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#openttd IRC Logs for 2007-10-31

---Logopened Wed Oct 31 00:00:23 2007
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03:04<Tefad>are catchment areas exact?
03:05<Tefad>er, resources aren't unlimited now?
03:06[~]Tefad blinks
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03:10[~]Rubidium assumes Tefad used PBI
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05:08|-|dihedral|temporarily_unavailab changed nick to dihedral|work
05:08<dihedral|work>WAKEUP :-P
05:09<TrueBrain>only if you stop putting your personal state at the end of your name... very annoying
05:09<TrueBrain>normal people use /away for it
05:09<Celestar>:)
05:09<TrueBrain>hi Celestar :)
05:09<Celestar>hi TrueBrain
05:10<Celestar>how's life?
05:10<TrueBrain>good good :) Class in a few minutes
05:10<TrueBrain>you?
05:10<Celestar>nice.
05:10<Celestar>allright on my side
05:10<Celestar>how do I get myself off the mailing list?
05:10<TrueBrain>it is an interesting class, so I don't mind :)
05:10<Celestar>what class?
05:10<TrueBrain>Celestar: it tells you at the end of each email ;)
05:10<TrueBrain>Computer Architecture
05:10<Celestar>oh :)
05:11<TrueBrain>but spam should be reduced big-time
05:12<Celestar>when? :)
05:12[~]Celestar stops unsubscribing
05:12<TrueBrain>yesterday I did the first step, today the second
05:13<Celestar>what did you do?
05:13<TrueBrain>slapped mailman as hard as possible :p
05:13<TrueBrain>it now check Envelope Sender instead of Sender
05:13<TrueBrain>and I changed the Envelope Sender of the maillist to something... more hidden :)
05:17|-|dihedral|work changed nick to dihedral|agreesWithTB
05:17|-|dihedral|agreesWithTB changed nick to dihedral
05:17<dihedral>:-)
05:18<ln->let's re-paste this now that Celestar is here...
05:18<ln->http://www.flightlevel350.com/Aircraft_Boeing_757-200-Airline_Thomsonfly_Aviation_Video-8457.html
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06:08<ln->Celestar: someone said the smoke would be photoshopped, but it isn't, right?
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06:26<Celestar>er sec
06:37<ln->(seeing photoshopped things everywhere is a mental problem)
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06:41<dihedral>lol @ ln-
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07:03<huma>ln-: http://xkcd.com/331/
07:04<ln->hah
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08:16<Eddi|zuHause2><TrueBrain> good good :) Class in a few minutes <- err, we have holiday here...
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08:33<TrueBrain>and how should I care bout that?
08:34<Eddi|zuHause2>yes.
08:34<Eddi|zuHause2>:P
08:34<TrueBrain>the question was: HOW should I care about that, so 'yes' is an invalid answer ;)
08:34<Eddi|zuHause2>i know ;)
08:34<Eddi|zuHause2>that was on purpose ;)
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09:07<huma>hehe, trams are cute :)
09:08<TrueBrain>http://81.171.98.110:8084/ <- and again twice as fast :) Now under the 0.5ms to generate the page :)
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09:11<huma>TrueBrain: what's that?
09:11<TrueBrain>a website :)
09:12<huma>what for? :)
09:12<huma>browsing the land? :)
09:13<TrueBrain>a webbased sprite-engine
09:13<huma>what language?
09:13<TrueBrain>?
09:14<huma>perl, php, java?
09:14<TrueBrain>stackless python
09:14<TrueBrain>direct webserver integration
09:14<huma>ah..
09:14<huma>fastcgi?
09:14<TrueBrain>....
09:14<TrueBrain>no
09:14<TrueBrain>direct webserver integration
09:15<huma>yea, pretty fast
09:18<hylje>so you took on the idea of stackless ottd ;P
09:18<TrueBrain>hylje: lol, not really :)
09:18<hylje>hehe
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09:22<TrueBrain>IE sucks
09:23<TrueBrain>my website fails on it, because it caches AJAX replies...
09:23<huma>firefox is doing fine here
09:23<huma>but.. i'd like some arctic :)
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09:26<TrueBrain>so, there, IE fixed :)
09:26<TrueBrain>huma: I personally first want a moving object ;)
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09:27<huma>so it's a proof of concept?
09:27<TrueBrain>yup
09:28<Ammler>TrueBrain: which browser do you use?
09:28<Ammler>I have some glitches while moving the map with FF
09:29<TrueBrain>Ammler: don't move _too_ fast :p
09:29<hylje>yes, it goes out of sync after moving a bit too fast
09:29<TrueBrain>if the server can't keep up with you, and a request is lost
09:29<TrueBrain>your map will be out of sync :)
09:29<TrueBrain>this will be fixed later
09:30<Ammler>I am not sure about Ajax, but do you know Firebug?
09:32<TrueBrain>yeah, why?
09:32<Ammler>it shows many errors...
09:32<TrueBrain>XHTML errors, I am sure
09:34<Ammler>oh, ok, I get the errors only if I desync, :) nice to have that now on weg too.
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09:34<Ammler>web
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09:34<TrueBrain>what kind of errors?
09:34<TrueBrain>(for me it is impossible to cause a desync, my connection is a bit too fast ;))
09:35|-|LordAzamath [~LordAzama@pc12.host26.starman.ee] has joined #openttd
09:35<LordAzamath>hello!
09:35<TrueBrain>hi LordAzamath
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09:45<huma>tram breaks like a bus :)
09:45<huma>hehe
09:45<huma>depot is ugly though..
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09:50<Sacro>rwar
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10:39<TrueBrain>http://81.171.98.110:8084/ <- I can even draw roads :)
10:40<huma>finally
10:40<huma>and arctic?
10:40<TrueBrain>not a chance
10:40<dihedral>how about building a full web ottd :-D
10:40<TrueBrain>dihedral: feel free!
