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#openttd IRC Logs for 2007-08-13

---Logopened Mon Aug 13 00:00:40 2007
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04:11<alex_>im looking for game admins for the AlexServers (soon to be renamed) - message me if your interested
04:18<CIA-2>OpenTTD: richk * r10875 /branches/NewGRF_ports/src/aircraft_cmd.cpp:
04:18<CIA-2>OpenTTD: [NewGRF_ports] -Fix: Terminals were not being selected from the right terminal groups when there was more than one terminal group.
04:18<CIA-2>OpenTTD: -Change: ChooseTerminal and ChooseHelipad now indicated by heading = 0x7E, and 0x7D respectively.
04:18<@Bjarni>don't you think we have enough to do already?
04:23<CIA-2>OpenTTD: richk * r10876 /branches/NewGRF_ports/src/station_cmd.cpp: [NewGRF_ports] -Feature: if layout byte is 0xFF, do not clear the tile in CheckFlatLandBelow. Current fsmportspec now passed to CheckFlatLandBelow for direct access to layouts.
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04:28<Eddi|zuHause3>how much do you pay?
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04:31<alex_>one million pounds over one million years
04:33<TrueBrain>okay, but I want 50% at start
04:34<TrueBrain>Wolf01: got it compiled already? :)
04:35<TrueBrain>did you do what I suggested?
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04:35<Wolf01>no, i don't know what to change
04:35<TrueBrain>the file it gives an error in
04:35<TrueBrain>double click the error, and it opens up
04:35<TrueBrain>/ the Random line
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04:36<TrueBrain>euh, // the Random line
04:38<Wolf01>that's not the only error i get
04:38<Wolf01>c:\msys\home\openttd\trunk\src\blitter\../spritecache.h(13) : warning C4200: nonstandard extension used : zero-sized array in struct/union
04:38<Wolf01> Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
04:38<Wolf01>this is another one
04:38<TrueBrain>it is a warning
04:38<TrueBrain>just ignore it :p
04:39<TrueBrain>it is a bullshit warning for that matter
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04:45<Wolf01>ok, now only one "fatal error"
04:45<Wolf01>win32_v.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) int __cdecl GXCloseDisplay(void)" (__imp_?GXCloseDisplay@@YAHXZ)
04:45<Wolf01>..\objs\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\\openttd.exe : fatal error LNK1120: 1 unresolved externals
04:45<TrueBrain>ah, yes, sorry, you need to search for GXCloseDisplay
04:45<TrueBrain>and remove the line
04:45<TrueBrain>forgot to clean it up in the patch
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04:49<Wolf01>ooook, seem that now compiled
04:52<TrueBrain>:) Good! Now make it better!
04:52<Wolf01>oooohh the wm emulator, how cute <3 XD
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07:51<@Bjarni>you guys are making fun of something that's not funny
07:51<@Bjarni>to make it funny
07:52<@Bjarni>don't you have anything better to do?
07:52[~]Sacro roffles at Bjarni
07:52<@Bjarni>I guess not
07:53[~]Bjarni wonders why Sacro wants us to turn right
07:53<hylje>you both are silly
07:53<Rubidium>@kick Sacro yes, there's the exit ;)
07:53|-|Sacro kicked [#openttd] DorpsGek [yes, there's the exit ;)]
07:53<@Bjarni>is it some anti social propaganda?
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08:05[~]MiHaMiX set autokickmask for '[o^>][o_][<^O]'
08:07[~]Maedhros can see himself getting kicked a few times in that case...
08:08[~]MiHaMiX removes autokickmasks
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08:11<@Bjarni>that's a great idea
08:11<@Bjarni>next time somebody acts silly, I will set autokick myself
08:12<Eddi|zuHause3>that would be anytime anyone says anything here :p
08:12<CIA-2>OpenTTD: glx * r10877 /trunk/src/ (lang/italian.txt lang/unfinished/frisian.txt newgrf_text.cpp): -Fix: some isocodes were wrong
08:12<@Bjarni>good point
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09:17<kyevan>Seriouly, someone needs to patch the game to disable stationwalking over more than 2-3 tiles >_>
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09:18<+glx>it is already limited by station spread
09:18<kyevan>Oh, really?
