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#openttd IRC Logs for 2007-08-29

---Logopened Wed Aug 29 00:00:55 2007
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03:20<CIA-3>OpenTTD: bjarni * r10996 /trunk/src/ (5 files in 3 dirs):
03:20<CIA-3>OpenTTD: -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
03:20<CIA-3>OpenTTD: This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself)
03:20<CIA-3>OpenTTD: Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click
03:20<CIA-3>OpenTTD: Requested and tested by ln- (so he should be blamed if this goes wrong :P )
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03:39<Nickman>hi all
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04:41<@Bjarni>wow, this channel have been swarmed with Danes lately
04:42<@Bjarni>why? :)
04:44<ln-_>maybe denmark has established a connection to this Internet that the rest of the world has been using since 90's.
04:45<@Bjarni>naa, I would have known such a change
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04:45<@Bjarni>btw ln-_: you are mentioned in the changelog. Aren't you happy?
04:46<ln-_>i'm also mentioned in irssi changelog. i'm famous.
04:46<@Bjarni>well, right now I just wanted someone to blame if it went wrong and you appeared as the best candidate for this task
04:46<@Bjarni>:P
04:47<@Bjarni>why are you in the irssi changelog?
04:47<ln-_>i submitted a patch.
04:48<@Bjarni>sounds scary
04:51<ln-_>well since you asked, http://users.utu.fi/lanurm/tmp/portable_uptime_command.diff
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04:56<@Bjarni>looks rather nice
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06:33<Sacro>mmm, shall i do some more sprites
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06:53[~]peter1138 ponders upgrading to hardy heron
07:01<Sacro>ooh
07:01<Sacro>peter1138: Linux From Scratch 6.3 is out!
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07:02<@peter1138>why bother?
07:03<Sacro>http://www.linuxfromscratch.org/~sbu/view.php?sysid=186 someone has a LOT of spare time
07:04<Sacro>building LFS on a 386
07:04<Sacro>hahaha, 3 bogomips
07:05<+glx>huge memory amount ;)
07:05<+glx>(for a 386)
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07:07<Sacro>yeah, its not bad
07:09<@peter1138>blah, qemu crashes :(
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07:09<@peter1138>hmm, only with kqemu
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07:10<Eddi|zuHause3>!calc 1532281/3600
07:10<_42_>Eddi|zuHause3: 425.6336111111;
07:10<Eddi|zuHause3>!calc 1532281/3600/24
07:10<_42_>Eddi|zuHause3: 17.7347337962;
07:11<Eddi|zuHause3>that is an awful lot of time for one package :p
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07:47<Sacro>Eddi|zuHause3: is that 17 *DAYS*?
07:47<Eddi|zuHause3>yeah :)
07:47<Eddi|zuHause3>more like 18 ;)
07:48<Eddi|zuHause3>2 1/2 weeks :)
07:49<Sacro>well
07:49<Sacro>it takes dedication i suppose
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08:45<Kloopy>I've just been browsing the wiki and can't find what I'm looking for.. I've got a Metropolitan airport that I want to upgrade to an International one. How do I do this without breaking the route of my 8 or 9 aircraft visiting this airport?
08:48<Eddi|zuHause3>Kloopy: find a time where no aircraft is on the airport, remove it, and build a new one
08:48<Kloopy>IF it has the same name as the old one, do my aircraft still find it?
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08:49|-|Dark_Link^skola changed nick to Dark_Link^
08:50<Progman>if you delete a station the name will be there for some time as gray-label, if you place the new station there the name (and the orders) will used
08:51<Eddi|zuHause3>if you don't place the new airport too far away from the old one, all orders will be kept
08:55<Kloopy>Fantastic.
08:56<Kloopy>Thanks for your help Eddi, Progman. :)
08:57<Sacro>wow
08:57<Sacro>i think ./configure --build=i486-mingw32
08:57<Sacro>might actually work
08:59<Sacro>hmmm
08:59<Sacro>i have no freetype package installed :(
08:59<Eddi|zuHause3>--without-freetype?
09:00<Sacro>ahh i like it
09:00<Sacro>just installing mingw32-libpmg
09:00<Sacro>s/m/n/
09:02<Sacro>hmm
09:02<Sacro>nobody flagged libpng as depending on zlib
09:04<+glx>that's a known thing :)
09:04<Sacro>what is?
09:04<+glx>libpng needs zlib
09:04<Sacro>ahh yes
09:05<Sacro>well the guy who wrote the package didn't put it as a needed dependancy
09:05<Sacro>so i just flagged it
09:19<Sacro>holy...
09:19<Sacro>thats an awful lot of errors
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09:20<Sacro>yapf/yapf_ship.o:yapf_ship.cpp:(.text$_ZN16CYapfFollowShipTI16CYapfShip_TypesTI10CYapfShip213CFollowTrackTIL13TransportType2ELb1EE20CNodeList_HashTableTI14CYapfShipNodeTI19CYapfNodeKeyExitDirELi14ELi16EEEE15ChooseShipTrackEP7Vehiclej13DiagDirection9TrackBits[CYapfFollowShipT<CYapfShip_TypesT<CYapfShip2, CFollowTrackT<(TransportType)2, true>, CNodeList_HashTableT<CYapfShipNodeT<CYapfNodeKeyExitDir>, 14, 16> > >::ChooseShipTrack(Vehicle*, u
09:20<Sacro>nsigned int, DiagDirection, TrackBits)]+0x1a82): more undefined references to `operator delete[](void*)' follow
09:20<Sacro>was the last one
09:20<Sacro>looks like g++ isn't happy
09:20<MrBrrr>Hi all.
09:21<Sacro>hmm
09:21<Sacro>is it 2&>1
09:21<Sacro>i want to dump stderr to a text file
09:21<Sacro>hey MrBrrr
09:24<MrBrrr>Hmmm.
09:24<MrBrrr>Changing one thing sometimes means quite a lot of work x_x
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09:27<Sacro>hmmm
09:27<Sacro>where is $(MAKE) defined
09:29<ln-_>it isn't
09:29<Sacro>it doesn't seem to be able to link g++ stuff
09:30<ln-_>make doesn't link stuff.
09:30<Sacro>well no
09:30<Sacro>but it calls the linker
09:31<Sacro>http://pastebin.com/m31464e70
09:32<MrBrrr>Any train buffs around?
09:32<MrBrrr>I have one or two questions.
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09:37<ln-_>Sacro: without the actual linking command that output is not very useful.
09:38|-|ln-_ changed nick to ln-
09:38<Sacro>mmm, true
09:38<Sacro>how do i find the linking command?
09:38<+glx>make VERBOSE:=1 ?
09:38<ln->ask the dummies who decided to hide the commands.
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09:39<Sacro>i486-mingw32-g++ -mno-cygwin -Wl,--subsystem,windows -static rev.o ai/ai.o
09:39<Sacro>hmm
09:40<Sacro>shouldn't it be calling ld?
