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#openttd IRC Logs for 2007-11-20

---Logopened Tue Nov 20 00:00:09 2007
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02:59<dihedral>morning :-)
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04:36<dihedral>@seen Bjarni
04:36<@DorpsGek>dihedral: Bjarni was last seen in #openttd 8 hours, 36 minutes, and 13 seconds ago: <Bjarni> goodnight
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05:54<dihedral>doCommand packets are pretty small right?
05:54<dihedral>would it be possible to add a byte at the end of that packet (where normal servers do not expect to read anything, and dont read it)
05:54<dihedral>talking communication from client to server
05:55<dihedral>so for example, the copy and paste patch could set a flag if the doCommand comes from a paste or not
05:55<blathijs>I think the server would instantly drop you because you're packet is malformed
05:55<dihedral>why would it be 'malformed' ?
05:55<blathijs>Because it's lenght does not match its content
05:55<dihedral>if it is 'after' the last expected byte
05:55<blathijs>But, go on?
05:56<dihedral>as far as i know the server only checks if the length is the same as the size of the content
05:56<dihedral>and then does it's reading
05:56<dihedral>it does not check if a packet type has a certain length
05:57<dihedral>IIRC that is
05:57<blathijs>I would expect you to be wrong, but I have hardly ever looked at the network code :-)
05:57<blathijs>But do go on about what you want to do :-)
05:57<dihedral>Rubidium: my network guru - can you give a hand?
05:58<dihedral>i want to ask Frostregen to set a flag at the end of a doCommand packet
05:58<dihedral>if the doCommand was constructed by the copy and paste patch
05:58<dihedral>and the flag is not set, if the command was constructed by using the tools oneself
05:58<dihedral>that way - a server could check if someone is pasting or building by hand
05:58<Frostregen>i made a note
05:59<dihedral>yes, but that does not stop people :-P
05:59<Frostregen>any of those changes can easily be removed
05:59<Frostregen>it is ottd not cs ;)
06:00<dihedral>but if you set a flag and we (ottd) read that flag
06:00<dihedral>and if 'normal' servers would not pay attention to that flag
06:00<dihedral>all would be goo
06:00<Frostregen>it would be more easy to change the revision string
06:00<dihedral>as for example, we could allow c/p then on the sandbox, disallow on ps games
06:00<Frostregen>which ammler suggested
06:00<dihedral>the revision string is too simple
06:01<dihedral>and affects all games
06:01<dihedral>i.e. i dont mind people useing c/p on my own servers
06:01<Frostregen>currently you could do the following:
06:01<dihedral>and i dont think it is a ceat
06:01<Frostregen>patch the server
06:01<Frostregen>set paste-speed to slowest value
06:01<Frostregen>thus making c&p useless
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06:02<dihedral>but the paste speed on the server has nothing to do with the speed a client sends it's doCommands
06:02<Frostregen>yes it has
06:02<dihedral>is it a server setting?
06:03<Frostregen>(but can be circumvented too, but not as easy as revision string)
06:03<dihedral>can that 'paste speed' be 0? i.e. dont paste? or disable pasting
06:03|-|oh changed nick to oh_
06:03<dihedral>yes - of course it can be
06:03<dihedral>anything can be
06:03<Frostregen>currently it can only be set to very very slow
06:03<dihedral>but it's a step towards a goal
06:03<Gonozal_VIII>wouldn't say it's useless when it's very slow, you can paste a station entry or something and while it builds build the connection to the other station
06:04<Frostregen>try it :D
06:04<dihedral>Frostregen: explain the 'very very slow' setting please
06:04<Frostregen>i can't remember the max setting
06:04<Frostregen>something like one command every 20-60 ticks
06:06<Frostregen>200 is the maximum value
06:06<Frostregen>1 command every 200 ticks
06:06<Gonozal_VIII>ok, that's very slow^^
06:08<dihedral>can you include 0 or -1 for no pasting?
06:08<dihedral>as copying is ok i think
06:09<dihedral>as i dont think one can abort an ongoing paste, right?
06:10<Frostregen>by disconnecting
06:10<Frostregen>from the server
06:10<Frostregen>hmm, ok
06:10<Frostregen>should be easily possible. will be included in next release
06:10<dihedral>well - then i guess a 0 or -1 value for paste speed is easier
06:11<Gonozal_VIII>0 = no delay, 254 = crawling slow, 255 = off :-)
06:11<Frostregen>is there a comparable patch setting?
06:12<Frostregen>which displays numbers, and some text fpr a specific value?
06:12<dihedral>dont think there is :-( afaik
06:12<dihedral>double knotted :-P
06:12<Frostregen>then 255 will be off
06:12<Frostregen>for a first go
06:13<Frostregen>hehe, my simple track switcher ist still building =)
06:14<dihedral>Frostregen: could you make a server side patch, that will only have the setting and nothing else?
06:14<Frostregen>yup, thought about it
06:15<dihedral>thank you very much - i really appreciate it :-)
06:15<dihedral>uh - and dont mention it in the change log :-P
06:15<Frostregen>i'll just leave the note
06:15<dihedral>word will spread fast enough as it is :-P
06:15<Gonozal_VIII>i think i still have some old layouts from miniin somewhere on my hd, are they compatible?
06:16<Frostregen>the format did not change since beginning
06:16<Gonozal_VIII>nice :-)
06:16<Frostregen>i think
06:17<Frostregen>but it has to...
06:17<Frostregen>2 different signals on one tile
06:17<Frostregen>but nobody noticed so far ;)
06:18<Frostregen>ok, off for work
06:18<dihedral>and thanks again :-)
06:21<Gonozal_VIII>2 different signals on one tile <-- what how where since when :O didn't notice that
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06:23<Gonozal_VIII>i was so used to that restriction that i didn't even try
06:24<dihedral>that sounds like 2 diagonal tracks on one tile with 2 different signals then
06:24<dihedral>where only one signal type was possible before...
