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#openttd IRC Logs for 2007-08-11

---Logopened Sat Aug 11 00:00:41 2007
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06:03<TrueBrain>morning all
06:04<TrueBrain> @kick Mark wrong channel
06:05<Eddi|zuHause2>"Das war ein Satz mit X."
06:06<Eddi|zuHause2>["Das war wohl nix." means something like "fail", and "a sentence with X" plays on exactly that sentence]
06:07[~]TrueBrain thinks Eddi|zuHause2 is loosing it
06:08<hylje>loooooosing it
06:08<Eddi|zuHause2>yes, sometimes i think that, too :)
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06:19[~]eekee thinks TrueBrain is losing his ability to spell :d
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06:36<@Bjarni>* TrueBrain thinks Eddi|zuHause2 is loosing it <--- oh, I noticed that he didn't even have anything to loose ages ago
06:37<@Bjarni>hmm, isn't it lose?
06:37<Eddi|zuHause2>seems you lost it, too :p
06:38<Eddi|zuHause2>let's form a club of loosers :p
06:39[~]Bjarni nominates Eddi|zuHause2 as arch looser
06:40<phryx>ellu Bjarni
06:40<@Bjarni>hi phryx
06:40<phryx>long time :)
06:40<phryx>how ya been?
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06:41<@Bjarni>did you have any luck keeping your staff on NWN instead of OpenTTD?
06:41<phryx>yeah. :)
06:41<phryx>but then work killed me and i had to leave the project to get my priorities straight. :)
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06:42<@Bjarni>so you are an undead now?
06:43<@Bjarni>so your new priorities is to kill all living beings or ?
06:46<@Bjarni>phryx: so you finally realised that OpenTTD is more important than Neverwinter Nights?
06:52<phryx>Haha. :)
06:52<phryx>and yeah im an undead now. :)
06:52<phryx>i am set on destroying all of humanity
06:52<phryx>i just keep failing the rolls you know, damn t20's :/
06:52<phryx>and ofcourse! ottd > all no?
06:53<@Bjarni>actually I prefer to have an OS without OpenTTD rather than OpenTTD without an OS
06:54<eekee>hmm indeed, gets to be a pain to organise one's savegames without an OS
06:54<@Bjarni>I was more thinking like user input/output
06:55<@Bjarni>would suck to play without keyboard, mouse, audio or video
06:55<phryx>voice recognition? :)
06:56<@Bjarni>no mic either
06:56<@Bjarni>voice recognition would be kind of cool
06:56<@Bjarni>if it were efficient
06:57<phryx>wouldnt see how it would be able to work tho unless you had an abnormal sense of xy coordinates :9
06:57[~]eekee googles for an ipk package of openttd for his Zaurus. Finds a 0.3.5 one, wonders if it's worth it
06:57<@Bjarni>right now it's slow and not really precise in vocal->text conversion
06:58<phryx>Maybe "Build train station at Coal mine stockholm, Build train station at Power Plant Uppsala connect Station 1 and Station 2 with railway"
06:58<Ammller>how does a RV decide, which loading station it will take?
06:59<Ammller>(with YAPF)
06:59<@Bjarni>it prefers an empty one
06:59<Ammller>but when?
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06:59<@Bjarni>if all are empty, then they tries to get the closest one
07:00<eekee>phryx: that would have to use the ai to build your railway...
07:00<Ammller>still the question when?
07:00<Ammller>when it leaves the other station?
07:01<@Bjarni> <Ammller> but when? <-- more than once... every time it enters a new tile or something... it can change it's decision if needed
07:01<phryx>eekee: i see the problem.... :P
07:01<Ammller>but then, it doesn't function
07:01<@Bjarni><Ammller> when it leaves the other station? <--- no, it has to be within 15 tiles or something
07:01<Ammller>at least for drive through
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07:02<@Bjarni>Ammller: now you need to tell more about what your issue is
07:02<Ammller>mom, I will take a screen
07:02[~]Bjarni notes to himself: never ask anybody on IRC about their issues... it could take ages
07:05<Ammller>the southern part should be taken now
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07:07<eekee>I think you need the split in the tram tracks to be closer
07:07<eekee>closer to the station, that is
07:08<Ammller> <-- so, its fine
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07:10<Ammller>could it be, that something changed since the cache thing
07:11<Ammller>for me it looks just randomly which stop it takes
07:11<Ammller>but most time the not free one
07:12<eekee>well is the station already taken when the tram chooses which path to take?
