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#openttd IRC Logs for 2007-08-20

---Logopened Mon Aug 20 00:00:21 2007
---Daychanged Mon Aug 20 2007
00:00<Smoky555>is diagonal crossing patch available for the last trunk?
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00:05<Noldo>no
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00:07<Smoky555>hmm...
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06:02<OJ>Hi again
06:03<OJ>What sort of limits are there on clients and companies?
06:03<OJ>the wiki seems to lack info on that...
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06:08<Maedhros>OJ: 8 companies, and 10 (or possibly 11) clients
06:08<OJ>bummer okay
06:08<OJ>Cheers
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06:48<OJ>Another Q
06:48<OJ>ah, I got it
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07:18<YOYO-NL>hello
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07:30<simon444>just saw the simpsons movie
07:30<simon444>I want a refund
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07:34<alex_>has anyone has shit sleep the last couple of days?
07:34<alex_>had*
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07:34[~]ThePizzaKing always sleeps bad
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07:34<ThePizzaKing>too much running through Maths and Physics in my head
07:35<ThePizzaKing>It's great
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07:38<simon444>alex_, is that when you poop in your sleep?
07:39<Noldo>simon444: can you remember when was the lastime you had an on-topic and meaningfull contribution to this channel?
07:39<simon444>Noldo, yes. However, I don't think alex_'s comment was any more offtopic than me.
07:44<YOYO-NL>anyone has an idea which package works on Suse linux?
07:45<+glx>source should
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07:45<+glx>but you need to compile it
07:45<YOYO-NL>ty
07:45<YOYO-NL>hmm
07:45<YOYO-NL>lawl that could be fun never have done that :)
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07:51<Eddi|zuHause>iirc celestar did attempt to create suse packages once... might have been for the nightlies...
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07:51<Eddi|zuHause>but compiling should work fine... remember to install the -devel versions of sdl and stuff...
07:51<YOYO-NL>yeah im reading the wiki
07:51<YOYO-NL>says i need quite a lot
07:51<YOYO-NL>sure i need that in order to maka a server?
07:51<+glx>you don't need sd for a server
07:51<+glx>you can build a dedicated only version
07:52<Noldo>./configure will tell
07:52<YOYO-NL>thats what i want :) so if i understand correctly i dont need a sd package then?
07:52<Eddi|zuHause>yeah, but zlib at least :)
07:52<YOYO-NL>hmmm k
07:52<+glx>zlib is a must :) else the savegames will be very big
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07:53<YOYO-NL>lol
07:56<YOYO-NL>hmmm you need to do this with every update of Openttd>?
07:56<Noldo>if you use the source package,yes
07:57<Maedhros>well, you only need to install the libraries / headers once
07:57<Noldo>true
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08:02<YOYO-NL>k when the packages are in then open a terminal and type $ ./configure
08:02<YOYO-NL>does it give me a choise on where i can put it?
08:02<+glx>./configure --dedicated
08:02<+glx>./configure --help qill show you the options
08:03<YOYO-NL>k
08:05<simon444>you don't need to compile
08:06<simon444>just use the precompiled tarballs for your libc
08:07<+glx>simon444: these files just don't exist
08:08<YOYO-NL>ah crap my HD doenst want again
08:09<YOYO-NL>need to fix that first
08:10<simon444>glx, I'm to old then\
08:11<simon444>much simplier in the unix days
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08:43<YOYO-NL>ok it does something strang
08:43<YOYO-NL>e
08:43<YOYO-NL>i placed the zip on the disk im gonna use for it
08:43<YOYO-NL>unpacked it
08:43<YOYO-NL>went to terminal
08:44<YOYO-NL>moved to the according map
08:44<YOYO-NL>said /configure --help
08:44<YOYO-NL>then it says no such file
08:44<YOYO-NL>but it is in the list :s
08:44<Eddi|zuHause>./configure
08:45<svip>:) He forgot the dot.
08:45<+glx>you used zip or tar to get the source?
08:45<Eddi|zuHause>not /configure
08:45<YOYO-NL>recieved back: bash: ./configure: /bin/sh: bad interpreter: Permission denied
08:45<YOYO-NL>tar
08:45<svip>:/ what did you download it as?
08:46<YOYO-NL>tar file
08:46<YOYO-NL>tar.bz2
08:46<svip>I meant user.
08:46<YOYO-NL>as normal
08:46<YOYO-NL>install using root
08:46<svip>:<
08:46<svip>Install?
08:46<svip>You haven't even configured it yet.
08:47<YOYO-NL>yeah lol :) i explain better
08:47<svip>No need to use root though.
08:47<svip>You only have to use root for "make install".
08:47<YOYO-NL>i downloaded the file as tar.bz2 as the normal user called YOYO
08:47<svip>In capital letters? :|
08:47<YOYO-NL>then i switchd to root in order to prevent
08:48<svip>Prevent what?
08:48<YOYO-NL>wrong permissions ect
08:48<YOYO-NL>then i start the terminal
08:48<YOYO-NL>go to the according map
08:48<ln->don't use your system as root.
08:48<YOYO-NL>where i unpacked the tar.bz2
08:48<svip>Indeed, ln-.
08:48<YOYO-NL>root only used in order to do things to the system
08:48<YOYO-NL>its not in use for common tasks
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08:49<Eddi|zuHause>unpacking and compiling are "common tasks"
08:49<svip>That is not true.
08:49<Eddi|zuHause>just "make install" should require root
08:50<YOYO-NL>ok but why do i get permission denied
08:50<+glx>what are the rights of configure?
08:50<svip>Try unpacking it again as your usual user.
08:50<Maedhros>have you got the partition you're trying to compile on mounted noexec?
08:50<svip>ls -lh configure
08:50<svip>Better check his mtab.
08:51<svip>Meh, that doesn't say it.
08:51<YOYO-NL>ok i need to add to my story that Suse is running on a small disk wich has the original partition type and that OpenTTD is on a NTFS disk
08:51<svip>:] NTFS?
08:51<YOYO-NL>yeah :)
08:51<YOYO-NL>there is a program that coupels those 2 systems
08:51<YOYO-NL>although not bug free yet
08:52<svip>No wonder it won't work.