06:24<Gonozal_VIII>yes :-)
06:24<dihedral>heh - never noticed either
06:24<dihedral>never even read a log message about that on svn
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06:33<Gonozal_VIII>i know why i didn't notice... i got used to building all signals on diagonal tracks only on the right or lower halftiles
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06:40<dihedral>i will be able to have a 10.3.9 os x system tomorrow or the day after to test building
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06:49<Gonozal_VIII>"So I right clicked the executable..." <-- how is it possible to right click with only one mouse button?
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07:00<Gonozal_VIII>digging out an old thread to write about borg cubes that carry trains... there are some strange people on the forum^^
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07:13<dihedral>Gonozal_VIII: 1. macs can use any usb mouse
07:13<dihedral>2. macs can do command+click
07:13<dihedral>i.e. right click
07:14<Gonozal_VIII>not nice to use both hands for an action that would require a single finger
07:14<dihedral>you say that to women too?
07:14<dihedral>sorry - slightly below belt line there
07:16<dihedral>Gonozal_VIII: you mostly dont need a rightclick anyway
07:17<dihedral>and a mighty mouse has a few more buttons to press
07:17<Gonozal_VIII>but i see lots of macs with a mouse that has nothing but a single large button
07:17<Gonozal_VIII>i wouldn't want that
07:18<dihedral>yes - on laptops
07:18<Gonozal_VIII>no scrollwheel, no rightclick no open-link-in-tab-mousewheel-click...
07:19<dihedral>you scroll using 2 fingers on the mousepad
07:19<dihedral>touch pad - sorry
07:20<dihedral>on laptops the button is also close enough to the command key so you only need one hand
07:22<Gonozal_VIII>my touchpad has right and left mousebutton and scroll buttons for x and y axis...
07:22<dihedral>using 2 fingers on the touch pad i can scroll smovly in any direction i want
07:23<Gonozal_VIII>how does that work with 2 fingers?
07:24<Gonozal_VIII>if i use 2 fingers there, the cursor jumps around
07:25<dihedral>it's a mac
07:25<dihedral>and if it does not work on yours you have a pretty old mac
07:25<dihedral>if you have a mac at all
07:26<Gonozal_VIII>no not a mac but i can't imagine how you would use 2 fingers
07:26<dihedral>what is there not to understand?
07:26<Gonozal_VIII>you place 2 fingers on the touchpad... ok... how does that lead to scrolling?
07:27<Gonozal_VIII>yes but how do you move your fingers?
07:27<dihedral>both in the same direction
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07:57<CIA-1>OpenTTD: skidd13 * r11483 /trunk/src/ (map.cpp pathfind.cpp): -Codechange: Replace codeparts with functions that do the same to increase readability
07:59<dihedral>go go go skidd13
08:00<skidd13>dihedral: wrong game ;)
08:02<dihedral>skidd13: do you play ET?
08:03<skidd13>dihedral: Nope
08:04<dihedral>c'mon :-P
08:04<dihedral>you know you like shooting :-D
08:05<skidd13>I played MOHAA a while ago and sk-gaming offered me a place in their team... You'd lose :P
08:08<dihedral>that's beside the point
08:08<dihedral>and skidd13 if i lose i learn
08:08<dihedral>so i actually win again :-D
08:09<skidd13>No further discussion! Or you'll learn what the kick command is able to do ;) :P
08:10<skidd13>This room is about OpenTTD and not ET!
08:10<dihedral>kicks dont scare me - TB used to kick me occansionally :-P
08:11<skidd13>Hmm what about the ban command :P
08:11<dihedral>and my aim was not to move to ET, my aim is more to have a game of something else with guys from ottd :-)
08:11|-|mode/#openttd [+o skidd13] by ChanServ
08:11<dihedral>skidd13: a ban is up to you - still would not scare me
08:12<@skidd13>Hmm IMO an ignore would be enough for me :P
08:12<dihedral>sometimes 'power' does strange things to people does it not?
08:12[~]skidd13 ignores dihedral :P
08:13[~]dihedral ignores skidd13 ignoring him
08:13<@skidd13>come on the dark side young fellow
08:13<@skidd13>:D That's enough....
08:15<dihedral>you getting annoyed with me?
08:16<@skidd13>Do you have any real friends or just some on IRC... Find a girlfriend is my advice (this time for free)
08:16[~]dihedral pats skidd13 on the head
08:21<dihedral>i am at work - and i think it would be too obviouse if i sat in some cornor with my friends :-P
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08:36<CIA-1>OpenTTD: skidd13 * r11484 /trunk/src/ (45 files in 3 dirs): -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
08:37<dihedral>skidd13: what was the renameing you renamed?
08:38<@skidd13>SETBIT -> SetBit and SetBitT -> SetBit then remove SetBitT :D
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08:46<dihedral>what does the T at the end stand for?
08:47<hylje>a capitalized t
08:48[~]dihedral spaps hylje
08:48<dihedral>nice type dih
08:48<dihedral>well done
08:48<dihedral>yes - perfect
08:48[~]dihedral pats himself on the shoulder
08:50<TheMask96>it is actually something, to spap ;)
09:01<dihedral>skidd13: are you then just applying the codeing guideline or ore you up to something else too?
09:02<@skidd13>dihedral: please be patient and stop asking me all the questions you'll see!
