--- | Log | opened Sun Aug 19 00:00:25 2007 |
00:43 | <KageDragon> | Hello all |
00:44 | <KageDragon> | can anyone help me with my debugging? |
00:56 | <SERVEPRO> | software is like sex its better when its free |
00:57 | |-| | neli [micha@h8441250184.dsl.speedlinq.nl] has quit [Read error: Connection reset by peer] |
01:26 | <simon444> | SERVEPRO, it is illegal to be paid for. |
01:27 | <simon444> | its better when there is consent and both are having it instead of one using the other as a tool |
01:58 | <peter1139> | wha? |
02:06 | <SERVEPRO> | not in my native land |
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02:10 | <Wolf01> | hello |
02:12 | <Noldo> | hello |
02:15 | <SERVEPRO> | goodbye |
02:23 | <KageDragon> | Hmm, how are vehicle indexs assigned? train 1 = vehicle index 1 etc? |
02:23 | <@peter1138> | on demand |
02:24 | <@peter1138> | index is internal and not related to the unitnumber |
02:25 | <KageDragon> | if i only had 5 trains, would the be assigned arbitrary indexes? |
02:25 | <@peter1138> | no, they'd start from 0 |
02:26 | <KageDragon> | So the fact that that my game only has 5 trains, yet the first train has an index of 350 be screwed up? :) |
02:27 | <@peter1138> | no |
02:28 | <@peter1138> | carriages take up space too |
02:28 | <@peter1138> | as do some animation effects |
02:30 | <KageDragon> | I;m getting assert's when i try to add a 7th train by cloning. If I ignore it it tells me too many vehicles in game. |
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02:50 | <Noldo> | blah, the little bastard will not assert this time |
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03:22 | <MessedRocker> | i've been trying to set up a server for multiplayer on my computer, however when my friend tries to connect, it never works |
03:23 | <MessedRocker> | and i've pretty much tried everything |
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03:44 | <Rubidium> | MessedRocker: you need to configure your network so your friend can actually reach your server; you have to forward some ports on you DSL/Cable/whatever modem/router to the computer that runs the server |
03:44 | <Rubidium> | !openttd port |
03:44 | <_42_> | Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) |
03:44 | <Rubidium> | those ^ ports to be exact |
03:50 | <MessedRocker> | Rubidium, I have forwarded ports 3979 and 3978 for TCP and UDP |
03:51 | <MessedRocker> | that was the first thing i did in fact |
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04:16 | <Rubidium> | MessedRocker: and you're using the same version of OTTD I hope. Otherwise I'm out of ideas and still suspect the network configuration for your trouble |
04:16 | <MessedRocker> | yes we are using the same version |
04:18 | <simon444> | MessedRocker, ISP firewall |
04:18 | <simon444> | NAT |
04:18 | <simon444> | local firewall (i.e. computer's own |
04:18 | <simon444> | ) |
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04:38 | <CIA-2> | OpenTTD: * r10932 /: |
04:39 | <Wolf01> | nice |
04:40 | <@DorpsGek> | Rubidium: Commit r doesn't exists |
04:40 | <Rubidium> | :O |
04:40 | <@DorpsGek> | Rubidium: Commit r10932 doesn't exists |
04:40 | <Rubidium> | something seems broken |
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04:43 | <hylje> | :o |
04:43 | <hylje> | lol, wut? |
04:44 | <hylje> | hmm at least log work |
04:44 | <hylje> | s |
04:44 | <hylje> | -Codechange: replace "text" with "chat" for the chat related function and variables. |
04:48 | <simon444> | lol |
04:48 | <simon444> | !openttd commit 10931 |
04:48 | <@DorpsGek> | simon444: Commit r10931 doesn't exists |
04:48 | <@DorpsGek> | simon444: Commit r10930 doesn't exists |
04:49 | <@DorpsGek> | simon444: Commit r10929 doesn't exists |
04:49 | <@DorpsGek> | simon444: Commit r10910 doesn't exists |
04:49 | <@DorpsGek> | simon444: Commit r10500 doesn't exists |
04:49 | <@DorpsGek> | simon444: Commit r9090 doesn't exists |
04:49 | <@DorpsGek> | simon444: Commit r5000 doesn't exists |
04:49 | <@DorpsGek> | simon444: Commit r2000 doesn't exists |
04:49 | <@DorpsGek> | simon444: Commit r1000 doesn't exists |
04:50 | <@DorpsGek> | simon444: Commit r600 doesn't exists |
04:50 | <@DorpsGek> | simon444: Commit r300 doesn't exists |
04:50 | <@DorpsGek> | simon444: Commit r100 doesn't exists |
04:50 | <@DorpsGek> | simon444: Commit r50 doesn't exists |
04:50 | <hylje> | .. |
04:50 | <@DorpsGek> | simon444: Commit r10 doesn't exists |
04:50 | <@DorpsGek> | simon444: Commit r1 doesn't exists |
04:50 | <simon444> | OMG |
04:50 | <simon444> | wtf is wrong |
04:50 | <hylje> | our svn broke it seems |
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04:51 | <hylje> | or just dorpsgek |
04:51 | <Rubidium> | libexpat broke |
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05:00 | <SERVEPRO> | error warning |
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05:01 | <Noldo> | it seems I have broken something quite badly |
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05:06 | <@DorpsGek> | simon444: Commit r1000 doesn't exists |
05:07 | <simon444> | still broken!!! |
05:12 | <hylje> | oh no ;_; |
05:14 | <simon444> | AHHHHHHHHHHHHHHHHHH! |
05:14 | <simon444> | A MUTANT! |
05:14 | <simon444> | hylje, what happened to your eyes!? |
05:14 | <hylje> | those are tears, silly |
05:15 | <simon444> | yes I know |
05:15 | <simon444> | but your eyes |
05:15 | <hylje> | wut |
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05:19 | <simon444> | ._. |
05:19 | <simon444> | = you not crying |
05:19 | <simon444> | ;_; |
05:19 | <simon444> | = you crying |
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05:22 | <skidd13> | WTF is r10932 ?? |
05:22 | <hylje> | ? |
05:23 | <SERVEPRO> | ! |
05:23 | <skidd13> | http://cia.vc/stats/project/OpenTTD/.message/6f6401 |
05:23 | <hylje> | :> |
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05:27 | <Noldo> | skidd13: ask the svn server, it knows the truth |
05:28 | <simon444> | skidd13, a censored sex patch |
05:28 | <simon444> | they want to surprise us all when the nightly is built later tonight |
05:29 | <simon444> | they hope by leaving it blank we will not check it out before the shocker comes out |
05:29 | [~] | skidd13 censors simon444 |
05:29 | <skidd13> | Noldo: Ah I see. |
05:29 | <simon444> | skidd13, I wouldn't do that |
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05:31 | |-| | Farden123 changed nick to Farden |
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05:35 | <Noldo> | hi Tekky |
05:35 | <Tekky> | hi everyone. |
05:37 | <Tekky> | I have a little technical question: I have compiled OpenTTD nightly build with RANDOM_DEBUG defined so that it outputs debugging information to stdout. But when I call openttd.exe using the Win32 command line, openttd.exe exits immediately before the game actually loads. This means I cannot get any information from stdout. However, the task manager says openttd.exe is running. Could it be that openttd.exe called itself and then exited? How can I g |
05:38 | <Noldo> | too much stuff on one line "How can I g" ended with that |
05:38 | <simon444> | is the simpsons movie worth watching? |
05:39 | <Tekky> | oh.... ok, I'll repost. |
05:39 | <SmatZ> | Tekky: you may try redirecting its output : openttd.exe > file |
05:39 | <Tekky> | I have a little technical question: I have compiled OpenTTD nightly build with RANDOM_DEBUG defined so that it outputs debugging information to stdout. But when I call openttd.exe using the Win32 command line, openttd.exe exits immediately before the game actually loads. This means I cannot get any information from stdout. |
05:39 | <Tekky> | However, the task manager says openttd.exe is running. Could it be that openttd.exe called itself and then exited? How can I get the stdout information from openttd.exe under these conditions? |
05:39 | <Tekky> | ok, I have reposted everything. |
05:40 | <Tekky> | SmatZ: I get no output in the file when I do that, because openttd.exe quits immediately. I see the command prompt immediately after entering that line. OpenTTD however then loads afterwards. Therefore, I have the suspicion that openttd.exe is calling itself. |
05:41 | <SmatZ> | Tekky: do you use cmd.exe ? |
05:42 | <Tekky> | yes |
05:42 | <Rubidium> | Tekky: try starting it with -d |
05:42 | <Rubidium> | and OTTD does not instantiate itself |
05:47 | <Tekky> | Thanks! Now I do still get the command prompt immediately after launching openttd.exe, but I also now get an additional console window from OpenTTD for debugging information. |
05:47 | <Tekky> | Strange, I thought I would only see the next command prompt after openttd.exe had exited..... |
05:49 | <Tekky> | but I still can't see any output to stdout..... |
05:50 | <Tekky> | does this debug window show output from stdout or only things explicitly sent to the debug window? |
05:51 | <Tekky> | ah, I had a mistake in my debugging code, let me try again.... |
05:56 | <Tekky> | "openttd >rng.txt" didn't pipe stdout to rng.txt. Instead, I get all the stdout data in the debug window.... |
05:57 | <Tekky> | I need this information to be piped to a file, it is too much information for the console..... |
05:58 | <@peter1138> | sounds like you are being hit by windows' idiotic console/gui app distinction |
05:58 | <Tekky> | yes, I'm afraid, too :( |
05:59 | <Tekky> | I guess I will have to change the source code for my debugging purposes so that the program doesn't use stdout :( |
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06:11 | <Tekky> | hmmmm, maybe I should try using stderr instead of stdout.... how do I pipe stderr? |
06:11 | <Tekky> | openttd &>rnd.txt |
