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#openttd IRC Logs for 2007-09-16

---Logopened Sun Sep 16 00:00:49 2007
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01:18<TheJosh>hey all
01:18<TheJosh>long time no see
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02:18<Wolf01>hell
02:18<Wolf01>o
02:18<Wolf01>yes, hell
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03:27<Chris82>good morning
03:30<mcbane>morning chris.
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05:27<TrueBrain>morning!
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05:50<Noldo>morning!
05:51<TrueBrain>NO! Someone is alive!
05:52[~]TrueBrain starts to run, screaming, naked
05:53<@orudge>:o
05:53<@orudge>D:
05:57<mcbane>O.O
06:03[~]orudge wibbles
06:03<Eddi|zuHause3>you guys scare me...
06:03[~]mcbane grins.
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06:14<mcbane>gero dont know what he want aye? leaving ad returning.
06:15<thgergo>I wont do rejoining more...
06:15<thgergo>Im just installed my new irc client
06:22<thgergo>!revision
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06:40<mcbane>heh
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07:00<Sacro>rawr >:3
07:01[~]Purno rawrs Sacro
07:02<Sacro>zomg it's a Purno
07:02<Purno>it is? :o
07:02<Purno>HIDE!
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09:05<thgergo>!password
09:08<TrueBrain>@kick thgergo wrong channel
09:08|-|thgergo kicked [#openttd] DorpsGek [wrong channel]
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09:47<tokai|noir>TrueBrain: what was that? :)
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10:18<Eddi|zuHause3>his one good deed per day ;)
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10:41<ln->attention, laws of physics have been broken: http://www.dailymail.co.uk/pages/live/articles/technology/technology.html?in_article_id=481996&in_page_id=1965
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10:50<TrueBrain>oh boy, we need to rewrite some books now...
10:51|-|Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has joined #openttd
10:51<Nite>hellouu
10:52<ln->funny that they only talk about lower domestic heating costs, while a device producing energy from nothing would have a bit more range possible uses.
10:53<TrueBrain>ln-: indeed, so most likely there is some really big catch for this to work, which makes it impossible to use in other things
10:53<Rubidium>sounds a little like cold fusion happening
10:53<TrueBrain>Rubidium: for me it reads more that the catalyst breaks the H2O bridge, producing heat
10:54<TrueBrain>either way, I truely wonder how long such 'device' will last...
10:54<Rubidium>from a black-box point of view it's the same: you put some energy in it and you get more energy out of it
10:54<TrueBrain>Rubidium: depends on what you define as 'energy in'
10:54<TrueBrain>Water has also energy
10:54<TrueBrain>very much in fact
10:55<TrueBrain>as in all other cases you could wire up the end of the tube to the begin of the tube
10:55<Eddi|zuHause3>err... but breaking the H2O molecules consumes energy
10:55<TrueBrain>and have infinite energy
10:55<TrueBrain>Eddi|zuHause3: some catalyst are known to do something 'for free' wher enormally it would take energy to do so
10:56<Eddi|zuHause3>no, they usually only reduce the activation energy, before the reaction starts at all
10:56<TrueBrain>anyway, for the reason ln- says, and for the reason you can't make infinite energy, there is something they are not telling
10:56<TrueBrain>Eddi|zuHause3: one type of catalyst, yes, and even that type can work in this case
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10:57<Eddi|zuHause3>yeah, that's my thought, too...
10:57<Rubidium>I suspect that there is coming less water out than there goes in
10:57<TrueBrain>Rubidium: it wouldn't suprise me
10:57<Eddi|zuHause3>but i really have to keep on reading papers on model checking of component systems
10:58<TrueBrain>Eddi|zuHause3: enjoy :p I am going to make myself some food
10:58<TrueBrain>by putting fire under an iron piece
10:58<TrueBrain>nothing fancy about that ;)
10:58<Eddi|zuHause3>i have this exercise for 2 weeks, and 1.5 weeks of that are over :p
10:59<Eddi|zuHause3>fire? in what kind of cave do you live?