09:02<dihedral>5 commits and already stressed :-(
09:03<hylje>well maybe thats because you keep poking him
09:03[~]dihedral starts pocking hylje instead
09:04<dihedral>i actually have not pocked him an awful lot
09:04<hylje>c c c c
09:11<CIA-1>OpenTTD: skidd13 * r11485 /trunk/src/ (15 files): -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
09:26[~]dihedral assumes skidd13 has some log message template :-P
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09:37<dihedral>hello Osai
09:41<@orudge>!seen peter1138
09:41<@orudge>or not
09:42<Rubidium>@seen peter1138
09:42<@DorpsGek>Rubidium: peter1138 was last seen in #openttd 9 weeks, 2 days, 23 hours, 51 minutes, and 17 seconds ago: <peter1138> _minime_, looks good to me
09:43<dihedral>hello orudge
09:43<dihedral>hello Rubidium
09:43[~]dihedral waves
09:43<@orudge>Hello dihedral
09:47<TheMask96>9 weeks?... thats a long time for a holiday...
09:49<dihedral>i was thinking the same thing
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10:07<fjb>Oh, smebody is alive and awake. :-)
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10:12<fjb>Too bad that you can not build a station on a bridge... :-(
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10:16<Sacro>we need a new map array
10:16<fjb>Is there a way to measure the distance between two tiles?
10:17<Rubidium>fjb: yes, somewhere under configure patches
10:17<fjb>I thought somebody is working on a new map array. I saw a picture with trains circling in a tunnel with signals.
10:27<hylje>fjb: pythagora?
10:28<@Belugas>not the new map array. just a new feature.
10:29<@Belugas>new map array means a new way of organizing the map, and not just another byte/whatever the size
10:29<hylje>well you gotta push that tunnel somewhere
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10:34<fjb>hylje: I thought my computer could do the math for me... :-)
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10:35<fjb>You need some kind of "stacking" when you want to build tunnels with signals and switches.
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10:38<@Belugas>that and a good gui change ^_^
10:39<dihedral>hey Belugas :-)
10:40<@Belugas>hello Diabolic-Angel
10:41<@Belugas>hello dihedral
10:41<fjb>Hm, you need a gui where you can select a laer. How does locomotion do it?
10:42<@Belugas>i don't want to know :)
10:42<@Belugas>i would rather see original new approaches
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10:44<@Bjarni>anybody in here who knows SQL?
10:44[~]fjb does know it a bit.
10:44<@Bjarni>good :)
10:44<@Belugas>i know it too
10:44<@Bjarni>SELECT DISTINCT * FROM pc i, pc j WHERE i.RAM = j.RAM AND i.speed = j.speed AND i.model != j.model; <-- how do I make it show i,j, but not j,i?
10:44<fjb>Don't know if good enough...
10:45<@Bjarni>it shows the same pair twice :(
10:46<fjb>Hm, moment, I'm not ggod enough to geve a short answer. Maybe you should do e select distinct on the result.
10:46<fjb>Kind of nested select.
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10:47<fjb>It's not possible with all databases. Maybe a virtual or temporarly table could do it.
10:47<dihedral>SELECT i.* FROM pc i INNER JOIN pc j ON i.ram = j.ram AND i.speed = j.speed WHERE i.model != j.model
10:48<@Bjarni>hi SmatZ
10:48<@Bjarni>dihedral: that didn't work
10:48<dihedral>then just use i.* instead of * in your select
10:48<@Belugas>damnd.... dihedral beat me
10:48<SmatZ>hi dihedral , evening Bjarni :)
10:49<Rubidium>Bjarni: don't those items have a unique ID or so?
10:49<Rubidium>then just do i.ID < j.ID and you should only have one instance of each pair
10:49<@Bjarni>model is the unique ID
10:49<@Bjarni>good idea :)
10:50<@Bjarni>that works
10:50<@Bjarni>the answer is always more simple than you expect when you get stuck :s
10:51<Rubidium>that reminds me of physics
10:51[~]Rubidium always used way too many functions and such to compute something (the answer was usually right though)
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10:53<@Bjarni>Rubidium: a ball is at location 0 at time 0 and it's at location 1 meter at time 1s. How would you calculate the speed? :)
10:53[~]Bjarni looks forward to seeing differential equations
10:54<Rubidium>Bjarni: you can't
10:54<SmatZ>Bjarni: ^_^ in 1D space?
10:54<@Bjarni>yeah... it's a 1D question
10:55<hylje>we have no idea whether it is accelerating or at static speed
10:55<Rubidium>it could've been stationary for a while and then start moving, or it could be decelerating
10:55<@Bjarni>you are already making this too complex :P
10:55<@Bjarni>but in a sane way
10:56<@Bjarni>if you just wrote a number then I would have said stuff like that
10:56<SmatZ>if it has constant acceleration and speed(t=0) = 0, then you can use the well-known s=a*t^2/2
10:57<@Bjarni>I like this one. "A rock is thrown into the air (completely vertically) and at time 0 it has a speed of 30 m/s. What is the speed at time 3s and how high will it go?"
10:57<Rubidium>Bjarni: the answer is either 42 or e
10:57<@Bjarni>we had that when I was 16 or something
10:57<fjb>I would say the speed is 1m/s.
10:57<@Bjarni>more than half the class wanted the rock to increase speed and then they couldn't figure out how high it would go before returning
10:58<SmatZ>Bjarni: about the rock... acceleration is constant, g=-9,81 m/s.s ... so after 3 sec, is has 0,57m/s speed
10:58<SmatZ>doesn't it?
10:59<@Bjarni>sounds right
10:59<@Bjarni>I didn't actually calculate the numbers I just made up
10:59<@Bjarni>I could if I bothered :P
10:59<SmatZ>ah... and how high... s=a*t^2/2 + v0 * t :) = -9,81*4,5+90 ~ 45m
11:02<@Bjarni>I get 45,82m
11:04<@Bjarni>in this example there is no loss of energy so 0,5*m*v^2=m*g*h and you can divide with m on both sides (assuming the mass of the rock is different from 0)
11:04<@Bjarni>and then it's a fairly simple equation
11:04<@Bjarni>both solutions should produce the same result
11:05<SmatZ>Bjarni: ah... you mean the maximum height it gets
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11:13<@Bjarni><SmatZ> Bjarni: ah... you mean the maximum height it gets <-- yeah... you could also say the location where speed is 0
11:13<@Bjarni>well, I went back to SQL
11:14<dihedral>when it it's the ground again
11:14<@Bjarni>luckily this example is so simple that it will not hit the ground
11:15<@Bjarni>not very realistic but simple to calculate
11:23<@Bjarni>now I have two tables with just a single object (an int) and they are called the same. How do I merge them into a table containing all of them?
