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#openttd IRC Logs for 2007-11-26

---Logopened Mon Nov 26 00:00:10 2007
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05:09<hylje>its a shame abandoned rail stuff tends to be demolished or removed
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07:20<dihedral>what are you smirking about :-P
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07:35<@Bjarni>it looks like a smile from a guy who are thinking about women
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07:35<@Bjarni>or men
07:36<@Bjarni>we can make up all sorts of reasons unless he tells us
07:37<@Bjarni>withholding information can be dangerous
07:38<@Bjarni>well... he isn't denying anything
07:45<ln->Bjarni: the most logical explanation is that he's laughing at us.
07:45<ln->or you.
07:46<@Bjarni>because then we would be able to tell what I would say after he started smiling and he had no indications at all
07:47<dihedral>perhaps that is what he is smiling at...
07:47<dihedral>but he smiled in every channel i joined...
07:48<dihedral>Ammler: dont you dare propose :-P
07:48[~]fjb knows what Ammler is smiling about. dihedral should also know.
07:49<@Bjarni>well... unless he tells us I should assume worst case
07:49<@Bjarni>that he is laughing at me (for no valid reason)
07:49<@Bjarni>maybe I should ban him just in case
07:49<Ammler>sorry about that
07:50<@Bjarni>he admits it
07:50<@Bjarni>but he also apologises
07:50<@Bjarni>... tricky
07:51[~]Bjarni wonders if he can ban somebody for smiling after he apologised
07:51<Ammler>please not, :)
07:52<Ammler>its was really not personally, just a smile
07:52<@Bjarni>but you should know better
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07:52<@Bjarni>everything that is said on the internet is changed into something else
07:52<@Bjarni>usually to make you look bad
07:53[~]fjb thinks Bjarni is suffering from lack of banning people.
07:53<Ammler>(to Bjarni)
07:54<@Bjarni>maybe I should ban fjb for saying stuff like that
07:54<@Bjarni>it makes me look bad
07:54<@Bjarni>imagine an op who feels the need to ban people
07:54<@Bjarni>DarkVater once banned himself on purpose and asked us to remove the ban the next day
07:55<@Bjarni>we could have "forgotten" to do so :P
07:55<ThePizzaKing>hehehe, good ol' DarkVater
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07:55<@Bjarni>we once banned DiabloD3 and forgot to unban him for months
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07:55[~]fjb is not really here anyway.
07:56<@Bjarni>then who are you?
07:56<@Bjarni>if you aren't here but you are here then who is here when it's not you?
07:56<@Bjarni>hi Middystyle
07:57<Middystyle>everything ok here?
07:57<fjb>It's just me.
07:57<fjb>Hi Middystyle
07:57<@Bjarni>Middystyle: what kind of question is that???
07:57<@Bjarni>do you expect us to tell that the roof blew off the channel or something?
07:58<fjb>Middystyle: Everything is as usual, almost.
07:58<Middystyle>Ok. but I have a question about the dedicated server of OpenTTD wich I can find nowhere, or maybe missed it...
07:59<dihedral>Bjarni: you ate a clown for breakfast?
07:59<@Bjarni>no he ran away :(
07:59<Middystyle>let me think, ehm, nope...
07:59[~]fjb thinks Bjarni didn't sleep well last night.
07:59<@Bjarni>that's why I started picking on Ammler
08:00<dihedral>Middystyle: and what would the q be?
08:01<@Bjarni>dihedral: it's a classic: "may I ask a question?"
08:02<fjb>Better don't aks if you are allowed to ask a question.
08:02<Middystyle>How can I use always the same map for a dedicated server
08:02<@Bjarni>ok that's a valid question
08:02<Middystyle>I have a map, but after 2051 it starts with a new map
08:03<Middystyle>And I want that specific map running, all the time
08:03<dihedral>i know that if you have the generation_seed value in the config
08:03<dihedral>and use my reload_config patch
08:03<dihedral>it will always generate the same map for you :-P
08:03<Middystyle>Wait a minute, I'm gonna look
08:03<@Bjarni>I think he wants to load the same scenario every time
08:04<dihedral>you most likley dont have my reload_config patch
08:04<Middystyle>yes, that's it, the same scenario
08:05<dihedral>Bjarni: would it be nice to have a 'map loop' section in the config?
08:05<dihedral>i.e. specifying a scn, sav or RANDOM
08:05<Middystyle>if that is possible?
08:06<dihedral>no - not yet :-P
08:06<Middystyle>but one scenario?
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08:09<Ammller>bad wifi today
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08:18<Ammller>is it possible to ban someone from wiki?
08:19<Rubidium>Ammller: technically yes
08:20<Rubidium>or at least one can do with the wiki
08:21<Ammller>hmm, our stupid friend soup is annoying
08:21<Ammller>but its not that bad atm, I just hope, It won't be worse
08:22<Ammller>(its the guy with the java virus, whch plays ottd alone.)
08:22<Ammller>hehe, he has its own server now.
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08:37<@Bjarni>I will not play on that one
08:37<@Bjarni>I risk that all my tracks will be deleted by that java virus/crazy admin
08:42<dihedral>Bjarni: talking of soup:
08:43<hylje>soup #openttd
08:43<@Bjarni>I saw that topic and wondered wtf this guy was talking about
08:43<@Bjarni>the screenshots aren't showing clever AIs or anything
08:44<dihedral>i like making him appear as the silly ass :-P
08:44<@Bjarni>maybe I would have replied "everything is relative" to your reply
08:45<@Bjarni>but somehow it's not decent behaviour of an admin
08:45<dihedral>good job non-admins are around to do the non-decent stuff :-D
08:45<@Bjarni>I always have guys to do the dirty work
08:46<@Bjarni>except laundry :(
08:46[~]fjb found that thread to stupid to answer it. :-)
08:46[~]dihedral does not want to know about Bjarni laundry
08:46<dihedral>but i find the rabbit less annoying than the maartena guy
08:46<@Bjarni>sometimes it's full of coal dust, oil and grease
08:47[~]dihedral does not want to know about grease in Bjarni laundry
08:47<@Bjarni>it happens when I try to fix/maintain something underneath the train
08:47<@Bjarni>or in the engine room
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08:50<@Bjarni>* dihedral does not want to know about grease in Bjarni laundry <-- hehe.. that reminds me of when somebody asked me what it's like to do stuff on a steam locomotive and I said something like "you use a lot of lube on the long and pretty hard rods so they are prepared for hot and steamy back and forth motion"
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08:51<@Bjarni>I think that's the most interesting description you can make on IRC
08:51<@Bjarni>I mean it should fit the mind of the reader
08:51<SmatZ>hello my ottd-ers :)
08:51<@Bjarni>hi SmatZ
08:51<SmatZ>hello Bjarni
08:52<@Bjarni>SmatZ: are you ready with the lube for some hot and steamy action with the rods?