07:17[~]eekee heads out
07:18<Ammller>eekee: yep
07:18<Ammller>or better, thats the question, when chooses the tram
07:52<@Bjarni>Ammller: for testing purposes, try to make a track in front of the station, so the tram can turn in the last moment if needed
07:52<@Bjarni>to see what happens
07:52<@Bjarni>it should work the way it is displayed in the screenshot, but...
07:54<Ammller>we already did much testing with RVs but aren't able to know, how it works
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07:55<Ammller>I think, there is something else, then on good old "drive ins"
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07:55<Ammller>they work well
07:56<@Bjarni>post a bug report on this one with a savegame
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07:56<Ammller>hmm, then we have to make a special save
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08:07<Ammller>Bjarni: rv yapf code is written in c++?
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08:08<+glx>Ammller: all yapf code is c++
08:09<Eddi|zuHause2>yapf wasn't exactly programmed with drive through stops in mind...
08:11<Ammller>maybe, drive through patch is worse
08:11<@Bjarni>either was multi road stops
08:12<@Bjarni>I guess this is a combo of several features that triggers some unintended behaviour
08:13<@Bjarni>however I'm not really familiar with this part of the code, so I can't put my finger on where this issue is located
08:14<Ammller>hmm, since trams, rv is more importend then before :)
08:15<Ammller>or thx to trams
08:15<@Bjarni>yeah, that's another thing. Trams themselves are an addon after the other patches were written
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08:21<phryx>errrr, anyone stumbled upon the ground changing constantly while playing? :S
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08:24<+glx>phryx: disable AI
08:27<phryx>ill try that thank you.
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08:59<@Bjarni>phryx: if the AI is already in the game, disabling it will not kill the current companies
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09:57<skidd13>How far ist the patch tracker? Another Idea referring the tracker, what about connecting the user management to the forum or to flyspray like grfcrawler.
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10:52<CIA-2>OpenTTD: bjarni * r10851 /trunk/src/ (os/macosx/ strings.cpp): -Feature [OSX]: OpenTTD will now pick the same language as finder is set to if no config file is found (ln-)
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10:56<kyevan>... So, erm. If I set up a server, would someone be willing to help show me the ropes?
10:57<kyevan>(Also, someone should hack on a decent locale detector... if my LANG environment variable is LANGUAGE=en_US:en_GB:en, it should probably default to $ and driving on the correct side of the street for the US >_>)
10:57<@Bjarni>that depends....
10:57<@Bjarni>what do you have to trade for this info?
10:58<kyevan>Bjarni: Hmms... goodwill and friendship?
10:58<@Bjarni>sounds like a great deal
10:58<@Bjarni>for at least one of us :P
11:23<Wolf01>uhm, i think there's an error in the vc80 project
11:24<Wolf01>it says that it can't open tables/strings.h
11:25<+glx>works for me
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11:27<Wolf01>maybe is because there isn't a strings.h in the table folder
11:27<+glx>it is in objs/langs
11:27<Wolf01>so the vc80 project needs to be updated
11:28<+glx>I already updated it IIRC
11:28<Eddi|zuHause2>possibly did not run strgen...
11:31<+glx>it uses the correct path since r10231
11:31<+glx>or at least it should :)
11:33<hylje>Progman: you there? i'd like you trying to break opr again
11:34<Progman>new version?
11:35<Progman>(1062, "Duplicate entry '' for key 2")
11:35<hylje>unique constraint of database
11:35<hylje>what did you do? :)
11:36<Progman>not sure...
11:36<Wolf01>glx can you help me to setup vs2005?
11:36<hylje>ah so you're randomly rambling there
11:36<Progman>your password field is unique?
11:37<hylje>i dont believe it is
11:38<Progman>missmatching passwords at registration results in no error message
11:38<+glx>Wolf01: what do you want to know?
11:38<Eddi|zuHause2>hehe, this could be funny... "you cannot choose this password, somebody else already has it" :p
11:38<Progman>aaah, no, the username is unique
11:39<hylje>as a matter of fact i'm adding some validation to the registration, among other things due to your great input :)
11:39<Wolf01>how to include libpng and zlib, and maybe how to fix some other errors
11:41<+glx>extract in VC/include and VC/lib
11:41<Progman>"[u'No file found!']"
11:41<Eddi|zuHause2>isn't there a wiki entry on this?
