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#openttd IRC Logs for 2007-09-17

---Logopened Mon Sep 17 00:00:26 2007
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05:47<CIA-1>OpenTTD: miham * r11123 /trunk/src/lang/ (18 files in 2 dirs): (log message trimmed)
05:47<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-09-17 12:45:29
05:47<CIA-1>OpenTTD: afrikaans - 47 fixed, 52 changed by TrueTenacity (99)
05:47<CIA-1>OpenTTD: brazilian_portuguese - 23 changed by fukumori (23)
05:47<CIA-1>OpenTTD: bulgarian - 14 fixed by thetitan (14)
05:47<CIA-1>OpenTTD: catalan - 3 changed by arnaullv (3)
05:47<CIA-1>OpenTTD: croatian - 6 fixed, 12 changed by knovak (15), tperic (3)
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10:14<@Belugas>Good one, Sacro :D
10:14<Ammller>I get this error daily: ottd/src/network/core/packet.cpp:136: void Packet::Send_string(const char*): Assertion `this->size < sizeof(this->buffer) - strlen(data) - 1' failed. (with r11101, but also with 10851)
10:15<+glx>and what action causes it?
10:16<Ammller>no special
10:16<Ammller>can also happen, if nobody is connected
10:17<Ammller>can I debug it somehow?
10:18<+glx>add a printf("%s\n", data); before this assert
10:18<+glx>so you can see the string causing it
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10:39<+glx>Ammller: or printf("type %d, data %s\n", this->buffer[sizeof(PacketSize)], data);
10:39<+glx>so you see the type of packet too
10:41<Ammller>oh, ok
10:41<Ammller>bigger data are newGRFs
10:44<+glx> <-- prints only when needed
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11:08<Ammller>thanks glx, now, im hoping it will happen again
11:09<+glx>it's not the first time it happened to you so it will surely happen again ;)
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11:27<@Belugas>hello skidd13 and Bjarni
11:27<@Bjarni>hi Belugas
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11:37<@Belugas>hello SmatZ
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11:56<CIA-1>OpenTTD: rubidium * r11124 /trunk/src/ (tree_cmd.cpp tree_map.h): -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman.
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12:04<skidd13>Rubidium: You wrote to FS#1207 that FS#1161 does not seem to "solve" this issue. What have you been talking about? And does FS#1090 fix this now?
12:06<Rubidium>You: "The current patch of FS#1161 should fix ...", I just said that FS#1161 did not solve the issue as I was still getting unconnectable roads
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12:07<CIA-1>OpenTTD: rubidium * r11125 /trunk/src/ (news.h news_gui.cpp): -Documentation: add/update the documentation of news*. Based on a patch by Progman.
12:08<skidd13>Which connections are you talking about cause the wrong slope behaviour should be fixed?
12:09<Rubidium>I don't know exactly anymore, made a game in the sceneditor and it was still getting unconnectable road bits when it could've made them connectable
12:10<skidd13>A screenshot would be nice ;)
12:15<SmatZ>hello Belugas
12:15<Rubidium>and don't tell me that those roadbits that are unconnected can't be connected...
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12:17<skidd13>Ah I understand. Fixed?
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12:26<Otto90x>Hi I just started playing openttd and I don't know how to delete vehicles from the vehicle depot or build airplanes. Could someone help, please.
12:26<+glx>to delete a vehicle drag it over the bin
12:26<Rubidium>drag it to the thingy on the right-top
12:27<+glx>to build an airplane click on the hangar tile of the airport
12:28<Otto90x>Well I don't see any bin in the upper right corner.
12:28<+glx>sorry the bin was the old graphic
12:29<+glx>it's now a single vehicle with a red cross
12:29<Otto90x>i can't see that either
12:30<Rubidium>Otto90x: what version are you using?
12:31<Otto90x>ok, problem solved thanks. I was missing the one texture file, so the picture was replaced by ?
12:31<Otto90x>more gaming -->
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12:34<Rubidium>skidd13: paste#230 does not solve it
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12:38<Nickman>hi all
12:38<skidd13>Rubidium: Hmm, the reason is the template structure. The slopes are SLOPE_N/E/S/W?
13:00<Noldo>Rubidium: Is what you had in mind about the OverflowSafeInt template ?
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13:47<TrueBrain>hi Txus
13:48<Wezz6400>Nothing wrong with Käse :P
13:49<Txus>I was looking for some help using the custom graphics in OTTD
13:49<TrueBrain>Txus: just ask :) Maybe someone can and will help you
13:50<Txus>Do I need some software to install them? or it's just a file download and n?
13:50<Txus>*and copy operation?
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13:52<Nite>you mena newgrfs?
13:52<Txus>I see two different graphics: One with different stations and buildings in the same style of classic TTD
13:53<Txus>and another with high res high colour buildidngs
13:53<Nite>you just copy the newgrfs to your "data" directory in your ottd directory
13:53<Nite>(the highres highcolor isnt done jet i think)
13:53<Txus>Can I have different kind of stations? or are all the stations replaced with the nwe grf?
