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#openttd IRC Logs for 2007-08-27

---Logopened Mon Aug 27 00:00:12 2007
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04:58<Nickman>hi all
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05:04<TrueBrain>Nickman: you noticed? You can load my bricks yourself! :p
05:04<Nickman>what? OMG ROFL LOL W000T
05:04<Nickman>:D
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05:05<Eddi|zuHause>WTF BBQ?
05:05<Nickman>Did you just make that post? :p
05:05<TrueBrain>Nickman: 8 hours ago
05:06<Nickman>why didn't I see it then earlier...
05:06<Nickman>:)
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05:06<Nickman>looks cool! :D
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05:06|-|mode/#openttd [+v tokai] by ChanServ
05:08<Nickman>Gonna try it in a sec ;)
05:10<Nickman>with the 32-bpp blitter, my game gets choppy even when no png files for 32bpp are loaded...
05:10<Nickman>there is a bug ;)
05:11<TrueBrain>Nickman: 32bpp-anim or 32bpp-simple
05:11<Nickman>simple
05:12<TrueBrain>what kind of hardware?
05:12<TrueBrain>Windows?
05:12<TrueBrain>how does it preform against 8bpp-simple?
05:12<Nickman>when there are no vehicles an stuff, everything goos as smooth as possible, but on the startscreen for example with the in game animations on the background, it get choppy
05:12<Nickman>core 2 duo E6600
05:12<Nickman>windows
05:13<TrueBrain>What is the screen depth? Dual monitor?
05:13<TrueBrain>What kind of video-card?
05:13<Nickman>havn't tried 8bbp-simple
05:13<Nickman>geforce 8800 GTS 320 MB
05:13<Nickman>1920x1200 (I think :D)
05:13<TrueBrain>fullscreen?
05:13<Nickman>nope
05:14<TrueBrain>can you compile with sdl support and try -v sdl
05:14<TrueBrain>?
05:14<TrueBrain>as I really don't see how it can be slow on such a machine
05:14<TrueBrain>here it runs normally
05:14<TrueBrain>(linux)
05:14<Nickman>well, the smaller the screen the more fluent it goes :)
05:14<TrueBrain>which resolution is non-fluent?
05:14<Nickman>I can only compile in Visual studio
05:15<Nickman>can you set a certain resolution?
05:15<Nickman>I just drag it so... :p
05:15<TrueBrain>yeah, about which resolution is slow?
05:15<TrueBrain>dual monitor, 2048xsomething, still as fast as 8bpp....
05:16<Nickman>screen is nog at 959 width and 837 height and it get choppy when alot of things are moving on the startscreen
05:16<Nickman>:s
05:16<TrueBrain>weird...
05:17<Nickman>indeed...
05:17<TrueBrain>it has to be noted that 32bpp-simple is absolutely not optimized in any way
05:17<TrueBrain>so it is slow
05:17<Nickman>:)
05:17<TrueBrain>but it should be as slow as 8bpp-simple
05:17<Nickman>I'll try the 8 bpp
05:17<TrueBrain>with the only differense that it is just a bit more slow, because of the 32bpp alpha stuff :p
05:17<TrueBrain>but I have a simple AMD 3000+ here
05:17<TrueBrain>and I don't notice it :p
05:17<Nickman>:s
05:17<Nickman>:p
05:18<TrueBrain>in FastForward it is slower, I blieve 30% or something
05:18<Nickman>with the 8bpp, no problem what so ever
05:18<TrueBrain>hmmm, we need to trace this :)
05:18<TrueBrain>some day ;)
05:18<Nickman>;)
05:18<TrueBrain>try 32bpp-anum
05:18<TrueBrain>try 32bpp-anim
05:18<TrueBrain>but disable Full Animation in-game
05:19<TrueBrain>should be much slower :p
05:19<TrueBrain>hehe
05:19<Nickman>32bpp-simple is very slow where 8bpp-simple runs very smooth so... :s
05:20<Nickman>this is weard...
05:22<Nickman>here is a little bug in your bricks : http://www.nickman.be/tmp/bug.png
05:22<Nickman>there is a hight difference I believe
05:22<Nickman>and the slopes differ to little from the level tiles :s
05:23<TrueBrain>you do know ctrl+s makes a screenshot, right?
05:23<TrueBrain>and that is no bug
05:23<Nickman>so? :D
05:23<Nickman>no?
05:23<TrueBrain>the tiles go downwards a bit later
05:23<Nickman>oh...
05:24<TrueBrain>but I understand it looks confusing
05:24<TrueBrain>I will see if I can move the tile downwards sooner
05:24<Nickman>:)
05:24<TrueBrain>but that looks ugly at the bottom
05:24<TrueBrain>so I doubt that
05:24<Nickman>:D
05:24<TrueBrain>but I can always try :)
05:24<TrueBrain>hehe
05:24<TrueBrain>but for now, bbl
05:24<Nickman>;)
05:24<Nickman>cya ;)
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06:11<Greyscale>How can I improve the performance of a server on a less-than-hot connection?
06:12<Eddi|zuHause>increase net_frame_freq?
06:12<Eddi|zuHause>limit the number of clients?
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06:13<Eddi|zuHause>it is said that one client takes up 3kb/s, if you set net_frame_freq = 3 then this would lower to 1kb/s
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06:13<Greyscale>hmm
06:13<Greyscale>OK
06:14[~]frosch123 is happy
06:14<Greyscale>well, it SHOULD have 240KB/s bandwidth
06:14<Greyscale>and its not overloading the CPU
06:14<Greyscale>(22%)
06:14[~]frosch123 can reproduce the "65533 kirby paul tanks" bug
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06:16<Greyscale>frame-lag: 33 D:
06:18<Greyscale>102!
06:18<Greyscale>D:
06:19<Eddi|zuHause>disable the filesharing tool :p
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06:31<Greyscale>Eddi|zuHause, huh?
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08:56|-|frosch123 changed nick to frosch
08:56|-|frosch changed nick to frosch123
09:00<@Belugas>[07:15] * frosch123 can reproduce the "65533 kirby paul tanks" bug <-- that is really nice :)
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09:01<frosch123>There was a bit luck involved.
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09:12<@Belugas>just saw your addition to bug report
09:12<@Belugas>looks like ...hurg
09:13<frosch123>Well, I don't think I am myself able to fix it.
09:13<@Bjarni>based on that description, I have an idea on where the bug is
09:13<@Bjarni>but not how to fix it
09:14<@Bjarni>(yet?)
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09:14<@Bjarni>but the description is good
09:14<frosch123>What me bothers most is, that the engine counts are changed, before the vehicles get removed.
09:15<@Bjarni>I didn't like that part either
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09:15<@Bjarni>but to be honest, when I coded this, I tested it, but I didn't crash test it well
09:16<@Bjarni>if people would just behave, then nobody would have notice any bugs in collisions :p
09:16[~]Bjarni notes that he will not drive with frosch123
09:18<frosch123>Bjarni: http://bugs.openttd.org/task/1160 <- then you should not drive with smatz either.
