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#openttd IRC Logs for 2007-09-05

---Logopened Wed Sep 05 00:00:41 2007
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01:54<N101>afternoon all
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04:04<elmex>is there a way to prevent trams from piling up at stations?
04:04<SmatZ>train with power == 0, TE == 0 can run... very slowly, but can :)
04:05<elmex>or can i give trains an order not to full load, but to wait until some cargo has arrived?
04:06<SmatZ>elmex: would it be any different, if tram transferred 2 passangers instead of 0?
04:07<elmex>not really
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04:08<SmatZ>elmex: how do you mean "piling up at stations"?
04:08<SmatZ>soryy, I cannot give you any advice :(
04:09<SmatZ>when I build more drive-thru tram station, the first tram stops at the furthest, second stops behind the first and so on...
04:09<elmex> <- like this, they both have the same orders, but i would love to distribute them more evenly across the stations. but no matter when i start them, they always seem to pile at the station with many passengers (where the first one loads long and the second one arrives)
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04:10<elmex>there is of course only one drive-through-tile
04:17<elmex>i gues what i want is handled here:
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04:21<Ammler>elmex: you also use a tram with cap bug there...
04:21<elmex>Ammler: cap bug? you mean the badly alignerd wagons?
04:22<elmex>it's the hiroshima trams i got from the openttd coop grf collection
04:22<Ammler>elmex: this tram has a cap of 450, that isn't mean't to be so
04:23<Ammler>150 is meant for whole tram, thats a "articulated" bug
04:23<Ammler>The Greenmover seems to be right, i.e.
04:24<Ammler>Hiroshima is only testing release...
04:25<Ammler>and did you try the timetable? you can change values manually
04:26<Ammler>you should recalculate it, maybe you did the timetable with a smaller tram, so it has a too short loading time
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04:31<CIA-1>OpenTTD: bjarni * r11044 /trunk/src/autoreplace_cmd.cpp:
04:31<CIA-1>OpenTTD: -Fix (r11043): [autoreplace] a proper fix should cover all cases, not just the one mentioned in the bug report
04:31<CIA-1>OpenTTD: Certain dualheaded/articulated consists could still trigger this issue
04:36<elmex>Ammler: do the timetables take care of sparation?
04:36<Ammler>elmex: depense on you
04:36<Ammler>if you make times long enough, that it won't be late
04:37<@Bjarni>but who wants to wait half an hour at each station when it takes 5 minutes to drive between them?
04:38<@peter1138>welcome to reallife
04:38<@Bjarni>you tried that as well?
04:38<@peter1138>no, but i know it's true
04:39<@peter1138>oh, each station. maybe not :p
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04:40<Ammler>hmm, maybe you should be able to adjust unloading and loading time separatly
04:40<@Bjarni>the worst case I heard about from real life was the driver, who forgot he was supposed to stop at all stations and realised it after passing 2 or 3 stations with around 100 km/h... guess what: he was no longer 5 minutes late :P
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04:59<dihedral>hello ladies :-)
05:04<ln->hello, miss
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05:15<CIA-1>OpenTTD: bjarni * r11045 /trunk/src/ (autoreplace_cmd.cpp train.h train_cmd.cpp vehicle.cpp): -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine
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05:34<CIA-1>OpenTTD: bjarni * r11046 /trunk/src/ (autoreplace_cmd.cpp train.h): -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train
05:34<@Bjarni>ok, that's it for new tools for now. Now I can return to what I was actually coding (and use the new functions)
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05:41<dihedral>well done Bjarni ;-)
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06:18<Eddi|zuHause2><Bjarni> the worst case I heard about from real life was the driver, who forgot he was supposed to stop at all stations and realised it after passing 2 or 3 stations with around 100 km/h... guess what: he was no longer 5 minutes late :P <- here, a bus driver once forgot that he had to wait 15 minutes before going back to the city, and drove away immediately... my father then called the bus central, who told the bus driver to turn around
06:18<Eddi|zuHause2>and come back
06:20<@peter1138>did he want the bus, or was he just being evil?
06:23<Eddi|zuHause2>we did want the bus :)
06:23<Eddi|zuHause2>plus a few other people
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06:28<SmatZ>errrr sorry
06:40<Eddi|zuHause2>they never learn :p
06:48<Eddi|zuHause2>see :p
06:48<Eddi|zuHause2>we should ban the coopers from this channel, so they won't be confused anymore :p
06:50<elmex>i'm not a cooper
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07:10<@Bjarni><elmex> i'm not a cooper <--- that leaves only "stupid" :P
07:11<@Bjarni>why else would you write stuff like that?
07:11<elmex>to tease SmatZ
07:11<@Bjarni>then it makes sense
07:11<@Bjarni>in fact it would be stupid not to do so
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07:16<elmex>letz have a look at this crazy chrisIN thingie
07:17<Eddi|zuHause2>as long as it does not have PBS, it is not really useful to me :)
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07:20<@Bjarni>Eddi|zuHause2: ohh... turning a bus around. My dad was once on a bus that left a few minutes too early and the driver notice this and decides to make a U-turn to pick up whatever passengers he left behind. He manage to turn like 100-120 degrees and then a sign was in the way. He then reverse, but it ends up wrong because it was one of those "bending busses" and he jams the joint. Now he had a bus blocking a decent sized road (with t
07:20<@Bjarni>wo lanes each way) during the rush hour and he couldn't move the bus. All the passengers left him and took the next bus, which turned up on time 10 minutes later
07:21<@Bjarni>to make the story even better, he was like 2-3 minutes early, but he had already driven for like 5 minutes, so there was no way he could get back and then leave on time
07:21<Eddi|zuHause2>well... here the next bus would have gone like 2h later
07:21<Eddi|zuHause2>also, the bus has a perfectly good turning location in the next village
07:22<@Bjarni>then it's important to complain, but when there is one every 10th minute....
