--- | Log | opened Thu Oct 18 00:00:36 2007 |
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02:33 | <dihedral|away> | thanks TrueBrain |
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03:27 | <dihedral|work> | does squirrel thread? |
03:28 | <TrueBrain> | now that is a clear english sentence indeed |
03:28 | <TrueBrain> | I guess: yes |
03:28 | <TrueBrain> | But maybe: no |
03:28 | <TrueBrain> | depends on what you ask :) |
03:29 | <dihedral|work> | would it be possible to let squirrel do what autopilot does? |
03:29 | <TrueBrain> | depends on what you think autopilot does |
03:29 | <TrueBrain> | really, you questions couldn't be more vague |
03:34 | <dihedral|work> | ok |
03:34 | <dihedral|work> | let me be as specific as possible |
03:34 | <dihedral|work> | as to what i am thinking :-) |
03:35 | <dihedral|work> | autopilot has the ability to act as some sort of irc bot |
03:35 | <dihedral|work> | or more like a bridge to irc |
03:35 | <dihedral|work> | if squirrel threads |
03:35 | <dihedral|work> | one thread could connect to irc and keep that connection live |
03:36 | <dihedral|work> | if squirrel has the ability to perform such actions that is |
03:36 | <TrueBrain> | okay, so you want to know if Squirrel can make its own parallel threads. No, it can not. |
03:36 | <dihedral|work> | it could be used to maintain a black / white list based on other data |
03:36 | <dihedral|work> | :-) |
03:36 | <TrueBrain> | nevertheless, it doesn't need to, to do what you want |
03:36 | <TrueBrain> | but that is all in the future anyway |
03:37 | <dihedral|work> | so squirrel processing time is actually openttd processing time |
03:37 | <TrueBrain> | of course, as it is part of OpenTTD |
03:37 | <dihedral|work> | that is why i asked about the threads :-) |
03:38 | <TrueBrain> | but AIs run in threads, but they are serial threads, not parallel |
03:38 | <dihedral|work> | right |
03:38 | <dihedral|work> | that means, as long as the nut script is running, openttd cannot? |
03:38 | <TrueBrain> | exactly |
03:39 | <dihedral|work> | hmmm... |
03:39 | <dihedral|work> | so if one builds some hungy nut script... openttd will lag? |
03:39 | <TrueBrain> | yes |
03:40 | <TrueBrain> | for AIs for sure |
03:40 | <dihedral|work> | so an ai needs to run in it's own openttd instance? |
03:40 | <TrueBrain> | not instance |
03:41 | <dihedral|work> | but i could not play 'with' the ai in one game |
03:41 | <TrueBrain> | ? |
03:41 | <dihedral|work> | say i start openttd, load a nut script so i have a specific ai |
03:42 | <dihedral|work> | could i play in that same game? |
03:42 | <TrueBrain> | of course you can |
03:42 | <dihedral|work> | or, as the nut script is threaded serially and not parallel |
03:42 | <TrueBrain> | you can even start up to 7 AIs at the same time |
03:42 | [~] | dihedral|work is confused |
03:42 | <dihedral|work> | i dont get it |
03:42 | <dihedral|work> | if it's serial threading |
03:43 | <TrueBrain> | why would you think a serial thread would block till the end of execution of a thing as a script |
03:43 | <dihedral|work> | then i would have to wait for the ai to do it's 'thing' |
03:43 | <TrueBrain> | you think it would be useful to put something in a thread, that keeps running till the end of its live from the start? |
03:43 | <TrueBrain> | sounds like a good waste of serial thrading :) |
03:44 | <TrueBrain> | now consider the simple solution, where the serial thread gives back its control every time a command is issued outside the thread |
03:44 | <TrueBrain> | basicly, every DoCommand 'pauses' the serial thread for a moment |
03:44 | <TrueBrain> | giving back control to the main thread |
03:44 | <dihedral|work> | but that could have influence on the length of a tick, no? |
03:44 | <TrueBrain> | so unless you make long long for loops calculating things, openttd won't lag |
03:45 | <dihedral|work> | ah |
03:45 | <TrueBrain> | the only way to increase the length of a tick, is to make scripts work longer than.. say on an average game the gamelogic takes 10ms, you have say 7 AIs, so that is: |
03:45 | <TrueBrain> | @calc 23 / 7 |
03:45 | <@DorpsGek> | TrueBrain: 3.28571428571 |
03:45 | <TrueBrain> | They have to work longer than 3.2ms |
03:45 | <dihedral|work> | would it be spossible to 'also' give squirrel the ability to do parallel threading? |
03:46 | <TrueBrain> | technicly, of course, but it won't be done for OpenTTD in the longest time I hope |
03:46 | <dihedral|work> | i mean - support both, for 2 different purposes |
03:46 | <TrueBrain> | not going to happen, is my best guess |
03:46 | <dihedral|work> | shame :-) |
03:46 | <TrueBrain> | well, simple reason: parallel threads will be limited to.. what... 1 API function |
03:46 | <TrueBrain> | which would be.. STOP |
03:47 | <dihedral|work> | ... |
03:47 | <dihedral|work> | let me rephrase that |
03:47 | <dihedral|work> | the 2 different purposes being, ai and console :-) |
03:47 | <dihedral|work> | so when at some point squirrel becomes the console language |
03:48 | <dihedral|work> | when writing a nut script, choose wether parallel or serial |
03:48 | <dihedral|work> | (for the console that would be) |
03:48 | <TrueBrain> | what I said above goes for any SQ piece where-ever and when-ever in the code |
03:48 | <dihedral|work> | k |
03:48 | <TrueBrain> | parallel threading won't happen in OpenTTD any time soon |
03:48 | <TrueBrain> | even the TGP status thingy isn't parallel |
03:48 | [~] | dihedral|work was not thinking of "soon" :-P |
03:48 | <dihedral|work> | TGP? |
03:49 | <TrueBrain> | if I say any time soon, I mean like in the next 3 years :p |
03:49 | <TrueBrain> | landscape generator |
03:49 | <dihedral|work> | lol |
03:50 | <TrueBrain> | dihedral|work: OpenTTD is NOT thread-safe, in any way |
03:50 | <dihedral|work> | ok |
03:50 | <TrueBrain> | therefor, you can't have 2 things doing things in the game at the same time |
03:50 | <TrueBrain> | console does things in the game |
03:50 | <dihedral|work> | right |
03:50 | <dihedral|work> | yes |
03:50 | <TrueBrain> | cases race-conditions |
03:50 | <TrueBrain> | bad |
03:51 | <TrueBrain> | so: won't happen |
03:51 | <dihedral|work> | :-P |
03:51 | [~] | dihedral|work understands that |
03:51 | <TrueBrain> | the only way to make OpenTTD thread safe, is a long long long long long long long long |
03:51 | <TrueBrain> | did I say: long long already? |
03:51 | <TrueBrain> | road |
03:51 | <dihedral|work> | you forgot to mention how long it would be... |
03:51 | <dihedral|work> | :-P |
03:51 | <TrueBrain> | best way of approach would be microthreads, but that requires making classes of all code, and no class can write directly into an other class |
03:52 | <TrueBrain> | (so 1 class would be: _map, with tons of accessors (which we in fact already have)) |
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04:17 | <gfldex> | i was looking for a game that is challenging, fun to play in a team and doesnt take more then one hour per day |
04:18 | <TrueBrain> | you found it! :) |
04:18 | <gfldex> | all i came up with was VGAPlanets, what we used to play about 15 years ago over BBS |
04:18 | <gfldex> | i feel old :( |
04:18 | <TrueBrain> | bzflags!!! :) |
04:18 | <Ammler> | worms |
04:18 | <TrueBrain> | OpenTTD! |
04:19 | <gfldex> | takes more then 1 hour per day |
04:19 | <gfldex> | and you cant really play it in a team yet |
04:19 | <TrueBrain> | depends.. if you puase after an hour :) |
04:19 | <TrueBrain> | sure you can! |
04:19 | <gfldex> | can you share money and stuff? |
04:19 | <TrueBrain> | you can join 1 company |
04:19 | <Ammler> | we do that all the time at #openttdcoop |
04:20 | <gfldex> | and do you stop after 1 hour? |
04:20 | <TrueBrain> | you can pause and continue later, sure, why not |
04:20 | <Ammler> | sometimes after half an hour |
04:20 | <Ammler> | but others might play forward then... |
04:20 | <TrueBrain> | but okay, there are more ideal games for team-to-team :p |
04:20 | <TrueBrain> | Quake! |
04:20 | <TrueBrain> | DOOM! |
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04:21 | <Ammler> | omg |
04:21 | <gfldex> | takes all to long |
04:21 | <TrueBrain> | Quake? Long? Lol :p |
04:21 | <TrueBrain> | my average match length if 10 minutes :p |
04:22 | <TrueBrain> | and in my case also: EVE: Online |
04:22 | <TrueBrain> | can't play that game for more than an hour |
04:22 | <TrueBrain> | makes my eyes pop |
04:22 | <TrueBrain> | (because of the boring factor) |
04:22 | <gfldex> | i used to play 16 hours in one go at lan parties |
04:22 | <TrueBrain> | sure, if you like you can play as long as you want |
04:22 | <gfldex> | quake does for sure take more then one hour |
04:22 | <TrueBrain> | but then all games don't fit your description |
04:22 | <gfldex> | the point is that i want to force myself to play less |
04:22 | <TrueBrain> | as you can always play them for a long long time |
04:23 | <TrueBrain> | set a power-interupter on your PC |
04:23 | <Ammler> | gfldex: then you should look for worst game |
04:23 | <gfldex> | and VGAPlanets got a tern every 2nd day so there was simply no reason to play more :) |
04:23 | <Ammler> | you are wrong here then... |
04:23 | <gfldex> | :( |
