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#openttd IRC Logs for 2007-08-10

---Logopened Fri Aug 10 00:00:02 2007
00:11<exe>check if "lan games" is clicked
00:11<Dumpshock>Nope... far as I know its set to internet
00:11<Dumpshock>i'll double check right quick
00:11<exe>by default it was lan
00:12<Dumpshock>I got it working Once... but it stopped right after that
00:12<Dumpshock>Set to Internet
00:12<Dumpshock>I can see the internet servers
00:12<Dumpshock>but when I try to join in, they dont load
00:13<exe>what exactly happens?
00:13<Dumpshock>I see the servers... choose one and click Join... The Game Lobby comes up, but stays blank
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00:16<Dumpshock>Any thoughts?
00:26<Dumpshock>Still there exe?
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01:33<Rubidium>Dumpshock: looks like your firewall or your ISP blocks either incoming TCP packets or outgoing TCP packets going to port 3979
01:34<Dumpshock>How would I fix that
01:34<Dumpshock>Far as I know, I have port forewarding set up to that port
01:35<Rubidium>portforwarding is (AFAIK) only needed for servers and not for clients
01:35<Dumpshock>Yea...
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01:36<Rubidium>but I think that under normal conditions TCP does not use 3979 as "local port" when connecting to another computer, so the portforwarding does not influence it
01:38<Rubidium>do things like webbrowsing work on that troubled computer?
01:38<Dumpshock>Yea.. everything else is working fine
01:42<Rubidium>strange that only one port seems to be blocked
01:42<Rubidium>does it still happen when you disable the portforwarding?
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01:53<Dumpshock>Got any ideas what could be wrong and where I could go to fix it?
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02:08<Rubidium>Dumpshock: have you tried disabling the portforwarding? If that doesn't work I'm out of ideas
02:14<Dumpshock>I can try that.. see what happens
02:16<Dumpshock>You know.. I think that actually did it
02:16<Dumpshock>or not... worked once
02:20<hylje>just once?
02:20<Dumpshock>It worked once, and now its back to not seeing the lobby
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02:40<Dumpshock>Okay, I just switched port forewarding back on and I can see a game lobby again...
02:45<Dumpshock>and its not working again
02:47<Dumpshock>Guess I found a small temporary fix... I have to keep switching Port Forwarding on and off when I want to view it
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03:30<Dumpshock>Still having no real luck with connecting
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03:57<CIA-2>OpenTTD: maedhros * r10836 /trunk/src/newgrf.cpp:
03:57<CIA-2>OpenTTD: -Fix [FS#1014]: Make sure the third cargo type accepted by houses is valid in
03:57<CIA-2>OpenTTD: the current climate when copying properties from existing houses and using
03:57<CIA-2>OpenTTD: action 0 property 0F.
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05:16<hylje>what's a reasonable maximum size for a patch
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05:18<Maedhros>i would say aim for a maximum of 30kb
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06:05<compwiz>hello!
06:05<Dumpshock>hey
06:05<compwiz>I was wondering what happened to the autoreplace vehicle option in 0.5.2?
06:05<compwiz>it doesn't appear to be there anymore :(
06:07<Dumpshock>I think its still there
06:08<Dumpshock>Where are you looking for it?
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06:12<Vemarkis>Incase someone is interested in some multiplayer with trams, & North American Renewal Set(+ the north american buildings set), my server is up and running for this weekend. See http://ppcis.org/aka (sorry for the bad webdesign)
06:17<hylje>http://opr.hylje.fi/ -- updated patch submission and diff viewing
06:18<@peter1138>hmm
06:18<@peter1138>"Diagonal tracks should ideally not be used over long distances because they cannot be bridged."
06:18<@peter1138>"The server is currently online, and is running nightly r10834, and that revision is avaible from from the Nightly build page."
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06:19<Rubidium>ghehe ;)
06:19<Rubidium>newlies
06:19<@peter1138>"This password is in place to prevent clients repeatedly downloading the map then getting disconnected when they don't have the required newgrf files." heh
06:20<Rubidium>more newlies
06:20<Vemarkis>well old info, yes peter1138
06:20<Rubidium>old?
