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#openttd IRC Logs for 2007-08-26

---Logopened Sun Aug 26 00:00:36 2007
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03:23|-|MATRIXSmith [~wlsoftwar@88.215.134.4] has joined #openttd
03:23<MATRIXSmith>Õàé
03:24|-|Vikthor [~Vikthor@212.24.150.226] has joined #openttd
03:25<MATRIXSmith>Ñêàæèòå ìîæåò êòî çíàåò ÿ ñêà÷àë íî÷íîé áèëä 10967 ñêîìïèëèë è ïîñòàâèë 32bpp-simple è ó ìåíÿ íà÷àëà ïîäòîðìàæèâàòü openttd.  ÷¸ì ïðîáëåìà?
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03:28<ln->MATRIXSmith: ääöäåpppääääööääööäöäööääååüü¨uüššßßßßïïïï
03:29|-|hawtrey [~jiang.cun@60.63.215.131] has quit []
03:35<MATRIXSmith>Íèêòî íåçíàåò â ÷¸ì ïðîáëåìà?
03:38<ln->UTF-8 è àíãëèñêèé, ïîæàëóèñòà.
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03:39<Rubidium>and now in English?
03:39<ln->UTF-8 è àíãëèñêèé, ïîæàëóèñòà.
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03:42<Rubidium>why does that still not look like English to me?
03:43<ln->Rubidium: i was trying to tell him to use UTF-8 and english.
03:44<Rubidium>ASCII and English are fine too ;)
03:44<ln->ASCII is not enough for writing english. :)
03:44<Rubidium>it isn't?
03:45<ln->naïve
03:45<ln->encyclopædia
03:45<ln->not to mention—em dash
03:45<Rubidium>according to my dictionary it's naive
03:46<TrueBrain>and encyclopadia :p
03:46<ln->encyclopadia?
03:47<SpComb>it's all fun and games until you need to mention the price of something in €
03:47[~]Rubidium slaps TrueBrain's dictionary ;)
03:47<ln->don't look at evil american english dictionaries.
03:47<TrueBrain>s/a/e/ :p
03:47<TrueBrain>and encyclopedia :p
03:48<ln->Eärendil
03:49<ln->Gríma Wormtongue
03:49<Rubidium>even Germans can write almost all words with ASCII
03:51<MATRIXSmith>åñèì ãîâîðèøü ïî ðóññêè òî ìîãáû è îòâåòèòü íà í¸ì)
03:51<MATRIXSmith>ÿ èíãëèøà íåçíàþ
03:51<TrueBrain>oh please, can I? :) :)
03:52<ln->11:51 < MATRIXSmith> есим говоришь по русски то могбы и ответить на нём)
03:52<ln->11:51 < MATRIXSmith> я инглиша незнаю
03:52<TrueBrain>it somehow looks better when ln- copies it :p
03:52<TrueBrain>Anyway: ENGLISH PLEASE! Goes for you MATRIXSmith
03:53<ln->i used iconv twice to get that
03:53<Rubidium>at least I can understand one word of what ln- pasted ;)
03:53|-|Wolf01 [~wolf01@host200-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd
03:53<Wolf01>hello
03:54<ln->i think the latter line by him means that he doesn't know english
03:54<ln->(ya inglisha neznayu)
03:55<Rubidium>babelfish doesn't understand it either
03:55<TrueBrain>morning Wolf01 :)
03:55<TrueBrain>http://i57.photobucket.com/albums/g226/ben_robbins_/legotrain.png
03:55<TrueBrain>http://i57.photobucket.com/albums/g226/ben_robbins_/legobits3.png?t=1188100774
03:55<TrueBrain>Wolf01: for you :)
03:55<Wolf01>nice
03:55<ln->ya = I, inglisha =~ maybe english, neznayu = [I] don't know
03:56<TrueBrain>Wolf01: not my personal art, but I just wanted to show you :p
03:56<Noldo> /wi MATRIXSmith
03:56<TrueBrain>Wolf01: ever thought about how to get rails up the hill?
03:56<Noldo>argh
03:57|-|Lachie [~fake@CPE-121-217-14-33.nsw.bigpond.net.au] has joined #openttd
04:00<Wolf01>mmmh, yes, like i draw the roads, the sides with studs and the middle a straight ramp
04:00<TrueBrain>hmm, rails arne't really like roads :p
04:00<TrueBrain>but okay :)
04:00<TrueBrain>bbl!!
04:04<MATRIXSmith>îê ùàñ ÿ âàì ìëÿ ÷åðåç ãóãë òðàíñëÿòîð ïåðåâåäó ûûû)
04:04<Wolf01>ok
04:04<MATRIXSmith> Tell me who know I can download nightly build 10967 skompilil and put 32bpp-simple and I started podtormazhivat openttd. What's the problem?
04:06<Wolf01>-b 32bpp-simple
04:06<Wolf01>as command line argument
04:06<Wolf01>about the nightly, there is the nightly page
04:07<Wolf01>nightly.openttd.org
04:07<MATRIXSmith> Is this, I know) when I run 32bpp mode game begins podtormazhivat
04:07<MATRIXSmith>ûäùö
04:07<MATRIXSmith>slw
04:07<MATRIXSmith>slow)
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04:11<MATRIXSmith>ìíäà âîò è âñ¸ âñå óñíóëè íàõ
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04:37<MATRIXSmith>Why delays when 32bpp included?
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04:41<ln->12:40 -!- Irssi: Starting query in oftc with MATRIXSmith
04:41<ln->12:40 <MATRIXSmith> áîëüíî íà èíãëèøå îíè îòâå÷àþò
04:42<Lachie>random?
04:42<ln->don't talk to me in private, especially not with some non-UTF-8 charset.
04:42<Lachie>random.
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04:51<MATRIXSmith>íèõåðà íåîäíîãî âàùåãî ìëÿ ñëîâà íåïîíÿë)) ëàí áá åù¸ ñ¸íÿ âñ¸ðàâíî ñïðîøó)
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04:51<TrueBrain>ah, so, there, I am back! BRICKS! :)
04:51<TrueBrain>Wolf01: how far are you with the road?
04:52<Lachie>anyone have an idea why Brianetta's autopilot would be disagreeing with the latest nightly?
04:52<Wolf01>http://wolf01.game-host.org/OTTD_related/lego/terrain_tiles_beta.png
04:53<TrueBrain>Wolf01: for what are the smooth tiles?
04:53<Wolf01>nothing
04:53<TrueBrain>hehe :)
04:53<Wolf01>for roads, but i forgot about them
04:53<TrueBrain>it looks good :)
04:55<Wolf01>now i'm fixing those stupid lines, with some antialiasing i succeded on the road cross on the left
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04:58<MATRIXSmith>Why 32bpp when I began to stall game?
04:58<TrueBrain>your hardware most likely can't handle it
04:58<Lachie>if you want an intelligable answer, isn't it customary to ask a smart question?
04:59<Wolf01>MATRIXSmith, speak potable (a common italian way of saying)
05:01<ln->(as if italians spoke anything but italian)
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05:01<MATRIXSmith> as cure meet it? what can it nespravlyatsya?
