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#openttd IRC Logs for 2007-11-16

---Logopened Fri Nov 16 00:00:42 2007
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00:47[~]Soup slaps Soup's bottom and grins cheekily
00:47<Soup>*wakes up
00:50<Soup>And please, no Posting Or elese a ban
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00:53[~]Soup gives orudge a hearty slap
00:55[~]Soup slaps Soup's bottom and grins cheekily
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01:35<Tefad>soup /b/
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02:22<CIA-1>OpenTTD: miham * r11444 /trunk/src/lang/ (7 files): (log message trimmed)
02:22<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-11-16 08:21:07
02:22<CIA-1>OpenTTD: czech - 1 changed by Hadez (1)
02:22<CIA-1>OpenTTD: estonian - 1 fixed by kristjans (1)
02:22<CIA-1>OpenTTD: french - 10 changed by glx (10)
02:22<CIA-1>OpenTTD: italian - 3 fixed, 1 changed by lorenzodv (4)
02:22<CIA-1>OpenTTD: japanese - 1 fixed by ickoonite (1)
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07:27<BigBB>hi skidd
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09:08<SmatZ>[Pá lis 16 2007] [03:45:22] <SmatZ> I will have uptime 1234:56
09:08<SmatZ>and so I did :)
09:11<dihedral>:~# uptime 15:10:49 up 155 days, 43 min, 2 users, load average: 0.14, 0.13, 0.11
09:11<dihedral>bad load av
09:11<SmatZ>it is not under load...
09:12<SmatZ>I should buy a new cooler, or at least clean this one
09:12<hylje>bad is >1
09:12<SmatZ>even not under load it has ~65C
09:12<dihedral>that value is usually between 0.4 and 0.65
09:12<Rubidium>dihedral: for what reason is it usually between 0.4 and 0.65?
09:12<Rubidium>and why does it need to be in that range?
09:12<dihedral>services running and being used
09:13<dihedral>web db backup games svn etc.
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09:13<dihedral>i start worrying if it's not where i expect it to be
09:13<dihedral>because it could mean that something went wrong
09:13<dihedral>same with bw
09:14<dihedral>i expect a daily something
09:14<dihedral>if it aint there i check
09:14<Rubidium>dihedral: do you have ANY idea what those load numbers mean?
09:14<dihedral>yes, i do
09:14<dihedral>thanks Rubidium
09:15<Rubidium>what does it mean?
09:15<dihedral>load av from last 5 10 and 15 mins
09:16<Rubidium>what does the number mean?
09:16<dihedral>is related to the number of procs
09:16<Rubidium>what does 0.65 mean? How is the number calculated?
09:16<hylje>its some magic
09:17<Rubidium>hylje: it's not
09:17<dihedral>Rubidium: i dont care - i watch it over time
09:17<dihedral>if any of the values i watch over time drop
09:17<hylje>means the queued tasks against available processing power
09:17<hylje>1 is about the max efficiency
09:17<Rubidium>hylje: highly depends on the tasks being performed
09:18<Rubidium>but it's the average number of timeslices a process must wait till it gets another timeslice.
09:19<dihedral>'slice' of the man page
09:19<dihedral>Load averages are not normalized for the number of CPUs in a system, so a load averâ age of 1 means a single CPU system is loaded all the time while on a 4 CPU system it means it was idle 75% of the time.
09:19<Rubidium>for very I/O heavy applications 10 can still be no problem
09:19<dihedral>and Rubidium i am not the only person using that server
09:20<dihedral>and i am not refering to random gamers there either
09:20<dihedral>or page visitors
09:23<dihedral>Rubidium: according to the man page, that value is also dependant on the number of processors in a system
09:23<dihedral>so if you get a 10 or not is also dependant on that :-)
09:25<dihedral>so in the case of my server a 10 is absolutely impossible
09:26<dihedral>no matter how I/O intensive an application may become
09:29<Rubidium>dihedral: I can easily make my server (or personal computer) give a load of 20 and still have a very useable machine
09:30<Rubidium>I just need to prioritize the CPU cycle eating processes much less than the others
09:31<Rubidium> <- that one has regularly a load way over 100
09:32<Eddi|zuHause3>i often have a load of >4
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09:48<spark_>anybody interested in anime wallpapers ?
09:48<Ammler>I guess, he asked for ban
09:49<Ammler>@ban spark_
09:49<spark_>why ???
09:49<dihedral>lol Ammler
09:50<hylje>i'd think a certain imageboard would like
09:50<Ammler>or XeryusTC
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09:50<dihedral>yes - i was thinking along the same line Ammler
09:51<skidd13>dihedral: Me to
09:51<skidd13>XeryusTC: ^^^^ There is someone offering Anime wallpapers *g*
09:52<Ammler>@kick spark_
09:52<XeryusTC>spark_: got any Jigoku Shoujo?
09:52<spark_>XeryusTC: let me see
09:53<skidd13>spark_ ; XeryusTC You can talk P2P. Thanks ;)
09:53<XeryusTC>no :P
09:53<spark_>XeryusTC: only Mahou Shoujo Nanoha
09:53<XeryusTC>i got them :P
09:53<XeryusTC>so, haha!
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10:13<dihedral>Anybody up for some ET this weekend?
10:15<dihedral>dont shout all at once
10:15<Eddi|zuHause3>i am home, why should i phone there?
10:17<Rubidium>do you think we even have time for that?
10:19<@Belugas>Entertainment Tonight? Endurance Testing? Elaborate Torture? Enlightment Therapy?
10:23<dihedral>Belugas: chose your pick
10:23<dihedral>Rubidium: you have time, it's up to you what you do with it :-P
10:30[~]bruce89 reminds people not to try opening 16MB PNGs in the GIMP
10:30<@Belugas>Exquisite Temptation
10:30<dihedral>Enemy Territory
10:31<titus>bruce89: -rw-r--r-- 1 titus guru 427349319 2005-10-19 22:30 world.200401.3x21600x21600.C1.png
10:31<@Belugas>Eternal Tergiversation
10:31<bruce89>bloody hell
10:34<bruce89>I suppose that's Blue Marble
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11:10<huma>bruce89, 16 mb png? what would it be?
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11:26<dihedral>who kinda took over TB's 'role'?
11:28<bruce89>huma: Germany
11:29<huma>you're lucky it's not canada :)
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11:33<@Belugas>dihedral, what "role" are you referring to?
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11:34<@Belugas>speaking of Canada, Montreal has received its first florries today
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11:35<dihedral>Belugas: TrueBrain ran our wwottdgd diff by the compilefarm to make our wwottdgd binaries
11:36<@Belugas>ho... nobody, it seems.