09:19<+glx>and the other way of abuse is limited to as the station sign now moves with the station
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12:15<Sacro>assert(!(x & (x-1)));
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12:16<TrueBrain>assert failure in sacro.cpp:16
12:16<Sacro>TrueBrain: you tried it?
12:17<Rubidium>he did Sacro(3) ;)
12:17<TrueBrain>yeah, my mistake
12:18<Prof_Frink>TrueBrain: You think Sacro has 16 lines of code?
12:18<TrueBrain>Prof_Frink: no, the assert was on the 16th line
12:18<hylje>that's just generous
12:18<Rubidium>it's just a 17 line interpreter for brainfuck
12:18<Sacro>CAN HAS STDIO?
12:19<hylje>OH NOES
12:19<Prof_Frink>TrueBrain: I meant: You think Sacro has more than 3 lines of code?
12:19<TrueBrain>Prof_Frink: yeah, a lot of comments
12:19<Rubidium>wrong comments that is
12:20<Prof_Frink>/* b0rken */
12:20<TrueBrain>like: // Windows 3.1 // Windows 95 // Windows 98 // Windows ME // Windows 2k echo "Welcome to Windows XP!"
12:23<Sacro>net send * Hi
12:23<Sacro>goto A
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12:23<hylje>how windows-constrained is that
12:23<TrueBrain>if Sacro.Text == 'A': kick Sacro
12:23<+glx>autokicked for flood :)
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12:24<Sacro>self.kicked :(
12:24<+glx>TrueBrain: and your script failed :)
12:24<TrueBrain>glx: no, it is just not in any language you assumed
12:24<Rubidium>hylje: that should've been:
12:24<Rubidium>@kick Sacro
12:24|-|Sacro kicked [#openttd] DorpsGek [Rubidium]
12:24<+glx>TrueBrain: he never says 'A'
12:25<TrueBrain>glx: I have a define say if 'Hi', then set Text as 'A' ;)
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12:25<Sacro>nobody loves me
12:25[~]TrueBrain hugs Sacro
12:25[~]Sacro hugs TrueBrain
12:25<SpComb>Sacro: took you this long to notice?!
12:28[~]Sacro goes to the pub
12:28<TrueBrain>emjoy the love there!
12:28[~]SpComb has no pub to go to
12:28<Prof_Frink>pub! pub! pub!
12:29<skidd13>Has anybody a nice idea how to check if a string begins with a "/" in bash?
12:30<SpComb>pass it to rm -rf and see if something interesting happens
12:30<TrueBrain>if [ "`echo "$i" | cut -b 0-1`" = "/" ] then fi
12:31<skidd13>SpComb: Nice solution, especially to root
12:31<skidd13>TrueBrain: Hmm, I thought over some grep action but cut should do the stuff too
12:32<TrueBrain>I am always way too lazy to think complex
12:33<TrueBrain>I mean, this should do too, but takes more CPU: if [ -n "`echo \"$i\" | grep \"^/\"`" ] then fi
12:34<TrueBrain>you can also 'sed' it: if [ -n "`echo \"$i\" | sed s@^/*@@g1" ] then fi
12:34<TrueBrain>euh, the '1' is faulty of course
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12:35<TrueBrain>what more idiotic ways can we think up...
12:35<TrueBrain>too complex for me :p
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12:36<SpComb>cd /tmp; echo "void main (int argc, char** argv) { printf(\"%d\", (argv[0] == '/')); return 0; }" > blaa.c; gcc -o blaa blaa.c; if ["`./blaa $i`" = "1" ] then fi
12:37<SpComb>although I'm not entirely sure if you need to include some headers to get printf
12:37<skidd13>TrueBrain: I'm thinking over an analyser for my bash script to check if a given folder is relative or absolut. So I'd say there's no big difference between grep and cut except switch between memory or cpu usage.
