:12<procool>Noldo, I have see the traffic, incomming and outgoing from my openttd server.. so - it try to register on master.openttd.org but not recieved any answer from it.. it send register information, i see it on getway, .. but it don't get any answer from it
08:12<[gen2]niki>more stable than nightlies
08:12<[gen2]niki>;p
08:12<[gen2]niki>brb lunch
08:13<Priski>devs are doing their work as much they can, and nightlies arent really supposed to be the most stable release, sort fo they are testversions of future releases
08:13<Priski>fo->of
08:13<Brianetta>Not quite
08:14<Brianetta>They're what the current development version happens to be at 8pm
08:15<Priski>I did not mean literally
08:16<Priski>and no, they are not actually testversions, some branch releases are more like that
08:32<procool>ok, i found my bug.. in my /dev/hands :( in one of the rules in my Pocket Filter Firewall i set only tcp packets, but don't set the udp packets mapping...
08:32<Eddi|zuHause>nightlys are not releases
08:32<procool>thank you for try to halping my:)
08:33<procool>me
08:33<procool>:))
08:34<procool>yes!! worked!:)
08:38<procool>why only ten clients can play?
08:39<Eddi|zuHause>because!
08:41<procool>hm... understand...
08:45<alex_>10 is the max
08:45<alex_>feel free is programme an extension
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09:07<Wezz6400>ahoy ;)
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09:50<alex_>anyone avialable to do a quick test for me
09:50<alex_>on one of my openttd servers
09:50<alex_>will only take a 1min
09:54<dihedral>is a udp query enough ^^
09:55<dihedral>as in a openttdlib query ^^
09:56<Nickman>TrueBrain? :D
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09:58<dihedral>let's all ask for TrueBrain ^^
09:59<alex_>TrueBrain? :D
09:59<Nickman>lol :p
09:59<Nickman>I added my comment to the AI:TODO page ;)
10:00<dihedral>@seen TrueBrain
10:00<@DorpsGek>dihedral: TrueBrain was last seen in #openttd 2 hours, 26 minutes, and 43 seconds ago: <TrueBrain> the TODO list is getting smaller and smaller :)
10:00<dihedral>!seen TrueBrain
10:00<_42_>dihedral, if you can't see TrueBrain here right now, you probably need new glasses. ^_^
10:01<dihedral>!seen RealLife
10:01<_42_>dihedral, RealLife? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember RealLife.
10:01<dihedral>who needs glasses
10:02[~]dihedral grins from one ear to the other
10:02<dihedral>cut 'em off and i'll grin once round ^^
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10:07<dihedral>so alex_ is a openttdlib query sufficient or do you need a ingame test?
10:10<TrueBrain>@kick dihedral not unexpected
10:10|-|dihedral kicked [#openttd] DorpsGek [not unexpected]
10:10<TrueBrain>@kick Nickman not unexpected
10:10|-|Nickman kicked [#openttd] DorpsGek [not unexpected]
10:11<TrueBrain>@kick alex_ not unexpected
10:11|-|alex_ kicked [#openttd] DorpsGek [not unexpected]
10:11<TrueBrain>I feel so much better now :)
10:11[~]Wezz6400 aait TrueBrain
10:11<Wezz6400>easy now
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10:14<Nickman>why was I kicked?
10:15<TrueBrain>unneeded call for my attention :p
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10:16<dihedral>thanks TrueBrain
10:16<TrueBrain>sure, np :)
10:16<dihedral>i'll come back to you if i need one again ^^
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10:22<alex_>:)
10:22<alex_>i need someone to jump on one of my servers, and i just want to check how quickly the map downloads
10:23<alex_>78.86.15.85:4024
10:23<alex_>please
10:23<alex_>dihedral, can you?
