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#openttd IRC Logs for 2007-10-20

---Logopened Sat Oct 20 00:00:26 2007
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01:18<CIA-5>OpenTTD: miham * r11306 /trunk/src/lang/ (8 files): (log message trimmed)
01:18<CIA-5>OpenTTD: -Update: WebTranslator2 update to 2007-10-20 08:17:35
01:18<CIA-5>OpenTTD: american - 47 fixed by WhiteRabbit (47)
01:18<CIA-5>OpenTTD: brazilian_portuguese - 46 fixed by fukumori (46)
01:18<CIA-5>OpenTTD: catalan - 3 changed by arnaullv (3)
01:18<CIA-5>OpenTTD: italian - 1 changed by lorenzodv (1)
01:18<CIA-5>OpenTTD: norwegian_bokmal - 54 fixed, 1 changed by jhsoby (55)
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04:21<hylje>amtrak derailed a train again
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05:14<CIA-5>OpenTTD: truelight * r11307 /branches/noai/ (3 files in 2 dirs):
05:14<CIA-5>OpenTTD: [NoAI] -Fix: AIIndustry::GetProduction should give the production_rate, not the this_month_production
05:14<CIA-5>OpenTTD: [NoAI] -Fix: regression test didn't test GetProduction and IsCargoAccepted
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05:19<CIA-5>OpenTTD: maedhros * r11308 /trunk/src/town_cmd.cpp: -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
05:21<Greyscale>Jeee, the AI is flummoxed by hills and snow
05:21<peterbrett>Greyscale: The AI is flummoxed by many things
05:22<Greyscale>I think its gone bankrupt
05:24<Greyscale>And whats with the unlimited terraforming:?
05:25<Maedhros>it's been that way since 1994, to give the ai at least a semblance of a chance ;)
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05:33<Greyscale>Maedhros, its making it look like a landslide
05:33<Maedhros>yeah, i know. tis why i turn the ai off
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05:37<Greyscale>The AI is generally terrible
05:39<skidd13>Anyone in here who knows what config I have to set that git produces a svn readable diff? I only get diffs with:
05:39<skidd13>--- a/src/road_gui.cpp
05:39<skidd13>+++ b/src/road_gui.cpp
05:39<skidd13>I need it without the a/ b/ and am too lazy to replace that by hand or write a scritp therefore ;)
05:39<@TrueBrain>svn can't read diffs
05:39<@TrueBrain>anyway, I guess you mean TortoiseSVN
05:40<skidd13>TrueBrain: yup your right
05:40<@TrueBrain>and thatone doesn't support patch-level
05:40<@TrueBrain>which simply sucks
05:41<skidd13>TrueBrain: Any idea?
05:41<ln->patch levels other than 0 are childish anyway
05:41<@TrueBrain>don't use TortoiseSVN :p
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05:41<@TrueBrain>ln-: tell that to Linus :)
05:41<@TrueBrain>(git always has lvl 1)
05:42<Gekz>what's the point of a patch level
05:42<@TrueBrain>that skidd13's patches apply :p
05:42<CIA-5>OpenTTD: truelight * r11309 /branches/noai/ (87 files in 8 dirs): [NoAI] -Sync: with trunk r11145:11308.
05:43<skidd13>TrueBrain: I don't use it (Never ever use Windo$ at home anymore), but the person I give the patch has it only :(
05:43<@TrueBrain>poor skidd13
05:43<@TrueBrain>so, solution is simple:
05:44<@TrueBrain>svn checkout svn://; cd trunk; patch -p1 < $1; svn diff > $1
05:45<skidd13>Hmmpf.... Is that really the way it has to be done. No config? But anyway thanks.
05:46<@TrueBrain>there might be other options, but this way for sure works :)
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07:01<@TrueBrain>so there
07:01<CIA-5>OpenTTD: truelight * r11310 /3rdparty/squirrel/ (31 files in 6 dirs): [Squirrel] -Update: updated Squirrel to 2.1.2
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07:17<skidd13>@seen dihedral
07:17<@DorpsGek>skidd13: dihedral was last seen in #openttd 2 hours, 40 minutes, and 28 seconds ago: <dihedral> morning
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07:32<Wolf01>uhm... newindustries -> pikka's, forest on slope = foundations
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07:42<Maedhros>Wolf01: yeah, it's like that in patch too
07:45<Wolf01>i once saw that the trees followed the slope
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08:10<@TrueBrain>11311 :) Woesh!
08:10<CIA-5>OpenTTD: glx * r11311 /branches/noai/projects/ (openttd.vcproj openttd_vs80.vcproj): [NoAI] -Fix (r11295, r11298): project files update forgotten
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08:12<Prof_Frink>Bring on r13337
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09:15<Phazorx>what was exactly the issue with 11290 fix
09:15<Phazorx>can someone explan that plz
09:17<hylje>@openttd commit 11290
09:17<@DorpsGek>hylje: Commit by rubidium :: r11290 trunk/src/network/core/packet.cpp (2007-10-18 17:44:59 UTC)
09:17<@DorpsGek>hylje: -Fix: obiwan in the assertion that checked for overflows when writing a packet, causing still correctly sized packets to cause assertions.
09:17<hylje>off by one assertion
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09:20<Ammler>Phazorx: the assert was making fals tests
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09:20<Ammler>he just removed that with an easier one
09:23<Ammler>I guess, svn would be able to show diff between 2 revisions
09:24<@Rubidium>svn diff -c 11290
09:26<Ammler>Rubidium: what does "obiwan in the..." mean?
09:27<Maedhros>obiwan -> off by one
09:27<hylje>off [o] by [bi] one [wan]
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09:42<hylje>ha ha ha, it's funny! laugh!
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09:44<SpComb>I kind of did
09:44<SpComb>but not quite
09:47<hylje>what i typed: "lol"
09:47<hylje>what i thought: ":|"
09:51<CIA-5>OpenTTD: rubidium * r11312 /trunk/src/ (12 files in 2 dirs): -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
09:51<SpComb>" lol :| "?
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10:11<Prof_Frink>Pff, : doesn't do anything, what's the point in piping it?
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10:21<Maedhros>it can - like this for example :(){ :|:& };: :p
10:21<Maedhros>note: do NOT execute that...
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10:24<Prof_Frink>Evil smiley of doom!
10:25<@Rubidium>Maedhros: like what "bad" can it do? Waste a few too many CPU cycles, but that's it... or am I overlooking something?
10:26<Maedhros>Rubidium: it's a forkbomb
10:26<Progman>its a forkbomb, run for it
10:26<@Rubidium>as I said, waste a few too many CPU cycles ;)
10:26<Progman>waste a few cpu cycles? this will maybe crash the system
10:27<Maedhros>depends on whether you've got your ulimits set up properly :)
10:27<@Rubidium>it isn't that bad ;)
10:27<@Rubidium>I can still IRC ;)
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10:31<Phazorx>is there a way to manualy trigger build on pause via console?
10:31<@Rubidium>well... actually
10:31<@Rubidium>there is
10:31<@Rubidium>if you've compiled with debug symbols
10:31<Phazorx>ehh.. nope
10:31<@Rubidium>gdb ./openttd `pidof openttd`
10:31<Phazorx>that is a fancy way :)
10:32<@Rubidium>_cheats[something].value = 1
10:32<Phazorx>can i bring cheats window from console?
10:32<Phazorx>ctrl+alt+C is a system shortcut here
10:32<Phazorx>so it does not do what intended since it is handled before it get s to ottd
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10:34<@Rubidium>windows key?
10:34<Phazorx>these are disabled
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10:36<@Rubidium>then you're screwed I guess
10:36<Phazorx>aint that a bitch
10:36<@Rubidium>or you must find someone who's going to implement customisable hotkeys for you in a proper manner
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10:48<Ammler>server_lang in Section Network is only to inform players, which language should be spoken, or are there other things?
10:50<Eddi|zuHause3>that's correct
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10:51<Ammler>I am wondering, where the american flags are comming in the server list
10:52<Ammler>don't find the language here:
10:53<@Rubidium>American is just English for people who are too lazy to type the extra u and too lazy to move their (fat) fingers a few millimeters to press the z ;)
10:54<@Rubidium>not a very political statement I guess ;)
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10:56<Ammler>??, let me ask in a other way, how do I configure the server to show a english or uk flag?
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10:56<@Rubidium>english should give you the english flag
10:56<@Rubidium>uhm, the flag of England
10:57<Ammler>because ANY means, you can talk in the language you like
10:57<+glx>there's no english flag
10:57<Ammler>uk would be fine
10:57<+glx>but if you draw us an us/en flag we will happily use it
10:58<Ammler>us is same as you would show the Austria flag for german
10:58<Ammler>or canada for french
10:59<Ammler>and so on, its just wrong
11:00<Ammler>and confusing, could also mean the servers are for american, not for english speaker
11:00<Prof_Frink>Ammler/Rubidium: I suggested this when it was first done.
11:01<Prof_Frink>I even made an appropriate English flag
11:01<Ammler>show us...
11:02<Ammler>the flag sign is too small to make a combined one, I fear...
11:02<Prof_Frink>Ammler: Hence English, not British
11:02<Ammler>maybe thats the reason they took the american
11:03<Prof_Frink>Why not just put text strings?
11:03<zeroo>Im interested to know how people are able to destroy my track (without being in my company)
11:04<Ammler>zeroo: only a part or the whole company?
11:04<Ammler>was it on sealevel?
11:05<zeroo>last night someone destroyed a piece of my main track, then built a station there (preventing me from rebuilding my track)
11:05<+glx>are you sure it wasn't an ufo?
