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#openttd IRC Logs for 2007-08-25

---Logopened Sat Aug 25 00:00:48 2007
00:19<Greyscale>De_Ghost, yeah
00:19<Greyscale>called the "London Underground" here... or "The tube"
00:19<Greyscale>the internet may not be made of tubes, but london's transport network is
00:21[~]Greyscale waits for "... its not?"
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02:15<jonty-comp>Hi guys, quick query about setting up a dedicated server
02:15<jonty-comp>I keep getting this:
02:15<jonty-comp>[net] [server] could not start network: bind() failed
02:16<jonty-comp>It's never happened before on the same computer, but I haven't run one in a while so it might be to do with the nightly
02:19<guru3>sounds like you might already have an copy running or something using the port already
02:19<jonty-comp>Hmm, well I'm not
02:19<jonty-comp>Maybe another user is
02:19[~]jonty-comp does some fiddling
02:20<guru3>actually, looking at the bind manpage
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02:20<jonty-comp>If I change it from the default port, it will still advertise on the masterserver right?
02:20<guru3>it should, i think
02:20[~]Lachie pokes jonty-comp in the eye
02:21<Lachie>how goes our bug?
02:21<guru3>tcp is for the game, udp is the query protocol
02:21<guru3>really though, bind should return an error code that tells you what's wrong
02:21<guru3>it shouldn't just fail by itself
02:21<Lachie>hmmm
02:22<jonty-comp>Ok, I'll change the port and try
02:22<jonty-comp>Ah, I think it might have worked
02:22<guru3>that's good
02:22[~]jonty-comp loads up OTTD locally
02:23<Lachie>awesome
02:24<jonty-comp>Yay, it has worked
02:24<jonty-comp>thanks for that
02:24<Lachie>cheers, guru3, you saved us alot of trouble.
02:24<guru3>np
02:27<guru3>anyone know if there's an RC build for OS X?
02:27<guru3>ah, there is
02:27[~]guru3 mutters about sf dl pages
02:32<guru3>welllll
02:32<guru3>RC3 just crashed on my mac :<
02:36<jonty-comp>Funny, I think it was RC3 that crashed on my MacOS the other day
02:36<jonty-comp>Everyone told me it was because it was running on a PC, but maybe that's not the case :P
02:37<Lachie>aren't the RCs actually pretty unstable this time around?
02:37<guru3>it did it when i tried to join a server
02:37<guru3>alas, no multi-player ttd for me
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03:07<Rubidium>hmm, RC3 is out? What did I miss?
03:11<guru3>i have no clue
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04:06<Nickman>hi all
04:10<skidd13>hi
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05:32<Wolf01>hello
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05:50<svip>Hello, Wolf01.
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06:53<TrueBrain>_Ben_: cool! Those legobits you made! :) Very nice :) Now we can make brickland license free :p (I stole the graphics from MLCad :p)
06:53<TrueBrain>Anyway, one question: ALL pieces are one mesh? This way I can't link to them :( :p
06:53<TrueBrain>and I have no idea how to copy/paste stuff :p
06:53<TrueBrain>hehe
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07:14<skidd13>Damn hard http://www.albinoblacksheep.com/flash/mousemadness
07:18<skidd13>http://www.albinoblacksheep.com/flash/spankthemonkey Does anyone get over 377?
07:20<svip>377 what?
07:20<skidd13>mph
07:21<svip>Then I am not gonna play.
07:21<svip>I don't believe in inferior measurement systems.
07:21<svip>For the same reason I don't go to the USA and the UK.
07:21<skidd13>lol
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07:22<ThePizzaKing>Right, spank the monkey, and the high score is in mph, weird
07:23<skidd13>A nice ting toi check your abilitys with the mouse :D
07:23<ThePizzaKing>Eh, I don't think that site particularly likes swfdec all that much
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07:30<ThePizzaKing>Um, I thought the UK used metric measurements
07:31<_Ben_>we're ment to, hardly anyone does
07:31<_Ben_>TrueBrain: strange, it must have merged the seperate meshes on inport, I'll try breaking it up
07:53<TrueBrain>_Ben_: would be nice ;)
07:55<Nickman>Hi TrueBrain ;)
07:55<Nickman>The bricks done yet? :d
07:55<Nickman>:D
07:55<TrueBrain>tnx to _Ben_ we at least have really good bricks to work with :)
07:56<TrueBrain>they in fact are more detailed than the onces from MLCad :p
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08:00<svip>_Ben_ sounds like a true brick expert.