10:25<Eddi|zuHause>i'm not sure if my tiny excuse of a garden hose that they call a "broadband connection" suffices as a stress test for a server :p
10:25<Eddi|zuHause>plus, i probably do not have your version anyway
10:26<Nickman>Do I need to add my wanted functions to the TODO list to, or only to the "talk" page?
10:26<Eddi|zuHause>i'm quite confident that one instance of a request is enough :p
10:31<TrueBrain>Nickman: you can't add them to the real page :p
10:31<Nickman>then I'm done :D lol :p
10:32<dihedral>alex_: unfort i am at work - hence i asked if the udp query would be enough ^^
10:34<dihedral>but i cannot even reach your game with openttdlib
10:34<dihedral>78.86.15.85:4024 query timed out
10:37<alex_>maybe your work is blocking that port
10:37<alex_>i have 5 people on that server atm :)
10:37|-|Hendikins|Out changed nick to Hendikins
10:37<alex_>can anyone see how quickly: 78.86.15.85:4024 -> downloads the map?
10:38<dihedral>i tested from my server, there aint no blocked ports
10:38<dihedral>unless i block them
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10:41<dihedral>TrueBrain: i have a question for you
10:41<dihedral>people have asked if i could add a feature to openttdlib, to query the master server for a set of ip's and port numbers to query
10:41<dihedral>but i dont think that is a good idea
10:42<dihedral>just curious to know what you would say to that thought...?
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11:15<Nickman>The drive trough roadstops now work TrueBrain ;)
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11:17<Nickman>Is it possible for me to make a list of stations and towntiles?
11:17<Nickman>because in a List a key can only have one value?
11:19<Nickman>or am I wrong?
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11:32<TrueBrain>I have no idea what you tried to ask Nickman
11:33<Nickman>hehe :D
11:33<Nickman>well, if I make a "List" object, I can add keys and values
11:33<Nickman>but now I would like to make a list where the keys are town tiles
11:33<Nickman>and the valeus are road stations
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11:33<Nickman>but one key would be able to have multiple values
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11:34<Nickman>I don't think that would work with the available "List" Objects?
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11:38[~]Bjarni slaps Sacro
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11:39<Sacro>:o
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11:39<@Bjarni>odds are that you did something to deserve that since last time
11:40[~]dihedral nods
11:40<dihedral>he always deserves it ^^
11:40<dihedral>TrueBrain: you around?
11:40<@Bjarni>on top of that, he enjoys it >_<
11:41[~]dihedral slaps Sacro
11:41[~]Sacro rubs himself
11:41<dihedral>i dont wanna know that
11:41<dihedral>^^
11:41<@Bjarni>don't do that
11:41<@Bjarni>go somewhere private if you really want to do it
11:43<TrueBrain>Nickman: a list that maps town tiles to road statiosn? How can there be multiple road stations on a single tile? That makes no sense to me...
11:43<Nickman>no, I mean the center town tile, so I can acces them
11:44<Nickman>I give a towntile (the one you get from the townlocation) and then I want to be able to get all the town stations from a list
11:44<Nickman>those willa ll be different tiles
11:44<dihedral>TrueBrain - what do you think of OpenTTDLib fetching ip's and ports from the master server to query?
11:44<@Bjarni>IP harvesting?
11:45<hylje>you can go to irc harvest ips just fine
11:45<TrueBrain>dihedral: bad idea, I see no reason for it
11:45<TrueBrain>servers.openttd.org already lists all servers, no need for any other page to do the same
11:45<dihedral>just wanted to check - was the same thing i said
11:46<TrueBrain>Nickman: I see; the thing I will add to the API, is a function that shows all stations within town-radius, per town
11:46<dihedral>no - it was a request by some guys
11:46<TrueBrain>but no, you can't have all the towns and stations within town-radius in one list
11:46<TrueBrain>dihedral: if someone can show me how it can be useful, I might change my mind; till then: sounds like a bad idea ;)
11:47<dihedral>TrueBrain: fully agree
11:47<Nickman>I have made a function myself wich checks all the tiles in a certain regean around the town :)
11:47<dihedral>though i would know where it might make sense
11:47<Nickman>but maybe there should be another type of list in wich you can map one key to multiple values?
