--- | Log | opened Fri Oct 26 00:00:35 2007 |
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00:55 | <tiaz> | is there a way to disable breakdowns in the server console? |
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01:29 | <dihedral|away> | hello |
01:31 | <hylje> | hi |
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02:09 | <Celestar> | TrueBrain: how do I take myself off the mailing list? |
02:09 | <hylje> | hi celestar |
02:10 | <hylje> | i think you post a message to the unsubscribe address |
02:10 | <Celestar> | ok will do |
02:10 | <Celestar> | the spam is getting out-of-hand |
02:10 | <hylje> | the only unknown here (i suppose) is the address |
02:12 | <Celestar> | yeah :P |
02:12 | <Celestar> | but no hurry |
02:12 | <Celestar> | ok |
02:12 | <Celestar> | meeting |
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05:14 | <BiA|pavel-css> | hi |
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05:37 | <@TrueBrain> | Celestar: I am going to shut down the maillist, and fix an other way to do it, as mailman doesn't allow me to filter all the spam |
05:37 | <@TrueBrain> | stupid mailman |
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05:43 | <ln-> | leopard is here [x] |
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05:54 | |-| | Larry changed nick to Guest598 |
05:55 | <Guest598> | IDENTIFY Lawrence Mullen jr |
05:55 | <Guest598> | Good morning everyone |
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06:03 | <skidd13> | hi |
06:04 | <Guest598> | It seems i don't really know how to change nickname.. |
06:04 | <Guest598> | Well i don't know |
06:09 | <BiA|pavel-css> | ./nick newone |
06:11 | |-| | Guest598 changed nick to Benjamin_One |
06:11 | <Benjamin_One> | fine |
06:11 | <Benjamin_One> | it works |
06:12 | <Benjamin_One> | o.k. may i ask you? Searchin for a good server for playing OTTD. No other pathces and so on. Any sugesstions? |
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06:20 | <qkr> | check the server list on the ottd website? |
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07:08 | <Benjamin_One> | great idea! Thanx |
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07:58 | <dihedral> | hi |
07:59 | <skidd13> | hi |
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08:37 | <dihedral> | does anybody now out of the top of their head, how to make the client list window a few pixels wider? |
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08:51 | <fjb> | Moin |
08:55 | <dihedral> | hi |
08:59 | <fjb> | I think I found a problem with some tramsets and Long Vehicles 4. :-( |
09:01 | [~] | dihedral still needs to know how to make the client list window a few pixels wider |
09:01 | [~] | fjb doesn't know. |
09:02 | <dihedral> | that's just not good enough fjb :-P |
09:04 | <fjb> | :-) I didn't read enough of the source yet. |
09:05 | <frosch123> | Dihedral: search for "static const WindowDesc" in "network_gui.cpp" |
09:05 | <dihedral> | thanks |
09:06 | <frosch123> | "WindowDesc" is declared in "window.h". |
09:06 | <dihedral> | thanks |
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09:07 | <Ammller> | frosch123: concratulation for your nice patch went to trunk btw. |
09:07 | <fjb> | Now I know why I never could earn money with any tramset I tested. They have much highter running costs if Long Vehicles 4 were loaded at game creation time. |
09:08 | <Ammller> | fjb: nice hint. |
09:08 | <dihedral> | very good indeed |
09:08 | [~] | dihedral is compiling |
09:09 | <fjb> | Loading Long Vehicles 4 into a ruiunning game doesn't affect the running costs of the trams. |
09:09 | <Ammller> | someone here already played with dutch trams? |
09:09 | <fjb> | Me |
09:09 | <Ammller> | how are they? |
09:09 | <frosch123> | thanks Ammller. Rubidium also spent a lot of time on it. |
09:09 | <fjb> | They are just great. Cute to look at them. And very usefull in crowded citys. |
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09:10 | <Ammller> | yep, I guess so, I watched him committing the patch, was dramatically... :) |
09:10 | <fjb> | frosch123: It's really more fun with the new foundations. It looks much better. |
09:11 | <dihedral> | nice |
09:11 | <dihedral> | it's done |
09:11 | <dihedral> | Ammller: you want zero padded id's? |
09:11 | <Ammller> | zero? |
09:12 | <Ammller> | padded? |
09:12 | <dihedral> | 0001 |
09:12 | <Ammller> | don't thing so |
09:12 | <Ammller> | right aligned |
09:12 | <dihedral> | how do i do left padding with sprintf? |
09:12 | <dihedral> | well - ok |
09:13 | <dihedral> | i was just thinking of #1 : blah |
09:14 | <Ammller> | dihedral: just do it working nice :) |
09:14 | <dihedral> | :-) |
09:17 | <Ammller> | but with 0 in front isn't readable... |
09:18 | <dihedral> | yes |
09:19 | <dihedral> | hmmmm |
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09:39 | <ln-> | OTTD does not compile under OS X Leopard. |
09:39 | <+glx> | ln-: fix it :) |
09:40 | <fjb> | What prevents it from compiling there? |
09:42 | <@Belugas> | ask ln- ;) |
09:42 | <hylje> | apple changed stuff around i suppose |
09:43 | <ln-> | http://pastebin.ca/750382 |
09:44 | <dihedral> | what was your ./configure? |
09:46 | <ln-> | ./configure |
09:47 | <hylje> | wrong term ;) |
09:47 | <dihedral> | ./configure --with-cocoa |
09:49 | <ln-> | btw, if anyone here has signed Apple's NDA, then DON'T READ WHAT I'M SAYING! |
09:50 | <hylje> | that sounds backwards |
09:50 | <ln-> | NDA about Xcode 3 ends after about 11 hours, which isn't yet. |
09:50 | <ln-> | I have received Leopard through normal preorder, and never signed an NDA, so it doesn't concern me. |
09:54 | <ln-> | dihedral: --with-cocoa didn't change anything, and it would be odd if it wasn't the default setting anyway |
09:55 | <dihedral> | heh |
09:59 | <dihedral> | ln- interested in wwottdgd? |
09:59 | <Kommer> | when will the game start tomorrow? |
09:59 | <Kommer> | in CET time? :) |
09:59 | <dihedral> | @562 |
09:59 | <dihedral> | internet time |
10:00 | <ln-> | dihedral: what's wwottdgd? |
10:00 | <dihedral> | http://wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day/ |
