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#openttd IRC Logs for 2007-11-22

---Logopened Thu Nov 22 00:00:08 2007
---Daychanged Thu Nov 22 2007
00:00<Gonozal_VIII>what where when?
00:00<fjb>I have to go shopping today. Have to ear something. :-)
00:00<fjb>Good night. :-)
00:00<Gonozal_VIII>good night
00:01<nairan>in georges esc set
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00:01<Gonozal_VIII>"Tourists centre"
00:02<nairan>hmm here its written wrong.
00:02<Gonozal_VIII>what version?
00:03<Gonozal_VIII>10 Nov 2007 20:23 <-- ?
00:03<nairan>nope =)
00:03<nairan>did he releast a new versioh of some of his vectors?`
00:04<Gonozal_VIII>yes, 12 days ago
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00:04<Gonozal_VIII>not only some, most are new
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01:54<blathijs>Sacro: I've a tad busy this week, so no debs yet
02:00<+Rubidium>how can blathijs be busy? he's always doing stuff ;)
02:05<blathijs>I should have done them in the train yesterday, that's when I usually have some spare time
02:05<blathijs>(Which I spent on coding newpools a bit further :-)
02:06<blathijs>The old pools have improved quite a bit as well, btw, especially in the way new and delete are now overloaded :-)
02:11<blathijs>Building debs now :-)
02:12<+Rubidium>push push push! ;)
02:15<blathijs>bah, failed
02:18<blathijs>Ah, we switched to ./configure && make somewhere between 0.5 and 6.0 :-)
02:18<blathijs>hmm, debian stuff needs updating in my local tree then
02:19<blathijs>Outta time, more during class in a few minutes :-)
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02:48<blathijs>So, building again
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02:54<blathijs>Rubidium: Uploading now
02:57<+Rubidium>I hope you can add them yourself to the SF and openttd page (don't have the passwords here)
03:01<blathijs>Uh, dunno if I can do the sf thing
03:01<blathijs>I'll try :-)
03:04<blathijs>Oeh, I have an admin tab in SF :-)
03:06<+Rubidium>isn't that 'magical'?
03:06<+Rubidium>and lovely?
03:09<blathijs>They're added to SF
03:09<blathijs>but I'm gonna wait a bit with adding them to the site, so SF can actually offer them for download on some mirror
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03:13<+Rubidium>blathijs: you just need to add the md5 checksums and I don't think that needs to wait
03:14<+Rubidium>it's only causing it to be forgotten
03:17<blathijs>I added the checksums
03:17<blathijs>Ah, the link is already there :-)
03:17<blathijs>hmm, College break
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05:35<dihedral>i dont find an awful lot of info on pause_on_newgame
05:36<Tefad>dihedral: it is helpful for when mapmaking takes a long time and you walk away from the machine
05:36<dihedral>in regards to a dedicated server?
05:36<Tefad>the program generates the map, then enters the game paused
05:37<dihedral>could it mean that it will not unpause as soon as the first client joins?
05:37<Tefad>why it would be useful on a server? dunno
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05:37<dihedral>well - if it did unpause on first client, then the game would not proceed until then
05:37<Tefad>if it is set to unpause on first client, it should unpause
05:37<dihedral>i.e. if nothing happens there is no need to advance the game
05:38<Tefad>i have no experience, but what i describe makes the most sense to me.
05:38<Tefad>i think it's helpful for when you're running say.. a local game
05:38<dihedral>yes - but it might be a prob on a dedicated server :-)
05:38<Tefad>can clients connect before a map is finished?
05:38<dihedral>if for example it needs unpause via rcon to unpause the game
05:47<Wezz6400>afaik if you have a dedicated server set to pause when no clients are connected, it will pause when it's started
05:48<Wezz6400>for the previous versions it did that, I'd be suprised if this new setting would change that
05:49<Tefad>i have three ideas for what this option does for multiplayer: "nothing" "pauses until rcon unpauses" "pauses until the first player connects"
05:50<Tefad>i doubt it's "nothing"
05:50<Tefad>my guess would be it requires an unpause.