06:11 | <Tekky> | like that? |
06:12 | <Tekky> | I'm afraid I forgot, I used to know.... |
06:15 | <Tekky> | or was it "openttd 2>rnd.txt"? |
06:18 | <SmatZ> | Tekky: under windows ? is not "openttd > file" enough ? |
06:18 | <SmatZ> | ah, it doesn't |
06:18 | <SmatZ> | :-x |
06:19 | <Tekky> | no, as I said before, it isn't... Hmmmm, I think you can pipe stderr with "2>" instead of simply ">", but it behaves extactly the same way :( |
06:19 | <SmatZ> | Tekky: google : http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/redirection.mspx?mfr=true |
06:19 | <Tekky> | thx |
06:23 | <Tekky> | Hmmmm, I'm afraid all this doesn't work with GUI applications such as openttd :( |
06:24 | <hylje> | gui apps have stderrs too |
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06:30 | <Tekky> | but it seems these cannot be piped from the command line in Win32 :( |
06:34 | <Noldo> | how do I make a breakpoint to a static function on gdb |
06:37 | <Tekky> | I have never used gdb before, sorry :( |
06:41 | <Noldo> | had to do it with a line number |
06:46 | <@peter1138> | cgdb makes that a lot easier |
06:48 | <Tekky> | wow, RANDOM_DEBUG generated a 17 MB file just from letting OpenTTD run for 10 seconds :) |
06:49 | <Tekky> | that shows that OpenTTD is make a lot of use of the Random Number Generator :) |
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07:05 | <Tekky> | ok, I finally got it to work by hard-coding the piping of the output to an output file. |
07:05 | <Tekky> | If I had been using GNU/Linux, I would not have had all of this trouble :) |
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07:26 | <simon444> | Tekky, you should thank the wonderful engineers Dennis Ritchie and Ken Thompsons |
07:27 | <simon444> | those engineering features are thanks to them and not linux |
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07:30 | <CIA-2> | OpenTTD: richk * r10933 /branches/NewGRF_ports/src/aircraft_cmd.cpp: |
07:30 | <CIA-2> | OpenTTD: [NewGRF_ports] -Feature: On EndLanding or HeliEndLanding, a check is made for an explicit Choose Term/Helipad command. If one found, it is used, and if it fails, the vehicle will default to hangar. |
07:30 | <CIA-2> | OpenTTD: If no explicit command is found, the full range of terminals/helipads are used. |
07:30 | <CIA-2> | OpenTTD: This allows for limited availability terminal selections to be made. eg. if you land on Runway X, only check terminal group 2. |
07:30 | <CIA-2> | OpenTTD: -Cleanup: Removed some superfluous comments. |
07:30 | <CIA-2> | OpenTTD: -Fix: Major movement orders now cover block release and reservation internally. Section commented out for potential removal. |
07:31 | <@DorpsGek> | simon444: Commit by bjarni :: r1000 trunk/Makefile (2004-12-09 23:17:03 UTC) |
07:31 | <@DorpsGek> | simon444: Makefile: added check for static build releases on mac. Most users can't use a dynamic build |
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07:31 | <simon444> | fixed! |
07:31 | <@DorpsGek> | simon444: Commit by rubidium :: r10932 /trunk/src (10 files in 3 dirs) (2007-08-19 09:38:30 UTC) |
07:31 | <@DorpsGek> | simon444: -Codechange: replace "text" with "chat" for the chat related function and variables. |
07:31 | <CIA-2> | OpenTTD: richk * r10934 /branches/NewGRF_ports/src/aircraft_cmd.cpp: [NewGRF_ports] -Fix: Missed reset of state to HANGAR for aircraft in hangar that fail to exit. |
07:32 | <CIA-2> | OpenTTD: richk * r10935 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): [NewGRF_ports] -Feature: International airport completed. |
07:32 | <TrueBrain> | @kick simon444 join #openttd.notice |
07:32 | |-| | simon444 kicked [#openttd] DorpsGek [join #openttd.notice] |
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07:33 | <simon444> | TrueBrain, you were not here earlier? |
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08:01 | <CIA-2> | OpenTTD: truelight * r10936 /branches/noai/src/ai/api/ (ai_marine.cpp ai_object.cpp ai_object.hpp): [NoAI] -Fix: allow water_protection for non-water-building in DoCommand |
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08:16 | <CIA-2> | OpenTTD: truelight * r10937 /branches/noai/ (5 files in 2 dirs): |
08:16 | <CIA-2> | OpenTTD: [NoAI] -Add: added AIStation::GetName on request by Nickman |
08:16 | <CIA-2> | OpenTTD: [NoAI] -Fix: AICompant::GetCompanyName returned \0 for invalid company instead of NULL |
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08:22 | <CIA-2> | OpenTTD: truelight * r10938 /branches/noai/ (bin/ai/regression/regression.txt src/ai/api/ai_tile.cpp): |
08:22 | <CIA-2> | OpenTTD: [NoAI] -Fix r10937: regression update |
08:22 | <CIA-2> | OpenTTD: [NoAI] -Fix: water-tiles aren't really buildable in any real way |
08:24 | <Eddi|zuHause3> | probably need a function for "bridgeable", too :) |
08:26 | <TrueBrain> | lol |
08:27 | <simon444> | <CIA-2> OpenTTD: truelight * r10937 /branches/noai/ (5 files in 2 dirs): |
08:27 | <simon444> | <CIA-2> OpenTTD: [NoAI] -Fix r10937: regression update |
08:27 | <simon444> | wtf |
08:31 | <CIA-2> | OpenTTD: truelight * r10939 /branches/noai/ (9 files in 3 dirs): |
08:31 | <CIA-2> | OpenTTD: [NoAI] -Add: added AITileList valuator Water |
08:31 | <CIA-2> | OpenTTD: [NoAI] -Add: added AITile::IsWater |
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08:44 | <CIA-2> | OpenTTD: truelight * r10940 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIVehicle::GetName and AIVehicle::SetName to set vehicle names |
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09:04 | <CIA-2> | OpenTTD: truelight * r10941 /branches/noai/ (9 files in 3 dirs): [NoAI] -Add: added AITile::GetHeight and AITileList valuator Height |
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09:09 | |-| | mode/#openttd [+o orudge] by ChanServ |
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09:13 | <simon444> | hi orudge |
09:13 | <simon444> | you missed it |
09:16 | |-| | Nickman [~d988b9e9@207.250.49.6] has joined #openttd |
09:16 | <Nickman> | hi all |
09:19 | |-| | neli [micha@h8441250184.dsl.speedlinq.nl] has joined #openttd |
09:23 | <TrueBrain> | hi Nickman |
09:24 | <Nickman> | I'm home again ;) |
09:24 | <Nickman> | well, at least at my girlfriends home :D |
09:24 | <Nickman> | I've been working on a road routeplanner this week |
09:25 | <Nickman> | I'm able to connect two towns, but I'm having some problems with the road building itself with the slopes and stuff |
09:27 | <Nickman> | how have you been TrueBrain? :) |
09:28 | <TrueBrain> | good good, enjoying my free time :) |
09:28 | <Nickman> | hehe :D |
09:28 | <+glx> | Nickman: try BuildRoadFull() |
09:28 | <+glx> | it may help with slopes |
09:30 | <Nickman> | ah, indeed it might :) |
09:30 | <Nickman> | I'll try it out when I get home :) |
09:30 | <Nickman> | bridges can't be build yet right? |
09:31 | <simon444> | we need an economic simulator to be used by politicians |
09:31 | <TrueBrain> | Nickman: not yet, indeed |
09:31 | <simon444> | I am sure government grants will cover full time development |
09:32 | <Nickman> | :D |
09:32 | <Nickman> | has there been some good progress on the NoAI branch or not? |
09:33 | <TrueBrain> | nope |
09:34 | <Nickman> | that's to bad :) |
09:34 | <Nickman> | but I already got my hands full on the current version :D |
09:35 | <Nickman> | could there be a newer build for win32 ? |
09:35 | <Nickman> | I don't like working on my crappy laptop :D |
09:35 | <TrueBrain> | Nickman: check the website |
09:37 | <Nickman> | you mean here? http://nightly.openttd.org/noai/scoreboard.php |
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09:38 | <TrueBrain> | yes |
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09:39 | <Nickman> | it sais it's outdated so... :D |
09:39 | |-| | Wezz6400 changed nick to Guest1272 |
09:40 | <simon444> | If your happy and you know clap your hands |
09:40 | <+glx> | Nickman: of course it is :) no changes in source before today |
09:41 | <Nickman> | hehe :D |
09:41 | <Nickman> | what did you do today? :d |
09:41 | <Nickman> | I always forget the svn address |
09:41 | <Nickman> | to check the commits |
09:41 | <+glx> | svn.openttd.org |
09:41 | <TrueBrain> | hmmm, that is true, when there are no changes for 7 days, they are marked as outdated |
09:42 | <TrueBrain> | nice bug :p |
09:42 | <TrueBrain> | http://nightly.openttd.org/noai/files/ |
09:44 | <Nickman> | (y) |
09:45 | <TrueBrain> | @kick Nickman This aint MSN! |
09:45 | |-| | Nickman kicked [#openttd] DorpsGek [This aint MSN!] |
09:45 | <+glx> | TrueBrain is a MSN user ? |
09:47 | <Rubidium> | no, that's why he can't stand their emoticons |
09:47 | <+glx> | hmm Nickman doesn't have autojoin :) |
09:48 | <TrueBrain> | suprises me we have one user who hasn't |
09:48 | <simon444> | !svn |
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09:48 | <Nickman> | why do you hate me? :D |
09:48 | <Rubidium> | TrueBrain: there's more than one user without autorejoin |
09:48 | <TrueBrain> | Rubidium: just I never kick those :p |
09:48 | <simon444> | Nickman, they said bad things behind you |
09:48 | <Nickman> | yeah, I'm on freaking ircatwork.com :p |
09:48 | <simon444> | They want to... |
09:49 | <simon444> | I can't say |
09:49 | <Nickman> | at home I have auto rejoin... :) |
09:49 | <simon444> | or they will... |
09:49 | <Nickman> | hehe :D |
09:50 | <Rubidium> | TrueBrain: you're lieing |
09:50 | <TrueBrain> | Rubidium: possible |
09:50 | <TrueBrain> | one thing one can never rule out |
09:50 | <Rubidium> | rather a fact |
09:50 | <TrueBrain> | the memory only rmemebers the things that matter :) |
