--- | Log | opened Tue Sep 18 00:00:26 2007 |
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02:24 | <Wolf01> | hello |
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08:18 | <dihedral> | hello |
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10:10 | <mcbane> | afternoon! |
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10:47 | <esco> | afternoon... |
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10:56 | <mcbane> | =) |
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11:52 | <Wickedgenius> | Hey does anyone know wherei can goto learn how to make new industries ready for thepatch when it comes out |
11:53 | <+glx> | Wickedgenius: http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs |
11:53 | <Wickedgenius> | thank you |
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12:49 | <Nite> | hi |
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12:49 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
12:50 | <mcbane> | hi nite |
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12:53 | <@Bjarni> | mcbane: in case you are confused: my name is Bjarni, not nite ;) |
12:53 | <mcbane> | hmm the song watermelon man fits totaly into ottd. |
12:53 | <mcbane> | =D |
12:54 | <mcbane> | he joind a sec before yer. |
12:54 | <@Bjarni> | I didn't notice |
12:54 | <mcbane> | you couldnt. |
12:54 | <Rubidium> | mcbane: he could've noticed |
12:55 | <@Bjarni> | for all you know, I could know everything |
12:55 | <mcbane> | hes not very talkactive. |
12:55 | <@Bjarni> | who is "he"? |
12:55 | <mcbane> | nite |
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12:56 | <Rubidium> | I meant mister Corfitzen |
13:02 | <@Belugas> | DaleStan: I was wondering what you call "standard" vs "calculated" call back resulst. Seems a bit esoterical to me |
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13:13 | <mcbane> | nite |
13:13 | <mcbane> | ups wrong |
13:13 | <Ammler> | glx: your patch seems to have fixed my server, no assert since then. |
13:14 | <Nite> | im also in other channel |
13:15 | <Nite> | and i do know very few bout programming |
13:16 | <_minime_> | [19:51] <mcbane> hmm the song watermelon man fits totaly into ottd -- Man, that's so true, I thought the same thing when I first heard it |
13:17 | <mcbane> | but ya cant use it for ottd since its protected by owner/writer. |
13:17 | <_minime_> | oh i know |
13:18 | <_minime_> | although nobody can prevent you from putting it into your own copy of ottd ;) |
13:19 | <mcbane> | yea |
13:20 | <@Bjarni> | what is it with that watermelon man? |
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13:34 | <+glx> | Ammler: it should just print extra thing when it asserts, so I don't call that a fix |
13:35 | <Ammler> | :), I know |
13:35 | <+glx> | but of course when you add debug stuff it doesn't fail ;) |
13:35 | <Ammler> | I just wondered, thats not happen now |
13:36 | <Rubidium> | let me guess, you're running gentoo or so? |
13:36 | <Ammler> | me? |
13:36 | <Rubidium> | or are trying to make OTTD with Gentoo-ish settings |
13:36 | <Rubidium> | yes, you |
13:36 | <Ammler> | Suse |
13:36 | <Rubidium> | or at least the computer where you compiled it on |
13:37 | <Rubidium> | might be compiled with -O3 |
13:37 | <Ammler> | hmm, don't use any attributes |
13:37 | <Eddi|zuHause3> | what is wrong with -O3? |
13:38 | <Ammler> | Rubidium: do you know, what Problem I had? |
13:38 | <Rubidium> | Eddi|zuHause3: people have had problems with -O3 compiled binaries when they would not have them when compiled with -O2 |
13:38 | <Ammler> | (assert at src/network/core/packets.cpp around 279, if I remember right |
13:39 | <Rubidium> | Ammler: some assertion triggering that is only triggered when somebody messed up the protocol |
13:40 | <Ammler> | strange was the problem happens with and without clients connected |
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13:41 | <Ammler> | and I did not patch with clients patch or something like that :) |
13:41 | <+glx> | http://glx.dnsalias.net:8080/openttd/Send_string_debug.diff <-- this is the patch applied |
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13:55 | <CIA-1> | OpenTTD: rubidium * r11126 /trunk/src/newgrf_industries.cpp: -Fix: the algorithm to determine the closest water/land was flawed. |
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15:13 | <mcbane> | yea |
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15:29 | <@Bjarni> | no |