10:59<Rubidium>so you still have 84 hours left ;)
10:59<TrueBrain>ask Rubidium, he has been here
10:59<Eddi|zuHause3>a little less i think
11:00<Eddi|zuHause3>the meeting is wednesday at 11, and i have to post my results a day before
11:00<Rubidium>so 54 hours
11:02<TrueBrain>so stop IRCing
11:02<TrueBrain>wait, let me help you
11:02<TrueBrain>@kick Eddi|zuHause3 go study
11:02|-|Eddi|zuHause3 kicked [#openttd] DorpsGek [go study]
11:02<TrueBrain>I love doing that :)
11:02<+glx>lol
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11:02<Eddi|zuHause3>:p
11:02<TrueBrain>he now, don't come back, that aint fair! :p
11:02[~]TrueBrain hugs Eddi|zuHause3
11:02<Eddi|zuHause3>you need some kind of anger management? :p
11:03<ln->we do need a replacement for Tron.
11:04<Rubidium>_minime_: do I read the newgrf specs correctly when I read them as: the only information you have during an engine callback is the part index?
11:04<Eddi|zuHause3>i can do that ;)
11:04<Rubidium>*articulated engine callback
11:04<TrueBrain>Eddi|zuHause3: finally someone who steps up!
11:04[~]TrueBrain prepares his @kick commands
11:04<TrueBrain>this is going to be so much fun :)
11:05<Eddi|zuHause3>well, i do can bitch about any kind of style misusage in every commit :p
11:07<ln->heeeey, how do i test force feedback on linux?
11:07<Eddi|zuHause3>there must be a libforcefeedback somewhere :p
11:08<Eddi|zuHause3>there's a lib<whatever> for <whatever>
11:08<SmatZ>:-)
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12:52<DaleStan>Rubidium: You've got all the other defined global variables too (in the range 00..3F)
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12:54<TrueBrain>thgergN: for the love of God, get a stable connection
12:54<TrueBrain>it is like watching a tennis match you are loosing
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12:56<_minime_>Rubidium: sorry, I wasn't paying attention
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13:00<Rubidium>_minime_: I was trying to determine whether http://rubidium.student.utwente.nl/openttd/fs1231.diff would be a better approach for articulated vehicles
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13:08<DaleStan>Rubidium: Since you're playing with callbacks, it looks like there's still a bug in Open's callback handling. In 8 bit callbacks, the high 7 bits of 15-bit return values are discarded. (80FF, 81FF, 82FF, 83FF, ..., FCFF, FEFF, FFFF) are all equivalent for 8-bit callbacks.
13:09<DaleStan>The 8-bit callbacks are all callbacks not documented as being 15-bit.
13:09<Rubidium>DaleStan: I've got very little knowledge about the whole callback stuff, especially those "cornercases"
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13:11<CIA-1>OpenTTD: truelight * r11119 /trunk/src/ (fileio.cpp fileio.h gfxinit.cpp newgrf_config.cpp):
13:11<CIA-1>OpenTTD: -Codechange: analyze .tar files upon loading, remembering their files and offsets, which speeds up .tar handling with a big factor
13:11<CIA-1>OpenTTD: -Fix: several win32 .tar support problems
13:11<CIA-1>OpenTTD: -Fix: better checking of .tar versions and other minor things
13:11<CIA-1>OpenTTD: -Codechange: don't call fclose() but FioFClose to close a file
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13:13<Rubidium>and I've slapped peter1138 quite a few times about that issue as it is on the tracker and needs to be fixed, but without a real knowledge of NewGRFs and especially the actual workings of the callbacks I don't think it's very wise to tinker with them.
13:14<DaleStan>Would it help if I updated the patch to something more recent?