08:52<Maedhros>you could try `sh configure`, instead of ./configure
08:52<svip>Yeah, try that.
08:52<YOYO-NL>@swip well it works i can read write ect only from the oudside is a bit problemmatic
08:52<svip>"w" and "v" are quite far apart on the keyboard.
08:53<YOYO-NL>ah works
08:53<svip>:)
08:53<YOYO-NL>oops :)
08:53<YOYO-NL>hehehe
08:54<YOYO-NL>then again a lot of errors saying command not found
08:54<YOYO-NL>but says its completed
08:55<Eddi|zuHause>your system configuration is probably fishy...
08:55<Maedhros>depending on what hasn't been found, the result might not be very useful...
08:55<YOYO-NL>hmmm all the errors are syntax errors
08:56<YOYO-NL>saying syntax means to me that there is a big chance it wont work. as the same goes for PLC's
08:56<Maedhros>can you put the output on paste.openttd.org ?
08:57<YOYO-NL>uhhm yes one moment
08:59<YOYO-NL>done
08:59<+glx>paste the url :)
08:59<+glx>http://paste.openttd.org/203
09:00<+glx>ok do you have gcc installed?
09:00<YOYO-NL>srry (A)
09:00<+glx>gcc --version
09:01<YOYO-NL>bash: gcc: cmd not found
09:01<YOYO-NL>meanss no
09:01<+glx>you need to install it
09:01<+glx>it's the compiler
09:01<YOYO-NL>makes sense
09:05<YOYO-NL>ok when she is done retry that cmd?
09:11<YOYO-NL>k errors have been cleared
09:11<ln->are you root?
09:12<YOYO-NL>yup
09:12<ln->don't be
09:12<YOYO-NL>k whats the reason for that?
09:12<YOYO-NL>would like to know :)
09:13<Maedhros>it makes it far too easy to accidentally destroy your system
09:14<YOYO-NL>k so the lesson of the day when you make a compile never do that again as root right?
09:14<Maedhros>not just that; don't log in as root unless you really need to
09:15<YOYO-NL>k
09:16<YOYO-NL>but for the next step root is needed right>?
09:16<ln->depends what is your next step
09:16<YOYO-NL>according to the wikki use make cmd
09:16<ln->"make" doesn't need rootness either.
09:17<YOYO-NL>k then i move out root
09:17<ln->before you do, do a "chmod -R youraccount openttdDir"
09:17<ln->sorry
09:17<ln->chown
09:17<ln->instead of chmod
09:18<YOYO-NL>this makes youraccount the owner of openttdDir
09:18<ln->yes...
09:18<ln->although.. if you're still on NTFS, i don't know what happens.
09:18<YOYO-NL>hmmm
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09:21<YOYO-NL>k sh make ends in cannot execute binary file
09:22<YOYO-NL>nvm make seems to be
09:22<YOYO-NL>the sollution
09:22<YOYO-NL>but again returns errors
09:22<YOYO-NL>Permisson Denied
09:23<Maedhros>your user doesn't have the permissions to write to the current directory, presumably
09:24<YOYO-NL>hmmm strange so root is the only one who can
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09:34<YOYO-NL>both root and normal user are giving Permission Denied
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09:41<YOYO-NL>why is it all denied :S doenst make sense all permission set to 777 to test it but still no response
09:42<+glx>ntfs is not the best filesystem for linux
09:43<YOYO-NL>i know
09:44<Priski>i heard that on linux you should not write to NTFS filesystem since it propably cause broblems
09:44<YOYO-NL>but the disk contains things i cant trow away
09:44<YOYO-NL>well a set of programmers is working on it
09:44<Priski>well convert to FAT-32 somehow?
09:44<YOYO-NL>and they have come a far way but still its buggy
09:45<YOYO-NL>hmmm is that possibel? as far as i know when you change file type it resets youre disk losing all data
09:46<Maedhros>fat32 doesn't support permissions at all
09:46<ln->Priski: there's a safe NTFS implementation nowadays.
09:46<Maedhros>so apart from the fact that reading and writing is well supported, it's even worse than ntfs
09:47<ln->YOYO-NL: buy a cheap 1 GB usb stick and format it as ext3.
09:47<Priski>ln-, there is? thats good.
09:47<ln->YOYO-NL: if you cannot format your hard disk partitions.
09:48<YOYO-NL>hmmm
09:48<YOYO-NL>well it needs to offer support to 125 GB of music (A)
09:48<Maedhros>ln-: i though ext3 was a bad idea for flash disks?
09:48<YOYO-NL>not a single HD in my network has even close to that capacity
09:48<hylje>journaling is bad for flash disks
09:49<hylje>YOYO-NL: i suggest resizing the ntfs partition to be just enough for the priceless data you have there, and use the rest of the space for the real stuff
09:49<hylje>*OR* get a new disk
09:50<YOYO-NL>hmmm
09:50<ln->Maedhros: could be, but shouldn't be a big loss on a 10€ stick.
09:51<YOYO-NL>so basicly you will need to lose all the data and then reform the disk and put it back.... will that work without loss of save capacity... i know win aint verry pleased when you change back to FAT 32
09:54<hylje>generally you dont need to reformat for resizing
09:58[~]YOYO-NL thinks that permissions that came with the mounting arnt correct
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10:09<YOYO-NL>ah well solved the external approach problem
10:10<YOYO-NL>but not the make
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10:17<CIA-2>OpenTTD: glx * r10952 /branches/0.5/ (7 files in 4 dirs):
10:17<CIA-2>OpenTTD: [0.5] -Backport from trunk (r10877, r10890, r10892, r10942, r10948):
10:17<CIA-2>OpenTTD: - Fix: Some isocodes were wrong (r10877)
10:17<CIA-2>OpenTTD: - Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
10:17<CIA-2>OpenTTD: - Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
10:17<CIA-2>OpenTTD: - Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
10:17<CIA-2>OpenTTD: - Add: [Windows] crash.dmp support for MSVC release builds (r10948)
10:19<alex_>why can i tunnel under water? :D
10:19<alex_>cant*
10:21<Maedhros>because sea level is the lowest level currently possible
10:22<alex_>why?
