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#openttd IRC Logs for 2007-12-03

---Logopened Mon Dec 03 00:00:56 2007
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02:36<TheJosh>hey all, long time no see.
02:37<TheJosh>good work on 0.6.0-beta1 by the way, very excitement
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02:41<Gekz>very excitement?
02:42<TheJosh>yes very exciting
02:42<TheJosh>spelling things wrongly is a conversations startness
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03:08<Rubidium>morning Celestar
03:09<Rubidium>just when we 'need' you
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03:14<Rubidium>we 'still' need a original vs. realistic planespeed patch, but I can't figure out the exact original speeds (especially the taxiing speed)
03:15<Rubidium> <- that's what I've got now, but it's still too fast and something looks fishy when planes land/take off
03:18<Rubidium>Celestar and I wonder whether you can share your insights on it
03:19<Rubidium>as it is one of the things that holds the 0.6.0 release (and the list of bugs that has grown considerably since the release of 0.6.0-beta1)
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04:19<CIA-1>OpenTTD: skidd13 * r11564 /trunk/src/ (6 files in 3 dirs): -Codechange: Increase the usage of the for_each_bit macro and rename it fitting to the naming style
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05:08<Celestar>Rubidium: ok let me look.
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05:10<Celestar>Rubidium: I have one (I think working) patch on that problem, based on 105xx. Do you want to have a look at it?
05:11<Celestar> <= Rubidium. check it out. I'll get back to you in a bit.
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06:00<Ammller>Good Morning! coop server asserted with openttd: /home/ottdcoop/svn-public/src/road_map.h:22: RoadTileType GetRoadTileType(TileIndex): Assertion `IsTileType(t, MP_ROAD)' failed.
06:00<Ammller>is it known or does it need more exploring?
06:01<Ammller>(beta running)
06:01<Gonoozal_VIII>morning ammler
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06:04<Gonoozal_VIII>sounds like that
06:05<Celestar>Rubidium: what's the status on the graphical glitch in connection with bridges?
06:07<Celestar>hell the feature list for 0.6.0 is long ;)
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06:18<Celestar>so much has changed : o
06:18<Celestar>for one thing, I don't get a GUI anymore :P
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06:19<Gonoozal_VIII>what do you mean you don't get a gui?
06:20<Celestar>exactly that :P
06:20[~]Celestar tries to find the SDL problem
06:24<Ammller>if you search for something like "IsTileType(t, MP_ROAD)" in the FS, does it also show closed
06:27<Rubidium>Celestar: I think the glitch is fixes
06:27<Rubidium>Celestar: what are you compiling?
06:27<Rubidium>trunk checkout or nightly source tar?
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06:32<Gonoozal_VIII>i just read the logs... what's wrong with the planespeeds? they seem to be fine
06:36<Rubidium>some people think they are 'too' fast, i.e. not the 'original' plane speeds
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06:37<Gonoozal_VIII>hmmm but that was stupid to see a train overtake a plane even if it's speed was labeled as lower...
06:38<Gonoozal_VIII>planes are not too fast, they are too cheap :-)
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06:42<hylje>trains are too cheap as well
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06:43<Gonoozal_VIII>yes but the train newgrfs are more expensive... the plane newgrfs are from before speed change, so they are too cheap.. original planes even more so
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07:44<Celestar>Rubidium: back
07:46<Celestar>somehow SDL-devl was missing ;)
07:48<Rubidium>somehow I expected that
07:50<Celestar>stupid re-installations ;)
07:52<Celestar>only SDL + compiz-fusion == slow
08:07<Sacro>zomg CELESTAR!
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08:21<Gonozal_VIII>wow, i successfully modified a grf :D
08:21<Gonozal_VIII><-- proud
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08:35<Celestar>Sacro: hi (=
08:35<Celestar>bbl got an interview
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09:40<Rubidium>Celestar: isn't it time to 'drop' your 0.5.1 server?