13:14<Rubidium>furthermore I can't really compare TTDP with OTTD because I fail to get TTDPW working under Wine and TTDPD works way too slow under dosbox on my computer to be anywhere near useable
13:14<_minime_>Rubidium: hmm, that should work, since the num_vehicles should be based on results of that callback anyway, right?
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13:15<Rubidium>_minime_: it first performs the callback cycle to get the length and then it does it again to actually create the vehicles
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13:17<_minime_>yep, that's better that what i've done
13:17<TrueBrain>finally he leaves himself..
13:17<TrueBrain>I was about to ban the IP..
13:17<DaleStan>Does Open support the GRF registers (vars 7C and 7D) yet? If/when it does, there may be some subtle differences between calling a callback once and calling it twice. Especially with 7C, though that doesn't apply to vehicles.
13:18<Rubidium>DaleStan: you mean the 0x110 register thingy?
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13:20<_minime_>nope, those are in the 60+x range (parametrized variables) in varaction2
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13:20<Noldo>Rubidium: I managed to make the OverflowSafeInt template compile yesterday
13:20<@Bjarni>ahh
13:20<DaleStan>Well, there are 110h GRF registers.
13:20<@Bjarni>home sweet home
13:20<@Bjarni>did you miss me?
13:21<SmatZ>a lot!
13:21<Rubidium>hmm, 7C+7D are persistent? If so, then it isn't implemented
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13:23<Rubidium>oh, 7D is to the temp 110h long register (of which you can't use the last 16)
13:23<DaleStan>7D is guaranteed persistent through the end of the callback or sprite lookup. (So, it should probably be memset(0)'d regularly.) 7C is initialized to 0 on a new game, and then guaranteed persistent through the entire game.
13:24<DaleStan>Can't *read* the last 16. You can still pass additional data back to the host in them.
13:24<Rubidium>7D is implemented, 7C isn't
13:26<Rubidium>operator 10h-13h aren't implemented either
13:26<DaleStan>So if 7D is cleared on a regular basis (before every callback or sprite lookup) everything should be OK. Otherwise, it could cause desyncs or different returns for two should-be-identical callback calls.
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13:30<Rubidium>how long should the temporary store be available?
13:30<Rubidium>between callbacks, or only during a single callback?
13:31<DaleStan>AIUI, it's only guaranteed to be persistent for the duration of a single callback or sprite lookup.
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14:27<Eddi|zuHause3>hm, i used to have a pencil in my room... where is it?
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15:09<@Bjarni><Eddi|zuHause3> hm, i used to have a pencil in my room... where is it? <-- it's to the left
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15:22<Wolf01>'night
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15:29<@Bjarni>why are you all idling?
15:29<@Bjarni>either you have a really good explanation or I will kick the next person doing it :P
15:31<mcbane>all ppls are sleepy?
15:31<Eddi|zuHause3>you kick the next person idling?
15:33<SmatZ>I think people idling here just want to express their support for openttd
15:34<Prof_Frink>Bjarni: 'cause I've just got back from the Lakes and am knackered.
15:34<SmatZ>maybe some idlers just forgot they have their BNC still running, and they do not use it anymore...
15:35|-|Progman [~progman@p57A1CA49.dip.t-dialin.net] has quit [Remote host closed the connection]
15:35<SmatZ>they may be in prison, hospital, ...
15:35<@Bjarni>that's possible
15:36<@Bjarni>it's also possible that they are in bed
15:36<@Bjarni>might even be their own bed
15:36<SmatZ>:)
15:36<valhalla1w>they might be in there with their girlfriend
15:36|-|valhalla1w changed nick to valhallasw
15:36<SmatZ>but still, there are people who never said a word
15:36<valhallasw>although this *is* openttd
15:37<@Bjarni><valhalla1w> they might be in there with their girlfriend <--- now that's unlikely
15:37<valhallasw>do quit messages count as saying anything?