09:19<@Bjarni>I know a lot of people I wouldn't drive with
09:19<@Bjarni>and I know a lot of people I would drive with (luckily I'm in the last group)
09:20<@Bjarni>it would be bad to drive so reckless that you wouldn't want to get in a car with yourself
09:20<frosch123>Yust get drunken
09:20<@Bjarni>I never do that
09:22<@Bjarni>well, I have declared myself temporally unable to drive, but that was due to being ill, not drunk
09:24<@Bjarni>bbl
09:28<TrueBrain>Blue Dragon is addicting :)
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09:33<TrueBrain>Nickman: the tile you said looked wrong, can't be done more correctly... I see that in some cases it looks a bit weird, but there is no real way to fix it, so it seems
09:34<TrueBrain>hmm, in fact, one other way might help
09:34<Nickman>:)
09:34<Nickman>hehe :d
09:38<TrueBrain>ah, yes, that looks better :)
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10:01<Greyscale>32bpp is done how
10:01<Greyscale>?
10:02<TrueBrain>as it is coded in the source, that is how it is done
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10:04<TrueBrain>like asking how a bird flies
10:04<Eddi|zuHause>hm... when did we make the transition from "it is done when it is done" to "it is done how it is done"?
10:05<+glx>well the first one is for unfinished stuff
10:06<TrueBrain>the second is for very unclear questions
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10:15<Nickman>can you show your solution TrueBrain?
10:16<TrueBrain>Nickman: yeah, in a moment
10:16<TrueBrain>currently I am trying to find a fast way to make tiles for other colors
10:22<TrueBrain>cool, I can crash blender
10:26<TrueBrain>the color-node system of Blender is amazing :)
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10:33<Nickman>yeah?
10:34<TrueBrain>you can put all kind of systems between the inputs and outputs
10:35<TrueBrain>to modify the color of an object
10:35<TrueBrain>based on.. pretty much everything
10:35<TrueBrain>from coordinates, to color
10:35<TrueBrain>mixing, everything
10:36<Sacro>hmm
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10:54<Grey>Eddi|zuHause, I ment "how do I try it"
10:54<TrueBrain>http://devs.openttd.org/~truelight/lego054.png
10:54<TrueBrain>when the sun goes down
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11:12<SmatZ>[16:18:10] <frosch123> Bjarni: http://bugs.openttd.org/task/1160 <- then you should not drive with smatz either.
11:13<SmatZ>errr if you are talking about the last comment, I was just asking Rubidium if it is worth continuing to work on that , because Rubidium said there will be some changes in the code
11:13<SmatZ>and if the concept is OK :)
11:28<CIA-3>OpenTTD: richk * r10990 /branches/NewGRF_ports/ (bin/data/realworldairports.grf src/station_cmd.cpp):
11:28<CIA-3>OpenTTD: [NewGRF_ports] -Feature: If ground tile 0x0F8D is used in an airport tileseq, the correct snow/desert tile is displayed.
11:28<CIA-3>OpenTTD: realworldairports.grf uses feature in all three airports, for under antennas, radars, etc.
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11:36<Nickman>now lego land looks all sad TrueBrain... :(
11:39<TrueBrain>yeah, I am in a sad mood :p
11:39<TrueBrain>stupid Blender :p
11:39<Nickman>hehe
11:41<TrueBrain>I just want to change the color of material after a few frames
11:41<TrueBrain>sounds like a basic thing, I mean... you want things to change color of time, not?
11:43<Nickman>heh?
11:44<TrueBrain>ah, think I found it
11:47<Greyscale>how can I stop it autosaving every month?
11:47<Greyscale>autosave = yearly is already done but its ignoring it
11:50<Nickman>:p
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12:01<TrueBrain>hi Wolf01! :)
12:01<Wolf01>hello
12:19<svip>:|
12:19<svip>How do you stop a python script?
12:20<svip>I mean.
12:20<svip>Jump out of the script.
12:20<svip>Well... stop the entire execution.
12:22<Wolf01>press the x
12:22<svip>:|
12:22<svip>What the hell?
12:22<svip>I am writing the script.
12:22<svip>And I have a case where I want execution to stop.
12:22<Wolf01>maybe there is an "exit" or "break"
12:22<svip>break is out of a loop.
12:22<svip>Everyone knows that.
12:22<svip>It's not exit, quit or stop.
12:24<Wolf01>Python has no statement to exit execution of a program or module before "running off the end". You could use sys.exit(), but this requires an initial import sys.
12:24<svip>Good thing I need sys for something else.
12:24<svip>! So it's already imported. :D
12:26<Wolf01>return x-y, x+y <- wtf?
12:26<SpComb>sys.exit raises a SystemExit exception
12:27<SpComb>ideally, you'd just return from your main function and then drop off the end of the module
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12:27<SpComb>the usual def main (...) : .... if __name__ == '__main__' : main() pattern
12:28<SpComb>with command-line argument parsing in the if, and then calling main with the processed arguments
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12:33<svip>Hm, SpComb.
12:33<svip>I don't see the exception though.
12:34<svip>Or is it caught somewhere?
12:35<SpComb>it's an internal python thing
12:35<svip>Hm.
12:36<svip>Will Python run main() by itself?
12:36<SpComb>no, see the if stuff above
12:36<svip>if __name__ == '__main__' : main() << Sorry I'm not quite sure I follow.
12:37<svip>Where is this?
12:37<svip>Inside main() or after it?
12:37<SpComb>after
12:38<SpComb>http://www.artima.com/weblogs/viewpost.jsp?thread=4829
12:38<SpComb>although I think the getopt stuff goes outside the main function
12:39<svip>Well...
12:39<svip>sys.exit() in mine does happen upon an IOError.
12:39<svip>I just wanted to write my own personal insult to the user.
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13:46<skidd13>I'm thinking over converting the int dir in town_cmd to DiagDirection dir, but I miss something. Can someone enlight me? http://paste.openttd.org/206
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13:46<skidd13>enlighten
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13:48<@Bjarni>you want enlightenment?
13:48<@Bjarni>go to a church
13:48<@Bjarni>:p
13:49<@Bjarni>if you want info about the game or source, then this is the channel to go to
13:49<@Bjarni>except... I can't answer you :p
13:50<skidd13>Bjarni: What'S the right therm then?
13:50|-|Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has joined #openttd
13:51<skidd13>:%s /therm/term/g
13:51<Maedhros>good evening
13:51<skidd13>hi
13:51<@Bjarni>hi Maedhros
13:51<Maedhros>hi skidd13, hi Bjarni
13:51<@Bjarni>Maedhros: <skidd13> I'm thinking over converting the int dir in town_cmd to DiagDirection dir, but I miss something. Can someone enlight me? http://paste.openttd.org/206
13:51<@Bjarni>maybe you can answer this one
13:52<Maedhros>hmm. i haven't really looked at the town road layouts
13:53<skidd13>I looked at it too much ;)
13:53<Maedhros>hehe
13:54<Maedhros>for what it's worth the switch (dir % 4) { } could be turned into dir & 3 with a table lookup
13:54<Maedhros>although the compiler might do that for you anyway
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13:54<skidd13>Maedhros: Sure, but that shouldn't be the point.
13:55<Maedhros>no, i know
13:55<Maedhros>i'm not entirely sure what that code should be doing though (and the cider isn't helping ;)
13:56<skidd13>I hope to make it more readable...