11:05<zeroo>this was on a muliplayer server
11:06<Ammler>ufo's can also apear in a MP game
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11:06<zeroo>it happened again today, when someone deleted my track, built station threw it, then removed the station where my track was
11:07<zeroo>ie, they had there station one side of my track, but one square still on the other side so that it would accept the coal
11:08<zeroo>I could rebuild my track here....but what if i hadnt seen it till all my trains started loosing money? (was 6trains using that line at the time)
11:08<Ammler>have you set a company password?
11:08<zeroo>there was no one else in my company
11:09<Ammler>how do you know?
11:09<zeroo>because the client list would have told me if there was
11:09<Ammler>you were there all the time?
11:10<Ammler>you could watch how your track disapeared?
11:10<zeroo>yeah...i normaly have it open
11:10<zeroo>no...first time i just found a station in the middle (my train were loosing i investigated)
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11:10<zeroo>it also happened to another players track as well
11:11<Ammler>[18:11] <Ammler> have you set a company password? <-- can you answer this question?
11:12<zeroo>I cant remember if I had set one at the time or not
11:12<zeroo>i normaly leave it open (which is why i have the client list open)
11:12<Phazorx>hmm... how can money be give from one company to another in SP ?
11:13<zeroo>by leave it open = dont password my company
11:15<Ammler>yes, you ansered the question self now
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11:16<Ammler>yeah, if a company has no password, you can join and alter it
11:16<zeroo>..........i know...but thats not what i said
11:16<Ammler>try it with a password
11:17<Ammler>and come back if it still happens...
11:17<zeroo>if someone had of joined my company, deleted a bit of my mainline and built a station in the way
11:17<zeroo>dont u think id just delete the station and put my track back?
11:17<Ammler>he was too lazy
11:17<zeroo>he WASNT in my it WASNT 'my companys' stations
11:18<zeroo>bah...your a waste of time...ill come back latter
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11:18<Ammler>:) you don't have to scream, just protect your company.
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11:19<Vikthor>Well somebody could join his company, destroy his tracks than join another company and build the station
11:20<Vikthor>easy as that, and he calls us waste of time ...
11:23<skidd13>If you leave your door open and everybody can see that on your desk are lying a bunch of dollars. No assurance would pay cause you left the door open.
11:23<Ailure>reminds me how I joined other companies in the past
11:23<skidd13>So why he complains its nearly the same.
11:23<Ailure>I usually just change stuff that annoys me though
11:23<Ailure>such as a really awkard junction they built somewhere
11:23<Ailure>to the better
11:24<Ailure>or somethng simple as paying off their loan
11:24<skidd13>Ailure: like break into the neighbors house and clean up his room ;)
11:24<Ailure>I guess
11:26<+glx>I do that for AI :)
11:26<dihedral>when a company goes bankrupt, all connected clients (of that comp.) are moved to being a spectator
11:26<dihedral>i.e. company id 255
11:27<dihedral>could hat behavior be reversed?
11:27<dihedral>i.e. make a console cmd
11:27<dihedral>that can move someone from comp 255 do any company in the game
11:28<skidd13>Yes, a company change command would be cool.
11:28<dihedral>that would make it easiest to make sure, someone building crap is kicked into spectator comp, and those wanting to play legit can be moved to company id 1-8
11:29<dihedral>meaning, nobody would need to know a password
11:29<skidd13>dihedral:theres a little problem: sombody might change the pass during the game
11:30<skidd13>and join after the kick again ;)
11:30<dihedral>that can be disabled :-)
11:30<dihedral>so that those docommands are either ignored
11:31<dihedral>or we add a consolde cmd so that we can read / set the company pw
11:31<skidd13>This behavior could be missused. Players could violatly be moved to another company
11:31<dihedral>rcon only
11:32<dihedral>so admins have to do that
11:32<skidd13>and player with unpasswd companys
11:32<dihedral>passwords will be preset on #wwottdgd
11:32<dihedral>as will companies
11:33<dihedral>my question though is: is this actually possible
11:34<skidd13>Nearly nothing is impossible, its a question of time.
11:34<dihedral>1-2 hours work
11:35<Ammler>dihedral: depense, who does make it
11:35<Ammler>for Rubidium / TrueBrain its 5min
11:35<dihedral>s/does make/makes/
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11:37<dihedral>btw: skidd13 - we like your ideas in the forum :-D
11:37<skidd13>I had time to think a few minutes and that was the result ;)
11:37<dihedral>has to work with ttrs though
11:37<dihedral>Ammler suggests it should work if loaded after ttrs grf is loaded
11:38<skidd13>No problem change the order of the grf's
11:40<Ammler>which flag is better for english language: or ?
11:41<dihedral>the uk flag
11:41<skidd13>IMO the brittain
11:42<skidd13>oops s/brittain/Great Britain/
11:42<skidd13>I really need a new keyboard and new fingers too :D
11:42<dihedral>i have a uk keyboard
11:45<Eddi|zuHause3>it's "English (UK)", not "English (England)"
11:48<dihedral>all i need to do is wrap these 2 lines into a console cmd
11:48<dihedral>ci->client_playas = PLAYER_SPECTATOR;
11:49<dihedral>a comment from TrueBrain, Rubidium or some other dev would be appreciated
11:50<@Rubidium>it might or might not work <- you're aprreciated comment
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11:51<@Rubidium>it's maybe too late ;)
11:51<CIA-5>OpenTTD: rubidium * r11313 /trunk/src/ (7 files): -Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch.
11:51<@Rubidium>if you're checking grammar and spelling, you failed! ;)
11:51<Eddi|zuHause3>new slopes?
11:51<dihedral>Rubidium: thanks
11:51<Eddi|zuHause3>as in 4 corners saved?
11:51<dihedral>that is at least better than a 'would not work' :-)
11:51<@TrueBrain>it won't work
11:51<@TrueBrain>now that was easy
11:52<@Rubidium>Eddi|zuHause3: rather the halftile thingy
11:52<Eddi|zuHause3>also great ;)
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11:53<hylje>s/the/they/ ?
11:53<Eddi|zuHause3>hylje: why?
11:53<hylje>to the commit
11:54<Eddi|zuHause3>ah, there
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11:54<skidd13>hylje: are you an english teacher?
11:54<@TrueBrain>dihedral: I don't think it is logical possible to change the player on the server alone
11:55<@TrueBrain>you need client modification for it
11:55<dihedral>not even with that second line?
11:55<Eddi|zuHause3>"logically" :p
11:55<@TrueBrain>there is only one situation where it is allowed for the server to set the client playas
11:55<dihedral>i mean - that is how companies are closed, right?
11:55<@TrueBrain>and that is at join, when the player is set as SPECTATOR
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11:55<@TrueBrain>dihedral: partly correct: it is also done on the client itself
11:56<@TrueBrain>NetworkUpdateClientInfo only broadcasts the changes to all clients about any change
11:56<dihedral>so the client itself gets that packet?
11:57<dihedral>i.e. the client concerned by that action
11:58<@TrueBrain>it only updates the clientinfo on the clients too
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11:58<@TrueBrain>no _current_player is set/reset
11:58<dihedral>that's a shame
11:59<@TrueBrain>so, make a new DoCommand in which you handle the logic
11:59<Ammler>another cool thing would be if openttd.cfg could handle something like #include external.cfg
11:59<dihedral>i was going to ask something like that
11:59<@TrueBrain>Eddi|zuHause3: and I ment: logistic :p
11:59<dihedral>that was for TB
12:00<Eddi|zuHause3>TrueBrain: still needs "-ly"
12:00<@TrueBrain>true :p
12:00<Eddi|zuHause3>but that one is hard for me, too
12:00<Eddi|zuHause3>because there is no such difference in german
12:00<dihedral>so the do command would have to check, am i the client who is being shifted to another company id, if yes do another check
12:00<Eddi|zuHause3>adjectives and adverbs look exactly the same
12:01<dihedral>is it company id 255 - then disable all toolbars
12:01<@TrueBrain>dihedral: that is all taken care of in the code
12:01<@TrueBrain>you only have to set _current_player correctly
12:01<dihedral>so i only need the docammnd?
12:01|-|DJMirage [] has quit [Quit:]
12:01<@TrueBrain>(and for the correct client(s))
12:01<dihedral>and set that value
12:01<@TrueBrain>DoCommand works on Company level
12:01<@TrueBrain>not on Player level
12:02<@TrueBrain>so... you even need a new network command
12:02<@Rubidium>TrueBrain: I guess you need to set _local_player though as _current_player will be reset pretty quickly ;)
12:02<@TrueBrain>Rubidium: you are right :p
12:03<dihedral>well - i will need to have a more closer look at that
12:03<dihedral>but for now
12:03<dihedral>i wish you guys a nice evening
12:03<dihedral>i shall do the work while at school during this week :-P
12:04|-|dihedral [] has quit [Quit: laters :-)]
12:11<CIA-5>OpenTTD: rubidium * r11314 /trunk/src/vehicle.cpp: -Fix [FS#1356]: stop following a vehicle when you sell/destroyed it.
12:12<Maarten>is there any way to have a server log who joined at what time and with what IP address, e.g. to a .log file I can peek into later?
12:12<@TrueBrain>log the console :)
12:13<Maarten>but the console doesn't really log what IP addresses belong to what users, if 2 users join roughly at the same time its often a guess what ip addres belongs to who
12:14<Maarten>so the short answer is no :P
12:14<@Rubidium>"no" is the answer of a lazy person ;)
12:14|-|orudge` [] has quit [Quit: reboot]
12:15<Maarten>so there is a better answer then? lets hear it :)
12:15<@TrueBrain>not currently
12:15<@Rubidium>you can make it log the IP addresses together with the user names
12:16<Maarten>how would I go about doing that?
