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#openttd IRC Logs for 2007-08-08

---Logopened Wed Aug 08 00:00:17 2007
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02:59<hylje>hmm
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03:35<TrueBrain>morning all
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03:38<Ammler>hi all, I like to activate a Firewall on my VPS, but openttd should still be functional.
03:40<Noldo>VPS?
03:41<Ammler>I default policy is deny
03:41<Ammler>virtual private server
03:41<Noldo>!ports
03:41<Noldo>plaah
03:41<Maedhros>@openttd port
03:41<@DorpsGek>Maedhros: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
03:42<Ammler>hmm, yeah liked to write it now, I opened TCP from 3979 to 82 and UDP 3978 to 82
03:42<Noldo>from and to meaning what?
03:43<Ammler>the range 3979:3982
03:44<Noldo>ok,should be good
03:44<Ammler>the firewall settings are made in the control panel
03:45<Ammler>behind it is iptables
03:46<Ammler>hmm, maybe someone of you know server4you? or how such virtual server systems work? Are there any known problems?
03:46<TrueBrain>why would there?
03:47<Ammler>I took recommend settings for usual web/mail server and added only these 2 rulesets
03:50<DaleStan>Who's in charge of DorpsGek? I don't believe that's the correct spelling of "advsertise", regardless of which side of the pond you're on.
03:53<Ammler>http://www.imgbox.de/?img=m1416z242.png
03:53<Ammler>someone able to see something wrong here ^^^?
03:55<Ammler>btw, web is still possible
03:56<Ammler>hmm, maybe, there is an other problem
03:57<Ammler>its the autopilot from brianetta, does it also need a open port?
03:58<Ammler>yep, the server is still on the public list, (why didn't I found it before? :/ stupid me
03:59<Farden>if you're talking about the openTTDcoop public server, i'm on it
03:59<Ammler>no, I don't
03:59<Farden>ok
03:59<Ammler>this server are on brianettas box
04:00<Ammler>the irc bridge of brianetta's autopilot works as client, does it need a special open port anyway? If yes, which?
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04:02<Eddi|zuHause3>IRC usually only needs outgoing connections
04:06<Ammler>hmm, tried to make telnet connection to oftc.net on port 6667, doesn't work on the server
04:08<Ammler>outpound connection is allow
04:08<Ammler>b
04:09<Ammler>I'm able to connect i.e. port 25 on an other server
04:09<Ammler>possible that "upper" ports are closed?
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04:17<Ammler>jipii, open port 6667 for remote did help, but I'm still a liitle bit confuse...
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04:53<TrueBrain>hi Nickman
04:53<TrueBrain>http://devs.openttd.org/~truelight/32bpp_website.png
04:53<TrueBrain>http://devs.openttd.org/~truelight/32bpp_website2.png
04:53<TrueBrain>http://devs.openttd.org/~truelight/32bpp_website3.png
04:54<hylje>microprose logo is somewhat corny
04:55<Nickman>hi TrueBrain ;) I'll take a look
04:56<Nickman>looks good, you already made that piece? :)
04:56<TrueBrain>that is finished, yes
04:57<TrueBrain>I am toying around with a new framework to build websites on, and I thought I could best try it on something real
04:57<Nickman>but if like 10 users submit a new helipad image, the page will be streched alot won't it? :)
04:57<TrueBrain>Yup
04:57<Nickman>what kind of framework?
04:57<TrueBrain>Django
04:57<TrueBrain>design-wise it needs work, that's for sure
04:58<Nickman>yeah :D
04:59<hylje>layout or daa wise?
05:00<hylje>data
05:00<TrueBrain>layout
05:00<Eddi|zuHause3>looking-pretty-wise :)
05:01<Eddi|zuHause3>i have a feeling that prepending words with "-wise" is a "germanism" :p
05:01|-|louisa [~lou@cpc3-leds4-0-0-cust355.leed.cable.ntl.com] has joined #openttd
05:01<louisa>hello :)
05:01<hylje>-wiselayout ?
05:01<Eddi|zuHause3>err...
05:02<Eddi|zuHause3>wrong word
05:02<hylje>append :)
05:03<Eddi|zuHause3>annex :)
05:04<Nickman>Maybe if you see that the page is going to be streched way to long, you could make a simple javascript to let the users open or close certain tiles?
05:04<TrueBrain>Nickman: easy to add
05:04<Nickman>like, you place a simple text : "There are 15 user submissions"
05:05<Nickman>and when they want to see them they have to click it ;)
05:05<TrueBrain>and maybe show the one with the best score
05:05<Nickman>yeah :)
05:05<Nickman>indeed ;)
05:05<TrueBrain>all very easy possible
05:05<Nickman>But that can be added afterwards ofcource :)
05:05<TrueBrain>that is just templating, so
05:05<Nickman>indeed :)
05:06<Nickman>now you need a voting system ;)
05:06<TrueBrain>already done in fact
05:07<Nickman>Will visitors be able to vote or only registered ones?
05:07<Nickman>:D
05:07<TrueBrain>you just can't give the vote, neither can you upload
05:07<Nickman>hehe :D
05:07<TrueBrain>only registered ones
05:07<TrueBrain>inf act, you can only see the original PNGs if you are logged in
05:07<Nickman>good :)
05:07<TrueBrain>as on register, you sign that you have the original TT, and thereby are allowed to view the PNGs
05:07<Nickman>I'm off to lunch now, be back in a short while ;)
05:07<TrueBrain>as in theory it is kind of illegal to just post them :p
05:08<Nickman>good thinking ;)
05:08<Eddi|zuHause3>i already wondered how you work your way around that one :p
05:10<TrueBrain>my way isn't legal too I guess, but at least I tried
05:11<Noldo>make some javascript magic that uses local data files to show the pictures ;)
05:11<TrueBrain>hylje: do you have a good login/logout/profile plugin?
05:11<TrueBrain>I found a few on the web, but you might have a better one? :p
05:11<TrueBrain>Noldo: they are extracted, no way javascript is ever going able to do that
05:11<TrueBrain>bad english, bah
05:14<hylje>TrueBrain: ive got a homebrew one.
05:14<TrueBrain>ah, k, so nevermind :)
05:14<TrueBrain>tnx :)
05:16<hylje>;)
05:20<TrueBrain>I can't seem to get login to work :(
05:20<TrueBrain>poor me
05:21<hylje>i recall having problems with that too
05:23<TrueBrain>at least the admin sees that I am logged in :p
05:23<hylje>then login works but your stuff doesnt
05:23<hylje>;)
05:23<TrueBrain>it tells me that {{ user.username }} should work in templates, without any other code
05:23<TrueBrain>:(
05:24<hylje>yes, it should
05:24<hylje>make sure you have auth middleware active
05:24<hylje>on that request
05:24<TrueBrain>is by default
05:25|-|proller [http@cdma-149-97-179.msk.skylink.ru] has joined #openttd
05:25<hylje>also context processors and RequestContext
05:26<TrueBrain>the docs say they are enabled by default, even if they aren't in settings.py
05:26<hylje>yes. but if you render the page without RequestContext context processors dont kick in
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05:27<TrueBrain>they are supposed to make it easier :)
05:27<hylje>django still has gotchas
05:27<TrueBrain>clearly :)
05:27<TrueBrain>tnx hylje :)
05:28<proller>svn + cygwnn = linker error 8(
05:28<TrueBrain>now it works, yeah!