13:58|-|mikl__ changed nick to mikl
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14:14<skidd13>Can I have som dev comments for FS1161
14:16[~]Belugas reads
14:21<svip>:O
14:22<svip>:| skidd13. I must admit, I am not pleased with your nick.
14:22<skidd13>svip: why?
14:22<svip>Dunno if Bjarni has already told you, but it reminds me too much of the Danish word for "shit".
14:22<@Bjarni>lol
14:22<@Bjarni>didn't think of that
14:22<@Bjarni>damn you svip
14:22<@Belugas>reminds me of Skiddley Diddley :) So i'm cool with it :D
14:23<@Bjarni>now you made me think of skidd13 as a shitty person :(
14:23<svip>:(
14:23<skidd13>*GRRR*
14:23<svip>I don't apologies for my native language!
14:23<svip>EVER!
14:24<@Bjarni>that's the spirit
14:24<skidd13>No problem there are lot of names that sounds strange
14:24<@Bjarni>sounds like the jettekuk quote X)
14:25<@Bjarni>some UK guy named Jettek had this nick and somebody mentioned that jette kuk means giant cock in Swedish
14:26<skidd13>lol
14:27[~]Belugas hates reading those bit manipulation patches... nightmares...
14:30<Zavior>:D
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15:01<skidd13>Are there spreadshirts availible for openttd?
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15:01<Sionide>what's a spreadshirt?
15:03<@Belugas>spreadsheet maybe?
15:05<skidd13>Those T-Shirts with logos on it.
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15:06<skidd13>Like mozilla does with the FF logo.
15:06<@Belugas>ho...
15:06<@Belugas>that
15:06<@Belugas>no
15:06<@Belugas>that is a shame
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15:06<@Belugas>that we do not
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15:07<skidd13>Why shame? It would be cool to spread openttd all over the world. These spreadshirts are more or less public relations.
15:07<Sionide>i hate wearing t-shirts that everyone asks what it is on it...
15:08<@Bjarni>solution: don't wear a t-shirt
15:08<skidd13>Sionide: That's what they are for :D
15:09<Sionide>http://uk.youtube.com/watch?v=K2cYWfq--Nw daft punk, with hands...!
15:09<@Belugas>thus spread shirt :)
15:10<@Belugas>never heard the name before
15:10<@Belugas>we've made "spreadshirts" for our diving club.even my kid has one :)
15:11<skidd13>I read it on a german website and thought it's an anglicism.
15:11<Sionide>makes sense i guess
15:11<Sionide>i hadn't heard it before either
15:12<@Bjarni>I have a spread shirt I once got for free with an order in an online shop (since the order was big enough). When it arrived, it turned out to be a walking billboard commercial for that shop
15:12<Wolf01>'night
15:12<@Bjarni>go figure
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15:12<@Bjarni><skidd13> Are there spreadshirts availible for openttd? <--- not that I know of
15:13<skidd13>That's why I'm asking here
15:13<svip>"spreadshirts"?
15:13<svip>O_o
15:14<@Bjarni>http://www.openttd.org/images/screens/r10000/r10000.png <-- this is the closest you get to a real life thing from the OpenTTD world (I think)
15:15<XeryusTC>Bjarni: incorrect
15:15<XeryusTC>i have a TTRS building on my desk
15:15<XeryusTC>made out of paper :P
15:16<Sionide>XeryusTC, eh? got a pic?
15:16<XeryusTC>Sionide: they're still on the camera
15:16<XeryusTC>after almost a month
15:16[~]XeryusTC never bothered to ask dad to get them off it :P
15:16<XeryusTC>i need to make a new one though
15:16<XeryusTC>i made the small version
15:16<XeryusTC>which was too small for my big hands :s
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15:18<skidd13>I don't know if it's only for germany: http://www.spreadshirt.net/
15:19<@Bjarni>cool
15:19<@Bjarni>now I can get t-shirts with pictures of myself on them
15:20<@Bjarni>now it will be easier to tell if somebody steals them in the gym and later use them X)
15:20<@Bjarni>well, that was never a problem for me though
15:20<@Bjarni>but it was "fun" to tear my gym bag :(
15:20<XeryusTC>Bjarni: they have a shop in a town that's about 3 km away from here that prints those kind of shirts
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15:21<XeryusTC>well, i heard it, i think i might haved walked pass the shop a few times
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15:22<skidd13>A webshop has the advantage that the whole community can buy the same stuff there. That's why I posted the link
15:22<@Bjarni>http://www.spreadshirt.net/en/GB/T-Shirt/Overview-2107/categoryId/8/productTypeId/115/type/detail/ <--- LOL, print your face on those and give them to your girlfriend for Christmas
15:23<@Bjarni>or we could make a complete set of OpenTTD cloth from the inside out
15:24<XeryusTC>i thought about making some TT t-shirts for the dutch tt-f meet ;)
15:24<@Bjarni>hmm, I wouldn't mind an OpenTTD mug though
15:25<XeryusTC>would be funny if you walk around with the OTTD startup screen on your chest :D
15:25<@Bjarni>yeah
15:25<XeryusTC>maybe you get people recognising it
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15:26<@Bjarni>I have seen people playing it at uni and talking about it elsewhere
15:26<@Bjarni>hmm
15:26<XeryusTC>hmm
15:27<@Bjarni>maybe it wouldn't be so great to wear it in public and people show up from everywhere with verbal bug reports and such
15:27<@Bjarni>or asking for tips on how to get started
15:27<XeryusTC>would be funny when you see people play a game you're dev of, and you tell them :D
15:27<@Bjarni>that would almost be like wearing a railroad uniform at a station
15:27<XeryusTC>rofl
15:28<XeryusTC>you might just be a fan though ;)
15:28<@Bjarni>people ask the weirdest questions if you wear a uniform
15:28<XeryusTC>i dont think people start randomly asking linux questions when you wear a "may the force be with you" shirt with tux' head on it
15:28<XeryusTC>force = source :S
15:29<@Bjarni>I was once asked "what should the train to X say?".... not "which track will it depart from?" or "when will it depart?", but what should the text say
15:29<skidd13>XeryusTC: Once I carryed a mainboard with me. And a guy asked me what gfx card I can suggest to him.
15:30<@Bjarni>surprisingly it would say X, which would be the end of the line and the station that person wanted to go to
15:30<XeryusTC>hmm
15:30<XeryusTC>you wear an uniform when you're at the railroad station? :o
15:31<@Bjarni>I replied with what it should say, which track it should depart from and that the train in question is the two red dots in the distance
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15:31<@Bjarni> <XeryusTC> you wear an uniform when you're at the railroad station? :o <--- yeah... would look a bit silly if I climb into the engine with my every day cloth on ;)
15:32<@Bjarni>well, either I have a uniform on, or those orange outfits... the uniform is more pretty
15:32<@Bjarni>but less visible in the dark or on a foggy day
15:32<XeryusTC>hmm
15:33<XeryusTC>engineers here wear one of those yellow high visibilty jackets
15:33<XeryusTC>or some uniform i think
15:34<@Bjarni>100 years ago, it was mandatory to wear the black uniform at all times. Imagine walking around on the tracks in black cloth during the night
15:34<@Bjarni>moving trains had no chance to see them in time >_<
15:34<nairan>quite dangerous.