15:37<@Bjarni>no
15:37<SmatZ>no
15:37<Eddi|zuHause3>no
15:37<SmatZ>!seen mikk36
15:37<_42_>SmatZ, if you can't see mikk36 here right now, you probably need new glasses. ^_^
15:38<SmatZ>@seen mikk36
15:38<@DorpsGek>SmatZ: mikk36 was last seen in #openttd 1 week, 5 days, 21 hours, 31 minutes, and 13 seconds ago: <mikk36> it's like listening the startup of 5 little jet engines :P
15:38<Eddi|zuHause3>!seen random_highlight
15:38<_42_>Eddi|zuHause3, you know that the length of nicks is limited, don't you?
15:38<SmatZ>@seen izhirahider
15:38<@DorpsGek>SmatZ: izhirahider was last seen in #openttd 3 weeks, 0 days, 8 hours, 27 minutes, and 27 seconds ago: <izhirahider> Eddi|zuHause2, it's ok. I was actually just looking for someone who told me "yes, this works in soundcard X for me"; thanks anyway
15:38<mikk36>what ?
15:38<SmatZ>mikk36: just testing how long have you been idling here
15:38<Eddi|zuHause3>@idle
15:38<mikk36>heh
15:39<Eddi|zuHause3>hm, in another channel this worked :p
15:39<mikk36>why exactly me ? :P
15:39<SmatZ>because I don't remember you saying something :-p
15:39<mikk36>:P
15:39<@Bjarni>because you should ruin your idle :P
15:39<SmatZ>:-)
15:40<@Bjarni>wow... you have a great idle. Reply: what?.... oh shit
15:40<mcbane>hes only poking random ppls.
15:40<SmatZ>last time we did this test, there were people who never said anything
15:40<SmatZ>lol
15:40<mikk36>nice :P
15:40<@Bjarni>mute people
15:40<Eddi|zuHause3>in the other channel it looked like this:
15:40<Eddi|zuHause3>[Sa Sep 15 2007] [23:42:17] <dfi> !idle
15:40<Eddi|zuHause3>[Sa Sep 15 2007] [23:42:18] <[Bonnie]> Top10 IDLE Users: 1.) dakItt_ (120959 min) 2.) sl4mdunk (120959 min) 3.) ___DCSMW (89344 min) 4.) Gicht^BNC (62318 min) 5.) parciphal (51762 min) 6.) pierrew (38038 min) 7.) yamen (19834 min) 8.) optodoxie (9067 min) 9.) KoenigArtus (5630 min) 10.) BanginMan (3943 min)
15:41<mcbane>omg 120959 min idle!
15:41<mikk36>!calc 120959/60/24
15:41<_42_>mikk36: 83.9993055555;
15:41<mikk36>nice :P
15:41<@Bjarni>not so nice
15:41<SmatZ>:)
15:41<@Bjarni>sounds like a waste of resources
15:42<SmatZ>maybe they read everything we type here
15:42<Eddi|zuHause3>but at least 3 of those people responded then
15:42<@Bjarni>unless it's some channel like #openttd.notice
15:42<Eddi|zuHause3>one went like "only 7th?!?"
15:42<SmatZ>lol
15:42<@Bjarni>lol
15:43<SmatZ>I had a record in one channel - I left when the bot was not working, and it counted me as if I was still there
15:43<Eddi|zuHause3>damn, i'm running out of disk space...
15:43<SmatZ>so I had idle time like one year
15:43<mikk36>well, for those guys, there is a game called idlerpg :P
15:44<Eddi|zuHause3>i recorded like 5 movies today, and don't have time to cut them...
15:44<SmatZ>:-)))
15:44<@Bjarni>:P
15:44<@Bjarni>been there. Done that
15:44<Eddi|zuHause3>commercials are like 30% of the filesize...
15:44<@Bjarni>:P
15:45<Eddi|zuHause3>meaning in 20GB of recordings, over 7GB are waste...
