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#openttd IRC Logs for 2007-09-29

---Logopened Sat Sep 29 00:00:19 2007
00:20|-|Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection]
00:39<Ailure>breakdowns
00:39<hylje>breakups
00:39<Ailure>nothing more funnier than opening up a random game of yours and turning breakdowns on
00:40<Ailure>although I tend to try boosting the reliability rating due to it's influence on station rating
00:40<Ailure>hmm actually nevermind
00:41<Ailure>just looked it up
00:41<Ailure>oO
00:42<hylje>:o
00:42<Ailure>dunno where I got that stupid idea :p
00:43<hylje>*cough*furry :>
00:43<Ailure>:<
01:30<Phazorx>hylje
01:34<hylje>Phazorx
01:34<Phazorx>rules say coopetition is played with default set only?
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01:59<hylje>i recall yes
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02:18<Acerbus>does anyone know of any good articulated tram sets?
02:18<Acerbus>besides the generic one
02:18<hylje>hiroshima?
02:18<Acerbus>hmm
02:18<Acerbus>where can I get it though?
02:18<hylje>grfcrawler i suppose
02:18<Acerbus>isn't there :(
02:18<hylje>google
02:19<Acerbus>k
02:21<Acerbus>weird
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02:22<Acerbus>all of the trams seem to be available on 1920
02:22<hylje>likely older than that
02:22<hylje>but due to how ttd(p) works..
02:22<Acerbus>hmm
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03:18<huma>openttd 0.5.3 on linux: "build vehicle" button is not active. enough money. what could it be?
03:20<huma>oh, man. got it. sorry.
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03:37<huma>the original gm dir with music should go to /usr/share/openttd/?
03:38<huma>i copied it there, but jazz jukebox just iterates them recursively not playing anything.
03:40<huma>ah, got it, as well: extmidi = timidity
03:42|-|dihedral [~dihedral@dslb-084-056-215-047.pools.arcor-ip.net] has joined #openttd
03:43<dihedral>morning
03:43<huma>i need to add timidity to package dependencies
03:43<huma>dihedral: oi
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04:07<Wolf01>hello
04:12<huma>how do i change the viewing angle?
04:13<Progman>you can only zoom in and zoom out
04:16<dihedral>lol
04:16<dihedral>change the angle :-P
04:17<dihedral>that would be something
04:17<huma>it was something in ttd
04:17<Wolf01>sacro told me that is possible, just move your head around the screen... i should not believe on all what sacro says
04:17<dihedral>huma: it was not possible in ttd
04:18<huma>whatever you call it
04:18<dihedral>Transport Tycoon Deluxe
04:18<dihedral>or you mean TTDP?
04:18<Wolf01>is possible for sure in locomotion and rollercoaster series
04:19<dihedral>locomotion is somewhat different to ttd
04:19<Wolf01>and sim city series
04:19<huma>i remember i could rotate the map in ttd
04:19<Wolf01>but it never was in transport tycoon series
04:19<dihedral>nope
04:19<dihedral>perhaps me means, 'move the map' :-)
04:19<Wolf01>meybe you played freetrains or what is called
04:20<huma>no, the original tt, in the 90s
04:20<Wolf01>argh a spider
04:20<Wolf01>ehm
04:21<huma>how do i build horizonal/vertical roads then?
04:21<Wolf01>you can't, only rails can be built h/v
04:21<dihedral>and no - you could not do that in tt / ttd
04:22<huma>that i don't remember
04:22<huma>thanks anyhow
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04:23<dihedral>is tcl able to use "motd[] = foo" ini array thingies?
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05:46<dihedral>do planes work similar to boats - yapf wise?
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05:49<@Bjarni>planes have a pretty simple pathfinder
05:49<@Bjarni>they don't have to avoid islands and stuff
05:50<@Bjarni>actually I think they base their path on v->current_tile and v->dest_tile only (check the names)
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06:01<valhallasw>Bjarni: sounds reasonable. can planes travel in non-45-degree directions?
06:02<valhallasw>should be fairly easy anyway
06:06<dihedral>you would need a sprite for each direction
06:06<valhallasw>hm right
06:07<dihedral>preferably in cans
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06:07<valhallasw>:D
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06:08<@Bjarni>no, planes has to turn x*45° if they turn (x being an int)
06:10[~]valhallasw mumbles something about k \in \mathbb{Z}
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06:18<nzvip>valhallasw is TeX'ing tonight...