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09:45<Eddi|zuHause3>[2007-12-03 02:13] <Gonoozal_VIII> i would always go in first to get a first row seat <- "why do east-friesians have so wide busses? - because they all want to sit in front"
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09:59<Gonozal_VIII>yay :D i modified the water_edges.grf to choose the correct water if newterrain is enabled
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10:01<MaSch>is there a working patch so that i can include PBS?
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10:01<MaSch>the one i found in the forum don't works with the newest code
10:03<Rubidium>if there would even been a (correctly) working patch it would already been in OpenTTD
10:04<MaSch>then i have to wait ;-) but good job until now.. thanks for the Signal Selection GUI
10:09<Celestar>Rubidium: yeah. will do so soon, server will get an upgrade ;)
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10:15<MaSch>is there a possibility to exclude languages from compiling
10:16<Rubidium>removing them from src/lang/ I think
10:16<Rubidium>unless you're using MSVC, then it's a little more cumbersome
10:17<Rubidium>as long as you don't delete english.txt it should work fine
10:17<Rubidium>but why do you want to exclude them?
10:18<MaSch>because i dont need them .. but they aren't so big so it doesn't care
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12:44<Kurien>hi @ll
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12:44<Kurien>ne frage wird die console eingentlich cached?
12:45<Gonozal_VIII>please write english in this channel
12:45<Gonozal_VIII>und ka
12:45<Kurien>the console
12:45<Kurien>did it cached?
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12:52<JohnF>what`s up?
12:55<Kurien>someone know if the console get cached?
12:55<JohnF>what`s up?
12:56<JohnF>I want to chat with girls
12:56<@Bjarni><JohnF> what`s up? <-- it's that way ^
12:57<@Bjarni><JohnF> I want to chat with girls <-- then get off the internet
12:57<@Bjarni>there are two kinds of people on the internet
12:57<@Bjarni>guys who claims to be guys
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12:57<@Bjarni>and guys claiming to be girls
12:57<hylje>its a trap
12:57<@Bjarni>real girls are elsewhere
12:58<JohnF>I`m from Serbia
12:58<hylje>real girls are around, but not really visible :p
12:58<@Bjarni>you don't have girls in Serbia?
12:58<JohnF>oh, yes we do
12:58<JohnF>but I want to chat with American girls :D
12:59<JohnF>to learn about them :)
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12:59<@Bjarni>go to #lesbian or something
13:00<@Bjarni>and listen to who they try to be instead of think of the guys they really are
13:00<Gonozal_VIII>most people here are male and from europe
13:00<|Jeroen|>mhzz lesbians
13:00<JohnF>greetings from Serbia
13:01<Kurien>did the console create a log?
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13:07<jthill>0.7 screenshot?
13:08<@Bjarni> <--- hahaha
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13:08<@Bjarni>fun at railroad crossings
13:08<@Bjarni>I would laugh so hard if I saw this in real life :P
13:09<@Bjarni>and then I might actually help the poor guy
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13:11<@Bjarni>hi Belugas
13:11<+glx>wb Belugas :)
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13:12[~]Belugas is all shook up
13:12<@Belugas>shaken up
13:12<@Belugas>thansk guys :)
13:12<@Belugas>woo... a live Celestar!
13:12<@Bjarni>hi Celestar
13:12<Celestar>mesa there :P
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13:13<@Bjarni>I'm even better at waking the dead than I thought myself :o
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13:13<@Belugas>what is new in your life Celestar?
13:13<@Belugas>apart work work and still work?