10:40<dihedral>i do feel free
10:41<huma>ok, where's the source anyway?
10:41<TrueBrain>huma: no GPL :)
10:41<huma>bsd is even better :)
10:42<huma>url?
10:42<TrueBrain>no open-source :p
10:42<dihedral>aw - that's cute
10:42<dihedral>TB's going commercial :-D
10:42<TrueBrain>:) Something has to pay the bills :p
10:42<dihedral>huma, offerhim something shiny
10:43<SpComb>it cracks at 62x70
10:43<SpComb>height level's messed up and random roads
10:43<huma>i got a shiny sea shell :)
10:43<TrueBrain>foundations => sea :)
10:43<SpComb>ok, it does it fairly often
10:43<TrueBrain>SpComb: don't click too fast ;)
10:43<TrueBrain>it doesn't protect that yet
10:44<huma>vapoware :)
10:44<TrueBrain>oh, server crashed ;)
10:44[~]SpComb clicks as fast as he can
10:44<huma>haha
10:44<huma>directed access :)
10:44<SpComb>now it's just looping the same piece of terrain over and over
10:44<huma>don't plug it to your brain :)
10:45<SpComb>TrueBrain: nor is it mouse-draggable
10:45<TrueBrain>SpComb: boo-hoo
10:45<SpComb>indeed
10:46<TrueBrain>now let's see if we can make a bus moving ;)
10:47<dihedral>just make is static and read save games :_D
10:48<huma>eek, http://imagebin.org/11412
10:49<TrueBrain>huma: don't click too fast ;)
10:50<SpComb>crash'd
10:50<TrueBrain>no, stopped
10:51<huma>what's you server set up?
10:51<SpComb>and depending on how you define "too fast", it happens even if you don't
10:51<TrueBrain>I cna't design and show you guys both at the same time :)
10:51<SpComb>huma: last time I looked, it was a python script
10:51<TrueBrain>it still is
10:51<huma>he doesn't want to show the code :(
10:52<dihedral>huma: let him, if it makes hem feel like something special
10:55<huma>.
10:56<TrueBrain>and I do feel special :)
10:56<TrueBrain>I have a FLYING BUS! :p
10:56<SpComb>it's already better than normal OpenTTD
10:57<dihedral>lol
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11:05<huma>you don't have arctic.. it's useless without it
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12:05[~]orudge spies a sharp drop in AMS-IX traffic
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12:32<ln-->Eddi|zuHause: did you say ß used to be abbreviated sz?
12:32<ln-->well, anti-abbreviated.
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12:37<ln-->probably
12:38[~]orudge grumbles somewhat
12:38<@orudge>eweka still down >:(
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12:42<Eddi|zuHause>ln--: not usually, but in certain occasions
12:44<mikk36>heh
12:44<mikk36>nice bug-like thing :)
12:44<mikk36>http://mikk36.eu/web/random_shit/bugzor.png
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12:47<yorick>what happened to the master server?
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12:49<yorick>serverlist was almost empty
12:49<+glx>retry now :)
12:49<yorick>still less than useual
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12:55<@Belugas>ho... an incoming Maedhros :)
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12:58<Maedhros>hehe
12:58<Maedhros>hey Belugas
13:08<@Belugas>hello Maedhros :)
13:08<@Belugas>http://devs.openttd.org/~belugas/magic_number_station_naming.diff <--- does the naming of SN_x sounds good?
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13:11<Maedhros>yeah, although maybe StationType -> ST would be clearer? (unless that already exists, of course :)
13:12<@Belugas>i'm pretty sure it does, but... ok, i'll make them a little more self-explanatory
13:12[~]Belugas noticed the magic number whle working with DaleStan earlier today
13:13<Maedhros>don't try too hard - it's pretty clear already :)
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13:17[~]Maedhros waits impatiently for some of his calculations to finish
13:18<Maedhros>although two have been going since friday, so i'm not holding out much hope for them ^_^
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13:20<@Belugas>? decrypting some national security files ? ;)
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13:21<Maedhros>haha, no, molecular modelling :)
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13:24<@Belugas>ho... just that ;)
13:24<@Belugas>patch refreshed
13:25<@Belugas>cannot get more explanatory than this ^_^
13:25<Wolf01>:O i'm connected i'm connected!!!!
13:25<Wolf01>ehm.. hello
13:25<@Belugas>hello live-Wolf01 :)
13:25<Wolf01>i've serious dsl problems
13:25<Wolf01>and oftc took 15 minutes to connect
13:26<Wolf01>:P
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13:26<@Belugas>i was disconnected myself for close the same amount of time
13:27<@Belugas>frustrating...
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13:33<Wolf01>enough, specially when this happen every night
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13:46<BiA|pavel-css>!wiki
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13:46<BiA|pavel-css>wiki
13:46<BiA|pavel-css>google :/
13:46<Maedhros>/topic ?
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13:48<Maedhros>huh. the forums have fallen off the internet again
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13:53<Maedhros>welcome back :)
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13:57<@Belugas>i feel dizzy my all those connect/reconnections :S
13:57<@Belugas>-m+b
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13:59<skidd13>Hi
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14:02<CIA-1>OpenTTD: belugas * r11363 /trunk/src/station_cmd.cpp: -Codechange: Remove some magical numbers
14:02<hylje>nooooes my magic ;_;
14:03<BigBB>Belugas, if you want to remove magic numbers, get FS1383 . Only a few lines :D
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14:04<skidd13>BigBB: the patch is nice, but damned huge
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14:04<BigBB>I know, but I thought it's better to find all and don't make a half work ;(
14:05<skidd13>I read about 5 min. It's not complicated, but on such patches you have to care about things more cause your mind tends to overread things. ;)
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14:06<@Belugas>noted, BigBB
14:06<@Belugas>and yes, it is on my list :)
14:07<BigBB>Hehe :)
14:07<@Belugas>problem, i'm at work, with very limited means of deving
14:07<@Belugas>i can work on my own stuff, but i cannot patch (for whatever the reason) nor compile
14:08<@Belugas>and i cannot drink coffee since my mug is empty
14:08<@Belugas>damned...