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05:31<TrueBrain>proller: you really have to give a tiny bit more information before anyone starts to help you
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05:38<Nickman>TrueBrain, that is why I don't use any CMS :)
05:38<TrueBrain>Nickman: who talked about CMS?
05:39<Nickman>That funny framework you are using?
05:39<TrueBrain>it isn't really a CMS
05:39<Nickman>ah
05:39<Nickman>what kind of framework is it then?
05:39<TrueBrain>it is a framework :) Hehe
05:40<Nickman>:D
05:40<hylje>it provides facilities you're going to need anyway
05:40<hylje>and thats it
05:41<TrueBrain>and either you already made a framework that gives you the thinks they provide, or you are duplicating it every time
05:42<Nickman>;)
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05:42<simon444>thing
05:42<simon444>not thinks
05:42<simon444>silly man
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05:48<Nickman>so, now we need guidelines and we will be into buisiness? :D
05:49<TrueBrain>yup
05:49<hylje>:o
05:49<Nickman>w000t :D
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06:07<TrueBrain>and now it is time to play a little game
06:07<TrueBrain>Just Cause
06:07<TrueBrain>yeah!
06:08<hylje>:o
06:08<Nickman>wich game? ;)
06:09<TrueBrain>Just Cause
06:09<hylje>how punny
06:10<Nickman>hehe
06:10<Nickman>hf ;)
06:11<Nickman>I'm gonna reboot ;)
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06:16<hylje>now devs can review patches' prowess
06:17<Maedhros>prowess?
06:18<hylje>quality
06:19<Maedhros>ah. prowess probably wasn't the word you wanted then :)
06:19<hylje>it can be expressed in more than one wa
06:19<hylje>y
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06:19<Nickman>back ;)
06:21<Maedhros>prowess is a form of skill that people have rather than a quality
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06:22<TrueBrain>hmm, I wish OpenTTD had good PBS :p
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06:23<Maedhros>you're not the only one :)
06:23<Nickman>hehe :D
06:23<Nickman>make it? :D
06:23<hylje>great, two devs annoyed by the lack of PBS
06:23<Nickman>I would like to make patches but the code it very vague to me :D
06:24<TrueBrain>Nickman: in fact, coding the PBS wouldn't be the problem, coming up with a good design plan is
06:24<Nickman>;)
06:24<Nickman>any good progress on the NoAI branch BTW?
06:25<TrueBrain>not recently
06:25<TrueBrain>but ships are done
06:26<Nickman>;)
06:26<Nickman>My AI can build busroutes :p
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06:27<TrueBrain>this channel now is one very happy person richer
06:27<TrueBrain>Nickman: yeah!
06:27<Nickman>hehe :D
06:31<TrueBrain>so what other great awesome feature should we add...
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06:32<TrueBrain>and the happyness was autokilled
06:40<Nickman>hehe
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06:44<Ammler>Is the goal of the selfmade-ai, that you can play a MP game and when you have to go (work, etc.), you can acitvate your ai?
06:44<TrueBrain>not the goal at all
06:44<TrueBrain>but it should be possible
06:44<Nickman>sounds cool though... :)
06:44<Ammler>its like chees computers
06:45<Ammler>who makes the best ai
06:45<Ammler>hmm, not chees, chess
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06:49|-|mode/#openttd [+v glx] by ChanServ
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06:58<TrueBrain>pompiedom
07:01<eekee>ba-dom
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07:44<Nickman>so...
07:44<Noldo>diipadaapa
07:45<Noldo>work coding isn't that motivating when you are waiting to get home to freetime code
07:45<Nickman>lol :d
07:47<eekee>heh
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07:53<hylje>hmm
07:54<hylje>developer-privileged people could now thumbs-up or thumbs-down the patch properties
07:55<hylje>but there's no in between except before any choice is made
07:55<hylje>should there be?
07:56<eekee>hmmm
07:56<hylje>http://devs.openttd.org/~truelight/review/layout.html
07:56<hylje>http://devs.openttd.org/~truelight/review/details.txt
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07:57<Ronin|afk>aloha
07:57<eekee>allo
07:58<Ronin|afk>is there a faq somewhere with advanced multiplayer help? I have a game, which is listed on the servers page : (http://www.openttd.org/servers.php) but my friends cant see it ingame
07:59<+glx>so they have a problem :)
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08:00<Ronin|afk>they have a problem?
08:00<Ronin|afk>If I open a 2nd instance of the game I cant see it myself either
08:00<Ronin|afk>heh
08:00<+glx>if your server is in the servers page then it is correctly configured
08:01<+glx>are your friends in the same network as you ?
08:01|-|arcil [~arcil@p5B0765DB.dip.t-dialin.net] has quit [Remote host closed the connection]
08:01<Ronin|afk>nope
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08:01|-|mode/#openttd [+v tokai] by ChanServ
08:02<+glx>can they see other servers?
08:03<Ronin|afk>yep they can
08:03<Ronin|afk>its just me
08:03<Ronin|afk>could someone maybe try if they find it? Cluster29_Ronin
08:03<Ronin|afk>its called
08:04|-|Ammler [~Ammler@adsl-84-226-43-32.adslplus.ch] has joined #openttd
08:06<+glx>85.144.36.117 ?
08:06<Ronin|afk>nope
08:06<Ronin|afk> 81.68.73.18
08:06<Wezz6400>Ronin|afk: are you sure they have the same version of openttd?
08:07<Ronin|afk>yes
08:07<+glx>that's the only Cluster29 I can see
08:07<Ronin|afk>see more people have the problem
08:07<Ronin|afk>I have the same version as Cluster29 one
08:12<+glx>that's weird I can see it even if I add its IP
08:13<Ronin|afk>you can
08:13<Ronin|afk>?
08:13<Ronin|afk>thats weird
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08:13<Ronin|afk>because with a 2nd instance of the game
08:13<Ronin|afk>I can't see it!
08:13<Ronin|afk>and that must be the same version :/
08:13<+glx>I can't sorry :)
08:14<+glx>Rubidium, TrueBrain: how can this happen ?
08:14<+glx>the server is visible on the server page, but not ingame
08:15<Rubidium>he allows connections from the masterserver and not from the others
08:16<Ronin|afk>how did I do that?
08:16<Ronin|afk>heh
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08:19<Wezz6400>check your firewall configuration I guess
08:20<Ronin|afk>well I forwarded the openttd port
08:20<TrueBrain>I have it in my list
08:20<TrueBrain>oh wait
08:20<TrueBrain>lol
08:20<TrueBrain>Ronin|afk: change your servername
08:20<Ronin|afk>?
08:21<TrueBrain>just for the fun of it :)
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08:25<Ronin|afk>I renamed it TrueBrain
08:26<hylje>you evil person
08:26<TrueBrain>UDP seems blocked from all but MasterServer
08:27<TrueBrain>my client can't see you for example
08:28<Ronin|afk>hmm
08:28<Ronin|afk>and what can I do about it?
08:28<TrueBrain>configure your firewall correctly
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08:30<Ronin|afk>yeh im not the firewall expert heh
08:30<Ronin|afk>is there anyone who could help me with that
08:30<Ronin|afk>I just forwarded the 3979 port via UDP and TCP to my IP in the network
08:30<Ronin|afk>and I thought thats all you have to do :/
08:30<TrueBrain>it should
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08:32<Wezz6400>sounds like you have configured your router well, but did you think of any firewall on your pc?