08:01<_Ben_>ha, thanks. Yeah I was kinda obsessed with lego
08:02<Nickman>show us the bricks ;) :D
08:02<TrueBrain>see tt-forums
08:03<Nickman>:)
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08:06<Nickman>cool looking bricks!
08:06<Nickman>really nice
08:07<Nickman>can someone change the forum setting so that links open in a new window?
08:07<Nickman>:)
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08:14<Nickman>So, how are the slopes coming TrueBrain?
08:15<TrueBrain>Nickman: my gf is here, believe me, I didn't touch it since last night :)
08:15<Nickman>:D
08:15<TrueBrain>so, the same: I can't find the correct height
08:15<Nickman>:)
08:15<TrueBrain>tomorrow will be a new day :p
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08:18<_Ben_>TrueBrain: The .blend file attached should now have the objects seperated
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08:19<TrueBrain>tnx :)
08:21<Nickman>;)
08:31<ln->
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09:15<jonty-comp>openttd: /compile_farm/openttd/nightly/compile_dir/src/industry.h:225: IndustryGfx GetTranslatedIndustryTileID(IndustryGfx): Assertion `gfx < INVALID_INDUSTRYTILE' failed.
09:15<jonty-comp>That's not good. D:
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09:17<+glx>jonty-comp: post a bug report with the savegame
09:19<jonty-comp>I'm just seeing if it happens again when I load the latest autosave
09:20<jonty-comp>It doesn't appear to
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09:27<Progman>I need some testers for http://progman2002.pr.funpic.de/ottdpatch/ to check if all expected and unexpected values are handled correctly (and if the usability is good)
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10:32<Sacro>@seen TrueBrain
10:32<@DorpsGek>Sacro: TrueBrain was last seen in #openttd 2 hours, 13 minutes, and 19 seconds ago: <TrueBrain> tnx :)
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10:44<Sacro>hmmm
10:44<Sacro>does anyone want a .blend file i did in ldraw?
10:47<Sacro>cos i don't know how to render
10:55<TrueBrain>press F12 :p
10:55<TrueBrain>Sacro: and sent it to me :) And tell me how you did it ;)
10:56<Sacro>TrueBrain: you need to install ldraw and blender
10:56<Sacro>and then
10:57<Sacro>http://web.mac.com/carstenm/iWeb/Lego/Blender/13E01381-DD0A-4131-8C47-0DADA19A02E6_files/oldLDCONFIG.LDR into your ldraw folder
10:58<Sacro>and dump the 3 .py files from http://web.mac.com/carstenm/iWeb/Lego/Blender/13E01381-DD0A-4131-8C47-0DADA19A02E6_files/LDRAW-Importer.zip into your blender plugins dir
10:58<Sacro>edit all 3 and set the ldraw path correctly
10:58<Sacro>then in the "Scripts config Editor", change "usehires" to true
11:00<Sacro>and then i have to hard reset my desktop cos explorer locked up
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11:58<Sacro>TrueBrain: any luck?
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12:59<skidd13>Hi
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14:47<krushia>i just played a game with trunk and multiterminal is broken with busses... when I build 2+ bus terminals next to each other, the busses only use one of them and get congested.
14:48<krushia>this is regardless of what pathfinding is used, or whether queing is on
14:52<krushia>ugh... i need to register to file a bug report?
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15:02<Rubidium>krushia: the registering is needed so it is possible to notify you when we need more information about a bug
15:03<krushia>does anyone know about this bug or do i need to register and file a reporty
15:03<krushia>it seems like an obvious one
15:04<krushia>for anyone who uses busses
15:04<Rubidium>I accidentally broke it I guess
15:06<CIA-3>OpenTTD: rubidium * r10978 /trunk/src/station.cpp: -Fix (r10974): only the first road stop (with correct roadtype) was considered when distributing vehicles.
