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#openttd IRC Logs for 2007-12-02

---Logopened Sun Dec 02 00:00:21 2007
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06:32<CIA-1>OpenTTD: miham * r11552 /trunk/src/lang/ (8 files): (log message trimmed)
06:32<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-12-02 12:31:46
06:32<CIA-1>OpenTTD: czech - 1 fixed by Hadez (1)
06:32<CIA-1>OpenTTD: french - 15 fixed by glx (15)
06:32<CIA-1>OpenTTD: galician - 2 fixed by Condex (2)
06:32<CIA-1>OpenTTD: italian - 15 fixed by lorenzodv (15)
06:32<CIA-1>OpenTTD: norwegian_bokmal - 6 fixed by jhsoby (6)
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07:11<CIA-1>OpenTTD: rubidium * r11553 /trunk/src/window.h: -Fix: make a few widget 'accessor' function const when they should be const.
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07:57<SpComb> <-- yay! Vehicle following
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07:57<SpComb> <-- there's the list of valid vehicles
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07:59<@Bjarni>load a real game and let us harass your bandwidth :P
07:59<Rubidium>there are more valid vehicles that just that single train ;)
07:59<SpComb>well, all valid VEH_TRAIN vehicles
08:00<SpComb>you can admire the smoke plumes as well, but I probably won't bother listing those
08:00<@Bjarni>what if you add another engine to the same train?
08:00<@Bjarni>will it make two valid vehicles or one?
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08:00<SpComb>it uses the same code as the viewport vehicle_follow stuff
08:01<@Bjarni>that's not what I asked
08:01<@Bjarni>but good idea
08:01<SpComb>oh right, each wagon is indeed listed seperately
08:01<SpComb>the interesting thing is that the zoom now works properly there, so I may have found a hint as to how virtual_top/virtual_left work
08:02<SpComb>hmm, out of sprite memory
08:02<Rubidium>hmm, did I break it?
08:02<@Bjarni>or did I do it?
08:02<@Bjarni>hard to tell
08:03<@Bjarni>maybe it's not freeing some memory after we get the screenshot
08:03<SpComb>Rubidium: did you crank up the w/h?
08:03<Rubidium>only 'slighty'
08:03<@Bjarni>I was more lazy. I only hit reload
08:03<Rubidium>factor 100 on each side
08:03<SpComb>what z did you use?
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08:03<Rubidium>vehicle 0
08:03<SpComb>the screenshot code should be able to limit the area drawn so as to avoid that, but I don't really understand the code that I copy-pasted over to do that...
08:04<SpComb>which is currently my largest issue
08:04<@Bjarni>copy pasting code you don't understand and then it crashes... not good :P
08:04<SpComb>I still don't understand what the difference between virtual_left and left is, although I do know that it has something to do with zoom
08:04<SpComb>well, I know why it crashes, I call ViewportDoDraw on too large of an area
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08:16<halloweenharry>hiho to all of you
08:18<halloweenharry>i just want to learn "real" ottd-playing :)
08:20<SpComb>hmm, its failing to load a .sav, it complains that "Game Load Failed", "File not readable"
08:22<SpComb>not sure what "File not readable" is supposed to mean, but I can less the file quite fine
08:22<Rubidium>probably means that you are looking in another place for the file than OTTD is
08:23<SpComb>although perhaps I'm wrong in assuming that r11546 will be able to read a savegame from r11361
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08:23<SpComb>I'm giving it a full path
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08:24<Rubidium>it works for me
08:24<SpComb> <-- I'm trying to load this into r11361 with -g /home/terom/my_ottd/openttd/trunk/bin/save/openttdcoop_mz11_final.sav
08:25<Rubidium>argh... why post websites when you say me it is a savegame
08:25<SpComb>the .sav is linked to from there,
08:26<Rubidium>it works fine
08:26<Rubidium>but then I'm running r11551
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08:26<SpComb>oh wait, I mixed up the r numbers, it's from r11361, and I'm using r11546
08:28<SpComb>it raises an Assertion if I load it with the r11546 win32 nightly
08:28<Rubidium>then you're probably missing some newgrfs
08:28<SpComb>oh true, I loaded those into the dedicated server
08:29[~]SpComb is just trying to load a large game into his server
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08:32<CIA-1>OpenTTD: rubidium * r11554 /trunk/src/window.h: -Codechange: be more consistent with the naming of the widget functions.
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09:03<@Bjarni> <--- hahaha... gives new meaning to drunk driving
09:03<@Bjarni>some people have way too much time on their hands o_O
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09:15<SpComb> <-- now with images of the trains at the bottom
09:15<SpComb>need to come up with some fancy UI for that
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09:20<SmatZ>SpComb: it doesn't work with Konqueror... I don't know where is the problem
09:23<SpComb>which part of it, the train thing?
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09:30<CIA-1>OpenTTD: rubidium * r11555 /trunk/src/ (31 files in 2 dirs): -Codechange: use the new members introduced in r11551.
09:33<@Bjarni>SpComb: when I zoom out the vehicle window zooms out but the big one becomes all black
09:33<@Bjarni>in firefox
09:39<pavel1269>SpComb: wow! nice work :)
09:44<Gonozal_VIII>[15:33:50] Bjarni: SpComb: when I zoom out the vehicle window zooms out but the big one becomes all black <-- same here, ff too
09:46<SpComb>Bjarni: read the Zoom: thing below the viewport
09:46<Gonozal_VIII>you could ask truelight how to get smoth movement for the vehicles between refreshes, he has that in his webdune :-)
09:46<SpComb>I never saw his webdune with that feature, I assume that he has seperate images for each vehicle and then moves those images around
09:47<SpComb>pavel1269: it's still early prototype stage, so it's interesting, but not really /useful/ yet :P
09:47<pavel1269>rly? :)
09:48<SpComb>no, and the performance sucks, if more than two or three people try and use the main scroll-around-thing, the server gets really slow
09:48<SpComb>btw, I moved the server to port 7199, 8118 didn't have UDP opened and thence you couldn't join it
09:48<@Bjarni><SpComb> Bjarni: read the Zoom: thing below the viewport <-- but should it make the pic picture all black?
09:49<Gonozal_VIII>it really is all black not just somewhere outside, i tried scrolling around a lot
09:49<CIA-1>OpenTTD: rubidium * r11556 /trunk/src/ (46 files in 3 dirs): -Feature: allow setting a default password for new companies in network games.
09:49<SpComb>Bjarni: yes, it's just outside of the main map somewhere in the corners
09:50<Gonozal_VIII>really? couldn't find the edge of the map
09:50<SpComb>you probably scrolled in the wrong direction
09:50<@Bjarni>hmmm now it worked
09:50<@Bjarni>but before I was unable to find the map
09:50<SpComb>scroll up-left, once it goes into the negatives you should get invalid images, but it will happily render fully black images for you no matter how far off to the right/bottom you scroll
09:50<@Bjarni>please prevent it from completely scrolling off the map then ;)
09:51<SpComb>I need to figure out how the virtual_left etc stuff works, then it would keep the screen centered on the same place no matter how you scroll
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09:51<Gonozal_VIII>some kind of minimap with a frame where you are would be nice :-)
09:52<Gonozal_VIII>i found the map :D
09:53<@Bjarni>just remember
09:53<@Bjarni>X marks the spot
09:53<@Bjarni>and leave the t-shirts for the next pirate wannabes... only take one
09:53<pavel1269>map? where :)
09:54<SpComb>Gonozal_VIII: minimap's on the list, but not the very highest priority
09:54<SpComb>but, you can find the .patches for my OpenTTD modifications in svn, and you're welcome to implement the minimap stuff yourself ;)
09:54<Gonozal_VIII>hmmm i broke it?
09:55<SpComb>Gonozal_VIII: negative co-ordinates
09:55<Gonozal_VIII>doesn't load images or scroll anymore but the train below still moves around
09:55<SpComb>you only broke it for yourself
09:55<@Bjarni>still works here
09:55<Gonozal_VIII>ok :-)
09:55<@Bjarni>I found the train using the big map
09:55<SpComb>indeed, it's at about 0, -22 or so
09:55<@Bjarni>but... it will never reach a depot so it breaks all the time :P
09:56<SpComb>Bjarni: connect to and build your own train :P
09:56<pavel1269>on my way
09:56<@Bjarni>I already have my own train
09:56<@Bjarni>pavel1269: you aren't me :P
09:56<@Bjarni>you are you
09:56<Gonozal_VIII>but you can't watch it moving from outside!
09:57<SpComb>the number of requests per second is quite high at the moment :/
09:58<Rubidium>wait till it gets posted of slashdot ;)
09:58<SpComb>and there's several Mb/s of HTTP traffic going on
09:59<@Bjarni>SpComb: can you update it a bit more often... the train can jump several tiles in one update
09:59<@Bjarni>well... two tiles
09:59<SpComb>it's not really meant to be real-time
09:59<@Bjarni>it gives me one frame for every 2nd tile
10:00<@Bjarni>0,5 fpt
10:00<SpComb>doing 35fps with twenty 150x150 .pngs is... difficult
10:00<@Bjarni>not really
10:00<@Bjarni>you just need better hardware
10:01<Gonozal_VIII>you could try torrent style with the clients sharing the pngs :-)
10:01<pavel1269>my train on his way :)
10:03<Gonozal_VIII>it stopped?
10:03<Gonozal_VIII>no i was searching for your train...
10:04<pavel1269>u can see over that pages signs :)
10:04<Gonozal_VIII>doesn't load anything anymore
10:04<pavel1269>but ... look like server is dead
10:07<Gonozal_VIII>oh noes
10:07<Gonozal_VIII>we killed it
10:07<pavel1269>you killed it ^^
10:07<pavel1269>it iwll be back ...
10:08<pavel1269>i ope
10:11<pavel1269>tahts great feature! if it will only make one pic per ten minutes, it will be so great to see over internet browser whats happening on server
10:11<@Bjarni>pavel1269: are you drunk?
10:11<pavel1269>no :)
10:11<pavel1269>i just don't speak english well
10:12<@Bjarni>now was your chance to blame alcohol instead of looking like a retard XD
10:12<pavel1269>... ./
10:12<CIA-1>OpenTTD: rubidium * r11557 /trunk/src/ (4 files in 3 dirs): (log message trimmed)
10:12<CIA-1>OpenTTD: -Codechange: send and store the passwords a little more secure to/in the servers.
10:12<CIA-1>OpenTTD: Each server and game yield a (usually) different 'salt'. This salt is used by
10:12<CIA-1>OpenTTD: the clients to hash their passwords. This way the passwords are not sent in
10:12<CIA-1>OpenTTD: clear text and it is not trivial to use those hashes on other servers.
10:12<@Bjarni>oh .cz
10:12<CIA-1>OpenTTD: NOTE: It is still NOT safe to use your trusted passwords and it will not stop
10:12<CIA-1>OpenTTD: people from being able to 'hijack' your password, it only makes it harder to do
10:12<@Bjarni>I guess Czech and English aren't very similar after all
10:13<@Bjarni>which means.... you just have to work harder on your English
10:13<pavel1269>otherwise, it still my fault :(
10:13<pavel1269>yeah :)
10:14<pavel1269>i just wanted to write it :D
10:14<@Bjarni>you left out a whole word :o
10:14<pavel1269>it's so small word :P
10:14<Hendikins>Ah, I love pulling strings.
10:14<@Bjarni>*small a word
10:14<@Bjarni>Hendikins: I thought you had electric trains
10:15<Gonozal_VIII>hmm czech... i remember something that sounded like: hugojetta panasta vystup bla prestup sagitar sevirai"
10:15<Hendikins>Not that.
10:15<pavel1269>Gonozal_VIII: what? :)
10:15<@Bjarni>ohh... rack trains
10:15<Gonozal_VIII>i don't know, i heard that in the subway^^
10:15<SpComb>Gonozal_VIII: the trouble isn't really the bandwidth, it's the fact that you can't cache them and have to generate each screenshot every time
10:15<Hendikins>There was a botched upgrade at MozillaZine that resulted in the trashing of around 1000 forum accounts. I bent the rules and got mine back.
10:15[~]Bjarni goes to find the links on some... unusual rack trains
10:16<SpComb>unless you want to give up some latency, although then you need to somehow make it so that all the tiles visible on the screen are of the same age
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10:16<@Bjarni> <Gonozal_VIII> i don't know, i heard that in the subway^^ <--- well... since nobody around them could understand them then it could be pedophile talk or planning armed robberies
10:16<@Bjarni>or perverted talk
10:16<@Bjarni>be careful what you repeat like that :P
10:16<SpComb>pavel1269: I'm interesting in hearing about what you could use this feature for
10:16<pavel1269>i am trying to "decompile" it :D
10:17<LordAzamath>hi all again
10:17<Gonozal_VIII>nah it guess it was about doors closing and being careful or something like that
10:17<pavel1269>SpComb: well, if sameone want to see tracks on server, he dont have to join ...
10:18<Gonozal_VIII>it wasn't some people talking, it came from the speakers at every station
10:18<pavel1269>ahh :D
10:19<pavel1269>"ukoncete prosim yvstup a nastup, dvere se zaviraji" or something similar ;)
10:19<pavel1269>*vystup :)
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10:20<Gonozal_VIII>possibly... i don't know because i can't read that but it looks simmilar
10:20<pavel1269>and its about that, doors are closing ;)
10:20<Gonozal_VIII>yay :D
10:21<Eddi|zuHause2><ln-> do i remember correctly that the french ortography approximates the way french was spoken on the 13th century, or so? <- that's the good thing about german, the spelling standardisation happened around 1900, so it is not very far off from how it is spoken
10:21<SpComb>pavel1269: so if there was an url in the server name that would let you see this scrollable thing, you'd check that before joining the server?
10:21<Gonozal_VIII>there were signs with "vystup" and "prestup" all over the place so i guessed those words were in there
10:22<@Bjarni>found them :D
10:22<@Bjarni>now sit back and be amazed
10:23<Gonozal_VIII>SpComb, you could generate checksums for the parts and only update the pictures that changed...
10:23<Hendikins>Bjarni: Now I've seen everything
10:23<@Bjarni>the best part is that it's a real railroad that decided to have special looking rolling stock... it's not a theme park or anything
10:25<Hendikins>I most commonly see these:
10:25<@Bjarni> <-- hey they even have level crossings even though they use that cable between the rails thingie
10:26<Hendikins>What does that run on, toy gauge?
10:26<@Bjarni>1067 mm
10:26<Hendikins>A "Yes" will suffice.
10:26<@Bjarni>aka Japanese standard gauge
10:26<@Bjarni>it's also New Zealand standard gauge if you like
10:26<Gonozal_VIII>would be perfect toyland grfs^^
10:27<Hendikins>1067mm is generally considered to be narrow gauge. Some people over here call it "toy gauge" to annoy railfans in Queensland.
10:27<@Bjarni>I think I will send a mail to the guys who made the Japanese rail set to include those... they are Japanese after all
10:28<@Bjarni>Hendikins: hehe... I didn't know that 1067 mm was referred to as toy gauge
10:28<Hendikins>Bjarni: Only to shit stir :)
10:28<@Bjarni>Japan use it for everything
10:28<@Bjarni>New Zealand use it for pretty long freight trains
10:28<Hendikins>Queensland does some pretty impressive stuff with it.
10:31<@Bjarni> <--- maybe the gauge could be considered toy sized, but the train certainly isn't
10:31<Gonozal_VIII>oh noes, youtube!
