--- | Log | opened Tue Nov 20 00:00:09 2007 |
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02:59 | <dihedral> | morning :-) |
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04:36 | <dihedral> | @seen Bjarni |
04:36 | <@DorpsGek> | dihedral: Bjarni was last seen in #openttd 8 hours, 36 minutes, and 13 seconds ago: <Bjarni> goodnight |
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05:54 | <dihedral> | doCommand packets are pretty small right? |
05:54 | <dihedral> | would it be possible to add a byte at the end of that packet (where normal servers do not expect to read anything, and dont read it) |
05:54 | <dihedral> | talking communication from client to server |
05:55 | <dihedral> | so for example, the copy and paste patch could set a flag if the doCommand comes from a paste or not |
05:55 | <blathijs> | I think the server would instantly drop you because you're packet is malformed |
05:55 | <dihedral> | why would it be 'malformed' ? |
05:55 | <blathijs> | Because it's lenght does not match its content |
05:55 | <dihedral> | if it is 'after' the last expected byte |
05:55 | <blathijs> | But, go on? |
05:56 | <dihedral> | as far as i know the server only checks if the length is the same as the size of the content |
05:56 | <dihedral> | and then does it's reading |
05:56 | <dihedral> | it does not check if a packet type has a certain length |
05:57 | <dihedral> | IIRC that is |
05:57 | <blathijs> | I would expect you to be wrong, but I have hardly ever looked at the network code :-) |
05:57 | <blathijs> | But do go on about what you want to do :-) |
05:57 | <dihedral> | Rubidium: my network guru - can you give a hand? |
05:58 | <dihedral> | i want to ask Frostregen to set a flag at the end of a doCommand packet |
05:58 | <dihedral> | if the doCommand was constructed by the copy and paste patch |
05:58 | <dihedral> | and the flag is not set, if the command was constructed by using the tools oneself |
05:58 | <dihedral> | that way - a server could check if someone is pasting or building by hand |
05:58 | <Frostregen> | http://www.tt-forums.net/viewtopic.php?f=33&t=25037&p=440743#p440743 |
05:58 | <Frostregen> | i made a note |
05:59 | <dihedral> | yes, but that does not stop people :-P |
05:59 | <Frostregen> | any of those changes can easily be removed |
05:59 | <Frostregen> | it is ottd not cs ;) |
06:00 | <dihedral> | but if you set a flag and we (ottd) read that flag |
06:00 | <dihedral> | and if 'normal' servers would not pay attention to that flag |
06:00 | <dihedral> | all would be goo |
06:00 | <dihedral> | d |
06:00 | <Frostregen> | it would be more easy to change the revision string |
06:00 | <dihedral> | as for example, we could allow c/p then on the sandbox, disallow on ps games |
06:00 | <Frostregen> | which ammler suggested |
06:00 | <dihedral> | the revision string is too simple |
06:01 | <dihedral> | and affects all games |
06:01 | <dihedral> | i.e. i dont mind people useing c/p on my own servers |
06:01 | <Frostregen> | oh |
06:01 | <Frostregen> | currently you could do the following: |
06:01 | <dihedral> | and i dont think it is a ceat |
06:01 | <Frostregen> | patch the server |
06:01 | <Frostregen> | set paste-speed to slowest value |
06:01 | <Frostregen> | thus making c&p useless |
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06:02 | <dihedral> | but the paste speed on the server has nothing to do with the speed a client sends it's doCommands |
06:02 | <Frostregen> | yes it has |
06:02 | <dihedral> | is it a server setting? |
06:02 | <Frostregen> | yup |
06:02 | <dihedral> | nice |
06:03 | <Frostregen> | (but can be circumvented too, but not as easy as revision string) |
06:03 | <dihedral> | can that 'paste speed' be 0? i.e. dont paste? or disable pasting |
06:03 | |-| | oh changed nick to oh_ |
06:03 | <dihedral> | yes - of course it can be |
06:03 | <dihedral> | anything can be |
06:03 | <Frostregen> | currently it can only be set to very very slow |
06:03 | <dihedral> | but it's a step towards a goal |
06:03 | <Gonozal_VIII> | wouldn't say it's useless when it's very slow, you can paste a station entry or something and while it builds build the connection to the other station |
06:04 | <Frostregen> | try it :D |
06:04 | <dihedral> | Frostregen: explain the 'very very slow' setting please |
06:04 | <Frostregen> | i can't remember the max setting |
06:04 | <Frostregen> | something like one command every 20-60 ticks |
06:06 | <Frostregen> | 200 is the maximum value |
06:06 | <Frostregen> | 1 command every 200 ticks |
06:06 | <Gonozal_VIII> | ok, that's very slow^^ |
06:08 | <dihedral> | can you include 0 or -1 for no pasting? |
06:08 | <dihedral> | as copying is ok i think |
06:09 | <dihedral> | as i dont think one can abort an ongoing paste, right? |
06:10 | <Frostregen> | by disconnecting |
06:10 | <Frostregen> | from the server |
06:10 | <Frostregen> | hmm, ok |
06:10 | <Frostregen> | should be easily possible. will be included in next release |
06:10 | <dihedral> | well - then i guess a 0 or -1 value for paste speed is easier |
06:11 | <Gonozal_VIII> | 0 = no delay, 254 = crawling slow, 255 = off :-) |
06:11 | <Frostregen> | is there a comparable patch setting? |
06:12 | <Frostregen> | which displays numbers, and some text fpr a specific value? |
06:12 | <dihedral> | dont think there is :-( afaik |
06:12 | <dihedral> | double knotted :-P |
06:12 | <Frostregen> | then 255 will be off |
06:12 | <Frostregen> | for a first go |
06:13 | <Frostregen> | hehe, my simple track switcher ist still building =) |
06:13 | <dihedral> | LOL |
06:14 | <dihedral> | Frostregen: could you make a server side patch, that will only have the setting and nothing else? |
06:14 | <Frostregen> | yup, thought about it |
06:14 | <dihedral> | :-) |
06:15 | <dihedral> | thank you very much - i really appreciate it :-) |
06:15 | <dihedral> | uh - and dont mention it in the change log :-P |
06:15 | <Frostregen> | :) |
06:15 | <Frostregen> | i'll just leave the note |
06:15 | <dihedral> | yes |
06:15 | <dihedral> | :-) |
06:15 | <dihedral> | word will spread fast enough as it is :-P |
06:15 | <Gonozal_VIII> | i think i still have some old layouts from miniin somewhere on my hd, are they compatible? |
06:15 | <Frostregen> | yes |
06:16 | <Frostregen> | the format did not change since beginning |
06:16 | <Gonozal_VIII> | nice :-) |
06:16 | <Frostregen> | i think |
06:16 | <Frostregen> | =) |
06:16 | <dihedral> | :-D |
06:16 | <dihedral> | lol |
06:17 | <Frostregen> | but it has to... |
06:17 | <Frostregen> | 2 different signals on one tile |
06:17 | <Frostregen> | but nobody noticed so far ;) |
06:18 | <Frostregen> | ok, off for work |
06:18 | <Frostregen> | cya |
06:18 | <dihedral> | cu |
06:18 | <dihedral> | and thanks again :-) |
06:21 | <Gonozal_VIII> | 2 different signals on one tile <-- what how where since when :O didn't notice that |
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06:23 | <Gonozal_VIII> | i was so used to that restriction that i didn't even try |
06:24 | <dihedral> | that sounds like 2 diagonal tracks on one tile with 2 different signals then |
06:24 | <dihedral> | where only one signal type was possible before... |