08:34|-|Ronin|afk2 [~Frederik@c51444912.cable.wanadoo.nl] has joined #openttd
08:34<Ronin|afk2>oki back
08:35<Ronin|afk2>sorry, I dont know who asked, but my pc firewall is shut down
08:36<Ronin|afk2>hm
08:36<+glx>and I can see you :)
08:36<TrueBrain>glx: also in the gamelist?
08:37<+glx>yes it is in the game list
08:37<Ronin|afk2>oh
08:37<Ronin|afk2>coolio
08:37<TrueBrain>I have 81.68.73.18
08:37<TrueBrain>SERVER OFFLINE
08:37<+glx>it's online here
08:38<TrueBrain>so who knows what the problem is..
08:38<Ronin|afk2>its offline if I try to join it myself
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08:39<+glx>that may be your router, try to join the local IP
08:40<Ronin|afk2>oh I can see it too no
08:40<Ronin|afk2>I havent changed anything :/
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08:52<dihedral>hi
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09:07<aneb>glx: i had the same problem as Ronin, maybe his router doesnt support loopback
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09:16<Niki->hi
09:18<Rubidium>hi
09:18<Nickman>hi
09:18<CIA-1>OpenTTD: rubidium * r10827 /trunk/src/oldpool.h: -Fix [FS#1112]: out of bounds access in corner case of list allocations of vehicles.
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09:56<Taebs>mhhh i have again a question ^^
09:56<Taebs>how to open/start a map, with a seed? --> dedicated server
09:57<+glx>set the seed in cfg
09:57<+glx>or openttd -D -G seed
09:57<Taebs>wich command?
09:57<Eddi|zuHause3>openttd -h
09:57<Taebs>and when the server is already on and i will start a new map?
09:58<Taebs>... mom i will try it ^^
09:58<@peter1138>your mum needs to know?
09:58<Taebs>moment =
09:59<Eddi|zuHause3>it's a quite common abbreviation in german...
10:01<Eddi|zuHause3> 8bpp-simple: 8bpp Simple Blitter (relative slow, but never wrong) <<-- shouldn't that be "relatively"?
10:02<@peter1138>yes
10:02<Eddi|zuHause3>do i have to file a bugreport? :p
10:10<Tlustoch>How do I check if list<int> already has some int in it?
10:11<Eddi|zuHause3>size, length, whatever?
10:11<Taebs>i dont understand it O.o
10:12<Taebs>example?
10:12<Ammller>openttd: /home/ottdcoop/svn-public/src/oldpool.h:113: T* OldMemoryPool<T>::Get(uint) const [with T = Vehicle]: Assertion `index < this->GetSize()' failed.
10:12<Tlustoch>I mean if I have some int in the list<int>, how do I check if the int is already in the list?
10:12<Ammller>with nightly r10814
10:13<Maedhros>Ammller: looks like Rubidium fixed that one in r10872
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10:14<Ammller>Maedhros: do you mean 27?
10:14<Ammller>!openttd commit
10:14<_42_>Commit by rubidium :: r10827 /trunk/src/oldpool.h (2007-08-08 14:18:05 UTC)
10:14<_42_>-Fix [FS#1112]: out of bounds access in corner case of list allocations of vehicles.
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10:19<Maedhros>err, yes
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10:39<Ammller>hmm, why does already replaced trains still go to depot on autoreplace?
10:44<Ammller>take it back, now it works, strange...
10:45<Rubidium>because the trains are "just" being serviced instead of autoreplaced
10:49<Ammller>Rubidium: thats usually of
10:49<Ammller>f
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10:55<aneb>is there a better way to talk to all, like / ?
10:55<Ammller>I know its 3. time today im asking that, but is the client limit just a hardcoded const where could be rised easily or is there much developement needed, we couldn't patch it self
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11:08<Eddi|zuHause3>Ammller: i am pretty certain that it will not be done in any nightly in the near future, so you should change it yourself and compile
11:08<Ammller>Eddi|zuHause3: we tried but couldn't
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11:09<Eddi|zuHause3>you couldn't what? compile? edit? it didn't work?
11:09<Ammller>make the patch
11:10<Ammller>I didn't find the part where this limit is managed
11:13<Eddi|zuHause3>how about this line? src/network/network.h:41:#define MAX_CLIENTS (MAX_PLAYERS + 3)
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11:16<Ammller>Eddi|zuHause3: Do you think, it has to be done for every client or is patching server enough?
11:17<Eddi|zuHause3>it has to be done for every client
11:17<Eddi|zuHause3>that was already said multiple times
11:17<Ammller>yeah, and why is it not possible to change just one little line for nightly?
11:18<Eddi|zuHause3>because it is nothing short of a "hack"
11:18<+glx>hmm this #define explain why you can have 11 clients I think :)
11:19<Ammller>8+3
11:19<Eddi|zuHause3>yeah, there must be some other thing that limits the amount that you can choose in the network dialog
11:20<Noldo>Release doesn't have asserts?
11:21<Eddi|zuHause3>correct
11:21<Noldo>great
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11:21<Eddi|zuHause3>asserts are for development
11:24<+glx>but if something asserts while debugging, it's to prevent it to do "the wrong thing"
11:26<Noldo>an AI that builds everything and more generally cause all commands to be sent would be quite usefull now
11:28<Noldo>hmm the diff is 50K :/
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11:34<Ammller>glx: we have max_players (companies) set to 1
11:35<+glx>but MAX_PLAYERS is still 8 :)
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11:37<Ammller>whats that: openttd: /home/ottdcoop/svn-public/src/oldpool.h:113: T* OldMemoryPool<T>::Get(uint) const [with T = Vehicle]: Assertion `index < this->GetSize()' failed.
11:37<Ammller>sry
11:37<Ammller>wrong c&p
11:37<Noldo>:)
11:38<Ammller>I mean that: #define MAX_INTERFACES 9
11:39<Noldo>where's that?
11:39<Ammller>network.h row 47
11:45<Noldo>it's the max number of network interfaces that openttd will understand on WIN32
11:47<Ammller>Noldo: what has it to do with network?
11:48<Noldo>if the computer running openttd has more than 9 network cards or things that the os sees as network cards only the first 9 can be broadcasted to
11:49<Ammller>ah, ok
11:49<Ammller>nothing to do with max clients :)
11:49<Noldo>no
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12:01<Wolf01>hello
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12:03<rav>hi wolf
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12:11<aneb>that's weird, i do 5 sentence e-mails compulsively
12:11<aneb>and only 5
12:11<wolfy>:)
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12:11<hylje>weird indeed
12:12<aneb>well, in this email i wrote, i mistakely did a period in the middle of a logical sentence
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13:12<Ammller>maybe you can help, I checkout trunk to local openttd-svn
13:12<Ammller>then I copied and reanmed it to openttd-patched
13:12<Ammller>but now I can compile it anymore
13:13<Ammller>german:
13:13<Ammller>make[1]: *** Keine Regel vorhanden, um das Target »/home/ottdc/bin/publicserver/src/yapf/yapf_ship.cpp«,
13:13<Ammller> benötigt von »yapf/yapf_ship.d«, zu erstellen. Schluss.