13:53<Nite>then you can select them ingame!
13:54<Nite>you can select the station you like = different
13:54<Txus>great :)
13:54<Nite>old vehicles are overwritten by teh new sets - not all sets work together nor in every climate
13:55<Nite>start with the "uk renewal set" or the american transition (us set) maybee ...
13:56<Nite>though there are few online games using newgrfs :-/
13:56<Txus>so my client wont work with them?
13:57<Nite>oyur client will always work with teh vanille (= original) sets
13:57<Nite>wheather you have newgrfs or not
13:57<Nite>youl see its easy
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13:58<Txus>Sure :) And I bet it's a typical question from ottd newbies :)
13:59<Nite>come back here if u dont get it
13:59<Nite>i would like to see everyone 2 play with some newgrf ...
13:59<Txus>I played TTDX a loooot, and I've just discovered OTTD
13:59<Nite>yeah otts is quite a flash then ...
14:00<Txus>wow, it's like TTD^n!
14:00<Nite>(ottD i mean)
14:00<Txus>everything I though could be better by the time has been done!
14:00<Nite>not everything
14:00<Nite>but it will be done !
14:00<Nite>like diagonal bridging
14:01<Txus>well, at least things I remember when I played TTDX
14:01<Txus>like station and train sizes
14:01<Txus>and slope building is great too
14:01<Nite>notice teh replace function
14:01<skidd13>good night
14:01<Nite>(and autoreplace in teh patch settings!
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14:01<Txus>vehicle replace?
14:01<Txus>yeas, its cool too
14:02<Txus>and train clone... wow, a ton of improvements, it's like a new game :)
14:03<Nite>train clone with "shift/strg" held down shares their routes (very usable must use!)
14:03<Txus>I have yet a lot of thigs to discover :)
14:03<Txus>One question about playing BTW
14:03<Nite>the good thing is its still teh old game too!
14:03<Txus>it brings the same great memories :)
14:04<Txus>About gaming, if you startareally big map
14:04<Txus>industries tend to disappear by lack of supply
14:04<Txus>and I can't build that fast
14:04<Txus>is there a way to avoid it?
14:04<Nite>2 big for me i like 512 512 or 256 x 1024 max
14:05<Nite>there is a patch setting to keep tham from closing down at all ... but then there are no new ones build either
14:05<Txus>I'm currently playing 1024 and Refineris are being closed one by one!
14:06<Txus>When I earn enogh it's not hard to start funding new industries and it's not a problem
14:06<Nite>deliver some goods from a more nerby resource first maybee
14:06<Txus>but till then It's a pain to start loosing factories
14:06<Txus>yeah, maybe a small truck station to keep them running...
14:06<Nite>-> look in patch settings!
14:07<Nite>many things there (as realistic train accelleratin !)
14:07<Nite>few servers online now because 0.5.3 was just released)
14:09<Txus>About nightly builds
14:09<Txus>what a re them exactly?
14:09<Txus>inestable versions?
14:10<Txus>or testing ones?
14:11<Nite>much more advanced versins that are not 100% stable
14:11<Nite>(my "O" hangs)
14:11<Nite>but quite stabel!
14:12<Txus>I've downloaded one
14:12<Txus>and the only change I see is a new zoom level :) I thinnk the rest of the features are there hidden!
14:12<Txus>quite useful BTW
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14:14<Txus>I'm searching for the factory closing patch setting but I doon't see it
14:15<Nite>ill see
14:15<Nite>waht country are you?
14:18<Nite>sry ithought it was there maybee in some nightly
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14:18<Txus>ok :)
14:18<Nite>be quick ;)
14:18<Nite>do the newgrfs work?
14:18<Txus>yeah! the look great
14:19<@Bjarni>I heard about extremely fat people, but country sized people....
14:19<Nite>you have 2 get used to the refit order though
14:19<Txus>refit, like in Planes?
14:19<Nite>refit coal hopper to ore hopper or the like ...
14:20<Nite>yeah like in planes
14:23<@Bjarni>be aware that refitting will refit every single unit in the train if possible
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14:24<Nite>it can be tedious yeah
14:24<@Bjarni>also autoreplace might not work as it will reject the replacement if it can't refit to all the cargo types used in the refit orders
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14:24<@Bjarni>it should be somewhat strait forward once you realise how it works though (hopefully)
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14:28<Nite>hte autoreplace works fine for me!
14:28<Nite>also with refitted trains
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15:32<@Bjarni>he left :P
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15:56<Rubidium>DaleStan: what was the idea behind the last comment of FS#286? Does it interfere with the patch I made last night? Or do I have to return the 16 bits verbatim when it is in the range of FF00-FFFF in the 8 bits context?
