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#openttd IRC Logs for 2007-09-26

---Logopened Wed Sep 26 00:00:14 2007
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02:34<boekabart>Purno: trying to read your msg.. internet close to dead here
02:34<Purno>that's a shame :P
02:34<Purno>Anyhow I can help?
02:34<boekabart>tell me about it
02:35<boekabart>Call Versatel and tell them to upgrade my works connection from 1mbit up to.. 100?
02:36<boekabart>anyway, stil nothim
02:36<boekabart>but I get GrfMaker from Belugas yesterday
02:37<boekabart>I've been looking at the nfo last night, and pretty much understand what's going on
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02:37<Purno>boekabart , you mean the .lst, not the .nfo?
02:38<boekabart>sorry, yes
02:38<Purno>aye, good to hear :)
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02:40<boekabart>I like the comments 'Prof look required' - that won't be me i'm afraid although I'm willing to try IF the infosheet states what to do to them...
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03:46<Phazorx>!seen Brianetta
03:46<_42_>Phazorx, Brianetta (~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk) was last seen quitting #openttdcoop 1 hour 7 minutes ago (26.09. 07:39) stating "Quit: Tschüß" after spending 10 hours 43 minutes there.
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04:08<dihedral>hello
04:09<boekabart>goodday
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04:42<SpComb>'doh, figured out why some myottd.net subdomains weren't working
04:43<SpComb>ns1 was fine, but ns2 was running some rouge version of bind (I think I have two versions installed), and it wasn't following the wildcard subdomain
04:43<SpComb>but now they should work
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05:05<dihedral>Rubidium: can the fix for using improved_load and gradual_load at the same time, be backported into 0.5?
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05:41<@Rubidium>dihedral: with enough time it should be possible... but... the version in trunk already took months to fully develop and debug
05:41<dihedral>well - for when are you aiming towards with releasing trunk?
05:42<dihedral>would it perhaps be worth if releasing trunk is still quite some time away?
05:44<@Rubidium>dihedral: the "fix" is bigger than all other fixes since 0.5.0 combined
05:44<dihedral>lol
05:44<@Rubidium>not quite something I would like to backport
05:44<@Rubidium>and then have 50 release candidates before it's finally debugged
05:45<dihedral>true :-)
05:45<dihedral>how is 0.6 coming along?
05:45<dihedral>just out of curiosity
05:46<boekabart>gradual load = loading all cars at the same time rather than front-to-back?
05:46<dihedral>yep
05:46<dihedral>no
05:46<dihedral>that is improved_load
05:47<dihedral>gradual_load makes loading a car take some more time
05:47<boekabart>improved_load = first 1 train, then the next AFAIK
05:47<dihedral>and i think it spreads the load over more cars
05:48<dihedral>get Rubidium to answer that - he knows the code off by heart :-P
05:48<dihedral>seems to be his daily bread :-D
05:48<boekabart>dihedral: http://wiki.openttd.org/index.php/Roadmap_0.6
05:49<boekabart>we're all waiting for Belugas
05:49<@Rubidium>improved == fifo (real fifo), gradual means loading in steps of (usually) 5 units
05:49<boekabart>:)
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05:49<dihedral>boekabart: that wiki page has not changed in months
05:49<dihedral>and wiki pages change a lot slower than repositories
05:49<boekabart>dihedral: well - it's all been finished except for NewIndustries
05:49<dihedral>+ i thought perhaps Rubidium is aiming towards some date :-P
05:50<boekabart>"The total readiness percentage of this roadmap is 93% " :)
05:52<dihedral>it's been there for months boekabart
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05:52<dihedral>i though perhaps something happened in svn in the meantime
05:52<boekabart>a lot in fact :)
05:52<dihedral>not every commit gets reported to wiki you know
05:52<boekabart>http://wiki.openttd.org/index.php/New_Features_Since_0.5.0
05:52<boekabart>(that's only 1.5 months old :) )
05:52<dihedral>boekabart: i know the wiki
05:53<dihedral>and 1.5 months is flipping old considering the amount of commits in one day
05:53<boekabart>if you want to know it all, read the svn log I guess
05:53<dihedral>i am just doing that :-D
05:53<boekabart>i still have to do that too, lost track since july 1st
05:54<boekabart>afaik there is some (daily) progress in newIndustries , but how close it is to being finished, dunno
05:54<boekabart>but hardly anything for newindustries in in trunk
05:55<@Rubidium>boekabart: you're sure?
05:55<@Rubidium>@deop Rubidium
05:55|-|mode/#openttd [-o Rubidium] by DorpsGek
05:55<boekabart>am i?
05:55<boekabart>progress: i see people talk about it :)
05:56<dihedral>people as in developers?
05:56<Amixwoktest>morning
05:56<boekabart>and my mother, too ;)
05:56<dihedral>your mother :-P
05:56<dihedral>now that is just great :-P
05:56<boekabart>as I said, haven't read the svn log for the last 3 months so i can't be that sure
05:58<dihedral>where is the newindustry stuff - he does not have is own repository does he?
05:59<boekabart>dunno, i think on local harddrive or a GIT repo?
06:00<dihedral>hmm - why not in branches?
06:02<Rubidium>SVN branches are quite expensive
06:02<dihedral>bandwidth and space wise?
06:02<Rubidium>and because NewIndustries changes quite a lot, it would result in a lot of merge conflicts
06:03<boekabart>so how is the merge problem solved now?
06:04<Rubidium>by committing finished parts to trunk
06:05<boekabart>so there IS a lot @ trunk already?
06:05<Rubidium>yes
06:06<Rubidium>only disabled by a few well-placed ifs
06:06<dihedral>so whats your gut-feeling on it's readiness
06:07<Rubidium>don't know
06:07<dihedral>ouch
06:08<boekabart>see, you were better of not knowing :)
06:09<dihedral>well - knowing that you dont know something i assume you'd rather want to know is a little sad, true
06:09<boekabart>ignorance, is bliss :)
06:10<dihedral>but at least i know who to bother with the question the next time :-D
06:11<dihedral>btw. Rubidium: i had a little glitch with my smtp server yesterday - which i fixed, though i forgot to dump queued emails before, so it sent out a bunch of old mails, one of them went to marjaq...
06:12<dihedral>they did respond fairly promptly though, just in case you are interested
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06:13<Ailure>odd
06:13<dihedral>what?
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06:28<Dradge>hi everybody
06:32<dihedral>hi
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08:09[~]dihedral wonders why everyone is so quiet in here
08:10[~]boekabart wonders who disturbs his slumber :)
08:12[~]dihedral is thinking if he should tell boekabart
08:12[~]boekabart thinks someone is thinking out loud :)
08:13[~]dihedral hopes boekabart cannot tell by the look on my face...
08:13[~]boekabart cannot
08:13<dihedral>boekabart thinks someone is thinking out loud :) << well back at you baby :-D
08:14[~]boekabart wants to start viewing webcam with you. Do you allow this? :P :P
08:14[~]dihedral slaps boekabart
08:14<boekabart>ouch
08:14[~]boekabart takes that as a no way moron!
08:15<boekabart>damn, everyone really IS asleep in here, even our littel catfight didn't wake them up
08:15[~]dihedral hopes that did not turn boekabart even more on
08:15<boekabart>gross
08:15<dihedral>:-P
08:16<dihedral>we could call everybodys names :-P
08:16<dihedral>you start from the top end of the list, i start from the bottom
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08:16<boekabart>no, you start from the OPS!