06:20<Vemarkis>I salvaged my last servers webpage and only changed a few things..
06:20<Rubidium>the last one is more than 8 months old
06:21<hylje>:o
06:21<Rubidium>and when a nightly was used more than a year
06:21<@peter1138>damn, people who play openarena must really suck
06:21<@peter1138>cos i keep winning :P
06:21<hylje>:o
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06:26<Vemarkis>There peter1138, i updated the webpage slightly..
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06:40<compwiz>Dumpshock, sorry
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06:40<compwiz>are you still there?
06:40<Dumpshock>Hey
06:40<Dumpshock>Yea
06:40<Dumpshock>Im here
06:40<compwiz>sorry I had to go for a bit
06:40<Dumpshock>No probelm
06:41<compwiz>anyway I'm looking for it in the train managment window
06:41<compwiz>according to the wiki it should be among the buttons at the bottom of that pane, but it isn't
06:41<Dumpshock>I think what you are looking for is in the Manage list button at the bottom of the Train window
06:42<compwiz>haha
06:42<compwiz>brilliant
06:42<compwiz>I have no idea how I missed that
06:42[~]compwiz is stupid
06:42<Dumpshock>I found it by accident ^_^
06:42<compwiz>I guess that fact that it is selected by default threw me
06:43<compwiz>thanks anyway :D
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07:02<hylje>logins and styles tweaked, http://opr.hylje.fi/
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07:10<hylje>hm
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07:17<Progman>hylje: http://opr.hylje.fi/demo-patch/add-version/ failes
07:17<Progman>"global name 'HttpResponseForbidden' is not defined"
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07:17<hylje>ah yes
07:18<hylje>fixed locally
07:18<Progman>"Key 'diff' not found in <MultiValueDict: {}>"
07:19<Progman>if you dont upload a file
07:19<hylje>thanks
07:23<Progman>"__init__() takes exactly 2 arguments (1 given)"
07:23<Progman>/home/hylje/Projects/patch-tracker/pt/tracker/views.py in add_patch, line 78
07:24<Progman>if sth. failes the entry should removed aswell
07:24<hylje>its not atomic yet
07:25<Progman>http://opr.hylje.fi/notfound//
07:26<Ammller>hylje: nice, is that os?
07:26<Progman>http://opr.hylje.fi/openttdlib/invalid%20version/
07:26<Ammller>oh, phyton :/
07:27<hylje>Ammller: i rather fix it up before releasing it
07:27<Progman>http://opr.hylje.fi/openttdlib/-300/ should be a nicer 404 message
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07:27<hylje>Progman: thanks for the tests
07:31<Progman>you stopped the server?
07:31<Ammller>does the lib from dihedral still no grf support?
07:31<Progman>"Data truncated for column 'slug' at row 1"
07:31<hylje>Progman: no
07:32<hylje>ah, arbitrary js
07:32<hylje>i knew i had those available somewhere
07:37<Ammller>Progman: did you don't hover?
07:37<Progman>raiting should be a dropdown-list with userread-values, as "what means 1? crap? good?"
07:37<Ammller>:)
07:37<Progman>Ammller: ;)
07:37<hylje>Progman: formatting is low-priority
07:38<Ammller>indeed
07:38<Ammller>noone will do sucht things, except Progman, of course ;)
07:38<hylje>well we can have progman's evil twin doing stuff
07:38<hylje>we dont want that on a live site
07:38<Progman>thats the reason for testing stuff
07:39<Progman>it makes no sense to test something you expect, its better to test something you doesn't
07:39<Progman>The change-password form and link is right after the menu o_O
07:39<hylje>i know. but it's hard to think about everything
07:40<hylje>style got some bugs too
07:40<Progman>http://opr.hylje.fi/profile/
07:40<Ammller>hylje: adding diff from local, maybe also a url possible?
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07:41<hylje>Ammller: fetching remote stuff is a hassle, much less as an optional thing
07:41<hylje>:P
07:41<Progman>the fix-add-stuff doesn't work o_O
07:41<hylje>Progman: there is no directory structure
07:41<Ammller>hylje: curl?
