--- | Log | opened Wed Aug 01 00:00:42 2007 |
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00:29 | <Phazorx> | ryanpg: it does you can start even dedicated server at any computer, but it better have fixed and available IP addres |
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03:35 | <dihedral> | mornin ladies |
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06:33 | <ryanpg> | Phazorx, thanks :) |
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08:39 | <TrueBrain> | BORING PEOPLE! |
08:39 | <TrueBrain> | (someone had to say it) |
08:40 | <hylje> | its u |
08:40 | <TrueBrain> | no! |
08:40 | <TrueBrain> | I refuse! |
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08:48 | <Gekko[PDA]> | >.> |
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08:51 | [~] | dihedral slaps TrueBrain |
08:52 | <TrueBrain> | @kicks dihedral |
08:52 | <TrueBrain> | :p |
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08:56 | <dihedral> | well well ... not again... |
08:56 | <dihedral> | no fair |
08:56 | <dihedral> | ^^ |
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09:27 | <dihedral> | this old man |
09:27 | <dihedral> | he played 30 |
09:28 | <dihedral> | he played 30 on my qwerty |
09:28 | <dihedral> | with a knick knack paddiwack |
09:28 | <dihedral> | give a dog a bone |
09:28 | <dihedral> | this old man come rolling home |
09:28 | [~] | dihedral is borred |
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09:40 | <Mizipzor> | when trying to compile the latest version, it complains about not being able to find 'dmksctrl.h', what have i failed to install now? |
09:41 | <Eddi|zuHause2> | sounds like an internal header file of your sdk |
09:41 | <Mizipzor> | Eddi|zuHause2, which sdk? directx? |
09:42 | <Eddi|zuHause2> | yeah, looks like that |
09:42 | <Mizipzor> | ill reinstall that then |
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09:43 | <Eddi|zuHause2> | probably did not specify the proper search path |
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10:42 | <Mizipzor> | i compiled the source in VS2005, debug mode, copied the data folders from my openttd installation to the output folder but it still complains about not being able to find sample.cat... whats wrong? |
10:43 | <Wezz6400> | did you actually copy the files you need from the original ttd? |
10:44 | <Mizipzor> | Wezz6400, since my openttd installation works, i cant see why the files shouldnt be able to be used by the version i compiled myself |
10:44 | <glx> | put the files in bin/data, and copy openttd.exe from objs/win32/debug to bin |
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10:47 | <Mizipzor> | glx, so theres no way to do that except copying the files? it would be nice to just compile and run/debug |
10:48 | <glx> | if the files are in bin/data, you can press the 'run' button in msvc |
10:48 | <glx> | without copying openttd.exe |
10:50 | <Mizipzor> | glx, hm, is that folder supposed to exist? cause i cant find it... i have extracted the source to c:\openttdsource... and the exe is built to c:\openttdsource\Debug |
10:50 | <glx> | oh your are using 0.5.x |
10:51 | <glx> | then you just need data, not bin/data |
10:51 | <Mizipzor> | glx, yeah, downloaded the latest... was that a bad idea? |
10:52 | <Mizipzor> | sample.cat is in .\Debug\data\ |
10:52 | <glx> | it should be in c:\openttdsource\data |
10:52 | <Mizipzor> | then this should work |
10:52 | <glx> | working dir from msvc is .. |
10:52 | <Mizipzor> | if not 0.5.x handles the file differently... |
10:53 | <Mizipzor> | glx, its empty... hm... it shouldnt be that |
10:53 | <Mizipzor> | i set it to \Debug\ right? |
10:54 | <glx> | in c:\openttdsource\Debug, you have openttd.exe and all *.objs |
10:54 | <Mizipzor> | glx, ok, thanks |
10:55 | <glx> | when you press 'run' in msvc, openttd is started from Debug/.. |
10:55 | <Mizipzor> | yup... it did... thanks :) |
10:55 | <Mizipzor> | on to the next error |
10:59 | <Mizipzor> | "wrong version of language packs" ... hm... my current installed version of openttd that i use to play is 0.5.1, and that can use the language packs... have that changed in the current version? or what else could cause that error? |
11:00 | <glx> | I hope you haven't copied lang dir |
11:00 | <Mizipzor> | i copied everything :p |
11:00 | <Mizipzor> | ...into debug, but didnt overwrite anything |
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11:17 | <Wolf01> | hello |
11:18 | <Mizipzor> | hello |
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11:20 | <Chris82> | hi |