15:29 | <Eddi|zuHause3> | don't destroy my imaginations! |
15:30 | <ln-> | what to do on a late sunday night in germany? |
15:30 | <Eddi|zuHause3> | how should i know? |
15:31 | <ln-> | i didn't ask you specifically. |
15:31 | <@Bjarni> | how should I know? |
15:31 | <ln-> | because you're an op. |
15:32 | <@Bjarni> | good point |
15:32 | <@Bjarni> | well |
15:32 | <@Bjarni> | you can lock yourself in a room and jerk off |
15:32 | <@Bjarni> | you can also do it on the street, but I wouldn't recommend that |
15:33 | <@Bjarni> | <Eddi|zuHause3> don't destroy my imaginations! <-- is there anything to destroy? |
15:33 | <Eddi|zuHause3> | yeah, certainly... i just am not sure exactly what... |
15:34 | <Eddi|zuHause3> | was that even english? |
15:34 | <Rubidium> | as Eddi|zuHause3 seems to be German(-ish) and he doesn't know what to do on sunday nights in Germany, he isn't in Germany on sunday nights, so I guess that's the best to do on synday nights, i.e. not being in Germany. |
15:34 | <@Bjarni> | yeah |
15:34 | <@Bjarni> | that goes for all other times as well though |
15:36 | <Eddi|zuHause3> | well, i learned that sunday was the day where you stay at home and spend time with your family |
15:37 | <Eddi|zuHause3> | since your home is not in germany, i would not know what you would want there then... |
15:37 | <Eddi|zuHause3> | saturday is the day where you go out and do ... stuff ... |
15:37 | <@Bjarni> | so what do you do in Germany on a Saturday? |
15:37 | <ln-> | it is within possible limits to be in the netherlands on sunday evening, too. |
15:38 | <@Bjarni> | hmm |
15:38 | <ln-> | but not next sunday, no. |
15:38 | <@Bjarni> | I did the same thing the whole weekend, both Saturday and Sunday |
15:40 | <@Bjarni> | would that make me a bad German? |
15:40 | <Eddi|zuHause3> | i don't know, but being danish would make you a bad german, though :p |
15:40 | <@Bjarni> | mission successful |
15:42 | <CIA-1> | OpenTTD: rubidium * r11127 /trunk/src/ (newgrf_callbacks.h newgrf_spritegroup.cpp): -Fix: truncate the result of 8 bits callbacks. |
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15:50 | <Wolf01> | http://www.brickshelf.com/cgi-bin/gallery.cgi?f=276421 yeah |
15:52 | <@Bjarni> | looks like we better make those for the brickland graphics :) |
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15:58 | <Wolf01> | http://farm2.static.flickr.com/1062/1370060834_c4e367a172.jpg?v=0 :o brickland |
16:00 | <mcbane> | lego! |
16:01 | <@Bjarni> | either it's somebody with a whole lot of lego or it's faked |
16:01 | <@Bjarni> | I hope for the first, but I think the latter is the truth |
16:01 | <mcbane> | the ground are small plates of lego with matchboxes below. |
16:02 | <mcbane> | or so |
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16:02 | <mcbane> | or something hollow. |
16:02 | <@Bjarni> | still |
16:02 | <@Bjarni> | it's a lot of lego |
16:03 | <mcbane> | yea |
16:04 | <Wolf01> | you don't know how much pieces somebody have until you see his creations on brickshelf |
16:05 | <Wolf01> | like this: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2440652 |
16:05 | <Wolf01> | (the curve surface is a wall of 2x1 bricks) |
16:07 | <@Bjarni> | ok, this one beats my steam ship by size |
16:08 | <@Bjarni> | but my steamship could float and it had working paddlewheels... I want to see this model fly :P |
16:08 | <@Bjarni> | btw a lego ship with homemade paddlewheels can gain surprisingly high speed |
16:09 | <_Ben_> | That blacktron ship is really nice...! I wanted to make things like that but it seemed inposible to buy the specilized peices |
16:12 | <Eddi|zuHause3> | hm, i had lego "shipscrews" in one of the technic sets |
16:13 | <Eddi|zuHause3> | only, being technic, the ship had lots of holes, so i don't believe it could actually swim :p |
16:14 | <@Bjarni> | I didn't have and propellers so I had to go with paddlewheels |
16:14 | <@Bjarni> | turned out that 5 blade paddlewheels worked the best compared to weight (it was kind of big and heavy) |
16:20 | <Wolf01> | http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2709532 <- do you think this can float? |
16:21 | <Rubidium> | yes |
16:21 | <@Bjarni> | maybe, but I guess it will be unstable |
16:21 | <Eddi|zuHause3> | it's plastic, it will most probably swim anyway... besides lego has lots of holes where air can be stored |
16:21 | <@Bjarni> | it will likely need something heavy in the lowest deck |