07:42<hylje>however ill delay implementing remote diffs later
07:42<hylje>now ill make it work more or less sanely
07:42<Progman>http://opr.hylje.fi/admin/
07:43<hylje>i half-enabled it, yes
07:43<hylje>is not accessible at all after i push the next update
07:45<Progman>and why monospace?
07:45<hylje>'twas in truelight's sample layout so i stuck with it
07:45<Ammller>hylje: I wrote a wrong Version format for submitting a patch
07:45<Ammller>now, I have to upload the file an other time?
07:47<Ammller>"Enter a whole number." <- what do you expect?
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07:47<hylje>there's little convenience workings around
07:47<hylje>that's fairly low priority too
07:48<Ammller>hmm, no able to submit my patch :/
07:49<Ammller>when I registered, I added my First and Last Name
07:49<Ammller>but in the Profile, there is none
07:49<Ammller>and also edit profile is empty
07:49<hylje>heh, registration just plain discards first/last names
07:52<Ammller>"get developer permissions"?
07:52<hylje>now that's some convenience
07:52<hylje>so i dont need to tick the permission stuff manually
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07:56<Ammller>but general looks nice and most of TL's draft are in
07:57<@peter1138>~.
07:57<Ammller>:) "Please do not test the system."
07:58<Ammller>and an other general question, Is there non such Tracker available yet?
07:58<hylje>i dunno. i just thought it would be fun
07:59<hylje>because i havent done such stuff before
07:59<Ammller>ok, but maybe you should make possibilty to link Forum and bug trcker
08:00<Ammller>specially the bug tracker has also a category for submitting patches
08:00<hylje>yes it does
08:00<hylje>but it isnt particularly designed for patch management
08:00<+glx>but it's not very efficient for reviewing
08:00<Ammller>yep, mean it will be replaced with that
08:01<hylje>no
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08:01<hylje>unless people love it enough :p
08:04<hylje>next problems dug up by prog involve transactions to properly fix
08:05<Ammller>something like a "autopatch" new nightlies and inform the author, if it fails
08:05<hylje>later on such functionality is involved
08:06<hylje>but first the aim is to make it work reliably with the features of now
08:06<Ammller>:), don't hurry
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08:12<CIA-2>OpenTTD: truelight * r10837 /trunk/src/blitter/ (32bpp_base.cpp 8bpp_base.cpp): -Fix [FS#1102]: DrawLine didn't bound-check the first pixel that was drawn (frosch)
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08:27<CIA-2>OpenTTD: rubidium * r10838 /trunk/src/ai/trolly/pathfinder.cpp: -Fix [FS#1119] (r10698): double negation where only single negation was needed. Patch by frosch.
08:33<CIA-2>OpenTTD: truelight * r10839 /trunk/src/video/cocoa_v.mm: -Fix [FS#873]: bring up the assert window for OSX even when there isn't a video-driver loaded (PinguTux)
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09:13<TrueBrain>biebaboe! :)
09:15<hylje>:o
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09:28<skidd13>How far is the opengl support? At any testable state?
