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#openttd IRC Logs for 2007-08-23

---Logopened Thu Aug 23 00:00:22 2007
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03:56<trekkme>running openttd on linux, can i manually make a town grow? in win ttdx you could relod your game into sccenario editor, grow trhe town and then play as game again, just taking over player 0, this does not seem to be possible in openttd ist it?
03:56<Maedhros>yes. you just have to rename the .sav file to .scn
03:56<trekkme>yeah, but then all my stations are gone
03:57<Maedhros>oh right. it might just be in the nightlies that the company stays then
03:58<trekkme>hmmm
03:59<trekkme>i suppose, i could relod it into the win ttdx, do it there and then go linux again, but thats quite inconvienient
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04:00<Maedhros>it wouldn't work anyway - ttdx can't load openttd savegames / scenarios
04:01<trekkme>ic, then is there any way doing that without installing a nighly?
04:01<Maedhros>not that i know of
04:02<trekkme>too bad, thx anyways
04:02<Maedhros>but if you save it in a nightly you'll only be able to open it in the nightlies afterwards
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04:52<Zuu>Is there any portability iusses with namespaces in OpenTTD? I though it would be clever to encapsulate all my AI classes in a namespace to not conflict with OTTD ones nor other AIs. But there might be portability iusses with that?
04:52<Zuu>(C++)
04:52<TrueBrain>feel free to use namespaces
04:52<Zuu>Okay.
04:53<Zuu>I feel free :)
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05:01<Zuu>TrueBrain: Also, now when you are here, in AICompany, I find it non-consisently that GetLoanAmount don't take a company index as parameter.
05:02<Zuu>All other Get-funcitons that would return different values dependent on company have CompanyIndex as parameter in the AICompany-class.
05:02<Zuu>http://devs.openttd.org/~truelight/aidocs/classAICompany.html
05:02[~]TrueBrain passes thisone on to Rubidium :)
05:02<Zuu>:D
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05:28<TrueBrain>stupid GIMP kills my alpha channel :( :(
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05:32<Nickman>still awaik or did you to get some sleep TrueBrain? :)
05:32<TrueBrain>I got some sleep, don't worry :p
05:33<Nickman>;)
05:33<Nickman>about half an hour? :d
05:33<TrueBrain>I just wonder what goes wrong :(
05:34<Nickman>what is the problem?
05:34<TrueBrain>I have a layer with only black pixels and alpha channel
05:34<TrueBrain>so all pixels are RGB: 0,0,0
05:34<Nickman>yeah
05:34<TrueBrain>and the alpha ranges from 0 to 100
05:34<TrueBrain>then I put an overlay over it, giving it a color
05:34<TrueBrain>I would expect that the overlay color (the RGB) stays intact
05:34<TrueBrain>and only the alpha channel is changed
05:35<TrueBrain>but the RGB color is adjusted too, for the pixels that are neither alpha0 or alpha255
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05:35<Nickman>so your black changes to?
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05:35<TrueBrain>euh, no: I have several pixels with alpha of 63%
05:35<Nickman>maybe you should place the layer wth the black pixels as the top layer?
05:35<TrueBrain>now in my final image I expect those pixels to be the green color, with alpha of 63%
05:36<Nickman>and thay are?
05:36<TrueBrain>instead I get a pixel with slightly less green color, but more black color, and alpha of 63%
05:36<TrueBrain>therefor killing the color totally :(
05:36<Nickman>hmmmm
05:36<Nickman>so the green blends in with the black?
05:36<TrueBrain>and even walking the source code doesn't tell me why this happens :(
05:36<TrueBrain>basicly, yes
05:36<Nickman>but is this happening in GIMP or in OTTD?
05:36<TrueBrain>GIMP
05:37<TrueBrain>hmm, wait, on Addition, something called add_lut is applied
05:37<Nickman>:s
05:39<TrueBrain>ah, yes, that does nothing :s
05:39<Nickman>lol
05:39<TrueBrain> for (b = 0; b < alpha; b++)
05:39<TrueBrain> dest[b] = add_lut[src1[b] + src2[b]];
05:39<TrueBrain> dest[alpha] = MIN (src1[alpha], src2[alpha]);
05:39<TrueBrain>sounds pretty solid to me
05:40<Nickman>so I can't make a PathFinder in Squirrel because of the need to return a pointer?
05:40<TrueBrain>add_lut is an array from 0 to 510, with the value 0 .. 255 for the first 255 values, and 255 after it
05:40<TrueBrain>Nickman: and because it would be impossible to call from within C++
05:40<TrueBrain>you can keep it to call from within Squirrel, but that is not really really usefl
05:41<Nickman>that was my plan... :D
05:41<TrueBrain>(and very memory expensive)
05:41<TrueBrain>(as all AIs load it again)
05:42<Nickman>indeed....
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05:50<TrueBrain>GRRRRR :(
05:50<TrueBrain>such a simple task, this impossible to do
05:50<Nickman>you need a cuddle?
05:50<TrueBrain>I need a baseball bat
05:50<TrueBrain>I need to kick some ass!
05:50<Nickman>now, violence is not the right way
05:50<TrueBrain>but oh, it feels good
05:51<Nickman>that's true ;)
05:52<Ammlller>New nightlies has the possibilty to stop all trains at once, how can we switch off that?
05:52<Ammlller>thats so annoying...
05:52<Nickman>how come? :)
05:53<Ammlller>no challenge for rebuilding something anymore
05:53<Eddi|zuHause2>svip: possibly need a SpriteID*?
05:53<Nickman>:D
05:53<Eddi|zuHause2>(RE: <svip> trunk/src/zoning.cpp:100: warning: converting to non-pointer type `SpriteID' from NULL)
05:55<Ammlller>maybe OpenTTD should rename to CloseTTD....
05:55<Nickman>why? :p
05:56<Ammlller>everything is somewhere hardcoded, so many things aren't adjustable
05:56<Nickman>patch it ;) :p
05:56<Maedhros>that doesn't make it closed
05:57<Ammlller>oh Maedhros, you know, what I mean
05:58<Ammlller>I know, you (the devs) don't like to give the players freedom to play, how they like to, they have to play how YOU like to
06:00<@peter1138>http://bugs.openttd.org -> feature request
06:00<@peter1138>more productive than complaining
06:00<@peter1138>better yet, http://bugs.openttd.org -> path
06:00<@peter1138>er
06:00<@peter1138>patch :o
06:04<Ammlller>peter1138: if I would (if I could) write a patch for something and devs like it, they wouldn't take it, they would implement it self and hardcode most parameters, so that its very complicated to patch it later, so they have a excuse to not change to much in directions they don't like
06:04<Eddi|zuHause2>it is OPEN to every player to change the game as he likes...
06:05<Maedhros>what *are* you talking about? do you have any examples, or are you just feeling paranoid today?
06:05<Eddi|zuHause2>you can still play with your patched version, if the devs rejected it
06:05<Eddi|zuHause2>you can even distribute it
06:05<Eddi|zuHause2>i guess it's still about the max clients :)
06:06<Ammlller>Eddi|zuHause2: no, its not
06:07<Ammlller>You only have to go a little bit over the forums
06:08<Ammlller>Eddi|zuHause2: explain me, why are most things not adjustable?
06:08<Eddi|zuHause2>how would i know? i didn't write any of the code
06:09<Eddi|zuHause2>and a lot of things are adjustable... they are called "patch options"
06:09<CIA-3>OpenTTD: truelight * r10967 /trunk/src/window.cpp: -Fix: in case of moving the window on create (because it doesn't fit in the screen), make sure to move the viewport too if we are an extra viewport (spotted by Maedhros)
06:09<Eddi|zuHause2>which is kind of a misnomer, though :)
06:19<TrueBrain>bah, I see no way around this problem in GIMP... that sucks ass!
06:19<Nickman>try antoher program? :)
06:20<TrueBrain>like?
06:20<Nickman>euhm, paint? :D
06:20<TrueBrain>linux, free
06:20<Nickman>yeah...
06:20<Nickman>I know
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06:24<TrueBrain>http://devs.openttd.org/~truelight/lego010.png
06:24<TrueBrain>the result aint that bad
06:24<Nickman>It looks a bit fuzzy?
06:25<Nickman>and the black line... still don't like it :)
06:25<TrueBrain>me neither, but GIMP doesn't allow me to fix it :)
06:25<Nickman>:)
06:25<TrueBrain>it demands that it wants to blend with the black color
06:25<TrueBrain>and 'masks' don't do exactly what I hoped
06:26<TrueBrain>as you can only have 1 mask per layer
06:26<TrueBrain>limitations limitations...
06:26<TrueBrain>I wish I could use Paint.NET
06:26<TrueBrain>it looks nice
06:26<TrueBrain>but.. the .NET part is a problem :p
06:27<Nickman>:d
06:27<Nickman>it doesn't work on linux? :)
06:40<TrueBrain>bah, it made me boot my Windows computer...