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07:23<@Bjarni>and the bus blocked the road until it had external help to get moving. The joined had turned more than it should be allowed to do :/
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07:24<@Bjarni>well, I guess we all see bad/unlucky bus drivers eventually
07:25<@Bjarni>like this one, who said "oh shit, I should have turned here"
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07:26<@Bjarni>hey, we should implement that in OpenTTD: road vehicle took a wrong turn
07:26<@peter1138>that's all the stuck trams
07:27<@Bjarni>it's actually more fun when it happens on a railroad
07:27<@Bjarni>people get so upset when it happens :P
07:27<@Bjarni>though.... it's damn rare
07:29<Eddi|zuHause2>the train driver usually has no influence on the switches...
07:29<Eddi|zuHause2>the station controller usually handles those
07:31<@Bjarni>but they both have to screw up when it goes wrong
07:32<@Bjarni>I mean it could happen that the signal shows something wrong and the train driver should actually stop if he gets a signal he didn't expect even if it's a green signal
07:32<@Bjarni>like if he gets "clear though station at max speed" and it's the end of the line for him, then it's wrong
07:32<@Bjarni>and he should stop and contact the station manager
07:33<@Bjarni>but ever since the switches turn automatically based on the train number, then this is an extremely rare case
07:35<SmatZ>[14:25:12] <Bjarni> well, I guess we all see bad/unlucky bus drivers eventually <--- /drunk
07:36<@Bjarni>actually that's rare here
07:36<@Bjarni>I have never seen them
07:37<@Bjarni>however one bus driver was on the news (well, the story was) that he was drunk and the passengers didn't accept it, so they contacted the police, who arrested him
07:37<@Bjarni>this is a pretty good way to prevent such incidents
07:38<Eddi|zuHause2>i have never encountered a drunk driver either...
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07:43<SmatZ>well, I don't know if the driver is drunk
07:43<SmatZ>I don't have any way to determine it
07:43<SmatZ>sometimes they drive strange
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07:44<SmatZ>but maybe it is because they are new etc.
07:44<@Bjarni>or simply poor
07:44<@Bjarni>poor drivers, not poor in a no money way ;)
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09:40<dihedral>i once was on a train that reversed 5km because it forgot to stop at a station
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09:53<@Bjarni>dihedral: huh?
09:54<@Bjarni>5 km is a lot
09:54<@Bjarni>the limit in Sweden is 200 meters
09:54<@Bjarni>the limit in Denmark is 0 meters
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09:55<@Bjarni>that is, unless you make a deal with the station manager, but odds are that you will fuck up the signals by reversing in the middle of a block
09:55<@Bjarni>well, modern blocks might handle it well, but not all signal blocks are modern :s
09:55<Phazorx>reversing a train? would it be easier to appologise, and orginize a bus ride to these who missed the stop?
09:56<@Bjarni>are you sure it's a no?
09:57<Phazorx>Bjarni: btw yesterdays coopers desyncs are related to RVs and depots, i'm trying to relibly reproduce it but that turned out a bit challenging
09:57<@Bjarni>you are going to delay the train and then it might block other trains so it delays those too
09:57<ln->reversing 5 km only takes 5 mins
09:57<@Bjarni>one poor move and you can have 150 trains delayed by say 10 minutes
09:58<Phazorx>ln-: not quite, you ened to stop the train, reverse and then go forth again
09:58<ln->there are routes where a train is all alone.
09:58<Phazorx>it is one extra stop extra acceleration and 10 km travel
09:58<@Bjarni><ln-> reversing 5 km only takes 5 mins <-- at a constant speed of 60 km/h... you need to stop and accelerate and.... reversing at 60 km/h......