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10:03<Ammller>skidd13|away: http://www.tt-forums.net/viewtopic.php?f=29&t=15364&hilit= (as I looked for clients)
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10:10<hylje>oh how i love fixing ugly code
10:11<Priski>just start over from scratch :)
10:11<hylje>thats pointless
10:11<Priski>lot more fun
10:11<hylje>first i hack together something that works
10:12<hylje>then i reinvent it gradually
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10:57<skidd13|away>Ammller: Somehow I have in mind that peter1138 had a opengl-blitter patch. Don't know if there is any public stuff for testing. Jast want to ask if there is something now. :)
10:57|-|skidd13|away changed nick to skidd13
10:58<Ammller>:) yeah, its an old post, was just funny
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11:44<Wolf01>hello
11:45<alex_>ciao
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12:50<CIA-2>OpenTTD: truelight * r10840 /branches/0.5/lang/ (croatian.txt unfinished/croatian.txt): [0.5] -Update [Lang]: move croation from unfinished, and prepare it for a trunk-sync
12:53<CIA-2>OpenTTD: rubidium * r10841 /branches/0.5/ (8 files in 3 dirs): (log message trimmed)
12:53<CIA-2>OpenTTD: [0.5] -Backport from trunk (r10835, r10593, r10500, r10497, r10410, r10357, r10199):
12:53<CIA-2>OpenTTD: - Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
12:53<CIA-2>OpenTTD: - Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
12:53<CIA-2>OpenTTD: - Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
12:53<CIA-2>OpenTTD: - Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
12:53<CIA-2>OpenTTD: - Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
12:56<Wolf01>seem that 0.6.0 is near, no new features being added to trunk and waiting for newindustries
12:56<TrueBrain>I think that holidays is a better word for what you try to describe
12:56<CIA-2>OpenTTD: truelight * r10842 /branches/0.5/lang/ (29 files in 2 dirs):
12:56<CIA-2>OpenTTD: [0.5] -Backport from trunk (r10479, r10488, r10510, r10532, r10550, r10559, r10583, r10592, r10620, r10626, r10648, r10703, r10737, r10828):
12:56<CIA-2>OpenTTD: - Language updates (r10479, r10488, r10510, r10532, r10550, r10559, r10583, r10592, r10620, r10626, r10648, r10703, r10737, r10828)
12:57<Wolf01>i'm on holiday too since... 2 hours ago
12:58<Wolf01>i think i'll sleep all the week sitting on the sofa with the laptop on my legs
12:59<hylje>TrueBrain: is it fun to type revisions
12:59<TrueBrain>hylje: yup :)
13:01<CIA-2>OpenTTD: truelight * r10843 /branches/0.5/lang/ (croatian.txt galician.txt unfinished/latvian.txt): [0.5] -Fix r10842: a few strings didn't make it through the automated sync system (more to come though)
13:01<hylje>ha
13:02<hylje>automated sync!
13:02<TrueBrain>:)
13:02<TrueBrain>You didn't really think I would enter all those revisions by myself, did you?
13:02<hylje>yes. yes i did
13:02<TrueBrain>I know my bash :)
13:02<Rubidium>Windows users always assume such things as they do not know the power of bash, awk, sed and friends
13:04<Wolf01>i have cygwin :P
13:05<Rubidium>with crappy unix/linux alike tools
13:05<Wolf01>yeah :)
13:06<Rubidium>what a hell it is to get stuff that works perfectly under linux and OSX working under cygwin/mingw
13:06<hylje>maybe its cos microsoft and their ways
13:07<Diabolic-Angel>why should anyone want to get stuff working under cygwin, if he can use linux instead
13:10<Wolf01>TrueBrain, do you have a newer build for winCE?
13:10<TrueBrain>Wolf01: nope
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13:31<CIA-2>OpenTTD: richk * r10844 /branches/NewGRF_ports/src/ (newgrf_config.cpp openttd.cpp station_cmd.cpp):
13:31<CIA-2>OpenTTD: [NewGRF_ports] -Feature: Airports loaded from old savegames (prior to vsn74). Only applies currently to Small, Large, and Commuter.
13:31<CIA-2>OpenTTD: Note: this just loads the airports. It does not correct any aircraft.
13:32<CIA-2>OpenTTD: richk * r10845 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): [NewGRF_ports] -Fix: Missed off allocation of graphics to a graphics set.
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13:36<CIA-2>OpenTTD: truelight * r10846 /branches/0.5/lang/ (6 files in 2 dirs): [0.5] -Fix r10842: a few strings didn't make it through the automated sync system
13:51<CIA-2>OpenTTD: richk * r10847 /branches/NewGRF_ports/bin/data/ (4 files in 2 dirs): [NewGRF_ports] -Fix: Airports were set to temperate only. Removed. Also NFOrenum both .nfos.
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14:00<aneb>Hi.
14:00<aneb>alex_: ping
14:02|-|Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd
14:03<aneb>How woiuld I, on my server, communicate rules??
14:04<aneb>i have tried scripts, realy i have, but they dont just work.
14:06<CIA-2>OpenTTD: glx * r10848 /branches/0.5/video/win32_v.c: [0.5] -Fix (r10841): 'mixed declaration and code' warning
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14:24<kyevan>Is OpenTTD really based on a disassembled TTD?