11:36<dihedral>would it be possible for someone to do that for us again?
11:36<dihedral>not anytime soon
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11:37<dihedral>just so we kinda know who to address etc.
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11:46<@Belugas>i see...
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11:46<@Belugas>i'll see what to do with the others
11:46<dihedral>thank you Belugas
11:50<SpComb>Logs: (old: )
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12:51<@Belugas>bruce89, can we say that fs1447 can be closed?
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12:58<Ammler>Belugas: coolest thing for all (I guess) would be, if we could have our own branch like MiniIN and it would be compiled automatically.
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12:59<Ammler>so noone of you need to be around for new builds
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12:59<Ammler>I guess, dihedral is fit enough with SVN
12:59<dihedral>and then we constantly need to merge changes from /trunk with our branch!
13:00<@Belugas>yup... bad idea
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13:00<Ammler>hmm, isn't there a autosync?
13:00<dihedral>there is 'external' but that does not work overlapping
13:01<dihedral>i.e. refering to an 'external' repository or another path within the same repository
13:01<dihedral>good example for that is in the noai branch
13:01<dihedral>looking at the 3rdparty folder
13:02<dihedral>need to restart... brb
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13:09<Thraxian>I was talking to dihedral, and I'm having issues with language selection in the r11394M build
13:09<Thraxian>I can select afrikaans, croatian, or pig latin
13:10<Thraxian>any idea why the other lang files aren't being picked up?
13:10<@Belugas>define "picked up" please
13:11<Thraxian>the options screen is not listing the other lang files I have in my lang directory
13:11<Ammler>Thraxian: do you talk about MZ build?
13:11<Ammler>hmm, I have all languages
13:11<Ammler>did you make the build self?
13:11<Thraxian>if I manually change the .cfg file to use english language, it changes on startup to afrikaans
13:11<Thraxian>yes. I can rebuild it, if you think that would help
13:12<dihedral>give it a shot just to make sure
13:12<dihedral>and dont forget the svn up -r <whateveritis>
13:12<Ammler>Thraxian: hmm, or tell us how you did it
13:12<dihedral>11394 i think
13:13<Thraxian>started bottd, selected the patch file (downloaded from dih's link), checked the "force revision to match patch", and hit update and compile
13:13<Ammler>ok, I start my windows to see it...
13:14<Thraxian>settings has my *TT* install path correct
13:14<Thraxian>also, if you log in to the MZ build, and look at San Cristobal East station with pig latin selected, drag the station window around, you will see that the text doesn't clear from the screen properly
13:14<Ammler>you don't need TT install path
13:15<Ammler>I would either suggest to remove it
13:15<Thraxian>plus, you can't see the cargo quantity, because the rest of the text is too long (and it is right-aligned)
13:15<Ammler>the path is only needed for copying the original grfs, but you have them in your general ottd home
13:16<Thraxian>and after compile, I copied the data directory and the new .exe into my existing ttd program directory
13:16<Thraxian>I didn't copy the lang files - should I have?
13:16<+glx>of course
13:16<+glx>you need them
13:18<Thraxian>well, that was a simple fix
13:18<Thraxian>I assumed that since I already had the language files in my program directory, I didn't need to copy the new ones
13:18<Thraxian>I assumed wrong :)
13:19<Thraxian>any idea why those 3 languages worked, even though they weren't copied over either?
13:19<Thraxian>(afrikaans, croatian, pig latin)
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13:22<Ammler>Thraxian: if you use bottd right, you don't need to copy anything
13:22<Ammler>it makes everything for you
13:22<Ammler>the tool is pretty cool and nearly like using linux
13:24|-|dihedral changed nick to dihedral|away
13:25<Thraxian>the build goes into a directory based on the patch name, "16" (possibly due to 16bit graphics?), and the build time
13:26<Thraxian>and the mz server uses newgrfs which aren't referenced in the build, so *something* would have to be copied to get that to work, right?
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13:27<Ammler>you have a folder called openttd in your "My Documents"
13:27<Ammler>and there is a folder called data with the original grfs and the ottdc grfpack
13:28<Ammler>you can use those grfs for all your nightly builds
13:29<Ammler>Its somehow split between build and userdata
13:29<Thraxian>nice. I like that
13:29<Ammler>you like it even more, if you have 10 different builds
13:30<Thraxian>I don't right now, but I do have 11369, 0.5.3, and now 11394M going at the same time
13:31<Thraxian>having a common directory for grfs does make things much easier to maintain
13:31<+glx>0.5.3 doesn't use this dir
13:31<Ammler>hmm, it doesn't work for 0.5.3
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13:33<BigBB>I've made a guide for MSVC2008, who is interesst:
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13:37<Ammler>Belugas: is that all free available?=
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13:40<huma>gee, there's 2008 already
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13:45<Wolf01>i said "omg" and my bot replied "i'm here, idiot".. how cute :D
13:46<Thraxian>I was reading a development magazine the other day, and an article says that the code required Visual Basic 9.0. And here I am doing my work in version 6.0. Made me feel really old.
13:48<@Belugas>[13:39] <Ammler> Belugas: is that all free available?= <--- not following... sorry
13:48<Thraxian>Visual Studio Express editions are free downloads.
13:49<Thraxian>I think it's still in Beta2 though, isn't it?
13:50<BigBB>2008, yes
13:50<BigBB>but it works fine
13:50<huma>BigBB, thanks, i'm sure it'll be helpful
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14:13<Gonozal_VIII>the autoroad tool sprite replaces a sprite that is used in helidepot, commuter, international and intercontinental airport... r11440, all newgrf disabled
14:19<Ammler>its the circle for the landing place for helicopters
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15:28[~]hylje runs away in fear
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15:30<Sacro> <- holy carp that site is awesome
15:31<fjb>No, it's just blue.
15:31<Sacro>fjb: dare you to touch the blue cup
15:33<fjb>Which cup? Blue background with a white square.
15:34<Sacro>the jip and janneka beaker
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15:35<@Bjarni>Sacro found a Dutch site and didn't ask me to translate it o_O
15:36<@Bjarni>Sacro: are you ill?
15:36<Sacro>Bjarni: no
15:36<Sacro>but that site doesn't need translation
15:36<@Bjarni>are you on some sort of medication?
15:36<Sacro>well yes
15:36<Sacro>but thats beside the point
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15:37<@Bjarni>I can't help wondering.... how much work would it be if they have to replace the front page with new stuff
15:37<@Bjarni>they can't sell the same stuff over and over
15:37<@Bjarni>eventually they will run out
15:41<fjb>They do sell something?