09:59<Phazorx>chief of train (whatever that is called) would have to walk from one head to another too :)
09:59<@Bjarni>either you lack a cab in the rear and then you can't go 60 km/h or you will have to spend time to get to the other end
09:59<@Bjarni>Phazorx: those are called drivers ;)
09:59<@Bjarni>or (American) engineers
09:59<Phazorx>Bjarni: if you have cabs on both ends most likely they will be populated
10:00<Phazorx>but there is one single person who is responsible for the ride
10:00<Phazorx>and that's the one who is to make the call and will be either in one end or another
10:01<@Bjarni><Phazorx> Bjarni: if you have cabs on both ends most likely they will be populated <--- no. Only one of them will be in use at any one time
10:01<@Bjarni>well, that's the usual way
10:01<Phazorx>that might differ depending on situation
10:01<Phazorx>i seen when both are used, howefver only one actualy controlling anything
10:02<@Bjarni>the non-controlling guy is likely the conductor doing paperwork
10:02<@Bjarni>and he will not be allowed to drive even if the driver give the control to him
10:02<Phazorx>and that person is not gonna say "hey, let power this thing and go backwards for a while"
10:02<@Bjarni>so from a driving perspective, it doesn't matter if he is in the rear or not
10:03<eggburt>I want to see a train rip itself in half by trying to drive the opposite way on each end, see where it splits first
10:03<eggburt>it'd be a giggle
10:03<@Bjarni>no it wouldn't
10:03<@Bjarni>you risk that the couplers aren't the ones to give in
10:04<@Bjarni>and then you will have two halfs of a car that aren't connected anymore
10:04<Phazorx>well hopefull there will be soemone smart enough to release the breakes
10:04<eggburt>what could give? :o
10:04<Phazorx>and then hunt eggburt with a crowbar
10:04<eggburt>oh my
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10:05<@Bjarni>actually if you have two engines both going forwards, the correct thing to do would be to brake as engines disengage automatically if the brake is applied
10:05<Phazorx>my point exatly
10:06<@Bjarni>well, the really correct thing would (besides making sure never to do this) would be to stop the engines yourself
10:06<Phazorx>and emergency breake would work as well
10:07<@Bjarni>anyway it's a big nono and don't even think about this
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10:08<eggburt>well I was thinking more in a controlled situation, not at a station full of people or anything :p
10:08<@Bjarni>reminds me of a DMU (or actually two sets). When switching direction of travelling in the end of the line, it all of a sudden had 3 engines going forward and one reversing. Switching to reverse made 3 engines reverse and one going forward. Switching to forward again made 3 engines go forward and one reverse.... the train ended up driving on 3 engines
10:08<Eddi|zuHause2><Phazorx> chief of train (whatever that is called) would have to walk from one head to another too :) <- in germany, the "train leader" is the main conductor, he has nothing to do with driving, and to make decisions he has radio or some kind of phone
10:10<@Bjarni> <eggburt> well I was thinking more in a controlled situation, not at a station full of people or anything :p <--- it's like you don't realise the forces at play here. Imagine a force strong enough to pull a railroad car apart... it will likely happen so violently that metal fragments would fly out of it like an explosion
10:11<Phazorx>in russia it is train brigadier, also does no driving, but responsible for a lot of things... and also officer of transport militia
10:11<@Bjarni>eggburt: now you shut up about breaking trains, ok?
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10:12<Eddi|zuHause2>brakeing is difficult enough :)
10:12<eggburt>fine I gotta go out anyway
10:12[~]Bjarni notes to shoot eggburt on sight
10:12<Phazorx>blunt spoon :)
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10:13<@Bjarni>before he gets any funny ideas about my train >_<
10:13<eggburt>damn man taking it a bit personally aren't you?
10:14<Eddi|zuHause2>for all you know, "train" could mean his private parts :p
10:14<@Bjarni>you mean it's that long???
10:14<Eddi|zuHause2>how would i know?
10:15<@Bjarni>good point
10:15<@Bjarni>well, this makes me think of the incident where a railroad company (who shall remain unmentioned) pulled our car apart... it took 10 years to fix >_<
10:16<dihedral>Bjarni: it was a track where trains run only every 30 mins
10:16<dihedral>Bjarni: in germany
10:16<dihedral>Bjarni: and jes - there most likely was communication with the 2 separate stations
10:18<@Bjarni>30 minutes.... I would most likely have apologised and paid for a few taxis if needed... reverting quickly delays the train way too much
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10:43<Mark>oh no..
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10:45<SmatZ>about the desyncs on openttdcoop: seems when RV are all stopped, desyncs don't happen anymore
10:45<SmatZ>there are some busses and tramways
10:46<guru3>oh can you build trams now?
10:46<Rubidium>that's like an ancient feature already
10:47<guru3>last i heard of it it was like partially implemented or something
10:47<guru3>just saw random bits for it in the code
10:47<guru3>that was it -_-
10:48<guru3>maybe i should check the coop game out
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10:52<Draakon>what's up?
10:54<guru3>nothing really
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10:55<Draakon>are there any good CrishIN server?
10:57<@Belugas>Draakon, if you look here -> <- you will find the answer to your question
10:57<@Belugas>and not just right now ;)
10:58<@Belugas>like... bookmark! :D
10:58<Draakon>thing is i know only one but it isn't the latest one
10:59<@Belugas>that's all there is, sorry
11:00<@Belugas>nightlies testing is fun too
11:00<@Belugas>and far more productive ;)
11:01<Draakon>hmm, i got some idea
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11:13<guru3>did any of the patches for sharing tracks and that stuff ever make it in?
11:13<Eddi|zuHause2>afaik it was decided to never let any of those in
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11:14<guru3>shame, thought there was some good stuff there
11:14<ln->was it the sort of "not going to happen" decision?
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11:33<@Bjarni><ln-> was it the sort of "not going to happen" decision? <-- I think it was more like "if we do it, it should not be a hack like this"
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11:40<Eddi|zuHause2>i remember some old discussion about things like "checkpoints" [modification of waypoints?] which have to be between two companies' rail tiles, to determine what kind of vehicles can pass there
11:40<SmatZ>^^^ this causes desyncs
11:41<@Bjarni>you need to explain it a bit better than that
11:43<SmatZ>when I buy an articulated tram
11:43<SmatZ>or replace
11:43<SmatZ>it looks disconnected
11:43<SmatZ>and soon, the game desyncs
11:44<Rubidium>hmm, so replacing ARVs is the cause?