12:37<TrueBrain>you do
12:37<TrueBrain>and SpComb, use $(CC), then it also allows other compilers :p
12:37<TrueBrain>skidd13: grep uses both memory and CPU
12:37<TrueBrain>cut just memory
12:38<skidd13>I need to check for mor than / later so I've to save the stuff. So another bash var is filled :P
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12:40<TrueBrain>I should be doing something more useful with my life than just watching The 4400 :)
12:41<TrueBrain>I wish people reported more bugs :)
12:41<TrueBrain>maybe I should add faulty code to make bugs
12:41[~]TrueBrain picks a random user patch :p
12:43<Rubidium>what a courage ;)
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12:43<skidd13>TrueBrain: Check the nearby canalisation there you should find some bugs :D But check the user patches first ;)
12:44<TrueBrain>no fun topic on the forums either :(
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13:20<TrueBrain>bah, I made this lovely desert for myself, but I forgot to buy the best ingredient, needed for the final touch
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13:22<SpComb>how do I set breakdowns to none for a dedicated server? The instructions on the wiki don't work (to such an extent that that's all I can say)
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13:23<TrueBrain>dessert, what ever you want :p
13:23<SpComb>"Launch a single player game, change the settings, and close the game" doesn't make sense (is that for local servers?), "Use the console commands to control the server while it is running" doesn't say what you should run or change, and "Edit the openttd.cfg file manually. See diff custom for some help" doesn't work as shown above
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13:25<SpComb>right, I had to set "diff_level" to 3
13:25<SpComb>someone could note that somewhere
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14:09<CIA-2>OpenTTD: truelight * r10878 /trunk/src/ (lang/english.txt misc_gui.cpp): -Add [FS#653]: added TileHeight to the Land Area Information tool (blove)
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14:14<izhirahider>heh, easiest translation fix ever
14:17<@Bjarni>nah, I know an easier one
14:17<@Bjarni>like STR_EMPTY
14:17<skidd13>Any dev opinions to FS1090?
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14:18<@Bjarni>looks like a cleanup thingie
14:19<@Bjarni>a whole lot of replies, yet it appears to be a monologue
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14:22<skidd13>Bjarni: true, but I like it and want to keep it up to date :)
14:23<@Belugas>i like the bridge gen part of it :)
14:24<skidd13>Belugas: me too, but the part before is needed to do it this way (Using roadbits instead of slopes).
14:27<@Belugas>i've not looked at it yet. Returning from vacations has this tendancy to leave a ton of stuff to do RIGHT NOW at the office ;)
14:28<@Belugas>plus, i've not looked at any code for the lat 2 weeks ^_^
14:28<@Belugas>a bit rusty
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14:33[~]Bjarni puts some WD-40 on Belugas
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14:33<@Bjarni>hi Guest706
14:34<+glx>hi Bjarni :)
14:35<@Belugas>tx Bjarni :)
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14:40<Wolf01>hello Belugas :D
14:40<@Bjarni>Belugas: well, I guess it would be better to say it like that rather than "/me drives on Belugas". To understand the last one, you would have to know that trains can fix rusty tracks by driving on them, hence improving track conditions
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14:41<@Belugas>yeah, like practice make perfect :)
14:41[~]Bjarni has driven odd ways through stations to get rid of rust in switches
14:41[~]hylje drives on rusty rails
14:41<@Belugas>hello Wolf01 :)
14:41<@Bjarni>hylje: you do?
14:41<Prof_Frink>Bjarni: Sideways?
14:41[~]Belugas still walks
14:41<@Bjarni>why? :)
14:41<hylje>Bjarni: MULTI-TRACK DRIFTING!