14:08<skidd13>Advice your secretary to fill it up :D
14:09<dihedral>:-)
14:16<Ailure>http://www.tt-forums.net/download.php?id=80757
14:16<Ailure>I mess around too much when bored
14:17<dihedral>i bet there is nothing else to those tracks :-)
14:17<Ailure>You're right
14:17<Ailure>heh
14:17<Ailure>it wasn't even a real game
14:17<Ailure>someone said doubledecker bridge on the forums
14:17<Ailure>and I just had to try it out
14:18[~]Belugas has a new fresh and hot big mug of smelly coffee
14:18<Ailure>even if that's technically not really a bridge below, but a "landbridge"
14:19<dihedral>bridge over bridge would be cool
14:19<skidd13>Belugas: a cup of good tea does wonders too (and it doesn't agitate the drinker so much ;) )
14:19<dihedral>skidd13: pgTips over here :-)
14:19<dihedral>with a drop of milk
14:20<skidd13>bah
14:20<@Belugas>tried, reverted to coffee. but thanks for advice
14:21<skidd13>I'm a pourist. (The only thing that gets into my tea/coffee is a bit of brown suggar)
14:22<@Belugas>Brown sugar!
14:22<BigBB>tea, ice tea, Long Island Iced Tea
14:22<@Belugas>How can you taste so good?
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14:23<Prof_Frink>PG Tips? Yorkshire Tea!
14:24<skidd13>Earl Grey from Ronefeldt (IIRC). Quite simple but tasty
14:26<Prof_Frink>Earl Grey is meh
14:28<dihedral>Prof_Frink: i do prefer fair trade tea
14:28<dihedral>makes even PG Tips taste like soap
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14:54<CIA-1>OpenTTD: glx * r11364 /trunk/src/station_cmd.cpp: -Fix (r11363): compilation broken
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15:02<BiA|pavel-css>i ma just compiling 11364 :P
15:08<dihedral>TrueBrain: how likely would it be that the track sharing patch of yours could become included (as an optional patch setting)...?
15:08<@Belugas>didn't he said never?
15:09<dihedral>i cannot remember... :-S
15:09<@Belugas>i think i do ^_^
15:10<@Rubidium>dihedral: check the logs, but you'll find what Belugas said
15:10<dihedral>k
15:13<Ammler>:)
15:14<dihedral>just slap me next time i ask something that i have already asked :-P
15:14<dihedral>and before you start slapping me now - let me emphasis "next time"...
15:15<@Belugas>don't worry, dihedral, it is getting an habit to repeat ourselves ;)
15:15<dihedral>i hope that means that others ask the same questions too :-)
15:16<yorick>like: "when will 0.6.0 be done?", "when it's done!"
15:16<dihedral>oh - i thought a month after that....
15:17<yorick>you really LIKE to get slapped?
15:18<dihedral>:-P
15:18<dihedral>i know
15:18<dihedral>sometimes i just ask for it
15:18[~]yorick pops down the farm, grabs a Shetland Pony and slaps dihedral with it!
15:18<yorick>"[20:14] <dihedral> just slap me next time i ask something that i have already asked :-P"
15:19<dihedral>i am not quite sure what of my previous lines you consider a question....
15:19<dihedral>*to be a
15:19<yorick>"[20:16] <dihedral> oh - i thought a month after that...."
15:19<dihedral>and where is that a question?
15:19<yorick>you asked to get slapped
15:19<dihedral>that is a statement
15:19<yorick>and you asked that before :P
15:19<dihedral>20:19 < dihedral> that is a statement
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15:20<dihedral>clearly can be rocognized by the missing questionmark at the end of the line...
15:21<yorick>you're asking again... :-)
15:21[~]dihedral slaps yorick
15:22<dihedral>dots (.) are not questionmarks (?)
15:22<yorick>you don't want it to look as if you want to be slapped
15:23<Barry>Goodevening
15:23<dihedral>discussion breaker :-P
15:23<huma>???
15:23<Barry>Does anybody here has Google Earth on his computer and can you give me a hand with it?
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15:24<yorick>just use google maps
15:24<huma>mine doesn't work with current fglrx drivers
15:24<yorick>use your scroll weel(middle mouse button) for zooming
15:25<Barry>Yorick I need to download 2 dem cells for a heightmap but can't install GE here :-(
15:25<yorick>ah
15:25<yorick>I don't have it either
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15:29<yorick>silence(breaker)
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15:31<yorick>DorpsGek quit?
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15:36<Maedhros>hmm, someone's having some pretty major connection problems today...
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15:39<@Rubidium>Maedhros: rather something :(
15:39<huma>silence breaker.. it reminds me some song..
15:39<huma>yes, i've seen it on youtube
15:39<huma>but.. youtube is banned here
15:39<@Rubidium>haha!
15:40<BiA|pavel-css>:)
15:40<huma>no link for you :P
15:40<BiA|pavel-css>and me? :P
15:41<@Rubidium>huma: who cares?
15:41<huma>search for "mac or pc"
15:41<@Rubidium>and then?
15:41<@Rubidium>why choose between OSes with broken firewalls?
15:41<huma>Rubidium: you do obviously :)
15:42<BiA|pavel-css>Add Video to QuickList
15:42<BiA|pavel-css>
15:42<BiA|pavel-css>"Mac or PC" Rap Music Video - Mac vs PC
15:42<huma>yo!
15:42<BiA|pavel-css>okay
15:44[~]Maedhros can't help but think this is violating the spirit of the rule, if not the words
15:45<BiA|pavel-css>spirit of rule :o)
15:46<huma>haha
15:46<huma>it's a good one :)
15:46<huma>south park version is the best, i think
15:47<dihedral>good job TB was not paying attention
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15:47<Prof_Frink>huma: I don't think linkpot links are banned ;)
15:48<huma>TB is busy coding
15:48<huma>i wouldn't bother him
15:48<huma>linkpot?