06:19<nzvip>:o Bjarni, at our student revue, we had a song called "Hvad skal vi TeX'e i nat?"
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06:23<@Bjarni>:)
06:23<nzvip>:)
06:23<nzvip>I guess you can guess which song it was a parody of, Bjarni. :P
06:24<@Bjarni>nzvip: I wonder about one thing. The other night I fell asleep without turning the computer off and when I woke up, I realised that you had been messaging me at really odd hours
06:24<nzvip>O_o I had?
06:24<@Bjarni>yeah
06:24<nzvip>Can you quote me on that?
06:24<nzvip>Cause I don't remember.
06:25<@Bjarni>go figure
06:25<@Bjarni>it was late
06:26<@Bjarni>bahh, you guys talk a lot
06:26<@Bjarni>the log file is 72 MB plain text
06:26<nzvip>:O!
06:26<@Bjarni>takes forever to open
06:27<@Bjarni>heh, pressed page down and I talk about an SDL issue with rev 159
06:27<@Bjarni>looks like 159 on the old server
06:27|-|Amixwoktest [Michal@cm-84.208.152.166.chello.no] has joined #openttd
06:28<hylje>Bjarni: grep is your friend
06:28<Amixwoktest>http://home.powertech.no/micbergs/grabb/HeavenlyMos.png
06:28<Amixwoktest>;)
06:29<@Bjarni>Sep 27 00:49:50 <svip> Bjarni O_O
06:29<@Bjarni>Sep 27 00:49:52 * svip is listening to: Gramsespektrum - Greatest Hits - Kontrollørerne - Vi Jagter Dig
06:29<@Bjarni>hmm, not that odd
06:29<@Bjarni>except I had been asleep for hours :P
06:30<@Bjarni>Sep 14 18:59:02 <svip> So what if that was four in the evening.
06:30<@Bjarni>Sep 14 23:33:11 <svip> :O
06:30<@Bjarni>Sep 14 23:33:17 <svip> UNPOSSIBLE!
06:30<@Bjarni>unpossible....
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06:30<@Bjarni>ohh... copied one line too much
06:31<@Bjarni>the first appears to be unrelated
06:31<nzvip>:O
06:34<@Bjarni>log reading where only the svip lines appears is odd
06:34<@Bjarni>Sep 10 23:09:05 <Rubidium> svip: why, producing an infinite number of rabbits is easy -> fib(infite) == infinite ;)
06:34<@Bjarni>Sep 10 23:09:22 <svip> But we are talking about monkeys.
06:34<@Bjarni>Sep 10 23:09:27 <svip> Rabbits aren't monkeys.
06:34<@Bjarni>Sep 10 23:09:32 <svip> What did you get in biology?
06:34<@Bjarni>a perfectly normal IRC conversation
06:35<@Bjarni>Sep 10 18:21:43 <svip> Just think it is a waste of lines.
06:35<@Bjarni>damn right :P
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06:44<nzvip>:O
06:45<@Bjarni>yeah we log all the stupid stuff you say so we can blackmail you if needed
06:46<nzvip>I do so as well.
06:47<@Bjarni>but I don't say anything silly
06:47<dihedral>to blackmail yourself if needed?
06:48<@Bjarni>I think you have issues if you do that
06:48<@Bjarni>however that's not what I said
06:48<@Bjarni>I said nzvip can't blackmail me for saying stupid things here
06:50<@Bjarni>but then again who knows if nzvip wants to blackmail himself
06:50<nzvip>:P
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07:18<Dradge>hi
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07:28<@Bjarni>hi
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07:43<dihedral>Brianetta:
07:43<dihedral>good to see you
08:09<Brianetta>(:
08:14<dihedral>i am using autopilot
08:14<dihedral>with some added coding
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08:17|-|dihedral changed nick to dihedral|atLunch
08:17|-|dihedral|atLunch changed nick to dihedral
08:18<dihedral>Brianetta: i.e. auto-kick people named 'Player' or 'player' :-)
08:18<dihedral>more ! commands
08:18|-|glx changed nick to glx|away
08:18<dihedral>and a passthrough for irc @ commands
08:18<Brianetta>!commands are addable anyway
08:18<Brianetta>irc @ commands?
08:18<Brianetta>what are they?