13:13<Ammller>!s/can/can't/
13:14<Ammller>and it was publicserver not openttd-svn :/
13:14<Maedhros>what does the error say in english?
13:14<Ammller>no rule here to the target...
13:15<Rubidium>Ammller: ./configure --reconfig
13:17<Ammller>Rubidium: didn't help
13:17<Rubidium>./configure then
13:18<Ammller>hmm, still
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13:19<Ammller>copy a checkout was possible in past, wasn't?
13:19<Rubidium>yes
13:19<skidd13>Ammller: tried make mrproper before?
13:19<Rubidium>but now you have to reconfigure when you've done it
13:20<Ammller>but that won't work by me
13:20<Rubidium>then you must've done something wrong
13:20<Rubidium>like running configure in the wrong directory
13:20<hylje>hmm
13:21<Ammller>i renamed the directory back and now make works
13:22<Ammller>Rubidium: you mean, if I running configure after renaming withou --reconfig
13:23<Rubidium>both with and without --reconfig work correctly for me.
13:24<Ammller>hmm, I have not the current trunk
13:24<Ammller>was r10814
13:24<Rubidium>it has worked correctly since like r7500 or so
13:33<Ammller>hmm, now I know, why you don't like to rise the limit, its not as easy...
13:38<Rubidium>did we ever say it was easy?
13:41<Noldo>http://bugs.openttd.org/task/1114 so there it is
13:46<Ammller>the fact, that we had 11 clients told me that :)
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13:58<simon444>bye
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14:10<+glx>Ammller: rm *.d
14:11<Ammller>gfx, I have no files like that
14:12<+glx>[20:13:21] <Ammller> make[1]: *** Keine Regel vorhanden, um das Target »/home/ottdc/bin/publicserver/src/yapf/yapf_ship.cpp«,
14:12<+glx>[20:13:21] <Ammller> benötigt von »yapf/yapf_ship.d«, zu erstellen. Schluss.
14:12<+glx>^^ says you have :)
14:12<+glx>I can't remember where they are as I use makedepend
14:12<Ammller>make mrproper
14:12<Ammller>did help
14:13<+glx>it removed deps :)
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14:30<hylje>still to ponder how to retain fixthises among patch versions
14:30<hylje>line numbers break when new version comes
14:31<Ammller>I found a line at settings.cpp (1288) with max_clients
14:32<+glx>that's the thing in openttd.cfg
14:32<hylje>grep -R max_clients .
14:32<Ammller>if I set max_clients in openttd.cfg to 15, it will be corrected with it down
14:33<Ammller>hylje: htx :)
14:33<hylje>yw
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14:34<+glx>..., 10, 0, 10,... <-- yes default, min, max
14:34<Ammller>so, I have to change that and the hack from Truelight in cmd
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14:56<Ammller>11 clients is no problem with unpatched clients
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15:04<Ammller>http://mozart.ammler.ch/ottdc/ClientLimitsTo20_r10814.diff
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15:05<Rubidium>Ammller: *any* idea in how many places that is going to crash?
15:05<Ammller>:) no
15:05<Rubidium>have fun :)
15:06<+glx>Ammller: MAX_PLAYER must stay unchanged :)
15:07<Ammller>ok
15:10<Rubidium>glx: I like Ammller's version better
15:11<Rubidium>I've always wanted to have a user controlable player for towns, none and water ;)
15:11<Ammller>don't laugh about me :)
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15:12<Rubidium>I'm not laughing, I just wondered how much you've tested of your patch
15:12<Eddi|zuHause3>"Wer den Schaden hat, braucht für den Spott nicht zu sorgen."
15:13<Ammller>Rubidium: not much yet
15:13<Ammller>just connected 11 times with my own client
15:14<Eddi|zuHause3>and what happens with the 12th?
15:14<Ammller>I connected with unpatched version :)
15:15<Eddi|zuHause3>yes, and i want to know what actually happens :)
15:16<Ammller>compiling
15:19|-|Strid_ [gg@85.8.6.64.se.wasadata.net] has quit [Ping timeout: 480 seconds]
15:23<Ammller>http://www.openttd.org/server_detail.php?id=7083
15:23<Ammller>or join #Ammler
15:24<@Bjarni>interesting diff
15:24<@Bjarni>with some more work, it could end up working
15:24<Rubidium>Bjarni: interesting in what way?
15:25|-|thestrontium90 [~hulf@dslb-088-068-138-185.pools.arcor-ip.net] has joined #openttd
15:25<@Bjarni>but that would be *alot* of work
15:25<@Bjarni>have fun :p
15:25<Rubidium>ooh... strontium ;)
15:25<Ammller>12 clients now
15:25<thestrontium90>hej buenas dias, may i pose a question?
15:25<thestrontium90>ui rubidium, another element
15:26<Rubidium>thestrontium90: you already posed a question
15:26<@Bjarni>yeah, this channel is full of elements
15:26<thestrontium90>pardon me
15:26<Ammller>Rubidium: what can I do? Whats going wrong?
15:26<@Bjarni>like Eddi|zuHause3 is an element of evil
15:26<@Bjarni>:p
15:26<thestrontium90>;p
15:27<thestrontium90>i want to play openttd with my mate over internet and i cant find his server... we already tried dedicated server and opened the ports but nothing o.o
15:27<@Bjarni> <thestrontium90> hej buenas dias, may i pose a question? <-- this is a question, so you already asked one
15:27<thestrontium90>yes i got tha, pardon me for that :D
15:29<+glx>can you see the server in http://servers.openttd.org ?
15:29[~]Eddi|zuHause3 makes another mark on the list of totally useless highlights
15:29<thestrontium90>oh wait i will check out
15:29<Rubidium>@openttd port thestrontium90
15:29<@DorpsGek>Rubidium: Invalid arguments for port.
15:30<Rubidium>@openttd port
15:30<@DorpsGek>Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
15:30<Rubidium>thestrontium90: did you forward those?
15:30<+glx>!opentt port thestrontium90
15:30<+glx>!opentt ports thestrontium90
15:30<+glx>!openttd port thestrontium90
15:30<_42_>glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
15:30<+glx>hey I though _42_ did redirect
15:30<Rubidium>apparantly it doesn't
15:31[~]Rubidium slaps TrueBrain ... fix bot!
15:31<Eddi|zuHause3>these stupid bots :p
15:31<@Bjarni>yeah
15:31<thestrontium90>i mean he can connect to his own server, wich is clear, i can connect to every other server available and he even totally disactivated all ports :( so we dont know further
15:31<@Bjarni>they can't be made smarter than the coder... which is kind of a big issue
15:32<thestrontium90>his server aint in the list trontium90
15:32<thestrontium90><DorpsGek> Rubidium: Invalid a
15:32<Rubidium>did he "enable" advertising?
15:32<thestrontium90> yes certainly, it says in the FAQ we read em at first
15:33<@Bjarni>did you try to use "add server" and type in his IP?