05:54<Brianetta>Those Pendolinos rock
05:56<dihedral>i thought they were electric
05:56<Tefad>i see the thing on top
05:56<Tefad>i suck at train terms
06:04<Wezz6400>that looks like smoke from a steam locomotive o.O
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06:33<Unknown_Entity>i need some advice. are these errors i'm getting a problem in the openttd code or in my ds port? note that int32 is defined as "signed long int" on the DS
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07:14<dev|ant>Unknown_Entity: it seems to be your compiler being very fussy
07:14<dev|ant>by the strictest of rules the errors are probably there, but any compiler should be able to overcome them
07:17<Unknown_Entity>dev|ant: is there a compile flag to avoid the errors?
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07:18<dev|ant>dunno. what complier are you using?
07:19<Unknown_Entity>some gcc variant
07:19<dev|ant>you could probably cast the arguments to the functions it's complaining about
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07:20<Unknown_Entity>that'd be pretty ugly though, wouldn't it?
07:22<dev|ant>it's only once for each error. I'm not a good judge of ugly. ;)
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07:23<Unknown_Entity>it's a lot of errors though. i onuy posted a few examples
07:25<Unknown_Entity>and some warnings on top of it...
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07:29<dihedral>is there a limit for how many ip's can be banned in one running game?
07:30<Unknown_Entity>but i do think more strict use of types in openttd is necessary. right now it just assumes that int and int32 are the same.
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07:51<LeviathNL>can someone explain or point me to documentation of xxxx ? yyyy : zzzzz;
07:52<LeviathNL>google doesn't like "?" and ":" :)
07:52<dihedral>if( xxxx ) { yyyy } else { zzzzz }
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07:57<LeviathNL>is there anything similar for java?
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08:01<dihedral>( var == true ) ? something : somethineelse ;
08:01<dihedral>var = ( true ) ? 'hello' : 'world';
08:01<hylje>why var == true ?
08:01<hylje>isnt it liek dredundant in everything nowadays?
08:02<dihedral>just to make a point
08:02<dihedral>nothing else
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08:19<LeviathNL>this does not work: var ? x = foo : x = bar; ?
08:20<dihedral>does - just one x = can be saved
08:20<dihedral>depending on the actuall length of x that can make a big diff
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08:41<dihedral>btw. got 0.6.0-beta1 on / Fair Play 1 :-)
08:41<fjb>I have seen you made server 1 with 0.6 and some grfs. :-)
08:41<dihedral>i beat you to it - haha
08:41<fjb>Yes, by one tick. :-)
08:42<fjb>But I mentioned also the grfs. :-P
08:42<fjb>I'm still compiling 0.6.
08:43<fjb>I never played with the UK set. But Pikkas Planes are great. You have to try them one day.
08:43<dihedral>oh - shoot - i forgot av8
08:44<dihedral>heh - next game
08:44<dihedral>thankfully i have the reload config patch :-D
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08:47<dihedral>hey frosch123
08:47<frosch123>hello dihedral
08:48<dihedral>would you be the one i could address for base cost grf stuff?
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08:48<dihedral>was kinda interested what 'miscellaneous' is for? 4b34
08:49<frosch123>no idea
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08:59<Wezz6400>dihedral did you ever publish that web interface for changing the config file?
09:00<dihedral>it's not mine
09:00<dihedral>it's from Progman
09:01<dihedral>i am wanting to work towards a rewrite
09:01<dihedral>but there are too many things i wand / need to do
09:01<dihedral>so that is kinda stalled
09:07<fjb>dihedral: The banks don't accept valuables. Does TTRS need a switch for it?
09:07<+glx>put ttrs3 after ecs
09:07<dihedral>it's pbi
09:07<dihedral>i would be using dbsetXL with ecs
09:09<+glx> <-- may give you an answer fjb
09:09<dihedral>it's on my server where the issue lies :-P
09:10<dihedral>and again - i am using pbi not ecs
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09:12<Wezz6400>hmm too bad, sounded like a great thing
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09:13<Wezz6400>oh well I suppose SSH and pico works fine :)
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09:14<fjb>Shit, I guess I have to close my company. I don't find a way out of the hills that I can afford..
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09:31<dihedral>would it be possible to not have the 'rais/lower land' cost affect building on slopes
09:31<dihedral>as it is something else actually
09:31<dihedral>building on slopes is not terraforming
09:31<+glx>but you must pay for the foundations
09:32<dihedral>but not as much as for terraforming?