04:23 | <TrueBrain> | go play chess via email |
04:24 | <dihedral|work> | nice idea |
04:24 | [~] | dihedral|work sends A2 => C3 to TrueBrain |
04:25 | <hylje> | chess over irc |
04:25 | <gfldex> | i got so depressed that i started to reimplement VGAPlanets |
04:25 | <gfldex> | now i code 10 hours a day and still waste a lot time |
04:25 | [~] | dihedral|work might have confused where numbers and chars are located on a chess board |
04:25 | <dihedral|work> | http://www.chesscentral.com/chess_rule/pix/chess_board_blank.gif |
04:26 | [~] | dihedral|work corrects is last statement, to b1 => c3 |
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04:26 | <Ailure> | bah stupid IRC client |
04:26 | <Ailure> | and oh yeah, just wanted to mention something funny before going to bed |
04:26 | <Ailure> | Gotta love how the same keyboard command can differ alot between games |
04:27 | <TrueBrain> | d7=>d6 |
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04:27 | <Ailure> | Ctrl+S is screenshot in openTTD |
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04:27 | <Ailure> | but save game in Simcity4 |
04:27 | <Ailure> | I nearly ruined a Simcity4 savegame that way |
04:27 | <Ailure> | D: |
04:27 | <gfldex> | you got a lot screenshots, right? |
04:27 | <Ailure> | no |
04:27 | <Ailure> | the other way around |
04:27 | <Ailure> | I saved when I thought I was taking a screenshot |
04:27 | <TrueBrain> | Ailure: don't play simcity, problem solved :) |
04:28 | <Ailure> | but Simcity 4: Rush hour is addicting |
04:28 | <TrueBrain> | or ask simcity if they can give a warning when an OpenTTD users plays SimCity, on CTRL+S keypress |
04:28 | <dihedral|work> | desync when giving Kommer's train 9 a goto order http://pub.dihedral.de/openttd/FPN/autosave6.sav |
04:28 | <gfldex> | so you wanted to keep nice pics of that fat disaster? |
04:28 | <dihedral|work> | fixes when selling loc and rebuying it |
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04:29 | |-| | mode/#openttd [+v tokai] by ChanServ |
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04:32 | <Brandinger> | hi |
04:33 | <TrueBrain> | hi Brandinger |
04:33 | <Brandinger> | i've got a little question |
04:33 | <TrueBrain> | oh-oh |
04:33 | <Brandinger> | :) |
04:33 | <Brandinger> | ...considering the funtionality of the transfer-button when giving orders to vehicels |
04:35 | <Brandinger> | i connected 2 cities for passernger transfer. when i just gave normal goto-orders without any load/unload/transfer he took as much people from one destination and the other way. i got the money and the people walked away. |
04:36 | <Brandinger> | then i changed the order to transfer (german "Umladen und beladen"). he throuh everybody out of the train, i got the money but the people stayed at the station |
04:37 | <Brandinger> | after some time i got 3000 people waiting at the station because they did not wanted to finish their journey :) |
04:37 | <TrueBrain> | transfer in general does that exactly that: move things from one station to the other, but do not unload them |
04:37 | <TrueBrain> | useful if you want to bring them even futher |
04:38 | <Brandinger> | but i got the money for the transportation |
04:38 | <TrueBrain> | then don't transfer them |
04:38 | <TrueBrain> | see the wiki-page |
04:38 | <Brandinger> | yeah thats what i did not understood ^^ |
04:39 | <Eddi|zuHause2> | Brandinger: if you use transfer, you do not get any money, just an estimation how much money you would get if you unloaded them there |
04:39 | <TrueBrain> | transfer means: pick up at A, bring to B but don't get money (transfer). Someone else picks up at B, brings them to C (non-transfer), and everyone gets money |
04:39 | <Eddi|zuHause2> | that's why the money is not green |
04:39 | <Brandinger> | ah ok |
04:40 | <dihedral|work> | Bandinger "umladen" != "ausladen" |
04:41 | <Brandinger> | k :) |
04:43 | <Brandinger> | one more question :) how did the trick work to make two different stations one with space in between? |
04:44 | <Brandinger> | to make one station with train and airport that are not touching directly |
04:44 | <Brandinger> | for example |
04:44 | <gfldex> | you make one big station with a connection |
04:44 | <gfldex> | and then remove the connection with the bulldoze icon thingy |
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04:44 | <gfldex> | like you would remove a signal without touching the track |
04:46 | <Brandinger> | ok, thanks alot :) |
04:46 | <Brandinger> | i think that will help |
04:47 | <Eddi|zuHause2> | pay attention, bulldozing a train station tile removes the entire station |
04:47 | <Eddi|zuHause2> | actually, that's the dynamite |
04:47 | <Brandinger> | yep so i would use bus-stations for build the connection, right? |
04:47 | <Eddi|zuHause2> | early morning... |
04:48 | <gfldex> | you can but you dont have to |
04:48 | <gfldex> | if you use the single tile paint thingy to drag stations across your screen |
04:48 | <gfldex> | you can just start to paint away |
04:48 | <gfldex> | and then remove the bits you dont like |
04:48 | <Eddi|zuHause2> | you can do that, but hitting the "build station" button, and then the "bulldozer" button on the right (like you do with rails) should also work |
04:49 | <gfldex> | isnt there a wiki page with screenshots and all? |
04:51 | [~] | Brandinger found this http://wiki.openttd.org/index.php/Join_train_stations |
04:53 | <Brandinger> | alright, thx again and byebye :) |
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05:06 | <dihedral|work> | TrueBrain: would there be any outlook on the possiblility tcp or udp rcon patckets that will not require one to be a client to the game? |
05:12 | <TrueBrain> | depends if someone programs it :p |
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05:21 | <dihedral|work> | well - just adding packet types for udp should be simple enough |
05:21 | <TrueBrain> | use tcp |
05:21 | <dihedral|work> | do i not need a handshake for tcp? |
05:22 | <TrueBrain> | tcp handshakes the OS takes care of for you :p |
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05:22 | <dihedral|work> | uh - good |
05:22 | <TrueBrain> | but it should be telnet alike |
05:22 | <TrueBrain> | udp is too insecure for something like this |
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05:26 | <dihedral|work> | k |
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05:26 | <dihedral|work> | i'll see what i can do ;-) |
05:27 | <gfldex> | if you leave your lan and enter the wild ocean that is the internet you will have to deal with 3% packet loss all the time |
05:27 | <gfldex> | if you got asymetric lines with load it can get a lot higher |
05:28 | <dihedral|work> | yes, aint all that nice :-) |
05:29 | <dihedral|work> | i hate lost packets |
05:32 | <gfldex> | i finally found a font i like :) http://www.dafont.com/hard-talk.font |
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05:38 | <dihedral|work> | hello |
05:42 | <dihedral|work> | clients on my nightly are desyncing a lot when giving train orders to new trains... |
05:43 | <dihedral|work> | 'a lot' meaning when train orders are being given it may occure :-) |
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05:52 | <dihedral|work> | TrueBrain: would that rcon tcp connection need to be to another port? |
05:52 | <dihedral|work> | or would a 'packet type' be sufficient to dertermin that |
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05:52 | [~] | dihedral|work greets boekabart |
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05:52 | <dihedral|work> | just in time :-P |
05:57 | <TrueBrain> | dihedral|work: other port, of course |
05:57 | <TrueBrain> | rcon should be text-based |
05:57 | <TrueBrain> | not binary |
05:58 | <dihedral|work> | k |
05:59 | <dihedral|work> | another question, just to help me understand... |
05:59 | <dihedral|work> | other games tend to use udp for their rcon protocol |
05:59 | <dihedral|work> | why then use tcp - i mean - there must be a reason why they use udp... |
05:59 | <TrueBrain> | lol! |
06:00 | <TrueBrain> | I know zero games who do |
06:00 | <dihedral|work> | hl2 |
06:00 | <dihedral|work> | hl |
06:00 | <TrueBrain> | uses TCP |
06:00 | <dihedral|work> | and why on earth do you find _UDP_ web interfaces to the rcon |
06:00 | <dihedral|work> | q3 uses udp also |
06:00 | <TrueBrain> | hl uses udp for gaming |
06:00 | <TrueBrain> | for querying |
06:00 | <TrueBrain> | but server control is tcp |
06:01 | <TrueBrain> | (as you can do it via telnet too) |
06:01 | <dihedral|work> | k |
06:03 | <dihedral|work> | thanks TrueBrain |
06:04 | <TrueBrain> | dihedral|work: you use UDP if it doesn't matter if the other end receives your packet |
06:04 | <TrueBrain> | you use TCP when it does matter |
06:05 | <TrueBrain> | Rcon -> does matter |
06:05 | <TrueBrain> | OpenTTD Game Logic -> does matter |
06:05 | <TrueBrain> | HL Game Logic -> doesn't matter |
06:05 | <TrueBrain> | (in HL you don't care if you miss 1 update package of a persons position) |
06:06 | <dihedral|work> | k |
06:06 | <dihedral|work> | yes - does make sense :-) |
06:12 | <gfldex> | q3 handles the packet lost "by hand" |
