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#openttd IRC Logs for 2007-12-11

---Logopened Tue Dec 11 00:00:52 2007
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02:09<James152>hi all
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06:14<Smoky555>hi all
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06:16<Smoky555>Did somebody knows about "Grass growth on unused tracks" patch? I want to disable it in game but.. How i can do it?
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06:17<_fjb_>You can not.
06:18<Gonozal_VIII>hmmm make the overlay sprites transparent :-)
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06:58[~]Sacro has Ada :D
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07:03[~]fjb hopes Sacro will get well soon.
07:03<Sacro>fjb: :(
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07:07[~]dihedral does not want to know how Sacro measures his temperature
07:08<Sacro>dihedral: i sit in a bathtub and see if i can boil water
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08:54<fjb>Hi Draagon
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08:54<stick`>hi all
08:55<stick`>any of the devels here ? :)
08:59<stick`>i have troubles building openttd 0.6.0 beta2 with gcc 4.3.0
09:00<+glx>what doesn't work?
09:00<stick`>cmd_helper.h:12: error: explicit template specialization cannot have a storage class
09:00<stick`>line is :
09:00<stick`>template<> static inline void ExtractValid<1>() {}
09:01<stick`>i will file a bugreport if it is not trivial and we will not solve it here
09:05<@Belugas>i doubt a bugreport would be a good and wise thing in this case. Many compilers can swallow that line. Could it be that your own setting has something gone wrong?
09:05<+glx>there are known problems with gcc 4.3.0, and I think one of the devs tried to fix them, but I can't find where it is
09:06<stick`>Belugas: mine setting is ok
09:09<@Belugas>do you have some other compilers at your disposal? You might have to wait (or bring the fixes yourself ;) ) until the dev that glx is speaking about comes up with a solution
09:09<stick`>yes I have another compilers, that is no problem
09:10<stick`>i'm maintaining openttd for SUSE and we are using gcc 4.3.0 to test whether programs will build with it
09:10<stick`>and if there are problems we create patches for upstream
09:10<Draagon>anyone knows why with ECS (a newgrf) generating those industries takes a long time when you generate a new random game?
09:10<stick`>but this is somehow cryptic for me :)
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09:11<Gekz>if I do openttd --help
09:11<Gekz>what video drivers should i see?
09:11<Gekz>all I see is null and dedicated.
09:12<@Belugas>Draagon, it's because the landscape is quite different than what the grf is expecting, plus there are tons of checks (read callbacks) that slow stufff down
09:12<Draagon>Belugas: k thanks for infomring
09:12<@Belugas>understood stick`
09:13<@Belugas>no Problem Draagon.
09:13<stick`>ok, i will try to fix it by myself, see ya
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09:13<@Belugas>that's the spirit!
09:13<@Belugas>fixing, not leaving...
09:14<Gekz>Belugas: any idea abuot my thing?
09:15<@Belugas>Gekz, no. i do not have the slightest idea
09:15<@Belugas>and i have too much work to open up the sources
09:15<Gekz>Belugas: are you using linux?
09:15<@Belugas>irc is the best i can come up with
09:15<@Belugas>Gekz, no on winXP
09:15<Gekz>because if you were, you could have simply typed openttd --help and compared
09:15<@Belugas>both at home and at work
09:16<@Belugas>not while at work, thanks
09:16<Gekz>because when I type openttd, it just loads for a second then nothing
09:16<Gekz>and exits 0 >_>
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09:17<stick`>i got it
09:18<stick`>had to remove 'static' from the line
09:20<@Belugas>any idea why, stick` ?
09:21<stick`>hm, no, error was "error: explicit template specialization cannot have a storage class"
09:21<stick`>and 'storage class' is auto or static
09:23<@Belugas>noted :)
09:23<stick`>filing bugreport
09:24[~]Belugas will pass the info the the relevant dev :)
09:24<@Belugas>no, not required, stick`
09:24<stick`>bye now
09:24<LordAzamath>he..I just made a bug report too :D
09:25<stick`>LordAzamath: what ID ?
09:25<@Belugas>yeah, such a usefull one, LordAzamath... you have not replied, by the way ;)
09:26<Draagon>LordAzamath: you did? then why #openttd.notice dint tell me that :P
09:27<LordAzamath>I have now ;)
09:27<Draagon>oh sorry misread
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09:32<Draagon>hehe i found a bug
09:32<Draagon>i think
09:33<LordAzamath>Belugas ...needed replacements would be industries, town buildings, gui, terrains, foundations, trains, trams, buses, lorries, ships, planes, company related, trees?