15:43<@Bjarni>it's Hema
15:44<@Bjarni>maybe it's a page copied from a real shop
15:44<@Bjarni>they do have a shop named something like this
15:45<@Bjarni>well... it has a login system, a shopping basket and stuff
15:46<@Bjarni>and real products
15:46<fjb>What is Hema?
15:46<@Bjarni>a shop
15:46<fjb>I don't see a shop.
15:46<@Bjarni>you would if you could read the text
15:47<fjb>Hm, they must be making big money. They pay Adobe to preselect their customers.
15:49<@Bjarni>it's an odd collection of merchandise though
15:49<@Bjarni>computer stuff, cloth (male and female), bags, watches, wine, photo stuff....
15:50<fjb>They put a flash intro in front of the shop. So you don't see the shop when you don't have the flash version that they are expecting. Plain stupid.
15:50<@Bjarni>try to compare with
15:51<@Bjarni>fjb: why instead... less demanding ;)
15:51<@Bjarni>Sacro's link is a joke and not the real front page
15:52<fjb>Hm, that is not much less stupid...
15:52<Sacro>Bjarni: but it is ace
15:53<@Bjarni>they sell swimsuits and tents too
15:53<@Bjarni>not to mention baby bottles and stuff like that
15:54<@Bjarni>lamps, chairs, beds, candles
15:54<@Bjarni>I have never seen so much in just one online store before
15:54|-|dihedral|away changed nick to dihedral_
15:55|-|dihedral_ changed nick to dihedral
15:55<@Bjarni>insurance too o_O
15:55<fjb>But the shop is really stupid:
15:57<@Bjarni>needless to say it looks a whole lot more sane here
15:57<@Bjarni>try firefox instead
15:57<@Bjarni>and report broken konqueror support :P
15:57<fjb>Yes, it is made fore a special browser, not complient to any standard.
15:58<@Bjarni>it works in firefox (at least here)
15:58<svip>Konqueror uses KHTML also known as webkit.
15:58<svip>The same think Safari runs on.
15:59[~]Bjarni starts up safari
15:59<@Bjarni>works just fine
15:59<fjb>The w3c vaidator says that is not valid html. .-)
15:59<@Bjarni>and wow... first time I started safari 3 and it's way faster than safari 2
16:00<svip>The reason why it is both called KHTML and Webkit, is because Safari have their own developed version of Webkit.
16:00<@Bjarni>fjb: you don't use a valid smiley either so I guess that's appropriate :P
16:01<@Bjarni>2 paar sportsokken real cool cotton™ <-- that for €4.95.... I have no idea if that's a good price or not
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16:01<bruce89>WebKit is a fork of KHTML by Apple
16:01<bruce89>it is very nice, and fast too
16:02<@Bjarni>haha, it will cost me €15 to get it sent to me... 3 times the price of the product itself :D
16:02<fjb>Bjarni: The site god me half blinded...
16:03<Gonozal_VIII>cool cotton?
16:03<@Bjarni>wtf... you can also buy glasses here
16:03<@Bjarni>who would buy glasses online?
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16:04<fjb>Bjarni: Blind people? :-)
16:05<Gonozal_VIII>that doesn't make sense on so many levels.
16:05<@Bjarni>not only are they designed for my eye placement, they are also in the wrong strength
16:05<@Bjarni>and same strength for both eyes
16:05<@Bjarni>those appears to be crap glasses
16:06<bruce89>although KHTML is probably going down the tubes
16:07<@Bjarni> <-- is there no limit to what those guys will sell?
16:07<@Bjarni> <-- LOL.... letters made out of chocolate
16:08<@Bjarni>"I'm going to eat you", "no", "ok, then I will just eat your name"
16:08<@Bjarni>Gonozal_VIII: now you are named Gonoal_VIII... I got hungry :P
16:09<Gonozal_VIII>edible letters are nothing new, there is that russian bread stuff too
16:10<@Bjarni>children costumes
16:10<@Bjarni>now nothing will surprise me anymore
16:10<@Bjarni>it's the shop with everything except the stuff you need
16:12<LeviathNL>they even sell funeral insurances
16:13[~]Bjarni wonders if he can insurance a pack of cigars against fire
16:14<@Bjarni>looks like they sell everything else
16:16<@Bjarni>ok... something a bit more serious
16:16[~]Bjarni goes back to wonder why the nightly build server had a warning for the PPC OSX build and not the x86 OSX build
16:17<@Bjarni>same code but only one of them made a warning
16:23<fjb>Bjarni: An endian problem?
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16:23<@Bjarni>doesn't look like it
16:24<@Bjarni>src/os/macosx/ warning: 'NSString' may not respond to '-getCString:maxLength:encoding:'
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16:48<fjb>I'm having a textile factory and the truck stop next to it doesn't accept anything.
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16:48<Gonozal_VIII>is the factory new?
16:49<Gonozal_VIII>can take some days
16:49<+glx>at least 4 days
16:50<fjb>No, was created at the start of the game and is the last industry with a very low production level.
16:50<LeviathNL>grfcodec 0.9.10 (linux) does not give any output at all :(
16:51<fjb>No tile of the factory accepts anything.
16:51<Ammler>LeviathNL: you should take the nightly build
16:51<@Bjarni>fjb: maybe the station needs to catch a specific tile of the factory. Try to build a new one and move around to see if the demand is only present at some tiles
16:52<fjb>LeviathNL: get grfcodec from subversion. The precompiled is badly broken.
16:52<Gonozal_VIII>other factories of same type work?
16:52<LeviathNL>hmm ok, compiled version is same version as compiled though
16:53<fjb>Bjarni: I used the ? and looked at every tile of the factory. None accepts anything.
16:53<Ammler>I have 0.9.10 r1721, which has you?
16:53<fjb>Gonozal_VIII: It is the last one that didn't close.
16:53<@Bjarni>fjb: err... should the factory accept anything. Try to normally click it
16:53<@Bjarni>for all we know this could be a bug in the grf file
16:53<LeviathNL>0.9.10, on the site it says :
16:53<LeviathNL>Changes in 0.9.10 (r819):
16:54<Ammler>LeviathNL: run grfcodec without arguments
16:54<fjb>The informtion window tells me that it needs wool, fibre crops and dyes.
16:54<LeviathNL>I did no output also none in console, I'll compile from subversion now
16:54<Ammler>but well, you have a old one
16:55<LeviathNL>( I was wrong compiled version is way older as svn)
16:55<@Bjarni>try to place a train station (don't build it, just highlight a location) that covers ALL the tiles of the factory at the same time
16:55<fjb>Bjarni: Maybe it is a bug in the grf.
16:55<@Bjarni>could be
16:55<fjb>That station covers all tiles...