11:44<@Bjarni>or just build them it seems
11:45<Eddi|zuHause2>wide tram gauge looks weird...
11:46<SmatZ>^^^ this is how it looks
11:46<SmatZ>when it gets out
11:46<SmatZ>the rear part is really further
11:46<@Bjarni>and you just built this one?
11:46<Sionide>ohh tram lines with no road underneath? :)
11:47<SmatZ>newly built
11:47<@Bjarni>then we can rule out autoreplace
11:47<@Bjarni>but autoreplace is affected as it use the normal build command
11:48<SmatZ>Sionide: yes :)
11:49<Eddi|zuHause2>i think i read somewhere about a graphics replacement which has grass inbetween the rails instead of dirt
11:49<@Bjarni>SmatZ: post this as a bug report. It's a newGRF issue (at least I presume so)
11:51<@Bjarni>SmatZ: naturally you should apply to how to make proper and usable bug reports ;)
11:52<Eddi|zuHause2>why is the station called TGV when it is serviced by Transrapid?
11:53<SmatZ>Bjarni: of course :)
11:53<@Bjarni>because somebody don't know the difference :P
11:53<SmatZ>Eddi|zuHause2: I don't know
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12:13<Rubidium>what tramset are those trams of?
12:14<elmex>Rubidium: looks like the hiroshima set
12:14<elmex>if you mean the last posted image
12:14<Eddi|zuHause2>i think he previously mentioned they used the hirotrams
12:17<SmatZ>Rubidium: yes, from Hiroshima
12:17<SmatZ>seems 11011 caused this
12:17<SmatZ>soon I will be sure
12:17<Eddi|zuHause2>!openttd commit 11011
12:17<_42_>Commit by rubidium :: r11011 /trunk/src/ (10 files) (2007-08-30 21:11:12 UTC)
12:18<_42_>-Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
12:18<_42_>-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
12:18<SmatZ>11012 is affected, 11008 is not
12:18<SmatZ>I am doing bisection, now compiling 11010
12:18<Rubidium>hmm, odd
12:19<Eddi|zuHause2>well, you can optimise bisection a lot, if you have a found suspicion
12:19<Rubidium>when loading the savegame you get the vehicles with different spacing between them
12:19<SmatZ>Eddi|zuHause2: yes...
12:20<Rubidium>SmatZ's probably using git bisect ;)
12:20<SmatZ>Rubidium: yes ... is there some better way?
12:21<Rubidium>it (usually) beats manual bisecting
12:21<SmatZ>I don't know, maybe I use the manual bisection...
12:21<SmatZ>11010 is not affected, 11011 is affected ... I will post a bug report soon
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12:21<SmatZ>./svn-openttd-rev 11011
12:22<SmatZ>^^^ probably I use manual bisection... how can I do the 'git bisection'?
12:23<Rubidium>you give git bisect a good version and a bad version, then it gets the middle commit.
12:23<Rubidium>you tell whether it works good or doesn't and it keeps doing that till there is only one commit between the good and bad version
12:24<SmatZ>so the difference is that at uses only revisions that changes given tree (trunk) and that id does the bisection automatically?
12:24<Rubidium>basically yes
12:24<SmatZ>The Simpsons @ TV... brb
12:26<AntB>Just wondering,is GRF action 00 feature 04 train station or any station?
12:27<svip>Man I think my own webcomic is awesome.
12:27<@Belugas>AntB, i thnk you can do some stuff with prop 08, other than train
12:28<@Belugas>in the futur (relatively close) it will be expanded to airports too
12:28<SmatZ>svip: sure it is! :)
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12:28<svip>;o You know it, SmatZ.
12:29<AntB>Belugas: OK, It just that the Steel mill station in the industry stations set really bugs me when you use Monorail or Mavlev as it goes a bit dead
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12:29<Eddi|zuHause2>he was probably being sarcastic, svip :p
12:29<svip>:P I don't care.
12:30<AntB>I figure it might be something in the NFO as I can't see anything wrong in the graphics
12:30<@Belugas>you'd better try it in TTDP. maybe it's something on OTTD side...
12:31<SmatZ>svip: actually, may I see it?
12:31<@Belugas>AntB: if both act the same, you should tell the author
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12:31<AntB>its a combined effort from some of the TTDPatch forum members
12:32<AntB>but i'll try it just to make sure
12:32<Eddi|zuHause2>i have never tried the industrial stations with anything other than rail
12:32<AntB>not many people do it would seem
12:33<Eddi|zuHause2>well, lots of people who use newgrf stations also use newgrf vehicle sets, which usually discourage/disable cargo transportation with monorail/maglev
12:34<Eddi|zuHause2>besides, i dislike the steel station
12:34<AntB>But on coop anything goes really :D
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12:40<Rubidium>SmatZ: the v->First() and v->Previous() caches are correct after each tick, which makes me wonder where the issue comes from
12:42<Rubidium>so the only thing that could (theoretically) be wrong is an assumption about v->First() somewhere when loading (I think)
12:43<SmatZ>actually, when loaded, the vehicles are correct
12:43<SmatZ>it is incorrect when build
12:44<SmatZ>then it is saved, and when loaded, it is corrected
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12:52<Rubidium>hmm, can't reproduce the desync anymore (after some small changes) ;)
12:52<SmatZ>I am really curiou
12:52<svip>:O So, SmatZ, did you agree with me or not?