12:16<Wolf01>i want to trigger an action (which i currently triggered by the mouse button) at mouse movement while the button is pressed, there is a simple way to do it?
12:17<@Rubidium>you download/buy a the Hitchhikers Guide to C++ and go ahead with the programming
12:17<Maarten>ok so the answer is: no, but you can program it yourself :P
12:18<@TrueBrain>or bribe us :p
12:18<Wolf01>or trash the idea
12:18<Maarten>jah. so in short still no :P
12:18|-|Felipe [] has joined #openttd
12:18<@TrueBrain>but only because it has 1 letter less than yes
12:21|-|Felipe [] has quit []
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12:22<Wolf01>bah, too much to change, abandoned
12:24<Ammler>not so nice :)(
12:24<@TrueBrain>not nice at all
12:25<+glx>now you understand why we use us flag
12:25<Ammler>but it would be easy with english flag...
12:26<AntB>lol, try doing wales flag
12:26<Prof_Frink>AntB: Nah, just have a sheep
12:30<skidd13>Ammler how many pixels
12:30<Phazorx>that's for the flag?
12:30<Phazorx>georges cross will fit in there
12:30<Phazorx>but not more than that
12:31<skidd13>Ammler maybe you got me to draw a few seconds
12:31<Ammler>I fiddled the first time with GIMP
12:32<Ammler>I guess, some experienced guys could make it better
12:32<@TrueBrain>you need to make 'half' pixels, but as the colors are indexed, that will be really hard :p
12:36<skidd13>On pixel wider and higher and you wouldn't have any problems :(
12:36<@TrueBrain>if it was 5x7 or 7x9, it was much easier
12:36|-|Vikthor [~Vikthor@] has quit [Read error: Connection reset by peer]
12:36<@TrueBrain>great minds tend to think alike ;)
12:37<Ammler>let me see, maybe I counted wrong
12:37<Ammler>its 5x8
12:37|-|Vikthor [~Vikthor@] has joined #openttd
12:37<@TrueBrain>still ugly, but more possible
12:38<Ammler>and it has a 1px black border maybe we could use that too
12:38<@TrueBrain>will be ugly compared to other flags
12:38<CIA-5>OpenTTD: rubidium * r11315 /trunk/src/town_cmd.cpp: -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13.
12:39<+glx>Ammler: 11x8
12:39<Ammler>Your 'flags.grf' file is corrupted or missing! <-- heh, do I need to encode in a other way
12:39<@Rubidium>it's the md5 checksum that doesn't match
12:39<+glx>you need to update md5 in source
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12:39|-|mode/#openttd [+o orudge] by ChanServ
12:41<Ammler>omg, yes 11x8, but with border
12:41<+glx>9x6 without
12:42<@TrueBrain>then you can do it
12:42<Ammler>how did I count?
12:43<skidd13>Hmmpf you need 9x7 to get a more or less nice flage else the middle stripe sucks
12:43<+glx>dunno how you did, but you failed ;)
12:43<@TrueBrain>skidd13: make the bottom line the background color ;)
12:44<skidd13>Nope invisible ;)
12:44<@TrueBrain>even better ;)
12:51<+glx>how does it look ingame?
12:51<Eddi|zuHause3><TrueBrain> but only because it has 1 letter less than yes <- that excuse does not hold in german...
12:52<@TrueBrain>Eddi|zuHause3: neither in dutch
12:52<+glx>neither in french ;)
12:52<skidd13>Can anyone of the devs in here give me a hint why the mersenne twister is not used.
12:52<skidd13>glx: No idea just t finished drawing
12:52<+glx>skidd13: not MP safe IIRC
12:52<@TrueBrain>skidd13: I miss the white!
12:52<@TrueBrain>skidd13: not MP safe, as glx says
12:53<skidd13>I heared before, but why exactly?
12:53<+glx>it's too random
12:53<skidd13>TrueBrain: No space for white
12:53<@TrueBrain>my best guess, that the same seed doesn't result in the same random value
12:53<@TrueBrain>either BE/LE, or in general, dunno, never really tested it
12:54<Ammler>it takes very long to load when a grf is corrupt, possible?
12:54<skidd13>Cause the randoom values are so much better. Damn, so what about another pseudo random generator?
12:55<@TrueBrain>skidd13: or try to find out what exactly goes wrong with thisone
12:55<@TrueBrain>ludde had a lot of faith in it..
12:55<skidd13>But he isn't here :(
12:55<@TrueBrain>so it is your job to find out what is wrong ;)
12:56<ln->what's mersenne twister?
12:56<@TrueBrain>a better randomizer
12:56|-|orudge [] has quit [Ping timeout: 480 seconds]
12:56<Eddi|zuHause3>ln-: a (pseudo-)random generator
12:56<skidd13>pseudo randomiser to be corredt.
12:56<skidd13>fu***g keyboard.
12:56<Ammler>nice, isn't?
12:57<Eddi|zuHause3>yeah, blame your sausage-fingers on the keyboard :p
12:57<@Rubidium>maybe it's that the statespace of mersenne 2500! bytes
12:57<@TrueBrain>Ammler: ugl
12:57<@Rubidium>not really nice to check each few frames
12:57<Ammler>TrueBrain: no :(
12:58<Eddi|zuHause3>Ammler: the center is not right...
12:58<Ammler>thats because its one px less
12:59<+glx>should be possible to make them 13x10
13:00|-|AntB [~AntB-UK@] has quit [Ping timeout: 480 seconds]
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13:01<Ammler>maybe too dark
13:03<skidd13>Ammler: Keep attention to the violet pixels during recolloration
13:03<skidd13>They are important for the visual impression
13:03<Ammler>yeah, I guess, I am not able to recolor that...
13:04<@TrueBrain>it looks like a spider!
13:05|-|Wezz6400 [] has quit [Quit: leaving]
13:06<skidd13>TrueBrain: I agree but if you watch it a while you loose that impression ;)
13:06<Prof_Frink>Ammler: A slightly darker red might be nicer
13:07[~]Ammler forwards that comment to skidd13
13:07|-|orudge [] has joined #openttd
13:07|-|mode/#openttd [+o orudge] by ChanServ
13:07<Prof_Frink>Rudge McFudge!
13:07<@orudge>Frink McDrink!
13:08<Ammler>orudge is a real british isn't?
13:08<Prof_Frink>He's scootish!
13:08<@orudge>I'm Brittish!
13:08<@orudge>as Singaporekid would say
13:08<Ammler>check that image ^^
13:08<@orudge>Firefox is loading
13:09[~]orudge i not entirely sure what he should be commenting on
13:09<Prof_Frink>Union Flag!
13:09<Prof_Frink>Get rid of that nasty Merkin nonsense!
13:10<Ammler>it should represent the english language
13:10<@orudge>who put a US flag in there?
13:10<@orudge>I thought it was always a British flag
13:10<Prof_Frink>orudge: Were you using my fosg patch?
13:10<+glx> <-- "any" is 13x10 in this picture (added an ugly green border)
13:10<Prof_Frink>Probably not, really
13:10<@orudge>Prof_Frink: not that I'm aware of
13:11<@orudge>jesus gejeebus, it was a smelly US flag D:
13:11[~]orudge boycotts OpenTTD
13:13<@orudge>speaking of which
13:13<@orudge>I need to build the OS/2 version
13:13<Prof_Frink>Rob will be happy.
13:13<Eddi|zuHause3>count that as first step of you boycott :p
13:13<Ammler>another one from Addi:
13:14<@orudge>also, them's quite a lot of OpenTTD servers running now
13:14<@orudge>more than I recall back in the day
13:14<@orudge>but then, the game has become rather popular
13:15<Ammler>hmm a lot of empty servers
13:15|-|Dephenom [~paul@] has quit [Ping timeout: 480 seconds]
13:15<Ammler>soeme has about 10 different servers
13:15<@Rubidium>@openttd servers
13:15<@DorpsGek>Rubidium: Servers online: 151; Running version 0.5.3 (latest): 107; Clients online: 117
13:15<Ammler>117 clients!
13:15<@Rubidium>see... more servers than clients
13:16|-|Dephenom [] has joined #openttd
13:16<@orudge>an interesting thing, there
13:16<skidd13> <-- I changed a the color and tryed a few white px
13:17<@TrueBrain>now my eyes turn up-side-down for sure
13:17|-|Addi [] has joined #openttd
13:17<@TrueBrain>I can't even tell what it is
13:17<@TrueBrain>watch out, raditation? Should be yellow in that case
13:17<@TrueBrain>does suit England
13:18<skidd13>That would be easy
13:19<@orudge>skidd13: that image isn't even loading for me
13:19<@orudge>I just get the imageshakc page
13:19<@orudge>but no actual image
13:19<@orudge>oh, wait
13:19<@orudge>it was so tiny I didn't see it
13:19<skidd13>But who knows the english flag. IMO the britain is more known
13:19<@orudge>skidd13: if the English flag was put in, I would boycott that too
13:19<Eddi|zuHause3>yeah, i thought exactly that same thing, orudge :p
13:19<@orudge>as it's Britain, not England :P
13:19<@orudge>and it'd be just as bad as having the US flag ¬_¬
13:19[~]orudge thinks the game backround should just be replaced with a giant union flag
13:20<@orudge>and that'll be fine and dandy
13:20<Eddi|zuHause3>orudge: you can make a newgrf that makes all ground tiles union flags :p
13:20<ln->it's a problem that there aren't flags for languages.