08:19<dihedral>@seen TrueBrain
08:19<@DorpsGek>dihedral: TrueBrain was last seen in #openttd 6 days, 17 hours, 22 minutes, and 28 seconds ago: <TrueBrain> I really should be going ;)
08:19<Brianetta>!seen truebrain
08:19<_42_>Brianetta, truebrain is on #openttd.tgp right now.
08:19<dihedral>well - the bot commands
08:20<Brianetta>I deliberately didn't make autopilot a full-featured IRC client or a bot
08:20<Brianetta>It's jsut a chat bridge
08:22<dihedral>well... yes
08:22<Brianetta>WHat about % commands?
08:22<dihedral>i just catch a line starting with @ and send it into the channel directly
08:23<Brianetta>Bots can be configured with any command character
08:23<Brianetta>Even autipilot can be
08:23<dihedral>well then one can make it a config option
08:24<dihedral>but i esp like the auto-kick of the default playername
08:24<Brianetta>I think it's unnecesasry
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08:28<dihedral>i find it pretty annoying
08:29<dihedral>if people cannot set a nick
08:31|-|Bjarni changed nick to Player
08:31<@Player>dihedral: hi
08:31<@Player>I'm your worst nightmare
08:31<@Player>:P
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08:32<dihedral>lol
08:32|-|Player changed nick to Bjarni
08:32[~]dihedral slaps Bjarni
08:32[~]dihedral smiles
08:32<@Bjarni>hey
08:32<@Bjarni>I'm not into that thing
08:33<dihedral>lol
08:33<@Bjarni>but it looks like you are so I can't even get back at you this way
08:34<dihedral>i aint
08:34<dihedral>though i do find it amusing on irc :-P
08:34<@Bjarni><dihedral> i aint
08:34<@Bjarni><dihedral> though i do find it amusing...
08:35|-|Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has joined #openttd
08:35<dihedral>yeah - whatever :-)
08:36<Prof_Frink>[14:32:58] <@Bjarni> I'm [...] into that thing
08:36<dihedral>lol
08:37|-|Prof_Frink kicked [#openttd] Bjarni [horribly incorrect quote]
08:37<dihedral>someone aint able to take some fun
08:37<@Bjarni>I'm having great fun right now
08:37<@Bjarni>:)
08:37<dihedral>lol
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08:38<Prof_Frink>Ow.
08:38<Prof_Frink>Quotes are a dish best served out of context.
08:40<@Bjarni>but the greatest quotes are given in context
08:40|-|Wezz6400_ [~Wezz6400@145-118-111-234.fttx.bbned.nl] has joined #openttd
08:41<@Bjarni>like this one from the American civil war "why are you ducking your heads. They couldn't hit an elephant at this dist..." (the enemy just got new long range rifles)
08:41<@Bjarni>it was in fact around double range compared to the old ones
08:42<dihedral>lol
08:42<Prof_Frink>Yes, but "I like cox" is far less interesting when you find out it was in a discussion about apple varieties.
08:43<@Bjarni>agreed
08:43<@Bjarni>there is an Apple called a cox?
08:43<Prof_Frink>Yaarp.
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08:44<@Bjarni>what pervert named it?
08:44<@Bjarni>you?
08:44<hylje>there is an isp named cox, too
08:44<@Bjarni>that's just great
08:44<@Bjarni>I guess people use it to download porn
08:45<dihedral>apples names: pink lady, cox... hmmm
08:46<@Bjarni> <dihedral> [...] pink lady, cox... hmmm
08:46<@Bjarni>at least you aren't gay
08:47<dihedral>well dont for spotting that
08:48<@Bjarni>oh wait
08:49|-|Wezz6400_ changed nick to Wezz6400
08:49<@Bjarni>now I forgot the name of the guy, who wanted to date guys...
08:49<@Bjarni>so I can't rule you out :P
08:50<@Bjarni>no, it wasn't you
08:50<dihedral>i know it was not my
08:50<dihedral>i would know otherwise
08:51<@Bjarni>I guess you would
09:04<Amixwoktest>food
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09:08<FR^2>hiho
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09:27<Sacro>hey
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09:33<Prof_Frink>Wotcha Sacro
09:33<Sacro>Ey up Prof_Frink!
09:34<Amixwoktest>hepp
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11:49<Iasjida>hey, its possible to rename a station using a variable, like "My station 1 from $CITY" or something like that? =[
11:49<svip>:|
11:49<svip>What?