09:51 | <Rubidium> | my memory is broken; it only remembers the things that do not matter :( |
09:51 | <Nickman> | I don't remember anything? |
09:51 | <Nickman> | :D |
09:51 | <TrueBrain> | for that we invented notepads :) |
09:51 | <Nickman> | haha |
09:52 | |-| | Mucht_ [~Mucht@p57A0FFBD.dip.t-dialin.net] has quit [Quit: Konversation terminated!] |
09:53 | <Rubidium> | and irc logs ;) |
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10:07 | <Guest1272> | irc logs were invented to generate silly statistics |
10:07 | <Guest1272> | ew |
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10:12 | <Nickman> | :p |
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10:25 | <simon444> | bit torrent rules |
10:25 | <simon444> | a complete 9kb/s |
10:26 | <simon444> | better downloading from sf |
10:26 | <simon444> | shit... wrong channel |
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10:34 | <simon444> | http://youtube.com/watch?v=Bb8kJV15Kns |
10:34 | <simon444> | blathijs, gold |
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10:40 | <Eddi|zuHause3> | i have such a weird humming in my ear, how do i make that stop? |
10:42 | <Smoovious> | ice-pick... insert at least 2 inches |
10:44 | <simon444> | Eddi|zuHause3, do you have a crt monitor? |
10:45 | <Eddi|zuHause3> | no... i found out... /ignore simon* |
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10:46 | <Wezz6400> | Eddi|zuHause3 nice find |
10:55 | <simon444> | Eddi|zuHause3, might be your cpu / hdd fan |
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11:34 | <Nickman> | so TrueBrain, when will the NoAI branch be merged with trunk? ;) :D |
11:35 | <+glx> | when it's done :) |
11:36 | <Nickman> | hehe :D |
11:37 | <Rubidium> | it will be merged before it has been merged |
11:39 | <TrueBrain> | and right after we finish the last commit before it will be merged |
11:39 | <Nickman> | I made a pathfinder last week, but I made it extend the AIController (like a normal AI). Is this the way to do it or not? Because I don't know how to acces it now with my original AI... :) |
11:41 | |-| | Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] |
11:42 | <Nickman> | Or do I have to let it extend the "Pathfinder" Class? |
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11:44 | <TrueBrain> | yes |
11:44 | <Nickman> | can I call the Sleep() procedure then? |
11:44 | <Nickman> | inside it's methods |
11:45 | <TrueBrain> | yes |
11:45 | <Nickman> | perfect ;) :D |
11:51 | <CIA-2> | OpenTTD: rubidium * r10942 /trunk/src/ai/default/default.cpp: -Fix [FS#1133]: make the AI not crash when it has ships as the AI does not support them. |
11:53 | <Eddi|zuHause3> | i had to read that 3 times before it made sense... |
11:55 | <Rubidium> | and does it make sense? |
11:57 | <Eddi|zuHause3> | in regular temporal logic, the "a until b" statement requires that b actually occures after finitely many steps |
11:57 | <simon444> | made sense the first time |
11:58 | <simon444> | but I'm use to bad grammar |
11:58 | <Rubidium> | TTD's AI supported ships and with cheating you can make ships for AIs too |
11:59 | <Eddi|zuHause3> | what i meant to say: yes, it did make sense after the 3rd time |
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12:08 | <CIA-2> | OpenTTD: richk * r10943 /branches/NewGRF_ports/src/ (aircraft_cmd.cpp airport.h fsmblockmap.h): |
12:08 | <CIA-2> | OpenTTD: [NewGRF_ports] -Change: Hangar terminal selection now checks for presence of a |
12:08 | <CIA-2> | OpenTTD: Choose Term/Helipad command. Usefully this can be *after* the TO_ALL, so |
12:08 | <CIA-2> | OpenTTD: ordinary processing will not pick up a secondary terminal reassignment. |
12:08 | <CIA-2> | OpenTTD: -Change: On arrival at a terminal, the aircraft forgets any other block reservations it has. |
12:09 | <CIA-2> | OpenTTD: richk * r10944 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): [NewGRF_ports] -Change: International airport refined. Added multiple extra blocks outside each terminal, to allow for less restrictive aircraft motions. |
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12:23 | <simon444> | made sense the first time |
12:24 | <simon444> | airportsextended.grf |
12:24 | <simon444> | airport sex tended |
12:24 | <simon444> | WTF |
12:24 | <simon444> | this place is just weird |
12:25 | <hylje> | :b |
12:37 | <Eddi|zuHause3> | this is soooo old... |
12:37 | <CIA-2> | OpenTTD: richk * r10945 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): |
12:37 | <CIA-2> | OpenTTD: [NewGRF_ports] -Change: International airport - lower hangar cannot now send aircraft to upper terminals. Keeps the one-way flow better. |
12:37 | <CIA-2> | OpenTTD: -Change: Hangar entry now does not have a change of direction. |
12:39 | <hylje> | request: rename airportsextended to airports_extended |
12:44 | <Tekky> | hehe, I also think that would be a better name :) Because the word is too long, otherwise. |
12:44 | <Eddi|zuHause3> | we should go back to 8.3 filenames :p |
12:46 | |-| | nightstalker [~Alex@p5494C45E.dip.t-dialin.net] has joined #openttd |
12:50 | <nightstalker> | hi, im getting an error building 10945 on osx |
12:51 | <nightstalker> | make[1]: *** [video/cocoa_v.o] Error 1 |
12:51 | <nightstalker> | err |
12:51 | <+glx> | this line is not the useful one :) |
12:51 | <nightstalker> | openttd/src/video/cocoa_v.mm: In function 'void QZ_GameLoop()': |
12:51 | <nightstalker> | openttd/src/video/cocoa_v.mm:774: error: 'DrawTextMessage' was not declared in this scope |
12:51 | <nightstalker> | make[1]: *** [video/cocoa_v.o] Error 1 |
12:51 | <nightstalker> | i know ;) |
12:52 | <simon444> | Eddi|zuHause3, it is? |
12:53 | <simon444> | Eddi|zuHause3, there was an conspiracy when cia fucked up earlier today that sex patchies were included. |
12:55 | <Eddi|zuHause3> | yeah, like this: [Mi Aug 15 2007] [23:10:34] <hylje> airport sex tended |
12:55 | <Eddi|zuHause3> | it's already 4 days ago |
12:55 | <CIA-2> | OpenTTD: glx * r10946 /trunk/src/video/cocoa_v.mm: -Fix (r10932): forgot one occurence |
12:55 | <+glx> | nightstalker: should be ok now |
12:56 | <simon444> | lol |
12:56 | <simon444> | I am not original |
12:56 | <TrueBrain> | glx: I was just pressing commit :( |
12:56 | <+glx> | TrueBrain: sorry |
12:56 | <TrueBrain> | t |
12:56 | <nightstalker> | thanks, testing |
12:56 | <TrueBrain> | where did that 't' come from? :s |
12:57 | <simon444> | burp fart |
12:57 | <Sionide> | i think your keyboard might have a leak |
12:58 | <Eddi|zuHause3> | you committed it :p |
12:58 | <nightstalker> | ok, built |
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12:58 | <+glx> | nightstalker: thx for having tell us just before nightlies compilation :) |
12:59 | <simon444> | omg the simpsons movie! |
12:59 | <Tekky> | hehe, I like the spider-cow in the Simpsons movie :) |
13:00 | <simon444> | spider cow? |
13:00 | <simon444> | I haven't watched it yet |
13:00 | <simon444> | don't ruin it for me |
13:00 | <Eddi|zuHause3> | i don't think i have seen a cow in the simpsons... |
13:01 | <Tekky> | ah, sorry, spider-pig, I mean.... |
13:01 | <Tekky> | it was not a cow :) |
13:01 | <simon444> | I saw that on youtube |
13:01 | <simon444> | spider man copyright vio |
13:01 | <Eddi|zuHause3> | it's in the trailers i have seen |
13:02 | <simon444> | fucking hell this last 2.... |
13:03 | <Eddi|zuHause3> | fucking hell? no, that was the southpark movie... |
13:03 | <simon444> | Eddi|zuHause3, I don't want to say what in public |
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13:27 | <simon444> | bye |
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13:35 | <Noldo> | It seems my patching efforts have broken the financial display |
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14:23 | <Noldo> | I really don't get why the finances window gets drawn something else than is in p->yearly_expenses |
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15:12 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
15:14 | [~] | Bjarni stabs Sacro |
15:14 | <@Bjarni> | there is no need to poke people. This will for sure get his attention |
15:14 | <Wolf01> | shhh don't wake him |
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15:14 | <@Bjarni> | he looked for me |
15:14 | <@Bjarni> | as horrible as it may be :( |
15:14 | <Wolf01> | :O |
15:15 | <@Bjarni> | -_42_- Sacro (~Sacro@adsl-87-102-80-216.karoo.KCOM.COM) was looking for you on #openttd 18 hours 50 minutes ago (19.08. 01:22). |
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15:15 | <@Bjarni> | that's an odd hour to look for people |
15:15 | <Wolf01> | hmmm about 19 hours, after 3 hours you can trash those messages ;) |
15:16 | <@Bjarni> | I guess he has forgotten about it after 3 hours... would make sense |
15:16 | <Wolf01> | that's why you can trash the message |
15:17 | <Noldo> | grrrr |
15:17 | <Noldo> | I'm starting to hate static functions |
15:17 | <@Bjarni> | ... |
15:17 | <@Bjarni> | why? |
15:17 | <@Bjarni> | they can be useful |
15:18 | <@Bjarni> | specially if you understand how they work ;) |
15:18 | <Noldo> | the debugger seems to crazy with the one I have trouble with |
15:18 | <Rubidium> | gdb? |
15:18 | <Noldo> | yes |
15:18 | <Noldo> | I can't print the local variable because I don't know what it is called |
15:19 | <Rubidium> | that's not the debugger having trouble, it's GCC that has optimized a lot |
15:19 | <@Bjarni> | remember to disable optimisation |
15:19 | <Wolf01> | i have troubles with non-POD arguments... |
15:19 | <Rubidium> | configure with debug level 3 to get the correct locations/variables and such from gcc |
15:19 | <@Bjarni> | disabling inline stuff should solve your issue |