16:22 | <@Bjarni> | to prevent it from turning upside down |
16:22 | <_Ben_> | the ships used to come with weights to stick in the deck for that reason |
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16:22 | <@Bjarni> | I placed batteries and engines in the lowest part of my ship for that reason |
16:23 | <Eddi|zuHause3> | just make sure it is actually waterproof :p |
16:23 | <Wolf01> | uhm, and what about the giant lego man found on a beach somewhere in Netherlands? |
16:23 | <@Bjarni> | well, not lowest, but almost. I added a single block to prevent accidents with leaks and the batteries |
16:24 | <@Bjarni> | turned out that the paddlewheels could send in more water than the ship itself leaked, so I had to put up some sort of shield to keep the water out |
16:24 | <mcbane> | yea |
16:24 | <mcbane> | i can imagen that |
16:25 | <@Bjarni> | and then the ship was out of balance so I had to add those lead blocks in the other end to even it out |
16:25 | <mcbane> | i dont have any lego left .=/ all given away to my younger grand cousins. |
16:25 | <@Bjarni> | I'm not going to give mine away... I need it |
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16:27 | <@Bjarni> | I just had an idea.... try to make the inner part of the ship air tight and then add a pump to add air all the time. If it works as intended, then the pressure will raise a bit. If the pressure is high enough, then the water will be kept out even if there are leaks |
16:27 | <@Bjarni> | but then the pump needs to be somewhat powerful |
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16:28 | <Wolf01> | then you'll see bubbles everywhere |
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16:31 | <@Bjarni> | well |
16:31 | <@Bjarni> | that would mean that you gained too high pressure |
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16:31 | <@Bjarni> | besides |
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16:31 | <@Bjarni> | bubbles wouldn't mean much if the ship is moving anyway |
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16:32 | <@Bjarni> | bubbles would actually lower the friction to the water a little, making the ship sail faster (even though I think the speed boost would be way too low to notice) |
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16:33 | <@Bjarni> | I saw a guy on TV, who had invented some air pocket under ships and container ships would reduce fuel usage by 10% if they used it and didn't change speed |
16:34 | <@Bjarni> | in fact they would save more, but then you have to include the fuel usage for keeping a compressor working and you end up with 10% |
16:34 | <Vikthor> | Bjarni: Not neccesarily, the bubles could disturb the laminar flow of water and make it turbulent |
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16:35 | <@Bjarni> | laminar flow of water.... next to a hull made out of lego? |
16:36 | <Vikthor> | Oh, you are talking about lego. (note to self, read more than last few lines before replying) |
16:36 | <@Bjarni> | the bubbles would start by sticking to the outside of the hull, making a cushion between the water and the hull... no direct contact results in less friction |
16:37 | <@Bjarni> | http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2709532 <-- it would be a hull not unlike this one |
16:37 | <DaleStan> | Belugas: Calculated callback results are ones calculated and returned by variational 2 where nvar is 0. "Standard" callback results are everything else. (Explicit (8000 | <value>) or (FF00 | <value>) in standard 2s, random 2s, and variational 2s where nvar != 0) |
16:38 | <@Bjarni> | a real hull wouldn't leak so they produce bubbles like that |
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16:39 | <Eddi|zuHause3> | you made Hull out of lego? :p |
16:39 | <@Bjarni> | I tried |
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16:40 | <@Bjarni> | I didn't have enough dirty and broken blocks though |
16:40 | <@Bjarni> | :P |
16:40 | <_Ben_> | just use grey blocks, and nothing else |
16:41 | <Wolf01> | 'night |
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16:41 | <@Bjarni> | but... I don't have any pregnant teenage lego people :s |
16:41 | <@Bjarni> | so it wouldn't be Hull |
16:42 | <Eddi|zuHause3> | if it's all grey, call it <random east german town before 1990> |
16:42 | <@Bjarni> | Salle? |