16:55<@Bjarni>as I said a moment ago
16:55<Ammler>fjb: you have newest nightly?
16:56<fjb>It's r11430.
16:56<Ammler>because there was some fixes about a week ago
16:56<Gonozal_VIII>ecs textile factory works for me with 11440
16:56<Gonozal_VIII>did also work before..
16:56<@Bjarni>fjb: check if other factories on the same map works
16:57<fjb>Ok, I have to earn some money and then build one.
16:57<Gonozal_VIII>how's your grflist?
16:57<Ammler>fjb: ctrl+alt+c
16:57<fjb>ECS grfs are loaded according to their id.
16:58<LeviathNL>wow parser errors all over when compiling
16:58<Gonozal_VIII> <-- like that?
17:00<Gonozal_VIII>ordered by id should be right...
17:02<fjb>Yes, like that. I cheated and build a new one, that also doesn't accept anything even after a few weeks.
17:03<+glx>is it fully finished?
17:03<fjb>Maybe there is a bug in the grf.
17:03<Gonozal_VIII>do you have the latest version of all ecs grfs?
17:03<fjb>Yes, it looks finished.
17:04<fjb>Yes, latest versions from Geoges site.
17:04<Gonozal_VIII>funny... works perfectly fine here
17:05<Gonozal_VIII>with and without all the other grfs
17:07<Gonozal_VIII>can't reproduce that
17:07<fjb>Hm, don't know then. I can live without it in this game. I will test it with a new game.
17:08<Gonozal_VIII>hmm yes... could be something broken in the game
17:10<fjb>I just generated a new game and it is working there. Strange.
17:10<fjb>I broke that save. :-(
17:11<fjb>Maybe I did something stupid, but don't know what.
17:12<Gonozal_VIII>maybe the version change of the ecs grf broke that save...
17:12<fjb>But I think I found a real bug in the game. Do you remember that I had 65536 BR 62 in the locomotive update window? I could reproduce it.
17:13<CIA-1>OpenTTD: glx * r11445 /trunk/projects/ (generate openttd_vs80.vcproj -Codechange: reorder <configuration> in openttd_vs80.vcproj, so there are less diff when it is modified by MSVC
17:13<fjb>Gonozal_VIII: I didn't rthink of that. Maybe.
17:15<fjb>The strange number of locomotives happens when I buy an ai company that got bankrupt. Than their locomotives do not show up in the autoupgrade window. If I do an upgrade by hand of that locomotive the window shows me 65535 locomotives of that kind.
17:16<fjb>But the number in the save is correct. If I save the game and load the save, the number of that locomotives is 0.
17:16<Gonozal_VIII>i also had that strange numbers once but without any ai, loading fixed it and i couldn't reproduce it
17:18<Gonozal_VIII>but i know that i didn't play with ai
17:19<Gonozal_VIII>but that could be unrelated, maybe the problem that caused mine was fixed long ago, happened to me somewhere around r7k
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17:25<ln->is star wars ok?
17:26<Gonozal_VIII>you haven't seen star wars?
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17:28<LeviathNL>telnet :P
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17:30<ln->Gonozal_VIII: sure i have
17:31<ln->but i mean, is it ok to justify two youtube links
17:31<ln->too late
17:31<Gonozal_VIII>oh noes, youtube links
17:31<ln->not the average crap
17:32<Gonozal_VIII>didn't you complain about youtube not working or something like that?
17:32<ln->i don't remember complaining anything such within the past year
17:35<Gonozal_VIII>[22:35:30] Bjarni: Flash (YouTube, etc.) broken under Leopard (Mac OS X 10.5)
17:36<@Bjarni>luckily I didn't switch away from Tiger
17:36<Gonozal_VIII>and you wrote something about using leopard...
17:36<+glx>BigBB: can you remake a vc2008 diff ?
17:36<@Bjarni>I don't have leopard and as it is now I will not have it either
17:36<@Bjarni>Apple needs to fix it first
17:36<Gonozal_VIII>seems to be simmilar to vista
17:37<Gonozal_VIII>doesn't work too well either
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17:37<BigBB>glx, you mean a diff of the project files after VS9 converted them?
17:37<SpComb>Logs: (old: )
17:37<@Bjarni>but Leopard has the potential to be fixed with an update in a not too distant future as the core of the OS rocks
17:37<+glx>it should be smaller now BigBB :)
17:38<bruce89>Bjarni: Saying as it is BSD
17:38<BigBB>okay, mom
17:39<@Bjarni>also if you look at the issues you will notice that none of them are core issues
17:39[~]fjb hates network problems...
17:39<@Bjarni>like safari 3 is unstable with 3rd party plugins and such issues
17:39<@Bjarni>annoying and it hurts production, but once those issues are gone, then I think it will be a nice OS
17:39<+glx>then slap 3rd party devs ;)
17:39<@Bjarni>that too :P
17:41<@Bjarni> <-- how did they manage to make that one without crashing???
17:41<Sacro>is vc2008 out yet?
17:42<+glx>in beta2
17:44<BigBB>glx, you have a PM :)
17:45<BigBB>Sacro, I use vc2008 (since today ^^), in the wiki is a guide
17:45<Sacro>i have 5 for unio
17:45<Sacro>but might try 8
17:45<@Bjarni>err.... wtf
17:46<@Bjarni>some train just blasted the horn for like 10 sec (or more)
17:46<Prof_Frink>Was it followed by a "squelch" sound?
17:46<@Bjarni>I can't tell
17:46<@Bjarni>but it haven't arrived here yet
17:47<@Bjarni>interesting... according to the railroad all the trains are cancelled due to signal issues
17:48<@Bjarni>so it was a ghosttrain blasting the horn?
17:48<Prof_Frink>Ok, that horn meant "signals fucked, COMING THROUGH!"
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17:49<@Bjarni>because the broken signals are to the south
17:49<@Bjarni>the train is to the north
17:49<@Bjarni>still no trains.... either it's heading away from me or it stopped
17:51<@Bjarni>actually the horn is not used when passing a broken signal
17:51<@Bjarni>the horn is used when passing broken road crossings though
17:51<@Bjarni>but they removed the last one like a decade or two ago
17:52<Sacro>where is Up Pontefract
17:52<Gonozal_VIII>they use it here on a regular basis for unsafe crossings and in front of tunnels
17:53<Gonozal_VIII>don't know why anybody would walk through a rail tunnel...