13:21<Prof_Frink>So just have 'en_GB'
13:21<skidd13>And a nice waitres, who cares for your tea during playing, will be shipped with the nightlys :D
13:21<@orudge>Excellent idea
13:22[~]Prof_Frink shall finish his tea, then make tea.
13:25<skidd13>I'm off to cinema CU
13:26|-|skidd13 [] has left #openttd []
13:26<@orudge>would that be the Christian Union cinema, then?
13:26<@orudge>well, I jest
13:26<@orudge>but y'know
13:28<Ammler>which flag do you like most?
13:29<Ammler>(Original - skidd13 - Addi)
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13:31<Eddi|zuHause3>the right one needs more blue
13:32<Ammler>I think the middle is too dark
13:32<Addi>hm, as grf my flag looks less good...
13:34<Ammler>oh, which one from you should I take Addi?
13:34<Ammler>maybe I took the worst
13:34<Wolf01>eh if only you can put a bigger flag:
13:34<Ammler>oh, skidd did a new one
13:35<Addi>no, its just becaue a grf has less colors than my 32bit PC ;)
13:35<Ammler>Wolf01: do you see there a uk flag?
13:35<Wolf01>last column
13:36<Ammler>ah, yes
13:36<@orudge>hmm, what's with this newfangled, and what happened to trac, and where can I browse the repository in this thing? :P
13:37<hylje>ottd had trac?
13:37<@orudge> was trac
13:37<Phazorx>Ammler: why not use England flag
13:37<Phazorx>ratehr than uk ?
13:37|-|Wezz6400 [] has joined #openttd
13:37<@orudge>Phazorx: not a good move
13:37<Ammler>hmm, I guess most people don't know england flag
13:37<Prof_Frink>orudge: I believe trac was utterly raping the server
13:37<@orudge>and would generally anger Scottish/Welsh/Northern Irish people :P
13:37<@orudge>Prof_Frink: well, it was in the past
13:37<@orudge>then it was disabled for some time
13:37<@orudge>then it came back
13:37<Prof_Frink>Yeah, but they don't matter
13:38<Phazorx>orudge: they speak different language as well as us/cabnada and na/ozzies
13:38<Prof_Frink>It's not like any of them have ops on IRC or anything like that...
13:38<Phazorx>orudge: and as i recall there is not much of welsh on union jack
13:38<@orudge>indeed not
13:39<@orudge>but it still implies Wales as well
13:39<@orudge>whereas the English flag implies England only
13:39<Phazorx>oruge welsh being most different from english actualy
13:39<Prof_Frink>This time next week
13:39<Prof_Frink>I shall be welshed!
13:39[~]orudge welshes Prof_Frink right here, right now
13:39<Prof_Frink>And, probably, drunk.
13:40<Prof_Frink>With, from what I hearm a lot of freshers.
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13:42<Prof_Frink>Me? The 13th duke of Wybourne?
13:43<Prof_Frink>In a hut in the middle of nowhere in wales?
13:43<Prof_Frink>With a load of freshers?
13:43<Prof_Frink>With my reputation?
13:46<Ammler>one of them should it be:
13:47<@orudge>the 2nd is probably best, imo
13:47<Ammler>orudge: the darf one?
13:47<@orudge>the first one that isn't the US flag
13:47<@orudge>but yes
13:50<Ammler>hmm, do I need to make a patch or how to submit grf changes?
13:50<Addi>whats wrong at this command: E:\TransportTycoonDeluxe\openttd\data\grfcodec.exe -d openttd.grf
13:51<Addi>doesnt work
13:51<Ammler>is grfcoded in the data folder?
13:51<Addi>yes, sure
13:51<DaleStan>What's the error message?
13:51<Ammler>so just grfcoded -d openttd.grf
13:52<Ammler>in that folder (-d+c)
13:52<Addi>just a black window for a half second
13:52<Addi>no error message
13:52<Ammler>you don't have a folder sprites?
13:53<DaleStan>Then open up a command prompt and try again. Because GRFCodec never dies without an error message.
13:53<+glx>flags are not in openttd.grf
13:53<Addi>oh, a openttd.grf doesnt exist...
13:53<Addi>where are the flags?
13:53|-|Mucht [] has quit [Quit: Konversation terminated!]
13:53<+glx>anyway openttd.grf should exist
13:54<Addi>hm, didnt earlier all opettd sprites in a openttd.grf?
13:54<+glx>in 0.5.x they are
13:54<+glx>but only 4 flags are available in this version
13:55<Addi>but a flags.grf also doesnt exist...
13:55<+glx>it does in nightlies
13:55<Ammler>addi, you need a nightly
13:55<Addi>where are the flags in the stable version?
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13:56<Addi>lol? but there is NO openttd.grf and NO flags.grf
13:56<+glx>then you have a problem
13:56<Ammler>where are you looking? :)
13:57|-|LeviathNL [] has joined #openttd
13:59<Addi>lol, im so stupid! :) first i rename the openttd.grf to save it and then i try to decode the openttd.grf, which doesnt existed anymore :)
13:59<Addi>work now
14:01<Roujin>some beautiful things in the last few trunk updates :>
14:01<+glx>Ammler: it's possible to use 13x10 flags, but for that we need to redraw all flags
14:01<Roujin>just read the log
14:02<Roujin>"-Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch." <--- i have high hopes that this has to do with a certain patch ^_^
14:02<+glx>what is your guess Roujin ?
14:02<Roujin>maybe halftile..?
14:03<hylje>tell me moar
14:04<Roujin>halftile foundations patch by frosch...
14:06<Roujin>also a lot of fixes for newIndustries lately
14:06<Roujin>something about fixing the "water check" -> seems to be the reason why i was unable to build the "resort" tourist industry
14:07<+glx>Roujin: not related
14:07<+glx>ECSTown disable this check
14:08<Roujin>ok then i guessed wrong ^^
14:08<+glx>ECSTown industries are hard to place
14:08<+glx>I know how to place 3 of them
14:08<Roujin>the industry ones?
14:08<+glx>but I always need to try many times
14:09<Roujin>the tourist industries i mean
14:09<Roujin>i know the tower, thats pretty simple
14:09<Roujin>and the standard tourist center, of course
14:09<+glx>the glitchy one
14:10<Roujin>what's with that glitch, anyways?
14:10<Ammler>btw, there is started a wiki documentation about ECS...
14:10<Roujin>is that a .grf issue or a OpenTTD issue?
14:10<Roujin>i mean, is it glitchy in TTDP aswell?
14:10<+glx>grf issue, it's a big sprite
14:11<Roujin>i see
14:11<+glx>it should use at least 4 sprites, but it is not finished yet I think
14:11<Addi>what do you think about this uk flag:
14:12<Roujin>as for the castle, i managed to place it one time... but i almost broke my fingers trying ><
14:12<Roujin>that one's a real b**** :P
14:13<Ammler>Addi: nice, glx suggested to rise the size to 13x10, but then its needed for all flags...
14:13<Addi>...if the devs want this...
14:13<+glx> <-- only "any" resized
14:13<Ammler>hmm, glx is one of them, I guess :)
14:14<+glx>looks not bad, so if someone wants to resize all flags...
14:15<Addi>but with 13x10 do we have problems with all the 3-stripes-flags
14:15<Addi>like german, french nag all the other...
14:15<Ammler>13x9 then...
14:16<Ammler>glx, something agains 13x9?
14:16<+glx>13x10 is the max, but smaller should be ok too
14:16<Addi>and what is with the french flag?
14:17<Addi>9x12 should be better
14:17<Addi>for this flag
14:17<Ammler>addi you mean 12x9?
14:17<Ammler>but is odd lengths not better for general use?
14:18<+glx>see what you can do ;)
14:19<Ammler>maybe also adding american as own language
14:20<Addi>i think one flag for english is enough...
14:20<Roujin>12 is nice because it can be used for two stripes, or three stripes of same size
14:21<Ammler>don't forget the border
14:21<Addi>did you mean 13x10 WITH the border?
14:21<Ammler>maybe the borders could also removed...
14:22<Eddi|zuHause3>why is there a border needed anyway?
14:22<Addi>looks better with border
14:22<Eddi|zuHause3>flags don't usually have a border
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14:23<@TrueBrain>cool image glx :)
14:24<Eddi|zuHause3>i don't really like that look... it does not fit in with TTD very well
14:24<Ammler>Eddi|zuHause3: there are other newindustries as well
14:24<Ammler>like the sand pit
14:25<Eddi|zuHause3>but i was talking about exactly this one
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14:30<Eddi|zuHause3>that's so weird, the mediterranean beach club in temperate, and the alpine castle in subtropic...
14:33<LeviathNL>strange: &
14:34<+glx>yeah finally built a castle \o/
14:35<Eddi|zuHause3>LeviathNL: i'd say conflicting industry grfs
14:36<Ammler>do you need to terraform exactly how its in the wiki, glx?
14:37<+glx>and some luck too (to get the right layout when trying to build
14:37<Eddi|zuHause3>you don't have any real chance of these being autogenerated :p
14:37<+glx>maybe with original land generator
14:37<Ammler>where is the real "Goodrich Ariel", if I google for it, I get the ttdpatch wiki patch?
14:37<+glx>but it's impossible with tgp
14:40<Ammler>and where do you have to click?
14:40<Ammler>on which tile?
14:40<Eddi|zuHause3>even getting straight coast for the beach center is rare
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14:40<Eddi|zuHause3>but the one-tile peaks is nearly impossible
14:42<Eddi|zuHause3>what are townzones 1-4?