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12:53<SmatZ>svip: oh... there are The Simpsons @ TV, I was watching them
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12:53<CIA-1>OpenTTD: rubidium * r11047 /trunk/src/articulated_vehicles.cpp: -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction.
12:53<svip>I understood that, SmatZ. o_o But you asked for the url.
12:54<SmatZ>svip: yes :) I opened the first page so far...
12:54<SmatZ>with Konqueror... it didn't work much :(
12:54<svip>I don't even have Konqueror to test it in. :|
12:54<svip>Requires too many kde libs.
12:55<SmatZ>maybe Mac users will have some problems too, I think the Safari uses the same render core
12:55<svip>But I have seen it on Safari.
12:55<svip>And it looked fine.
12:55<svip>I've tried it in Firefox/Minefield, Opera and IE6/7 as well.
12:56<svip>All look fine.
12:56<svip>Yet people using the same browsers are reporting that it isn't.
12:56<svip>But I keep checking, and it looks just fine.
12:56<Eddi|zuHause2>svip: just get a knoppix cd or something :)
12:56<AntB>svip, trying sorting some of the JS errors if you can
12:56<skidd13>Which Konqueror?
12:56<SmatZ>svip: strange, problem is only when the window is maximized
12:57<skidd13>version I ment
12:57<svip>JS, AntB?
12:57<SmatZ>skidd13: from Konqueror 3.5.7
12:57<svip>There isn't javascript on the site.
12:57<AntB>well you have 1 js error, the rest are google related
12:57<AntB>"transcribe is not defined" - line 28
12:57<svip>Oh right.
12:57<svip>That is some ohnorobot thingie.
12:58<svip>:| Which apparently sucks.
12:58<SmatZ>svip: after the page is fully loaded, it is okay... maybe something related to image preload?
12:58<svip>There shouldn't be any.
12:58<svip>But AntB has a point.
12:58<svip>I'm taking the ohnorobot script off though.
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12:59<AntB>the rest are all google, "function does not always return a value"
12:59<svip>Well, that is some analytics.
12:59<svip>But those are just warnings.
13:00<AntB>warnings are errors thought imo, means bad coding
13:00<Eddi|zuHause2>"warnings are things that you can safely ignore."
13:00<svip>SmatZ: Try now.
13:00<svip>I've removed the javascript thingie.
13:01<SmatZ>yes now it seems ok
13:01<svip>Then it was the script.
13:01<Eddi|zuHause2>wait, there is supposed to be a second dropdown?
13:02[~]AntB goes and plays with the Web Developer extension on svips page
13:04<Eddi|zuHause2>why can you select "next" if there is no next comic?
13:04<SmatZ>it has more parts
13:05<Eddi|zuHause2>that is not an answer to my question
13:05<Eddi|zuHause2>ah, there is one, just took very long to load
13:07<AntB>Eddi: only 1 navigation
13:07<Eddi|zuHause2>there is a second one in SmatZ's "glitch"
13:08<Eddi|zuHause2>PS: those comics are not funny...
13:08<AntB>theres one in the glitch but i've just dismantled the page (still gotta check the source tho) and theres only one
13:09<Eddi|zuHause2>where do all my GB go every time?!ß
13:09<SmatZ>Rubidium: yes, it seems to work :)
13:09<SmatZ>I like webcomcs
13:10<Eddi|zuHause2>Giga Byte
13:10<AntB>oops, lol
13:10<AntB>thought you meant something else
13:10<Eddi|zuHause2>this morning i had 10, now only 3...
13:11<Eddi|zuHause2>those are great ;)
13:11<svip>Everyone knows xkcd rules.
13:14<svip>I state that often in my webcomic.
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13:15<AntB>i gotta go now anyway, with any luck next time i'm on i'll have some grip on NFOs...
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13:18<SmatZ>svip: sometimes I wonder where do your ideas come from :-P
13:18<SmatZ>I have often the feeling 'I don't get it' when reading your comic :(
13:19<svip>Link and I'll explain.
13:20<SmatZ>they are going to Oracle
13:20<SmatZ>to find out who that 'nigga, please' was
13:21<svip>You mean the Snakedragon?
13:21<SmatZ>and oracle != Oracle (the company)
13:21<svip>He does say Oracle with a capital letter.
13:21<SmatZ>but the second two images
13:22<SmatZ>"All that is necessary..."
13:22<SmatZ>at the "And fast!" image
13:22<SmatZ>what is doing the second person?
13:23<SmatZ>I though she is collecting mushrooms
13:23<svip>He, and he is playing with a butterfly.
13:24<SmatZ>isn't that boobs what he has in the bottom-left picture?
13:25<svip>:/ I don't put that things in my comic usually.
13:25<SmatZ>it is ok :)
13:25<SmatZ>but I though it is a woman
13:25<svip>In fact, I sorta trying being family-friendly with my drawings.