06:24 | <Gonozal_VIII> | yes :-) |
06:24 | <dihedral> | heh - never noticed either |
06:24 | <dihedral> | never even read a log message about that on svn |
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06:33 | <Gonozal_VIII> | i know why i didn't notice... i got used to building all signals on diagonal tracks only on the right or lower halftiles |
06:33 | <dihedral> | :-P |
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06:40 | <dihedral> | i will be able to have a 10.3.9 os x system tomorrow or the day after to test building |
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06:49 | <Gonozal_VIII> | "So I right clicked the executable..." <-- how is it possible to right click with only one mouse button? |
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07:00 | <Gonozal_VIII> | digging out an old thread to write about borg cubes that carry trains... there are some strange people on the forum^^ |
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07:13 | <dihedral> | Gonozal_VIII: 1. macs can use any usb mouse |
07:13 | <dihedral> | 2. macs can do command+click |
07:13 | <dihedral> | i.e. right click |
07:14 | <Gonozal_VIII> | not nice to use both hands for an action that would require a single finger |
07:14 | <dihedral> | you say that to women too? |
07:14 | <dihedral> | sorry - slightly below belt line there |
07:16 | <dihedral> | Gonozal_VIII: you mostly dont need a rightclick anyway |
07:17 | <dihedral> | and a mighty mouse has a few more buttons to press |
07:17 | <Gonozal_VIII> | but i see lots of macs with a mouse that has nothing but a single large button |
07:17 | <Gonozal_VIII> | i wouldn't want that |
07:18 | <dihedral> | yes - on laptops |
07:18 | <Gonozal_VIII> | no scrollwheel, no rightclick no open-link-in-tab-mousewheel-click... |
07:19 | <dihedral> | you scroll using 2 fingers on the mousepad |
07:19 | <dihedral> | touch pad - sorry |
07:20 | <dihedral> | on laptops the button is also close enough to the command key so you only need one hand |
07:22 | <Gonozal_VIII> | my touchpad has right and left mousebutton and scroll buttons for x and y axis... |
07:22 | <dihedral> | using 2 fingers on the touch pad i can scroll smovly in any direction i want |
07:23 | <Gonozal_VIII> | how does that work with 2 fingers? |
07:24 | <Gonozal_VIII> | if i use 2 fingers there, the cursor jumps around |
07:25 | <dihedral> | it's a mac |
07:25 | <dihedral> | and if it does not work on yours you have a pretty old mac |
07:25 | <dihedral> | if you have a mac at all |
07:26 | <Gonozal_VIII> | no not a mac but i can't imagine how you would use 2 fingers |
07:26 | <dihedral> | what is there not to understand? |
07:26 | <Gonozal_VIII> | you place 2 fingers on the touchpad... ok... how does that lead to scrolling? |
07:27 | <dihedral> | driver? |
07:27 | <Gonozal_VIII> | yes but how do you move your fingers? |
07:27 | <dihedral> | both in the same direction |
07:27 | <Gonozal_VIII> | aaah |
07:29 | <dihedral> | :-P |
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07:57 | <CIA-1> | OpenTTD: skidd13 * r11483 /trunk/src/ (map.cpp pathfind.cpp): -Codechange: Replace codeparts with functions that do the same to increase readability |
07:59 | <dihedral> | go go go skidd13 |
08:00 | <skidd13> | dihedral: wrong game ;) |
08:02 | <dihedral> | :-D |
08:02 | <dihedral> | skidd13: do you play ET? |
08:03 | <skidd13> | dihedral: Nope |
08:04 | <dihedral> | :-( |
08:04 | <dihedral> | c'mon :-P |
08:04 | <dihedral> | you know you like shooting :-D |
08:05 | <skidd13> | I played MOHAA a while ago and sk-gaming offered me a place in their team... You'd lose :P |
08:08 | <dihedral> | :-D |
08:08 | <dihedral> | that's beside the point |
08:08 | <dihedral> | and skidd13 if i lose i learn |
08:08 | <dihedral> | so i actually win again :-D |
08:09 | <skidd13> | No further discussion! Or you'll learn what the kick command is able to do ;) :P |
08:10 | <skidd13> | This room is about OpenTTD and not ET! |
08:10 | <dihedral> | kicks dont scare me - TB used to kick me occansionally :-P |
08:11 | <skidd13> | Hmm what about the ban command :P |
08:11 | <dihedral> | and my aim was not to move to ET, my aim is more to have a game of something else with guys from ottd :-) |
08:11 | |-| | mode/#openttd [+o skidd13] by ChanServ |
08:11 | <dihedral> | skidd13: a ban is up to you - still would not scare me |
08:12 | <@skidd13> | Hmm IMO an ignore would be enough for me :P |
08:12 | <dihedral> | lol |
08:12 | <dihedral> | sometimes 'power' does strange things to people does it not? |
08:12 | [~] | skidd13 ignores dihedral :P |
08:13 | <dihedral> | :-P |
08:13 | [~] | dihedral ignores skidd13 ignoring him |
08:13 | <@skidd13> | come on the dark side young fellow |
08:13 | <dihedral> | neva |
08:13 | <dihedral> | :-P |
08:13 | <@skidd13> | :D That's enough.... |
08:15 | <dihedral> | you getting annoyed with me? |
08:16 | <@skidd13> | Do you have any real friends or just some on IRC... Find a girlfriend is my advice (this time for free) |
08:16 | <dihedral> | LOL |
08:16 | [~] | dihedral pats skidd13 on the head |
08:21 | <dihedral> | i am at work - and i think it would be too obviouse if i sat in some cornor with my friends :-P |
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08:36 | <CIA-1> | OpenTTD: skidd13 * r11484 /trunk/src/ (45 files in 3 dirs): -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style |
08:37 | <dihedral> | skidd13: what was the renameing you renamed? |
08:38 | <@skidd13> | SETBIT -> SetBit and SetBitT -> SetBit then remove SetBitT :D |
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08:46 | <dihedral> | lol |
08:46 | <dihedral> | what does the T at the end stand for? |
08:47 | <hylje> | a capitalized t |
08:48 | [~] | dihedral spaps hylje |
08:48 | <dihedral> | :-P |
08:48 | <dihedral> | nice type dih |
08:48 | <dihedral> | well done |
08:48 | <dihedral> | yes - perfect |
08:48 | [~] | dihedral pats himself on the shoulder |
08:49 | <TheMask96> | http://dictionary.reference.com/browse/spap |
08:50 | <TheMask96> | it is actually something, to spap ;) |
08:54 | <hylje> | yayt |
09:01 | <dihedral> | skidd13: are you then just applying the codeing guideline or ore you up to something else too? |
09:02 | <@skidd13> | dihedral: please be patient and stop asking me all the questions you'll see! |
09:02 | <dihedral> | lol |
09:02 | <dihedral> | 5 commits and already stressed :-( |
09:03 | <hylje> | :p |
09:03 | <hylje> | well maybe thats because you keep poking him |
09:03 | [~] | dihedral starts pocking hylje instead |
09:04 | <dihedral> | i actually have not pocked him an awful lot |
09:04 | <hylje> | c c c c |
09:06 | <dihedral> | yes |
09:06 | <dihedral> | :-S |
09:06 | <dihedral> | s/pocking/poking/ |
09:07 | <hylje> | http://www.planebuzz.com/2007/11/we_knew_this_was_going_to_happ.html |
09:11 | <CIA-1> | OpenTTD: skidd13 * r11485 /trunk/src/ (15 files): -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style |
09:26 | [~] | dihedral assumes skidd13 has some log message template :-P |
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09:37 | <dihedral> | hello Osai |
09:41 | <@orudge> | !seen peter1138 |