06:12 | <gfldex> | so they reimplement the handshake/resend semantics of tcp |
06:23 | <dihedral|work> | ah |
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06:28 | |-| | Kilinich [~kilinich@194.154.66.187] has joined #openttd |
06:30 | <Kilinich> | hi, is here someone who try write OpenTTD AI ? |
06:30 | <TrueBrain> | search wiki for NoAI |
06:30 | <Kilinich> | already did -) |
06:30 | <dihedral|work> | : |
06:31 | <Kilinich> | and realize that no AIRail clall in framework |
06:31 | <Kilinich> | class |
06:31 | <TrueBrain> | dihedral|work: didn't I told you? :) |
06:31 | <dihedral|work> | tell me what? |
06:31 | <TrueBrain> | Kilinich: first try to make a good AI in Road, then come back to us about Rail |
06:31 | <dihedral|work> | :-) |
06:32 | <dihedral|work> | true |
06:32 | <dihedral|work> | dont start with the most complicated :-P |
06:32 | <Kilinich> | what isn't related things. ok. |
06:33 | <dihedral|work> | ? |
06:33 | <Kilinich> | imagine that I did it. and then come back... -) so... |
06:34 | <Kilinich> | let's talk about rail |
06:34 | <TrueBrain> | someone still needs to code it |
06:34 | <TrueBrain> | but because there is little enthoisasme in building roadAIs for example, my spirit of doing so is a bit low lately ;) |
06:35 | <dihedral|work> | TrueBrain: is there AI API stuff for ships? |
06:35 | <TrueBrain> | yes |
06:35 | <TrueBrain> | ai_marine |
06:35 | <Kilinich> | what is the problem with class AIRail ? why AIRoad done and it isn't? |
06:35 | <TrueBrain> | road was easier |
06:35 | <dihedral|work> | :-) |
06:36 | <dihedral|work> | for ships, can i find out if a ship can atall get from dock A to dock B? |
06:36 | <TrueBrain> | so show me a good RoadAI, and I make Rails for you :) |
06:36 | <TrueBrain> | dihedral|work: no |
06:36 | <TrueBrain> | no pathfinding in API yet, for any class |
06:36 | <dihedral|work> | ok |
06:36 | <dihedral|work> | would that be a lot of work to implement? |
06:36 | <Kilinich> | I don't ask for pathfinding i wan builr rails -) |
06:36 | <TrueBrain> | base already is there for PFs, so no |
06:36 | <dihedral|work> | Kilinich: I am asking about ships |
06:36 | <TrueBrain> | Kilinich: I was tlaking to dihedral|work :) |
06:37 | <TrueBrain> | Anyway, Kilinich, make me a good RoadAI, I make you Rail support, and I am pretty serious :) |
06:37 | <dihedral|work> | that means, post the road ai somewhere so it can be tested :-) |
06:38 | <dihedral|work> | perhaps start a new thread in tt-forums to get others more enthusiastic about it too |
06:40 | <dihedral|work> | are there some sort of 'nightly' builds for the noai branch? |
06:40 | <TrueBrain> | of course |
06:40 | <TrueBrain> | http://nightly.openttd.org/noai/scoreboard.php |
06:40 | <TrueBrain> | see NoAI thread |
06:40 | <dihedral|work> | i just dont have the options to build on windows |
06:40 | <dihedral|work> | and - dont like the thought of it either |
06:41 | <Kilinich> | i start my IA already, trying some stuff, i think week-two and i can show it. |
06:41 | <TrueBrain> | for all our branches we always supply binaries |
06:41 | <Kilinich> | IA -AI -) |
06:41 | <TrueBrain> | Kilinich: would be awesome :) |
06:41 | <Rubidium> | Kilinich: there were also a lot of people who said they were going to make a road AI when it would be possible. As far as I remember there are still no road AIs, which made us a little hesistant to add more effort for something that nobody was going to use. |
06:41 | <Kilinich> | joking yea -) |
06:42 | <dihedral|work> | the only thing i could think of would be to use the ai on a multiplayer from my client... |
06:42 | <Kilinich> | i know |
06:42 | <dihedral|work> | to start the company making some cash before i then take over :-P |
06:42 | <TrueBrain> | dihedral|work: it is possible to battle AIs against eachother :) |
06:43 | <dihedral|work> | nice |
06:43 | <dihedral|work> | is the ai aware of patch settings/ |
06:43 | <dihedral|work> | ? |
06:43 | <TrueBrain> | net yet |
06:43 | <dihedral|work> | that might be a good thing too |
06:43 | <TrueBrain> | yup |
06:43 | <TrueBrain> | create it :) |
06:43 | <dihedral|work> | :-P |
06:43 | <dihedral|work> | add it to the todo list |
06:44 | <dihedral|work> | :-D |
06:44 | <Eddi|zuHause2> | rewrite the difficulty settings if you're at it ;) |
06:44 | <dihedral|work> | nope |
06:44 | <dihedral|work> | 2 different things |
06:45 | <Kilinich> | TrueBrain: that criteria of good Road ai? is there example of what is done? |
06:45 | <dihedral|work> | but making the ai aware of intrest rates, subsity multiplyer, breakdowns, 90degree turns for trains, etc could be very important |
06:45 | <TrueBrain> | Kilinich: nope |
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06:46 | <Kilinich> | making some profit easy, hard to do something compare to people |
06:46 | <Eddi|zuHause2> | dihedral|work: yeah, but so is "allow turning in stations" |
06:46 | <TrueBrain> | Kilinich: let's say, it can survive for 10 years :) |
06:46 | <Kilinich> | lanscaping is free am i right? |
06:46 | <TrueBrain> | you are wrong |
06:46 | <TrueBrain> | that is OldAI |
06:46 | <Eddi|zuHause2> | and accessing difficlty settings is probably difficult |
06:46 | <TrueBrain> | NoAI is a fair AI |
06:46 | <TrueBrain> | no cheats |
06:47 | <TrueBrain> | it can only do what real players do |
06:47 | <Eddi|zuHause2> | i mean more difficult than patch settings |
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06:47 | <Kilinich> | TrueBrain, have you ICQ? |
06:48 | <TrueBrain> | nope, but I do have IRC! |
06:48 | <Eddi|zuHause2> | really? |
06:48 | [~] | SpComb has bitlbee |
06:48 | <Eddi|zuHause2> | can i have that, too? |
06:48 | <Kilinich> | and you are always here? |
06:48 | <TrueBrain> | always.. hmm.. yes :p |
06:48 | <Kilinich> | sorry -0) |
06:49 | <TrueBrain> | nothing to be sorry about :p |
06:49 | <SpComb> | I don't have an ICQ account, but I'm on MSN whenever my IRC client is up, which it has been for 173 days now |
06:50 | <Kilinich> | TrueBrain: what common advice for road AI you have? |
06:50 | <TrueBrain> | make it good :) |
06:50 | <Kilinich> | 10x |
06:51 | <TrueBrain> | read some good AI documentation |
06:51 | <Kilinich> | wiki? |
06:51 | <TrueBrain> | I myself am pretty bad in AIs :p |
06:52 | <Kilinich> | I myself a good AI -) |
06:52 | <Kilinich> | so I just clone it |
06:52 | <Kilinich> | and translate to squirrel |
06:54 | <TrueBrain> | squirrel is almost equal to C++, so if you know that, you should be fone |
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07:08 | <dihedral|work> | http://wiki.openttd.org/index.php/WWOTTDGD1 |
07:09 | <dihedral|work> | TrueBrain: can you pin the wwottdgd thread in the OpenTTD General Forum |
07:10 | <Eddi|zuHause2> | i finally think i got this station entrance right: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2020.%20Okt%201947.png |
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07:18 | <Ammler> | Eddi|zuHause2: diagonal foundations needed :P |
07:18 | <Eddi|zuHause2> | Ammler: yeah, that would be nice sometimes |
07:19 | <Eddi|zuHause2> | also, diagonal bridges and CBR, because those tunnels are unrealistic |
07:19 | <Ammler> | it also looks like typical PBS |
07:20 | <Ammler> | CBR? |
07:20 | <Eddi|zuHause2> | Custom Bridge Heads |
07:20 | <Ammler> | Eddi|zuHause2: try BKTunnels, would look better, I think... |
07:21 | <Eddi|zuHause2> | to place signals or crossings on bridge heads |
07:21 | <Eddi|zuHause2> | not just a straigt rail |
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07:22 | <Eddi|zuHause2> | the previous attempt was stopped, because the signal part was not possible with the current system |
07:23 | <Eddi|zuHause2> | well, PBS would be nice, but it works without |
07:23 | <Eddi|zuHause2> | i'd only have half the problems with PBS |
07:24 | <Ammler> | Eddi|zuHause2: http://openttdcoop.ppcis.org/wiki/index.php/Ttdpatch#Saves_.2F_Screens |
07:26 | <Eddi|zuHause2> | Ammler: i don't really like those |
07:26 | <Ammler> | tunnels? |
07:26 | <Ammler> | thats not BK |
07:26 | <Ammler> | those aren't allowed to use in OTTD |
07:26 | <Eddi|zuHause2> | i know |
07:26 | <Eddi|zuHause2> | but also they lack a drawing of the rail basement |
07:28 | <Eddi|zuHause2> | hm, something is wrong with the freight overview of trains... |
07:28 | <Eddi|zuHause2> | "-0 Tonnen Getreide (252 Getreide) (x4)" |
07:29 | <Ammler> | I asked Osakar to use them in OTTD too, he told, BK Tunnels looks much better, I should use them |
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07:57 | <dihedral|work> | anybody here that does grf stuff? |
07:57 | <dihedral|work> | *who |
07:58 | |-| | Greyscale [~Greyscale@90.240.89.167] has joined #openttd |
07:59 | <dihedral|work> | or some sprite stuff? |
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08:02 | <dihedral|work> | we are looking for a grf for #wwottdgd |
08:02 | <dihedral|work> | it will also be included in the #openttdcoop grf pack |
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08:23 | <dihedral|work> | http://www.tt-forums.net/viewtopic.php?f=36&t=34514 |
08:28 | <dihedral|work> | TrueBrain: can you pin some threads for me? |