11:50<@Bjarni>not at the moment
11:50<@Bjarni>and I don't think anybody has plans for adding such a feature
11:50<Iasjida>xD
11:52|-|glx|away changed nick to glx
11:53<Iasjida>if I rename a station like "Mendoza Mines" for "Station 2 of Mendoza" and than rename the city Mendoza to TEST the station will still show "Station 2 of Mendoza"
11:53<Iasjida>|=
11:53<Iasjida>instead of "Station 2 of TEST"
11:53<+glx>of course
11:54<Iasjida>see what i´am tring to say? =[
11:54<@Bjarni>sure
11:54<@Bjarni>but I'm still not planning on adding such a feature
11:55<+glx>you can try to rename it "Station 2 of x" where x is the special code for {TOWN}, but I don't know if it will work
11:55<Iasjida>if I rename MENDOZA to TEST all stations that I never renamed before changes too
11:56<Iasjida>"Mendoza Mines" changes to "TEST Mines"
11:56<@Bjarni>yeah
11:56<@Bjarni>because then the name isn't a custom string
11:56<@Bjarni>try to set the language to something else and you will notice that the station names change too, except the renamed ones
11:56<@Bjarni>that's how the station naming works
11:56<Iasjida>yes
11:57<dihedral>is there any way to get back the name of station the way it was before renaming it
11:58<dihedral>glx: what is 'the special code'
11:58<dihedral>and how does one get to it?
11:58<+glx>strgen puts it when it sees a {TOWN} in lang file
11:58<Iasjida>¡!glx!¡: i was thinkng in something like that
11:58<Iasjida>xD
11:59<@Bjarni>we should not use ¡! as the city marker
12:00<@Bjarni>we should use something everybody can write
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12:01<+glx>it is 0xE009
12:02<+glx>but I don't know if it can work like that
12:03<Iasjida>"Station 2 of 0xE009" ?
12:04<+glx>0xE009 should encoded in utf8
12:04<ln->Bjarni: everybody can't write, there's a lot of illiteracy in the world, as well as reasons why you physically can't write.
12:04<@Bjarni>0xE009 is one char in UTF-8
12:04<@Bjarni>not a row of chars
12:04<Iasjida>hum..
12:05<@Bjarni>ln-: those people are outside the target user group for the OpenTTD town renaming feature
12:05<Iasjida>STR_SV_STNAME_MINES :{STRING1} Mines
12:05<Iasjida>|=
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12:12<dihedral>does the server determin what a sation is going to be named?
12:15<@Bjarni>it's part of the savegame
12:15<@Bjarni>and since the server sends a savegame to the client when it joins, then yes
12:15<@Bjarni>well
12:16<@Bjarni>maybe except for the language thing
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12:50<FR^2>Something wrong with the "latest"-server? I can't fetch http://nightly.openttd.org/latest/OTTD-linux-i686-nightly-r11181.tar.bz2
12:51<@Bjarni>I don't know
12:51<@Bjarni>but a new binary will be made in 9 minutes
12:52<@Bjarni>so you are trying to download the newest when it's as old as possible :P
12:53<@Bjarni>hmm, nothing really changed since yesterday
12:53<@Bjarni>apart from code cleanup and preparing code for future additions
12:54|-|Name101_ [~Name101@CPE-121-216-195-239.nsw.bigpond.net.au] has joined #openttd
12:55<FR^2>Bjarni: *shrug* wget gets connected, but nothing happens until timeout.
12:57|-|Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds]
13:00<@Bjarni>now that sounds wrong
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13:04<Prof_Frink>Bjarni: I can confirm that this also occurs from here
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13:06<+glx>same goes for others "hugarian" services
13:06<@Bjarni>happens to me too
13:06<@Bjarni>even ping fails
13:06|-|Digitalfox [~chatzilla@bl8-53-39.dsl.telepac.pt] has joined #openttd
13:06<@Bjarni>now the question is: why
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13:09<Digitalfox>Very Strange :\ I was renaming a folder with mp3 files from *TATU* to *t.A.T.u.*, but i don't know if is some kind of Windows NTFS limitation, the folder only can be named *t.A.T.u* without the last caracter being *.* .. :|
13:09<Sacro>Digitalfox: use taty instead
13:09<Digitalfox>sacro, lol
13:09<Digitalfox>But is it some kind of ntfs limitation?
13:10<Sacro>looks like it
13:10<Prof_Frink>Yeah, ntfs can only be used to store good music.
