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#openttd IRC Logs for 2007-09-07

---Logopened Fri Sep 07 00:00:51 2007
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01:56<Chris82>good morning :)
01:57<Chris82>with the changes from r11049 how is it possible to use vehicle gui elements just for one vehicle types instead of using them for all?
01:58<@peter1138>what do you need?
01:58<Chris82>routemarker colours selector only for trains
01:59<Chris82>this selector is not needed for the other vehicles but there is only a unified gui now, so I don't know where to add the dropdown selector
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02:02<Chris82>this was in the _train_details_widgets before ({ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 326, 369, 44, 55, STR_TRIP_HISTORY, STR_TRIP_HISTORY_TOOLTIP},) but it obviously shouldn't be added to the new unified gui
02:03<Chris82>errm I just pasted the trip history button not the routemarker one, but you get the point :)
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02:12<Chris82>ok I am working on it, it seems that there are different cases for the vehicles in vehicle gui now to add individual buttons
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02:36<Chris82>{ WWT_STICKYBOX, RESIZE_LR, 14, 238, 249, 0, 13, 0x0, STR_STICKY_BUTTON }, // VVW_WIDGET_STICKY <--- is this the NAME button in the title bar of vehicle windows?
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02:50<Chris82>hmmm I don't understand this new unified vehicle stuff :(
02:51<Chris82>where are the widgets for the vehicle details windows???
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04:35<Rubidium>LOL :D
04:37<Rubidium>oh, damn... should've said lalala, shouldn't I
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05:41<SmatZ>hello, just to asure how commands in network work: client executes command without DC_EXEC, if succeeded, sends command to the server. Server verifies validity of the command and send it to all clients. Then the server and later all clients execute the command without DC_EXEC, and if succeeded, then with DC_EXEC
05:43<SmatZ>commands issued by server and CMD_PLAYER_CONTROL behave a bit differently, but the default way is that one described
05:43<SmatZ>is that correct?
05:44<SmatZ>suppose, yes :)
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06:49<Chris82>what might cause this error when resizing a vehicle details error? debugging doesn't help me any further...
06:50<Chris82>this is line 300 of widget.cpp but I don't know what it means assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!
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06:51<@peter1138>it means you're resizing a widget incorrectly
06:51<@peter1138>probably your dropdown list
06:51<@peter1138>the button for it
06:52<@peter1138>you probably want the whole list and button to keep to the right edge
06:52<Chris82>it uses RESIZE_NONE in the original patch and that worked before, is that not allowed anymore?
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06:57<Chris82>hmmm doesn't really matter which type of RESIZE I use there I always get the assert
07:05<Chris82>hmm the dropdown doesn't seem to be the problem, I get the assert even when I remove them completely
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07:28<Chris82>I can't figure out how to make a button only for the train details window with the new unified vehicle windows
07:29<Chris82>I start to doubt it's possible
07:29<guru3>there's nothing like being at the top of the company leauge table :>
07:31<Eddi|zuHause2>Chris82: ever looked at how it's done for the vehicle lists? there are (at least used to be) different variants depending on if it is your company
07:31<@peter1138>that means looking at bjarni-code :o
07:32<@orudge>is that like pseudocode?
07:32<@orudge>but, well, bjarnicode?
07:32<Eddi|zuHause2>worse :p
07:33<@peter1138>these windows aren't that unified
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07:34<Eddi|zuHause2>i don't technically have a clue about GUI, but i would try it like adding the widget to all versions, and then hiding it in the unwanted versions
07:35<Chris82>well the widgets for the vehicle details window are now created in one single place in vehicle_gui.cpp instead of splattered around in train_gui.cpp etc.
07:35<Chris82>so when I add one button to the code there it's visible for all vehicles instead of just trains which is what I want
07:35<+glx>you can hide it
07:35<Chris82>hmmm ok I was assuming something like that, but I have no clue how
07:35<Chris82>is there some example in code?
07:54<Chris82>waaaaa just got my new display with DHL :D
07:55<Chris82>I have to continue programming later :D
07:55<Chris82>gaming time first and an episode of Lost *gg*
07:55<ln->what episode?
07:56<Chris82>I just started with Lost 3 weeks ago, I am only in the middle of the second season right now
07:56<ln->still a lot to see then.