15:07<krushia>that was fast. thanks :)
15:07<Rubidium>anyhow, it should be fixed by now ;)
15:07<Rubidium>CIA-3: you are *slow*
15:09<Rubidium>*if* you would have had a tram only station it would've tried to let half of the vehicles go to that one ;)
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15:32<CIA-3>OpenTTD: rubidium * r10979 /trunk/src/ (elrail.cpp tunnelbridge_cmd.cpp): -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
15:32[~]Sacro has a lego truck :D
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16:22<Sacro>!seen Bjarni
16:22<_42_>Sacro, Bjarni (~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 20 hours 27 minutes ago (25.08. 00:55) stating "Quit: Leaving" after spending 16 hours 9 minutes there.
16:22<Sacro>grrr
16:44<Wolf01>'night
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16:48<ln->http://crap.teurasporsaat.org/archive/5489.png
16:49[~]Sacro grabs some paper
16:49<Sacro>well, 4x coes to
16:49<Sacro>damn, i should know this
16:49<Sacro>is it 2x^2?
16:50<Sacro>and pi/2 = pi^1/2
16:51<Sacro>which goes to (pi^-1/2)/2
16:51<Sacro>err
16:51<Sacro>-(pi^-1/2)/2
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16:51<Sacro>cos goes to -sin
16:52<Sacro>so that's -(7^-1)-sin(2x^2 + -(pi^-1/2)/2)
16:52<Sacro>i think :|
16:53<Sacro>ln-: thoughts?
16:53<ln->i cheated and used mathematica, which told me that the derivative is -28*cos(4x)
16:53<Sacro>:\
16:55<Sacro>don't see where that came from
16:55<Sacro>oh crap
16:55<Sacro>i think i integrated it
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17:01<ln->am i correct that cos(4x + pi/2) == -cos(4x) ?
17:02<Eddi|zuHause>== is definitely wrong
17:02<Eddi|zuHause>well, it's easy to see that the answer to the question is -28
17:03<Eddi|zuHause>7 passes through the derivative, the inner derivative is 4, and the outer derivative is -sin
17:03<Sacro>you reckon?
17:03<Eddi|zuHause>so you have 7*4*(-sin(4x+pi/2))
17:03<Eddi|zuHause>x=0, so -28*sin(pi/2)
17:04<Sacro>actually, doesn't it all cancel dwon to zero?
17:04<Eddi|zuHause>and sin(pi/2) is 1
17:04<Sacro>no
17:04<Sacro>7cos(pi/2)
17:05<Eddi|zuHause>you first do the derivative, then insert x
17:06<Eddi|zuHause>not the other way round
17:10<ln->this whole thing would have been avoided if the early man hadn't come down from the trees.
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17:12<Eddi|zuHause>half the people i post that to report "server not found"...
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17:39[~]Smoovious passed his CDL test.
17:45<TrueBrain>Sacro: show us a picture! :p
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17:51<Sacro>TrueBrain: anything in particular?
17:51<TrueBrain>your truck!
17:51<Sacro>ooh yes
17:51<Sacro>but blender seems to remove the nobbly bits
17:52<TrueBrain>show me anyway :)
17:53<Sacro>err
17:53<Sacro>f12 to render
17:53<Sacro>but then what
17:53<TrueBrain>f3 to save
17:54<Sacro>grrr
17:54<Sacro>how do you find the plugin config screen?
17:55<TrueBrain>I dunno :p
17:55<TrueBrain>I myself search my ass of for the simplest things...
17:55<Sacro>mmm
17:55<Sacro>i changed the config
17:55<Sacro>well the text file
18:00<Sacro>grr :( blender is being a pain
18:00<_Ben_>hi, I made a few more bits this morning, I'm going to have to venture into the attic to find some more bits to model from, cause I can't remeber many more bits acuratly... http://i57.photobucket.com/albums/g226/ben_robbins_/legobits2.png?t=1188082419
18:00<TrueBrain>nothing new there Sacro :)
18:00<Sacro>keeps failing on "import os"
18:00<TrueBrain>_Ben_: nice going :)
18:00<TrueBrain>but shouldn't that be real holes?