15:34<Sionide>can't you wear uniform and hi-vis jacket?
15:35<XeryusTC>Bjarni: moving trains usually dont have enough time to stop
15:35<Sionide>Bjarni, you drive trains for a living?
15:35<XeryusTC>although, stations do have speed limits
15:35<@Bjarni> <Sionide> can't you wear uniform and hi-vis jacket? <-- sure. I do that here: http://www.veterantoget.dk/gallery/gallery1/images/image001.jpg
15:35<nairan>that would lok stupid. neon orange vest and uniform.
15:35<Sionide>nairan, it doesn't
15:35<@Bjarni>nairan: look at the picture
15:36<@Bjarni><Sionide> Bjarni, you drive trains for a living? <-- no, it's a hobby :D
15:36<nairan>those are workers. at least the one in front (lightblue pants)
15:36<Sionide>Bjarni, oh cool
15:36<XeryusTC>our (as in, the dutch) engineers have a high vis jacket thats more like a normal jacket
15:37<nairan>same here techs and railworkers wear those orange vest and pants with stripes at legs,
15:37<nairan>and sill it happens that ppls die.
15:38<skidd13>Haven't been a svg file of the openttd-logo in the media folder of the source?
15:38<@Bjarni>nairan: actually everybody in orange on that picture are engine crew. I never figured out why this guy didn't wear his uniform though
15:39<nairan>heh
15:39<@Bjarni><nairan> and sill it happens that ppls die. <-- #1 stay off the track when you have nothing to do there
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15:40<nairan>well im not at rail company bt daily i have a quite long way to travel by rail.
15:40<nairan>bt = but
15:40<@Bjarni>I remember when this picture was taken. We borrowed those 4 engines. It was great fun :)
15:41<@Bjarni>50 year anniversary for that design
15:42<@Bjarni>9 out of 9 survived the first 50 years... so don't talk bad about durability and reliability of Danish design :)
15:43<@Bjarni>hmm
15:43<@Bjarni>channel dired
15:43<nairan>im in germany we dont talk about the rail. bad image of DB =D
15:43<@Bjarni>*died
15:44<@Bjarni>maybe nobody can figure out what to reply to this one
15:44<@Bjarni>is DB that bad?
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15:45<nairan>high costs. lot bureaucracy. hi prices . bad service.
15:45<@Bjarni>ahh
15:45<skidd13>Not that bad IMO. It has more or less political reasons.
15:45<@Bjarni>the railroad net in Europe has a whole lot of problems due to political reasons
15:46<@Bjarni>at least they finally figured out to have a standard gauge
15:46<@Bjarni>and cab design
15:46<@Bjarni>next will be the signal system and ATC (those two are closely related)
15:46<skidd13>but the french network has a very good rep.
15:47<@Bjarni>eventually catenary systems will be standardised as well and trains will be able to move around freely
15:47<@Bjarni>it looks like 25 kV 50 Hz will be the new standard, but I have a feeling that Germany is against that decision :p
15:48<@Bjarni>avg speed of freight cars in Europe is 16 km/h because they are moved from one yard to another, then they wait 20 hours before they are moved to the next and so on
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15:49<@Bjarni>but when they are moving, they have to be moved at relatively high speed (like 100 km/h or more), which is damn high for freight compared to the rest of the world
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15:50<@Bjarni>there are sideeffects of moving freight that fast, like needed engine power, power bill, wear, demand of rolling stock, demanded gearing of engines and so on
15:51<@Bjarni>we need to make our train system more efficient or we will drown in lorries and cars (almost too late)
15:52<@Bjarni>now it is your time to say something
15:53<@Bjarni>I don't want this to be a monologue
15:53<@Bjarni>and if you don't say anything, it looks like you know shit :P
15:53<skidd13>I want a spreadhirt! :D
15:53<@Bjarni>wtf is a spreadhirt???
15:53<@Bjarni>or can't you spell? :p
15:54<skidd13>I cant spell :(
15:54<Rubidium>a word "joke"
15:54<@Bjarni>and how is that related to what I just said?
15:54<@Bjarni>joke
15:54<CobraA1>Is it OK to add a new page to the wiki?
15:54<@Bjarni>point
15:54<@Bjarni>laughter
15:54<Rubidium>a shirt with logo to spread <thing behind logo>
15:54<skidd13>Bjarni: It stops your monologue
15:54<@Bjarni>CobraA1: if it's relevant, then yes
15:54<Progman>CobraA1: sure, do so
15:54<CobraA1>It's a checklist for patch developers
15:55<nairan>well until all rail stuff is united it will takes a looong time. every company want an advantage.
15:55<Greyscale>I just had two towns next to eachother
15:55<Greyscale>Pontfingly and Pintfingly
15:56<@Bjarni>nice
15:56<skidd13>good night
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15:56<@Bjarni>nairan: that's why EU is working on figuring out what should be the standard and not the companies themselves because the companies can't agree on this
15:57<nairan>the thought is great but the influence of industy is greater,
15:58<@Bjarni>our signal system is really old (safe, but old and causes delays due to wear), so it needs to be replaced. Whenever EU finishes working out how the standard should be (they will finish in 1-3 years or so), we will go for a complete replacement
15:58<@Bjarni>and kill off the WW1 and WW2 era technology in our signal systems (yes, we got pre WW2 stuff still in service)
15:59<nairan>heh nice
16:00<nairan>the tech here is quite frail(sp?)
16:01<@Bjarni>funny thing is that when I went to a railroad museum, they had a signal post control unit on display, saying that it's really old (it didn't have buttons, but turning knobs and stuff) and I was like "that's just like back home"
16:01<@Bjarni>it works great, but it can't be remote controlled, so it has to be locally staffed 24 hours/day
16:01[~]nairan grins.
16:01<+glx>[22:46:49] <skidd13> but the french network has a very good rep. <-- maybe for TGV
16:02<+glx>oh he's gone
16:02<@Bjarni>he might have known that you would reply that :p
16:03<svip>glx uses any change to insult the French.
16:03<+glx>I'm French
16:03<svip>chance*
16:03<Greyscale>really?
16:03<svip>Exactly.
16:04<svip>Bonjour to you then.
16:04<Greyscale>hahaha, fucking frogs, etc.
16:04<svip>Greyscale fail at insulting.
16:04<svip>Be more stereotypical, man.
16:04<Greyscale>:P
16:04<svip>At least you wrote grey right.
16:05<Greyscale>Facking americans.
16:05<Greyscale></oxfordshire lout>
16:05<Greyscale>Actually, I think thats an oxymoron right there
16:06<Greyscale>everyone here is stupid-loaded.
16:06<Greyscale>I hate suburbia :|
16:06<svip>:|
16:08<Greyscale>still, better than being in manchester :T
16:08<@Bjarni>hmm, I can't find the picture of that control unit. I think the museum removed it from their homepage :s
16:09<svip>:S
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16:13<@Bjarni>http://www.l-eriksen.dk/toge/fast/div/1/46270.jpg <--- heh, the track is NOT supposed to look like that X)
16:14<svip>x)
16:14<svip>It's a Danish link. :P
16:16<@Bjarni>yeah
16:16<@Bjarni>I don't know where the picture is from though
16:16<@Bjarni>it says "time and location doesn't matter"
16:17<Progman>CobraA1: "Documentation" as last point, good one ;)
16:17<@Bjarni>http://www.student.dtu.dk/~s991088/signal.JPEG <-- here is another Danish link
16:18<svip>Fut fut.