10:32<@Bjarni>too bad they have DC in their catenary
10:32<Hendikins>Gootube? :P
10:32<Hendikins>QR doesn't.
10:32<@Bjarni>and can't even make up their minds about voltage
10:33<Hendikins>At least we don't mix voltages. We don't even have intercapital electrification, and all 4 electrified capital city systems use a single voltage.
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10:33<Hendikins>Melbourne and Sydney on 1500V DC, Brisbane (and IIRC, Perth) on 25kV AC
10:35<Gonozal_VIII>dc is nice
10:35<Gonozal_VIII>you can generate ac with just the right frequency for the engines out of it :-)
10:37<Gonozal_VIII>we have engines that go ac --> dc --> ac
10:37<@Bjarni>I thought it was a nightmare with voltage in catenary in Europe, but Japan... well look for yourself:
10:37<@Bjarni>it's a mess
10:38<@Bjarni>"Tsukuba Express - 1500 V DC and 20 kV AC"
10:38<Rubidium>:O most likely going to be on that train in a few months
10:38<Gonozal_VIII>that hurts if you forget to switch
10:38<Eddi|zuHause2>Tuba Express?
10:40<Gonozal_VIII>16 2/3 Hz :S
10:41<Eddi|zuHause2>the Hz are not an immediate problem, but the Voltage difference...
10:41<Gonozal_VIII>why do we have 16 2/3 Hz?
10:42<Eddi|zuHause2>Gonozal_VIII: because in the early 20th century, transformators ignited a spark on each phase
10:42<Eddi|zuHause2>or rather two sparks
10:42<Eddi|zuHause2>reducing the frequency by 1/3 reduced the chance of overheating
10:42<Gonozal_VIII>i see...
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10:43<Eddi|zuHause2>this was not an issue for countries who introduced electric traction at later dates (mid 20th century)
10:45<Eddi|zuHause2>this is a usual problem for techical pioneers
10:45<+glx>there are at least 4 systems
10:45<Eddi|zuHause2>by the time you develop an established system, you have to live with some early non-optimal design decisions
10:45<Eddi|zuHause2>or invest a lot of money to switch to the new system
10:46<+glx>just use an engine that can work with all ;)
10:47<Eddi|zuHause2>well, germany (and austria) decided for a standard system very early
10:47<Eddi|zuHause2>for the main rail network
10:47<Eddi|zuHause2>other systems exist only for isolated networks (e.g. tram, subway, ...)
10:47<+glx>I know some thalys engines can work on 4 systems
10:48<+glx>PBKA line
10:48<Eddi|zuHause2>they go inter-european... that had always been an issue
10:49<Eddi|zuHause2>switzerland also has 16 2/3 Hz, i believe, but they have a smaller loading gauge because of their many tunnels
10:50<Gonozal_VIII>All four European electric systems (15 and 25 kV AC, 1.5 and 3 kV DC) can be used by the ES 64 U4 :-)
10:50<Eddi|zuHause2>so engines that go to switzerland (some ICE do that) need to have different pantographs there
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10:51<Gonozal_VIII>On 2 September 2006 the locomotive 1216 050 (prior to delivery to ÖBB) set a new world record for conventional electric locomotives, as during the trials near Nürnberg it reached a top speed of 357 km/h [1]. Remarkably enough, the locomotive was not modified for the record.
10:52[~]glx slaps Gonozal_VIII for not using UTF-8 ;)
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10:53<+glx>first square is probably ÖBB
10:53<Gonozal_VIII>On 2 September 2006 the locomotive 1216 050 (prior to delivery to OEBB) set a new world record for conventional electric locomotives, as during the trials near Nuernberg it reached a top speed of 357 km/h [1]. Remarkably enough, the locomotive was not modified for the record.
10:54<+glx>and I guessed the second one too ;)
10:54<Eddi|zuHause2>once upon a time the /topic said UTF-8 is mandatory
10:55<Gonozal_VIII>357 km/h... and they pull some 3 wagon regional trains here...
10:55<Sacro>Eddi|zuHause2: and no bash/qdb links
10:55<Eddi|zuHause2>(i.e. two days ago)
10:55<Eddi|zuHause2>but i don't notice, because my client does on-the-fly conversion
10:56<Eddi|zuHause2>(... of bash/qdb links :p)
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10:59<CIA-1>OpenTTD: rubidium * r11558 /extra/ottd_grf/split/ (openttd.nfo openttdgui.nfo): -Change: silence some warnings that nforenum would give.
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11:11<@Bjarni> <Gonozal_VIII> why do we have 16 2/3 Hz? <-- Eddi|zuHause2 is right. Some EMU line in Germany tried to use the cheaper 50 Hz and they melted the copper in the engines (oops)
11:11<@Bjarni>16 2/3 Hz is 1000 RPM in the generator
11:12<@Bjarni>1000 RPM is a common speed when it comes to railroads... it's the most common max speed for diesel locomotives
11:14<Eddi|zuHause2>i'm not sure in how far that applies to diesel-hydraulic engines (very common in germany)
11:15<Eddi|zuHause2>the ICE-TD were an attempt of diesel-electric, didn't work out that well...
11:16<@Bjarni>diesel-electric has the potential to work better than diesel-mechanic
11:16<Eddi|zuHause2>i heard diesel-electric is very common in britain
11:16<@Bjarni>but it's not a sure way to a good design
11:16<@Bjarni>diesel-electric is the way to go in the entire world
11:16<@Bjarni>except Germany... do you know why?
11:17<Eddi|zuHause2>i assume diesel-hydraulic was a proven concept long before diesel-electric came up
11:17<@Bjarni>actually not
11:17<Gonozal_VIII>because diesel is more expensive than electric?
11:18<Eddi|zuHause2>Gonozal_VIII: this is about the internal workings... all diesel enginges are driven by the same diesel
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11:18<Eddi|zuHause2>the difference is the way the energy takes from the burning process to the wheel traction
11:19<@Bjarni>Germany was THE locomotive factory in Europe until WW2. After WW2 everybody had to replace their steam trains with diesel and USA got the idea that Germany shouldn't be the country to deliver them because the war should be reason enough for them not to make money so they banned German produced diesel-electric locomotives
11:19<@Bjarni>then the only alternative that could make locomotives in the needed amount was General Motors
11:19<@Bjarni>however Germany came up with diesel-hydralics to get around the diesel-electric ban
11:19<Eddi|zuHause2>that might be an explanation ;)
11:20<@Bjarni>diesel-electric is better suited for the heavy work all locomotives has to do
11:20<@Bjarni>trains tend to weigh several tons
11:21<@Bjarni>electric traction have a way easier time starting under such a load
11:24<@Bjarni>well... long story short: USA used the war to gain a new big market for General Motors
11:24<Eddi|zuHause2>you just have to get the engine to speed before coupling with the wheels to start to drive...
11:24<Eddi|zuHause2>it is well known that the USA are THE economic winner of the war
11:24<SpComb> <-- woo! I has myself a single sprite!
11:25<@Bjarni>that's not really possible with mechanical traction... it's a bit easier with hydraulic traction but still...
11:25<SpComb>although the background needs to be transparent and it needs to draw the wagons as well
11:25<Eddi|zuHause2>unlike the other "winners" (france, britain, soviet union), they never had a fight on their mainland
11:25<Eddi|zuHause2>so the infrastructure was completely intact
11:25<@Bjarni>electric traction has a whole lot more force to start on compared to all other used traction types for railroads (when comparing locomotives of the same amount of HP)
11:26<@Bjarni><EddizuHause2> unlike the other "winners" (france, britain, soviet union), they never had a fight on their mainland <-- except for Pearl Harbour
11:26<Eddi|zuHause2>a far offshore island hardly counts as "main land" :p
11:26<Gonozal_VIII>i wouldn't say so
11:27<@Bjarni>but then again Japan made a counter attack on USA. USA used oil blockade as a weapon. Japan used bombs
11:27<Eddi|zuHause2>when you speak of USA main land, you generally exclude Alaska and Hawaii
11:27<@Bjarni>do you know why Japan attacked Pearl Harbour?
11:28<Eddi|zuHause2>because it was the nearest target?
11:28<+glx>because they could?
11:29<LordAzamath>because it was the only place USA could reach them (they did anyway, but I don't remember history classes well)?
11:29<@Bjarni>USA decided to butt in on Japan's war against Korea and declared that all oil producing countries should boycott Japan
11:29<@Bjarni>Japan used diplomacy to stop that but everybody else did as USA told them to do
11:30<Eddi|zuHause2>Bjarni: the V120 (pre-war diesel engine (prototype)) was diesel-pneumatic
11:30<@Bjarni>then Japan knew that they had to do something. Having the biggest navy in the Pacific is useless without oil when it's diesel powered so they took control of the Dutch oil wells in Indonesia
11:31<@Bjarni>they attacked Pearl Harbour, Bangkok and a few other strongholds to make sure that no stronghold could make a sneak attack on their oil tankers
11:31<@Bjarni>basically the attack on Pearl Harbour was a war on who controls the oil and who is allowed to get oil from the controllers
11:32<@Bjarni>haven't we heard about wars like that before?
11:32<Eddi|zuHause2>the V120 had pistons known from steam engines, driven by a diesel compressor
11:33<Eddi|zuHause2>diesel-mechanic traction is only useful with low power (e.g. railcars)
11:33<@Bjarni><EddizuHause2> Bjarni: the V120 (pre-war diesel engine (prototype)) was diesel-pneumatic <--- scientists have come up with a whole lot of different ideas to see what could be usable. The question is which designs that can gain trust at the guys with the money
11:34<Eddi|zuHause2>actually, the order of the V120 was not given because of upcoming oil-shortage during the war
11:34<@Bjarni><Eddi|zuHause2> diesel-mechanic traction is only useful with low power (e.g. railcars) <-- actually the limitation is how much force you can get though the gearbox/clotch. A light railcar needs less force to gain the same acceleration
11:34<Eddi|zuHause2>yeah... "force", that's what i meant when i said "power"
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11:35<@Bjarni>you can actually apply high power as long as you have a force limitation
11:36<@Bjarni>it's just not very usable to be able to have a high power output (possibly high speed) when you can't have the needed force to make it practically usable
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11:39<@Bjarni>say you have an engine that has enough power to drive 200 km/h, but at 80 km/h, the resistance evens out the max force from the engine then the engine is really poorly designed
11:40<@Bjarni>hehe... speaking of ICE-TD... it's on the news here today
11:41<@Bjarni>since they aren't needed in Germany anymore some clever guy figured "let's send them to Denmark"
11:41<@Bjarni>to make a line between Hamburg and Copenhagen
11:41<@Bjarni>and they are pretty far in the process and now they noticed something
11:41<hylje>haha wut
11:41<@Bjarni>ICE standard platforms and Danish standard platforms don't match
11:42<hylje>in the wrong way?
11:42<@Bjarni>today they announced some station names where ICE will not stop anyway because it wouldn't be safe to get in and out of the train
11:43<@Bjarni>the platforms are too low, making a huge step
11:43<@Bjarni>and nobody considered checking this earlier?
11:43<hylje>everybody assumed somebody already checked
11:43<hylje>but wouldnt that be kinda trivial to make ramps for the doors
11:44<hylje>because the trains should be able to stop quite accurately for them
11:44<@Bjarni>the platforms should still fit the local trains...
11:44<hylje>its not like the platform needs to be a perpetual ramp
11:44[~]Bjarni decides to turn on the TV news to see what they have to say about it
11:44<Eddi|zuHause2>normally, trains have adjustable steps under the door that go out to fit the different height platforms
11:45<@Bjarni>well... it's not the first time train size came as a surprise in Denmark
11:45<Eddi|zuHause2>but i guess that was only needed for local rail lines
11:46<@Bjarni>I have no idea how many signals, platforms and stuff that has been moved due to new trains being wider than the old ones
11:46<Eddi|zuHause2>as the long-distance stations probably have standardised heights
11:47<hylje>long distance implies speed implies new stuff implies more standard (recent) stuff
11:47<Eddi|zuHause2>unlike the USA, who just used the new engines, and the bridge broke because nobody checked if it would hold the double weight
11:47<@Bjarni>I like this one a lot: When the lines in Copenhagen got new EMUs, they were wider than the old ones, so to prepare for them they made a wooden frame of the size of it, put it on one of those work units and drove around noting everywhere it hit something and made sure it was moved
11:47<@Bjarni>what's wrong with that plan?
11:48<Eddi|zuHause2>different sizes in curves?
11:49<@Bjarni><Eddi|zuHause2> unlike the USA, who just used the new engines, and the bridge broke because nobody checked if it would hold the double weight <-- the railroads declared this unexpected bad luck that nobody could have guessed would happen... that story worked well for a few decades until the passengers formed kind of unions who wanted to punish railroad owners who didn't do anything for security
11:49[~]SpComb wonders who to ask about code that was commited in r1
11:50<@Bjarni>and the politicians likes to do what the voters likes to do so they made a new law banning really low security
11:50<SpComb>or would anybody happen to know how to get libpng to generate pngs with a transparent background instead of a black one?
11:50<@Bjarni><Eddi|zuHause2> different sizes in curves? <-- actually not
11:50<Eddi|zuHause2>then, please, enlighten us
11:51<@Bjarni>the real issue was.... distance between two tracks on a double tracked line... they checked one track at a time and didn't realise that the safety distance between two passing trains was violated
11:51<Eddi|zuHause2>err... you must have pretty narrow distance then...
11:52<@Bjarni>or a wide safety margin
11:52<@Bjarni>also it was a certain spot on a specific station
11:52<@Bjarni>and only one station
11:52<Eddi|zuHause2>so, what happened?
11:52<@Bjarni>eventually somebody noticed
11:53<@Bjarni>and I presume one of the tracks is moved a few cm
11:53<@Bjarni>it's not like some trains hit each other
11:53<Sacro>Activision and Blizzard merger
11:58<@Bjarni>I can't tell if it's good or bad
11:58<@Bjarni>but I have a feeling that it's bad
11:58<hylje>probably bad
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11:59<@Bjarni>well... good thing I'm not 3D junkie
11:59<Digitalfox>NOOOOOOOOOOOOOOOOOO Don't mess with blizzard they have the best games ever, like Starcraft Warcraft and Diablo, damn always all about money........ :(
11:59<@Bjarni>basically I'm not into the games those two companies makes anyway
11:59<@Bjarni>except Star Craft
12:00<hylje>it might be good if blizz keeps its way
12:00<hylje>but maybe not
12:01[~]Bjarni wonders why burning a DVD from HD A makes HD B really active
12:02<SpComb>there's not even a #libpng channel :(
12:02<@Bjarni>try some other network like freenode or quakenet
12:04<SpComb>#libpng on Quakenet? Hah
12:04<SpComb>I tried freenode and OFTC
12:04<@Bjarni>quakenet contains a whole lot of weird stuff so you never know
12:05<Sacro>like me!
12:06<SmatZ>like you
12:08<SpComb>the documentation for it is a bit non-overviewish, and there's not very much third-party stuff about it
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12:08<@Bjarni>great... somebody got the idea to calculate the amount of CO2 produced in Denmark and divide it on the population... nothing new there except they decided to include all ships using Danish flags and now they claim Denmark to be a really polluting country because they include all the MAERSK ships
12:08<@Bjarni>how useless is that???
12:09<SmatZ>what is wrong about that?
12:09<@Bjarni>we will become more environmentally friendly if we change all MAERSK ships to use flags from countries like Panama?