18:01<TrueBrain>and a 2x3 no-round-thingies I never seen?
18:01<Sacro>think i need python for windows
18:01<TrueBrain>although a 1x2 is missing ;)
18:01<TrueBrain>I like it _Ben_ :)
18:02<_Ben_>they are real holes, I just flatterened the render with a red background by mistake, so just removed the main background in PS, so the red bits fill the holes
18:02<_Ben_>2x3 no round things?
18:02<TrueBrain>left top
18:02<TrueBrain>the 'flat' one?
18:02<TrueBrain>I only remember them being in 2x2 (like you have) and 1x2 (also 1x1)
18:02<TrueBrain>not in 2x3
18:02<_Ben_>yeah, theres a 1x2 flat, and 1x1 flat, but I can't remeber how the underside of them works from memory, I need to go find examples
18:02<TrueBrain>details ;)
18:03<TrueBrain>ah :) 1x1 is just hollow
18:03<TrueBrain>1x2 depends on the age
18:03<TrueBrain>some had a nip in the center, some didn't
18:03<TrueBrain>but I leave it to your attic :)
18:03<_Ben_>hmm, I'll check around. I have nearly each lego bit. If I can't find a 2x3 I'll delete it!
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18:03<TrueBrain>haha :) I don't mind it is there :)
18:03<TrueBrain>btw, in those tiles the edges were always roudned
18:03<TrueBrain>which made it annoying to make a smooth surface ;)
18:03<_Ben_>yeah, the older ones had less gripping bits beneath, they used to move and pivot around too much
18:03<TrueBrain>but that is not really what we want I guess :)
18:04<TrueBrain>yup
18:04<_Ben_>yeah..I was thinking of rounding the edges slightly. Otherwise when there added together it may be too smooth wich will look bare...
18:04<_Ben_>it would take a little effert, but may be worth it
18:04<TrueBrain>I guess so yes :)
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18:04<TrueBrain>I wonder how the import from ldraw to blender handles the different pieces
18:05<TrueBrain>if in a nice way, we can link it to your bricks
18:05<TrueBrain>so we can freely distribute the graphics :)
18:05<Sacro>well the plugin is downloadable
18:05<TrueBrain>yeah, didn't had the time yet
18:05<TrueBrain>tomorrow :)
18:05<_Ben_>are the Idraw mesh's copyright?
18:05<TrueBrain>_Ben_: yes
18:05<_Ben_>hmm ok
18:05<Sacro>but free for non commerical/private
18:05<TrueBrain>and they suck :p
18:06<Sacro>Ldraw
18:06<Sacro>not Idraw
18:06<TrueBrain>(yours are much much more smooth and nice
18:06<_Ben_>cool, there not too hard to make really, just a bit time consuming. A few people could get most bricks done in a week
18:06<TrueBrain>yup
18:07<TrueBrain>if they know how :p
18:07<_Ben_>(asuming theres about 300 common bits)?
18:07<TrueBrain>hehe
18:07<TrueBrain>I only have a big fight with blender when it comes down to linking and colors...
18:07<TrueBrain>how I look at it now, the only way is to make a copy of each brick in each color
18:07<TrueBrain>which is just silly
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18:09<Sacro>grrr
18:09<Sacro>i can only render at low settings and it looks crappy
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18:09<TrueBrain>still, show me what you got :)
18:09<_Ben_>You can change colours relativly easily (in blender terms) just hit F5 and there is a box next to "col" where you can asign colours
18:10<TrueBrain>_Ben_: and in linked objects that somehow fails
18:10<TrueBrain>dunno why yet
18:10<TrueBrain>when I change it, it is okay for the session
18:10<TrueBrain>when I reload the file, it takes the color from the master again
18:11<TrueBrain>and more, it would be nice if I could use a MA: color, so we can predefine colors, like Grass, Desert, ...