08:16[~]boekabart thinks dihedral will be kicked soon
08:16<dihedral>lol
08:17[~]dihedral will just skip the ops
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08:18<dihedral>or perhaps not
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08:58<Dradge>hi
09:00<Dradge>i have a question about openttd code. When a train enter in a tunnel how we know if the train is in the tunnel ?
09:01<Rubidium>from whom's point of view? From the train or from the tunnel
09:01<Dradge>humm
09:02<Rubidium>i.e. do you want to know whether a train is in some tunnel or whether a tunnel contains some train
09:02<Amixwoktest>underground stations would be cool. but that would be pretty difficult i guess
09:02<Dradge>to explain my question : i have an idee for one way tunnels and bridges
09:03<boekabart>if (v->u.rail.track == TRACK_BIT_WORMHOLE)
09:03<boekabart>it's in the tunnel
09:03<Rubidium>boekabart: wrong
09:03<Rubidium>or at least very incomplete
09:04<boekabart>well - the car you ask it about is :)
09:04<Rubidium>boekabart: no, it can be on a bridge too
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09:04<Dradge>a tunnel can contain some trains in a chained list for exemple, it may be possible to have trains in queue in the tunnel
09:05<boekabart>Rubidium: well his idea is about both :)
09:05<CIA-1>OpenTTD: rubidium * r11167 /trunk/src/rail_cmd.cpp: -Fix [FS#1260]: Electric trains were not shown as stopped in depots when converting it from elrail -> normal rail. Patch by smatz.
09:06<Rubidium>boekabart: yes, but that leaves that (v->u.rail.track == TRACK_BIT_WORMHOLE) == VehicleInTunnel
09:06<Dradge>understanding my idea for one way tunnels or bridges ?
09:06<Eddi|zuHause3>Dradge: i don't think that is a good idea
09:06<boekabart>Dradge: afaik not so easy - the train on a bridge remains on the 'start tile' of the tunnel as long as he's on it
09:07<Eddi|zuHause3>actually, it stays on the end tile
09:07<boekabart>whatever :)
09:08<Eddi|zuHause3>with very big offset
09:08<boekabart>so you'd have many trains on 1 tile in your case - dunno if that's a problem
09:08<Dradge>so we need to make a different tile witch for bridges and tunnels witch have a queue in it for get in more trains
09:08<Eddi|zuHause3>that in itself is not a problem
09:09<Eddi|zuHause3>you can have 4 trains on a normal rail tile without crashing
09:09<boekabart>correct
09:10<Eddi|zuHause3>the problem (from gameplay sense) is to handle signal and train distances correctly
09:10<Dradge>one signal per tunnel tile
09:10<Dradge>so you build a tunnel with the signals
09:11<Dradge>on each tile and one way of course
09:11<Eddi|zuHause3>yes, but the tunnel only has 2 tiles
09:11<Eddi|zuHause3>an entrance and an exit
09:11<Dradge>but we knox the tunnel length
09:11<Eddi|zuHause3>there is nothing inbetween you could put a signal on
09:11<Dradge>know*
09:11<Dradge>the signals are abstract
09:11<Eddi|zuHause3>and trains can only wait for signals on the next tile, not on the current tile
09:12<Eddi|zuHause3>so once the train is in the tunnel, you have no way of stopping it
09:12<Dradge>imagine that the tunnel have a signal on each tile
09:12<Eddi|zuHause3>yes, i can imagine that. but the train can't
09:12<boekabart>ROFL
09:12<Eddi|zuHause3>because for the whole way, it is on the same tile
09:13<Eddi|zuHause3>so there is no signal on the next tile that he can wait for
09:13<Dradge>so we have to add a queue for store trains in the tile
09:13<Eddi|zuHause3>no, you need to change the signal code
09:13<Eddi|zuHause3>btw. that is exactly the point why the custom bridgeheads project was cancelled
09:14<Eddi|zuHause3>there was no way to stop the train on the bridge
09:14<Dradge>when a train is in a whole, how we know when he must go out ?
09:14<Eddi|zuHause3>he is always on the exit tile
09:14<Eddi|zuHause3>with very big offset
09:14<Eddi|zuHause3>on each train movement, the offset is reduced
09:15<Dradge>ok
09:15<Eddi|zuHause3>when the offset is 0, the train leaves the exit tile
09:15<CIA-1>OpenTTD: rubidium * r11168 /trunk/src/ (clear_cmd.cpp industry_cmd.cpp): -Fix [FS#1256]: assert on terraforming of industries. Patch by frosch.
09:15<Dradge>we know the tunnel length
09:15<Eddi|zuHause3>where 0 can also mean TILE_SIZE, depending on direction
09:15<Dradge>we know train size
09:16<Dradge>trains size
09:16<Dradge>so we can reducing or not offset of trains
09:16<Eddi|zuHause3>yes, the crash handling does that already
09:16<Eddi|zuHause3>just you cannot stop the train
09:17<Eddi|zuHause3>because that is handled in the signal code
09:17<Eddi|zuHause3>and that triggers ONLY when a train actually switches tiles
09:17<Eddi|zuHause3>not when just changing offset within one tile
09:17<CIA-1>OpenTTD: rubidium * r11169 /trunk/src/blitter/ (32bpp_base.cpp 8bpp_base.cpp): -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it to clip too much at screen/viewport borders. Patch by frosch.
09:18<Dradge>and no way to add this trigger if the train is in the same tile and the tile is a Hole ?
09:20<boekabart>There is always a way
09:20<boekabart>just kinda tricky
09:21<boekabart>requires change of ALL the track-following code I guess
09:21<CIA-1>OpenTTD: rubidium * r11170 /trunk/src/industry.h: -Fix (r11152): a variable's type was too small for the data that is going to put into it when NewIndustries are finally activated. For now it just removes a warning and doesn't really fix anything.
09:22<boekabart>Rubidium: msvc is happy again :)
09:22<boekabart>But it does make me wonder: how hard can it be to place signals on the end-tiles of tunnels and bridges
09:22<Rubidium>it's harder that fixing the just fixed "bug"
09:22<boekabart>lol
09:23<Rubidium>and maybe simpler than FS#119
09:23<boekabart>@bugs 119
09:23<@DorpsGek>boekabart: Error: The command "bugs" is available in the OpenTTD and WT2 plugins. Please specify the plugin whose command you wish to call by using its name as a command before "bugs".
09:23<boekabart>!bugs 119
09:23<boekabart>no?
09:23<boekabart>Rubidium: help me out :)
09:23<+glx>@openttd bugs 119
09:23<@DorpsGek>glx: [FS#119] Bug Report (sev: Low, prio: Normal, status: Confirmed): 'Clipping problems with vehicles on slopes', by Michael Lutz - http://bugs.openttd.org/task/119
09:23<boekabart>the problem is of course that the train won't _enter_ the tunnel if the signal at the exit is red - but for customer safety this isn't so bad (train won't be stopped inside the tunnel.
09:24<hylje>:o
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09:28<Dradge>an other question : where in the code, is the algorithm whitch move vehicles ???
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09:31<skidd13>HI
09:32<CIA-1>OpenTTD: rubidium * r11171 /trunk/src/ (autoslope.h industry_cmd.cpp): -Fix [FS#1257]: disable autoslope for automatically changed stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
09:32<boekabart>Dradge: look for TrainController in train_cmd.cpp
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09:33<mcbane>rubidium those FS bug 1248 can be repuceed but its quite random and i dunno exact what's the trigger.