13:13<Celestar>yeah about that
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13:13<Wolf01>hi Belugas, Celestar
13:13<Celestar>Belugas: but things are well here
13:13<Celestar>apart fromt he lack of time for coding
13:14<@Belugas>hey Wolf01 :)
13:14<@Belugas>as most of us, Celestar, as most of us :)
13:14<@Belugas>well... real life.. cannot stop that creep
13:15<@Bjarni>you can
13:15<@Bjarni>there was a guy in here last night talking about suicide
13:15<@Bjarni>but it's not recommended
13:16<skidd13>Anyonw with bright XP knowledge in here. I've a problem with my XP. I'm loged in as admin but there is a folder/key in the registy which I'm not able to remove. And it constrains an installiation. :(
13:16<Celestar>suicide is ok. apart from the irreversible stuff
13:16<Wolf01>right click on it does nothing?
13:17<skidd13>Wolf01: nope
13:17<Wolf01>do right click over the key on the left panel (the tree-view), then select "authorizations"
13:17<skidd13>MS tells me that I've got no permission to remove... I'm the admin.
13:18<skidd13>Wolf01: already tried
13:18<jthill>That "My Computer" joke is starting to bite hard.
13:18<Wolf01>also authorizing "everyone"?
13:18<skidd13>Wolf01: yes
13:19<Wolf01>i was able to delete the entire registry doing so
13:19<skidd13>Tried already from cmd to remove it via reg delete... which should have more power
13:20<Celestar>man SDL doesn'T go well with compiz
13:20<Wolf01>you might need an offline utilities cd
13:20<Wolf01>like miniPE, hiren's boot cd etc
13:20<Celestar>you might need a real OS :P
13:20<Wolf01>eheh, this too
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13:21<skidd13>Celestar: True, but CATIA V5 does not run on Linux :(
13:21<Celestar>skidd13: yes I know. same problem here. There's a Solaris version however :S
13:22<Celestar>but ONLY for Sparc, not for x86_64 or i386
13:22<skidd13>Celestar: But the company rule says only MS :(
13:22<Wolf01>there is a solaris10 for x85
13:22<Celestar>Wolf01: yeah, but no Catia V5 for Solaris on x86
13:22<skidd13>Wolf01:Did you ever tried solaris?
13:22<@Bjarni>x85.... I don't know that ASM set...
13:23<Celestar>I need pizza
13:23<Celestar>Weehee. German Railways annouced to complete the Munich - Berlin high speed train (4:00 so not reall high speed) by.... a) 2015, b) 2029, c) 2041.
13:23<Wolf01>i dlded it freeware, but i never installed it... when i purchased the new pc i wanted to try it on the vmware server but i lost the 6 iso files...
13:24<@Bjarni>I only tried Solaris on SPARC
13:24<@Bjarni>Celestar: c
13:24<@Belugas>Celestar, speaking of goodies, do you plan on resuming custom bridge head?
13:24<Celestar>Bjarni: correct. c. Can we please close down German Railways and sell all their assets?
13:25<Celestar>Belugas: yes. but not before Xmas I presume
13:26<LeviathNL>nice to hear Celestar
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13:27<@Bjarni>well... it's not as good as this statement "I don't think we should give money to the railroads until they fixed their technical problems" (how about money for replacing worn out stuff?)
13:27<@Belugas>"i'm dreaming of a white Christmas"
13:27<@Belugas>geee... it's already white outhere...
13:27<Celestar>Bjarni: Why should anyone give money to railroads. They ought to earn they own money. That's what they're for
13:28<@Bjarni>Celestar: it was meant as money from tickets and stuff like that XD
13:28<Celestar>ah ;)
13:30<Wolf01>mmmh i should continue the brickland climate...
13:32<@Bjarni>well... there is also the other end... in the election a month ago a politician promised a fortune (more than €10 billions) to ensure that the railroads will be on time... they claimed that giving them money would solve the problem... here is the good part.. they were asked where the money should come from and they claimed that if they were elected the money would show up on their own
13:33<Wolf01>there is somebody who want to cut and set offsets to the brickland tiles?
13:33<@Bjarni>well... they had a bit longer explanation but the origin of the money is the same
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13:35<Celestar>Railroad will only work when there's competition and the goverments finally keep their abnormally large noses outta their business.