12:10<@Bjarni><SmatZ> what is wrong about that? <-- MAERSK if by far the biggest container shipping company. They transport containers all over the world
12:10<SmatZ>when Denmark changes its laws, it will become more environment friedly
12:10<SmatZ>anyway - how much pollution can ships cause?
12:10<@Bjarni>so the new calculation means that when a Danish ship transport containers between USA and Asia then it counts as our local emissions
12:11<@Bjarni><SmatZ> anyway - how much pollution can ships cause? <-- a lot when they are big and there are a lot of them
12:11<SmatZ>then they should be renewed to cause less pollution
12:11<Gonozal_VIII>sails :D
12:13<ln->KritiK: пинг
12:14<ln->KritiK: is there any pair of similar words in russian, where the difference of meaning changes only by changing ш/щ?
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12:15<@Bjarni> <-- " * 600 (+) owned & chartered container ships." <--- not only are they huge in numbers, but also size
12:15<@Bjarni>they own the biggest container ships in the world
12:15<KritiK>ln-: no
12:15<Gonozal_VIII>[18:13:01] ln-: KritiK: Ð ¿ Ð ¸ Ð ½ Ð ³
12:15<Gonozal_VIII>[18:13:13] KritiK: Ð ¿ Ð ¾ Ð ½ Ð ³
12:16<KritiK>Gonozal_VIII: I see only garbage
12:16<Gonozal_VIII>me too
12:16<ln->Gonozal_VIII: you are not using UTF-8, unlike instructed in the topic.
12:16<SmatZ>Gonozal_VIII: does your client support UTF8?
12:16<ln->KritiK: ok. thanks. that's.. interesting.
12:16<Gonozal_VIII>utf-8 again... that sucks
12:17<KritiK>ln-: np
12:17<@Bjarni> <--- well... this is basically the size
12:19<@Bjarni> <--- this this is the biggest class
12:21<@Bjarni>it goes without saying that so many so big ships has to transport for more or less all countries so declaring that one country alone should be responsible for the pollution is kind of far out
12:22<Gonozal_VIII>the country that owns them is responsible for them
12:22<@Bjarni>but it's not the same as declaring that we waste energy while other countries don't
12:23<@Bjarni>we should consider pollution from ships (which is a mistake in the Kyoto protocol) but declaring international shipping a national problem isn't the right way to do it
12:23<Gonozal_VIII>we austrians waste much less on ships!
12:24<Gonozal_VIII>our whole coastline is ship-free!
12:24<@Bjarni>in Austria?
12:25<@Bjarni>I think you lost that one in the 19th century
12:25<Gonozal_VIII>see? no ships
12:25<Vikthor>Bjarni: No, after WW1
12:26<@Bjarni>ok, then right after the 19th century
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12:26<@Bjarni>it's not like it matters for the current situation
12:26<Gonozal_VIII>btw what are the red frames for?
12:26<SmatZ>we are inland country, but we had several ships... but they were sold in privatisation (=stolen and sold by Viktor Kozeny I think)
12:27<@Bjarni>in OTTD?
12:27<Gonozal_VIII>on the ships
12:27<Gonozal_VIII>the pictures you posted
12:28<@Bjarni>it's the limit for how far into the water they are allowed to go
12:28<Gonozal_VIII>do they pull those frames out like drawers with the containers on them and put different ones in instead? :-)
12:28<@Bjarni>due to heavy cargo
12:28<@Bjarni>or are we talking about a different red thing? :)
12:28<Gonozal_VIII>the red stuff on deck :-)
12:29<@Bjarni>then I answered a different question
12:30<SpComb>the libpng people should have found some time during the past 14 years to document their functions a little bit better
12:30<@Bjarni>the red/brown thingies on the deck is to connect to the containers... I presume it's for stability or making sure that the first container is placed correctly to ensure that there is room for the last one as well
12:31<@Bjarni>SpComb: :P
12:31<SpComb>trying to figure out how to get libpng to give you a transparent background is almost as difficult as figuring out how OpenTTD's viewport code works
12:31<@Bjarni>Gonozal_VIII: also it's possible that they are for connecting cables and stuff to the containers.... some containers needs electricity for cooling and stuff
12:31<Gonozal_VIII>ah... could be
12:32<SpComb> <-- otherwise fine, but the background is black :(
12:32<Gonozal_VIII>but the drawer thing would be nice :D
12:32<SpComb>and I'm not sure where the black comes from, perhaps it's OpenTTD's blitter
12:33<@Bjarni>maybe they can move containers sideways as well... for all we know some cranes are too short to reach the far end of the ship
12:33<SmatZ>SpComb: maybe - sprite borders are transparent, and the background is zeroed (=black) before?
12:33<@Bjarni>though I think it would be easier and cheaper to ensure that all cranes are big enough
12:33<@Bjarni>MAERSK buys harbours and ensure that they fit their own ships
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12:34<SpComb>the buffer that it's drawn to is zeroed before, I guess that's where the black comes from
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12:35<SpComb>I need to somehow add a transparent palette entry and then fill the background with that
12:35<SpComb>hmm, nevermind, the buffer being zeroed before is irrelevant
12:35<@Bjarni>you still need a bitmask for what to be background and what to be image
12:37<SpComb>bitmask where? :/
12:37<@Bjarni>I don't know
12:39<@Bjarni>the idea is to make an array of bits so you have one bit for each pixel
12:39<@Bjarni>then it's a bool if the pixel is the picture of background
12:39<@Bjarni>but I don't know how to actually do it
12:40<SpComb>is that how it works for png as well?
12:40<Sacro>ooh, interesting
12:40<@Bjarni>I think so but I'm not entirely sure
12:40<Sacro>don't you need an alpha layer?
12:40<@Bjarni>not the best answer I could give you but... it's the best I can come up with
12:40<SpComb>currently for 8bpp it does a paletted image, and there's some functions to do things to alpha of paletted somethings
12:41<SpComb>so I don't think PNG uses a bitmask, but an alpha channel/palette
12:41<@Bjarni><Sacro> don't you need an alpha layer? <-- I think I just described a 1-bit alpha layer
12:41<Sacro>Bjarni: yes... isn't it normally 255bit?
12:41<@Bjarni>normally yes
12:42<@Bjarni>but one bit is in use as well
12:43<SpComb>19:42:32 [freenode] -!- tommy_ invites you to #deutscher_chat
12:43<SpComb>join o rnot?
12:43<@Bjarni>for all you know it's a gay channel
12:43<SpComb>they have a teamspeak
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12:47<Rubidium>Bjarni: but what is a background pixel and what not?
12:50<SpComb>I guess only the blitter knows that
12:50<SpComb>I've managed to avoid looking at that code so far
12:51<Rubidium>the blitter doesn't know that either
12:51<Rubidium>the blitter just draws sprites in a particular order at a particular place
12:54<Rubidium>it's the sprite sorter that 'figures' out what is in front of a sprite and what is not
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12:58<Eddi|zuHause2>SmatZ: have i shown you this already?
13:00<SpComb>hmm, now the entire image is completely transparent
13:00<SmatZ>Eddi|zuHause2: "Surely there is not another language that is so slipshod and systemless" :-)
13:03<Eddi|zuHause2>when i read that, i was sure you would appreciate it ;)
13:04<SpComb>what I tried to do was set the palette entry for black to be transparent
13:04<SmatZ>Eddi|zuHause2: sure , thanks :) we just now had some prepositions, but skipped most of them... mostly those with Genitiv/Akusativ (I think)
13:04<Eddi|zuHause2>then, clearly, you did something wrong ;)
13:05<Eddi|zuHause2>most of them require either Dativ or Akkusativ
13:06<Eddi|zuHause2>the few that require Genitiv you usually would get away with using Dativ instead, in a german conversation (but not when talking to a teacher)
13:06<Rubidium>reminds me of when I had to learn German and fill in those 'grammar' thingies... I consistently used plurar, which meant my sentences where grammatically correct, though they were not semantically
13:06<Eddi|zuHause2>"Der Dativ ist dem Genitiv sein Tod"
13:07<SmatZ>"But when he, upon the street, the (in-satin-and-silk-covered-now-very-unconstrained-after-the-newest-fashioned-dressed) government counselor's wife met," Wenn er aber auf der Strasse der in Sammt und Seide gehüllten jetzt sehr ungenirt nach der neusten Mode gekleideten Regierungsräthin begegnet.
13:08<SpComb>gah, now it's unable to load any savegames at all
13:08<Eddi|zuHause2>i'd say there are a few commas missing
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13:16[~]SpComb writes a new aalib blitter and replaces the 8bpp one with it
13:16<SpComb>that would solve a lot of problems
13:18<Eddi|zuHause2>aalib is fun, certainly ;)
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13:23<SmatZ>SpComb: you can do that now
13:23<SmatZ>SDL_VIDEODRIVER=aalib ./openttd
13:24<SpComb>does it work over SSH, or does SDL break on that?
13:25<SmatZ>it should work, I didn't try that yet
13:25<SmatZ>*haven't tried that
13:26<SpComb>let's see
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14:17<SpComb>SDL_VIDEODRIVER=aalib ./bin/openttd -v sdl
14:18<SpComb>Error: Unable to load driver 'sdl'. The error was: No available video device
14:18<SpComb>perhaps including the error message as well as the command might be better :)
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14:21<SpamCannon>I've got a question.
14:22<Eddi|zuHause2>i've got an answer
14:22<Sacro>with a name like that, I have several
14:22<Eddi|zuHause2>it is 42.
14:22<CIA-1>OpenTTD: rubidium * r11559 /trunk/src/ (core/bitmath_func.cpp core/bitmath_func.hpp graph_gui.cpp): -Fix [FS#1505]: overflow when drawing graphics with high company values.
14:22<SpamCannon>I've used this name since 2002. Flooding is not what I do. That's just my name.
14:23<SpamCannon>Anyway, going into Multiplayer, I click Find Servers and nothing comes up. What am I doing wrong?
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14:23<SpamCannon>Eddi, I love Hitchhiker's Guide to the Galaxy. :D
14:23<Rubidium>you are searching the local lan?
14:24<CIA-1>OpenTTD: rubidium * r11560 /trunk/src/airport.cpp: -Codechange: replace 'custom' version of FindLastBit with the generic.
14:24<SpamCannon>Nope, Internets
14:24<Rubidium>or your firewall drops the packets
14:24<SpamCannon>Also, hay sup Rubidium.
14:24<SpamCannon>Okay, that's a start. I did add openttd.exe to the exceptions list, but same result. Should I be looking at opening a port on my router instead?
14:25<Eddi|zuHause2>yeah, most likely, your firewall trops the UDP packages
14:25<SpamCannon>I have the normal Windows XP firewall.
14:25<Sacro>the SP2 one?
14:26<SpamCannon>The... okay, I suck at computers. If it gets any more complex than MSPaint, I'm usually at a loss.
14:27<SpamCannon>Also, openttd's multiplayer used to work on this computer with the same hardware/software just fine before.
14:27<SpamCannon>But that was a year ago.
14:27|-|ben_goodger [] has joined #openttd
14:28<SpamCannon>Which port should I be gunning for, if I ever figure out how to open one?
14:28<Rubidium>@openttd ports
14:28<@DorpsGek>Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
14:30<SpamCannon>Oh, hold on... Maybe this will fix it. PeerGuardian 2 has been blocking what it refers to as "Refresh Media". I'll try again.
14:30<Eddi|zuHause2>SpamCannon: as a first debug measure, i'd advise you to go to, pick a server, and connect to it via IP address
14:30<SpamCannon>Okiedoke, I'll do that right after this bit fails.
14:31<Eddi|zuHause2>you seem very confident ;)
14:31<SpamCannon>PeerGuardian 2 was indeed to blame.
14:32<Eddi|zuHause2>yeah, that'd have been my primary suspect
14:32<SpamCannon>It's a program that block malicious traffic (prying eyes) while you're torrenting stuff. Privacy-related. But for some reason it also block openttd.
14:32<SpamCannon>MediaSentry and all sorts of anti-p2p networks stay where they should stay - out.
14:33<ln->everyone stop talking! ben_goodger has arrived.
14:33<Eddi|zuHause2>there is really no need to explain... one half of the people know, and the other half does not need to know ;)
14:33<SpamCannon>Thanks a lot for your time, guys.
14:33|-|Digitalfox [] has joined #openttd
14:34<ben_goodger>yes, everyone shut up and listen to me. I have an important announcement to make concerning my career as a professional troll! ...or just continue/start acting like rational human beings
14:35<SpamCannon>It makes no sense to drop being a troll. Ever.
14:35<Eddi|zuHause2>i sense an upcoming *plonk*
14:35<SpamCannon>Selective trolling? Yes. Retire trolling? No.
14:35<SpamCannon>Retire from*
14:54<SpamCannon>What's the bandwidth usage for running a server?
14:57<gono_ping_timeout>"it depends"
14:57<ln->depends on how much you troll on the chat.
14:58<SpamCannon>Okay, let's say you're running a 1024x2048 server that is fairly popular and usually has at least 5 people playing.
14:58<Eddi|zuHause2>SpamCannon: it is said around 3kb per client, plus downloading the map multiple times
14:58<Eddi|zuHause2>the first half can be reduced by setting net_frame_freq, the second one by reducing the map size
14:59<gono_ping_timeout>easiest way to reduce map size is to cut down the trees
14:59<Eddi|zuHause2>no, kbyte
14:59<SpamCannon>What's the downside of reducing net_frame-freq?
14:59<Eddi|zuHause2>increased lag between issuing a command and getting a result
15:00<SpamCannon>Okay, so, in reality, I don't want to reduce either, right?
15:01<Eddi|zuHause2>e.g. if you set net_frame_freq=3, the servers waits 3 ticks, gathers all commands issued during that time, and sends them as a bulk, together with the randomseed as checksum
15:01|-|glx|away [] has joined #openttd
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15:02<Eddi|zuHause2>usually, commands are very few, so the main bandwidth is taken up by the checksum
15:02<Eddi|zuHause2>it was reported that some people still had playable games with net_frame_freq=10
15:02|-|glx changed nick to Guest70
15:02|-|glx|away changed nick to glx
15:02<SpamCannon>gono_ping_timeout, how do I reduce trees apart from initial settings and then blowing them up later? Is there a way to set a maximum number of trees for the map at any point in time?
15:02<Eddi|zuHause2>generally, the higher the number, the more frames get left out
15:02|-|gono_ping_timeout changed nick to Gonoozal_VIII
15:03<SpamCannon>Also, I have no idea what randomseed/checksum is. I kinda understood what you said, tho.
15:03<Eddi|zuHause2>a checksum is to check if all clients still have the same map
15:04<Gonoozal_VIII>a map with lots of water is smaller than a land map of the same size... but that doesn't help much... you can't influence trees
15:04<Eddi|zuHause2>a complete checksum would require much cpu time, so only the random seed (defines the sequence of (pseudo-)random numbers) is used
15:04<SpamCannon>Aha. Yeah, that makes sense. But randomseed? Sounds an awfully wrong choice to send after checking something that's supposed to be definite.
15:04<Eddi|zuHause2>so if one client makes a different random decision than the server, you issue a "desync error"
15:05<Rubidium>the 'random' seed is not as 'random' as you think
15:05<Eddi|zuHause2>the random seed must be the same on all clients at all times
15:05<Rubidium>given the same initial vectors it will always generate the same sequence
15:05<SpamCannon>Yeah, I remember the desyncs. Basically, every checksum only covers a portion of the game, but the same portion on every client?