09:33<mcbane>i did it yesterday
09:34<boekabart>@openttd bugs 1248
09:34<@DorpsGek>boekabart: [FS#1248] Bug Report (sev: Low, prio: Normal, status: Waiting for user): 'r11118: wrong grouped trains counter', by AM - http://bugs.openttd.org/task/1248
09:34<Rubidium>with a totally new game? Or one that you have been playing with for quite a number of revisions?
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09:34<mcbane>with the last nightly
09:34<boekabart>mcbane: that's not an answer to Rubidiums question
09:34<Rubidium>mcbane: doesn't answer my question
09:34<boekabart>see? :P
09:34<mcbane>i was playing yesterday with my cousin for a few ingame years (1920-1944)
09:35<+glx>newgame or loaded game?
09:35<mcbane>new game
09:35<frosch123>Arn't the engine and vehicle counts recomputed when loading a game?
09:36<Rubidium>probably not all
09:36<mcbane>my gues it that if the train is from ealier years and then it gets replaced by new train and the replacement is stopped. that id the train (old) is not availible anymore will cause the bug.
09:38<Rubidium>mcbane: it first tests whether it can replace the train. If it can't it does not do anything.
09:40<mcbane>ok
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09:41<mcbane>it checks - can replace train- then it sets a flag (or something ) that it will be replaced next time it will go to service. but when i stop replace before it reaches service/or goto service, it seems to fail something.
09:41<caladan_>does anybody know, where there's going to be OpenTTD 0.5.3 ebuild for gentoo?
09:42<caladan_>or rather when
09:42<Rubidium>I've got no idea who makes the ebuilds
09:42<caladan_>ok, thx
09:42<Rubidium>mcbane: it does so just before actually replacing it; if (CanReplaceTrain(v
09:43<Rubidium>mcbane: it does so just before actually replacing it; if (CanReplaceTrain(v)) ReplaceTrain(v);
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10:15<SmatZ>hello
10:15<Dradge>hi
10:16<SmatZ>I just have some thought... are colorblind people considered while designing colors in OTTD?
10:16<boekabart>you're not referring to the red/green signals are you?
10:16<SmatZ>I have big problems reading red text (negative profit for vehicles) on that green/grey background...
10:17<SmatZ>boekabart: hopefully not :)
10:17<Rubidium>SmatZ: I think they were never considered in any *TTD*
10:18<SmatZ>Rubidium: too bad :( I am a Protanope, like ~ 10% of men population :(
10:19<Rubidium>I'm wondering whether it can be "solved" with palette magic
10:20<boekabart>Rubidium: just changing the palette value to red might do the trick - it'll fuck up other graphics though. But maybe colorblind people won't see that anyway ( SmatZ? )
10:22<SmatZ>Rubidium: maybe... it is a problem when some color is on another (red-green, green-gray, red-gray) - that would need to replace red/green with some other color... not a good idea :(
10:22<Rubidium>boekabart: *who* cares about a --i-am-color-blind-of-type=[red-green|green-gray|red-gray|nah-i-am-not] option to change the palette?
10:23<boekabart>Rubidium: SmatZ ?
10:23<SmatZ>boekabart: you could use filters that web designers use to see how people with problem will see that...
10:24<SmatZ>http://colorfilter.wickline.org/ maybe this one
10:24<Rubidium>but "red-green"+"green-gray"+"red-gray" leaves us with blue and yellow as colors we could use
10:25<boekabart>I think the idea is to use another color when 2 'similar' colors are supposed to stand out
10:25<boekabart>so, not red on grey, but in that case use black on grey
10:25<boekabart>hm, or white (to make the difference with black for positive numbers, in this case)
10:26<boekabart>so i'd depend on the background color
10:26<SmatZ>Rubidium: yes... the world is a bit colorless for people with these problems :-) my girlfriend once said 'oh no, the picture how you see it, is much less colorful than it is in reality!' it made me sad a lot ...
10:26<boekabart>i guess a special blitter that takes BG into account when drawing text should be doable
10:27<SmatZ>boekabart: actual problem in OTTD is only with red for negative profit in the vehicle list... and the Finances window
10:29<boekabart>omg: look at http://colorfilter.wickline.org/?a=1;r=;l=0;j=1;u=www.openttd.org/screens.php;t=p
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10:31<SmatZ>boekabart: actually no difference for me :-)
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10:33<Rubidium>boekabart: YOU broke it!
10:33<boekabart>:)
10:33<boekabart>maybe i should have linked to picture only...
10:34<boekabart>+one
10:34<SmatZ>problem is with the minimap, too.... the Iron Ore Mine is brown, hard to see on the green background :-p
10:34<SmatZ>but well :)
10:34<SmatZ>I wanted just to ask and inform you :)
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11:13<CIA-1>OpenTTD: rubidium * r11172 /trunk/ (14 files in 4 dirs): -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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11:20<Dradge>i want to know if i understand how work a tunnel and a bridge : when a train is in a tunnel the game count him as in a HOLE and continue to get it moving (for coordinates) as if he were not in a tunnel
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11:30<Wolf01>hello
11:30<Rubidium>tunnels (and bridges) are basically wormholes. The only thing that changes is the actual position of the train. No other checks are done (like checking correct railtype, signals and such)
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11:33<Dradge>ok so it will be possible to add on way tunnels and or bridges. Just have to check correct things, add new tunnel type (or just a flag)
11:34<Rubidium>well, technically *everything* is possible, although quite a few things require a *lot* of time and expertise to actually implement correctly
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11:36<Dradge>but this feature is wanted by some players
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11:37<De_Ghosty>What is the difference between %f and %lf? in a C enviorment? in the stdio lib
11:37<Dradge>float and long float :)
11:37<De_Ghosty>o
11:37<De_Ghosty>k
11:38<De_Ghosty>so 1 jsut more precision right?
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11:39<gfldex>%lf == double and that means it needs more bytes in memory. use the wrong one and you got a good chance for a segfault
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11:41<De_Ghosty>k
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11:43<Dradge>Rubidium, i will post on the developpement forum all my ideas and i will saw ^^
11:55<skidd13>Rubidium: thanks for commit! A question aside "//" is more correct than "///<" for var description? Cause the wiki tells "///<" http://wiki.openttd.org/index.php/Coding_style#More_on_Doxygen_and_JavaDoc
12:00<Rubidium>skidd13: ///< is for stuff that is actually doxygenable (functions, structs, classes), not for local variables
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12:01<skidd13>Than the example sucks: int i; ///< This is the description.
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12:08<Rubidium>DaleStan: shouldn't bit 1 (vehicle length) be in the callback table for road vehicles since shortrvs? ( http://wiki.ttdpatch.net/tiki-index.php?page=Action0RoadVehicles#Callbacks_17_ )
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12:23<Amixwoktest>hmm
12:23<Amixwoktest>which trucks can bypass other trucks etc?