10:00 | <Kommer> | and thats in CET? |
10:00 | <dihedral> | internet time |
10:00 | <dihedral> | 1000 beats per day |
10:00 | <dihedral> | it's the same world wide |
10:00 | <Kommer> | yeah yeah yeah, but whats that in CET :) |
10:00 | <Kommer> | aka, your own time :) |
10:01 | <dihedral> | 13:30 CET and 14:30 CEST |
10:01 | <dihedral> | :-D |
10:01 | <dihedral> | game will be avail at least 10 mins before |
10:01 | <dihedral> | but paused |
10:01 | <Sacro> | whats that in GMT? |
10:01 | <Sacro> | ah @562 |
10:01 | <Sacro> | thats err.... |
10:01 | [~] | Sacro carries the 1 |
10:01 | <Kommer> | ah ok, are we gonna do a beta run of the map at the .dev server? |
10:01 | <Sacro> | shortly after 12... |
10:02 | <ln-> | sounds interesting |
10:03 | <dihedral> | we are doing beta run right now |
10:03 | <dihedral> | 12.30 Sacro |
10:03 | <Sacro> | dihedral: just fixing the grammer :p |
10:04 | <dihedral> | we have a bunch of patches in too, to ensure some sanity level, etc http://wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day/1 |
10:04 | <Kommer> | dihedral: not with the europe map :) |
10:04 | <Kommer> | or is that on the actual server already? |
10:04 | <dihedral> | with the europe map |
10:04 | <dihedral> | it's the actual wwottdgd server |
10:04 | <Kommer> | ok |
10:04 | <Ammller> | !openttd commit 11341 |
10:04 | <+_42_> | Commit by glx :: r11341 /trunk/src/ (newgrf.cpp newgrf_callbacks.h) (2007-10-25 23:24:28 UTC) |
10:04 | <Kommer> | which grf pack are we using there? |
10:05 | <+_42_> | -Codechange: add missing callback ID enums, add stub for house property 20 and reorder unimplemented action 0 properties |
10:05 | <Ammller> | AntB: do you need that for your GRF ? |
10:05 | <+glx> | Ammller: nothing important in this commit |
10:05 | <+glx> | just more todo stuff |
10:05 | <AntB> | nope, don't think so |
10:05 | <Ammller> | ok, thanks.. |
10:05 | <dihedral> | Kommer: you can find all details in the topic of #wwottdgd |
10:05 | <Sacro> | dihedral: page updates |
10:05 | <Kommer> | ahh ok |
10:05 | <Kommer> | sry |
10:05 | <dihedral> | np |
10:06 | <dihedral> | Sacro: ?? |
10:07 | <Sacro> | dihedral: i corrected the grammer and a few spelling mistakes |
10:07 | <dihedral> | nice, thanks |
10:07 | <dihedral> | Sacro: will we see you there? tomorrow or sunday? |
10:08 | <Sacro> | dihedral: most probably |
10:08 | <Sacro> | not climbing tommorow, but i might have to go into work |
10:08 | <dihedral> | did you see my move clients patch? |
10:09 | <Sacro> | err... yes i belive so |
10:11 | <dihedral> | it works like a charm |
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10:20 | <blathijs> | Hmm, that's a curious subject for a spam email: "Enjoy your life with the patch" |
10:21 | <dihedral> | LOL |
10:21 | <dihedral> | i get kernel ones |
10:21 | <dihedral> | and patch too in the meantime |
10:22 | <Eddi|zuHause> | i never get spam... |
10:23 | <fjb> | Eddi|zuHause: You think every advertised thing is usefull? :-) |
10:23 | <Eddi|zuHause> | no, i really never get spam... |
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10:37 | <fjb> | What action is responsible for the building and running costs of a vehicle? |
10:39 | <+glx> | action 0 |
10:42 | <fjb> | Thank you. |
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10:45 | <fjb> | NFO look complicated... |
10:45 | <fjb> | looks |
10:50 | [~] | Sacro sits in the office |
10:50 | <Phazorx> | question: can autoslope pricing be changed easily? |
10:51 | [~] | fjb sits at home. |
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10:52 | [~] | fjb wishes there would be a NFO assembler, or even better a compiler from something readable to NFO. |
10:53 | <ln-> | Bjarni! |
10:54 | <@Bjarni> | ln-! |
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10:55 | <ln-> | Bjarni: have a look: http://pastebin.ca/750382 |
10:56 | <Phazorx> | question: can autoslope pricing be changed easily (currently it equal to terraforming of that tile)? |
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10:57 | <@Bjarni> | huh? |
10:57 | <@Bjarni> | how did you manage to break it like that? |
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10:58 | <@Bjarni> | ohh Leopard |
10:58 | <@Bjarni> | :( |
10:58 | <ln-> | Bjarni: procedure: 1) pre-order Leopard, 2) install Leopard, 3) compile OTTD |
10:59 | <ln-> | the unix.cpp error is easy |
10:59 | <hylje> | speaking of terraforming, how well would bedrock work with ottd as it is? |
10:59 | <@Bjarni> | I don't fear unix.cpp |
11:00 | <@Bjarni> | I fear the cocoa video driver |
11:00 | <@Bjarni> | but for some reason it failed in the sound driver and not in the video driver as expected :o |
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11:03 | <@Bjarni> | ln-: but it works with the precompiled binaries, rigth? |
11:03 | <hylje> | who cares about that when one can't compile it |
11:04 | <@Bjarni> | well |
11:04 | <@Bjarni> | specially if you can't compile then you want to know |
11:05 | <@Bjarni> | also if 10.4 binaries works, then a really quick and dirty hack is to fake the compiler to compile for 10.4 (which should work) |
11:05 | <@Bjarni> | I know we want to solve this the right way, but it could take time to solve that sound issue |
11:06 | <@Belugas> | Phazorx, look here : http://wiki.ttdpatch.net/tiki-index.php?page=Action0GeneralVariables#Cost_base_multipliers_08_ |
11:06 | <Phazorx> | Belugas: not realy that |
11:06 | <Phazorx> | when you build autosloped rail |
11:06 | <Phazorx> | it applies proces of terraforming |
11:06 | <Phazorx> | so if i have very high terraforming cost |
11:07 | <Phazorx> | buulding rail on slop becomes expensive too |
11:07 | <@Belugas> | http://wiki.ttdpatch.net/tiki-index.php?page=BaseCosts |
11:07 | <Phazorx> | which is not quite what the idea was |
11:07 | <fjb> | Hm, why is OpenTTD often one off when tranlating miles/h to km/h? |
11:07 | <Phazorx> | Belugas: been there and which one is pricce for autosloped tile ? |
11:07 | <@Belugas> | auto slope is not a special building... |