05:02<Wolf01>eheh, is hard also for us to understand our people
05:04<Lachie>guess not ^^
05:04<TrueBrain>MATRIXSmith: buy better hardware
05:05<Wolf01>it slow down also for me, and i have a "good" hardware, but only with 32bpp with animations ;)
05:05<TrueBrain>logical defines it should be slower :)
05:05<Lachie>let's see how it runs on mine.
05:07<MATRIXSmith>ok all senk)
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05:08<Eddi|zuHause2>whatever that meant...
05:09<Lachie>how do you change the little flag in the multiplayer window, btw
05:09<Lachie>is it possible?
05:10<Lachie>I'm just rambling, don't mind me xD
05:10<Eddi|zuHause2>yes, select server language
05:10<Lachie>ah
05:10<Lachie>fair enough
05:16<TrueBrain>finally I found out how to make animations in blender :) How nice!
05:26<Sacro>my backlogs spy a TrueBrain!
05:26<Lachie>quite.
05:27<Lachie>Sacro: you have any experience with Autopilot?
05:27<Sacro>shouldn't you be asleep?
05:27<Sacro>err... a little
05:27<Lachie>Sacro: not for another couple of hours
05:27<Lachie>right, it's bitching at the latest nightly, 'sall
05:28<Sacro>mmm, err...
05:28<Sacro>not sure who runs anightly server with autopilot
05:28<Lachie>Brianetta? XD
05:28<TrueBrain>http://devs.openttd.org/~truelight/lego036.png
05:28<Sacro>no, his nightly has been gone ages
05:28[~]Sacro wants to see his train all shinyrendered
05:29<Sacro>TrueBrain: ldraw has all the ground sprites you can think off
05:29<Sacro>for roads, airports, rail, monorail
05:29<TrueBrain>doing it yourself is still a bit more creative ;)
05:30<Sacro>i lack creativity
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05:30<Lachie>what'd I miss?
05:30<Sacro>just now, i passed by the crumpets, the eggs, sausage, bacon, and beans, and am having a cup of tea and slice of toast
05:30<Sacro>Lachie: naff all
05:30<Lachie>after I said Brianetta
05:31<Sacro>sprite discussions
05:31<Sacro>TrueBrain: did you see my train?
05:31<TrueBrain>Sacro: it was nice, yes :)
05:32<Sacro>yay!
05:32<Sacro>took me hours
05:32<Sacro>theres also 2 carriges and a rear to come
05:33<Sacro>i wanted to render it in Blender, but I couldn't figure it
05:33<TrueBrain>it is pretty straight forward if you ask me :p
05:33<TrueBrain>but okay, going to import the pieces of _Ben_ now first in my tile-stuff
05:33<TrueBrain>then I will see if I can get an ingame picture of your train :)
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05:37<Sacro>yay!
05:38<Sacro>theres an awful lot more manuals out there than i thought
05:38<Sacro>it just takes a while to find all the bits (like real lego)
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05:43<TrueBrain>pfew, replacing the lego models I had with the ones _Ben_ made isn't as easy as I hoped..
05:43<TrueBrain>for some stupid reason I have to do item by item :s
05:44<TrueBrain>you can't mass select items and perform an operation on all of them :s
05:44<TrueBrain>but okay, it is a proof-of-concept anyway :)
05:45<ln->do you expect a call from Lego lawyer?
05:48<Sacro>hehe
05:48<Sacro>they have lawyers in dutch?
05:48<Sacro>*dutchland
05:48<Sacro>*denmark
05:48<Sacro>i was close
05:48<Sacro>eek, shower, dad will be here soon
05:52<TrueBrain>bah, in linked objects you can't seem to define an other material...
05:53<TrueBrain>that is: you can define it, but on the next load it is removed :(
05:53<TrueBrain>even more weird: all linked objects share the same material.. you can't have one using one material, the other an other
05:53<TrueBrain>which clearly demolishes the use of linked objects
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05:56<TrueBrain>bah, stupid blender...
05:57<TrueBrain>the idea was to make life EASIER with linked objects, not unneeded more complicated
06:05<TrueBrain>now how to get the train into an other blend file...
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06:08<TrueBrain>multiselect with RIGHT button? :p
06:10<TrueBrain>Sacro: the front wheels are higher then the back wheels :p
06:11<Sacro>TrueBrain: how strange
06:12<Sacro>well it was 6am
06:12<TrueBrain>iek! It is really tiny ingame ;)
06:15<TrueBrain>creating all 8 views...
06:15<TrueBrain>let's see if it looks anything real..
06:16<TrueBrain>(the train is a half-tile long now)
06:18<Progman>TrueBrain: did you checked the review system?
06:23<TrueBrain>nope
06:23<TrueBrain>URL didn't load last time I tried
06:24<Sacro>TrueBrain: well, it maybe wants scaling up
06:24<Progman>yes, was offline this morning :(
06:24<Progman>but works again
06:24<Eddi|zuHause2>hm... this might be a regression of some kind... once upon a time the alpinew.grf replaced the picture in the climate selection, but it does not anymore [probably because newgrfs are not applied to the title screen anymore]
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06:28<TrueBrain>okay, blending this image really is going to take some time :)
06:28<TrueBrain>hehe
06:29<Sacro>right, AFK for the day now :()
06:29<TrueBrain>have fun! :)
06:29<TrueBrain>maybe when you are back I have some ingame screenshots :)
06:29<TrueBrain>hehe
06:30<Sacro>aye, hope so!
06:31<TrueBrain>okay, the image was a bit too small..
06:31<TrueBrain>rendering on a bit higher scale :)
06:31<TrueBrain>(takes even longer, yeah!)
06:34<TrueBrain>takes 2 minutes to render one of the 8 images :p
06:37<Eddi|zuHause2>i can do this... wait...
06:37<Eddi|zuHause2>it will take 16 minutes whole :p
06:38<TrueBrain>I have the time :)
06:38<TrueBrain>lol, takes even 4 minutes
06:38<TrueBrain>but 4 images are done in several seconds
06:38<TrueBrain>the other 4 takes for ever :p
06:39<Eddi|zuHause2>hm, that totally screws up my calculation :p
06:41<TrueBrain>Sacro: because it is such a smooth surface, you can't see it is made from Lego :)
06:49<Eddi|zuHause2>then unsmooth it artificially :)
06:50<TrueBrain>yeah, rendering is done :)
06:50<TrueBrain>hmm, height > 0 assert..
06:50<TrueBrain>doh!
06:50<blathijs>afternoon
06:51<TrueBrain>hi blathijs :)
06:51<skidd13>hi
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06:55<TrueBrain>http://devs.openttd.org/~truelight/lego037.png
06:55<TrueBrain>scale is wrong, smoke is wrong
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06:56<TrueBrain>offset is wrong
06:56<TrueBrain>but... it is a lego train :)
06:56<TrueBrain>Sacro: nice job :p The size is a bit wrong, but that are minor details :)
06:57<Eddi|zuHause2>should probably be shortened, the width looks ok
06:58<Eddi|zuHause2>in TTD scale, wagons are always shortened
06:58<TrueBrain>possible...