18:11<TrueBrain>so people don't make mistakes :)
18:11<_Ben_>hmm, I can see why it would do that, but it should allow you to do what you want really!. Cloning is primerally for making mesh variations in animation, so you can alternate between differnt extreas of the same thing
18:11<TrueBrain>the manual states that the master can tell what the proxy can freely change and what not, I just can't find it :(
18:12<TrueBrain>you have to clone it lcoally before you are truely free to select the color
18:12<TrueBrain>the manual is a bit poor btw
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18:13<Sacro>right, hopefully
18:13<Sacro>linux on my laptop should be able to use blender nicely
18:13<TrueBrain>funny that it works better under linux ;)
18:13<Sacro>well
18:13<Sacro>windows on my desktop is borked
18:14<Sacro>any installer that needs to register a font will lock it
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18:17<Sacro>well my laptop works even less
18:19<Sacro>ah good
18:19<Sacro>i can install python only for my user on windows
18:19<Sacro>all users crashed :\
18:19<_Ben_>heh, just got a large tub of lego down from the attic. Many more bits to model..!
18:20<TrueBrain>Cool :)
18:20<TrueBrain>hmm, somehow I got a piece in Ipo Curve Editor
18:20<TrueBrain>and now it won't show up :p
18:20<Sacro>damn
18:20<TrueBrain>how annoying :)
18:20<Sacro>need to try and remember
18:20<Sacro>ring my brother tommorow morning
18:20<Sacro>and get him to get all my lego manuals from out the loft
18:20<Sacro>and have them ready
18:21<Eddi|zuHause>ring him now :p
18:21<Sacro>its 00:21
18:21<Sacro>my mum would shout
18:22<Eddi|zuHause>exactly :p
18:22<Sacro>grrr
18:22<Sacro>desktop is being an arse
18:23<TrueBrain>ah, there it is again :)
18:23<TrueBrain>just it is still hidden..
18:23<TrueBrain>lol
18:23<TrueBrain>ah, it is just moved to the wrong place
18:23<TrueBrain>hehe
18:26<Sacro>windows needs a kill -9 explorer.exe button
18:26<Sacro>grr
18:26<Sacro>brb, pressing reset button
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18:40<Ammller>Sacro: ctrl-alt-del?
18:40<Sacro>Ammller: what about it?
18:41<Ammller>or ctrl-shift-esc for killing explorer
18:42<Lachie>that's awesome.
18:42<Sacro>does that work?
18:43<Sacro>hmm
18:43<Sacro>Lachie: what are you doing here?
18:44<Ammller>Sacro: I use windows only in VirtualBox
18:44<Lachie>Sacro: sitting, quite obviously.
18:46<Sacro>Ammller: oh right
18:46<Sacro>well i booted my desktop
18:46<Sacro>and then hit reset and put it in linux
18:46<Sacro>then dual monitored my laptop instead
18:48<Sacro>wow, this multi-monitor app is really nice
18:49<Sacro>gives me a second taskbar on the other screen
18:49<Sacro>and gives me buttons for shifting windows from one to the other
18:49<Sacro>shame it gets confused if you have one window above the other, rather than side by side
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18:55<Sacro>TrueBrain: i can render it, but it looks really dark
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18:59[~]Sacro fights with blender
19:00[~]Lachie fights with Sacro
19:02<Sacro>where is TrueBrain ?
19:03<Sacro>http://www.benwoodward.me.uk/tt/van1.blend
19:04<Ammller>do you still play Lego?
19:04<_Ben_>sweet, thats got all the bumps. It hasn't got part of the hinge over the cabin though
19:05<Sacro>i only see 12 bumps on the cabin roof
19:05<Sacro>none on the back end
19:06<Sacro>i have a freight train too
19:06<_Ben_>ah right, I asumed that was smooth peices
19:06<Sacro>but it has no wheels yet
19:06<Sacro>nope
19:06<Sacro>usehighres is ticked
19:06<Sacro>so it should render it properley
19:06<_Ben_>I modeeled the large Iceplanet ship years ago in ldraw?, would be nice to fly that in TT
19:08<Sacro>ooh nice
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19:18<Sacro>grrr :(
19:18<Sacro>can't get the doors right on this freight train
19:24<CIA-3>OpenTTD: belugas * r10980 /trunk/src/ (industry.h industry_cmd.cpp industry_map.h):
19:24<CIA-3>OpenTTD: -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when
19:24<CIA-3>OpenTTD: an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel
19:24<CIA-3>OpenTTD: of a special check done for oil rigs, where water need to be around, but no tile
19:24<CIA-3>OpenTTD: will be constructed on it.