15:06<Rubidium>the 'checksum' is the random number, which covers the whole map
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15:07<Eddi|zuHause2>SpamCannon: this basically runs under the assumption, that when the map differs, sooner or later, a random decision is made on the server, that is not done on the client or vice versa (e.g. tree creation)
15:08<Eddi|zuHause2>then the random seed differs, and BAM
15:08<SpamCannon>Ahou. So the random seed is like a summery of the map, then?
15:08<Eddi|zuHause2>yes, almost
15:09<SpamCannon>Well, refers to the whole map in its current state, anyway?
15:09<Eddi|zuHause2>basically, what a random seed does:
15:09<Eddi|zuHause2>when you make a random decision
15:09<Eddi|zuHause2>you take the random seed
15:10<Rubidium>'current' being an interval of a few game days
15:10<Eddi|zuHause2>and have a predictable formula to calculate a random number, and a new random seed
15:10<Eddi|zuHause2>so when one client does a random decision, it changes the random seed
15:10<Eddi|zuHause2>if the other client does not do a random decision, it leaves the random seed unchanged
15:10<Eddi|zuHause2>then they differ
15:11<SpamCannon>I understood that bit. Thanks.
15:11<SpamCannon>Have the desyncs ceased happening or do you still get them?
15:12<Eddi|zuHause2>occasionally there still are some
15:12<Eddi|zuHause2>the reasons why they occure have changed
15:12<Gonoozal_VIII>they used to be much more frequent
15:12<Rubidium>but those are usually because of people are messing with version numbers and patches
15:13<valhallasw>so if the server and client do something different using the same number of random numbers nothing will be detected?
15:13<Gonoozal_VIII>i haven't had a desync for a long time
15:13<Eddi|zuHause2>valhallasw: yes. but that is a really rare case
15:13<valhallasw>of course
15:13<CIA-1>OpenTTD: glx * r11561 /trunk/src/group_gui.cpp: -Fix [FS#1504] (r11463): group list was not updated when removing the last group
15:13<Rubidium>and it would give a different random later due to the changes, or you must be really lucky
15:14<SpamCannon>I remember I had some station that didn't collect cargo from a raw industry and at the same time people started desyncing heavily. I didn't. So I killed the station and made a new one. It worked like it was supposed to. People stopped desyncing. That's as close as I ever got.
15:14<SpamCannon>Other than that, they always seemed to be random. And creepy.
15:14<Eddi|zuHause2>valhallasw: note that you need to make the same amount of random decisions in each 100 tick period
15:14<valhallasw>Eddi|zuHause2: *grin*
15:14<Rubidium>like a one in a googolplex change
15:16<SpamCannon>Hunger strikes. Back in a bit.
15:16<Gonoozal_VIII>the desyncs seemed to happen more frequently when a line was jammed and several trains had to wait in front of red lights... but not only then, looked very random
15:18<Eddi|zuHause2>i remember, in MiniIN, CPU usage increased heavily, when my lines were jammed
15:18<Eddi|zuHause2>(i assume this was PBS related)
15:20<valhallasw>the only desyncs I have had were grf-related, really
15:21<Gonoozal_VIII>we didn't use grfs back then...
15:23<SpamCannon>I read gf-related
15:24<Eddi|zuHause2>everybody reads what he wants to read ;)
15:24<Rubidium>gf-related desyncs are usually called breakups or divorces
15:24|-|Greyscale [] has joined #openttd
15:24<SpamCannon>Actually, one girlfriend did almost dump me because of openttd. She was like "Choose. Me or your game."
15:25<Eddi|zuHause2>i remember games that had "we do not cover divorce" in their terms of use ;)
15:25<SpamCannon>I kinda got away with both, but a little later we split up anyway due to irreconcileable differences. A lot of them.
15:26<Eddi|zuHause2>meaning "[one of you] slept with multiple other persons"
15:26<valhallasw>SpamCannon: 'you cheated on me with that game!' :p
15:26<SpamCannon>Latter = true, former = not.
15:26<SpamCannon>Actuially, we decided that each other was full of shit.
15:27|-||Bastiaan| [] has joined #openttd
15:28<SpamCannon>It worked out extremely well, because I ended up with a fantastic girlfriend only a little later.
15:29<valhallasw>she is called 'OpenTTD'? :P
15:31<SpamCannon>I know you would accept that as a legit answer if that was the case, but no. I quit playing OpenTTD when my partner decided that enough was enough and shut up the server. The fresh girlfriend is actually a real, genuine girl.
15:32<Eddi|zuHause2>and we should believe that because this is the internet and a channel about openttd?
15:33<SpamCannon>OpenTTD isn't a bad choice at all for a relationship when humans think you're too much of a basement dweller to associate with you. Better than Everquest, haha.
15:34<valhallasw>*cough* WoW *cough*
15:34<Eddi|zuHause2>this is your version of "selective trolling"?
15:34<SpamCannon>Eddi, you're not obligated to believe anything. Reasons are the ones you mentioned. Take everything at face value.
15:35<Gonoozal_VIII>hmmm basement would be nice.. no windows that you have to get light-proof if you want to sleep
15:35<Eddi|zuHause2>i never had a problem with light when sleeping
15:35|-|Bjarni [] has joined #openttd
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15:36<@Bjarni>looks like the connection dropped :s
15:36<Eddi|zuHause2>and i mean even before i touched a computer for the first time ;)
15:36<SpamCannon>I have never played neither Everquest nor WoW. I did consider starting up WoW at some point when it began (since I've been a fan of the Warcraft series since it began), but later I realized what a pointless timesink it would be and croessed it off.
15:36<SpamCannon>When they make a new decent Warcraft RTS, I'll play it.
15:36[~]Bjarni shares SpamCannon's viewpoint
15:36<Gonoozal_VIII>i have wooden shutters outside but my grandparents often open them to put some random plants to my windows... and i have to revert those changes everytime
15:37<Eddi|zuHause2>note, that i always had a problem with sleeping when other people wanted me to sleep
15:37<Eddi|zuHause2>but never with light...
15:38<SpamCannon>I once slept on a pile of branches in the middle of the day in a firing range. While it was in use.
15:38<@Bjarni>Eddi|zuHause2: go to sleep NOW!
15:38<SpamCannon>I sleep like rock.
15:38<Gonoozal_VIII>i don't have a problem with the light from the computer monitor or tv but that daylight stuff bothers me
15:38[~]Bjarni sets that to repeat every 3rd minute when Eddi|zuHause2 is supposed to code all night
15:39<@Bjarni>I don't have problems with light at all but I do have problems with noises
15:39<@Bjarni>they are noisy :s
15:39<Gonoozal_VIII>yes they are
15:40<Eddi|zuHause2>noises are a funny issue ;)
15:40<Eddi|zuHause2>like i do not wake up from the radio supposed to wake me up
15:40<Eddi|zuHause2>but from my sister knocking on my wall crying that my radio was so loud it woke her up ;)
15:40<Gonoozal_VIII>tv running? no problem... somebody walking around in front of my door? instant awake
15:40<@Bjarni>when I'm supposed to sleep even a little noise can keep me awake
15:41<Eddi|zuHause2>computer fan running in my room? no problem
15:41<SpamCannon>I use the alarm clock's radio ro wake me up in the morning, too. Have to set it really loud, tho. Otherwise the noise/chat/music will somehow only integrate into the dream I'm having at the time and I wake up when I'm already supposed to be at work.
15:41<@Bjarni>actually I wasn't thinking of noise from TV or whatever
15:41<Eddi|zuHause2>garbage car outside? baaaaad...
15:41|-|Wolf01 [] has joined #openttd
15:41<@Bjarni>more like spinning HD and stuff
15:42<Eddi|zuHause2>spinning up hard drive occasionally woke me up
15:42<@Bjarni><Eddi|zuHause2> garbage car outside? baaaaad... <-- I never notice that one
15:42<Eddi|zuHause2>it's fine if my window is closed
15:42<Eddi|zuHause2>but if it's open...
15:42<Eddi|zuHause2>you hear it from 3 roads away
15:42<Gonoozal_VIII>window open? never!
15:42<@Bjarni>maybe it's because the railroad paid for sound proof windows to their neighbours
15:43<Eddi|zuHause2>meaning at least half an hour before it even arrives at my house
15:43<Gonoozal_VIII>avalanches sometimes wake me up...
15:43<@Bjarni><Gonoozal_VIII> window open? never! <--- heh... I close the window when I sleep... odds are that if I don't then some bozo will walk on the tracks and some train will show up.... you can imagine the rest
15:44<Eddi|zuHause2>no railroad within the next 15km from here...
15:44<Eddi|zuHause2>i am pretty safe from that one :p
15:44<Gonoozal_VIII>railroad is on the other side of the lake... far enough away
15:44<@Bjarni>10 years ago it wasn't a problem
15:44<Eddi|zuHause2>and the garbage car only comes every two weeks
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15:45<Gonoozal_VIII>avalanches only in winter... obviously
15:45<@Bjarni>now I think somebody have made a regular shortcut across the tracks :(
15:45<Eddi|zuHause2>and around here, there is no traffic whatsoever...
15:45<Gonoozal_VIII>well, some random stones in spring...
15:46[~]Bjarni awaits a locomotive pulled train going 120 km/h instead of the regular EMUs@60-80 km/h
15:46|-|ben_goodger [] has quit [Quit: Ex-Chat]
15:46<@Bjarni>then a shortcut across the tracks is a really bad idea
15:46<Eddi|zuHause2>when i had my computer in my room, i could not sleep with the window closed...
15:46<Gonoozal_VIII>too hot?
15:46<@Bjarni>sounds like an inefficient computer
15:46<@Bjarni>or toxic
15:46<+glx>just an old one
15:48|-|Rexxie [] has quit [Ping timeout: 480 seconds]
15:48<Gonoozal_VIII>if it gets too hot inside, i open the window for some minutes, until the water starts running down the glass...
15:49|-|ben_goodger [] has joined #openttd
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15:53<SpamCannon>Doesn't get too hot inside here around this time of the year. I can't stand heat. I just wear more clothes when it gets frosty outside and the window has to be open.
15:53<SpamCannon>Hate summers.
15:55|-|HerzogDeXtE1 [] has quit [Read error: Connection reset by peer]
15:56<SmatZ> looks drunk :)
15:56<Gonoozal_VIII>well.. our summers aren't that hot, at least not for long
15:56<Gonoozal_VIII>you editet the original grfs?
15:57<SmatZ>no, just playing with blitter
15:57<Gonoozal_VIII>i had something simmilar, when i changed a sprite and forgot to make the edges transparent
15:59<SpamCannon>Your summers where? I'm in England and I'm not native to this place.
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16:01<Eddi|zuHause2>Gonoozal_VIII is in austria
16:01<Eddi|zuHause2>(mountaneous part i assume)
16:01<Gonoozal_VIII>yes... mountains all around me
16:02<Eddi|zuHause2>SmatZ: you could add that to truebrains art series ;)
16:02<SpamCannon>I've never witnessed an avalanche. That said, I've never even seen a mountain. If I did, I'd be like "Holy shit, a REAL mountain!"
16:02<@Bjarni> <--- hehe... install our antivirus app as the best protection against this
16:02<@Bjarni>how about: not giving your root password to a porn site?
16:03<Gonoozal_VIII>they're not dangerous here, they only rumble a lot, feels like a small earthquake
16:03<@Bjarni>ohh... still talking about sleeping and avalanches
16:04<Gonoozal_VIII>(not that i know how an earthquake feels like or something)
16:05<Eddi|zuHause2>there was a storm here last spring, that shook the house like it were an earthquake
16:06<Eddi|zuHause2>there was also an earthquake here a few years ago, but it was in the night, and i did not wake up from it
16:06<Eddi|zuHause2>other people that were closer to the center did report waking up and glasses breaking
16:06<SpamCannon>I like how most of the spyware, worms and viruses you pick up from porn sites. Since I'm not a fan of them, I've had a grand total of 2 viruses over the past... 5 years. Last one was the MSN bugger.
16:06<Gonoozal_VIII>storms are very rare here because of the mountains
16:06<@Bjarni>we had an earthquake some years ago. My mom noticed and said it at work and the other people laughed because they didn't feel a thing
16:07<@Bjarni>a bit later it was on the radio that an earthquake was recorded
16:07<@Bjarni>usually we don't have earthquakes here
16:07<SpamCannon>Was that the one that happened in Russia, but kinda near Europe?
16:07<Eddi|zuHause2>note that this was not a geological earthquake, but rather a mine collapsing
16:07<Gonoozal_VIII>only to cover up their nuclear weapons tests :-)
16:07<SmatZ>what do you think about zoom_in 2x?
16:08<@Bjarni>SmatZ: it's... kind of big
16:08<@Bjarni>feels weird
16:08<@Bjarni>like crashing into the ground
16:08<Gonoozal_VIII>needs 32bpp
16:08<Eddi|zuHause2>a tiny bit glitchy
16:09<@Bjarni>I actually have something telling me "pull up, pull up"
16:09<Eddi|zuHause2>needs an AA filter
16:09<SmatZ>yes, a bit glitchy...
16:09<SmatZ>hmhm 32bit blitter could do AA
16:09<Eddi|zuHause2>and i do not mean Ascii Art
16:09<Gonoozal_VIII>that house is collapsing!
16:09<@Bjarni>I would love ASCII Art inside the game
16:10<Eddi|zuHause2>Bjarni: you could easily make an aa.grf
16:10<Gonoozal_VIII>hmmm toyland to ascii replacement^^
16:11<Eddi|zuHause2>SmatZ: there was this guy... zevensoft i believe... who added filters to the old ctrl+D
16:11<SmatZ>Eddi|zuHause2: wasn't Ctrl+D working only on Windows?
16:11<SpamCannon> homegrown eyecandy
16:12<Eddi|zuHause2>SmatZ: he also ported Ctrl+D to sdl ;)
16:12<Eddi|zuHause2>which is why i used his patch ;)
16:12<Gonoozal_VIII> <-- ascii movie :D
16:13<@Bjarni>;topic=1102.0;id=1417;image <--- SimuTrans people are making a hand drawn set... we could do an AA set
16:13<Eddi|zuHause2>i hate the maglev graphics
16:14<Eddi|zuHause2>Gonoozal_VIII: ramstein?
16:14<Gonoozal_VIII>yes, rammstein
16:16<Eddi|zuHause2>"AFK47" is great ;)
16:16<@Bjarni>Gonoozal_VIII: <-- this ASCII movie beats your ASCII movie
16:16<@Bjarni>it's way longer
16:17<@Bjarni>and a more clever script
16:17<Gonoozal_VIII>yes i know that one
16:18<Eddi|zuHause2>yeah, i remember seeing star wars in AA a long time ago
16:19|-|mikl [] has joined #openttd
16:20<Eddi|zuHause2>it appears to have been extended since then
16:22<Sacro>"You cannot upload at this time, because our users have uploaded too much pornography. Uploads are disabled, although existing files will still work, until have had a change to implement anti-pornography measures. Not more than a week."
16:22|-||Jeroen| [] has quit [Quit: oO]
16:25<Gonoozal_VIII>anti pornography measures... pattern detection that scans through the videos/pictures or how should that work? filenames can easily be changed
16:25<SpamCannon>Additional porn police.
16:25<SpamCannon>They'll just assign a bunch of new moderators.
16:26<Gonoozal_VIII>what's your job? i search for porn
16:26<SpamCannon>For many, that's a hobby.
16:27<SpamCannon>Anyway, where are you trying to upload anyway?
16:27<Gonoozal_VIII>it's sacro...