08:52<SmatZ>I am always ready for things like this!
08:52<@Bjarni>do you have any idea of what I'm talking about?
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08:53<@Bjarni>hi skidd13
08:53<@Bjarni>skidd13: are you ready with the lube for some hot and steamy action with the rods?
08:53<SmatZ>Bjarni: some kind of extreme sex?
08:54<@Bjarni>[14:50:02] <Bjarni> * dihedral does not want to know about grease in Bjarni laundry <-- hehe.. that reminds me of when somebody asked me what it's like to do stuff on a steam locomotive and I said something like "you use a lot of lube on the long and pretty hard rods so they are prepared for hot and steamy back and forth motion"
08:54<skidd13>Bjarni: Mad guy
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08:55<skidd13>Bjarni: You seem to be in a serious need of a girlfriend ;)
08:55<@Bjarni>you know it makes it sound way more interesting than "I get up at 5:00 to get into a cold rainy morning and apply lube oil on the outside"
08:56<@Bjarni>skidd13: and what makes you think that I don't already have one?
08:56<skidd13>Bjarni: pervert :P
08:56<@Bjarni>that's not what I meant XD
08:57<skidd13>I knew... But you started this way ;)
08:57<hylje>trains are gigantic phallic objects
08:57<hylje>guess what tunnels are?
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08:57<skidd13>Hmmmmpf.... Enough! There might be children in here!
08:58<@Bjarni>we have a 4 track tunnel here....
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08:58<@Bjarni>actually I haven't heard the tunnel one before... it's more restricted to piston movements
08:59|-|[Bjarni] changed the topic of #openttd: 0.5.3, 0.6.0-beta1 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | And please, no Posting | No children allowed
08:59<@Bjarni>now we can continue :P
08:59[~]skidd13 slaps Bjarni
09:00|-|[Bjarni] changed the topic of #openttd: 0.5.3, 0.6.0-beta1 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | And please, no Posting
09:00<@Bjarni>now we can allow Sacro to be in here as well
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09:41<SmatZ>I don't understand why people place everything at rapidshare ... "Get your own Premium-account now! Instant download-access! (Or wait 197 minutes)" blah
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09:48<fjb>Everybody knows rapid share. And it has to be fast, with that name...
09:48<SmatZ>yes, with that name :)
09:49<SmatZ>it could be renamed to "waitshare"
09:50<Rubidium>it's fast, but *only* when you pay for it
09:51<fjb>I hate the stupid ai...
09:52<SmatZ>fjb: write new! :)
09:52<@Bjarni>rapidshare works ok if and only if you only need one file
09:52<fjb>SmatZ: I'm considering ir. :-)
09:52<SmatZ>fjb: great :)
09:53<fjb>Most file at rapidshare are multipart.
09:53<fjb>SmatZ: But I have some other projects to do first. :-)
09:53<SmatZ>yes... I was downloading yesterday, and today I have 5 hours to wait ;_D
09:53<SmatZ>fjb: everyone has :(
09:54[~]fjb feels with SmatZ
09:54<SmatZ>thanks :)
09:55<@Bjarni><SmatZ> yes... I was downloading yesterday, and today I have 5 hours to wait ;_D <-- I take that as a "find somewhere else to host the file or I don't care about it"
09:55<fjb>SmatZ: I'm working on an assembler for nfo. And I want to look into the signalling thing, but I have to understand more of the OpenTTD code first.
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09:59<SmatZ>Bjarni: I wonder where ";_D" came from :) problem is that I cannot let anyone to put the file somewhere else, it is direct link from one web-page ...
10:00<SmatZ>fjb: now some questions from me :) what is "assambler for nfo"? and what "signalling thing" are you talking about, the PBS?
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10:05<fjb>SmatZ: PBS wozuld be the goal. But don't expect anything soon. And I really don't mind if anybody else is implementing a good new signalling system.
10:06<fjb>And an assembler for nfo uses Mnemonics instead of hexcode to make grfs.
10:06<SmatZ>thanks :)
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10:30<Eddi|zuHause3><SmatZ> yes... I was downloading yesterday, and today I have 5 hours to wait ;_D <- that's what you have dynamic IP for :p
10:32<SmatZ>Eddi|zuHause3: SmatZ is (smatz)
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10:32<SmatZ>I don't :)
10:32<Eddi|zuHause3>unfortunate choice of words
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10:35<@Bjarni>Eddi|zuHause3: [...] that's what you have dynamic IP for :p <-- yeah.... you can take over somebody else's IP ban or download penalty
10:36<@Bjarni>I was once banned due to something like that (the ban rejection stated the reason... surprisingly enough)
10:36[~]Bjarni has a dynamic IP that works kind of like a static IP for a month or so before it changes
10:37<@Bjarni>sometimes it changes once every 24th hour and sometimes I keep the same for ages
10:37<@Bjarni>I guess that's the dynamic part... you will never know when to get a new one
10:38<@Bjarni>the funny thing is that my ISP decided to give me two IPs, both dynamic
10:38<@Bjarni>so now I have one for the router and one for [unused]
10:39<@Bjarni>do anybody have an idea of what I should do with the unused one?
10:40<@Bjarni>I can only use it if I bypass the router but then the router will be unable to do QoS on my line
10:40<@Bjarni>so it should be something that is meant to have it's own IP but shouldn't use bandwidth....
10:51<HMage>IP that doesn't use bandwidth?
10:58<fjb>Bjarni: IRC? :-)
11:00<Eddi|zuHause3>well, if one dynamic IP is banned, there's always the next one...
11:01<dihedral>i once had an isp in the uk that gave me a subnet for free :-)
11:01<dihedral>was a /29 - but none the less :-)
11:04<SpComb>IPv4 addresses don't actually cost anything, but they're a limited resource and so people can generally charge money for them
11:04<SpComb>getting your own billion-address IPv6 block is easy, but it's just not been deployed very wide-spreadedly
11:09<dihedral>could punkbuster be used for ottd? <-- i assume this is a silly question due to my lack of knowledge on how pb works
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11:10<skidd13>dihedral: Hmm IIRC punkbuster and friends are not OS independant... and not GPL compatible
11:11<fjb>dihedral: Is cheating really a problem in OpenTTD network games at the moment?