14:24<Maedhros>yes
14:26<kyevan>So... it's illegal. Great. Thanks for opening me up to lawsuits >_>
14:30<Maedhros>you're welcome
14:32<kyevan>Whatever. It's not like my copies of the data files are entirely legal, either >_> (Not immoral, but not legal. I had an old DOS copy, which broke, and the data files are from a downloaded Windows one.)
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14:34<MalMen>hello
14:34<MalMen>i am here to make a report of the game
14:34<MalMen>the game is very cool
14:35<Ammller>I have a cool Idea for disasters
14:35<MalMen>i start play that game at 6 years ago
14:35<MalMen>but the developers need remake the graphics
14:35<Ammller>ups sry
14:35<MalMen>that graphics is very bad for yeps
14:35<kyevan>Anyway, em, I was 5 last time I played, so maybe... yeh, I'll probably do a little better this time.
14:36<MalMen>that game is very cool
14:36<MalMen>and is very playeble
14:36<Maedhros>the graphics look pretty good to me, considering they were made 13 years ago
14:36<MalMen>but need seriouse update of grafics
14:36<MalMen>Maedhros yes
14:37<kyevan>Maedhros: Weren't they updated in Deluxe, though? So more like 11 :P
14:37<MalMen>but is bad for yout eyes
14:37<MalMen>*your
14:37<Maedhros>Deluxe was released in 1995, i think, so maybe 12
14:37<Ammller>Did you play on Toyland?
14:37<kyevan>MalMen: What do you mean by that?
14:37<Rubidium>am I wrong to assume that developers are generally not artistic enough to draw good graphics?
14:37<Maedhros>you can tell the HQ wasn't updated though, as it doesn't match the Deluxe grass :)
14:37<MalMen>kyevan for me the graphics is bad for my eyes
14:38<MalMen>i cant play very time
14:38<Ammller>The developers has already made their work (32bpp)
14:38<Ammller>now its you turn MalMen
14:38<MalMen>my head begin to blow up
14:38<Ammller>draw!
14:38<kyevan>Have you tried the alternative sets? "Toyland" looks cool but is harder on the eyes...
14:38<kyevan>MalMen: Well, feel free to start working on your own graphics set :P
14:38<MalMen>my english is a litle bad, i need google to help me to talk :P
14:39<MalMen>kyevan my life not permit that, i am only reoporting a situation
14:39<MalMen>maybe have very people not playing for that reason
14:39<MalMen>if you want play with current graphics, no problem for me
14:39<MalMen>but i think its a good time to update that
14:39<MalMen>12 years is a long time
14:40<Maedhros>well, we're not artists
14:40<Ammller>MalMen: you can also buy the addon
14:40<Rubidium>do the graphics really give you a headache? Or is it that you played full screen on a CRT monitor?
14:40<MalMen>no
14:40<MalMen>i play a 640x*** on my laptop
14:40<Rubidium>as CRT monitors with a low refresh rate give me a very annoying headache very quickly
14:41<hylje>yes
14:41<hylje>later on 85Hz is barely bearable ;_;
14:42<MalMen>Ammller buy what addon ?
14:42<kyevan>MalMen: Go try some other Free games, then come back and complain ;P
14:43<kyevan>like the old LinCity
14:43<MalMen>kyevan where can i get this ?
14:43<MalMen>http://lincity.sourceforge.net/
14:43<MalMen>hmmm
14:43<kyevan>Get what? And anyway, if TTD's graphics are hard on the eyes for you...
14:44<kyevan>and the game is nothing alike, I'm just saying that these are pretty good.
14:54<kyevan>Aeeee, breakdown!
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15:02<Buibous>Hey... Does anybody know why openttd slows down whenever i move the mouse cursor ingame
15:02<Buibous>If i dont move it the game runs at the usual speed
15:03<Buibous>cpu usage jumps to 100% when i move the cursor
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15:05<@peter1138>what os?
15:05<hylje>which
15:06<Buibous>winxp
15:11<Ammller>have you big cities and many vehicels?