11:20 | <Chris82> | can somebody tell me in which order industries stand in static const byte _numof_industry_table in industry_cmd.cpp |
11:21 | <Chris82> | I want to make the game generate less factories/sawmills/stellmills in the beginning but there are just arrays of numbers with no explanation |
11:22 | <Chris82> | e.g. {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, //high |
11:23 | <Chris82> | nice spelling mistake btw... /** This function will create ramdon industries during game creation. *g* |
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11:27 | <Eddi|zuHause> | how about you try table/build_industry.h? |
11:27 | <glx> | Chris82: default values are in _origin_industry_specs |
11:28 | <glx> | appear chances |
11:29 | <Chris82> | ah thx |
11:30 | <Noldo> | KUDr:ping |
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11:38 | <Chris82> | hmmm I don't quite get these appear chances |
11:38 | <Chris82> | it says 4ingame, 4random and then these numbers 2, 3, 0, 0, 8, 8, 0, 0, |
11:39 | <Chris82> | but how do I figure out what these numbers mean? |
11:39 | <Chris82> | ahhh is it for the different environment types? |
11:39 | <Chris82> | i.e. temperate, desert etc. |
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11:44 | <glx> | yes |
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12:16 | <Zr40> | any dev around willing to give FS#104 some love? :) |
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12:28 | <Mizipzor> | i have compiled the latest version of the source of the source, but when running the exe i get "invalid version of laungage pack", what could cause this? |
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12:33 | <goatpussy> | hi guys |
12:33 | <goatpussy> | can anyone tell me where to get the original version of the game |
12:33 | <goatpussy> | i am dying to try out openttd |
12:33 | <goatpussy> | or am i not allowed to ask that :) |
12:34 | <Prof_Frink> | goatpussy: search the forums for "list of download locations" |
12:34 | <Prof_Frink> | I believe it's topic nmber 3407 |
12:34 | <Chris82> | Mizipor: You need at least the english.lng file from the compiled source in addition to the .exe |
12:34 | <Chris82> | it's in bin/lang |
12:35 | <glx> | Chris82: not for 0.5.x |
12:35 | <Chris82> | oh I thought he was speaking of the latest nightly |
12:37 | <Mizipzor> | Chris82, everyone assumes that :p is that something i should do? |
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12:39 | <goatpussy> | tnx Prof_Frink , i am downloading it at 400k |
12:40 | <ln-> | goatpussy: amazon.co.uk sells it. |
12:41 | <goatpussy> | ln-, funny |
12:42 | <ln-> | goatpussy: what? |
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12:45 | <Mizipzor> | ln-, i believe he took it as a joke when you suggested that he should buy the game |
12:47 | <ln-> | that would be stupid. |
12:52 | <dihedral> | hello Chris82 |
12:56 | <Chris82> | hi :) |
12:56 | <Chris82> | just playing with map generation because I don't like that so many cargo accepting industries are generated in the beginning |
13:03 | <Mizipzor> | Chris82, ive been thinking of doing the exact same thing... :) |
13:03 | <Mizipzor> | Chris82, but that involves just changing some constants, doesnt it? |
13:04 | <Chris82> | yep :) |
13:04 | <Chris82> | just playing around with the code to find perfect values |
13:05 | <Mizipzor> | Chris82, how about letting that stuff be read through a file or something? |
13:05 | <Mizipzor> | or let the player set the ratio when the map is generated? |
13:05 | <Chris82> | hmmm but that are many values to edit, like a hundread I guess |
13:06 | <Chris82> | I only edit the values for map generation in temperate landscape so it's not that much |
13:06 | <Chris82> | but if you want to edit all it's a lot |
13:06 | <Chris82> | 8 values per industry |
13:06 | <Mizipzor> | it can be done |
13:07 | <Chris82> | yeah sure but the question is if anyone would bother to edit so many values |
13:08 | <Chris82> | but I thought about patch option that allows to change between normal behaviour and fewer facs/sawmills/steelmills/pstations |
13:08 | <KUDr> | [18:30:51] <Noldo> KUDr:ping << pong |
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13:09 | <Mizipzor> | Chris82, just changing numbers aint that hard... is it? |
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13:12 | <Chris82> | no of course it isn't, but I don't like the idea of overloading the player with a hundread numbers to edit |
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13:12 | <Chris82> | a Linux user wouldn't mind probably, but for a Windows user that's too complicated :p |