16:18<@Bjarni>it's a signal in a tunnel... something people want for OpenTTD
16:18<@Bjarni>so I put this picture online
16:18<Rubidium>lets them code it ;)
16:18<svip>:|
16:18<svip>You know what would be easier?
16:18<CIA-3>OpenTTD: rubidium * r10991 /trunk/src/ (clear_cmd.cpp industry_cmd.cpp main_gui.cpp town_cmd.cpp): -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.
16:18<svip>Allow an underground level.
16:18<@Bjarni>yeah
16:18<@Bjarni>that's the plan
16:18<@Bjarni>and not only one
16:19<@Bjarni>but
16:19<@Bjarni>that's far into the future
16:19<@Bjarni>anyway that picture from before... I think I took it somewhere around late 2001
16:19<Greyscale>The council AI is shit
16:19<@Bjarni>svip: now the big question: where is it? :)
16:20<svip>:O
16:20<@Bjarni>and what rolling stock? :)
16:20<svip>Øresund? Store Bælt?
16:20<@Bjarni>wrong and wrong
16:21<@Bjarni>didn't answer the rolling stock part either
16:22<svip>Uuuh.
16:22<svip>It looks under København!
16:22<svip>+like
16:22<mikl>it is - right before Nørreport
16:23<@Bjarni>it is
16:23<@Bjarni>but the rolling stock...
16:23<svip>mikl is Danish too?
16:23<mikl>indeed
16:23<svip>:| First time for me in an English speaking channel with other Danes.
16:24<@Bjarni>do you give up on what the rolling stock is?
16:25<svip>I don't even know what "rolling stock" means.
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16:25<svip>I am thinking of something with stock market.
16:25<@Bjarni>it's a fine word for "what type of train?" X)
16:25<svip>:O Oh.
16:25<svip>Dunno.
16:26<@Bjarni>http://veterantoget.dk/materiel/damp/s1307.html <-- this one
16:26<svip>It was steam?
16:26<mikl>svip: It's not that uncommon - the Danish are very well represented on the net :)
16:26<svip>I was thinking.
16:26<svip>Not where I go, mikl.
16:26<@Bjarni>it sure looks like steam to me
16:26<@Bjarni>and feels like steam
16:26<@Bjarni>and smells like steam
16:26<svip>It looked like a steam train to me.
16:26<@Bjarni>and shakes like steam
16:26<svip>What does it taste like?
16:27<@Bjarni>taste?
16:27<svip>Indeed.
16:27<@Bjarni>you are not supposed to eat it :P
16:27<svip>You can't do it without tasting it.
16:27<svip>Like the Futurama quote.
16:27<mikl>heh, I have steam trains running right past the grounds all the time :)
16:27<mikl>I live right next to Museumsbanen Maribo-Bandholm
16:27<@Bjarni>I was there.... yesterday
16:28<svip>"It looks like toxic waste, it smells like toxic waste." "What does it taste like?" *tastes* "Uhm! Strawberries! Ah, but with a distinct aftertaste of toxic waste."
16:28<@Bjarni>well, almost
16:28<mikl>Bjarni: Indeed - were you with the Togtosse-group we had for dinner last night?
16:28<@Bjarni>it smells like burning coal and steam
16:28<@Bjarni>mikl: err.. no. I was there on family business
16:29<@Bjarni>not train related
16:29<@Bjarni>did take a picture of Nykøbing FC though
16:29<mikl>ah, well - it would have been a fantastic coincidence :)
16:29<@Bjarni>because I could :p
16:30<@Bjarni>mikl: so you had a visit by a whole lot of railroad freaks?
16:30<svip>:|
16:31<svip>Only Danes around, and yet they speak English.
16:31<@Bjarni>looks like svip feels left out :P
16:31<@Bjarni>oh
16:31<@Bjarni>good point
16:31<svip>Nah...
16:31<@Bjarni>join #openttd.dk
16:31<svip>I'm a vowel hunt.
16:31<mikl>Bjarni: yes or no - I work at a hotel where we had a group of them for dinner - didn't talk to them, though - I'm not a waiter :)
16:33<CIA-3>OpenTTD: rubidium * r10992 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp group.h): -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.
16:44<Eddi|zuHause><Bjarni> I replied with what it should say, which track it should depart from and that the train in question is the two red dots in the distance <-- meaning the train was already gone?
16:44<@Bjarni>yeah
16:44<@Bjarni>yet it was still visible
16:45<Eddi|zuHause>i assume you have rather flat land, so it is visible a pretty long time :)
16:45<@Bjarni>not in areas with trees and buildings and a curved track
16:46<@Bjarni>so it would be like say 3-400 meters
16:47<Eddi|zuHause>and how often does the train go? 2h?
16:48<@Bjarni>she had to wait for THE SAME TRAINSET to return X)
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16:48<Eddi|zuHause>i have seen trains that go once a week :p
16:49<@Bjarni>that wouldn't even be allowed here
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16:49<Eddi|zuHause>although that was an ICE on a station that usually not feature ICE trains
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16:49<@Bjarni>there is a min 4 trains/week or the tracks will be declared abandoned
16:50<Eddi|zuHause>no, the tracks are used... just that particular train route lead only through that city once a week
16:50<NukeBuster>!logs
16:50<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
16:51<Eddi|zuHause>and afaik, tracks have to be unused for 5 years before they can be declared abandoned here
16:52<Eddi|zuHause>which is sometimes a problem... i remember a report of a brand new bridge being built over tracks to replace a level crossing, where there was no train for over 2 years
16:52<@Bjarni>actually I think it's some sort of in between state they enter. You will have to inspect the tracks before you can use them again and you will need to get a written permission to start using them again
16:53<Eddi|zuHause>because of some rule that new major roads may not have level crossings
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16:53<Eddi|zuHause>but they could not remove the tracks, because of the 5 year waiting time
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16:56<@Bjarni>we had the opposite situation here
16:57<@Bjarni>a new road was planned and nobody though about the railroad they had to cross
16:57<@Bjarni>so the road people decided to just close the rails
16:57<@Bjarni>damn that didn't go silent when the railroad people learned that
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16:58<mikl>Bjarni: where was that?
16:58<@Bjarni>Mariager
16:59<mikl>oh, never heard of it...
16:59<@Bjarni>the railroad is only used by vintage trains, yet it's not owned by the vintage railroad company, but the local government (who bought it when it went bankrupt so they could reopen it if possible)
16:59<mikl>the mainstream media usually doesn't concern itself with old railroads :/
17:00<@Bjarni>I don't know this from the media. I think they completely bypassed this one
17:00<ln->it would be easiest just to close all railroads.
17:00<mikl>ln-: yeah, bicycles for everyone :D
17:00<Eddi|zuHause>i don't think such a situation coult occur here...
17:01<Eddi|zuHause>there are so many institutions involved when planning even the shortest routes
17:01<@Bjarni>the road people had no right to plan like that, yet they did anyway
17:01<NukeBuster>anyone know if BEGIN_TILE_LOOP is also used other than in clear_cmd.cpp?