09:40<+glx>g++ does it
09:40<Sacro>ottdres.o -lstdc++ -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 /usr/lib/libz.a -L/usr/lib -lpng12 -lz -lm -o openttd.exe
09:40<Sacro>is the ened
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09:41<Sacro>ah-ha
09:41<Sacro>tis not /usr/lib
09:42<Sacro>but theres no way to specify the lib dir via ./configure
09:42<+glx>LDFLAGS=... ./configure
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09:42<+glx>./configure --help should tell it too
09:42<Sacro>it doesnt
09:43<Sacro>oh
09:43<Sacro>yes it does ><
09:44<Sacro>and it quite niftily ignores them
09:45<Sacro>[ben@server trunk]$ LDCONFIG=-L/usr/i486-mingw32/lib ./configure --host=i486-mingw32 --without-freetype
09:45<Sacro>using LDFLAGS... -lstdc++ -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 /usr/lib/libz.a -L/usr/lib -lpng12 -lz -lm -mno-cygwin -Wl,--subsystem,windows -static
09:45<Sacro>help if i spelt it right
09:46[~]glx slaps Sacro
09:46<Sacro>:)
09:46<+glx>use LDFLAGS
09:46<+glx>not LDCONFIG
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09:46<Sacro>yay, i have an exe!
09:46<MrBrrr>Hazzah!
09:46<Sacro>i'm used to CFLAGS AND CXXFLAGS
09:46<MrBrrr>I've got a question: can electric trains go in reverse? (IRL)
09:47<+glx>IRL yes
09:47<Sacro>it charges them up
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09:48<MrBrrr>Hmmm.
09:55<Eddi|zuHause3>germany had steam engine that could be controlled from a drivers cab at the other end of the train
09:56<MrBrrr>Hmmm.
09:57<MrBrrr>Wouldn't that mean that they'd be "blind" while going forward and/of backwards?
09:57<+glx>the driver is still in front of train
09:57<Eddi|zuHause3>no, the driver goes to the end that will be the front
09:57<MrBrrr>Hmmm.
09:57<MrBrrr>Will it go as fast in reverse?
09:58<MrBrrr>I mean, if it's pushing the wagons?
09:58<Eddi|zuHause3>yes, it's pretty symmetric
09:58<MrBrrr>Nice.
09:59<+glx>MrBrrr: never used subway ?
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10:02<MrBrrr>Yeah.
10:02<MrBrrr>But I never actually wondered about it all.
10:04<MrBrrr>Especially with modern subways.
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10:11<Eddi|zuHause3>pretty much all modern trains are now built with a drivers cab at the other end
10:11<MrBrrr>Hmmmm, nice.
10:13<Eddi|zuHause3>it's one of the most missing "realism" features of ottd...
10:13<Eddi|zuHause3>http://de.wikipedia.org/wiki/Bild:IC_Steuerwagen.jpg
10:14<Eddi|zuHause3>http://de.wikipedia.org/wiki/Bild:Doppelstocksteuerwagen_IMGP7155.jpg
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10:14<ln->notice how german trains do not have mirrors.
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10:16<Eddi|zuHause3>the "train leader" always stands on the platform giving starting signal
10:17<Eddi|zuHause3>there's no need for mirrors
10:17<+glx>they have video here
10:18<+glx>(B&W but it's enough)
10:18<ln->Eddi|zuHause3: even in freight trains?
10:18<Eddi|zuHause3>i have no idea about freight trains
10:20<MrBrrr>I'm trying to find out how to remove that automatic "turn-around" trains do in TTD.
10:20<MrBrrr>Without creating an even bigger "realism" problem.
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10:23<Eddi|zuHause3>well, not turning the train around is probably easy, just declare the last wagon as "front engine", with all cached data etc., and update all "first" pointers of the vehicles
10:24<Eddi|zuHause3>the next problem is disallowing that for trains where it is not realistic
10:24<MrBrrr>Exactly.
10:25<Eddi|zuHause3>and then allow switching the engine at terminus stations, without turning the wagons
10:25<+glx>Bjarni already tried
10:25<MrBrrr>Anywho, off to campus. Cya all later.
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10:28<ln->i have also tried making trains not turn when reversing, but without much success.
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10:28<ln->i ended up having wagons travel alone, etc.
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10:44|-|Ammller changed nick to AmmlerHasLoooooooooooooooooooo
10:45<Noldo>great
10:45|-|AmmlerHasLoooooooooooooooooooo changed nick to Ammler123456789012345678901234
10:45|-|Ammler123456789012345678901234 changed nick to Ammler
10:46<Eddi|zuHause3>err...
10:46<Eddi|zuHause3>someone is awfully bored, i believe :p
10:49<AntB>nah
10:49<AntB>Ammler was just seeing about max nixk lengths
10:49<AntB>*nick
10:50<Ammler>oh, sry, didn't thought about that happens on every channel
10:50<Ammler>:)
10:50<AntB>lol
10:51<Eddi|zuHause3>why not simply look at the "NICKLEN=30" entry in the server window?
10:52<ln->Ammler: why not try /nick 0 ?
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11:07<skidd13>Has someone of the dev's concerned oneself with FS1166 ?
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11:15<Eddi|zuHause3>oh dear apostrophe...
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11:25<ln->http://www.apostrophe.fsnet.co.uk/examples_2.htm
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11:28<skidd13>Nobody's perfect... Hmm... *MAD MODE ON* Everybody needs a bitch to abuse. So for the moment the english language is mine ATM :D *MAD MODE OFF*
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11:31<skidd13>Don't take me serious for the moment. Need something to let off steam (damned term paper)
11:31<Noldo>check
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11:32<AntB>lol, apostrphes are best with its
11:32<skidd13>Noldo: Watched too much "Crank"?
11:36|-|SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
11:36<skidd13>http://www.amazon.com/Crank-Widescreen-Jason-Statham/dp/B000K7UBSO/ref=pd_bbs_sr_1/104-9646941-1543951?ie=UTF8&s=dvd&qid=1188405270&sr=1-1 <-- This one I'm talking about. There's a nice scene where Jason Statham runs trough the city and has a call from his doctor and the only word he could say is check :)
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11:43<Eddi|zuHause3>oh right, that's the movie i could only describe with the word "krank" [german, meaning 'sick'] :p
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11:44<Wolf01>hello
11:45<skidd13>Eddi|zuHause3: check. But a damn good movie.
11:45<Noldo>hi Wolf01
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12:03<svip>O_O Oi.
12:03<svip>We gonna need a montage. Ooo, it takes a montage.
12:05<Eddi|zuHause3>"Ich hasse Montage!"
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12:07<svip>Heh, Eddi|zuHause3.
12:07<svip>You sure are German.
12:07<Eddi|zuHause3>is it that obvious? :p
12:07<svip>:P
12:07<svip>Yes, the efficiency.