16:27<Gonoozal_VIII>of course it's porn
16:27<@Bjarni>then it's porn for sure
16:27<Sacro>and i wasn't trying to upload
16:27<Prof_Frink>Sacro Porn?
16:28<Sacro>i just spotted it on reddit
16:28<Sacro>Prof_Frink: rule 34
16:28<SpamCannon>Mind you, I have only been around here for a few hours, so I don't know everyone's backstory.
16:28<Prof_Frink>That's what I was afraid of.
16:28<@Bjarni>there is a porn movie about failing to upload porn movies?
16:28<Prof_Frink>SpamCannon: Sacro's from Hull.
16:28<SpamCannon>No idea what that is.
16:28<Sacro>Prof_Frink: s/'//
16:28<SpamCannon>I know what Rule 34 is, tho.
16:28<@Bjarni>if you did then you would go for the porn explanation right away too
16:29<Prof_Frink>Sacro: No.
16:29<@Bjarni>SpamCannon: Hull is in England known for... less than law and order
16:29<Prof_Frink>It's known for being a typo
16:30<@Bjarni>and a whole lot of teenage pregnancies
16:30<Sacro>Bjarni: no it's not
16:30<Sacro>well yes
16:30<@Bjarni>it's not?
16:30<Sacro>not less than law and order
16:30<Sacro>well, in some areas
16:30<@Bjarni>but Sacro..... you said you got your place smashed twice or so
16:30<@Bjarni>wouldn't that make it an unlawful place to be?
16:31<KritiK>ln-: actually there are such pairs of words in Russian, e.g. плюш/плющ (plush/ivy)
16:31<SpamCannon>I live in a nice quiet rural village in East Anglia. People are moderately wealthy around here and shit rarely happens. Actually, anything rarely happens, but I don't care for a lot happening anyway.
16:32|-|Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
16:32<Gonoozal_VIII>anglia = england?
16:33<Prof_Frink>Well, East Anglia = a county in England
16:33<SpamCannon>Actually, it's more like a portion of England. I live on the border between Lincolnshire and Cambridgeshire.
16:33|-|pavel1269 [] has quit []
16:34<@Bjarni>are you the guys who declared yourself independent and went to war against NL for centuries because nobody declared peace?
16:34<@Bjarni>that was in the western part
16:34|-|ben_goodger [] has quit [Quit: Ex-Chat]
16:34<SpamCannon>I'm an immigrant, haha. I take no responsibility for England.
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16:35<@Bjarni>you live on the border.... you mean if you get a girl to sleep over, she will sleep in Lincolnshire while you sleep in Cambridgeshire?
16:35<Prof_Frink>Bjarni: You may be thinking of Berwick-upon-Tweed
16:35[~]ben_goodger concurs with Prof_Frink
16:36<@Bjarni>there is a bedroom where one end of it is in Denmark and the other end is in Germany so it's technically possible to sleep in the same room and in different countries at the same time
16:36<CIA-1>OpenTTD: rubidium * r11562 /trunk/src/aircraft_cmd.cpp: -Fix [FS#1503] (r11546): aircraft sometimes stopped mid-air when the airport got destroyed.
16:36<SpamCannon>o shi I think I left a tea brewing in the kitchen like an hour ago.
16:36<Prof_Frink>SpamCannon: Make me one while you're there
16:36<@Bjarni>strong enough?
16:36<Gonoozal_VIII>do you need your passport if you roll over at night?
16:36<@Bjarni>Gonoozal_VIII: in theory... yes
16:37<SpamCannon>Prof, sure, how would you like it delivered? Airmail?
16:37<SpamCannon>Or download?
16:37<@Bjarni>better make it p2p so we can all share it
16:37|-|helb [~helb@] has quit [Remote host closed the connection]
16:37|-|Vikthor [] has quit [Remote host closed the connection]
16:37<@Bjarni>speaking of tea
16:38<SpamCannon>Yeah, I'll seed.
16:38<Gonoozal_VIII>my name is peer so i'll go first :D
16:38<ben_goodger>and I'll seed an identically named copy that's actually orange juice ^_^
16:38|-|helb [~helb@] has joined #openttd
16:39<ben_goodger>you have to love the internet...
16:40|-|Vikthor [] has joined #openttd
16:40<SpamCannon>I'll leave you bad comments on
16:41<SpamCannon>Warn people that it's not tea you're sharing.
16:41<ben_goodger>people won't listen
16:42<Prof_Frink>It's bad enough with TetleySentry poisoning torrents
16:42<SpamCannon>If they don't , they can blame themselves afterwards.
16:42<SpamCannon>Yeah, how does poisoning work, anyway? Do they somehow scramble the data between the peers?
16:43<SpamCannon>I remember KaZaA came down with a severe case of "everything you download is scrambled".
16:43<Prof_Frink>They just send garbage data
16:43<CIA-1>OpenTTD: skidd13 * r11563 /trunk/src/stdafx.h: -Codechange: Align the preprocessor code in stdafx.h with tabs
16:43<Prof_Frink>Which your client downloads, SHA1 checks and discards
16:43<SpamCannon>So they seed garbage for people to download?
16:44<Eddi|zuHause2>SpamCannon: a client cannot judge wether given data is garbage until you have downloaded a complete chunk, and the checksum does not match
16:44<SpamCannon>Put poison in the weed...
16:44<SpamCannon>That's the "piece", then?
16:45<Gonoozal_VIII>even the working downloads on kazaa were something else then they were supposed to be most of the time
16:45<Gonoozal_VIII>ea thing again...
16:46<Eddi|zuHause2>SpamCannon: the problem with that is, that especially for large piece sizes, you often have multiple people contributing to the same piece
16:46<SpamCannon>So, in effect, all they're doing is making the downloads longer?
16:46<Eddi|zuHause2>so one evil person could poison the work of a lot of other "good" peers
16:47|-|eJoJ [~ejoj@] has quit [Remote host closed the connection]
16:47<Gonoozal_VIII>a good scrambler would generate data with the same checksum that gets seeded again so you only realise the fault once the file is complete
16:47<SpamCannon>Well, yes, and the same could repeat with each and every piece?
16:48<SpamCannon>Does PG2 help against that by not letting the known scramblers connect to your client?
16:54|-|TinoM| [] has quit [Quit: Verlassend]
16:54<Eddi|zuHause2>SpamCannon: yes
16:54<Eddi|zuHause2>that is one of the main intents of PG2
16:55<ben_goodger>is this magic program available as a linux/daemon-based proxy?
16:56<Eddi|zuHause2>ben_goodger: that exercise i leave to the interested reader.
16:56|-|Rexxars [] has joined #openttd
16:56<ben_goodger>very well
16:58|-||Bastiaan| [] has quit [Quit: KVIrc 3.2.6 Anomalies]
16:59|-|Farden [] has quit [Quit: ( :: NoNameScript 4.02 :: )]
17:01<SpamCannon> this is endlessly amusing to me.
17:02|-|exe_ [] has left #openttd []
17:02<Eddi|zuHause2>you rather had him go frenzy?
17:03<Eddi|zuHause2>imagine the lack of pressure on real killing games like cs and hl...
17:06<Eddi|zuHause2>anyway, this is in no way different from little girls crying because take that split up, or something...
17:15|-|DaleStan_ [] has joined #openttd
17:16<SpamCannon>No, I think he set a good milestone way below to signify "rock bottom loser fuck". I've had my low points pf failure, but I was still way above that sad fucker. Committing suicide over a game after letting it become his life?
17:22|-|DaleStan [] has quit [Ping timeout: 480 seconds]
17:25<SpamCannon>Also, did Take That split up *again*?
17:25|-|Progman [] has joined #openttd
17:28<Eddi|zuHause2>do you really care? :p
17:29<ln->what's this -- a R0 release of a real movie that is not porn:
17:30<@Bjarni>Dune is not porn
17:31<@Bjarni>unless you are into worms :P
17:31<Worldbeing>Oo. Dune. Good book.
17:31<@Bjarni>then again if you are into worms and you think that size matters then it is the right movie
17:32<ln->did i claim the opposite?
17:32|-|zothar [] has quit [Quit: ChatZilla 0.9.79 [Firefox]]
17:32<@Bjarni><Worldbeing> Oo. Dune. Good book. <-- too bad the movie sucks big time
17:32|-|Aerandir [] has joined #openttd
17:32<Eddi|zuHause2>ln-: rule 34 says there is duneporn :p
17:32<ln->it doesn't.
17:32<@Bjarni>even according to the people who made it
17:32<ln->Eddi|zuHause2: most certainly, but not on that disc.
17:33<Prof_Frink>ln-: ORLY? Tried playing it backwards?
17:33<ln->Bjarni: what do you expect when you cut a 5-hour movie to 2 hours?
17:33<@Bjarni>dune porn... you mean fremen doing it in the sietches?
17:33<@Bjarni>Prof_Frink: well.... then it's the same movie but backwards and it's not English anymore... it's in Fremen
17:35<Eddi|zuHause2>if i remember the right movie, the harkonen did not exactly act very prude anyway...
17:35<@Bjarni> <--- hehehe
17:36<@Bjarni>but tip: don't make a google search for dune
17:36[~]Bjarni wonders how dune and gay porn is linked in google
17:37<@Bjarni>actually I don't want to know
17:37<Worldbeing>Anyone read QC? Quantum Fetish Mechanics: The act of thinking up a new kind of fetish causes that fetish to exist. Someone probably even has a website dedicated to it.
17:37<Eddi|zuHause2>"DUNE ist eine Schnittstellen-basierte Entwicklungsumgebung zur Implementierung effizienter Finite Elemente oder Finite Volumen Verfahren."
17:38<Eddi|zuHause2>Worldbeing: that sounds like a direct corollary to rule 34
17:39<Worldbeing>*Googles Rule 34*
17:39<Worldbeing>Yep, sounds like it is.
17:39<Prof_Frink>Eddi|zuHause2: It's Rule 35
17:39<Prof_Frink>Which xkcd proved to be true
17:41<Eddi|zuHause2> Rule 35
17:41<Eddi|zuHause2> An addendum of the internet rules stating that if there is no porn of it, it will be made.
17:41|-|divo [] has quit [Read error: Connection reset by peer]
17:42<Worldbeing>I'm impressed. A Dune reference and an xkcd reference in obly 10 mins.
17:42<SpamCannon>I only read the book because I was a Dune 2 addict for several years before I became a Comand & Conquer addict.
17:42<Eddi|zuHause2>Prof_Frink: yeah, i know that one
17:43<Eddi|zuHause2>Worldbeing: well, it was bound to happen...
17:43<Prof_Frink>Worldbeing: The internet is a series of tubes held together by xkcd references
17:43<Eddi|zuHause2>if you knew anything about this channel, you would have expected nothing differently
17:44<Worldbeing>And how would I know anything about this channel? I'm new here.
17:44<Worldbeing>I only came on to ask a little question about OTTD (which I then solved myself).
17:44<Worldbeing>But it's gone up in my estimation with the geeky references.
17:45<Prof_Frink>Worldbeing: IRC *is* a geeky reference
17:46<@Bjarni>Worldbeing: you really thought that this channel is about OpenTTD?
17:46<Worldbeing>So I hoped.
17:46<Worldbeing>Then I started to read...
17:47<Eddi|zuHause2>well, there's always
17:47<SpamCannon>What's next? Pedobear parade?
17:47<SmatZ>OpenTTD? what is it?
17:47<SpamCannon>Some game, I think.
17:47<Worldbeing>Oh no! QDB/Bash references!
17:48<@Bjarni>some weirdos decided to code on it so everybody can play it for free
17:48|-|Tlustoch [] has quit [Quit: Leaving]
17:48<@Bjarni>pedobear.... wtf is that?
17:48<Prof_Frink>Game? Why did nobody tell me!
17:48<SpamCannon>Bjarni, you're better off not knowing.
17:48<@Bjarni>Prof_Frink: we didn't want to tell the captain anything before the mutiny
17:49<Eddi|zuHause2>Worldbeing: i still have that above quote in my logs
17:49<@Bjarni>SpamCannon: it's mentioned on IRC... I think you are right
17:50<@Bjarni>surprisingly that quote is in my log as well
17:50<Prof_Frink>Bjarni: It could be worse. Dave2 could be in here.
17:50<Eddi|zuHause2>there's even context to it ;)
17:50<SpamCannon>I loled at that quote. Very good.
17:50<Eddi|zuHause2>and i'm quite certain that Bjarni added it to qdb ;)
17:50<@Bjarni>I'm better of not knowing
17:51<@Bjarni>Eddi|zuHause2: why?
17:51<Prof_Frink>it makes more sense when you see Bjarni with the @-flag
17:51<Eddi|zuHause2>Bjarni: because
17:51<@Bjarni>Eddi|zuHause2: ahh
17:51<@Bjarni>now the big question is... did I?
17:51<Eddi|zuHause2>it's the internet, when i say something, it must be true
17:52<@Bjarni>Eddi|zuHause2: only if you agree with me
17:53|-|titus_ [] has joined #openttd
17:54<Prof_Frink>It's the internet. The only truths are the Chuck Norris facts.
17:54<@Bjarni> <-- this is a classic about coding :)
17:55<SpamCannon> Will Chuck Norris blend?
17:55<+glx><@Bjarni> <-- this is a classic about coding :) <-- where is _luca_ ?
17:55|-|titus [] has quit [Ping timeout: 480 seconds]
17:55<Eddi|zuHause2>SpamCannon: have you even had a glimps at the topic?
17:56<Eddi|zuHause2>glx: he made his IRC pretty ;)
17:56<@Bjarni>glx: he sent me a PM a while ago telling that he might come back but he is really busy
17:56<@Bjarni>I think it was last year or something
17:56<+glx>he did code some nice things IIRC
17:57<SpamCannon>What's a topic?
17:57<@Bjarni> <--- hehe... wrong end of the connection to test... I remember that one
17:57<Eddi|zuHause2>SpamCannon: 42.
17:57<+glx>SpamCannon: the text usually shown on top of the chanel
17:57<SpamCannon>Oh shit.
17:57<SpamCannon>DO I get b& nao?
17:58<@Bjarni>but it's likely for writing "b& nao" rather than the link
17:58<SpamCannon>That's fine too.
17:58<@Bjarni>because we use English in this channel
17:59[~]Bjarni warns SpamCannon
17:59<Worldbeing>As a poor innocent and naive newbie, can I ask *why* no YouTube links?
17:59<Prof_Frink>Well, it's based on English.
17:59<@Bjarni>consider this an official warning
17:59<SpamCannon>Is that like a ban-lite?
17:59<SpamCannon>I don't do half measures.
17:59<@Bjarni>Worldbeing: I don't get that part either :s
18:00<SpamCannon>Rules are rules. They can be nonsensical. They usually are. Getting banned is the fun bit.
18:00<Prof_Frink>Bjarni: Excise it from t'topic and see what happens
18:00<@Bjarni>I already did
18:00<@Bjarni>it ended up there again
18:00<@Bjarni>I think our topic is cursed or something
18:01<Eddi|zuHause2>actually, i think truebrain added it
18:01<Eddi|zuHause2>because of bjarni ;)
18:01<@Bjarni> <-- an... interesting guide on how to use the metro in Tokyo
18:02|-|ludde [] has quit [Ping timeout: 480 seconds]
18:02<SpamCannon>What's UTF-8?
18:02<@Bjarni>Eddi|zuHause2: yeah so I removed it when he left but somehow it's back even though he still isn't here
18:02<@Bjarni>SpamCannon: character encoding
18:02<SpamCannon>That sounds too complex to offend against.