13:25<svip>D-man is a woman? O_o_O
13:25<SmatZ>I don't mean naked boobs, but it looked as a woman
13:25<SmatZ> | |
13:25<svip>It's a D on his shirt.
13:26<SmatZ>and in the bottom-left picture, it is 'D' too? it looks as .. DU ? or DL? I though it was boobs
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13:27<SmatZ>I understand
13:27<svip>He is a super-hero.
13:27<SmatZ>he is transforming in that creature sometimes!
13:27<svip>It is even explained in the bio page.
13:28<SmatZ>aha :))
13:28<Phazorx>even if you dont understand german it is still very enjoyable
13:28<SmatZ>Phazorx: errrrr I saw that once, not whole, really :-x
13:28<Phazorx>kinda have to whole whole thing
13:28<Phazorx>there is development
13:29<Phazorx>helps if you understand actor, especialy mechanic
13:30<SmatZ>hmmm my X server wen't wrong, brb
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13:30<svip>O_o "wen't"?
13:30<svip>Isn't it "went".
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13:31<SmatZ>Phazorx: it is something different than I though -L>
13:31<SmatZ>there is a BMW, too
13:31<Phazorx>well, lol it's a video and it has bmw
13:31<Phazorx>that's the only commn ground
13:32<SmatZ> BMW Z4 wird verschrottet <--- welll... maybe enough for me :) I don't like destroying things :-(
13:32<Phazorx>it's a from spass show
13:32<Phazorx>watch it :)
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13:40<SmatZ>Phazorx: nice
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14:41<Brianetta>hi Helen
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15:30<@Belugas>I really wonder what to do with
15:30<@Belugas>like... waht would be the best way to correct this
15:30<@Belugas>if there is a possible way to correct it
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15:33<@Bjarni>well... I guess the solution would be if the town builds a road on the tile in question, then make sure that it's connected to the road on the nearby tile
15:33<@Bjarni>I think that would be the only real solution
15:33<@Bjarni>but please don't ask me how to code it :P
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16:05<@Bjarni>I disagree
16:05<ln->did you even think about the children?
16:05<CIA-1>OpenTTD: rubidium * r11048 /trunk/src/train_cmd.cpp: -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups.
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16:15[~]Bjarni congratulates skidd13
16:16<@Bjarni>on your promotion
16:16|-|Mucht [] has joined #openttd
16:16<skidd13>Ah FS#1207
16:16|-|Grey [] has joined #openttd
16:17<@Bjarni>actually I was thinking about your account being upgraded on FS
16:19<skidd13>Wow, I noticed that something is different with FS now. :D
16:19<Eddi|zuHause2>"View Dependency Graph" does kinda not work...
16:19|-|ThePenguin [] has joined #openttd
16:19<@Bjarni>I never actually used the graph
16:19<skidd13>Yup, that I noticed too. And add related tasks also.
16:19<@Bjarni>only the list
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16:22<skidd13>Add a new related task fails for me with
16:23<@Bjarni>tell MiHaMeK
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16:23<Eddi|zuHause2>we need to configure flyspray to also handle flyspray bugs :p
16:23|-|Grey [] has joined #openttd
16:24<@Bjarni>I wondered about that as well
16:24<Eddi|zuHause2>and i need 5 GB...
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16:26<@Bjarni>for posting a bug report?
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16:27<skidd13>Is that the bug report for M$ Vista? :D
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16:27<Eddi|zuHause2>no, for recording 2h TV :p
16:28<ThePenguin>I haven't had as many issues with vista as people have been complaining about
16:28<@Bjarni>I haven't had any problems with vista
16:28<Eddi|zuHause2>i have had "void" problems with vista
16:28<@Bjarni>I have yet to actually see it
16:29<Eddi|zuHause2>my friend always complains that he needs vista to play halo 2
16:29<skidd13>I haven't had any problems with it too, I'm using Linux :P
16:29<+glx>Eddi|zuHause2: he just needs vista to play directX 10 games :)
16:30<ThePenguin>all I need is 2GB of ram and my laptop should be set for a few days until 8 core cpu's come out
16:30<Eddi|zuHause2>glx: exactly...
16:31<Eddi|zuHause2>if it wasn't such an evil scam, i'd say M$ was a genious with not porting DX10 to XP...
16:31<Eddi|zuHause2>there's no better reason to force everyone to upgrade
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16:32<SmatZ>yes, Windows is mostly used because games require it
16:32<SmatZ>and with no games supporting XP, most Win users will migrate to Vista...
16:32<Eddi|zuHause2>until wine gets DX10 compatible :p
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16:33<@Bjarni>I think I spend more time with DosBox than XP
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16:43<skidd13>Good night
16:43<@Bjarni>night skidd13
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16:44[~]Bjarni congratulates SmatZ
16:44[~]SmatZ greest Bjarni
16:45<@peter1138>what's all this masturbation?
16:46<@Bjarni>looks like it only take 3 people to pull the chat in 3 different directions
16:46<@Bjarni>I think we need to improve our communication
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16:50<SmatZ>maybe this is an advantage of IRC - everybody can talk about something absolutly different and nobody will care... imagine this at some voice discussion - nobody would hear anything
16:50<@Bjarni>oh I tried that
16:50<@Bjarni>it was called school
16:51<@Bjarni>SmatZ: you did realise why I congratulated you, right? :)
16:52<SmatZ>yes :) maybe we should all keep the thread, so we will look like we are old enough :)
16:52<SmatZ>Bjarni: I am really sorry, I didn't :-(
16:52<SmatZ>was I 100th user here today?