06:40<TrueBrain>which in fact I hate doing
06:40<TrueBrain>but oh well
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06:50<Nickman>:D
06:50<TrueBrain>okay, that program sucks ass
06:53<TrueBrain>http://devs.openttd.org/~truelight/lego011.png
06:53<TrueBrain>it looks bad!!!
06:55<Nickman>from good to evil i say...
06:56<svip>Eddi|zuHause2: I fixed that hours ago.
06:56<svip>It was a lack of a semi-colon.
07:02<TrueBrain>http://devs.openttd.org/~truelight/lego012.png <- besides the black lines, better?
07:02<TrueBrain>(I made the top of the round thingies a bit more white :p)
07:02<Nickman>i can see :)
07:02<TrueBrain>gives more depth in my opinion :)
07:02<Nickman>they look more fuzzy, but it could be the black line causing that...
07:03<Nickman>indeed it does
07:03<TrueBrain>how do you mean: fuzzy?
07:03<Nickman>blurry...
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07:03<TrueBrain>you do have the image full zoomed?
07:03<TrueBrain>as most browsers show it zoomed-out to fit the screen :p
07:03<Nickman>ah, couldbe :p
07:04<svip>I am wondering.
07:04<TrueBrain>as I wouldn't call it blurry :p
07:04<svip>Does anyone ever play Toyland?
07:04<svip>I should play it when I am high though.
07:04<Nickman>yeah, now it looks good :D
07:04<Nickman>anly the black line should go
07:04<TrueBrain>yeah, if I knew how
07:04<TrueBrain>it would have been gone long ago :p
07:04<Eddi|zuHause2>TrueBrain: the darker lines look way better than the light ones yesterday :)
07:05<Nickman>:D
07:05<TrueBrain>that is true, but it still doesn't look nice
07:05<TrueBrain>as this irritates your eyes
07:05<Eddi|zuHause2>the red tiles irritate my eyes :)
07:05<TrueBrain>they are supposed to do that :p
07:05<TrueBrain>I wonder what the different red tiles are in fact
07:05<TrueBrain>there are 5 of them...
07:06<Nickman>The black line needs to change
07:06<Eddi|zuHause2>and the front right edges of the red tiles look too dark when there is a green one next to it
07:06<Nickman>maybe you could use some dark green or somthing?
07:06<TrueBrain>Eddi|zuHause2: yes, blending because of the black line :p
07:07<Eddi|zuHause2>and on those edges it looks like the "bipusse" [whatever they are called] are cut off...
07:07<TrueBrain>they aren't
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07:08<TrueBrain>but it appears so because of the darn black line :p
07:08<Eddi|zuHause2>exactly
07:08<Nickman>Kill the black line!!!
07:08<Nickman>argh!
07:08<TrueBrain>I can, but then I have to edit all images manually
07:08<svip>Nickman, calm down.
07:08<TrueBrain>which.. oh well, I dunno... not going to happen :p
07:08[~]svip gives Nickman some relaxing soda.
07:08<Nickman>thx svip....
07:08<TrueBrain>the other way is to make it a hard-line again
07:09<TrueBrain>maybe I do that for now
07:09<Eddi|zuHause2>and the clear tiles, maybe they should be grey instead of brown?
07:09<TrueBrain>why?
07:09<svip>There are grey LEGO plates.
07:09<svip>Not brown ones.
07:09<svip>I'm Danish.
07:09<Eddi|zuHause2>because lego has grey plates
07:09<svip>I naturally know a lot about LEGO:
07:10<svip>I practically live in LEGOland.
07:10<TrueBrain>they also have yellow plates, your point being here?
07:10<Eddi|zuHause2>don't let sacro hear that :p
07:10<Nickman>:D
07:10<svip>And yet you just highlighted him :P
07:10<TrueBrain>I will try grey in a moment, but I kind of like it like this
07:10<Eddi|zuHause2>i have never seen yellow plates
07:10<svip>I have.
07:10<TrueBrain>Eddi|zuHause2: they exists
07:10<svip>:[ Crazy!
07:10<Nickman>I always had grey ones...
07:11<Eddi|zuHause2>i mean i have seen yellow bricks, but not plates...
07:11<Nickman>and some green ones with roads ;)
07:11<TrueBrain>anyway, this are 4x4 small plates
07:11<TrueBrain>not those other things you are talking about
07:11<Eddi|zuHause2>i have had grey ones with road on them, green ones, and black ones in space
07:11<Nickman>:D
07:12<Eddi|zuHause2>well, they are supposed to be plates, just they are not big enough for them :)
07:12<TrueBrain>they are supposed what they are: 4x4 plates
07:13<Eddi|zuHause2>if you insist :p
07:14<svip>4x4?
07:14<svip>Man.
07:14<svip>That is going to be some small houses.
07:14<TrueBrain>http://devs.openttd.org/~truelight/lego013.png
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07:14<svip>Grey looks good.
07:14<TrueBrain>black lines are now gone, but the lines are now 'hard' lines, as in: not antialized
07:14<Nickman>:)
07:14<TrueBrain>best of the worst
07:15<svip>How the lines done in the regular maps?
07:15<Eddi|zuHause2>i see no lines...
07:16<TrueBrain>Eddi|zuHause2: look at the green/red tiles, the border
07:16<Eddi|zuHause2>svip: they are embedded in the ground sprites
07:16<TrueBrain>they are 'hard'
07:16<svip>I thought so, Eddi|zuHause2.
07:16<Nickman>I see
07:17<TrueBrain>but okay, the grey tiles look indeed good
07:17<Eddi|zuHause2>yeah, then i assume my screen has problems putting a green pixel right next to a red pixel
07:17<TrueBrain>the other 2 color now need adjustign
07:17<svip>What are the red coloured tiles?
07:17<Eddi|zuHause2>there's always a small black line between them
07:17<TrueBrain>Eddi|zuHause2: which looked ugly some pics ago :)
07:18<Eddi|zuHause2>even on 1500% zoom, the (now straight) edges between red and green show a little black line
07:18<TrueBrain>that is your application
07:19<TrueBrain>suggestions for the other 2 bare colors?
07:19<Nickman>pink?
07:20<Eddi|zuHause2>well, something inbetween? or making few 1x1 spots green?
07:20<TrueBrain>hmm, that sounds cool :)
07:20<TrueBrain>let me see if I can do that ;0
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07:22<TrueBrain>now what I like more... green first on the bottom or on the top...
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07:26<Nickman>what do you mean with bottem and top?
07:26<TrueBrain>you will see in a sec
07:26<Nickman>:)
07:31<TrueBrain>http://devs.openttd.org/~truelight/lego014.png
07:31<Noldo>nice
07:31<Nickman>lookiing good ;)
07:32<TrueBrain>very smooth :)
07:33<TrueBrain>ingame it looks even better :)
07:33<Nickman>:D
07:33<TrueBrain>yeah, I like this :)
07:33<Noldo>TrueBrain: are you going to follow toyland industies when you get to that point?
07:34<TrueBrain>Noldo: I truely have no idea
07:34<TrueBrain>good chance I am sick of this tomorrow and never touch it again
07:34<Eddi|zuHause2>i assume this is "from the top" :p
07:34<TrueBrain>Eddi|zuHause2: yup
07:34<Nickman>Now we have 3 people who made the same bunch of tiles :D
07:34<Nickman>or 4? :p
07:34<TrueBrain>the other way looked ugly
07:34<TrueBrain>Nickman: 4, yes :p
07:34<Nickman>:)
07:34<TrueBrain>but I didn't liked the ones out there :)
07:35<TrueBrain>nah, I started it because I wanted to know the ins and outs of 32bpp graphics :)
07:35<TrueBrain>and now it is just too much fun :)
07:35<Nickman>:D
07:36<TrueBrain>and now I wonder for which those 5 red tiles are...
07:36<TrueBrain>which = what
07:36<TrueBrain>lol
07:36<Nickman>ah?
07:37<Nickman>so, what is what?
07:37<TrueBrain>tile 105 - 108 and 86 are all red
07:37<TrueBrain>I wonder why
07:37<Eddi|zuHause2>OMG, the heroes teaser they show here (around 2 per hour... literally on each single commercial breaks, even though it only starts in october) are so full of spoilers...
07:37<Nickman>lol
07:38<Nickman>why are they TrueBrain?
07:38<Eddi|zuHause2>probably because there are different versions of rough tiles in temperate
07:38<Nickman>:)
07:39<Eddi|zuHause2>i assume the ground sprites have the same order as in temperate
07:39<TrueBrain>I really have no idea
07:39<TrueBrain>that is what I try to figure out :)
07:39<Sacro>http://www.moanmyip.com/
07:40<svip>:/ Sacro.