11:41<+glx>there is :)
11:42<Eddi|zuHause2>it was a rather rhethorical question :)
11:47<Progman>hylje: checklist
11:48<Progman>-1 / 2
11:48<hylje>you can thumbs up or down
11:48<Progman>and the src-code shouldn't wrap
11:48<hylje>working as intended
11:49<Progman>comments are moderated or not implemented?
11:49<hylje>comments should work, but i havent tested them out recently
11:49<hylje>chances are they can be in limbo
11:50<hylje>however ive located a bug in checklist code, one i couldnt have located by my own
11:50<Progman> -> click on patch "testing"
11:51<Progman>and maybe you already noticed the author name ;)
11:51<hylje>yes i did
11:52<Progman> o_O
11:52<hylje>the user code is not my own, so it lacks some validation
11:52<Progman>none of them are from you
11:52<Progman>and javascript action again \o/
11:52<Progman>and the profile name is at the menu, looks like a float:left bug
11:53<hylje>yes it is
11:53<kyevan>So how does OpenTTD's data search work?
11:53<hylje>and arbitrary javascript, where? :)
11:55<Progman>hylje: what about forgetting password?
11:55<hylje>not yet implemented
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11:55<Progman>hylje: dont tell me shows the own patches instead of the one from the given user...
11:56<hylje>chances are it does
11:56<hylje>another bug i couldnt look for by myself :)
11:57<hylje>yes, it looked up by user (the logged in user) instead of this_user (the looked up user)
12:01<Progman> \o/
12:01<Progman>never trust input from users ;)
12:01<hylje>username is something i erroneusly treat as somewhat valid
12:02<hylje>considering limiting username glyphs to alphanumeric and whitespace
12:02<Progman>link for "omg, an ? in a w?rtchen" doesn't work
12:03<hylje>i'll look at it
12:03<Eddi|zuHause2>hey, shouldn't this be called an "alpha" until it is at least even remotely doing what it should?
12:03<kyevan>Would it be possible to make openttd merge folders before it looks for stuff?
12:03<hylje>Eddi|zuHause2: no
12:04<hylje>i'm having random users test it
12:05<kyevan>For example, it looks in ~/.openttd/, then the dir it's launched in, then the system-wide install dir?
12:05<kyevan>(Rather than what it does now, which is look in the system-wide directory, OR ~/.openttd/, depending on what it's looking for)
12:06<kyevan>(A lot like how PhysicsFS allows you to work. Using/notusing the lib itself is up to the implimentor, but it's a nice idea.
12:06<Progman>and the onclick javascript on the link "testing" still works
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12:07<Progman>if uploading a new patch the old one get deleted?
12:07<hylje>the old patch gets bumped as the next-newest
12:08<hylje>you can access it, too, but not as straight-forwardly
12:09<Progman>either its the layout or the system but it doesn't look/feel intuitive right now
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12:09<hylje>layout comes after the thing works
12:11<hylje>registration should be a lot saner now
12:11<Progman>is this application on top a framework?
12:12<hylje>haha, you're great
12:12<hylje>patch version that's version is ".."
12:13<hylje>special-casing tiem!
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12:15<Progman>Invalid filter: 'better_wordwrap' o_O
12:16<Progman>upload failes ;)
12:17<hylje>looks like i'm not loading it at all places
12:17<hylje>i'm eating some stuffs now, bbl :p
12:34<hylje>hm i cant reproduce the filter error
12:35<hylje>one can't input silly versions no more
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12:48<De_Ghost>when's signal on bridge and tunnel comming ? :)
12:48<+glx>hmm never?
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12:54<Sacro> ← hehe
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12:56[~]glx slaps Sacro
12:56<+glx>needed to kill firefox
12:56<arctic>For those involved in the "Mouse disappears in fullscreen"-discussion yesterday, I just thought I would drop by and report that the problem went away after an upgrade of SDL to 1.2.12 (from 1.2.10)
12:56<Sacro>glx: just holding enter does it
12:59<Prof_Frink>Sacro: That wasn't very nice of mister orudge
12:59<Sacro>Prof_Frink: no it wasn't :(
12:59<Prof_Frink>So... what's on that site then?
13:00<Sacro>clicky the link!