06:58<TrueBrain>scaled up the train a bit, disabled antializing, and rendering again :)
06:58<TrueBrain>much faster now :p
06:59<Eddi|zuHause2>copying 4GB with 600KB/s... something looks too slow there...
07:00<TrueBrain>or too big
07:00<izhirahider>Guys, I'm trying to do some screencaptures of openttd, but I like to include game songs and sounds too. Does any of you know a good soundcard that can capture sound as well as images?
07:00<Eddi|zuHause2>it's just a DVD image...
07:01<izhirahider>hmm, not screencaptures, screencasts
07:01<Eddi|zuHause2>izhirahider: every soundcard can record sound
07:02<Eddi|zuHause2>(until the media industry gets too paranoid)
07:02<izhirahider>no
07:02<izhirahider>I don't want to record using a microphone please
07:02<Eddi|zuHause2>that is not what i meant
07:02<izhirahider>I can record if I put the microphone next the the sound output, but that's dumb and doesn't have good quality
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07:03<izhirahider>I want to record whatever is going out of the sound output
07:03<Eddi|zuHause2>you can reroute what would normally be output to line/speaker out to a file
07:03<izhirahider>but I seem to not be able to do it
07:03<izhirahider>how
07:03<SmatZ>izhirahider: you can select "Stereo Mix" (depends on your OS and sound card) as input for your recording software
07:03<Eddi|zuHause2>and that is possible since the very first soundcards, over 20 years ago
07:04<izhirahider>SmatZ, in alsamixer, for instance?
07:04<izhirahider>my soundcard is quite crappy, I don't havee the stereo mix handle
07:05<blathijs>You shouldn't even need a soundcard to do what you want
07:05<blathijs>I'd guess there are "virtual" sound card drivers out there that can do just that
07:05<izhirahider>thanks, but I don't know how to do that
07:06<SmatZ>izhirahider: I am sorry, I did never need that in linux
07:07<Eddi|zuHause2>i am sure there are plenty of HOWTOs for recording with alsa
07:07<MagicBuzz>according to this forum, sometimes you don't have the "stereo mix" device. you can simply use the same solution, then plug a cable between your card output to the line it. http://www.linuxquestions.org/questions/showthread.php?t=571414
07:07<MagicBuzz>*line in
07:08<izhirahider>Eddi|zuHause2, believe me, I've tried a few. It all came down to "you're probably don't have a good enough soundcard"
07:08<Eddi|zuHause2>that is silly
07:08<TrueBrain>http://devs.openttd.org/~truelight/lego038.png
07:08<TrueBrain>the scale it perfect this time :)
07:08<Eddi|zuHause2>but i don't have time
07:08<TrueBrain>the offset just isn't
07:08<TrueBrain>minor details
07:10<TrueBrain>ah, fixed the offset :p
07:10<TrueBrain>now let's render with AA active :)
07:10<TrueBrain>back in.. 30 minutes :p
07:10<izhirahider>Eddi|zuHause2, it's ok. I was actually just looking for someone who told me "yes, this works in soundcard X for me"; thanks anyway
07:17<TrueBrain>Sacro: http://devs.openttd.org/~truelight/lego039.png <- it looks pretty nice :)
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07:19<MagicBuzz>nice :)
07:20<+glx>TrueBrain: "dirty" tile is still not updated?
07:20<TrueBrain>glx: ?
07:21<+glx>bad alignment
07:21<TrueBrain>I truely have no idea what you are talking about
07:21<TrueBrain>you mean anything else but the train in that picture?
07:22<TrueBrain>then forget it, as it is all kinds of work mixed togehter :)
07:22<TrueBrain>only the train is what is important :p
07:22<+glx>and it is nice :)
07:22<MagicBuzz>now the train is done, you just have to fix all the rest ^^
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07:29<TrueBrain>yeah, I found how to make more dark/light contrast :)
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07:39<TrueBrain>http://devs.openttd.org/~truelight/lego040.png
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07:39<TrueBrain>now you see depth much much easier :)
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07:41|-|glx|away changed nick to glx
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08:00<Wolf01>too dark
08:01<+glx>agreed
08:02<TrueBrain>yes yes, but at least it is something :) hehe
08:02<Rubidium>and the light seems to some from the wrong side
08:03<TrueBrain>from the position of the viewer
08:03<TrueBrain>oh wait, in Toyland it comes from the right
08:03<TrueBrain>we can arrange that
08:04<Rubidium>in TTD it comes from an eastish direction
08:04<Rubidium>not only in toyland, but also in the other climates
08:04<Wolf01>is here anybody who knows how to keep the last coordinates when rastering multiple things with openGL?
08:05<TrueBrain>you are right Rubidium
08:05<TrueBrain>never noticed :)
08:05<TrueBrain>_Ben_: there are several bugs in the Blend template... the sun moves with the 4 rotations for example
08:05<TrueBrain>(instead of always coming from the east)
08:09<Smoovious>if someone has time, would like critique again on http://bugs.openttd.org/task/532#comment1913 while I have free time to make changes...
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08:38<TrueBrain>bah, the round thingies on top aren't high enough to make them look good :(
08:43<Smoovious>round thingies??
08:43<TrueBrain>http://devs.openttd.org/~truelight/lego041.png
08:43<TrueBrain>despite the lovely glitches I use to calibrate the height, the depth perspective is there :)
08:46<+glx>ugly
08:46<TrueBrain>why?
08:46<+glx>doesn't look like lego
08:46<TrueBrain>why?
08:47<Smoovious>maybe make the green on the sun-facing side less bright so there isn't so much contrast?
08:48<Rubidium>looks like only the sides of the bricks are "illuminated"
08:48<Smoovious>and the pegs
08:48<+glx>or radioactive :)
08:48<Rubidium>does it look better if you "raise the sun" a little?
08:49<TrueBrain>Rubidium: the problem is that there is very little real height gain
08:49<TrueBrain>so raising the sun almost immediatly results in one color for all sides :)
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08:50<Rubidium>but only lighting the sides looks pretty bad
08:50<TrueBrain>it is just a low sun :)
08:50<Smoovious>real legos, the green landscape tiles are usually a lot darker green too...
08:50<TrueBrain>anyway, I know it is wrong, but I dunno what exactly
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08:51<TrueBrain>http://devs.openttd.org/~truelight/lego042.png
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08:51<Rubidium>just raise the "sun" slightly till the top of the eastern bricks are illuminated
08:52<Smoovious>that looks a lot better
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08:52<+glx>yes better
08:52<Rubidium>that looks soooo much better
08:52<Smoovious>:)
08:52<TrueBrain>Rubidium: I can try that in fact.. but it is a bit tricky :)
08:53<TrueBrain>as currently the flat tiles look ugly, low depth
08:55<CIA-3>OpenTTD: rubidium * r10981 /trunk/src/ (6 files): -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
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08:57<Smoovious>while I'm thinking about it, I got a question... the patch option to accept cargo only if there is a demand for it... how does that apply?