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16:43 | <@Bjarni> | I don't think Salle was gray in yeah 1400 |
16:43 | <Eddi|zuHause3> | the name is Halle (Saale) |
16:43 | <@Bjarni> | *all gray |
16:43 | <Eddi|zuHause3> | and i have no idea how it looked in 1400 |
16:43 | <@Bjarni> | dammit... I knew I had it wrong, but I didn't bother to look it up :P |
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17:06 | <mcbane_ZZZz> | night |
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17:09 | <Phazorx> | ia there some stat that is related to amount of road construction per company? |
17:10 | <Phazorx> | or amount of tiles owned by player? |
17:10 | <Phazorx> | and property maintainace apprently is based on number of stations (not station tiles) ? |
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17:24 | <@Bjarni> | night |
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17:57 | <Amix> | just wondering |
17:57 | <Amix> | trying to build one way roads |
17:57 | <Amix> | but i dont know whats the shortcut for it on powerbook 12 is |
17:57 | <Amix> | any ideas? |
17:58 | <+glx> | ctrl-click or command-click |
17:58 | <Amix> | command-click? |
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17:58 | <+glx> | the key with an apple I think |
17:58 | <Amix> | oki |
18:00 | |-| | Prof_Frink changed nick to Capn_Frink |
18:01 | <Amix> | dosent work glx |
18:02 | <+glx> | what is your version of openttd? |
18:02 | <Amix> | 0.5.3 |
18:02 | <+glx> | ha ok, it's only in the nightlies |
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18:02 | <Amix> | ahh |
18:11 | <Amix> | cant get the nightly build to work |
18:11 | <Amix> | :( |
18:12 | <+glx> | what doesn't work? |
18:12 | <Amix> | the screen blinks |
18:12 | <Amix> | and it goes back to osx |
18:14 | <+glx> | never used a mac so I can't help |
18:15 | <Amix> | ok |
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18:20 | <Amix> | cant get nightly to work |
18:20 | <Amix> | ;p |
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19:38 | <Iasjida> | hey, in openttd is possible to make trains climb montais fast, like in ttdpatch? =[ |
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19:41 | <DaleStan> | Iasjida: Not really. Toggling the "realistic acceleration" setting may improve things, but if so, it'll probably make other things worse. Open gives you just on/off, not the 65536 options you get from Patch's mountains and curves switches. |
19:41 | <Iasjida> | =( |
19:41 | <Iasjida> | ok, thx |
19:42 | <@Belugas> | thnaks DaleStan. yet another piece to the puzzle |
19:53 | <Iasjida> | Autoslope: OpenTTD status: Not done |
19:53 | <Iasjida> | =( |
19:53 | <Maedhros> | lies |
19:53 | <+glx> | done in nightlies Iasjida |
19:54 | <Iasjida> | =o |
19:54 | <Iasjida> | so, i´ll try now |
19:54 | <Iasjida> | xD |
19:54 | <+glx> | don't trust the wiki about done and not done stuff (not updated frequently) |
19:54 | <Maedhros> | we should really work on that |
19:55 | <Maedhros> | documentation isn't our strong point :/ |
19:55 | <Iasjida> | |= |
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19:59 | <Iasjida> | autoslope \o/ |
20:00 | <Iasjida> | airplanes are really fast now :s |
20:00 | <@Belugas> | documentation? what's that? hoo.... a feature we might have to copy from ttdpacth :) |
20:00 | <@Belugas> | as they do it far better than us! |
20:01 | <Maedhros> | 'tis true, tis true |
20:03 | <_minime_> | it would be really nice especially regarding the completeness of newgrf support |
20:03 | <_minime_> | right now coding for ottd is often aking to shooting at a blurry fast-moving target ;) |
20:04 | <+glx> | there's a tool to check if a grf can work in openttd (but it's not very up to date too) |
20:04 | <Maedhros> | yeah. ottdcompat was supposed to help with that, but it itself hasn't been updated for a while |
20:04 | <_minime_> | well that's not very useful then, is it? |
20:04 | <Maedhros> | it works up to 9516 or so :p |
20:05 | <+glx> | it is mostly for 0.5.x I think |
20:05 | <Maedhros> | it was designed for trunk |
20:05 | <+glx> | I know ;) |
20:05 | <_minime_> | it would be interesting if such a tool could be part of the ottd source tree |
20:05 | <Maedhros> | i was planning on making it useful for stable releases, but never got round to it :) |
20:05 | <_minime_> | so that it would take it's data directly from the newgrf related code |
20:05 | <Iasjida> | with "realistic acceleration" on the trains climb fast, but slow down a lot in stations =/ |