14:46<Ammler>sadly, SpComb has no nightly on his
14:46<Ammler>liked to start a server per language
14:47|-|McHawk [] has joined #openttd
14:51<SpComb>the layout of the svn repo is quite different from what the releases have
14:51<SpComb>never took much time to look at how it differs too closely
14:51<+glx>it's just cleaner
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14:53<Ammler>SpComb: do you adding a nightly to
14:55<Ammler>ah, you are "stealing" the settings from the source and now, that doesn't fit to nighty :)
14:57<SpComb>not sure if that bit works in the nightlies or not
14:57<SpComb>but it's something that'd break somewhat easily
14:57<Wolf01>uhm i got an assertion on today's nightly
14:57<@TrueBrain>Wolf01: that sucks
14:57<@TrueBrain>fix it! :p
14:58<Wolf01>command.cpp line 626
15:00<Wolf01>in fact, the AI just sold 3 vehicles
15:02<Wolf01>good, anoter clay pit closed... now there are only 2 in the map.. 512*512
15:02<Wolf01>and the other one is on the other side
15:02<Ammler>Wolf01: smooth economie?
15:03<Ammler>that doesn't work well with new industries
15:04<@Rubidium>Ammler: in what way doesn't it work well with the new industries?
15:04<+glx>shouldn't be a problem now
15:04|-|LeviathNL [] has quit [Remote host closed the connection]
15:04<Ammler>Industries disapear very fast
15:04<Ammler>I guess, Eddi|zuHause3 recommend me, to switch it off
15:05<+glx>if they use production callbacks, smooth economy is disabled for them
15:05<Ammler>thats new, isn't?
15:06<+glx>at least 1 week
15:07<CIA-5>OpenTTD: rubidium * r11316 /trunk/ (7 files in 3 dirs): -Codechange: add support for the half-tile (selection) graphics.
15:07<+glx>@openttd commit 11207
15:07<@DorpsGek>glx: Commit by glx :: r11207 trunk/src/industry_cmd.cpp (2007-10-05 17:53:45 UTC)
15:07<@DorpsGek>glx: -Fix [FS#1301]: don't use smooth_economy for industries using production callbacks as they may have no production for more than a month
15:07<+glx>2 weeks ago indeed
15:08<Ammler>almost since beginning of new industreis
15:08<+glx>closing is just random for them now
15:08<Ammler>sorry then, I take back my statement, but it seems to apear more offen
15:09<+glx>it may be the grf decision
15:09<+glx>cb 29/35
15:10<Ammler>yeah, possible, I will have a better look next time then.., thanks anyway :)
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15:10<+glx>at least they don't all close in the first month :)
15:11<+glx>that was the problem with smooth economy
15:15<CIA-5>OpenTTD: rubidium * r11317 /trunk/src/roadveh_cmd.cpp: -Fix [FS#1355]: don't read a variable of a destroyed vehicle as the value will be reset to 0.
15:26<CIA-5>OpenTTD: rubidium * r11318 /trunk/src/viewport.cpp: -Codechange: add the actual support for drawing selections on halftiles, r11316 just added the things needed to load the sprites. Patch by frosch.
15:39<Wolf01>half tile selection?
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16:06<CIA-5>OpenTTD: rubidium * r11319 /trunk/src/ (landscape.cpp landscape.h rail_cmd.cpp slope.h): -Add: halftile- and anti-zig-zag-foundations. Patch by frosch.
16:06<CIA-5>OpenTTD: rubidium * r11320 /trunk/ (5 files in 2 dirs): -Codechange: make lower halftiles at coast floodable. Patch by frosch.
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16:16<LeviathNL>halftile-foundations, nice
16:31<LeviathNL>r11320 crashes, just says Segmentation fault (core dumped)
16:32<Ammler>LeviathNL: halftile isn't finished, just prepared for...
16:32<LeviathNL>ah ok
16:33<@Rubidium>LeviathNL: it doesn't segfault for me
16:33<LeviathNL>I'll try a totally new build
16:35<Ammler>or is it finished?
16:36<Phazorx>Ammler: yesterdays beta for #wwottdgd ?
16:36<LeviathNL>there isn't a -feature svn log entry
16:36<Phazorx>yesterdays nighty for #wwottdgd beta i mean
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16:39<Ammler>omg, its finished, nice work Rubidium (and frosch)
16:40<CIA-5>OpenTTD: rubidium * r11321 /trunk/src/ (gfxinit.cpp gfxinit.h newgrf.cpp table/landscape_sprite.h): -Codechange: add support to load different graphics for halftile slopes using a NewGRF. Patch by frosch.
16:41<Phazorx>earth calling ammler
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16:41<Ammler>sorry Phazorx, I am fascinating about halftile
16:41<Ammler>or how is it called
16:41<Phazorx>fascinated :)
16:41<Phazorx>ddint realize it is that easy to get your excited
16:42<Phazorx>still though, please answer the question
16:42<Phazorx>i want to give the map a spin
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16:44<Ammler>looks really nice, and I am not sure, if that was easy :)
16:44<lhunath>Is 'new AI' still abandoned?
16:45|-|Diabolic-Angel [] has quit [Quit: leaving]
16:45<lhunath>and if so, is there an alternative to have AI in multiplayer?
16:45<@Rubidium>have (more) real human players?
16:46<lhunath>too bad.
16:47<Ammler>why do you like play mp with computers?
16:47<lhunath>humans get pissy when you beat them.
16:47<@Rubidium>well, there's something that is being worked on, but it isn't finished
16:47<@Rubidium>it's called NoAI
16:47<LeviathNL>Belugas, indeed a totally new build latest svn does not crash
16:48<+glx>LeviathNL: wrong hl
16:49<@Rubidium>just add a few more colourfull lines for Belugas and he may be happy
16:49<@Rubidium>won't you Belugas?
16:49<Phazorx>how long till nighty run?
16:49<Phazorx>nighty compiile farm run
16:49<LeviathNL>glx, whats a hl?
16:49<lhunath>is there anything interesting in the nightly that's not in 0.5.3?
16:50<+glx>newhouses, newindustries, ...
16:50<+glx>one way roads
16:50<lhunath>oh, trams are only in the nightlies? Bummer.
16:51<lhunath>guess I'll have to manually compile it; there seems to be no Mac build for it.
16:51<Phazorx>lhunath: i see 3 macos builds
16:51<LeviathNL>any way I could openttd to give more info while crashing?
16:51<@Rubidium>lhunath: look in the "archive" as the OSX version kinda fails compiling
16:51<+glx>Phazorx: not for today
16:52<Phazorx>glx: ahh interesting
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16:53<@Rubidium>interesting and unsolvable without having a mac ;)
16:55<@Rubidium>although, maybe google has an answer
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16:58<lhunath>Rubidium: what's interesting and unsolvable?
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16:58<@Rubidium>the OSX compilation issue with current trunk
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17:00<@Bjarni>but I'm looking at it right now
17:00<LeviathNL>looks like newwater.grf is crashing ottd
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17:01<LeviathNL>makes sense somehow
17:02[~]Ammler tries that
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17:02<LeviathNL>also I get this warning: dbg: [misc] Invalid display value: fulls. fulls seems to refer to fullscreen in the misc section
17:03[~]Ammler has no problem with current trunk and newwater
17:03<@Rubidium>works ok for me
17:03<Ammler>Rubidium: any change for BigBB's patch?
17:03<LeviathNL>hmm lets try again maybe some combination. I only concluded it did not crash with the newwater.grf
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17:08<@Rubidium>Ammler: they're in trunk already
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17:09<Ammler>but then should work newwater nice, not?
17:09<Ammler>I don't mean the face thing
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17:14<LeviathNL>I don't think it is ready to be included, it is not yet complete it seems and the trunk bugs he fixed/is going to fix will probably need to be separate patches
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17:15<LeviathNL>Lets hope BigBB, frosch & boekabart will make some nice water patches
17:17<ln->where is the station name sign drawn?
17:18<LeviathNL>Ammler, Rubidium did you try generating a map with newwaterw.grf in the latest nightly?
17:20<@Rubidium>ln-: viewport.cpp IIRC
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17:25<LeviathNL>This really annoys, I seem to have a list of grf's which makes the game unstable but I can't find out why...
17:27<Ammler>LeviathNL: load them one by one
17:27<Ammler>if you like to use "secure" GRFs, you can use the pack from #openttdcoop
17:27<Digitalfox>Rubidium: Shouldn't the road be allowed to be conected even if it is in slope??
17:29<dihedral>how long does it usually take for the mac nightlies to be ready? or is it done manually?
17:29<@Rubidium>Digitalfox: no, cause there is no way to tell that it should stay leveled
17:29<LeviathNL>Ammler, I tried that it doesn't work, sometimes removing any(!) grf will work to solve the problem :/
17:30<@Rubidium>Digitalfox: adding that extra roadbit "wants" to make it go down the slope, which changes the slope of the current piece of road, which makes it impossible to change
17:31<Ammler>Digitalfox: you can bridge that part, can't you?
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17:33<Digitalfox>Ammler: That's not the point :) What i was trying to discover was if it was a hard coded function or a bug.. But Rubidium has explained why it happens, thanks Rubidium :)
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17:36<Digitalfox>!seen belugas
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17:36<+_42_>Digitalfox, please look a bit closer at the memberlist of this channel.
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17:37<Digitalfox>lol, i wanted to know when he last talk
17:44<dihedral>got this with r11286, some time this evening:
17:44<dihedral>openttd: /var/www/users/openttd/openttd-nightly/src/network/core/packet.cpp:136: void Packet::Send_string(const char*): Assertion `this->size < sizeof(this->buffer) - strlen(data) - 1' failed.