08:57<Rubidium>then stations only get cargo if there has been a vehicle picking up that cargo
08:58<Rubidium>otherwise stations just get cargo regardless whether you are *ever* going to pick it up
08:58<Smoovious>ahh...
08:59<Smoovious>no bug then... thought it related to 'unload'ing cargo at a station...
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09:38<CIA-3>OpenTTD: rubidium * r10982 /trunk/src/openttd.cpp: -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
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09:48<blathijs>Does anyone know how to do right-mouse clicks on a mac (in openttd)?
09:48<ln->i know
09:48<blathijs>nvm, command click seems to work
09:49<ln->blathijs: yeah.. in every single piece of mac software the equivalent of right-click is Ctrl-click, EXCEPT in openttd it is Command-click.
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09:58<ln->blathijs: is that good?
09:59<blathijs>ln-: Sounds braindead to me
09:59<blathijs>Why don't we change it?
09:59<ln->i've suggested changing it many times, bjarni doesn't want to change it for some reason.
10:00<ln->part of the reason may be that the functions that Ctrl currently has in OTTD would have to be assigned to Command.
10:00<ln->but that would only be natural, because basically Command is the key that does things similar to Ctrl in Windows.
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10:16<KageDragon>I'm having a problem with my ottd (It's my own slightly modified version)
10:17[~]Rubidium wonders how much of an understatement that is
10:17<KageDragon>:P it's actually ChrisIN + physics patch
10:19<KageDragon>on a 128x128 map, if i add more than 20 trains, it crashes with an assertion error in oldpool.h line 103 index < this->getsize
10:19<KageDragon>the trains are only 2 engines + 22 wagons, so something is off somewhere
10:20<Rubidium>pools are automatically made bigger if needed
10:20<Rubidium>but somewhere your pool isn't
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10:20<Rubidium>basically because it has never allocated a pool item with the given index
10:22<Rubidium>but I've got absolutely no knowledge of either ChrisIN nor the physics patch, so I can't really help except stating the "obvious"
10:22<KageDragon>Hmm, neither of them change anything to do with memory, afaik..
10:23<Rubidium>ChrisIN changes *a* *lot*, so I wouldn't be sure of that
10:25<Rubidium>and vehicles aren't the only things that use pools
10:27<KageDragon>If i ignore the error, the 'too many vehicles in game' msg pops up
10:28<Rubidium>what were you doing at the moment of the crash?
10:28<KageDragon>Cloning the train
10:29<Rubidium>try to reproduce in trunk and make a bugreport with savegame (if it happens)
10:30<Rubidium>what version are we talking about by the way?
10:30<KageDragon>10780
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10:31<Rubidium>then it's already fixed in trunk (I think)
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11:10<darkkid>ja hoor
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13:08<ln->Bjarni: explain to blathijs.
13:10<@Bjarni>explain what?
13:11<ln->17:48 < blathijs> nvm, command click seems to work
13:11<ln->17:49 < ln-> blathijs: yeah.. in every single piece of mac software the equivalent of right-click is Ctrl-click, EXCEPT in openttd it is Command-click.
13:11<ln->17:58 < ln-> blathijs: is that good?
13:11<ln->17:59 < blathijs> ln-: Sounds braindead to me
13:11<ln->17:59 < blathijs> Why don't we change it?
13:13<@Bjarni>because control-click is already in use in OpenTTD
13:13<ln->but it could be very well changed to command-click.
13:13<@Bjarni>it's control to keep it in sync with other OSes, and hence the documentation
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13:15<ln->so it doesn't matter if it's not in any sync with other Mac programs?
13:15<@Bjarni>it would be bad to write "control click (command click on OSX)" everywhere control click is mentioned on the wiki
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13:15<ln->no. enough to say it once. people will learn it in 5 seconds when they play.
13:15<@Bjarni>nope
13:15<@Bjarni>if it's said once, then people will skip it. They generally search the wiki for a specific task
13:16<@Bjarni>I have seen command-click used in other mac apps
13:16<ln->mac users are on average smarter people than others.
13:16<ln->Bjarni: what other apps, and are we talking about Classic or OS X era?
13:16<Rubidium>what about showing a popup box: "did you want to ['Windows-right-click'] or ['Windows-CTRL-click']"
13:17<@Bjarni>also if you have a multi button mouse (mighty mouse, 3rd party mouse...), then you just use right mouse button and control click acts as the documentation. If we change that, everybody with a mighty mouse will be affected. OpenTTD can't detect if a multibutton mouse is connected
13:18<@Bjarni><ln-> Bjarni: what other apps, and are we talking about Classic or OS X era? <-- both (I think)
13:19<@Bjarni>the only "standard" that I have seen so far is that SDL decided to do it in a specific way and all games relying on SDL will use it the SDL way
13:20<ln->Bjarni: huh? of course it doesn't matter what kind of a mouse you have attached, control should always behave the same way.
13:20<@Bjarni>yeah
13:20<@Bjarni>but if you use a mouse with a right mouse button, then it would be odd not to use control when the documentation claims it to be control
13:21<ln->it wouldn't be odd at all.
13:22<@Bjarni>it would, but I will make a additional settings
13:22<@Bjarni>eventually :p
13:22<@Bjarni>(just to shut you up :P )
13:22[~]Bjarni adds it to the todo list
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13:23<ln->Bjarni: btw, see also: http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGMenus/chapter_16_section_5.html#//apple_ref/doc/uid/TP30000356-TPXREF113
13:23<ln->which is almost exactly on-topic.
13:23<ln->"Alternately, a user can configure a multi-button mouse to use one button as the secondary button, which then behaves the same as Control-clicking a one-button mouse."
13:24<ln->and that's the Apple Human Interface Guidelines.
13:26<@Bjarni>actually please read it all. It says that to access this, you need to control click. If you have more than one button, you can assign a button to control-click so you can open this menu
13:26<@Bjarni>so you can use a right mouse button as a shortcut to control-click
13:26<ln->indeed.
13:26<@Bjarni>it doesn't say anything about using control-click as right mouse button
13:27<ln->it also doesn't say "please feel free to use Ctrl-click for whatever different random purpose in all your applications"
13:30<ln->poll: who feels the first paragraph defines a certain level of recommendation that "secondary button" should be equal to Control-click?
13:30<ln->and vice versa
13:30<@Bjarni>nahh, I will make a mac specific interface setting
13:31<@Bjarni>no need to ask random forum people.... 90% will say something unusable anyway because they don't use mac or don't use a single button mouse
13:36<ln->aren't you one of the people who don't use a single-button mouse?
13:38<@Bjarni>I am, but if I do what you say, I will be affected and control-click will be "broken"
13:39<ln->in few generations you'll adapt to press command instead.
13:41<@Bjarni>you mean my clan would have adapted in say 200 years?
13:42<@Bjarni>I don't think so
13:42<ln->exactly
13:42<ln->only i think it'll take less than a hundred years.