11:13<skidd13>All these anti cheat tools work because they are closed source and because there are only few versions of one game avilible
11:14<Tefad>meaning it's not very useful if everyone compiles their own.
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11:15<SpComb>propertairy security (obscurity)
11:15<SpComb>was there discussion earlier about some person having made a Java OpenTTD client that could play on a game server?
11:16<dihedral>well - i know from ET that pb is available at least for win linux and os x
11:16<dihedral>but i was thinking in the wrong direction, that is true :-P
11:17<dihedral>unless of course pb could offer a unique id per computer :-P
11:18<skidd13>even if there would be some connection. Who can assure that the connection between OpenTTD and the anti-cheat tool is not poisend
11:18<skidd13>:%s /poisend/poisoned/
11:19<skidd13>:%s /poisoned/venomed/
11:19<fjb>Creating a sheat for OpenTTD needs some better understanding of the source. Even then the possibilities are limited or the patched client would always desync.
11:20<SpComb>depending on how you define cheating, the only way to guard against it is to make the protocol such that you can't "cheat" it
11:21<skidd13>fjb: Not realy there a few patches floating in the forums, which are client side only and might be counted as cheats
11:21<SpComb>I gather that PB and friends work by checking that you're running the origional client executable
11:21<SpComb>which would make them entirely unfit for use with OpenTTD
11:22<fjb>skidd13: What do you mean? Copy and paste?
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11:22<skidd13>fjb: For example
11:23<SpComb>the only way you could guard against that "cheat" is to have some restrictions of how many actions a client can do per time unit...
11:23<fjb>I saw somebody using copy and paste in a network game. He desynct for more often than the other players.
11:24<fjb>Some allowed actions are also anoying. Somebody tearing stations apart to their maximum size and then making a lot of mony with a handfull truck only travelling 3 tiles each....
11:25<SmatZ>yes... why limit these "cheats", when people can do much worse things without them
11:25<SmatZ>also, I don't really thing "copy & paste" can be called a cheat
11:25<fjb>Many nice features can be abused.
11:26<skidd13>SmatZ: I don't think its a cheat too, but for some people it is
11:26<fjb>You have no chance with a real network against this large station and short way thing, when the server allows really large stations.
11:26<SmatZ>it is impossible to detect any kind of "cheats" ... if you limit actions per second, then the actions will be divided into more frames etc.
11:27<SmatZ>fjb: yes, this is why admins and server rules are there :)
11:28<fjb>SmatZ: Bad thing is if one of the admins is using this.
11:28<SmatZ>if people don't like server, then they won't use it...
11:29<fjb>I don't think the other players understood what his seaminly random stations in the middle of nowhere were good for.
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11:31<fjb>I needed some time to find it out. And I only had that time because I started late in that game and had to wait for money coming in while the other players were busy building things.
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11:34<SmatZ>the question is whether by using modified server is not violating GPL
11:34<fjb>Why should it violate the GPL?
11:34<SmatZ>if clients do not know about these modifications and they do not have sources available
11:35<SmatZ>well... there were questions where using of a modified apache server forces the web owner to release his modified source codes
11:35<SmatZ>because in fact, the clients are using GPLed software
11:35<SmatZ>so all modifications should be public available
11:36<+glx>using a modified server is not distributing it
11:37<SmatZ>glx you have to distribute source codes to everyone who uses the application
11:38<SmatZ>I do not exactly now how this was solved, but GPL3 will probably be more strict about that
11:38<stillunknown>GPL2 does not affect web applications (i think).
11:38<stillunknown>Since binaries are not spread.
11:40<fjb>And somedody cheating with a patched OpenTTD client doesn't distribute his client. At least not if his not too stupid.
11:43<SmatZ> about GPL3 + web applications
11:43<SmatZ>but it is rather old...
11:44<dihedral>i was more thinking along the lines of banning with pb - but of course that was a nonsense thought of mine
11:45<fjb>dihedral: You can hardly force people to install software on their computers that helps you to ban them. :-)
11:46<dihedral>sure can :-)
11:46<dihedral>just dont know if anything was available :-P
11:47<dihedral> /
11:47<fjb>You are working for the movie industry? :-)
11:48<fjb>Then you can force (or trick in) people to install almost everything on their computers, even root kits.
11:48<dihedral>some et servers require you to be using pb, else you cannot connect
11:49<dihedral>but i know that pb is closed source
11:50<dihedral>and i doubt that pb could be used for banning
11:50<dihedral>but it was at least a shot in the dark :-P
11:53<fjb>There are many OpenTTD servers. I don't think many people would be using your servers if they would have to install something like that. Some even have problems installing grfs...
11:55<dihedral>so - that aint my problem is it
11:55<dihedral>as long as i keep 'griefers' away with something like that i am happy
11:57<fjb>I fear you are also keeping most nice users away that way.
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11:58<dihedral>fjb: also not my problem
11:59<dihedral>i have a bunch of blacklisted isp's in my firewall
11:59<dihedral>which to be honest has already made a small difference
12:00<dihedral>if that affects others (which it mostlikely does) well - there are enough servers out there
12:00<fjb>I thought you like players using your servers... :-)
12:01<@Bjarni>that's a lie
12:01<@Bjarni>all admins sooner or later realise that players are nothing but problems
12:02<dihedral>at least those admins who care
12:02<dihedral>i have seen enough servers where admins just are never present
12:02<fjb>Ok, then let nobdy in. Just burn the energy. :-)
12:02<@Bjarni>we would make AI clients to prevent real players from demanding fairness on servers
12:02<dihedral>fjb: the server is mainly there for myself
12:03<dihedral>if i password the games i also have only a few players there
12:03<@Bjarni><fjb> Ok, then let nobdy in. Just burn the energy. :-) <-- well... the game provides it's own coal and coal powered powerplants... I see no reason for stopping it
12:03<fjb>I find it a bit boring to play alone sometimes. And I would be lost to play on four servers at once.
12:03<dihedral>fjb: nobody forces you :-)
12:03<dihedral>nobody has to show you a door in online games if you dont like them
12:03<fjb>dihedral: I see, were are different. :-)
12:04<dihedral>and never ever think that a player does an admin a favour
12:04<dihedral>the games are there for the players
12:04<dihedral>not the player for the game
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12:05<fjb>I have to admit that I'm feeling a bit frustrated when I had set up a server and nobody is using it. Why doing that work then?