12:08<Eddi|zuHause3>PS: the above sentence means "i hate mondays"
12:10<svip>:P
12:10<svip>Montage is a film technique.
12:10<svip>The English word at least.
12:10<svip>One of the most obscure film techniques though.
12:11<svip>Hmm, Eddi|zuHause3.
12:11<svip>What controls which tool is currently selected?
12:23<Eddi|zuHause3>how would i know...
12:23<Eddi|zuHause3>and yes, "Montage" was kind of a play on words
12:24<Eddi|zuHause3>it only works in german, though
12:34<Phazorx>"montage" is actualy french as i recal
12:34<Phazorx>but "du hasst montage" does sound kinda interesting :)
12:35<Eddi|zuHause3>yeah, that's the other half of the play on words, the meaning of the totally unrelated french derived word...
12:35<@Belugas>"du hasst montage" sounds almost like Rammstein :D
12:36<Eddi|zuHause3>yeah, but they used a different play on words :)
12:36<@Belugas>of course :)
12:36<Eddi|zuHause3>their play on words involved "du hasst" [you hate] and "du hast" [you have]
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12:38<@Belugas>interesting how just a single letter can totalyy change the meaning of a sentence :)
12:38<Phazorx>are they still using double ss character in german?
12:39<Phazorx>the one that looks like beta
12:39<Eddi|zuHause3>actually, double ss is the new spelling
12:39<Eddi|zuHause3>old spellingis "du haßt"
12:40<Phazorx>i was under impression that was "provintial" dialectial differences
12:40<Phazorx>or it is completely standartized now?
12:40<Eddi|zuHause3>german spelling has been standardised since 1901
12:41<Phazorx>and both ways are acceptable ?
12:41<Phazorx>when i was studing it, ß was the only way
12:41<Eddi|zuHause3>usage of ß has been discouraged in the early days of computer processing, because they could not use the letter
12:41<+glx>now they can
12:42<Phazorx>heh thanks to ebsdic/ibm
12:42<@Belugas>obviously :D
12:42<Phazorx>they did save 2 bits tho
12:43<Eddi|zuHause3>there the usage diverged in east and west, while in west germany, ß was replaced by ss, it was replaced by sz in east germany
12:43<Eddi|zuHause3>so when the computers could handle the letter, the east german way could easily be reversed
12:43<blathijs>Brilliant :-)
12:43<Eddi|zuHause3>as sz is hardly used in written language
12:44<Phazorx>heh find / * |sed s/sz/ß/
12:44<Eddi|zuHause3>so ß was in common use in east germany, while the west germans used it less
12:44<svip>Hm.
12:45<Phazorx>naturaly i studied east german then... umlauts probably have been supressed as well in early computer era?
12:45<Eddi|zuHause3>so in the 1996 spelling reform, official usage of ß got reduced (but not abolished (except in switzerland))
12:45<Eddi|zuHause3>(((yay for standards))) :p
12:45<svip>At least I know now that when a tool selected, _place_proc is set.
12:45<svip>Actually, it points to a function.
12:45<svip>So how do I check if it is not pointing at anything?
12:46<+glx>!=NULL ?
12:46<Eddi|zuHause3>Phazorx: actually, no, "umlauts" were replaced with "ae", "oe", "ue", and that could be replaced on both sides equally
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12:47<Eddi|zuHause3>as those are also letter combinations that hardly occur otherwise
12:47<Phazorx>heh... still ugly... not like german words were too short before
12:47<Phazorx>and after doubleing on letters in some cases
12:47<Eddi|zuHause3>anyway, since the 1996 reform, "du hasst" is the only right spelling
12:48<Eddi|zuHause3>you only write 'ß' after long vowel or diphtong
12:48<Phazorx>they could sing it there and "a" would get rather long :)
12:49<Eddi|zuHause3>note that there is a big difference between "Maße" (measurements) and "Masse" (mass)
12:50<Phazorx>so instead of simplifying it
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12:50<ln->20:41 < Eddi|zuHause3> usage of ß has been discouraged in the early days of computer processing, <-- Enigma?
12:50<Phazorx>they came up with 3 combinations for one sound?
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12:51<Eddi|zuHause3>ln-: enigma was not a computer... it was mechanical... and a german invention... i was speaking of the american influenced computers that swapped to europe after WWII
12:51<+glx>stupid ASCII
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12:51<Noldo>Eddi|zuHause3: machanicality doesn't mean it's not computer
12:52<Phazorx>hmm... most influential computer in europe was sinclar me things :)
12:52<ln->Eddi|zuHause3: actually, i don't see ß here: http://upload.wikimedia.org/wikipedia/commons/a/ae/Enigma.jpg
12:53<Eddi|zuHause3>ln-: no, because there is no upper case ß
12:53<ln->but doesn't that mean Enigma couldn't encrypt ß (or ü, which is not there either).
12:54<svip>Typical, glx.
12:54<svip>:[
12:54<svip>I can check if a tool is selected or not.
12:54<svip>But not which tool.
12:54<Eddi|zuHause3>ln-: note also the lack of numbers?
12:54<svip>As I can't check where _place_proc points as, as those functions are not described in header files.
12:55<Eddi|zuHause3>besides, as a military device, you cannot say it had a lot of influence on public language
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12:56<ln->Eddi|zuHause3: right...
12:56<Eddi|zuHause3>especially office and buisiness
12:56<Eddi|zuHause3>anyway, äöü are still used, while ß gets increasingly unpopular
12:57<skidd13>Hi Bjarni
12:57<Phazorx>and there was never a ë and ï ?
12:57<@Bjarni>so you are saying that I wasted time learning ß?
12:57<@Bjarni>hi skidd13
12:58<skidd13>Bjarni: I had a quick look at the cmd which builds the bridge. And noticed something.
13:01<Eddi|zuHause3>Phazorx: there was occasionally, but with completely different meaning... probably influenced by french... it never got common usage
13:02<Phazorx>ironic, these are the only 2 which are used in cyrilic :)
13:02<skidd13>Bjarni: In tunnelbridge_cmd.cpp compare line 402 and 371 ... The 402 is senseless cause it would be called at 402 either or?
13:03<Eddi|zuHause3>there is an actor and comedian here, whose name is spelt "Hoëcker"
13:04<+glx>Phazorx: I can't remember ï used in cyrillic
13:04<Phazorx>would it be pronouced any different from Höcker?
13:04<Phazorx>glx: ukranian and serbian
13:04<Phazorx>not in russian
13:04<+glx>that explains :)
13:05<Eddi|zuHause3>because that is one of the rare occurances of the letter combinaton "oe", they put the darhesis there, to enforce the differentiated pronouncing, "Ho - ecker"
13:05<Phazorx>Eddi|zuHause3: i see
13:06<Eddi|zuHause3>like i said, ë and ï have absolutely nothing to do with "umlauts"
13:06<Sionide>Do saved games save what windows you have open + their positions?
13:06<Eddi|zuHause3>Sionide: no.