07:56<Chris82>yup :D
07:57<Eddi|zuHause2>that's already half of the episodes
07:58<Eddi|zuHause2>and the waiting for next season gets endless...
07:59[~]peter1138 has not seen any of it
08:00<Chris82>I have Season 3 as well :) so I am only half thru right now
08:01<@Belugas>Lost == addiction
08:01<@Belugas>hello all
08:01<ln->to get a brief introduction, see the trailer:
08:02<skidd13>hi Belugas
08:02<@Belugas>hello skidd13 :)
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08:07<ln->i bought Lost Season 2 on DVD for 9.90€
08:08<Eddi|zuHause2>yeah, i meant waiting for season 4 :p
08:13<Chris82>well actually I am an Alias fan, but the final season is only on 13th Street every friday so I need Lost as a time filler :D
08:15<Eddi|zuHause2>do you know if Pro7 said anything about Alias season 4+5?
08:17<Chris82>well Alias has really bad quotes (who wonders at that time it's on TV ;)) so I don't know if they show it at all
08:17<Chris82>but you'll have to wait at least until next year for Season 4 in Free TV
08:17<Chris82>13th Street is normally a Premiere channel I luckily have it because I have IPTV (T-Home)
08:18<Eddi|zuHause2>well, we have waited 3 years for season 3, it's not _that_ urgent :p
08:18<Chris82>hehe Season 4 is boring anyway, Season 3 is the best so far :)
08:19<Chris82>haven't watched the first episode of S5 yet but it's waiting on my recorder :D
08:19<Eddi|zuHause2>at least there are "new" Angel episodes on Kabel 1 :)
08:26<Diabolic-Angel>Why sould anyone watch a tv series without a sexy, hot *female* protagonist
08:27<Diabolic-Angel>except for a comedy series of course.. or so..
08:27<Diabolic-Angel>I bet thats the *only* reason buffy was so successfull
08:30<Chris82>haha probably Buffy and Angel sucks tho imho, no action and no thrill
08:31<Diabolic-Angel>But Buffy got a sexy, hot, female protagonist
08:31<Diabolic-Angel>So in case I have to watch one of them, I will definitly watch buffy
08:33<SmatZ>I don't think Buffy was too sexy
08:33<@Belugas>[09:27] <Diabolic-Angel> Why sould anyone watch a tv series without a sexy, hot *female* protagonist <--- because at one point, the raging flow of hormones that drives a teenager will slow down and the teen will become an adult. Therefore, no need of boobs for liking something
08:34<@Belugas>meaning, the brain starts to work :D
08:34<Chris82>well Lost doesn't really have a lot of sexyness as well
08:34<Chris82>the brain <-- or THE brain O :D
08:34<Diabolic-Angel>We got two of 'em
08:35<Diabolic-Angel>They say "sex sells" for a reason
08:35<Chris82>this new display rocks I throw away my TV :D
08:35<SmatZ>well ... if one needs porn, there is full Internet of it ... no need to watch Buffy, waste of time...
08:35<Diabolic-Angel>And that is by no means restricted to teenage boys
08:35<SmatZ>my mother likes Buffy :-x
08:35<Diabolic-Angel>There is a difference between watching porn and looking at a sexy woman
08:36<SmatZ>yes, it sure is
08:37<Diabolic-Angel>Chris82: But Lost got icebears in a jungle
08:37<Diabolic-Angel>That did the trick :D
08:37<Diabolic-Angel>Mh, do you really say icebears, or is it polar bears?
08:38<Chris82>it's polar
08:38<Diabolic-Angel>Mh, thought so.. thanks
08:38<Chris82>you say Polarbär in German too
08:38<Chris82>Eisbär or icebear is not the right time really
08:38<Diabolic-Angel>Eisbär is more common
08:39<Eddi|zuHause2><Diabolic-Angel> Why sould anyone watch a tv series without a sexy, hot *female* protagonist <- what do you call Charisma Carpenter [Cordelia]?
08:39<Diabolic-Angel>Dunno who Cordelia is..
08:40<Diabolic-Angel>Oh, ok
08:40<Diabolic-Angel>But there it is: The sexy female protagonist
08:40<@Belugas>... what do you call Charisma Carpenter [Cordelia]?<--- underexploited very good actress
08:42<@Belugas>the relationship between Buffy and Angel was really a highlight of the series.
08:43<svip>Firefly is Joss Whedon's best series.