13:10<@Bjarni>the real issue that I can see here is that you want a directory named *t.A.T.u.*
13:10<Sacro>!summon Purno
13:11<@Bjarni>Digitalfox: are you sure it's mp3 only?
13:11<Digitalfox>oh come on Prof_Frink it's my girlfriend who likes them and i can't do shit about it
13:11<Digitalfox>Bjarni: yes
13:11<Sacro>taty are awesome
13:12<@Bjarni><Digitalfox> oh come on Prof_Frink it's my girlfriend who likes them and i can't do shit about it <--- right.... so she is the one, who keeps putting lesbian stuff on your computer
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13:12<Digitalfox>Bjarni: read the wiki http://en.wikipedia.org/wiki/Tatu
13:12<Sacro>mmm lesbians
13:12<Digitalfox>they are not lesbians
13:13<@Bjarni>they have a lesbian image
13:13<@Bjarni>which is close enough
13:13<Digitalfox>but whatever, i prefer metal music, so i don't care about them
13:13<Sacro>i have a good few lesbian images
13:13<Prof_Frink>Only images?
13:13<@Bjarni>only a few?
13:13<Prof_Frink>Bjarni: "A good few"
13:14<Digitalfox>well Bjarni image sells and if they pretend to be lesbians they get lot's of money i don't see a problem
13:14<@Bjarni>*only a good few?
13:14<Sacro>well no
13:14<Sacro>i have a lot and videos as well as pics
13:14<hylje>now you said it
13:14<@Bjarni>that's more like it
13:14<@Bjarni>now you act like your reputation dictates
13:15<Digitalfox>sacro you must look for a girlfriend :|
13:15<Digitalfox>;)
13:15<@Bjarni>he tried... she ended up at a mental hospital
13:15<@Bjarni>:P
13:15<Digitalfox>Want to come to portugal so i can introduce you to some?
13:16<Prof_Frink>Mmm, Floyd in the dark
13:16<Digitalfox>The only problem is that portuguese woman need real men, so are you up to it?
13:16|-|dihedral changed nick to dihedral|away
13:16<@Bjarni>some girlfriends???? you know we usually stick to one at a time
13:16<Sacro>Digitalfox: i am looking
13:16<Digitalfox>Bjarni: lies........
13:17<@Bjarni>Sacro: looking at lesbians doesn't help at all
13:17<Sacro>it does :(
13:17<Prof_Frink>Bjarni: That's what /home/sacro/porn/bi/ is for
13:17<@Bjarni><Digitalfox> Bjarni: lies........ <-- well, I have never had more than one girlfriend at any time
13:17<DaleStan>Digitalfox: That's a Windows Explorer limitation. It prevents either the first or last characters from being dots. Use the command line to rename if you want leading or trailing dots.
13:17<Sacro>Prof_Frink: .pron actually
13:18<Digitalfox>Speaking of the devil, got to go.. My girlfriend want's to have dinner out.. Oh well my bank account just have to stand all this stuff........... :\
13:18[~]Prof_Frink symlinks
13:18<@Bjarni>ohh Sacro wants a girlfriend who don't know how to read directories starting with dots
13:18<Digitalfox>Thanks DaleStan :)
13:19<DaleStan>Oh Hm... Nevermind. That only applies to leading dots. Trailing dots don't seem to be possible,
13:19<Digitalfox>bye :)
13:19|-|Ben_1 changed nick to _Ben_
13:19<@Bjarni>bye Digitalfox
13:19<Digitalfox>bye Bjarni
13:21<Sacro>Bjarni: of course
13:21<Purno>Sacro , wassup?
13:22<Sacro>Purno: people speaking badly of t.A.T.u
13:22<Purno>they suck, the people speaking badly
13:22<Purno>have you heard the new song you and I?
13:22<Sacro>ooh no not yet
13:22<Purno>check the tatu forum, there were people recording it from a concert
13:22<Purno>bad quality
13:23<Purno>but it gives an impression of the song
13:23<Purno>tatu rocks :D
13:25[~]Prof_Frink Shines On at Purno
13:25<Purno>ehm.... what does that mean?
13:27<Sacro>Command & Conquer Red Alert - Hell March.mp3 :d
13:27<Sacro>*:D
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13:35<@Bjarni><Sacro> Purno: people speaking badly of t.A.T.u <-- it's called "telling the truth"
13:35<Sacro>quiet dutchy
13:40<Purno>tatu is bad, bad attitude, but their music ROCKS
13:41[~]Purno can't wait for their new album :o
13:43<dihedral>Brianetta: how would i go about making autopilot re read the ini file in it's loop
13:43<Sacro>dihedral: its
13:44<dihedral>yes - its
13:57<Brianetta>dihedral: Rewrite it.