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15:49<Prof_Frink>Like tinyurl, but with real words
15:49<huma>ah
15:49<Prof_Frink>say, linkpot.net/beard
15:49<huma>yea, checking now
15:49<huma>oh, it has nsfw note :)
15:49<huma>neat
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15:51<huma>http://linkpot.net/honeycomb/
15:52<BiA|pavel-css>w00t
15:52<huma>oh, it's python based
15:52<huma>django
15:53<Prof_Frink>Well yes, it's hashlugradio-based
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15:53<BiA|pavel-css>lol its cool! :D
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15:54<BiA|pavel-css>huma: see http://linkpot.net/deemed/ too ;)
15:56<Maedhros>yeah. we're not stupid, you know...
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16:03<huma>oops
16:03<BiA|pavel-css>whats was that?
16:04<Ammler>!playercount
16:04<Ammler>äh, sorry :)
16:04<BiA|pavel-css>not openttdcoop ;)
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16:20<yorick>hmm... many quits and joins
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16:45<Alkaven`>Anyone here?
16:45|-|Alkaven` changed nick to Galamantyl
16:46<dihedral>nope
16:46[~]huma hides
16:46<Galamantyl>I'm looking for a challenging server to play on. One that supports hard map settings and competition.
16:46<Galamantyl>I can't seem to find one.
16:46<dihedral>pikebu
16:46<huma>:)
16:47[~]dihedral holds his hands in front of his eyes again
16:47<dihedral>you can't see me
16:47<Galamantyl>...
16:48<huma>dihedral: hey, where did you go?
16:48<huma>i think i've seen it somewhere..
16:48<LeviathNL>I have a little question about linux, I want to make a link in /usr/bin/ to ~/openttd/bin/openttd. But somehow when I run it complains about missing grf's (also 2ccmap.grf etc) and lang-files. Can anybody help me?
16:48<dihedral>it?
16:48<huma>the scene
16:49<dihedral>ah....
16:49[~]dihedral takes down his hands...
16:49<huma>ah! family guy! :)
16:49<dihedral>yep
16:49<dihedral>:-D
16:49<huma>:)
16:49<huma>LeviathNL: why would you want to do that?
16:50<huma>somebody tell Galamantyl about the servers
16:51<huma>i don't know any
16:51<LeviathNL>so I can launch openttd easier and because I want to know if it is possible:)
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16:51<dihedral>just put it in path
16:51|-|Hendikins|Work [~wolfox@ppp121-44-47-99.lns10.syd7.internode.on.net] has quit [Ping timeout: 480 seconds]
16:51<dihedral>i mean $PATH
16:51<Ammler>or editing the makefile?
16:51<@Rubidium>LeviathNL: echo -en '#!/bin/bash\ncd ~/openttd\nmake run' > /usr/bin/openttd && chmod a+x /usr/bin/openttd
16:52<@Rubidium>*or*
16:52<Galamantyl>I'm starting to worry that there might not be a challenging server, and everyone just plays on flatlands with trains by themselves. :\
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16:52<dihedral>lol
16:52<huma>Galamantyl: right, why would we need any competition
16:52<dihedral>you're cute
16:52<Ammler>Galamantyl: dihedral should do one, but I don't know why? :)
16:53<@Rubidium>./configure --data-dir=/home/leviath/openttd/bin/data
16:53<Ammler>(why he doesn't)
16:53<Galamantyl>Because it's fun. Kinda the point of multiplayer.
16:53<dihedral>do a competition server?
16:53<Ammler>yes
16:53<dihedral>yeah - thinking about that
16:53<huma>stop thinking
16:54<huma>do some action!
16:54<dihedral>last tim ei 'activly' thought about it was 2 1/2 weeks ago
16:54<Galamantyl>I hosted a game but nobody joined.
16:54<Ammler>then he had something else to do :)
16:54<dihedral>just before some funny swiss dude came up to me on irc and started mentioneing more_clients patch
16:54<dihedral>which kinda got me distracted
16:55<dihedral>and since the even is over, i am still a little sleepy, as i have not really managed to get to bed early enough to catchup with just a minor lack of sleep
16:55<huma>sleep is boring
16:57<Eddi|zuHause>a propos ketchup...
16:57<dihedral>lol
16:58<dihedral>you cut your finger off, which made you think of some freddy krueger movies, which made you think of ketchup?
16:59<LeviathNL>Rubidium, somehow make gets in a loop :/
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16:59<huma>LeviathNL: kill the link you made first :)
17:00<huma>ketchup -> hotdog
17:03<dihedral>hot dog ran away
17:04<LeviathNL>Thank you Rubidium now it works. I also didn't know 'make run', very handy.
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17:22|-|mode/#openttd [+v DorpsGek] by ChanServ
17:22|-|mode/#openttd [+v Belugas] by ChanServ
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17:38<fjb>Moin
17:38<Galamantyl>Is using airports considered... um... cheap?
17:38<hylje>yes
17:38<Wolf01>yes, since you make a lot of money
17:38<Galamantyl>I've tried using them before, and while I was able to make a lot of money, the initial investment was hard to get
17:39<Galamantyl>If you mess with land to make room for them, you can't build the airport
17:39<Galamantyl>I was only able to make 3 last game I played, and they were in cities that didn't hate me.
17:40<fjb>Build the first airport on flat land. :-)
17:40<Galamantyl>I usually play on mountainous settings tho
17:41<Wolf01>start with little airports
17:41<LeviathNL>that's why one of the reasons I'd like to see passengers-destination ins trunk in the future, that way you can make a big airport somewhere and transport passengers from surrounding cities to it by train/train/whatever...