09:41 | <@orudge> | or not |
09:42 | <Rubidium> | @seen peter1138 |
09:42 | <@DorpsGek> | Rubidium: peter1138 was last seen in #openttd 9 weeks, 2 days, 23 hours, 51 minutes, and 17 seconds ago: <peter1138> _minime_, looks good to me |
09:42 | <@orudge> | hm |
09:42 | <dihedral> | uh |
09:43 | <dihedral> | hello orudge |
09:43 | <dihedral> | hello Rubidium |
09:43 | [~] | dihedral waves |
09:43 | <@orudge> | Hello dihedral |
09:47 | <TheMask96> | 9 weeks?... thats a long time for a holiday... |
09:49 | <dihedral> | i was thinking the same thing |
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10:06 | <fjb> | Moin |
10:07 | <dihedral> | hi |
10:07 | <fjb> | Oh, smebody is alive and awake. :-) |
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10:12 | <fjb> | Too bad that you can not build a station on a bridge... :-( |
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10:16 | <Sacro> | indeed |
10:16 | <Sacro> | we need a new map array |
10:16 | <fjb> | Is there a way to measure the distance between two tiles? |
10:17 | <Rubidium> | fjb: yes, somewhere under configure patches |
10:17 | <fjb> | I thought somebody is working on a new map array. I saw a picture with trains circling in a tunnel with signals. |
10:27 | <hylje> | fjb: pythagora? |
10:28 | <@Belugas> | not the new map array. just a new feature. |
10:29 | <@Belugas> | new map array means a new way of organizing the map, and not just another byte/whatever the size |
10:29 | <hylje> | well you gotta push that tunnel somewhere |
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10:34 | <fjb> | hylje: I thought my computer could do the math for me... :-) |
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10:35 | <fjb> | You need some kind of "stacking" when you want to build tunnels with signals and switches. |
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10:38 | <@Belugas> | that and a good gui change ^_^ |
10:39 | <dihedral> | hey Belugas :-) |
10:40 | <@Belugas> | hello Diabolic-Angel |
10:40 | <@Belugas> | ops... |
10:41 | <@Belugas> | hello dihedral |
10:41 | <@Belugas> | sorry |
10:41 | <fjb> | :-) |
10:41 | <fjb> | Hm, you need a gui where you can select a laer. How does locomotion do it? |
10:42 | <@Belugas> | i don't want to know :) |
10:42 | <@Belugas> | i would rather see original new approaches |
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10:43 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
10:44 | <@Bjarni> | anybody in here who knows SQL? |
10:44 | [~] | fjb does know it a bit. |
10:44 | <@Bjarni> | good :) |
10:44 | <@Belugas> | i know it too |
10:44 | <@Bjarni> | SELECT DISTINCT * FROM pc i, pc j WHERE i.RAM = j.RAM AND i.speed = j.speed AND i.model != j.model; <-- how do I make it show i,j, but not j,i? |
10:44 | <fjb> | Don't know if good enough... |
10:45 | <@Bjarni> | it shows the same pair twice :( |
10:46 | <fjb> | Hm, moment, I'm not ggod enough to geve a short answer. Maybe you should do e select distinct on the result. |
10:46 | <fjb> | Kind of nested select. |
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10:47 | <@Bjarni> | hmm |
10:47 | <fjb> | It's not possible with all databases. Maybe a virtual or temporarly table could do it. |
10:47 | <dihedral> | SELECT i.* FROM pc i INNER JOIN pc j ON i.ram = j.ram AND i.speed = j.speed WHERE i.model != j.model |
10:48 | <SmatZ> | hello |
10:48 | <dihedral> | hi |
10:48 | <@Bjarni> | hi SmatZ |
10:48 | <@Bjarni> | dihedral: that didn't work |
10:48 | <dihedral> | then just use i.* instead of * in your select |
10:48 | <@Belugas> | damnd.... dihedral beat me |
10:48 | <SmatZ> | hi dihedral , evening Bjarni :) |
10:49 | <Rubidium> | Bjarni: don't those items have a unique ID or so? |
10:49 | <Rubidium> | then just do i.ID < j.ID and you should only have one instance of each pair |
10:49 | <@Bjarni> | model is the unique ID |
10:49 | <@Bjarni> | good idea :) |
10:50 | <@Bjarni> | that works |
10:50 | <@Bjarni> | the answer is always more simple than you expect when you get stuck :s |
10:51 | <Rubidium> | that reminds me of physics |
10:51 | [~] | Rubidium always used way too many functions and such to compute something (the answer was usually right though) |
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10:53 | <@Bjarni> | Rubidium: a ball is at location 0 at time 0 and it's at location 1 meter at time 1s. How would you calculate the speed? :) |
10:53 | [~] | Bjarni looks forward to seeing differential equations |
10:54 | <Rubidium> | Bjarni: you can't |
10:54 | <SmatZ> | Bjarni: ^_^ in 1D space? |
10:54 | <@Bjarni> | yeah... it's a 1D question |
10:55 | <hylje> | we have no idea whether it is accelerating or at static speed |
10:55 | <Rubidium> | it could've been stationary for a while and then start moving, or it could be decelerating |
10:55 | <@Bjarni> | you are already making this too complex :P |
10:55 | <SmatZ> | :) |
10:55 | <@Bjarni> | but in a sane way |
10:56 | <@Bjarni> | if you just wrote a number then I would have said stuff like that |
10:56 | <@Bjarni> | :P |
10:56 | <SmatZ> | if it has constant acceleration and speed(t=0) = 0, then you can use the well-known s=a*t^2/2 |
10:57 | <@Bjarni> | I like this one. "A rock is thrown into the air (completely vertically) and at time 0 it has a speed of 30 m/s. What is the speed at time 3s and how high will it go?" |
10:57 | <Rubidium> | Bjarni: the answer is either 42 or e |
10:57 | <@Bjarni> | we had that when I was 16 or something |
10:57 | <fjb> | I would say the speed is 1m/s. |
10:57 | <@Bjarni> | more than half the class wanted the rock to increase speed and then they couldn't figure out how high it would go before returning |
10:58 | <SmatZ> | Bjarni: about the rock... acceleration is constant, g=-9,81 m/s.s ... so after 3 sec, is has 0,57m/s speed |
10:58 | <SmatZ> | doesn't it? |
10:59 | <@Bjarni> | sounds right |
10:59 | <@Bjarni> | I didn't actually calculate the numbers I just made up |
10:59 | <@Bjarni> | I could if I bothered :P |
10:59 | <SmatZ> | ah... and how high... s=a*t^2/2 + v0 * t :) = -9,81*4,5+90 ~ 45m |
11:02 | <@Bjarni> | I get 45,82m |
11:04 | <@Bjarni> | in this example there is no loss of energy so 0,5*m*v^2=m*g*h and you can divide with m on both sides (assuming the mass of the rock is different from 0) |
11:04 | <@Bjarni> | and then it's a fairly simple equation |
11:04 | <@Bjarni> | both solutions should produce the same result |
11:04 | <SmatZ> | yes |
11:05 | <SmatZ> | Bjarni: ah... you mean the maximum height it gets |
11:11 | <hylje> | sqrt(2gh) |
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11:13 | <@Bjarni> | <SmatZ> Bjarni: ah... you mean the maximum height it gets <-- yeah... you could also say the location where speed is 0 |
11:13 | <@Bjarni> | well, I went back to SQL |
11:14 | <dihedral> | when it it's the ground again |
11:14 | <dihedral> | :-P |
11:14 | <@Bjarni> | luckily this example is so simple that it will not hit the ground |
11:15 | <@Bjarni> | not very realistic but simple to calculate |
11:23 | <@Bjarni> | now I have two tables with just a single object (an int) and they are called the same. How do I merge them into a table containing all of them? |