12:24<Ailure>faster trucks
12:24<Ailure>I think that's about it
12:24<Rubidium>faster can bypass slower trucks
12:24<Rubidium>but it has to be significantly faster to do so
12:24<Ailure>yeah
12:24<Ailure>I kind of noticed that heh
12:25<Ailure>would be cool though if that required diffrence was eliminated on one-way roads though
12:26<Rubidium>Ailure: write a patch for it (that also checks whether there is enough oneway road to do so and that there is no junction ahead
12:26<Ailure>heh it's something I might look into one day
12:26<Ailure>along with some other idea of mine :P
12:28<Ailure>heh I see people using one-way roads as highways
12:28<Ailure>but effeciny-wiseit dosen't make much of a diffrence
12:29<Ailure>and the bypass thing dosen't always work too well
12:30<Ailure>in certain situations a much faster road vehicle can tail a slower one
12:33<CIA-1>OpenTTD: rubidium * r11173 /trunk/src/ (16 files): -Codechange: rename some callback enums so they are more uniform.
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12:36<Wolf01>does somebody noticed that peerguardian blocks *.openttd.org?
12:36<Rubidium>should I?
12:36<Prof_Frink>I knew it!
12:37<Prof_Frink>openttd is a secret project run by Atari to catch people with pirate copies of Transport Tycoon!
12:37<Ailure>aw geez
12:37<Ailure>I really love it when I play a game
12:37<Ailure>and forgot to turn off the AI
12:38<Ailure>at least that wasn't a serious game
12:40<Hendikins>Bjarni: Utterly OT, but 14 weeks later and I finally got the call to say I've got the CityRail job (:
12:42<DaleStan>Rubidium: Looks like you're right.
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12:54<Amixwoktest>Ailure: i love one way thingy ;)
12:57<Ailure>Well, yeah it's useful for flow control
12:57<Ailure>Used the "Do not enter" mark a few times
12:57<Ailure>such as roads with tramtracks... that I don't want my trucks to drive on. :P
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13:06<Amixwoktest>sorry
13:06<Amixwoktest>;p
13:07<Amixwoktest>http://home.powertech.no/micbergs/OpenTTD/Highway_1977.png
13:07<Amixwoktest>my highway
13:09<Amixwoktest>;)
13:09<Hendikins>At grade intersections? Tsk tsk.
13:09<hylje>ottd could use some bendy roads
13:10<Amixwoktest>http://home.powertech.no/micbergs/OpenTTD/Highway_1984.png
13:10<Amixwoktest>http://home.powertech.no/micbergs/OpenTTD/Highway_1980.png
13:10<Amixwoktest>;)
13:10<Wezz6400>highways don't have intersections
13:11<Amixwoktest>http://home.powertech.no/micbergs/OpenTTD/Highway_1983.png
13:11<Amixwoktest>last one
13:11<Amixwoktest>;)
13:11<Wezz6400>You can't really build highways in openttd at this moment
13:11<Rubidium>Wezz6400: depends on where you live; in the US highways DO have intersections
13:12<Hendikins>Amixwoktest: Tsk. You drop your side roads rather than raising the main road. That makes things move more smoothly on the main road :P
13:12<Wezz6400>Rubidium well in the netherlands they sometimes did, however nowadays most of those have been replaced by kick ass "knooppunten" (you translate) or tunnels :+
13:13<Rubidium>though the US has interstates which are (much) more like Dutch highways
13:14<Sacro>http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=../../../../../../../../..//etc/shadow%00
13:14<Sacro>poor adobe :)
13:14<Wezz6400>how would you translate knooppunt though, the only thing I can think of is intersection, which is not what I'm looking for
13:15<Amixwoktest>Hendikins :å
13:15<Amixwoktest>it works
13:15<Amixwoktest>;D
13:15<|Jeroen|>knotpoints :-)
13:16<Wezz6400>lol
13:16<Wezz6400>I'll dictionary.com it
13:16<Wezz6400>interchange
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13:17<Wezz6400>I love Ridderkerk interchange hehe
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13:24<Barry>Good evening
13:24<mcbane>ello
13:25<@Bjarni>Barry: sounds like Hitchcock... now who is going to die?
13:25<Barry>Does anybode know if new_terrain.grf not work with nightly 11152 anymore?
13:25<Barry>:-)
13:25<Barry>anybode=anybody
13:26<@Bjarni><Hendikins> Bjarni: Utterly OT, but 14 weeks later and I finally got the call to say I've got the CityRail job (: <-- great... now you too get to work at odd hours :P
13:27<Ailure>http://yro.slashdot.org/article.pl?sid=07/09/26/185247 amusing
13:27<Ailure>[20:07] <Amixwoktest> http://home.powertech.no/micbergs/OpenTTD/Highway_1977.png
13:27<Ailure>[20:07] <Amixwoktest> my highway
13:27<Ailure>For a second I thought you were gonna post that mockup
13:27<Ailure>that's been posted so many times
13:29<hylje>what mockup
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13:30<Ailure>the raised highway mockup
13:30<@Bjarni>I wondered about the same thing
13:30<nairan_ZZzz>McBane
13:30<Ailure>that someone made
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13:30<@Bjarni>link
13:30<Ailure>that's someone have reposted alot
13:30<Ailure>I don't have any link to it D:
13:30<hylje>repost repost is a repost
13:30<@Bjarni>then I have no choice
13:30<@Bjarni>but to declare that you made a statement without any proof :P
13:32<Ailure>I'm actually looking for it now
13:32<Ailure>xD
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13:33<Hendikins>Bjarni: Not all the positions are odd hours, but hopefully
13:34<@Bjarni>Hendikins: actually I like driving during the night... no traffic so you are clear to do as you like (more or less)
13:34<Hendikins>I don't drive.
13:35<Hendikins>And with free travel to/from work, I won't be driving.
13:35<@Bjarni>then what are you going to do?
13:36<Hendikins>I'll catch the train or NightRide, as appropriate
13:36<@Bjarni>meaning what? :)
13:36<Hendikins>Meaning I won't drive (:
13:37<@Bjarni>I meant what are you going to do at the railroad ;)
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13:37<@Bjarni>not how you will get there
13:37<Hendikins>Station staff.
13:37<@Bjarni>ahh
13:37<@Bjarni>you are right
13:37<@Bjarni>you won't drive
13:37<@Bjarni>XD
13:38<@Bjarni>so what kind of station staff?
13:38<Hendikins>Pretty much all of the suburban CityRail network has 24/7 transport
13:38<@Bjarni>ticket sales?
13:38<Sacro>rawr
13:38<Hendikins>CSA1. Duties will vary depending on where I get stationed.
13:38<Hendikins>Sacro: Don't steal my lines :P
13:39<@Bjarni>I don't know what CSA1 is, but I get the varying duty idea
13:39<Hendikins>Customer Service Attendant, Level 1.
13:39<Hendikins>aka bottom of the food chain
13:39<@Bjarni>ahh
13:40<@Bjarni>so you will speak to the people, who missed their train and stuff
13:40<@Bjarni>warning: people sometimes says the oddest stuff
13:40<Hendikins>It will depend on where I'm stationed.
13:40<@Bjarni>you can imagine
13:40<@Bjarni>and even more far out stuff
13:40<Hendikins>I could sell tickets, I could be manning the barriers, I could even be emptying bins and cleaning toilets. It just depends.
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13:42<@Bjarni>I once had a "conversation" with a guy at 1:30. He wanted to get on the train despite the fact that it was heading in the wrong direction and without passengers (all cars were dark)... took me ages to make him understand that the last train had left
13:42<SpComb>MyOTTD is now back, quieter than ever before!