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16:14<DaleStan>Rubidium: Ah. That. I misunderstood the commit message, and then forgot I'd said that. Calculated results are used exactly as returned, with either the high bit or high 8 bits (In 15 and 8-bit contexts, resp.) cleared. This means that a calculated value of 7F00..7FFF/FF00..FFFF is taken to be a return value of 7F00..7FFF. For ordinary callback results, 7F00..7FFF can't be encoded, and FF00..FFFF means 0000..00FF instead.
16:16<DaleStan>Side effect: It is possible to return values above 7EFF, but only using a calculated result, never with a normal result.
16:19<Rubidium>hmm, something seems to be made more complex than actually needed
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16:23<Rubidium>or does it "just" means: remove either the high 1 or 8 bits depending on 15 vs 8 bit callbacks?
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16:31<Eddi|zuHause2><Sacro> <- Na so ein Käse...
16:32<Sacro>Eddi|zuHause2: eh?
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16:32<Eddi|zuHause2>you often say "Das ist Käse" when something is really stupid
16:33<Sacro>well i've never seen a briefcase of meat before
16:33<Eddi|zuHause2>(where 'Käse' = 'cheese')
16:33<Rubidium>it isn't even a briefcase
16:33<Eddi|zuHause2>they also use that pun in the picture ;)
16:33<Sacro>it's a plastic briefcase
16:33<Eddi|zuHause2>in the last line ;)
16:34<Eddi|zuHause2>Sacro: it's a toolcase
16:34<Sacro>oh crap
16:34<Eddi|zuHause2>where you normally have screwdrivers etc.
16:34<Sacro>me bookstack has just given way
16:34<Sacro>hope there was nothing underneath it
16:34<Eddi|zuHause2>happy cleaning ;)
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16:50<@Bjarni><Eddi|zuHause2> Sacro: it's a toolcase <-- looks like Sacro is unfamiliar with how stuff like that looks like, not to mention the names of such items :P
16:53<@Bjarni>next thing you know he will be asking how to fasten the metal pikes sticking out of his bookcase
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17:06<Nite>whats the pass at the moment?
17:06<Nite>! password
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17:08<@Bjarni>Nite: topsecret
17:09<@Bjarni>you might want to try in the coop channel... they tend to leak such secrets :P
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17:10<Nite>oh im in wrong channel oki
17:12<Nite>by the way its not leaking you are told to use the ircc to get the pw
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17:16<@Bjarni>passwords are always secret
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17:19<Nite>still you are told to get this secret at the ircc
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19:09<Eddi|zuHause2>i have an idea...
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19:09<Eddi|zuHause2>DorpsGek should kick automatically on "!password" or "!players"
19:09<TrueBrain>Eddi|zuHause2: could be an idea ;)
19:10<Eddi|zuHause2>you have a highlight on DorpsGek or something? :p
19:11<Eddi|zuHause2>or are you just randomly watching this empty channel at 2AM? :p
19:11<TrueBrain>no, I wondered which idiot talks in this channel at 2AM :p
19:11<TrueBrain>@calc 10 16 1073741824
19:11<@DorpsGek>TrueBrain: Error: invalid syntax (line 1)
19:11<TrueBrain>@base 10 16 1073741824
19:11<@DorpsGek>TrueBrain: 40000000
19:11<Eddi|zuHause2>that makes two of us :p
19:12<TrueBrain>this idiotic protocol sends in BE :(
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19:13<Eddi|zuHause2>!calc ibase=16;40
19:13<_42_>Eddi|zuHause2: 64;
19:13<TrueBrain>@base 10 16 1182866488
19:13<@DorpsGek>TrueBrain: 46811C38
19:14<TrueBrain>hmm, now that is very odd
19:14<Eddi|zuHause2>no, it is even...
19:14<TrueBrain>I am making a server for Earth and Beyond ;)
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19:17<Eddi|zuHause2>hm, this is totally weird... when i access the DVD drive, it spins down, and when it is idle for a while, it spins up and has constant speed...
19:17<TrueBrain>inverted ;)
19:19<Eddi|zuHause2>i hdparam -y'ed it, hopefully it stays quiet now
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19:30<TrueBrain>night all
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20:14<DaleStan>Rubidium: For historical reasons, standard callback results in the range FF00..FFFF are always truncated to 00..FF, regardless of whether the callback is 8 or 15 bit. Calculated results in that range (and in the 7Fxx range, since the high bit is always cleared) however, are only truncated to 00..FF in 8-bit callbacks.
20:14<DaleStan>Rubidium: It appears, on further investigation, that your patch only truncates the calculated results for 8-bit callbacks, and does not truncate standard (nvar !=0) results. Both truncations are required. I can't figure out where Resolve* handles standard callback results, so I can't determine whether Open does this properly or not.
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20:37<Phazorx>DorpsGek should kick automatically on "!password" or "!players" < that's not nice, make them join #openttdcoop instead :)
20:38<Eddi|zuHause3>well, after the first couple dozen times, they hopefully learn that themselves :p
20:40<Phazorx>i do that ocasionaly
20:42<Eddi|zuHause3>i know :p
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---Logclosed Tue Sep 18 00:00:26 2007