12:05<dihedral>fjb: it's even more work when people use it
12:06<dihedral>you pay for more bandwidth in some cases
12:06<dihedral>you want start wanting to keep the darn thing up to date
12:06<dihedral>you want to make sure no idiots come in to ruin the game
12:06<dihedral>excuse the word no
12:07<dihedral>and you possibly start writing patches because the servers dont allow the administrative fun you'd like to have
12:07<fjb>Then it's even less work to not set up a server at all. A non networked game ist enough for me alone.
12:07<dihedral>if you have not noticed - i never play on my own servers
12:08<@Bjarni>they lag that much?
12:08<fjb>dihedral: I didn't notice, don't know your servers that long.
12:08<dihedral>Bjarni: they only lag when max_ships is > 0 and some guy actually makes use of that
12:09[~]dihedral slaps yapf for ships
12:09<dihedral>and - no - yapf for ships has been disabled
12:09<@Bjarni>ships sucks
12:10<@Bjarni>they do so in real life too
12:10<@Bjarni>they suck in sea water to cool the engines
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12:11<dihedral>fjb: i have about 1GB bandwidth every day just for ottd...
12:12<@Bjarni>I presume that is how much you actually transmit
12:12<@Bjarni>not a hard limit
12:13<fjb>dihedral: I fear that would be much less if you start forcing people to install aditional software, espacilly when it somehow spies on the installed software.
12:13<dihedral>Bjarni: i have not bw limit
12:13<dihedral>fjb: i do not care if that is less
12:13<dihedral>i care for 'quallity' and 'undistrubed' games
12:13<@Bjarni>otherwise people who logs in at 22:00 might end up with a sign saying that they will have to wait until midnight because the bandwidth quota for the day is ussed
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12:14<dihedral>i am on a 100Mbit link and have not bw limit
12:14<@Bjarni>that should specially suck if it happens in the middle of a game
12:15<dihedral>if there were the case i would turn down net_frame_freq :-P
12:15<fjb>Bjarni: You could enhace the protocol with some digital signature to identify people. I guess that is what you are looking for.
12:16<dihedral>great fjb: it's opensource...
12:16<fjb>Ofcourse it is. PGP is opensource, too.
12:16<dihedral>unless of course all network communication went through a closed source blackbox
12:16[~]dihedral slaps fjb
12:16<fjb>You don't need a black box for it.
12:16<dihedral>pgp generates certificats
12:17<fjb>Yes, also ssh.
12:17<@Bjarni> /* please keep the next few lines a big secret. They are used to ban people who spoils the games and it will only work if it's kept secret how it works */
12:17<@Bjarni>you mean something like that?
12:17<dihedral>nice :-P
12:17|-||Bastiaan| [] has joined #openttd
12:17<fjb>I meant digital signatures using cetificates, like ssl etc.
12:18<@Bjarni>you mean the server should be able to accept only ssl clients?
12:18<fjb>And every played would have to get a certificate first before being allowed to play on that server.
12:18<dihedral>yes - and i add _every_ public key in the world of every play to let them play on my servers
12:18<fjb>Kind of.
12:18|-|frosch123 [] has quit [Remote host closed the connection]
12:18<dihedral>and who sais i dont generate more than one key?
12:19<@Bjarni>fjb, I presume
12:19<fjb>You generate certificates. And a ban would simply be e revocation of that certificate.
12:19<dihedral>then i generate a new one
12:19<dihedral>and another one
12:19<dihedral>and perhaps 5 while i am at it
12:19<@Bjarni>we get the idea
12:19<fjb>The server generates the certificates, not the player.
12:20<dihedral>of course _you_ do Bjarni
12:20<dihedral>fjb: and how does a player get his cert?
12:20<fjb>The generating could be an automatik.
12:20<dihedral>a web form?
12:20<dihedral>for each server, or for the masterserver?
12:20<fjb>He has to subscribe at your server and gets the certificate that way.
12:21<@Bjarni>if the client discards his certificate how will the server know that it's an old user and not generate a new one?
12:21<dihedral>and then gets baned, and subscribs again...
12:21|-|elmex [] has quit [Read error: Connection reset by peer]
12:21<dihedral>base it on email address? well - a bunch of people have unlimited
12:21[~]Bjarni has unlimited
12:21<dihedral>base it on ip? back to the same problem
12:21[~]dihedral too
12:21<fjb>Nobody gets in without a certificate. and dihedral doesn't care for users not willing to subscribe.
12:22[~]dihedral slaps fjb
12:22<dihedral>wake up dude
12:22<fjb>use postident etc.
12:22<@Bjarni>well.. there is a limit... I only have one for every .qmail I have in my homedir
12:22<@Bjarni>so.... like 30
12:22<dihedral>Bjarni: redirects...?
12:23<fjb>Think of something else. Not only an email address.
12:23<@Bjarni>they all end up in the same maildir (also in my homedir)
12:23<@Bjarni>but I can split them if I like
12:23<fjb>Fingerprint maybe.
12:23<@Bjarni>it's just easier to join them
12:23<@Bjarni>and then my mail app can sort them based on the "to:" field
12:24<fjb>dihedral: You were looking for a way to surly ban people without them simply rejoining under another name. Digital signatures are the only secure way.
12:24|-|elmex [] has joined #openttd
12:24<dihedral>fjb: they are not going to work
12:25<dihedral>not to 100% ban someone
12:25[~]Bjarni knows a way
12:25<@Bjarni>ban *.de
12:25<dihedral>turn the servers of or play sp
12:25<@Bjarni>or whatever
12:25<fjb>Bjarni: we are listening.
12:25<@Bjarni>it will ban too many people but it will work
12:27<@Bjarni>there is another way
12:27<@Bjarni>make a central client box where you log in
12:27<@Bjarni>the server can then ask if you are you (the server will not get your central pw, only that you are logged in with your IP)
12:27<@Bjarni>and then we need to figure out some way of maintaining that user database
12:28<@Bjarni>like it will likely have to be manually controlled
12:28<@Bjarni>by whoever we can trust and fool into spending ages of time on it
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12:29<@Bjarni>the servers should then log everything so a client can be backtraced if something goes wrong
12:29|-|Osai changed nick to Osai^Kendo
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12:29<@Bjarni>like 1/4 of the land turns into water
12:30<dihedral>Bjarni: do a certificate system where people have to 'donate to openttd' for a cert :-D
12:30<dihedral>10$ minimum :-P
12:30<@Bjarni>the server can then give out a savegame of the game start and a log file so all clients can be tracked
12:31<@Bjarni>dihedral: that's actually the best idea that I have heard so far
12:31<dihedral>i mentioned it a few times
12:31<dihedral>months ago
12:31<@Bjarni>if people wants to spoil games over and over then they will have to pay over and over
12:31<dihedral>i actually like it
12:32<@Bjarni>we need a backdoor for our own people
12:32<dihedral>and of course it's easy to find out if a cert was signed by a certain ca
12:32<@Bjarni>read: I don't have paypal
12:32<fjb>Use the credit card number instead. :-)
12:32<dihedral>well - that is the easiest thing to work around if you have access to the ca cert
12:33<@Bjarni>I don't have a credit card that will accept
12:33<dihedral>you take a cheque?