13:42<@Bjarni>I wonder if he had taken something odd
13:42<SpComb>(swapped out the fans and the heatsinks)
13:43<Hendikins>Bjarni: Heh. Customers are a pain in the tail.
13:44<@Bjarni>anyway he finally left, but it was like it didn't matter to him that it was a diesel locomotive (he would have expected an EMU), the train was in the wrong track and the locomotive was in the wrong end
13:44<@Bjarni>I know locomotives can sometimes push the cars, but they don't do that with white lights on (and he could see the lights when he walked towards the train)
13:45<Hendikins>I actually rather like our DDEMUs
13:45|-|Deathmaker [~Miranda@dslb-082-083-209-067.pools.arcor-ip.net] has quit [Read error: Connection reset by peer]
13:45<@Bjarni>funniest thing is that he could likely walk to his destination and get there before the first morning train (which was like 2-3 hours later)
13:45<hylje>choo choo
13:46<Barry>Can somebody please tell with which control I can create par example and red and blue trainroute for fast and slow train?
13:46<hylje>double damage electric multiple unit
13:46<@Bjarni>double damage?
13:46<@Bjarni>but...
13:46<@Bjarni>what is DDEMU?
13:46<Hendikins>Double Deck
13:46<hylje>heh
13:46<@Bjarni>ahh
13:47<hylje>i think we're building some around here
13:47<hylje>should be neat
13:47<@Bjarni>I wondered if it could mean that they can switch to diesel or something
13:47<Hendikins>All sparks in Sydney are double deck.
13:47|-|Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd
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13:47<hylje>VR uses liek all their equipment during rush hours
13:47<Ailure>[20:41] <Bjarni> I once had a "conversation" with a guy at 1:30. He wanted to get on the train despite the fact that it was heading in the wrong direction and without passengers (all cars were dark)... took me ages to make him understand that the last train had left
13:47<Ailure>[20:42] <SpComb> MyOTTD is now back, quieter than ever before!
13:47<Ailure>[20:42] <Bjarni> I wonder if he had taken something odd
13:48<Ailure>Was he acting scary?
13:48<Ailure>...I sat next to ad runk once on a train. >_<
13:48<Ailure>Worst experience ever
13:48<Ailure>walked out of that care after awhile
13:48<@Bjarni>scary like it was like he didn't really understand what I said
13:48<Hendikins>I tend to get the N30 rather than the last trains on weekends because of drunks
13:48<hylje>i was next to a drunk person the other day
13:48<hylje>wasnt that bad
13:48<@Bjarni>and "no, we are not going to (station name)" is pretty clear
13:48<Ailure>well this guy was way out of his mind
13:49<SpComb>bus full of drunk teenagres singing the umbrella song
13:49<Ailure>at least I was amused by one thing
13:49<Ailure>he apparently bought lots of tickets
13:49<hylje>chocolate rain
13:49<Ailure>So I was kinda happy knowing he wasted lots of money into a single train ride
13:49<Ailure>...in the wrong direction ahahaha
13:49<@Bjarni>:)
13:49<Ailure>and the tickets were wrong too
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13:50<@Bjarni>I once got in a car that was almost empty and then I realised why
13:50<@Bjarni>there was like 4 really drunk and loud people
13:51<@Bjarni>the rest of the train was packed
13:51<hylje>haha
13:51<Ailure>btw this was one of the Öresundst$BiH(B
13:51<Ailure>or whatever they called
13:51<Ailure>that goes between Kristianstad and Helsingör
13:51<hylje>Öresundst$BiH(B
13:51<Ailure>I was on the way to Kristianstad
13:51<Ailure>haha sorry for my encoding
13:51<Ailure>I get around updating my client :x
13:52<@Bjarni>Ailure: PLEASE switch to utf-8
13:52<@Bjarni>Öresundståg
13:52<Ailure>my client dosen't even support that
13:52<Ailure>lol
13:52<@Bjarni>I know those
13:52<@Bjarni>I have been in one
13:52|-|Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has quit [Quit: leaving]
13:52<Ailure>I was in uhm
13:52<hylje>tåget
13:52<@Bjarni>in fact it was in one of them that the 4 drunk guys was
13:52<Ailure>one of the cars who have the seats against the walls
13:53<Ailure>haha
13:53<Ailure>really?
13:53<hylje>seats against walls?
13:53<@Bjarni>on the sides
13:53<Ailure>yeah
13:53<@Bjarni>so you ride sideways
13:53<@Bjarni>room for bikes and stuff
13:53<hylje>pretty good room for standing about
13:53<@Bjarni>the seats go up if not in use
13:53<Ailure>Was any of the drunk guys swedish
13:54<Ailure>it would be pretty ironic if one of them was the same guy I met
13:54<Ailure>probably not likely
13:54<@Bjarni>I turned around without investigating
13:54<Ailure>wise choice
13:54|-|_Ben_ [~Ben@81.168.45.60] has quit [Ping timeout: 480 seconds]
13:54<@Bjarni>the really drunk people causing problems for being drunk in Helsingør is almost all Swedish
13:55<Ailure>And we're kinda aware of that :/
13:55<@Bjarni>the police stopped sending them back drunk
13:56<Ailure>It's probably not due to swedish being drunk in general, but that swedish drunks are attracted to denmark
13:56<@Bjarni>after some guy was too drunk to board the ferry and broke his leg
13:56<Ailure>alcohol is somewhat cheaper in denmark after all
13:56<Ailure>ah
13:56<@Bjarni>how the fuck can you be so drunk that you break your leg trying to board a ferry???
13:56<Ailure>not that I have much respect for people getting overly drunk though
13:56<Ailure>especially while not being home
13:57<Ailure>probably was jumping
13:57<Ailure>and hit it really bad somehow
13:57<SpComb>people here drink to get drunk
13:57<@Bjarni>personally I never tried that
13:57<SpComb>orwell, so I've understood it
13:58<@Bjarni>why is it something people want to?
13:58<@Bjarni>I don't get it... it's just a hangover thingie
13:58<@Bjarni>(that's another thing I don't get)
13:58<Ailure>you don't remember anything
13:58<Ailure>if it's really bad too
14:00<@Bjarni>I still don't get it
14:02|-|De_Ghosty [~c4command@141.117.176.37] has quit [Ping timeout: 480 seconds]
14:03<Sacro>http://www.break.com/index/the-front-fell-off.html HAHAHAHA XD
14:04<@Bjarni>is this a real interview or a prank?
14:04|-|De_Ghosty [~c4command@141.117.176.37] has joined #openttd
14:05<Sacro>Bjarni: i dunno, but i'm falling off my chair laughing
14:05<@Bjarni>what's the minimum crew count?
14:05<@Bjarni>1 I suppose
14:05<@Bjarni>:)
14:05<Sacro>well that is true
14:05<Sacro>you need at least 1 person to steer it
14:06<@Bjarni>Hendikins: this this video real?
14:06[~]Hendikins headtilts?
14:06<Hendikins>Australian Senator eh? They're all idiots
14:06<Sacro>*watches again*
14:07<@Bjarni>http://www.break.com/index/german-driver-misses-exit.html <-- there is stupid people all over the world
14:07<@Bjarni>o_O
14:07<Sacro>Bjarni: s/is/are/
14:07<@Bjarni>damn, you beat me to write that :(
14:08<Sacro>s/to\ write/at\ writing/
14:09|-|AtzaMan [user@32-96-148-91.adsl.beotel.net] has joined #openttd
14:09<@Bjarni>http://www.break.com/index/boob-grab-goes-bad1.html <--- no comments. I'm not making a mistake two times in a row :P
14:10<@Bjarni>Sacro: it's a boobs video.... just for you
14:10<Sacro>seen it already
14:10<@Bjarni>why am I not surprised :P
14:10<AtzaMan>how does one change the ingame fonts without messing with the source and recompiling?