08:28 | <dihedral|work> | s/me/us/ |
08:28 | <dihedral|work> | us as in #wwottdgd |
08:43 | <Purno> | anyone here who knows some stuff about cpanel coincidentally? |
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09:24 | <dihedral|work> | @seen Wolf01 |
09:24 | <@DorpsGek> | dihedral|work: Wolf01 was last seen in #openttd 16 hours, 44 minutes, and 4 seconds ago: <Wolf01> 'night |
09:24 | <dihedral|work> | anybody up to http://www.tt-forums.net/viewtopic.php?f=36&t=34514 |
09:26 | <Sacro> | dihedral|work: i'll spam it in #tycoon |
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09:27 | <dihedral|work> | promisse? |
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09:58 | [~] | dihedral|work is looking for TrueBrain |
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10:37 | <PIP> | hello |
10:37 | |-| | SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd |
10:37 | <PIP> | just a quick question 8love the game though) |
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10:37 | <PIP> | is it possible to destroy a city owned crossroad? |
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10:37 | <PIP> | it's basicly a roundabout |
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10:38 | <dihedral|work> | yes |
10:38 | <dihedral|work> | you need the coorect rating in that town |
10:38 | <dihedral|work> | there is also a patch setting |
10:38 | <PIP> | doesn't help even if i have outstanding |
10:38 | <dihedral|work> | remove more town owned blah |
10:38 | <dihedral|work> | what does it say |
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10:39 | <dihedral|work> | you get a message if something does not work what you are trying to do |
10:40 | <Greyscale> | going home now. BYe |
10:40 | <PIP> | um |
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10:40 | <PIP> | Can't clear this Area. local Authoroty refuses to allow this. |
10:41 | <PIP> | http://shrani.si/f/2B/5X/Vy9JdDa/ttd.jpg |
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10:42 | <dihedral|work> | patch setting |
10:43 | <dihedral|work> | remove more towned owned something |
10:43 | <PIP> | yeah |
10:43 | <PIP> | tried it |
10:43 | <PIP> | works |
10:43 | <PIP> | thanks a lot :) |
10:43 | <PIP> | cya |
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10:43 | <SmatZ> | hello |
10:47 | <dihedral|work> | hi |
10:52 | [~] | dihedral|work needs a gfx'er |
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10:59 | <dihedral|work> | uh |
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11:20 | <Ammler> | Problems with webpage / SVN Server ? |
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11:44 | <Wolf01> | hello |
11:45 | <SmatZ> | hi |
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11:48 | <dihedral> | desyncs while someone is 'generating' faces for his company profile?? |
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11:49 | <SmatZ> | hmm great, bugs.openntd.org is out of order for commiting bugs |
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11:53 | <SmatZ> | dihedral yeah |
11:53 | <SmatZ> | it should use interactive_random |
11:53 | <Ammller> | Rubidium: same assert now on an other server, if you like to take a look :) |
11:54 | <SmatZ> | Ammller: yes |
11:54 | <SmatZ> | I have problems too :-( |
11:54 | [~] | dihedral is still looking for someone to do some grf work for #wwottdgd |
11:54 | <Ammller> | omg |
11:55 | <Ammller> | your are all so poor guys. |
11:55 | <Ammller> | brb |
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11:58 | <Ammler> | something is broken with opentt.org dns, isn't? |
11:59 | <dihedral> | it's there for me |
11:59 | <dihedral> | where on earth is TB? |
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12:00 | <dihedral> | :-) |
12:00 | <dihedral> | at least that is a start |
12:00 | <Ammler> | hmm, now, seems ok |
12:02 | [~] | dihedral is waiting for TrueBrain to follow _42_ |
12:02 | <SmatZ> | yesyesyes works now |
12:02 | <SmatZ> | at last |
12:02 | <SmatZ> | amd64 bin # ./openttd |
12:02 | <SmatZ> | is not working for me :-/ |
12:02 | <SmatZ> | somwthing wrong at my side... |
12:03 | <SmatZ> | maybe the hdd is on its last trip today |
12:03 | <dihedral> | put it in the freezer |
12:03 | <Ammler> | Rubidium: bt of coop.dev: http://paste.openttd.org/255 |
12:03 | <dihedral> | preserve it |
12:04 | <SmatZ> | dihedral hopefully I do not have any important data there... maybe I will just do dd if=/dev/hda1 of=/backup bs=512 ... |
12:04 | <SmatZ> | it is a small partition with system |
12:05 | <dihedral> | heh |
12:05 | <dihedral> | i have had trouble with dd in the past |
12:05 | <dihedral> | esp when dd'ing back from the image |
12:05 | <dihedral> | to a hdd that did not have the same geomety |
12:05 | <SmatZ> | yes |
12:06 | <SmatZ> | dd skips bad sectors |
12:06 | <dihedral> | what else should it do... |
12:06 | <SmatZ> | so... the backup is useless |
12:06 | <SmatZ> | I expected it to write some data instead of skipping the block |
12:07 | <SmatZ> | because that way, the sector numbers won't match those before backup |
12:07 | |-| | SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] |
12:09 | <ln-> | he was running openttd as root and no one said anything? |
12:09 | |-| | mucht_work [~martin@143.50.125.77] has quit [Quit: Konversation terminated!] |
12:10 | <Ammler> | dihedral: what does ResetGRFConfig(false) do in your patch? |
12:14 | <dihedral> | let me look at that for a sec |
12:14 | <dihedral> | ln-: who was? |
12:16 | <ln-> | SmatZ |
12:16 | <dihedral> | ouch |
12:16 | <dihedral> | that is a very clever thing to do... |
12:16 | <Maedhros> | Ammler: that backtrace is next to useless... |
12:16 | <Ammler> | ok, |
12:17 | <Ammler> | its just meant be a 1. look |
12:17 | <Ammler> | Rubidum did take a longer look yesterday on that |
12:17 | |-| | Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] |
12:18 | <Maedhros> | ok |
12:18 | <Ammler> | Maedhros: not sure, do you know something about that? |
12:18 | <Ammler> | do you like to habe a look on it? |
12:19 | <dihedral> | Ammler: makes sure the grf config is loaded |
12:19 | <Ammler> | !s/habe/have/ |
12:19 | <Ammler> | dihedral, would that open possibility to load new GRF during a game? |
12:19 | |-| | MarkSlap [~me@h64n1c1o1114.bredband.skanova.com] has joined #openttd |
12:20 | <Ammler> | so you don't have to do it local? |
12:20 | <dihedral> | hmmm |
12:21 | |-| | Markkisen [~shit@h64n1c1o1114.bredband.skanova.com] has joined #openttd |
12:26 | |-| | Belugas [belugas@81.171.98.110] has joined #openttd |
12:26 | [~] | dihedral greets Belugas |
12:26 | |-| | mode/#openttd [+o Belugas] by ChanServ |
12:26 | [~] | Belugas waves |
12:27 | <Wolf01> | hello Belugas :D |
12:27 | <dihedral> | Wolf01: |
12:27 | <dihedral> | http://www.tt-forums.net/viewtopic.php?f=36&t=34514 <--- intereste?? |
12:27 | <@Belugas> | hello Wolf01 :) |
12:28 | |-| | Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
12:29 | <Rubidium> | Ammler: you're not talking about the server I had a ssh connection to yesterday, right? |
12:29 | <Ammler> | no, its one from coop |
12:30 | <Rubidium> | so not a server I've "played" with |
12:30 | |-| | Greyscale [~Greyscale@host86-131-34-109.range86-131.btcentralplus.com] has joined #openttd |
12:30 | <Ammler> | but I could add you key there too, if if would help... |
12:30 | <Ammler> | nope :) |
12:30 | <Ammler> | that server still runs |
12:31 | <Wolf01> | dihedral: eh... i'll never draw it in time :P i'm taking soo long to draw a stupid road, and it's easy to do, think about celebration things like banners or something else |
12:32 | <Rubidium> | Ammler: nah, I think I know what caused the assert |
12:32 | <Wolf01> | you might want something like this :P http://www.segnalidivita.com/fotodelgiorno/natale.jpg |
12:32 | <dihedral> | no... that is too mucyh |
12:33 | <dihedral> | just need a little color |
12:33 | <Wolf01> | i was thinking about drawing a band on the road which replaces the roadworks |
12:34 | <Ammler> | Rubidium: you mean you have fixed "my" server, that why it doesn't assert anymore? |
12:34 | <Rubidium> | it at least looks like it |
12:35 | <Ammler> | is that already in trunk? |
12:35 | <Rubidium> | no |
12:35 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] |
12:35 | <Ammler> | or should I make a patch and make it in dev server too? |
12:35 | |-| | SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd |
12:38 | |-| | Greyscale [~Greyscale@host86-131-34-109.range86-131.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
12:40 | <Ammler> | hmm, you "just" changed the assert... |
12:41 | |-| | Fluidicspace [~Fluidicsp@dsl-217-155-200-157.zen.co.uk] has joined #openttd |
12:41 | |-| | TinoM| [~Tino@i5387CB83.versanet.de] has joined #openttd |
12:42 | <ln-> | SmatZ: why are you running openttd as root? |
12:43 | |-| | Grey [~Greyscale@host86-131-41-165.range86-131.btcentralplus.com] has joined #openttd |
12:43 | <Ammler> | wow, thats brave |
12:43 | <Ammler> | (or stupid?) |
12:43 | <SmatZ> | ln-: why do you think so? |
12:43 | |-| | mode/#openttd [+v _42_] by Belugas |
12:43 | <ln-> | 20:02 < SmatZ> amd64 bin # ./openttd |