11:23<@Bjarni>(still SQL)
11:23<Sacro>CREATE VIEW?
11:24<SpComb>what was this thing about paused openttd servers not using up CPU?
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11:27<@Bjarni>I don't see how CREATE VIEW can solve this task :(
11:28<Sacro>well it depends if you want to copy them into a new table
11:28<Sacro>or just link them
11:30<@Bjarni>now the really good question is... what do I really want? :)
11:34<Sacro>i use joins and i use views
11:34<Sacro>depending on the circumstance
11:36<@Bjarni>basically I want a table containing both of them but with only one int, not two as normal join would give
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11:37<Sacro>how do you want to combine them? ocncatenate?
11:37<@Bjarni>like one long list
11:38<@Bjarni>basically I just want all tuples in the same table without modifying them
11:38<Sacro>should be possible
11:39<@Bjarni>this is not theory... HOW?
11:39<dihedral>do they not have id's
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11:40<@Bjarni>they have unique ints and they are used as IDs (I think)
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11:40<dihedral>well - have a table with 2 fields
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11:51<@Bjarni>you guys are not really helpful right now
11:51<@Bjarni>nor is the book or the faq :(
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11:54<@Bjarni>ahh now I figured out how
11:54<@Bjarni>INSERT INTO a (SELECT * FROM b);
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11:54<@Bjarni>that inserts everything from b into a
11:59<@Bjarni>that looks kind of like what I figured out on my own
11:59<@Bjarni>except the docs has more advanced usage for this feature
11:59<dihedral>gues what
12:00[~]Wezz6400 just found out 0.6.0-beta1 is out
12:00<dihedral>that page will have more stuff of what you _could_ figure out on your own
12:00<dihedral>but you _could_ also just read up on it :-P
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12:00<@Bjarni>actually I already read stuff on that site but I didn't find this page :/
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12:05<yorick>any known bugs about random users that get scrolled to a depot when someone sells a train at that depot?
12:05<yorick>can't find it on flyspray
12:05<@Bjarni>never heard about it
12:07<yorick>yesterday on #openttdcoop
12:07<yorick>someone sold an electric train, and 2 or 3 users got scrolled to it
12:08<yorick>the users were mostly the same
12:30<@Bjarni>same company?
12:30[~]Bjarni celebrates that SQL is now working
12:32[~]SpComb wonders if he should stop for a minute at some point and actually write out some kind of design for MyOTTD
12:32<@Bjarni>design is really important
12:33<@Bjarni>if you lack it, you can get a job at MS
12:33<@Bjarni>if you have it, then your software works
12:33<SpComb>I've got some ideas in my head, but perhaps I should plan stuff out in more detail before I start hacking away at the OpenTTD source code
12:33<@Bjarni>what is MyOTTD?
12:33<@Bjarni>a fork?
12:34<SpComb>the current next-big-step is to kill the console/udp-based interaction with OpenTTD, and replace it with an IPC protocol + my own control code in OpenTTD
12:34<SpComb>front page's a bit slow because caching is for weak people
12:34<Brianetta>The carbon-metabolizing physical presence that currently houses my conscious and those physical manefestations of my comrades all possess as our common residential abode the interior of a mid-visible spectrum double hulled buoyancy controlled ship of war
12:34<Brianetta>a yello submarine
12:34<Brianetta>a yello submarine
12:35<@Bjarni>none of the servers has any clients :P
12:35<SpComb>what a silly way to word "We all live in a yellow submarine"
12:35<Sacro>Brianetta: i like it
12:35<Brianetta>Not guilty:
12:35<SpComb>Bjarni: there's one or two servers with clients on them every now and then, and quite a few of them have companies, some of which may even be turning a profit
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12:36<SpComb>but indeed, it's alpha, and I don't really intend for people to be using it that much
12:36<SpComb>esp. as with how little time I've had recently to work on it
12:37<Sacro>lo Wolf01
12:37<SpComb>I've also started a project with a couple friends of mine to co-lo our own hardware out and then use it as a shared server, MyOTTD would be one of the things I'd run on it
12:38<SpComb>and one of the reasons that I started said shared-server-project
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12:40<SpComb>giving up on the console-based approach would mean that MyOTTD would go even further from a general purpose web-based OpenTTD controller to a specialized thing, but hmm
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12:50<Sacro>SpComb: use the AGPL!
12:51<SpComb>I probably will, and not just for MyOTTD
12:51<SpComb>but that's not really what I'm bothered about at the moment
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13:20<Sacro>'ning all
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13:42<chu_>Belugas: are you there?
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13:44|-|oh changed nick to oh_
13:52<chu_>can me someone explain, what that means:
13:52<chu_> Industry *i = new (index) Industry();
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13:53<BigBB>what exactly? the "new" ?
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13:55<chu_>BigBB: the entire expression
13:55<chu_>i have learned, that "new ClassName()" creates a new instance of "ClassName" on the heap
13:56<chu_>but what does the "(index)" does in that construct?