18:03<Eddi|zuHause2>-> if you can read that: äöü ⅛⅜⅝ <- then you have utf-8
18:03<@Bjarni>ばか <-- this is a description of everybody who can't read it
18:03<SpamCannon>The first three letters happen to be vowels in my native language.
18:04<SpamCannon>Moonspeak I don't do.
18:04<@Bjarni>but I only wrote two letters :P
18:04<Rubidium>つくばエクスプレス線 <- didn't someone mention this earlier this day?
18:04|-|[newbie] [] has joined #openttd
18:04<SpamCannon>Replying to Eddi.
18:04|-|KritiK [] has quit [Quit: Leaving]
18:04<@Bjarni>Rubidium: not while I was here
18:04<Eddi|zuHause2>SpamCannon: this is not about "i can understand them", but more about "they are displayed correctly"
18:04|-|[newbie] [] has quit []
18:04|-|Frostregen_ [] has joined #openttd
18:05<+glx>Bjarni: I think you did but not using kanji
18:05<@Bjarni>SpamCannon: you will not be kicked for not having the faintest idea of what Rubidium just wrote... you will be kicked for complaining that he didn't write anything left of the "<-" though
18:06<Sacro>they keep coming up as sqaures :(
18:06|-|LeviathNL [] has joined #openttd
18:06<Rubidium>Bjarni: actually... you said it, only in the 'latinized' version of it
18:06<Eddi|zuHause2>Sacro: squares are a font issue, not an encoding issue
18:06<Sacro>Eddi|zuHause2: yes. oi know
18:06<@Bjarni>Rubidium: oh
18:07<Sacro>using Bitstream Vera Sans Mono
18:07<+glx>Eddi|zuHause2: not always true, I have no font problem when Gonoozal_VIII sends squares ;)
18:07<Rubidium>Bjarni: remember the Tsukuba Express?
18:07<SpamCannon>Bjarni, will I be kicked for being totally lost on what you just said to me?
18:07<@Bjarni>it was yesterday I said "Sacroのばか"
18:07<@Bjarni>what did I say today...
18:08<Eddi|zuHause2>glx: but that is Gonoozal_VIII's encoding problem, not your encoding problem
18:08<SpamCannon>I see the moonspeak.
18:08<Eddi|zuHause2>i remember the Tuba Express...
18:09<@Bjarni>now I know what it was about
18:09<@Bjarni>catenary voltages :D
18:09<SpamCannon>Use CHatZilla.
18:10<@Bjarni>I still wonder how they have DC and AC at the same time
18:10<@Bjarni>has to be DC on one part and AC on the other
18:10<@Bjarni>not both at the same track
18:10<@Bjarni>though that would be possible using 3rd rail
18:11<@Bjarni>but then again... 3rd rail and 1500V
18:11|-|Frostregen [] has quit [Ping timeout: 480 seconds]
18:11<@Bjarni>not safe
18:11|-|Frostregen_ changed nick to Frostregen
18:11<+glx>I'd say 3rd rail not safe
18:11<SpamCannon>Bjarni, how many warnings do I have left?
18:12|-|mikl [] has quit [Quit: Connection reset by Peer Gynt]
18:12<SpamCannon>Haha, Peer Gynt.
18:13|-|Wezz6400 [] has quit [Quit: Zzz]
18:13<@Bjarni>SpamCannon: one less after mentioning Peer Gynt
18:13<Worldbeing>Anyway, t' other reason I came here in the first place: are there really no active multiplayer servers for OTTD, or have I got a connection problem?
18:13<SpamCannon>mikl has left (Quit: Connection reset by Peer Gynt) What's he gonna get, then?
18:14<SpamCannon>I had the same problem earlier today. Then I closed Peer Guardian 2 and all the servers came up.
18:15<SpamCannon>If it's not that, it's your firewall. Ask the smarter people here.
18:15<ln->there's a program about private railways in australia running on Travel Channel right now.
18:15<@Bjarni> <-- here you can see the chaos when it comes to catenary voltage in Europe
18:16<@Bjarni>ln-: wow
18:16<@Bjarni>I don't have that channel
18:16<@Bjarni>so what do I care?
18:17<@Bjarni>SpamCannon: well..... if you fear for your warnings then search google for a warning trainer/cheat/hack.... there are wall hacks out there so why not warning hacks?
18:17<SpamCannon>What's black? No railways?
18:17<Worldbeing>Just no info, I assume.
18:17<Worldbeing>I'm pretty sure Cornwall has railways :D
18:18<@Bjarni> <SpamCannon> What's black? No railways? <-- no catenary
18:18<@Bjarni>at least it fits the parts of Denmark without catenary
18:18<@Bjarni>aka diesel only traffic
18:18<Prof_Frink>Oo Arr, we don' wan' that elecktrickery 'ere in Cornwall
18:19|-|XeryusTC [] has quit [Quit: May the ducttape be with you]
18:19<@Bjarni>in fact that red area in Denmark really is a red line from Sweden to Germany
18:19<@Bjarni>+ one more line
18:19<SpamCannon>Bjarni, I'm just entertaining myself. I notice you're a moderator of some measure and you drew attention on yourself. I'm just measuring how full of shit you are. If a ban arrives over such a minute offense, this place is not worth a second visit.
18:20<Prof_Frink>Bjarni: And the yellow bit in SE England is 3rd rail, not cat
18:20<@Bjarni>then some politicians decided that diesel were better than electric trains
18:20<@Bjarni>I still don't get why
18:20<Prof_Frink>That red line'll be the CTRL
18:20<+glx>SpamCannon: there are some hidden moderators ;)
18:20<@Bjarni>SpamCannon: have you actually seen me kick/ban anybody? :)
18:21|-|SpamCannon_ [] has joined #openttd
18:21<SpamCannon_>I know a portion of rail between where I am and the airport that I use is non-electrified.
18:21<@Bjarni>I can do it if it suits me but then again there should be a valid reason for doing so
18:21<@Bjarni>mentioning Peer Gynt isn't XD
18:22<@Bjarni>SpamCannon_: don't leave while we talk to you
18:22[~]Sacro is now playing: Griegg - Peer Gynt Suite No. 1
18:22[~]Bjarni slaps Sacro
18:22|-|jthill [] has joined #openttd
18:22<@Bjarni>no moronic scripts
18:22[~]glx thinks he typed it ;)
18:23<@Bjarni>should that make it better?
18:23<+glx>worse indeed :)
18:23<Prof_Frink>Amarok: Dire Straits - Love over gold
18:23<SpamCannon_>It's okay when you can hop on a bright green caterpillar-like diesel train from my station and take it straight to the airport/back, but once I had to come back so late in the evening, no long-distance diesels moved. Got to switch from an electric train to a diesel train and then to an electric train again.
18:24<@Bjarni>I was once delayed 4 hours and then no trains were driving at all when the plane finally landed
18:24<@Bjarni>that was a £100 taxi ride :(
18:24<SpamCannon_>My connection decided to chop for a second.
18:24<SpamCannon_>What'd I miss?
18:24<@Bjarni>I was told later that I should have sent the bill to the airline... I didn't think of that at 2:30
18:26|-|guru3 [~guru3@2002:5ae3:8196:1::1] has quit [Ping timeout: 480 seconds]
18:27|-|SpamCannon [~chatzilla@] has quit [Ping timeout: 480 seconds]
18:27<Eddi|zuHause2><SpamCannon_> It's okay when you can hop on a bright green caterpillar-like diesel train from my station and take it straight to the airport/back, but once I had to come back so late in the evening, no long-distance diesels moved. Got to switch from an electric train to a diesel train and then to an electric train again. <- i have not seen diesel long-distance in a long time
18:28<Eddi|zuHause2>but then... i live in an area where some tracks got electrified 3 times ;)
18:28<toet>long distance/long trains here are mostly diesel
18:29<@Bjarni>hmm... according to those numbers Europe should have 32'264 km of tracks with 15 kV and 16 2/3 Hz while there are 32'392 km worldwide.... wtf is that for a country outside Europe that has 128 km of tracks using this odd frequency?
18:30<Eddi|zuHause2>i only know one main line that has not been electrified
18:30<@Bjarni>it's not listed in the wikipedia list of catenary voltages
18:30<Eddi|zuHause2>and they finally made plans to electrify it
18:30<@Bjarni>here it's like the railroad itself is trying not to get catenary
18:31<@Bjarni>I mean for some reason they had a whole lot of catenary falling down this summer
18:31<@Bjarni>some questioned the maintenance but I don't know if that is the real reason
18:31<Eddi|zuHause2>the last line that i remember being electrified was the track from Stralsund over the Rügendamm to Saßnitz
18:31|-|guru3 [~guru3@2002:5ae3:8196:1::1] has joined #openttd
18:32<Eddi|zuHause2>that was around the 1990's
18:32<toet>everyone should be glad you have no NS managing the trains in ur country x/
18:32<@Bjarni>I do know that the Swedish school class who were on a one day trip to Copenhagen will remember it... 2 or 3 of them actually got hit by falling catenary o_O
18:32<@Bjarni>they didn't get an electrical shock though so I presume that the security system kicked in and disconnected the wire
18:32<Eddi|zuHause2>Bjarni: i hope it was unpowered...
18:32<@Bjarni>otherwise it would have been 25 kV
18:33<Eddi|zuHause2>that's not a cool thing to have...
18:33<@Bjarni>it was powered before it fell down
18:33<@Bjarni>then the railroad said "it's the first time ever anybody got hit by falling catenary"
18:34<Eddi|zuHause2>well, then it comes down to wether it hits something metallic before it hits the people
18:34<Eddi|zuHause2>all metallic objects in reach of the catenary have to be grounded
18:34|-|NW|Aerandir [] has joined #openttd
18:34<Eddi|zuHause2>and short-cut to the security system
18:34<@Bjarni>you can't be sure that catenary will stay unpowered even if the power is off
18:35<@Bjarni>the magnetic field generated by 25 kV 50 Hz means that one wire can charge the wire in the track next to it
18:35<@Bjarni>in worst case
18:35<Eddi|zuHause2>well, normally, there should not be anyone on the tracks to be hit by catenary
18:35<@Bjarni>so in theory a wire is powered even when the power is cut
18:36<@Bjarni>unless somebody physically connects it to the ground (the tracks)
18:36|-|Aerandir [] has quit [Read error: Connection reset by peer]
18:36|-|NW|Aerandir changed nick to Aerandir
18:36<@Bjarni><EddizuHause2> well, normally, there should not be anyone on the tracks to be hit by catenary <-- yeah... but those people were on the platform.... meaning that the catenary fell down to the side, not strait down
18:36<Eddi|zuHause2>it's an odd incident anyway...
18:37<Eddi|zuHause2>i'd sue the rail company senseless...
18:38<@Bjarni>good luck
18:38<@Bjarni>you will need it
18:39<Eddi|zuHause2>well, you could certainly plead on "grobe fahrlässigkeit" if that happened in germany
18:40<SpamCannon_>The what?
18:40<@Bjarni>you might be able to get something from the railroad here
18:40<@Bjarni>but I think you will have to hope that they will try to save their public image
18:41<@Bjarni>heh... the schematics of the headlights is outdated... the left track and shunting headlights aren't in use anymore
18:41<@Bjarni>removed from the rules 2 years ago
18:41<@Bjarni>now we are supposed to just use the normal headlights in both ends... but dimmed
18:42|-|Worldbeing [] has quit [Quit: ChatZilla 0.9.79 [Firefox]]
18:42|-|Digitalfox [] has quit [Quit: Bye]
18:42<@Bjarni>like we dim them during the night on a station where the locomotive could be the only source of light on the switches :P
18:43|-|thgerg1 [] has quit [Read error: Connection reset by peer]
18:43<SpamCannon_>So, wait, you guys actually work on the trains/rails or something?
18:44<SpamCannon_>I'm just a fan of the game.
18:44<Eddi|zuHause2>whatever "you guys" is
18:44<@Bjarni>I guess that depends on who "you guys" are
18:44<Eddi|zuHause2>i'm just a random nerd who is paralyzed whenever he sees two random parallel lines
18:44<SpamCannon_>Any number of people present who appear to be railroad connoisseurs.
18:45<@Bjarni>well... I do drive once in a while but it's vintage operation
18:45<SpamCannon_>Such as Bjarni, who refers to local train happening with "we this and we that".
18:46<SpamCannon_>Drive? Like a train pilot?
18:46<Eddi|zuHause2>"we" as in "my country
18:46<SpamCannon_>In a train cockpit?
18:46<Eddi|zuHause2>'s railway company"
18:46<Eddi|zuHause2>we are not schitzophrenic
18:46<@Bjarni>and... we don't own any line so we have to rent space of commercial lines whenever we drive meaning that we need the same security standard as commercial lines including the educational part
18:46<Eddi|zuHause2>and this girl is NOT smarter than a 5th grader:
18:47<@Bjarni><EddizuHause2> "we" as in "my country <-- yeah... something like that
18:48<Eddi|zuHause2>Bjarni: this was a typical "hit enter instead of '" susage finger case
18:48<@Bjarni><EddizuHause2> "we" as in "my country's railway company" <-- yeah... something like that
18:49<Eddi|zuHause2>yes ;)
18:49<Eddi|zuHause2>i should go to bed, because i need to get up early...
18:49<Eddi|zuHause2>but that's a round trip to my earlier statement...
18:49|-|Progman [] has quit [Remote host closed the connection]
18:50|-|stillunknown [] has quit [Ping timeout: 480 seconds]
18:50<@Bjarni>Eddi|zuHause2: nice link
18:50<@Bjarni>I just have one question after seeing it
18:51<@Bjarni>is the country "Hungry" next to "Turkey" and what does the border look like?
18:51<Eddi|zuHause2>they have Rum-Maniacs inbetween i believe
18:52<@Bjarni>good one
18:53<Eddi|zuHause2>well, i could have made a dracula reference instead ;)
18:53<@Bjarni>that wouldn't be as good
18:54<SpamCannon_>I loled at that.
18:54<Eddi|zuHause2>what i find more disturbing is that this girl is supposed to be a celebrity...
18:55<@Bjarni>I clicked on another smarter than a 5th grader link and a guy stalls on "2*5"
18:56<Eddi|zuHause2>well, i mean... i could forgive anyone not knowing the associacion between random countries and capitals, but what she is babbling inbetween...
18:56<@Bjarni>same here
18:57<SpamCannon_>I like George Clooney. And Samuel L. Jackson. The bimbos don't do anything for me. When will someone shut that fucking bitch Natasha Bedingfield up? Every time I listen to her moan in some new song, I develop cancerous brain cells.
18:57<@Bjarni>until recently I had a bit of a problem placing all the capitals east of the Iron Curtain (it appears that we mainly did with the western part of the world in school except for DDR)
18:58<Eddi|zuHause2>i'd definitely ban someone for such a sentence...
18:58<@Bjarni>but I did manage to learn after the Iron Curtain went away
18:58<SpamCannon_>Bjarni, place Tallinn.
18:58<SpamCannon_>Good shot.
18:58<@Bjarni>I said I know now ;)
18:58<Eddi|zuHause2>was a 1 in 3 chance ;)
18:59<@Bjarni>not really
18:59<Eddi|zuHause2>well, for me it would be
18:59<Eddi|zuHause2>at least on the first though
18:59<Eddi|zuHause2>i could probably derive it given enough time
18:59<ln->Bjarni: place Kaunas.
18:59<@Bjarni>Tallinn is fairly close to Finland so it has to be Estonia because Estonia is closest to Finland
18:59<SpamCannon_>Place Sarajevo.