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13:36<skidd13>Celestar: You've got CATIA V5? LUM or Nodelocked?
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13:36<Celestar>wtf is nodelocked?
13:36<skidd13>Celestar: single pc license
13:37<Celestar>site-wide license
13:37<Celestar>and the most stupid license server software EVER written
13:37<Celestar>actually the license server isn't a server, but a client. Because the license server sends the SYN packets :S
13:37<skidd13>yup. It seems that the installer locks the registy somewhere deeper. Thats where my problem is placed :(
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13:41<LordAzamath>Hi all. What's up with the forums? Can't access them. Says network timeout
13:42[~]LordAzamath looks worried a bit
13:43<skidd13> seems to be down too
13:43<LordAzamath>wiki isn't down
13:43<LeviathNL>Wolf01, I could cut the tiles and set offsets
13:44<LordAzamath> isn't down too
13:44<skidd13>LordAzamath: That is another server -> Holland wiki, bugs, translater -> Hungaria
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13:44<Gonozal_VIII> is
13:45<LordAzamath>but & are the same server?
13:45<LordAzamath>they're both down
13:45<skidd13>I assume so
13:45<DaleStan>In the same datacenter, anyway.
13:46<DaleStan>I think there's one server for and another for all other *
13:46<+glx>skidd13: but if dns fails you can't reach hungarian server
13:46<skidd13>glx: true
13:47<LordAzamath>that actually isn't very good :(
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13:51<LordAzamath>Wolf01: So you still are working on that brickland thing...which is good :)
13:52<Wolf01>yes, slowly but i'm working
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13:54<LordAzamath>If I can help you (not very much, not so much free time all the time :( ), I would be glad actually...Then it would be...less slowly
13:55<ben_goodger>is there any way to fix the fact that the fast forward function affects everything (incl. news scrolling etc.) and is stopped during saves?
13:56<ben_goodger>without rewriting the whole subsystem, I mean
13:56<+glx>news messages duration is fixed in days
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13:57<LeviathNL>Wolf01, do all these tiles need to be done, aren't the normal ground tiles already done?
13:57<Wolf01>uhm, maybe yes... but they need the right offsets
13:57<LeviathNL>ok, I'll just do all
13:58<Gonozal_VIII>[19:55:52] ben_goodger: is there any way to fix the fact that the fast forward function affects everything (incl. news scrolling etc.) and is stopped during saves? <-- it also affects the configure patches menu if you open it while ff is on... service interval from 10 to 800 days in a second and such
13:58<Wolf01>and if i'm not wrong, some tiles are changed
13:59<Wolf01>but do only the full grass and full soil tiles, since there's no middle step in toyland
14:00<Wolf01>(i don't know why... the sprites exists but aren't used)
14:00<+glx>lazy deving maybe :)
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14:37<hylje>requesting a north korean grf set
14:38<Gonozal_VIII>north korean? why?
14:39<hylje>why not?
14:39<@Belugas>random request
14:39<ln->requesting iron curtain
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14:40<SmatZ>requesting naked girls set
14:40<hylje>i thought there is a naked girls set already?
14:41<@Belugas>requesting lunar set
14:41<Gonozal_VIII>not where every building and every vehicle is a naked girl^^
14:41<SmatZ>hylje: really?
14:41<ln->by rule 34?
14:42|-|Alberth [] has joined #openttd
14:42<SmatZ> it could be that :)
14:42<@Bjarni>hmm... no comments about the youtube link I posted earlier... is it because you don't care or didn't see it?
14:43<@Bjarni><hylje> i thought there is a naked girls set already? <-- George will make one for you if you ask him nicely ;)
14:43<SmatZ> not working
14:43<SmatZ>my internet is so poor without domain
14:43<@Bjarni>your DNS got hijacked?
14:44<@Bjarni>forwarding you to banner clicks instead of the URLs you type?