11:08 | <@Belugas> | it's just a way of building them |
11:08 | <@Belugas> | therefore... |
11:08 | <Phazorx> | Belugas: but tracks build on slopes have proces of terraformed tiles + track |
11:08 | <@Belugas> | yeah, so? |
11:08 | <Phazorx> | <Phazorx> question: can autoslope pricing be changed easily (currently it equal to terraforming of that tile)? |
11:08 | <Phazorx> | i want to change it |
11:08 | <Phazorx> | so autoslope price is regular |
11:09 | <Phazorx> | or based on regular |
11:09 | <ln-> | Bjarni: I didn't try with precompiled binaries. |
11:09 | <Phazorx> | because technicaly there is no terraforming |
11:09 | <@Belugas> | ok... let start form beginning... |
11:09 | <@Belugas> | using gf? |
11:09 | <@Belugas> | grf? |
11:09 | <Phazorx> | Belugas: many |
11:09 | <@Bjarni> | ln-: would be nice to know the result of such a test :) |
11:09 | <Phazorx> | one of which modifies base costs |
11:09 | <hylje> | (*cough* coop) |
11:09 | <@Belugas> | grrrrrr |
11:09 | <Phazorx> | and make terraforming very high |
11:09 | <@Belugas> | using grf method ogf changing cost?? |
11:09 | <Phazorx> | Belugas: yes |
11:10 | <@Belugas> | good |
11:10 | <@Belugas> | action 0, prop 8 |
11:10 | <Phazorx> | NewBaseCost = OldBaseCost * 2^(n-8), |
11:10 | <@Bjarni> | basically I presume that I will be flooded with bug reports within the next few days if it fails and I want to know what people will say so I can quickly declare what the issue is ;) |
11:10 | <Phazorx> | Belugas: terraforming has n=18 |
11:11 | <@Bjarni> | I need your work to make it possible to appear like a "know it all developer" |
11:11 | <Phazorx> | because we want to have it expensive as hell |
11:11 | <@Bjarni> | think of how a boss acts :P |
11:11 | <Phazorx> | so num 15 is changed with param 18 |
11:12 | <Phazorx> | and num 01 is not changed and shouid be dafault |
11:12 | <Phazorx> | isuues is when you build on slope (autoslope) it does 15 + 01 |
11:12 | <Phazorx> | so it get's really expensive |
11:13 | <@Belugas> | openttd.h:255, what do you see? |
11:13 | |-| | fjb changed nick to fjbAWAY |
11:13 | <Phazorx> | Money terraform; |
11:13 | <Phazorx> | and? |
11:13 | <@Belugas> | so, what is your next step? |
11:13 | <ln-> | Bjarni: gotta try on monday, the leopardified Mac is at work, and i don't work during weekends. |
11:14 | <Phazorx> | come here and ask how autoslope behavior can be changed so it does not charge for terraforming theren there is not any ? |
11:15 | <@Belugas> | forget the name autoslope, please |
11:15 | <Phazorx> | okay "building on sloped tiles" |
11:15 | <@Belugas> | 15 4BB2 250 raise/lower land |
11:15 | <Phazorx> | i'm not rising land, i am building tracks |
11:15 | <@Belugas> | 1 4B3A 100 build track |
11:16 | <Phazorx> | yeah Belugas |
11:16 | <@Belugas> | you ARE if you are using autoslope , fore god sake! |
11:16 | <Phazorx> | Belugas: which is why i came ehre , asking how to disable that |
11:16 | <@Belugas> | so, you have to change BOTH prices if you want autoslope to be changed |
11:16 | <Phazorx> | Belugas: i want terraforming costs to be diffrent from slope costs |
11:17 | <@Belugas> | [11:09] <Phazorx> Belugas: been there and which one is pricce for autosloped tile ? |
11:17 | <Phazorx> | where in the src it decided that slope is terraforming |
11:17 | <@Belugas> | i'ver shonw youy the answer |
11:17 | <Phazorx> | Belugas: i am trying to separate terraforming from slope price |
11:17 | <Phazorx> | since we use a grf that affects terraforming prices |
11:17 | <Phazorx> | and as we learned it also does it for sloped tracks |
11:17 | <@Belugas> | search yourself... i'm tired of baby feeding |
11:17 | <Phazorx> | which is mot desired |
11:17 | <Phazorx> | so i am trying to fix that |
11:18 | <Phazorx> | Belugas: i know about base costs and grf, what i dont know where these are pallied in the code to sloped tracks, which is the only thing i am asking |
11:19 | <Phazorx> | i know how to modify based costs and that is already done, however since sloped tiles are considered terraforming - it lead to undesried effects |
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11:22 | <@Belugas> | define indesired effects |
11:23 | <dihedral> | undesired in this case = people should not be punished for building on slopes, but should fork out a bunch of cash for terraforming |
11:23 | <dihedral> | i.e. seing the 2 as separate things |
11:24 | <dihedral> | building on slopes = ok, terraforming not ok |
11:25 | <@Belugas> | simply put, there is no difference, it is based on same price |
11:25 | <dihedral> | yes |
11:26 | <@Belugas> | well... that is the answer to the question too... autoslope is terraforming |
11:26 | <@Belugas> | therefore, they use same price |
11:26 | <@Belugas> | cannot be changed |
11:26 | <@Belugas> | what you guys want, is to STOP the BEHAVIOUR |
11:26 | <dihedral> | can i not remove the c/c++ code that states it as terraforming? |
11:26 | <@Belugas> | not in trunk, for sure |
11:27 | <dihedral> | nono |
11:27 | <dihedral> | just for wwottdgd |
11:27 | <dihedral> | or did you mean the current version in trunk |
11:27 | [~] | dihedral is confuddeld |
11:27 | <dihedral> | :-P |
11:28 | <@Belugas> | i'm not the right person to ask for that, and i doubt there is even the possiblibitly to do so |
11:28 | <dihedral> | k |
11:28 | <dihedral> | thank you Belugas |
11:28 | <dihedral> | really appreciate your feedback even though you are at work |
11:29 | <@Belugas> | does anyone knows of the easiest way to determine if an heating element is burned out, other than putting your hand on it, of course? |
11:29 | <@Belugas> | does it have a resistance measurable wih an ohmmeter> |
11:29 | <@Belugas> | ? |
11:29 | <dihedral> | huh |
11:30 | <@Belugas> | i'm not at work, i'm at home with a broken water boiuler |
11:30 | <dihedral> | good question |
11:30 | <dihedral> | ouch |
11:30 | <dihedral> | now that is a pain |
11:30 | <Phazorx> | dihedral: rail_cmd.cpp:284 |
11:30 | <Phazorx> | 300 actualy |
11:30 | <+glx> | <@Belugas> i'm not at work, i'm at home with a broken water boiuler <-- I had that once, but it was in summer :) |