19:00<+glx>SpamCannon_: that's hard
19:00<@Bjarni>SpamCannon_: Serbia
19:00|-|SpamCannon_ changed nick to SpamCannon
19:00<@Bjarni>ln-: is that a capital? :)
19:00<Eddi|zuHause2>SpamCannon_: bosnia & hercegovina?
19:00<+glx>cause these countries had changed their name quite often
19:00<ln->Bjarni: no, was being a capital a requirement in this contest?
19:00<Eddi|zuHause2>ln-: yes
19:00<ln->Bjarni: i see. place Vilnius then.
19:01<@Bjarni>ln-: Latvia
19:01<SpamCannon>Eddi gets kudos, but I wouldn't have answered that one to save my life. I remembered the capital, but not the country it belonged to. Google knows more than I do, thankfully.
19:01<Eddi|zuHause2>Bjarni: that's what i mean with a 1 in 3 chance
19:01<SpamCannon>I'm an Estonian. :D
19:01<ln->Bjarni: place Vaduz
19:01<@Bjarni>actually this is a funny one because I could place it on a map without names on it XD
19:02<Eddi|zuHause2>i knew that one...
19:02<@Bjarni>but I couldn't remember if that location was on which side of the border
19:03<Eddi|zuHause2>well, there's only 1 left ;)
19:03<SpamCannon>Riga is in Latvia.
19:03<@Bjarni>I don't think I ever heard Vaduz before but I know it's not Latvia
19:03|-|Vikthor [] has quit [Quit: Leaving.]
19:03<@Bjarni>tricky.... I can give you a whole list of where it's not :P
19:04<SpamCannon>Isn't kauna another one in Lithuania?
19:04<ln->"Vaduz is the capital of the principality of Liechtenstein"
19:04<Gonoozal_VIII>how can you not know a metropolis like vaduz?
19:04<ln->SpamCannon: yeah.
19:04<SpamCannon>It sounded awfully familiar.
19:04<@Bjarni>ln-: ahh.... but Liechtenstein is not a real country
19:04<Eddi|zuHause2>Gonoozal_VIII: that's almost a home-game for you :p
19:04<+glx><ln-> "Vaduz is the capital of the principality of Liechtenstein" <-- I think I heard this name once during eurovision
19:04<@Bjarni>it's a baby country wannabe :P
19:04<ln->Bjarni: Sure it is, I've even been there.
19:04<Gonoozal_VIII>it's not that far from germany either
19:05<@Bjarni>Liechtenstein is fairly close to Germany
19:05<Eddi|zuHause2>the real tricky questions are like "place Al-Quahira"
19:05<@Bjarni>but it's also fairly close to France and Switzerland
19:05<@Bjarni>Eddi|zuHause2: outside Europe :P
19:05<+glx>I never remember where to place Liechtenstein
19:05<Eddi|zuHause2>yeah, but not that far...
19:06<Eddi|zuHause2>if i called it "Kairo", you would have known ;(
19:06<ln->Everyone having visited Liechtenstein, raise your hand now!
19:07<Gonoozal_VIII>western border of austria
19:07<@Bjarni>Everybody who have been in Denmark, raise your hand now!
19:07<Eddi|zuHause2>Gonoozal_VIII: yeah, but i am not close to the austrian border either
19:07<SpamCannon>Isn't Cairo in like Egypt?
19:07<SmatZ>I have been to San Marino...
19:07<Sacro>o/ heil!
19:07<Eddi|zuHause2>SpamCannon: you win a wet handshake
19:07[~]Bjarni feels overrun
19:07<Gonoozal_VIII>me neither
19:07<ln->SmatZ: captain hook?
19:08<SmatZ>ln-: :-D
19:08[~]Bjarni slaps Sacro
19:08<Eddi|zuHause2>i was in Gedser for like an hour once...
19:08<SpamCannon>Eddi, is that the one you're prepared to award someone right after you're done masturbating?
19:08[~]Sacro glomps Bjarni
19:08<@Bjarni>to look at our fine locomotive?
19:08<Eddi|zuHause2>actually, i did see a train there
19:09<@Bjarni>until very recently we had a steam locomotive on display in Gedser
19:09<SpamCannon>Amsterdam is on my go-to list. But that's because I'm a stoner.
19:09<Eddi|zuHause2>i was not there recently...
19:09<Eddi|zuHause2>more like 10 years ago
19:09<@Bjarni>it had been there for years
19:09<Eddi|zuHause2>or 15?
19:09<Eddi|zuHause2>i don't remember too much
19:09<Eddi|zuHause2>just that the train was double-headed a diesel train
19:10<@Bjarni>now they use a steering car instead of two diesel engines
19:10<Eddi|zuHause2>we just took the ferry from warnemünde and back
19:10<Eddi|zuHause2>(we spent our summer holiday near rostock)
19:10<Gonoozal_VIII>what, you can transfer both ways with that ferry? O_o
19:10<Gekz>I'm having an OpenTTD party soon
19:10<@Bjarni>they still use V16 diesels and a whole row of cars (6-7 or so) for a line with so few passengers that today they only have one train a day
19:11<Eddi|zuHause2>Gonoozal_VIII: yes, at least since 1990
19:11<@Bjarni><Gonoozal_VIII> what, you can transfer both ways with that ferry? O_o <-- the ferries live of selling tax free stuff to the passengers
19:11<Gonoozal_VIII>how do the orders look like for that?
19:12<@Bjarni><Gekz> I'm having an OpenTTD party soon <--- however weird this might be... it's off topic right now :P
19:12<ln->let's start placing non-capitals.
19:12<SpamCannon>Gekz, I just spent many seconds thinking what one might consist of and it just evades me. Just what the hell is an OpenTTD party?
19:12<SpamCannon>A LAN party where people play OpenTTD in the same room over a weekend?
19:13<Sionide>presumably everyone goes to Gekz's house and plays OpenTTD on his LAN...?
19:13<Gonoozal_VIII>lan party with openttd :D
19:13<Sacro>CAN I HAS CAKE?
19:13<Gekz>but a marathon version
19:13<Gekz>48 hours straight
19:13<Gekz>free pep pills.
19:13<Sionide>Gekz, you can't pause multiplayer games anyway..
19:13<Eddi|zuHause2>ln-: place Brünn
19:13<SpamCannon>Shit, okay, where and when is this party going to be held?
19:13<Sacro> <- CAKE!
19:13<Gekz>Sionide: the server can can't it?
19:13<ln->Eddi|zuHause2: switzerland
19:13<Eddi|zuHause2>far off...
19:13<@Bjarni>Gekz: try no pills... and test your reaction time every 4th hour... then you can call it a scientific experiment if you test it correctly
19:14<Sionide>Gekz, oh.. maybe *shrug* only when no one is connected or whatever it's set to?
19:14<ln->Eddi|zuHause2: the top-left corner of your latest OTTD game?
19:14<SpamCannon>Is that a shoop?
19:15<@Bjarni>Gekz: a test could be one guy holding a broom stick and another one has his hand on it (not touching but prepared to take it) and then the first person lets go then the other one has to prevent it from falling as fast as possible and then you can measure how far it falls before he stops it
19:15<Gekz>Bjarni: there would be so many train crashes
19:15<ln->Eddi|zuHause2: never knew it had a german name too
19:15<@Bjarni>so what?
19:15<Gekz>I don't like crashing my trains
19:16<Greyscale>time for bed. snore!
19:16<Eddi|zuHause2>ln-: pretty much all czech, slovakian and polish cities have german names
19:16<Eddi|zuHause2>half of the hungarian ones, too
19:16<Gekz>what's the average FPS for OpenTTD lol
19:16<Eddi|zuHause2>that extends to romania
19:16<@Bjarni>Gekz: that depends... are you using fast forward?
19:16<ln->Gekz: say "lol" once more and i'll kick you
19:17<ln->Eddi|zuHause2: place Tukholma
19:17<Gekz>ln-: lol
19:17<SpamCannon>I place that in Sweden.
19:17<ln->not a non-capital though
19:17[~]Bjarni gives op to ln-
19:17[~]ln- kicks Gekz
19:17[~]Gekz kicks back
19:17<Eddi|zuHause2>i'd said that, too... but we know that finland has a quite big swedish minority
19:18[~]SmatZ kick around
19:18<@Bjarni>I think it's Finland
19:18<Eddi|zuHause2>ln-: spreading of german dialects before WWII
19:18<SpamCannon>I think that's "Stockholm" in Finnish.
19:18[~]Bjarni kicks Sacro no typos allowed
19:19<Sacro>Bjarni: ?
19:19<Sacro>did you just pwn yourself?
19:19[~]Bjarni kicks SmatZ no typos allowed
19:19<Eddi|zuHause2>ln-: are you gonna solve the riddle?
19:19|-|LeviathNL [] has quit [Quit: Leaving]
19:19<Eddi|zuHause2>or shall i google?
19:19<Gonoozal_VIII>austria all the same? we have dozens of dialects here
19:19<@Bjarni>Sacro: well... it's usually correct to kick you so it's a habit to type Sacro right after kick :P
19:19<ln->Eddi|zuHause2: SpamCannon had it right.
19:20<SpamCannon>I had it right half an hour ago.
19:20<Eddi|zuHause2>Gonoozal_VIII: there are more detailed maps on wikipedia, too
19:20<Eddi|zuHause2>this is just the 3 main classes...
19:22<@Bjarni>here is a good one: Odesa
19:22<@Bjarni>where is that?
19:22<Eddi|zuHause2>err... white russia i believe
19:22[~]Bjarni slaps Eddi|zuHause2 really hard
19:22<SpamCannon>Eddi should go to bed, anyway.
19:23[~]Bjarni slaps Sacro because he isn't supposed to be right
19:23<Sacro>Bjarni: do i win?
19:23[~]Sacro dances
19:23<Sacro>and its Odessa
19:23<Gonoozal_VIII>i should too, my eyes hurt
19:23<@Bjarni>Eddi|zuHause2: 1st... you are wrong
19:23<Eddi|zuHause2>well, i'm always one country off
19:23<@Bjarni>2nd: it's not called white russia... it's called Belarus
19:23<Eddi|zuHause2>well... it's "Weißrußland"
19:23<@Bjarni>White Russia is a translation error
19:23<Gonoozal_VIII>white russian is a drink with milk and vodka or something like that
19:23<SpamCannon>Which in Russian means "White Russia".
19:24<Sacro>I only know it cos it's where my stepmum and stepsisters are from
19:24<Eddi|zuHause2>which is a direct translation of the russian name
19:24<@Bjarni>Sacro: o_O
19:24<Eddi|zuHause2>well, the other city is minsk
19:24<@Bjarni>Sacro: you dad imported a wife?
19:24<Sacro>Bjarni: no, she was already here
19:24<Eddi|zuHause2>and it's a 1 in 2 chance
19:24<SpamCannon>In Estonian it's referred to as "White Russia" as well. Commies, whatever the case.
19:25<Eddi|zuHause2>like with the baltic states it is a 1 in 3 chance
19:25|-|ben_goodger [] has quit [Quit: Ex-Chat]
19:25<Gonoozal_VIII>they don't import them on a on-demand basis anymore, they always keep some in stock
19:25<SpamCannon>So, anyway, Gekz, where's the party?
19:25[~]Sacro wants a russian bride
19:25<Gekz>Sacro: Николай Владимирович Елизаров
19:26<Sacro>Gekz: que?
19:26<SpamCannon>Okay, I think there's about as good a chance of my making it to the Moon along with my computer.
19:26<Sacro>i think i need to switch fonts
19:26<Sacro>this one fails for UTF-8
19:26<Eddi|zuHause2>that's the only thing i can decipher
19:27<ln->Nikolai Vladimirovich Yelizarov
19:27<Sacro>what font should i use for stuff?
19:27<+glx>Elisarov ?
19:27<SpamCannon>I think it's Nikolai, the son of Vladimir Elizarov.
19:27<SpamCannon>Yeah, whatever.
19:28<Eddi|zuHause2>am i supposed to recognise that name?
19:28<ln->at least i've never seen it before
19:28<@Bjarni>you haven't
19:28<Eddi|zuHause2>well, half the slavic people are called vladimir or nikolai
19:28<@Bjarni>well... same here
19:28<+glx>я не понимаю
19:28<Sacro>if(($story->regions & $region->value) == $region->value) {
19:28<Sacro> $temp_string .= $story->toString();
19:29<@Bjarni><EddizuHause2> well, half the slavic people are called vladimir or nikolai <--- and half of Germany is called Hans :P
19:29<ln->Путин - Хороший!
19:29<SpamCannon>All I managed to accomplish in my 6 years of Russian lessons was
19:29<Eddi|zuHause2>actually, the most common names i know around here are Christian and Stephan
19:29<@Bjarni>I read that Snotnase is a real German family name o_O
19:30<Eddi|zuHause2>but technically, my name is Johannes, so i am a "Hans", too...
19:30<Gonoozal_VIII><-- robert
19:30<SpamCannon> < Henry
19:30<@Bjarni>SpamCannon: are you a failure or something?
19:30<@Bjarni>you even failed at suicide :P
19:31<SpamCannon>Bjarni, tell me about it.
19:31<@Bjarni>< Bjarni
19:31<ln->Bjarni: did you know that the co-pilot on swedish planes is always Hans
19:31<+glx>< Loïc
19:31<SpamCannon>Are you an eskimo?
19:31<Gonoozal_VIII>doesn't work if you cut that way
19:31<Sacro>ln-: so you don't get Hans Free Aircraft?
19:31<@Bjarni>glx: how do you pronounce that?
19:32<ln->glx: c = k?
19:32<@Bjarni> <Gonoozal_VIII> doesn't work if you cut that way <-- don't tell him
19:32<@Bjarni>he is fun to have around
19:32<Sacro>it's down the road, not across the street
19:32<Eddi|zuHause2>glx: is that a derived form of a name that one could recognise?
19:32<ln->you know, you shouldn't be telling your names to anonymous strangers on the big bad internet!
19:33<@Bjarni>ln-: I know who you are
19:33<Eddi|zuHause2>it's funny how many letters you can leave out of "Ludwig" ;)
19:33<@Bjarni>and where you live
19:33|-|eJoJ [~ejoj@] has joined #openttd
19:33<@Bjarni>Eddi|zuHause2: that's the real name of ludde
19:34<Eddi|zuHause2>well, the french were always known for their honed skill of leaving out letters ;)
19:34<@Bjarni><ln-> you know, you shouldn't be telling your names to anonymous strangers on the big bad internet! <-- you know... I guess it's ok to read what the developer page on our homepage says ;)
19:34<Sacro>and white flags
19:34<@Bjarni>it's not like our homepage contains classified information
19:35<+glx>Sacro: what?
19:35<@Bjarni>Sacro: the French flag is not white :P
19:35<Eddi|zuHause2>but the french king "Louis XIV" is indeed called "Ludwig XIV" in german
19:35<Sacro>cheese eating surrender monkeys
19:36<+glx>@kick Sacro not funny ;)
19:36|-|Sacro kicked [#openttd] DorpsGek [not funny ;)]
19:36<SpamCannon>Eddi, how early do you have to get up ,again?
19:36|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
19:36<Sacro>it amuses me
19:36<Eddi|zuHause2>SpamCannon: why would that matter to you?
19:37<SpamCannon>I'm struggling with getting off of IRC to go to bed as well. I feel you.
19:37<@Bjarni>I have grown to appreciate Grateful Dead - Help on the Way. Heh. I'll see you later. :) <-- wtf
19:37<Eddi|zuHause2>this is not about IRC at all...