11:23 | <@Bjarni> | (still SQL) |
11:23 | <Sacro> | CREATE VIEW? |
11:24 | <SpComb> | what was this thing about paused openttd servers not using up CPU? |
11:25 | <hylje> | join |
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11:27 | <@Bjarni> | I don't see how CREATE VIEW can solve this task :( |
11:28 | <Sacro> | oh |
11:28 | <Sacro> | well it depends if you want to copy them into a new table |
11:28 | <Sacro> | or just link them |
11:30 | <@Bjarni> | now the really good question is... what do I really want? :) |
11:34 | <Sacro> | i use joins and i use views |
11:34 | <Sacro> | depending on the circumstance |
11:35 | <@Bjarni> | well |
11:36 | <@Bjarni> | basically I want a table containing both of them but with only one int, not two as normal join would give |
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11:37 | <Sacro> | how do you want to combine them? ocncatenate? |
11:37 | <@Bjarni> | like one long list |
11:38 | <@Bjarni> | basically I just want all tuples in the same table without modifying them |
11:38 | <Sacro> | should be possible |
11:39 | <@Bjarni> | this is not theory... HOW? |
11:39 | <@Bjarni> | :) |
11:39 | <dihedral> | do they not have id's |
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11:39 | <Sacro> | heh |
11:40 | <@Bjarni> | they have unique ints and they are used as IDs (I think) |
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11:40 | <dihedral> | well - have a table with 2 fields |
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11:51 | <@Bjarni> | you guys are not really helpful right now |
11:51 | <@Bjarni> | nor is the book or the faq :( |
11:52 | <SmatZ> | :-( |
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11:54 | <@Bjarni> | ahh now I figured out how |
11:54 | <@Bjarni> | INSERT INTO a (SELECT * FROM b); |
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11:54 | <@Bjarni> | that inserts everything from b into a |
11:58 | <dihedral> | http://dev.mysql.com/doc/refman/5.0/en/insert-select.html |
11:59 | <@Bjarni> | that looks kind of like what I figured out on my own |
11:59 | <@Bjarni> | except the docs has more advanced usage for this feature |
11:59 | <dihedral> | gues what |
11:59 | <Wezz6400> | oooh |
12:00 | [~] | Wezz6400 just found out 0.6.0-beta1 is out |
12:00 | <dihedral> | that page will have more stuff of what you _could_ figure out on your own |
12:00 | <dihedral> | but you _could_ also just read up on it :-P |
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12:00 | <@Bjarni> | actually I already read stuff on that site but I didn't find this page :/ |
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12:05 | <yorick> | any known bugs about random users that get scrolled to a depot when someone sells a train at that depot? |
12:05 | <yorick> | can't find it on flyspray |
12:05 | <@Bjarni> | never heard about it |
12:07 | <yorick> | yesterday on #openttdcoop |
12:07 | <yorick> | someone sold an electric train, and 2 or 3 users got scrolled to it |
12:08 | <yorick> | the users were mostly the same |
12:30 | <@Bjarni> | same company? |
12:30 | [~] | Bjarni celebrates that SQL is now working |
12:32 | [~] | SpComb wonders if he should stop for a minute at some point and actually write out some kind of design for MyOTTD |
12:32 | <@Bjarni> | design is really important |
12:33 | <@Bjarni> | if you lack it, you can get a job at MS |
12:33 | <@Bjarni> | if you have it, then your software works |
12:33 | <SpComb> | I've got some ideas in my head, but perhaps I should plan stuff out in more detail before I start hacking away at the OpenTTD source code |
12:33 | <@Bjarni> | but |
12:33 | <@Bjarni> | what is MyOTTD? |
12:33 | <@Bjarni> | a fork? |
12:34 | <SpComb> | the current next-big-step is to kill the console/udp-based interaction with OpenTTD, and replace it with an IPC protocol + my own control code in OpenTTD |
12:34 | <SpComb> | myottd.net |
12:34 | <SpComb> | front page's a bit slow because caching is for weak people |
12:34 | <Brianetta> | The carbon-metabolizing physical presence that currently houses my conscious and those physical manefestations of my comrades all possess as our common residential abode the interior of a mid-visible spectrum double hulled buoyancy controlled ship of war |
12:34 | <Brianetta> | a yello submarine |
12:34 | <Brianetta> | a yello submarine |
12:35 | <@Bjarni> | none of the servers has any clients :P |
12:35 | <SpComb> | what a silly way to word "We all live in a yellow submarine" |
12:35 | <Sacro> | Brianetta: i like it |
12:35 | <Brianetta> | Not guilty: http://qdb.us/7848 |
12:35 | <SpComb> | Bjarni: there's one or two servers with clients on them every now and then, and quite a few of them have companies, some of which may even be turning a profit |
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12:36 | <SpComb> | but indeed, it's alpha, and I don't really intend for people to be using it that much |
12:36 | <SpComb> | esp. as with how little time I've had recently to work on it |
12:36 | <Wolf01> | hello |
12:37 | <Sacro> | lo Wolf01 |
12:37 | <SpComb> | I've also started a project with a couple friends of mine to co-lo our own hardware out and then use it as a shared server, MyOTTD would be one of the things I'd run on it |
12:38 | <SpComb> | and one of the reasons that I started said shared-server-project |
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12:40 | <SpComb> | giving up on the console-based approach would mean that MyOTTD would go even further from a general purpose web-based OpenTTD controller to a specialized myottd.net thing, but hmm |
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12:50 | <Sacro> | SpComb: use the AGPL! |
12:51 | <SpComb> | I probably will, and not just for MyOTTD |
12:51 | <SpComb> | but that's not really what I'm bothered about at the moment |
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13:20 | <Sacro> | 'ning all |
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13:33 | <Sacro> | back! |
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13:38 | <Eddi|zuHause3> | front! |
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13:42 | <chu_> | hello |
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13:42 | <chu_> | Belugas: are you there? |
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13:52 | <chu_> | can me someone explain, what that means: |
13:52 | <chu_> | Industry *i = new (index) Industry(); |
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13:53 | <BigBB> | what exactly? the "new" ? |
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13:55 | <chu_> | BigBB: the entire expression |
13:55 | <chu_> | i have learned, that "new ClassName()" creates a new instance of "ClassName" on the heap |
13:56 | <chu_> | but what does the "(index)" does in that construct? |
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13:57 | <chu_> | (btw. it's from industry_cmd.cpp:2341) |
13:57 | <BigBB> | new/delete you allocate a new variable/delete a variable; Industry *i pointer 'i' from type Industry and Industry() the value |
13:57 | <BigBB> | it's c++ |