17:41<fjb>Then it is an bit harder. But there should be flat land at the mountain tops near some cities.
17:41<Galamantyl>Well, I don't fully understand why there's such a ridiculous amount of passengers in this game
17:42<Galamantyl>In regular TTD, I don't recall it being this huge
17:42<LeviathNL>you use ttrs?
17:43<fjb>Btw, did the habdling of openttd.cfg change in the last nightly builds?
17:43<fjb>handling
17:43|-|Wezz6400 [~Wezz6400@145-118-108-145.fttx.bbned.nl] has quit [Quit: brb]
17:43<@Rubidium>define last
17:44<Wolf01>question: if the running cost says "€380.000" why is the vehicle losing "€450.000" at year?
17:45<@Rubidium>that's "someone" who does not understand/read about the transfer system
17:46<fjb>Between r11336 and r11362 i think. When I change the NewGRF setting in the start screen they do not get changed in openttd.cgf.
17:47<@Rubidium>that's odd
17:47<fjb>The timestamp of openttd.cfg chenges.
17:48<fjb>But the [newgrf] section does not.
17:48<fjb>When does it write to the openttd.cfg?
17:48<Ammler>on exit?
17:48<@Rubidium>it at least should
17:48<Ammler>if you don't start with -x
17:48<@Rubidium>fjb: can you pinpoint a more specific version?
17:49<LeviathNL>May have something to do with http://hg.openttd.org:8000/svn/trunk.hg/rev/bbbf6253bc10 ?
17:50<LeviathNL>how many grf do you have loaded?
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17:51<fjb>No, sorry. Maybe it was even earlier without me noticing it. I used r11336 the last game. Today I copiled r11362 and started a new game. I changed the NewGRF settings in the start screen and generated a new game.
17:52<dihedral>when you quit or run saveconfig
17:52<fjb>33 grfs. :-)
17:52<fjb>But that usually worked.
17:53<@Rubidium>fjb: I meant that you tried some of the other revisions (between 11336 and 11362) and checked whether those work
17:54<fjb>I just started OpenTTD a few minutes ago and wanted to generade a second game with the same sttings as the game from this morning. And the NewGRF settings were gone
17:54<fjb>No, I didn't try it yet.
17:54<fjb>I just wanted to ask first if the behavior changed and I just mised that.
17:54<Ammler>fjb: possible, you have more then one revision
17:55<Ammler>but only one cfg
17:57<+glx>fjb: works as intended for me
17:57<fjb>Hm, no, but I now I think I know waht happened. Maybei I started a second instance while another of the game was running. And I happened then. I can not reproduce it now. Now the openttd.cfg get properly updated. Strange.
17:58<fjb>Must have been a kind of race condition.
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17:59<fjb>Sorry for stealing your time.
18:00<hylje>noes, mah time
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18:04<fjb>Oh, while changing the setting in the start sreen, one of the planes of the background game crashed.
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18:09<CIA-1>OpenTTD: rubidium * r11365 /trunk/src/ (aircraft_cmd.cpp ship_cmd.cpp): -Fix [FS#1288]: when stopping a ship or aircraft, set their speed to 0 so they won't continue at the speed where they were stopped at.
18:13<CIA-1>OpenTTD: rubidium * r11366 /trunk/src/roadveh_cmd.cpp: -Fix [FS#1258]: road vehicles must not drive through eachother on bridges/in tunnels.
18:15<CIA-1>OpenTTD: rubidium * r11367 /trunk/src/roadveh_cmd.cpp: -Fix [FS#1258]: non-articulated road vehicles should be able to overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported.
18:16<LeviathNL>go, go Rubidium
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18:17<@Rubidium>to bed... ;)
18:17<Bjarni>I don't think that was the intended meaning of that line :/
18:17<fjb>I saw articulated raod vehicles kind of passing through each other at a road crossing.
18:17<Galamantyl>How do I sack a company from my server?
18:18<+glx>kick
18:18<Galamantyl>Like... Delete, removed...
18:18<+glx>reset_company or something like that
18:18<LeviathNL>fjb: http://bugs.openttd.org/task/1369 like this?
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18:21<fjb>LeviathNL: Yes, like that.
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18:23<fjb>I hope there will be more articulates sets soon. They look great. I would like articulated trucks and busses.
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18:25<fjb>Are the road and the rail bridges different sets?
18:26<LeviathNL>IIRC LV5 will have articulated vehicles, but George priority seems ECS now.
18:27<fjb>I read that once. And he is really busy on ECS. Somebody talked about a german vehicle set. That couls be interesting too.
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18:29<LeviathNL>http://uwe.s2000.ws/ttdx/germanrv.html It has more progressed as I expected, nice surprise
18:31<fjb>Indeed. And it has some very interesting trucks.
18:31<fjb>I should learn more nfo...
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18:34<fjb>I just loaded Georges new machinery vector. The new vehicles factory look great.
18:35<LeviathNL>Question to the devs, will passenger destinations be included once finished? Or does is change gameplay too much?
18:36<LeviathNL>that factory is huge :o
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18:37<fjb>I would vote for general cargo destinations. But I fear that would be very cpu consuming.
18:38<fjb>Yes, the factory is huge. And you can build a road or railroad betwenn the two parts.
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18:41<fjb>But why do Georges industries carry glass in bags? Is that usual in russia? :-)
18:42<skidd13>Hi
18:42<fjb>Moin skidd13
18:42<skidd13>fjb: A bit late or are you frisian?
18:43<LeviathNL>I have this problem with ECS Town Vector but find it strange I'v heard no one else about it. If I build a station near a Tourist Centre it does not accept Tourist or anything.
18:43<LeviathNL>Nor produce.
18:44<fjb>No, not really, but I was studiing in the harz mountains (Technische Universität Claustha). And every student said "moin". Don't know who began that tradition there, must have been a frisien.