17:01<ln->I bet e.g. in Copenhagen or any capital there is a lot of expensive land area right in the center covered by useless rail yards.
17:01<@Bjarni>NukeBuster: try grep
17:01<Eddi|zuHause>i mean they stopped building an autobahn bridge because it would affect a hamster family...
17:01<NukeBuster>thnx
17:01<mikl>ln-: indeed there is
17:01<Eddi|zuHause>a rail should not go by unnoticed :p
17:02<NukeBuster>didn't think about that one :)
17:02<@Bjarni>ln-: it's not useless in Copenhagen. It's in use
17:02<mikl>ln-: but they are actually scrapping some of it - I suppose they are going to use it for something else
17:02<ln->Bjarni: could be replaced by buses and trucks. roads already exist.
17:02<mikl>Bjarni: there is a large area between Nørrebro and Bispebjerg that's not in use
17:03<@Bjarni>it is
17:03<Eddi|zuHause>a lot of old rail territory is from the 19th and early 20th century
17:03<@Bjarni>it's used to turn trains and stuff
17:03<@Bjarni>but people just use the EMUs and never notice this
17:04<Eddi|zuHause>especially freight traffic reduced since then, so a lot of tracks are unused now
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17:07<@Bjarni><mikl> Bjarni: there is a large area between Nørrebro and Bispebjerg that's not in use <--- if you close that one, you will have nowhere to place track maintenance trains when they are on duty on that line. In that case, even simple tasks would close the line. Now they have somewhere to go when a train needs to pass
17:08<@Bjarni>they also need a place to turn around and it's the only location on the line where they are able to do so
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17:11<@Bjarni><ln-> Bjarni: could be replaced by buses and trucks. roads already exist. <-- I don't think would be be popular by adding more traffic on the roads in Copenhagen. They can't handle the extra load the missing trains would create
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17:18<@Bjarni>did everybody go to bed?
17:18<Eddi|zuHause>yes.
17:19<Eddi|zuHause>bad... i can't name my files "Die nackte Kanone 2 1/2" and "Die nackte Kanone 33 1/3"...
17:20<@Bjarni>:P
17:20<@Bjarni> 56°34'10.89"N, 9°51'14.62"E <-- this is the location of the road/rail incident. I think they ended up with a good solution
17:21<@Bjarni>notice that the road is not higher than planned. They just built a "pipe" on top of the tracks before they added dirt
17:21<Smoovious>saddens me whenever I see an unused line being razed and built over it... obtaining land inside the city for a future lilne is so hard to come by
17:23<Smoovious>we recently consolodated the commuter bus and inter-city bus stations i nto the same place... right on a piece of property that used to be u sed by one of the rail companies... and moving the amtrak station to the same location would have been perfect...
17:23<Smoovious>but a year before they did that, the rail company, solld off its abandoned line, and there was a corner of a building blocking the right-of-way...
17:23<@Bjarni>I know of a location where some people wants to rebuild a railroad and use it for steam trains. So far nothing happened because of a bike trail
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17:25<@Bjarni>we have a law about buildings like that.... the government can declare that it will have to go to give room for something that is needed by the country (like a railroad)
17:26<Smoovious>but the company who owned t he line, sold it to them
17:26<@Bjarni>the owner will then be compensated, but it's not a showstopper
17:26<@Bjarni>yeah, that's stupid
17:27<Smoovious>I have t he same problem... I keep allmost everything, even if I don't have a current use for it... and too often, right after I get rid of it, I find a use for it
17:27<Smoovious>it was the only line we had left touching downtown
17:28[~]Smoovious shrugs.
17:29<Smoovious>could have e expanded our passenger rail service with thhat line... as it is now, not much we can do, with the current station sitting right on a major through-line... single-tracked in that section too
17:29<Smoovious>so we only have 1 service which leaves at 6:30a, and returns after 11p
17:30<Eddi|zuHause>i never heard much good about passenger rail in the USA
17:30<@Bjarni>here there are some politicians, who wants to spent a fortune (tax money) in order to turn a closed shipyard into some cultural... something. One of the politicians noticed the railroad in front of it and declared in public that he wanted it closed because it spoiled his dream of this cultural place
17:31<Smoovious>there was this large station c omplex t hat was built next to the freeway at the northern end of the Norfolk Southhern yard here in town... they even brought i n ana old steamer and caboose, restoreed, for display...
17:31<Smoovious>it looked real promising as it wa g oing up
17:31<@Bjarni>I think sanity went down the drain. The line is in use and have 20 minute intervals
17:32<Smoovious>but it isn't serviced b y a single train... there are 2 tracks behind it so the yard can still get in and out... but the complex, whihch looks like a train station... is being used as a trucking terminal
17:32<@Bjarni>for passenger service
17:33<Smoovious><Eddi|zuHause> i never heard much good about passenger rail in the USA <--- passenger rail here doesn't have the lobbyists that air and trucking have... they gov't put together Amtrak, and year after year, choke the life out of it... if they properlly supported it, we would have had a good widespread service now
17:34<Smoovious>as it stands tho... Amtrak service is spotty at best... and all you reallly have are t he deplorable travellilng condition at the airports
17:35<Smoovious><Bjarni> I think sanity went down the drain. The line is in use and have 20 minute intervals <--- maybe the rail company should establish a new lilne... one that goes through t he politico's house, and take it via eminent domain, so he can h ave his cultural pllace
17:35<@Bjarni>I read about the teamster union vs Maersk case.... looked to me like the teamsters wanted to completely control the transport marked and used modern mafia methods :s
17:35[~]Smoovious snorts.
17:36<Smoovious>the teamsters were always more involved in their own interests than their memberrship... mafia-like is aabout right... very accurate...
17:36<@Bjarni>they went like "if you want to transport anything here, you can only do that with our people, so you will have to pay us to be allowed to transport goods"
17:37<@Bjarni>however Maersk didn't just apply to their demands. I don't know what the end result is though
17:37<@Bjarni>but if the teamsters wants to play it tough, then Maersk can play it tough too
17:37<@Bjarni>it's the worlds biggest container shipping company
17:38<Smoovious>unions have their place, and lots of unions are doing a good job for their membershihp... but groups like the teamsters... do more to hurt the economy and the companies they deal with, than anything else, IMHO
17:38<@Bjarni>and it's surprisingly not a company, that moves cash around to avoid taxes or tread their staff so they have union issues
17:39<Smoovious>I don't join a union unless I have no other choice... I've always been able to do better negotiating my own contract than any union ever did for me
17:39<Smoovious>the unnion reallly only helps those people who aren't worth what they're being paid
17:39<@Bjarni>both yes and no
17:40<@Bjarni>(mainly yes though)
17:40<Smoovious>its funny how all my highest-paying jobs were non-union, and the lowest-ppaying jobs, were union... the non-union companies have a lot more flexibility
17:40<@Bjarni>sometimes companies start to treat people like dirt and then the union helps getting the unpaid salary and stuff
17:41<Smoovious>bah... the company would have died eventuallly anyways
17:41<Smoovious>there's more keeping their membership in line than there is fighting for their membership going on
17:42<@Bjarni>unions kills flexibility. Here they have declared that train drivers shouldn't work overtime, so if a train is late (and it's the end of the drivers shift), it can end up with him not being allowed to finish even if he wants to. The union can tell him to stop where he is and wait for another driver to turn up and finish the run
17:43<@Bjarni>so it could take ages for him to go the last say 15 km so he can get home. That was not a problem until the union butted in :s
17:43<Smoovious>yeah, that too... they get in my way more than help
17:44<Smoovious>there have been several times where raises came around, and i got told they tried to bump me up to more pay cuz of the work I did for them, but the union contract wouldn't allow it
17:45<@Bjarni>well, they should have said something in Canada... the railroad allowed 2 hours for sleep for a train crew. Afterwards they jumped on a moving train they should take over (took too long to stop) and fell asleep, ran a red light and made a headon collision
17:45<Smoovious>and then there was a max ceiling I could be paid for the work... ... ... what kind of union is going to get in t he way of a company wanting to pay me more money?!!!