16:53<SmatZ>ah, you congratulated skidd13 for his promotion :)
16:53<@Bjarni>do you even think that I would count how many people who entered this channel???
16:53<SmatZ>I am doing my exams in the half of September....
16:54<SmatZ>Bjarni: scripts could do a lot of magic :)
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16:54<+glx>my client says 87
16:54<Eddi|zuHause2>mine says 5 ops :)
16:54<+glx>no need to count
16:54<SmatZ>only 87, but there are over 100 sometimes
16:55<@Bjarni>mine says "5 ops, 87 total"
16:55<+glx>[87] o:5 v:3
16:55<Eddi|zuHause2>"#openttd - 87 Nicknamen (5 Ops) | - Lag: 318ms"
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16:56<Sacro> ← could it really be?
16:56<+glx>Eddi|zuHause2: big lag
16:56<Eddi|zuHause2>actually, that's one of the lower lags :p
16:56<@Bjarni>Sacro: is that "our" LadyHawk?
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16:58<@Bjarni>Brianetta: hi
16:58<@Bjarni>what was that about Helen?
16:58<@Bjarni>is she lurking in here under a false name?
16:58<Brianetta>pre-emptive hello failure
16:58<Brianetta>her client connected to old-#openttd
16:59[~]Bjarni waves
16:59<@Bjarni>Helen: we are over here :)
17:00<@peter1138>sometimes i worry about bjarni
17:00<@peter1138>but usually i remember there's no point
17:01<guru3>worry about me
17:02<svip>I wouldn't.
17:02<guru3>stupid virus crap on my dad's computer
17:02<guru3>stressing me to hell
17:02<guru3>cause my dad's trying to fix it
17:03<Eddi|zuHause2>format c:
17:03<guru3>i've suggested that
17:03<+glx>missing /S Eddi|zuHause2
17:03<guru3>my dad complains about how long it will take to do windows updates
17:03<Eddi|zuHause2>and install linux, while you're at it :p
17:03<guru3>would if he didn't need tax software to run
17:03<guru3>which is non-existant on linux
17:04<guru3>doesn't run
17:04<guru3>ive tried
17:04<svip>Crossover office?
17:04<guru3>haven't tried that one, but i odn't have it either so
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17:05<@Bjarni>guru3: tell him that unless he reinstall, he will have a borked windows because the virus already broke it
17:05<guru3>i've tried
17:05<guru3>many times
17:05<svip>And Windows didn't by default?
17:05<guru3>that windows install is about 4 years old
17:05<guru3>i'm amazed it still works
17:06<Sacro>i know someone whose been running ME
17:06<Sacro>for about... what 9 years?
17:06<+glx>9 years without reinstalling ME ?
17:06<Prof_Frink>Sacro: Mah Mum.
17:07<Sacro>glx: yeah...
17:07<guru3>ME wasn't as bad as it was made out to be
17:07<guru3>just have to finesse it
17:07<Sacro>oh it was
17:07<@Bjarni>I know of a windows install that wasn't used for anything special (a few games and so on) and it died after half a year. Clicking the start button gave a blue screen
17:07<Prof_Frink>glx: Probably. Boot quickly too.
17:07<guru3>if you finesse any windows it'll work
17:07<@Bjarni>but it was win98
17:07<guru3>just that's a lot of work
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17:09<Eddi|zuHause2>i used WinME for going to the internet on my router
17:09<Eddi|zuHause2>it does not have the network vulnerabilities that 2000/XP has
17:09<Prof_Frink>Contrary to popular beleif, WinME can act as effective firewall
17:10<Eddi|zuHause2>i had NAT software installed
17:10<Prof_Frink>If anyone trys to hack in, it'll bluescreen.
17:10<Eddi|zuHause2>not the builtin windows crap, i never got that to work
17:10<Prof_Frink>I can't splel tonight.
17:10<Eddi|zuHause2>ew ontcie!
17:10<@Bjarni>we noticed :P
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17:21<Phazorx>Rubidium: thanks for deync fix
17:25<Eddi|zuHause2>i don't think i will like what i might see if i clicked that
17:26<Phazorx>sounds like another entry on ignore list
17:26<Phazorx>Eddi|zuHause2: i ahev alternative clckable target for you :)
17:26<Phazorx>not a enw one, but somewhat entertaining especial;y for german speaking population
17:27<Eddi|zuHause2>is that the same one as previously?
17:27<@Bjarni>looks like it
17:27<Phazorx>sorry i had power outtage here
17:28<Phazorx>i dont recall unfortunately if i posted it here and i can not scroll back
17:28<Sacro>do people keep putting meon /ignore :(?