15:20 | <@Bjarni> | and inline is disabled when debug is set to 3 ;) |
15:20 | <Noldo> | ok, thanks |
15:20 | <Noldo> | I'll have to try again tomorrow |
15:21 | <@Bjarni> | your computer is THAT slow to compile? |
15:23 | <Eddi|zuHause3> | <Bjarni> that's an odd hour to look for people <- actually that's like 2 minutes after you quit |
15:23 | <@Bjarni> | based on "<Bjarni> Goodnight", I say it's a clear indication that I'm unreachable |
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15:37 | <skidd13> | Does anyone know a nice decompiler? I've got an old program from a friend but he lost the source and I want to recreate the code. |
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15:44 | <@Bjarni> | skidd13: is that what we call reverse engineering closed source apps today? :p |
15:45 | <skidd13> | Bjarni: I'd call it lost source apps :D |
15:46 | <Rubidium> | jasmine is a nice decompiler |
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15:46 | <Rubidium> | grfcodec is also a decompiler |
15:46 | <phiker> | hi, I´m just wondering how you guys implemented picking of tiles in OpenTTD |
15:46 | <SmatZ> | Rubidium: may it happen, that if I disconnect during map download, nobody can connect to the server? |
15:47 | <phiker> | I don´t want a complete answer, but I´d appreciate it if someone could point me to the code location |
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15:47 | <Eddi|zuHause3> | phiker: there's a global variable like "_highlight_area" or something |
15:48 | <skidd13> | Rubidium: I need one to decompile binary (executable) files |
15:48 | <Eddi|zuHause3> | it might be easier to just disassemble |
15:48 | <phiker> | Eddi|zuHause3, and this variable is for what exactly? |
15:49 | <Eddi|zuHause3> | phiker: for if you drag&drop stuff on the map |
15:49 | <skidd13> | Eddi|zuHause3: Sure, but I prefer a more "human readable" code. |
15:50 | <ln-> | skidd13: don't expect a decompiler to decompiler to any sensible form. |
15:50 | <Rubidium> | skidd13: you first need to know the language it was originally written in, otherwise decompilation will most likely fail. Furthermore everything useful (variable/function names) of the original code is most likely lost |
15:50 | <Eddi|zuHause3> | there are people who can perfectly read binary code :p |
15:50 | <SmatZ> | Rubidium: nice, there IS some (long) timeout ... :) rather it is 12min (?) TCP/IP timeout, isn't it? |
15:50 | <phiker> | Eddi|zuHause3, I meant the calculation of the tile position in the map from the mouse coordinates |
15:50 | <phiker> | because I guess this is a bit complicated with slopes/heights/etc. |
15:50 | <Rubidium> | SmatZ: sounds like a TCP timeout yes |
15:51 | <phiker> | I just want to know if you do this with mouse maps or whatever |
15:51 | <Eddi|zuHause3> | oh, you mean like if the mouse pointer is on the map, which tile gets highlighted |
15:51 | <phiker> | yep |
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15:51 | <Rubidium> | phiker: look for RemapCoords |
15:52 | <Eddi|zuHause3> | i have not looked at that yet... |
15:52 | <skidd13> | Rubidium: The programm is not that big that var names should be the problem. The source language is more difficult (probably delphi or C) |
15:52 | <phiker> | Rubidium, I´ll do that, thanks |
15:53 | <Eddi|zuHause3> | skidd13: in java it is much easier... you can reconstruct the entire program modulo names of local variables... |
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15:53 | <Rubidium> | skidd13: and if it is compiled with optimizations on... you've got a lot of code duplication due to loop unrolls etc |
15:53 | <skidd13> | I just want to get an idea how the original programm does the calculation. I want to reimplement it then in C++ |
15:54 | <phiker> | Rubidium, I don´t really get what RemapCoords is for |
15:55 | <skidd13> | Rubidium: I'm relativly sure that it's compiled without -O(1-3|S) |
15:55 | <Rubidium> | maps coordinates from in-game to on-screen (or vice versa, don't know) |
15:55 | <Rubidium> | skidd13: default gcc is -O2 |
15:55 | <phiker> | this looks far too easy to do that task :D |
15:56 | <skidd13> | Rubidium: It's a M$ programm ;) so no gcc |
15:56 | <Rubidium> | does it have gui? |
15:56 | <skidd13> | no |
15:56 | <Rubidium> | lucky you ;) |
15:57 | <Eddi|zuHause3> | phiker: it's just a coordinate transformation, A*x = b |
15:57 | <phiker> | but it is not a simple coordinate transformation when it comes to slopes |
15:57 | <Rubidium> | skidd13: you have to google and try a few |
15:58 | <Eddi|zuHause3> | where A is a 3x3 matrix, and x and b are 3D-vectors |
15:58 | <Rubidium> | phiker: it is |
15:58 | <Eddi|zuHause3> | or actually, it's 2x3 |
15:58 | <Rubidium> | otherwise you could look at UpdateTileSelection |
15:58 | <phiker> | Rubidium, the only thing I found was something on gamedev |
15:58 | <phiker> | and it looked _far_ more complex... |
15:58 | <skidd13> | Rubidium: That I tried before but all I tried left a huge amount of asembler in the c code or crashed during the decompile :( |
15:58 | <phiker> | http://www.gamedev.net/reference/articles/article2026.asp |
15:59 | <Wolf01> | 'night |
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16:00 | <skidd13> | No one with a bit decompilation experience in here? (java and grf excluded) |
16:00 | <Rubidium> | yes, and it went nowhere |
16:01 | <Rubidium> | you really need to know assembly to decompile stuff as decompilers are merely transforming assembly patterns to C code and if it is optimized only a little it can't do that |
16:01 | <ln-> | hmm, wtf, someone has survived a 1200-meter fall without an operational parachute. |
16:01 | <skidd13> | What decompiler has been used for ottd? IIRC there has been used one? |
16:02 | <Rubidium> | phiker: TranslateXYToTileCoord? |
16:02 | <Rubidium> | ask ludde |
16:02 | <phiker> | Rubidium, yep, that looks more like what I´m searching for |
16:03 | <Eddi|zuHause3> | ln-: i heard about such a thing as well |
16:04 | <Eddi|zuHause3> | i think the guy was on jay leno or something... |
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16:05 | <ln-> | this one has happened within the past few days. |
16:05 | <ln-> | in slovakia |
16:06 | <Eddi|zuHause3> | i think his "luck" was that he did not land on paved area, but off in some bushes, who took a lot of energy off the fall before hitting the actual ground |
16:06 | <Eddi|zuHause3> | he was heavily injured, but alive |
16:06 | <Eddi|zuHause3> | then it is a different one :) |
16:07 | <ln-> | there's also one person who has survived a ~10-km fall alive. |
16:07 | <Rubidium> | there's no real difference between 10 km and 1200 m when falling |
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16:08 | <Rubidium> | except that the 10 km one has a higher chance to become unconsious |
16:08 | <Rubidium> | they would both have reached terminal velocity when falling from such a height |
16:09 | <TrueBrain> | just in the 10 km case you are slightly more heated :p |
16:09 | <@Bjarni> | when falling, you will accelerate until the gravity pulls just as much as the wind resistance brakes and you will have a constant speed. It doesn't matter how long you have a constant speed when it comes to the released energy during an impact |
16:09 | <TrueBrain> | Bjarni: how nice of you to explain "terminal velocity" :s |
16:09 | <@Bjarni> | for an average human, I think I read that the max speed is around 200 km/h |
16:10 | <TrueBrain> | for a penny it is 140 km/h |
16:10 | <Rubidium> | Bjarni: that heavily depends on the orientation with respect to the direction you're falling in |
16:10 | <@Bjarni> | for a cat, it's 100 km/h |
16:11 | <TrueBrain> | Rubidium: and on the consious of the person... dead people fall harder :) |
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16:11 | <@Bjarni> | Rubidium: yeah, but if the person is bright, he/she will try to cause as much wind resistance as possible |
16:11 | <Nickman> | indeed |
16:11 | <Nickman> | or you will splat as you hit the earth ;) |
16:11 | <TrueBrain> | Nickman: most likely you do anyway |
16:12 | <@Bjarni> | you will have to hope for a rubber tree :p |
16:12 | <@Bjarni> | well, it works in cartoons and Monkey Island |
16:12 | <Eddi|zuHause3> | or a street like in matrix :p |
16:13 | <ln-> | http://en.wikipedia.org/wiki/Alan_Magee |
16:13 | <TrueBrain> | don't forget the spoon |
16:13 | <ln-> | there is no |
16:14 | <@Bjarni> | I think it was cruel when I fell off a cliff in MI1 and it showed the restart window... then a moment later, it vanished and Guybrush came back as said "rubber tree". Now that's funny (and yeah, I fell for it) |
16:15 | <Eddi|zuHause3> | hm, i can't remember that... |
16:15 | <Eddi|zuHause3> | i only remember "please insert disk #235" or something |
16:16 | <Eddi|zuHause3> | which is only half as fun if you played from HDD |
16:17 | <TrueBrain> | 6hvd3y4re4tdxsvr4y4n5y sb45yvs435tfs346 s5ty4vw456sj4n56u798,lr78 |
16:17 | <TrueBrain> | so there! Decrypt that! |
16:17 | <Eddi|zuHause3> | Gesundheit. |
16:17 | <@Bjarni> | it's where you control the catapult on Monkey Island™ itself |
16:17 | <Nickman> | TrueBrain: how is it encrypted? :p |
16:17 | <TrueBrain> | Nickman: money-crypt |
16:17 | <@Bjarni> | it's encoded |
16:17 | <TrueBrain> | monkey-crypt |
16:17 | <TrueBrain> | typing is hard |
16:18 | <Eddi|zuHause3> | Bjarni: oh, right... i think i remember now |
16:18 | <Nickman> | I can't follow... :p |
16:18 | <Nickman> | so, any progress on the 32bpp GRF site TrueBrain ? |
16:18 | <TrueBrain> | Nickman: yes; none :) |
16:18 | <TrueBrain> | (no progress is also progress :p) |