18:45<skidd13>Can someone of the devs give me feedback to http://wiki.openttd.org/index.php/Talk:Coding_style
18:45<Galamantyl>how do I send a private message to someone in-game?
18:45<fjb>Hm, I once hat the same problem. But the production of that center was low. Maybe that was the reason.
18:45<Tefad>any say moin moin?
18:46<fjb>Tefad: No, only "moin" survived. :-)
18:46<Tefad>heh
18:46<skidd13>Galamantyl: http://wiki.openttd.org/index.php/Multiplayer#Chatting
18:48<skidd13>fjb: Now that you say it, it seems to be common between students.
18:49<skidd13>At university I use that too ;)
18:49<fjb>I'm tempted to build a short railroad between the two parts of the new vehicle factory, with a depot at each end a a shunter locomotive running between them.
18:50<fjb>"Usual" people in Clauthal are saying "Glück auf". :-)
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18:55<Tefad>skidd13: if you wrote that, there's some english problems
18:56<skidd13>Tefad: Yup I wrote that, and as I'm note native english, there are some probably. Correct it as you like
18:56[~]Tefad nods
18:57<LeviathNL>fjb, how do you get the production rate of a centre higher? I can't deliver anything to it.
18:59<fjb>LeviathNL: I didn't find out yet. Just gave it up with that tourist center. In another game tourist centers were working, but have the feeling that they are not bug free yet.
19:00<Tefad>there's a double negative, i'll try to write it as i understand your meaning: "That does NOT mean you should write cryptic highly optimized code. You should always care about performance but keep in mind that you are not the only person has to understand the code."
19:01<Tefad>or perhaps "cryptically optimized" something.
19:02<LeviathNL>I'll decode the Town-vector tomorrow and maybe, just maybe I might understand it a bit better :)
19:03<skidd13>Tefad: optimised but cryptic
19:04[~]fjb doesn't understand enough nfo yet.
19:05<@Belugas>LeviathNL, try using grf2html. it helps A LOT understanding nfo
19:05<@Belugas>and i really mean ... like... a BIG BIG LOT
19:06<Maarten>will 0.6.0 come with a number of new industries/cargos by default, or will they always remain a newgrf that needs to be added to the game?
19:06<@Belugas>the later
19:06<dihedral>Maarten: why dont you check out the #openttdcoop grf pack?
19:07<fjb>My wine doesn't like me. And FreePascal doesn't compile grf2html either. It depends too much on the Windows UI.
19:08<Maarten>That doesn't answer the question though :P - just wondering what and IF anything will be included by default in 0.6.0, I will keep my servers running the original version of the game without any grfs
19:09<+glx>then you won't have anything new
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19:11<LeviathNL>indeed fpc fails compiling grf2html :( any tips on getting it to work Belugas?
19:11<Tefad>skidd13: awkward wording. trying to fix: "To some people it, working with unneeded variable copies seems to provide better readability."
19:12<Tefad>scratch that "it"
19:12<skidd13>Hmm. Some people like to introduce copys of variables to increas readability?
19:12<skidd13>increase
19:13<Tefad>sure.
19:14<skidd13>Tefad: But that sentence miss the tendancy that this behavior is bad.
19:14<Tefad>it is followed by one that makes it clear
19:14<fjb>I have to take a vcloser look at nfo. It look like a full featured virtual risc machine.
19:15<Tefad>you could replace the following sentence with this clause: ", which wastes memory."
19:15<dihedral>!logs
19:15<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
19:15<Tefad>clause, phrase, whatever. it's been a while since grammar lessons
19:17<skidd13>ok
19:18<Tefad>i'm poking around on the wiki btw
19:18<Tefad>i'm not mentioning the minor changes
19:18<skidd13>I've to catch a few hours of sleep. good night
19:18<Tefad>and as it's a wiki you can always fix it the way you want to : )
19:18<Tefad>check it when you get a chance, i'll to my best on my own.
19:19<skidd13>Thanks
19:19<Tefad>do too..
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19:19<LeviathNL>wine grf2html.exe does a good job
19:20<fjb>My wine doesn't like me. It always complains about missing libraries.
19:20<+glx>update it
19:20<Tefad>wine never has a problem here : \
19:20<Tefad>libraries.. you mean dll's within windows?
19:22<fjb>Yes.
19:22<fjb>Lokks like it needs some dlls from Windows.
19:23<Tefad>some programs rely on language runtime dll's that don't come with wine
19:23<Tefad>such as mscvrt6 or similar
19:23<LeviathNL>google them
19:23<Tefad>sometimes you can find a program that installs a bunch of these buggers
19:24<LeviathNL>There is this one site that has many dll's. Is almost first result.
19:24<Sacro>Tefad: there is a tool for wine that will do that for you
19:25<Sacro>http://www.von-thadden.de/Joachim/WineTools/
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19:25<@Belugas>grf2html is made for Delphi, LeviathNL. fpc support is not yet added
19:25<Tefad>Sacro: meh, my wine still has dcom98 installed : x
19:25<LeviathNL>wine did a great job with the w32 build
19:26<fjb>Ok, I will update wine again and see if it still complains.
19:27<@Belugas>Maarten, i gave you the answer.NOTHING will be included. You proposed two choices, i told you that the later (or the second one or the last choice) was the right one.
19:27<@Belugas>what more did you wish me to add???
19:27<fjb>How are people writing nfo code? Does everybody write the hex codes?
19:28<@Belugas>fjb, it depends. some are using grfmaker, some are using notepad or another text editor
19:28<fjb>What is grfmaker?
19:29<LeviathNL>i did some small things just in gedit with ttdpatch wiki and a hex<->convert applet open in firefox
19:29<LeviathNL>* hex<->bin converter
19:29<@Belugas>fjb, search grfmaker on tt-forums
19:29<LeviathNL>I mean dec :P
19:31<+glx>http://devs.openttd.org/~glx/townname/ <-- I wrote them with a text editor
19:33<LeviathNL>are these "@@BEAUTIFY ..." ActionC comments in Georges code of any use or just comments ?