08:43<@Belugas>both my wife and i were fans of byffy, but that's becasue we love vampirs
08:43<@Belugas>but the best was the entry of Spike
08:43<@Belugas>that caracter was awesome
08:43<@Belugas>even when he gained his soul
08:44<@Belugas>dunno about FireFly
08:44<svip>Watch it.
08:44<svip>And nod in agreement about how awesome it is.
08:45<Diabolic-Angel>any sexy female protagonist in firefly?
08:45<svip>Think about River Tam.
08:45<svip>Wikipedia that name if you will...
08:45<svip>But that is basically your female protagonist of Firefly.
08:45<svip>In true Joss Whedon style.
08:47<Eddi|zuHause2>i just read that after he left Wonder Woman, Joss Whedon is planning a 'Ripper' [alias Giles] movie
08:48<@Belugas>nice :)
08:49<+tokai>joss whedon.. wasn't that the buffy guy?
08:49<svip>Uh yes.
08:49<svip>Why do you think we are talking about him?
08:49[~]tokai should read backlog
08:49<svip>Firefly however only lasted for one season.
08:50<Chris82>didn't they make the movie Serenity based on Firefly?
08:50<+tokai>i liked the early episodes of buffy.. but after season 3 or 4 it just becames nonsense.. ppl should stop with series when they are good:)
08:50<svip>But that was something their fans made them do.
08:50<svip>Like Star Trek?
08:50<svip>;o Just kidding.
08:51<+tokai>star trek was always silly.
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08:53<Eddi|zuHause2>star trek is not any more silly than buffy or lost...
08:54<SmatZ>I like star trek, I was fascinated by it as a child. I like the movies and original and TNG series :-p
08:55<+tokai>Eddi|zuHause2: buffy was cute at least.. are there cute ST chicks too? :)
08:55<Eddi|zuHause2>of course...
08:55<+tokai>in the regular cast?
08:56<+tokai>well... maybe if someone has a crush on Spock.
08:56<svip>I never watched any of those series.
08:56<Eddi|zuHause2>those were other times...
08:56<svip>Come to think about it, never had a series I've actually *watched*.
08:56<+tokai>svip: i did.
08:57<svip>Well except the Daily Show of course.
08:57<Eddi|zuHause2>but the newer series definitely had lots of "nice" women
08:57<+tokai>my interest in ST died for me when i experienced Babylon 5 :)
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08:59<+tokai>after b5 i didn't watched a new scifi series either. only lame stuff was made after that.
09:00<Eddi|zuHause2>i don't remember that firefly was ever shown on german free tv
09:00<svip>Futurama is undoubtedly awesome.
09:01<+tokai>svip: okay thats true, but its not with real actors:)
09:01<svip>;o Voice actors are just as good.
09:01<+tokai>Eddi|zuHause2: who cares about german tv anyway? :)
09:01<Eddi|zuHause2>NOO ... THEY ARE REAL!!!1!
09:01<SpComb>does openttd try and read data/ from the current working directory, or from some compile-time configured path?
09:01<Eddi|zuHause2>tokai: anybody that does not have internet...
09:02<Eddi|zuHause2>and is german...
09:02<+tokai>Eddi|zuHause2: lately u can trash most of the german dub jobs anyway.
09:02<Eddi|zuHause2>SpComb: it can also use the user's home dir
09:03<SpComb>or some path relative to the real location of the executable?
09:05<SpComb>can I use relative paths for the compilation?
09:07<Eddi|zuHause2>i'm not sure if i understand what you are trying to achieve
09:08<Eddi|zuHause2>but maybe ./configure --help
09:08<Eddi|zuHause2>[in nightly/trunk]
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09:38<+glx>SmatZ: <-- I tried something too :)
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09:40<SmatZ>glx: I was thinking about this solution, too
09:40<SmatZ>did you test it?
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09:41<+glx>I tried with the save from fs#1210, vehicles go in depot when needed
09:44<SmatZ>"if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;"
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09:44<SmatZ>could be changed to "v->current_order.type == OT_GOTO_DEPOT" only
09:45<SmatZ>but well
09:45<SmatZ>I know...