13:00<Prof_Frink>I don't trust a banz0r-worthy link
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13:29<TrueBrain>arctic: good to know it was a SDL problem :)
13:29<arctic>Truebrain: Yeah :P And now I'm able to play again :-)
13:29<TrueBrain>that is even better news :)
13:29<arctic>umhum :P
13:30<TrueBrain>I wish the order system was a bit better... trams are difficult to handle now
13:30<arctic>Ohwell, I'm off for now,, ttyl!
13:30<TrueBrain>bye :)
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13:44<Desolator>any dev around here? or some guy who can make a simple patch
13:44<guru3>what's this about patching?
13:44<guru3>(i'm not a dev i just am curious about what you're asking)
13:45<Desolator>i want a patch to add the revision number to the special build section on file information
13:45<Desolator>so I can get it without digging in changes.log (which has gived me some headaches)
13:46<+glx>you want it in .rc?
13:46<kyevan>... Is anyone working on font kerning in OTTD? Some things (af comes to mind) look almost like there's a space in there!
13:46<Desolator>there's only a dash in that section right now
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13:48<@Bjarni>Sacro: not THAT button :P
13:48<Sacro>Bjarni: indeed
13:48<Prof_Frink>Pfft, you shouldn't be able to kill IRC from a *button*
13:49<@Bjarni>you can
13:49<@Bjarni>the one on the PSU
13:49<Prof_Frink>Well, I suppose the power button would work
13:49<@Bjarni>it's the universal app killer
13:50<Prof_Frink>Bjarni: Only if you IRC client is running on the computer that PSU's connected to
13:50<Prof_Frink>If I was running on Sharpley, then I could restart my computer, and you'd only see me as /away
13:51<kyevan>Prof_Frink: Most people aren't smart enough to run irssi in screen somewhere they SSH to.
13:51<@Bjarni>what is Sharpley?
13:51[~]kyevan does the first two, but it's running on localhost
13:52<Prof_Frink>Sharpley's a road in Loughborough, after which my friend's server is named.
13:52<Prof_Frink>kyevan: likewise
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13:52<Prof_Frink>Although, it's not based in that road at the moment
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13:52<@Bjarni>well, I have managed to run XChat on a headless unix server... I think that is kind of like the same
13:54<@Bjarni>heh, I remember Sacro's reaction when I did that from the lab at uni... at around midnight
13:54<@Bjarni>like it would be odd to spend your time in a lab at that hour :/
13:55<Sacro>yes it would be
13:55<@Bjarni>btw did I ever tell you when I left?
13:55<Sacro>no :(
13:55<Sacro>i missed you
13:56<@Bjarni>well, when I stayed late, I said "ok, now I will avoid the rush hour". Turned out that I didn't.... I could enjoy the next one instead :s
13:57<@peter1138>should i upgrade to gutsy?
13:57<@Bjarni>that depends... do you have enough guts to do it?
13:58<Sacro>eugh, Ubuntu le sucks
13:59|-|Sacro kicked [#openttd] peter1138 [unoptimal response]
13:59<hylje>peter1138: no
13:59|-|Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd
14:00<Sacro>Ubuntu < Arch
14:00<Desolator>peter1138: check my query please
14:01<@peter1138>no thanks
14:01<@peter1138>ask questions here
14:01<Desolator>ok, do you have one minute?
14:01<Diabolic-Angel>someone else might
14:02<Diabolic-Angel>why dont just query everyone?
14:02<TrueBrain>let me prepare a kick line..
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14:03<TrueBrain>hmmm.. I want to buy a new tv, but I am kind of list in the onces available....
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14:04<hylje>i should really keep track of bugs in the tracker
14:05<hylje>after watching monty python for a hour or two i'm not really back in business
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14:51<CIA-2>OpenTTD: richk * r10852 /branches/NewGRF_ports/src/newgrf.cpp:
14:51<CIA-2>OpenTTD: [NewGRF_ports] -Fix: Added reading of Prop 19 Vehicle Feature.
14:51<CIA-2>OpenTTD: Byte not yet stored, but was causing misreading of .grfs that already contained it.
14:57<CIA-2>OpenTTD: richk * r10853 /branches/NewGRF_ports/ (6 files in 3 dirs):
14:57<CIA-2>OpenTTD: [NewGRF_ports] -Feature: Added heliport to airportsbasic.grf. Added Heli-EndTakeoff stage.
14:57<CIA-2>OpenTTD: Fix: Terminals (and especially helipads) were being incorrectly selected. Terminals may now be selected if the vehicle already owns the terminal bit.