14:10<@Bjarni>edit openttd.cfg
14:11<AtzaMan>tnx
14:11<@Bjarni>then take a guess at which lines you should edit ;)
14:11<Sacro>hexeditor
14:11[~]Bjarni slaps hexeditor
14:11<@Bjarni>err
14:11[~]Bjarni slaps Sacro
14:11<@Bjarni>:P
14:11<Sacro>teehee
14:11<Sacro>you fail it
14:12<SpComb>Sacro: with the mandatory steering wheel
14:12<Sacro>SpComb: ?
14:12<AtzaMan>r u sure about openttd.cfg?
14:12<@Bjarni>yeah
14:12<@Bjarni>don't edit it when the game is running though
14:12<@Bjarni>it's only read when the game starts up
14:12<Sacro>that can cause fire
14:12<AtzaMan>oops
14:12<SpComb>22:05:54 < Sacro> you need at least 1 person to steer it
14:12<Sacro>SpComb: yeah, course
14:12<Sacro>ahh yes :)
14:13<AtzaMan>small_font =
14:13<AtzaMan>medium_font =
14:13<AtzaMan>large_font =
14:13<Sacro>Brianetta: http://www.break.com/index/the-front-fell-off.html <- this will amuse you :)
14:13[~]Brianetta reads
14:13<@Bjarni>you should listen instead
14:13<SpComb>not very much to read
14:14[~]Brianetta pisses self
14:14<Barry>!seen ChrisIn
14:14<_42_>Barry, I found 3 matches to your query: Chris82, ChrisIN, Chrissicom. Chris82 (~Chris82@p579E1BC3.dip.t-dialin.net) was last seen quitting #openttd 1 week 3 days 9 hours 43 minutes ago (16.09. 09:31) stating "Quit: HydraIRC -> http://www.hydrairc.com <-" after spending 1 hour 3 minutes there.
14:15<Sacro>hehe XD
14:15<Sacro>no cardboard or derivatives
14:15<AtzaMan>*wonders if you all are chatbots
14:15[~]Sacro is not
14:16[~]AtzaMan is still not shoore
14:17<Sacro>well ask us a question only a sentient being could answer
14:17<Amixwoktest>Bjarni: alive again I see
14:17<Amixwoktest>;)
14:17<AtzaMan>What is the meaning of life?
14:17<Eddi|zuHause>42
14:17<AtzaMan>do'h!
14:18<Sacro>"What is the meaning of life?" is probably the most-asked philosophical question by humanity at large, though we will probably never find the answer, for whatever reason. Common answers include: happiness or flourishing; love; compassion; pleasure; reproduction; power; 42; knowledge, understanding, or wisdom; and being blessed, or achieving union with God or the divine; or simply that there is no meaning to life. ...
14:18<Eddi|zuHause>see :p
14:18<AtzaMan>thats a wiki trillian answer
14:19<Eddi|zuHause>even google tells you 42
14:19<AtzaMan>google calc that is
14:19<@Bjarni>last week in math, the professor said that to solve this issue, we need to find a number that's -5 and 5 at the same time. Any numbers that can do that? (rhetorical question). Somebody shouted "42"
14:19<De_Ghosty>"What is the meaning of life?"
14:19<De_Ghosty>reproduction
14:19<De_Ghosty>reproduction
14:19<De_Ghosty>lol
14:19<Prof_Frink>42 is not the meaning of life.
14:19<@Bjarni>it's the answer to everything
14:19<Sacro>http://www.break.com/index/peeing-on-an-electric-fence.html
14:19<@Bjarni>lol
14:20<Prof_Frink>42 is the Ultimate Answer to the Ultimate Question to Life, the Universe and Everything.
14:20<@Bjarni>at the title alone
14:20<SpComb>mm, $20 billion in amazon.com gift certificates
14:20<Eddi|zuHause>see, and every question is a subset of the ultimate question
14:20<Amixwoktest>there should be amusentparks in openttd
14:20<Amixwoktest>;p
14:20<Eddi|zuHause>so 42 will answer every question
14:20<Prof_Frink>Eddi|zuHause: We don't *know* what the UQ is.
14:20<Eddi|zuHause>including the question for the meaning of life
14:20<Prof_Frink>That's why this computer was built.
14:21<AtzaMan>the ultimate question would be : WHY?
14:21<Prof_Frink>Bah, all you people poting Flash-y stuff
14:21<Eddi|zuHause>yeah, but you don't need to know the whole thing to determine if anything is a subset of something
14:21<@Bjarni>Amixwoktest: btw what is your relation with tv7? I mean... what's your title and stuff?
14:22<Amixwoktest>title?
14:22<@Bjarni>yeah
14:22<Amixwoktest>i dont understand
14:23<Eddi|zuHause>in computer science you often find situations where you cannot determine the whole set, but you can decide whether an input is element of that set
14:23<@Bjarni>like manager, cameraman, host or whatever
14:23<Prof_Frink>"Sir Amixwoktest of tv7"
14:23<@Bjarni>or that :)
14:23<Amixwoktest>hehe
14:23<Amixwoktest>i am ceo
14:23<Amixwoktest>the one who have invented it
14:23<Amixwoktest>but it all will be a different story later on
14:24<Eddi|zuHause>for all we know, he is also the sole employee of tv7 :p
14:25<Amixwoktest>atm its only me, yes
14:25<@Bjarni> <Amixwoktest> but it all will be a different story later on <-- yeah... he will hire his mom to read the news :P
14:25<Amixwoktest>but tomorrow i will have one more
14:25<Amixwoktest>and i wont rush
14:25<Ailure>r11164 belugas 2007-09-26 04:20:58 +0200 (Wed, 26 Sep 2007) 1 line
14:25<Ailure>-Fix(r11161): a rogue space roaming in the night... removed
14:25<@Bjarni>and we know who she is :P
14:25<Ailure>...haha what
14:25<Ailure>I assume he was talking about a useless space charcther somewhere
14:26<SpComb>http://www.tv7.fi/
14:26<Ailure>but this is probably the most amusing commit I seen so far
14:26<Eddi|zuHause>he could have said "apply coding style correctness", but that would be no fun
14:27<Ailure>heh I gues
14:27<@Bjarni>s
14:27<Ailure>could been a space just before a linebreak
14:27<Ailure>which wouldn't be visible anyway
14:27<Ailure>normally
14:27<Prof_Frink>Yes it would.
14:27<Prof_Frink>If you use kate
14:27<AtzaMan>is there an english version of tv7.fi ?
14:27<@Bjarni>but if there is a space before a linebreak, then the svn server will reject the commit
14:27<CIA-1>OpenTTD: rubidium * r11174 /trunk/src/ (gfx.cpp gfx.h main_gui.cpp variables.h viewport.cpp):
14:27<CIA-1>OpenTTD: -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
14:27<CIA-1>OpenTTD: Note that this is not completely glitch free, bounding boxes sometimes aren't
14:27<CIA-1>OpenTTD: removed properly. This is due to the fact that the bounding boxes sometimes are
14:27<CIA-1>OpenTTD: larger than the sprite, which causes a smaller part than the bounding box to be
14:27<CIA-1>OpenTTD: redrawn. This is NOT a bug, but a known implementation limit as we do not want
14:27<CIA-1>OpenTTD: to slow down normal games so the debug graphics are always 100% correct.