09:32<fjb>Building foundations costs much more than terraforming in real.
09:32<dihedral>because if a grf changes address 4bb2 to make terraforming more expensive (i.e. 32x)
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09:33<dihedral>which would have the affect of preserving the landscape and avoid 'flooding' of having a huge affect on the map
09:33<dihedral>then it would at least not 32x the foundation cost
09:35<Gonozal_VIII>would only make sense if you draw some sort of wooden pole foundation, building a wall and filling half of the tile costs at least the same as filling the whole tile
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09:37<dihedral>but then again - you might want to 'punish' terraformers, while not those building legit tracks which may be on slopes
09:39<Gonozal_VIII>but i read something about a "dirt pile" idea on the forum, where every terraform down adds dirt and up removes dirt... with that you could charge more, if the pile (could only be a number) is far below or over 0
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09:40<Gonozal_VIII>i think that shouldn't be too hard to implement
09:45<dihedral>'implement' in this case means you need modified server _and_ client
09:45<dihedral>unless it makes it's way misteriously into trunk!
09:46<Wezz6400>if it's a good idea and you code properly that's no problem
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10:19<Gonozal_VIII>hehe tunnels for ships :-)
10:20<hylje>haha what
10:22<fjb>It's funny. But I would prefer bridges for ships. I have often seen canals crossing on bridges.
10:22<Gonozal_VIII>yes but i've never seen a tunnel
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10:24<fjb>It's called tube... :-)
10:27<Wezz6400>water tunnels, seems kind of pointless
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10:29<fjb>Hm, not if you have a submarine. :-)
10:40<Wezz6400>well I don't see subs being used for any kind of transport
10:44<fjb>They are transportating nuclear devices...
10:49<Eddi|zuHause3>not german subs
10:49<Eddi|zuHause3>at least officially ;)
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10:56<Wezz6400>fjb I wouldn't say transporting
10:56<Wezz6400>that's not the purpose
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12:33<Eddi|zuHause>you can pet him, he only wants to play
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12:39<LordAzamath>hey. I want to compile an old revision (dead 32bpp-branch-10201) in Linux. I go to shell and write in ./configure and then make. It says that bash: make: command not found
12:40<LordAzamath>what have I done wrnog
12:40<LeviathNL>what distro?
12:40<Eddi|zuHause>LordAzamath: why would you compile 32bpp branch, when 32bpp is in trunk?
12:40<Wolf01>zooming maybe
12:40<LordAzamath>I want to test some things in zoom in
12:41<LordAzamath>I just installed lots of things so maybe I missed something
12:41<LordAzamath>at beginning I didn't have even svn
12:41<LeviathNL>urpmi make ?
12:42<Eddi|zuHause>yeah, if you don't have make, the first thing i'd try to do is install make...
12:42<LordAzamath>I should be superuser maybe? for urpmi?
12:43<LeviathNL>first type su
12:43<LordAzamath>yea I know :)
12:43<LordAzamath>I just haven't compiled anything before :D
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12:44<LordAzamath>it now compiles
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12:52<spark_>in detailed performance rating, what is "Min. profit" ?
12:54<LordAzamath>ok...It didn't start, but I found a clue that maybe I was compiling a dedicated server :D WARNING: no video driver found, building dedicated only
12:54<LordAzamath>it happened while./configure
12:54<LordAzamath>so I svn'd another one, which has makefiles already
12:54<LordAzamath>maybe helps
12:55<LeviathNL>sdl image library ?