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13:57<chu_>(btw. it's from industry_cmd.cpp:2341)
13:57<BigBB>new/delete you allocate a new variable/delete a variable; Industry *i pointer 'i' from type Industry and Industry() the value
13:57<BigBB>it's c++
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13:59<chu_>BigBB: ok. that would be my understanding too, if there was no (index)
14:00<chu_>but there is (index)
14:03<LeviathNL>I think it makes an a new object of class Industry and stores the pointer to it in *i
14:05<LeviathNL>and index is the typedef of a pointer
14:06<chu_>but index is defined as "int index" shortly before that line
14:06<chu_>so index is a variable and no type
14:07<chu_>i have never seen a construct like that before, and i have seen a lot code recently at work *G*
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14:19<Rubidium>chu_: it's an overload for the 'new' parameter.
14:19<Rubidium>the 'normal' new parameter just allocates a piece of memory
14:19<Rubidium>the overloaded new operator gets some memory from a memory pool
14:20<Rubidium>and (suprisingly) it gets the memory of the indexth entry of the memorypool
14:22<Eddi|zuHause3>i would search for a "operatornew" function
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14:29<fjb>Did anybody break the road vehicle refitting between r 11445 and r11474? All cargos are transportated in a box in r11474, e.g. oel. In r11445 it is transported in a tanker, like it should be.
14:29<fjb>I happens with Long Vehicles 4.
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14:43<fjb>The bug still exists in r11485.
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14:46<fjb>Can anybody confirm that bug?
14:50<Rubidium>fjb: I think George can
14:52<chu_>Rubidium: ah. thanks
14:54<fjb>It's the same grf. It is working in r11445 and not working in r11474.
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14:55<KaareMai>Is there any way to remove grf's from a scenario??
14:56<Rubidium>load the scenario editor -> (some of the drop down menus at the top) -> newgrf settings
14:56<KaareMai>Thanks :)
14:56<Rubidium>*but* it might be that the scenario does not work correctly once you remove them
14:56<KaareMai>It's just some train sets and such
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14:57<Rubidium>fjb: <- as I said, George can
14:58<fjb>Rubidium: Ok, sory, I missunderstood you. Any idea where the problem is?
15:00<Rubidium>yes, but I've got no idea how to solve it; not my alley
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15:43<+glx>fjb: I know why it happens, but I don't know how to fix it yet (btw it's caused by 11450)
15:44<fjb>Why was it too early in the first place?
15:46<Vini>uhm. got a question. i want to login and take a lok at the oublic server but cant find the password. on the web it says that it should be on the public server page. but i cant find it for some reason
15:46<Vini>oh dear god. sorry for all of the typos...
15:48<fjb>Which server are you talking about?
15:48<Vini>Public Server
15:49<fjb>There are many public servers.
15:49<Vini>the .6.0 beta1
15:49<Vini>"#openttdcoop - The Public Server ( (0.6.0-beta1)"
15:49<Vini>ok. wrong channel ey
15:50<Vini>yea. for some reason i'm slow today...
15:50<@Bjarni>we didn't notice any change in your behaviour :P
15:51<Vini>uh huh
15:51<Vini>thxnks for all your help :)
15:51<@Bjarni>in fact... who are you? :)
15:51<Vini>Me? Just some n00b who likes ttd
15:52<Vini>used to play it way back. and now liking openttd very much
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15:53<+glx><fjb> Why was it too early in the first place? <-- because it was done during initialisation and action7 are not handled then, causing use of wrong translation table for given climate
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15:53<@Belugas>if i'm not mistaken, going on #openttdcoop, and typing !password will give you what you need, Vini
15:53<Vini>thanks. already found that.
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16:01<fjb>glx: Thank you.
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16:19<chu_>i just type a reply to the enhancement-request you closed recently
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17:25<Sacro>Ammler: how... schizophrenic
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17:26<Ammler>yeah; i needed someone to say something to me
17:27<Gonozal_VIII>ammler: something
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18:21<Peter1986>will the generic tramset be included in the game by basic?
18:21<Peter1986>cause server operators always say they don't use, cause many newbies can't install grfs...
18:22<Peter1986>and i can't just find a server of 0.6.0, or nightlies, or even ChrisIN where they use a tramset, but isn't coded by password...
18:22<Ammler>Peter1986: I don't think so, you need to look for servers wich can install grfs
18:22<Peter1986>no no... i mean, i like to play on a server where are included some tram grfs...
18:23<Ammler>yeah, there are some
18:23<Peter1986>which one? (without password)
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18:23<Peter1986>does it have trams?
18:23<dihedral>Peter1986: wow
18:23<dihedral>that is a surprise to see you :-)
18:24<Peter1986>hm :)
18:24<Ammler>you know each other?
18:24<Peter1986>nice :)
18:24<Peter1986>i'm playing recently on servers sometimes...
18:24<Peter1986>but i always miss the trams :\
18:24<dihedral>not on mine sofar
18:24<Peter1986>you are German, right?
18:24<dihedral>Peter1986: i am about to upgrade to 0.6.0-beta1
18:25<Peter1986>what version do you run? ah... 0.6.0beta1
18:25<Peter1986>i have it
18:25<dihedral>and i am planing on useing grf's to make use of new features
18:25<Peter1986>will you include generic trams? :)
18:25<dihedral>'about to upgrade' is the trick on that one
18:25<dihedral>i would love to include one tramset or another
18:25<Peter1986>cause generic trams were developed to be 'generic' :)
18:26<dihedral>what landscape do you like playing
18:26<Peter1986>it's purpose is to be the basic tramset
18:26<Ammler>dihedral: its in the pack
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18:26<Peter1986>i like all type...
18:27<dihedral>you like competative of peacefully quite games?
18:27<Peter1986>if i were the 'big Boss' i will include the generic trams and add it to newgrfs by default, so if you download it, you already have trams (of course if the author of trams agree)
18:27<Peter1986>when the Miniin existed, i like to cooperate with the othr companies :)
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18:28<Peter1986>6 company using same mainline
18:28|-|oh changed nick to oh_
18:28<dihedral>then you want wwottdgd
18:28<Peter1986>i don't know that...