16:18 | <Nickman> | indeed it is... :D |
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16:19 | <Nickman> | but it's very little progress ;) |
16:19 | <Nickman> | very very little... |
16:19 | <Eddi|zuHause3> | what is monkey-crypt? i only remember "Hmblgrf...! Grflbm...! Damn, i need to learn how to speak in front of women!" |
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16:21 | <@Bjarni> | there is a sideeffect of having a good memory: games like Monkey Island™ has no replay value :s |
16:22 | <TrueBrain> | OpenTTD has? |
16:22 | <@Bjarni> | Eddi|zuHause3: so you tried to talk to Elaine Marley? |
16:22 | <Eddi|zuHause3> | sure it has, there are lots of jokes that i did not get when i was 8... |
16:23 | <Nickman> | Adventure games have very little to no replay value, since you tend to remember most of the puzzels when you see them |
16:23 | <Eddi|zuHause3> | but yes, the puzzels are usually trivial after you solved them once |
16:24 | <@Bjarni> | Nickman: but I remember them BEFORE I see them |
16:24 | <Eddi|zuHause3> | yeah, i could also tell you most puzzels without seeing them... |
16:24 | <TrueBrain> | oh well, boring, so good night |
16:24 | <@Bjarni> | night TrueBrain |
16:25 | <Eddi|zuHause3> | i'm gonna watch the shield... |
16:27 | <@Bjarni> | I can remember when I played Bloodwych ages ago (I think it was 1990 or something). I played it together with another guy and he kept asking me for directions because I could remember everything from the maze that we already passed. Ok in the beginning, pretty nice 10 hours into the game, damn good 30 hours into the game |
16:27 | <@Bjarni> | and I can still remember the maze :/ |
16:27 | <@Bjarni> | parts of it well enough to actually draw it on paper if needed |
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16:27 | <@Bjarni> | that really kills replayability |
16:29 | <@Bjarni> | before you ask: I don't know how I remember stuff like that |
16:34 | <@Bjarni> | http://www.alanchapman.org/bloodwych/maps.html <-- looks like somebody else got the idea to draw the entire map. However I guess they didn't do it based on memory years after playing |
16:34 | <@Bjarni> | hmm |
16:34 | <CIA-2> | OpenTTD: richk * r10947 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): |
16:34 | <CIA-2> | OpenTTD: [NewGRF_ports] -Change: Intercontinental airport. |
16:34 | <CIA-2> | OpenTTD: First cut of state machine for testing. Not yet optimised. |
16:34 | <@Bjarni> | would actually be interesting to see if I could draw something and then test if it fits with the game |
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16:52 | <CIA-2> | OpenTTD: glx * r10948 /trunk/src/win32.cpp: -Add: [win32] crash.dmp support for MSVC release builds |
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17:14 | <ln-> | 18:14 <Bjarni> try to set your language to Japanese (日本語) in OSX and start OpenTTD without any openttd.cfg 18:14 <Bjarni> and you will notice the problem <-- you mean the question marks? |
17:16 | <+glx> | yes no font loaded by default ln- |
17:21 | <ln-> | but as Bjarni also said, it's not mac-specific. |
17:22 | <+glx> | right |
17:22 | <ln-> | and it's also not very much default-language-by-locale-at-startup-specific, since those questionmark languages are available in the settings anyway. |
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17:26 | <Eddi|zuHause3> | 語 <- how do you write such a "letter"? it's gonna take ages... |
17:27 | <Eddi|zuHause3> | i mean "write" as in "pencil and paper" |
17:27 | <manveru> | it's actually quite fast |
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17:29 | <manveru> | i mean, it's only like 14 strokes |
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17:29 | <Eddi|zuHause3> | "only"... there are hardly any latin letters even needing 4 strokes... |
17:30 | <manveru> | hehe |
17:30 | <manveru> | well, there are also the katakana and hiragana |
17:30 | <manveru> | you do have words in latin that take 14 strokes |
17:31 | <manveru> | that is what the kanji are, like the 'go' or '語' that you just showed |
17:31 | <+glx> | yeah in german it's usual ;) |
17:31 | <manveru> | the kata/hiragana take less strokes and only represent a sound |
17:31 | <Eddi|zuHause3> | well, if you take into account that the average japanese "letter" would be a combination of two latin letters... |
17:32 | <manveru> | アスカ is an example for writing 'askua' in katakana |
17:33 | <manveru> | that is 6 strokes |
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17:33 | <Eddi|zuHause3> | and writing 'askua' is only like 8 strokes |
17:33 | <manveru> | sorry, asuka |
17:33 | <Eddi|zuHause3> | does not change much :) |
17:34 | <manveru> | ^^ |
17:34 | <manveru> | yeah |
17:34 | <manveru> | あすか is the same in hiragana, again 6 strokes |
17:35 | <Eddi|zuHause3> | that looks more to me... |
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17:35 | <TrueBrain> | how fast can I create MineSweeper and a GP that tries to solve it? |
17:35 | <manveru> | 7? |
17:35 | <svip> | Oh dear. I am a bit confused about where to begin to inoperate my patch idea. |
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17:35 | <svip> | :/ Why did I even start that sentence with "oh dear"? |
17:35 | <svip> | I sound like C-3PO. |
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17:36 | <manveru> | Eddi|zuHause3: the point is just that the kanji (those uber-complex characters) are small pictures |
17:36 | <manveru> | and as usual, a picture says more than 1000 words :) |
17:36 | <svip> | :< And then there is that poem with 1000 different Chinese characters. |
17:36 | <svip> | I know you're talking Japanese. |
17:37 | <Eddi|zuHause3> | it's "über", so you have a few more strokes :) |
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17:37 | <svip> | But Japanese writing systems are just derived from Chinese. |
17:37 | <svip> | :/ While... hehe, the language is interestingly not. |
17:37 | <manveru> | yeah |
17:37 | <OB> | Hi guys |
17:37 | <OB> | got a nice fat question |
17:37 | <svip> | Fat? |
17:37 | <svip> | Did you feed it too much? |
17:37 | <OB> | you calling me fat? |
17:37 | <OB> | rude |
17:37 | <svip> | I am rude. |
17:37 | <OB> | anyway |
17:37 | <OB> | Installing dedi server on debian via ssh |
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17:38 | <OB> | saave me? |
17:38 | <OB> | wget'ed the .deb, all good, installed |
17:38 | <ln-> | ssh sounds quite irrelevant as far as the question is concerned. |
17:38 | <OB> | fine |
17:38 | <TrueBrain> | now let the boy finish talking |
17:38 | <OB> | but for some reason I can't find the binary? |
17:38 | <svip> | :o |
17:38 | <Eddi|zuHause3> | so, where is the actual problem? |
17:38 | <TrueBrain> | try /usr/games |
17:38 | <svip> | Tried looking through /usr/bin ? |
17:39 | <svip> | Or that. |
17:39 | <svip> | I think it should be in your path, OB. |
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17:39 | <Eddi|zuHause3> | or /usr/share/games |
17:39 | <svip> | Just type "open" and then hit tab. |
17:39 | <svip> | Twice. |
17:39 | <OB> | root [/usr/share/games] $ open |
17:39 | <OB> | open open_init_pty openssl openvt |
17:39 | <ln-> | like Homer did, but it didn't bring him Tab drink. |
17:40 | <TrueBrain> | usual suspects: /usr/games/bin /usr/local/bin |
17:40 | <svip> | Hehe. |
17:40 | <svip> | But is "." in his PATH? |
17:40 | <svip> | echo $PATH |
17:40 | <svip> | Do that. |
17:40 | <Eddi|zuHause3> | i never actually installed openttd... |
17:40 | <TrueBrain> | svip: "." should _never_ be in your $PATH |
17:40 | <Eddi|zuHause3> | i just ran it directly from the compilation dir |
17:40 | <OB> | /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin |
17:40 | <TrueBrain> | any real sane person types ./<file> if you want to execute something from the local dir |
17:40 | <svip> | :| It is on mine. |
17:41 | <svip> | But then again, Slackware tends to do things differently. |
17:41 | <svip> | It doesn't even use the same init systems as other distros. ;o |
17:41 | <OB> | I never compiled anything, I guess I should be? |
17:41 | <svip> | But then again, TrueBrain, I commonly use ./ instead. |
17:41 | <svip> | It's a good "habit". |
17:41 | <TrueBrain> | OB: if you installed the 'deb', it should be on your system |
17:42 | <OB> | that's what I thought |
17:42 | <TrueBrain> | OB: did you check /usr/games? |
17:42 | <Eddi|zuHause3> | suse specifically asked me wether i wanted to have users and/or root to have . in path |
17:42 | <svip> | Hm, how did you install it? |
17:42 | <svip> | dpkg -i <file>, yes? |
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17:43 | <OB> | it was a different command I think |
17:43 | <OB> | I'll try that one now |
17:43 | <svip> | :/ |
17:43 | <svip> | I am quite sure Debian uses dpkg. |
17:43 | <OB> | root [/home/srcds] $ dpkg -i openttd-0.5.2-2-i386.deb |
17:43 | <OB> | Selecting previously deselected package openttd. |
17:43 | <OB> | (Reading database ... 25308 files and directories currently installed.) |
17:43 | <OB> | Unpacking openttd (from openttd-0.5.2-2-i386.deb) ... |
17:43 | <OB> | Setting up openttd (0.5.2-2) ... |
17:44 | <svip> | There you go. |
17:44 | <svip> | Now type "opent" and hit tab twice again. |
17:44 | <OB> | root [/home/srcds] $ openttd |
17:44 | <OB> | -bash: openttd: command not found |
17:44 | <OB> | root [/home/srcds] $ open |
17:44 | <OB> | open open_init_pty openssl openvt |
17:44 | <svip> | :| |
17:44 | <OB> | this is where I'm confused |
17:44 | <svip> | Anyone knows its name? |
17:44 | <OB> | it is openttd |
17:44 | <OB> | but it's not there |
17:44 | <TrueBrain> | for the very last time: check /usr/games/ |