14:44<SmatZ>08:32 <SmatZ> Naked Girls tileset
14:44<SmatZ>^^^ I was talking this about half year ago
14:44<SmatZ>I still have the same things in mind
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14:47<Alberth>anybody any experience with running trunk version without revision number? Mine is broken if it cannot find a revision, it seems. _spritecache_items is set too low in that case, and it raises an assert
14:47<Alberth>very weird...
14:48<Gonozal_VIII>why would you run it without a revision number?
14:48<@Bjarni><SmatZ> I still have the same things in mind <-- naked girls on the screen.... I think it's hard to avoid having that if you browse the internet or turn on the TV
14:48<Alberth>i have a trunk svn WC here, and I use that to make private branches for hacking using bzr, without copying the SVN meta-data
14:49<@Bjarni>Alberth: why do you think the spritecache assert is caused by the presence of a revision number?
14:49<SmatZ>Alberth: WC ?
14:49<@Bjarni>just increase the spritecache
14:49<Alberth>if I have no revision, it becomes 0x1400, which is not enough. With a revision number, it becomes 0x1800 which is enough
14:49<@Bjarni><Alberth> i have a trunk svn WC here <-- do you mean some shitty code or something?
14:50<SmatZ>Alberth: don't you have some strange value in openttd.cfg
14:50<Alberth>if I copy the rev.cpp into my private branch, it works again
14:50<Alberth>WC = working copy
14:50<Alberth>I did rm -r ~/.openttd
14:51<Alberth>no .grf files, except the TTD DOS ones in both cases
14:51<@Bjarni>I'm sure that there is a perfectly logical reason for your problem.... but you have yet to find it
14:51<Alberth>ran a diff over the trees, no differences, except where you'd expect the,
14:51<Alberth>@bjarni: yes, I am looking for clues
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14:51<Gonozal_VIII>[20:51:11] Bjarni: I'm sure that there is a perfectly logical reason for your problem.... but you have yet to find it <-- i'm sure that helps a lot^^
14:52<@Bjarni>I do my best
14:52<@Bjarni>there is a difference
14:53<Alberth>yeh, but it won't tell me what it is :(
14:53<@Bjarni>and I'm not only talking about the revision because I don't think the revision itself causes a smaller spritecache
14:53<Alberth>I was also surprised. I have been running these private branches before without problems
14:55[~]Bjarni wonders whatever could cause this
14:55<@Bjarni>try giving the game a really big spritecache
14:55<@Bjarni>to see if that changes anything
14:55<Alberth>Is there an option to set that manually somewhere?
14:56<@Bjarni>edit openttd.cfg while the game isn't running
14:56<Alberth>I hope so :)
14:56<@Bjarni>sprite_cache_size = 2
14:56<Alberth>building another test, takes a while...
14:56<@Bjarni>I presume that's the one ;)
14:59<Alberth>hmm, doesn't write one before the crash...
15:01<Alberth>ok, just generated one with a working version (sprite_cache_size = 4), same .cfg file is not working with the crashing one..
15:01<Alberth>no effect.
15:02<Alberth>(changed from 4 to 20)
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15:03<@Bjarni>what does the assert actually say?
15:03<@Bjarni>please copy paste it
15:03<@Bjarni>all of it
15:03<Alberth>$ ./openttd
15:03<Alberth>openttd: /home/hat/bazaar-projects/openttd/branches/test2/src/spritecache.cpp:476: const void* GetRawSprite(SpriteID, bool): Assertion `sprite < _spritecache_items' failed.
15:05<@Bjarni>Belugas: do you know about this one?
15:05<Alberth>I added a printf() in front of it to get the values:
15:05<Alberth>sprite=0x6cc, _spritecache_items=0x1400
15:05<Alberth>sprite=0x6be, _spritecache_items=0x1400
15:05<Alberth>sprite=0x954, _spritecache_items=0x1400
15:05<Alberth>sprite=0x1502, _spritecache_items=0x1400
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15:07<Alberth>how is the biggest sprite number decided? while loading?