14:57<CIA-2>OpenTTD: Add: Added SetAll function if 0xFF found in blocklist.
14:57<CIA-2>OpenTTD: Fix: Corrections to large airport (mostly heli-related).
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15:03<Rubidium>Ammler: drive through stations were before trams and trams were there before articulated vehicles. Trams find the correct station type (as they can only go to drive throughs). That articulated road vehicles (excluding trams) can go to non-drive through stations is a bug in the articulated vehicles implementation and not the drive through implementation.
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15:05<Ammler>hmm, thx, I didn't talk about bugs... and about aRVs either, but I think there is a problem of choosing the right free drive through
15:05<Ammler>it works very well with drive ins
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15:16<CIA-2>OpenTTD: rubidium * r10854 /branches/NewGRF_ports/src/fsmblockmap.h: [NewGRF_ports] -Fix: GCC wants that you specify that a constant is uint64 (unsigned long long).
15:17<CIA-2>OpenTTD: richk * r10855 /branches/NewGRF_ports/docs/NewGRFAirports.doc: [NewGRF_ports] -Add: Added newgrf spec to docs directory.
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15:50<SpComb>Logs: (old: )
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15:53<@Bjarni>Sacro: you should take better care of your apps... you keep killing the wrong ones :p
15:53<Sacro>/exec killall Bjarni
15:53[~]Bjarni kills Sacro
15:53<@Bjarni>mission accomplished
15:54<@Bjarni>from Sacro's point of view, everything is killed
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15:55<hylje>depends on his architecture
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16:18<DaleStan>RichK67: I'm running into a few issues with the FSM spec:
16:18<DaleStan>1) Please try again on prop 0E. Between mismatched parentheses and code that doesn't match any parsing I can generate, I'm rather confused. Currently, I'm interpreting it as 0E <num-dirs> {<dir> <X> <Y> <tiles>}..., with <tiles> being <X>*<Y> bytes, and the large mess repeated <num-dirs> times. This eliminates the "00 00" terminator.
16:18<DaleStan>2) In prop 0E, <tile> and <mini-pic tile> should probably both be extended bytes, since 09 supports more that 255 tiles.
16:18<DaleStan>3) Your prop 1Ds all seem to be three bytes long, not four, as the spec would suggest. Which is correct?
16:18<DaleStan>4) I can't encode prop 23 without an insane quantity of work. Would it be possible to join it to prop 0E or delegate it to a callback? (Akin to CB 149, maybe?)
16:18<DaleStan>5) Did you check with Patchman before taking those text IDs? There's a chance that CC00..CF00 are internal duplicates of C800..CB00.
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16:24<TrueBrain>I want a law against ping timeouts
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16:25<Rubidium>first victim: TrueBrain ;)
16:25<hylje> /ignore * joins quits parts nicks
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16:28<Dephenom>any reason why i cant patch the source code for 0.5.2 with patches from the forum's?
16:28<@peter1138>yeah, patch against the revision the patch is made for
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16:31<TrueBrain>yeah, my 'only load' patch is done :)
16:32<TrueBrain>now I can finally make the network I always wanted :)
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16:38<RichK67>hi Dalestan... sorry ... was elsewhere
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16:41<RichK67>1) on 0E... 0E <numdirs> (<dir> <width> <length> <minipic_tile> (<tile>)* ) * <-- missing final bracket ... dont see why you have difficulty matching up, did you look at the comments in the .nfo ... they are pretty clear (check airportsextended.nfo for a multi direction version)
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16:42<RichK67>yeah, 00 00 probably not needed
16:43<DaleStan>Check airportsextended.nfo <-- Which is where?
16:43<RichK67>2) "extended bytes"?? wtf??? no such thing ... byte is 8 bits... word is 16...
16:43<RichK67>in the link in my PM
16:44<RichK67>damn... sorry missed it out
16:44<DaleStan>Yes, extended bytes do exist. The size "B*".
16:45<RichK67>so how many bits in an extended byte
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16:46<RichK67>easiest way to get to airportsextended.nfo... checkout the NewGRF_ports branch... its in \bin\data\sprites
16:46<DaleStan>Internally? 16. In the grf? 24 if the first 8 bits are all ones, 8 otherwise.
16:46<RichK67>ah... so FF announces a word then
16:46<DaleStan>Yep. It's "<byte> or FF <word>".
16:47<RichK67>okies... i can handle that
16:47<RichK67>3) yeah, spec is just ahead of my coding... i added the hangar id as an afterthought (good one too!)