10:22<alex_>can it be hacked?
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10:23<Maedhros>someone was working on a patch at one point
10:23<@Belugas>boekabart has started to work on that. Don't kow how far he has gone, but i feel he was quite close
10:24<@Belugas>and, no, a hack is not an option
10:24<@Belugas>do it right, or not at all
10:24<@Belugas>and it wold not be a small hack, by the way
10:24<Phazorx>will it be different level of water where applicable or alltegether higher?
10:25<alex_>make water = level 0
10:25<alex_>underground -1 ++
10:25<alex_>overground 1++
10:26<Maedhros>sounds so easy
10:27<Maedhros>but don't you think there might be a reason it hasn't been done yet? ;)
10:27<SmatZ>Phazorx: it was change of sea level on whole map
10:27<Phazorx>SmatZ: and it will be posisble to dry out some areas to be able to dig tunnel entrances?
10:32<@Belugas>there is a forum topic on that.
10:32<@Belugas>don't have the url of it, you can dig it up, if you wisj
10:32<@Belugas>i odn't have time for that right now anyway
10:32<simon444>because people are stooopid
10:32<SmatZ>Phazorx: I dont know, this is in the forum http://tt-forums.net/viewtopic.php?f=33&t=31576
10:33<simon444>like jezus
10:33<simon444>jeeeezzzus
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10:39|-|mode/#openttd [+b *!*simon@*.dyn.iinet.net.au] by peter1138
10:39|-|simon444 kicked [#openttd] peter1138 [simon444]
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11:33<Wolf01>hello
11:33<hylje>http://www.supermagnete.de/eng/magnets.php?group=blocks_big
11:34<hylje>i wanna a DEATH MAGNET
11:36<Prof_Frink>hylje: I'd get two if I were you
11:36<hylje>how the fuck am i supposed to separate them?
11:37<Prof_Frink>You don't stick them together in the first place
11:37<hylje>fine
11:37<Prof_Frink>You need to leave space for the rails
11:37<hylje>hmm
11:37<hylje>how many of them would i need for a passive maglev
11:37<Prof_Frink>No, not a maglev
11:37<Prof_Frink>Railgun.
11:38<hylje>railgun's maglev which just happens to crash every time
11:39<Prof_Frink>Well no, maglevs tend to work like a coilgun
11:39<hylje>fine
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11:58|-|mode/#openttd [-b *!*simon@*.dyn.iinet.net.au] by peter1138
12:12<Prof_Frink>What'd you do that for peter1138?
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12:20<svip>peter1138 has gotten sweet on Australians, Prof_Frink.
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12:25<Noldo>ARGH!
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12:35<Noldo>It took me a while to find out why my changes to CommandCost and related stuff affects drawing of strings with money values
12:36<Noldo>now I finally found out that CommandCost is used for multiplying the value with the currency rate
12:40<Maedhros>no, the conversion between currencies is done in the string drawing code
12:41<Noldo>it is
12:41<Noldo>but CommandCost object is used there
12:42<Maedhros>hmm, ok
12:43<Noldo>the CommandCost::MultiplyCost just happens to have overflow protection
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13:12<Noldo>hey are the currency rates floating points?
13:13<@Belugas>nope
13:13<Noldo>good
13:13<hylje>one euro is 1.4444433333 dollars
13:14<@Belugas>Noldo was (as i am sure) talking of the handling of curencies in OTTD, hylje :P
13:15<hylje>i was remarking at the relative inaccuracies of floats
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13:17<@Belugas>ha :) ok
13:17<Noldo>I still don't quite get why this gets broken
13:17<Zuu>TrueBrain: I'm trying to bring Clueless (my AI) up to current version of NoAI branch when I found that some company related functions now take company index as paramater but GetLoanAmount does not. To me that seams like a minor mistake. Or am I wrong?
13:17<Zuu>Ref document: http://devs.openttd.org/~truelight/aidocs/classAICompany.html
13:18<Noldo>but maybe I will be able to convince Rubidium that there is a better way
13:21[~]Belugas wonders when would the currencies will be big enough to never cause problems anymore... looks like never
13:23<Mark>got a small question
13:24<Mark>seems i pressed some "key combination" that changed my screen resolution
13:24<Mark>probably was alt+enter, but i cant get it back
13:24<@Bjarni>alt+enter should switch between window and full screen mode
13:25<Mark>i already had window mode, but it somehow zoomed in or something
13:25<Mark>it didnt actualy change the resolution, just looks like i can only see the middle part of the screen now
13:26<Maedhros>control+d, maybe?
13:26<Mark>nope..
13:26<Mark>oh
13:26<Mark>it did
13:26<Mark>thanks alot
13:26<Maedhros>no problem :)
13:28<Ammlller>Is it possible to reset a password of a company?
13:28<Noldo>:DD
13:28<Ammlller>(with rcon)
13:28<Noldo>found it
13:29<@peter1138>yes
13:29<@peter1138>save game then load game, heh
13:29<Ammlller>only possiblity?
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13:31<Noldo>Construction CommandCost with just Money value actually not call CommandCost(Money cst) contructor, but CommandCost(StringID str) instead
13:32<Noldo>there must be something wrong with my keyboard again as there are words missing from that
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13:45<Noldo>plaah, now I remembered that I removed the Money Contructor because I thought it was not needed
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14:11<svip>What source file controls the top panel?
14:12<+glx>main toolbar?
14:12<svip>Ah, that's its name? Thanks.
14:12<+glx>should be in main_gui.cpp
14:15<svip>What is the menu called, where you can configure the patches, etc., the one on the right of the "floppy disk"?
14:15<blathijs>svip: What are you looking for?
14:16<svip>I want to add an item to the Options button.
14:17<svip>Just like the transparent buildings item.
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14:27<svip>blathijs, where is the file that store the "list" of items in the Options menu?
14:29<@Bjarni>you mean options or patches?
14:30<ln->"patches"...
14:30<svip>Options.
14:30<ln->CAN'T IT BE CHANGED TO SOMETHING ELSE?