18:28<Peter1986>what's that? :D
18:28<dihedral>World Wide OpenTTD Game Day
18:29<Peter1986>OTTD wiki write about it?
18:29<dihedral>or actaully
18:29<Gonozal_VIII>or you just look for some nice people and host yourself
18:29<dihedral>Gonozal_VIII: an instance of himself ;-D
18:30<Peter1986>lol i have a p4 laptop...
18:30<Peter1986>and no money to rent a server...
18:30<Gonozal_VIII>doesn't have to be a server
18:30<Peter1986>and i'm not in campus... i live at home :]
18:30<Ammler>Peter1986: and check #openttdcoop
18:31<Peter1986>i'm not good enough to do that
18:31<Gonozal_VIII>i play a lot with some of my friends and i host with my amd sempron laptop
18:31<Peter1986>i'm Hungarian... from East Europe, so i like rusty old crappy things, old 40-50 years old vehicles, never replace it, and 'realistic' things
18:31<Ammler>yeah, the server isn't the problem , its more the network speed
18:31<Peter1986>i hate destroying big mountains
18:32<Peter1986>so i never level too bigammount of terrian...
18:33<Peter1986>i instead climb up, and climb down, or use small tunnels etc.
18:33<dihedral>feel welcome on any / Fair Play <something> :-)
18:33<Gonozal_VIII>you should try the serbian rail set :-)
18:34<dihedral>and if you meed one who's nick starts with S and ends with irkoZ and he should bother you - just jot me a note :-P
18:34<Peter1986>hehehe :)
18:34<Peter1986>sadly, Hungarian trains aren't made as grf yet...
18:34<dihedral>make them
18:35<Peter1986>why? SirkoZ is not bothering... he's okay person :)
18:35<Peter1986>lol i can't draw bmps that good...
18:35<dihedral>thanks - i was trying to keep google away
18:35<Peter1986>i'm a lamer :)
18:36<dihedral>just he has his moments ;-)
18:36<Peter1986>so, nowdays, you're using 0.6.0beta1 right?
18:36<Phazorx>take 3: night dihedral
18:36<dihedral>night Phazorx, lol
18:36<dihedral>no - i am about to upgrade
18:36<Peter1986>goodnight :)
18:36<Phazorx>i can see what you meant by gradual now
18:37<Peter1986>aha... but you had nightly server before, right? or paralell project, nightly servers and 0.6.0beta1 servers?
18:37<dihedral>i prefer checking things out myself before 'going live' with upgrades
18:37<dihedral>nightly is running
18:37<dihedral>i host 4 games
18:37<dihedral>Fair Play 1-3 and Nightly
18:37<dihedral>anyhow - i need to get to bed
18:38<Peter1986>by the way, i find a server where are newgrfs
18:39<Peter1986>it is using older nightly build
18:39<Peter1986>but i need an early version of modern trams
18:39<Peter1986>cause this r3 is not compatible with server's version... :(
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18:41<Ammler>Peter1986: most time, there is a homepage for "good" servers
18:41<Ammler>and you find there links to the grf etc.
18:42<Peter1986>i know
18:42<Peter1986>grfcrawler drop the link
18:42<Peter1986>but the modern tramset thread has only 1 file which is named r3
18:42<Ammler>no, I mean a homepage from the server self like dihedrals
18:42<Peter1986>and the server is Yet Another OpenTTD Server
18:42<Peter1986>where i saw that
18:44<Peter1986>anyway, i saw in his site, that the nightly server use grfs...
18:44<Peter1986>even trams...
18:44<Peter1986>so i upgrade my nightly to r11444
18:44<Peter1986>and try the server
18:45<fjb>Modern tram set is not that usefull yet. It is still in an early stage.
18:45<Peter1986>yeah but 1 server needs an early variant of it
18:45<Peter1986>and that's the only missing one from the list :(
18:46<Peter1986>of that yetanotgerottdserver thing...
18:46<Peter1986>and i'm angry that one single b*stard grf prevent me to play trams at OTTD online...
18:49<fjb>My server is not fast enough to run OpenTTD.
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18:58<Peter1986>looks like he don't want unwanted guests at nightlyserver...
19:01<fjb>Nobody wants something unwanted. :-)
19:03<Eddi|zuHause3>that's kinda the point :p
19:08<Peter1986>lol yeah but to a coded server, even 'good' people can't just go...
19:09<Peter1986>like if i say my code is d4Rk_L1f3 and others don't figure out, how will they join??? :D
19:10<Peter1986>zuHause means is at home... in German
19:10<Peter1986>is everyone German except me?
19:11<Peter1986>at lake Balaton, i see many German tourists during summer
19:11<Gonozal_VIII><-- austrian, not german
19:11<Eddi|zuHause3>yeah, that's a very common goal
19:11<Peter1986>i always ask, are they post-East, or post-West, and 99% of them answer :)
19:12<Peter1986>but you also use German language...
19:12<Eddi|zuHause3>when you want to call it like that :po
19:12<Peter1986>i guess only we are a nation which use its language on its own...
19:12<Peter1986>even our so-called language relatives are pretty far from understanding us :D
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19:13[~]fjb is german.
19:13<Peter1986>-me is a Hungarian
19:13[~]Peter1986 is a Hungarian
19:14<Peter1986>from the Northern border of Balkan
19:14<fjb>Hungarian is a very strange language.
19:14<Peter1986>any way, my English isn't really good, and my German is almost zero...
19:15<fjb>We understand you, so it's fine.
19:15<Peter1986>jaaaa Plattensee ist sehr schön... Ungarn habe schöne mädchen
19:15<Peter1986>schwein is pig
19:15<oh_>I've neglected my german
19:15<Peter1986>and scheise is sh1t
19:16<fjb>And you had great photographic paper. :-(
19:16<Peter1986>so it's all i know in German...