19:33<+glx>it is for nforenum
19:33<fjb>glx: much work...
19:36<@Belugas>fjb, i did my new town replacement by hand too, with a text editor.
19:36<@Belugas>much work in deed, but much rewards too
19:36<fjb>I found some screen shots of grfmaker. Looks easy for the beginner. But is it limiting for the advanced grf creator?
19:37<@Belugas>it is limited in the sens it is not up to date with today's feature
19:37<@Belugas>plus, youhave to understand what you're doing before using grfmaker
19:37<@Belugas>otherwise, you will screw up big time.
19:38<fjb>You should always know what you are doing. A gui doens't help anything when you don't know, what you are doing.
19:38<+glx>if only everybody was like you :)
19:39<TrueBrain>Belugas: where btw is the source of grf2html?
19:40<LeviathNL> svn://dumbledore.zernebok.com/projects/grf2html
19:40<TrueBrain>tnx
19:40<fjb>I have seen it too often. Skilled admins get fired because the new server has a gui. The bosses think because of the gui every idiot can keep it running and secure. :-(
19:41<@Belugas>you will like it, TrueBrain, it's a command line tool ^_^
19:41<TrueBrain>of course, my dear Watson
19:41<fjb>My new wine realle starts grf2html, but it seams to be very slow.
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19:42<fjb>Ups
19:42<fjb>wine: Unhandled exception 0x0eedfade at address 0xffffffe8:0x7e22f2c8 (thread 0009), starting debugger...
19:42<+glx>depends on the grf you are decoding
19:42<TrueBrain>now that is bad, at least wine should be able to run it ;)
19:43<Eddi|zuHause>i had to downgrade my wine to get civ4 running
19:43<fjb>The unhandled exeptions doesn't look good. It is still running, but takes 100% cpu time.
19:44[~]fjb thinks civ4 looks too much candy colored.
19:44<BigBB>fjb, you can change the look
19:45<fjb>I have only seen screen shot and stayed with civ3.
19:45<BigBB>and install BlueMarble
19:46<Eddi|zuHause>i tried to play the final frontier mod (where you are in space) but it crashes after a rather short time
19:46<Eddi|zuHause>fjb: honestly, you are an idiot if you judge a game by a screenshot...
19:46<@Belugas>or by the cover of the box!
19:46<TrueBrain>Eddi|zuHause: it depends if you plan to buy it ;)
19:46<BigBB>in civ4 can you change almost everything
19:47<Eddi|zuHause>yeah, what i saw of the mods was amazing
19:47<BigBB>the final frontier is a good example :)
19:48<fjb>I could only judge it on the screen shots without buying it.
19:48<Eddi|zuHause>TrueBrain: yeah, that's why there are usually demo versions of games
19:49<TrueBrain>Eddi|zuHause: yup :)
19:50[~]Belugas cries! He has forgotten his SD card at work :(
19:50<TrueBrain>Belugas: AGAIN? :)
19:50<TrueBrain>night all
19:50<fjb>Night TrueBrain
19:50<BigBB>gn8
19:50<LeviathNL>http://wiki.ttdpatch.net/tiki-index.php?page=Action0Cargos what is the difference between property A & property B ?
19:50<LeviathNL>good night TrueBrain
19:51<BigBB>Eddi|zuHause, if you don't know: http://www.civilized.de/
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19:51<+glx>LeviathNL: 0A is for news messages
19:52<fjb>grf2html is not working with wine here. It gives that exception, eats 100% cpu time and stay at 0% html.
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19:52<LeviathNL>glx can you give an example when they are different?
19:53<@Belugas>yeah... again... the consequences of running away from the ofice before anyone asks YET ANOTHER STUPID QUESTION
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19:54<LeviathNL>how do you combine running away from stupid questions and being on irc :P?
19:54<@Belugas>well... looks like i will have to wait until tomorrow to finsh action00 industr prop 24 :(
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19:54<@Belugas>LeviathNL, sometimes, they are quite the same, but i was referring to the questions my colleagues keep on asking me ;)
19:54<+glx>LeviathNL: prop 0B always has a number before it
19:55<Sacro>grr
19:56<LeviathNL>prop 24 ACtion0Inustries is not on the ttdpatch wiki :s?
19:56<@Belugas>i know :)
19:57<LeviathNL>openttd exclusive?
19:57<@Belugas>nope :)
19:57<fjb>Not documented yet?
19:58<+glx>not implemented yet
19:58<+glx>in a clean way that is
19:59<@Belugas>it's a work in progress.
19:59|-|lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
19:59<@Belugas>a commun effort, that is :)
20:00|-|Osai changed nick to Osai^zZz
20:00<@Belugas>and there is prop23 to finish too... so... if you excuse me, i have code to write
20:00<fjb>What new featureis that?
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20:01<@Belugas>a feature to kill wine
20:01<@Belugas>lol
20:01<@Belugas>little curious... you will know when it will be ready. In the mean time, learn NFO if you want to code that new feature
20:02<fjb>:-)
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20:02<LeviathNL>working on it :)
20:02[~]fjb thinbk avbout writing a nfo assembler because he is lazy.
20:03<Sacro>I had a mate who was suicidal.
20:03<Sacro>He was really depressed, so I pushed him in front of a steam train.
20:03<Sacro>He was chuffed to bits.
20:04<+glx>I already read that story
20:05<Galamantyl>Doesn't the max loan increment by $100,000 every 10 years?
20:06<+glx>inflation and difficulty settings I think
20:07<Galamantyl>It's on hard
20:07|-|mikk36 [~mikk36@ip223.cab56.mus.starman.ee] has joined #openttd
20:08<Sacro>"A section of single track railway line operates between two stations.