15:08<Alberth>I have run out of ideas at the moment...
15:10<Alberth>@bjarni: I agree that having no rev should not have this effect, probably something slightly shrinks, crossing a limit somewhere
15:13<@Belugas>Bjarni, nope.. sorry
15:13<LordAzamath>tt-forums is up again
15:15<@Bjarni>Alberth: I'm completely at a loss for this one. It works for everybody else and what you are telling makes no sense at all
15:15<@Bjarni>I mean the computer shouldn't behave like that
15:15<@Bjarni>spank your computer and tell it to behave
15:16<Alberth>I just gave it a shiny new ADSL connection, should be enough eh?
15:16<SpComb>that's the carrot, now you just need the stick
15:16<Alberth>hmm, threaten to switch back to analog modem... ? :)
15:17<@Bjarni>remove the D and people on the internet will give you the stick
15:17<Alberth>well, at least it is a nicely reproducible bug, it seems.
15:18<egladil>what is sprite 0x1502 anyway?
15:18<Alberth>Could any body try to reproduce it, plz? (a SVN export should do the trink, I think)
15:19<Alberth>@egladil: something standard TTD I suspect, or something standard OTTD
15:19<egladil>i'm not so sure. it's past the end of defined sprites
15:20<egladil>predefined that is
15:20<Alberth>well, it's not in the newgraphicsspecs download
15:22[~]Belugas has a though. He thinks he saw once that the spritecache_items stuff is expanded as sprites are added, up to a certain amount, of course...
15:22<@Belugas>not toos sure about that one tough..
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15:23<egladil>my suspicion is that it is trying to draw a nonexistant char or something like that because the lack of revision
15:23<@Belugas>could be...
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15:24<Alberth>@belugas: the question is then why with-rev grows to 0x1800, and without to 0x1400
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15:26<@Belugas>Alberth, i have no clue at all...
15:26<egladil>maybe since it gets more time it actually encounters something that causes it to grow (cache more sprites)
15:27<Alberth>fyi: it crashes really quick, before the opening screen is displayed
15:27<Alberth>(I do get a black window though)
15:27<@Bjarni>so it fails to make the very first frame
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15:30<Alberth>hmm, rev.cpp sets _openttd_newgrf_version, which is used in newgrf.cpp (return _openttd_newgrf_version)
15:30<Alberth>maybe there is a grf which tests for a revision?
15:32<egladil>didn't you say you didn't use any newgrf?
15:32<Alberth>I don't.
15:33<Alberth>but there are standard ones: $ l data
15:33<Alberth>chars.grf openttdw.grf trgc.grf trgi.grf
15:33<Alberth>openttdd.grf opntitle.dat trg1.grf trgh.grf trgt.grf
15:34<egladil>ok, i managed to get the same assert
15:34<+michi_cc>Alberth: openttd.grf is in fact a newgrf which checks the openttd revision. so no revision set, test fails
15:34<egladil>now let's see what the game actually tries to do
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15:35[~]egladil is confused
15:35<LordAzamath>@michi there is no openttd.grf anymore...
15:35<LordAzamath>so it can't be
15:35<egladil>it crashes when trying to draw a foundation
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15:35<+michi_cc>LordAzamath: openttdw.grf and openttdd.grf to be exact
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15:36<+michi_cc>these two files do contain a openttd revision check which fails on no revision set, but the failure isn't reported to the user (only the assert later)
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15:38<Rubidium>michi_cc: the failure is 'actually' reported, only the user has no chance to see it
15:38<Rubidium>still... the issue will resolve itself automatically when 0.6.0 arrives
15:38<Rubidium>or rather, when 0.6 is branched
15:39<DaleStan>It will? 0.6.0 will magically suddenly not assert when the offending sprites are missing?