15:11<Buibous>no it happens already in the start screen
15:11<Rubidium>Buibous: is it only moving the mouse, or are you pressing some keys?
15:11<Buibous>and on any map
15:12<Buibous>just wiggling the cursor a bit makes openttd eat 100% cpu power
15:12<Buibous>or moving it etc
15:13<Buibous>Hmm.. ok i found the culprit
15:14<Buibous>It's this skinning app that i have running.. it does something with the top bar of the window
15:16<hylje>:o
15:22<kyevan>WindowBlinds?
15:23[~]kyevan knows someone who works at stardock - or did, anyway.
15:26<Buibous>no.. bbleanskin.. it's a blackbox plugin
15:27<hylje>enjoy your ancient port of an ancient star-nix window manager
15:28<Buibous>yeah i know.. but i've gotten used to it
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15:43<kyevan>Hey, I turned a profit last month! That's new :)
15:49<hylje>omg
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15:51<Wolf01>'night
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15:52<kyevan>Ok... how do you build a train system that doesnt, you know, suck?
15:52<kyevan>The 'best' I've been able to come up with is a loop, or maybe parallel tracks.
15:54<Rubidium>kyevan: http://openttdcoop.ppcis.org/wiki/index.php/PublicServer:Archive_-_All_Games <- take a look at those
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16:11<Hendikins>Bjarni: They've scheduled my medical. I thought I screwed up! :)
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16:23<arctic>Hello
16:25<arctic>I'm having some problems with openttd, where the mousepointer disapears when I go to fullscreen-mode
16:25<arctic>When switching to fullscreen, the pointer is visible in the center of the screen, but as soon as I move the mouse, the pointer goes away
16:25<arctic>Anyone seen this before and have some pointers on what to look for ?
16:26<Maedhros>which os are you using?
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16:26<arctic>NetBSD
16:26<Maedhros>ooh. i've been meaning to try that for a while
16:27<Maedhros>anyway, what version of openttd?
16:27<arctic>I've been playing openttd on this computer several times before, but this time it doesn't really work :(
16:27<arctic>You should do that, its quite nice :)
16:27<arctic>openttd 0.5.1
16:29<Maedhros>yeah, i'm getting used to freebsd at the moment :)
16:29<Maedhros>can you try a more recent version, say 0.5.2 or 0.5.3-rc2?
16:29<arctic>Ah, yeah, that's a good start :-)
16:30<arctic>Well, yes, I guess I could, but 0.5.1 is the latest version available in the package system
16:30<arctic>And I'm guessing that is due to some compilation problem or something
16:30<Maedhros>hmm. if it is, the pkgsrc guys haven't told us
16:31<arctic>Well, I was actually just trying to be polite :-) Could also be that he is lazy/out of spare time :-)
16:31<Maedhros>:)
16:34<Rubidium>hmm, that netbsd developer who added netbsd to the package system did some strange things
16:34<arctic>Impressive, it doesn't seem to require one single patch to compile under netbsd (except for some changes to the makefile).. That is REALLY rare thing :)
16:34<arctic>robidium: Oh? Really? What kind of strange things ?
16:35<Rubidium>removing OSX specific makefile parts
16:36<Rubidium>I can't believe that gcc -dumpversion returns something with OSX (either upper or lower case)
16:36<Rubidium>on a netbsd machine
16:37<arctic>Hmm, yeah, something related to "OSX path setup" is removed
16:37<Maedhros>pkgsrc isn't just used on netbsd though, i think
16:37<Rubidium>I meant gcc -dumpmachine
16:38<arctic>maedhros: Right, it is supported on quite many platforms
16:38<Rubidium>arctic: what does gcc -dumpmachine return?
16:38<arctic>bash-3.2$ gcc -dumpmachine
16:38<arctic>i386--netbsdelf
16:39<Rubidium>then something *very* weird is going on as, for some unknown reason, it finds OSX in that string
16:40<arctic>Well, it could be related to what Maedhros said too, that pkgsrc is used on more platforms than just netbsd
16:40<Rubidium>but is it on OSX?