07:41<Eddi|zuHause2>gnah, i lost count of which stargate episode that was yesterday...
07:41<svip>And you don't have a notebook for that?
07:41<svip>I am ashamed.
07:42<Eddi|zuHause2>no, i just have to look into the archive, which episode i recorded last time...
07:42<TrueBrain>Eddi|zuHause2: indeed, they are rough-land, 5 versions of them
07:42<TrueBrain> SPR_FLAT_ROUGH_LAND = 4000,
07:42<TrueBrain> SPR_FLAT_ROUGH_LAND_1 = 4019,
07:42<TrueBrain> SPR_FLAT_ROUGH_LAND_2 = 4020,
07:42<TrueBrain> SPR_FLAT_ROUGH_LAND_3 = 4021,
07:42<TrueBrain> SPR_FLAT_ROUGH_LAND_4 = 4022,
07:42<TrueBrain>who thinks up those 'minor' differenses
07:42<Eddi|zuHause2>some CS guy :)
07:43<svip>:P
07:43<TrueBrain>so how to show that in Brickland..
07:43<svip>Snot on the plates?
07:43<Nickman>place som bricks randomly ;)
07:43<TrueBrain>no, bricks are an other tile
07:43<Eddi|zuHause2>make a few of those 1x1 bricks raised?
07:43<Nickman>?
07:43<TrueBrain>because over those tiles trees can be placed, it can't contain anything in the height
07:43<Nickman>aaahhhh
07:43<Nickman>make some cracks in em?
07:43<TrueBrain>that will collide later :)
07:43<TrueBrain>cracks... hmm..
07:44<TrueBrain>can I do that... :p
07:44<Eddi|zuHause2>hm... trees have clipping errors all over the place... why bother? :p
07:44<svip>Old bricks.
07:44<svip>Or different colours.
07:44<svip>Like "we have ran out of green."
07:44<svip>We are using blue and yellow instead.
07:44|-|Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: bbl]
07:45<Eddi|zuHause2>and you pay increased for the paint job? :p
07:45<svip>:P
07:45<svip>Have you ever built with LEGO?
07:45<svip>You know how common it is to run out of the colour you want to use?
07:46<Nickman>indeed it is :)
07:46<+glx>I can build a lot in yellow
07:46<svip>So TrueBrain could make a joke out of that.
07:46<Eddi|zuHause2>sure i know that :p
07:46<svip>Also, TrueBrain, in Brickland, do you have to build the trains yourself?
07:46<TrueBrain>I like the crack idea more
07:46<TrueBrain>or else fade the colors a bit
07:47<Eddi|zuHause2>yeah, cracks sound good
07:47<+glx>or use multiple small plate because 4x4 was not available
07:47<TrueBrain>glx: you can't see the plates anyway :p
07:47<svip>Different colours.
07:47<Eddi|zuHause2>you can if you add the grid :)
07:47<+glx>yes but you can "show" it with multiple colore
07:47<TrueBrain>which is very annoying to the eye :)
07:47<+glx>*colors
07:47<TrueBrain>glx: true
07:49<TrueBrain>painting cracks is hard for a programmer :)
07:49<Nickman>I ade some, just place some random darker pixels like a little lightning and you have a crack ;)
07:49<Nickman>:D
07:49<TrueBrain>http://devs.openttd.org/~truelight/lego015.png
07:49<TrueBrain>they are too narrow :p
07:50<Nickman>hehe, they look funny :)
07:51<TrueBrain>they look wrong
07:51<Nickman>maybe you could make some of the tops broken off or something?
07:51<TrueBrain>hehe, was just doing that :p
07:51<Nickman>:D
07:51<TrueBrain>but that is tricky because of the overlay system I use..
07:51<TrueBrain>hmm..
07:51<Nickman>indeed ;)
07:53<TrueBrain>bah, I suck at this :p
07:53<TrueBrain>hehe
07:54<Nickman>:)
07:55<Eddi|zuHause2>those cracks look really bad :p
07:55<TrueBrain>ha, this looks good :)
07:55<svip>:[ Go with the multiple colours instead.
07:55<svip>You're breaking, and I can see the pain in your eyes.
07:55<Eddi|zuHause2>especially because you can't see where the plate ends...
07:56<TrueBrain>http://devs.openttd.org/~truelight/lego016.png
07:57<Nickman>:D
07:57<Eddi|zuHause2>the stargate intro has 1438 frames :p
07:57<Nickman>looks like you just forgot one :D
07:57<Nickman>maybe you should make a little crack thingy on the spot where the button is gone?
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07:57<TrueBrain>Nickman: which is exactly what it should be :)
07:57<TrueBrain>Nickman: tried that, I suck in that :p
07:57<Eddi|zuHause2>that looks way funnier :)
07:58<alex_>TrueBrain, toyland is the sucks0r
07:58<Nickman>when it's very small it looks good :D
07:58<Nickman>it will look like the button broke off :D
07:58<Eddi|zuHause2>but still, i think the grid is necessary...
07:58<TrueBrain>Nickman: problem is that you need to make it black
07:58<TrueBrain>Eddi|zuHause2: it will drive you completely crazy
07:59|-|ThePizzaKing [~jeff@c211-28-164-69.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing]
07:59<Nickman>what do you mean TrueBrain?
08:00<TrueBrain>I can't draw :p
08:01<Eddi|zuHause2>TrueBrain: the lego012 version looked pretty good...
08:01<TrueBrain>Eddi|zuHause2: you think? It jumps up and down in my eyes :p
08:01<TrueBrain>but maybe you are right...
08:01<Eddi|zuHause2>especially if you remove the red tiles...
08:02<TrueBrain>although I love the endless sees of lego it gives now :p
08:02<Eddi|zuHause2>gnah, they killed the task bar, and now all the programs are out of order :(
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08:05<TrueBrain>http://devs.openttd.org/~truelight/lego017.png
08:05<Nickman>now they are filthy? :D
08:05<TrueBrain>yes
08:05<Nickman>:)
08:05<TrueBrain>should all 16 be filthy?
08:05<TrueBrain>or just those 4?
08:06<TrueBrain>or random 4?
08:06<Nickman>maybe you could combine the fithy part with the broken off buton part ;)
08:06<Nickman>maybe random 4?
08:06<Nickman>but since you can't see the grid, the tiles already look random...
08:06<Nickman>:p
08:06<Eddi|zuHause2>random 4... you have 5 versions after all :)
08:06<TrueBrain>and do this for all variants..
08:06<TrueBrain>hmm..
08:06<TrueBrain>why not
08:07<TrueBrain>I was thinking about mixing them
08:07<TrueBrain>but that can be even more cool :)
08:09<Sacro>can i build a lego house :D
08:09<Nickman>go for it ;)
08:09<TrueBrain>indeed, go for it :)
08:09<Sacro>i need to get my big box of lego instruction manuals out
08:09<TrueBrain>for houses there go 4 round-thingies on one of the tile
08:09<TrueBrain>(tiles are duplo)
08:09<Sacro>a 4x4 base?
08:09<TrueBrain>so you have 16x16 for buildings
08:10<TrueBrain>see the bank in the Brickland topic :)
08:10<Sacro>yeah, 16x16 sounds about right
08:10<Sacro>i need that lego building/rendering app
08:11<Nickman>then download it?
08:11<Nickman>it's free?
08:12<Sacro>well. it uses pov-ray
08:12<Sacro>http://www.ldraw.org/
08:14<Sacro>ooh
08:14<Sacro>i can build all kinds of shiny vehicles
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08:14<Eddi|zuHause2>what i hate most about the task bar crashing, aside from reordering all open windows, it detaches all non-kde apps from the tray, and i have no way of reattaching them...
08:15<Eddi|zuHause2>so i now have iconized apps in a mini window...
08:15<TrueBrain>http://devs.openttd.org/~truelight/lego018.png
08:15<Nickman>looks good :)
08:15<TrueBrain>not too clear in the face, still very visible
08:16<Eddi|zuHause2>yeah, that looks cool
08:16<TrueBrain>so I guess now I have to do slopes?
08:16<Nickman>It's inevatable (or how do you say that? :d)
08:17<TrueBrain>oh, first water! :)
08:17<TrueBrain>ha!
08:17<Nickman>lucky you ;)
08:18<TrueBrain>nah, as: DONE! :p
08:18<Nickman>just another filter I guess ;)
08:18<ln->http://www.foxnews.com/story/0,2933,294145,00.html
08:18<TrueBrain>http://devs.openttd.org/~truelight/lego019.png
08:18<TrueBrain>it looks really funny :)
08:19<Nickman>:D
08:19<TrueBrain>the correct blue, or should I pick the original lego one?
08:19<Nickman>I like this one...