09:33<LordAzamath>for 8bpp gfx replacement?
09:33<Draagon>loading West Country 90101(original TTD scenario) there are canals under bridges :O
09:33<Eddi|zuHause2><Gekz> all I see is null and dedicated. <- you are probably missing sdl-devel package
09:33<@Belugas>trams maybe not. not part of the original deployment, LordAzamath
09:34<LordAzamath>you got it :
09:34<Gekz>Eddi|zuHause2: I came to that conclusion about ... whenever I said that
09:34<LordAzamath>I tried to sneak that on too ;D
09:34<LordAzamath>but anything else?
09:34<LordAzamath>the news
09:35<LordAzamath>when you see like this and this has happened and when presenting a tycoon of the century
09:36<LordAzamath>then...the windows and toolbars are drawn by code?
09:37<Draagon>will the game in Open ends 2051 or 2050?
09:37<LordAzamath>it starts at 1951 default too
09:37<Draagon>doing a skip to see what the ending like in OpenTTD
09:38<Draagon>dam ECS industries close too fast, anyway to prevent that?
09:38<Gekz>feed them
09:39<Draagon>but without feeding them?
09:39<+glx>no way without feeding
09:39<@Belugas>useless anyway without feeding ;)
09:40<+glx>you have 3? years to choose what industries you want to keep open, and feed them :)
09:40<Draagon>hmm sand pit is out of balance :P
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09:46<Draagon>does anyone know a server that has ECS?
09:50<Gekz>I have openttd on my asus eee :D
09:50<LordAzamath>we can't use Pikka's basic as industries, because they don't create new sprites, yes?
09:50<Draagon>what you mean by that?
09:50<LordAzamath>8bpp graphics replacement project
09:50<LordAzamath>to get rid of copyright problems
09:51<LordAzamath>it has not had any progress for some time
09:51<Draagon>we can make same busses and stuff in 32BBP too
09:52<Draagon>and they look same
09:52<LordAzamath>I think this is better
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09:52<LordAzamath>for buses
09:52<LordAzamath>it's designed to be generic
09:52<LordAzamath>and it has lorries too
09:52<LordAzamath>and it's complete
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09:55<Gekz>very nice
09:57<LordAzamath>when we could get permission from Michael Blunck, we could use his ships and trains i.e...although there are so many train sets, that trains need to be voted :D
09:58<Draagon>remake original TTD trains in 32BBP perhaps?
09:58<Gekz>the db set
09:58<Gekz>dbset rocks
09:59<LordAzamath>Draagon..then we would have to convert everything back to 8bpp
09:59<LordAzamath>it wouldn be hard BUT
10:00<Draagon>why should we if we remake original TTD graphics in 32BBP?
10:00<Gekz>I for one probably wouldnt use it
10:00<Gekz>I like the current graphics
10:00<Gekz>the size mainly
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10:01<LordAzamath>quote from blog
10:01<LordAzamath>Now first of all: 8bpp is the core of OpenTTD, and it will remain that way. No way 32bpp will remove the need for 8bpp graphics.Second, 32bpp is client side. So you can play on a server with mixed 32bpp and 8bpp clients, no problem at all. 32bpp just overrides the images on the client replacing them with more pretty graphics.
10:02<SpComb>Logs: (old: )
10:02<Draagon>wait a second, i have got that 32BBP thing wrong? it means then 32BBP will only repleaces specifed grf spirets with images :O
10:03<LeviathNL>can you replace the real-sprites of newgrfs?
10:04<LordAzamath>Draagon there are posts that made clear, that no-way 8bpp will be removed
10:04<+glx>using the same "format" as replacing TTD sprites, grfname/XXXX.png wher XXXX is the real sprite
10:05<LeviathNL>in the data/sprites folder? even if the grf is in a subfolder?
10:05<LordAzamath>like sprites/dbxlset/556.png
10:05<LordAzamath>or something
10:05<LordAzamath>and you can make a tar too
10:05<+glx>32bpp sprites can be downscaled to make generic 8bpp
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10:11<LordAzamath>glx, they're downscaled just need to conver them to 8bpp
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10:13<LordAzamath>in instance my tropical bank would look like this
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10:15<+glx>not bad
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11:01<Sacro>the sky
11:02<kbrooks>does 0.6 have ..... umm
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11:05<@Belugas>if you mean by that the big patch, then no
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11:10<Sacro>is it me you're looking for
11:13<kbrooks>Sacro, who, me?