16:47<DaleStan>The prop 09 spec lists <num> as an extended byte.
16:48<DaleStan>I expect Open already has a function to read an extended byte somewhere. They're all over the NFO spec now.
16:48<RichK67>dunno how we#
16:49<RichK67>dunno how we'd handle it in the maparray... the current target for the tiletype is a byte
16:51<DaleStan>Or you could add a callback like 14, and then access the first 256 tiles in 0E, and the remainder through the callback.
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16:52<RichK67>airportsextended.nfo uploaded to
16:55<RichK67>err.. no i was meaning that our map array stores the tiletype itself, and draws the graphic from that... a lot of coding to extend that... and i really really doubt someone is going to create an airport with > 256 tiletypes any time soon... i wont ;)
16:55<RichK67>so, perhaps that part is useful to note for future work... the todo list beckons... :)
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16:58<RichK67>item 4) would this be solved by adding the x and y?? i can simply not use them, but if it makes the parser happier
16:59<DaleStan>That would work too.
17:00<RichK67>i actually removed it from earlier draft as it was duplication... but if it helps... would actually be good to validate it against size read in 0E
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17:07<RichK67>would it make life simpler if prop 23 just did the same as prop 0E... but ignored the minipic tile??
17:08<DaleStan>Right now I've got the format for 23 identical to 0E, except without <minipic_tile>.
17:08<RichK67>yeah, thats fine by me
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17:25<CIA-2>OpenTTD: rubidium * r10856 /branches/NewGRF_ports/bin/data/sprites/ (5 files): [NewGRF_ports] -Codechange: use svn:eol-style native for the nfo files too.
17:26<DaleStan>RichK67: Re #5: On delving into the patch source (1) It's Csaboka who wrote newhouses, not Patchman, and (2) it looks like C8xx and C9xx are what overlap.
17:28<DaleStan>But something funny is going on in there, because town names go through the same function as house names.
17:33<Rubidium>hmm, grfcodec does funny things: Can't read data\sprites/airportsbasic.pcx: No such file or directory
17:34<Rubidium>when doing grfcodec -e airportsbasic.grf in the data directory. It has sprites/airportsbasic.pcx, it just shouldn't add the "data\"
17:35<DaleStan>No, it should use exactly the PCX file specified in the NFO.
17:35<Rubidium>DaleStan: do you know a solution for that?
17:35<DaleStan>If the NFO says "data\sprites/airportsbasic.pcx", then that's the file it will look for.
17:35<RichK67>on issue of which ids to take... not checked with patchman/csaboka, but would be easy enough to change later
17:36<Rubidium>aha, then I've got something to fix ;)
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17:47<DaleStan>RichK67: Are you using the special airports build (r1660E) of NFORenum I created a while back? I've got data files ready that'll fix everything except the complaints about CB13 not being valid, but the airports build needs a slightly different 0.dat than anything built from SVN.
17:48<RichK67>ah, no... i dont think so.. just the normal nforenum
17:50<DaleStan>Can you DCC receive?
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17:54<RichK67>i think my firewall traps it... use ttforums pm if you can
17:57<CIA-2>OpenTTD: truelight * r10857 /trunk/src/economy.cpp: -Fix: feeder-income was broken; substract the feeder-costs from the vehicle-income, not from the route-income (tnx to RichK for all the info)
17:57<DaleStan>RichK67: PM.
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18:02<CIA-2>OpenTTD: rubidium * r10858 /branches/NewGRF_ports/bin/data/ (8 files in 2 dirs):
18:02<CIA-2>OpenTTD: [NewGRF_ports] -Fix: unix does not like "\" as path separator.
18:02<CIA-2>OpenTTD: [NewGRF_ports] -Codechange: use version 7 of the NewGRF specifications, so we can translate the GRF to a lot more languages.
18:05<RichK67>DaleStan: thanks, got that... small thing... where is the .renum directory?
18:05<DaleStan>What OS?
18:06<DaleStan>First, check the directory where the NFORenum executable is. Then look in \Documents and Settings\<username>\.
18:07<kyevan>Is there any form of town/city merging or annexing in the game?
18:07<RichK67>thanks.. got them
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18:09<gh>anyone know how to get hold of Maarten?
18:09<gh>the administrator of the [en/nl] maarten servers
18:14<RichK67>DaleStan: thanks... much improved... getting some errors now...