13:58<dihedral>lol
13:58|-|CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds]
13:58<Brianetta>Take it to bits and re-assemble it in a different order.
13:58<dihedral>i dont know enough tcl expect
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13:58<soup>IDENTIFY
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13:58<dihedral>i am just hacking a fewthings - trying until it works
13:58<Brianetta>You will have to learn it
13:59<dihedral>lol
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14:00<soup>whats the password to public server
14:00<Noldo>coop?
14:00<soup>tank you
14:00<soup>public server down
14:01<Noldo>which one?
14:01<soup>look at http://openttdcoop.ppcis.org/blog/
14:02<soup>public server up
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14:03<Noldo>go to #openttdcoop
14:03<soup>banned
14:03<Noldo>:D
14:03<soup>for no reason
14:03<Noldo>yeah right
14:03<soup>you tried it
14:03<Noldo>tried what?
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14:04<soup>#openttdcoop
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14:04<Noldo>I have, but it was a long time ago
14:04<soup>i have to get the nightly open ttd
14:04<soup>bye
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14:16<dihedral>Brianetta: you know tcl, how to i check if a file exists?
14:22|-|Mark-afk changed nick to Mark
14:23<dihedral>does autopilot rejoin if it times out on irc
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14:29<Brianetta>yes, it does
14:30<Brianetta>To check a file exists, use the file exists command.
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14:39<dihedral>thank you Brianetta
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15:40<Wolf01>'night
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15:45[~]St|off is away -[ Sleeping, or otherwise gone ]- at 10:46p -[ P:On / L:On ]-
15:53<Sacro>St|off: no away nicks
15:53<St|off>Ah, oh, sorry Sacro, default setting. *changing*
15:53|-|St|off changed nick to Stoffe
15:55<DaleStan>Um ... ? nightly.openttd.org's reverse DNS proc06.bibl.u-szeged.hu ? Didn't expect that. In any case, it's not answering on port 80.
15:58<Rubidium>the reverse dns sounds right (wiki and bugs would give the same result)
15:58<Brianetta>DaleStan: Even the forward is a C record to that name
15:58<Brianetta>well, actually, a chain of two
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16:15<mikl>DaleStan: reminds me of the English-Hungarian phrasebook :)
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16:18<Sacro>my hovercraft is full of eels
16:18<Sacro>would you like to come back to my place, bouncy bouncy
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16:29<@Bjarni><Sacro> would you like to come back to my place, bouncy bouncy <-- this is what you do wrong when you try to get a girlfriend... you say stuff like that in a channel full of guys
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16:30<AmixfX>http://home.powertech.no/micbergs/grabb/AmixfX.png
16:30<AmixfX>:)
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16:48<Sacro>http://en.wikipedia.org/wiki/Image:Squircle2.svg
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18:33<dihedral>http://pub.dihedral.de/openttd/0production.png
18:34<nzvip>Bjarni, are you awake?
18:34<dihedral>those woods bounce between 33T and 0T
18:34<nzvip>Well...
18:35<nzvip>Say they one month didn't have any trees to fell?
18:35<dihedral>i thought production was not supposed to go below 32?
18:36<dihedral>perhaps i'll try it tomorrow some time :-P
18:36<nzvip>:P
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19:59<dihedral>good night ladies
20:00[~]dihedral waves
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20:56<_Ben_>Anybody happen to know about how high a platform sits above the rail or the gravel beneath?
20:59<ln->you mean like in real life?