17:44 | <svip> | With ls. |
17:44 | <svip> | ls /usr/games |
17:44 | <TrueBrain> | with what ever file-browser |
17:44 | <OB> | root [/usr/games] $ ls |
17:44 | <OB> | banner openttd |
17:45 | <TrueBrain> | OH LOOK! |
17:45 | <svip> | See? |
17:45 | <OB> | no bin/exec |
17:45 | <svip> | Is it a dir? |
17:45 | <TrueBrain> | cd openttd |
17:45 | <TrueBrain> | OH DEAD! NO! |
17:45 | <TrueBrain> | welcome to 2007 |
17:45 | <TrueBrain> | DEAD = DEAR |
17:45 | <TrueBrain> | hehe, nice typo |
17:45 | <svip> | :P |
17:45 | <nckomodo> | ahhaha they're getting annoyed now |
17:45 | <svip> | Indeed. |
17:45 | <OB> | ah, good stuff |
17:45 | <OB> | thankyou |
17:45 | <Gunrun> | so there was no binary all along? |
17:45 | <svip> | You are not that common with /bin/bash are you? |
17:45 | |-| | Mucht_ [~Mucht@p57A0C4BC.dip.t-dialin.net] has joined #openttd |
17:45 | <TrueBrain> | nckomodo: no wonder with people who can't even understand common logic :p |
17:45 | <Gunrun> | god OB and you call yourself a linux user : / |
17:45 | <OB> | not that common no |
17:46 | <TrueBrain> | any howto would have shown him what he needed to do |
17:46 | <OB> | really? |
17:46 | <svip> | :P |
17:46 | <Gunrun> | see, with windows it would just be Unzip, then run |
17:46 | <OB> | well, I guess I fail ;) |
17:46 | <svip> | That is not true, TrueBrain. |
17:46 | <TrueBrain> | okay: any related howto :p |
17:46 | <svip> | Indeed. |
17:46 | <OB> | I looked for ages on the wiki |
17:46 | <OB> | found nothing |
17:46 | <Eddi|zuHause3> | i suffer from severe lag here... |
17:46 | <svip> | It took me just as long to find the page about the IRC channel. |
17:46 | [~] | TrueBrain gives Eddi|zuHause3 an anti-lag injection |
17:46 | <OB> | god damn it's cold here |
17:46 | <svip> | You sure are hiding it. |
17:46 | <OB> | got a fix for that? |
17:46 | <svip> | Yes. |
17:46 | <svip> | Radiators. |
17:47 | <Gunrun> | svip I found him the IRC channel |
17:47 | <OB> | I'll get right on that |
17:47 | <svip> | cd /sys/radiators |
17:47 | <OB> | ah, much warmer now |
17:47 | <svip> | Hm. |
17:47 | <TrueBrain> | OB: it is debian game policy |
17:47 | <Gunrun> | anyone know why my sound effects are stuttery and shit by the way |
17:47 | <Gunrun> | since I am here? |
17:47 | <OB> | TrueBrain, what policy? |
17:47 | <Gunrun> | running windows openTTD |
17:47 | <TrueBrain> | OB: any game you install on Debian ends up there |
17:47 | <OB> | oh right |
17:47 | <svip> | Policy? Or philosophy? |
17:47 | <OB> | lol |
17:48 | <TrueBrain> | svip: how hard was it to press 'Contact' on openttd.org, and look at the bottom of the page? |
17:48 | <TrueBrain> | svip: policy |
17:48 | <svip> | It is very hard. |
17:48 | <svip> | Ugh. |
17:48 | <svip> | Got any good tuts for writing a patch? |
17:49 | <svip> | I'm "sorta" going to base it on this: http://www.tt-forums.net/viewtopic.php?t=9201 |
17:50 | |-| | Farden [jk3farden@81.56.247.196] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] |
17:50 | <Gunrun> | Anyone know a way to improve my sound in this game? |
17:51 | <TrueBrain> | k, I wrote minesweeper in 30 minutes, while talking to you guys |
17:51 | <TrueBrain> | not bad :p |
17:51 | <Gunrun> | at the moment stuff like train noises are stuttery |
17:51 | <svip> | :/ |
17:51 | <svip> | Apparently no good tuts. |
17:51 | <Gunrun> | well, not stuttery, more like they have small gaps in |
17:51 | <Eddi|zuHause3> | Gunrun: i know the problem, you use windows... |
17:51 | <svip> | Perhaps some Windows channel? |
17:52 | <Gunrun> | Eddi|zuHause3 why would that matter? |
17:52 | <svip> | Here it comes. |
17:52 | <Eddi|zuHause3> | because! |
17:53 | <Eddi|zuHause3> | hmm... freecol is a very nice game, but it gets very frustrating, if the price of cloths drops below the price of cotton :p |
17:54 | <Gunrun> | you would think an open version of transport tycoon would use OpenAL or something |
17:54 | <+glx> | Gunrun: there's a post about that on the forum |
17:54 | <TrueBrain> | Gunrun: add it! |
17:54 | <Gunrun> | TrueBrain I can't even program in basic let alone whatever this uses |
17:54 | <Eddi|zuHause3> | what's OpenAL? |
17:54 | <TrueBrain> | Open Audio Library |
17:54 | <Gunrun> | OpenAL is an Open source audio library |
17:55 | <TrueBrain> | just a guess |
17:55 | <+glx> | Gunrun: http://www.tt-forums.net/viewtopic.php?p=618298#p618298 |
17:55 | <Gunrun> | like OpenGL |
17:55 | <TrueBrain> | I guess it is a good one :p |
17:55 | <Eddi|zuHause3> | ah... |
17:55 | <Eddi|zuHause3> | do we need that? |
17:55 | <Gunrun> | I'll give that a go glx |
17:55 | <Gunrun> | well, its better than directsound in Windows |
17:55 | <ln-> | "ist eine plattformunabhängige 3D-Audio-API, die hauptsächlich zur Spieleentwicklung geschaffen wurde, aber auch in verschiedensten Audioanwendungen Verwendung findet." |
17:55 | <Gunrun> | because vista doesn't have directsound anymore |
17:55 | <Gunrun> | plus its less CPU intensive, and cross platform |
17:56 | <ln-> | do we care about vista? |
17:56 | <svip> | Nah. |
17:56 | <svip> | I guess not. |
17:56 | <Gunrun> | you should do considering lots of people use it |
17:56 | <Eddi|zuHause3> | i am assuming that the openttd sound uses the remnants of the ttdwin sound... |
17:56 | <ln-> | Gunrun: isn't that more like their own problem and not ours? |
17:56 | <Gunrun> | glx cheers, that fix worked brilliantly |
17:56 | <svip> | Careless, Eddi|zuHause3, you still need a library to output it. |
17:57 | <ln-> | besides, Vista 2.0 will be out in october. |
17:57 | <Gunrun> | Huh? |
17:57 | <svip> | With Leopard? |
17:57 | <ln-> | OS X Leopard. |
17:57 | <svip> | Oh. |
17:57 | <svip> | :/ I first got the joke now. |
17:57 | <Gunrun> | Yes because OSX is fantastic for games |
17:57 | <svip> | openttd runs on OSX. |
17:57 | <svip> | What more could you ask for? |
17:58 | <Gunrun> | Half Life 2, Red Orchestra, Company of Heroes, Bioshock, Quakewars |
17:58 | <svip> | Uuuh... |
17:58 | <Gunrun> | IL2, Lock On |
17:58 | <svip> | OpenTTD, please. |
17:58 | <Eddi|zuHause3> | freecol is a java program, it will most likely run also |
17:58 | <svip> | OpenTTD > the sum of the games you mentioned. |
17:58 | <@Bjarni><Eddi | zuHause3> 語 <- how do you write such a "letter"? it's gonna take ages... <--- it's not as bad as you might think. This letter indicate "speech" or "(spoken) language". Notice how many letters it represents. |
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17:58 | <Gunrun> | no, OpenTTD = an interesting way of running a game I played more than 10 years ago, which just happens to work under Windows XP |
17:58 | <svip> | Indeed, they are not "letters". |
17:59 | <@Bjarni> | so yes, they take longer to write, but you will not have to write as many chars |
17:59 | <ln-> | is there a (single) kanji for "there's a fly in my soup"? |
17:59 | <Gunrun> | anyway I shall leave before I start an argument |
17:59 | |-| | Gunrun [Gunrun247@client-82-31-5-215.manc.adsl.tesco.net] has left #openttd [] |
17:59 | <svip> | I think there is a single for being run over by a car, ln-. |
17:59 | <svip> | If that satisfies your needs. |
17:59 | <ln-> | That could cause confusion at a restaurant. |
18:00 | <@Bjarni> | however ATC is written with 6 kanjis, so that's a damn long word (abnormally long) |
18:00 | <Eddi|zuHause3> | "ich möchte diesen teppich nicht kaufen. bitte." |
18:00 | <svip> | :> German. |
18:00 | <Eddi|zuHause3> | this will certainly get you a beer :) |
18:01 | <svip> | Meh. |
18:01 | <svip> | :> I am the inventor of my own language. |
18:01 | <Eddi|zuHause3> | i'll explain: the literal translation is "i do not want to buy this carpet. please" |
18:01 | <@Bjarni> | oh sorry. It's 8, not 6 |
18:01 | <@Bjarni> | 自動列車制御装置 |
18:01 | <Eddi|zuHause3> | it is from a german commercial |
18:01 | <@Bjarni> | I prefer to write ATC ;) |
18:01 | <Eddi|zuHause3> | where some tourists sit in a beer garden |
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18:02 | <Eddi|zuHause3> | and when the waitress comes, they read that sentence from their phrasebook |
18:02 | <ln-> | "if i told you you have a beautiful body, would you hold it against me?" |
18:02 | <@Bjarni> | nice one |
18:02 | <svip> | "My nipples explode with delight"? |
18:03 | <Eddi|zuHause3> | the waitress says "passt scho[n]", meaning "alright", and returns with a beer for each of the tourists |
18:03 | <@Bjarni> | reminds me of the bash quote about a guy, who was arrested and told that "everything you say will be held against you" and then he said "tits" to the female cop |
18:03 | <+glx> | nice one :) |
18:04 | <svip> | :P |
18:05 | <@Bjarni> | I don't think it worked as he hoped, but he might be kept at the police station for a while though |
18:05 | <svip> | But seriously, no one is willing to point me in the right direction for writing a patch? |
18:05 | <@Bjarni> | -> |
18:05 | <@Bjarni> | that's the right direction |
18:05 | <svip> | :P You are a funny man, Smedly, funny man. |
18:05 | <Eddi|zuHause3> | there's a german-bash quote where a guy sees a policeman with dog, and asks him, if he can borrow the dog because he misplaced his weed :p |
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18:06 | <@Bjarni> | LOL |
18:06 | <svip> | I am under the impression that Eddi|zuHause3 is German. |
18:06 | <CIA-2> | OpenTTD: richk * r10949 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): |
18:06 | <CIA-2> | OpenTTD: [NewGRF_ports] -Change: Intercontinental airport. |
18:06 | <CIA-2> | OpenTTD: Helicopters now smoother. |
18:07 | <@Bjarni> | [00:57:45] <svip> openttd runs on OSX. |