13:06<Sionide>would be a useful patch perhaps...
13:07<Sionide>has it already been discussed possibly?
13:07<@Bjarni>skidd13: odd. They look alike, but they aren't the same
13:07<Eddi|zuHause3>Sionide: not useful in multiplayer
13:07<@Bjarni>still looks odd
13:07<ln->tolkien uses ä and ë and stuff as non-umlauts, too.
13:08<@Bjarni>I guess somebody added the no crossing bridges if before the switch without looking in the switch
13:08<@Bjarni>I don't think this could cause the bug in question though
13:09<Phazorx>Bjarni/skidd13 since you are looking there - can you tell me why tunnel/brige heads are flagged as no pass zone for rvs ?
13:09<@Bjarni>no
13:10<Eddi|zuHause3>ln-: tolkien does not really count :p
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13:13<skidd13>@Bjarni: I don't think that's the reason for the bug, but it falls in my eye. @Phazorx: no, sorry
13:15<Phazorx>may be they should not be flaged as such then ?
13:15<Eddi|zuHause3>anyway, ë and ï are not umlauts, and fall in this category: http://en.wikipedia.org/wiki/Diaeresis
13:15<Phazorx>Eddi|zuHause3: can you describe the difference?
13:15<Phazorx>both phonetically change the sound
13:15<Eddi|zuHause3>read the link :)
13:17<Phazorx>i did can not really comprehend it tho :)
13:18<Phazorx>the 1st sentence i can not agree
13:18<Eddi|zuHause3>a diaresis does not actually change the sound of the vowel itself, it only suppresses the combination of vowels to form a diphtong
13:18<Phazorx>both in russian and ukranian it is phonetical modification, same natuare as umlauts
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13:41<Prof_Frink>See, we English consider it naïve to try to balance more than one dot on a letter.
13:41<@Bjarni>why?
13:41<@Bjarni>I mean, you balance on two legs after all
13:42<@Bjarni>except on the way back from the pubs :P
13:42<Prof_Frink><pterry>They'll only fall off and cause unnecessary punctuation.</pterry>
13:42<@Bjarni>good point
13:42<@Bjarni>we better avoId dots all together
13:43<@Bjarni>I.t wouldn't be good to lose the dots and end sentences I.maturely
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13:56<Eddi|zuHause3>"Kam ich doch letztens stocknüchtern aus der Kneipe, da latscht mir doch irgend so ein Idiot auf die Hand"
13:57<Prof_Frink>I concur.
13:57<Eddi|zuHause3>[recently i came completely sober from the pub, when some idiot stepped on my hand"
13:58<@peter1138>useful
13:58<@Bjarni>Kneipe != pub... at least in Danish
13:59<@Bjarni>a pub is a more sophisticated place.... or rather a kneipe certainly isn't
13:59<Eddi|zuHause3>well... it's a matching part of different societies
14:00<Eddi|zuHause3>it's a place where you get to drink a lot, and nobody believes you if you tell you came out sober ;p
14:01<Prof_Frink>pub... sophisticated?
14:03<@Bjarni>yeah... well a kneipe is less sophisticated than a pub
14:04<@Bjarni>so if a pub is level 0, then a kneipe is.... hopefully using something signed
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14:07<Prof_Frink>A dive.
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15:25<Wolf01>'night
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15:30<skidd13>good night
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15:51<CIA-3>OpenTTD: rubidium * r10997 /trunk/src/ (13 files): -Codechange: unify the vehicle view window. Patch by PhilSophus.
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16:08<CIA-3>OpenTTD: rubidium * r10998 /trunk/src/clear_cmd.cpp:
16:08<CIA-3>OpenTTD: -Codechange: refactor of the "core" of the terraforming code to make it possible
16:08<CIA-3>OpenTTD: to push the tile type specific terraforming requirements out of the generic part
16:08<CIA-3>OpenTTD: of the terraforming code. Patch by frosch. For more information take a look at
16:08<CIA-3>OpenTTD: FS#1147.
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16:27<CIA-3>OpenTTD: rubidium * r10999 /trunk/src/ (10 files): -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom.
16:27<svip>:O
16:27<svip>Soon r11000!
16:28<TrueBrain>party?
16:28<@Bjarni>sure, why not
16:28<svip>I've heard worse excuses to drink.
16:28<TrueBrain>I get the flowers
16:28<@Bjarni>or should it be r11111
16:28<TrueBrain>or will it be 0.5.3? :p
16:28<TrueBrain>0.6? Nah!
16:28<@Bjarni>svip: http://www.openttd.org/images/screens/r10000/r10000.png <--- from last party
16:29<svip>I've seen it. :D
16:29<svip>Awesome.
16:29<@Bjarni>you missed it
16:29<svip>Yeah.
16:29<@Bjarni>and so did I :(
16:29<svip>:(
16:29<svip>Danes always miss out.
16:29<svip>That's why the British bombed us.
16:29<TrueBrain>so buy your ticket for next time already
16:29<@Bjarni>it wasn't a ticket issue
16:29<ln->you could announce the party a little bit more in advance next time.
16:29<@Bjarni>the issue was that I had to build that robot
16:30<@Bjarni>even if we planned it months in advance, I couldn't make it
16:30<CIA-3>OpenTTD: truelight * r11000 /trunk/src/smallmap_gui.cpp:
16:30<CIA-3>OpenTTD: -Fix r10121: when introducing the new blitter system, smallmap regained an old bug: buffer-overflow when moving window to far bottom-right.
16:30<CIA-3>OpenTTD: -Note: we no longer cheat on not drawing the last line in smallmap, this time we created a more elegant fix
16:30<@Bjarni>but ln- got a point
16:30<svip>:O
16:30<svip>PARTY!
16:30<TrueBrain>okay, more in advance...
16:30<TrueBrain>next year
16:30<TrueBrain>:p
16:30[~]Prof_Frink does the n-thousand commit dance
16:30[~]TrueBrain celebrates
16:30<_Ben_>yey!
16:30[~]glx too
16:31<TrueBrain>yo cheetah
16:31<TrueBrain>he bananah
16:31<TrueBrain>he monenkey
16:31<TrueBrain>get funkey!
16:31<Prof_Frink>TrueBrain: 1.0 party. At the pub over there -->.
16:31<TrueBrain>monenkey? Lol!
16:31|-|elmex [~elmex@e180066250.adsl.alicedsl.de] has quit [Remote host closed the connection]
16:31<ln->there's like a much better chance to get flight tickets for ~150€ if booked 1.5 months rather than 1.5 weeks in advance.
16:31<svip>Yeah.
16:31[~]Bjarni turns the music on
16:31<svip>When 1.0 be released?
16:31<TrueBrain>I suggest next time to meat in Germany
16:31<TrueBrain>meat? Meet :p
16:31<Prof_Frink>Nah, Germany's full of Germans
16:31<svip>This constant beta reminds me of Google.
16:31<ln->Germany sounds fine.