14:30<@Bjarni>that's another really good question
14:30<blathijs>svip: You want to add a menu item, not really an option then
14:30<blathijs>Not sure where that is defined, somewhere in main_gui I suppose
14:31<svip>But I don't want another button on the top-toolbar.
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14:31<blathijs>yeah, a menu item, not a new menu
14:31<blathijs>or a submenu item, if you like :-)
14:31<svip>Isn't that what I said? O_o
14:31<Nickman>hi all ;)
14:32<blathijs>svip: Yeah, it is, I was trying to clarify what you meant
14:32<svip>blathijs, having an item below "Transparent signs".
14:32<blathijs>and failed :-)
14:32<svip>That would be the best deal.
14:32<@Bjarni>hi Nickman
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14:34<@Bjarni>ln-: so since you disagree with the name "patches", can you think of something better?
14:35<svip>What about "awesome thingies"?
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14:38<@Bjarni>but they aren't :/
14:39<Maedhros>svip: i'd try looking up the string in lang/english.txt, finding out the corresponding StringID, and search for that
14:40<blathijs>Maedhros: Clever :-)
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14:40<Nickman>Is TrueBrain here?
14:41<Zuu>I don't think so, but I could be wrong.
14:41<@Bjarni><svip> What about "awesome thingies"? <-- how about "do not press this button".... then only awesome people would use this feature :P
14:41<ln->Bjarni: let's see... "Additional game settings", "Advanced game settings", "Advanced [game] options", "Things that really ought to be on by default", "Some stuff"
14:44<Zuu>Nickman: How goes your AI?
14:45<Nickman>havn't worked on it since about 2 days? :D
14:45<hylje>plotting against the users again?
14:45<ln->yes, "Advanced game options" is a lot better than "Configure patches"
14:45<Nickman>I'll be posting my AI when my pathfinder is implemented like it should and it makes a little progress :D
14:46<Zuu>I haven't worked on mine since 4 months except an hour now, porting it to a recent revision of NoAI-branch. :)
14:46<Nickman>what does it do, your AI?
14:46|-|Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer]
14:46<Zuu>Build bus connections between two cities.
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14:47<Nickman>ah, mine does to :D
14:47<Prof_Frink>ln-: Better would be to add game options and difficulty settings as tabs on the configure patches window and call that "options"
14:47<Nickman>does it make the road connections to? :)
14:47<ln->Prof_Frink: that requires more than a simple rename operation.
14:48<Zuu>My road builder works okay unless there is evil cities or evil industries in the way. (or if the landscape is to evil it will fail too)
14:49<Zuu>You can see a shot and download it at page 5 in the AI-thread, though that is the 4 month old version.
14:50<Zuu>But the road building algoritm is kinda stupid... so it is likely your is better. :)
14:51<Nickman>I wouldn't call mine verry smart :D
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14:51<Nickman>very
14:51<Zuu>I think it is kinda stupid if it can't go around industries... :D
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14:52<Zuu>But at least it have an aporite name - Clueless :p
14:53<Nickman>ah, I downloaded that one a while ago ;)
14:53<Nickman>took a look a the code a bit ;)
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14:55<ln->any objections?
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14:59<svip>:o
15:00<svip>No, just wondering where I should put this overlay in.
15:00<Zuu>Nickman: Then you know how to not do the road building PF. ;)
15:00<Nickman>hehe :D
15:00<Nickman>I made my very own so ;)
15:00<Nickman>but it isn't perfect :)
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15:01<ln->Bjarni: since there are no objections, you can go ahead
15:02<@Bjarni>I object
15:02<ln->obj-C
15:02<@Bjarni>I was busy looking at git, so right now I'm not sure what you mean I should go ahead with :p
15:02<ln->Bjarni: you have the freedom to choose what you want to go ahead with
15:03<ln->but this time i was referring to renaming "Configure patches" to "Advanced game options"
15:03<@Bjarni>oh you decided on "Advanced game options"
15:03<@Bjarni>sounds reasonable
15:03<@Bjarni>and way better than patches :)
15:04[~]Zuu agrees
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15:04<Zuu>if that matter ... :p
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15:10<Nickman>:p
15:14<svip>:/ Man.
15:14<svip>I fail at putting this menu item in the Options menu.
15:17<Nickman>Hmm, in the NoAI Branch when you make a Pathfinder yo u need to supply the function "FindRoute" wich returns "internal structure about how to make the route, or NULL if no route was found."
15:18<Nickman>So I have to return for example an array of point to connect with straight lines or something?
15:18<Nickman>(I know, I can choose...)
15:22<+glx>svip: add the string in english.txt after the strings of the menu and update main_gui.cpp:980
15:23<svip>I did that.
15:23<+glx>it should show it
15:23<Rubidium>Nickman: you have to return a pointer to whatever data structure you need for to be able to build the route
15:24<Nickman>so that means I need to store my route in between the operations ;)
15:24<Nickman>how do i return a pointer in Squirrel? :)
15:24<Nickman>with the * like C++?
15:25<nckomodo>hello, I was wondering if anyone had a good knowledge of both luasocket/lua and the protocol etc used in OpenTTD. I'm looking to make a script that gets the basic information for a specified server. I'm sort of a noob when it comes to network stuff (I've written an lua IRC bot and thats about it)
15:25<Rubidium>Nickman: good question; I wouldn't know, maybe TrueBrain knows
15:26<Zuu>Nickman: Maybe, maybe not... :) Squirrel is not like the most documented language out there. :)
15:26<svip>Awesome, glx. Now it works.
15:26<Nickman>glx, do you know how to return a pointer in Squirrel? :)
15:26<+glx>Nickman: no
15:27<Nickman>hmmmm :)
15:27<Nickman>damn
15:27<Nickman>:p
15:27<Zuu>Nickman: Have you checked the official documentation?
15:27<Nickman>nope, don't even know where to find it ;)
15:27<+glx>squirrel-lang.org
15:27<Nickman>;)
15:27<Nickman>found it :D
15:27<Nickman>I'll be looking around :)
15:27<Zuu>On the official website of squirrel, which requires basic google skills to find.