18:07 | <@Bjarni> | [00:57:49] <svip> What more could you ask for? <-- how about leopard support? (I'm still unsure if it will work. I know of at least one possible issue) |
18:07 | <svip> | 64 bit? |
18:07 | <@Bjarni> | no |
18:07 | <svip> | Well... then? |
18:07 | <svip> | I'm curious. |
18:07 | <@Bjarni> | decapriated functions |
18:07 | <@Bjarni> | in cocoa_v.mm |
18:07 | <svip> | Uh. |
18:08 | <svip> | No backwards compatible? |
18:08 | <@Bjarni> | and it's a rewrite to fix that, hence the reason why it has been an issue for ages :s |
18:08 | <svip> | :s |
18:08 | <svip> | Cause rewrites are boring. |
18:08 | <@Bjarni> | not only that |
18:09 | <@Bjarni> | it's the video driver. Nobody is aware of how to write one without those functions and still produce an acceptable speed |
18:09 | <TrueBrain> | # delete OSX |
18:09 | <TrueBrain> | solved! |
18:10 | <svip> | A completely unrelated question, is there any project about adding personal cars to the roads in OpenTTD? |
18:10 | <@Bjarni> | well, I have one workaround if it turns out to be an issue: leopard should have the same ability as tiger to crosscompile to earlier OSX versions, so if we fake it to target 10.4 on 10.5, then it should work |
18:10 | <@Bjarni> | svip: AFAIK no |
18:11 | <svip> | :> Then my idea is not that bad. |
18:11 | <@Bjarni> | TrueBrain: I prefer my solution over your solution :p (who would have guessed) |
18:11 | <svip> | I did write a small read up upon the ideas for my patch. |
18:11 | <svip> | :/ If anyone's interested that is. |
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18:12 | <@Bjarni> | now you are ambitious |
18:12 | <svip> | I know. |
18:12 | <svip> | I want to reshape this world. |
18:12 | <svip> | I am not pleased by the shape of the United States. |
18:12 | <@Bjarni> | you want to make it square? |
18:12 | <svip> | That too. |
18:12 | <TrueBrain> | svip: load the heightmap in OpenTTD and do it! |
18:12 | <svip> | :P |
18:13 | <svip> | Here it is anyway: http://sviip.dk/random/cftm.html |
18:13 | <TrueBrain> | Blue Dragon.. 3 DVDs.. |
18:13 | <TrueBrain> | OMG! |
18:13 | <TrueBrain> | http://devs.openttd.org/~truelight/heightmaps/test40.png <- here you can reshape england! |
18:14 | |-| | Eddi|zuHause3 [~johekr@p54B76605.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
18:14 | <TrueBrain> | http://devs.openttd.org/~truelight/heightmaps/test102.png <- the Netherlands? |
18:14 | <svip> | Looks like it. |
18:14 | <svip> | But most of the Netherlands are below sealevel. |
18:14 | <TrueBrain> | no, the questionmark was not that I don't know what it is |
18:14 | |-| | elmex [~elmex@e180065188.adsl.alicedsl.de] has quit [Remote host closed the connection] |
18:14 | <svip> | Then what? |
18:14 | <TrueBrain> | it was ment as: you want to reshape that? |
18:14 | [~] | Sacro pokes Bjarni |
18:14 | <svip> | Nah. |
18:14 | <svip> | The Netherlands is awesome. |
18:14 | <@Bjarni> | I know what it is: it's TrueBrainia |
18:15 | <svip> | A fictional country inhabited by Orcs. |
18:15 | <svip> | East of Mordor. |
18:15 | <@Bjarni> | ruled by TrueBrain, right? |
18:15 | <Eddi|zuHause> | if at all, TrueOrcs |
18:15 | <@Bjarni> | yeah, sounds like that's the one |
18:16 | [~] | Bjarni shoots Sacro |
18:16 | <Eddi|zuHause> | and they have a cavetroll :p |
18:16 | <@Bjarni> | don't interrupt with your urges |
18:16 | <TrueBrain> | would give me a TLD of .tb |
18:16 | <TrueBrain> | would be cool :) |
18:16 | <TrueBrain> | www.soon.tb |
18:16 | <TrueBrain> | :) |
18:17 | <@Bjarni> | tb = Unknown <-- it's available? |
18:18 | <Phazorx> | td as in tbd ? |
18:19 | <@Bjarni> | be careful about creating fictional countries. Some Swede did that online (telling about a location in Sweden he called something else). It resulted in around 100 asylum seekers from the Middle East and Africa.... the country is not there!!!! |
18:19 | <@Bjarni> | it's fictional |
18:19 | <@Bjarni> | but people applied like it's real |
18:19 | <@Bjarni> | ok, that's a way to end up in the news, but still... |
18:20 | <TrueBrain> | not really suprising or anything |
18:21 | <TrueBrain> | people go and see HarryPotter stuff all over England |
18:21 | <TrueBrain> | I mean: GET A LIFE! |
18:21 | <TrueBrain> | (or download one!) |
18:21 | <TrueBrain> | so who wants to play my CLI MineSweeper? :p |
18:21 | |-| | Nickman [~d988b9e9@207.250.49.6] has quit [Quit: CGI:IRC (Ping timeout)] |
18:22 | <+glx> | HP style or windows style? |
18:22 | <TrueBrain> | HP? |
18:22 | <+glx> | the one on HP48 |
18:23 | <TrueBrain> | I have no idea where you are talking about |
18:23 | <@Bjarni> | where can I download a life? |
18:23 | <@Bjarni> | (and I don't mean 2nd life) |
18:24 | <+glx> | TrueBrain: you should go from A to B without "touching" the mines |
18:24 | <TrueBrain> | ah, then the Windows style :p |
18:25 | <svip> | <@Bjarni> but people applied like it's real << That's why they created Wikipedia. |
18:26 | <+glx> | wikipedia tells the truth |
18:26 | <+glx> | ;) |
18:26 | <svip> | :) |
18:27 | <svip> | What I am really wondering about is how long before someone in here starts making [citation needed] jokes. |
18:27 | <Eddi|zuHause> | why would anyone do that? |
18:27 | <TrueBrain> | !joke |
18:27 | <svip> | They do everywhere. |
18:27 | <TrueBrain> | bah, I disabled it in this channel |
18:28 | <svip> | Oh. |
18:28 | <Eddi|zuHause> | you better did :p |
18:28 | <ln-> | Wikipedism is mental illness. |
18:28 | <svip> | I thought he meant "!joke" as in "not joke". |
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18:32 | <TrueBrain> | http://paste.openttd.org/202 |
18:32 | <TrueBrain> | glx: that game :p |
18:33 | <+glx> | I wrote one in z80 asm |
18:33 | <+glx> | (HP version) |
18:34 | <svip> | Now, TrueBrain. |
18:34 | <svip> | Write it with hexagons. :D |
18:35 | <TrueBrain> | No, now what I am going to do is create an AI that solves it, via GP :) |
18:35 | <TrueBrain> | and why? Well... just because I can |
18:35 | <svip> | And implement it into OpenTTD for no reason at all? |
18:35 | <TrueBrain> | yeah, why not |
18:36 | <+glx> | but the console is too small |
18:36 | <TrueBrain> | I just wrote 9000 letters :p Hehe :) |
18:36 | <svip> | glx, nah, just use the map as the play ground. |
18:36 | <svip> | Take 10x10 tiles on the game map. |
18:36 | <svip> | And turn them into a game of minesweeper. |
18:37 | <TrueBrain> | sounds like a nice joke :) |
18:38 | <svip> | And if you find a bomb, it explodes, and all the other bombs you didn't find explodes, and replaces themselves with lighthouses, so you can't remove them. :D |
18:38 | <Phazorx> | "OpenTTD is coming to afganistan - now ther eis 1% chance of mine and train derailing as you lay and use tracks" |
18:38 | <Eddi|zuHause> | i just have this picture in mind of a warcraft 3 kind of minigame where you have to steer a locomotive over some tracks without being blown up or attackt by ufos :p |
18:39 | |-| | Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] |
18:39 | <svip> | "Your plane was captured by terrorists." |
18:39 | <TrueBrain> | how the hell did my private blog turn up in Google? |
18:39 | <Phazorx> | svip they crash pretty often as is |
18:40 | <TrueBrain> | spam-bots have find it.... |
18:40 | <svip> | :P |
18:40 | <svip> | Do as I do. |
18:40 | <Phazorx> | but, you might ened spyplanes for finding hijacked trains |
18:40 | <svip> | Write your own software. |
18:40 | <svip> | So spam-bots have no idea how to use it. |
18:40 | |-| | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] |
18:40 | <TrueBrain> | even so, omg.... |
18:40 | <TrueBrain> | I never ever linked it once |
18:40 | <TrueBrain> | so one of my friends did :( |
18:40 | <Phazorx> | TrueBrain: is it WP based? |
18:41 | <TrueBrain> | yes :( |
18:41 | <svip> | Then WP linked to it. |
18:41 | <TrueBrain> | no, I disabled that |
18:41 | <svip> | Through their secret "we know where your live" database. |
18:41 | <Phazorx> | ever thought that masterlinking goes into their directory? |
18:41 | <svip> | -r |
18:41 | <svip> | You "disabled" that. |
18:41 | <svip> | And the United States brought "freedom" to Iraq. |
18:41 | <TrueBrain> | yeah, PHP doesn't allow http :) |
18:41 | <svip> | Right right? |
18:42 | <Phazorx> | TrueBrain: i'm pretty sure "call home" is part of WP that you should have if you agree to their licencing terms |
18:42 | <TrueBrain> | but okay, I need a new blog-system anyway |
18:42 | <Phazorx> | TrueBrain: they do it via referes |
18:42 | <svip> | Probably uses some javascript. |
18:42 | <Phazorx> | from syndicated newsfeed |
18:42 | <svip> | :O |
18:43 | <svip> | I need to watch the Lord of the Rings 2 again soon. |
18:43 | <TrueBrain> | anyway, it didn't had any spam-bots for over a year |
18:43 | <TrueBrain> | now I stopped posting on it, and spam-bots come... |
18:43 | <svip> | Magically. |
18:43 | <TrueBrain> | funny :p |
18:43 | <svip> | :P |
18:44 | <svip> | I am writing my own board software. |
18:44 | <svip> | So far. |
18:44 | <TrueBrain> | now I need to write my own byte language |
18:44 | <svip> | Not a single spam bot to be seen. |
18:44 | <Phazorx> | i dont think language would do anything |
18:44 | <Phazorx> | bots are content sensetive |
18:44 | <Phazorx> | theiy dont really care what you run on backend |
18:45 | <svip> | Not entirely. |
18:45 | <svip> | One of my friends got a lot of requests for pages that didn't exist. |
18:46 | <svip> | Would have on usual board software. |
18:46 | <svip> | But not on mine. |
18:46 | <Phazorx> | that is not spam, that are indirect attacks |
18:46 | <Phazorx> | silly though |
18:46 | <svip> | They usually assume forum id "1". |
18:46 | <Phazorx> | my sitest get scanend for MS vulnerabilities all the time |