12:33<fjb>Bjarni: Then you are not allowed to play on dihedral's servers. :-P
12:33<dihedral>Bjarni: implement it - fast - for release of 0.6 :-P
12:34<dihedral>fjb: i think i could read code well enough to allow certain ip's :-P
12:34<dihedral>besids - i doubt Bjarni plays that much
12:34[~]fjb knows how to spoof ips.
12:35<dihedral>fjb: yes - but will tcp packets get routed back to you - NO
12:35[~]dihedral feels like slapping someone
12:35<@Bjarni><dihedral> besids - i doubt Bjarni plays that much <-- I don't play online because it's always spoiled by lamers
12:36<fjb>Who need the answers of a ip connection? Just play blind. TTD is much too easy anyway...
12:36[~]dihedral nearly feels like ignoring someone :-P
12:36<@Bjarni>we should make it harder
12:36<dihedral>Bjarni: yes - an options tab: specify your own calculations for:
12:37<dihedral>chances of indu in/decrease
12:37<dihedral>actually - basecost modifyer .grf is pretty helpful in making games harder
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12:38[~]fjb liked Ammller's modifier more.
12:38<@Bjarni>I don't like the interface in SimuTrans but the economy model and cargo destinations works quite well
12:38<@Bjarni>maybe we should be inspired
12:38<dihedral>fjb: the base cost modifyer is by ammler
12:38<fjb>dihedral: Then I liked it.
12:39<@Bjarni>liked? as in past tense... now you dislike it?
12:42<fjb>Bjarni: No, I still like it. But I guess most of the other players didn't.
12:42<fjb>One click, 22 million... :-)
12:43<fjb>22 million to pay ofcourse.
12:43|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
12:43<fjb>Oh, hi Wolf01
12:43<dihedral>@seen Sacro
12:43<@DorpsGek>dihedral: Sacro was last seen in #openttd 15 hours, 31 minutes, and 29 seconds ago: <Sacro> alright, you got me there
12:43<dihedral>join me :-P
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12:46<fjb>dihedral: Who should join you? Sacro?
12:47[~]dihedral bets Bjarni got it...
12:47|-|divoafx [] has quit [Ping timeout: 480 seconds]
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12:49<@Bjarni>I was just being serious
12:49<@Bjarni>and by serious I mean that I put IRC in the background
12:49<@Bjarni>I know it's a horrible thing to do but that's what I did
12:49<@Bjarni>and now I have to figure out what I got
12:50<fjb>Bjarni: Be ashamed. :-)
12:50<CIA-1>OpenTTD: skidd13 * r11527 /trunk/ (10 files in 4 dirs): -Codechange: Split the bitmath functions of to their own files
12:51<fjb>dihedral: Why are you using some incompatible grfs at once on your servers?
12:51<@Bjarni>to harass the clients
12:51<dihedral>fjb: what are you talking about??
12:51<dihedral>i did not set the grf's at least not for the current games
12:54|-|Gege [] has joined #openttd
12:54<Gege>good day
12:54<fjb>The north american train set and the tropic refurbishment set together in tropic climate is not a good idea. So is using the noth american set and the uk sets together in tempearte climate not the best thing to do.
12:54<fjb>Hi Gege
12:54<Gege>i found a bug in the openttd 0.5.6 openttd console
12:55<+glx>0.5.6 doesn't exist
12:55<Gege>i dont try the 0.6
12:56<dihedral>funny guy
12:56<dihedral>fjb: like i said - i did not set the grf's for the current games
12:57<dihedral>anyway - i am off
12:58<fjb>dihedral: You could tell it to your admin to corrct it for the next games.
12:58<fjb>Bye dihedral
13:00<dihedral>yes - fjb: i dont need hints on what and how to communicate things to my fellow admins... :-)
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13:00<dihedral>anyhow - have a nice evening
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13:17<fjb>How is the town grows calculated for towns in the desert? Du the have to just get water and food, or is it import how many stations in the town get the water and food deleivered to?
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13:52<Sacro>public static string RemoveSpecialCharsExceptQuoteAmpersandApostropheOpenBracketCloseBracketCommaHyphenFullStopCommaForwardSlash (string p_string)
13:52<hylje>ye olde
14:01<SmatZ>yum yum coconut bar in milk chcolate ...
14:02<hylje>a coconut and milk chocolate walked into a bar..
14:02<SmatZ>almost Bounty, cheaper, but tastes the same
14:03<hylje>i suppose its name is "Coconut bar in milk chcolate"
14:04<SmatZ>Mister Choc : Mini-Cocos
14:04<SmatZ>from Lidl :-/
14:05<@Belugas>miam miam
14:05|-|blathijs_ changed nick to blathijs
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14:06<hylje>om nom nom
14:07<Sacro>yay lidl
14:08<SmatZ>I am shy from it
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14:24<CIA-1>OpenTTD: maedhros * r11528 /trunk/src/industry_cmd.cpp: -Fix (r11500): With smooth economy enabled, industries that should only decrease production would always increase it when more than 60% was transported.
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14:59<Sacro`>damn KC
14:59<@Belugas>yummy KFC
15:01<Gonozal_VIII> <-- karoo? :S
15:02<Gonozal_VIII>trillian can't decode those signs :-/
15:02|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
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15:03|-|Sacro` changed nick to Sacro
15:03<Gonozal_VIII>[21:01:23] Prof_Frink: â € ½
15:03<Gonozal_VIII>[21:01:31] Bjarni: Â ¿
15:03<Prof_Frink>Gonozal_VIII: You UTFail-8
15:03<Gonozal_VIII>i know, trillian irc plugin can't do that
15:04<Prof_Frink>How fail of it.
15:05<Maedhros>boo. it seems i fail at utf-8 too
15:07|-|[Bjarni] changed the topic of #openttd: 0.5.3, 0.6.0-beta1 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 encoding is mandatory in this channel | And please, no Posting
15:07<Gonozal_VIII>pffff :P
15:08<@Bjarni>ok I better go check and see if people follow the channel rules
15:08<Prof_Frink>Bjarni: Load up
15:08<@Bjarni>what's that?