16:40<Maedhros>i wouldn't be surprised, actually
16:40<arctic>Yeah :)
16:40<arctic>Since October 2001 :P
16:41<arctic>I would guess that pkgsrc-stuff is stored in some other path that differs from the normal osx hier, and that's why those path-specific things for OSX are removed in the package
16:42<arctic>Hmm
16:42<arctic>5.2 seems to compile :P
16:45<arctic>5.2 works under netbsd atleast :)
16:45<arctic>Still same problem though :(
16:46<arctic>But if any of you guys have any contact with the pkgsrc-guy, it might be worth mentioning to him that pkgsrc can be updated to v0.5.2 :)
16:47<Rubidium>arctic: any idea whether libsdl has been updated since you last tried OpenTTD?
16:48<arctic>rubidium: Given that it's like a year or so since I last tried openttd, I would really hope that there has been some updated to sdl since that :-)
16:50<Rubidium>then I presume that libsdl is causing the error as we handoff the handling of the mouse pointer to SDL (we only tell it what to draw and it tells us where it is and where it clicked)
16:52<arctic>Yeah, I kind of expected sdl to be the problem too
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17:00<+glx>do you have any other sdl app using mouse in fullscreen to test?
17:01<arctic>No, not that I'm aware of :)
17:02<+glx>what is your sdl version?
17:02<arctic>1.2.11
17:03<CIA-2>OpenTTD: truelight * r10849 /branches/0.5/lang/ (15 files in 2 dirs):
17:03<CIA-2>OpenTTD: [0.5] -Fix r10842: months of not-fully-correctly language syncing caused a small mess; this cleans that up
17:03<CIA-2>OpenTTD: [0.5] -Fix r10842: not all language-files were fully synced with trunk. Now they are for sure
17:03<arctic>Q:My mouse cursor disappears when in fullscreen mode!
17:03<arctic>A:This happens because you're directly accessing the video memory, and the video driver doesn't support hardware cursor overlays. Simply create the cursor as a sprite and blit it onto the screen where the mouse cursor coordinates are.
17:04<arctic>Could this be related ?
17:04<arctic>From the libsdl-faq
17:04<+glx>dunno, but I'm going to update my sdl install (having 1.2.10 and 1.2.12 is available)
17:06<arctic>I would actually expect the above to perhaps be related
17:06<Rubidium>I'd guess so too
17:06<Rubidium>though you said it worked before
17:06<arctic>I'm using linux-binary-drivers for my ATI graphics card under NetBSD, so I guess the driver could report faulty information on how it accesses memory etc
17:08<arctic>Yeah, but I don't really think I've ever used openttd since I switched hardware
17:08<arctic>Most of the os is the same though, except for the graphics driver etc
17:08<Maedhros>DrawMouseCursor() looks like it is drawn as a sprite
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17:12<kyevan>erm, how do signals work?
17:12<@Bjarni>Hendikins: how can you screw up a medical examination?
17:14<Hendikins>Bjarni: I haven't done that yet. The roleplay/group bullshit was what I thought I'd screwed up (apparently I didn't...)
17:15<Maedhros>kyevan: have you seen this? http://wiki.openttd.org/index.php/Signals
17:17<kyevan>yeh.... but, how does it change train movement?
17:17[~]kyevan 's stupid... the AI has been known to do better than em.
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17:18<Maedhros>if you've only got one train on each line, they won't be particularly useful
17:19<kyevan>Mmm..
17:19<kyevan>I'm scared of trains, really.
17:20<kyevan>I don't have any mental model for how they work. I can do roads, though!
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18:38<Brianetta>We need to port OpenTTD to the HP 50c
18:38<Brianetta>why? 'cause I have one
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18:38<TrueBrain>feel free
18:39<Brianetta>I will
18:39<Brianetta>but it's gonne be crap!
18:40<Brianetta>really
18:40<TrueBrain>so?
18:40<Brianetta>like, no graphics
18:40<Brianetta>it'll just inform you of salient events
18:40<TrueBrain>who needs it anyway?