20:06 | <Maedhros> | _minime_: i'm not really sure that's possible |
20:06 | <Maedhros> | it should be part of openttd's svn at some point though |
20:07 | <+glx> | in 3rdparty like squirrel |
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20:11 | <Iasjida> | can i buy 100% of a player´s company? |
20:12 | <_minime_> | Maedhros: you could potentially specify means to annotate the newgrf-related sources with information about implemented features |
20:12 | <+glx> | Iasjida: yes |
20:12 | <+glx> | but the player should have a certain age |
20:13 | <_minime_> | then have the tool generated based on the current data - because unless someone make sure to keep it up to date, the same thin will happen with it as has now |
20:13 | <Iasjida> | k, thx |
20:13 | <Maedhros> | _minime_: hmm, good thinking |
20:14 | <Maedhros> | although we're back to the point about us being bad at documentation ;) |
20:14 | <+glx> | it's easier for us to write a tool ;) |
20:14 | <_minime_> | that's the point |
20:14 | <_minime_> | and you'll have all the info in the same spot |
20:14 | <_minime_> | rather than having to keep two separate apps up to date |
20:15 | <Iasjida> | write new tools, forget about documentation |
20:15 | <Iasjida> | xD |
20:16 | <Iasjida> | or do the same ttdpatch tools and than copy and paste their docs |
20:17 | <Iasjida> | =x |
20:17 | <Maedhros> | nah, linking to them is much less effort :p |
20:18 | <Iasjida> | damn, with the nightlies some of my old games crashs when i load them |
20:18 | <Iasjida> | =[ |
20:19 | <Maedhros> | -> bugs.openttd.org |
20:19 | <Maedhros> | openttd should be backwards compatible with everything from TTD onwards (at least in theory) |
20:22 | <Iasjida> | i´ve open a ttdpatch game with the openttd 0.5.3 stable. Worked(some signals problems but worked). Now with the r11125 the game crashes |
20:22 | <Iasjida> | |= |
20:23 | <Maedhros> | ah, ttdpatch games might well break |
20:23 | <+glx> | oh loading ttdpatch games is not supported |
20:23 | <+glx> | you should be able to load most ttd games though |
20:24 | <Iasjida> | i read that, but with the stable version worked xD |
20:24 | <Maedhros> | that's more luck than judgement ;) |
20:24 | <Iasjida> | =P |
20:25 | <Iasjida> | with autoslope working, the only thing openttd needs is auto-signals |
20:26 | <Iasjida> | (by now) xD |
20:26 | <@Belugas> | maybe you should use 0.5.x to convert your ttdp game, then open the converted with nightly? |
20:26 | <Iasjida> | convert? how? |
20:27 | <Maedhros> | just open it in 0.5.3 and save it |
20:27 | <@Belugas> | open ttdp with 0.5.x. save under 0.5.x |
20:27 | <@Belugas> | open with nightly |
20:27 | <Iasjida> | i already done this xD |
20:27 | <Iasjida> | crashes |
20:27 | <Iasjida> | =( |
20:27 | <Iasjida> | *i´ve |
20:28 | <Maedhros> | that's definitely a bug then. anything saved with 0.5.x shouldn't crash the nightlies |
20:28 | <+glx> | what do you mean by auto-signals? |
20:29 | <Iasjida> | some problem with water_map.h and IS_INT_INSIDE |
20:29 | <Maedhros> | "some problem" isn't really enough information to help us fix anything :p |
20:29 | <+glx> | we need at least the full message :) |
20:29 | <Iasjida> | last time i tried, the signals not swtiched to pre-signals automactly |
20:29 | <Iasjida> | *automactly |
20:29 | <+glx> | they won't |
20:30 | <Maedhros> | they never have, in fact |
20:30 | <Iasjida> | =[ |
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20:31 | <Iasjida> | water_map.h line 34 |
20:31 | <Iasjida> | Expression: IS_INT_INSIDE(_m[t].m5, DEPOT_NORTH,DEPOT_END) |
20:32 | <Phazorx> | is there some stat that is related to amount of road construction per company? |
20:32 | <Phazorx> | or amount of tiles owned by player? |
20:32 | <Phazorx> | and property maintainace apprently is based on number of stations (not station tiles) ? |
20:37 | <Iasjida> | Change slope on non-empty tiles (Autoslope) now is WIP in the WIKI =D |
20:37 | <Maedhros> | nice one :) |
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20:41 | <Iasjida> | what the diference between Path Based Signaling and pre-signals? :S |
20:50 | <Phazorx> | PBS is a concept used for allowing multiple trains to pass through same signal block, pre-singlas are types of signals used in game |
20:53 | <Iasjida> | hum.. |
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--- | Log | closed Wed Sep 19 00:00:32 2007 |