17:53<Sacro>hmm, platforms 2A and 2B have 4 trains there :\
17:53<@Bjarni>a few years ago somebody got crushed when he walked though our only railroad tunnel
17:53<@Bjarni>odd thing is... the tunnel is below a city and there is a road on top of it
17:53<@Bjarni> <Gonozal_VIII> drunk? <-- AFAIK no
17:54<Gonozal_VIII>just stupid then
17:54<@Bjarni>a really friendly guy, but a bit weird at times
17:54<@Bjarni>at least that's what I was told by a guy who knew him
17:55<@Bjarni>and for unsafe crossings... they are banned on railroads with a speed limit more than 75 km/h
17:55<@Bjarni>it's 120 km/h here
17:55<@Bjarni>we do have them on the 75 km/h lines though
17:56<Gonozal_VIII>i don't know how fast they go here but not slow... and lots of crossings without bars
17:57<@Bjarni>crossings without barriers aren't considered unsafe
17:57<Gonozal_VIII>then what crossings are?
17:57<@Bjarni>unsafe crossings are without anything that activates when the train approaches
17:58<Gonozal_VIII>ok then we have none of those
17:58<@Bjarni>so a crossing with a red light is considered secured
17:58<Gonozal_VIII>red light is there
17:59<Gonozal_VIII>but that's not always very secure.. if the sun comes from the right angle it can be hard to tell if the light is red or not
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18:00<@Bjarni>yeah, but they are technically defined as secure
18:01<@Bjarni>or rather
18:01<@Bjarni>"automated secured crossings"
18:02<Prof_Frink>Bjarni: What if the thing that activates is a man in a box who wanders over and closes the gates?
18:02<@Bjarni>heh. I just searched for a pic of one of the insecure crossings and the first hit... well my first thought was "hey I was present when that picture was taken"
18:02<@Bjarni>Prof_Frink: then it's not automated ;)
18:03<Gonozal_VIII>until some years ago we had that here
18:03<@Bjarni> <-- not what I was looking for but this looks kind of similar
18:04<Gonozal_VIII>also with a long cable that pulls the bars up from a distance that one guy can operate multiple crossings
18:04<Prof_Frink>"Check light is green. open both gates. check light is green. drive across. check light is green. close both gates." Coldblow LC says something like this.
18:05<Gonozal_VIII>is that in austria?
18:06<Gonozal_VIII>those little sound lines are funny^^
18:07<Gonozal_VIII>haven't seen a sign like that before but it could be somewhere in austria
18:09<@Bjarni> <-- here is one of those I was thinking of
18:09<@Bjarni>we still have those
18:10<@Bjarni>we don't have the that train anymore though
18:10<Gonozal_VIII>is that some kind of modified bus there?^^
18:10<@Bjarni>maybe you can call it that XD
18:11<Sacro>hehe "5C04 received an adverse change of aspect at signal S751"
18:11<@Bjarni> <-- this is our train of that model
18:11<@Bjarni>it's not operational though :/
18:12[~]Sacro almost had 2 trains going towards each other on a one track section
18:12<@Bjarni>the wheels are worn out... kind of like how tires on a car gets worn out eventually
18:12<@Bjarni>Sacro: simsig?
18:12<Sacro>Bjarni: yes
18:12<Sacro>the new sheffield one is brilliant
18:12<@Bjarni>it's less fun in real life
18:13<Sacro>i'd have just got sacked for that trick
18:13<Sacro>and possibly derailed 2 trains
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18:13<@Bjarni>derailing trains aren't fun either
18:14<Sacro>HSTs have good brakes
18:15<@Bjarni>Sacro: you know.... in Japan like 20 years ago an unauthorised repair to the signals made it impossible for the signal controller to see a train on the track and it was not a regular train so he thought it was a mistake that the signal couldn't turn green and ordered another train to pass the signal at danger into a single tracked line
18:16<@Bjarni>another "creative" repair to the signals made the next signal go green even though there was a train behind it and it resulted in both train travelling at high speed when they saw each other
18:16<@Bjarni>don't do that
18:16<@Bjarni>it killed more than 100 passengers :(
18:17<@Bjarni>JR stopped making shortcuts on local lines after that
18:18<@Bjarni>kind of scary that it could happen at all
18:19<@Bjarni>but it only happened because of two independent unauthorised fixes to the signals and the fact that the guy controlling the signals didn't notice the paper telling him about the extra train that day
18:20<@Bjarni>if just one of those 3 errors wasn't present or the timing wasn't so unlucky then this was avoided
18:22<@Bjarni>the interesting part is that JR blamed the local line and didn't want to use it anymore but it was JR people, who butchered a signal and made it go green when there was a train behind it
18:22<@Bjarni>it was the local line that hid the train on the tracks though
18:22<@Bjarni>when you look at accidents they usually have a whole lot of parameters where if just one of them were different then nothing would have happened
18:24<Sacro>if only that other train wasn't there
18:24<@Bjarni>that too
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18:29<fjb>Why does Michael Blunck always complain about our physical model for trains?
18:29<@Bjarni>because we want to improve it aka it's not good enough?
18:29<@Bjarni>the first model sucked so we rewrote it into something better
18:30<@Bjarni>but certain trains still give way off accelerations
18:30<fjb>Hm, how does the patch do it?
18:30<@Bjarni>I don't think the patch does it right either
18:32<fjb>So we need somebody with more physical knowledge?
18:36<@Bjarni>our model is based on some formula that real life railroads used to use
18:36<@Bjarni>so basically we need to update our model and take it out of the steam era :)
18:37<@Bjarni>"Davis formula"... that was the name
18:38<fjb>Hm, why doesn't it work for us?
18:38<@Bjarni> <-- you can take a look for yourself if you like
18:39<fjb>I'm not that good in physics...
18:39<@Bjarni>either we implemented it wrong or we got it wrong because the formula is old and is based on "what appears to be correct based on experience" like many formulas from the 19th and early 20th century
18:40<@Bjarni>but it did work for the railroads so it shouldn't be far off
18:41<fjb>Everything is there, friction, resistance,... hm oesn't look bad. But I don't know much about it.
18:41<@Bjarni>somewhere I have a description on how to design a steam locomotive. I mean what piston size to use based on drivers and boiler size and what size the firebox should be based on boiler size and so on
18:41<@Bjarni>it's a book real life engineers used to built them
18:41<@Bjarni>and it's basically based on experience rather than real science so some of it is lucky guesses
18:42<@Bjarni>they had a lot of prototypes that failed horribly
18:42<fjb>But at least some worked.