19:24<CIA-3>OpenTTD: Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;)
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19:30<Smoovious>if someone has time, would like critique again on http://bugs.openttd.org/task/532#comment1913 while I have free time to make changes...
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21:07<Sacro>The creator of a model file and the image created
21:07<Sacro>from the model file, retains all rights to the image and model
21:07<Sacro>file they created and may use them for any purpose commercial or
21:07<Sacro>non-commercial.
21:07<Sacro>i think that should be fine
21:08<Smoovious>maybe "No animals were harmed during the making of this model file... except for the chicken I ate during a break."
21:17<_Ben_>that wouldn't have been harmed 'during' the making of the model though..unless you ate it alive?
21:19<Smoovious>well, you could have killed a live one before cooking
21:19<Phazorx>perhaps being consumed hurts chiken feelings more than death did?
21:19<Smoovious>I know it would annoy me
21:19<Smoovious>like... c'mon... isn't my being dead enuf?
21:20<Smoovious>and at least use the right seasoning... .. .
21:20<Phazorx>i'll put that one the list :)
21:21<Smoovious>I mean... hey, I like hot and spicy food... if I'm gonna be someone's dinner, please, don't serve me bland... that'd be insulting
21:26<Sacro>err...
21:26<Sacro>actually, i can't clame that
21:26<Sacro>i did kill a moth earlier
21:26<Sacro>and there goes a mosquito
21:26[~]Sacro will put his running total in the readme
21:28<Phazorx>Sacro: going down to microbiology level, the list might become much more *running* than you could think...
21:29<Smoovious>"A moth and a mosquito were killed during the making of this model file, but they weren't connected directly to the development process..."
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21:30<_Ben_>should the effected food chain also be credited?
21:32<Phazorx>"while you read this, a mosquito that has suffered fatal insuries during creation of this document could have produced 2 generations of ofsprings totaling in number of ..." ?
21:33<Sacro>Smoovious: but they did distract me
21:34<Phazorx>Sacro: the question is will finate time savings achived by you justify starving frogs and dragonflies throughout rest of the eternity
21:36<Sacro>i will cancel it out
21:36<Smoovious>then there' the birds and reptiles that eat them
21:36<Sacro>by killing dragonflys and toads
21:36<Sacro>and pidgins
21:36<Sacro>and any crocodile i might see
21:36<Sacro>i really should ifnish a model
21:36<Sacro>rather than having 3 on the go
21:36<Sacro>actually might be 4 now
21:43<Sacro>2 mosquitos
22:27<Sacro>3
22:27<Sacro>i'm getting eaten alive here
22:28<_Ben_>by dead mosquitos?
22:56<Sacro>:D
22:56<Sacro>i finished my model
22:56<Sacro>except for the undercarrige
22:57<Sacro>www.benwoodward.me.uk/tt/emuf.blend
22:57<Sacro>:\ 4MB, takes time to upload
22:59[~]Sacro prods _Ben_
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23:00<_Ben_>sweet
23:00<Sacro>there are 2 bricks missing, but i can't be arsed to reupload ti
23:00<Greyscale>Request: Deceleration into train stations from high speed sucks balls
23:00<Sacro>can you do a nice shiny render from that>
23:00<Sacro>Greyscale: that's not a request, its an opinion
23:00<Greyscale>Its a request for someone to fix it
23:00<Greyscale>:P
23:01<Sacro>mmm, well, it doesn't look like it!
23:01<Sacro>_Ben_: i want a nice shiny render!
23:01<_Ben_>a shiny render?