11:31 | <dihedral> | Phazorx: i'll look at it, will still need the same thing for roads and bridges |
11:31 | <Phazorx> | dihedral: it's a start |
11:31 | <dihedral> | and buildings (stations) |
11:31 | <dihedral> | Phazorx: was a hint for you to go search while i see what i can do here :-) |
11:32 | <Phazorx> | i am making a patch of some sort |
11:32 | <dihedral> | when is tb coming along to make the bins? |
11:32 | <Phazorx> | ~6 |
11:32 | <dihedral> | shoot |
11:32 | <Phazorx> | yup |
11:33 | <dihedral> | Phazorx: search for price.terraform |
11:33 | <Phazorx> | i did |
11:33 | <dihedral> | and all we would need to do is a fraction of that |
11:33 | <dihedral> | so devide by the multiplyer we add in the grf :-D |
11:34 | <Phazorx> | i'd do sometihng like 2x rail price rather than terraform+rail |
11:34 | <dihedral> | do terraform + rail |
11:34 | <dihedral> | but terraform / multiplyer in grf (or half the multiplyer) |
11:34 | <Phazorx> | that manes 512000 + 70 for us |
11:34 | <Phazorx> | what multiplier? |
11:34 | <dihedral> | terraforming costs are being modded to 128x right? |
11:35 | <Phazorx> | x1024 in the params but that failed |
11:35 | <Phazorx> | so it is only x128 |
11:35 | <Phazorx> | water is x128 which failed to so it is x512 |
11:35 | <dihedral> | so in line 299 of rail_cmd.cpp |
11:35 | <Phazorx> | and ammler thionks it is all okay :) |
11:35 | <dihedral> | _price.terraform / 128 |
11:36 | <dihedral> | Phazorx: we are 3 people all looking at different aspects |
11:36 | <Phazorx> | good |
11:36 | <dihedral> | that is bound to go over and under |
11:36 | <Phazorx> | well ask Ammller to check the grf thing |
11:36 | <Phazorx> | cuz costs i have for teraforming do not match the values of params |
11:36 | <Phazorx> | that is grf only |
11:38 | <dihedral> | Phazorx: you set terraforming to 1024 and calculations seem to be that of 128? |
11:39 | <Phazorx> | for terraforming yes |
11:39 | <Phazorx> | and for water clearing 512 instead of 128 |
11:39 | <Phazorx> | or sometihng like that |
11:39 | <Phazorx> | dihedral: for slope building i'd rather have it NOT based on terraforming cost at all |
11:40 | <dihedral> | it is the easiest for now |
11:40 | <dihedral> | and we only have 20 mins |
11:40 | <Phazorx> | it isnt easiest |
11:40 | <Phazorx> | easiest is like 2x normal |
11:40 | <Phazorx> | or 5x |
11:40 | <dihedral> | you dont have 2x anything in that method |
11:40 | <dihedral> | all that method does is return the terraforming cost or 0 |
11:40 | <Phazorx> | huh? |
11:41 | <Phazorx> | and i can make it return any other proce |
11:41 | <dihedral> | CheckRailSlope(... |
11:41 | <dihedral> | yes |
11:41 | <dihedral> | but 2x what do you want to return |
11:41 | <dihedral> | 'what' is not available |
11:41 | <Phazorx> | of what it is supopsed to be |
11:41 | <Phazorx> | say it is road - so 2x road |
11:41 | <dihedral> | ROAD AINT THERE |
11:41 | <Phazorx> | so total cost for foundation + road is 3x road |
11:41 | <Phazorx> | that matters not |
11:41 | <Phazorx> | i know the price |
11:41 | <Phazorx> | so i cant use it |
11:41 | <dihedral> | look at the code |
11:42 | <Phazorx> | so for road foundation i can use proce for road |
11:42 | <dihedral> | all it does is check if you build on slope or not |
11:42 | <Phazorx> | for track foundation price for track |
11:42 | <Phazorx> | etc |
11:42 | <Phazorx> | dihedral: that function checks igf you buld rail on slope |
11:42 | <dihedral> | what you could do would be to check the method that calles these checks |
11:42 | <Phazorx> | so i can put _price.build_rail; |
11:42 | <Phazorx> | in other palces where it is road = _price.build_road; |
11:43 | <Phazorx> | if it is a station - _price.train_station_track |
11:43 | <Phazorx> | and so on |
11:43 | <dihedral> | k |
11:43 | <dihedral> | go ahead |
11:43 | <dihedral> | 15mins to go :-) |
11:43 | <Phazorx> | dihedral: but what is the factor |
11:44 | <dihedral> | make it 4 or 8 times what is being built |
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12:26 | <fjb> | I have some trouble with grfcodec. I decoded a grf. Encoding from the just decoded data results in lots of warnings about sprites not found an in a broken grf. |
12:27 | <CIA-1> | OpenTTD: belugas * r11343 /trunk/src/rail_cmd.cpp: -Fix[FS#1368]: Autoslope did not work correctly for single track on higher part of steep slopes. (frosch) |
12:27 | <DaleStan> | fjb: Exact error messages please. Not necessarily all of them, but exact messages. |
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12:28 | <fjb> | Warning: Sprite 9 reports 4 bytes, but I found 12. |
12:28 | <fjb> | Warning: Found sprite 18 looking for sprite 10. |
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12:29 | <fjb> | And many more of that kind. |
12:29 | <lessj5> | hey, why "resetengines" is not working like before? =[ |
12:30 | <DaleStan> | 1) What version? and 2) Can you paste what you think should be sprites 9 and 10? |
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12:30 | <Wolf01> | hello |
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12:32 | <fjb> | GRFCodec version 0.9.10 |
12:32 | <fjb> | Hello Wolf01 |
12:32 | <lessj5> | how to re-enable old vehicles, like helicopters or old style buses? |= |
12:34 | <fjb> | Good question what sprites 9 and 10 are. I'm just a beginner with grfs and sprites. How do I identify them in the nfo file? |
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12:34 | <fjb> | Is it the first number in front of the *? |
12:35 | <@Belugas> | yes fjb |
12:35 | <@Bjarni> | lessj5: type "resetengines" in the terminal but unless you have persistent engines on in your settings they will disappear again |
12:37 | <fjb> | Hm, I retried it without touching the data, even not looking at it. Now encoding works. |
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12:38 | <CIA-1> | OpenTTD: belugas * r11344 /trunk/src/road_gui.cpp: |
12:38 | <CIA-1> | OpenTTD: -Codechange: Removes some magic numbers referring the highlighting mode in road_gui.cpp |
12:38 | <CIA-1> | OpenTTD: Some typos fixed too.(FS#1371-skidd13) |