09:45<SmatZ>how it behaves, when you are just executing some GoTo Depot order
09:46<SmatZ>no, from order
09:46<SmatZ>this was he reason why I did it in a different way
09:46<SmatZ>but i was too tired
09:47<SmatZ>so i could do incorrect decision
09:47<SmatZ>it will return true as it needs service
09:47<SmatZ>so it will go to the nearest depot
09:47<SmatZ>or not?
09:48[~]SmatZ had a phone, sorry for delay, was typing with 1 hand
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09:49<SmatZ>so I think my solution is better
09:50<Eddi|zuHause2>you mean if you currently have a goto depot, it takes a random depot, instead of the chosen depot?
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09:51<SmatZ>not random, the nearest one
09:52<SmatZ>but not hte one from orders
09:52<+glx>if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false; should prevent it
09:53<SmatZ>you are right
09:53<+glx>it goes to the nearest depot only if you send it to depot manually
09:54[~]SmatZ hides
09:54<SmatZ>maybe you could explain that in the code...
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10:03<elmex>in the forum it's often said 'this is a GRF issue', what does that mean? do the GRFs that come with openttd have to be fixed? or does it mean: 'get the right grf and enable it to fix this'
10:03<+glx>about what problem elmex?
10:04<elmex>no specific one
10:04<Eddi|zuHause2>it usually means "this is a bug in the grf, not a bug in ottd", i.e. "report that to the grf author"
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10:05<elmex>so balancing is, as it is obviously depending on GRFs, not an issue for ottd?
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10:05<Eddi|zuHause2>balancing is an issue
10:06<Eddi|zuHause2>but you cannot balance over all possible grfs, so focus will be the default vehicles and industries
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10:07<elmex>ah, ok
10:07<Eddi|zuHause2>afaik Celestar was the last one to attempt balancing, but he did not show up in a few months
10:09<elmex>i recently tried the dbset xl
10:10<elmex>it was really nice playing with it, the high cost train engines were really a problem and i liked the fact that i couldn't expand as fast as usual
10:11<elmex>i sadly never played the original ttd ;-/
10:12[~]Prof_Frink never played ttd
10:12<Prof_Frink>ttwe -> ttdpatch
10:13<elmex>i dont have windows :)
10:15[~]Prof_Frink has windows, but hasn't booted to it in... bloody ages
10:16<frosch123>The drawback of the train cost in dbset xl is, that you have to start in the 1920's.
10:16<elmex>frosch123: i successfully started in 1950
10:16<elmex>even though it was a slow start :)
10:16<frosch123>Without cheating?
10:17<elmex>without cheating
10:17<frosch123>How many wagons could you attach to your first engine?
10:17<elmex>hmm, dunno, i attached 11 wagons
10:18<frosch123>but only one train?
10:18<elmex>yes, i stated with one train
10:18<elmex>but it was as i said a slow start, had to wait a bit until i could buy thenext engine
10:22<Eddi|zuHause2>yeah, DBSetXL has inflation fixed in the vehicle costs, so they are independent from playing time
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10:29|-|alex__ changed nick to alex^^
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10:37<SmatZ>wheee I got TTO running in DosBox... now I find my 15 years old save... ;-)
10:37<SmatZ>what about OTTO?
10:38<elmex>otto? :)
10:38<SmatZ>Open Transport Tycoon Original
10:39<Noldo_>otto is a long drink aka. tentacle
10:39<SmatZ>nice, even Ins+Home work as left+right mouse button :)
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10:45<Eddi|zuHause2>Otto is a pretty common name in germany
10:45<Eddi|zuHause2>also, it is a palindrome :)
10:46<Prof_Frink>Also, it's the bus driver in The Simpsons
10:46<svip>No wonder his last name in that show is "Mann".
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10:51|-|Frostregen_ changed nick to Frostregen
10:51<Noldo_>it's somewhat common in Finland too
10:53|-|Noldo_ changed nick to Noldo
10:54|-|alex^^ changed nick to alex^
10:54|-|alex^ changed nick to alex^^
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11:35<@Belugas>whouhou! Delphi maniacs : svn://
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11:37<svip>Bjarni has arrived.
11:37[~]svip nods.
11:39[~]mcbane flees.