15:29<Rubidium>nckomodo: the basic protocol for the "basic" information is described in src/network/core/udp.h. The implementation in C(++) is in src/network/core/udp.cpp line 200 and further. There is a PHP implementation that reads the data too (somewhere on the forum). But I know absolutely nothing about lua
15:29<@Belugas>good night guys
15:29<svip>But but... it's 22:30.
15:29<CIA-2>OpenTTD: rubidium * r10953 /trunk/src/economy.cpp: -Fix [FS#1139, FS#1143]: stations would not get a rating when there were already two stations with a "more than default" rating as no cargo would be moved to the station to be picked up.
15:30<Rubidium>svip: rather 17:30-ish for Belugas (or even 16:30-ish)
15:30<svip>Indeed.
15:30<svip>That is early to go to bed.
15:30<svip>Now to draw my overlay.
15:30<+glx>that is not to go home ;)
15:30<nckomodo>okay thanks Rubidium, I'll check it out
15:31<svip>But he said "good night".
15:31<+glx>because you will probably not see him when you'll go to sleep
15:32<Wolf01>'night
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15:32<svip>Hm... I'll probably need some newGRF to allow for my zoning overlay.
15:33<svip>But I have no idea how to write newGRF.
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15:34<DaleStan>http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs
15:34<svip>Ah, the only guy who actually replied to my topic.
15:34<Rubidium>I see no reason why you need a NewGRF for your zoneing overlay
15:36<Nickman>I can't seem to find the pointer thingie...
15:36<DaleStan>But Rubidium's right; you can just as easily use a pure-graphics GRF, since it's going to be an Open-only thing.
15:37<svip>Hm.
15:37<svip>That is good though.
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15:38<svip>But should I create a new cpp for it, or modify landscape.cpp
15:40<Zuu>I guess you should keep as much as possible of your functionality in seperate functions and then it don't matter that much which way you go. The functions can easily be moved to/from landscape.cpp.
15:41<svip>I just need to find out where it draws the tiles.
15:42<svip>And then check if zoning is on, then call the "zone-drawer" function if true for that tile, and continue onward to the next tile.
15:42<svip>Should be simple enough.
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15:46<KageDragon>Hello
15:47<Zuu>Hello
15:48<KageDragon>Quick question, in WindowDesc, what is the diff between minimum width\height, and default width\height?
15:48<Zuu>I would guess that minimum width/heigth set the minumum size of the window.
15:49<Zuu>While default width/heigth would set the default size.
15:49<Zuu>Just as it works in Delphi :)
15:50<Maedhros>KageDragon: some windows can be resized to smaller than the default, e.g. for things with very small screens
15:50<KageDragon>Ahh, ok....
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16:28<svip>Where is the information about each tile stored?
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16:29<Maedhros>_m[tile] and _me[tile]. but use map accessors rather than acessing them directly in code
16:30<svip>Hm?
16:30<svip>I am not sure I understand your suggestion.
16:31<Stoffe>Does anyone know a good webhost? I don't mind paying a little for it - my current one seems to be experiencing a slow death. All I really need is php/mysql.
16:31<Phazorx>Stoffe: do you care about geo location?
16:31<Stoffe>Not really
16:31<Phazorx>kk
16:31<Stoffe>Current one is transatlantic and that works just fine anyway
16:31<Maedhros>svip: what are you trying to do?
16:31<svip>I am trying to make a zoning overlay.
16:32<svip>I'll give you the topic, for more information.
16:32<svip>http://tt-forums.net/viewtopic.php?f=33&t=33701
16:32|-|th_gergo [~th_gergo@dsl51B60E7C.pool.t-online.hu] has joined #openttd
16:32<Phazorx>Stoffe: long time ago i used www.nexpoint.net they were quite decent
16:33<Maedhros>i've seen the thread, but what exactly do you want to get out of the map?
16:33<svip>Wither or not it is controlled by a local authority.
16:33<svip>And if so, what do they think of the player.
16:33|-|TinoDidriksen [~projectjj@wolf.projectjj.com] has quit [Remote host closed the connection]
16:33<svip>And then of course, if the location is controlled by someone else.
16:34<svip>Or some "indestructible" building is taking up the location.
16:34<Maedhros>then you need to check the tile type
16:34<svip>And?
16:35<svip>How do I do that...
16:35<Maedhros>GetTileType(tile)
16:35<svip>And a "tile" is a special type?
16:35<svip>-a
16:35|-|Osai [~Osai@pD9EB7E3B.dip.t-dialin.net] has quit [Quit: Osai]
16:35<svip>Sorry, this is the first time I have been working the openttd source.
16:35<Maedhros>well, TileIndex is just a typedef
16:35|-|prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.]
16:36<Maedhros>basically, look at docs/landscape.html :)
16:37<svip>Kay.
16:40<@orudge>Stoffe: www.zernebok.com
16:40<@orudge>may be of some interest to you
16:41<Stoffe>sure, thanks
16:41<@orudge>any questions, just /query me
16:41<@orudge>Zernebok hosts the forums and suchlike ;)
16:42|-|thgergo [~th_gergo@dsl51B60E7C.pool.t-online.hu] has quit []
16:43<Ammlller>orudge: your company or do you work for it?
16:44<@orudge>the former
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16:44<svip>Maedhros, how do I get that "byte-string" (forgot the correct term)?
16:44<svip>With GetTileType()?
16:45<svip>But I still need to get a location, right?
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17:25<svip>Maedhros?
17:25<svip>And shouldn't your name be "Mædhros"?
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17:27<+glx>svip: try to write it with an english keyboard
17:27<svip>:( I don't have any.
17:27<Maedhros>svip: you need to know what tile you're highlighting anyway
17:27<Maedhros>and i only have english keyboards ;)
17:27<svip>:o
17:27<svip>You have us intl?
17:27<Maedhros>no, gb
17:28<svip>:/ Pity.
17:28<svip>As you can see, Maedhros; http://sviip.dk/keymaps/
17:28<svip>Wait, try Alt Gr + a, Maedhros.
17:29<svip>I am not sure what would be wisest, Maedhros.
17:29<svip>Does OpenTTD "draw" the whole map at once?
17:29<svip>And just move around over it?
17:30<svip>Or does it get "refreshed"?