18:47 | <svip> | http://www.metro.co.uk/news/article.html?in_article_id=62217&in_page_id=34&ito=newsnow |
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19:03 | |-| | helb [~helb@84.244.90.159] has quit [Read error: Connection timed out] |
19:07 | <@Bjarni> | LOL |
19:07 | <svip> | :> I knew it was your kind of humour, Bjarni. |
19:07 | <@Bjarni> | you have no idea how many odd things people who up with at hospitals |
19:08 | <svip> | But you didn't look at link I posted before? |
19:08 | <svip> | And not the dwarf one. |
19:08 | <@Bjarni> | reminds me of a guy, who was refueling his car and he got his finger jammed in the opening. He ended up at the hospital to get his finger free from the part of the car, they had cut out to move it with him |
19:08 | <TrueBrain> | hmm, a girlfriend calling you doesn't help in the: try-to-code-this-as-fast-as-you-can attempt |
19:09 | <@Bjarni> | heh |
19:09 | <TrueBrain> | Bjarni: if you would give me 1 dollar for every time you say: 'reminds me of', I truely would be rich by now |
19:09 | <svip> | Hmm, that you have a girlfriend is more surprising. |
19:09 | <TrueBrain> | @kick svip go fish |
19:09 | |-| | svip kicked [#openttd] DorpsGek [go fish] |
19:09 | |-| | svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd |
19:09 | <svip> | He is too easy. :) |
19:10 | <@Bjarni> | TrueBrain: hmm.... maybe I say it a bit too often then |
19:10 | <TrueBrain> | Bjarni: just maybe, yes |
19:10 | <TrueBrain> | anyway, writing a byte-language sucks |
19:10 | <@Bjarni> | we can't have that you end up getting rich because of something I do :p |
19:10 | <svip> | Would be nice though. |
19:11 | <svip> | You also nicely refrain from answering my question. :) |
19:12 | <@Bjarni> | <svip> But you didn't look at link I posted before? <-- the road idea one or ? |
19:12 | <svip> | Yes. |
19:12 | <TrueBrain> | hmm, creating a byte-language for minesweep is really much more tricky then I assumed :( |
19:12 | <@Bjarni> | CFTM |
19:12 | <svip> | Your recall of the acronym assumes you did. |
19:12 | <@Bjarni> | I looked briefly at it and then thought "the best idea is the last" |
19:13 | <svip> | The Zoning one? |
19:13 | <@Bjarni> | making some sort of highlight of where you are allowed to build |
19:13 | <svip> | Yeah. |
19:13 | [~] | Phazorx recall his mineswepper clone to be 1st computer game he ever made |
19:13 | <svip> | I actually wondered when I thought of that why there wasn't one already. |
19:13 | <@Bjarni> | I wouldn't know how to make it work nicely with the 8 bit graphic engine though |
19:14 | <svip> | Border highlighting? |
19:14 | <svip> | Like the usual markers. |
19:17 | <@Bjarni> | it's getting late |
19:17 | <@Bjarni> | sane people would be sleeping right now |
19:17 | [~] | Bjarni tries to join sanity |
19:17 | <TrueBrain> | that explains a few things |
19:17 | <@Bjarni> | goodnight |
19:18 | <TrueBrain> | night |
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19:31 | <Digitalfox> | TrueBrain: "creating a byte-language for minesweep is really much more tricky then I assumed" you are trying?? |
19:31 | <Digitalfox> | Why? :\ |
19:31 | <TrueBrain> | just a littlle experiment I wanted to do for the longest time |
19:34 | <TrueBrain> | SetCode(&code, MineSweeper::CODE_DEC_A, 1); |
19:34 | <TrueBrain> | SetCode(&code, MineSweeper::CODE_GET, 0); |
19:34 | <TrueBrain> | SetCode(&code, MineSweeper::CODE_IF_EQ, 12); |
19:34 | <TrueBrain> | SetCode(&code, MineSweeper::CODE_ADD_D, 1); |
19:34 | <TrueBrain> | hehe |
19:34 | |-| | SmatZ__ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd |
19:34 | <Digitalfox> | I was reading the log, and read that, so i was curious on what you were going to do with it :) |
19:34 | |-| | SmatZ__ changed nick to SmatZ |
19:35 | <TrueBrain> | I want to make a Genetic Program that finds a way to solve MineSweeper |
19:35 | <Digitalfox> | lol |
19:35 | <TrueBrain> | of course it is idiotic |
19:35 | <TrueBrain> | but you have to do something when you are bored |
19:35 | <Digitalfox> | You are spending time on that? Don't tell me you are bored or you can't win the game ;) |
19:36 | <Digitalfox> | ( actually i never won the game, since i only played twice ) ... :) |
19:36 | <TrueBrain> | the game is just a random game I picked |
19:36 | <TrueBrain> | I assumed the rules would be simple |
19:36 | <TrueBrain> | they in fact are, just 3 base commands |
19:36 | <TrueBrain> | I just forgot it needs tons of logic-functions |
19:37 | <Digitalfox> | :) |
19:37 | <Digitalfox> | Did you see this movie already? http://www.collegehumor.com/video:1770138 |
19:37 | <Digitalfox> | It is perfect for you TrueBrain ;) |
19:38 | |-| | SmatZ_ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Ping timeout: 480 seconds] |
19:39 | <TrueBrain> | it does :p |
19:40 | <Digitalfox> | You like it? |
19:40 | <Digitalfox> | *Did you like it? |
19:40 | <TrueBrain> | it is funny |
19:42 | <Digitalfox> | I think it's very well done.. Normally videos made by people just for some fun aren't really professional ones, but this one is verry well done IMO :) |
19:42 | <TrueBrain> | omg, this minesweeper is going to be so much harder then I assumed :s |
19:42 | <svip> | http://www.isarapix.com/pix4/1187570556.png << Dunno if that works. |
19:43 | <Digitalfox> | gn |
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19:48 | <TrueBrain> | okay, I can make some logic in this byte-language now |
19:48 | <TrueBrain> | would it be sufficient :s |
19:49 | <TrueBrain> | oh well, nightynight all! |
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20:09 | <Hendrix> | hy |
20:09 | <SmatZ> | hi |
20:09 | <Hendrix> | what is the newest version of ttd |
20:09 | <Hendrix> | ?? |
20:10 | <svip> | Depends on what you mean. |
20:10 | <svip> | Your question is extremely vague. |
20:10 | <Hendrix> | is it ottd or ttd?? |
20:10 | <svip> | You said "ttd". I don't think ttd is developed any more. |
20:10 | <svip> | "ottd", please. |
20:10 | <SmatZ> | depends ... 0.5.2 stable, 0.5.3 rc2 prerelease, r10946 nightly build, r10949 svn build |
20:11 | <Hendrix> | can someone give me some patches for graphics and vehicles? |
20:12 | <Hendrix> | i've downloaded ottd 0.4.7 |
20:12 | <SmatZ> | Hendrix: some GRFs are there -> http://openttdcoop.ppcis.org/wiki/index.php/GRF |
20:12 | <SmatZ> | 0.4.7 is so old |
20:12 | <+glx> | first update to at least 0.5.2 |
20:12 | <SmatZ> | I doubt new GRFs will work with that version |
20:12 | <Hendrix> | where do i get 0.5.2? |
20:12 | <SmatZ> | *all |
20:12 | <svip> | www.openttd.org |
20:12 | <svip> | Click the "download" link. |
20:13 | <Hendrix> | thnx |
20:14 | <Hendrix> | OpenTTD requires the original version of Transport Tycoon Deluxe data files in order to function. |
20:14 | <Hendrix> | what that means? |
20:15 | <SmatZ> | Hendrix: OTTD needs original graphic and sound files |
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20:15 | <SmatZ> | copy your *.grf and sample.cat into ottd/data directory |
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20:16 | <Hendrix> | my ottd works good without anything else |
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20:17 | <SmatZ> | Hendrix: well I don't know where you have your ottd copy from... maybe it contains the required files, but distributing that is most likely illegal |
20:18 | <Hendrix> | khm |
20:18 | <Hendrix> | ok |
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20:31 | <Hendrix> | does someone haves some interesting savegames? |
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20:44 | <Hendrix> | where do i have to put *.grf files that i could used them in game? |
20:47 | <Eddi|zuHause2> | lots of places... easiest would be a subdirectory of the data directory |
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20:48 | <Eddi|zuHause2> | i.e. go to the data directory, create a directory called newgrf (or whatever you like) and put the grf files there |
20:48 | <Eddi|zuHause2> | then the game should detect them and you can choose them from the newgrf settings dialog |
20:49 | <Eddi|zuHause2> | assuming you really did get 0.5.2 |
20:49 | <Eddi|zuHause2> | this will not work in 0.4.* |
20:49 | <Hendrix> | can i get grf files for buildings? |
20:50 | <Eddi|zuHause2> | no, support for them is not in 0.5, but will be in 0.6 (or the nightlies) |
20:50 | <Hendrix> | thanx |
20:51 | <Hendrix> | whot about for roads? |
20:51 | <Hendrix> | or railways? |
20:51 | <Eddi|zuHause2> | yes, those should work |
20:52 | <Eddi|zuHause2> | and no, industry grfs will not work... |
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20:52 | <Hendrix> | where can i get road grfs? |
20:53 | <Hendrix> | i put the grf files in newgrf file but ottd cennot recognize them |
20:53 | <Hendrix> | only in data folder |
20:54 | <Hendrix> | newgrf folder* |
20:55 | |-| | SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] |
20:56 | <Ammller> | Hendrix: is the newgrf folder a subdir of data? |
20:57 | <Hendrix> | of what data? |
20:57 | <CIA-2> | OpenTTD: richk * r10950 /branches/NewGRF_ports/src/aircraft_cmd.cpp: [NewGRF_ports] -Fix: Helicopters need slightly different rotated position data to pinpoint their landings on the rotated helipads. |
20:58 | <CIA-2> | OpenTTD: richk * r10951 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): [NewGRF_ports] -Add: Three alternative rotations for Helidepot. |
21:00 | <Hendrix> | CIA-2: i don't understand you |
21:00 | <Eddi|zuHause2> | i kinda doubt he will care :p |
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23:59 | <Smoky555> | hi all :) |
--- | Log | closed Mon Aug 20 00:00:21 2007 |