17:51<Ammler>dihedral: its fixed with 11290
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17:51<Digitalfox>dihedral: Always test with the last nightly or if you can compile with the last build :)
17:52<Ammler>dihedral should know that :)
17:52<dihedral>Digitalfox: i know that - just could not remember if it had been fixed a few revs before or after that rev
17:53<dihedral>and i am not anywhere near a place i could check that atm
17:53<Digitalfox>ok ;)
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17:57<Ihmemies> this isn't youtube!
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18:09<@Bjarni>I don't get it
18:09<@Bjarni>not the remark about youtube or the comics point :(
18:15<Ihmemies>i suppose one gets the point only if he/she has read the ender books :P
18:15<Ihmemies>and i just had to paste some link, since youtube links are banned :(
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18:17<+glx>nobody forces you to paste links
18:18<@Bjarni>hmm.... knowing ender's game or speaker of the dead might help understanding it
18:19<@Bjarni>I think the no youtube link rule is a bit odd. It's not like it's unsuitable for decent people or anything
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18:20<Ihmemies>maybe there are many laestadians around
18:21<@Bjarni>what is a laestadian?
18:21<Ihmemies>argh :P
18:21<@Bjarni>you are a funny guy... you make odd reference and presume that everybody knows them :P
18:22<Ihmemies>sorry :(
18:22<@Bjarni>actually that fact is funnier than your jokes :D
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18:28<Ihmemies>what that means? :D
18:30<Ihmemies>well.. wiki seems to have an answer for that too
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18:36<@Bjarni>æ.. that's basically a letter
18:36<Ihmemies>i didn't know what letter...
18:36<@Bjarni>a and e combined to make a new sound
18:36<Ihmemies>i mean
18:36<Ihmemies>it's a letter.. but... :D
18:37<@Bjarni>here it is: æ and in uppercase: Æ
18:37<@Bjarni>it's in the alphabet between z and ø
18:38<Ihmemies>that's nasty to type on non-norwegian keyboard
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18:38<+glx>using a non utf8 client
18:38<ln->not at all
18:38<@Bjarni>I don't have problems doing that
18:38<ln->alt gr + ä
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18:38<@Bjarni>actually here it's just the Æ key
18:39<@Bjarni>it's between the L and the Ø keys
18:39<Ihmemies>altgr+ä doesn't work on mirc :|
18:39<Ihmemies>nor word
18:39<ln->Ihmemies: that's not my fault
18:39<Ihmemies>sucky software.
18:40<@Bjarni>it's nice to be able to type all the letters you *might* need
18:40<Ihmemies>but altgr+m gives µ
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18:40<Ihmemies>that's at least something
18:40<@Bjarni>ß <-- I like this letter, but the question is how much I will be using it as it seems that the Germans don't like it anymore and replace it with "ss"
18:40<@Bjarni>so Germany is introducing ss these days :P
18:41<ln->the ss
18:42<@Bjarni>heh I just found a new char on my keyboard: 
18:42<Ihmemies>i thought they decided ... that the letter i can't type is ok after all
18:42<@Bjarni>now that's an awesome char to add but I wonder when I will never need that one XD
18:42<@Bjarni>maybe if I get hungry while writing something
18:44<@Bjarni>that's no good
18:44<Ihmemies>ß damnit
18:44<@Bjarni>you are resisting my key to get food
18:44<+glx>Ihmemies: stop writing squares ;)
18:44<@Bjarni>¥ <-- when will we ever need this char?
18:44<Ihmemies>how i can know wheter i'm writing squares or not?
18:44<Jezral>For Japanese currency?
18:45<@Bjarni>oh isn't it the Yen sign?
18:45|-|Jezral changed nick to TinoDidriksen
18:45<@Bjarni>then we might need it anyway :)
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18:45<+glx>¤ <-- I don't know what it is
18:46<@Bjarni>it's a square
18:46<ln->it's the international monetary sign
18:46<ln->... assuming i see what glx sees
18:46<TinoDidriksen>It is
18:46<+glx>a circle with cross parts
18:46<LeviathNL>a bug crush it with your feet
18:47<@Bjarni>… <-- when will you need this one? I mean: when can't you just do ...?
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18:47<Ihmemies>ß does that still show up as square?
18:47<+glx>it's ok now Ihmemies
18:47<Ihmemies>seems mirc supports utf encoding too :o
18:48<@Bjarni>I like when somebody on the forum said that we should get rid of some of the unused chars in OpenTTD and introduce those he needed in his translation. He pointed out ¿ as an unused one :P
18:49<@Bjarni>we didn't take it out for more than one reason
18:49<TinoDidriksen>It is not unused.
18:49<@Bjarni>it is
18:49<@Bjarni>in the spanish.lng
18:49<Ihmemies>now i've read them all :-(
18:49<Ihmemies>what now? definitely not penny arcade
18:50<@Bjarni>go buy an office chair on Ebay
18:50<ln->℧ ℛ Ⅲ Ⅷ Ⅸ ↀ ↂ ↁ
18:51<+glx>there are chars for roman numbers?
18:51<@Bjarni>looks like it
18:51<ln->except for the first two
18:51<Ihmemies>ومنحة عظم
18:51<LeviathNL>last 3 are not roman numbers here
18:51<Ihmemies>this supports also those weird crowtoes
18:52<Ihmemies>do they have 9000?
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18:52<ln->ↂ ROMAN NUMERAL TEN THOUSAND, so 9000 would be ↀↂ
18:53<@Bjarni>now I ran out of funny stuff to write using this keyboard :/
18:53<ln->ↀ ↂ with more spaces
18:53<ln->though this is the first time i hear big roman numerals being expressed like that.
18:53<@Bjarni>モゔぃん おん
18:53<Ihmemies>same here
18:53<Ihmemies>i thought they stopped at M
18:54<@Bjarni>so can any of you decrypt what I just said? :)
18:54<ln->i though they'd use ¯ on top of the normal letters to indicate thousands, e.g.
18:54<ln->V = 5000
18:54<+glx>Bjarni: and in romaji ?
18:54<TinoDidriksen>Nah, that's what we modernised it as.
18:54<@Bjarni>movin on
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18:55<@Bjarni>basically I used Hiragana as what it is designed for: expressing sounds
18:55<@Bjarni>I don't think it means anything in Japanese
18:56<@Bjarni>but this can't be done with every single word as Japanese lacks letters for sounds they don't have in the language (naturally)
18:56<@Bjarni>like... they only have 5 vowels
18:56<+glx>rabu == love
18:56<@Bjarni>in that order
18:57<@Bjarni>あいうえお <-- same as last line
18:57<@Bjarni>well, the line before that ;)
18:57<Sacro>ten thousand?
18:57<Sacro>that's... not M
18:58<@Bjarni>M is one thousand
18:58<Sacro>i can't underline
18:58<Sacro>I CAN DO BOLD
18:58<Sacro> and green
18:58<@Bjarni>huh.. why would anybody need a Romaji keyboard layout???
18:59<+glx>おやすみなさい <-- means something :)
18:59<@Bjarni>are there points for knowing the letters_ >(
18:59<@Bjarni>no questionmark in the Romaji keyboard
19:00<Ammler>glx dancing guy?
19:00<@Bjarni>LOL @ babelfish translation
19:01<@Bjarni>"Be completed cripes" <-- as usual Babelfish claimed to know Japanese but produced a weird sentence
19:01<@Bjarni><Sacro> and green <-- colours are disabled in this channel, so no :P
19:01<Sacro>aww :(
19:02<ln->undisable them
19:02[~]Sacro wants mode -c
19:02<Ihmemies>my text is green by default.
19:02<ln->Ihmemies: go see a doctor
19:02<@Bjarni>my text can be green as well... just disconnect the red and blue pins in the monitor cable
19:02<Ihmemies>i've used that color scheme for ages, and it rocks :D
19:03<Sacro>right, g'night chaps
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19:10<@Bjarni><glx> おやすみなさい <-- means something :) <-- is it "ASCII ART" stuff?
19:10<@Bjarni>like drawing women in ASCII art
19:10<+glx>it is "oyasuminasai"
19:11<+glx>means "good night"
19:12<Ammler>Bjarni: I thought its a dancing guy
19:12[~]Bjarni notes that the next time he reads hiragana, he should increase the font size
19:14<@Bjarni>but funny thing is that with the misread in the beginning I ended up with something like "ASCII + waitress" o_O
19:17<@Bjarni>御休みなさい <-- looks a bit funny written in kanji.... I mean I thought it would have a kanji more and way less hiraganas
19:17<Roujin>my client doesn't print kanji T_T
19:17<Roujin>i use HydraIRC
19:18<@Bjarni>basically it replaces 3 hiragana into two kanji.... I think that's a bit unusual
19:18<@Bjarni>funny thing is that if I had increased the font size when reading this then I would have been able to read it correctly and tell what it means because... I know that word.... bummer
19:20<@Bjarni>じどうれっしゃせいぎょそうち <-- I like this word a lot.... we can say it nice and short
19:20<Roujin>which word did you mean that is funny in kanji? my client just prints gibberish T_T
19:20<@Bjarni>we call it ATC
19:20<@Bjarni>Roujin: jidouresshaseigyosouchi
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19:21<@Bjarni>it literally means something like: control of row of cars and something else I forgot
19:22<@Bjarni>I think it's 7 or 8 words combined into one word
19:22<@Bjarni>I wonder what they actually call it in daily talk
19:23<@Bjarni>I don't think they call on the radio and say "my じどうれっしゃせいぎょそうち is broken"... they have to say something shorter than that because it's used all the time
19:23<Roujin>automatic train something machine?