08:19<TrueBrain>it is the original TT color :p
08:20<Nickman>:)
08:20<TrueBrain>http://cgi.ebay.com/LEGO-BASEPLATE-Island-16x16-Pirate-Water-Base-Plate-5_W0QQitemZ220141968686QQcmdZViewItem#ebayphotohosting
08:20<Nickman>lol :D
08:20<Nickman>I think I have one of those :d
08:20<TrueBrain>let's see how that color does..
08:21<TrueBrain>http://devs.openttd.org/~truelight/lego020.png
08:21<Nickman>it's to bright?
08:21<TrueBrain>yeah
08:22<TrueBrain>not really TT style in any way
08:22<TrueBrain>so let's use the 019 one :)
08:22<@Belugas>i would not say that. i like that lego20 color for water
08:22<@Belugas>19 is too greenish, in my opinion
08:22<+glx>019 is better for me
08:22<@Bjarni>I think 20 is better
08:23<TrueBrain>hahahaha :) Oh, aint this fun :)
08:23<TrueBrain>the 020 hurts my eyes
08:23<Nickman>I like 19
08:23<TrueBrain>but maybe something inb etween
08:23<@Bjarni>I say try to modify 20 so it's less bright (just dim lights) and keep the colour
08:23<@Belugas>seconded
08:25<TrueBrain>http://devs.openttd.org/~truelight/lego021.png
08:25<TrueBrain>even brighter
08:25<TrueBrain>but hurts the eyes less
08:25<Nickman>indeed, looks better
08:25<@Bjarni>looks worse :p
08:25<@Belugas>not bad AT ALL
08:26<TrueBrain>http://devs.openttd.org/~truelight/lego022.png
08:26<TrueBrain>hmm, that looks like 020 again, haha :)
08:26<@Belugas>well... seems that we have a problem over water :D
08:26<TrueBrain>but I like 022 more
08:26<TrueBrain>slightly dimmer
08:26[~]Belugas goes back to work@work
08:27<TrueBrain>tnx Belugas :)
08:27<Nickman>I'm at episode 11 of heroes :)
08:28<TrueBrain>it is hard to find a nice coor
08:28<Nickman>still can't write colour? :D
08:28<TrueBrain>total failure
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08:29<TrueBrain>I like all colors too much :(
08:29|-|marc-andre [~marc-andr@84.4.120.126] has quit [Quit: Konversation terminated!]
08:30<Nickman>you have a colour fetish?
08:30<TrueBrain>yes
08:30<Nickman>:P
08:30<TrueBrain>but okay, not really important, we can always simply change the color at any time
08:30<@Bjarni>I would have lived happily without knowing that :s
08:30<Nickman>indeed :)
08:30<svip>Wow wow, TrueBrain.
08:30<@Bjarni>yeah, and we can always have a fight about it too
08:30<svip>OpenTTD is not supposed to turn you on.
08:30<svip>Okay?
08:30<Nickman>:D
08:31<@Bjarni>svip: have you ever played the Mars conversion?
08:31<svip>I has not.
08:32<@Bjarni>it contains nudity
08:32<Sacro>breasts?
08:33<@Bjarni>everything
08:33<Sacro>:o
08:33<Sacro>Bjarni: http://www.moanmyip.com/
08:33<frosch123>Every time I join here, you are talking about breasts.
08:33<@Bjarni>Sacro is always talking about breasts
08:33<TrueBrain>frosch123: so do us a favour, don't join
08:33<svip>Of course Sacro is talking about breasts.
08:34<@Bjarni>TrueBrain: how would that be a favour? :/
08:34<@Bjarni>look at this trick:
08:34<@Bjarni>Sacro: lesbians
08:34<Sacro>mmm lesbians
08:34<Sacro>TrueBrain: are you wanting models, or renderings?
08:34<@Bjarni>dammit, he is really slow today
08:34<@Bjarni>might be of old age or something
08:35<Sacro>Bjarni: i'm younger than you
08:35<@Bjarni>in human years, yes
08:35<Sacro>are the dutch not human?
08:35<@Bjarni>but we might have a different life expectancy :p
08:35<Sacro>well yes
08:36<Nickman>lol
08:36<Sacro>you loiter on railways
08:36<Sacro>thus i think i get higher
08:36<Sacro>and danish people are nutty drivers
08:36<@Bjarni>let me put it this way: trains are safer than cars
08:37<Sacro>and have upset the muslins
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08:38<Eddi|zuHause2>but train crashes are heavier than car crashes :)
08:38|-|Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.]
08:39<@Bjarni>as for the driving thingie: check this out http://www.bilgalleri.dk/html/vid_vis.asp?VideoID=4671
08:39<@Bjarni>he did something... not so bright
08:40<@Bjarni>1: doing this, 2: putting it online, 3: putting his license plate online
08:41<@Bjarni>but we got rid of him. He face up to 8 years of prison now
08:41<TrueBrain>http://devs.openttd.org/~truelight/lego023.png <- hehe
08:41<@Bjarni>so small tiles.... it hurt my eyes
08:42<@Bjarni>and it will be even worse when I have to put so small tracks on it and look for signals and stuff :p
08:43<Nickman>that really hurts TrueBrain....
08:43<TrueBrain>:) :) GOOD!
08:44<TrueBrain>I guess I need to do some shooping first now...
08:44<TrueBrain>after not going to the shop for 2 days, I really starting to run low on... well.. everything
08:44<Nickman>Get me some coockies...
08:45<Nickman>We have no cockies here :(
08:46<TrueBrain>so, bbl I guess
08:46<Eddi|zuHause2><Nickman> I'm at episode 11 of heroes :) <- then you have half the fun in front of you :)
08:46<Nickman>what do you mean?
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08:54<Sacro>TrueBrain: i'm building a house ;D
08:56<svip>SimTower?
08:56<Sacro>TrueBrain: you should download ldraw, it comes with all the brick sprites
08:56<Eddi|zuHause2>Nickman: well, episode 11 of 23, that is about half... :)
08:56<Nickman>ohw :)
08:56<Nickman>yep
08:56<Nickman>:p
08:58<Eddi|zuHause2>gnah... my HD is full... :(
09:01<Nickman>buy a new one :)
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09:13<TrueBrain>Sacro: I know, the problem with that for tiles is, is that you can't make it pixel-perfect, which you need
09:13<TrueBrain>also, I couldn't get ldraw to export something to png, with the lightning I wanted
09:14<Sacro>ahh ok, anyway, afk
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09:17<TrueBrain>so, where was I... ah, yes yes
09:17<TrueBrain>was going to redo it all :p
09:25<frosch123>Belugas: I replied to your post on the forum.
09:25<@Belugas>about callbacks?
09:26<@Belugas>yup
09:26<@Belugas>ok
09:26<@Belugas>readig
09:26<@Belugas>frosch123, you should read your private mail too ;)
09:27<frosch123>Yes thanks, I read it. I am going to take a look at spritesorting with bridges.
09:28<Maedhros>ooh, nice. it sucks at the moment :-/
09:28<@Belugas>good good :)
09:28<@Belugas>and let me concentrate on your reply
09:29<@Belugas>by the way, callbacks/variables for newindustries are less than optimal currently
09:29<@Belugas>so i would not rely too much on the infos they can provide
09:30<TrueBrain>yeah, I finally have a single lego thingy :) So now I can make real things :p
09:30<@Belugas>plus the fact that (unless you are good enough to know how to activate the newindustries correctly) it is not playable in trunk
09:32<frosch123>Well, custom station foundations are not in trunk, too.
09:33<@Belugas>yeah.. true.. we need a bit of a work just to keep up with TTDP...
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09:33<@Belugas>when it is faisable, of course
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09:34<frosch123>As long as there are now interesting grfs. who cares...
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09:38<@Belugas>dance of the CIA-x...
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09:50<Nickman>so TrueBrain, went tot the store already?
09:51<TrueBrain>dah
09:57<frosch123>Cool, it stopped raining. Now I go home. See you tomorrow.
09:57<@Belugas>bye
09:58<TrueBrain>boohoo, I had a timeout :(
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09:58<valhallasw>surfnet is having some routing troubles -_-
09:58<TrueBrain>it wasn't surfnet in my case
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10:06<TrueBrain>okay, I can now build my lego tiles from small pieces :)
10:07<TrueBrain>which means it is easier to leave out some pieces, or make cracks, and shit like that :p
10:07<TrueBrain>just a bit more painful to do a change on all the tiles :p
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10:13<trekkme>is it allowed (openttd 052) to build on the center piece of a town or will it shrink then?
10:13<TrueBrain>won't harm it
10:13<TrueBrain>it checks the tiles around the center pieces too
10:13<Maedhros>are you sure? town growth is a mysterious thing ;)
10:14<svip>:P
10:14<svip>BBL
10:14<trekkme>ok, what then can make a town shrink when passengers are regulary trasnported and goods are deliverd?