17:45<@Bjarni>it appears like all 5 people on board fell asleep
17:45<@Bjarni>because the railroad refused to let them sleep
17:46<@Bjarni>not good
17:46<Smoovious>well, things like that are handled by the federal DOT rules for # of hours you can drive... and if you violate t hem, first offense is a suspension... 2nd, a year suspension... and you couldl havve your licene to drive, revoked
17:47<@Bjarni>Smoovious: it's a communistic way of thinking. Everybody should be treated equally and they will perform equally and everybody will be equally happy
17:48<@Bjarni>Smoovious: err... the railroad said that the crew should work or get fired for refusing work, so the crew had no choice. The railroad company ended up getting some of the blame as well
17:49<Smoovious>like, for trucking... I can only drive withhin the first 14 hours since I came on duty, unless I put in 8 hours in the sleeper... after the 14 hours, I need 10 qualified hours of rest to reset t h e clock... then the 11/10 rule... for every 11 hours of driving, I have to have 10 hours off-duty... and then no driving if I put in nmore than 70 on-duty hours within 8 days
17:50<Smoovious>the 14-hour rule counts on-duty and driving time together, as well as the 70/8 rule... the 11/10-hour rule, only counts driving time
17:50<@Bjarni>yeah, the railroad has rules like that as well, but if you get the message to violate them or get fired, then you have an issue
17:51<TrueBrain>Bjarni: not really; you always have your own responsibility
17:51<Smoovious>if we get told to continue driving, we have whistleblower protection, and thhe company will get fineed o r charged
17:51<@Bjarni>yeah, but it's still an issue
17:51<@Bjarni>but you will still lose your job
17:51<Smoovious>no, we won't
17:51<Smoovious>if we do, we have a cause o f action against the company
17:52<Smoovious>and thhe DOT will go after them on our behalf
17:52<@Bjarni>and you trust the company not to find some other reason to get rid of you ASAP?
17:52<Smoovious>the DOT represents the drivers... not the companies
17:52<TrueBrain>if you get fired because you refused to work because you aren't allowed by law, the company will suffer terrible :p
17:52<TrueBrain>even if they put up an other excuse, doesn't matter
17:52<Sacro>uʍop ǝpısdn ƃuıʇıɹʍ sɐ unɟ sɐ ʎlɹɐǝu ʇou s,ʇɐɥʇ
17:52<TrueBrain>Sacro: nice gibberish, tnx :)
17:52<@Bjarni>you will be sure to go next time the company downsizes or something like that
17:52<Smoovious>the DOT takes road safety very seriously here
17:52<Sacro>TrueBrain: rotate your head
17:53<TrueBrain>Sacro: still all I can see are squares
17:53<svip>Åh yeah, Bjarni. Fantastisk Toyota by TV-2.
17:53<@Bjarni>???
17:53<svip>:O You know not that song?
17:53<@Bjarni>oh music
17:54<svip>;o Oh yeah.
17:54<Sacro>TrueBrain: ahh, no utf-8 support
17:54<Smoovious>besides... if I loe my job, I won't b e unemployed longer than a week... there is huge demand for drivers, and tons of companies wanting to hire...
17:54[~]Bjarni just turned on the TV to see what it was about a Toyota
17:54<TrueBrain>Sacro: I do, you don't
17:54<Sacro>:\
17:54<Sacro>i do
17:54|-|CobraA1 [~Jeremiah@75-163-146-182.clsp.qwest.net] has quit [Read error: Connection reset by peer]
17:55<svip>Sacro uses a script I assume.
17:55<Smoovious>helll, I got a drug posession aarrest on my record in 2002, and I got 3 companies fighting for me to go with them. :D
17:55<Sacro>svip: no scrpit
17:55<svip>:/
17:55<@Bjarni>Sacro uses copy paste
17:56<@Bjarni>Smoovious: I would have 2nd thoughts about hiring you with that record :s
17:56<svip>Meh.
17:56<svip>OpenTTD still crashes.
17:56<svip>And gdb won't help me.
17:56<svip>openttd: /home/svip/openttd-dev/trunk/src/spritecache.cpp:471: const void* GetRawSprite(SpriteID, bool): Assertion `sprite < _spritecache_items' failed.
17:56<Smoovious>nah... I have nothinig against me on my driving record, except a couplle speeding ticket when I drove taxi
17:56<Smoovious>now, if I had a felony, thatt'd be a different story
17:57|-|Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Quit: leaving]
17:57<TrueBrain>Smoovious: of course, they hope you can get them some too ;) (joking)
17:57<Smoovious><Bjarni> Smoovious: I would have 2nd thoughts about hiring you with that record :s <--- actually, one of the 3 companies does hazmat... and if I was one of their poeople, looking at my record, I wouldn't hire me either... I doubt I'll go with them... don't wanna do hazmat... but its nice they think I'm worth giving a chance to
17:58<Smoovious>we go through regular random testing, so it won't be a big isssue
17:58<@Bjarni>actually speeding is a serious offence. It kills a lot of people every year
17:58<TrueBrain>so does breathing
17:58<Smoovious>and crossing the street
17:58<TrueBrain>let's say no to all of that!
17:59<@Bjarni>yeah
17:59<Smoovious>sppeeding is only serious relative to the actual speeed involved
17:59<Smoovious>and the road configuration
17:59<+glx>svip: as I already said I need a diff to try it in gdb
17:59<@Bjarni>if we all stop breathing right now, none of us will die next year and it's for sure
17:59<svip>:(
17:59<TrueBrain>Bjarni: not true; you will always see that when we do that, some moron has a spontanious mutation and survives
18:00|-|Tobin- [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin-]
18:00<Smoovious>why, just being alive, has a 100% mortality rate... doesn't get more dangerous than that
18:00<TrueBrain>nice Smoovious :)
18:00<@Bjarni>good point
18:01<TrueBrain>I wish you all a very nice night
18:01<Smoovious>o/
18:01<TrueBrain>and hope to see you all tomorrow, alive and well
18:01<@Bjarni>it's like this smoking campaign... if 3 people start smoking, one of them will die.... so the other two will live forever?
18:01<svip>I hope it's the right one.