15:39<@Bjarni>it will search the internet for the missing sprite
15:39<Rubidium>well, then compiling without proper revision will yield a version number high enough for the sprites to be loaded
15:40<DaleStan>But what if openttd[wd].grf is missing a sprite, or has been otherwise modified from the official version?
15:41<Rubidium>then the GRF won't be loaded and it complains about missing/corrupted GRFs
15:41<Rubidium>so it fails before it can fail on the missing sprites
15:41<Rubidium>unless somebody creates a GRF that has the same MD5 checksum
15:42<DaleStan>Which is difficult, but not impossible by any means.
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15:44<Rubidium>even so, one can always make a GRF is such a way that it causes crashes
15:44<Rubidium>as there will always be bugs in the NewGRF handling
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15:45<Alberth>yes, but breaking the standard grf makes it a bit tricky to fix...
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15:46<Rubidium>Alberth: the easier solution to get it working properly is not downloading the source tars from the nightly server, but just checking out the svn repository
15:46<DaleStan>Then that's a bug in the newgrf handling. Patch seems to manage quite well at not-crashing when handed a malformed GRF. I've seen it crash when the GRF is truncated, but never when the GRF decodes properly, regardless of how malformed the NFO.
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15:47<DaleStan>Patch doesn't even require that its standard GRF be present. It'll complain, yes, but it'll still let you play.
15:47<Alberth>rubidium: I do, but make private branches with bzr without copying the svn meta data so I have version management over my patches. Since ./configure doesn't understand bzr, it thinks there is no revision, and ottd fails to start...
15:48<Rubidium>then maybe you can code support for that
15:48<Alberth>it used to work though
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15:48<Rubidium>because without revision information I expect that newgrfs using post 0.6.0 features won't work in 0.7-trunk till 0.7 is actually released
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15:49<Rubidium>but you can override the version detection and give it a revision number that is something like 11500
15:50<Alberth>yeh, I think that would be preferable over yet another version control system added
15:50<Alberth>(or also copy the svn meta data, that should also work)
15:51<Alberth>ok tnx all for helping, I wouldn't have figured this one out without you.
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16:03<Unknown_Entity>what #defines etc. can i change to minimize memory usage? i already set _sprite_cache_size=1;
16:03<@Belugas>64*64 map?
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16:04<Unknown_Entity>i did that as well already. my goal is to use less than 2 MB though
16:04<@Belugas>no grfs?
16:04<@Belugas>hoo... that is for the small device stuff you are dealing with, right?
16:04[~]Belugas cannot remember the device
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16:04<Unknown_Entity>i only have those which came with openttd. should i disable them as well?
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16:04<Unknown_Entity>Belugas: yes, the Nintendo DS which has 4 MB main RAM where the binary goes as well.
16:04<@Belugas>maybe you could disable everything that is about AI. I don't know how much you cold save
16:04<@Belugas>maybe lower the number of industries/industry tiles/houses
16:04<@Belugas>inddustries: 37, houses:110, industry tiles: 175
16:04<@Belugas>or something along those lines
16:04<@Belugas>although it would not make a big difference
16:05<Unknown_Entity>i think i saw a define about screen size but i can't remember if it was sdl specific and i can't find it any more
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16:07<Kurien>is there a tool to make logfiles of your console?
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16:22<SmatZ> maybe all the tries to make OTTD safer for password transmissions are useless...
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16:30<Digitalfox>Belugas you can't complain of your work with these 2 female co-workers ;)
16:31<Belugas>those are comedians!
16:32<Belugas>l'on not so good looking
16:32<Belugas>nor are our offices
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16:32<Digitalfox>But are there girls working with you?
16:32<Belugas>at all
16:32<Belugas>promo shots
16:33<Digitalfox>yeah i know, i just don't know where most of company's get this kind of pictures, maybe advertizing agencies..