14:43<@Bjarni>Prof_Frink: no... it's more like switches that goes from right to left track and then the other way... only used when being maintained and when one track is blocked and so on
14:43<hylje>those switches are soooo slow
14:43<@Belugas>skidd13, a lot to read and understand for my poor little brain
14:43<@Bjarni>not sidings... they can rust since speed isn't an issue there
14:43<@Belugas>it seems like there are some cleanup,
14:43<hylje>this summer the metro system here had some repairs
14:43<hylje>one track in operation in several spots
14:43<@Belugas>but there is a new feature, isn't it?
14:43<hylje>thus slow track change
14:44<@Bjarni>what do you mean by "slow track changes"?
14:44<@Bjarni>first I read it as slow moving switches, but now I'm unsure of what you mean :/
14:44<hylje>the train slows down quite a bit when entering the switch
14:44<Prof_Frink>Bjarni: They didn't turn an entire line to monorail in one day
14:45<skidd13>Belugas: cleanup... Hm I removed some stuff that isn't needed aftter use of the road clanup function. The new feature is the addition for the found road construction
14:46<@Bjarni>oh like that
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14:46<@Bjarni>well, some switches allows up to 130 km/h when driving in the curved track
14:46<@Belugas>skidd13, you mean the one that connects roads from two differnt towns?
14:47<hylje>well the maintenance switches dont :p
14:47<Prof_Frink>hylje: Well, no, they're just some bloke's ladder laid across the track
14:47<@Bjarni>then again I know of switches where I slow down to 20 km/h before entering them
14:48<@Bjarni>and a certain one where 20 is too much :s
14:48<skidd13>Belugas: The addition removes unneccesary roadbits (eg. leading into a house) from a tile.
14:50<@Belugas>have you tested it really close to the edge of the map? like one tile of water, one beach and one road tile?
14:50<@Belugas>with an expanding road, that is
14:51<skidd13>IIRC yes, but I'll test this again.
14:51<@Belugas>please do :)
14:51<@Belugas>if you do not mind
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14:57<skidd13>Belugas: I tested it again and it seems the same as normal. The border tiles are ignored.
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14:58<@Bjarni>btw speaking of railroad tracks, I drove yesterday
14:58<@Bjarni>and this time nobody walked on the tracks :)
14:58<@Belugas>skidd13, how hard would it be to separate the cleanup from the connectivity? Like a cleanup, a bridge and a connectivuty patch?
14:59<@Belugas>Bjarni, people walk on tracks?
14:59<@Bjarni>you didn't hear about last time?
14:59<+glx>the guy with a video?
15:00<@Bjarni>Belugas: you didn't hear about that?
15:00<+glx>he was away :)
15:01<+glx>he may have it in its logs
15:01<skidd13>Belugas: Hmm. Which cleanup are you talking about (cause the patch and the function is called Cleanup roadbits) :P
15:01<@Bjarni>he is a "it"???
15:01<+glx>*grr* ;)
15:01<CIA-2>OpenTTD: richk * r10879 /branches/NewGRF_ports/ (6 files in 3 dirs): (log message trimmed)
15:01<CIA-2>OpenTTD: [NewGRF_ports] -Feature: Added support for special orders, with addition of <data> byte in FSM command:
15:01<CIA-2>OpenTTD: 7B - force change of heading to <data>
15:01<CIA-2>OpenTTD: 7D - choose helipad from nominated group <data>
15:01<CIA-2>OpenTTD: 7E - choose terminal from nominated group <data>
15:01<CIA-2>OpenTTD: -Change: Recoded terminal and helipad selection to default to All terms, or use the specific named one.
15:01<CIA-2>OpenTTD: -Add: Added supporting function CanReserveBlocks. This has different logic to
15:02<@Bjarni>I presume it's a translation error rather than the great insult it is in English XD
15:03<@Bjarni>Belugas: well there was a guy with a video camera sitting on the track and recorded the train getting closer and closer to him
15:03<CIA-2>OpenTTD: richk * r10880 /branches/NewGRF_ports/docs/NewGRFAirports.doc: [NewGRF_ports] -Change: updated spec to reflect additional <data> byte in special commands.