14:27<@Bjarni>looks like it was a space+tab that was changed into a tab
14:27<hylje>:o
14:27<SpComb>it's a christian television channel
14:28<SpComb>hylje: :o
14:28<hylje>SpComb: :o
14:28<@Bjarni>guys.... it's the wrong tv7 :P
14:28<@Bjarni>the right one is www.tv7norge.com
14:28<@Bjarni>I think
14:28<@Bjarni>yep, that's the one
14:28<hylje>norge :x
14:28|-||Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO]
14:29<Amixwoktest>you guys hate me, but i cant tell everything now
14:29<Amixwoktest>in 1 month i will
14:29<SpComb>http://www.tv7bordeaux.fr/ http://www.tv7-4.com/ http://www.cfjctv.com/ http://www.aftonbladet.se/tv7/ http://www.ch7.com/ http://www.tv7.bg/
14:29<Prof_Frink>Amixwoktest: One month and you'll tell us *everything*?
14:30<Amixwoktest>hehe
14:30<SpComb>anime
14:30<Eddi|zuHause><Ailure> btw this was one of the Öresundst$BiH(B <- the weird thing is that Ö is displayed correctly, but å and the following character are scrambled
14:30<@Bjarni>yeah
14:30<hylje>åååååååååå
14:31<@Bjarni>well... this channel looks ok. The major issue with it is.....
14:31<Amixwoktest>Prof_Frink: http://www.tv7norge.com/Pics/TV7torsdag2.png
14:31<@Bjarni>it's out of reach :P
14:32<hylje>you just dont have enough power with your antenna am
14:32<hylje>amp
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14:33<Eddi|zuHause>i have an idea, _42_ should reply with 42 to everyone who asks a question (line ending with a questionmark) [limit once per user and day]
14:37<@Bjarni>actually nomatter what I do to my antennas, I can't reach this channel
14:37<@Bjarni>Amixwoktest will not transmit it though the air
14:37|-|Barry [~chatzilla@bg1078138.hum.uva.nl] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.7/2007091417]]
14:37<@Bjarni>I did catch ZDF twice though
14:38<@Bjarni>pretty odd as it's way out of reach... must have been some reflection in the sky or something
14:38<@Bjarni>it was gone the next day :/
14:39<@Bjarni>Amixwoktest: do you know if people actually watch what you transmit?
14:39<Prof_Frink>Bjarni: You *can* receive it if you do the right thing with the aerial.
14:39<Amixwoktest>Bjarni: we will see
14:39|-|lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd
14:40<@Bjarni>you can be certain that I will NOT watch alf
14:40<Amixwoktest>no
14:40<Amixwoktest>but then ive tried
14:41<Prof_Frink>Amixwoktest: "accidentally" broadcast Goatse and count the complaints
14:41<Amixwoktest>its been my dream since i was 8 to start a tv channel
14:41<@Bjarni>Amixwoktest: your page is not firefox friendly. The menu to the top left doesn't do anything
14:42<Amixwoktest>i know
14:42<Amixwoktest>its under development
14:42<Amixwoktest>and for me learning css etc
14:42<@Bjarni>then how can I read "om TV7"?
14:43<@Bjarni>is it broken in all browsers?
14:43<Amixwoktest>prolly
14:43<Amixwoktest>yes
14:43<Prof_Frink>No links at all work in Konqui
14:44<Amixwoktest>they arent supposed to work
14:44<Amixwoktest>;p
14:44<Amixwoktest>yet
14:44<Prof_Frink>Oh, they work perfectly then.
14:44<@Bjarni>"AnimeAften" doesn't work
14:44<McBane2>bjarni
14:44<McBane2>err rubidium
14:44<@Bjarni>this doesn't look good for this channel
14:44<McBane2>it happened again
14:44<McBane2>laters nightly new game
14:45<Prof_Frink>..which means they're broken, which means they're working, which means they're broken, which means...
14:45<McBane2>played 12 IG year and roked with replace management and boom 65k trains to replace but i have non of it...
14:45<McBane2>of this type of train.
14:46|-|McBane2 changed nick to mcbane
14:46<Amixwoktest>Bjarni: nothing work. its a learning site for myself atm
14:46<Amixwoktest>gah
14:46<Amixwoktest>;)
14:46<Rubidium>mcbane: so it's Bjarni's fault ;)
14:47<Sacro>as usual
14:47<mcbane>you ask if its reproducable.
14:47<mcbane>it is
14:47<Amixwoktest>Bjarni: http://www.tv7norge.com/Pics/Nyhetene.png
14:48<@Bjarni>I can see my house from here
14:48<Amixwoktest>http://www.tv7norge.com/Pics/NyheteneBurma.png
14:49<Rubidium>Bjarni: I can see my house from here too ;)
14:49<Prof_Frink>I can see myself from here!
14:49[~]Bjarni wonders why Sweden is in the centre of the circle made for a Norwegian TV channel
14:50<Amixwoktest>http://www.tv7norge.com/Pics/TV7onsdag.png
14:50<Amixwoktest>;p
14:50<Amixwoktest>lots of graphics
14:50<Amixwoktest>just ideas atm
14:50|-|Peakki [antti@cs78151004.pp.htv.fi] has joined #openttd
14:51<@Bjarni>what is futurama x2?
14:51<@Bjarni>I know what futurama is, but x2?
14:51<Eddi|zuHause>a double episode?
14:51<@Bjarni>that was my first thought as well, but I think it's too short time for two episodes
14:51<Amixwoktest>;)
14:51<Rubidium>two episodes at double speed?
14:52<Amixwoktest>Eddi|zuHause: you understand... thanks ;)
14:52<@Bjarni>huh, are the episodes only 15 minutes?
14:52<@Bjarni>I thought they were more like 20
14:52<Amixwoktest>Rubidium: that might be 4 episodes ;)
14:58|-|dihedral [~dihedral@dslb-084-056-213-016.pools.arcor-ip.net] has joined #openttd
14:58<@Bjarni>Amixwoktest: what is "1000 lappen"?
14:58<@Bjarni>actually I have no idea of what to expect if I watch this :s
15:02<Dradge>is there anyway to param the right clic map scrolling speed with in game option ?
15:04<@Bjarni>I added an interface patch setting for it
15:05<@Bjarni>but I can't remember if I made it mac only
15:05|-|Iasjida [t7DS@201.86.45.190.adsl.gvt.net.br] has joined #openttd
15:05<Sacro>http://www.youtube.com/watch?v=kdB3MK1rtoo <- this will probably make you cry at the end, it did me
15:06<Iasjida>how to activate old vehicles, like boing 747? =[
15:09|-|boekabart [~bdb@ip218-114-173-82.adsl2.versatel.nl] has joined #openttd
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15:09<@Bjarni>Sacro: why did you cry?
15:09<Sacro>Bjarni: the end is upsetting
15:10<@Bjarni>but not unexpected
15:10<@Bjarni>at least not to me
15:11<@Bjarni>that playing on the street and then strait to fame thing really happens
15:12<Prof_Frink>Sacro: 'at's lully
15:12|-|TinoM| [~Tino@i5387C595.versanet.de] has joined #openttd
15:12<Sacro>?