20:08<Sacro>Explain the options to achieve a pattern of working that avoids
20:08<Sacro>collisions on this single track section."
20:08<Sacro>Can anyone tell me what that has to do with Computer Systems?
20:08<+glx>algorithm
20:12<Sacro>glx: well, possibly
20:12<Sacro>but tbh, i'd use pilotmen
20:12<Sacro>or have bidi signalling
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20:15<tiaz_>what happens if an exit-block signal has no enter-block signal before it?
20:15<Sacro>tiaz_: a large man will come round and thump you over the head
20:15<tiaz_>but how else am I supposed to presignal non-roro stations :(
20:16<Sacro>pre sig, X, exit sig, station
20:16<tiaz_>right, and then going the other way they go through an exit sig with no associated presig
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20:16<Sacro>oh yeah...
20:16<Sacro>yeah thats fine
20:16<tiaz_>you have ->pre, X, <>exit, station
20:16<tiaz_>okay
20:16<tiaz_>cool :)
20:21<Sacro>Bjarni: http://www.youtube.com/watch?v=-WFkCjQAltc
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20:41<fjb>Night
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21:16<Bjarni>Sacro: what an awesome link :D
21:17<Bjarni>and cool that they would target a guy like that. I mean here we wouldn't dream of doing anything like that to a famous person from another country
21:21<Galamantyl>Does the auto-replace button in a depot actually work?
21:22<Galamantyl>I ask because it's not working for me
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21:23<Bjarni>it is working
21:23<Bjarni>every time we get a statement like that it's the result of a user input error
21:23<Galamantyl>k, well... when I click it, nothing happens
21:24<Galamantyl>...
21:24<Galamantyl>Alright, so... What do I have to do to auto-replace?
21:24<+glx>did you set a replacement?
21:24<Bjarni>you set something to be replaced and it will be replaced once it enters a depot
21:24<Bjarni>but you can use this button to replace everything in the depot
21:24<Galamantyl>Alright, well, how do I set replacements for my RVs?
21:24<Bjarni>...
21:25<Galamantyl>if I go under manage in the depot, no vehicles show up
21:25<Bjarni>in the autoreplace RV window
21:25<Galamantyl>There is no autoreplace RV window
21:25<Bjarni>http://wiki.openttd.org/index.php/Autoreplace
21:25<tiaz_>go to the master list of RVs, then select manage/replace vehicles
21:26<Galamantyl>I don't want to immediately replace all of them tho
21:26<tiaz_>It won't.
21:26<Galamantyl>Just the ones that are dying
21:26<tiaz_>oh ...
21:26<Galamantyl>Okay, so if I click 'start replacing'...
21:27<tiaz_>I don't remember, I've never done age-based replacing though.
21:27<Galamantyl>All my RVs won't go to a depot and replace themselves...
21:27<tiaz_>No, they don't
21:27<Bjarni><Galamantyl> Just the ones that are dying <-- then you should use autorenew
21:27<tiaz_>but it will replace them regardless of age.
21:27<tiaz_>what bjarni said listen to him he's smarter than me :)
21:27<Galamantyl>How do I turn on autorenew?
21:27<Bjarni>I coded this stuff so I should know how it works ;)
21:27<tiaz_>under configure patches
21:28<tiaz_>in that case, thanks for breathing new life into ttd :)
21:28<tiaz_>I couldn't bear to play ttd anymore without those patches right around the time openttd came out
21:30<Bjarni>well... I once took over a deserted company in an MP game and I spent like 20 minutes replacing the steam trains to modern trains and I was still far from done and I thought "this is boring" so I started coding autoreplace the next day
21:30<Bjarni>I didn't have time to code the same day
21:30<Galamantyl>I'm starting to dislike OpenTTD to be honest. I'm hosting a challenging hard-mode game and people are quitting because they want special stuff toggled on or they can't make affordable railways because of the hills.
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21:30<Bjarni>more people should do as I do: start to code whenever you realise there is a missing feature
21:30<tiaz_>one thing I wish it had it doesn't is liquidating a company you takeover in SP
21:31<tiaz_>I don't want the AI's crap, usually when I buyt hem I just want them out of the way
21:31<tiaz_>I don't think I know the requisite language :(
21:36<Bjarni>anyway I was actually heading for bed
21:36<Bjarni>you guys can try to stop me, but it won't work :P
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22:15<MVXA>hi
22:15<MVXA>I have a question about a picture in the wiki. http://wiki.openttd.org/images/d/d0/No-colide-roundabout-4w.png
22:15<MVXA>i'm not sure but I think this can't work well...
22:17<+glx>why can't it work?
22:17<MVXA>ehm
22:17<MVXA>for example look at the southern exit
22:18<MVXA>the way with the exit signal points to an one way signal
22:18<+glx>signal magic
22:18<MVXA>ah O_o
22:31<Phazorx>roundabouts are evil
22:32<Phazorx>probably as evil as cloverleafs
22:33<MVXA>which 4-way junction should I use oO? Can't decide ._.
22:33<Phazorx>invent your own
22:34<MVXA>urgh...
22:34<Phazorx>this one can be improved by a bit
22:34<Phazorx>if you have 2 cirlces sort of and trains that do 270 go left rathrt that tight
22:35<Phazorx>basicaly prolong diagons that lead to exit presignals till they cross with track right after reguular, and you increase throguhupt by 100% in some cases
22:37<Phazorx>and in general for throughupt oriented networks you shouldhub it in a way that it always splits before merging
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22:44<MVXA>k. Got it. It's now a 3-way based junction since only 3 ways are really important and the fourth way is more for decoration (only 4 trains). Bye
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23:07<Tefad>are there papermills in temperate with ECS?
23:07<Tefad>i'm confused
23:11|-|elmex [~elmex@e180064210.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds]
23:53<Phazorx>where is ~35 new industries in temperate with ECS
---Logclosed Thu Nov 01 00:00:11 2007