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13:59 | <chu_> | BigBB: ok. that would be my understanding too, if there was no (index) |
14:00 | <chu_> | but there is (index) |
14:03 | <LeviathNL> | I think it makes an a new object of class Industry and stores the pointer to it in *i |
14:05 | <LeviathNL> | and index is the typedef of a pointer |
14:06 | <chu_> | but index is defined as "int index" shortly before that line |
14:06 | <chu_> | so index is a variable and no type |
14:07 | <chu_> | i have never seen a construct like that before, and i have seen a lot code recently at work *G* |
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14:19 | <Rubidium> | chu_: it's an overload for the 'new' parameter. |
14:19 | <Rubidium> | the 'normal' new parameter just allocates a piece of memory |
14:19 | <Rubidium> | the overloaded new operator gets some memory from a memory pool |
14:20 | <Rubidium> | and (suprisingly) it gets the memory of the indexth entry of the memorypool |
14:22 | <Eddi|zuHause3> | i would search for a "operatornew" function |
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14:29 | <fjb> | Did anybody break the road vehicle refitting between r 11445 and r11474? All cargos are transportated in a box in r11474, e.g. oel. In r11445 it is transported in a tanker, like it should be. |
14:29 | <fjb> | I happens with Long Vehicles 4. |
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14:43 | <fjb> | The bug still exists in r11485. |
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14:46 | <fjb> | Can anybody confirm that bug? |
14:50 | <Rubidium> | fjb: I think George can |
14:52 | <chu_> | Rubidium: ah. thanks |
14:54 | <fjb> | It's the same grf. It is working in r11445 and not working in r11474. |
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14:55 | <KaareMai> | Is there any way to remove grf's from a scenario?? |
14:56 | <Rubidium> | load the scenario editor -> (some of the drop down menus at the top) -> newgrf settings |
14:56 | <KaareMai> | Thanks :) |
14:56 | <Rubidium> | *but* it might be that the scenario does not work correctly once you remove them |
14:56 | <KaareMai> | It's just some train sets and such |
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14:57 | <Rubidium> | fjb: http://www.tt-forums.net/viewtopic.php?p=642429#p642429 <- as I said, George can |
14:58 | <fjb> | Rubidium: Ok, sory, I missunderstood you. Any idea where the problem is? |
15:00 | <Rubidium> | yes, but I've got no idea how to solve it; not my alley |
15:01 | <fjb> | Ok |
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15:32 | <Sacro> | rawr |
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15:43 | <Vini> | hi |
15:43 | <+glx> | fjb: I know why it happens, but I don't know how to fix it yet (btw it's caused by 11450) |
15:44 | <fjb> | Why was it too early in the first place? |
15:46 | <Vini> | uhm. got a question. i want to login and take a lok at the oublic server but cant find the password. on the web it says that it should be on the public server page. but i cant find it for some reason |
15:46 | <Vini> | oh dear god. sorry for all of the typos... |
15:48 | <fjb> | Which server are you talking about? |
15:48 | <Vini> | Public Server |
15:49 | <fjb> | There are many public servers. |
15:49 | <Vini> | the .6.0 beta1 |
15:49 | <Vini> | "#openttdcoop - The Public Server (openttdcoop.ppcis.org) (0.6.0-beta1)" |
15:49 | <Vini> | ok. wrong channel ey |
15:49 | <Vini> | :| |
15:49 | <fjb> | :-) |
15:50 | <Vini> | yea. for some reason i'm slow today... |
15:50 | <@Bjarni> | we didn't notice any change in your behaviour :P |
15:51 | <Vini> | uh huh |
15:51 | <Vini> | thxnks for all your help :) |
15:51 | <@Bjarni> | in fact... who are you? :) |
15:51 | <Vini> | Me? Just some n00b who likes ttd |
15:52 | <@Bjarni> | ok |
15:52 | <Vini> | used to play it way back. and now liking openttd very much |
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15:53 | <+glx> | <fjb> Why was it too early in the first place? <-- because it was done during initialisation and action7 are not handled then, causing use of wrong translation table for given climate |
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15:53 | <@Belugas> | if i'm not mistaken, going on #openttdcoop, and typing !password will give you what you need, Vini |
15:53 | <Vini> | thanks. already found that. |
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16:01 | <fjb> | glx: Thank you. |
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16:10 | <Wolf01> | 'night |
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16:15 | <chu_> | re |
16:16 | <chu_> | belugas? |
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16:17 | <@Belugas> | there |
16:19 | <@Belugas> | chu_? |
16:19 | <chu_> | i just type a reply to the enhancement-request you closed recently |
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17:25 | <Sacro> | Ammler: how... schizophrenic |
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17:25 | <Ammler> | :) |
17:26 | <Ammler> | yeah; i needed someone to say something to me |
17:27 | <Gonozal_VIII> | ammler: something |
17:27 | <Gonozal_VIII> | ;-) |
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18:20 | <Peter1986> | hi |
18:21 | <Gonozal_VIII> | hi |
18:21 | <Peter1986> | will the generic tramset be included in the game by basic? |
18:21 | <Peter1986> | cause server operators always say they don't use, cause many newbies can't install grfs... |
18:22 | <Peter1986> | and i can't just find a server of 0.6.0, or nightlies, or even ChrisIN where they use a tramset, but isn't coded by password... |
18:22 | <Ammler> | Peter1986: I don't think so, you need to look for servers wich can install grfs |
18:22 | <Peter1986> | no no... i mean, i like to play on a server where are included some tram grfs... |
18:23 | <Ammler> | yeah, there are some |
18:23 | <Peter1986> | which one? (without password) |
18:23 | <Ammler> | like dihedral.de |
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18:23 | <dihedral> | ? |
18:23 | <Peter1986> | does it have trams? |
18:23 | <dihedral> | Peter1986: wow |
18:23 | <dihedral> | that is a surprise to see you :-) |
18:24 | <Peter1986> | hm :) |
18:24 | <Peter1986> | xD |
18:24 | <Peter1986> | lol |
18:24 | <Ammler> | you know each other? |
18:24 | <Peter1986> | nice :) |
18:24 | <Peter1986> | i'm playing recently on servers sometimes... |
18:24 | <Peter1986> | but i always miss the trams :\ |
18:24 | <dihedral> | not on mine sofar |
18:24 | <Peter1986> | you are German, right? |
18:24 | <dihedral> | Peter1986: i am about to upgrade to 0.6.0-beta1 |
18:24 | <dihedral> | yes |
18:25 | <Peter1986> | what version do you run? ah... 0.6.0beta1 |
18:25 | <Peter1986> | i have it |
18:25 | <dihedral> | and i am planing on useing grf's to make use of new features |
18:25 | <Peter1986> | will you include generic trams? :) |
18:25 | <dihedral> | 'about to upgrade' is the trick on that one |
18:25 | <Ammler> | :) |
18:25 | <dihedral> | i would love to include one tramset or another |
18:25 | <Peter1986> | cause generic trams were developed to be 'generic' :) |
18:25 | <dihedral> | LOL |
18:26 | <dihedral> | what landscape do you like playing |