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11:55<Eddi|zuHause2>hey, if i add Tram grfs after game start, how do i activate them? they don't appear, even if i do resetengines
11:56<@Bjarni>I don't think you can
11:56<@Bjarni>the grf settings are saved so even if you make new settings, you will revert to the old ones when loading
11:57<Eddi|zuHause2>i mean within the game
11:57<Diabolic-Angel>There should be an "activate" button
11:57<Eddi|zuHause2>i did click that
11:57<+glx>weird things may happen if you modify grfs in a runnig game
11:58<Eddi|zuHause2>the newgrf appears, is first blue, if i accept, it turns green
11:58<@Bjarni>it's totally unsupported to do so
11:58<Eddi|zuHause2>but there still does not appear anything
11:58<skidd13>Do you have any other road vehicle grfs?
11:59<Rubidium>Eddi|zuHause2: what happens when you "ok" the newgrf list another time?
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12:00<Eddi|zuHause2>does not change anything
12:01<Rubidium>is the GRF the last one in the list?
12:01<CIA-1>OpenTTD: glx * r11052 /trunk/src/vehicle.cpp: -Fix (r11017)[FS#1210]: vehicles always skip service order
12:02<Eddi|zuHause2>hm, now it works
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12:47<skidd13>Damned silent in here
12:49<Eddi|zuHause2>are tram stations generally snow-free or is that the track grf i use?
12:49<skidd13>hmm I'll check
12:50<Eddi|zuHause2>i use the lightrail track grf from the german tramset thread
12:50<svip>Bjarni: We fixed the Dutch on the spiltirsdag website. ;)
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12:51<skidd13>Eddi|zuHause2: Why should they? Even the road stations are snow-free.
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12:51<Eddi|zuHause2>because the train stations support that feature...
12:52<skidd13>You refer to newstations?
12:52<Eddi|zuHause2>yes, those
12:53<skidd13>They are train only ATM.
12:54<Eddi|zuHause2>sure they are... i was asking if the feature is train-station only, or the grf coder was just too lazy to draw/encode it
13:01<skidd13>it's train-station only AFAIK
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13:05<Eddi|zuHause2>it just looks a little odd:,%206.%20Jan%201924.png
13:06<skidd13>The grf is probably a simple graphics replacment.
13:07<skidd13>Town layout = better roads?
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13:14<Eddi|zuHause2>what irks me more is the fact that houses and roads use a different threshold for snow line... it looks like one uses > and the other >= for the check, but i can't really find it
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13:16<ITSBTH>Stupid junction
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13:28<skidd13>I'm off to play some poker. Good night
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13:33<@Bjarni><svip> Bjarni: We fixed the Dutch on the spiltirsdag website. ;) <--- leave it to me to get a link to a website and then find linguistic errors on it :P
13:42<@Bjarni>it was more fun when Sacro gave me a Dutch readme and told me to translate it because he didn't understand it.... implying that I did
13:42<@Bjarni>and then I told him what to do and it worked
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13:42[~]Bjarni appears to understand Dutch without even realising it
13:49<+tokai>stuff like: 'ik ben een ongelukkig rivierpaard' ? :)
13:50<+tokai>or was it nilpaard? can't remember :)
13:50<Eddi|zuHause2>that's probably one and the same :)
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13:56<Grey>Why are breakdowns unrealisticly common?
13:56<Eddi|zuHause2>because you did not switch them off
13:59<Grey>I like the idea of breakdowns
13:59<Grey>but they're just too often
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14:51<@Bjarni><Grey> but they're just too often <-- tell your people to fix your vehicles when reliability is too low
14:52<@Bjarni>and you should likely set breakdowns to reduced
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15:19<svip>It is Friday.
15:19<@Bjarni>I'm tired
15:19<svip>You don't go to bed at 22:19.
15:20<@Bjarni>I have stuff to do tomorrow
15:20<@Bjarni>switching yard operations
15:21[~]Bjarni wonders if svip is aware of what switching yard operations are
15:21<@Bjarni>you see, you didn't say anything :P
15:22<svip>You didn't give me time.
15:22<svip>I was translating to Estonian.
15:22<svip>Not so easy.
15:22<@Bjarni>you don't have to translate to reply to me X)
15:23<@Bjarni>In fact I prefer that you don't reply in Estonian
15:23<svip>I was translating something else.
15:23<Sacro>yes, you should reply in netherlandian
15:23<svip>You mean... Dutch?
15:23<svip>Also, Bjarni.
15:23<svip>Why do we call the Germans "tyskere"?