13:13 | <Mizipzor> | Chris82, oh, i meant a dev changes the numbers, then the user, upon selecting how the map should be generated, specifies a factory-to-producer factor |
13:13 | <Mizipzor> | or whatever they are called |
13:13 | <Mizipzor> | industries that accept stuff vs the industries that spits stuff out for free :p |
13:14 | <Chris82> | ahhh ok then you meant the same :p |
13:19 | <Mizipzor> | so thats just one number |
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13:36 | <Mizipzor> | are any of the devs online? |
13:36 | <Mizipzor> | if a new button is to be added on the generation window, it must be translated i guess... |
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13:40 | <Chris82> | the string must be in the english.lng file at least yes |
13:44 | <Mizipzor> | Chris82, but then the program would crash if it werent in the other lng files? |
13:45 | <glx> | [20:05:20] <Mizipzor> Chris82, how about letting that stuff be read through a file or something? <-- we call that "using newindustries grfs" |
13:46 | <Mizipzor> | glx, so you suggest i make that new generation thing a grf? |
13:46 | <glx> | newgrf already supports industry data changes, but openttd doesn't fully support it yet |
13:47 | <glx> | and if a string is untranslated, then the english one is used |
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14:00 | <Mizipzor> | glx, ok, thanks for the heads up :) |
14:14 | <CIA-1> | OpenTTD: rubidium * r10743 /trunk/src/ (cargopacket.cpp cargopacket.h): -Fix: some typos introduces by copy-pasting. |
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15:09 | <Progman> | this direction stuff makes me crazy ;) |
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15:15 | <Wolf01> | 'night |
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15:20 | <Priski> | is prospecting feature to be in 0.6.0 version? |
15:20 | <glx> | it should |
15:20 | <Priski> | i'm guessing that pretty much every nightly build feature should be in 0.6.0 |
15:21 | <Rubidium> | make |
15:21 | <Rubidium> | arg.. that doesn't work here :( |
15:21 | <SmatZ> | make failed: No Makefiles found |
15:22 | <glx> | make: *** No targets specified and no makefile found. Stop. |
15:22 | <Priski> | I'm just adding prospecting part on wiki and I thought that {{nightly}} template should say "upcoming feature on 0.6", I just wanted to make sure... |
15:24 | <Mizipzor> | if i want to start contributing patches and such, should i work on the nightly build or the regular one? |
15:24 | <glx> | work on trunk (ie nightlies) |
15:24 | <Priski> | latest trunk of course :P |
15:24 | <Mizipzor> | so the nightly builds is the trunk? |
15:25 | <glx> | unless it's a fix specific to 0.5 branch |
15:25 | <glx> | NB == trunk at 20:00 CEST |
15:25 | <Rubidium> | nightly builds are snapshots taken every day of trunk |
15:25 | <Mizipzor> | Rubidium, i see... thanks |
15:30 | <Priski> | damn, are there any way to lock playback in winamp so I wont turn off my internet radio every now and then unconsciously |
15:32 | <Rubidium> | it's technically possible to launch a second desktop in Windows, then you start winamp there and return to the first desktop |
15:33 | <Rubidium> | then it should be pretty hard for you to stop it unconsiously |
15:33 | <Priski> | maybe I should go back to foobar... |
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15:43 | <De_Ghost> | hety |
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17:11 | <CIA-1> | OpenTTD: rubidium * r10744 /trunk/src/ (oldpool.cpp oldpool.h order.h saveload.cpp vehicle.cpp): -Codechange: make the pool a little more OO, so it can be easier in other places. |
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18:38 | <Progman> | these _track* variables and the functions which use them are horrible to read/understand |
18:47 | <Rubidium> | aren't they all documented in rail.h? |
18:47 | <Rubidium> | and most _track* variables are just simple lookup tables |
18:48 | <Progman> | they are documented as one-liner, to less imho |
18:49 | <CIA-1> | OpenTTD: rubidium * r10745 /trunk/src/ (oldpool.h station.cpp station.h station_cmd.cpp): -Codechange: generalize the pool cleanup/initialize functions for stations (in such a manner that they can be used for other pools too). |
18:55 | <Eddi|zuHause> | is that a vague echo of the new pools? |
18:56 | <Rubidium> | not really |
18:57 | <Rubidium> | rather of some project peter1138 is working on |
18:58 | <Chris82> | good night :) I am off to bed |
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--- | Log | closed Thu Aug 02 00:00:18 2007 |