17:30[~]Maedhros wonders what on earth just happened to his X session
17:30<Maedhros>only the part of the map that you can see is drawn
17:30<+glx>svip: it is wrong for AZERTY
17:31<svip>Hm.
17:31<+glx>or maybe it's windows :)
17:31<svip>And does it loop through all the tiles doing this progress, Maedhros?
17:31<Maedhros>yes
17:32<Maedhros>and calls DrawTile_<tile type>
17:32<Maedhros>in fact, no. it doesn't loop through all the tiles
17:32|-|KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd
17:32<Maedhros>just the ones in a viewport somewhere (not just the main screen, also the train windows etc)
17:33|-|mikk36 [~mikk36@ip79.cab15.ktln.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.]
17:33<svip>Hm.
17:33|-|mikk36 [~mikk36@ip79.cab15.ktln.starman.ee] has joined #openttd
17:35<svip>Hm, Maedhros, where is this?
17:35<Maedhros>viewport.cpp
17:36<svip>I figured as much.
17:36<Maedhros>but if you can follow all of it, you're doing better than i am ;)
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17:37<svip>ViewportDoDraw?
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17:40<Maedhros>yup
17:40<Maedhros>time i was asleep though
17:40<Maedhros>good night
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17:54<@Bjarni>svip: cool page about keymaps, but it didn't answer what I have been wondering. What does Asian keyboards look like? :)
17:54|-|Progman [~progman@p57A1CE95.dip.t-dialin.net] has quit [Remote host closed the connection]
17:54<@Bjarni>I mean, I don't think they have 2000 keys
17:54<svip>Nah.
17:54<svip>They use Latin keyboards.
17:55<svip>Then type the names of their charcaters.
17:55<svip>characters*
17:55<+glx>and they select the result
17:56<@Bjarni>sounds like a nasty solution
17:56<@Bjarni>but in lack of better solutions...
17:57|-|Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: Zzz]
17:59<svip>Is there a struct for cities, Bjarni?
18:01<@Bjarni>errr
18:01<@Bjarni>that's a very good question
18:01<svip>Towns, local authorities.
18:01<+glx>Town
18:01<svip>Something I can refer to.
18:02<+glx>but I don't remember what is in it
18:02|-|Dark_Link^ changed nick to Dark_Link^sleep
18:02<@Bjarni>there is a town struct called Town.... or so I'm told ;)
18:03<@Bjarni>but it would be odd not to have any way of storing town info. I presume it contains stuff like a name pointer and stuff like that
18:03|-|Diabolic-Angel [~dia@xdsl-81-173-250-177.netcologne.de] has quit [Quit: leaving]
18:05<@Bjarni>goodnight
18:05|-|Bjarni [~Bjarni@0x50c79a3c.virnxx14.adsl-dhcp.tele.dk] has quit [Remote host closed the connection]
18:18<Nickman>goodnight all
18:21<CIA-2>OpenTTD: richk * r10954 /branches/NewGRF_ports/bin/data/ (3 files in 2 dirs): [NewGRF_ports] -Change: New minipic pictures for seaplaneport and San Francisco. Many thanks to MeusH for the conversions.
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19:29<CIA-2>OpenTTD: belugas * r10955 /trunk/src/newgrf.cpp: -Fix: The substitute prop (0x08) of industry tiles does not behave as prop 0x08 of industry. Therefore, do not disable the old industry with value of 0xFF. Not a bug fix, just a spec compliance correction...
19:41<Eddi|zuHause>"*handwave* this is not the bug that you search for"???
19:44|-|Diabolic-Angel [~dia@xdsl-81-173-234-248.netcologne.de] has joined #openttd
19:51<@Belugas>nope, unfortunately :(
19:55<Sacro>hmm
19:55<Sacro>does a^b = b^a?
19:55<Sacro>!calc 3^5
19:55<_42_>Sacro: 243;
19:55[~]Sacro guesses not
19:58<Sacro>!calc 2^4^2^6
19:58<_42_>Sacro: Runtime error (func=(main), adr=15): exponent too large in raise;
19:58<Sacro>grr
19:58|-|Svish [~opera@84-20-108-61.no.ventelo.net] has joined #openttd
19:59<Svish>hey!
20:00<Eddi|zuHause>Sacro: depends on which "^" you mean
20:00<Svish>help! openttd has started scrolling vertically!
20:00<Svish>and I cant stop it!
20:00<Svish>what to do??
20:00<Sacro>Eddi|zuHause: no, i figured it
20:00<Svish>loading doesnt help :S
20:01<Sacro>Eddi|zuHause: oh, i meant powers
20:01<Sacro>does a raised to the power b
20:01<Eddi|zuHause>Svish: take you head off the ↓ button
20:01<Sacro>equal b rasied to the a'th power
20:01<Eddi|zuHause>Sacro: of course not...
20:01<Svish>hm, helped to restart the game...
20:01<Svish>puh...
20:01<Svish>but what I really came here for was:
20:01<Eddi|zuHause>2*2*2 (=2^3) is something entirely different than 3*3 (=3^2)
20:02<Svish>is there a reason why that replace function doesnt work for trains later than tgv?
20:02<Eddi|zuHause>there are very rare exceptions... (like 2^4=4^2) but they are purely coincidental
20:03<Svish>I have TGV and Eurostar trains, but I can only auto-replace them with that post train BR'IC125'
20:03<Sacro>Eddi|zuHause: well that was the first one i thoguht of
20:03<Sacro>and it worked
20:03<Sacro>hence i just assumed it applied to all others
20:03<Eddi|zuHause>Svish: on the bottom, select "electric"
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20:05<Svish>aaaaah
20:05<Svish>thank yoU!!
20:05<Svish>doh... I have replaced all the tgv and eurostars manually :S
20:06<Svish>Any advice when it comes to switching your whole rail system to monorail?
20:07<Eddi|zuHause>don't :p
20:07|-|orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds]
20:07<Svish>yeah, im thinking that too, lol, maybe wait until I get that magnetic thing..
20:10|-|orudge [~orudge@91.84.56.243] has joined #openttd
20:10|-|mode/#openttd [+o orudge] by ChanServ
20:18<Eddi|zuHause>get a grf vehicle set that discourages switching railtypes...