19:37<Eddi|zuHause2>i could get out of IRC if i wanted to :p
19:37<Eddi|zuHause2>this is not an addiction :p
19:38<Gonoozal_VIII>just keep telling you that ;-)
19:38<SpamCannon>Bjarni, it's a message that will only make sense to one person. "Wtf" is the correct reaction for anyone who isn't that person.
19:38|-|Eddi|zuHause2 kicked [#openttd] Bjarni [in lack of professional help this is all I can do about your addiction]
19:39|-|Eddi|zuHause2 [] has joined #openttd
19:39<SpamCannon>DO me in too.
19:39<Eddi|zuHause2>i don't think that actually helps...
19:39<@Bjarni>it didn't work
19:39<@Bjarni>I ban would... I think... it would from my point of view
19:40<@Bjarni>but I wouldn't get a correct reading so I can't tell for sure
19:40<Gonoozal_VIII>he would just read the logs
19:41<@Bjarni>SpamCannon: OpenTTD 0.5.0 RC5 <-- wtf
19:41<@Bjarni>0.5.3 is out
19:41<Eddi|zuHause2>damn, now half the people changed colours
19:41<@Bjarni>so is 0.6.0-beta1
19:41<SpamCannon>That was a year agho, damnit!
19:41<@Bjarni>I just presumed that you were wise enough to script that shit
19:41<Gonoozal_VIII>you know, you really should consider sleeping if you suddenly see colours differently
19:42<@Bjarni>I guess I was mistaken
19:42<SpamCannon>Locate that server at this moment in time and you rightfully deserve your pot of gold.
19:43<@Bjarni>that's easy
19:43<@Bjarni>hang on a moment and I will start it using that name
19:43<@Bjarni>and version
19:44<SpamCannon>That's plagiarism, not genuine stuff.
19:44<Eddi|zuHause2>Bjarni: you should recognise "pot of gold" as a drug reference...
19:44<@Bjarni>funny enough I have all the binaries of OpenTTD ever released for OSX right here so I can just pick the version I want
19:44<@Bjarni>Eddi|zuHause2: ...
19:44<@Bjarni>how should I be able to do that???
19:44<@Bjarni>I don't do drugs
19:45<Eddi|zuHause2>you CAN and SHOULD know things that you don't do
19:45<SpamCannon>Yeah, somehow that connection never even appeared to me and I *do* drugs.
19:45<Eddi|zuHause2>now i can see that ban forming right in front of you
19:45<@Bjarni>somehow I believe that you do even without asking you
19:45|-|SpamCannon kicked [#openttd] Bjarni [no drugs allowed]
19:46|-|SpamCannon [] has joined #openttd
19:46<SpamCannon>It's not like I'm peddling or endorsing them.
19:46<Eddi|zuHause2>see what drugs can do to you
19:46<@Bjarni>that's one thing
19:46<SpamCannon>Yeah, get some mods upset. AWESOME!
19:46<@Bjarni>another thing is that drugs funds terrorists
19:47<SpamCannon>Not if they're homegrown like so
19:47<@Bjarni>you are weird
19:47<ln->kus su raudteejaam on?
19:48<@Bjarni>so that is how growing drugs looks like
19:48<Eddi|zuHause2>do any of you remember what happened to the last guy who admitted to using drugs here?
19:48<SpamCannon>Inglismaal, nyyd.
19:48<@Bjarni>actually this make SpamCannon a drug manufacture... should that be any better?
19:48<SpamCannon>Did Bjarni release the hounds on that guy?
19:49<Gonoozal_VIII>i don't do drugs but i think everybody should decide for himself what he does to his body as long as he doesn't endanger other people
19:49<Eddi|zuHause2>Bjarni: logical inference, SpamCannon is a terrorist.
19:49<SpamCannon>Bjarni, no victim, no crime. It's fine as long as it's for personal use.
19:49<@Bjarni> <SpamCannon> Bjarni, no victim, no crime. It's fine as long as it's for personal use. <-- no because you fuck up your brain and stab somebody
19:50<SpamCannon>Funny how smoking weed has had the exact opposite effect on me and has made me a much calmer, stable, happier and tolerant person.
19:50<@Bjarni>besides when you fuck up your brain, you are a burden to the country because you can't do a normal job
19:51<SpamCannon>Yeah, I guess that's why I'm getting promoted to a manager's position complete with a payraise starting new year.
19:51<@Bjarni>you deliver drugs to your boss???
19:51<ln->SpamCannon: maybe they noticed you're not capable to any real work anymore? ;)
19:51<SpamCannon>You know, I've got my shit covered. I've thought about this a lot more than you have, but go on and ban me anyhow if it makes you feel like you've served justice.
19:52<ln->to -> of
19:52<Eddi|zuHause2>actually, if everybody suddenly stopped smoking, our whole health system would break down...
19:52<@Bjarni>ln- got a point
19:52<SpamCannon>No, actually, I'm currently a champion-title owning sausage maker.
19:53<@Bjarni>ok... now we have heard enough of SpamCannon's illusionary world... can we do something else now?
19:53<SpamCannon>ln-, incorrect too. I'm the guy who sets the pace and in what I do, no one else in the whole business matches my speed, efficiency and dedication.
19:54<Eddi|zuHause2>and this was like the fifth instance of a ban reason for me...
19:54<SpamCannon>That and I look fucking good. Not some fat scruffy pothead who hasn't had a shower/shave in the past few weeks.
19:54<SpamCannon>There's your sixth.
19:54<SpamCannon>Lay down the law.
19:54<Eddi|zuHause2>you are just glad i am not an op ;)
19:55<ln->let's stop the drug talk right here and never talk about it anymore, m'kay?
19:55|-|mode/#openttd [+b *!*chatzilla@*] by Bjarni
19:55|-|SpamCannon kicked [#openttd] Bjarni [drugs are banned for a reason and I support that ban]
19:55<@Bjarni>who let this freak into our nice channel?
19:56<Gonoozal_VIII>[01:32:23] Bjarni: <Gonoozal_VIII> doesn't work if you cut that way <-- don't tell him
19:56<Gonoozal_VIII>[01:32:30] Bjarni: he is fun to have around
19:56<@Bjarni>not anymore
19:57<@Bjarni>please send him a PM with detailed info
19:57<Eddi|zuHause2>wait, a banned person that does not immediately spam you with a PM?
19:57<Eddi|zuHause2>that's a rare sight...
19:57<@Bjarni>at that time I didn't know that he was a freaking drug addict and producer
19:58|-|eJoJ [~ejoj@] has quit [Remote host closed the connection]
19:58<Eddi|zuHause2>yay, i got a PM spam :p
19:58<@Bjarni>I didn't
19:58<@Bjarni>and I should be the one because I can unban him XD
19:58<@Bjarni>this should tells us how well his brain works
19:59|-|eJoJ [~ejoj@] has joined #openttd
20:00<@Bjarni>oh this reminds me of when somebody joined our channel
20:00<@Bjarni>and claimed to be high
20:00<@Bjarni>and said a whole lot of personal stuff
20:01<Gonoozal_VIII>*panic* forum doesn't respond
20:02<@Bjarni>the next day he showed up because he was contacted about some bullshit that he had made up (that ludde is a drug addict, a heavy drinker and a good dancer) and told that he was sorry and when we started talking about what he said about his sister and stuff he went "did I really tell that to a random channel full of people I don't know"
20:02<Eddi|zuHause2>Gonoozal_VIII: don't panic
20:02<Gonoozal_VIII>yay it works again
20:02<@Bjarni>I know for a fact that the statement about ludde is really wrong
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20:02<Eddi|zuHause2>it's on the internets, it must be true!!!
20:03<@Bjarni>because.... I can't imagine ludde drinking a whole lot, wander from bar to bar and do a lot of dancing
20:03<@Bjarni> his wheelchair
20:03<Gonoozal_VIII>the dancing part could be difficult
20:04<@Bjarni>not to mention that he was always online during Friday night and all of the weekends
20:04<@Bjarni>indicating that he was at home
20:04<ln->...after partying monday..thursday?
20:05<@Bjarni>not to mention that ludde lives in Sweden and this drugged guy had a .au domain name
20:05<@Bjarni>and he claimed to go drinking with ludde regularly
20:06<@Bjarni>he wanted to try drugs... I don't think he will do them again :P
20:06<@Bjarni>basically he said "they fucked up my sister's life so now I want to try them too"
20:06<@Bjarni>weird reason...
20:08<Eddi|zuHause2>well, i really go to bed now..
20:08<@Bjarni>should we trust you on that one?
20:08<@Bjarni>and do you plan on going to your own bed?
20:08<Gonoozal_VIII> <-- :O
20:09<Gonoozal_VIII>so cool :D
20:10[~]Gekz is listening to System Of A Down - Needles
20:10<@Bjarni> <-- I like this one
20:10<@Bjarni>travelling at more than 100 km/h on narrow gauge though Tokyo at street level
20:11<@Bjarni>aka be careful with the level crossings if you ever come to Tokyo
20:11<Gonoozal_VIII>the driver is on top of the engine and passengers can look out the front window?
20:12<Gonoozal_VIII>nice :-)
20:12<@Bjarni>and comfort is better than regular commuter traffic
20:12<@Bjarni>in Japan, that is
20:13<Gonoozal_VIII>i would always go in first to get a first row seat
20:13<@Bjarni>I think it's around the standard here or maybe a bit lower
20:13<@Bjarni>go in first in a commuter train in Japan.... good luck
20:14<Gonoozal_VIII>most japaneese people are small, i could push them aside for that view^^
20:14<@Bjarni>good point
20:15<@Bjarni>I don't know how scary it would be to drive 100 km/h on narrow gauge at street level
20:15<@Bjarni>with all the crossings coming flying towards you
20:15<@Bjarni>and curves to get around buildings and stuff
20:15<Gekz>sometimes, no, not sometimes, all the time, I wish Americans didn't have to right to have an opinion.
20:15<Gonoozal_VIII>doesn't make much difference if a train hits you with 50 or 100 km/h
20:16<Gekz>Gonoozal_VIII: yes it does.
20:16<Gekz>if it hits you at 100km/h it makes it harder to find the pieces of person.
20:16<Gonoozal_VIII>well... not for the person that gets hit
20:16<Gekz>also, you can survive if you get hit at 50km/h, not live, just survive a bit >_>
20:16<Gonoozal_VIII>survive a bit?^^
20:16<Gonoozal_VIII>and that's better why?
20:17<ln->there's something to put in the coffin.
20:17<@Bjarni>a railroad worker committed suicide by jumping onto the tracks right in front of a Shinkansen train not long ago.... they had to pick him up over a distance of 2 km
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20:18<@Bjarni>well... officially he committed suicide according to witnesses who claimed him to pass activated barriers
20:18<Gonoozal_VIII>not nice for the driver and passengers
20:18<@Bjarni>or train
20:18<@Bjarni>it took a beating on the front on the point of impact
20:18<@Bjarni>it had to go to the repair shop
20:19<@Bjarni>hitting an object with 200 km/h is like a standstill and being shot with an object that moves 200 km/h
20:19<Gonoozal_VIII>but that should be easy to repair
20:19<@Bjarni>E=0,5*m*v*v and when v is pretty high
20:20<ln->feature request: iron curtain for OTTD
20:20<@Bjarni>the repairshop knows how to deal with it
20:20<@Bjarni> <-- same railroad... different location
20:20<Gonoozal_VIII>is the nose of a shinkansen made of metal or carbon/glass fiber?
20:20<@Bjarni>I don't know
20:20<@Bjarni>but there was a hole in it afterwards
20:21<Gonoozal_VIII>so maybe not metal..
20:23<Gonoozal_VIII>anyways, that's not a very nice way to commit suicide, the guy should have thought of the other people involved
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20:24<@Bjarni> <-- here it is
20:24<@Bjarni>it sure took a beating
20:24<Gonoozal_VIII>hmmm that looks like plastic
20:24<@Bjarni>I was surprised as well
20:25<@Bjarni>I thought they were stronger
20:25<Gonoozal_VIII>no fiber stuff or something, ordinary plastic...
20:26<@Bjarni> <-- collecting pieces for a jigsaw
20:26<@Bjarni>not only is it a hard thing to do... but when it's one of their own....
20:26<@Bjarni>note: the picture itself is rather harmless
20:27<@Bjarni>you can't actually see dirty stuff
20:27<Gonoozal_VIII>that's why i wrote he should have thought of the other people involved
20:27<@Bjarni>I realised that
20:27<@Bjarni>but I think that if you are so far out that you decide on suicide then you stop caring for other people as well
20:28<Gonoozal_VIII>could have just hung himself at home or something...
20:28<@Bjarni>maybe he couldn't
20:28<@Bjarni>for all we know the wife kicked him out
20:28<Sacro>he ran out of tether
20:30<@Bjarni>what is tether?
20:30<Sacro> 1. a rope, cable etc. that holds something in place whilst allowing some movement
20:30<Sacro> 2. (by extension) the limit of one's abilities, resources etc
20:30<Gonoozal_VIII>i don't know
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20:30<Sacro>Leine in german
20:31<Sacro>guinzaglio in italian
20:31<@Bjarni> <-- hahaha... more human tetris :D
20:31<@Bjarni>(completely changing the topic)
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20:36<Gonoozal_VIII>that's so stupid^^
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20:43<Gonoozal_VIII>they built a 10m cardboard cube to blow out candles in 30m distance...
20:46<toet>is there sum patch that exports rankings/data ingame to a file or database?
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21:50|-|Gonozal_VIII changed nick to Gonoozal_VIII
21:54<Gonoozal_VIII>(&pname)[1]-1 <-- what's that?
21:55<Sacro>oh god :\
21:55<jthill>idiom for ptr-to-last-element
21:56<Gonoozal_VIII>ah... ok... i guess...
21:56<jthill>please *please* don't take this as my idea of good code. just a toot for toet
21:57<Gonoozal_VIII>i only know java, no c++, so i have no idea how good c++ code is supposed to look
21:58<jthill>(&pname) : address of array
21:58<jthill>toet: you wanted a patch to dump scores. that's it.
21:59<jthill>(modulo usable formatting)
21:59<jthill>(&pname)[1] : pointer past end of pname
21:59<toet>huh its innit already or this halfdone code has to be implented sumwhere?
22:00<jthill>it's a patch, to current svn.
22:00<jthill>svn11551, 0.6 plus a few
22:02|-|BigBB [] has quit [Quit: BigBB]
22:02<toet>oh still using 0.5 for dedi
22:03<SpComb> <-- mm... rats
22:03<Gonoozal_VIII>... catch it?
22:04<SpComb>there's about five of them
22:04<SpComb>I'm not particularly interested in catching them, although I'm slightly scared by the fact that they can climb chair legs
22:04<Gonoozal_VIII>put out some traps...
22:04[~]SpComb will be sleeping for about four and a half hours on the soft that he took those pictures from with a 55mm lens
22:06<Gonoozal_VIII>glue traps around the sofa... then you fall down at night and wake up with a bunch of rats stuck on you^^
22:07<Gonoozal_VIII>they can bite holes through a human skull :-)
22:08<SpComb>here's to hoping that they don't
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22:43<SpComb>Logs: (old: )
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22:44<Gonoozal_VIII>[04:08:45] SpComb: here's to hoping that they don't
22:44<Gonoozal_VIII>[04:09:23] Gonoozal_VIII: don't leave any humen skulls lying around in their way then :-)
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---Logclosed Mon Dec 03 00:00:56 2007