15:24<@Bjarni>Sacro should reply in an intelligent way :P
15:24<@Bjarni>good question
15:24<svip> <@Bjarni> Sacro should reply in an intelligent way :P << Reaching for the stars?
15:24<mcbane>tyska is germany so yep svip i think so
15:24<svip>mcbane: What?
15:24<svip>Tyska is Germany in what language?
15:24<@Bjarni>hey, I was about to say that
15:25<mcbane>umm swedish or so (not sure)
15:25<@Bjarni>that's not unlikely
15:25<svip>I think that is German.
15:25<svip>And not Germany.
15:25<svip>As in the language.
15:25<svip>That's French.
15:25<mcbane>deutsch thats germany in germany
15:25<svip>That's German in German.
15:25<mcbane><-- german.
15:25<svip>Yes but German refers to the language or the people.
15:26<svip>While Germany refers to the country.
15:26<mcbane>well Deutschlan = Germany
15:26<@Bjarni>that will not give you a qualifications in English by default
15:26<svip>I know my German.
15:26<mcbane>really? =)
15:26<svip>My German is also a redefinition of German.
15:27<svip>In fact, the Great Language Book of Svip includes a lot of redefinitions for all languages.
15:27<@Bjarni>I know that book
15:27<@Bjarni>it's not worth the paper it's printed on :P
15:28<@Bjarni><svip> Why do we call the Germans "tyskere"? <--- I will figure that one out tomorrow... I know just who to ask
15:29<@Bjarni>but why do you want to know? :P
15:30<@Bjarni>but parts of the reason is that Germany is a young country combined of several small states. Since they were several countries not long ago (from a linguistic point of view), we likely adapted some word from one state to fit on all of them
15:31<@Bjarni>English based their name on the name given by the Romans (Germania)
15:32<@Bjarni>anyway I was heading for bed, remember? :)
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16:10<CIA-1>OpenTTD: rubidium * r11053 /trunk/src/train.h: -Fix: train status bar flickering a lot when waiting at a signal.
16:11<CIA-1>OpenTTD: rubidium * r11054 /trunk/src/ (elrail.cpp table/elrail_data.h): -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
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16:15<Eddi|zuHause2><Bjarni> English based their name on the name given by the Romans (Germania) <- which is funny, because romanic languages (e.g. french and spanish) did not... :p
16:15<CIA-1>OpenTTD: rubidium * r11055 /trunk/src/texteff.cpp: -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch.
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16:17<Eddi|zuHause2>uh... r11054 is likely going to create a conflict with my local copy :p
16:17<CIA-1>OpenTTD: rubidium * r11056 /trunk/src/road_cmd.cpp: -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.
16:18<Rubidium>poor Eddi|zuHause2
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16:36<SmatZ>Rubidium: did you apply the patch to 11039 ?
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16:37<SmatZ>and did you use the latest patch?
16:37<SmatZ>there is no 'st' varriablle in the latest patch
16:38<SmatZ>you can't get that warning for sure
16:40<Rubidium>I'm almost sure of it, but I'll retry against 11039
16:40<SmatZ>- const Station* st = GetStationByTile(tile);
16:41<SmatZ>^^^ 'st' is removed in the latest patch, you cannot get that warning
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16:41<SmatZ>that was the reason, why I uploaded the latest patch
16:42<SmatZ>I was about to say 'hooray, some comment to my patch' - but that comment wasn't something I would be happy from :-p
16:42<SmatZ>Rubidium: the patch from comment from Tuesday, 04 September 2007, 02:06PM
16:42<SmatZ>I can apply it to 11056 with no errors/warning
16:43<Rubidium>hmm, seems I downloaded the wrong one, but why?
16:44<SmatZ>I don't know...
16:45<SmatZ>but when applied to 11056, it segfaults when converting tunnel
16:45<SmatZ>I will upgrade the patch to 11056, ok?
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16:46<Rubidium>anyhow, removed my "broken" comment
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17:07<CIA-1>OpenTTD: rubidium * r11057 /trunk/src/ (oldloader.cpp vehicle.h): -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
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17:17<SmatZ>Rubidium: actually my code was buggy and it was only 'luck' it didn't crash in previous releases...
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17:34<SmatZ>Rubidium: updated
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19:30<Sacro>didn't notice the fundraiser
19:32[~]Sacro would have donated had he noticed
19:33<Prof_Frink>...and wasn't Northern
19:33<Sacro>are you implying that because i'm northern, i'm tight with money?