18:26 | <Peter1986> | it's purpose is to be the basic tramset |
18:26 | <Ammler> | dihedral: its in the pack |
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18:26 | <dihedral> | good |
18:26 | <Peter1986> | i like all type... |
18:26 | <dihedral> | k |
18:27 | <dihedral> | you like competative of peacefully quite games? |
18:27 | <Peter1986> | if i were the 'big Boss' i will include the generic trams and add it to newgrfs by default, so if you download it, you already have trams (of course if the author of trams agree) |
18:27 | <Peter1986> | when the Miniin existed, i like to cooperate with the othr companies :) |
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18:28 | <Peter1986> | 6 company using same mainline |
18:28 | |-| | oh changed nick to oh_ |
18:28 | <Peter1986> | lol |
18:28 | <dihedral> | then you want wwottdgd |
18:28 | <dihedral> | :-D |
18:28 | <Peter1986> | i don't know that... |
18:28 | <Peter1986> | what's that? :D |
18:28 | <dihedral> | World Wide OpenTTD Game Day |
18:28 | <dihedral> | search wiki.openttd.org |
18:28 | <Ammler> | :) |
18:29 | <Peter1986> | OTTD wiki write about it? |
18:29 | <dihedral> | or actaully http://wiki.openttd.org/index.php/WWOTTDGD |
18:29 | <Gonozal_VIII> | or you just look for some nice people and host yourself |
18:29 | <dihedral> | Gonozal_VIII: an instance of himself ;-D |
18:30 | <Peter1986> | lol i have a p4 laptop... |
18:30 | <Peter1986> | and no money to rent a server... |
18:30 | <Gonozal_VIII> | doesn't have to be a server |
18:30 | <Peter1986> | and i'm not in campus... i live at home :] |
18:30 | <Ammler> | Peter1986: and check #openttdcoop |
18:31 | <Peter1986> | i'm not good enough to do that |
18:31 | <Gonozal_VIII> | i play a lot with some of my friends and i host with my amd sempron laptop |
18:31 | <Peter1986> | i'm Hungarian... from East Europe, so i like rusty old crappy things, old 40-50 years old vehicles, never replace it, and 'realistic' things |
18:31 | <Ammler> | yeah, the server isn't the problem , its more the network speed |
18:31 | <Peter1986> | i hate destroying big mountains |
18:32 | <Peter1986> | so i never level too bigammount of terrian... |
18:33 | <Peter1986> | i instead climb up, and climb down, or use small tunnels etc. |
18:33 | <Peter1986> | :) |
18:33 | <dihedral> | feel welcome on any openttd.dihedral.de / Fair Play <something> :-) |
18:33 | <Gonozal_VIII> | you should try the serbian rail set :-) |
18:34 | <dihedral> | and if you meed one who's nick starts with S and ends with irkoZ and he should bother you - just jot me a note :-P |
18:34 | <Peter1986> | hehehe :) |
18:34 | <Peter1986> | sadly, Hungarian trains aren't made as grf yet... |
18:34 | <dihedral> | make them |
18:35 | <Peter1986> | why? SirkoZ is not bothering... he's okay person :) |
18:35 | <Peter1986> | lol i can't draw bmps that good... |
18:35 | <dihedral> | thanks - i was trying to keep google away |
18:35 | <Peter1986> | i'm a lamer :) |
18:35 | <dihedral> | :-P |
18:36 | <dihedral> | just he has his moments ;-) |
18:36 | <Peter1986> | so, nowdays, you're using 0.6.0beta1 right? |
18:36 | <Phazorx> | take 3: night dihedral |
18:36 | <dihedral> | night Phazorx, lol |
18:36 | <dihedral> | no - i am about to upgrade |
18:36 | <Peter1986> | goodnight :) |
18:36 | <Phazorx> | i can see what you meant by gradual now |
18:36 | <dihedral> | :-D |
18:37 | <Peter1986> | aha... but you had nightly server before, right? or paralell project, nightly servers and 0.6.0beta1 servers? |
18:37 | <dihedral> | i prefer checking things out myself before 'going live' with upgrades |
18:37 | <dihedral> | nightly is running |
18:37 | <Peter1986> | aha... |
18:37 | <dihedral> | i host 4 games |
18:37 | <dihedral> | Fair Play 1-3 and Nightly |
18:37 | <dihedral> | anyhow - i need to get to bed |
18:38 | <Peter1986> | by the way, i find a server where are newgrfs |
18:39 | <Peter1986> | it is using older nightly build |
18:39 | <Peter1986> | but i need an early version of modern trams |
18:39 | <Peter1986> | grf |
18:39 | <Peter1986> | cause this r3 is not compatible with server's version... :( |
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18:41 | <Ammler> | Peter1986: most time, there is a homepage for "good" servers |
18:41 | <Ammler> | and you find there links to the grf etc. |
18:42 | <Peter1986> | i know |
18:42 | <Peter1986> | grfcrawler drop the link |
18:42 | <Peter1986> | but the modern tramset thread has only 1 file which is named r3 |
18:42 | <Ammler> | no, I mean a homepage from the server self like dihedrals |
18:42 | <Ammler> | http://openttd.dihedral.de |
18:42 | <Peter1986> | and the server is Yet Another OpenTTD Server |
18:42 | <Peter1986> | where i saw that |
18:44 | <Peter1986> | anyway, i saw in his site, that the nightly server use grfs... |
18:44 | <Peter1986> | even trams... |
18:44 | <Peter1986> | so i upgrade my nightly to r11444 |
18:44 | <Peter1986> | and try the server |
18:45 | <fjb> | Modern tram set is not that usefull yet. It is still in an early stage. |
18:45 | <Peter1986> | yeah but 1 server needs an early variant of it |
18:45 | <Peter1986> | and that's the only missing one from the list :( |
18:46 | <Peter1986> | of that yetanotgerottdserver thing... |
18:46 | <Peter1986> | and i'm angry that one single b*stard grf prevent me to play trams at OTTD online... |
18:49 | <fjb> | My server is not fast enough to run OpenTTD. |
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18:58 | <Peter1986> | looks like he don't want unwanted guests at nightlyserver... |
19:01 | <fjb> | Nobody wants something unwanted. :-) |
19:03 | <Eddi|zuHause3> | that's kinda the point :p |
19:08 | <Peter1986> | lol yeah but to a coded server, even 'good' people can't just go... |
19:09 | <Peter1986> | like if i say my code is d4Rk_L1f3 and others don't figure out, how will they join??? :D |
19:09 | <Peter1986> | xD |
19:10 | <Peter1986> | zuHause means is at home... in German |
19:10 | <Peter1986> | right? |
19:10 | <Gonozal_VIII> | yes |
19:10 | <Peter1986> | is everyone German except me? |
19:11 | <Eddi|zuHause3> | yex |
19:11 | <Peter1986> | at lake Balaton, i see many German tourists during summer |
19:11 | <Gonozal_VIII> | <-- austrian, not german |
19:11 | <Eddi|zuHause3> | yeah, that's a very common goal |
19:11 | <Peter1986> | i always ask, are they post-East, or post-West, and 99% of them answer :) |
19:11 | <Peter1986> | aha... |
19:12 | <Peter1986> | but you also use German language... |
19:12 | <Gonozal_VIII> | sometimes^^ |
19:12 | <Eddi|zuHause3> | when you want to call it like that :po |
19:12 | <Peter1986> | i guess only we are a nation which use its language on its own... |
19:12 | <Peter1986> | even our so-called language relatives are pretty far from understanding us :D |
19:13 | |-| | KritiK [~Maxim@78-106-158-173.broadband.corbina.ru] has quit [Quit: Leaving] |
19:13 | [~] | fjb is german. |
19:13 | <Peter1986> | -me is a Hungarian |
19:13 | [~] | Peter1986 is a Hungarian |
19:14 | <Peter1986> | from the Northern border of Balkan |
19:14 | <Peter1986> | xD |
19:14 | <fjb> | Hungarian is a very strange language. |