12:44 | <SmatZ> | well, you may customize your shell, too... |
12:44 | <ln-> | ... but that's not the case here, is it. |
12:45 | |-| | Wolf01 changed nick to Wolf01|AWAY |
12:45 | <CIA-5> | OpenTTD: rubidium * r11290 /trunk/src/network/core/packet.cpp: -Fix: obiwan in the assertion that checked for overflows when writing a packet, causing still correctly sized packets to cause assertions. |
12:45 | <SmatZ> | well, I couldn't run it, and I couldn't run it even as a root |
12:46 | <SmatZ> | !openttd commit 11289 |
12:46 | <SmatZ> | !help |
12:46 | <+_42_> | Commit by truelight :: r11289 /branches/noai/ (5 files in 2 dirs) (2007-10-17 23:45:22 UTC) |
12:46 | <+_42_> | [NoAI] -Add [FS#1346]: added AIVehicle::Is(Stopped)InDepot() (dihedral) |
12:46 | |-| | TinoM [~Tino@i5387CB83.versanet.de] has quit [Ping timeout: 480 seconds] |
12:47 | <dihedral> | Wolf01|AWAY: if you feel like doing the work for us, we would much appreciate it |
12:48 | <SmatZ> | hmm seems I polluted FS with 1347-1349 while it was offline... if anyone can delete 1347,1348, do so |
12:49 | [~] | Belugas likes removing FS entries |
12:50 | <+glx> | done |
12:50 | <SmatZ> | thanks |
12:50 | <@Belugas> | lol |
12:51 | <@Belugas> | I lost the race :D |
12:51 | <@Belugas> | glx was faster |
12:51 | <SmatZ> | I thought about actual removing, not just closing, but ok :) |
12:51 | <Ammler> | does delete equal fixing? |
12:52 | |-| | Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd |
12:53 | <@Belugas> | Ammler, not always, it depends on each case |
12:53 | <Ammler> | :) |
12:54 | |-| | Sriikki [~tomi.noro@dsl-lprgw5-fe5adc00-230.dhcp.inet.fi] has quit [] |
12:55 | <Phazorx> | brr... my tcp driver just went awol... |
12:55 | <Phazorx> | Ammler: invite me to where ever i am supposed to be plz |
12:56 | <Ammler> | hmm? |
12:56 | <Phazorx> | channel i mean |
12:56 | |-| | FlowaPowa [~Flowa@4va54-4-82-244-103-144.fbx.proxad.net] has joined #openttd |
12:57 | |-| | FlowaPowa [~Flowa@4va54-4-82-244-103-144.fbx.proxad.net] has left #openttd [] |
12:57 | <Ammler> | #wwottdgd? |
12:57 | <Phazorx> | since i was missing i dont know if it has been asked here yet - is it possible to stop random tree planting with grf, or has to be a code change? |
12:57 | <Phazorx> | Ammler: the other one |
12:58 | <Ammler> | #wwottdgd.admin |
12:59 | <@Belugas> | Phazorx, i REALLY doubt you can stop random tree planting with grf right now |
12:59 | <@Belugas> | unless you write it ;) |
13:00 | <Phazorx> | Belugas: so a patch would be nice |
13:00 | <Phazorx> | err... not nice - the only option |
13:02 | <SmatZ> | it would be nice if you were so fast with commiting patches from FS, as you were with closing FS#1347,1348 :-x |
13:02 | |-| | Progman [~progman@p57A1F985.dip.t-dialin.net] has quit [Remote host closed the connection] |
13:06 | |-| | Wolf01|AWAY changed nick to Wolf01 |
13:07 | <Eddi|zuHause> | stopping tree growth is probably a matter of adding an if() to a function call |
13:07 | <Eddi|zuHause> | and adding a patch setting is not more than a few lines either |
13:10 | |-| | Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has joined #openttd |
13:11 | <huma> | damn, this city is growing too fast :) |
13:11 | <huma> | 11243 |
13:12 | <SmatZ> | what city? |
13:12 | <huma> | kollumenvorden :) |
13:13 | <huma> | maybe funding new buildings and roads was a mistake :) |
13:13 | <SmatZ> | maybe you are in a wrong channel |
13:14 | <Phazorx> | Eddi|zuHause: yes, should nto be any hard if you know what you are doign :) |
13:15 | <dihedral> | back |
13:16 | <dihedral> | Wolf01: so... was that a yes or a not? |
13:16 | <Wolf01> | i think is a no |
13:16 | |-| | Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd |
13:16 | <dihedral> | you dont have to answer right away :-P |
13:17 | [~] | dihedral goes to hunt for another gfx'er |
13:17 | <dihedral> | HELP.... |
13:17 | <dihedral> | :'( |
13:17 | <@Belugas> | [14:09] <Eddi|zuHause> stopping tree growth is probably a matter of adding an if() to a function call <---nice :) another volunteer :D |
13:18 | <Wolf01> | at least... if you want i might draw the sprites, but you must code them by yourself, because i really don't know how to make grfs :P |
13:19 | <Phazorx> | Eddi|zuHause: feel like making a patch like that? |
13:20 | <dihedral> | Wolf01: that already would be great |
13:20 | <Eddi|zuHause> | no, i don't have that kind of time to spend right now |
13:21 | <dihedral> | as Ammler said that if i made the sprites he could code the grf, and i really dont know how to do the sprites :-) |
13:21 | <dihedral> | leaving aside the fact that i suck at design / images |
13:21 | <Wolf01> | supply me the source images and i'll try what i can do, i'll tell you in a day or two if i can do it |
13:23 | <dihedral> | i dont have a 'source image'... |
13:24 | <dihedral> | but if you can get hold of the town lanterns (which must be somewhere) :-) |
13:24 | <@Belugas> | Phazorx, if you wan to do it by grf, yu might face a big problem : there is no spec (that i know of) who can control stuff like trees behaviour |
13:24 | <@Belugas> | you'll end up creating ne yourself :) |
13:24 | <Phazorx> | Belugas: patch is much better |
13:24 | <Wolf01> | http://i.pbase.com/t6/62/511062/4/78964810.SbRCky16.jpg ? |
13:24 | <Phazorx> | this is for #wwottdgd we are gonna have own buuild anwyay |
13:24 | <@Belugas> | i hate adding patches :( |
13:24 | <@Belugas> | grf is so cool for that... |
13:25 | <dihedral> | yes - Wolf01 - that is a lantern |
13:28 | <Ammler> | no tree patch: http://paste.openttd.org/256 |
13:28 | <Ammler> | :) |
13:29 | <Eddi|zuHause> | Ammler: i fear that will stop grass grow, too |
13:30 | |-| | skidd13 [~skidd13@p548A6E49.dip.t-dialin.net] has joined #openttd |
13:30 | <skidd13> | hi |
13:30 | <Phazorx> | Eddi|zuHause: fine with that |
13:30 | <Eddi|zuHause> | i'd rather try http://paste.openttd.org/257 |
13:32 | <Eddi|zuHause> | Phazorx: i wouldn't like to play on a map that is all dirty |
13:32 | |-| | Jezral [~projectjj@users.kollegienet.dk] has joined #openttd |
13:32 | <Phazorx> | Eddi|zuHause: no one stops you from pretting it up |
13:33 | <huma> | can i change one route order for all vehicles in depot? |
13:34 | |-| | Dephenom [~paul@80.175.234.185] has quit [Ping timeout: 480 seconds] |
13:34 | <huma> | like one station suddenly stopped accepting food and now i need to redirect them to another one |
13:35 | |-| | Dephenom [~paul@80.175.234.185] has joined #openttd |
13:35 | <Eddi|zuHause> | hm, my version does not affect tree planting |
13:36 | <huma> | and this is happening in the downtown of 13 million city |
13:36 | <huma> | apparently they've had enough |
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13:37 | <Eddi|zuHause> | huma: office buildings don't accept food |
13:37 | <Eddi|zuHause> | only living houses |
13:38 | <Eddi|zuHause> | i suggest dropping off food at the main station (transfer), and distributing them by trucks to the suburbs |
13:39 | |-| | Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd |
13:39 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
13:40 | <ln-> | a ...! |
13:40 | <Ammler> | eddi, runned may patch now for 100 years, no trees, but grass growing |
13:41 | <Eddi|zuHause> | Ammler: yeah, i think yours will work |
13:41 | <Eddi|zuHause> | only don't play a tropic game :p |
13:43 | <Ammler> | Rubidium: I'll update the dev server on coop now, should work with current nightly |
13:47 | <@Bjarni> | I see that Markkisen is back |
13:47 | <Markkisen> | No |
13:47 | <Markkisen> | :o |
13:47 | <Markkisen> | It's an illusion |
13:47 | <@Bjarni> | Markkisen: do you know the story about a guy who joined this channel while he was high? |
13:47 | |-| | MarkSlap changed nick to MarkMc |
13:47 | <Markkisen> | Nope |
13:47 | |-| | Markkisen changed nick to MarkSlap |
13:49 | <@Bjarni> | well... from his point of view he decided to try some drugs of some kind for the first time ever and the next thing he remembers is waking up the next day. Then he is contacted (by email or IRC... I don't know) asking if it's true that he said that (name of person contacting him) is a drug addict and party animal |
13:49 | <@Bjarni> | in this channel |
13:49 | <@Bjarni> | he couldn't remember ever being in this channel so he joined |
13:50 | <@Bjarni> | and everybody knew about his personal issues and problems with his sister and stuff |
13:50 | <@Bjarni> | and he went like "oh god, did I really tell about all of that to a bunch of strangers in a channel that I had never been in before?" |
13:50 | |-| | AntB [~AntB-UK@host81-151-111-8.range81-151.btcentralplus.com] has joined #openttd |
13:50 | <@Bjarni> | yes he did :P |
13:50 | <huma> | Eddi|zuHause: thanks |
13:51 | <@Bjarni> | funny thing is that we have his real name and location so we can get to him if we like :P |
13:51 | <Eddi|zuHause> | huma: problem with transfer, you need to time your trucks so food does not pile up at the station, it will kill your profit |
13:51 | <@Bjarni> | that is what drugs do to you |
13:52 | <huma> | yes, i try to balance it |
13:52 | <MarkMc> | What kind of drugs? |
13:52 | <@Bjarni> | like I would remember that |
13:52 | <MarkMc> | :P |