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10:14<TrueBrain>"town growth is a mysterious thing ;)"
10:15|-|Frostregen_ changed nick to Frostregen
10:20<Maedhros>trekkme: try building a road tile under the town name, and see if it grows again
10:20<Maedhros>(goods have no effect on town growth, btw)
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10:23<trekkme>had a station under the town tile, town was shrinking, blew it up, town groths, now i'm gonna try the same backward...
10:24<TrueBrain>hmm, my patch was never committed.... the tile under the station sign is holy :p
10:24<Maedhros>if your station covers the tile under the name and all 8 tiles around it, the town won't be able to find any roads
10:24<Maedhros>and so it won't grow
10:24<TrueBrain>Maedhros: the 8 tiles around it thingy doesn't appear to be there...
10:25<Maedhros>hmm, i might be misreading the code :)
10:25<TrueBrain>and it can be me :p
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10:34<TrueBrain>okay, slopes sucks
10:34<Nickman>you just can't handle it!
10:34<Nickman>:D
10:35<TrueBrain>nope
10:35<TrueBrain>for that you really need a good 3D application
10:35<TrueBrain>not even a good one
10:35<TrueBrain>but still
10:35<TrueBrain>as lightning becomes a bitch
10:35<TrueBrain>lightning?
10:35<TrueBrain>lol
10:35<TrueBrain>oh well, I had fun :p
10:36<Nickman>so you quit? :p
10:36<trekkme>i just put a 4x4 station on the center piece, let it sit there for two years and the town is shrinking constantly
10:36<TrueBrain>with slopes for sure
10:36<Nickman>quitter! :D
10:37<TrueBrain>yes I am!
10:38<TrueBrain>the only way slopes can be done simple, is by keeping the slope of toyland, and only change the flat parts
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11:08<Nickman>you just can't handle it!
11:08<Nickman>:D
11:10<TrueBrain>going to toy with MLCad a bit now :p
11:10<svip>OH NOES.
11:12<Nickman>MLCad?
11:12<TrueBrain>yes, came from ldraw website
11:14<svip>I don't know who said it.
11:14<svip>Because it was Belugas or Eddi|zuHause2.
11:14<svip>But I have now changed the functions so they require to be given the player you want to test.
11:14<svip>That means my code simply gives _local_player
11:14<@Belugas>who said what when why?
11:15<svip>It might have been.
11:15<@Belugas>and where?
11:15<svip>Yesterday.
11:15<svip>In here.
11:15<svip>He wanted to be able to use the functions for other purposes as well.
11:15<svip>Such as giving it a specific thing to "check for".
11:15<@Belugas>for noAI, i believe
11:15<svip>Yeah.
11:15<svip>Not that I entirely followed what it would be.
11:16<@Belugas>noAI is a branch that allows users to construct their own AI
11:16<svip>:o
11:16<@Belugas>by means of a scripting language called squirell
11:16<svip>Oh.
11:17<@Belugas>am i right TrueBrain?
11:17<svip>Belugas: Can you help me get rid of these warnings?
11:17<svip>I know they aren't fatal.
11:17<svip>But I'd like to compile without warnings.
11:17<TrueBrain>Belugas: yup
11:17<svip>trunk/src/zoning.cpp:17: warning: NULL used in arithmetic << These sort of warnings.
11:17<svip>And...
11:17<svip>trunk/src/zoning.cpp:49: warning: converting to non-pointer type `SpriteID' from NULL
11:18<Maedhros>you seem to be storing SpriteIDs in pointers...
11:18<@Belugas>well... not really, svip, i'm on lunch and i have no fast C compiler at hand, plus i've got something i want to finish :(
11:18<@Belugas>sorry
11:18<+glx>you are using NULL where you shouldn't
11:18<@Belugas>thansk TrueBrain :)
11:18<svip>:O
11:19<svip>I don't think I am storing SpriteID's in pointers.
11:19<svip>Maedhros...
11:19<svip>In fact, I'd assume if I were, I wouldn't get these errors.
11:19<Noldo>were can I find the patch?
11:19<svip>warnings*
11:19<svip>Which patch?
11:19<Noldo>the one with these problems
11:20<+glx>you are returning NULL when it needs a SpriteID
11:20<svip>Then what should I return if I don't want to return any SpriteID?
11:20<svip>Or something that is useless?
11:20<+glx>INVALID_SPRITE or something like that
11:20<svip>Or something that can be verified as "nothing".
11:21<svip>:( Aw.
11:21<svip>No such thing.
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11:23<Noldo>it's just a typedeffed uing32
11:24<svip>Yeah...
11:24<svip>But should I create it myself, or what?
11:25<Noldo>There is static const StringID INVALID_STRING_ID and StringID is uing 16 so it's done before anyway
11:26<svip>Should I just use that?
11:26<Noldo>no
11:26<svip>Indeed.
11:26<svip>And don't you mean uint?
11:26<svip>And not uing.
11:26<Noldo>but you can make one similar to it
11:26<Noldo>yes uint
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11:29<svip>Hm.
11:29<svip>Can't I just add it to enum Sprites { }, Noldo?
11:29<svip>In table/sprites.h
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11:33<TrueBrain>wow, you can make REALLY pretty pictures with those tools :)
11:34<@peter1138>lol
11:34<@peter1138>r5451 | dsandras | 2007-08-22 22:40:44 +0100 (Wed, 22 Aug 2007) | 2 lines
11:34<@peter1138>Added new code, removed old code.
11:34<@Belugas>strangely enough, i cannot find anything like INVALID_SPRITE, even just looking for INVALID something...
11:34<TrueBrain>which project?
11:34<@peter1138>ekiga
11:35<Noldo>svip: it's better to make INVALID_SPRITE have SpriteID as it's type
11:35<svip>Hm.
11:35<svip>Okay.
11:36<Noldo>oh well
11:37<svip>What should be its value?
11:37<Noldo>are those SPR_... things used as SpriteIDs ?
11:37<svip>Yeah...
11:38<Noldo>0x and enough F's to fill 32 bytes
11:38<svip>o_o
11:38<svip>32 bytes? O_O
11:38<svip>Isn't that like 64 F's.
11:38<svip>As two FF is one byte.
11:38<svip>-two
11:38<Maedhros>32 bits is probably enough ;)
11:38<Noldo>sorry ;)
11:38<svip>:P
11:39<@Belugas>anyone knows if it's possible to disable a grf in TTDP while actually playing the game?
11:39<Maedhros>Belugas: yes, it is
11:39<@Belugas>with a cheat or something like that?
11:39<Maedhros>no, just click on the green square, and press Apply
11:39<@Belugas>ho...
11:39<@Belugas>ok :)
11:39<@Belugas>thanks
11:39<Maedhros>np :)
11:39<Noldo>svip: on second thought I think it's ok to add it to table/sprites.h
11:40<svip>I am still adding it to that file.
11:40<svip>But at the end of the file as:
11:40<svip>static const SpriteID INVALID_SPRITE_ID = 0xFFFFFFFF;
11:40<Noldo>ok
11:40<svip>:< And now.
11:40<@peter1138>UINT_MAX
11:40<svip>If you will excuse me.
11:40<@Belugas>by the way, Maedhros, i'm thinking of changing CheckHouseIDS for something that will cover all the map's tiles examination. is it ok for you?
11:41<Noldo>peter1138: good point
11:41<svip>peter1138 appears just as I have started compiling!
11:41<svip>CURSE YOU.
11:41<svip>:P
11:41<svip>I will have to go make dinner.
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11:41<@Belugas>herr...
11:41<Maedhros>Belugas: is that the one that replaces houses that no longer exist with the substitute type?
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11:41<Maedhros>if you can make it more general, that's fine by me :)
11:41<@Belugas>yes.... i need to add industri/tile process along
11:42<@Belugas>ok, work has begun :)
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11:42<TrueBrain>http://devs.openttd.org/~truelight/lego024.png
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11:43<+glx>too much reflexion
11:43<TrueBrain>yeah, but that is fully besides the point ;)
11:45<skidd13>A friend of mine wants to buy TTD (Win version). Any usefull addresses, or has anyone two copys?
11:45<TrueBrain>http://www.openttd.org, banner at the bottom
11:46<@peter1138>windows xp hotfix?
11:46<@peter1138>how useful :p
11:49<skidd13>TrueBrain: I missed that. My Addblock kills stuff like this. But thanks anyway.