12:55<LordAzamath>ok...actually it doesn't :( and re ./configure-ing gives me this
12:56<LordAzamath>[madis@localhost 32bpp]$ ./configurechecking awk... awkchecking build system type... i586-mandriva-linux-gnuchecking host system type... i586-mandriva-linux-gnudetecting OS... UNIXchecking universal build... nochecking build cc... gccchecking host cc... gccchecking build c++... g++checking host c++... g++checking host strip... stripchecking makedepend... not foundchecking static... nochecking unicode... nousing debug level... nochecking SDL
12:56<LordAzamath>checking GDI video driver... not Windows, skippingWARNING: no video driver found, building dedicated onlychecking dedicated... foundchecking network... foundchecking translator... nochecking assert... enabledchecking zlib... foundchecking libpng... not foundchecking libfreetype... not foundchecking libfontconfig... not foundchecking iconv... not OSX, skippingchecking psp-config... not PSP, skippingchecking libtimidity... not foundchecking d
12:56<LordAzamath>t... sortchecking endianess... AUTOsuppress language errors... nochecking stripping... strip -schecking OSX sysroot... not OSX, skippingchecking OSX application bundle... not OSX, skippingchecking revision... svn detectionusing CFLAGS... -DUNIX -DWITH_REV -O2 -fomit-frame-pointer -Wall -Wno-multichar -Wsign-compare -Wundef -Wwrite-strings -Wpointer-arith -W -Wno-unused-parameter -DWITH_ZLIB -DDEDICATED -DENABLE_NETWORK -Wstrict-prototypes
12:56<LordAzamath>itionusing LDFLAGS... -lstdc++ -lpthread -lrt -lc -lzGenerating Makefile...Generating lang/Makefile...Generating objs/Makefile...
12:56<LordAzamath>I have sdl installed...I think
12:56<LordAzamath>but I have libpng installed too, although it shows I haven't
12:56<dihedral>LordAzamath: you dont think i'm gonna read that are you?
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12:56<dihedral>*do you
12:57<LordAzamath>wait a sec...checking it out
12:57<LeviathNL>and libssdl-image-dev ?
12:58<dihedral>-dev is what you need when compiling stuff :-)
12:58<dihedral>and i beleive there is a wiki page and forums thread about it :-D
12:59<LordAzamath>I thought they are just development releases
12:59<LordAzamath>like....beta's or
12:59<Eddi|zuHause>spark_: what each of your vehicles get per year, you take the minimum
13:00<dihedral>LordAzamath: header files?
13:00<dihedral>for "dev"elopment
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13:02<LeviathNL>how are signals stored in the map-array?
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13:02<LeviathNL>already found it in doc/landscape.html
13:02<LordAzamath>oh...I'm so stupid :( I'll try urpmi libpng-dev....I can't select it in the software-adding list. It just gives me error message, "can't selevt it"
13:03<SmatZ>spark_: taken into account are only vehicles older than 2 years ... or so
13:03<CIA-1>OpenTTD: skidd13 * r11490 /trunk/ (7 files in 4 dirs):
13:03<CIA-1>OpenTTD: -Codechange: Split the math functions to their own header
13:03<CIA-1>OpenTTD: -Codechange: Replace the rest of the math macros with functions
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13:06<LeviathNL>how doable would signals in between tiles be? It would improve 2way railroad switching incredibly.
13:07<Eddi|zuHause>in itself it would not be difficult, what is a problem is the conversion of old savegames
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13:12<LeviathNL>can you give me an example of what track/signal-configuration would cause problems?
13:14<Wezz6400>Eddi|zuHause well you could still keep the old signals for backwards compatible, but just make it so that users cannot create them anymore
13:15<Wezz6400>or maybe you could just make it an option or something, though I doubt anyone would want to stick to the current way
13:15<Eddi|zuHause>Wezz6400: no, that uses too much prescious map space
13:17<LordAzamath>Thousand thanks to everyone. I compiled it and it seems to work. Although it can't save a thing...BUT that's not the problem :D I gout it to work...So thousand thanks to you all
13:17<LeviathNL>Could it be made the game detects if the savegame uses the old behavior and switches to the old signal placing (users can't use signals inbetween tiles playing that savegame)
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13:18<Wezz6400>Eddi|zuHause ah yes, the limitations of an old game :(
13:18<LeviathNL>if that is possible having it as an patch-options seems also not to difficult to me.
13:19<LeviathNL>that way the new and old signal-behaviors are not saved together in 1 savegame.
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13:28<Eddi|zuHause>well, it adds maintenance overhead, because you have to keep the outdated code
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13:28<ActySofts>hello all
13:29|-|ActySofts changed nick to Desolator
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13:30<Desolator>I can't get open to run on ubuntu gutsy (7.10), r11489
13:30<Desolator>I wouldn't be asking here if I knew
13:30<Desolator>it just hangs...
13:31<Eddi|zuHause>that is a great description of your problem
13:31<Desolator>well ask me what to tell, I got no idea what to say
13:31<LeviathNL>does it start at all?