15:33<Rubidium>not showing at servers.openttd.org basically means one of two things: advertising is not enabled or the network is not configured properly
15:33<hylje>oh well. for those interested in what a future patch review utility may work like, see http://opr.hylje.fi/
15:33|-|Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving]
15:34<Rubidium>Bjarni: if advertising doesn't work it is more than likely direct connect doesn't work either as it uses the exact same ports to get information
15:34<@Bjarni>good point
15:35|-|proller [~http@80-240-220-115.dnat.migtel.ru] has quit [Ping timeout: 480 seconds]
15:35<NukeBuster>@hylje : in the Opera browser the text is running trough eachother
15:35<thestrontium90>i tried typing his IP, and i always get 'servidor apagao' as result
15:35<thestrontium90>server shut down
15:35<hylje>NukeBuster: yeah i see it in certain widths
15:36<NukeBuster>@hylje: perhaps declare a doctype?
15:36|-|tokai [~tokai@p54B805E3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
15:36<hylje>o sheesh
15:37<hylje>i'm a developer, not a designer
15:37<@Bjarni>thestrontium90: ok, then you should double check the port forwarding. It looks like the join request is stopped at the router
15:37<NukeBuster>well... i'm not a designer but i know Opera and Firefox like doctype declarations.
15:37<@Bjarni>and funny enough, the router doesn't host any games ;)
15:37<thestrontium90>OK you mean his router may be misconfiged?
15:38<@Bjarni>you are trying to connect to his computer using the port number from before. This has to be forwarded to his LAN IP
15:39<@Bjarni>the most likely cause of this issue would be that the request is blocked by the router or forwarded to the wrong IP
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15:39|-|mode/#openttd [+v tokai] by ChanServ
15:39<NukeBuster>@hylje: Does it also (try to) keep the patch up to date?
15:40<thestrontium90>it already seemed strange to me that he said he deactivated the whole port thing o.o
15:40<thestrontium90>he said he has deactivated the router firewall, so he has no ports. is that correct?
15:41<@Bjarni>that depends on the router
15:41<@Bjarni>he might forward all ports to his computer, but considering the issue at hand, I guess he didn't do that
15:41<@Bjarni>it's also bad security and not recommended
15:42<hylje>NukeBuster: it doesn't do any magic with the patch
15:42<@Bjarni>in general, only forward the port numbers that you need
15:42<thestrontium90>yeh but this aint my problem =)
15:42<@Bjarni>maybe I made the evil remark at the wrong person XD
15:42<hylje>NukeBuster: feel free to play with it and see if theres any problematic things or (minor) features
15:43<+glx>I forward a little more than needed, but I have a firewall on my PC :)
15:43<@Bjarni>hylje: at least not yet. It would be cool to get an alert if a diff can't be applied anymore
15:43<thestrontium90>Lol my firewall is up and running
15:43<hylje>in case the design is adequate it'll get more and better features over time
15:43<@Bjarni>...
15:43<@Bjarni>thestrontium90: so you are blocking outgoing traffic?
15:44<thestrontium90>im not blocking anything
15:44<thestrontium90>i can connect to every other internet game
15:44|-|orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds]
15:45<hylje>Bjarni: TrueLight told me that it could semi-automagically push nightlies through compile-farm
15:45<hylje>but that involves review process as not everything can be blindly thrown there
15:46<@Bjarni>that would be nice too
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15:47<Ammller>http://mozart.ammler.ch/ottdc/moreClients.png
15:47<hylje>:o
15:47<thestrontium90>he has my nice savegame =.= the server needs to work
15:49<@Bjarni>Ammller: I think now is the time to say "lucky bastard"
15:50<hylje>i think you're just the right person to say that
15:50<Ammller>Bjarni: give me something, I can try
15:50<@Bjarni>most of the time when somebody tries to do something quick and dirty like you just did, then something bad happens
15:50[~]Bjarni gives Ammller something
15:50<thestrontium90>are you all developers here?
15:50<hylje>not everyone
15:50<Ammller>but that patch is so ugly small
15:51<hylje>Ammller: elegant, i'd say
15:51<@Bjarni>Ammller: it's so small that it looks like you missed several places, but unless you are good at photoshop, then it appears to work for some reason
15:52<Progman>lol
15:52|-|Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40]
15:52<Ammller>you can join, the server runs with autopilot at #Ammler
15:52<hylje>well that may very well be because ottd isnt a blob of spaghetti.. everywhere
15:52<hylje>Ammller: addy n revision, no client patch involved?
15:52<Ammller>and it is also listest at servers.ottd.net
15:52<@Bjarni>I mean, have you checked that there aren't any vars anywhere in the code that contains a bit for each client and say, it could be an uint16
15:53<+glx>it may be because we used #define for MAX_CLIENTS :)
15:54<@Bjarni>then the question is: what should be the limit?
15:54<Ammller>glx: can you give me a hint where to look?
15:54<hylje>65536
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15:54<@Bjarni>hylje: that might be overkill
15:55<Ammller>hylje: the clients has to be patched as well
15:55<Ammller>without clientpatch you go up to 11
15:55<hylje>o
15:55<Ammller>we had that several times on #openttdcoop
15:55<hylje>yes
15:55<hylje>link to patch, then
15:56<hylje>ima gonna fire up my ottd once again
15:56<Ammller>http://mozart.ammler.ch/ottdc/ClientLimitsTo20_r10814.diff
15:57|-|thestrontium90 [~hulf@dslb-088-068-138-185.pools.arcor-ip.net] has quit []
15:57<+glx>Ammller: you are lucky because the code seems to not use hardcoded value for clients
15:58<Ammller>so do we discuss an other time for including it in a nightly?
15:58<Ammller>we can remove it after
15:59<Rubidium>and how often are you going to complain the limit is too low when it actually is 20?
15:59<Ammller>:) omg
15:59<Rubidium>we must use a "permanent" solution and that is not increasing some constant every time someone needs more clients
15:59<+glx>we need a dynamic way
15:59<hylje>65536
15:59<Rubidium>as it wastes memory when it doesn't need to be wasted
16:00<+glx>ie not use things like NetworkTCPSocketHandler _clients[MAX_CLIENTS];
16:00<Ammller>does it also wast memeory
16:00<Ammller>when you set it to 10 in openttd.cfg
16:00<Rubidium>yes
16:00<Ammller>?
16:00<Rubidium>it even wastes memory when you play in single player
16:00<Rubidium>or even do not have a network card in your computer
16:01|-|helb [~helb@84.244.90.159] has quit [Remote host closed the connection]
16:02<Ammller>ok, its not the most importend thing
16:02<+glx>hmm there are some inconsistencies in _clients for loops (network.cpp:101 and network.cpp:862)
16:02|-|helb [~helb@84.244.90.159] has joined #openttd
16:03<+glx>cs != endof(_clients) vs cs != &_clients[MAX_CLIENTS]
16:04<Rubidium>not to mention that a few GUIs will crash or give very weird strings
16:06<Ammller>as long as "Players" stays at 8?
16:06<Rubidium>yes
16:07|-|simon444 [~simon@203-217-53-246.dyn.iinet.net.au] has joined #openttd
16:08<simon444>hello
16:08<simon444>is peter1138 here?
16:08<simon444>!seen peter1138
16:08<_42_>simon444, please look a bit closer at the memberlist of this channel.
16:08<simon444>_42_, no.
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16:15<skidd13>Strange. My town road cleanup patch needs more CPU cycles but needs less CPU time in global.