15:45<SmatZ>I have recorder 16 series of The Simpsons and I am still waiting to have time to convert them from MPEG2 to MPEG4... they are now ~400GB in size, one episode ~700MB
15:45<@Bjarni>only 20 GB recordings?
15:46<Rubidium>SmatZ: haha (the one by Nelson)
15:46<@Bjarni>then you don't want to know how much I recorded :/
15:46<SmatZ>:-D
15:47<@Bjarni>what Nelson one?
15:47<Eddi|zuHause3>700MB? mine (from today) are only like 550MB
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15:47<Eddi|zuHause3>Bjarni: 20GB from today...
15:48<SmatZ>Bjarni: similiar to http://ringtones.mobilefun.co.uk/real-tones/24467_52-Nelson-Ha-Ha-(Simpsons).htm
15:48<@Bjarni>ahh
15:48<CIA-1>OpenTTD: rubidium * r11120 /trunk/src/ (articulated_vehicles.cpp roadveh_cmd.cpp train_cmd.cpp): -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
15:48<SmatZ>http://www.angelfire.com/film/tsss/ss/haha.wav this one is better :)
15:48<@Bjarni>20 GB during one day.... that usually indicate that you recorded too much
15:50<Eddi|zuHause3>i currently have 140GB in uncut recordings
15:51<Eddi|zuHause3>well, i recorded movies from yesterday again, in the hope to cut out all remnants of commercial breaks and other stuff (program announcements in the middle of the movie)
15:51<Eddi|zuHause3>sometimes they put the commercials in other places
15:52<Eddi|zuHause3>so i can remove any signs of a cut by interleaving both recordings
15:52<@Bjarni>I like the Danish law that bans interrupting programs for telling about other programs or commercials
15:52<Eddi|zuHause3>so you only have pay-tv?
15:53<@Bjarni>no
15:53<@Bjarni>but they are not allowed to interrupt a program
15:53<@Bjarni>they can send commercials between programs
15:53<Eddi|zuHause3>so you then have 30 minutes commercials between movies?
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15:53<@Bjarni>30 minutes???
15:53<@Bjarni>dream on
15:54<@Bjarni>a commercial block is 8 minutes... max
15:54<+glx>then they put program annoucement between commercials :)
15:54<Eddi|zuHause3>every 30 minutes there are around 5 minutes commercials and 3 minutes program announcements here, over a 120 minute movie that is at least 4 commercial blocks
15:54<@Bjarni>in fact there is a limit on how many % of the total broastcast time that's allowed to use for commercials
15:55<Rubidium>DaleStan: are there more 15 bit or 8 bit callbacks?
15:58<mcbane>why rubiduim has no @ hes also dev?
15:58<Rubidium>cause I don't like @s
15:58<Eddi|zuHause3>also, at least once per hour there are overlay-announcements that either tell about The Big Movie today, or tell you to download the title music as ringtone or buy the DVDs or stuff
15:58<Rubidium>and why do I need to have @?
15:59<mcbane>you dont. i wonderd they you dont have it.
15:59<SmatZ>to show you are more important that other users here...
15:59<SmatZ>*than
16:00<SmatZ>maybe this is the reason why so many people want @
16:00<SmatZ>and to have control over others...
16:00<SmatZ>well... those are not nice reasons to have @, but many people just want it
16:00<+glx>he can use DorpsGek to control others
16:00<SmatZ>yes
16:01<SmatZ>but nobody sees it - but @ sees everyone
16:02<Rubidium>undercover police ;)
16:02<SmatZ>:-)
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16:07<Eddi|zuHause3>anyway, the things i recorded today were: Star Trek VIII (2h), Star Trek (2h), Märchenstunde 4x03 (1h), Simpsons 13x16+18x05 (2*30m), Men in Black II (2h), Criminal Minds 2x01 (1h), Kill Bill Vol. 2 (2h30m) [still running], The Shield 1x06 (1h) [about to start]
16:08<Eddi|zuHause3>that's 12h30m (uncut)
16:08<+glx>do you have time to watch them?