13:52 | <@Bjarni> | if I really cared I could look it up |
13:52 | <dihedral> | and why are you so interested |
13:52 | <MarkMc> | Like cannabis would fuck you up that much |
13:52 | <@Bjarni> | but it's drugs... that's all that you need to know |
13:52 | <MarkMc> | Nice |
13:53 | <MarkMc> | Yes, it would be nice if you looked that up |
13:53 | <MarkMc> | :) |
13:54 | <@Bjarni> | dihedral: I banned Markkisen last night for proclaiming that he had drugs and something else |
13:54 | <@Bjarni> | basically the drugs thing was enough |
13:54 | <MarkMc> | :> |
13:54 | <huma> | i think i'm addicted to green tea :) |
13:54 | <@Bjarni> | btw did you write your (fake) real name while you were high? |
13:54 | <MarkMc> | What? |
13:55 | <@Bjarni> | come on |
13:55 | <@Bjarni> | like you are really named "Hestporr M. Lingonsylt" |
13:55 | <MarkMc> | Ah |
13:55 | <MarkMc> | :D |
13:55 | <MarkMc> | That's a internal joke between me and a friend of mine |
13:56 | <@Bjarni> | not to mention that your other client's real name is "Mjew Fucker" |
13:56 | <MarkMc> | :> |
13:56 | <MarkMc> | I don't like to have my real name in stuff on my computer, thats all |
13:56 | <@Bjarni> | you have to be high to get ideas like that |
13:56 | <MarkMc> | No |
13:56 | [~] | dihedral needs a grf... |
13:56 | <skidd13> | dihedral: hmmpf |
13:56 | <MarkMc> | All that I came up with when I didn't even had tried drugs |
13:57 | <dihedral> | :-) |
13:57 | <dihedral> | hmmpf what? |
13:57 | [~] | AntB is trying to work on the celebratory GRF gfx |
13:57 | <@Bjarni> | so you went "oh nobody can tell the difference if I do drugs so I might as well do them"? |
13:57 | <MarkMc> | No |
13:58 | <MarkMc> | Have I said that? |
13:58 | <@Bjarni> | no |
13:58 | <MarkMc> | Exactly |
13:58 | <MarkMc> | :) |
13:58 | <MarkMc> | You see |
13:58 | <@Bjarni> | you are just giving away a personal profile |
13:58 | <MarkMc> | I only do cannabis |
13:58 | <@Bjarni> | so I assumed |
13:58 | [~] | dihedral pats AntB on the back :-) |
13:58 | <MarkMc> | That don't fuck you up so badly so you dont rembember anything |
13:58 | [~] | AntB is stuck at the first hurdle... |
13:58 | <@Bjarni> | but it's still really bad for you |
13:59 | <MarkMc> | Shoot |
13:59 | <MarkMc> | I have a deathwish, so who cares? |
13:59 | <MarkMc> | :) |
13:59 | [~] | Bjarni notes never to drive with MarkMc |
13:59 | <MarkMc> | I don't drink alcohol though, THAT's bad for you |
13:59 | <MarkMc> | Haha |
14:00 | <@Bjarni> | you know you don't have to select alcohol or drugs... it's not like you have to use one of them |
14:00 | <MarkMc> | No, of course not :) |
14:00 | <skidd13> | dihedral: Damned work. I have to do some extra work. One presentation and one advertising CD for the company I'm working (deadline tomorrow 12.00). I'd have done something ;) |
14:00 | <AntB> | lol, at least you know what you getting with alcohol |
14:00 | <MarkMc> | No |
14:01 | <MarkMc> | Bjarni, you banned me for having acid at home |
14:01 | <MarkMc> | And theres a song namned "Hardstyle and Acid" |
14:01 | <@Belugas> | [15:02] <@Bjarni> you know you don't have to select alcohol or drugs... it's not like you have to use one of them <-- both! Both!!!! |
14:01 | <@Bjarni> | MarkMc: did you know that smoking cannabis will make your sperm more or less barren for a week? |
14:01 | <MarkMc> | :D |
14:01 | <@Bjarni> | oh right |
14:01 | <@Bjarni> | it was hardstyle stuff |
14:01 | <@Belugas> | i don't mind, i have my kid! |
14:01 | <AntB> | Is there any limits to drawing lanturn sprites? |
14:02 | <MarkMc> | Bjarni, barren = you can get laid without have a child? |
14:02 | <@Belugas> | who cares what my sperm looks like :S |
14:02 | <skidd13> | Can we please stop this discussion! It's a IRC about OpenTTD and not a drug helpline. |
14:02 | <MarkMc> | :D |
14:02 | |-| | Fluidicspace [~Fluidicsp@dsl-217-155-200-157.zen.co.uk] has quit [] |
14:02 | <dihedral> | lo |
14:02 | <dihedral> | l |
14:02 | <@Belugas> | sniff sniff sniff |
14:02 | <dihedral> | i wonder why he left |
14:03 | [~] | Belugas was just sad, not sniffing ;) |
14:03 | <AntB> | lol |
14:03 | <@Bjarni> | Belugas: good... you know... I ban people who do drugs or talk about benefits of drugs ;) |
14:03 | <MarkMc> | But what is barren? |
14:03 | <MarkMc> | :o |
14:04 | |-| | huma [~huma@89.19.167.191] has quit [Ping timeout: 480 seconds] |
14:04 | <MarkMc> | Oh |
14:04 | <MarkMc> | Nice |
14:05 | <Eddi|zuHause> | Bjarni: did i tell you that the mushrooms were great? |
14:05 | <MarkMc> | Haha |
14:05 | <MarkMc> | :D |
14:05 | <@Bjarni> | somehow I think you are pulling my leg :P |
14:05 | <@Belugas> | i did drugs, in my pre-marital life. Does it count? |
14:05 | <@Bjarni> | sort of |
14:05 | [~] | hylje pulls Bjarni's leg |
14:06 | <MarkMc> | Psilocybe semilanceata? |
14:06 | <MarkMc> | :) |
14:06 | [~] | Bjarni sort of sets mode +b *!Belugas@* |
14:06 | <MarkMc> | :D |
14:07 | |-| | G [~njones@202.154.150.116] has joined #openttd |
14:07 | <MarkMc> | Cool nick |
14:07 | <MarkMc> | But it kinda reminds me of "Ali G" and thats gay |
14:07 | <MarkMc> | :D |
14:07 | <@Bjarni> | it's short and to the point |
14:07 | <MarkMc> | Exactly |
14:08 | <@Bjarni> | except if it were really to the point, it would be P |
14:08 | <@Belugas> | too bad it's not J |
14:08 | <@Belugas> | J point |
14:08 | <@Belugas> | lolo |
14:08 | <MarkMc> | Bjarni, do you want to know the best thing with me? |
14:08 | <MarkMc> | :D |
14:08 | <@Bjarni> | that sounds really scarey |
14:08 | <@Bjarni> | -e |
14:08 | <MarkMc> | I'm 15 |
14:08 | <MarkMc> | :D |
14:08 | <MarkMc> | (years old) |
14:09 | <@Bjarni> | I presume it's not months or decades |
14:09 | <MarkMc> | Nope |
14:09 | <AntB> | lol |
14:10 | <Eddi|zuHause> | MarkMc: more like Macrolepiota procera :p |
14:10 | <MarkMc> | So quiet... |
14:10 | <@Bjarni> | so basically you went "oh I have a potential great future where I can meet a great woman, have great sex, a big house and a nice family.... but I will just throw all that away and do drugs instead" |
14:11 | <@Bjarni> | before growing up |
14:11 | <MarkMc> | Exaclty |
14:11 | <MarkMc> | Hmm |
14:11 | <MarkMc> | Exactly* |
14:11 | <MarkMc> | Eddi|zuHause ^^ |
14:11 | <@Bjarni> | you shouldn't do drugs |
14:11 | <MarkMc> | Gosh, you sound like an american anti-drugwoman |
14:11 | <MarkMc> | :P |
14:11 | <@Bjarni> | you mistyped exactly and then you corrected it into the same mistake again |
14:12 | <hylje> | soccer mom |
14:12 | <@Bjarni> | hey |
14:12 | <MarkMc> | Fuck |
14:12 | <MarkMc> | :D |
14:12 | <@Bjarni> | I'm not American |
14:12 | <@Bjarni> | or a woman |
14:12 | <MarkMc> | I know |
14:12 | <MarkMc> | Even worse |
14:12 | <MarkMc> | Danish |
14:12 | <MarkMc> | :o |
14:12 | <hylje> | implied that you *sound* like one |
14:12 | <MarkMc> | :) |
14:12 | <hylje> | not that you *are* one |
14:12 | <hylje> | stop taking drugs |
14:12 | <MarkMc> | hylje, thanks |
14:12 | <hylje> | you hypocrite |
14:12 | <MarkMc> | Haha |
14:12 | <MarkMc> | Danish people dont like when you point guns at them I found out |
14:13 | <hylje> | well who does? |
14:13 | <Maedhros> | does anyone? |
14:13 | <MarkMc> | Me+ |
14:13 | <MarkMc> | ?* |
14:13 | <hylje> | aww |
14:13 | <MarkMc> | Iäm swedish |
14:13 | <MarkMc> | -ä |
14:13 | <MarkMc> | +' |
14:13 | <@Bjarni> | I once heard a guy saying that you couldn't talk about drugs if you never tried them and my first thought was "based on that theory it's kind of hard to talk about successful suicides" |
14:13 | <AntB> | lol |
14:13 | <MarkMc> | :) |
14:13 | <dihedral> | rofl |
14:14 | <@Belugas> | in a matter of fact, it is true |
14:14 | <@Belugas> | apart from saying "he's dead", what else there is to talk about? |
14:14 | <hylje> | at least somewhere in the earth you can get shot for failed suicide |
14:15 | [~] | MarkMc are doin business on my laptop that stands at the right of me, and chatting on this computer |
14:15 | <@Belugas> | apart from saynig he's stoned, what else can one who didn't used drugs can talk about? |
14:15 | <MarkMc> | Guess what kind of business |
14:15 | <MarkMc> | :) |
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14:15 | <@Bjarni> | drug dealing? |
14:15 | <Rubidium> | oh god, you're a Nigerian scammer |
14:15 | <MarkMc> | :D |
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14:16 | <Maedhros> | hylje: suicide is illegal in the uk, i think |
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14:16 | <MarkMc> | :) |
14:16 | <Rubidium> | Maedhros: as if they're going to prosecute you when you kill yourself |
14:16 | <@Bjarni> | I don't think we need special laws regarding suicide... it's murder and that's it |
14:17 | <@Bjarni> | attempted suicide is attempted murder |
14:17 | <Eddi|zuHause> | suicide is illegal pretty much everywhere |
14:17 | <Prof_Frink> | Bjarni is schizophrenic! |
14:17 | <MarkMc> | :) |
14:17 | <@Bjarni> | what? |
14:17 | <MarkMc> | Prof_Frink, no, hes danish |
14:17 | <MarkMc> | :D |
14:17 | <MarkMc> | he's |
14:17 | <@Bjarni> | what? |
14:17 | <Eddi|zuHause> | even the Koran forbids suicide |
14:17 | <MarkMc> | cool |
14:17 | <@Bjarni> | Prof_Frink: based on what??? |
14:17 | <Eddi|zuHause> | we are not schitzophrenic |