13:44<@Bjarni>arrggghhhhh
13:44<@Bjarni>I just got assaulted by a bug :(
13:45<@Bjarni>it flew right in front of my face and started circling, so when I tried to look at the source code, all I could see was a giant nasty bug
13:46<Wezz6400>then kill it
13:49<SmatZ>I cannot kill big bugs ... they are so big, it is like killing a small animal :-(
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13:50<SmatZ>Bjarni: what part of code is this bug in?
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14:03<Rubidium>the OSX mouse part
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14:19<@Bjarni><SmatZ> Bjarni: what part of code is this bug in? <-- variables.h
14:19<@Bjarni>the Patches struct to be precise
14:20<@Bjarni>you may think structs either work as intended or fails to compile, but it's not that simple
14:21<@Bjarni>this one just had a moving bug X)
14:21<@Bjarni>hmm, the bug isn't gone, but I can't find it right now.... not good
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14:36<SmatZ>when I select "Exit" from the SaveLoad menu (ingame), the dialog is shown twice ... is this an intended behaviour?
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14:38<SmatZ>anyway - the ShowQuery() function would need to be able to show only one dialog at all ...
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14:54<Progman>TrueBrain, got some time?
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14:59<TrueBrain>not really
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15:02<Progman>okay, I'll write a PM ;)
15:02<TrueBrain>one can always try
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15:16<CIA-3>OpenTTD: rubidium * r10983 /trunk/src/ (roadveh_cmd.cpp train_cmd.cpp): -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.
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15:34<Wolf01>'night
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15:43<CIA-3>OpenTTD: rubidium * r10984 /trunk/src/ (10 files): -Codechange: unify the way one can get the current speed in the same forwat so we can display it.
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16:16<SmatZ>in aircraft_cmp.cpp : 2115
16:16<SmatZ>void Aircraft::Tick()
16:16<SmatZ>HelicopterTickHandler(this) is called before AgeAircraftCargo(this)
16:16<SmatZ>seems the cargo won't age
16:17<SmatZ>for helicopters
16:17<Rubidium>it will as the helicopter tick handler only animates the rotor
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16:21<SmatZ>yes, sure ... sorry :-x
16:21<SmatZ>I saw return; where it wasn't
16:22<CIA-3>OpenTTD: rubidium * r10985 /trunk/src/ (11 files): -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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16:29<_Ben_>Sacro: http://i57.photobucket.com/albums/g226/ben_robbins_/trainlego2.png?t=1188153879 < my computer recovered at some point in the night and finished rendering.
16:30<+glx>hmm an antenna on the roof may be dangerous with catenary :)
16:34<Rubidium>I've seen several real electrified trains with such antennae (maybe not that long, but still)
16:48<Rubidium>http://www.ontdekns.nl/factsheets/VOFeitenWetensw.heden.pdf <- like the one you can see on the front of that train (the white thingy)
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16:53<CIA-3>OpenTTD: rubidium * r10986 /trunk/src/depot_gui.cpp: -Fix (r10985): inconsistency between documentation and actual code... thanks to glx for spotting it.
16:57<Nickman>hi all
16:58<Nickman>TrueBrain here? :)
16:58<Nickman>@seen TrueBrain
16:58<@DorpsGek>Nickman: TrueBrain was last seen in #openttd 1 hour, 55 minutes, and 56 seconds ago: <TrueBrain> one can always try
17:01<svip>:/
17:01<svip>Ugh.
17:02<svip>Writing date conversion isn't as easy as I had anticipated.
17:02<Rubidium>why do you need to do date conversions?
17:03<svip>Cause I have invented my own time system, duh.
17:03<Rubidium>then you should've invented a simpler time system ;)
17:03<svip>:[ It is simple!
17:04<svip>It is just *I* who fail.
17:06<Smoovious>Rubidium... when ya get a min, wouldja mind critiqueing my chat patch again now that I got that other stuff seperated? (FS#532)
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17:07<svip>Rubidium, my hardest problem is to convert UNIX time to its format.
17:07<svip>It is described here:
17:07<svip>http://liquid-stars.sviip.dk/Standard_calendar
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17:42<Sacro>hmm
17:43<Eddi|zuHause2>that's a registered phrase, you have to pay license fee
17:48<TrueBrain>Nickman: am now
17:48<Nickman>:D
17:48<Nickman>how are the bricks going ;) or did you gf just leave? :)
17:49<TrueBrain>I started from scratch, this time kind of knowing what I am doing
17:49<TrueBrain>getting there, just the light is hard to get right
17:50<Sacro>TrueBrain: nice renders
17:50<Sacro>though... it doesn't really need steam
17:50<TrueBrain>Sacro: it was because of the engine I replaced :p
17:51<TrueBrain>I took the first image I noticed :p
17:51<TrueBrain>Nickman: browse my legoNNN series to see what I am up to :p
17:51<Sacro>http://www.tt-forums.net/viewtopic.php?f=33&t=33824 <- would that be covered under the GPL?
17:52<TrueBrain>When I read it a few hours ago, I just went silent... and then I laughed my ass off
17:52<TrueBrain>which id*** makes a trainer for an open source project....
17:52<Sacro>err
17:52<Sacro>that guy :p
17:53<Nickman>what is this? http://devs.openttd.org/~truelight/lego042.png :p
17:53<TrueBrain>it takes more effort to do that, then to change the cheat menu to work like this
17:53<Nickman>no more round thingies?
17:53<TrueBrain>Nickman: they are there, just poorly lit
17:53<Nickman>ah :D
17:53<Nickman>it looks square instead of round :d
17:53<TrueBrain>they truely are not
17:54<TrueBrain>but okay, I hope I will get the lighting better this time
17:54<TrueBrain>at least I now have the camera pointed much better, which you don't see, but it useful for me :)
17:54<Nickman>great ;)
17:55<Nickman>heroes episode 21 almost done ;)
17:55<Smoovious>that trainer is just silly...
17:56<svip>Rubidium: This is as good as I can do it for now.
17:56<svip>http://sviip.dk/standard/
17:57<TrueBrain>Sacro: but your train looked pretty nice in-game :)
18:00<TrueBrain>oh cool, I think I have found a nice setting for light :)
18:01<Nickman>w00t
18:01<TrueBrain>let me revert all my other changes first :)
18:01<TrueBrain>hehe
18:02<TrueBrain>bye bye lego-land, hello toyland :)
18:02<TrueBrain>hehe
18:02<Nickman>:p
18:04<TrueBrain>2 suns :)
18:04<TrueBrain>hehe
18:04<TrueBrain>1 for directional lighting, the other for global lighting :)
18:04<Nickman>that's how you need to do it
18:05<TrueBrain>http://devs.openttd.org/~truelight/lego043.png <- I would like to call this the infinite mine-field
18:06<Nickman>indeed :D
18:06<Nickman>to dark
18:06<svip>too*
18:06<Nickman>thx :)
18:08<TrueBrain>http://devs.openttd.org/~truelight/lego044.png
18:08<TrueBrain>getting there :p
18:08<TrueBrain>are those dark lines annoying? :p
18:09<svip>Not really.