16:08<Eddi|zuHause3>s/k \(/k IX \(/
16:09<Eddi|zuHause3>not today, but probably next weekend ;)
16:09<mcbane>märchenstunde?
16:10<Eddi|zuHause3>e.g. when Star Trek X is running, which is completely boring
16:10<mcbane>pro 7?
16:10<Eddi|zuHause3>mcbane: yeah, rerun from monday
16:10<mcbane>ah
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16:12<Eddi|zuHause3>but like i said, 30% of the 12h30m are commercials
16:14<ln->yeah, stupid germans, they may even have a commercial break only two minutes before the end of an episode of a series.
16:16<mcbane>night ppls
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16:21<Eddi|zuHause3>i have not encountered 2 minutes yet... usually you have around 10m-[8m]-20m-[8m]-10-[1 spot] blocks
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16:23<Eddi|zuHause3>while the 1 spot probably does not legally count as commercial break, because it is actually a program announcement with a picture-in-picture commercial
16:24<SmatZ>they know how to force commercials everywhere
16:24<Eddi|zuHause3>the program announcement then looks like "22s until [next show]"
16:25<Eddi|zuHause3>afaik EU regulations say that you cannot have more than 2 commercial breaks per hour
16:26<Eddi|zuHause3>so it's not like in the USA, where you have up to 6 breaks per show...
16:26<Eddi|zuHause3>there you probably get 2 minute sections often...
16:31<ln->Eddi|zuHause3: btw, how often do you see the end credist of an episode or movie in fullscreen, without any textual or spoken spam on top of it?
16:32<ln->*credits
16:33<+glx>depends on the channel here
16:36<ln->end credits used to be shown spamless on every channel on finland until about the 2000's. nowadays some channels often advertise following programmes during end credits, which is somewhat annoying.
16:36<Rubidium>DaleStan: http://rubidium.student.utwente.nl/openttd/15vs8bits_callbacks.diff looks like a much simpler way to handle the 15 vs 8 bit callbacks than your big diff.
16:38<CIA-1>OpenTTD: rubidium * r11121 /trunk/src/ (newgrf_spritegroup.cpp newgrf_spritegroup.h): -Fix: clear the temporary NewGRF storage every time we perform a callback so it cannot cause desyncs.
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16:46<@Bjarni><ln-> end credits used to be shown spamless on every channel on finland until about the 2000's. nowadays some channels often advertise following programmes during end credits, which is somewhat annoying. <--- it's the same here
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16:47<@Bjarni>they even decided that Danish movies older than some magic number (I have yet to figure it out) has no credits anymore... they just display a standard screen saying the end for a few sec and then they fate out the screen and music
16:48<@Bjarni>but they never spam that the end sign
16:49<SmatZ>new technology in video editing software and hardware brought the ability to spam TV everywhere :-p
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16:53<@Bjarni>reminds me of a radio show where you could request music. One request was a certain song and they were not allowed to speak while it was on. They didn't say a word and once it was over, they transmitted like 3 sec of dead air and then the speaker said "am I allowed to talk now?" :D
16:55<TrueBrain>wow Rubidium, that is a much shorter patch ;)
16:55<Rubidium>okay... what to do with NewGRFs that do not conform to the specs?
16:56<TrueBrain>don't load them?
16:56<@Bjarni>goodnight
16:56|-|Bjarni [~Bjarni@0x50a4161c.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
16:57<TrueBrain>or we can do like Microsoft does: make all kind of hacks and stuff to keep things loadable, even if that application hacked and shit
16:58<Rubidium>In other words, do I read http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Articulated_engine_callback_16_ correct when I assume that only varaction vars < 40 or (> 70 and < 80) are available during that callback?
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16:58<Rubidium>DaleStan: can you answer the above question?