16:21|-|arcil [~arcil@p5B0765DB.dip.t-dialin.net] has quit [Quit: Leaving]
16:24<Wolf01>'night
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16:28<CIA-3>OpenTTD: miham * r10828 /trunk/src/lang/ (6 files): (log message trimmed)
16:28<CIA-3>OpenTTD: -Update: WebTranslator2 update to 2007-08-08 23:27:26
16:28<CIA-3>OpenTTD: brazilian_portuguese - 3 changed by fukumori (3)
16:28<CIA-3>OpenTTD: bulgarian - 24 fixed by kokobongo (7), thetitan (17)
16:28<CIA-3>OpenTTD: estonian - 1 changed by kristjans (1)
16:28<CIA-3>OpenTTD: german - 564 changed by Timwi (564)
16:28<CIA-3>OpenTTD: polish - 11 fixed, 34 changed by meush (45)
16:28<Maedhros>564? :o
16:28<+glx>new translator :)
16:28<Progman>but what kind of translations o_O
16:29<MiHaMiX>Progman: if way too people complains about them, i'll revoke them, that's for sure
16:30|-|Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.]
16:32<@Bjarni>for all we know, he changed the German translation into something from a porn movie
16:33<@Bjarni>maybe somebody should take a look
16:33<MiHaMiX>ok, i'm going to sleep. complaints about german translations awaited to translation@openttd.org
16:33<MiHaMiX>cheers
16:33<@Bjarni>night MiHaMiX
16:34<Progman>looks all fine ;)
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16:35<simon444>I love people
16:35<simon444>who talk out of their
16:35<simon444>ASS
16:35<simon444>When you assume. You make an ASS out of U and ME
16:37<skidd13>Hmm, have the patch options in the german translation drawn over so often before?
16:40<TrueBrain>!openttd thestrontium90 port
16:40<_42_>thestrontium90: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
16:41<TrueBrain>it does, you only need to know the correct syntax
16:41[~]TrueBrain slaps Rubidium back
16:41<Rubidium>@openttd TrueBrain port
16:41<Rubidium>@openttd port TrueBrain
16:41<@DorpsGek>Rubidium: Invalid arguments for port.
16:41<Rubidium>see, no working
16:41<TrueBrain>Rubidium: _42_ supports it, DorpsGek doesn't
16:41<TrueBrain>DorpsGek never will in fact
16:42<TrueBrain>(as it is silly and rarely used)
16:42<TrueBrain>but okay, night all :)
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17:22<@Bjarni>interesting. Now the spammails contains pdf files
17:22<@peter1138>you're slow
17:22<@Bjarni>I waited a while to detect the pattern
17:22<@Bjarni>I got them all day
17:22<@Bjarni>and just got a new one
17:23<@Bjarni>but I don't want to open the files... you may never know what they figured out to put in them ;)
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17:24<@Bjarni>what can pdf files do to the computer anyway?
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17:27<+glx>they can pass the spamfilter
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17:29<simon444>mmm APPLE juice
17:29<simon444>let me guess... made by Apple Inc?
17:29<simon444>or Made in China?
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17:40<Eddi|zuHause3>hm, i guess i should review that last commit :)
17:41<@Bjarni><glx> they can pass the spamfilter <-- funny enough I found them when I looked at what the spam filter filtered out today
17:41<@Bjarni>mine is too smart for that trick xD
17:42<+glx>well firefox put them in junk without learning :)
17:42<+glx>s/firefox/thunderbird/
17:43<+glx>like image spam
17:43<Eddi|zuHause3>i never get spam :(
17:43<@Bjarni>lucky you
17:43<simon444>me neither
17:43<+glx>I get spam on mail adress I never use
17:43<simon444>and I put my address in this channel endless times
17:44<simon444>"my address"
17:44<@Bjarni>I get it on my student account. Some bozo signed me up for different mailinglists a while ago and I had a spam problem ever since
17:44<Eddi|zuHause3>that's because even the spambots ignore you...
17:44<@Bjarni>ignore who?
17:45<Eddi|zuHause3>HIM!!
17:45<@Bjarni>glx?
17:45<@Bjarni>nobody else said anything
17:45<+glx>lol :)
17:45<Eddi|zuHause3>see :)
17:45<simon444>Bjarni, LOL... if you had me on ignore you would of thought that was a reply to Eddi|zuHause3
17:46<simon444>Eddi|zuHause3, lol
17:48|-|Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.]
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17:49<simon444>does anyone remember "my address?"
17:49<simon444>hi Ammller. Welcome to the spam channel.
17:49<Eddi|zuHause3>you got the number of 'l's wrong
17:50<simon444>lloll?
17:50|-|Ammller [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds]
17:50<simon444>See you sacred him!
17:50<+glx>not the same
17:51<simon444>He left once he heard this a spam channel.
17:51<Eddi|zuHause3>i sacroed him? now that's a punishment :p
17:51<simon444>He unplug the internet because it was so bad.
17:52<simon444>scared
17:52<@Bjarni>life ain't fair
17:52<simon444>sacred is a computer game
17:52<@Bjarni>but still...
17:53<simon444>http://en.wikipedia.org/wiki/Sacred_(game) sounds like crap
17:53<simon444>Bjarni, your in competition
17:53<@Bjarni>to sacro him for a typo.... that's like blowing up a house because the owner farted at the wrong time
17:53<Eddi|zuHause3>you dare not mock about our sacred game!!
17:54<@Bjarni>http://wiki.openttd.org/index.php/Bjarni <--- odd, no changes in nearly a year
17:54<@Bjarni>what is wrong with people in here?
17:54<@Bjarni>err
17:54<@Bjarni>I don't want to know :p
17:55<@Bjarni>never ask questions like that on the internet
17:55<Eddi|zuHause3>you should be careful about the kind of questions you ask, you might get an answer to them :p
17:55<+glx>the answer is 42
17:55<@Bjarni>shit
17:56<simon444>http://wiki.openttd.org/index.php/Bjarni what is that? Vandalism?
17:59<Hendikins>Yes, you vandalised the page.
18:00<Eddi|zuHause3>let's burn him at the stake!
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18:01[~]Bjarni slaps simon444
18:02<@Bjarni>whenever you try vandalism, make sure that you will not get your IP logged
18:02[~]simon444 slaps Bjarni who will not see who did it
18:02<Eddi|zuHause3>is it a bad sign if i recognised that IP from my mind without looking it up?
18:02<simon444>Bjarni, that isn't my ip
18:03<simon444>Eddi|zuHause3, my joins and parts have been so frequent that you probably remembered it from them
18:03<simon444>ok time to shave
18:03<@Bjarni>err... where did the revert feature go?
18:04<simon444>Bjarni, there is none
18:04<simon444>Bjarni, you have to type the page all over again
18:04<Hendikins>simon444: Do you think we're that stupid?
18:04<simon444>yes
18:04<Hendikins>On behalf of my country, I apologise for this idiot.
18:05<simon444>Hendikins, I'm not Australian
18:05<Eddi|zuHause3>still, the country let you in...
18:05<Hendikins>You're located here, or at least routing via here.
18:05<Eddi|zuHause3>surviver rule #1 in the computer business, always have someone else to blame...
18:06<Eddi|zuHause3>#0 is "never touch a running system"
18:06<Hendikins>Which in my case means "tunnel it through my ADSL instead of using my cable"
18:07<simon444>hu?
18:07<simon444>Bjarni, look fixed
18:08<@Bjarni>you do know that there is a preview feature, right?
