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#openttd IRC Logs for 2007-08-01

---Logopened Wed Aug 01 00:00:42 2007
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00:29<Phazorx>ryanpg: it does you can start even dedicated server at any computer, but it better have fixed and available IP addres
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03:35<dihedral>mornin ladies
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06:33<ryanpg>Phazorx, thanks :)
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08:39<TrueBrain>BORING PEOPLE!
08:39<TrueBrain>(someone had to say it)
08:40<hylje>its u
08:40<TrueBrain>I refuse!
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08:51[~]dihedral slaps TrueBrain
08:52<TrueBrain>@kicks dihedral
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08:56<dihedral>well well ... not again...
08:56<dihedral>no fair
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09:27<dihedral>this old man
09:27<dihedral>he played 30
09:28<dihedral>he played 30 on my qwerty
09:28<dihedral>with a knick knack paddiwack
09:28<dihedral>give a dog a bone
09:28<dihedral>this old man come rolling home
09:28[~]dihedral is borred
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09:40<Mizipzor>when trying to compile the latest version, it complains about not being able to find 'dmksctrl.h', what have i failed to install now?
09:41<Eddi|zuHause2>sounds like an internal header file of your sdk
09:41<Mizipzor>Eddi|zuHause2, which sdk? directx?
09:42<Eddi|zuHause2>yeah, looks like that
09:42<Mizipzor>ill reinstall that then
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09:43<Eddi|zuHause2>probably did not specify the proper search path
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10:42<Mizipzor>i compiled the source in VS2005, debug mode, copied the data folders from my openttd installation to the output folder but it still complains about not being able to find whats wrong?
10:43<Wezz6400>did you actually copy the files you need from the original ttd?
10:44<Mizipzor>Wezz6400, since my openttd installation works, i cant see why the files shouldnt be able to be used by the version i compiled myself
10:44<glx>put the files in bin/data, and copy openttd.exe from objs/win32/debug to bin
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10:47<Mizipzor>glx, so theres no way to do that except copying the files? it would be nice to just compile and run/debug
10:48<glx>if the files are in bin/data, you can press the 'run' button in msvc
10:48<glx>without copying openttd.exe
10:50<Mizipzor>glx, hm, is that folder supposed to exist? cause i cant find it... i have extracted the source to c:\openttdsource... and the exe is built to c:\openttdsource\Debug
10:50<glx>oh your are using 0.5.x
10:51<glx>then you just need data, not bin/data
10:51<Mizipzor>glx, yeah, downloaded the latest... was that a bad idea?
10:52<Mizipzor> is in .\Debug\data\
10:52<glx>it should be in c:\openttdsource\data
10:52<Mizipzor>then this should work
10:52<glx>working dir from msvc is ..
10:52<Mizipzor>if not 0.5.x handles the file differently...
10:53<Mizipzor>glx, its empty... hm... it shouldnt be that
10:53<Mizipzor>i set it to \Debug\ right?
10:54<glx>in c:\openttdsource\Debug, you have openttd.exe and all *.objs
10:54<Mizipzor>glx, ok, thanks
10:55<glx>when you press 'run' in msvc, openttd is started from Debug/..
10:55<Mizipzor>yup... it did... thanks :)
10:55<Mizipzor>on to the next error
10:59<Mizipzor>"wrong version of language packs" ... hm... my current installed version of openttd that i use to play is 0.5.1, and that can use the language packs... have that changed in the current version? or what else could cause that error?
11:00<glx>I hope you haven't copied lang dir
11:00<Mizipzor>i copied everything :p
11:00<Mizipzor>...into debug, but didnt overwrite anything
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11:20<Chris82>can somebody tell me in which order industries stand in static const byte _numof_industry_table in industry_cmd.cpp
11:21<Chris82>I want to make the game generate less factories/sawmills/stellmills in the beginning but there are just arrays of numbers with no explanation
11:22<Chris82>e.g. {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, //high
11:23<Chris82>nice spelling mistake btw... /** This function will create ramdon industries during game creation. *g*
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11:27<Eddi|zuHause>how about you try table/build_industry.h?
11:27<glx>Chris82: default values are in _origin_industry_specs
11:28<glx>appear chances
11:29<Chris82>ah thx
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11:38<Chris82>hmmm I don't quite get these appear chances
11:38<Chris82>it says 4ingame, 4random and then these numbers 2, 3, 0, 0, 8, 8, 0, 0,
11:39<Chris82>but how do I figure out what these numbers mean?
11:39<Chris82>ahhh is it for the different environment types?
11:39<Chris82>i.e. temperate, desert etc.
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12:16<Zr40>any dev around willing to give FS#104 some love? :)
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12:28<Mizipzor>i have compiled the latest version of the source of the source, but when running the exe i get "invalid version of laungage pack", what could cause this?
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12:33<goatpussy>hi guys
12:33<goatpussy>can anyone tell me where to get the original version of the game
12:33<goatpussy>i am dying to try out openttd
12:33<goatpussy>or am i not allowed to ask that :)
12:34<Prof_Frink>goatpussy: search the forums for "list of download locations"
12:34<Prof_Frink>I believe it's topic nmber 3407
12:34<Chris82>Mizipor: You need at least the english.lng file from the compiled source in addition to the .exe
12:34<Chris82>it's in bin/lang
12:35<glx>Chris82: not for 0.5.x
12:35<Chris82>oh I thought he was speaking of the latest nightly
12:37<Mizipzor>Chris82, everyone assumes that :p is that something i should do?
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12:39<goatpussy>tnx Prof_Frink , i am downloading it at 400k
12:40<ln->goatpussy: sells it.