19:14 | <Peter1986> | any way, my English isn't really good, and my German is almost zero... |
19:15 | <fjb> | We understand you, so it's fine. |
19:15 | <Peter1986> | jaaaa Plattensee ist sehr schön... Ungarn habe schöne mädchen |
19:15 | <Peter1986> | :D |
19:15 | <Gonozal_VIII> | ^^ |
19:15 | <Peter1986> | schwein is pig |
19:15 | <oh_> | I've neglected my german |
19:15 | <Peter1986> | and scheise is sh1t |
19:15 | <Peter1986> | :) |
19:16 | <fjb> | And you had great photographic paper. :-( |
19:16 | <Peter1986> | so it's all i know in German... |
19:16 | <oh_> | though I'm thinking more and more about moving to germany, thus I find myself watching strange german sitcoms |
19:16 | <Peter1986> | where are you from? |
19:16 | <oh_> | norway :> |
19:17 | <Peter1986> | many from your nation study here at medical univ. |
19:17 | <Peter1986> | Pécs University :) |
19:17 | <oh_> | yeah, I have a mate going there |
19:17 | <oh_> | and another one in buda |
19:17 | <Peter1986> | das ist Fünfkirche auf Deutsch |
19:17 | <oh_> | pest that is |
19:17 | <Peter1986> | so it's 5 churches is German |
19:18 | <Peter1986> | Budapest is our capitol |
19:18 | <Peter1986> | but nowdays many cities have college and university |
19:18 | <Peter1986> | even small ones... |
19:18 | <Peter1986> | many are founded after the regime change |
19:18 | <Peter1986> | when socialism collapsed... |
19:18 | <oh_> | there was some commotion a while back about a bunch of norwegian pecs students bringing corpses back to their apartments :o |
19:19 | <Peter1986> | really??? |
19:19 | <Peter1986> | why do they bring corpse home? |
19:19 | <Peter1986> | it's morbid... |
19:19 | <oh_> | indeed, apparently they wanted to study anatomy on their own ;P |
19:19 | <Peter1986> | pff... :P |
19:20 | <Peter1986> | tragical... |
19:20 | <Peter1986> | we even have African, Arabian, Persian, Asian ppl at the Univ. :) |
19:20 | <Gonozal_VIII> | i've heard that if you can sell everything from a healthy human corpse, it's worth about 100k $ |
19:20 | <Peter1986> | and many Germans too :) |
19:20 | <Eddi|zuHause3> | we have lots of chinese people here |
19:21 | <Peter1986> | then i don't worth too much... i'm 21, smoking and drinking coffee every day |
19:21 | <Eddi|zuHause3> | at the university i mean |
19:21 | <Peter1986> | and drinking alcohol on parties |
19:21 | <Peter1986> | we have Chinese traders |
19:21 | <Peter1986> | they operate shops and restaurants |
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19:21 | <Peter1986> | i like Chinese girls |
19:21 | <Peter1986> | :D |
19:21 | <Peter1986> | i had one Chinese gf |
19:21 | <oh_> | Gonozal_VIII: depends where ofcourse ;) |
19:22 | <Peter1986> | i wrote it out on tt-forums :D |
19:22 | <Gonozal_VIII> | chinese restaurant :-) |
19:22 | <Peter1986> | i like Asian girls generally... |
19:22 | <Peter1986> | they are somehow... feminine inside |
19:22 | <Peter1986> | and outside too :) |
19:22 | <oh_> | I'll never have a chinese gf :o |
19:22 | <Peter1986> | but not bitchy at all |
19:22 | <Peter1986> | hope you aren't discriminating them... |
19:23 | <Peter1986> | cause i don't discriminate other humans |
19:23 | <oh_> | no, I just shoulda thought about that before I ended up practically married ;) |
19:23 | <Gonozal_VIII> | not bitchy is good... hard to find nowadays |
19:23 | <Peter1986> | yes |
19:23 | <Peter1986> | in Europe, and North America, hard |
19:23 | <oh_> | it'll be something I'll moan about when I get old I guess ;P |
19:23 | <Peter1986> | in 3rd world: easy |
19:24 | <Peter1986> | girls grew up and learn other things like here |
19:24 | <Peter1986> | they are tolerant |
19:24 | <Peter1986> | and loving |
19:24 | <Peter1986> | and they take care about the kids |
19:24 | <Peter1986> | etc. |
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19:24 | <Peter1986> | have you ppl seen the movie Borat? |
19:25 | <oh_> | who hasn't ;) |
19:25 | <Peter1986> | ME NAME BORAT I FROM KAZAKHSTAN |
19:25 | <Peter1986> | :) |
19:25 | <Eddi|zuHause3> | what he said |
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19:25 | <Peter1986> | btw i like to write bullsh1t on signs when gaming online @ OTTD :D |
19:25 | <Peter1986> | like that sentence |
19:26 | <Peter1986> | or like DAT MY CITI NO ONE TAKE DAT! |
19:26 | <Peter1986> | or so |
19:26 | <Peter1986> | :) |
19:26 | <oh_> | I CAN HAZ MILL PLX?! |
19:26 | <oh_> | then proceed to post land-buys all around it |
19:26 | <oh_> | ? |
19:26 | <Peter1986> | no i don't buy the city |
19:26 | <Gonozal_VIII> | hehe lolcode |
19:27 | <Peter1986> | but i don't like when others surround it with 10x10 stations so it can't grow... |
19:27 | <oh_> | used to play wow as a raider |
19:27 | <oh_> | it's a part of me whether I like it or not :/ |
19:27 | <Peter1986> | i like cities growing to metropolis |
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19:28 | <Peter1986> | what's this i can haz mill plx?! |
19:28 | <Peter1986> | wow is world of warcraft, yes? |
19:28 | <oh_> | yeah |
19:29 | <Peter1986> | and whats 'i can haz mill plx?!' |
19:29 | <Peter1986> | ? |
19:29 | <oh_> | just an imitation of how alot of wow players would phrase themselves |
19:29 | <Gonozal_VIII> | also a programming language :-) |
19:30 | <Peter1986> | when i have the feeling i like to imitate very bad english skills... |
19:30 | <oh_> | http://lolcat.com/ |
19:30 | <Peter1986> | like |
19:30 | <Peter1986> | who you? |
19:30 | <oh_> | hu joo |
19:30 | <Gonozal_VIII> | HAI |
19:30 | <Peter1986> | wat citi? |
19:30 | <Gonozal_VIII> | CAN HAS STDIO? |
19:30 | <Gonozal_VIII> | VISIBLE "HAI WORLD!" |
19:30 | <Gonozal_VIII> | KTHXBYE |
19:30 | <oh_> | haha gono |
19:30 | <oh_> | http://lolcode.com/ |
19:30 | <Peter1986> | you is not nice get lost from me citi etc. |
19:31 | <Peter1986> | and stupid BORAT-like stuff |
19:31 | <oh_> | u bad dis mine citi n00b gtfo |
19:31 | <Peter1986> | gtfo = ? |
19:31 | <Peter1986> | get the fuck out? |
19:31 | <oh_> | aye |
19:31 | <Peter1986> | or what? |
19:32 | <Gonozal_VIII> | hehe try/catch block is opened by PLZ then AWSUM THX for success and O NOES for exception^^ |
19:33 | <Peter1986> | lol |
19:33 | <Peter1986> | is it seriously a program code? |
19:33 | <Peter1986> | hehehe :) |
19:33 | <Gonozal_VIII> | yes it is :-) |
19:34 | <Peter1986> | many geeks is live on face of mother Earth JAH know dat... |
19:34 | <Peter1986> | hehe |
19:34 | <Peter1986> | like Rastaman say... |
19:34 | <Peter1986> | :D |
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19:38 | <Peter1986> | anyway, i'm not a typical computer geek :D |
19:38 | <Peter1986> | i have RL too :D |
19:38 | <Peter1986> | xD |
19:39 | <Peter1986> | is anyone here? |
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19:40 | <Eddi|zuHause3> | Gonozal_VIII: i think the "WTF EXCEPTION" thing is much funnier :) |
19:40 | <Gonozal_VIII> | hehe |
19:41 | <Peter1986> | anyway, i like the game OTTD, but sometimes i need to go somewhere where i find friends, beers and of course college/university girls :D |
19:41 | <Peter1986> | single girls of course |
19:41 | <Eddi|zuHause3> | you what? |
19:41 | <Gonozal_VIII> | maybe somebody could implement that into the game... |