18:02<+glx>svip: compiling
18:02<Smoovious>people t hink nothing of standing on the street corner waiting to cross the street, breathing in the exhaust of 5 lanes of intersecting traffic... yet, one whiff of a cigarette, and they're freaking out... get some perspective, people
18:03<@Bjarni>I have
18:03[~]Smoovious goes outside for a smoke.
18:03[~]Sacro perspectivicates
18:03<@Bjarni>I will not stand on the street corner either
18:03<svip>glx: Go to the options menu and pick Zoning.
18:04<svip>Then just select something in the top drop down.
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18:07<svip>glx?
18:07<svip>Taking long to compile or you are not saying any crash?
18:08<+glx>d:/developpement/ottd/trunk3/src/zoning.h:19: warning: '_zoning' defined but not used
18:08<svip>Oh.
18:08<svip>Then you did get an old diff.
18:08<svip>I'll make a new one.
18:09<Smoovious>ib
18:09<svip>Sorry about that.
18:15<+glx>svip: missing grf :)
18:15<+glx>is it on the forum?
18:16<svip>Yes.
18:16<svip>http://www.tt-forums.net/download.php?id=77207
18:18<+glx>ok I need to recompile again (was a release build)
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18:18<svip>Did you forget to patch. O_O
18:18<+glx>no
18:19<+glx>it crashed but I can't debug a release build
18:19<svip>:o Oh, right.
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18:25<@Bjarni>goodnight
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18:25<+glx>ok sprite=16777215
18:26<+glx>of course it crashes :)
18:26<svip>:O
18:26<svip>So what needs fixing, oh great glx?
18:27<+glx>seems to be an incorrect palette
18:27<Sacro>why don't you alter trams so they don't enter a tile unless they have a valid exit?
18:27<svip>A lot of queue.
18:27<+glx>going up in the stack I'm in DrawSprite() and pal=4294967295
18:28<svip>:|
18:28<svip>Hm.
18:28<Eddi|zuHause>Sacro: that would only move the problem one tile back, or not?
18:28<svip>I didn't change that much of the code.
18:28<svip>And not a lot involving the sprites.
18:29<Sacro>Eddi|zuHause: nope, shouldn't do
18:29<Sacro>hmm
18:29<Sacro>unless you route into a 1 tile wide dead end
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18:30<svip>Could it be INVALID_SPRITE_ID, glx?
18:31<svip>:|
18:31<svip>But no PAL has that high a value, glx.
18:31<Eddi|zuHause>if you send a tram backwards (from stopped state only?) it should just jump to the other track (if free)
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18:32<Eddi|zuHause>pal=4294967295 <- this looks like invalid_id
18:33<svip>Yeah.
18:33<svip>But why would it stop in this case?
18:33<svip>I mean, it didn't before when I used it.
18:33<svip>Oh right.
18:33<svip>:[
18:33<svip>I know why.
18:33[~]svip slaps self!
18:33<+glx>it tries to get this palette :)
18:33<svip>I removed an if statement!
18:33<svip>That checks if it is not INVALID!
18:33<+glx>lol
18:35<svip>:D And now it doesn't crash!
18:35<+glx>gdb is your friend :)
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18:36<+glx>but windows doesn't let me copy from the gdb console :(
18:37<svip>:(
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18:40<svip>Hm.
18:40<svip>It appears when doing dropdowns.
18:40<svip>You have to DrawString() to draw some message on the dropdown first.
18:40<svip>But what do I do if I want it to update?
18:40<svip>Can I edit the string?
18:41<svip>Or do I need to remove it and draw a new one?
18:41<svip>Cause right now I am trying drawing a new one.
18:41<svip>And that doesn't help at all.
18:42<+glx>look how it's done for other dropdowns
18:43<svip>I am trying.
18:43<svip>But I don't see any update.
18:44<svip>Like how it is done for the map size in the generator world window.
18:44<svip>case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
18:44<svip>Where does it update the text?
18:44<svip>And I can plainly see it has drawn the string here.
18:44<svip>DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10);
18:46<svip>Oh.
18:46<svip>:|
18:46<svip>It some how draws them outside of the window now.
18:46<+glx>remove {BLACK} in STR_ZONING_NO_ZONING
18:47<+glx>and following
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18:49<svip>:( Now I have to recompile all.
18:49<svip>Meh.
18:49<+glx>yes but it is the right way
18:49<+glx>no color command in dropdown texts
18:49<+glx>dropdown code does it by itself
18:50<svip>Awesome.
18:51<CIA-3>OpenTTD: belugas * r10993 /trunk/src/town_cmd.cpp: -Codechange: A few less magical numbers (skidd13)
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18:51<svip>What did you change, Belugas? :O
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19:01<svip>I wonder though, glx.
19:01<svip>It will create the first dropdown.
19:01<svip>As you probably have seen.
19:01<svip>Before it crashes.
19:02<svip>But for some reason, it won't create the other one.
19:02<svip>The button goes down.
19:02<svip>But nothing more than that happens.
19:02<svip>I click it again, and it goes up.
19:02<+glx>give me the fixed diff
19:04<svip>glx?
19:05<svip>Are you going to accept it?
19:05<+glx>I'm searching the window :)
19:05<svip>:O I thought you wanted the fixed window.
19:05<svip>I did a lot of changes to it from the previous one.
19:05<svip>But it still doesn't work.
19:05<+glx>I was searching the dcc window ;)
19:05<svip>:P
19:07<+glx>compiling
19:11<+glx>overlay are not refreshed on change
19:11<svip>Yeah.
19:11<svip>That's another issue.
19:12<svip>Mainly because I don't know if there is a function to force a redraw of the entire screen.
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19:16<+glx>there is :)
19:16<svip>:O
19:21<svip>But, glx.
19:21<svip>You didn't find a reason to the missing dropdown?
19:21<+glx>no I'm still searching
19:21<svip>And also, what is the command called that forces a redraw?
19:21<svip>Or where is it?
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19:22<+glx>MarkWholeScreenDirty()
19:22<svip>:O
19:33<+glx>I think I found:)
19:34<+glx>trying something
19:35<+glx>in ZoningToolbarWidgets enum, you inverted text and button
19:35<+glx>button id should always be label+1
19:36<+glx>hmm and I broke something
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19:42<+glx>indeed it's the missing redraw call
19:45<+glx>svip: it works
19:46<svip>:O?
19:46<svip>What works.
19:46<svip>What did you do?
19:46<+glx>dropdown and screen update
19:46<svip>I did fix the screen update myself.
19:47<+glx>MarkWholeScreenDirty() at end of case WE_DROPDOWN_SELECT ?
19:47<svip>Now it works.
19:47<svip>Did you do that as well?
19:47<+glx>yes that and the enum modification
19:48<svip>I am looking at it right now.
19:48<svip>:> And it works.
19:48<svip>And now, I will go to bed.
19:48<svip>Ajø.
19:48<+glx>good night
19:48<svip>My French sucks.
19:48<svip>So that's the best I could come up with.
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20:10<CIA-3>OpenTTD: belugas * r10994 /trunk/src/town_cmd.cpp: -Codechange: Change some function names to be more representative and more fitting of trunk's naming convention (skidd13)
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23:02<Sacro>http://governmentdirt.com/files/cuba/Havana_Public_Transit.jpg
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---Logclosed Tue Aug 28 00:00:47 2007