19:16<oh_>though I'm thinking more and more about moving to germany, thus I find myself watching strange german sitcoms
19:16<Peter1986>where are you from?
19:16<oh_>norway :>
19:17<Peter1986>many from your nation study here at medical univ.
19:17<Peter1986>Pécs University :)
19:17<oh_>yeah, I have a mate going there
19:17<oh_>and another one in buda
19:17<Peter1986>das ist Fünfkirche auf Deutsch
19:17<oh_>pest that is
19:17<Peter1986>so it's 5 churches is German
19:18<Peter1986>Budapest is our capitol
19:18<Peter1986>but nowdays many cities have college and university
19:18<Peter1986>even small ones...
19:18<Peter1986>many are founded after the regime change
19:18<Peter1986>when socialism collapsed...
19:18<oh_>there was some commotion a while back about a bunch of norwegian pecs students bringing corpses back to their apartments :o
19:19<Peter1986>why do they bring corpse home?
19:19<Peter1986>it's morbid...
19:19<oh_>indeed, apparently they wanted to study anatomy on their own ;P
19:19<Peter1986>pff... :P
19:20<Peter1986>we even have African, Arabian, Persian, Asian ppl at the Univ. :)
19:20<Gonozal_VIII>i've heard that if you can sell everything from a healthy human corpse, it's worth about 100k $
19:20<Peter1986>and many Germans too :)
19:20<Eddi|zuHause3>we have lots of chinese people here
19:21<Peter1986>then i don't worth too much... i'm 21, smoking and drinking coffee every day
19:21<Eddi|zuHause3>at the university i mean
19:21<Peter1986>and drinking alcohol on parties
19:21<Peter1986>we have Chinese traders
19:21<Peter1986>they operate shops and restaurants
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19:21<Peter1986>i like Chinese girls
19:21<Peter1986>i had one Chinese gf
19:21<oh_>Gonozal_VIII: depends where ofcourse ;)
19:22<Peter1986>i wrote it out on tt-forums :D
19:22<Gonozal_VIII>chinese restaurant :-)
19:22<Peter1986>i like Asian girls generally...
19:22<Peter1986>they are somehow... feminine inside
19:22<Peter1986>and outside too :)
19:22<oh_>I'll never have a chinese gf :o
19:22<Peter1986>but not bitchy at all
19:22<Peter1986>hope you aren't discriminating them...
19:23<Peter1986>cause i don't discriminate other humans
19:23<oh_>no, I just shoulda thought about that before I ended up practically married ;)
19:23<Gonozal_VIII>not bitchy is good... hard to find nowadays
19:23<Peter1986>in Europe, and North America, hard
19:23<oh_>it'll be something I'll moan about when I get old I guess ;P
19:23<Peter1986>in 3rd world: easy
19:24<Peter1986>girls grew up and learn other things like here
19:24<Peter1986>they are tolerant
19:24<Peter1986>and loving
19:24<Peter1986>and they take care about the kids
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19:24<Peter1986>have you ppl seen the movie Borat?
19:25<oh_>who hasn't ;)
19:25<Eddi|zuHause3>what he said
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19:25<Peter1986>btw i like to write bullsh1t on signs when gaming online @ OTTD :D
19:25<Peter1986>like that sentence
19:26<Peter1986>or like DAT MY CITI NO ONE TAKE DAT!
19:26<Peter1986>or so
19:26<oh_>I CAN HAZ MILL PLX?!
19:26<oh_>then proceed to post land-buys all around it
19:26<Peter1986>no i don't buy the city
19:26<Gonozal_VIII>hehe lolcode
19:27<Peter1986>but i don't like when others surround it with 10x10 stations so it can't grow...
19:27<oh_>used to play wow as a raider
19:27<oh_>it's a part of me whether I like it or not :/
19:27<Peter1986>i like cities growing to metropolis
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19:28<Peter1986>what's this i can haz mill plx?!
19:28<Peter1986>wow is world of warcraft, yes?
19:29<Peter1986>and whats 'i can haz mill plx?!'
19:29<oh_>just an imitation of how alot of wow players would phrase themselves
19:29<Gonozal_VIII>also a programming language :-)
19:30<Peter1986>when i have the feeling i like to imitate very bad english skills...
19:30<Peter1986>who you?
19:30<oh_>hu joo
19:30<Peter1986>wat citi?
19:30<Gonozal_VIII>CAN HAS STDIO?
19:30<oh_>haha gono
19:30<Peter1986>you is not nice get lost from me citi etc.
19:31<Peter1986>and stupid BORAT-like stuff
19:31<oh_>u bad dis mine citi n00b gtfo
19:31<Peter1986>gtfo = ?
19:31<Peter1986>get the fuck out?
19:31<Peter1986>or what?
19:32<Gonozal_VIII>hehe try/catch block is opened by PLZ then AWSUM THX for success and O NOES for exception^^
19:33<Peter1986>is it seriously a program code?
19:33<Peter1986>hehehe :)
19:33<Gonozal_VIII>yes it is :-)
19:34<Peter1986>many geeks is live on face of mother Earth JAH know dat...
19:34<Peter1986>like Rastaman say...
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19:38<Peter1986>anyway, i'm not a typical computer geek :D
19:38<Peter1986>i have RL too :D
19:39<Peter1986>is anyone here?
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19:40<Eddi|zuHause3>Gonozal_VIII: i think the "WTF EXCEPTION" thing is much funnier :)
19:41<Peter1986>anyway, i like the game OTTD, but sometimes i need to go somewhere where i find friends, beers and of course college/university girls :D
19:41<Peter1986>single girls of course
19:41<Eddi|zuHause3>you what?
19:41<Gonozal_VIII>maybe somebody could implement that into the game...
19:42<Gonozal_VIII>roadmap 0.7.0
19:42<Peter1986>date with girlz?
19:42<Peter1986>first i think we shoulda make more grf
19:42<Peter1986>like RUSSKIY things...