16:31<TrueBrain>but it is easy to get to for most people
16:31<Prof_Frink>And my USB stick's banned.
16:31<TrueBrain>and cheap :)
16:31<svip>Always keep everything in BETA, to avoid being required support. :P
16:32<svip>Germany sounds find?
16:32<TrueBrain>svip: who said this was beta?
16:32<TrueBrain>not a word we use
16:32<ln->Although I still haven't visited Benelux at all.
16:32<@Bjarni>but it's full of .... Germans
16:32<svip>It's illegal to use package sniffing programs in Germany.
16:32<@Bjarni>and even worse: German speaking Germans
16:32<TrueBrain>a lot of things are illegal in Germany
16:32<Prof_Frink>Always keep everything in random-svn-checkout, to avoid being required support. :P
16:32<TrueBrain>what was the last law they accepted?
16:32<svip>But package sniffing programs?
16:32<TrueBrain>ah, yes, nmap is illegal there :p
16:32<svip>:|
16:33<TrueBrain>as is tcpdump
16:33<Prof_Frink>TrueBrain: Yes, that's why my USB stick is banz0red
16:33<svip>And how the hell are they going to check for that?
16:33<TrueBrain>svip: doesn't matter, it still is illegal
16:33<TrueBrain>who will find out if I have some cocaine plats here
16:33<TrueBrain>still, it is illegal :p
16:33<svip>Awesomely stupid isn't it?
16:33<@Bjarni>but sex with children online is legal and has created a marked in 2nd life.... odd Germans
16:33<Prof_Frink>Practically none of my electronic devices are legal in Germany.
16:33<@Bjarni>like who would pay a fortune for your virtual character to have sex with a virtual character
16:33<TrueBrain>I myself am not legal in Germany :p
16:33<TrueBrain>lol
16:33<svip>I use Wireshark and nmap and traceroute all the time.
16:34<TrueBrain>Bjarni: eeuuuhhh
16:34[~]TrueBrain shuts up
16:34<TrueBrain>:p
16:34<TrueBrain>nah, paying is silly in general for things like SecondLife
16:34<TrueBrain>svip: me too, mostly on my own servers :p
16:34<svip>:p
16:34<@Bjarni>I never really understood SecondLife :s
16:34<svip>I made a script that reads and gives stats from your auth.log.
16:34[~]Prof_Frink has been known to use Ettercap too
16:34<TrueBrain>Bjarni: SecondLife in fact is really nice
16:35<TrueBrain>although very boring
16:35<TrueBrain>but... to put money in it?
16:35<@Bjarni>and the name is poor. How can people with no life get a 2nd one?
16:35<TrueBrain>I once put 5$ in it, for the fun of it, and went to the casino
16:35<Prof_Frink>With the login-grabbing plugin
16:35<TrueBrain>I was bored
16:35|-|Frostregen [~sucks@dslb-084-058-165-143.pools.arcor-ip.net] has quit [Quit: und weg]
16:35<TrueBrain>I came out with 10$ :p
16:35<@Bjarni>hehe
16:35<Prof_Frink>And SSL sniffing.
16:35<svip>For instance:
16:35<svip>User: root attempted 2314 times.
16:35<svip>Ip: 91.121.27.91 attempted 1453 times.
16:35<svip>:>
16:35<@Bjarni>TrueBrain: did you report your $5 earnings to the US IRS?
16:35<TrueBrain>svip: posting IPs is a bit... nasty
16:35<svip>They are not mine.
16:35<@Bjarni>you earned it on a US server, you know
16:35<TrueBrain>Bjarni: I don't have to
16:36<svip>They are people trying to access my computer, TrueBrain.
16:36<TrueBrain>by the law of my own coutnry, I don't have to :)
16:36<TrueBrain>they do :p
16:36<svip>As part of an SSH spam attack.
16:36<Prof_Frink>svip: No
16:36<@Bjarni> <TrueBrain> Bjarni: I don't have to <-- tell that to the IRS :P
16:36<TrueBrain>Bjarni: as it goes via PayPal, and PayPal is also located in my own country
16:36<Prof_Frink>They are the owners of Windows boxen that are being used to attack your computer
16:36<TrueBrain>I have nothing, and aboslutely nothing, to do with IRS
16:36<svip>Not really, Prof_Frink.
16:36<svip>I did some checks on all the systems.
16:36<svip>And they run Linux.
16:37<svip>There was a hacked user in Finland.
16:37<svip>And a university in Bogota.
16:37<TrueBrain>svip: hmm, on my servers you won't reach that number... after 10 attempts within 1 hour, you are blocked for 24 hours..
16:37<Prof_Frink>Oh well, they deserve everything they get then
16:37<TrueBrain>after that for a week
16:37<svip>Both had port 22 open.
16:37<TrueBrain>and.. then for life! YEAH!
16:37[~]Prof_Frink has port 22 open.
16:37<TrueBrain>so I won't find values > 30 :p
16:37<svip>Indeed.
16:37<svip>But the point is.
16:37<svip>Their root account isn't that well protected.
16:38<Prof_Frink>pubkey only, of course.
16:38<TrueBrain>write them an email! :)
16:38<svip>:|
16:38<svip>I cannot figure out how to get their email just from knowing their IP.
16:38<TrueBrain>svip: ip-lookup? WHOIS?
16:38<@Bjarni>whois
16:38<svip>I did.
16:38<TrueBrain>just write to abuse@
16:38<Prof_Frink>You should be able to get an email for the uni
16:38<TrueBrain>at least you tried :)
16:38<svip>:P
16:39<svip>My script shall be more advance, and actually perform the whois itself.
16:39<TrueBrain>depending on how bored I am, I once wrote 25 abuse@ emails that they were attacking me :p
16:39<svip>And take out the interesting parts.
16:39<svip>Ever got a respond, TrueBrain?
16:39<TrueBrain>resulted in just 2 replies...
16:39<TrueBrain>silly people
16:39<svip>abuse@ip?
16:39<TrueBrain>oh, and 1 out-of-office reply
16:39<svip>Or what?
16:39<TrueBrain>which was pretty odd :p
16:39<TrueBrain>no, IP -> WHOIS -> ISP -> abuse@
16:39<svip>Ah.
16:40<+glx><TrueBrain> oh, and 1 out-of-office reply <-- automatic reply?
16:40<TrueBrain>glx: yes.. but on an abuse@ that is really weird
16:40<+glx>yes that's silly
16:40<TrueBrain>svip: if your IP was doing the attacks, I would email csirt@csirt.dk
16:40<@Bjarni>out-of-office replies are golden for spammers. It quickly verifies that the email address is in use and they can then start to send a whole lot of spam
16:41<svip>Well...
16:41<Eddi|zuHause3><svip> It's illegal to use package sniffing programs in Germany. <- same reason why it is illegal to open letters
16:41<svip>Good reason.