11:47<Nickman>that way you can make any list you want youreself? :)
11:47<dihedral>say i make a webservice for others to use and use url get vars to determin host and port
11:48<TrueBrain>Nickman: not in AI API
11:48<dihedral>then checking if they are registered with the master server before simply sending udp packets would make sense
11:48<Nickman>where then TrueBrain ?
11:48<TrueBrain>dihedral: we can add a thing that checks if a pair of host and port are known to the MS
11:48<TrueBrain>Nickman: dunno, in your local work copy? :p
11:48<Nickman>My AI builds bus stations and let a bus run trough them :D
11:49<Nickman>I'm happy :)
11:49<dihedral>sounds nice TrueBrain but atm i am still working on getting newgrf data back ^^
11:49<TrueBrain>:)
11:49<TrueBrain>Nickman: nice work :)
11:49<TrueBrain>now I go and figure out how to make applications for my mobile phone..
11:49<Nickman>I'm getting the hang of Squirrel :)
11:49<Nickman>hf :)
11:49<TrueBrain>after installing 4 GiB of applications, it seems that I can start doing so...
11:50<Nickman>haha :D
11:50<Nickman>I'll try to make another List DataStructure and file in a patch or something when I get back home ;).
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12:00<Sacro>http://www.tt-forums.net/viewtopic.php?f=36&t=33401 <-- guess whose back, back again
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12:06<Wolf01>hello
12:07<Noldo>hello
12:08<|Jeroen|>hello
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12:21<dihedral>Sacro: who is that?
12:22<Sacro>maley123/graphics_master
12:22<dihedral>someone who managed to bombard you with tons of questions?
12:24<@peter1138>no, that's you
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12:31<dihedral>^^
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12:35<CIA-1>OpenTTD: rubidium * r10739 /branches/0.5/train_cmd.c: [0.5] -Fix [FS#1096]: trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land.
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13:16<Wolf01>boekabart, what about the *water* patch?
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13:18<ln->Bjarni: have you evaluated the patch?
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13:34<Nickman>hi all
13:42|-|Wolf01|AWAY changed nick to Wolf01
13:42<Wolf01>hi
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14:01<boekabart>Wolf01: What about the water patch?
14:02<boekabart>afaic, i'm waiting for dev comments/interest
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14:06<@peter1138>oic
14:10<@peter1138>crystal ball time again? pomtepom
14:11<Prof_Frink>peter1138! funkysignals!
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14:21<Eddi|zuHause>NEWfunkysignals?
14:22<Prof_Frink>Eddi|zuHause: No, 'cause ottd has no funkysignals
14:22<Eddi|zuHause>but it has to be a newsomthing, everything is a newsomething
14:31<valhallasw>funkysignals? O_o
14:32<Prof_Frink>valhallasw: ttdpatch's routing restrictions
14:32<valhallasw>ah
14:32<@peter1138>yes
14:32<@peter1138>give it to me
14:33<valhallasw>'It ensures linear working time, at a huge memory cost' <-- I just love CS
14:34<Prof_Frink>oh, yes, peter1138!
14:34<valhallasw>(recursive-descent parser with backtracking
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14:44<valhallasw>someone here with ideas on how to construct a lexer for a backtracking recursive parser?
14:44<Nickman>someone here know with the Squirrel implementation?
14:45<Nickman>How to register certain functions to it?
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14:48<Rubidium>there's a nice squirrel-export script for that (assuming you want to export functions in src/ai/api)
14:48<Rubidium>to squirrel
14:48<Nickman>yes I do :)
14:49<Nickman>an sh script?
14:49<Rubidium>yes
14:49<Rubidium>with a little bit of awk + sed magic
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14:49<Nickman>do I just execute squirrel_export.sh?