11:50<TrueBrain>I hate it that people block those adds... those adds do pay for the webhosting of openttd.org... and any click is a bit of money to support it
11:50<skidd13>TrueBrain: I only hide them for openttd so you'll get your money ;)
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11:51<TrueBrain>http://devs.openttd.org/~truelight/lego025.png
11:51<TrueBrain>better? :)
11:54<skidd13>true brain :D
11:54<+glx>I think you can disable "LEGO" drawing
11:56<skidd13>IIRC you have to. LEGO is a registred trademark and it could cause problems with law if you use them (without permission).
11:56<TrueBrain>he, it comes with the download!
11:58<blathijs>TrueBrain: It might be me, but I can't find any adds at all on www.openttd.org ?
11:58<TrueBrain>blathijs: bottom of the page
11:59<blathijs>I see the smarty, sf and w3c icons?
11:59<TrueBrain>just above that
11:59<TrueBrain>disable your ad-blocker
11:59<+glx>google ads
12:00<blathijs>I don't have an add blocker
12:00<blathijs>unless FF has one builtin nowadays
12:02<blathijs>And from looking at the HTML / JS source, it seems google's javascript doesn't output anything at all
12:03<blathijs>It does set a shitload of functions and calls undefined functions
12:05|-|Ammlller [~Ammler@adsl-84-226-110-132.adslplus.ch] has quit [Quit: Konversation terminated!]
12:06<blathijs>hmm, the google ads on tt-forums don't work for me either
12:06<TrueBrain>so you are the one that costs us money :p
12:06<TrueBrain>http://devs.openttd.org/~truelight/lego026.png
12:06<TrueBrain>whiiee :) I like this :p
12:07|-|skidd13 changed nick to skidd13|away
12:07<blathijs>TrueBrain: Hmm, $gf does get the ads
12:08<blathijs>and in particular, if she requests http://pagead2.googlesyndication.com/pagead/show_ads.js, she gets different code
12:08<TrueBrain>send a mail to google :p
12:08<blathijs>"I want banners, dammit!"
12:08<blathijs>Perhaps only flash banners are available and google detects that I'm running amd64/linux ?
12:09<TrueBrain>I requested no flash banner EVER, so doubtful :)
12:09<blathijs>hmm, there is some activex crap in the js she gets, though I didn't look very well
12:10<blathijs>"...new ActiveXObject("Msxml.DOMDocument")}...
12:10<blathijs>interestingly, wget does get the actual javascript, it's just my laptop that doesn't get any useful code...
12:11<blathijs>TrueBrain: The lego is nice, btw :-) Playing with blender or something?
12:13<Noldo>blathijs: asp stuff?
12:18<blathijs>Noldo: Dunno, perhaps
12:18<blathijs>They should be banners, so simply a png <img> tag would suffice
12:18<blathijs>:-p
12:18[~]blathijs is off
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12:43<Noldo>is there something that forbids buildin docs before certain year?
12:43<Noldo>docks that is, and boys and ship depots
12:45<Skidd13>Noldo, its a feature AFAIK, if there is no ship availible you aren't able to build them.
12:46<Noldo>There are ships available atleast on the 1980 that I'm in now
12:47<Noldo>but the buttons are still gray
12:47<Skidd13>Hmm, that sounds strange
12:49<Skidd13>Noldo: Is this reproducable in a new game?
12:49<Noldo>both were new games, I'll have to try cleaner, trunkier build
12:50<Skidd13>any grfs?
12:50<Noldo>none
12:51<Skidd13>version?
12:52<Noldo>r10967
12:53<Skidd13>start year?
12:53<Skidd13>climate?
12:53<Noldo>1980 temperate
12:54<Skidd13>cleaner, trunkier build? patches?
12:56<Noldo>I'm compiling trunk, but the last one I tested had only my >> 2 to / 4 patch
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12:58<Skidd13>I can't reproduce the disabled buttons here. Check it with a new savegame.
12:58<Noldo>It seems to be quite hard to keep an unpatched trunk available, every single working copy seems to get some kind of patch applied to it
13:00<Skidd13>Noldo: Try a vcs. I suggest svk. This way you are able to keep a patch easy up to date with trunk and makes development even easier. ;)
13:02<Noldo>I wonder what git is like
13:02<svip>Linus Torvalds approves.
13:03<Skidd13>I prefer svk cause it is nearer to svn (the main vcs system of ottd atm) and it can mirror parts of a svn (needs not the whole)
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13:06<CIA-3>OpenTTD: belugas * r10968 /trunk/src/newgrf_house.cpp: -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead
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13:16<Noldo>happens on trunk too
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13:25<@Belugas>cannot reproduce it either Noldo.
13:26<@Belugas>Maybe something in your openttd.cfg?
13:26<@Belugas>rename it, restart and see if it is still disabled
13:28<Noldo>that was it thanks
13:29<Noldo>I didn't realise that all the working copies used the same config
13:30<@Belugas>case solved :D
13:30[~]Belugas resumes hibernation
13:30<Noldo>I still wonder how it got there
13:30<Noldo>anyway now I can go back to checking ship-pf
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13:49<Wolf01>hello
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13:53<Wolf01>TrueBrain, good work with those sprites :)
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14:02<svip>:)
14:02<svip>I guess I am ready to release the first version of my patch.
14:03<svip>Dubbed 0.7 for good measure.
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14:24<svip>Here you all go.
14:24<svip>http://www.tt-forums.net/viewtopic.php?f=33&t=33701&p=620576#p620576
14:30<+glx>svip: "Works only in English and Danish for now." <-- well untranslated strings will use english :)
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14:37<@Belugas>with TileZoneCheckBuildEvaluation, svip, you could use a switch case instead of the if cascade
14:37<TrueBrain>Wolf01: tnx :) Was just to show for myself that 32bpp is usable and usful ;)
14:39<Wolf01>all what you all devs put in ottd is usefull
14:46<Sacro>I think it might be a prudent idea for a mod to post in the BeOS "0.4.7" topic and then lock it
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14:54<Eddi|zuHause2><Noldo> but the buttons are still gray <- possibly ships were disabled? (allowed ship vehicles = 0 in openttd.cfg?)
14:56<ln->türen schließen selbstständig
14:58<@Bjarni>ln-: don't do that
14:59<@Bjarni>Sacro will complain whenever there is a language he doesn't understand
14:59<ln->sorry, sangria
15:00<@Bjarni>and then he asks me to translate for him
15:00<Eddi|zuHause2>ln-: i think it's written "selbständig" (without double st)
15:00<Sacro>Bjarni: whassat mean?
15:00<@Bjarni>funny thing is that even though he decided to ask me to translate languages I don't know, I have always been able to translate for him :p
15:00<Eddi|zuHause2>but that might have changed with the spelling reform...
15:00<Sacro>Bjarni: i don't know which languages you speak
15:00<Sacro>i just ask you indiscriminantly
15:01<Eddi|zuHause2>and occasionally they say "selbsttätig"
15:01<@Bjarni>well, that plan worked so far
15:01<Eddi|zuHause2>one day he's gonna find a chinese or korean phrase :p
15:01<@Bjarni>luckily you haven't downloaded any software where the readme was in Swahili yet
15:02<ln->ok
15:02<ln->vorsicht bei der abfahrt
15:02<@Bjarni>ln-: now that's clever. Say it so everybody but Sacro understands it... could remove a problem of ours :p
15:03<Sacro>hehehehe... fahrt...
15:04<@Bjarni>see
15:04<@Bjarni>Sacro thinks that fahrt is related to fart
15:04<ln->only in swedish
15:04<CIA-3>OpenTTD: richk * r10969 /branches/NewGRF_ports/src/aircraft_cmd.cpp: [NewGRF_ports] -Change: Aircraft can only be stopped if taxiing, or if heading for takeoff. Once takeoff started, it is counted as in-flight.
15:04<ln->Sacro: gleins fünf, bitte einsteigen
15:04<@Bjarni>I meant fart as in English
15:04[~]Sacro thinks...
15:05<Sacro>funf = 5
15:05<Sacro>bitte = please
15:05<Sacro>einsteigen...
15:05<Sacro>i know that word
15:05<svip>Speed is spelt "fart" in Danish, Bjarni.
15:05<ln->Bjarni: well yeah, but some english speakers have had fun when they'v seen a swedish disco advertising itself as "full fart".
15:05<svip>And "in speed" is spelt "I fart" in Danish.
15:05<@Bjarni>svip: I knew that :p
15:05<svip>And that is what most of ours lifts say when they are moving.
15:05<@Bjarni>yeah.... and they have a red light next to the text XD
15:06<Sacro>svip: come sit and fart on the duck...
15:07<Sacro>http://www.b3ta.com/links/Fart_in_the_duck
15:07<@Bjarni>somebody decided to cover that text with some paper when the Queen of England paid a visit :D
15:07<svip>:P
15:07<ln->Sacro: gleis = rail, einsteigen = to board
15:07<svip>:O Oh of course you know that, Bjarni.
15:07<svip>You *are* Danish.