16:41<svip>You got mail! But you can't open it! :O
16:41<Rubidium>Eddi|zuHause3: are you allowed to read what is written on a postcard?
16:42[~]Prof_Frink finds the article he was looking for: http://blog.gnist.org/article.php?story=HollidayCracking
16:42<Rubidium>as internet traffic must be compared to postcards and not letters in enveloppes
16:42<@Bjarni>spam mails are illegal in Denmark due to a law that bans door to door salesmen/advertising and random phonecalls to sell stuff. Great law
16:42<Prof_Frink>Bjarni: And how much spam do you get?
16:42<@Bjarni>nothing from Denmark
16:42<svip>:]
16:43<@Bjarni>but there are some guys in the 3rd world and some in America, who thinks that I'm fat, needs bigger breasts and viagra
16:43<@Bjarni>well, the computer is able to filter them out
16:43<ln->has anyone been to Dublin?
16:44<+glx>I got a lot of fake youtube links recently
16:44<@Bjarni>but the point is that people never interrupts me with phonecalls to sell me useless stuff and they don't show up at the door either
16:44<Eddi|zuHause3>Rubidium: i am not sure... but it is also not legal to listen to phonecalls
16:44<Prof_Frink>glx: el reg said that was the Storm Worm.
16:45<svip>Only newspapers, Bjarni.
16:45<svip>:|
16:46<@Bjarni>that's not even often they call
16:46<svip>"Vil du købe et abonnoument på Politiken?" "Nej, jeg skal ikke have sådan noget venstre-oriterent propaganda."
16:46<@Bjarni>and to be honest, I wonder if they are allowed to call
16:46<@Bjarni>it's more fun when they try to sell you a newspaper you already get X)
16:46<svip>x)
16:47<svip>Information has for so long wanted me to buy their newspaper.
16:47<@Bjarni>they never contacted me
16:47<svip>Well.
16:47<svip>They only do because I used to have it.
16:48<svip>And I keep telling them I will buy it when I move out of my parents' cellar.
16:48<@Bjarni>it started as an illegal press
16:48<Eddi|zuHause3>we call that kind of luck "Arschkarte" :p
16:48<svip>I know the story.
16:48<@Bjarni>hehe
16:49<svip>:|
16:49|-|Mucht_ [~Mucht@p57A0FC16.dip.t-dialin.net] has quit [Quit: Konversation terminated!]
16:49<svip>German is just putting a lot of random "sch" around it.
16:49<svip>And pronounce the a's like they should.
16:49<CIA-3>OpenTTD: rubidium * r11001 /trunk/src/ (12 files in 2 dirs): -Codechange: unify the way to determine whether a vehicle is in a depot.
16:49<Eddi|zuHause3>it is said to be derived from football, where the yellow card is in the chest pocket, and the red card is in the back pocket
16:49<Prof_Frink>And capitalising random Words.
16:49<svip>Nah.
16:49<svip>Nouns, Prof_Frink.
16:49<svip>Nouns.
16:49<svip>Sorta like in English titles.
16:49<@Bjarni>I was once contacted by my ISP and informs that if I moved from 512k to 1M, they would give me 4M for months... since the price was nearly the same, I took the bait
16:49<Prof_Frink>Pfft
16:50<svip>"Awesomeness in a Box"
16:50<Prof_Frink>*Proper* nouns get capitals
16:50<TrueBrain>lalalaaaaa
16:50<svip>Proper?
16:50<Prof_Frink>Aye
16:50<Eddi|zuHause3>it is funny how the english capitalise english, but the germans don't :p
16:50<Prof_Frink>Like names.
16:50<svip>:P
16:50<svip>English capitalise too many things.
16:50<@Bjarni>after the 3 or 4 months, I would revert to 1M and they then informed me that their new policy was to upgrade 1M to 2M at no cost at all
16:50<svip>Even weekdays and months!
16:50<Prof_Frink>NO WE DON'T!
16:50<Prof_Frink>(colon-pee)
16:50<@Bjarni>I think that's the only time I actually wanted something I was offered like that
16:51<svip>:]
16:51|-|Stoffe changed nick to St|off
16:51<Prof_Frink>Bah, the party's finished.
16:51<Eddi|zuHause3><Prof_Frink> *Proper* nouns get capitals <- english (and other words derived from countries) is capitalised even if it is used as adjective
16:52<svip>Example?
16:52<Prof_Frink>That's 'cause countries have capitals.
16:52<@Bjarni>good point
16:52<svip>Sorta like in Eesti and eesti keel?
16:52<Prof_Frink>South Africa has two capitals, so it has two capitals.
16:52<svip>Yes yes yes?
16:52<Eddi|zuHause3>but it's reverse to the german way of capitalising
16:53<svip>What about The Democratic Republic of North Korea, Prof_Frink?
16:53<Eddi|zuHause3>germans capitalise everything that was created by god
16:53<Prof_Frink>Now capital looks like it's spelt wrong.
16:53<svip>Wait, Eddi|zuHause3.
16:53<svip>Does that assume that God existed?
16:53<@Bjarni>Prof_Frink: then what about "Former Yugoslavian Republic Macedonia"... do they have 4 capitals?
16:53<Eddi|zuHause3>except the lord himself, he gets two capitals (in the 16th century origin of the capitalising)
16:53<Prof_Frink>Eddi|zuHause3: See, we just capitalise Him and things He does.
16:54<Prof_Frink>Nah, that's a silly place
16:54<svip>Why is capital and capital spelt the same way in English?
16:54<valhallasw>Eddi|zuHause3: two capitals? like GOtt?
16:54<svip>More like goTT
16:54<Eddi|zuHause3>valhallasw: i think Martin Luther used the term "HErr"
16:54<+glx>good one :)
16:55<svip>Mein Gott im Himmel!
16:55<@Bjarni><svip> Why is capital and capital spelt the same way in English? <-- for the same reason as "så" is spelled like "så" ;)
16:55|-|thgergo [~th_gergo@dsl51B78870.pool.t-online.hu] has quit []
16:55<svip>That makes sense.
16:55<svip>"Så så jeg en fisk."
16:55<svip>And "Er det det det er?"
16:55<valhallasw>svip: because it's the capital <city> and a capital <letter>
16:55[~]Bjarni puts up a sign "gone fishing"
16:55<Prof_Frink>s/g/'/
16:55<Prof_Frink>sorry
16:55<Prof_Frink>s/g$/'/
16:55<@Bjarni><svip> And "Er det det det er?" <--- good one
16:56<Eddi|zuHause3>it is believed that his bible translation, together with the new publication ways (from his good friend Johannes Gutenberg) are the origin of this capitalisation
16:56<svip>:|
16:56<svip>What's with all this Bible none-sense?
16:57<Eddi|zuHause3>because it was the first time that written words could be mass produced
16:57<svip>So Martin Luther was crazy and jazz?
16:57|-|Farden [jk3farden@81.56.247.196] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )]
16:57<svip>Did he have a dream?