14:54<Nickman>I get a core dump :D
14:55<Rubidium>use a proper awk
14:55<Rubidium>i.e. not mawk
14:55<Nickman>./squirrel_export.sh: line 73: 3063 Segmentation fault (core dumped) awk -f ${f}.awk ${f} > ${f}.tmp
14:55<Nickman>I just did ./squirrel_export.sh
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14:57<Nickman>how can I check wich one is used and how do I change it?
14:57<Rubidium>awk -h?
14:58<Nickman>I get "mawk" when I do "man awk" :)
14:58<Rubidium>well, then you're screwed
14:58<Nickman>hmmmm, I can't change it?
14:58<Nickman>wich one is a good one?
14:59<Eddi|zuHause>you're on the way to destruction, make your time!
14:59<Nickman>hehe :D
14:59<Rubidium>gawk
14:59<Nickman>I'll take a look around ;)
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14:59<Rubidium>mawk seems to be having trouble with splitting "long" strings
15:00<Nickman>if I suddenly leave, broke it :D
15:00<Rubidium>but I couldn't care to post a bug report
15:00<Eddi|zuHause>"long" == ">255"?
15:01<Rubidium>rather 512ish
15:01<Eddi|zuHause>strange number...
15:01<Nickman>the ubuntu package manager can install gawk so, let's go for it ;)
15:02<Rubidium>ghehe... when ubuntu can't install gawk you should ditch it very fast
15:02<Nickman>indeed :)
15:03<Nickman>should be done, let's retry
15:03<Red>!players
15:03<Rubidium>Red: 255
15:03<Red>255?
15:04<Eddi|zuHause>the number before 256 and after 254
15:04<Red>helps when I type into the correct window lol
15:04<Rubidium>Red: rather 112 ;)
15:04<Nickman>it worked ;)
15:04<Eddi|zuHause>you really should've said 42 :)
15:04<Rubidium>@openttd servers
15:04<@DorpsGek>Rubidium: Servers online: 143; Running version 0.5.2 (latest): 95; Clients online: 113
15:05<Rubidium>oh, now it's 113 ;)
15:05<Eddi|zuHause>why are there more servers than clients?
15:06<Rubidium>cause about 125 are not used at all
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15:09<Phazorx>what's the difference in client behavior between solo play and being connected to dedicated server?
15:09<Phazorx>to make it even simplier case - ony one player on server
15:09<Rubidium>CTRL-ALT-C opens the cheat menu
15:09<Rubidium>on solo and not when connected to a server
15:10<Phazorx>performance wise?
15:10<Rubidium>and enter opens the chat window when connected and does nothing when not connected
15:10<Rubidium>all commands are delayed a tick
15:10<Prof_Frink>So... When're vi bindings going to be added to openttd?
15:10<Phazorx>my point is - when i log in to server - lag out instantly... and when DL that game and play solo - it works fine
15:11<Rubidium>maybe the server is not paused when your client tries to catch up
15:11<Nickman>Rubidium: what do I change to add my files to the make file?
15:12<Rubidium>and the client can easily lag without getting "real" trouble for a few seconds in solo
15:12<Rubidium>when it (for example) is building up it's YAPF caches
15:12<Rubidium>and I assume you're talking about trunk
15:12<Rubidium>Nickman: grep -R 'ai_vehicle.cpp" .
15:13<Rubidium>Nickman: grep -R 'ai_vehicle.cpp' .
15:13<Rubidium>(don't use two different kinds of quotes, it messes up stuff ;)
15:23|-|glx|away changed nick to glx
15:28<Nickman>it's still busy :p
15:28<Nickman>stupid laptop...
15:28<Rubidium>then you've ran it in the wrong directory ;)
15:29<Rubidium>do you have IO activity?
15:29<Nickman>I'm running it in the main directory of the svn checkout?
15:29<Nickman>not much...