12:39 | <DaleStan> | It sounds to me like the Unixy-absolute-paths bug, in which real sprites turn into single bytes in the preceeding pseudo. Compile a later version from source (svn://svn.ttdpatch.net/misc/grfcodec) or use relative paths instead. |
12:40 | <fjb> | Ok, the version that I have has some problems with relative paths, so I used absolut paths. |
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12:43 | <lessj5> | [Bjarni]: i forgot persistent engines. K, thx |
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12:49 | <fjb> | make complains about upx not found. But at least there is a new grfcodec: GRFCodec version 0.9.10 r1780 |
12:50 | <DaleStan> | Ah. Right. make wants upx to build grfdiff. But you don't need it for grfcodec or grfmerge, unless you want the release versions (which are conventional builds, plus strip and upx) |
12:56 | <Ammller> | guys, is it bad when "Hunk #4 succeeded at 2442 with fuzz 1." appear on patching? |
12:56 | <Ammller> | I mean, what does fuzz 1 mean? |
12:57 | <+glx> | Ammller: it means it worked |
12:57 | <+glx> | but it needed to apply an offset |
12:58 | <Ammller> | and that: Hunk #5 succeeded at 2508 (offset -1 lines). |
12:58 | <Ammller> | I thought, thats the offset thing... |
12:58 | <+glx> | hmm or maybe it removed a blank line |
12:59 | <fjb> | Ammller: you shoud start worrying when it says "failed". :-) |
13:00 | <Ammller> | yeah, indeed.. but I wondering about this nice word |
13:00 | <Ammller> | at least in my language... |
13:01 | <fjb> | DaleStan: Now I also have upx and grfdiff and grfmerge. But grfcodec has still some problems. I decoded the grf and reencoded it. When encoding grfcodec complains: |
13:01 | <fjb> | GRFCodec version 0.9.10 r1780 - Copyright (C) 2000-2005 by Josef Drexler |
13:01 | <fjb> | Encoding in temporary file /home/frank/DutchTramSetW_r15.new |
13:01 | <fjb> | Warning: Found 444 fewer sprites than sprite 0 reports.00%, Redundancy:100%) |
13:01 | <fjb> | Sprite 277 Done: 99% Compressed:100% (Transparency:100%, Redundancy:100%) |
13:01 | <fjb> | Replacing /home/frank/DutchTramSetW_r15.grf with /home/frank/DutchTramSetW_r15.new |
13:01 | <fjb> | Done! |
13:05 | <fjb> | Sprite 0 is: 0 * 4 D1 02 00 00 |
13:06 | <DaleStan> | What's the sprite number of the last sprite in the file? |
13:06 | <Ammller> | wow, big code |
13:07 | <fjb> | It is: |
13:07 | <fjb> | 277 * 45 00 01 12 01 4C 00 88 91 03 14 04 FF 08 A0 13 50 14 50 0F 25 07 0F 11 E8 09 F9 02 20 0A 48 4C 00 |
13:07 | <fjb> | 00 10 00 0E FF 06 07 12 49 17 90 1C 01 |
13:09 | <fjb> | The grf is the DutchTramset http://www.tt-forums.net/viewtopic.php?f=26&t=33180&p=609644#p609644 |
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13:13 | <dihedral> | AntB: |
13:13 | <dihedral> | what do you need and what do you have regarding ttrs compat. |
13:15 | <AntB> | lord guy says it works |
13:15 | <AntB> | with ttrs |
13:16 | <dihedral> | yes - we have not managed to get it to work though... |
13:16 | <AntB> | just gotta load it before ttrs by the looks of it |
13:16 | <dihedral> | we are not using default buildings |
13:18 | <AntB> | he used ttrs 0 0 0 0 with party square... |
13:20 | <Phazorx> | AntB: old or couurent grf? |
13:20 | <Phazorx> | old one before/after did not work |
13:22 | <fjb> | DaleStan: Maybe the problem starts with decoding the grf. grfcodec says: |
13:22 | <fjb> | GRFCodec version 0.9.10 r1780 - Copyright (C) 2000-2005 by Josef Drexler |
13:22 | <fjb> | Decoding: |
13:22 | <fjb> | /usr/local/share/games/openttd/data/DutchTramSetW_r15.grf has 278 sprites, maxx 0, maxy 0, maxs 0. |
13:23 | <fjb> | The maxx 0, maxy 0, maxs 0 look strange. |
13:24 | <AntB> | hes got the old one working |
13:25 | <AntB> | http://www.tt-forums.net/viewtopic.php?f=36&t=34514&start=80 |
13:28 | <Phazorx> | somwething is wrong |
13:28 | <Phazorx> | what is the year of that SS? |
13:29 | <Phazorx> | cuz 0 means follow timeline |
13:29 | <AntB> | doesn't say |
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13:41 | <fjb> | When decoding the grf using the latest grfcodec from svn the pcx file contains only the sprite numbers, not the sprite pictures. |
13:43 | <DaleStan> | Is that the original, or the one you encoded when you got all the warning messages? |
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13:45 | <fjb> | Ups, good point. I have to recheck that. I'm getting confused... |
13:46 | <fjb> | It was the broken grf. Thank you. |
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13:48 | <fjb> | The new grfcodec is working. :-) |
13:49 | <fjb> | Now get prepared for my questions about the actions of the NFO file... |
13:51 | <fjb> | My first modification is working. |
13:57 | <fjb> | I'm dividing the building costs in the tram grf by the factor that George used as multiplier in his Long Vehicles. |
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14:17 | <AntB> | gotta work, cya later |
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14:22 | <fjb> | I'm having usable trams now. :-) Thank you, especially DaleStan, for your help. |
14:23 | <hylje> | *tram bzzt* |
14:23 | <hylje> | hmm, wtf sounds do trains in general make |
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14:23 | <hylje> | steam trains say choochoo |
14:23 | <hylje> | (locomotives, silly) |
14:24 | <dihedral> | Rubidium / Belugas / Bjarni or any other admin... would it be possible for you to make wwottdgd.openttd.org for us? |
14:25 | <Maedhros> | chances are good that you missed the only person who can; i.e. TrueBrain :p |
14:25 | <hylje> | worldwide.openttd.org |
14:25 | <Phazorx> | well shorter is better |
14:25 | <fjb> | Trams are fun, no matter what sound they make. :-) |
14:25 | <Phazorx> | and ottd.openttd/org is kinda repetative |
14:25 | <hylje> | Phazorx: redundancy is kinda bad |
14:25 | <hylje> | Phazorx: and a katchy TLA or a single world are great, too |
14:26 | <Phazorx> | all for that |
14:26 | <Phazorx> | but let's figure out with openttd.org can and want to do it |
14:26 | <Phazorx> | then we can brainstorm the name |