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21:06|-|magda [~tri300@ool-43536ea8.dyn.optonline.net] has joined #openttd
21:07<magda>hello everybody
21:09|-|Greyscale [~Greyscale@host86-131-27-68.range86-131.btcentralplus.com] has joined #openttd
21:09<Greyscale>Hey
21:09<Greyscale>I have some aircraft plying a few routes
21:09<Greyscale>but they don't appear to be making any aircraft income
21:09<magda>i have some problems with my ttd
21:09<magda>too
21:10<Greyscale>regardless of everything else says that they made a large quantity of money
21:10<Greyscale>but I'm not getting the money
21:10<Greyscale>:|
21:10<magda>when i build any station, nothing waits there
21:10<magda>i'm not sure what the problem is
21:11<magda>but i don't find people to be too helpful
21:11<magda>they don't even respond
21:11<Greyscale>magda, you need to set trains up so that they go to that station
21:11<Greyscale>you need to set the train's orders.
21:11<magda>i know
21:11<Greyscale>magda, you have to wait a bit on IRC to get a responce.
21:11<Greyscale>they're not watching this screen like vultures
21:12<magda>but usually when u build a station, even before u set the trains to go there, it shows u how much of the stuff waits there
21:12<magda>in my case there is nothing on any station i have built
21:13<magda>i had a different version of ttd before, and it worked fine
21:13<magda>then i had to reinstall my windows and i forgot to back up my ttd
21:14<Smoovious>magda... that's what TTDX did... OpenTTD doesn't
21:14<magda>the version i have got is not working properly
21:14<Smoovious>OpenTTD, you won't see cargoes show up at a station until there is a demand for it
21:14<magda>plus i set the option for the computer players as well
21:15<magda>and they didn't appear at all
21:15<Smoovious>computer players won't come out at exactly the time in the o ptions
21:15<Smoovious>that's just the minimum
21:15<magda>even if they were supposed to start half a year after me
21:15<Smoovious>they aren't "supposed' to start thten... only not supposed to start earlier than t hen
21:16<Greyscale>Smoovious, any idea about my no aircraft income issue?
21:17<magda>smoovious, is this some new version of ttd that works that way with this cargoes?
21:17<Smoovious>Greyscale... not really... look at your finances window... see what is costing you as much a s your aircraft is making
21:17<Smoovious>this isn't TTDX... this is OpenTTD
21:17<Greyscale>Smoovious, the aircraft says it has made 120000 this year
21:17<Greyscale>I've not seen a penny of it
21:17<Smoovious>look at the finances window...
21:17|-|Eddi|zuHause2 [~johekr@p54B74CEA.dip.t-dialin.net] has quit [Remote host closed the connection]
21:17<Greyscale>I am.
21:17<Greyscale>about 3000 going out.
21:17<Greyscale>and NOTHING coming in
21:18<Smoovious>no minuses for contruction, new vehicles, etc?
21:18<Greyscale>Nope.
21:18<Greyscale>its just flying from A to B, claiming to make money, then not.
21:18<Smoovious>dunno then
21:18<Greyscale>And I'm now broke.
21:19<Smoovious>just have to wait for one o f the devs...
21:19<Smoovious>whichh may be a while... most seem to be on EU time
21:19<Greyscale>actually, I'm not getting *any* money in now
21:19<Greyscale>not even my busses
21:19<Greyscale>which claim to be pulling lots of dough too
21:20<Smoovious>which version?
21:20<Greyscale>0.5.2
21:21<Smoovious>try 0.5.3-RC2... that's more current
21:21<Greyscale>link?
21:21<Smoovious>http://www.openttd.org
21:21<Greyscale>heh
21:21<Greyscale>here we go again!
21:22<Smoovious>magda... this isn't TTD... but sorta a next-generation of TTD... with a lot of changes... expansions... features... etc... you can't expect everything to work exactly lilke TTDX... the whole point of OpenTTD was to improve it...
21:24<Smoovious>well, maybe not the _whole_ point... but most of the point
21:24<magda>i did what u have suggested, i sent a train to some newly built station, and as soon as the train arrived, the station started to fill in with goods
21:24<magda>thanks
21:25<Smoovious>yw
21:25<magda>is there anything else that is so different from the old version, that i should be avare of?
21:25|-|Eddi|zuHause [~johekr@p54B77E81.dip.t-dialin.net] has joined #openttd
21:25<Smoovious>probably... too many to answer here... check the manual wiki on the website... it pretty much shows what's different there
21:27<magda>ok, sure i will
21:27<magda>thanks
21:27<@Belugas>Greyscale, you should make sure you are nor using tranfers in your vehicl orders
21:28|-|Ammlller [~Ammler@adsl-84-227-39-155.adslplus.ch] has quit [Quit: Konversation terminated!]
21:29<Greyscale>another question
21:29<Smoovious>42
21:29<Greyscale>can I rotate the view ALA Sim City?
21:29<Smoovious>no
21:29<Greyscale>Smoovious, not quiet
21:29<Greyscale>*quite
21:29<Greyscale>feck
21:30<Greyscale>thats a damn pain :|
21:31<@Belugas>no, it is TTD
21:31<@Belugas>any flavor of TTD has that
21:31<@Belugas>it would be way too much of a burden codewise-graphicswise to do so
21:33<Greyscale>:|
21:33<@Belugas>don't sad-face me...
21:33<@Belugas>it is normal
21:33<Greyscale>no, this is a sad face: :<
21:33<Greyscale>this is a blank face: :|
21:33<Greyscale>this is a happy face :>
21:33<@Belugas>well...
21:33<@Belugas>either way
21:33<Greyscale>it was a bit of a blank stare
21:33<Greyscale>anyway, I think this is because I am a moron
21:34<Greyscale>LOL SET TO TRANSFER LOL LOL
21:34<@Belugas>this is not Sim City. You have to change your perception of waht the game is
21:34<Greyscale>I know, Its just a pain to see around things some times
21:36<Greyscale>is the smoke pluming from my aircraft fatal?