16:58<TrueBrain>I wish I knew what you were talking about
16:59<Rubidium>TrueBrain: so do I ;)
16:59<TrueBrain>:)
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17:00<Eddi|zuHause3><ln-> Eddi|zuHause3: btw, how often do you see the end credist of an episode or movie in fullscreen, without any textual or spoken spam on top of it? <- if you are lucky after the night rerun
17:00<Rubidium>*or* somebody has messed up the specs a lot
17:03<Eddi|zuHause3>between 3:30 and 5:30 they often do not even show commercials
17:03<TrueBrain>We have 3 channels here that NEVER show commercials while a show is busy (or a movie)
17:03<TrueBrain>only between
17:03<Eddi|zuHause3>yeah, we also have those
17:04<Rubidium>TrueBrain: then you haven't looked at Studio Sport lately...
17:04<TrueBrain>Rubidium: does it still exists?
17:04<Rubidium>yes, when they have their sunday afternoon edition there are commercial breaks
17:04<TrueBrain>idiotic
17:05<Eddi|zuHause3>they are government owned channels
17:05<Eddi|zuHause3>but their programs are bad...
17:05<TrueBrain>here not always
17:05<TrueBrain>De Lama's
17:05<TrueBrain>very nice :)
17:05<Rubidium>Eddi|zuHause3: true, though less bad that the commercial ones
17:06<ln->was it the netherlands where all digital cable channels are encrypted and can only be received by one brand of operator-approved receivers?
17:06<Eddi|zuHause3>well, they show almost nothing of interes
17:06<Eddi|zuHause3>t
17:06<Eddi|zuHause3>and if they try to get "youths" to watch their programs, it always fails
17:07<Vikthor>Here the goverment owned channel is only one so far that aired Red Dwarf and probaly also the Simpsons
17:07<TrueBrain>ln-: for sure not on all cables
17:07<Eddi|zuHause3>like the ZDF ('2nd programme') bought the rights to 'Veronica Mars'
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17:07<Eddi|zuHause3>they placed that at a totally ugly time (like saturday at lunchtime)
17:07<Eddi|zuHause3>and nobody watched
17:08<Eddi|zuHause3>then they moved it to somewhere around midnight...
17:08<Eddi|zuHause3>where still nobody watches, but they get better rating ;)
17:08<Eddi|zuHause3>because nobody watches elsewhere either ;)
17:09<Eddi|zuHause3>happened similarly to 'The Sopranos' (same channel)
17:09<TrueBrain>"In a recent blog posting, a German operator of a Tor anonymous proxy server revealed that he was arrested by German police officers at the end of July. Showing up at his house at midnight on a Sunday night, police cuffed and arrested him in front of his wife and seized his equipment. In a display of both bitter irony and incompetence, the police did not take or shut-down the Tor server responsible for the traffic they were interested in, which was
17:09<TrueBrain>located in a data center, over 500km away. In the last year, Germany has passed a draconian new anti-security research law and raided seven different data centers to seize Tor servers."
17:09<TrueBrain>I love good stories :)
17:10<Eddi|zuHause3>that is totally stupid... since we are BRD, they are making things worse than the GDR ever was...
17:11<Eddi|zuHause3>it's 1984 all over again
17:11<TrueBrain>yup
17:12<ln->is it legal to use a Macintosh in germany?
17:12<Eddi|zuHause3>next year, they are making ssh and https connections illegal
17:12<TrueBrain>and I was thinking USA was worst in this
17:12<TrueBrain>but Germany is winning
17:12<TrueBrain>I wonder if Windows is legal
17:12<TrueBrain>OpenTTD for sure isn't
17:12<ln->Eddi|zuHause3: url?
17:12<Eddi|zuHause3>ln-: i made that one up :p
17:13<Eddi|zuHause3>but it is already shocking that people would actually believe that
17:13<TrueBrain>Eddi|zuHause3: and you might be correct...