14:18 | <Prof_Frink> | Bjarni: You're murdering the voices |
14:20 | <skidd13> | This IRC is too wired for me ATM. I'm off |
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14:20 | <MarkMc> | :D |
14:20 | <Prof_Frink> | skidd13: Get an 802.11 connection. |
14:21 | <Eddi|zuHause> | "Identity" was a great movie |
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14:21 | <MarkMc> | Prof_Frink :D |
14:21 | <Prof_Frink> | Eddi|zuHause: Was that the one with the motel? |
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14:22 | <Eddi|zuHause> | yeah |
14:24 | [~] | Bjarni just realised something |
14:24 | <MarkSlap> | What? :o |
14:24 | <@Bjarni> | about MarkMc's deathwish |
14:25 | <MarkSlap> | :o |
14:25 | <@Bjarni> | if we don't go against it, he will die |
14:25 | <@Bjarni> | then he will not buy any more drugs |
14:25 | <MarkSlap> | Nono |
14:25 | <Prof_Frink> | You've got some fucking jaffa cakes in your coat pocket? |
14:25 | <@Bjarni> | and then he will no longer fund terrorism |
14:25 | <MarkSlap> | :P |
14:25 | <MarkSlap> | I cant see how a cb-grow in sweden founds terrorism? |
14:25 | <@Bjarni> | now you added a new info |
14:25 | <MarkSlap> | Yes |
14:25 | <MarkSlap> | :) |
14:26 | <@Bjarni> | it's not imported |
14:26 | <@Bjarni> | you never told that |
14:26 | <MarkSlap> | No |
14:26 | <MarkSlap> | You just assumed that |
14:27 | <@Bjarni> | then you are reduced to a burden on society |
14:27 | <@Bjarni> | not a terrorist funder |
14:27 | <MarkSlap> | Yay |
14:27 | <@Bjarni> | do you pay VAT on your weed? |
14:27 | |-| | izhirahi1er changed nick to izhirahider |
14:28 | <MarkSlap> | No, I do it through a business |
14:28 | <MarkSlap> | WHat do you think? |
14:28 | <@Bjarni> | so you cheat on taxes as well |
14:28 | <MarkSlap> | You I got to the "VAT-company" and say: "Hi! I bought some hasch, now I want to pay VAT. How much VAT should I pay?" |
14:28 | <MarkSlap> | :D |
14:29 | <@Bjarni> | you don't have to ask |
14:29 | <@Bjarni> | you can calculate it yourself |
14:29 | <@Bjarni> | oh wait |
14:29 | <@Bjarni> | you can't |
14:29 | <@Bjarni> | if you used the weed |
14:29 | <@Bjarni> | but everybody else can :P |
14:30 | <MarkSlap> | :> |
14:30 | <MarkSlap> | We have like, 12% VAT on grocerys |
14:30 | <@Bjarni> | basically you take the price you paid and multiply it with 0,25. The result is how much you should pay |
14:30 | <@Bjarni> | it's not like weed is a food |
14:30 | <MarkSlap> | Wonder if cannabis goes in under "grocerys" |
14:30 | <MarkSlap> | :( |
14:30 | <@Bjarni> | I guess it's a luxury goods |
14:31 | <MarkSlap> | Mmkey |
14:31 | <MarkSlap> | Then its like, eh,, 10% |
14:31 | <MarkSlap> | Yay |
14:31 | <@Bjarni> | err... are you sure? |
14:31 | <MarkSlap> | No |
14:31 | <MarkSlap> | Not at all |
14:31 | <MarkSlap> | :D |
14:31 | <@Bjarni> | it's 25% in Denmark |
14:31 | <MarkSlap> | It's probably still 12% |
14:31 | <MarkSlap> | :P |
14:32 | <MarkSlap> | We have between 27-34% tax on our income |
14:32 | <@Bjarni> | not more? |
14:32 | <MarkSlap> | No, not basicly |
14:33 | <@Bjarni> | here you can pay up to 68% of parts of your income |
14:33 | <MarkSlap> | Oh, fuck |
14:33 | <MarkSlap> | :D |
14:33 | <MarkSlap> | I like ireland still |
14:33 | <MarkSlap> | 10-12% tax on the income |
14:33 | <MarkSlap> | :D |
14:33 | <@Bjarni> | surprisingly some parties wants to increase the taxes o_O |
14:34 | <MarkSlap> | :P |
14:34 | <@Bjarni> | we have the highest income taxes in the world, but lets increase it because only rich bigots pay taxes and if you are a good communist you don't make money |
14:35 | <@Bjarni> | or something |
14:35 | <@Bjarni> | shit |
14:36 | <@Bjarni> | I'm telling about political parties to a drug addict |
14:36 | <@Bjarni> | aka I'm wasting my time >_< |
14:36 | <@Bjarni> | you will not vote on any of them anyway |
14:36 | <Prof_Frink> | Better than talking about your drug habits to politicians |
14:37 | <@Bjarni> | well... if I did that to the politicians who wants to increase the taxes, then they would stare at me and don't trust me because they think that everybody do drugs |
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14:47 | <MarkSlap> | :> |
14:51 | <dihedral> | http://www.break.com/pictures/um-ok384245.html |
14:52 | <dihedral> | the one after that is pretty good too |
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14:56 | <@Bjarni> | the last one... I think they are even more expensive than normal weapons... you see they are damn expensive to drop |
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15:09 | <Wolf01> | i just looked at mirc and i thought: "i don't remember to have joined Command&Conquer channel" lol |
15:10 | <hylje> | lol |
15:14 | <@Bjarni> | you joined a C&C channel? |
15:14 | <@Bjarni> | there is a C&C channel? |
15:14 | <hylje> | * <- the joke |
15:14 | <hylje> | o |
15:14 | <hylje> | -|- |
15:14 | <hylje> | \ |
15:14 | <hylje> | ah, i fail |
15:14 | <hylje> | you get the point |
15:14 | <@Bjarni> | . |
15:14 | <@Bjarni> | you can have the point back |
15:14 | <hylje> | aww, sweet |
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15:17 | <Eddi|zuHause> | · <- this one's much better |
15:18 | <hylje> | :o |
15:18 | <hylje> | it floaaats |
15:19 | <Eddi|zuHause> | ˙ |
15:19 | <@Bjarni> | Eddi|zuHause appears to use modern hardware where floating point has a decent speed. When using old hardware you should avoid floating point at all costs |
15:20 | <@Bjarni> | I still tend to think about how to avoid floating point and stay in the int domain even though I don't have to anymore |
15:21 | <Wolf01> | dihedral: http://www.tt-forums.net/viewtopic.php?p=580169#p580169 i was looking at some screenshot topics, i found that this roadset does have the lanterns you need |
15:22 | <hylje> | this is very silly |
15:23 | <dihedral> | Wolf01: i am really sorry to have to dissapoint you |
15:23 | <dihedral> | i am not looking for the lantern itself... |
15:23 | <Eddi|zuHause> | Wolf01: next time, link to the picture in question, not the whole thread with 50 giant screenshots |
15:24 | <Wolf01> | lol, i forgot that this forum don't have the feature to link one post instead of the whole topic |
15:25 | <dihedral> | and we possibly would have to get in touch with the author to modify those lanterns... |
15:25 | <Wolf01> | not if i redraw them very different |
15:26 | <Wolf01> | i only take the idea from them |
15:27 | <Eddi|zuHause> | and who in his right mind uses a BR 01 to haul Coal? |
15:28 | <Eddi|zuHause> | especially since two posts above he talks about realism |
15:29 | [~] | Prof_Frink uses a BR103 to haul Eddi|zuHause |
15:30 | <dihedral> | Wolf01: sure, the idea is good - needs some color :-) |
15:30 | <dihedral> | party |
15:30 | <dihedral> | celebration |
15:30 | <dihedral> | :-) |
15:30 | <dihedral> | go for it :-) |
15:30 | <Wolf01> | do you like green? |
15:30 | <dihedral> | i like a lot of colors :-) |
15:31 | <@Bjarni> | go look at a rainbow |
15:31 | <@Bjarni> | play rainbow islands... it's colourful :P |
15:31 | <dihedral> | aint got on here Bjarni |
15:32 | <@Bjarni> | rainbow islands... is it 5 or 6 bit colours? ;) |
15:32 | <@Bjarni> | looked colourful back then, but not anymore |
15:32 | <@Bjarni> | I think it's 5 |
15:33 | <CIA-5> | OpenTTD: rubidium * r11291 /trunk/src/settings.cpp: -Fix [FS#1345]: changing the wagon_speed_limits patch option caused desyncs. |
15:33 | <@Bjarni> | heh nice one |
15:33 | |-| | LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] |
15:34 | <CIA-5> | OpenTTD: rubidium * r11292 /trunk/src/player_face.h: -Fix [FS#1350]: don't desync when generating random faces. Patch by SmatZ. |
15:35 | <Rubidium> | SmatZ: FS#1349 doesn't look like a bug to me |
15:36 | <CIA-5> | OpenTTD: glx * r11293 /trunk/src/ (industry_cmd.cpp newgrf_text.cpp strgen/strgen.cpp): -Fix: newgrf defined industry news messages use TTD format for args, which is not the same as our. So we must detect those strings and pass them the right params |
15:38 | <SmatZ> | Rubidium: yes, but once you said I should mark everything as bug |
15:38 | <SmatZ> | else it won't ever get commited |
15:38 | <SmatZ> | as you look at bugs only... |
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15:38 | <@Bjarni> | !bug 1349 |
15:39 | <Rubidium> | no, I said that patches that fix bugs should be files as bugs, not patches |
15:39 | <@Bjarni> | !Openttd bug 1349 |
15:39 | <@Bjarni> | so much for being lazy :P |
15:39 | <Rubidium> | *filed |
15:39 | <+glx> | Bjarni: @openttd bugs 1349, but DorpsGek is not here |
15:39 | <SmatZ> | the http://bugs.openttd.org/task/1209 has been waiting for some time... |
15:39 | <@Bjarni> | ahh |
15:39 | <Rubidium> | and I didn't say I never look at patches, it's just that I don't look as often at them |
15:40 | <Rubidium> | SmatZ: there are a lot of patches that have been waiting for "some" (even more than your "some") time |
15:41 | <SmatZ> | ah okay |
15:42 | <SmatZ> | you know, there is a problem - the time I spend with updating the patch to be applicable for never revisions, could be spent in a much more useful way |
15:43 | <SmatZ> | and I am often very nervous when something is unfinished... |