13:31<Eddi|zuHause>start with -d3
13:32<Desolator>I can see it in the system monitor as running, but I don't see any clue of it actually running
13:32<Desolator>i'll try
13:32<LordAzamath>what does it do when you start in console
13:32<LordAzamath>maybe it's a dedicated build you have
13:32<Eddi|zuHause>that's quite likely
13:32<Desolator>I don't have a dedi build since I compiled it and I know pretty sure what I'm compiling ;)
13:32<LordAzamath>I had this once and was very furious that it din't start :D
13:33<Eddi|zuHause>you need sdl-dev, or it compiles dedicated build automatically
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13:33<Desolator>I have it
13:33<Desolator>hmm, I guess I found the error:
13:33<Eddi|zuHause>but still, start with -d3 and give the last messages
13:33<Desolator>dbg: [grf] LoadNewGRFFile: Reading NewGRF-file 'newgrf/pikkabird/pb_viaduct/'
13:33<Desolator>I guess that's the problem
13:33<Desolator>it should check if you told it to load a file or not ;)
13:34<LeviathNL>does not seem like a error to me
13:34<Desolator>there it hangs...and after a minute it quits
13:34<Eddi|zuHause>loading a directory does not seem like a great idea to me:p
13:34<Desolator>yeay, a copy-paste typo
13:34<LeviathNL>remove it from openttd.cfg and try again?
13:34<Eddi|zuHause>a copy-pasto
13:35<Desolator>alright, fixed it
13:35<LordAzamath>"copy-pasto" is like copy-paste typo?
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13:36<Desolator>now, I use "sudo make install", but after it finishes and I type "openttd" in the console it says it's not installed and suggests using "sudo apt-get install openttd". What's wrong, shouldn't it install the nightly and make it possible to run it directly?
13:37<Eddi|zuHause>i just made that one up :p
13:37<Eddi|zuHause>i have never tried installing, can't help you there
13:38<Desolator>either something is wrong either ubuntu hates me
13:38<LeviathNL>is the binairie in /usr/local/games/openttd ?
13:38<Desolator>mircea@actysofts-ubuntu:~$ openttd
13:38<Desolator>The program 'openttd' is currently not installed. You can install it by typing:
13:38<Desolator>sudo apt-get install openttd
13:38<Desolator>bash: openttd: command not found
13:39[~]Desolator checks
13:39<LeviathNL>try cd /usr/local/bin/ and then sudo ln /usr/local/games/openttd/openttd
13:40<Prof_Frink>or `PATH=$PATH:/usr/local/games/openttd/`
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13:41<Desolator>now where should I put it's data folder and so?
13:42<LeviathNL>check /usr/local/share/games/openttd/
13:42<Desolator>thanks to both of you
13:44<Desolator>now, the problem is that it's read only yet in the permissions I see I have read-write
13:44<Desolator>(the .openttd in home dir)
13:44<Desolator>look like it's owner by root...
13:45<Eddi|zuHause>/usr stuff is usally owned by root
13:45<Desolator>I mean the one in /home/mircea/.openttd
13:45<Desolator>how can I change the owner of a folder?
13:45<+glx>you started it as root?
13:46<Desolator>I installed it as root, yes
13:46<Eddi|zuHause>if you started it as root, it should put stuff in /root/.openttd
13:46<Desolator>because make install failed as I didn't have permission
13:46<Desolator>I installed with sudo, not on the root user
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13:47<LeviathNL>chown -R mircea .openttd I think
13:48<Eddi|zuHause>mircea:users probably better
13:49<Desolator>sudo chown -R mircea:users .openttd --> did nothing...hmmm
13:50<LeviathNL>no output means usually everything worked out okay
13:51<Desolator>it didn't I don't have permission...but I sent it to nowhere (deleted it) and then make install:
13:51<Desolator>mircea@actysofts-ubuntu:~/Projects/OpenTTD/trunk$ make install
13:51<Desolator>make[1]: Entering directory `/home/mircea/Projects/OpenTTD/trunk/objs/lang'
13:51<Desolator>make[1]: Nothing to be done for `all'.
13:51<Desolator>make[1]: Leaving directory `/home/mircea/Projects/OpenTTD/trunk/objs/lang'
13:51<Desolator>make[1]: Entering directory `/home/mircea/Projects/OpenTTD/trunk/objs/release'
13:51<Desolator>make[1]: Nothing to be done for `all'.