19:42<Peter1986>good old USSR stuff
19:42<Peter1986>like Sergei diesel train, and KAMAZ rucks...
19:43<Gonozal_VIII>the wiki says: "There is no idea what is going to be in 0.7.0." so it could be hot girls!
19:43<Peter1986>MAZ truck, bus, trolleyá
19:43<Peter1986>ZIU trolley
19:43<Peter1986>and other communist-era things (Czeh, Slovak, Serbian grf producers did some nice job)
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19:44<Peter1986>maybe we need IFA too :)
19:44<Eddi|zuHause3>well, there was this sergey guy...
19:44<Peter1986>and create some more socialistic building pack
19:45<Peter1986>to make a "on the other side of the Iron Curtain" pack :D
19:45<Gonozal_VIII>erm... :S WTF EXCEPTION
19:45<Gonozal_VIII>with the narrow gauge rail grf i can build narrow gauge rail..
19:46<Gonozal_VIII>but as soon as i add narrow gauge trains, the rail is disabled
19:46<Peter1986>why? it will be nice... to we eastern ppl feel home too :)
19:46<Eddi|zuHause3>funny ;)
19:46<Peter1986>so narrow gauge replace ragular rail?
19:47<Peter1986>OTTD can use more than 3 rail types right?
19:47<Peter1986>we already have 4
19:47<Peter1986>and 2 road types
19:47<Peter1986>road and tram
19:47<Peter1986>we shoulda need trolley road too xD
19:48<Gonozal_VIII>yes and the narrow gauge replaces monorail
19:48<Peter1986>it's bad...
19:48<Peter1986>as USA kids say: that sux...
19:48<Gonozal_VIII>not bad as most trainsets don't have monorail
19:48<Gonozal_VIII>and even with standard vehicles monorail is not very useful
19:48<Peter1986>cause they were built for TTDP
19:49<Peter1986>and there electric rail replaced monorail
19:49<Gonozal_VIII>but as soon as i load the serbian rail set, monorail (narrow gauge) is greyed out
19:50<Peter1986>what if Wile E. Coyote and the other devs of Serbian vehicles, made some bug?
19:50<Peter1986>or so...
19:50<Gonozal_VIII>i can still build and use it if the build menu was open during grf loading...
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19:53<Gonozal_VIII>ok, i can't build...
19:53<Gonozal_VIII>always the can't build bla here message
19:54<Gonozal_VIII>but they run on maglev now
19:54<Eddi|zuHause3><Peter1986> we shoulda need trolley road too xD <- that is very unlikely to happen
19:55<Eddi|zuHause3>the current system is laid out to 3 road types, the 3rd is preparation for highways, afaik
19:56<Gonozal_VIII>what exactly is a trolley road?
19:57<Gonozal_VIII>aaah that's called trolley
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20:03<Peter1986>trolley is electrical bus
20:03<Peter1986>needs overhead wire
20:03<Gonozal_VIII>yes i googled that :-)
20:03<Peter1986>nice :)
20:03<Gonozal_VIII>didn't know the word
20:03<Peter1986>'google is your friend' as some say :D
20:04<Peter1986>German language call it Obus, yes?
20:04<Peter1986>Ikarus Hungarian bus had that...
20:04<Gonozal_VIII>short for Oberleitungsbus :-)
20:04<Peter1986>Ikarus 280.93 i think was running in DDR in the 1980s
20:05<Gonozal_VIII>we have some running here in my city
20:05<Peter1986>an of course Ikarus was world famous :)
20:05<Gonozal_VIII>because he flew too high
20:05<Peter1986>that is Ikaros
20:05<Peter1986>Ikarus is a bus factory in Hungary
20:07<Peter1986>i made this topic for that, long ago...
20:10<Eddi|zuHause3>-os and -us are pretty exchangeable meanwhile... -os is usually the original greek extension, but especially for words that ran through latin, it often changes to -us
20:11<Eddi|zuHause3>and you can be 99% that the name from the hungarian busses was derived from the flying guy
20:12<Eddi|zuHause3>we had lots of ikarus busses by 1990, but i have not seen any in the last years
20:12<Eddi|zuHause3>they all seem to have been replaced
20:13<Eddi|zuHause3>and yes, the 'O' in "O-Bus" is short for "Oberleitung" (=catenary)
20:23<Peter1986>yes, but written Ikarus is referring to the bus company
20:23<Peter1986>referring to flying man of Greek legend is written Ikaros
20:23<Peter1986>checkwikipedia :)
20:29<Peter1986>English and Hungarian wikipedia have under Ikarus the bus :)
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20:31<Eddi|zuHause2>in the german wikipedia, Ikaros redirects to Ikarus, the bus is under
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20:33<Peter1986>lol :)
20:34<Peter1986>do you know what means ladyboy?
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20:34<Eddi|zuHause2>should i?
20:34<Peter1986>my friend translated the article at wikipedi to Hungarian from English :D
20:34<Peter1986>we had it earlier than Dutch, German, Russian :D
20:35<Peter1986>then read it
20:36<Peter1986>there is link to German too
20:37<Gonozal_VIII>[02:34:22] Eddi|zuHause2: should i? <-- no
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20:38<Peter1986>what did you figured from reading it? :)
20:40<Eddi|zuHause2>i really shouldn't :p
20:42<Peter1986>anyway that ladyboys like white guys
20:42<Peter1986>especially tall ones
20:42<Peter1986>Germans and English and other Europeans...
20:42<Eddi|zuHause2>i suggest you to not go on with this thought...
20:42<Peter1986>i saw documentary film of Thailand on TV
20:42<Peter1986>and they mentioned ladyboys too
20:43<Peter1986>ok it isn't too important
20:43<Peter1986>change topic
20:43<Peter1986>like... i have to go soon it's almost 3am
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