11:13<kbrooks>Belugas, will aany nxext series have that?
11:16<Sacro>kbrooks: no, SmatZ, i was singing
11:16<kbrooks>Belugas, why?
11:16<SmatZ>Sacro: hello
11:16<SpComb>Logs: (old: )
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11:17<@Belugas>kbrooks: we have our reasons
11:17<kbrooks>Belugas, so u r saying i cant question them? :(
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11:20<SmatZ>what are they good for?
11:20<@Belugas>no, i mean i don't want to discuss them again
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11:36<SmatZ>hello Draagon
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11:39<SmatZ>hello BiA|pavel-css
11:49<@Bjarni>hi BiA|pavel-css
11:49<@Bjarni>BiA|pavel-css: did you bring your sanity?
11:51<BiA|pavel-css>why? :)
11:51<BiA|pavel-css>i have never needed that :)
11:51<@Bjarni>sanity is in short supply on IRC. Many people join with one and leaves without one
11:51<@Bjarni>I think they get stolen
11:52<@Bjarni>so you might want to keep an eye on yours
11:52<@Bjarni>it's a crime you can't get caught on doing
11:52<@Bjarni>think about it
11:52<@Bjarni>some guy walking in to a police station to report somebody name gaffa-monkey stole his sanity
11:53<@Bjarni>the Police would look at him and ask "you mean a monkey stole your sanity?"
11:53<@Bjarni>and then somebody gets locked up, but not the thief
11:53<@Bjarni>that's why you should leave it at home
11:53[~]LordAzamath is currently stealing Bjarni's sanity
11:54<BiA|pavel-css>consider it as done
11:54[~]LordAzamath founds out it's already gone
11:54<@Bjarni>I'm hiding it well
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11:59[~]Sacro prods Bjarni
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12:00<@Bjarni>USA has less rail security than we do
12:00<@Bjarni>it's still safer than the roads though
12:00<@Bjarni>besides who was hurt?
12:01<@Bjarni>max two railroad workers, one locomotive and a container
12:01<SmatZ>poor loco :-/
12:01<ln->Bjarni: there's a regular ICE connection to København?
12:02<@Bjarni>started a few days ago
12:02<@Bjarni>they are using ICE-TD
12:02<@Bjarni>since the Germans didn't want to use a train with that reliability for intercity traffic in their own country
12:02<ln->i've been listening/watching german news as podcasts on iTunes lately...
12:03<@Bjarni>why? :)
12:03<ln->to get used to listening to it again..
12:04<ln->to germany on friday
12:05<@Bjarni>why? :)
12:07<ln->for fun, and because it's cheap
12:07<ln->flights 35€
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12:09<ln->~260 danish coins
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12:11<@Bjarni>could be cheap
12:11<@Bjarni>could be expensive
12:11<@Bjarni>depends on which type of coins :P
12:12<ln->ones with your emperor's portrait on one side.
12:12<hylje>the danish emperor
12:12<@Bjarni>he isn't on any coins yet
12:13<ln->that will complicate paying the flight with such coins then.
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12:14<@Bjarni>I can't find anything on the net about ICE in Denmark
12:14<ln->Bjarni: use iTunes
12:14<rel>hi there
12:15<rel>people here like TTD yeh?
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12:15<@Bjarni>ln-: do you know which date they started driving?
12:16|-|rel [] has quit []
12:16<ln->rel: we all hate it and play tic-tac-toe instead all the time.
12:17<@Bjarni>we have a language problem here
12:18<@Bjarni>because we usually call it paper-scissors-stone
12:18<ln->Bjarni: they talked about new schedules being/having been introduced right now, and had a map with copenhagen on it. i don't remember a specific date.
12:18<@Bjarni>then I only have one choice
12:18<@Bjarni>"get all"
12:18<@Bjarni>this could take a while
12:19<ln->Bjarni: it was on ... ARD tagessomething, dated no earlier than ~8th Dec.