13:51<Desolator>make[1]: Leaving directory `/home/mircea/Projects/OpenTTD/trunk/objs/release'
13:51<Desolator>[BUNDLE] Constructing bundle
13:51<Desolator>[INSTALL] Installing OpenTTD
13:51<Desolator>install: cannot remove `///usr/local/games/openttd': Permission denied
13:51<Desolator>make: *** [install] Error 1
13:52<+glx>why installing it?
13:52<Desolator>it's annoying to copy the bundle all the time to a directory...make install updates it nicely
13:52<Prof_Frink>Desolator: `make install` needs to be run as root (sudo), but, as glx says, there's no need to install it
13:52<Desolator>then I get from where I come, .openttd not being writeable
13:54<Prof_Frink>Desolator: OK then, delete (rm -r) ~/.openttd then `mkdir ~/.opentt` as your regular user.
13:54<Prof_Frink>That second one should of course be ~/.openttd
13:55<Desolator>ok, got it, thanks
13:55<@Belugas>@seen dalestan
13:55<@DorpsGek>Belugas: dalestan was last seen in #openttd 1 week, 0 days, 16 hours, 40 minutes, and 13 seconds ago: <DaleStan> Does that answer the question?
13:56<+glx>nice @ seen ;)
13:56<Desolator>ok, thanks all
13:57<Prof_Frink>All working now?
13:58<@Belugas>yeah, he did answered the question nicely hehehe
13:58<Desolator>but, why, why can't open ignore new lines and comments in the config file? it's annoying to keep two files and copy paste between them to keep the comments
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14:28<@Belugas>how the hell do we chat ???
14:28<@Belugas>i can't remember !@@#$%^
14:30<@Belugas>haaa.. found it
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14:51<hylje>so if i want my newgrf available for all openttd instances (builds..)
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14:54<yorick>Belugas: I've filled in a bug report
14:56<CIA-1>OpenTTD: miham * r11491 /trunk/src/lang/ (14 files): (log message trimmed)
14:56<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-11-22 20:55:02
14:56<CIA-1>OpenTTD: brazilian_portuguese - 5 fixed by tucalipe (5)
14:56<CIA-1>OpenTTD: catalan - 5 fixed by arnaullv (5)
14:56<CIA-1>OpenTTD: czech - 5 fixed by Hadez (5)
14:56<CIA-1>OpenTTD: danish - 6 fixed, 3 changed by MiR (9)
14:56<CIA-1>OpenTTD: dutch - 5 fixed by habell (5)
15:00<+glx><hylje> so if i want my newgrf available for all openttd instances (builds..) <-- you put them in ~/.openttd/data
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15:02<yorick>what's the piont of #openttd.notice?
15:03<+glx>FS messages
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15:04<yorick>FS messages ?
15:05<hylje>some bot floods a rss feed off flyspray
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15:06<LordAzamath>good night
15:06|-|LordAzamath [] has left #openttd [Kopete 0.12.5 :]
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15:11<@Belugas>thanks yorick
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15:14<@Belugas>#openttd.notice allows us to view the changes in, as well as the commits
15:14<@Belugas>really usefull :)
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15:16<_Ben_>Question: If work derives from something, is there any key stage at which it can be released under it's own leicence? (Refering to graphics here)
15:16<_Ben_>i.e. if an image comes from another image, must it always hold the copyright spec of the original?
15:17<@Belugas>good question
15:17<@Belugas>i do not know
15:18<@Belugas>but i guess that as lng as the initial image is still recognizable, yes, it is still under copyright
15:18<@Belugas>but ain't an expert :S
15:22<_Ben_>hmm, its tricky. I'm making some tree graphics at the moment, and for the first tree I used a public domain image, but it was so differnt it wouldn't be recognisable, but for 1 I'm just starting on I'm chopping up some bits from a cc-by-sa photo
15:24<Prof_Frink>_Ben_: Sounds rather like the genesis of a certain software project...
15:25<_Ben_>haha, hmm
15:26<yorick>do lughthouses appear automaticly?
15:28<@Belugas>during game creation , yes
15:28<@Belugas>but not afterward
15:28<yorick>just saw a lighthouse appear where I wanted to build
15:29<yorick>exactly when I pushed the mouse button...