18:09<TrueBrain>they jump up and down in front of my eyes..
18:09<+glx>no they are nice (and they help to see what you can do)
18:09<TrueBrain>k, so I will keep them for now :p
18:10<TrueBrain>how is the color?
18:10<+glx>it's ok for me
18:10<svip>:[ Aw.
18:11<svip>No one saw my /standard/ link.
18:11<Smoovious>we saw it...
18:11<Smoovious>...we just didn't go to it
18:11<svip>Yeah.
18:11<svip>That's what I assumed.
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18:13<+glx>CIA's dead :(
18:13<svip>:(
18:13<@Bjarni>does that mean that crime will grow?
18:13<svip>Or worse!
18:13<svip>Less secret prisons!
18:14<@Bjarni>then how do we get info out of really bad guys?
18:14<@Bjarni>we can't use torture in non-secret prisons
18:15<Smoovious>lock em in a room with Roseanne Barr, singing the star spangled banner...
18:15<Smoovious>nude
18:16<@Bjarni>woah... we need them to live long enough to tell the needed info
18:16<Smoovious>it won't take long
18:17<TrueBrain>http://devs.openttd.org/~truelight/lego045.png <- transparent?
18:18<Nickman>nah, don't make them transparant, and the darker lines should go... :D
18:19<Smoovious>well, maybe make em not as dark... need to have the lines tho so we can see where the tiles are
18:20<TrueBrain>one persons wants the lines, the other doesn't :p How nice!
18:20<Nickman>maybe another colour
18:20<Nickman>but as of now, I don't like em :)
18:20<Smoovious>well, they don't need to be as dark, perhaps, but we g otta have the lines for eyeballing our routes
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18:23<TrueBrain>some 044 it is for now
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18:25|-|Dark_Link^ changed nick to Dark_Link^sleep
18:26<TrueBrain>Dark_Link^sleep: we get it now
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18:49<TrueBrain>http://devs.openttd.org/~truelight/lego046.png
18:50<TrueBrain>I have the feeling I spam too much URLs :p
18:50<TrueBrain>anyway, not perfect, but at least you can see depth :p
18:50<Nickman>looking good, but the line has to go :p
18:50<TrueBrain>this line is not annoying
18:51<TrueBrain>ingame anyway, it is not
18:51<Nickman>depends on how long you looka it ;)
18:51<TrueBrain>just it sucks that the height is wrong..
18:51<TrueBrain>I can't get it right :(
18:52<Eddi|zuHause2>i think the lines have the wrong colour
18:52<Eddi|zuHause2>they should just be a slightly darker shade of green
18:52<Eddi|zuHause2>currently they have some kind of blueish touch to them
18:52<Nickman>indeed
18:53<Eddi|zuHause2>and maybe a little bit thinner
18:53<TrueBrain>load 047
18:54<Nickman>I liked the previous one better
18:55<TrueBrain>Eddi|zuHause2: smaller then 0.3 pixels is not really possible :)
18:55<Eddi|zuHause2>sure, you have 0.2 and 0.1 :p
18:55<TrueBrain>then I need 128 width :)
18:56<Eddi|zuHause2>anyway, the colour is more important
18:56<TrueBrain>it btw is a residu of the renderer :p
18:58<TrueBrain>want to see something ugly? Load 047
18:58<TrueBrain>euh..
18:58<TrueBrain>hmm
18:58<TrueBrain>doh
18:58<TrueBrain>48 :[p
18:59<Nickman>ieuw
18:59<Nickman>you need to make it like One tiny little bit darker green than the ground green
18:59<Nickman>if possible...
18:59<TrueBrain>49
19:00<TrueBrain>the softest line possible
19:00<Nickman>you know what
19:00<Nickman>on the slopes it goes wrong, because it doesn't follow the steps...
19:00<Nickman>I think that's what's making it ugly...
19:00<TrueBrain>look only to the flat tiles
19:01<TrueBrain>the rest ... needs a bit of work to make pretty :p
19:01<Nickman>;)
19:05<Nickman>heroes FINAL EPISODE!!!!
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19:06<TrueBrain>enjoy :)
19:07<Nickman>:D
19:09<Nickman>I will
19:09<Eddi|zuHause2>so, you're now too lazy to post links :p
19:10<Eddi|zuHause2>the lines look better now :)
19:15<TrueBrain>grrr, light is very tricky...
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19:17<TrueBrain>http://devs.openttd.org/~truelight/lego050.png
19:17<Nickman>seems to bright?
19:18<TrueBrain>yeah, it is, but besides that?
19:18<Nickman>looks good, the line is more realistic and not so hard on the eye
19:19<TrueBrain>depth is good visible
19:19<TrueBrain>it sucks that light comes from the east :p
19:19<Nickman>yeah, only the slopes..., the tiles don't seem to be horizontal :s
19:20<TrueBrain>on the west side they do
19:20<TrueBrain>on the east side a bit less
19:21<Sacro>TrueBrain: done a truck cab :D
19:22<TrueBrain>:) :)
19:22<Sacro>now to do the trailer
19:41<CIA-3>OpenTTD: richk * r10987 /branches/NewGRF_ports/docs/NewGRFAirports.doc: [NewGRF_ports] -Change: Updated spec to describe use of keydepot_pos in multi-tile depot definitions.
19:42<CIA-3>OpenTTD: richk * r10988 /branches/NewGRF_ports/src/newgrf.cpp: [NewGRF_ports] -Feature: 0xFF in a block list indicates SetAll. This is best used in the release block, where it effectively releases all currently held blocks.
19:43<CIA-3>OpenTTD: richk * r10989 /branches/NewGRF_ports/bin/data/realworldairports.grf: [NewGRF_ports] -Feature: San Francisco airport now available in realworldairports.grf.
19:45<Nickman>omg, what a stupid ending of Heroes?
19:45<@Bjarni>so what?
19:46<@Bjarni>do I look like I care? :p
19:46<@Bjarni>but you just made sure that I will not start to watch it X)
19:46<@Bjarni>well, I wouldn't anyway. Somebody compared it to Lost
19:46<TrueBrain>why is it stupid? :)
19:47<Nickman>It's nothing the ending :p
19:47<Nickman>it just isn't an ending
19:47<TrueBrain>http://devs.openttd.org/~truelight/lego051.png
19:47<Nickman>it's just another episode :p
19:47<@Bjarni>I think basically because there are no more episodes. It's the same with all series... you get sad that it's all over
19:48<TrueBrain>it look like crap!
19:48<Nickman>There will be new ones in september ;)
19:48<TrueBrain>but maybe it is just getting used to...