12:20<@Bjarni>I saw it on the news here so I'm downloading the news
12:20<@Bjarni>they had an interview with a DB manager something from Berlin
12:20<@Bjarni>... in Danish
12:21<@Bjarni>reminds me of when we had an exhibition of bullet trains in Copenhagen
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12:21<skidd13>Hi folks
12:21<@Bjarni>they really wanted to get some in Denmark so they invited a lot of them to convince people to support the idea
12:21<@Bjarni>hi skidd13
12:22<@Bjarni>so I saw an ICE
12:22<@Bjarni>there was a driver talking about it in Danish
12:22<@Bjarni>I guess they didn't just pick a random driver
12:22<@Bjarni>the TGV driver had a hard time saying anything in English... sounded like he only wanted to speak French
12:23<@Bjarni>There was no language issues in X2000 (naturally)
12:23<@Bjarni>and that Italian thing... they said something in the speaker that nobody understood and then the doors closed, locking us inside
12:24<@Bjarni>then they demonstrated the tilting ability
12:24<@Bjarni>funny part is that the car crew was taken by surprise so all their brochures and stuff ended up all over the floor
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12:25<@Bjarni>we couldn't talk with the car crew... sounded like they only knew Italian
12:26<ln->that ought to be enough, everyone speaks italian, you know
12:26<@Bjarni>except the visitors
12:28<ln->gelato, per favore.
12:28<@Bjarni>you know if we should have a bullet train in Denmark I say we should have X2000
12:28<@Bjarni>it's already well tested and can already drive in Denmark
12:28<@Bjarni>and fits the rails in Denmark
12:28<@Bjarni>and what did they do? they decided on ICE-TD, the train the Germans discarded >_<
12:29<ln->i was able to found an ICE conncetion Århus-Berlin, but that's not quite Cøpenhavn
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12:33<@Bjarni>it's on the route Copenhagen-Rødby-Puttgarten-Hamburg(joins with the train from Århus)-Berlin
12:33<@Bjarni>at least that's was the plan not long ago
12:34<@Bjarni>btw the route between Århus and Hamburg has very few stops
12:34<@Bjarni>it turned out that the platforms doesn't fit ICE standard
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12:36<@Bjarni>this one just arrived
12:36<@Bjarni>it doesn't tell that it's ICE though but I know the routes so it has to be ;)
12:38<ln->how do they get it from Puttgarden to Rødby?
12:38<ln->does it fit on a ferry, and didn't you say trains are not carried on ferries anymore?
12:39<@Bjarni>Rødby and Frederikshavn are the only two harbours where the trains comes on board ferries that's still in use
12:40<@Bjarni>within the last 10-20 years Helsingør, Korsør, Nyborg and Gedser has been closed for rail ferry traffic
12:40[~]Bjarni considers it a mistake to remove the rails at the crossing at Helsingør-Helsingborg
12:41<Digitalfox>Here comes a ghost ;)
12:41<@Bjarni>it wouldn't have been really expensive to just not remove the tracks. Today it's just vacant space o_O
12:45<CIA-1>OpenTTD: glx * r11618 /trunk/src/ (openttd.cpp order_cmd.cpp order_gui.cpp): -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
12:48<hylje>o well
12:48<hylje>im in the process of learning how to port stuff to linux
12:49[~]Maedhros wonders why Addi's smooth snow transition newgrf doesn't work properly for him
12:50<Maedhros>is anyone here using it? ( )
12:53<@Bjarni>hylje: that's not needed
12:53<@Bjarni>OpenTTD is already ported
12:53[~]Belugas checks snow stuff
12:54<hylje>maybe not fot ottd!
12:54<@Bjarni>maybe not fallout tactics ottd???
12:55<hylje>:o !
12:56<@Bjarni>maybe I shouldn't have said that
12:56<@Bjarni>now somebody will make a fallout grf
12:56<@Belugas>works for me, Maedhros
12:57<@Belugas>well.. at least in arctic ;)
12:58<Maedhros>ooh, how odd. it looks like this here:
12:58<Maedhros>Belugas: thanks for checking :)
12:59<hylje>looks like its a bit off sync
13:01<hylje>how do rails look
13:01<Maedhros>hmm. looks like i'll have to find a dos ttdpatch user to ask :)
13:03<Maedhros>actually, the windows and dos grf downloads are different sizes
13:03[~]Maedhros smells a rat
13:03<+glx>hmm in theory they should have a similar size
13:04<DaleStan>"similar", yes, but IME rarely the same.
13:06<fjb>Hm, it is working for me:
13:06<Maedhros>in this case the dos grf has fewer sprites and quite different nfo, apparently...