15:30[~]Belugas checks the code
15:30<yorick>you can hopefully imagine that's really annoying?
15:31|-|yorick changed nick to Yorick|AFK
15:31<Yorick|AFK>be back in about 15 minutes
15:32<hylje>Yorick|AFK: well the best thing would be to automagically spawn lighthouses wherever one tries to build stuff in case one's nickname is liek "yorick"
15:33[~]Belugas checked, and unless it has been done by a modified client, i doubt it is ever possible. graphical glitch?
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15:45<Yorick>Hylje: not only my nickmane is leik "yorick"
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15:46<Yorick>Belugas: could be graphical glitch... g2g now, bye all!
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15:56<ln->wouldn't it be just annoying if you were just about to get laid and then the female exploded?
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16:48<CIA-1>OpenTTD: egladil * r11492 /trunk/ (11 files in 3 dirs):
16:48<CIA-1>OpenTTD: -Codechange: [OSX] Split the cocoa video driver into several files. The reason
16:48<CIA-1>OpenTTD: for this is that the fullscreen and windowed mode api are separate from each
16:48<CIA-1>OpenTTD: other in OS X and thus the driver actual is two drivers in one. This split is to
16:48<CIA-1>OpenTTD: make the code more readable and to prepare for replacing the Quickdraw windowed
16:49<CIA-1>OpenTTD: mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
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16:49<dihedral>nice commit :-)
16:52<dihedral>i dont know you do i?
16:52<dihedral>hello :-)
16:52<dihedral>'know' < ok - bad usage
16:52<dihedral>but i have never seen a commit from you... as far as i remember...
16:54<egladil>well, i've done like three commits this past month, and before that last time was this spring
16:55<@Belugas>egladil was a member of the tfc_newmap team like glx, Rubidium and I.
16:55<@Belugas>we got "promoted" to devs at the same time after completion of the project
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16:55<egladil>more like kidnapped and sold into slavery ;)
16:56<@Belugas>so, in fact, he is a long time friend and dev :)
16:56<@Belugas>slavery ;)
16:56<egladil>and before tfc_newmap, i wrote the cocoa driver
16:56<egladil>but that's like two years ago
16:57<@Belugas>time goes so fast...
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16:58<@Belugas>TheFrenchConnection _newmap
16:58<egladil>it was a project to replace all direct access to the map array with accessor functions
16:59<@Belugas>it was a great adventure :)
16:59<egladil>indeed :)
16:59<@Belugas>we started on truelight's own svn server, then got to ottd svn sever on a branch of our own,
16:59<@Belugas>then... well
17:00<@Belugas>it's done
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17:02<egladil>after that we were assimilated
17:02<egladil>though my real life came in the way a bit
17:02<+glx>and water too ;)
17:02<egladil>that too :)
17:03<ln->egladil: btw...
17:04<ln->egladil: you do remember mr. blackis's patch, which implemented the fullscreen mode in a non-deprecated way?
17:04<egladil>hmm... not really...
17:05<egladil>refresh my memory?
17:06<ln->mr. blackis, your almost-neighbor, once wrote a patch for the OS X graphics. the patch had some speed issue, but it e.g. allowed one to apple-tab out of the fullscreen.
17:06<dihedral>that sounds very good egladil
17:06<dihedral>i did not know you guys were working on the same project before
17:07<ln->in fact i think the patch implemented the windowed mode in a more sensible way, too.
17:07<egladil>well, if you know were i can get hold of it i'll see what can be done about it
17:07<egladil>dihedral: well, i've kept a low profile since then ;)
17:07<dihedral>i can tell
17:07<dihedral>pretty wise too
17:08<dihedral>you will know what it means in a month to be bombarded with questions from dih :-D
17:08[~]dihedral waves hello to Belugas
17:08<ln->egladil: i uploaded it here, have a look:
17:08<dihedral>i think skidd already ignores me - but i never asked him a bunch at all
17:08[~]egladil sets ignore mode on dihedral just to be on the safe side
17:08<egladil>ln-: thanks
17:08<ln->it most probably won't apply against the current svn trunk directly.
17:09<dihedral>thanks egladil
17:09<egladil>it most definitely won't ;)
17:09<dihedral>i really appreciate that ;-D
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17:09<ln->egladil: do you / did you live at doktor wigardhsgatan?