18:42<fjb>I'm more into programming than building steam engines. :-)
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18:43<@Bjarni>it was kind of like gold mining... many tried to make something good and lost money on building junk or some average stuff... once in a while somebody made something really good and it was something that could be sold
18:44<@Bjarni>like Miller... he made an engine for his own railroad (it had a total length of tracks that was max 50 km). It turned out to be good so other railroads wanted them too, but their repairshop didn't have the capacity to build for other railroads so they sent the blueprints to a big factory in Germany
18:44<fjb>And nowadays we look at the old engines and think they are cute. :-)
18:44<@Bjarni>then the factory offered a fortune if they could use parts of the design because it was better than their own
18:45<@Bjarni>so he made a fortune
18:45<@Bjarni>and wanted to make even better locomotives so he went to America to see their locomotives
18:46<@Bjarni>and rich as he was he decided to go with Titanic... that was the end of good locomotives for that line
18:46<Sacro>can i reverse that train on the main line before that one wants to leave...
18:46[~]Sacro sets his watch
18:46<@Bjarni>you can in real life
18:48<@Bjarni>one of the best radio conversations I heard was "[name of train] is late so you can't go to track [number] but I need the track you are in for [name of other train arriving shortly]"
18:48<fjb>Hm, the Titanic, that was also a case where many failures happened. If only one of them didn't happen the wouldn't have sunken.
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18:49<@Bjarni>with some quick switching work we ended up having 3 trains in two tracks and no trains were delayed. The train that was already delayed even caught up with the delay
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18:50<@Bjarni>too bad you can't make quick switching work like that in simsig :P
18:50<spark_>hm, why i can't change diesel engines for electric ones ? i mean automatic exchange
18:50<Sacro>keep getting penalties for excessive delays at lcs
18:50<@Bjarni>spark_: user error
18:50<@Bjarni>you can do it
18:50<spark_>Bjarni: what i need to do ?
18:51<@Bjarni>in the autoreplace window you should switch the pulldown menu to electric
18:51<@Bjarni>and naturally the train needs to be in an electric depot to be replaced
18:51<Sacro>spark_: it was badly written i know
18:51<Sacro>last time we employ that coder again... ;)
18:51[~]Bjarni slaps Sacro
18:52[~]Sacro slaps Bjarni with
18:52<@Bjarni>you have a better idea for controlling this?
18:53<@Bjarni>btw the autoreplace GUI was the first GUI work I ever made... I didn't really care before I did that one and made other people code GUIs but nobody wanted to code this one
18:53<@Bjarni>so I had to learn as I coded it
18:54<Sacro>:o theres a train to beverley :D
18:54<@Bjarni>also I had to modify the window engine as it didn't support both scrollbars and stuff... I fixed that at the same time
18:55<@Bjarni>I think (specially considering it was the first window ever) that this window turned out ok
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18:56<fjb>And autoreplace option that only replaces overaged vehicles would be great.
18:56<@Bjarni>I like the Olsen Gang where they try to steal an armoured car containing gold... It was supposed to be the last in a train but a passenger car is added behind it and they steal the passenger car as well (with their stolen locomotive)
18:57<@Bjarni>when they realise that the car is full of drunken police officers on a picnic then they want to get rid of them right away (naturally)
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18:57<fjb>I remember tha Olsen movie.
18:57<@Bjarni>first siding turns out to be Carlsberg so the police ends up in the Carlsberg brewery
18:59<@Bjarni>those movies were nothing but jokes and most of them were jokes on actual events in real life
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18:59<@Bjarni>like political cases and such
18:59<@Bjarni>too bad most of them are dead by now :(
18:59<@Bjarni>I mean the script writers, most of the actors and those people
19:00<@Bjarni>I like the signal controllers when all the signals goes red "I think it's possessed by Karl Marx"
19:00<fjb>Yes, but the movies were made some years ago.
19:01<@Bjarni>first one in '68, last in '81 except for the one where they were really old... it was from '97 or something
19:01<@Bjarni>and they literary died while recording it
19:02[~]Bjarni knows people who helped recording the first one
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19:02<@Bjarni>funny enough it's also a story with a train... it's the one where they disconnect a car from a moving train and it hits a police car, remember?
19:03<fjb>No, I don't remember that.
19:03<fjb>Don't know if all were shown in german tv.
19:04<Sacro>A man says to his wife "Tell me something that will make me happy and sad at the same time."
19:04<Sacro>His wife replies "You've got a bigger dick than your brother"
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19:06<fjb>Keep it in the family...
19:07<@Bjarni> <-- this scene
19:07<@Bjarni>the wagon is moving toward the policecar and it crushed it in real life
19:07<@Bjarni>no tricks
19:08<@Bjarni>they were busy ensuring that they recorded it from every angle because they only did this once
19:09<fjb>My airship sounds like a helicopter.
19:10<@Bjarni>on the other station that was used in that movie... well I know it (I know both). I once saw a postcar hitting a lamppost and it smashed a mirror
19:10<@Bjarni>moron driver :P
19:13<@Bjarni> <-- I once drove here in car and the passenger said "I drove here once in [name of locomotive]"
19:14<@Bjarni>too bad the tracks are gone :(
19:15|-|Alltaken [] has joined #openttd
19:16<@Bjarni>hi Alltaken
19:16<fjb>How do you build a modern railway station for a model railway? Just rip off all tracks... :-(
19:16<Alltaken>hey Bjarni
19:16<bruce89>shut all the lines
19:16<@Bjarni>fjb: ?
19:17<@Bjarni>we are actually building railroad lines in Copenhagen
19:17<bruce89>sorry, we in Britain shut all our lines in the 60s
19:17<fjb>More and more tracks get replaced by streets.
19:17<@Bjarni>they just finished another one like a month ago
19:17<@Bjarni>now we have two different railroad lines from the centre of the city to the airport
19:18<fjb>Better two then none.
19:18<@Bjarni>so it takes 12 minutes to go from the central station to the airport and the station is right below the checkin
19:18<bruce89>like both of Scotland's airports, I'll keep out of this
19:18<@Bjarni>I think the speed limit on that line is 160 km/h
19:19<@Bjarni><bruce89> [..] I'll keep out of this <-- why?
19:19<bruce89>I don't know any of you
19:20<@Bjarni>that never stopped anybody before
19:20<bruce89>and I tend to jabber on about where I live
19:20<@Bjarni>sit down and tell us stuff and we will know you in no time
19:20<@Bjarni>I want to go to Scotland eventually
19:21<bruce89>you've opened pandora's box now
19:22<bruce89>or maybe not actually
19:24<@Bjarni>can you make up your mind? :)
19:24<bruce89>I don't know, I've never been asked to rabbit on before
19:24<@Bjarni>well I'm known to make mistakes once in a while
19:25<@Bjarni>aka bugs
19:25<@Bjarni>so I might as well make one now
19:25<titus>I make those all the time, usually when I know that I'm lazy enough not to test it =)
19:25<@Bjarni>specially if it will decrease the number of mistakes I make in the code
19:25<titus>when I test it I never make mistakes...