13:07<@Belugas>LordAzamath, thanks to you, i have spent my whole lunch hour trying to spot where the hell is the code responsible for your damned FS1530 >:(
13:07<@Belugas>"And I still haven't found what i'm looking for"
13:07<DaleStan>From a couple quick checks of files I happen to have on hand, the sizes vary by a couple tenths of a percent. But fewer sprites is a different issue.
13:09|-|Greyscale [] has joined #openttd
13:10|-|mucht_work [~Martin@] has quit [Quit: Konversation terminated!]
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13:13<LordAzamath>sry :D
13:15|-|blathijs_ changed nick to blathijs
13:16[~]Maedhros stabs his broadband modem
13:16<Maedhros>every now and again it decides it doesn't like http packets any more
13:18<AntB>you guys aware that the arrow keys still function to move the view when the chat window is open?
13:18<@Belugas>is that a problem?
13:19<AntB>is for me :)
13:19<ln->my first thought is that it would be a problem if they didn't
13:19<AntB>well i'm usually a bit slow when it comes to finding bugs
13:19<@Belugas>AntB, why?
13:19<@Belugas>why problem.. not why bugs...
13:20<AntB>I make a lot of typos and use the arrow keys to help correct them instead of deleting everything
13:20<LordAzamath>same here
13:20<fjb>It helps you learn to make fewer typos. :-)
13:20|-|mikl [] has quit [Quit: mikl]
13:22[~]LordAzamath is afraid Belugas is now hungry, because he searhed for a bug sooo long
13:22<@Belugas>me? noo....
13:22<@Belugas>not anymore :D
13:22<LordAzamath>have seen that pic somewhere...Oh yea yesterday :D
13:24<@Belugas>i'm so in love with it :D
13:24<LordAzamath>that's good
13:25<LordAzamath>hmm....I just had a thought...
13:25<LordAzamath>what do you guys think of setting up a server....where devs play and we watch and laugh...
13:26<LordAzamath>I haven't seen a dev playing...ever
13:26<LordAzamath>I suppose they test it..but play?
13:27<BiA|pavel-css>tahts why usefull patches arent in :)
13:27<@Belugas>play??? what's that?????
13:27<LordAzamath>it's the piano
13:28<LordAzamath>or play TTDP
13:28<Sacro>i've seen devs playing
13:28<Sacro>played with err...
13:28[~]Belugas plays guitar
13:28<Sacro>peter1138 before
13:28|-|Maedhros [] has quit [Ping timeout: 480 seconds]
13:28<@Belugas>but really playing?? been really a while
13:28<Sacro>didn't we have a dev playing night a while back?
13:28<@Belugas>too many birds to feed :D
13:28<Sacro>Belugas: Brianetta's Nightly days :(
13:28<Sacro>we had RichK too
13:29|-|Maedhros [] has joined #openttd
13:29<Rubidium>the GOTs ;)
13:29<Rubidium>or GODs, whatever you like more ;)
13:29|-|Digitalfox [] has quit [Read error: No route to host]
13:29<LordAzamath>I just remembered a post where Belugas was suprised that Bank is an industry...or something like that,,,
13:33|-|Digitalfox [] has joined #openttd
13:33<@Belugas>i have about between one and two hours, 3 days a week to do some deving, so, of course, gaming is kinda out of the scope for me
13:34<LordAzamath>doesn't it get boring? I mean you only develop, but you can't play the game you fevelop yourself...
13:35<@Belugas>not really
13:35<Digitalfox>Damn just had a " Delayed Write Failed " in my log and my server was down .... Oh no all my downloads are corrupted .. o_O
13:35<@Belugas>i mean... it's fun to see the result of your work been used and that it works, actually
13:36<@Belugas>so, let say i'm having a different kind of fun than you :)
13:36|-|LeviathNL [] has joined #openttd
13:37<Eddi|zuHause2>ln-: "Mit dem Fahrplanwechsel am 9. Dezember sollen die Diesel-ICEs auf den Strecken "Hamburg – Flensburg – Arhus" und "(Berlin –) Hamburg – Lübeck – Puttgarden – Kopenhagen" den Fernverkehr aufwerten. Bis 2015 sei mit einem Fahrgastanstieg von 30 Prozent zu rechnen."
13:38<@Belugas>On the other hand, LordAzamath, i have to admit that i hate debugging, 'cause it stops whatever i was doing...