18:08<@Bjarni>so you don't have to make 6 changes, but only one
18:08<@Bjarni>makes looking in the changelog easier
18:09<simon444>LOL
18:09<simon444>it wasn't me
18:09<Hendikins>[09:09:31] * [simon444] 203.217.53.246 :actually using host
18:09<Hendikins>(cur) (last) 22:56, 8 August 2007 203.217.53.246 (Talk) (Replacing page with '42')
18:10<Hendikins>As I said, do you think we're stupid?
18:10<simon444>YES
18:10<Hendikins>Then you're dumber than I thought.
18:10<@Bjarni>dammit, now you modified another page
18:11<simon444>what? No I haven't
18:11<@Bjarni>Developers
18:12<@Bjarni>don't mess around or we might get really upset
18:12<@Bjarni>and burn down your house
18:12<simon444>ok
18:12<simon444>I need to shave
18:12<simon444>is it okay if I do so now?
18:12<@Bjarni>yes
18:12<simon444>or are we going to have more fun?
18:13<Hendikins>...and I can pull the right strings and find out where you live :P
18:13[~]Bjarni sends the boys out with a boomerang to push simon444's razor into his throat
18:13<Hendikins>(or at least where your internet connection is located)
18:13<simon444>Hendikins, in Newcastle according to that stupid locater
18:14<simon444>however this is not true
18:14<Hendikins>simon444: Oh, no, I'm not talking about a stupid locater :)
18:14<simon444>I live in China
18:14<simon444>or Hong Kong if you wish
18:14[~]Hendikins would just get it looked up in the ISP's customer database.
18:14<@Bjarni>prove it
18:14<simon444>Bjarni, okay
18:14<Eddi|zuHause3>in europe they try to put up 6 months logging on who used what connection (internet:IP, cell phone:number and location)
18:15<Eddi|zuHause3>for "criminal investigations"
18:15<simon444>Bjarni, it is now 7:15AM
18:15<simon444>time for shaving
18:15<Hendikins>Eddi|zuHause3: The IP is static, so easy solved.
18:15<simon444>therefore I must be in Hong Kong
18:15<Hendikins>(or apparently so)
18:15<Hendikins>simon444: Or Perth. Or lying.
18:15<simon444>because only in Hong Kong this is the time
18:15<@Bjarni>simon444: or somewhere else in the same timezone
18:15<simon444>but other places in the same timezone don't shave
18:16<simon444>therefore I can only be in Hong Kong
18:16<simon444>or at least don't shave at 7:15
18:16<@Bjarni>like Perth in Australia
18:16<simon444>Yeah... those Australians are like animals
18:16<Eddi|zuHause3>i belive hong kong has summertime currently...
18:16<simon444>hairy all over
18:18<simon444>okay... I'll be back in a sec.. just get the machine out and ready...
18:18<@Bjarni><simon444> Yeah... those Australians are like animals
18:18<@Bjarni><simon444> hairy all over
18:18<@Bjarni>and you said that you needed to shave :P
18:18|-|Progman [~progman@p57A1DED4.dip.t-dialin.net] has quit [Remote host closed the connection]
18:19<simon444>everyone by nature is hairy
18:19<simon444>people who shave aren't
18:21<Hendikins>Interesting that your clock is NTP synced to Sydney time, and that your connection is reachable via Sydney PIPE.
18:25<simon444>well of cause it is
18:25<simon444>I'm in Hong Kong using an Australian connection
18:28<Hendikins>That would not have anything to do with how your local clock is set, and your latency would be rather higher if you were in HK.
18:28<Hendikins>(aka "Don't bullshit me, I know what I'm on about")
18:28<simon444>no it wouldn't because the connection is in Australia
18:29<simon444>the client is in Australia
18:29<simon444>I'm not
18:29<Hendikins>X-Chat is not a terminal based client
18:29<Hendikins>Therefore it is not located in Australia on a shell.
18:29|-|Ammlller [~Ammler@adsl-84-226-43-32.adslplus.ch] has quit [Quit: Konversation terminated!]
18:29<simon444>Hendikins, if I was bullshiting you I would of told you I was part of Al-Queda
18:29|-|NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer]
18:30<Hendikins>That would actually be more believable.
18:30<simon444>Hendikins, X sessions don't have to be local
18:30|-|NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd
18:30<simon444>okay then
18:30<Hendikins>I'm aware of X11 forwarding.
18:30<Hendikins>Either way, you're still full of it.
18:30<simon444>You start Al Queda Australia
18:30|-|NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer]
18:30<simon444>then I'll be part of it
18:30<simon444>The Chasers don't count...
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18:30[~]Hendikins pads off to shower, rather than getting his tail in a knot
18:31<simon444>we watch that crap in Hong Kong
18:31<simon444>I love CTCP SEX
18:32<Hendikins>Thought for the day: When you hit rock bottom, stop digging.
18:32<simon444>digg is for wankers
18:32<simon444>Hendikins is a wanker
18:33[~]Hendikins bows
18:33[~]simon444 loves to be fed
18:33[~]Hendikins pads off for real
18:33<simon444>* Received a CTCP SEX from Xintron
18:33<simon444>LOL
18:33<Xintron>:)
18:34<simon444>* Received a CTCP LOCATION from Xintron
18:34<simon444>wtf is wrong with this guy
18:34[~]Xintron loves CTCP SEX as well :)
18:34<Xintron>What's wrong with you simon444 ?
18:34<simon444>Client To Client Protocol
18:34<simon444>Xintron, many things.
18:34<Xintron>hehe :)
18:35<simon444>I'm heading off soon to check out the new iMacs
18:35<Xintron>haha
18:36<simon444>I'll IRC from them
18:36<simon444>and tell you how they are like
18:36<simon444>I could also try out openttd
18:37<simon444>but getting the graphics might be a bit hard
18:37<@Bjarni>simon444: since you are in HK, then I guess you can tell what's so special about your train system. I'm told it's different from the rest of the world
18:38<simon444>yeah it is powered by nuclear
18:38<simon444>and goes everywhere
18:38<simon444>we call it the MTA
18:38<simon444>MTR
18:39<Xintron>HK?
18:39<Xintron>MTR?
18:39<Xintron>MTA?
18:39<Xintron>:?
18:39<simon444>we also have this smart card
18:39<simon444>its just leeeeet
18:40<simon444>There is no MTA
18:40<simon444>it was a typo
18:40<Xintron>What's HK and MTR then?
18:40<simon444>in hong kong the A and R keys are next to each other
18:40<simon444>Xintron, hong kong
18:40<Xintron>haha, ok :)
18:40<@Bjarni>I don't think the question was what a typo is and how they happen :P
18:41<simon444>and mass transit railway
18:41<Hendikins>And if you're in HK, what ticketing system do you use?
18:41<simon444>Bjarni, why?
18:41<simon444>Hendikins, smart card
18:41<simon444><simon444> we also have this smart card
18:41<+glx>simon444: dvorak keyboard?
18:41<Hendikins>More specific.