21:00<_Ben_>yeah
21:01<Phazorx>that might really depend
21:02<Phazorx>in .ru it's 120cm mostly
21:02<_Ben_>hmm, I asumed there would be a standardised height
21:02<Phazorx>well they dont even have standard rails there
21:02<_Ben_>hmm, what sort of range are we talking. I'm just gunna model one up I think and need some idea of scale
21:03<Phazorx>well again for pax stations there are 2 standars
21:03<Phazorx>low which is "just high enough so it doesnt get flooded"
21:03<Phazorx>like a feet or so
21:03<Phazorx>and high which 1.2m
21:03<Phazorx>wagons have ladder with cover
21:03<_Ben_>All I can find is railway modeller sites that say its 12mm in 1:72 scale, so thats 90cm. Maybe a metre would be a resonable height to model to then
21:04<Phazorx>hmmm
21:05<Phazorx>comes to think of it - are you talking how hight platform is above ground
21:05<Phazorx>or how high is exit doros of a pax train is above rails
21:05<_Ben_>well..any idea of scale would be nice. I think the figure on the railway sites is above the rail
21:05<Phazorx>1m is about right then
21:06<_Ben_>how high would the top of a rail usually be above the original floor height once all the stones/sleepres and rail are donw? if that is abotu 30cm then your figure of 120 would agree to the modeling scale
21:07<Phazorx>it's less than 20cm
21:07<_Ben_>ok cool, thanks for that
21:07<Phazorx>1m seems to be correct number
21:08<_Ben_>It's a long time since I went to a railway station so I really can't remeber myself
21:08<Phazorx>for difference betwwen rails and platform top
21:10<_Ben_>Do you also know if there is a standardised maxium train width?
21:11<+glx>there are many width standard
21:12<_Ben_>such as?
21:15<+glx>http://en.wikipedia.org/wiki/Loading_gauge
21:16<_Ben_>cheers
21:17<_Ben_>TGV would be too wide for british railways then, I modelled that to 9.5'ish
21:21<Sacro>rawr
21:22<_Ben_>hi sacro
21:22[~]Sacro has been playing Dawn of War
21:22<Sacro>me and my orkses are ruthless
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21:26<_Ben_>I just sorted out some council houses I made ages ago> http://i57.photobucket.com/albums/g226/ben_robbins_/All.png
21:26<Sacro>ooh nice
21:27<Sacro>bit posh for council houses
21:27<_Ben_>haha, there southern council houses
21:27<_Ben_>I can't remeber what building I made them to replace
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21:30<Sacro>grrr
21:30<Sacro>windows just rebooted
21:33<Sacro>and i just had the fscking link for you
21:33<_Ben_>rebooted but you wern't disconnected?
21:34<Sacro>yeah, i have a bnc
21:34<Sacro>i think the height is 3'6
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21:35<_Ben_>yeah, I found it all in the 'loading gauge wiki link'
21:35<Sacro>http://www.btinternet.com/~joyce.whitchurch/gauges/w6.gif
21:35<_Ben_>ah nice
21:39<_Ben_>The platforms in TT are going to have to be very wide so that there isn't a very large gap between platform and train, hope that won't look too bad
21:39<Phazorx>that is relatively to rail, not ground
21:40<Sacro>rail to ground is 280
21:40<Sacro>no, 75
21:40<Sacro>in the middle
21:40<Sacro>hmm
21:40<Sacro>yeah, thats 75mm above rail
21:41<_Ben_>so the 13' 6" max train height is to the rail also do you think? yet the 3' 6" platform height would be to the ground beneath the rail..?
21:41<Phazorx>well, that is train clerence
21:41<Phazorx>75 above rail top
21:41<Sacro>err,,,
21:41<Sacro>well
21:41<Phazorx>which will be about 200-250 avore ground
21:41<Sacro>base looks to be 1000
21:41<Sacro>which is
21:42<Sacro>1m
21:42<Sacro>= 3'6
21:42<Phazorx>again 1000 is top of platform to top of rail
21:42<Sacro>yep
21:42<Phazorx>not top of platform to ground
21:43<Phazorx>and from what i seen in most cases it is at least 15cm and at most 30
21:43<_Ben_>yeah so 3' 2" to the rail, 4" to the ground. Its the train height I'm not clear on, is the 13' 6" then relative to the rail?
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21:43<Phazorx>that is considerred "rail hight"
21:44<Phazorx>hmm _Ben_ i tihnk 4m is the number you are loking for on that picture
21:44<Phazorx>however highe varies greatly
21:44<Sacro>oh well, goodnight all
21:45<_Ben_>OK thanks. I think for the purpose of modeeling to the nearest 6" should be fine
21:45<_Ben_>night sacro
21:45<Phazorx>in canada, where catenary is not used, not tunnels and other conditions permit - they stack 2 contrainers on top of each other
21:45<Phazorx>so you get like 7m above ground
21:46<_Ben_>I suppose corners would be the limiting factor once you get to that height, if high speeds want to be kept
21:47<Phazorx>east and central canada is mostly flat, they can afford to make straight ones
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---Logclosed Sun Sep 30 00:00:53 2007