15:43 | <SmatZ> | it stresses me a lot |
15:44 | <Phazorx> | Rubidium: thanks for 11291 |
15:44 | <Phazorx> | thatw as fast :) |
15:44 | <Rubidium> | Phazorx: I already knew the solution yesterday, just didn't have the time to implement it |
15:44 | [~] | Wolf01 http://wolf01.game-host.org/OTTD_related/lanternsandpeople.png |
15:44 | <Wolf01> | dihedral, what do you think about this? i draw some people that can be copied and pasted to make a crowd |
15:45 | <Phazorx> | Rubidium: it did look like soemtihng rather basic |
15:45 | <Phazorx> | do trains ened to depot to have afefct of the patch option change now? |
15:45 | <Wolf01> | so cities might look like new york :P |
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15:45 | <Rubidium> | Phazorx: it had nothing specifically to do with vehicles going to a depot |
15:46 | <dihedral> | Wolf01: sure - sounds like a good idea |
15:46 | <Phazorx> | Rubidium: i know that, but before the fix in order to get trains to readjust to wagon speed limits off they need to go to depot and be updated |
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15:47 | <dihedral> | In Fact Wolf01 |
15:48 | <dihedral> | i am not familiar with grf's, but are there 2 separate ones for lanterns and for the side walks of town roads? |
15:49 | [~] | Phazorx pings Eddi|zuHause |
15:49 | <Eddi|zuHause> | ? |
15:49 | <Phazorx> | whatw as your idea bout no trees patch before? |
15:49 | <Eddi|zuHause> | rubbish :p |
15:49 | <Eddi|zuHause> | take ammlers patch |
15:50 | <Phazorx> | Ammler ? |
15:50 | <Eddi|zuHause> | http://paste.openttd.org/256 |
15:51 | <Phazorx> | heh |
15:51 | <Phazorx> | not quite what i meant tho |
15:51 | <Phazorx> | that stops trees functinality |
15:51 | <Phazorx> | only think i wanted to prevent - trees growing everywhere on random |
15:52 | <dihedral> | so that you would still be able to 'up' your standing with the local auth? |
15:52 | <Phazorx> | well you will be able to manualy plant trees |
15:52 | <Eddi|zuHause> | OnTick_Trees() is the function that places random trees on the map |
15:52 | <Phazorx> | but they will not grow |
15:52 | <Eddi|zuHause> | TileLoopTree() is the function that grows them |
15:52 | <Ammler> | Phazorx: they will |
15:52 | <Phazorx> | Eddi|zuHause: is there a separated functiona that grows them? |
15:53 | <Phazorx> | Ammler: what rev it can go agaisnt and is it wgetable as .patch form soemwhere? :) |
15:53 | <Ammler> | I guess, it works since revision 1 |
15:53 | <Eddi|zuHause> | Phazorx: click on "download" above the pist |
15:54 | <Eddi|zuHause> | post |
15:54 | <Phazorx> | ahh see it |
15:54 | <Phazorx> | thansk |
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15:54 | <Wolf01> | oh hello TrueBrain :D |
15:55 | <TrueBrain> | hi :) |
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15:55 | |-| | mode/#openttd [+o DorpsGek] by ChanServ |
15:55 | <Eddi|zuHause> | who was that again who said he was "always on"? |
15:56 | <TrueBrain> | shit happens |
15:56 | <TrueBrain> | connection problems too |
15:59 | <Phazorx> | heh |
15:59 | <Phazorx> | reminds me of an issue i had 2 hours ago |
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16:10 | <Wolf01> | http://xkcd.com/330/ ahahahahahahh |
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16:11 | <TrueBrain> | Phazorx: sadly enough, if this client is dropped, the problems are slightly bigger than yours :p |
16:11 | <TrueBrain> | (as that means around 10000 customers can't see their website :p) |
16:11 | <TrueBrain> | but okay, minor detail :) |
16:11 | <dihedral> | TrueBrain: :-) |
16:12 | <Phazorx> | TrueBrain: that's all matter of preception :) |
16:12 | <TrueBrain> | I am gone :) Have fun all! |
16:12 | <Phazorx> | my OSes suddenly loosing tcpip.sys was big problem AFAIC |
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16:15 | <valhallasw> | I still need some comic groeper |
16:15 | <valhallasw> | grouper* |
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16:16 | <valhallasw> | something that groups xkcd, little gamers, megatokyo, etc :) |
16:17 | <Wolf01> | we should make a webcomic on ottd |
16:17 | <Prof_Frink> | valhallasw: It's called an RSS aggregator |
16:17 | <Wolf01> | maybe with sacro as protagonist |
16:17 | <valhallasw> | Prof_Frink: yes. but most web comics don't embed the comics in RSS |
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16:35 | <Sacro> | Wolf01: eh? |
16:36 | <Wolf01> | nothing |
16:42 | <Phazorx> | err what do i do with .cpp.rej after unsuccessful patching? |
16:42 | <Phazorx> | from what i can see it should have worked |
16:42 | <Phazorx> | and output does not make sense to me |
16:43 | <+glx> | .rej contains rejected part of diff |
16:44 | <Phazorx> | glx: i figured that but from looks of it it should work |
16:45 | <+glx> | maybe a trailing space somewhere |
16:45 | <+glx> | enough to make it fail |
16:45 | <Phazorx> | http://paste.openttd.org/259 |
16:48 | <+glx> | this paste miss the important thing :) |
16:48 | <+glx> | content of patched file |
16:49 | <Phazorx> | ints rej shows original and patch both? |
16:50 | <+glx> | .rej contains exactly the same as .patch |
16:50 | <+glx> | but only the failed hunk |
16:51 | <+glx> | and in a different format |
16:51 | <Wolf01> | 'night |
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16:51 | <Phazorx> | http://paste.openttd.org/260 |
16:52 | <+glx> | patching should have work indeed |
16:53 | <Phazorx> | my point :/ |
16:53 | <Eddi|zuHause> | just edit the file and search for ">>>" |
16:53 | <Phazorx> | edit what file? |
16:53 | <Eddi|zuHause> | the .cpp file |
16:54 | <+glx> | Eddi|zuHause: doesn't work with patch |
16:54 | <Phazorx> | /home/trunk# grep ">>>" src/landscape.cpp |
16:54 | <Phazorx> | /home/trunk# |
16:54 | <+glx> | >>>> is for when you have .mine and .rXXXX |
16:54 | <Eddi|zuHause> | hm |
16:55 | <Eddi|zuHause> | well, then edit the file manually :p |
16:55 | <+glx> | yes it's a one line change |
16:55 | <Phazorx> | i did already |
16:56 | <Phazorx> | i want to get the point whi it fails and what does .rej supposed to show |
16:57 | <dihedral> | good night |
16:57 | [~] | dihedral is off to bed |
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17:01 | <Eddi|zuHause> | Phazorx: i'm guessing tab vs. spaces |
17:02 | <Ammler> | try this file: http://senduit.com/6184dc |
17:02 | <Phazorx> | Ammler: i did |
17:03 | <Phazorx> | actualy nope |
17:03 | <Phazorx> | i had a screen copy |
17:03 | <Phazorx> | which doesnt maitain spaces and crlfs |
17:03 | <Phazorx> | i direct link is nice for patches |
17:03 | <Phazorx> | otherwise "smart" services are getting in the way |
17:04 | <Ammler> | Eddi|zuHause: this patch should work on server side only, right? |
17:04 | <Eddi|zuHause> | Ammler: it has to be on both clients and servers |
17:05 | <Ammler> | so does every single client generate randomly trees? |
17:05 | <Ammler> | if you have more clients you will also have more trees? |
17:05 | <Eddi|zuHause> | yes. |
17:05 | <Eddi|zuHause> | no |
17:06 | <Eddi|zuHause> | all clients generate the same tree |
17:06 | <Eddi|zuHause> | otherwise they desync |
17:06 | <Ammler> | does not the server generate the tree and tell clients where? |
17:06 | <Eddi|zuHause> | no |
17:07 | <Eddi|zuHause> | communication like that is only initiated for player instructed commands |
17:07 | <Eddi|zuHause> | all (pseudo)random stuff is calculated on each client |
17:08 | <Eddi|zuHause> | after each 100 ticks, the randomseed is compared |
17:08 | <Eddi|zuHause> | if different -> desync |
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17:10 | <Ammler> | and why is that needed? |
17:10 | <Ammler> | wouldn't be better to do that stuff on server only? |
17:10 | <Eddi|zuHause> | because you cannot send all that data through the net |
17:10 | <Ammler> | oh, ok |
17:10 | <Eddi|zuHause> | there are multiple thousand random decisions each tick |
17:12 | <Eddi|zuHause> | you'd practically have to send the entire map each tick, because almost all tiles can change |
17:14 | <Eddi|zuHause> | Ammler: the premise of that system is to send as few data through the net as possible, so whenever you can deterministically recalculate something on all clients, you do that |
17:14 | <Eddi|zuHause> | that goes for pretty much everything, except player intervention |
17:15 | <Ammler> | ok, now, I see, thanks |
17:16 | <Ammler> | how many ticks has a day? |
17:16 | <Eddi|zuHause> | grep "#define DAY_TICS"? |
17:16 | <Eddi|zuHause> | something like 72 |
17:17 | <Ammler> | 74, |
17:17 | <Eddi|zuHause> | yeah |
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17:19 | <Ammler> | now, I also understand, why there are so many desyncs on some patches |
17:19 | <Ammler> | like pax dest |
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18:11 | <Maarten> | you know you have played openttd too much when you receive your paycheck, and the "ka-ching" sound rings in your head. |
18:11 | <Eoin> | lol |
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18:50 | <Greyscale> | snore time. Night |
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--- | Log | closed Fri Oct 19 00:00:53 2007 |