23:01<Sacro>well
23:01<Sacro>one that looks impressive
23:01<Sacro>though to be honest, i can get it in a nice look here
23:01<Sacro>but not 3d
23:02<_Ben_>I'd have to export that to max...I can't handle any advanced lighting rigs in blender. I'll try though
23:02<Greyscale>And what does the "other" bit in the finance panel actually mean?
23:03<Greyscale>I just lost 10M to something classed as "other"
23:03<Greyscale>did I throw a cocaine party for a city or something?
23:03<Greyscale>(and then declared it as expences
23:05<_Ben_>Sacro: I can't seem to transfer textures. You'll just have to open it with the light setup wich is on the wiki, and render to that, it should all work automatically
23:09<Greyscale>Close all windows is done how?
23:14<eggburt>delete
23:14<eggburt>not backspace
23:14<eggburt>werd sleep time peas oot openttders
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23:21<Sacro>_Ben_: mm, well its 5:15 and i can't be arsed with it atm
23:21<Sacro>I'll wait for TrueBrain to return
23:21<_Ben_>Sacro: I can't get the light set up in, Its too late for blender, I'll rattle off one quite render from a side on/front shot, one sec
23:21<Sacro>_Ben_: hehe
23:21<Sacro>grrr
23:21<Sacro>building bogies is easy
23:21<Sacro>lining them up isn't
23:22<_Ben_>I find it hard, cuase I have no idea what they look like, and its very hard finding refernce photos of them
23:23<_Ben_>very basic render of train > http://i57.photobucket.com/albums/g226/ben_robbins_/legotrain.png
23:23<_Ben_>really needs a lighting rig in there, but I can't seem to merge anymore
23:24<_Ben_>did a few more lego bits, bit more tricky the last few > http://i57.photobucket.com/albums/g226/ben_robbins_/legobits3.png?t=1188100774
23:25<Sacro>your lego is nice
23:25<_Ben_>its basically the same, I just have it in a alright lighting rig. Your train should look good once theres some lighting
23:26<Sacro>yeah, i'm hoping so
23:27<Sacro>but i have all the lego textures for roads, airports, trains
23:27<_Ben_>I really need to find a method of transfering texture/skelitons with mesh's. It would save me hours
23:28<_Ben_>thats cool, did you take photos? or are they just from the net somewhere?
23:28<Sacro>on the net
23:28<Sacro>www.ldraw.org
23:30<_Ben_>ah ok
23:31<_Ben_>anyway, as you said, its kinda late, I'm heading off now, night
23:34<Sacro>night
23:37<_Ben_>hmm, I got the LS in finally
23:41<Sacro>yay, finished it
23:41<Sacro>bogies take ages
23:42<Sacro>where is the blender LS stuff?
23:42<_Ben_>http://www.tt-forums.net/download.php?id=53231
23:43<Sacro>hmmm
23:43<Sacro>what do i do with that :\
23:43<_Ben_>hmm, well it started to render off, and now everythings freezing up, maybe it's time to call it a night for real
23:44<_Ben_>open it up, (there just all different render sizes..so just mess about
23:44<_Ben_>then once you have it open shift+F1 and find the file where the train is, and go to the meshes and select A and import. Then hit render, and it should render striaght from the camara rather than your view
23:45<_Ben_>select a/select all
23:45<_Ben_>my computers had it, night
23:46<Sacro>i just get a blank screen :\
23:46<_Ben_>the Lighting setup is blank, you need to import something into it to render
23:46<Sacro>oh
23:46<Sacro>hmm
23:46<Greyscale>Dracula: Roses are red
23:46<Greyscale>Dracula: Violets are blue
23:46<Greyscale>Dracula: this line doesn't rhyme
23:46<Greyscale>Dracula: and neither does this one
23:47<_Ben_>ha hmm
23:48<_Ben_>right...I'm gone
23:48<Sacro>hmm
23:48<Sacro>not getting this
23:48<Sacro>f1 to open
23:48<Sacro>selected it
23:55<Sacro>meh
23:55<Sacro>uploading final (i reckon) .blend
---Logclosed Sun Aug 26 00:00:36 2007