12:41<goatpussy>ln-, funny
12:42<ln->goatpussy: what?
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12:45<Mizipzor>ln-, i believe he took it as a joke when you suggested that he should buy the game
12:47<ln->that would be stupid.
12:52<dihedral>hello Chris82
12:56<Chris82>hi :)
12:56<Chris82>just playing with map generation because I don't like that so many cargo accepting industries are generated in the beginning
13:03<Mizipzor>Chris82, ive been thinking of doing the exact same thing... :)
13:03<Mizipzor>Chris82, but that involves just changing some constants, doesnt it?
13:04<Chris82>yep :)
13:04<Chris82>just playing around with the code to find perfect values
13:05<Mizipzor>Chris82, how about letting that stuff be read through a file or something?
13:05<Mizipzor>or let the player set the ratio when the map is generated?
13:05<Chris82>hmmm but that are many values to edit, like a hundread I guess
13:06<Chris82>I only edit the values for map generation in temperate landscape so it's not that much
13:06<Chris82>but if you want to edit all it's a lot
13:06<Chris82>8 values per industry
13:06<Mizipzor>it can be done
13:07<Chris82>yeah sure but the question is if anyone would bother to edit so many values
13:08<Chris82>but I thought about patch option that allows to change between normal behaviour and fewer facs/sawmills/steelmills/pstations
13:08<KUDr>[18:30:51] <Noldo> KUDr:ping << pong
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13:09<Mizipzor>Chris82, just changing numbers aint that hard... is it?
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13:12<Chris82>no of course it isn't, but I don't like the idea of overloading the player with a hundread numbers to edit
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13:12<Chris82>a Linux user wouldn't mind probably, but for a Windows user that's too complicated :p
13:13<Mizipzor>Chris82, oh, i meant a dev changes the numbers, then the user, upon selecting how the map should be generated, specifies a factory-to-producer factor
13:13<Mizipzor>or whatever they are called
13:13<Mizipzor>industries that accept stuff vs the industries that spits stuff out for free :p
13:14<Chris82>ahhh ok then you meant the same :p
13:19<Mizipzor>so thats just one number
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13:36<Mizipzor>are any of the devs online?
13:36<Mizipzor>if a new button is to be added on the generation window, it must be translated i guess...
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13:40<Chris82>the string must be in the english.lng file at least yes
13:44<Mizipzor>Chris82, but then the program would crash if it werent in the other lng files?
13:45<glx>[20:05:20] <Mizipzor> Chris82, how about letting that stuff be read through a file or something? <-- we call that "using newindustries grfs"
13:46<Mizipzor>glx, so you suggest i make that new generation thing a grf?
13:46<glx>newgrf already supports industry data changes, but openttd doesn't fully support it yet
13:47<glx>and if a string is untranslated, then the english one is used
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14:00<Mizipzor>glx, ok, thanks for the heads up :)
14:14<CIA-1>OpenTTD: rubidium * r10743 /trunk/src/ (cargopacket.cpp cargopacket.h): -Fix: some typos introduces by copy-pasting.
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15:09<Progman>this direction stuff makes me crazy ;)
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15:20<Priski>is prospecting feature to be in 0.6.0 version?
15:20<glx>it should
15:20<Priski>i'm guessing that pretty much every nightly build feature should be in 0.6.0
15:21<Rubidium>arg.. that doesn't work here :(
15:21<SmatZ>make failed: No Makefiles found
15:22<glx>make: *** No targets specified and no makefile found. Stop.
15:22<Priski>I'm just adding prospecting part on wiki and I thought that {{nightly}} template should say "upcoming feature on 0.6", I just wanted to make sure...
15:24<Mizipzor>if i want to start contributing patches and such, should i work on the nightly build or the regular one?
15:24<glx>work on trunk (ie nightlies)
15:24<Priski>latest trunk of course :P
15:24<Mizipzor>so the nightly builds is the trunk?
15:25<glx>unless it's a fix specific to 0.5 branch
15:25<glx>NB == trunk at 20:00 CEST
15:25<Rubidium>nightly builds are snapshots taken every day of trunk
15:25<Mizipzor>Rubidium, i see... thanks
15:30<Priski>damn, are there any way to lock playback in winamp so I wont turn off my internet radio every now and then unconsciously
15:32<Rubidium>it's technically possible to launch a second desktop in Windows, then you start winamp there and return to the first desktop
15:33<Rubidium>then it should be pretty hard for you to stop it unconsiously
15:33<Priski>maybe I should go back to foobar...
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17:11<CIA-1>OpenTTD: rubidium * r10744 /trunk/src/ (oldpool.cpp oldpool.h order.h saveload.cpp vehicle.cpp): -Codechange: make the pool a little more OO, so it can be easier in other places.
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18:38<Progman>these _track* variables and the functions which use them are horrible to read/understand
18:47<Rubidium>aren't they all documented in rail.h?
18:47<Rubidium>and most _track* variables are just simple lookup tables
18:48<Progman>they are documented as one-liner, to less imho
18:49<CIA-1>OpenTTD: rubidium * r10745 /trunk/src/ (oldpool.h station.cpp station.h station_cmd.cpp): -Codechange: generalize the pool cleanup/initialize functions for stations (in such a manner that they can be used for other pools too).
18:55<Eddi|zuHause>is that a vague echo of the new pools?
18:56<Rubidium>not really
18:57<Rubidium>rather of some project peter1138 is working on
18:58<Chris82>good night :) I am off to bed
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---Logclosed Thu Aug 02 00:00:18 2007