19:24<@Bjarni>Automatic Train Control
19:24<@Bjarni>meaning that the train can brake when closing in on a red signal if the driver fails to do that
19:24<Roujin>what kind of thing is that supposed to be? :P
19:24<Roujin>ah i see
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19:24<@Bjarni>it can do other stuff like telling the distance to next red signal and speed limits
19:24<Roujin>well... i guess not many people need to talk about such things in daily life :D
19:25<@Bjarni>but it's mentioned all the time in internal railroad messages
19:26<Roujin>are you living in japan?
19:26<+glx>slap him :)
19:26<@Bjarni>if I were, then I would likely have answered that question before really quickly and correct
19:26[~]Bjarni slaps Roujin really hard
19:27<Roujin>me sorry :P
19:28<@Bjarni>Roujin: are you aware that your nick means "person from Rou" in Japanese?
19:28<@Bjarni>whatever Rou would be
19:28<@Bjarni>or whereever would be more correct to say
19:29<@Bjarni>I don't think it's an actual word because where would this "Rou" country be? :)
19:29<Roujin>i am aware, and it could mean erm.. missing the english word right now, wait a sec ><
19:30<Roujin>erm, old person or something
19:30<Roujin>pensioner or such
19:31<Roujin>or, if you're very creative, ookami kanji has a reading "rou" as well ;P
19:34<Roujin>i just popped back here in irc and saw you talking about japanese stuff, and was interested.. i'm learning japanese @university. but as i said, i can't read what you write here in kanji/kana because my client doesn't print them :(
19:34<+glx>you can change the font I think
19:35<+glx>or is it an encoding problem?
19:35<Roujin>i don't know.. i could try changing the font, when i find the option..
19:35<@Bjarni>why are you learning Japanese?
19:36<@Bjarni>to be able to search for even more hentai? :P
19:36[~]Bjarni hides
19:36<Roujin>well i started.. actually out of boredom, in self study
19:37[~]Roujin slaps Bjarni :P
19:37<+glx>Bjarni no baka ;)
19:37<@Bjarni>hentai isn't really a word the Japanese will use in this way :P
19:37<Roujin>no, to be able to understand what they say in my hentais :P
19:38<Roujin>hentai is actually just an adjective
19:38<@Bjarni>glx: please talk nice to me in here ;)
19:38<@Bjarni>how can you select to learn a language out of boredom?
19:39<Roujin>ah well.. that was after i finished school, and i had nothing to do for some months until university started...
19:39<Roujin>others travelled around the world
19:40<@Bjarni>never tried not to have anything to do
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19:40<Roujin>one went to israel or something
19:40<Roujin>(i would have pissed my pants actually, when going to such a dangerous place oO)
19:41<@Bjarni>I wouldn't go there either
19:41<@Bjarni>too hot
19:41<Roujin>well i didn't do anything like this, so i thought like, well, let's just learn japanese or something
19:42<Roujin>and when i got into university and saw they have free language courses for students, i took the jap. course there then
19:42<@Bjarni>so it's easy and fun points?
19:43<Roujin>well, i don't know if it's anything worth in my study, i just learn it for myself, or how to say. i do like it more then i liked french back in school
19:44<Roujin>and i want to travel to japan at least once, some time ;)
19:44<@Bjarni>I meant that I presume that you have to get a certain amount of points to graduate and that learning a language could give you some points
19:45<Roujin>hmm there is such a points system, but actually i don't know if i can use my japanese course for these. i have to ask about that
19:46<@Bjarni>if I could get Japanese (uni don't fancy teaching anything but English), then I would likely be able to get 5 points out of it. Considering I should get 60 every year it would be nice for a "I want to learn this just for fun" course
19:46<Roujin>i really take that course because i like learning it, not because i get points or something..
19:49<Roujin>well it is a really slow course, the one i partake in.. it is scheduled to have 6 semesters, after which you are at the level of the JLPT level4 test
19:49<Roujin>that's not much after 3 years
19:50<Roujin>if you're studying japanese at the university (i mean as main subject) you'd reach that level after about 1.5 semesters, i guess
19:51<@Bjarni>I actually have an... well unusual... story to why I learned some Japanese. I thought "what's all the fuss about amine. I better try to watch some" and it was in Japanese with subtitles and after a while I noticed the subtitles didn't translate everything and I even realised what they left out (one of the many one word sentences in Japanese). I found an online dictionary to verify this and though "heh, that was interesting" but when
19:51<@Bjarni> it happened again I decided to give Japanese a go as it appeared to be easy to get into
19:52<Roujin>hehe ^_^ what was the one word sentence?
19:52<@Bjarni>the problem is that well... I should spend time on it when I'm well, relaxed and not sleepy. During times like that I do uni stuff so I haven't got very far
19:52<@Bjarni><Roujin> hehe ^_^ what was the one word sentence? <-- funny thing is... I don't remember :P
19:52<Roujin>oh, ok :P
19:53<Roujin>well it's better to do your uni stuff.. i tend to spend time with useless things, if i should actually be doing something for uni or such >_<
19:54<@Bjarni>well, first I decided to try the way some guy had written about on the net where it said that I should learn common words before anything else and that I should write them down and memorise them without looking at the paper too much
19:54<@Bjarni>this was boring so I found somewhere else where the start says to learn hiragana to understand the word construction and well... that's how far I got so far
19:54<@Bjarni>but writing is more fun than learning random words :)
19:55<Roujin>yes, it's better to learn the kana i think
19:55<Roujin>weird suggestion about learning words first, without the writing, i think
19:56<@Bjarni>actually I skipped one part. At first I thought that writing is the way to learn a language and looked at kanji and quickly thought "this is NOT the way to go"
19:56<Roujin>well, be happy that japanese has the kana :D
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19:57<Roujin>chinese just has kanji, no kind of alphabet xD
19:57<@Bjarni>well... I did learn how words are constructed out of kanji but not the actual kanji chars (well, not enough to use them anyway), but somehow it looks like kanji combos and word joining use the same idea
19:57<Roujin>word joining?
19:57<Roujin>what do you mean with that?
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20:11<@Bjarni>when you have two words and you join them into one word to give it a new meaning
20:11<@Bjarni>Roujin: fixed your charset issue?
20:11<Roujin>hmm i found the option now for fonts
20:11<Roujin>which font should i try...?
20:11<+glx>arial unicode
20:12<Roujin>testing... ?????
20:13<Roujin>i only get ?'s
20:13<Roujin>maybe it is an encoding issue
20:14<@Bjarni>you should use UTF-8 as charset
20:15<Roujin>i don't know where i can set that up... :/
20:15<@Bjarni>Xchat has "text encoding" as an advanced server option (meaning you don't have to use the same encoding on all servers)
20:15<@Bjarni>I use UTF-8 everywhere though
20:15<+glx>I use it everywhere except french chanels :)
20:16<+glx>most are still in latin-1
20:16<@Bjarni>I don't go to French channels
20:16|-|Frostregen [] has quit [Ping timeout: 480 seconds]
20:16|-|Frostregen_ changed nick to Frostregen
20:16<@Bjarni>in fact I don't use IRC for anything but OpenTTD related
20:17<@Bjarni>well.... + the off topic stuff
20:18<Roujin>well maybe i should look for another irc client ^^
20:18<Roujin>some options pages here in hydraIRC just say "sorry, this has not been implemented jet" *cough*
20:20<@Bjarni>unicode is listed as "future plans" for hydraIRC on the wikipedia page and as a feature request in the first hit on google (looks like the official hydraIRC forum)
20:20<Roujin>do you see some kana when i write them? testing: ?????
20:21<Roujin>oh ok... so which irc client should i use? ^_^
20:21<@Bjarni>one with unicode support would be nice
20:22<Roujin>i'll look for the "XChat" you mentioned...
20:22<@Bjarni> <-- this page lacks info about unicode support :s
20:23<+glx>I use kvirc
20:23<@Bjarni>I'm not sure if X-chat is the best client, but it's the one that will continue my log because it's the first client I got my hands on
20:24<@Bjarni>and the log starts in 2004... kind of a big history to try to import into something else
20:24<Ihmemies>i've copypasted the same mirc folder for 7 years
20:24<+glx>mirc is not free
20:24<Ihmemies>just upgraded the client once in a while, easy :D
20:24|-|TinoM [] has quit [Quit: Verlassend]
20:24<Ihmemies>has someone really *paid* for it?
20:24<+glx>xchat is not free either
20:24<@Bjarni>maybe Ihmemies considers all software free :P
20:25<Ihmemies>and it has only that nag screen
20:25<Ihmemies>it doesn't stop you from using mirc :o
20:26<@Bjarni>sounds like winzip... you didn't pay "ok"... fine, just continue to use this app
20:26<+glx>I don't use winzip
20:26<Ihmemies>it's like my ftp client, it's running on day 900 or something
20:26<+glx>winace supports more
20:26<@Bjarni>somebody installed it at some uni computer at one time
20:27<+glx><Ihmemies> it's like my ftp client, it's running on day 900 or something <-- why not use filezilla?
20:27<Ihmemies>uh.. what's that
20:27<@Bjarni>but it wasn't the support guys so after that we got that message every time we looked at a zip file
20:27<Ihmemies>i just downloaded some program years ago.
20:27<Ihmemies>it works... enough for me :)
20:27<@Bjarni>X-Chat Aqua is freeware
20:28<+glx>yes there are free windows xchat
20:28<Roujin>ok, brb then with another (hopefully japanese-friendly :P) client
20:28|-|Roujin [] has quit [Quit: HydraIRC -> <- Would you like to know more?]