15:30<Rubidium>then you probably mixed ' and " or forgot to close them (i.e. have an even number of them)
15:30<Nickman>I used this : "grep -R 'ai_vehicle.cpp'"
15:30<Nickman>without the " ofcourse ;)
15:31<Rubidium>that's going to take forever
15:31<Nickman>hehe
15:31<Nickman>so, what do I have to do then? :p
15:31<Rubidium>as it is grepping the input of the console
15:32<Rubidium>the . is important
15:32<Nickman>hehe :D
15:32<Nickman>aaaaah
15:32<Nickman>didn't know that :)
15:32<Nickman>the space too I see :D
15:36<Nickman>the source.list file it is
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15:39<skidd13>!ports
15:39<Eddi|zuHause>!fail
15:39<skidd13>:(
15:39<Eddi|zuHause>!openttd port
15:39<_42_>Eddi|zuHause: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
15:40<skidd13>THX
15:47<Phazorx>Rubidium: yes, trunk or close to it, server is paused on join and i remains paused till later it is manualy unpaused
15:48<Phazorx>with all vehicle stopped it works fine, it is possible to buuld. no visual lag, cpu usega <20%... as soon as action starts to happen it turns into slide show with pegged CPU and eventualy (winting few minutres, looses conenction)
15:48<Phazorx>if at that point of time the map is DLed and seved - it is playbale locally, with spikes to 100% but quite fluient on all other cases with average usage <80%
15:49<Phazorx>i can also start on same PC dedicated server with same map and in unpaused mode usage is 70-80%
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15:49<Rubidium>Phazorx: close to trunk is a useless statement as it tells me absolutely nothing
15:50<Phazorx>10620, wth yapf caching
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15:52<Rubidium>the game only starts building caches once the vehicles start running
15:53<Phazorx>correct but it doesnt take 5 minutes
15:53<Rubidium>when that takes a while, you are a few frames behind the server and you have to catch up with the server, which makes it go 100%
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15:53<Phazorx>vehicles are stopped when i join
15:53<Phazorx>so cache build gradualy on both server and client i presume?
15:54<Rubidium>you said the that stand alone it spikes at 100% too. When it then takes 300 ms for that frame instead of 30, you basically pause the game for 300 ms and then continue at 30 ms intervals
15:54<Rubidium>when you have that "issue" at the server you are 10 frames behind the server and have to play catchup
15:55<Rubidium>and with 80-90% CPU that means you can catch up a max of 5 ms per frame
15:55<Phazorx>Rubidium: there is a huge visual diffrence between solo and MP, spikes happen on any map actually, cant say what exactly they are related too
15:56<@peter1138>when solo, if a frame takes longer than 30ms to run, then so be it
15:56<@peter1138>in mp, it has to catch up with the server
15:56<Rubidium>yes, it could be that the client stops blitting for a few frames to catch up with the server faster
15:57<Phazorx>hmm... okay, any idea on what could be happening during the spiek?
15:57<Phazorx>i mean it is not initial sycn and cache building it is something ongoing
15:57<Rubidium>day tick, month tick, year tick
15:58<Phazorx>but it should be regular in solo then as well, rather than ocasional spike?
15:58<Rubidium>depends what is occasional
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15:58<Phazorx>not mroe often than once per minute realtime
15:58<Phazorx>so say once per game month or so?
15:58<Rubidium>Phazorx: so once a month...
15:59<Rubidium>ergo... month ticks
15:59<Rubidium>could be autosave too
15:59<Phazorx>and there is a lot of acitivity that client wont be able to catchup after and will lag forever since?
16:00<Rubidium>I don't get that question
16:00<Rubidium>or you are asking something really really strange
16:00<Rubidium>like: since when is this behaviour of catching up with the server implemented?
16:00<Phazorx>well how much more activity is in day/month/year tick compared to regular?