15:07<Sacro>ln-: ah yes, to board
15:07<Sacro>dick full, my need bang her mum
15:08<Sacro>mishearing dutch is amusing
15:08<@Bjarni><svip> You *are* Danish. <-- I knew that too :P
15:08<svip>:P
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15:09<ln->now we can expect sacro to say "mår jag smage dine lakrisser".
15:10<svip>:| Svenska.
15:10<svip>Or... it looks like a mix of Danish and Swedish.
15:10<svip>Or Norwegian.
15:10<ln->jeg
15:10<svip>ln-: What language are you trying?
15:11<@Bjarni>ln-ian
15:11<svip>:o
15:11<ln->sacro-danish
15:11<svip>I'd call it ln-ish.
15:11<ln->båtarna glider på östersjön.
15:12<svip>o_o Oh, Finnish.
15:12<svip>Say something in Estonian.
15:12<svip>Mu ei räägi eesti keelt.
15:12<Sacro>ln-: i can't read danish ><
15:12<ln->Sina oled siin.
15:12<Sacro>fgbc ohyylvat zr :(
15:13<ln->Meilt saab nüüd rohkem.
15:13<ln->svip: nej, nej, det var dock svenska och inte finska.
15:13<svip>Jag ved.
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15:16<Sacro>Lbh ner gnyxvat n evtug ybnq bs ehoovfu, V erpxba lbh ner znxvat vg hc.
15:17<ln->wash your mouth with soap.
15:17<@Bjarni>gesundheit
15:17<Sacro>:o
15:18<Eddi|zuHause2>that's my phrase! :p
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15:19<ln->i'll try to get a bit more sober
15:19<svip>Sacro. :|
15:20<@Bjarni>ln-: how?
15:20<svip>I hope you still know what a "håndfiler" is.
15:21<Wolf01>'night
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15:23<Eddi|zuHause2>a file for fingerprints, what else? :p
15:23<ln->Bjarni: by waiting
15:24<Eddi|zuHause2>1 mississippi, 2 mississippi... that enough waiting? :p
15:24<@Bjarni>that's the most efficient method
15:25<ln->interesting, only a few glasses of sangria and it's this fun.
15:25<@Bjarni>for you
15:25<ln->for all of us.
15:25<Eddi|zuHause2>well, "fun" is exponential in the amount of alcohol consumed :p
15:26<Eddi|zuHause2>until you have so much "fun" that it is spilling out of you :p
15:29<@Bjarni>so sober is no fun?
15:29<ln->it is.
15:29<Eddi|zuHause2>no... you don't get interest from no money either...
15:29<Eddi|zuHause2>there must be a base fun to improve from
15:30<Eddi|zuHause2>worst case is drinking with bad mood, because it will only get worse...
15:30<@Bjarni>never tried that
15:31<ln->me neither
15:31<ln->we were having a movie-watching evening with some friends
15:31<@Bjarni>and the movies were so boring, that you had to drink to kill time?
15:32<ln->nope..
15:32<@Bjarni>I think you are more drunk right now than I have ever been :s
15:32<ln->but it's easy to drink something simultaneously
15:36<@Belugas>time to go home
15:36<@Belugas>have a nice night all
15:36<+glx>bye Belugas
15:38<Eddi|zuHause2>you were watching the "shit" south park episode and each time they mention "shit" you had to drink a glass?
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15:41<ln->in that case we wouldn't have been in any condition to even walk home...
15:59<ln->nvm, gn
16:04<Eddi|zuHause2>yeah, i think they mention it over 100 times :p
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16:12<TrueBrain>hmm, I can't get the ldr format to 'blender' for correct lightning and viewport and stuff
16:12<TrueBrain>sucks
16:15<skidd13>Hmm, :( No comments about FS#1152
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16:20<TrueBrain>chttp://www.okino.com/tutorials/lego_car_nugraf_ray_traced_800.jpg <- real or rendered? :) :)
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16:22<skidd13>TrueBrain: Obvious rendered. There is no refraction in the transparent elements.
16:22<skidd13>At least not in all
16:27<skidd13>TrueBrain: And If I am correct this is isometric view not perspective. (I'm used to work a lot with CAD (job-related), so have mercy with my comments)
16:27<TrueBrain>skidd13: so? :p
16:27<TrueBrain>it aint my picture
16:27<TrueBrain>I was just amazed what a renderer can do
16:28<skidd13>There is even more possible
16:28<TrueBrain>really?! :p dah...
16:28<TrueBrain>just say: owwwhhh
16:29<skidd13>Yup, I played a bit with CATIA V5 fitting and Real Time Rendering. It's just amazing what is possible (But you need really a lot CPU power)
16:32<skidd13>I had to render a design part for a presentation (1280x1024px) and it took 6 damned hours.
16:32<TrueBrain>and I even can't get a darn block removed :p
16:35<Eddi|zuHause2>start from scratch and rebuild it without the offending block :p
16:35<TrueBrain>tried, it keeps coming back :p
16:35<TrueBrain>how annoying...
16:36<Eddi|zuHause2>it's a phoenix block :p
16:37<Eddi|zuHause2>(it resurrects from its own ashes)
16:37<TrueBrain>I once knew how to work with those programs...
16:37<TrueBrain>but that was a LONG LONG time ago
16:41<TrueBrain>oh well, fuck this :)
16:41<TrueBrain>I want things to be easy, not overcomplicated :p
16:41<skidd13>The worst thing with CAD software is that it changes so often. So knowlege ages damned fast. And some of the developers think it's funny to move from release to release and hide them. Grrr
16:42<TrueBrain>as to make OpenTTD images from MLCad (lego), I currently need 4(!) different applications
16:42<skidd13>:%s /move/move functions/g
16:43<skidd13>TrueBrain: construction, rendering, gimping. What else?
16:43<TrueBrain>MLCad -> LDR:POV -> POV:LWS -> LWS:Blender
16:44<TrueBrain>the latter currently fails as I can't find a nice way to change the scale
16:46<skidd13>TrueBrain: Is STL supported? Blender is a mesh moddeler AFAIK. Then you could write an application that scales the values in the STL to a fitting size.
16:50<TrueBrain>STL is supported, but I have no simple way to get from LDR to STL
16:51<skidd13>Sure, LDR is element related, STL is a mesh description.
16:52<skidd13>s/sure/you're right/
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16:54<TrueBrain>skidd13: it is more my inability with 'Blender'
16:55<skidd13>The biger problem is Blender can't import faces, volumes, etc. AFAIK. It's not needed for "Picture rendering and game modeling".
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17:10<skidd13>good night
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17:10<TrueBrain>night skidd13
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17:20<TrueBrain>call it amazing, but I have lego via Blender
17:20<TrueBrain>for tiles
17:20<TrueBrain>and they fit
17:20<TrueBrain>wow :p
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17:28<TrueBrain>http://devs.openttd.org/~truelight/lego027.png
17:28<TrueBrain>there is even a small black line which is not annoying
17:28<TrueBrain>okay, the color is, but I am just trying something here :p
17:29<Progman>the trees will become lego-stones too?
17:29<TrueBrain>of course
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17:29<+glx>not bad (except the color ;) )
17:29<Progman>and the streets looks like the streets in lego?
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17:29<Prof_Frink>TrueBrain: Will the statue be a giant lego man?
17:30<TrueBrain>Progman: if anyone ever finds the time :p
17:30<TrueBrain>haha, I like that Prof_Frink :)
17:30<TrueBrain>glx: I am suprised that I got Blender to do this :)
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17:30<Progman>giant lego man \o/ ;)
17:30<TrueBrain>I am sure that lego-man is in this database, so... :p
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17:31<+glx>there's even a lego-man generator IIRC
17:31<Prof_Frink>But anyway, meccanoworld > legoworld any day
17:31<TrueBrain>can you show me a screenshot of what ever of meccanoworld? (not OpenTTD, but I can't remember that you can make a real world out of that)
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17:33<CIA-3>OpenTTD: richk * r10970 /branches/NewGRF_ports/bin/data/ (6 files in 2 dirs):
17:33<CIA-3>OpenTTD: [NewGRF_ports] -Fix: Correction of alignments to several graphics.
17:33<CIA-3>OpenTTD: -Fix: prevent orientation spin on hangar entry.
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17:38<TrueBrain>http://devs.openttd.org/~truelight/lego028.png
17:38<TrueBrain>proof of concept :)
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17:42<@Bjarni>nice
17:42<@Bjarni>I think
17:42<@Bjarni>but what are the white blocks good for?
17:42<_Ben_>snow?