18:40<Brianetta>"Your train arrived"
18:40<Brianetta>"You got paid"
18:40<TrueBrain>make it possible to run it as dedicated server
18:40<Brianetta>"You built a bit of track"
18:40<TrueBrain>that would get the news
18:40<Brianetta>"A tree grew"
18:41<Brianetta>I'd need to cram it into half a meg
18:41<CIA-2>OpenTTD: richk * r10850 /branches/NewGRF_ports/src/ (aircraft_cmd.cpp openttd.cpp):
18:41<CIA-2>OpenTTD: [NewGRF_ports] -Feature: Update aircraft positions for old savegames.
18:41<CIA-2>OpenTTD: Either bounce aircraft into air or stay in hangar.
18:41<TrueBrain>... though..
18:41<Brianetta>so, such a dedicated server would be a bit disappointing
18:41<TrueBrain>maybe if you remove a few things
18:41<Brianetta>unless I use loads of swap
18:41<Brianetta>it has an SD card slot
18:41<Brianetta>I have a 2GB card
18:41<TrueBrain>loo
18:41<TrueBrain>so it can be done :)
18:41<Brianetta>It's gonna be crap (:
18:42<TrueBrain>who cares!
18:42<Brianetta>Oh
18:42<Brianetta>No networking
18:42<Brianetta>Just USB
18:42<TrueBrain>that does suck
18:42<Brianetta>oh, there's infra red
18:42<Brianetta>which blows
18:42<Brianetta>and sucks
18:42<Brianetta>at the same time
18:43<TrueBrain>like a vacuumcleaneR!
18:43[~]Brianetta looks up matrices
18:43<Brianetta>One thing this can do is maths
18:43<Prof_Frink>Brianetta: You are in a maze of twist valleys all alike.
18:43<Brianetta>Prof_Frink: A good start.
18:44<Brianetta>"You must place your HQ."
18:44<Prof_Frink>GO NORTH
18:44<TrueBrain>that would be a nice thing to create guys
18:44<Brianetta>"You cannopt place your HQ here; it will likely be eaten by a grue."
18:44<Prof_Frink>There is a hill, with a coal mine on.
18:44<TrueBrain>there are websites that make it really easy to do so
18:44<TrueBrain>sounds like a cool thing to show on openttd.org :)
18:44<Prof_Frink>openttd - the text-based adventure!
18:45<Prof_Frink>"You step off the edge of the map. You fall forever into the black void."
18:45<Brianetta>N
18:45<Brianetta>There is a tree here
18:45<Brianetta>> demolish tree
18:46<Brianetta>The ground is brown. Lanshesterford hates you.
18:46<Brianetta>> Build railway track north south
18:46<Brianetta>There is a railway line here.
18:46<TrueBrain>I am serious guys
18:46<TrueBrain>create it!
18:46<TrueBrain>would be very cool :)
18:47<Brianetta>You hear the sound of an approaching train.
18:48<Prof_Frink>A bus moves onto the crossing.
18:48<Brianetta>There is an explosion.
18:48<Brianetta>You die.
18:48<Brianetta>Would you like your posessions identified? (Y/N)
18:48<Prof_Frink>Y
18:49<Brianetta>An uncursed cursor of railway building
18:49<Brianetta>Four signals
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18:59<Sacro>hehe
18:59<Sacro>it'd make a cool MMORPG
19:06<Prof_Frink>Hey, and once we've done the text adventure, openttd: the roguelike
19:08<Brianetta>At least you could see the vehicles
19:08<Brianetta>TTTTTTTT
19:08<Brianetta>B
19:08<Brianetta>TTTTTTTTL
19:08<Brianetta>train with loco
19:08<Brianetta>the B was a bus
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19:23<Sacro>ooh...
19:24[~]Sacro unleashes a few LTTTL
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20:14<kyevan>I didn't know you could do that!
20:14[~]kyevan just stopped a train on tracks, blocking the road
20:14<kyevan>Of course, that's usually a bery bad idea >_>
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22:23<kyevan>We need full logic gates as signals. (Where are my nots and ands!?)
22:23<kyevan>:P
22:30<kyevan>Also, metacity (gnome) theme imitating the TTD/RCT style
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---Logclosed Sat Aug 11 00:00:41 2007