15:12<Sacro>Bjarni: oh... keep watching then
15:13<@Bjarni>the dying thing.. that really happens as well
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15:14<Sacro>sometimes i wish it'd happen to me
15:14<@Bjarni>I saw a guy on TV, who spoke with the homeless people. He talked to a guy, who would not last the winter (according to himself), yet he would not move back into his apartment
15:14<hylje>:o
15:14<@Bjarni><Sacro> sometimes i wish it'd happen to me <-- the fame or the dying thing?
15:14<Sacro>latter
15:15<@Bjarni>why?
15:15<boekabart>Sacro: it
15:15<Sacro>because i'm fed up with the way my life is
15:15<boekabart>Sacro: i bet it's because of playing openttd without pbs
15:15<hylje>become an hero
15:15<boekabart>.. or that
15:15|-|TinoM [~Tino@i5387C595.versanet.de] has quit [Ping timeout: 480 seconds]
15:15<Sacro>boekabart: i've not played openttd for more than 5 minutes in months
15:15<hylje>well you got a reason, there
15:16<@Bjarni><Sacro> because i'm fed up with the way my life is <--- it can't be that bad
15:17<Sacro>mostly it is
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15:18<@Bjarni>you are at uni now, right?
15:18<Sacro>yeah, sort of
15:18<@Bjarni>sort of?
15:19<@Bjarni>you mean you fail to show up for lectures?
15:19<Sacro>lectures don't start until tommorow
15:19<boekabart>___\~/___ glass half empty?
15:19<Iasjida>hey, how to activate old vehicles, like boing 747(only new planes appear on the airport and never_expire_vehicles = true
15:19<Iasjida>)? =[
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15:19<Sacro>Iasjida: type "resetengines" into console
15:19<Amixwoktest>Bjarni: http://www.tv7norge.com/Pics/TV7next.png
15:20<Iasjida>thx
15:20<@Bjarni>Iasjida: there is a console command for it... reset engines or something
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15:20<Iasjida>ok, worked
15:20<Iasjida>thx
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15:22<@Bjarni>Sacro: so once the lectures starts tomorrow, you really are attending university... just getting there is a goal of it's own
15:22[~]Prof_Frink beats Bjarni over the head with his unnecessary apostrophe
15:24<@Bjarni>Sacro: think of how many people, who tried to get to uni and failed... also you can do it. Show up for lectures and things will look brighter
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15:25<Prof_Frink>Also, go out, get drunk and stagger home as it gets light
15:26<Amixwoktest>Bjarni: i promise. that the day tv7 is on air. i will thank to openttd team for sure.
15:26|-|h3lb changed nick to helb
15:26<@Bjarni>I'm not sure that's the best way to do well at uni
15:27<Prof_Frink>Bjarni: That's why it's best done on a Friday
15:27<@Bjarni><Amixwoktest> Bjarni: i promise. that the day tv7 is on air. i will thank to openttd team for sure. <--- like "I couldn't have done it without them"
15:27<@Bjarni>;)
15:28<Prof_Frink>Time to make an openttd advert?
15:28<@Bjarni>Prof_Frink: my experience (not personal, but observing other students) tells me that drinking like that tend to backfire eventually and if people do heavy drinking, then the odds for them to pass is lowered noteworthy
15:29<Prof_Frink>Yes, but if you don't wake up in a ditch/gutter once it doen't count as Uni.
15:30<Prof_Frink>You just have to moderate your excess.
15:31<Rubidium>hmm, then I still have to go to Uni :(
15:31<boekabart>Rubidium: don't you?
15:31<Rubidium>according to Prof_Frink's explanation I haven't
15:31<boekabart>but you still have the chance
15:31<boekabart>i never woke up in a gutter, as far as I can recall, but I was arrested once for.. touching a police car.
15:32<boekabart>(drunk)
15:32<boekabart>they called it 'baldadigheid' - translate that
15:33<boekabart>spent a couple of hours at the police station for it, and got a 80 nlg fine :(
15:33<boekabart>but anyway - i agree that you have to 'excess' once in a while if you want to really call it studying.. as long as you finish
15:33<boekabart>(i never did :( )
15:33<Rubidium>presumptuously?
15:33<boekabart>really?
15:34<boekabart>'being a bad boy' was my best guess
15:35<Rubidium>I'm not quite sure about the rightness of the translation
15:36<Rubidium>: overstepping due bounds (as of propriety or courtesy) : taking liberties <- is what the dictionary says about the word
15:38<Sacro>Bjarni: mm, i just don't really feel studenty :(
15:38<Prof_Frink>Sacro: Go to freshers bizarre and join a club that sounds vaguely interesting
15:39<Sacro>Prof_Frink: it was today, most had gone when i got there
15:39<Sacro>i did join ComSoc though
15:41<@Bjarni><Sacro> Bjarni: mm, i just don't really feel studenty :( <--- I was hit by a case like that once. Then I thought about the alternatives and figured out that I should stay at uni and now it's really fun to be there
15:42<Sacro>hmmm
15:43<Sacro>i might go visit the LGBT tent tommorow
15:43<Sacro>B girls are always fun
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15:44<Sacro>
15:44<Sacro>Hull Univeristy Tennis club 2007/08 <- someone should study more
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15:46<Sionide>what's wrong with playing a bit of sport Sacro ?
15:48<Prof_Frink>Sacro: I can only talk from my experience, but join a club that'll get you outside, and preferably off campus
15:49<Sionide>i joined squash today
15:49<Sionide>tournament on saturday
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15:50<Sionide>seeing as i've only ever played against bout 3 other people it'll be good to play against randoms and see how good i am
15:50<Sionide>^_^ probably not very..
15:50<@Bjarni>you *could* be better than me
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16:00<mcbane>hmm bug happened again
16:01<mcbane>with no newgrfs
16:01<mcbane>10 years playes..
16:02<Sacro>Sionide: i joined the Hull Uni Mountineering Club
16:02<@Bjarni>nice
16:03<Sacro>well my 2 main climbing partners have gone back to loughborough/glasgow
16:04<Prof_Frink>Woo!
16:04<@Bjarni>not so nice
16:05[~]SpComb has done a tiny little spot of climbing as well
16:06<@Bjarni>me too, but it wasn't with all that gear, so it was not a tough spot
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16:06<@Bjarni>but I did get to the volcano and looked inside it :)
16:06<mcbane>10 years playes..
16:06<mcbane>hmm
16:14<Sacro>mm, i need my own harness
16:17<Wolf01>'night
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16:37<Sacro>"I've got some good news and some bad news" the doctor says. "What's the bad news?" asks the patient. "The bad news is that unfortunately you've only got 3 months to live". The patient is taken back, "What's the good news then Doctor?". The doctor points over to the secretary at the front desk, "You see that blonde with the big breasts, tight ass and legs that go all the way up to heaven?", the patient nods his head and the doctor replies
16:37<Sacro>, "I'm fucking her."
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16:48<mcbane_ZZ>night
16:49<ln->gah, an away nick
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17:03<Sacro>:o he died
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17:49<svip>Bjarni O_O
17:49[~]svip is listening to: Gramsespektrum - Greatest Hits - Kontrollørerne - Vi Jagter Dig
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