16:57<Eddi|zuHause3>so this initial publication greatly influenced the future style of writing
16:57<svip>So apparently no king.
16:58<svip>Okay, Eddi|zuHause3.
16:58<svip>I admit that Germany has a much more awesome history than Denmark has.
16:58<svip>But that still doesn't beat LEGO.
16:58<@Bjarni>actually Gutenberg didn't invent the printing press, but he improved it to set up a page way faster. The Chinese had printed books for ages at that time
16:58<ln->NVidia
16:59<@Bjarni>we have some history in common with Germany
16:59<svip>ATI
16:59<Prof_Frink>svip: Once again, you prove England's greatness.
16:59<Eddi|zuHause3>no, he did not invent printing, he invented moveable letters, i.e. pages made up from small bits, that could be rearranged later
16:59<@Bjarni>we were both ruled by Hitler and even at the same time
16:59<svip>Why, Prof_Frink?
16:59<Eddi|zuHause3>instead of carving an own plate for each page
16:59<svip>Are you going to bring up the false claim that it was a Brit who invented LEGO?
16:59<@Bjarni>Eddi|zuHause3: yeah, so you know. Most people don't :(
16:59<Prof_Frink>Meccano > Lego.
16:59<svip>Meccano?
16:59<svip>Meccano?
16:59<Prof_Frink>Yes.
16:59<svip>No way.
17:00<Prof_Frink>Way.
17:00<svip>You can't be serious.
17:00<svip>Nothing > LEGO.
17:00<svip>Hell, not even nothing.
17:00<@Bjarni>welcome to kindergarten
17:00<svip>Bjarni.
17:00<svip>Why you'd think TrueBrain picked LEGO over Meccano?
17:00<@Bjarni>svip.
17:00<Eddi|zuHause3>if i am nothing, does that mean i am greater than lego? :p
17:00<Prof_Frink>Bjarni: No, you can't have sharp pieces of metal in playschool.
17:00<svip>No.
17:01<svip>You cannot be nothing, you can only be no one.
17:01<Eddi|zuHause3>svip: TrueBrain just stole the next best stuff he could find, which was Wolf01's brickland tiles
17:01[~]Bjarni once built a robot out of lego
17:01<Prof_Frink>svip: OK, you stab me with a lego brick, I'll stab you with a piece of meccano.
17:01<valhallasw>meccano >> lego; although both have some strengths and weaknesses
17:01<TrueBrain>Eddi|zuHause3: I don't steal, I ask for permission
17:01<svip>Stabbing?
17:01<svip>TrueBrain: Right.
17:01<valhallasw>for little children lego might be better suited
17:01<Eddi|zuHause3>TrueBrain: poor excuse :p
17:01<valhallasw>anyway, meccano > lego > k'nex ;)
17:01<Prof_Frink>I had both.
17:02<TrueBrain>k'nex sucks
17:02<svip>Then why is there no Meccano Star Wars?
17:02<svip>Huh? HUH?!
17:02<Prof_Frink>A mix of meccano, lego and a Hornby train set is pure win.
17:02<TrueBrain>Meccano sucks for a theme :s
17:02<svip>See?
17:02<svip>LEGO wins there.
17:02<svip>I have LEGO Star Wars II.
17:02<svip>;-; It's awesome.
17:03<valhallasw>svip: because themed construction sets suck
17:03<valhallasw>as the parts are not re-useable
17:03<svip>I am thinking about the games.
17:03<Prof_Frink>Pfft
17:03<TrueBrain>on XBox it is cool to do when you are drunk with your roommates
17:03<TrueBrain>we had suck a good laugh
17:03<Prof_Frink>There's no freaking *point* to virtual meccano
17:03<svip>See?
17:03<svip>It doesn't even have potential!
17:03<Prof_Frink>There's no point to virtual lego either.
17:04<Eddi|zuHause3>am i the only one in here that has no idea what meccano is?
17:04<Prof_Frink>The whole idea is to build something
17:04<TrueBrain>Prof_Frink: many points, we call them stubs
17:04<valhallasw>Eddi|zuHause3: http://en.wikipedia.org/wiki/Meccano ?
17:04<TrueBrain>Eddi|zuHause3: I google'd it, and noticed I knew it all along :p
17:04<svip>And can you make anything like this with Meccano?
17:04<svip>http://uk.youtube.com/watch?v=GQ3AcPEPbH0
17:04<Prof_Frink>Eddi|zuHause3: Imagine Lego, but designed by an engineer
17:04[~]Bjarni once built a working trebuchet out of lego
17:04<Prof_Frink>But anyway
17:04<Prof_Frink>Steel > plastic.
17:04<@Bjarni>it was able to shoot several meters :D
17:05<valhallasw>steel lego would be nice
17:05<+glx>Bjarni: how many broken windows ? ;)
17:05<Eddi|zuHause3>oh, yes, i think we had an east german copy of that :p
17:05<valhallasw>kinda deadly, too
17:05<TrueBrain>valhallasw: lol!!! :)
17:05<svip>Steel LEGO?
17:05<TrueBrain>steel lego, oh, that is a good one :)
17:05<svip>I have a steel LEGO brick.
17:05<TrueBrain>deadly indeed :)
17:05<@Bjarni>glx: none. I was careful. I didn't kill anybody either
17:05<Eddi|zuHause3>my father built an easter-egg-painting-machine from those :p
17:06<@Bjarni>except for the lego guy I tried to use as ammo
17:06<@Bjarni>:P
17:06<TrueBrain>MURDERER!
17:06<TrueBrain>I am going to report you!
17:06[~]valhallasw is going to bed, gn guys
17:06<TrueBrain>night valhallasw
17:06<svip>Just as the killing sets in.
17:06<TrueBrain>valhallasw: btw, ever made it through the 1st year?
17:06<valhallasw>TrueBrain: yes, I've got my P
17:06<TrueBrain>concratz!
17:06<Prof_Frink>If you're gonna take out a window, do it with a spud gun.
17:06<valhallasw>thx
17:07<TrueBrain>that is really nice, in one year
17:07<TrueBrain>80% fails in that :p
17:07<Eddi|zuHause3>i didn't even know what a trebuchet was, until i played Age of Empires II
17:07<TrueBrain>sleep well :)
17:07<valhallasw>50% failed in getting the BSA...
17:07<valhallasw>:(
17:07<TrueBrain>50%?
17:07<TrueBrain>Auch!
17:07<Prof_Frink>Eddi|zuHause3: You don't watch Scrapheap Challenge?
17:07<valhallasw>or something like that
17:07<TrueBrain>so we are back to, what, 20 students? :p
17:07<TrueBrain>(NA + SK)
17:07<TrueBrain>SK?
17:07<TrueBrain>lol
17:07<Eddi|zuHause3>Prof_Frink: a what?