15:08<@Bjarni>and where?
15:09<@Bjarni>besides there is no war in here
15:09<Maedhros>, by the sounds of it
15:09<@Bjarni>we have a pretty simple rule
15:09|-|svippery [] has quit [Remote host closed the connection]
15:10<@Bjarni>I wanted a new tab in firefox, not Xchat :|
15:11|-|svip [] has joined #openttd
15:11<@Bjarni>found it
15:11<@Bjarni>but... what should I do with it?
15:11<@Bjarni>you really want me to script ban people using a wrong charset?
15:12<Prof_Frink>Well, give them three strikes ;)
15:12<fjb>Today is banning day...
15:12<@Bjarni>Prof_Frink: you are mean
15:12<@Bjarni>I see no reason to ban Gonozal_VIII
15:13<@Bjarni>within the next 5 minutes
15:13<@Bjarni>besides scripting are for lazy people
15:13<@Bjarni>it's not like IRC is meant to be efficient
15:13<fjb>Scripting take the fun out of banning.
15:14<@Bjarni>but maybe I should script logging of typos so I can ban people who fails to live up to our high standard
15:14<CIA-1>OpenTTD: miham * r11529 /trunk/src/lang/ (8 files): (log message trimmed)
15:14<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-11-26 21:13:37
15:14<CIA-1>OpenTTD: brazilian_portuguese - 1 fixed by fukumori (1)
15:14<CIA-1>OpenTTD: catalan - 1 fixed, 2 changed by arnaullv (3)
15:14<CIA-1>OpenTTD: dutch - 1 fixed by habell (1)
15:14<Prof_Frink>| Typos *will* lead to bans |
15:14<CIA-1>OpenTTD: french - 1 fixed, 1 changed by glx (2)
15:14<CIA-1>OpenTTD: italian - 1 fixed by lorenzodv (1)
15:14<Prof_Frink>Bjarni: Great minds...
15:15<Maedhros>which high standard is that then? :-P
15:15<@Bjarni>like when people leaves the u out of colours
15:16[~]fjb is nonstandard anyway.
15:16<@Bjarni>I bet fjb use a gauge of 1337 mm on his railroad
15:17<fjb>Yeah. :-)
15:18[~]Sacro installs VS9
15:18<Prof_Frink>Standard gauge is 7px.
15:18|-|skidd13 [] has joined #openttd
15:18[~]Sacro fancies going to a caf?
15:19<Sacro>mmm, could go to 'spoons
15:19<Prof_Frink>Also, when's openttd going to understand I run on a GNU box?
15:19[~]Bjarni gives a warning to Sacro for making typos in pub
15:20<Maedhros>why should it care whether it's a GNU box or not?
15:20<Prof_Frink>Well, it says quit to UNIX
15:20<SmatZ>making typos in pub?
15:20<Prof_Frink>And GNU's Not Unix Not Unix Not Unix...
15:20<@Bjarni>[21:18:55] * Sacro fancies going to a caf?
15:20<@Bjarni>[21:19:06] <Prof_Frink> s/caf/pub/
15:21<fjb>Linux is not UNIX. I'm voting for changing that line on Linux.
15:21<hylje>Linux is not UniX
15:22<Prof_Frink>Or just "Quit to desktop" for a platform-agnostic message
15:22<fjb>Which desktop? :-)
15:22<SmatZ>if Linux was named Minus, then it would be Minux
15:22<@Bjarni>Prof_Frink: edit AskExitGame() in intro_gui.cpp line 120 to add whatever you think should be there
15:22<Prof_Frink>SmatZ: Unlilely, Tannenbaum would have a fit.
15:23<Sacro>Prof_Frink: what if you aren't using a desktop?
15:23<@Bjarni>and add the string to lang/english.txt as well
15:23<Sacro>what if you run it in a framebuffer
15:23<fjb>Linux started as a copyright violation.
15:24<fjb>Prof_Frink: Don't make typos. :-)
15:24<Prof_Frink>fjb: Not a typo.
15:24[~]Bjarni adds a warning point to Prof_Frink
15:25<Gonozal_VIII>tannenbaum is a valid word, that's a tree :-)
15:25<Prof_Frink>SmatZ: OK, that one was
15:25<Sacro>oh tannenbaum oh tannenbaum
15:25<@Bjarni>several words are valid words
15:25<Prof_Frink>Gonozal_VIII: Yeah, but it's not the guy who invented Minix
15:25<@Bjarni>butt wee should still use the right word :P
15:26<Sacro>wie grün sind deine blatter
15:26<fjb>Bjarni: Don't make typos. :-)
15:26<Prof_Frink>My hovercraft is full of eels.
15:26[~]Sacro sniggers
15:26<Sacro>rofl... butt wee
15:26<@Bjarni>those are valid words..... it changes the meaning of the sentence but they are valid words
15:27<hylje>its one thing to be valid
15:27<hylje>another to make sense
15:27<Prof_Frink>Much like... Your all gay.
15:27<@Bjarni>that's my point
15:27|-|Prof_Frink kicked [#openttd] Bjarni [incorrect statement]
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15:27<Prof_Frink>Bjarni: I was referring to the website
15:28<SmatZ>"Your all gay" - "I am gay of all of you"
15:28<Prof_Frink>Sacro knoweth.
15:28<@Bjarni>I don't know gay websites so I had no idea
15:28<Sacro>Prof_Frink: you're
15:29[~]Bjarni picks up a machine gun and fires typo penalty points at everybody
15:29<@Bjarni>your spelling sucks :P
15:30|-|bob27 [] has joined #openttd
15:30<@Bjarni>hi bob
15:30<@Bjarni>everybody say hi to bob
15:30<Gonozal_VIII>hi to bob
15:31<@Bjarni>hylje: no that's the thing we do to him after saying hi
15:31<fjb>Hi bob
15:31<@Bjarni>keep the order!
15:31<bob27>what the?
15:32[~]Maedhros ponders adding an "Exit to Linux" option
15:33<Maedhros>except the only sensible macro i can think of to choose with is "__GLIBC__", and that doesn't mean you're running Linux
15:33<hylje>exit to X
15:33|-|oh [] has quit [Quit: oh]
15:33<Prof_Frink>hylje: As Sacro said earlier, you might be running on a framebuffer
15:33<@Bjarni>does it make sense to use that many different strings instead of "quit the game" or "quit to desktop"?
15:34|-|thgergo [] has quit [Ping timeout: 480 seconds]
15:34<Prof_Frink>Maedhros: Check output of uname?