19:48<Nickman>It looks pretty good, but a bit boring with only green on screen... :p
19:48<TrueBrain>that might be the problem indeed :)
19:48<Nickman>show us in a pretty landscape ;)
19:48<Nickman>with some trees, maybe a house
19:49<@Bjarni>some vehicles
19:49<@Bjarni>some roads
19:49<@Bjarni>all in lego
19:49<@Bjarni>and have it done by tomorrow morning :p
19:49<Nickman>gogo
19:49<@Bjarni>I think we will go for all green for a while
19:49<TrueBrain>Bjarni: you would be supprised how easy it becomes from here
19:50<@Bjarni>maybe
19:50<TrueBrain>http://devs.openttd.org/~truelight/lego052.png
19:50<Eddi|zuHause2>hm, the steps from the front left could be a tiny bit lighter
19:50<@Bjarni>and since it's lego, it can't be boring
19:50<TrueBrain>I still think the nops don't have enough accent
19:50<Nickman>nope, need to be a bit darker
19:50<TrueBrain>the east and south-east slopes need a fixup
19:50<Eddi|zuHause2>yeah, i think they stuck out a little more in your first attempts
19:51<TrueBrain>as light-fall goes wrong because it misses tiles :p
19:51<TrueBrain>but okay, light work I can leave to _Ben_ :p Mwhahahhaa :)
19:51<_Ben_>erm
19:51<TrueBrain>I have a few more tiles to model
19:52<SmatZ>good night
19:52<TrueBrain>night SmatZ :)
19:52<TrueBrain>_Ben_: I was joking ;) But I am pretty stuck with lights
19:52<_Ben_>the light setup is aracrions..where the hell is he?
19:52<TrueBrain>I can't find a nice way to highlight ALL things I want...
19:53<TrueBrain>but okay, I will now first finish the missing tiles :)
19:53<_Ben_>The last render you just showed looks nice by the way
19:53<_Ben_>I'm just making some more bricks!...I'm getting addicted to this
19:54<TrueBrain>:) How nice!
19:54<TrueBrain>your bricks look much better btw :)
19:54<TrueBrain>and the dimensions are slightly more right :p
19:54<TrueBrain>but that is dumb luck I guess
19:54<_Ben_>thanks!
19:54<TrueBrain>the lastest pics I showed here are with your bricks :p Hehe :)
19:55<TrueBrain>I am going to try to change the import from ldr to use your bricks, instead of the ones from ldraw :)
19:55<_Ben_>its scary, I've began to release how ever bit of every lego bit has been thourght about so much. There is such consistence in the measurements, so I worked out a few, and I've just referenced the rest from them
19:55<TrueBrain>the design is pretty simple, still it is so creative :)
19:55<TrueBrain>I love lego
19:56<TrueBrain>I am starting to understand Blender :)
19:56<TrueBrain>hehe
19:56<_Ben_>I notice that for every slot that another brick can go in there is a little additional small hole above. I wonder if that is to allow a slight space to compress air as the bits fit so tightly
19:56<Nickman>you're doing great ;)
19:57<TrueBrain>_Ben_: possible; what Inoticed is that the hollowing is exactly a smaller version of the rest
19:57<TrueBrain>maybe it just has to do with production process
19:58<Nickman>yeah, to use less plastic?
19:58<_Ben_>I've spotted some new ways of sticking some bricks together tonight, which I only released when I released the mearurments were exactly the same so tried it out
19:59<TrueBrain>like?
19:59<TrueBrain>at the bottom of a plate? :)
19:59<TrueBrain>in every hole of technic lego? :)
19:59<_Ben_>half tick, I released you would say that so I'm uploading an image
19:59<TrueBrain>they are _all_ the same dimensions
20:00<TrueBrain>realised _Ben_, not released ;)
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20:00<_Ben_>oops, one of many
20:01[~]Sacro is almost done with his lorry
20:01<_Ben_>heres the few bits I've done tonight > http://i57.photobucket.com/albums/g226/ben_robbins_/legobits5.png
20:02<_Ben_>the red veichical bumper can attach the shorter fatter poles to each end, wich I've never done before
20:02<Nickman>are you going to model every signle brick there is? :D
20:02<_Ben_>maybe..!
20:02<Sacro>Nickman: there are an AWFUL lot of bricks
20:02<Nickman>I know :D
20:03<Nickman>The ccombinations in lego are endless ;)
20:03<Sacro>i have about 4600 files in my parts draw
20:03<Nickman>but now, I'm going to bed
20:03<TrueBrain>night Nickman :)
20:03<_Ben_>I hope that about 10% are used 99% of the time, so I can make those, and start putting together some models
20:03<TrueBrain>_Ben_: very impressive :)
20:03<Nickman>after spending my intire night on Heroes...
20:03<Nickman>I need some sleep :D
20:03<TrueBrain>you truely do amazing job :)
20:04<Nickman>goodnight all ;)
20:04<Nickman>yeah Ben, the parts rock!
20:04<_Ben_>thankyou!
20:05<@Bjarni> <Nickman> The ccombinations in lego are endless ;) <--- not true. Endless is a pretty big amount. We have a finitive number of combos, but it's a damn high number
20:05<TrueBrain>@kick Bjarni mierenneuker
20:05<Nickman>indeed...
20:05<Nickman>haha :D
20:05<Sacro>Bjarni: actually, a turing machine could have an infinate amount
20:05<@Bjarni>more than I care to count ;)
20:05<Nickman>good one TrueBrain ;)
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20:05<_Ben_>I wonder if you can pay to get custom parts made...
20:05<TrueBrain>doh!
20:06|-|Netsplit over, joins: Born_Acorn
20:06<@Bjarni>_Ben_: you can.... but you don't like the price
20:06<TrueBrain>_Ben_: sure you can :) For money you can buy anything :)
20:06<Nickman>who knows what it would cost ;)
20:06<@Bjarni>making a new form is pretty pricy
20:06<Nickman>well, now I'm really off ;)
20:06<Nickman>cya
20:06<_Ben_>Then there is really infinate combos
20:06<@Bjarni> <Nickman> who knows what it would cost ;) <-- buying a brand new Mercedes would likely be cheaper
20:07<Nickman>hehe :D
20:07<Nickman>well, why don't you just make yourself a mold amd make the bricks yourself ;)
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20:07<@Bjarni>in your dreams
20:07<@Bjarni>speaking of dreams, I'm heading for mine now
20:07<@Bjarni>goodnight
20:07<TrueBrain>night
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20:08<TrueBrain>doh, I made my tiles wrong :) haha :)
20:08<Nickman>night
20:08<TrueBrain>foutje bedankt baas
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20:08<TrueBrain>first time I fucked up my first attempt :) Hehe
20:10<_Ben_>Are the trains/vans/planes/ships going to be scaled differnetly for the lego set do you think? At only 4 tiles per square it would be hard to get detail due to a low amount of lego bits
20:11<TrueBrain>forgot that Z=0 isn't ground-level :)
20:11<TrueBrain>_Ben_: the idea was to use 8 tiles per square for buildings
20:11<TrueBrain>16 for trains
20:11<TrueBrain>and 24 for aircrafts
20:11<TrueBrain>but I guess it will be: anything that looks good enough :p
20:13<_Ben_>cool...interesting. So single ground tiles will be a set of rendered tiles? or will they be single tiles, and everything else just large?