15:04<@Bjarni>I sounded the horn for like 5 sec... he didn't move, so I did it again after a break of like 2 or 3 sec later (again 5 sec burst)
15:04<@Bjarni>then he moved
15:05<@Bjarni>like 3 sec after the last burst, some women ran across the tracks without looking (and closer to me than the guy) and I had to sound the horn again :s
15:05<@Belugas>i did not read it. Mostly becasue 2 weeks of backlogs is not on my todo list :)
15:06<@Bjarni>at least the guy with the camera looked at the train... the woman didn't even look for trains
15:06<@Belugas>sounds like a farm over there :)
15:06<@Belugas>skidd13, it's ok, i just realized :)
15:07<@Bjarni>if I were driving something close to the speed limit (instead of 30), then I would have hit her
15:07<@Bjarni>this is not common though
15:08<CIA-2>OpenTTD: richk * r10881 /branches/NewGRF_ports/src/ (7 files): [NewGRF_ports] -Feature: Adds irregular highlight to airport placement based on the FSMportLayout data. You can now see where the holes should be!
15:08<@Bjarni>but some people have to act like that in order to create the accident statistics
15:11<@Bjarni>really close to no accidents are the fault of the railroad
15:12<RichK67>except in the UK... where all the big ones (bar one) have been train operator or lineside maintenance
15:13<@Bjarni>what do you mean by "bar one"?
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15:13<+glx>train out of track?
15:14<hylje>out of track error
15:14<RichK67>paddington ... 31 dead... train passed red signal... potters bar... maintenance , ...
15:15<@Bjarni>I'm talking about train hitting non-railroad stuff
15:15<RichK67>only the M62 accident, where a car came off the motorway onto the tracks... express hit it, ploughed into oncoming coal train... 13 dead
15:15<@Bjarni>95%+ of all collisions in road/rail level crossings are due to human error from a driver in a car
15:15<RichK67>oh yeah... we have plenty of those ;)
15:16<RichK67>few rail casualties from them though
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15:16<Rubidium>Bjarni: most of those 95%+ collisions are Darwinisms
15:16<@Bjarni>however the statistics are more neutral in the statement
15:16<hylje>i never get how people can get ran over a train
15:16<@Bjarni>and calls it "human error"
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15:16<Sacro>i hate travelling to london
15:17<hylje>ha ha
15:17<hylje>you're traveling to london
15:17<hylje>ha ha
15:17<hylje>now you're stuck in london
15:17<Sacro>go via great heck, then past hatfield then through potters bar :(
15:17<@Bjarni>Sacro: it's a long walk and you have to move out of the way every time a train shows up.... you know you are not supposed to travel like that :p
15:18<Sacro>Bjarni: i hold my thumb out but they never stop :(
15:18<hylje>i once traveled on tram tracks like that
15:18<hylje>there were no trams that day but i still looked back
15:18<hylje>even when going on the opposite direction track
15:19<CIA-2>OpenTTD: richk * r10882 /branches/NewGRF_ports/bin/data/realworldairports.grf:
15:19<CIA-2>OpenTTD: [NewGRF_ports] -Feature: Real World Airports. First draft, including just LaGuardia for the moment.
15:19<CIA-2>OpenTTD: 2 crossing runways. 4 terminals. 1 heli-landing pad (but unloads passengers at terminals).
15:19<@Bjarni>hylje: err.... aren't trams driving on roads?
15:20<@Bjarni>and a "no trams day"? were they on strike or something?
15:20<hylje>trams have tracks you know
15:20<hylje>the tram line goes m-t-WTF
15:25<@Bjarni>you don't have trams on sundays?
15:25<hylje>some lines not
15:25<hylje>but most yes
15:25<RichK67>hey, near where i used to live they had a once a week bus...
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15:27<@Bjarni>how useful is that?
15:27<RichK67>very if you need to get to the market
15:28<@Bjarni>so it drove from the village to the nearby town and back when everybody were done shopping?