21:36<Greyscale>now *thats* a quote...
21:37<Eddi|zuHause>it's only fatal if you see a red dot transforming into a mushroom cloud :)
21:37<Eddi|zuHause>the "normal" smoke just means the aircraft broke down and is moving at lower speed
21:37<Greyscale>hurruh, it works
21:37<Greyscale>Eddi|zuHause, thanks
21:38<Greyscale>also: How can I stop the popups from, youknow, popping..
21:38<Eddi|zuHause>on the right of the toolbar, there is a newspaper icon, if you click and hold there, you get to the news options
21:39|-|magda [~tri300@ool-43536ea8.dyn.optonline.net] has quit []
21:40<Greyscale>thanks :D
21:44|-|Fang [~Fang@252.80-202-82.nextgentel.com] has joined #openttd
21:44<Fang>Everyone asleep? :)
21:45<Greyscale>no
21:48<Fang>woohoo! :D
21:48<Eddi|zuHause>ywe
21:48<Eddi|zuHause>yes!
21:48<@Belugas>almost
21:48<Eddi|zuHause>nobody would believe me that we are actually 6 timezones apart...
21:49<Greyscale>Eddi|zuHause, where are you then?
21:49<Fang>so... erm... right... hello all... my first time on IRC ever... be gentle *blush*
21:51[~]Greyscale pushes things int Fang's orfices. In other news: How can I make a mail plane drop by 4 airports, pick up whatever is there (not waiting for a full load) and then go to the next one?
21:51<Fang>now if only I understood this program fully... damn horrid font...
21:51<Fang>*squeals like a pig*
21:53<goddamnit>!players
21:53<Fang>me squeals like a pig again and hopefully properly this time...
21:53<Fang>grrrr... or not :P
21:53<goddamnit>ooops wrong chan
21:53<Fang>never mind me, I'm just trying to work out things and not break them
21:54<Eddi|zuHause>try /me :p
21:54[~]Fang cheers
21:54<Fang>woohoo!
21:54<Fang>thankyou :)
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21:57<Fang>woohoo, it works :)
22:00<Fang>I hope I'm not angering everyone by being a newbie for a bit
22:00<Eddi|zuHause>don't worry about it, you'll anger enough people anyway :p
22:00|-|TinoM| [~Tino@i5387C7AF.versanet.de] has joined #openttd
22:00<Fang>ah, so you have heard of me eh ;)
22:02<@Belugas>either way, you're not the only newbie today
22:02<@Belugas>so you're among the norm ;)
22:03<@Belugas>but behave, please
22:03<Fang>that's always good to know... I think I have this program down by now at least... except for my damn font-colour...
22:04|-|elmex_ [~elmex@e180064183.adsl.alicedsl.de] has joined #openttd
22:04<Greyscale>COLOURS
22:04<Greyscale>bed time
22:05<Greyscale>night night
22:05<Fang>it is?
22:05<Fang>sleep well :)
22:07|-|TinoM [~Tino@i5387C842.versanet.de] has quit [Ping timeout: 480 seconds]
22:08|-|elmex [~elmex@e180064025.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds]
22:09<Fang>a ping timeout?
22:10<Fang>dare I ask if that's like a 'linkloss' or 'idling out'?
22:11<@Belugas>dunno
22:12<@Belugas>totally dunno
22:12<Fang>oh well... I'll find out some day
22:20<Eddi|zuHause>in most cases it's the remnants of an unclean disconnection
22:21<Eddi|zuHause>(also called 'ghost')
22:21<Fang>so a link loss rather than idling out, gotcha
22:25<Fang>is this a normal state of this channel btw? or is it sometimes bustling with activity? (I'm not complaining, just wondering if I caught everyone busy at work or fast asleep)
22:27[~]Belugas is busy at debugging, and falling asleep at the same time
22:28<Fang>do I smell some funky typos and errors on the horizon? :P
22:30|-|Osai [~Osai@pD9EB7E3B.dip.t-dialin.net] has joined #openttd
22:32[~]Fang is away: I'm doing... erm... yes... important things ;)
22:32<@Belugas>hope not
22:32[~]Fang is back (gone 00:00:08)
22:33<Fang>I'm half falling asleep myself... think I'll give in to it... at least I now know this works and I can come check back lateron. Good luck debugging :)
22:34<@Belugas>Eddi|zuHause, i've found it
22:34<@Belugas>i need to find a way around
22:34|-|Osai^2 [~Osai@pD9EB5A5E.dip.t-dialin.net] has joined #openttd
22:34<@Belugas>i think i over did it
22:34<Eddi|zuHause>great :) go to sleep :p
22:36<Eddi|zuHause>might occasionally give better results :p
22:37<@Belugas>good advice :)
22:37<@Belugas>if you want to get rid of coal mine shafts :
22:37<@Belugas>DrawTile_Industry
22:38<@Belugas>the two first instances of GetIndustryTileSpec, add a false parameter
22:38<@Belugas>good night
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22:53<Sacro>SquireJames: you made it :)
22:53<SquireJames>:)
22:53<SquireJames>I must admit, this program still puzzles me
22:54<SquireJames>As do TTD and OpenTTD really, I made a few sprites of a Leader Class and a EM1 once but, i've long forgotten how and i struggle with it
22:54<Sacro>mmm, 6.3 is out now afaik
22:54<SquireJames>linkage?
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22:57<SquireJames>Version 6.3 of what exactly?
22:59|-|SquireJames [SquireJame@adsl-70-143-60-124.dsl.tul2ok.sbcglobal.net] has quit []
23:00<Sacro>mIRC
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23:01<SquireJames>Pressed the wrong button and accidentally signed out
23:01<SquireJames>anyways, Version 6.3 of what?
23:04<SquireJames>hellooo
23:07<SquireJames>hello?
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23:10<Sacro>SquireJames: mIRC
23:11<SquireJames>oh
23:11<SquireJames>well, i'm not sure what version I use but, it works
23:12<Sacro>you are on 6.21
23:14<SquireJames>Is there any reason to upgrade?
23:22<Sacro>dunn
23:22<Sacro>i dont use it
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---Logclosed Tue Aug 21 00:03:07 2007