19:26<titus>or rarely
19:26<titus>but usually I'm lazy so
19:26<bruce89>we'll beat Italy, sure I start when it's not relevent
19:27<@Bjarni>I once coded 3 pages of C code in a text editor (without highlights), moved the file to a computer with a compiler and it just worked
19:27<@Bjarni>and that was supposed to be hard to code
19:27<@Bjarni>somehow I think it's good training. If the IDE will not help you with your symtax or anything then you need to know what you are doing
19:28<@Bjarni>and if it just have to work without accessing a compiler while you code...
19:30[~]fjb once had to write Fortran without a computer at all. Just with a pencil and some paper.
19:31<@Bjarni>I did that as well, but it was pascal
19:31<@Bjarni>it was a test at school
19:31<fjb>It was a test at the university. :-)
19:31<@Bjarni>it was unable to compile though but I got a good grade anyway
19:31<fjb>I only made one error.
19:31<@Bjarni>because 2 months earlier none of us could code
19:32<titus>IDE's are shite
19:32<titus>makes you moron :)
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19:32<titus>I cannot live without emacs
19:32<@Bjarni>and I had the correct structure. The teacher presumed that I could figure out the minor symtax errors
19:32<Sacro>titus: a moron
19:32<titus>Sacro: .... thank you dad
19:33[~]Bjarni feels sorry for titus
19:33<@Bjarni>when I think about who Sacro fucks.... I can estimate something about your mother
19:33<titus>thanks for loading that image to me
19:33<@Bjarni>fate can be so cruel
19:34<@Bjarni>since you can already spell I now know that Sacro is one of the many teenage parents from Hull
19:35<Sacro>i'm not a parent
19:35<titus>if I have made an patch to dedicated server
19:35<@Bjarni>oh right
19:35<titus>where should I post it to
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19:35<@Bjarni>you are a dad, but not a parent
19:35<titus>a patch
19:35<@Bjarni>being a parent means that you have to take care of your child
19:35<titus>I just cannot type valid english at this time of day
19:35<titus>its past 4pm
19:36<titus>thank you dear
19:36<titus>you guys make me not able to sleep tonight!
19:37<titus>no wet dreams :/
19:37<@Bjarni>besides if it's evening at your place then you are in America and then it goes without saying that you can't write proper English
19:37<titus>2:42 AM
19:37<MarkSlap>Bjarni! *cuddles*
19:37<Sacro>lets all cuddle Bjarni
19:37[~]Sacro cuddles Bjarni
19:37<@Bjarni>the last guy who tried to hug me fell off his chair in real life
19:37<@Bjarni>so beware
19:38<bruce89>surely my daft #1447 should be closed
19:38[~]Belugas gives a big hug to his friend Bjarni
19:38<@Belugas>with pleasure bruce89
19:38<@Bjarni><titus> no wet dreams :/ <-- actually your nick is "tit[tab]"
19:38<MarkSlap>I'm usually hugs guys
19:39<titus>I am really the emperor of Rome
19:39<bruce89>I like filing stupid bugs
19:39<titus>I come from the past!
19:39<@Bjarni>titus: so you are the guy who has a sexual relationship with your horse
19:39<titus>no shit, I used to play first civ in 90s and changed my nick from "itu-t" to this
19:39[~]fjb thinks titus is from finland.
19:40<bruce89>and I thought I was a pedant
19:40<MarkSlap>You're from Denmark
19:40<titus>nowadays american's president wants my oil resources threatening for war always in new civ.. its kinda boring AI characterisc :P
19:40<@Bjarni>I know that
19:41<titus>horses are overrated
19:41<bruce89>not saying it's a bad thing
19:41<titus>bunnies are this day you know
19:41<@Bjarni>titus: you can't claim that the AI isn't acting realistic compared to the real world
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19:42<MarkSlap>Ciao then
19:42<titus>if I would hate american government and I would be a bitter programmer...
19:42[~]Bjarni slap MarkSlap
19:42<MarkSlap>Going to bed with tha girl :D
19:42<titus>I surely would load some characterisc crap to american AI
19:42[~]MarkSlap kisses Bjarni
19:42<@Bjarni>MarkSlap: keep your hands off your sister
19:42<MarkSlap>It's not my sister
19:42<MarkSlap>Shes at home:(
19:43<titus>"Lincoln wants Oil" :P
19:43<MarkSlap>Yeye, ciao ^^
19:43<titus>just take all the oil resources in the map and see when america wants oil
19:43<bruce89>we've got some, but unfortunately it all goes to England
19:44<@Bjarni>MarkSlap: don't puncture your girl
19:44<@Bjarni>rumours has it that they are hard to fix
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19:45<titus>hmmz.. gotta go try sleep
19:45<titus>I'll just blame you if I can't sleep
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19:48<@Bjarni>made you think about that horse again?
19:49<@Bjarni> <-- MarkSlap has more than one nick :P
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19:52<fjb>Why is there a switch in CallVehicleTicks?
19:52|-|G [~njones@] has quit [Ping timeout: 480 seconds]
19:52<@Bjarni>to turn on the light
19:52<@Bjarni>we want code readers to be enlightened
19:53<@Bjarni>it's actually fairly simple
19:54<fjb>I don't feel enlightened.
19:54<@Bjarni>if the vehicle is a player buildable type then do the stuff mentioned
19:54<@Bjarni>if not then skip it
19:54<@Bjarni>vehicles that aren't player buildable are ufos, smoke... stuff like that
19:54<Gonozal_VIII>smoke is a vehicle?
19:54<fjb>Do you need that switch for it?
19:55<@Bjarni>Gonozal_VIII: yes
19:55<exe>special vehicle
19:55<fjb>Smoke moves, also it is a vehicle...
19:55<@Bjarni>fjb: well... it's easier to read than a big if else
19:55<@Bjarni>everything that moves are vehicles
19:55<fjb>Bjarni: A big if would have enlightened me more.
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20:00<Sacro>aww ludde has gone :(
20:00<fjb>The ai build a truck stop, but didn't connect it to the road. Now it's trucks don't reach it. Stupid.
20:00<Sacro>we should get him to write moar patches
20:02<@Belugas>wonder if it was THE ludde
20:02<+glx>Belugas: it was
20:05<@Belugas>next time, i'll contact him :)
20:06|-|dihedral [] has quit [Quit: ChatZilla [Firefox]]
20:06<@Belugas>was it THE dihedral?
20:07<Phazorx>there is more than one?
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20:09<@Belugas>Ladies and Gentlemen, a moment of your attention...