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15:29<@Bjarni>there is a railroad in Denmark... it has one train in each direction each day and not during weekends
15:29<hylje>choo choo
15:30<@Bjarni>funny thing is that the train is a 100+ ton diesel locomotive pulling at least 6 cars, so it's kind of a big train
15:30<hylje>it stocks up duh
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15:32<@Bjarni>well, maybe the railroad is about to be closed. It's a connection line between the rail net and a town with ferry traffic to Germany. However they moved the rail ferries to the other ferry line to Germany, sailing from the other (nearby) branch line
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15:38<@Bjarni>I wonder if the rail line will survive that the ferries stopped using it... there is no industry demand for it and nearly no people lives there, so...
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15:44<@Bjarni> <-- err... this guy played too much TTD :/
15:46<CIA-2>OpenTTD: rubidium * r10883 /branches/NewGRF_ports/src/aircraft_cmd.cpp: [NewGRF_ports] -Fix: crashing aircraft caused deadlocking of the airport; they didn't release their owned blocks when the aircraft was finally destroyed.
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15:59<Viriatha>Anyone willing to answer a newbie question?
16:00<hylje>just ask
16:00<Viriatha>I would like to bribe a local authority but can't find a way to actually do so. The patch is enabled.
16:01<Rubidium>you probably don't have enough money
16:01<CIA-2>OpenTTD: richk * r10884 /branches/NewGRF_ports/src/fsmblockmap.h: [NewGRF_ports] -Change: clarified CanReserveBlocks in comments.
16:01<Viriatha>How much might be "enough" for a town with 635 people?
16:02<Rubidium>it starts at 500000 pounds or something like that
16:03<Viriatha>Ah, then no I don't, ok thanks!
16:11<CIA-2>OpenTTD: richk * r10885 /branches/NewGRF_ports/bin/data/realworldairports.grf:
16:11<CIA-2>OpenTTD: [NewGRF_ports] -Fix: Prevented passengers from being squished on the bulkhead.
16:11<CIA-2>OpenTTD: Forgot to slow aircraft down gracefully on landing... 500mph->31mph in 50yds ;)
16:12<hylje>aircraft speeds are silly anyay
16:12<hylje>concorde acceleration kthx
16:12<DaleStan>Isn't that what the seatbelts are for? To keep the passengers where they belong?
16:12<RichK67>no passenger belt would cope with that ;)
16:13<hylje>you say
16:13<RichK67>5 point buckle harness maybe
16:13<RichK67>but then, your innards would be goo
16:13<Prof_Frink>RichK67: The parts of you behing the harness would be fine
16:14<Prof_Frink>Your watch would probably rip your hand off
16:14<RichK67>nah... innards move around
16:14<Prof_Frink>RichK67: I mean *directly* behind the harness
16:14<Rubidium>first of all, how many Gs would this be?
16:14<RichK67>lol - perhaps i should enable it as a feature.. "vomit comet" :)
16:14<DaleStan>If my physics is right, approximately 55.5.
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16:15<hylje>thats nothing
16:15<RichK67>i think one US doctor did a sled decel test up to 40g... permanent eye damage
16:15<Prof_Frink>DaleStan: V^2 = U^2 + 2.A.S?
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16:17<RichK67>well... as i always say "its not the 180mph fall that kills you, its the 200g deceleration at the bottom" ;)
16:17<Prof_Frink>Woot, I remember something from AS-level maths and physics
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16:17<DaleStan>And Google did the conversions, so those had better be right.
16:17<hylje>google had pentium bug visible at some point
16:18<RichK67>well, its less than 50yds... 1 tile = 25m??
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16:19<hylje>tile size bbrings us to scale
16:19<hylje>25 meter 747
16:20<hylje>which decelerates at 55G with oh so many pax inside
16:20<DaleStan>Well, if the wingspan the planes is any indication, a tile is more like 60-70 meters. And I suspect that most runways are rather wider than that.