19:41 | <Eddi|zuHause3> | :p |
19:41 | <Peter1986> | what? |
19:42 | <Gonozal_VIII> | roadmap 0.7.0 |
19:42 | <Peter1986> | date with girlz? |
19:42 | <Peter1986> | lol |
19:42 | <Peter1986> | first i think we shoulda make more grf |
19:42 | <Peter1986> | like RUSSKIY things... |
19:42 | <Peter1986> | good old USSR stuff |
19:42 | <Peter1986> | like Sergei diesel train, and KAMAZ rucks... |
19:43 | <Peter1986> | ZIL |
19:43 | <Gonozal_VIII> | the wiki says: "There is no idea what is going to be in 0.7.0." so it could be hot girls! |
19:43 | <Peter1986> | MAZ truck, bus, trolleyá |
19:43 | <Peter1986> | ZIU trolley |
19:43 | <Peter1986> | and other communist-era things (Czeh, Slovak, Serbian grf producers did some nice job) |
19:43 | |-| | Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] |
19:44 | <Peter1986> | maybe we need IFA too :) |
19:44 | <Eddi|zuHause3> | well, there was this sergey guy... |
19:44 | <Peter1986> | and create some more socialistic building pack |
19:45 | <Peter1986> | to make a "on the other side of the Iron Curtain" pack :D |
19:45 | <Gonozal_VIII> | erm... :S WTF EXCEPTION |
19:45 | <Gonozal_VIII> | with the narrow gauge rail grf i can build narrow gauge rail.. |
19:46 | <Gonozal_VIII> | but as soon as i add narrow gauge trains, the rail is disabled |
19:46 | <Peter1986> | why? it will be nice... to we eastern ppl feel home too :) |
19:46 | <Eddi|zuHause3> | funny ;) |
19:46 | <Peter1986> | so narrow gauge replace ragular rail? |
19:46 | <Gonozal_VIII> | monorail |
19:47 | <Peter1986> | oh... |
19:47 | <Peter1986> | how? |
19:47 | <Peter1986> | OTTD can use more than 3 rail types right? |
19:47 | <Peter1986> | we already have 4 |
19:47 | <Peter1986> | and 2 road types |
19:47 | <Peter1986> | road and tram |
19:47 | <Peter1986> | we shoulda need trolley road too xD |
19:48 | <Gonozal_VIII> | yes and the narrow gauge replaces monorail |
19:48 | <Peter1986> | it's bad... |
19:48 | <Peter1986> | as USA kids say: that sux... |
19:48 | <Gonozal_VIII> | not bad as most trainsets don't have monorail |
19:48 | <Peter1986> | yeah... |
19:48 | <Gonozal_VIII> | and even with standard vehicles monorail is not very useful |
19:48 | <Peter1986> | cause they were built for TTDP |
19:49 | <Peter1986> | and there electric rail replaced monorail |
19:49 | <Gonozal_VIII> | but as soon as i load the serbian rail set, monorail (narrow gauge) is greyed out |
19:50 | <Peter1986> | what if Wile E. Coyote and the other devs of Serbian vehicles, made some bug? |
19:50 | <Peter1986> | or so... |
19:50 | <Gonozal_VIII> | i can still build and use it if the build menu was open during grf loading... |
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19:53 | <Gonozal_VIII> | ok, i can't build... |
19:53 | <Gonozal_VIII> | always the can't build bla here message |
19:54 | <Peter1986> | :S |
19:54 | <Gonozal_VIII> | but they run on maglev now |
19:54 | <Eddi|zuHause3> | <Peter1986> we shoulda need trolley road too xD <- that is very unlikely to happen |
19:55 | <Eddi|zuHause3> | the current system is laid out to 3 road types, the 3rd is preparation for highways, afaik |
19:56 | <Gonozal_VIII> | what exactly is a trolley road? |
19:57 | <Gonozal_VIII> | aaah that's called trolley |
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20:03 | <Peter1986> | trolley is electrical bus |
20:03 | <Peter1986> | needs overhead wire |
20:03 | <Gonozal_VIII> | yes i googled that :-) |
20:03 | <Peter1986> | nice :) |
20:03 | <Gonozal_VIII> | didn't know the word |
20:03 | <Peter1986> | 'google is your friend' as some say :D |
20:04 | <Peter1986> | German language call it Obus, yes? |
20:04 | <Gonozal_VIII> | yes |
20:04 | <Peter1986> | Ikarus Hungarian bus had that... |
20:04 | <Gonozal_VIII> | short for Oberleitungsbus :-) |
20:04 | <Peter1986> | Ikarus 280.93 i think was running in DDR in the 1980s |
20:05 | <Gonozal_VIII> | we have some running here in my city |
20:05 | <Peter1986> | an of course Ikarus was world famous :) |
20:05 | <Gonozal_VIII> | because he flew too high |
20:05 | <Peter1986> | that is Ikaros |
20:05 | <Peter1986> | Ikarus is a bus factory in Hungary |
20:07 | <Peter1986> | http://www.tt-forums.net/viewtopic.php?f=49&t=26985&hilit=Ikarus |
20:07 | <Peter1986> | i made this topic for that, long ago... |
20:10 | <Eddi|zuHause3> | -os and -us are pretty exchangeable meanwhile... -os is usually the original greek extension, but especially for words that ran through latin, it often changes to -us |
20:11 | <Eddi|zuHause3> | and you can be 99% that the name from the hungarian busses was derived from the flying guy |
20:11 | <Eddi|zuHause3> | +certain |
20:12 | <Eddi|zuHause3> | we had lots of ikarus busses by 1990, but i have not seen any in the last years |
20:12 | <Eddi|zuHause3> | they all seem to have been replaced |
20:13 | <Eddi|zuHause3> | and yes, the 'O' in "O-Bus" is short for "Oberleitung" (=catenary) |
20:15 | <Sacro> | Oberleitung! |
20:22 | <Peter1986> | hehehe |
20:22 | <Peter1986> | nice |
20:23 | <Peter1986> | yes, but written Ikarus is referring to the bus company |
20:23 | <Peter1986> | referring to flying man of Greek legend is written Ikaros |
20:23 | <Peter1986> | checkwikipedia :) |
20:23 | <Sacro> | Icarus? |
20:23 | <Gonozal_VIII> | http://de.wikipedia.org/wiki/Ikarus |
20:23 | <Gonozal_VIII> | :-) |
20:29 | <Peter1986> | lol |
20:29 | <Peter1986> | English and Hungarian wikipedia have under Ikarus the bus :) |
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20:31 | <Eddi|zuHause2> | in the german wikipedia, Ikaros redirects to Ikarus, the bus is under http://de.wikipedia.org/wiki/Ikarus_(Automobil) |
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20:33 | <Peter1986> | lol :) |
20:34 | <Peter1986> | do you know what means ladyboy? |
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20:34 | <Eddi|zuHause2> | should i? |
20:34 | <Peter1986> | my friend translated the article at wikipedi to Hungarian from English :D |
20:34 | <Peter1986> | we had it earlier than Dutch, German, Russian :D |
20:35 | <Peter1986> | then read it |
20:36 | <Peter1986> | http://en.wikipedia.org/wiki/Kathoey |
20:36 | <Peter1986> | English |
20:36 | <Peter1986> | there is link to German too |
20:37 | <Gonozal_VIII> | [02:34:22] Eddi|zuHause2: should i? <-- no |
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20:37 | <Gonozal_VIII> | ^^ |
20:38 | <Peter1986> | what did you figured from reading it? :) |
20:40 | <Eddi|zuHause2> | i really shouldn't :p |
20:41 | <Peter1986> | lol |
20:42 | <Peter1986> | anyway that ladyboys like white guys |
20:42 | <Peter1986> | especially tall ones |
20:42 | <Peter1986> | Germans and English and other Europeans... |
20:42 | <Eddi|zuHause2> | i suggest you to not go on with this thought... |
20:42 | <Peter1986> | i saw documentary film of Thailand on TV |
20:42 | <Peter1986> | and they mentioned ladyboys too |
20:43 | <Peter1986> | ok it isn't too important |
20:43 | <Peter1986> | change topic |
20:43 | <Peter1986> | like... i have to go soon it's almost 3am |
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--- | Log | closed Wed Nov 21 00:00:51 2007 |