13:38<@Belugas>unless i have nothing more to do, of course...
13:39[~]LordAzamath looks around whistling
13:40<Digitalfox>Could someone recomend me a good IRC client?
13:40<BiA|pavel-css>is here any way that i compile OTTD fast just for testing purposes? because waiting 15-30mins to get annoing error ... :X
13:40<BiA|pavel-css>Digitalfox: mIRC ;)
13:41<Digitalfox>BiA|pavel-css: I use chatzilla witch for me is far better than mirc, the problem is that is a firefox extensions and hangs when firefox hangs :(
13:42<BiA|pavel-css>i use mozzila too :)
13:42<LordAzamath>hmm...when did my firefox hang.....dunno now
13:42[~]glx is a kvirc user
13:42<Rubidium>BiA|pavel-css: what compiler?
13:42<@Belugas>and... mIRC for me
13:42<@Belugas>but... it's the first one i've tried and that worked
13:43<@Belugas>BiA|pavel-css, MSVC could be a solution for you. It works for me, at least. And with smaller (by fatr) compile time
13:43<@Belugas>and my machine is not really a racing car either
13:43<+glx>only for debug builds :)
13:44<@Belugas>which is what i always do :)
13:44<BiA|pavel-css>i cant compile OTTD at MSVC :(
13:44<@Belugas>t0o bad :(
13:44<Digitalfox>LordAzamath: Well my firefix is hanging with java sites :( I'm reading stuff about the same issue with other users, but it seems hard to detect the problem :|
13:44<BiA|pavel-css>its givving me some error during compiling
13:45<fjb>What abput konversation or xchat?
13:45<+glx>you followed the wiki?
13:45<+glx>and installed all required stuff?
13:45<BiA|pavel-css>but i am 100% sure that I did something wrong
13:46<+glx>what kind of errors do you get?
13:46[~]BiA|pavel-css is gonna try it
13:47<BiA|pavel-css>but if i remember right compile just debug version works
13:49<Digitalfox>Now i know why glx uses this IRC client :)
13:49<+glx>no theme at all
13:50<Digitalfox>yeah right glx ;) I'n going to test it for a while seems nice :)
13:50<BiA|pavel-css>heh current trunk (11618) and: C:\Downloads\Ottd\nb\src\newgrf_gui.cpp(148): error C2220: warning treated as error - no object file generated
13:51<Rubidium>have you changed that file yourself?
13:51<Rubidium>and what's the warning?
13:51<BiA|pavel-css>no, clear trunk
13:51<BiA|pavel-css>C:\Downloads\Ottd\nb\src\newgrf_gui.cpp(148): warning C4018: '<' : signed/unsigned mismatch
13:51<@Belugas>shit... i have not fixed that one yet...
13:51<+glx>didn't fix it either ;)
13:52<+glx>I saw it but it is not a problem with 2005 ;)
13:52<BiA|pavel-css><- .NET 2003
13:52<Rubidium>BiA|pavel-css: what if you remove the 'u' on line 134 of the same file?
13:52<@Belugas>neither for me. I wrote someting, was not pleased, but had other stuff and forgot ;)
13:52[~]Rubidium slaps KUDr for disabling the error on warning for VC2005
13:53<BiA|pavel-css>so int n = 0;?
13:53<+glx>Rubidium: warning gone with that
13:53<+glx>yes BiA|pavel-css
13:53<BiA|pavel-css>linking ...
13:53<+glx>that's good :)
13:53<BiA|pavel-css>you should fix that :)
14:01[~]SpComb trolls Sacro
14:01[~]hylje supports SpComb's efforts
14:02<SpComb>can't talk about it until Sacro leaves
14:02|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has left #openttd [Leaving]
14:04<SpComb>gah, if we don't talk enough, he'll get bored reading the logs and come back :(
14:04<hylje>how does our talking affect that
14:04<@Belugas>beware of the !logs ...
14:05<hylje>i believe SpComb could .. tamper with them
14:05<SpComb>me? Tamper with the logs? Never!
14:05<SpComb>besides, they're stored on tamper-evident write-only media
14:07<ln->can i expect department stores to be open next sunday in Germany?