20:10<@Belugas>we have something special for you
20:10<@Belugas>well.. for us too...
20:10|-|Wolf01|AWAY changed nick to Wolf01
20:10<@Belugas>may I present:
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20:10<CIA-1>OpenTTD: skidd13 * r11446 /trunk/src/ (gui.h road_gui.cpp table/sprites.h):
20:10<CIA-1>OpenTTD: -Codechange: change the naming of road related code parts to something more descriptive
20:10<CIA-1>OpenTTD: -Change: invert the two single roads gui buttons, making it consistent with rails toolbar
20:10<CIA-1>OpenTTD: Based on a patch by Octopussy
20:10<@Belugas>our newest dev!
20:13<Gonozal_VIII>did that also fix the problem with the auto road sprite replacing one of the airport sprites?
20:14|-|skidd13 [] has joined #openttd
20:14<skidd13>Hi folks
20:15<Gonozal_VIII> <-- did/can you fix that skidd13?
20:15<@Belugas>too new for that...
20:16<Gonozal_VIII>i don't know how the code works but that should only be the sprite id... or something
20:17<@Belugas>something, acutally :)
20:17<@Belugas>i think it is due to the rework Rubidium did on the basic grf file earlier this week
20:17<Wolf01>'night all, and congrats skidd13
20:18<skidd13>Thanks Wolf01
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20:19<Gonozal_VIII>ok... i thought it could be fixed by changing a single id or something as easy like that
20:22<skidd13>good night
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20:25<+glx>I think you're right Gonozal_VIII
20:28<BigBB>glx, make you extra project files for MSVC9 ?
20:29<+glx>of course svn cp'ed files are bad for diff
20:30<fjb>Good night
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20:32<BigBB>glx, I can not connect on this site
20:33<+glx>but I can see you in the firewall and you passed it
20:34<BigBB>maybe timeout...
20:34<bruce89>fine here
20:36<BigBB>send me per PM, then I can test it if you want
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20:49<BigBB>glx, that don't work. after start (openttd_vs90.sln) MSVC use the *80 files and convert
20:50<+glx>forgot a change
20:53<+glx>fixed sent
20:55<CIA-1>OpenTTD: belugas * r11447 /trunk/src/table/sprites.h: -Fix(r11433): Wrong offset to the helipad made it look like the autoroad button
20:55<@Belugas>there you go Gonozal_VIII
20:55<Gonozal_VIII>yay :D
20:55<Gonozal_VIII>thanks :-)
20:56<@Belugas>loo carefully, there might be more lurking here and there. I hope not, but who knows
20:56<@Belugas>you're welcome. and thanks for glx to spot the duplicate id, it helped a lot _^_
20:57<Gonozal_VIII>good work glx :-)
20:57<+glx>Belugas: the other one looks weird
20:58<BigBB>glx, works :)
20:58<@Belugas>the other one? which one? what? the smiley?
20:58<+glx>smiley yes
20:59<@Belugas>a typo ;)
21:00<@Belugas>do you guys like it this way?
21:00<@Belugas>based on gule's patch
21:00<@Belugas>just made it a bit more... comfy
21:01<BigBB>looks good
21:01<Gonozal_VIII>i read about that, great idea :-) but i think the grey is a bit hard to see
21:02<@Belugas>the idea is make it disable
21:02<@Belugas>could try
21:03<BigBB>glx, you forgot the warning: >LINK : warning LNK4224: /OPT:NOWIN98 is no longer supported; ignored
21:03<+glx>I just merged your diff :)
21:04<BigBB>my, no. the diff who vc9 made ^^
21:04<+glx>weird each new VC removes an old os
21:05<Gonozal_VIII>that will be cool to be able to find industries on the map again :-)
21:06<+glx>BigBB: what should I remove to fix the warning?
21:07<@Belugas>Gonozal_VIII, you can just "enable all" or click the industry name you wish to see
21:07<Gonozal_VIII>it looks easy to understand :-)
21:07<BigBB>glx, I don't know where this option is (I don't find it)
21:07<+glx>BigBB: OptimizeForWindows98="1" <-- this I guess
21:08<BigBB>aah, yes
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21:09<Gonozal_VIII>i saw an older version of that on the forum some time ago but it didn't have the industry count... nice addition
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21:11<+glx>BigBB: if you remove those 2 lines it works correctly?
21:11<BigBB>mom (and that's 4 lines...)
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21:11<BigBB>Belugas, I find grey better
21:12<+glx>I found only 2
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21:12<+glx>(in the .in)
21:12<BigBB>and to in the without in
21:12<+glx>I don't care the vcproj (I run generate to recreate it ;) )
21:13<Gonozal_VIII>yes the grey version was a little bit better visible...
21:13<+glx>Belugas: brown is a bad idea indeed
21:14<@Belugas>no prob...
21:14<@Belugas>easy to change, and after all, advises are always welcome :)
21:15<BigBB>glx, now it works perfect :)
21:15<+glx>a screenshot of enabled and disabled would be nice Belugas
21:15<BigBB>Belugas, maybe pink?
21:16<@Belugas>pink? no way :)
21:16<@Belugas>but screen shot yes, those first two one i've shown
21:17<@Belugas>ho... you mean... a mixed one :)
21:17<+glx>I meant both in the same yes :)
21:18<Gonozal_VIII>maybe one of the colors that are used in the industry directory, it has same background color
21:23<Gonozal_VIII>that feature will be of so very much use with ecs... when i think about how much time i always spend to figure out where the right industries are....
21:23<CIA-1>OpenTTD: glx * r11448 /trunk/projects/ (7 files): -Add: project files for MSVC 2008 (*_vs90.*)
21:24<+glx>thanks BigBB (I forgot to put your name in the message)
21:24<BigBB>glx, typo in generate not 2005, 2008 +generate "$openttd" "openttd_vs90.vcproj" "msvc2005" and +generate "$lang" "langs_vs90.vcproj" "msvc2005"
21:24<BigBB>np, and np for forgot my name :)
21:24<+glx>no 2005 is ok there
21:24<+glx>format for files is the same in both
21:24<BigBB>ah, ok
21:25<@Belugas>another contribution from BigBB
21:25<+glx>now you can update the wiki page :D
21:42<@Belugas>me too done...
21:42<@Belugas>me gone to bed
21:43[~]Belugas salutes everyone still awaken
21:43<@Belugas>good night
21:43<Gonozal_VIII>good night
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22:01<Eddi|zuHause2><Belugas> <- that looks very ugly
22:01<Eddi|zuHause2>but the general idea is nice ;)
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---Logclosed Sat Nov 17 00:00:17 2007