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14:28 | <hylje> | the name, the game, you just lost it |
14:28 | <Phazorx> | ? |
14:28 | <dihedral> | ? |
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14:39 | [~] | fjb is happy about his new trams. |
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14:42 | <Ammller> | fjb: what was the problem? |
14:42 | <Ammller> | I mean, why had you to change the tramset? |
14:46 | <Ammller> | http://wwottdgd.ammler.ch |
14:46 | <Ammller> | oh sorry |
14:46 | <Ammller> | wrong channel |
14:50 | <fjb> | Ammller: Yes, I devided all costs by 8 to make it compatible with Long Vehicles 4. |
14:50 | <fjb> | Now the trams make money. |
14:50 | <fjb> | And they are fun to watch. |
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14:55 | <Ammller> | fjb: running costs? |
14:55 | <fjb> | Yes, running cost an building cost. |
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14:56 | <Ammller> | hmm, you should post this version to the forum... |
14:56 | <fjb> | Don't know if the original author would like that. |
14:57 | <Ammller> | hmm, maybe a seperate grf, which changes only this... |
14:57 | <Ammller> | its still in development |
14:57 | <Ammller> | I guess, they didn't thought about using it with 4lv yet |
14:58 | <Ammller> | hmm, a separate grf would be easy, just diff nfos, possible? |
14:58 | <fjb> | The licence doesn't allow me to post a modified version. I just looked at it. |
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14:59 | <Ammller> | is he allowed to use such a licence? |
14:59 | <fjb> | The authors are aware of the problem with LV4. |
15:00 | <fjb> | Ofcourse he is allowed to use such a licence. As least I don't know any reason that would not allow him to. |
15:01 | <fjb> | Ammller: Did you try the Dutch Tramset? |
15:01 | <Ammller> | not now, but I am on it... |
15:01 | <fjb> | And you use Long Vehicles 4? |
15:01 | <Ammller> | I like that too, yes |
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15:05 | <fjb> | I just made a diff of the modified NFO. I could send that diff to you. |
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15:12 | <Ouranogrammi> | can i "readvertise" my network game, because i run a dedicated linux server but my internet connection is dynamic so mi IP changes every one or two days? |
15:13 | <Ouranogrammi> | i do have a DNS that updates every time IP changes, can i use make clients use DNS instead? |
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15:16 | <@Belugas> | Wolf01, can you explain me why the ToggleTransparencies function does not toggle signs? what was the objective? |
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15:27 | <@Rubidium> | Ouranogrammi: it is done automatically every 15 minutes |
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16:42 | <CIA-1> | OpenTTD: belugas * r11345 /trunk/src/ (station_cmd.cpp unmovable_cmd.cpp): -Cleanup: a bit of comment style fixing |
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16:48 | <CIA-1> | OpenTTD: belugas * r11346 /trunk/src/ (newgrf.cpp newgrf.h): -Codechange: Add marker has_newwater to the loaded grf features. Not in used yet. |
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16:49 | <Eddi|zuHause> | i smell a feature arising |
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16:50 | <Wolf01> | hello again |
16:51 | <Eddi|zuHause> | oh grandmother, why do you have such big eyes? |
16:51 | <Wolf01> | because i want to see you better |
16:52 | <Eddi|zuHause> | oh grandmother, why do you have such big hands? |
16:52 | <Wolf01> | because i want to touch you better |
16:53 | <Eddi|zuHause> | oh grandmother, why do you have such a big mouth? |
16:53 | <Wolf01> | because i'm yawning :OOO |
16:55 | <@Bjarni> | hmm... no sexual reference.... is this really the internet? |
16:55 | <Wolf01> | no but... follow the white rabbit |
16:55 | <@Bjarni> | where is it? |
16:55 | <CIA-1> | OpenTTD: belugas * r11347 /trunk/src/water_cmd.cpp: -Codechange: use marker loaded grf feature has_newwater when it is required. (more to come) |
16:55 | <@Bjarni> | ahh |
16:55 | <@Bjarni> | there |
16:55 | <Wolf01> | on your right, there, on the left |
16:56 | <@Belugas> | in his hole, of course |
16:56 | <@Belugas> | Wolf01, can you explain me why the ToggleTransparencies function does not toggle signs? what was the objective? |
16:56 | <@Bjarni> | you mean I have to aim for the hole? |
16:56 | <Eddi|zuHause> | but i don't have alice-dsl |
16:56 | <Wolf01> | belugas, peter 1138 wanted so |
16:56 | <@Belugas> | ha... |
16:56 | <@Belugas> | good enough of a reason to me ;) |
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16:57 | <@Bjarni> | <Eddi|zuHause> but i don't have alice-dsl <-- I think if you eat mushrooms then you will automatically get this |
16:58 | <@Bjarni> | I can't say I recommend doing so... |
16:58 | <@Bjarni> | it could be unstable |
16:58 | <@Belugas> | gimmegimmegimmegimme! |
16:58 | <hylje> | ooo wut? |
16:59 | <ln-> | egladil: do you have ideas? |
16:59 | <egladil> | hum? about what? |
16:59 | <ln-> | about.... |
16:59 | <@Bjarni> | the game |
17:00 | <hylje> | you just lost it |
17:00 | <ln-> | ... this: http://pastebin.ca/750382 |
17:00 | <ln-> | (that's on Leopard) |
17:00 | <@Bjarni> | oh right |
17:00 | <@Bjarni> | that |
17:00 | <ln-> | and the unix.cpp error is an easy fix. |
17:01 | <egladil> | leopard breaks the sounddriver? |
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17:01 | <@Bjarni> | what surprises me the most is that the sound driver fails while the video driver works o_O |
17:02 | <egladil> | :p |
17:02 | <Eddi|zuHause> | wasn't all the Cocoa stuff deprecated anyway? |
17:02 | <@Bjarni> | no |
17:02 | <@Bjarni> | only the fullscreen video driver |
17:02 | <@Rubidium> | isn't leopard already deprecated? |
17:02 | <@Bjarni> | and that's why I'm surprised that it still works |
17:02 | <ln-> | Eddi|zuHause: i doubt Cocoa stuff has ever been deprecated. |
17:03 | <ln-> | rather QuickDraw or something. |