15:34<@Bjarni>we started with 2, then 3, then 4 and nobody wanted to make a change to other platforms at that time when porting
15:35<@Bjarni>maybe it's time to do something a bit more simple
15:35<fjb>better "Quit the game"
15:35<Prof_Frink>fjb: Seconded
15:35<fjb>"Quit to real life"
15:35<@Bjarni> <--- I mean... instead of extending this if elif cascade...
15:35[~]Sacro just lost the game :(
15:35<Prof_Frink>That would mean you would lose The Game every time you exit openttd
15:35<SmatZ>Doom had nice quit messages... like "Do you dare to quit the game?" "Beware, there is a demon somewhere"... or os
15:35<Sacro>grab the file from Doom?
15:36<Sacro>SmatZ: damn you :p
15:36<hylje>Prof_Frink: why not
15:36<@Bjarni>"are you sure you want to quit this game? Your {inset name of vehicle type the player has most of} needs you"
15:37<Gonozal_VIII>alpha centauri :D
15:37<Prof_Frink>I think "Are you sure you want to cancel not leaving the game?"
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15:37<@Bjarni>how is the quit message in Alpha Centauri?
15:38<Gonozal_VIII>something like the line you wrote... "..the drones need you"
15:38<@Bjarni>they stole my idea
15:39<Prof_Frink>"Don't leave me... It's scary in here..."
15:39<fjb>Bjarni: Are you related To Michael Blunck?
15:39<Gonozal_VIII>yes, they stole it 8 years before you had it... bastards!
15:39<@Bjarni>I sure hope not
15:40<@Bjarni> <Gonozal_VIII> yes, they stole it 8 years before you had it... bastards! <--- ever studied temporal mechanics theory?
15:40<fjb>He always tells people that he had the same idea long ago and he invented everything. :-)
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15:40<bob27>Are you sure you want to cancel the quiting proccess potentialaly exposing yourself again to the dangers of watching the ai play for too long?
15:40<Prof_Frink>Bjarni: Can you fix my time machine?
15:40<@Bjarni><Prof_Frink> "Don't leave me... It's scary in here..." <-- this could be the line to use if the client has no vehicles
15:41<Prof_Frink>"When you go, the UFOs come..."
15:41<@Bjarni>we should write all of those ideas down and then use a random one of them each time
15:42<fjb>Or we should add it to the tread "You know you played to much OpenTTD when..."
15:42<@Bjarni>adding it to the final 0.6.0 would be way funnier
15:42<@Bjarni>and.... I can do that :D
15:43<Gonozal_VIII>please don't go the drones need you ... they look up to you... <-- that's the line in alpha centauri
15:43<Prof_Frink>Bjarni: "Time wasted this session: <> Total time wasted: <>"
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15:44<fjb>Bjarni: Go ahaed. :-)
15:44[~]Bjarni actually considers doing this
15:44<bob27>please do
15:45<bob27>it would be funny
15:46<Prof_Frink>Bjarni: Make it check the current date, and, if April 1st, disable "Yes"
15:46<@Bjarni>or move it when clicked
15:46<@Bjarni>the button that runs away from you
15:47<@Bjarni>I once saw an app like that
15:47<bob27>there's some virus that does that
15:47<Prof_Frink>Bjarni: Yes. Normally it says something like "Are you gay?".
15:47<@Bjarni>it opened a window saying that the system crashed (copied the OS crash window) and when you moved the mouse closer than x pixels from the restart button, it started to move away from the mouse so you could never click it
15:49<@Bjarni>it was kind of like the same as the one that moved the menus in all apps around every time you clicked it
15:49<@Bjarni>so when you moved the mouse to file and you clicked the mouse button, it might move file to the far right and you actually clicked the menu that moved to the mouse location and it could be say options or edit
15:50<@Bjarni>we could do all sorts of stuff on the first of April
15:50<@Bjarni>how about.... shuffle the toolbar icons, but not the functions?
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15:51<fjb>Bad... :-)
15:51<Gonozal_VIII>random sprite mix
15:51<hylje>april fools sillyness?
15:51<Prof_Frink>Bjarni: I have it.
15:51<Gonozal_VIII>planes that look like flying houses and stuff like that^^
15:51<Prof_Frink>Every climate -> Toyland
15:52[~]Bjarni takes notes
15:52<Gonozal_VIII>that would be too evil Prof_Frink
15:52<@Bjarni>that's why I take notes
15:52<bob27>ill be back
15:52<@Bjarni>it earns him an evil point for saying something like that
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15:53<@Bjarni><bob27> ill be back <-- that one could be used as a quit message as well
15:53<@Bjarni>I like how he reacted to us greeting him
15:53<Prof_Frink>Maybe disable with `openttd --ok-stop-i-give-up-just-let-me-play-without-gouging-my eyes-out`
15:53<@Bjarni>we should do so again next time he shows up
15:53<Gonozal_VIII>the ai could write words with train tracks or roads into the landscape
15:54<@Bjarni>all road vehicles drives backwards
15:54<Prof_Frink>Bjarni: s/road / and you're onto something there
15:55<@Bjarni>it would be too tricky with trains :(
15:55<Gonozal_VIII>mirror the sprites?
15:55<Prof_Frink>Just reverse each vehicle in the consist
15:56<Prof_Frink>Gonozal_VIII: No need to mirror, just use the > sprite when moving <, etc
15:56<@Bjarni>some GRF files are buggy and then it looks horribly when mirroring each unit
15:56<@Bjarni>like they don't turn the sprite at the centre
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15:56<@Bjarni>I already coded this feature but we got a bug report on it due to this issue
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15:58<Gonozal_VIII>hmmm could you let all vehicles ignore track/terrain restrictions and drive through grass and water?
15:58<Prof_Frink>Or, just see if openttd's being run as root, then send some login details to
15:58<@Bjarni>Prof_Frink: it already does that at all dates so adding that to the first of April makes little sense
15:59<@Bjarni>ohh... now I got a new idea: random popup window saying "WARNING: windows detected on your computer"
15:59<Prof_Frink>Oh, on April 1, send it to
16:00<@Bjarni>maybe as the newspaper headlines
16:00<Gonozal_VIII>then on 1. april your trains woul leave the tracks and make some circles around the map before they return to where they left track
16:00<Prof_Frink>Subject: "Developers Developes Developers"
16:02<fjb>Bjarni: I the feature disabled that lets vehicles go backward? Some never train sets are stating to use it.
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16:03<@Bjarni>hi bob
16:03<@Bjarni>everybody say hi to bob
16:03<Gonozal_VIII>hi to bob
16:03<bob27>oh god.