16:01<Rubidium>that totally depends on the game
16:01<Rubidium>and I never could be bothered to compare it
16:01<Phazorx>hmm... i guess it does, but lost of industrie and vehicles?
16:01<Phazorx>Rubidium: well ball park it
16:01<Phazorx>10x 100x 1000000x
16:02<Phazorx>cuz by my calculation if it is less than 100x it should recover within 500 ticks on 80% load
16:03<Rubidium>somewhere between 1 and ∞
16:03<Phazorx>i cant even profile that :/
16:03<Rubidium>as I said before, I never had the urge to check it
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16:04<Phazorx>is there a top level day/month/year tick function ?
16:04|-|Nickman_ changed nick to Nickman
16:04<@peter1138>no
16:04<@peter1138>they're spread around
16:04<Phazorx>PlayersMonthlyLoop ?
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16:06<Phazorx>peter1138: i know in profiling it counts all childs independantly but there is spreadout by time, miliseecond by millisecond in gpro report, i can see how loing it took
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16:17<mario>/leave
16:17<mario>/leave
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16:18<valhallasw>:')
16:18<Wolf01>...
16:21<Phazorx> /kickme might have worked too
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16:27<Wolf01>'night
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16:37<Progman>is ChangeDirDiff(DIRDIFF_45RIGHT, DIRDIFF_90RIGHT); valid for the compiler and for the game as there is no enum for 45?+90? right?
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16:44<Nickman>when I compile release, can I just copy the executable and the lang map to an existing OTTD folder?
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16:51<Eddi|zuHause>no, also the data directory is needed
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17:02<ln->zomfg, man kann bahntv online gucken.
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17:06<Eddi|zuHause>:p
17:09<ln->one of these videos from the cockpit again..
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17:10<ln->mehrere überraschungen als in pr0n.
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17:53<CIA-1>OpenTTD: richk * r10740 /branches/NewGRF_ports/src/airport.h: [NewGRF_ports] -Change: Order of vars in MovingData struct modified for gcc compilation.
17:54<@Bjarni>ln-: URL?
17:55<ln->Bjarni: mms://atkon-atkbtvolive-wmv-high.wm.llnwd.net/atkon_atkbtvolive_wmv_high
17:56<CIA-1>OpenTTD: richk * r10741 /branches/NewGRF_ports/ (4 files in 2 dirs):
17:56<CIA-1>OpenTTD: [NewGRF_ports] -Feature: Added multiblock import from newgrf. Catchment area (Prop 22) added.
17:56<CIA-1>OpenTTD: rb_airport2.grf : Commuter airport FSM updated to include catchment area, and multiblock lock on pos 0x10 Flying. Will only commence landing if both runway, and inway (pos 14) are clear.
17:59<@Bjarni>it's not working :(
18:02<@Bjarni>now it started working... I wonder why it took so long
18:02<ln->they just drove over the long bridge in rendsburg
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18:12<ln->(seems like Bjarni can't irc and watch a video at the same time)
18:31<CIA-1>OpenTTD: richk * r10742 /branches/NewGRF_ports/src/newgrf.cpp: [NewGRF_ports] -Change: size_x and size_y needed to be stored in FTAClass for correct calculation of Cargo Acceptance.
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18:34<RichK67>hi
18:36|-|Mizipzor [Mizipzor@Alex-PC.bsnet.se] has joined #openttd
18:36<Mizipzor>hi all :)
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18:47<Mizipzor>can the source be compiled with visual studio 2003?
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18:54<Eddi|zuHause>read the wiki
18:54<Mizipzor>Eddi|zuHause, im doing that now
18:56<Mizipzor>looks like i should opt to install the express edition
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20:38<Rubidium>Mizipzor: you can use vc2003
20:38<Mizipzor>Rubidium, thanks
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23:17<ryanpg>hi... quick question... does ottd come with a server? can I run it on my network at school with mac osx clients?
---Logclosed Wed Aug 01 00:00:42 2007