18:14<RichK67>*//!!Fatal Error (47): Offset 217: Invalid property 00.
18:14<RichK67> 15 * 657 00 0D 0C 01 00
18:14<RichK67>(btw added * to start of line, else i cant paste comments!)
18:15<DaleStan>Make sure you removed the "00 00" from your prop 0Es. Also check your 1Ds, and make sure they're all the correct length.
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18:18<CIA-2>OpenTTD: rubidium * r10859 /branches/NewGRF_ports/bin/data/ (airportsbasic.grf sprites/airportsbasic.nfo): [NewGRF_ports] -Codechange: move the names of the airports/airport classes to the end of the file, so translations do not trigger renumbering throughout the nfo.
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18:49<CIA-2>OpenTTD: richk * r10860 /branches/NewGRF_ports/bin/data/ (6 files in 2 dirs):
18:49<CIA-2>OpenTTD: [NewGRF_ports] -Fix: Pointed airportsextended.nfo and seaplaneport.nfo to their respective graphics files, not rb_airport2.grf.
18:49<CIA-2>OpenTTD: -Change: Updates to spec now reflected in .nfo. No trailing 00 00 in Prop 0E. Prop 19 now identifies which hangar each coordinate is for. (allows multi-tile depots).
18:57<Prof_Frink>peter1138! We miss you! Come back! :(
18:58<kyevan>Aww, why are jabber notifications disabled on your copy of flyspray?
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19:04<CIA-2>OpenTTD: richk * r10861 /branches/NewGRF_ports/src/newgrf.cpp: [NewGRF_ports] -Change: Updates to spec now reflected in newgrf.cpp. No trailing 00 00 in Prop 0E. Prop 19 now identifies which hangar each coordinate is for. (allows multi-tile depots).
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19:10<CIA-2>OpenTTD: richk * r10862 /branches/NewGRF_ports/docs/NewGRFAirports.doc: [NewGRF_ports] -Change: Updates to spec. Prop 0E, Prop 1D, Prop 23.
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20:00[~]Franky says relax.
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20:44<kyevan>Does openttd need the grfs for a dedicated server?
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21:01<+glx>yes dedicated server needs original files
21:01<+glx>(it does all drawing internally)
21:08<CIA-2>OpenTTD: richk * r10863 /branches/NewGRF_ports/src/aircraft_cmd.cpp:
21:08<CIA-2>OpenTTD: [NewGRF_ports] -Fix: Calculation of rate of height loss was always reducing by a minimum of 1. Now rate of change is rounded to nearest of 0 or -1.
21:08<CIA-2>OpenTTD: This allows shallower approach angles (as in commuter airport).
21:08<CIA-2>OpenTTD: (Can be done neater with floating point, but integers keep it faster.)
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21:45<kyevan>Does ottp multiplayer work over ipv6?
21:48<DaleStan>kyevan: What happens when you try it?
21:49<kyevan>Well, I don't have anyone else running openttd with v6 working to try it with :P
21:49<kyevan>(r10827 on 2001:5c0:8fff:fffe::5909)
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21:51<kyevan>mreh, whatever. It's down now :P
21:56<Eddi|zuHause3>you don't really expect any useful answers at 5AM, do you?
21:57<kyevan>Not really
21:57<kyevan>But it's 10 PM here :P
21:58<kyevan>(I'm one of those crazy Americans.)
21:59<kyevan>Aaanyway. Scenerio imports from TTO/TTD? Is it possible?
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22:10<Eddi|zuHause3>TTD, yes, TTO, no.
22:13<kyevan>Eddi|zuHause3: Ooh, cool. How do I import TTD scenarios? Just dump 'em in the Scenario folder?
22:13<Eddi|zuHause3>yes, like you'd load any other scenario
22:14<ThePizzaKing>I remember I used to get a couple of weird side effects doing that
22:14<Eddi|zuHause3>it should even support some versions of TTDPatch
22:15<kyevan>What's with all the hate for Toyland? It's... fun. In an "Oh my god what the hell is this!?" sorta way
22:15<Eddi|zuHause3>ThePizzaKing: those are called "bugs"
22:15<Eddi|zuHause3>kyevan: yes, for 5 minutes, after 2 hours, it just hurts your eyes
22:16<ThePizzaKing>Heh, yeah, they're probably fixed by now, that was over a year ago
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---Logclosed Sun Aug 12 00:00:44 2007