20:13<TrueBrain>how do you mean, sorry?
20:14<Sacro>so
20:14<Sacro>does anyone want an articulated lego rv?
20:14<TrueBrain>show us Sacro :)
20:14<Sacro>i need a users.tt-forums page
20:15<TrueBrain>why you tell us?
20:15<_Ben_>TrueBrain: Will Ottd handle each grass tile as 1 tile, or would many be stiched together to make some tiles? I'm just wondering, becuase if a grass tile is 1 OTTD tile, then a train which is 16 would have problems as any long train currently has
20:15<TrueBrain>most of the time it is more useful to ask the person in charge :)
20:16<TrueBrain>_Ben_: 4x4 lego-blocks are 1 OTTD tile
20:16<TrueBrain>see my latest image, the darker lines indicate the OTTD tiles
20:17<TrueBrain>I wonder if we can make Blender understand our color remapping stuff :)
20:17<_Ben_>confusing termonology. Are the bumps on lego bricks called bumps?!
20:18<TrueBrain>dunno
20:18<TrueBrain>let's call them bumps
20:18<TrueBrain>then we all understand eachother :)
20:18<Sacro>right
20:18<Sacro>http://www.benwoodward.me.uk/tt/ftcab.blend
20:18<Sacro>http://www.benwoodward.me.uk/tt/ftrear.blend
20:18<TrueBrain>Sacro: can you render a resulting image? :)
20:19<_Ben_>"studs" wikipedia has it as
20:19<TrueBrain>studs, also fine :)
20:19<Sacro>TrueBrain: errr
20:19<Sacro>probably not :P
20:22<TrueBrain>_Ben_: anyway, dunno if you ment this, but: ground-tiles use 'duplo', where 4 studs make 1 tile. Buildings will use normal lego, where 8 studs make 1 tile
20:22<TrueBrain>I just really hope it is enough detail
20:22<Sacro>my studs don't show :(
20:23<TrueBrain>Sacro: they didn't here either
20:24<_Ben_>ah right, it's duplo. Ok that makes sence
20:24<Sacro>TrueBrain: my importer has the ability to save rendertime by smoothing them out
20:24<Sacro>unfortunatly, the switch for telling it not to, doesn't work
20:25<_Ben_>Sacro: cool little jeep
20:25<TrueBrain>haha :) Nice!!
20:25<TrueBrain>I will look into the importer tomorrow Sacro
20:25<TrueBrain>k, I believe I have just 2 tiles left to create the model for
20:26<Sacro>_Ben_: zomg, what jeep?
20:26<Sacro>:\
20:26<Sacro>its a truck cab and trailer
20:26<_Ben_>ah right, I'm just rendering, I'll check when it comes around again, I didn't realise they wen't together
20:27<Sacro>yep
20:29<TrueBrain>hmm, how to do those 2 tiles...
20:29<TrueBrain>good question...
20:29<Sacro>http://www.youtube.com/watch?v=BMR4TAhxsk0
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20:32<TrueBrain>hmm, you have hills and ....
20:32<TrueBrain>what is the name for that?
20:32<TrueBrain>hills going downwards ;)
20:32<_Ben_>downhills!
20:32<Sacro>TrueBrain: slopes?
20:33<Sacro>http://www.ldraw.org/gallery/SOTMSub/SOTM_Evening_in_the_City.jpg <- nice
20:34<_Ben_>That video is pretty sweet. If I modelled all the bricks and assembled them I could get them to collaps like that in the havok reactor max has
20:34<TrueBrain>there are 2 tiles in OTTD where it goes up on both sides, left and right
20:34<TrueBrain>I need a clear name for them :p
20:34<TrueBrain>too late for me to think :)
20:34<TrueBrain>haha, someone with too much time :)
20:34<TrueBrain>very nice idea for street-road
20:34<TrueBrain>flatten them
20:35<TrueBrain>very sweet :)
20:36<Smoovious>ridge-tile
20:36<TrueBrain>tnx Smoovious
20:36<Smoovious>yw
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20:37<_Ben_>I call them the valley tiles sometimes
20:37<Smoovious>valley tile would have a valley in them
20:37<_Ben_>a ridge would be convex, the TT tiles are concave
20:38<Sacro>hmm
20:38<Sacro>i wonder if ldraw -> povray -> blender would give better models
20:38<TrueBrain>valley! YEAH! That was the word :)
20:39<Smoovious>he is right tho... I thought those tiles were center-raised, not center-loweredd
20:39<TrueBrain>Sacro: I couldn't find a povray -> blender , only blender -> povray
20:40<Sacro>mmm, yeah
20:40<Sacro>povanim is the wrong way
20:42<TrueBrain>and that is sprite 18 and 19...
20:43<TrueBrain>let's see....
20:43<Sacro>ooh
20:43<Sacro>another importer
20:44<Sacro>and it comes with a .tex readme
20:44<Sacro>i wonder if TrueBrain himself did it
20:44<TrueBrain>wow, perfect job, amazing :)
20:44<TrueBrain>did what?
20:46<Sacro>TrueBrain: an ldraw blender plugin with instructions in .tex format :)
20:46<Sacro>i know your fondness for it
20:46<TrueBrain>haha, I am fast, but not that fast :p
20:46<TrueBrain>(didn't know about Blender until, what, 3 days ago? :p)
20:47<Sacro>hehe
20:47<Sacro>impressive learning
20:48<TrueBrain>http://devs.openttd.org/~truelight/brickland_grass_tileset.tar.bz2 <- extract in your bin/ (where openttd is)
20:48<TrueBrain>and run openttd with '-b 32bpp-simple'
20:48<TrueBrain>start toyland ;)
20:52<TrueBrain>http://devs.openttd.org/~truelight/lego053.png
20:52<TrueBrain>lol, tt-forums doens't allow .blend files :p
20:56<Sacro>oooh
20:56<Sacro>now this is better
20:56<TrueBrain>http://www.tt-forums.net/viewtopic.php?f=36&t=32581&p=621517#p621517
20:56<TrueBrain>including the .blend file
20:57<Sacro>except its huge
20:57<TrueBrain>what is?
20:58<TrueBrain>the .blend is, as almost all .blends seem to be, 364 kiB :p
20:58<TrueBrain>I am happy with the result :)
20:58<TrueBrain>creating the other images is now relative easy, as it is just changing material ;)
20:59<TrueBrain>k, bed time
20:59<TrueBrain>tnx all for the feedback :)
20:59<Sacro>TrueBrain: i found some other importers
20:59<Sacro>getting better renders
20:59<TrueBrain>Sacro: let me know when you have a nice result :)
20:59<TrueBrain>night!!
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21:04<Sacro>TrueBrain: how many lego units per blender unit?
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22:50<_Ben_>Sacro: just rendered off your truck, looks nice > http://i57.photobucket.com/albums/g226/ben_robbins_/trunkfront.png
22:50<_Ben_>havn't got time for the back, gotta head off, night
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---Logclosed Mon Aug 27 00:00:12 2007