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19:34<Sacro>i'm from Yorkshire, tis a very generous county
19:35<Ammlller>openttd: /home/tt-ms/bin/ottd/src/network/core/packet.cpp:136: void Packet::Send_string(const char*): Assertion `this->size < sizeof(this->buffer) - strlen(data) - 1' failed.
19:36<Ammlller>^^ does someone know what that is?
19:37<CIA-1>OpenTTD: belugas * r11058 /trunk/src/newgrf_commons.cpp:
19:37<CIA-1>OpenTTD: -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.
19:37<CIA-1>OpenTTD: After double checking with ttdpatch, behaviour is now more alike (Eddi)
19:39<+glx>Ammlller: someone sent a too long string
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19:44<Ammlller>glx: hmm was a paused server (autopilot)
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20:24<_Ben_>Sacro: Resent survey said that yorkshire and county durham were the most generous for charity donations. Sunderland was the highest. I think Berkshire was the lowest, and Guildford was lowest. (If I remeber correctly. It was in the guardian a few weeks back)
20:24<Sacro>_Ben_: sounds abuot right
20:24<Sacro>us Yorkshire folk are awesome
20:25<Sacro>and eugh, i hated it in guildford
20:25<Sacro>such arseholes
20:26<_Ben_>The north sucks if your not from there. Guildford is like London but just richer. Its a no eye contact zone, people are just obsesed with having nothing to do with each other
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20:27<Sacro>my Uncle lives in Ashtead, just outside Guildford
20:27<Sacro>i dunno how he can stand it
20:27<Sacro>i'd hate to live down south
20:28<_Ben_>The south is great, its the cities that suck. There very different places
20:28<_Ben_>In the north if you arn't in a town/city it tends to be really empty, some times barran. (The moors or penines for example) but in the south its not like that
20:30<Sacro>mmm the moors
20:30<Sacro>i <3 them
20:30<Sacro>and the dales
20:30<Sacro>and the peak district
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20:31<_Ben_>peaks and lakes are good, not been dales, but the moors arn't really the same, there just empty, really empty, I've riden almost every road in the moors and its just nothing leading to more nothing
20:31<Sacro>yes, i love the emptiness
20:31<+glx>turn your screen 90° left _Ben_ :)
20:31<_Ben_>heart?...(actually I was smart and did it with my head..)
20:33[~]Sacro wants to be on Ilkley moor baht at
20:33<_Ben_>talking of emptyness I'm considering going to do some munro's this weekend, see how many we can do in 3 days. Some of them (e.g. carngorms) are really far out from anywhere
20:34<_Ben_>That far north really is pretty cool, once your beyond the central lowlands
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20:37<Eddi|zuHause3>the northest i ever got was cambridge...
20:38<_Ben_>quitisential working class northern mining town that...
20:38<Sacro>the whole country changes once you pass watford gap
20:39<Eddi|zuHause3>well, we basically only visited the university, then went to london
20:39<_Ben_>ha...that is true, that is where the accents start
20:39<Sacro>oh aye
20:39[~]Sacro has an 'ull accent
20:39<Sacro>with parts from t'yorkshire accent
20:39<_Ben_>where you only make 1 volwe sound?
20:40<Sacro>we have more than one
20:40<_Ben_>ur, er, ure, eur etcetc
20:41<_Ben_>all the vowle sounds sound like ur in hull, I've got some mates from up there, Some words they say that are the same bar the vowle sound identical when they say them
20:42<Sacro>yes, it does confuse people
20:42<_Ben_>shore as hurl confuses me
20:42<Sacro>shore as hurl?
20:42<Sacro>i say "shore as ell"
20:43<_Ben_>so do I, but I dought it sounds the same
20:43<_Ben_>Hull got voted the worst town in the UK didn't it?
20:44<_Ben_>I didn't think it was that bad, it doens't have that many great thigns, its a little dull, but it's not bad
20:44<Sacro>well not worst, crappest
20:44<Sacro>then we moved to 7th for the next one
20:44<_Ben_>lack of quality doesn't really mean its nasty
20:44<_Ben_>Middlebrough/teeside/redcar is so much worse, that is just dangerous
20:45<_Ben_>I'm off anyway, night
20:45<Sacro>aye, night
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---Logclosed Sat Sep 08 00:00:26 2007