16:21<RichK67>wouldnt be so bad... to pack 400pax into 25m, they would be so tight they wouldnt move (ok, might not breathe either, but hey...)
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16:32<Eddi|zuHause3>i think celestar once mentioned a 50/500/5000 rule, a tile is 50m for vehicles/houses/etc, 500m for distances and 5000m for airports
16:33<Xintron>I have to get a piss-screen
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16:36<RichK67>err.... so a 5 tile runway is 25000m????? not even Groom Lake is that long!
16:37<Eddi|zuHause3>i am just quoting...
16:38<Rubidium>it's just some statement that gets attention and gives a rough idea
16:38<Rubidium>like the first 90% of development takes 90% of the time, the other 10% takes also 90%
16:39<Eddi|zuHause3>yeah, like that :)
16:39<Eddi|zuHause3>(the 90-90 rule)
16:40<RichK67>yup, i take the "scotty" approach to work time estimates
16:41<RichK67>"how kin they think yer a miracle worker if you tell them how long it will really take?" ;)
16:42<RichK67>(its in the Next Gen episode where Scotty is found in the transporter buffer of an abandoned crashed spacecraft)
16:42<Eddi|zuHause3>i thought: "it will take at least 4 weeks" - "i give you 4 hours" - "ok, i will do it in 2!"
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16:42<Eddi|zuHause3>[Comedian Michael Mittermeier's impression on Scotty]
16:43<Progman>you need to make this facelook ;)
16:44<Progman>the one mittermeier acting as scotty
16:45<Eddi|zuHause3>you can't act like michael mittermeier... it's impossible :p
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16:48<SmatZ>hello all :) I just wanted to try the NewGRF_ports branch - is it intended to be run after a clean svn co?
16:48<SmatZ>I cannot make it run :(
16:48<SmatZ>even after deleting openttd.cfg it doesn't work...
16:48<Eddi|zuHause3>SmatZ: afaik you need to add the airport*.grf to your config, but i'm not sure
16:48<SmatZ>Your 'airports.grf' file is corrupted or missing!
16:48<SmatZ>dbg: [misc] [Ap] problem with element: -1
16:48<SmatZ>Neoprávnìný pøístup do pamìti (SIGSEGV)
16:48<@Bjarni>for some reason it reminds me of a physics teacher I once had. He showed up one morning and quoted a comedian that most people think is crap (apparently he was on the radio that morning). Nobody laughed and then he said that maybe the comedian had to say it to make it funny
16:49<SmatZ>Eddi|zuHause3: I tried that, but - ini: ignoring invalid NewGRF './airports.grf': unknown
16:49<Eddi|zuHause3>SmatZ: remove opentitle.dat
16:49<RichK67>SmatZ: as Eddi|zuHause3 said... opentitle.dat causes it to crash, since it doesnt load all existing airports yet
16:50<RichK67>you can ignore airports.grf errors, its just (a currently irrelevant) warning... wont affect gameplay
16:51<SmatZ>Eddi|zuHause3: RichK67 thanks, but I can find no "*.dat" file in the directory
16:51<SmatZ>NewGRF_ports # find . -name *.dat gives no result
16:52<Rubidium>SmatZ: the *.dat gets probably evaluated by the shell
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16:52<SmatZ>Rubidium: yes, it was a typo - but eve with "*.dat" it doesn't find anything
16:53<RichK67>if its a fresh checkout, it may not be there
16:53<SmatZ>this one I found
16:53<RichK67>yup - thats ok
16:53<SmatZ>I deleted it, but openttd still doesn't start
16:53<RichK67>thats my "crash protection"... .should build and run ok
16:53<RichK67>ok, what message exactly
16:53<Rubidium>maybe opntitle.dat is somewhere in the places where OTTD tries to find it
16:54<Rubidium>like /usr/local/share/games/openttd/data/ or so
16:54<SmatZ>Rubidium: I did find in ~/.openttd ...
16:54<SmatZ>Rubidium: I will look there...