17:28<Eddi|zuHause2>if i didn't have you on /ignore, i would reply to that :p
17:30<@Bjarni>Phazorx: if you had an UPS, then you wouldn't have reposted :P
17:31<Phazorx>Bjarni: it didnt hold long enough so i powered everything off and went shopping
17:31<Phazorx>i did applogize however, despite that i do not see it as my fault and perhaps some people have not seen it/clikced it
17:31<Phazorx>imho it is worthy of one's time :o)
17:32<Phazorx>even if i annoyed soemone who seen it twice in half an hour :)
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17:36<@Bjarni>I still wonder where the car went
17:36<@Bjarni>did it sink and then some plates moved in over it so the other car could pass or
17:37<Sacro>its in german :(
17:38<Phazorx>Bjarni: most likely car triggered some rails on top of it
17:38<Sacro>the blonde could ave stopped it
17:38<Phazorx>since when blondes do anything right?
17:38<Sacro>they give good head
17:38<@Bjarni>she was in on it so she shouldn't have stopped it
17:38<@Bjarni> <-- this one is awesome :D
17:38<Sacro>and how deep is that water :\
17:41<@Bjarni>specially the last two people on that video are great :D
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17:45<@Bjarni> <--- here is another awesome one. I never knew those Germans could make so good candid camera :D
17:46<Sacro>germans don't understand humour
17:46<Sacro>HOLY CRAP :o
17:47<@Bjarni>German ingenuity
17:47<Sacro>it must be
17:47<Sacro>those germans are very ingeuitious
17:51<Eddi|zuHause2>in what?
17:51<Tefad>hah nice
17:51<Tefad>is this hidden camera or something
17:52<@Bjarni> <-- this one is good too, but I guess you will have to understand what they say X)
17:52<@Bjarni>it's not as brilliant as the other ones though
17:53<Tefad>that guy's voice sucks
17:53<Tefad>i'm assuming even for german he sounds like a douche
17:53<Phazorx>boxes thing is very easy
17:53<Phazorx>it is not a cube but close to it
17:53<Phazorx>all 3 dimentions are different
17:54<@Bjarni>yeah, it must be something like that
17:54<Tefad>koffer = car?
17:54<@Bjarni>it's the briefcase
17:54<Tefad>hahahaahaha spass
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18:01<@Bjarni> <--- wow, this one is golden :D
18:04<Tefad>that's crazy
18:04<Tefad>shook his hand too
18:05<@Bjarni>guy no. two is asked if he is secretly practising
18:06<Tefad>oh man #3
18:07<Tefad>haha the last guy is shy
18:08<Tefad>what are they chanting?
18:08<@Bjarni>the time they were in
18:08<@Bjarni>like it's a competition to do it fast
18:08<Tefad>i see
18:09<Tefad>english has a crapload of vocabulary
18:09<Tefad>german and french roots for quite a few words
18:10<Tefad>"my name is" sounds about the same, i think
18:10<Tefad>for german
18:10<@Bjarni> <--- hahaha.... what a bunch of stupid questions :D
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18:14<Eddi|zuHause2><Tefad> what are they chanting? <- the audience usually shout "Zugabe" after a great concert ends, and they want the band to play another (unscheduled) song
18:15<@Bjarni>I didn't catch that one
18:15<Tefad>go french.
18:15<Eddi|zuHause2>also usually accompanied with synchronous clapping
18:17<Eddi|zuHause2>the "automatic" guy in the machine is always great, they do that quite often :p
18:17<Tefad>the carwash?
18:18<Tefad>that requires better understanding of german to get the full joke
18:18<Eddi|zuHause2>different places each time, always an "automatic" machine that asks people to do the weirdest things
18:20<Eddi|zuHause2>"how much is the surface of your car" - "oh great god" - "in square kilometers" - "i don't know that either"
18:21<Tefad>hah ok
18:21<Tefad>i kept hearing kilometer
18:22<@Bjarni> <--- hahaha... faked police catches people speeding... while skiing :D
18:22<Eddi|zuHause2>"which colour is your car" - "silver metallic" - "what colour should it have afterwards" :p
18:22<@Bjarni>yeah, that one was great
18:23<Eddi|zuHause2>reminds me of the bundys
18:23<Eddi|zuHause2>"we lost your car after the car wash"
18:23<Eddi|zuHause2>and at the end of the episode: "we found your car, it had a completely different colour"
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18:27<@Bjarni> <--- hahaha
18:27<CIA-1>OpenTTD: rubidium * r11049 /trunk/src/ (6 files): -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom.
18:35<@Bjarni> <-- wtf are they saying???
18:35<@Bjarni>doesn't sound like German to me
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18:43<@Bjarni> <--- I was once the "victim" of a thing just like this, but the funny part was that they didn't do it on purpose :D
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19:46<Eddi|zuHause2>@seen Darkvater
19:46<@DorpsGek>Eddi|zuHause2: I have not seen Darkvater.
19:46<Sacro>yay, 5th!
19:46<Eddi|zuHause2>!seen Darkvater
19:46<_42_>Eddi|zuHause2, Darkvater? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember Darkvater.
19:47<Sacro>well he is on stats
19:48<Eddi|zuHause2>yeah, means he's incognito :p
19:48<Sionide>"if Chris Sawyer designed Unix"
19:48<Sionide>what a quote
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22:03<CIA-1>OpenTTD: belugas * r11050 /trunk/src/industry_cmd.cpp: -Codechange: Use the translated gfx, not the original one.
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---Logclosed Thu Sep 06 00:00:17 2007