17:03 | <@Bjarni> | <Rubidium> isn't leopard already deprecated? <-- officially it came out today at 18:00 (our time) |
17:03 | <@Bjarni> | but some preordered DVDs arrived early |
17:03 | <ln-> | Bjarni: and 18:00 our time, and 18:00 american time. |
17:03 | <@Rubidium> | Bjarni: I know |
17:03 | <ln-> | Rubidium: it's vista 2.0, it's not deprecated. |
17:04 | <@Rubidium> | hope it's not vista 2.0 |
17:04 | <@Rubidium> | gives me yet another reason NOT to buy a mac |
17:04 | <egladil> | it's not |
17:05 | <ln-> | in the sense that it introduces the new features that vista 2.0 will have after 7 years. |
17:05 | <@Rubidium> | and it looks like wireless is worse with leopard (or so is the experience of my brother) |
17:05 | <@Bjarni> | worse... how? |
17:05 | <@Bjarni> | worse signal strength? |
17:05 | <@Rubidium> | from good coverage -> bad coverage |
17:06 | <@Bjarni> | odd |
17:06 | <@Rubidium> | like being able to internet in the living room to not being able to internet in the living room |
17:06 | <ln-> | hmmm, actually i think i heard something like that from #somewhere else, too. |
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17:07 | <@Bjarni> | I fear Apple rushed it a bit too much |
17:07 | <ln-> | which, in turn, implies that it's a known problem and will get fixed hopefully soon. |
17:08 | <LeviathNL> | does http://hg.openttd.org:8000/svn/trunk.hg/ not update anymore :S ? |
17:08 | <@Rubidium> | ln-: Apple made their iconv bug-for-bug compatible with GNU/GLibc? |
17:08 | <@Bjarni> | it looks stalled somehow |
17:09 | <@Bjarni> | iconv bug-for-bug? |
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17:09 | <@Rubidium> | LeviathNL: looks like that yeah, don't know why though |
17:09 | <ln-> | Rubidium: probably added the const. |
17:09 | <@Rubidium> | ln-: rather removed the const |
17:09 | <ln-> | oh. that way. mmm'kay |
17:09 | <@Rubidium> | as non-const -> const conversions do not give errors |
17:10 | <@Bjarni> | the only issue I had with iconv was the one from fink. I reported the issue and they fixed it in their 1.11 update |
17:10 | <hylje> | this should be what toyland (foodland?) should be like: http://zip.4chan.org/tg/src/1193432329894.gif |
17:10 | <@Rubidium> | and if you read the comment a few lines before the iconv in unix.cpp you can read that it should be const char* and not char* |
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17:14 | <@Rubidium> | just as Windows is still bug-for-bug compatible with a design choice in MS DOS 0 (or something like that) |
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17:16 | <ln-> | Bjarni: the Xcode tools 3 (still under NDA!!) include subversion, btw, and it is no longer necessary to install that from fink. |
17:16 | <ln-> | (Xcode 3 only for Leopard) |
17:17 | <@Bjarni> | nice |
17:17 | <@Bjarni> | is Xcode 3 so cool that you "want to make bugs to work with the debugger"? |
17:18 | <@Bjarni> | somehow I don't think I want to make bugs nomatter how great the debugger is :P |
17:18 | <ln-> | actually i couldn't find the backtrace of an aborted program, but... |
17:18 | <ln-> | but i was about to go home from work and didn't have time or interest to look further. |
17:19 | <@Bjarni> | sounds reasonable |
17:20 | <@Rubidium> | LeviathNL: can't update the git/hg myself; tried, but don't have enough rights. Looks like only TrueBrain can do it. |
17:21 | <@Bjarni> | ln-: what version of fontconfig is installed in Leopard? If you check the configure output then it will tell you |
17:21 | <@Bjarni> | I presume that you didn't check this, so it's a task for you to do when you get back to the computer ;) |
17:21 | <ln-> | i have ssh access to it right now. |
17:21 | <@Bjarni> | nice |
17:22 | <@Bjarni> | ssh should be enough for configure |
17:22 | <ln-> | executing pkg-config fontconfig --modversion returned exit code 127 |
17:22 | <ln-> | checking libfontconfig... not found |
17:22 | <@Bjarni> | that looks... wrong |
17:23 | <@Bjarni> | checking libfontconfig... needs at least version 2.3.0, fontconfig NOT enabled <-- this is what I get because Tiger comes with 2.1.0 |
17:32 | <CIA-1> | OpenTTD: bjarni * r11348 /trunk/src/vehicle_gui.cpp: -Fix (r11049): [OSX] killed a warning (don't ask why only OSX showed this one) |
17:34 | <ln-> | what warning? |
17:34 | <@Bjarni> | src/vehicle_gui.cpp:1483: warning: control may reach end of non-void function 'bool IsVehicleServiceIntervalEnabled(VehicleType)' being inlined |
17:35 | <ln-> | maybe it's a warning patched by apple? |
17:35 | <ln-> | into gcc |
17:35 | <@Bjarni> | it will always trigger a return before the last line, but the compiler can't figure that out |
17:35 | <@Bjarni> | it's a switch-case |
17:36 | <@Bjarni> | yeah Apple changed some stuff in gcc |
17:36 | <@Bjarni> | we already noticed |
17:36 | <@Bjarni> | at one time I got some perfectly valid warnings, but I was the only one to get them |
17:36 | <@Bjarni> | but in this case the warning was false alarm |
17:37 | <Ailure> | mm warnings |
17:37 | <@Bjarni> | now I'm back to 0 warnings |
17:37 | <Ailure> | reminds me about when I was having a school project with firmware programming |
17:37 | <Ailure> | we used lots of code for operating system that wasn't ours |
17:37 | <Ailure> | the operating system had a quite few errors |
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17:38 | <Ailure> | and from what I gather, it probably would been trival to fix them too |
17:38 | <Ailure> | but it wasn't my code either way so I never bothered to touch it |
17:38 | <@Bjarni> | heh |
17:38 | <ln-> | /Users/lauri/Softa/openttd/src/music/qtmidi.cpp: In function 'void SetMIDITypeIfNeeded(const FSSpec*)': |
17:38 | <ln-> | /Users/lauri/Softa/openttd/src/music/qtmidi.cpp:92: warning: 'FSpMakeFSRef' is deprecated (declared at /System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Headers/Files.h:7477) |
17:38 | <Ailure> | most warnings I gotten caused my own source code |
17:38 | <Ailure> | was silly things like |
17:39 | <Ailure> | "no newline at end of file" |
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17:40 | <Ailure> | ok, going to get some needed sleep |