16:55<Rubidium>that happens when OTTD tries to do it's best to find files for you ;)
16:55<SmatZ>Rubidium: thanks , deleting the /usr/local/...../opntitle.dat did the job!
16:55<Rubidium>but removing it in ~/.openttd might fix it; if it doesn't it is probably somewhere else too
16:56<RichK67>have fun... laguardia is just so cool.... especially when fully loaded on fast forward :)
16:57<Eddi|zuHause3>where exactly is laguardia?
16:57<RichK67>do remember tho... old games wont load (unless they dont have anything more advanced than a city airport)
16:58<RichK67>laguardia is in the realworldairports.grf ... you'll need to add it like any other newgrf :)(
16:58<Eddi|zuHause3>no, i mean really :)
16:58<Eddi|zuHause3>in the "real world" :)
16:58<RichK67>New York...
16:58<SmatZ>RichK67: ok, I will add all of *.grf files to openttd.cfg :)
16:59<RichK67>(smaller city airport, rather than JFK which is out of New York)
16:59<Eddi|zuHause3>SmatZ: not all grf, only the ones which are "new" :p
16:59<RichK67>SmatZ: use the NewGrf interface... no need to touch the openttd.cfg
17:00<Eddi|zuHause3>i was at JFK once
17:00<Eddi|zuHause3>didn't see a lot of it, we got in the bus and drove into the city to the hotel
17:02<Eddi|zuHause3>but we saw a lot of Frankfurt Airport, while waiting several hours for our flight... :p
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17:02<SmatZ>RichK67: :) nice - it works now - it prints warnings, but works
17:03<SmatZ>Your 'airports.grf' file is corrupted or missing!
17:03<SmatZ>ini: ignoring invalid NewGRF './airports.grf': unknown
17:03<Eddi|zuHause3>SmatZ: it's not "corrupted"... it is "changed", and nobody felt the need to update the MD5 (as more changes are to be expected)
17:03<SmatZ>Eddi|zuHause3: aha, thanks
17:04<RichK67>this one is coming soon....,-122.36907&spn=0.04691,0.080338&t=k&z=14&om=1
17:04<RichK67>4 crossing runways... dual parallel takeoffs and landings :)
17:04<Eddi|zuHause3>you look like you're having fun :p
17:06<RichK67>yup... broke the back of the newgrf (mainly by writing my own spec rather than trying to shoe-horn existing stuff to fit)... at the moment, the rest of airports is just adding current designs... whole load of new functionality to come though...
17:07<RichK67>have a play with seaplaneport.grf ... you have to place it with the buildings on land, the rest on water... pity we have no seaplanes to use with it... but its waiting ;)
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17:09<Eddi|zuHause3>the airport "around the corner" from here:
17:12<RichK67>ive got a schiphol design drawn, but havent thought about the state machine.... ive also got a 80% done Munich 2011, with the extra 3rd runway... 12 terminals, 3 helipads, 1 runway in, 1 runway out, and 1 runway both... has the capacity of about 2 intercontinentals for only 10 tiles more
17:13<Eddi|zuHause3>probably nothing spectacular to see, but it has the new DHL central distribution station after they moved from brussels (one of 3 in the world)
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17:28<@Bjarni>Tobin arrived
17:29<@Bjarni>time for bed :p
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17:31<SpComb>I don't need a clock, I've got tobin
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18:36<Brianetta>I've lost Quacknet
18:40<Eddi|zuHause3>and what should we do about that?
18:49<Eddi|zuHause3>i could hand you a bag of pity...
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21:13<kyevan>How does ottd look for newgrf files?
21:13<kyevan>If two people have the same file, named differently, can they share saves, for instance?
21:14<DaleStan>kyevan: It looks at GRFID and MD5 sum.
21:15<kyevan>DaleStan: That's what I thought, thanks :)
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21:17<kyevan>And I'm guessing when it says it loads a 'compatable' set, it's the same ID but a different hash?
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---Logclosed Tue Aug 14 00:00:26 2007