17:13<TrueBrain>that is just scary
17:14<Eddi|zuHause3>currently they are working on a government financed trojan virus
17:14<Eddi|zuHause3>(and that is for real)
17:14<TrueBrain>what was it... AVs were asked to not detect it?
17:14<TrueBrain>or was it that AVs don't detect some NSA trojans?
17:15<Eddi|zuHause3>i have no idea... they are (officially) not even developing it
17:16<TrueBrain>I tihnk it is better to move out of Germany
17:16<TrueBrain>or make your computer a remote desktop of some non-German-based server
17:16<Eddi|zuHause3>and (officially) it should only be used in very rare cases, each one implemented and placed individually
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17:17<Eddi|zuHause3>yeah, i should probably do such a thing, but my bandwidth is not big enough...
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17:53<_minime_>Rubidium: thanks for taking care of that patch :)
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18:14<DaleStan><Rubidium> http://rubidium.student.utwente.nl/openttd/15vs8bits_callbacks.diff <-- Assuming those are the (supported) 15-bit callbacks, then yes, it looks good for now. However, requiring that developers make a conscious decision between Get8BitCallback and Get15BitCallback means that new 15-bit callbacks won't get accidentally truncated because someone forgot to add another case to that switch.
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18:23<DaleStan><Rubidium> only varaction vars < 40 or (> 70 and < 80) are available during {artic vehicles) callback? <-- Close, but not quite. The conditions should be the same as for the purchase list: All global vars (00..3F) and all calculated vars (40..7F) with the corresponding bit set in varavailability (patches/newsprit.asm:2067) are available. For vehicles, that's 43, 48, 7D, 7E, 7F.
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20:00<SmatZ>good night
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20:05<ln->what's good about it
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20:08<Eddi|zuHause3>the emmys are on.
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20:40<ln->wtf, there's a circuit with an _inductor_ of value 40 _ohms_ in this book.
20:40<ln->probably an error..
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22:56<Rubidium>DaleStan: thanks for the answers. However... CSDset 1.5.0 RC1 is "using" variable 41 which is, according to you, not possible/correct.
22:57<DaleStan>Interesting. I'll take a look.
23:01<_minime_>Rubidium: that's not for callback 16
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23:02<_minime_>it uses var41 for selection of the graphics set to draw
23:02<_minime_>callback 16 is based on var 10
23:03<Rubidium>_minime_: then why is the result different when calling it with and without vehicle information?
23:04<_minime_>that's an interesting question
23:05<_minime_>although - do you in one of the cases call the callback as if it was in purchase window?
23:05<_minime_>because in the purchase window it doesn't handle the callback at all
23:06<_minime_>it only displays a single sprite every time
23:07<_minime_>does the num_vehicles get set to 1, before your allocation? (that's what i kept seeing, but I just thought i never caught it in a breakpoint at the right time)
23:07<Rubidium>hmm, that might be true
23:08<DaleStan>I too, found no uses of var 41 in callback 16. Which is the offending vehicle?
23:08<DaleStan>My understanding is that very few callbacks are called from the purchase window. (23 seems to be the only such vehicle callback.)
23:08<Rubidium>however... that would mean that there need to be two functions to count the vehicles
23:08<Rubidium>DaleStan: looks like I was wrong; it must have been the drawing that was doing it
23:09<Rubidium>however, the purchase window thingy might be the case (though that would be pretty well hidden somewhere in OTTD's code)
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23:23<CIA-1>OpenTTD: rubidium * r11122 /trunk/src/ (5 files):
23:23<CIA-1>OpenTTD: -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build
23:23<CIA-1>OpenTTD: vehicle callback returneed a different value for the purchase window than the
23:23<CIA-1>OpenTTD: normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
23:23<Rubidium>and now I have to go. Anyway, thanks for the help ;)
23:24<_minime_>no problem, thanks to you for dealing with it :)
23:24<_minime_>bye
---Logclosed Mon Sep 17 00:00:26 2007