20:28<+glx>(GPL power ;) )
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20:30<@Bjarni> <- Would you like to know more? <--- I just learned enough... no unicode support
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20:31<@Bjarni>Roujin: 丁抹人 です
20:31<Roujin>i see desu
20:31<Roujin>but not the signs before
20:31<Roujin>if that were kanji, i can see kana now, but not kanji oO
20:31<@Bjarni>then you can read hiragana but not kanji
20:31<Roujin>maybe now it is a font issue
20:31<+glx>use arial unicode
20:32<Roujin>ok, looking for the option now..
20:32<+glx>at least the encoding problem is fixed :)
20:32<@Bjarni>Roujin: デンマークじん です <-- here we go again
20:33<@Bjarni>should be the very same thing, but in hiragana only
20:34<@Bjarni>well.. isn't it mixed with katakana.... oh well... kana only ;)
20:34<Roujin>weeeee, it works ^_^
20:34<@Bjarni>can you see all of it now?
20:34<@Bjarni>even kanji?
20:34<Roujin>i didn't findarial unicode, but something else that seems to have kanji :D
20:34<Grey>time for sleep. Zzz
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20:35<@Bjarni>close enough
20:35<@Bjarni>well... read what I just told you and never forget it
20:36<Roujin>okay ^^ that's what you slap people for? not knowing where you're from?
20:36<@Bjarni>there is a "whois" you know
20:36|-|Eddi|zuHause3 [] has quit [Ping timeout: 480 seconds]
20:36<Roujin>like.. !whois?
20:36<Roujin>!whois Bjarni
20:37<@Bjarni>no, "/whois nick"
20:37<Roujin>i see
20:37<+glx>I just need to mouse-over
20:37<Roujin>.dk aaaha
20:37<@Bjarni>hehe, at one time somebody in here missed the / and somebody else replied with a description of the guy
20:38<Roujin>well, i'm not really using irc much, so... :P
20:38<@Bjarni><Bjarni> Roujin: 丁抹人 です <-- you should have been able to read the .dk info out of this
20:39<Roujin>yes yes, i did
20:39<@Bjarni><Bjarni> Roujin: デンマークじん です <-- or this
20:39<Roujin>i just now said ".dk aha" because i get now what you mean with using /whois
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20:40<Roujin>i did understand "denma~ku jin desu" ;)
20:40<@Bjarni>but can we trust that? :P
20:40<@Bjarni>the Romaji seems to be "denmaaku", not "denma~ku" :P
20:41<Roujin>i meant long a with a~
20:42<+glx>doitsu == german I guess
20:42<Roujin>that's right
20:43<@Bjarni>じゃ <-- I think this would be omitted... Japanese tend to omit less important words
20:43<@Bjarni>even though it's not really a mistake to add it
20:43<Roujin>it was spoken language, spoken languaaaaaaage :P
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20:44<@Bjarni>but I don't speak Japanese
20:44<@Bjarni>I already said: I'm not passed learning hiragana yet :P
20:45<Roujin>that means you learned the hiragana, but not more yet - right?
20:46<@Bjarni>that means that I know around 15 letters
20:46<@Bjarni>あいうえお and the K/G series
20:47[~]glx uses
20:47<Roujin>oh, well i got a wrong idea then from you wrinting correctly in japanese that you are from denmark ;)
20:47<@Bjarni>but I think I should read up on it again and write them a bit more so I keep remembering them
20:48<@Bjarni>I can write correct Danish as well
20:48<+glx>I hope you can ;)
20:49<@Bjarni>it sounds funny when Japanese people try to speak Danish :D
20:49<@Bjarni>I think it sounds kind of like when we try to speak Japanese
20:49<+glx>unknown "sound" ?
20:50<@Bjarni>no... Danish television learned that there are Japanese students studying Danish in Japan and went to talk to them
20:51<Roujin>okay... well most of them have trouble speaking english as well :P their language is just so different from european ones
20:52<Rafagd>portuguese isn't like english-like languages
20:53<Rafagd>i think it's easer for them
20:53<Rafagd>except because the lack of "L" XD
20:53<@Bjarni>they said that it was really hard to speak but way easier to read and write
20:54<@Bjarni>learning a language that has sounds you never use in any word can be really tricky
20:54<@Bjarni>we have twice as many vowels as they have
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20:54<@Bjarni>the other way appears to be easier
20:55<@Bjarni>gaa... it's really getting late
20:55<@Bjarni>I should be sleeping now
20:55<@Bjarni>in fact officially I have been sleeping for hours :P
20:55<Rafagd>Bjarni: english for portuguese-speakers it's tricky too
20:55<Roujin>true.. me aswell
20:55<@Bjarni>Roujin: btw the joined words
20:56<@Bjarni>what I meant was: denmaaku+jin to make a new word with a combined meaning
20:56<+glx>oh yes now you can write them in kanji ;)
20:56<Rafagd>sometimes we write the english words as they would look like if was with portuguese sounds
20:56<Roujin>well, yes.. its the same for kanji of course, if the words you combine have kanji
20:57<@Bjarni>yeah... but I meant the very idea of how many words are created
20:57<Roujin>yes, thats very logical
20:57<@Bjarni>we combine words as well, but not as often as in Japanese
20:58<Roujin>日本 japan - 日本語 japanese - 日本人 japanese (person)
20:58<Roujin>like that
20:58<@Bjarni>I like this combined word a lot "sporvognsskinneskidtskraber" (it's an actual Danish word)
20:58<Roujin>japan, japan-language, japan-human <--- that would be word-by-word translaton
20:59<Roujin>what does that word mean?
20:59|-|Rafagd [~kvirc@] has quit [Quit: Changing server...]
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20:59<Rafagd>changing encoding to utf8
20:59<@Bjarni>it's a shovel with a metal pole to pick up dirt from the tram tracks
20:59<@Bjarni>basically you place it on top of the track and just push forward and all the dirt will end up on the shovel
20:59<@Bjarni>it's not used anymore
21:00<@Bjarni>but we still have the word
21:00<@Bjarni>before bloodtests the police had their alcohol tests like walking on a line on the floor and so on
21:00<@Bjarni>being able to say this word was part of the test too
21:00<Rafagd>whats the word again?
21:01<Rafagd>this is speakable?
21:01<+glx>when you are sober ;)
21:01<Rafagd>so many consonants
21:01<Roujin>sporvogn must be spurwagen in german
21:01<Roujin>what is sporvogn? some kind of train?
21:02<@Bjarni>it's a tram
21:02<Rafagd>portuguese has some giant words too, but we use vowels
21:02<Rafagd>like "inconstitucionalissimamente"
21:02<@Bjarni>this is a highly unusually long word
21:03<@Bjarni>usually when you have long words they are created to be long
21:03<@Bjarni>but not this one
21:03<+glx>should be the same word as yours Rafagd
21:03<+glx>but in french
21:03<Rafagd>i assumed that XD
21:04<Rafagd>portuguese have many grammatical rules
21:04<Rafagd>we just assemble the words
21:04<Rafagd>sometimes, they get so big... or complex that we use some other thing
21:06<@Bjarni> <-- here it is... simple device with a really long name
21:07<+glx>spor... ?
21:08<@Bjarni>or rather in this case rail
21:09<@Bjarni>I want one of those :P
21:09<@Bjarni>it's damn hard to clean the tracks without one :(
21:10<@Bjarni>anyway time for bed
21:10<@Bjarni>this time I mean it :P
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21:11<Roujin>i am so evil
21:12<Roujin>i'm running a ottd game right now, with a train line looping around four tourist centers
21:12<Roujin>and some train feeding the loop with additional tourists from a town (force unload)
21:12<+glx>what's wrong with that?
21:12<Roujin>they just get shipped from one tourist center to another, never getting away again mwahahaha
21:13<Roujin>the tourist center "processes" them, spits em out again, and they get shipped to the next tourist center ^_^
21:13<+glx>does it pay ?
21:14<Roujin>at the beginning it didn't because there were no tourists yet.. but now since the loop is "filled up" with tourists it works xD
21:15<+glx>so you still need a coal road for start
21:15<+glx>then you can live with tourists only
21:15<Roujin>probably... it's not a clean game here right now, i cheated at beginning to test out funding tourist industries :P
21:16<Roujin>how to place them and such
21:16<Roujin>then i got the idea with the loop xD
21:17<Roujin>well it's not "infinite" money anyways because these newIndustries have stockpiling, not instant conversion ^^
21:18<+glx>so you still need to feed the loop
21:18<Roujin>so at some point it will stop because they do not "process" all the tourists anymore
21:18<Roujin>hmm i don't know - if they spit out all the tourists again they consume, i don't have to feed anymore once the loop is saturated
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21:25<Roujin_>hm i tried to check right now if they spit out all the tourists again, or just a fraction.. seems they generate less than the amount who entered :(
21:27<+glx>would be too easy ;)
21:27<Roujin_>i ship 8 tourists to the center... they go through "processing", then at the station only 3 tourists appear again
21:27<Roujin_>strangly though, the industry says "production last month: 8 tourists" afterwards... oO
21:28<+glx>dispatched to 3 virtual stations
21:28<+glx>may depend on your rating
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21:30<Roujin_>oh, i see... but then it means in the loop i get the full amount of tourists back...
21:30<Roujin_>since i have good ratings there
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21:32<Roujin_>well i'm off for today, need some sleep :P good night
21:32<+glx>same here
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23:59<Gekz>it's ThePizzaKing!
23:59<Gekz>he's everywhere that I am
---Logclosed Sun Oct 21 00:00:01 2007