17:10<egladil>no, i lived at gibraltargatan. but that's just around 500m away
17:11<ln->ok.. i visited the city and the relevant streets last summer.
17:12[~]Belugas waves back at dihedral
17:12<egladil>you did? without telling me?
17:12<egladil>bad ln- :p
17:12<ln->i didn't see you actively online back then.. :/
17:13<egladil>hum, this patch looks good. some of the changes are things that i was planning to do now that the driver is a bit more readable
17:13<egladil>i'll have to thank blackis for doing the work already :)
17:14<egladil>hehe, it's ok ;)
17:14<ln->i'll forward your thanks. :)
17:15[~]Belugas goes back with its family. might be back tonight... (his tonight, of course)
17:16<dihedral>Belugas: enjoy valuable time :-)
17:21<egladil>the place i lived would be somewhat further down in the leftish part of the picture
17:22<ln->i didn't take a photo of that area unfortunately
17:26<dihedral>hey - i am flying to gothenborg on the 30th
17:26<egladil>so how come you flew with your camera over the city at all?
17:27<egladil>oh? why is that?
17:27<dihedral>i shall visit people in vetlanda
17:27<dihedral>holsby to be precise
17:28<ln->egladil: besides being interested in Mac coding, mr. blackis also has a pilot's license.
17:28<egladil>cool. /me wants a pilot's license too :)
17:29<ln->aeroklubben, säve flygfält. :)
17:30<egladil>i bet it's expensive though :/
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17:33<egladil>dihedral: ok
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17:34<dihedral>i was there for 5 months during winter 2003/04
17:34<CIA-1>OpenTTD: rubidium * r11493 /trunk/src/openttd.cpp: -Fix [FS#1472]: game crashing on savegame load because it tried to render some part of the window before the savegame conversion was done.
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17:37<egladil>ok. thats the same year i moved to gothenburg in the first place :)
17:37<CIA-1>OpenTTD: glx * r11494 /trunk/src/newgrf.cpp: -Fix [FS#1457] (r11450): cargo translation table was now loaded too late ;)
17:37<dihedral>the only thing i am not friends with in sweeden, is the temperature
17:37<dihedral>during winter of course
17:37<Gonozal_VIII>(r11450): cargo translation table was now loaded too late ;) <--^^
17:38<ln->and that's +10°C ?
17:38<egladil>there's nothing wrong with the swedish winter
17:38<dihedral>i am a furnece boy - i love it warm
17:38<egladil>(except maybe for the fact that it's too short and doesn't start until february)
17:38<dihedral>if i go for a walk for one hour and my feet are frozen stiff - then that aint great
17:38<+glx>was FS#1461 indeed
17:38<egladil>you need better shoes ;)
17:38<dihedral>egladil: no - there is nothing wrong with the winter - there is just unsuitable clothing
17:39<dihedral>you beat me to it
17:39<ln->feet getting frozen is rarely a problem with proper shoes.
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17:45<dihedral>ln- i am german... and most of the time are in a building when the temperature drops below 20+
17:45<dihedral>hence i dont have such shoes
17:46<SpComb> it's damp, dark and four degrees here
17:46<SpComb>apparently I was alone in deciding it was a good time for a walk in the woods
17:55<CIA-1>OpenTTD: rubidium * r11495 /trunk/src/openttd.cpp: -Fix (r11493): some compilers fail to show warnings when they should.
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18:00<CIA-1>OpenTTD: rubidium * r11496 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix: the WrightAI was using an older version of the API, effectively making it non-functional. Patch by Zuu.
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18:02<CIA-1>OpenTTD: rubidium * r11497 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix: when removing the last item from a bucket, the bucket gets removed invalidating iterators. Based on a patch by xargonax.
18:04<dihedral>Rubidium: is on fire :-P
18:04<Gonozal_VIII>bucket :S
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21:44<CIA-1>OpenTTD: egladil * r11498 /trunk/ (5 files in 2 dirs): -Add [FS#1411]: [OSX] Added support for using Quartz instead of Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
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23:18<CIA-1>OpenTTD: glx * r11499 /trunk/src/industry_cmd.cpp: -Fix (r11144): mul/div factor were wrong (off by two)
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---Logclosed Fri Nov 23 00:00:03 2007