17:40 | <ln-> | Bjarni: another warning: |
17:40 | <@Bjarni> | at one time during a lecture a professor talked about how some people see C as "write only" language because once it's written nobody understands it. Then he put an example code on the projector and says that we had to use code kind of like this for the excises and talks about why it works. Then I said "you have an overflow in the line saying..." |
17:40 | <ln-> | /Users/lauri/Softa/openttd/src/os/macosx/splash.cpp: In function 'void DisplaySplashImage()': |
17:40 | <ln-> | /Users/lauri/Softa/openttd/src/os/macosx/splash.cpp:150: warning: comparison between signed and unsigned integer expressions |
17:40 | <@Bjarni> | so much for "write only" :P |
17:41 | <@Bjarni> | <Ailure> "no newline at end of file" <-- this is actually not a silly warning. Old compilers can't handle the code if it's missing due to how compilers works. Modern compilers tend to detect this and add the newline themselves |
17:42 | <Ailure> | I meant |
17:42 | <Ailure> | warnings that would be trivial to fix |
17:42 | <Ailure> | I assumed it was something parser-related |
17:42 | <Ailure> | so it was something I winded up fixing anyway |
17:42 | <Ailure> | so even old C compilers would compile it |
17:43 | <@Bjarni> | basically the compiler reads the source file char by char and once it reaches } and is done, it's done. The problem is that it can't read a char before the next char is in the input buffer |
17:44 | <Ailure> | ah |
17:44 | <Ailure> | heh |
17:44 | <Ailure> | but how old C-compilers are we talking about here anyway |
17:44 | <Ailure> | I can imagine it was a common problem amongst newbies to forget that newline :P |
17:45 | <@Bjarni> | gcc 4 has this issue, but they added the ability to check for a trailing newline and add it if missing |
17:45 | <@Bjarni> | basically all the compilers has this issue. The question is if it's able to detect this and add it on it's own |
17:46 | <@Bjarni> | ln-: yeah... now I get this warning too... I wonder how that one started to appear.... |
17:46 | <Ailure> | heh |
17:46 | <Ailure> | anyway, i'm going to sleep now for real. |
17:46 | <@Bjarni> | in your dreams |
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18:39 | <Eddi|zuHause> | <Bjarni> now I'm back to 0 warnings <-- "time to target the real errors now" ;) |
18:41 | <Phazorx> | hmm... where is the color which is used by spectators and server are defined? |
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18:45 | <Wolf01> | 'night |
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20:31 | <dihedral> | compare 2 strings, there is a function for that right? cannot find it, any hints |
20:32 | <+glx> | strcmp |
20:33 | <dihedral> | return value? |
20:35 | <+glx> | 0 if equal |
20:36 | <Eddi|zuHause> | 0? sounds a bit reversed... |
20:37 | <+glx> | no, because it can be <0 and >0 to indicate string order |
20:37 | <Eddi|zuHause> | ah, like that |
20:37 | <Eddi|zuHause> | ok... |
20:39 | <dihedral> | where can i find colors for chat messages |
20:39 | <dihedral> | red = 438 |
20:39 | <dihedral> | i outputted a debug message |
20:40 | <dihedral> | i thought there were only 16 colors, and in an array |
20:40 | <dihedral> | struct... |
20:50 | <dihedral> | how do i calculate colors for chat messages?? |
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21:02 | <Stigmata> | hello |
21:02 | <Stigmata> | I'm having problem upgrading my train to monorail |
21:03 | <Phazorx> | tracks are upgratebale |
21:03 | <Phazorx> | trains are just diffrent |
21:03 | <Stigmata> | how can I upgrade my train |
21:03 | <Stigmata> | ? |
21:03 | <Phazorx> | no easy way |
21:03 | <Phazorx> | you have to recreate it |
21:04 | <Stigmata> | i have to delete it and than create a new one? |
21:04 | <Phazorx> | if you have few trains - delete it and depot where it was |
21:04 | <AntB> | just use replace trains on the vehicle list? |
21:04 | <AntB> | srry, reading back that wont work :D |
21:04 | [~] | glx slaps AntB |
21:04 | <Phazorx> | put depot of new type and create a train there |
21:04 | <Phazorx> | it will have same name/schedule/group as old one |
21:04 | [~] | AntB runs back into wwottdgd |
21:04 | <Phazorx> | works only wth one trains though |
21:04 | <Stigmata> | ok i'll try |
21:05 | <Phazorx> | glx: where is display color defined |
21:05 | <Phazorx> | for server/game messages |
21:06 | <Phazorx> | that's a nice feaure |
21:06 | <Stigmata> | its not working |
21:09 | <Phazorx> | did you send the train to depot ? |
21:09 | <Stigmata> | yes |
21:09 | <Phazorx> | did you seel the train? |
21:09 | <Phazorx> | sell |
21:09 | <Stigmata> | yes |
21:10 | <Phazorx> | did you remove the depot? |
21:10 | <Stigmata> | yes |
21:10 | <Phazorx> | did you put a new one of another type there? |
21:10 | <Stigmata> | at the same place? |
21:10 | <Phazorx> | yes |
21:10 | <Stigmata> | oh |
21:10 | <Stigmata> | sec |
21:10 | <Phazorx> | wont work now |
21:10 | <Phazorx> | since you create a train somewhere else |
21:10 | <Phazorx> | so it took that ID |
21:11 | <Stigmata> | ok now i created the depot at the same place |
21:11 | <Phazorx> | well sequence is important |
21:11 | <Phazorx> | however, for the train you buuld, check the schedule |
21:12 | <Stigmata> | i need to built the same train? |
21:12 | <Stigmata> | build |
21:13 | <+glx> | Phazorx: _string_colormap |
21:14 | <Phazorx> | Stigmata: it is quite tricky and only thing you get to maintain is the schedule |
21:15 | <Stigmata> | this is the only thing i want, but its not working |
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21:16 | <Phazorx> | Stigmata: normaly it works, if train gets same number it gets the schedule |
21:16 | <Phazorx> | as long as you created it right after |
21:16 | <+glx> | one train at a time |
21:17 | <Stigmata> | it gets the same number |
21:17 | <Stigmata> | but not the schedule |
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21:29 | <Stigmata> | so nothing else to do? |
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--- | Log | closed Sat Oct 27 00:00:49 2007 |