18:41<simon444>glx, umm yes
18:41[~]Hendikins waits for simon444 to google it
18:42<simon444>this orange card
18:42<simon444>I'll take a photo of it by the iMac
18:42<Hendikins>The answer was Octopus :P
18:42<simon444>it works like magic
18:43<simon444>radio or something
18:43[~]simon444 puts on some socks
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18:44[~]Hendikins dries off, floofs up and pads down
18:45[~]simon444 dances
18:45[~]simon444 slips
18:45[~]Wezz6400|afk empties a bucket of water over Hendikins
18:45[~]simon444 gets some shoes
18:45[~]simon444 helps Wezz6400|afk
18:45[~]Hendikins shakes himself dry, showers Wezz6400|afk with droplets and floofs up again
18:45<simon444>Wezz6400|afk, /nick Wezz6400
18:46<Wezz6400|afk>ooh droplets \o/
18:46<simon444>bom bim bom bim bim booom
18:46<simon444>Hong Kong music
18:47|-|Wezz6400|afk changed nick to Wezz6400
18:47[~]tokai likes musik from HK
18:48[~]simon444 on phone
18:51[~]Hendikins is one of those creepy furry types :P
18:51<Hendikins>And perhaps ironically, about the only place I get to play openttd these days is in mid air.
18:55<simon444>Hendikins, on virgin or qantas?
18:56<Hendikins>Qantas. In business class. At staff price.
18:56<simon444>staff price = free
18:56<+glx>no
18:56<Hendikins>No
18:56<simon444>You work for Qantas?
18:56<simon444>Yes.
18:56<+glx>you pay taxes
18:56<Hendikins>Immediate family.
18:56<Hendikins>So no, I don't work for Qantas.
18:57<Hendikins>glx: We've got a zonal base fare, + fixed fuel surcharge, + tax
18:57<simon444>staff only get tickets when they are free seats
18:57<simon444>Hendikins, than your not getting staff price.
18:57<simon444>Qantas staff price is free.
18:57<+glx>Hendikins: I know :) (my father work for Air France)
18:57<Hendikins>simon444: If my fare code is QEA, that is staff price.
18:57<simon444>You need to be staff of Qantas
18:57<Hendikins>glx: My father is at QF :)
18:57<simon444>whatever
18:58<simon444>Hendikins, you son of a bitch
18:58<Hendikins>simon444: Actually, even duty travel is charged these days (effective July 1)
18:58<+glx>but I'm too old now
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18:58<simon444>Hendikins, you could arrange me a ticket from hkg to syd and back?
18:58<simon444>I'll pay $600 incld taxes
18:59<Hendikins>simon444: You obviously have no idea how the system works.
18:59<simon444>I am your adopted brother
18:59<simon444>or something
18:59<Hendikins>I'm not the QF staffer.
19:00<Hendikins>And you're not getting a $300 round trip SYD/HKG
19:00<simon444>okay one way
19:00<simon444>$400
19:00<simon444>just syd to hkg
19:00<Hendikins>glx: How stupid is this guy?
19:00<simon444>very.
19:01<Wezz6400>Hendikins: stupid enough to get ignored by me
19:01<Hendikins>Besides, if you're currently in HKG, what would you want a SYD -> HKG ticket for?
19:01<Hendikins>Wezz6400: Heh.
19:01<simon444>Hendikins, because I can get a ticket to syd already.
19:01<simon444>for free
19:02<Hendikins>Nobody gets free tickets, unless somebody else is paying for it.
19:02<Hendikins>Even tickets with a zero fare component are subject to tax.
19:02<Hendikins>(eg. QF LSL)
19:02<simon444>Hendikins, someone else is paying for it... I just have to spend about $200 for other related costs.
19:03<simon444>e.g. suite case
19:03[~]Hendikins shoves all the paperwork for this CityRail job in his laptop bag
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19:04<simon444>hummm
19:05<Hendikins>That will be nice. Free rail travel in NSW *and* Qantas staff travel.
19:06<simon444>rail sux0rz in Australia\
19:06<Hendikins>So says you.
19:07<@Bjarni><simon444> rail sux0rz in Australia\ <-- how would you know? You are in Asia
19:07[~]Hendikins packs his laptop up
19:07<Hendikins>Two batteries today, might need to VPN in and shit stir some more :)
19:08<simon444>Bjarni, I have been to aus dahhhhh
19:10<Hendikins>...and on a vaguely on-topic note, nice to see that building openttd scales almost linearly with icecream :)
19:10<simon444>Hendikins, stop it with your offtopic chatter.
19:11[~]Hendikins chuffs
19:11<simon444>good boy
19:11[~]simon444 starts getting ready to leave
19:11<Hendikins>Some of us have job related interviewing to attend.
19:12[~]Hendikins pads off, tailswishes
19:12[~]simon444 puts underwear on
19:12<simon444>Hendikins, most of us already have a job
19:12|-|Hendikins changed nick to Hendikins|Prowling
19:12<SpComb>hmm, interviews
19:12[~]SpComb needs to find himself a part-time job while he's at uni
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19:13<aneb>hi
19:13<simon444>SpComb, I'll hire you
19:14<SpComb>in what way?
19:14<simon444>sexual
19:14[~]SpComb leaves quitely
19:14<simon444>are you male or female?
19:14<simon444>LOL
19:16[~]simon444 does some weights
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19:18<@Bjarni>goodnight channel
19:18<simon444>gn
19:19<@Bjarni>you aren't this channel, so I wasn't talking to you
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19:23<simon444>Sacro is back.
19:23<simon444>everyone shush
19:23<Sacro>lies
19:24<Sacro>hmm
19:24<Sacro>exaile just crashed
19:24<simon444>conspiracy!
19:24<simon444>exaile must be working for us
19:26<simon444>okay I need to be gone in about 5 minutes for my train
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21:43<CIA-2>OpenTTD: richk * r10829 /branches/NewGRF_ports/src/station_cmd.cpp: [NewGRF_ports] -Change: Animation was causing failures if the tile happened to be one of the hardcoded animated tiles. For the moment, comment out. Will be replaced with newgrf animation.
21:46<CIA-2>OpenTTD: richk * r10830 /branches/NewGRF_ports/src/airport_gui.cpp: [NewGRF_ports] -Fix: Only test and draw a preview picture if the fsmportspec can be accessed.
21:53<CIA-2>OpenTTD: richk * r10831 /branches/NewGRF_ports/bin/data/ (6 files in 2 dirs):
21:53<CIA-2>OpenTTD: [NewGRF_ports] -Feature: Split OTTD airports into basic and extended sets. Created 2 new .grfs.
21:53<CIA-2>OpenTTD: Added City Airport to airportsbasic.grf.
21:53<CIA-2>OpenTTD: Correction to availability callback (thanks Maedhros).
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22:14<CIA-2>OpenTTD: richk * r10832 /branches/NewGRF_ports/src/airport_gui.cpp: [NewGRF_ports] -Change: If no airports are selectable, then the image of the first in the list is shown, but greyed out.
23:07|-|tritoch [tritoch@12-226-161-103.client.mchsi.com] has joined #openttd
23:09<tritoch>i'm getting an error when trying to run the windows installer for .5.2 on windows xp sp2
23:10<tritoch>the error is titled "16 bit MS-DOS Subsystem" and has details "path\to\openttd-0.5.2-win32.exe The NTVDM CPU has encoutered an illegal instruction. CS:057e IP:05af OP:63 2e 75 6f 75 Choose 'Close' to terminate the application." it has options "close" and "ignore"; If I choose ignore, another 3 similar errors appear and then the command window stalls
23:11<tritoch>nevermind i re-downloaded it and it is working
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---Logclosed Thu Aug 09 00:00:59 2007