16:34<Prof_Frink>Belugas must be an engineer
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17:00<Belugas>Prof_Frink, no, just a software programmer
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17:09<Belugas>bye, good night
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17:40<CIA-1>OpenTTD: smatz * r11565 /trunk/src/ai/default/default.cpp: -Revert: part of r11564
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18:27<cer1al_k1ller>anyone can help me with my openttd? I have PCLinuxOS 2007 and i've installed the game with synaptic but i can even open it!
18:28<Rubidium>have you copied the required data files from your Transport Tycoon CD ROM
18:29<Rubidium>what does happen when you start it in the console?
18:31<LeviathNL>yay just finished cutting 7 pngcodecing all of wolf01s brickland tiles
18:31<cer1al_k1ller>Your '' file is corrupted or missing!
18:31<cer1al_k1ller>Error: Cannot open file '/usr/share/games/openttd/data/'
18:31<cer1al_k1ller>openttd: openttd.c:89: error: Assertion `0' failed.
18:32<cer1al_k1ller>guess i forgot this file!
18:32<Rubidium>so you haven't got, or you do not have the rights to open it
18:32<cer1al_k1ller>yes.. Thanks for the help!
18:36<LeviathNL> :)
18:37<Rubidium>:O something resembling lego
18:40<CIA-1>OpenTTD: rubidium * r11566 /branches/NewGRF_ports/ (293 files in 24 dirs): [NewGRF_ports] -Sync: with trunk r11218:r11565.
18:43<Eddi|zuHause3>the roads look weird...
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18:52<LeviathNL>in what way Eddi|zuHause3 ?
18:52<Eddi|zuHause3>too narrow, too thick lines, too long lines
18:53<Sacro>LeviathNL: use my lego lorry!
18:56<LeviathNL>where can i find it?
18:57<Sacro>i think i only have ldraw files
19:00<SpComb> <-- working zoom
19:00<SpComb>although there's now some bug with it suddenly deciding to not load any images anymore
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19:17<LeviathNL>very nice work SpComb what are you planning on doing next?
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19:33<Gekz>when is 0.7.0 coming out? :P
19:33<Gekz>twas a joke.
19:33<Gekz>don't eat me.
19:33<Sacro>!summon Grue
19:41<SpComb>LeviathNL: double-click-center and mousewheel scrolling
19:42[~]SpComb is starting to get quite a nice chunk of pixel math in his javascript code
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20:46<SpComb>there, now the mousewheel scroll works as well
20:46<SpComb>and there's a pixel-perfect "Link to this location" thing
20:47<SpComb> <-- note that I've removed the update-every-two-seconds thing, now it only updates when you move the map
21:08<Gekz>that link never works for me
21:08<Gekz>doesnt work in Opera at least
21:11<SpComb>what part of it doesn't work?
21:12[~]SpComb doesn't have opera installed
21:12<Gekz>err, the site
21:12<Gekz>it doesnt load
21:12<Gekz>oh wait, it's just the link with the # part
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21:14<SpComb>so without the # stuff it loads?
21:16<SpComb>gah, why would it be that I'm unable to load any savegames into my dedicated server at all? I saved a very simple game with no GRFs that I was playing on that server as a client, and trying to load it into openttd with `-g simple` fails with "File not readable"
21:16<SpComb>very annoying having to build a tiny piece of track and a train every single time I make a change
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21:19<Sacro`>SpComb: lack of zlib?
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21:33<SpComb>Sacro: would it not complain about that at compile time?
21:33<Sacro>SpComb: you'd think so
21:33<Sacro>but you normally get an inflate() error i belive without zlib
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21:56<SpComb>the vehicle list now lets you center the map on the vehicle
21:56<SpComb>I want to feed some openttdcoop game into this and see how well it works :(
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22:49[~]Belugas worked on Focused Edit widget and is satisfied with his work
22:49[~]Belugas now goes to sleep
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---Logclosed Tue Dec 04 00:00:16 2007