17:42<TrueBrain>proof of concept :)
17:43<_Ben_>looks nice
17:43<_Ben_>(evening)
17:43<@Bjarni>it's not evening anymore
17:43<@Bjarni>it's way past midnight
17:43<_Ben_>Is for me
17:43<_Ben_>although I suppose I was saying evening to you...so your right
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17:44<@Bjarni>all that lego stuff reminds me of my experimental steam locomotives build out of lego
17:45<@Bjarni>one of the tricky ones were a big boy that could actually make it through the curves
17:45<_Ben_>I modelled up a lego space man a short while ago actually, I'll try and find an image
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17:46<@Bjarni>my 4-4-2 engine didn't go as well. I had problems with the trailing bogie :(
17:47<_Ben_>I only had the monorail sets...wish I'd got some of the real rail stuff. I remeber trying to make a train hover above a long line of magnets, and stay in place by an inverted monorail shape, like the Japaneese maglevs. worked well, but I ran out of magnets
17:48<TrueBrain>how do you copy something in Blender... sounds an easy task...
17:48<TrueBrain>argh, I lost my work because of the touch-windows :(
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17:48[~]TrueBrain slaps Blender :(
17:49<TrueBrain>a popup is important in Blender, against other applications where it is most of the time just a hint :(
17:49<_Ben_>shift D
17:50<TrueBrain>tnx _Ben_, but enough for today, stupid stuff :(
17:50<TrueBrain>_Ben_: btw, can you tell the difference between F 12,5.blend and F 12,5 high. blend?
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17:50<_Ben_>light setups are you refering to?
17:51<TrueBrain>light and scale, yes
17:51<TrueBrain>there was a file on the forums predefining those things
17:51<_Ben_>I'd have to check some example's, I can't remeber the differences at hand. I'll scan the LS development thread
17:52<@Bjarni>http://www.auctionbrick.com/mchiles/allegheny/pics/al02.jpg <-- looks like I'm not the only one building fun locomotives in lego :)
17:52<TrueBrain>tnx _Ben_
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17:53<TrueBrain>much to learn, but not today :p Night all!
17:53<valhallasw>gn
17:54<@Bjarni>http://www.steamlocomotive.com/allegheny/co1650.jpg <-- this is a photo of the real engine, that the lego engine is supposed to look like
17:55<valhallasw>nice :)
17:55<_Ben_>Truebrain: I'm slightly puzzled but I think this is the comparitive render http://www.tt-forums.net/viewtopic.php?p=477855#p477855
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18:17<Sacro>http://englishrussia.com/images/soviet_turbo_jet_train/1.jpg
18:17<_Ben_>ha, I found my lego man > http://i57.photobucket.com/albums/g226/ben_robbins_/legoman.png?t=1187910996
18:23<@Bjarni>I know that guy
18:23<@Bjarni>his name is Bob ;)
18:23<svip>;O
18:24<svip>Bjarni: http://www.tt-forums.net/viewtopic.php?f=33&t=33701&p=620576#p620576
18:24<@Bjarni>Bob ;) is actually a pretty nice guy
18:24<svip>Made an update to the post.
18:24<@Bjarni>just like everybody else in the ;) family
18:24<@Bjarni>do you expect me to read a diff at this hour???
18:25<svip>Not the diff file.
18:25<svip>The EDIT/UPDATE part of the post.
18:25<svip>:S
18:25<@Bjarni>oh
18:26<@Bjarni>however that's too tricky too
18:26<@Bjarni>I'm half asleep
18:26<svip>:P
18:26<svip>Klokken er kun 1:26.
18:26<svip>Are you weak?
18:26<@Bjarni>no
18:27<@Bjarni>I woke up way too early today
18:27<@Bjarni>somebody were noisy :s
18:27<svip>:s
18:27<svip>Did you stab him?
18:27<@Bjarni>no
18:28<svip>:o
18:28<@Bjarni>because it wasn't a he
18:28<svip>O_o Oh.
18:28<svip>You don't stab women.
18:29<@Bjarni>I generally consider it a bad thing to stab people
18:29<svip>Ah.
18:29<@Bjarni>you see, it's kind of hard to keep the media away if you do so
18:29<svip>Indeed.
18:30<@Bjarni>I don't plan on appearing in the news all the time
18:30<svip>:P
18:30<@Bjarni>once in a while should do
18:31<Prof_Frink>Bjarni: If you do it right, it's quite easy
18:31<@Bjarni>maybe
18:31<@Bjarni>but it would backfire
18:31<Prof_Frink>Not if you *keep* stabbing them
18:32<Prof_Frink>They'll either learn or die out
18:32<Prof_Frink>Darwinism on reporters.
18:32<@Bjarni>actually I meant it would likely result in more domestic tasks to myself
18:32<Prof_Frink>Got red on you.
18:32<@Bjarni>???
18:33<Prof_Frink>Have you not seen SotD?
18:33<@Bjarni>what is SotD? Shadow of the Dream?
18:33[~]Bjarni thought it was SotB
18:34<Prof_Frink>Shaun of the Dead!
18:34<@Bjarni>hmm
18:34<@Bjarni>I can't even remember that title. I'm pretty sure I have never ever seen anything named anything like that
18:35<svip>:[ Aw.
18:35<svip>Du burder, det er en knald god film.
18:35<svip>Har set den ti gange mindst.
18:35<@Bjarni>was I supposed to?
18:35<@Bjarni>what is it?
18:35<svip>Oops. Fell into Danish.
18:35<Prof_Frink>Spaced. With Zombies.
18:35<svip>Or as it says itself, "A Romantic Comedy. With Zombies."
18:35<Prof_Frink>Now you tell me you don't know what Spaced is...
18:36<@Bjarni>you would likely be upset if I do, so I don't :p
18:36<svip>Bjarni.
18:36<svip>When someone mentions a film.
18:36<Prof_Frink>Bjarni: Hot Fuzz?
18:36<svip>You don't ask... "huh?"
18:36<svip>You Wikipedia it!
18:36<Prof_Frink>s/wikipedia/imdb/
18:36<@Bjarni>not at this hour
18:37<svip>No, Wikipedia is awesomer.
18:37<@Bjarni>yeah, it should be imdb
18:37<svip>Because you can get any thing answered with Wikipedia.
18:37<svip>Even when it is not a film. O_O!
18:37<@Bjarni>no
18:37<svip>No?
18:37<@Bjarni>I don't think I'm mentioned there
18:37<@Bjarni>but I could be wrong
18:37<svip>You are not notable enough.
18:37<Prof_Frink>svip: Yes, but you can get *any answer* to any question
18:38<svip>That's what uncyclopedia.org is for.
18:38<Prof_Frink>No
18:38<Prof_Frink>Uncyclopedia is for the truth.
18:38<Prof_Frink>wikipedia is for what the last loony who edited the page considers to be the truth.
18:39<Prof_Frink>twenty to one is for sleep.
18:40<svip>Define truth.
18:40<@Bjarni>http://wiki.openttd.org/index.php/Bjarni <--- my age alone should make me notable enough
18:40<svip>Considers?
18:40<svip>That is a vague description.
18:40<@Bjarni>at one time, wikipedia claimed Earth to be the biggest planet in the world
18:40<svip>Bjarni: That could somehow be true.
18:40<svip>Since the world is the planet.
18:40<svip>Of course, not technically correct.
18:40<svip>The best kind of correct.
18:41<@Bjarni>it's not a good to have an article where you have to know the info before reading it to be able to tell how to read it
18:41<svip>Huh.
18:41<svip>That's how it works with everything.
18:47<svip>Good night.
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19:05<CIA-3>OpenTTD: belugas * r10971 /trunk/src/vehicle.cpp: -Codechange: One less magical number
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19:23<CIA-3>OpenTTD: belugas * r10972 /trunk/src/ (industry.h industry_cmd.cpp industry_map.h):
19:23<CIA-3>OpenTTD: -Codechange: Implement the counterpart(GetTranslatedIndustryTileID) of
19:23<CIA-3>OpenTTD: getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken
19:23<CIA-3>OpenTTD: out of the map or not) is still a valid one regarding the possible override it
19:23<CIA-3>OpenTTD: may have been flagged to.
19:23<CIA-3>OpenTTD: It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries.
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20:02<TrueBrain>http://devs.openttd.org/~truelight/lego029.png
20:02<TrueBrain>Blender works lovely :)
20:02<TrueBrain>okay, now really good night :)
20:02<TrueBrain>(and yes, one sprite is gone missing... oh well :p
20:12<_Ben_>looks nice
20:12<_Ben_>I'm surprised your not just making them in a 2d graphics program though
20:15<Sacro>mlcad!
20:19<Sacro>TrueBrain: http://www.ncgraphicarts.com/ryan/lego/seltzertruck.jpg
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21:05<Sacro>the one problem with real lego
21:05<Sacro>it doesn't have points
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22:16<ln->good moooorniiiingg
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23:35<Noldo>morning
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---Logclosed Fri Aug 24 00:00:10 2007