16:03<SmatZ>hi bob
16:04<@Belugas>hi bob
16:04<Prof_Frink>'Lo bob. You have pie?
16:04<@Belugas>welcome in our humble channel
16:04<fjb>Hi bob
16:05[~]dihedral will go to bed now...
16:06<bob27>Prof_Frini: i have apple pie in the fridge
16:06<Prof_Frink>Want pie now.
16:07<bob27>umm, it's kinda hard to stuff pie down phone lines.
16:07<Prof_Frink>When come back, bring pie.
16:08<Maedhros>good night
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16:08<fjb>good night
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16:09<@Bjarni> <bob27> umm, it's kinda hard to stuff pie down phone lines. <-- scan it and send it to Prof_Frink
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16:10<Prof_Frink>Are none of you aware of the works of the mighty Jonti Picking?
16:10<Gonozal_VIII>with one of the new 3d scanners
16:10<Prof_Frink>I know Sacro is.
16:10<fjb>A digitized oie? Then Prof_Frinkneed an analoger.
16:10<Sacro>mein ginger fuhrer!
16:11<Prof_Frink>We need a more efficient way of transferring pie over the 'net.
16:11<Prof_Frink>Some kind of pie-to-peer protocol
16:12<bob27>hmm, maybe one day I'll get rich off of that, or should I make it open source?
16:12<Prof_Frink>bob27: Pies are always better with sauce.
16:12<@Bjarni>open source
16:12<@Bjarni>or would that be open sauce?
16:12<Gonozal_VIII>open sauce
16:13<@Bjarni>hah I beat you to it :P
16:13<@Bjarni>by one sec
16:13<Prof_Frink>Bjarni: Nope
16:13<Gonozal_VIII>open sauce pie-to-peer protocol :-)
16:13<@Bjarni>[22:12:53] <Bjarni> or would that be open sauce?
16:13<@Bjarni>[22:12:54] <Gonozal_VIII> open sauce
16:13<Prof_Frink>I beat you by nine.
16:13<SmatZ>!seen peter1138
16:13<SmatZ>@seen peter1138
16:13<@DorpsGek>SmatZ: peter1138 was last seen in #openttd 10 weeks, 2 days, 6 hours, 22 minutes, and 51 seconds ago: <peter1138> _minime_, looks good to me
16:14<fjb>Gonozal_VIII: Make an rfc.
16:14<Prof_Frink>Did someone send peter1138 a WoW trial?
16:15<Prof_Frink>SmatZ: It's not a joke. Why do you think ttdpatch has been at beta9 for so long?
16:15<@Belugas>let say that peter1138 is on a sabatic workload ;)
16:16<@Belugas>anyway, we have some kind of a new non-proclamed leader...
16:16<Prof_Frink>Or is it because of SpBot?
16:17<SpComb>lies, falseties and besmirchment
16:19[~]Sacro besmirches sm
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16:52<Eddi|zuHause3>what is a pie to pee protocol?
16:53<Gonozal_VIII>that's when you give pie to a guy called peer
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16:53<Prof_Frink>peer is a bastard
16:54<Gonozal_VIII>my name is peer!
16:54<Eddi|zuHause3>notice the missing "r"?
16:54<Eddi|zuHause3>that was intentional ;)
16:55<Prof_Frink>Eddi|zuHause3: I dunno, it's normally a beer to pee protocol
16:55<Eddi|zuHause3>yeah, that's why i find it hard to imagine a pie to pee protocol...
16:56<Prof_Frink>Eddi|zuHause3: Well, if it was a steak and ale pie with *lots* of gravy
16:57<Gonozal_VIII>is gravy that stuff where you extract gravity from?
16:57<Eddi|zuHause3>sorry, i cannot imagine a proper reply to that in a foreign language...
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17:13<fjb>First I didn't like sub-tropic climate. But now I think it looks kind of cute. The houses are looking much nicer than the the houses of the temperate climate:
17:14<@Bjarni>I don't like the standard trains
17:14<@Bjarni>they all have nearly the same top speed
17:15[~]fjb is using the tropic refurbishment set. :-)
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17:15<@Bjarni>aka I wouldn't play it without using newGRF
17:15<fjb>People seam to like always the same topspeed. Most don't like the limit wagon speed option. :-(
17:15<Gonozal_VIII>the more newgrfs the better :-)
17:16<fjb>Be care full of the combination of newgrfs...
17:16<Gonozal_VIII>i test it a lot for my games
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17:16<fjb>me too
17:16<@Bjarni>how come there is only one newGRF file for toyland and it happens to change everything into Mars?
17:16<fjb>What is toyland? :-)
17:17<Gonozal_VIII>only one? i seem to remember more
17:17<@Bjarni>there is more?
17:17<@Bjarni>I can only remember one
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17:17<@Bjarni>and when I tried it, it used toyland sound fxs and I stopped playing like a minute before I went crazy due to those sounds
17:17<@Bjarni>aka like 10 minutes into the game
17:18<Gonozal_VIII>i don't play with sounds on anyways
17:18<@Bjarni>next time I tried it I muted the computer
17:18[~]fjb never tried toyland.
17:18[~]joosa will never try toyland
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17:19<Prof_Frink>fjb: Not even for the "Hmm, toyland, what's that like... Mine eyes! They burn! The goggles do nothing!"?
17:19<+glx>toyland sounds are funny :)
17:19<+glx>but landscape is an eye killer
17:19<@Bjarni>toyland is funny
17:19<@Bjarni>if muted
17:20<@Bjarni>my sister realised that it was a landscape for children and used it
17:20<fjb>Prof_Frink: My eyes are bad enough without hurting them with toyland. :-)
17:20<@Bjarni>then she turned 10 and started using temperate maps
17:20<@Bjarni>considering toyland to be childish
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17:23<fjb>Girls that age start to feel grown up.
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17:56<CIA-1>OpenTTD: smatz * r11530 /trunk/src/oldpool.h: -Codechange: do not update Tpool->first_free_index for PoolItems allocated on stack
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18:28<CIA-1>OpenTTD: rubidium * r11531 /trunk/projects/determineversion.vbs: -Fix [FS#1459]: version determination did stall (read: never finish) when both svn and git were not installed.
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23:16<CIA-1>OpenTTD: belugas * r11532 /trunk/src/industry_cmd.cpp:
23:16<CIA-1>OpenTTD: -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) production operations from result of production callback cb29/35.
23:16<CIA-1>OpenTTD: Only var 0x93 will be affected by these operations
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---Logclosed Tue Nov 27 00:00:43 2007