17:07<TrueBrain>N + A :p
17:07<valhallasw>:P
17:07<valhallasw>20 or 30, yes
17:07<Prof_Frink>Eddi|zuHause3: It's like giant meccano
17:07<TrueBrain>fun fun
17:08<valhallasw>some W+N people who have switched to W, too, of course
17:08<TrueBrain>hehe, and you?
17:08<TrueBrain>continueing with some I classes?
17:08<Prof_Frink>Eddi|zuHause3: Two teams get ten hours to build something from whatever they can find on a scrap heap.
17:08<valhallasw>compiler construction, probably
17:09<TrueBrain>3rd year class? Hehe :)
17:09<valhallasw>I'm only doing classes I find interesting ;)
17:09<TrueBrain>:) Haha!
17:09<TrueBrain>some classes indeed are pretty boring :p
17:09<Eddi|zuHause3>Prof_Frink: i don't think i have ever seen such a thing
17:09<TrueBrain>the history of programming languages
17:09<TrueBrain>yeah! :p
17:10<Prof_Frink>Eddi|zuHause3: 'tis probably the second best program on TV
17:10<valhallasw>anyway, time for bed, kinda dead (ludieke zaalavond @ quintus)
17:10<TrueBrain>haha :)
17:10<TrueBrain>Quintus, sigh...
17:10<Eddi|zuHause3>you can fill more than 2 lessons with history of programming languages?
17:10<TrueBrain>night :p
17:11<TrueBrain>Eddi|zuHause3: they wrote a whole darn book about it!
17:11<TrueBrain>500 pages!
17:11<Eddi|zuHause3>i mean you show like 3 different languages, and give them the "evolution tree"
17:11<Eddi|zuHause3>and you are done with it...
17:11<Eddi|zuHause3>they all look alike anyway
17:11<TrueBrain>clearly there is more to it
17:11<Eddi|zuHause3>one guest professor always said: "there is nothing new under the sun"
17:12<TrueBrain>and he is right
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17:12<Eddi|zuHause3>whenever he introduced a "brand new" concept
17:12<Eddi|zuHause3>it's always the same thing in a new package
17:13<TrueBrain>and still you have to study it :p
17:13<TrueBrain>how annoying :)
17:14<TrueBrain>now I have to learn Python to create a project of mine
17:14<+glx>there are only 2 languages, C-like and emacs-like
17:15<TrueBrain>glx: fortran
17:15<+glx>how does it look?
17:15<Prof_Frink>glx: whitespace
17:15<TrueBrain>http://people.mandriva.com/~prigaux/language-study/diagram-light.png
17:16<+glx>I learnt smalltalk
17:16<+glx>"everything is object"
17:17<TrueBrain>is it me or is PHP missing?
17:17<Eddi|zuHause3>i think our tree had a few more branches...
17:17<+glx>right PHP is missing
17:18<+glx>I learnt O'Caml too
17:18<TrueBrain>Eddi|zuHause3: google, images, one of the first hits ;)
17:19<+glx>lol prolog is alone
17:19<Eddi|zuHause3>well, it really is :)
17:19<Eddi|zuHause3>it is completely distinct from every other language :p
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17:19<Eddi|zuHause3>i learned prolog in our AI course
17:19<+glx>yes it uses rules
17:20<+glx>you need to think about all rules
17:21<Eddi|zuHause3>yes it rules :p
17:21<Eddi|zuHause3>i found it totally funny, but the other guys were completely unable to program in it :)
17:21<@Bjarni>http://uk.youtube.com/watch?v=gXiql8Fm64A <--- some more cool lego
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17:33<svip>:|
17:33<svip>How do I check if one tile has all four types of road on it?
17:34<svip>Or if a road is crossed by a railroad track?
17:34<+glx>we have accessors for that
17:34<svip>Yeah.
17:34<svip>But they keep giving me assertions failures.
17:34<svip>bool IsCrossingBarred(TileIndex): Assertion `GetRoadTileType(t) == ROAD_TILE_CROSSING' failed.
17:36<svip>It's just that the road_map.h file is so badly commented.
17:36<+glx>use IsLevelCrossing(t) or IsLevelCrossingTile(t) first
17:36<+glx>names are explicit
17:36<+glx>but you're right about comments
17:37<svip>Now I just need if a tile has roads in all four directions.
17:38<+glx>GetRoadButs
17:39<+glx>GetRoadBits
17:39<svip>:]
17:39<+glx>GetRoadBits(t) == ROAD_ALL
17:40<svip>:] Yeah.
17:40<svip>Now I also need to check if it is on a slope.
17:40<svip>Well, if it goes from one level to another.
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17:44<ln->is it legal for OTTD to search for servers on LAN with UDP broadcast in germany?
17:44<TrueBrain>it is sniffing :p
17:44<+glx>hehe good question :)
17:46<ln->definitely sniffing, and one can't argue a LAN would always be someone's (or some company's) own private LAN.
17:46<svip>:/
17:46<svip>There is no function to get the Slope at a tile?
17:47<svip>That's silly.
17:47<+glx>svip: I'm sure there is one
17:47<svip>GetTileSlope(TileIndex tile, uint *h)
17:47<svip>Yeah, but what the hell is h?
17:47<+glx>can be NULL
17:47<Sacro>hmm
17:47<Sacro>UDP might be a bit of a grey area
17:47<ln->ain't it some constant in Schrödinger's equation
17:48<+glx>it's a pointer to a var that can receive the return of GetTileSlope()
17:49<+glx>hmm I'm wrong
17:49<+glx>h is used to get the height
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17:54<svip>Is there a smarter way to get wither or not a road goes up a slope?
17:55<svip>Because the slope does not have much to do with the road itself.
17:55<svip>The road can go up on slopes that actually slope in a different direction.
17:58<svip>And I'm off to bed.
17:59<TrueBrain>night svip
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18:29<_Ben_>hmm the order the sprites are drawn on bridges seems to be different for different bridge heights. Is there any reason for this?
18:30<_Ben_>i.e. the legs. They appear earlier, on higher bridges, than the bridge floor, but the same cannot be said for the lowest bridge
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18:35<Eddi|zuHause3>that's probably because the 1-level bridges are from TTD, while the high bridges are more kind of a "hack" that was introduced later
18:37<_Ben_>hmm, To solve it will be hacky in a graphical sence. I would have to make elements of the bridge extrude over the problem overlapping other tiles
18:39<Eddi|zuHause3>i remember there were lots of drawing problems with high bridges in the past...
18:40<_Ben_>yeah there are others that are very apparent at high zoom, all to do with the legs, I'll worry about them when I get to them I think
18:41<Eddi|zuHause3>i think the official term is "pillars" ;)
18:45<_Ben_>More architecturally correct I suppose. I'll add it to my vocabulary!
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23:31<DaleStan>TrueBrain, MiHaMiX: The creation of the symlinks in nightly.ttdpatch.net/latest seems to have failed again. (And what is the proper method of reporting this problem?)
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---Logclosed Thu Aug 30 00:00:33 2007