14:08<SpComb>I was thinking the same
14:10<CIA-1>OpenTTD: smatz * r11619 /trunk/src/train_cmd.cpp: -Fix [FS#1531]: do not make crossing red behind depot the train is entering
14:11|-|skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
14:13|-|Brianetta [] has joined #openttd
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14:16<BiA|pavel-css>so, here comes my error :)
14:16<BiA|pavel-css>c:\downloads\ottd\nb\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148)
14:16<BiA|pavel-css>openttd fatal error LNK1257: code generation failed
14:17<Rubidium>:O nice one
14:17<Maedhros>ooh, openttd managed to break msvc? awesome
14:18<BiA|pavel-css>Maedhros: i broke it and msvs found that :D
14:20<BiA|pavel-css>well, any idea how fix this? :P
14:20<Rubidium>installing MSVC2005 express?
14:21<BiA|pavel-css>what about 2008? :P
14:22<Rubidium>I've got no idea whether it works
14:29|-|KritiK [] has joined #openttd
14:29<@Belugas>try 2005 first ;)
14:30<@Belugas>but i think BigBB made it so that it actually works (2008)
14:31<BiA|pavel-css>due to this i think it is possible
14:35<BiA|pavel-css>Microsoft Visual Studio 2008 RTM - what's RTM?
14:35<BiA|pavel-css>Read The Manual? :D
14:36<Rubidium>release to manufacturer?
14:36<Gonozal_VIII>no, that would miss the F then
14:36<BiA|pavel-css>Gonozal_VIII: it's MS, they can't swear :P
14:36<Rubidium>on the other hand, read the manual would be nice to, because they don't have 'fine' manuals ;)
14:37<BiA|pavel-css>Rubidium: ty :) but ... just to make sure, it's not final version?
14:37<Rubidium>what's final?
14:37<BiA|pavel-css>0.5.3 :)
14:38|-|Farden [] has joined #openttd
14:38<Rubidium>Microsoft knowing you are always working with alphas and/or betas
14:38<BiA|pavel-css>hmm :)
14:38[~]Rubidium today totally trashed a system by just running Windows update...
14:39<Rubidium>had to revert to manually removing files and register entries before it became useful again
14:39<BiA|pavel-css>omg, it have 3.31GB ...
14:39<Rubidium>that's nothing
14:39<Rubidium>Vista SP1 required 12 GB IIRC
14:39[~]BiA|pavel-css 's deleting some porn to make free space
14:39<Rubidium>s/required/will require/
14:40<@Bjarni>* BiA|pavel-css 's deleting some porn to make free space <-- I know an easier way
14:40<@Bjarni>not downloading porn in the first place
14:40<Prof_Frink>What's the point in having a computer if you have to delete your porn to install stuff?
14:41<@Bjarni>btw the thing that gets pirated the most on the internet is porn yet we always hear about music for some reason
14:41[~]AntB wishes he hadn't poked his head in at that poitn
14:41<AntB>(told you about typos)
14:41<BiA|pavel-css>i am deleting that i have 2+ years :oP not the new one
14:41<BiA|pavel-css>oh, i could burn them!
14:41<@Bjarni>new one?
14:42<@Bjarni>you mean you keep on pirating stuff?
14:42[~]BiA|pavel-css is preparing some CDs/DVDs
14:42<@Bjarni>even though it's boring....
14:42<BiA|pavel-css>not for me atm :o)
14:42<SmatZ>Bjarni: depends what laws you have... it is not illegal to download
14:42<SmatZ>*except software
14:42<@Bjarni>BiA|pavel-css: ohh... you are saving it for your children so you can avoid "the talk"
14:43<@Bjarni>I'm not sure that I see the wise part of that plan
14:43<Rubidium>SmatZ: for software it depends on the laws too... in the NL it is actually legal to download any software
14:43<SmatZ>Rubidium: download and use? or just download
14:43[~]BiA|pavel-css is thinking about moving to NL :)
14:43<SmatZ>maybe I should try living in the NL
14:44[~]SmatZ agrees with BiA|pavel-css :-D
14:44<@Bjarni>there is a bad thing about NL
14:44<Rubidium>ofcourse downloading it with for example bittorrent is illegal
14:44<BiA|pavel-css>SmatZ: hello neighbour :)
14:44<@Bjarni>they legalised cannabis :(
14:44<BiA|pavel-css>Rubidium: you must use http or what? :)
14:44<SmatZ>Bjarni: I don't think it is bad... though I do not smoke
14:45<Rubidium>bittorrent means you are uploading it again, which is illegal
14:45<@Bjarni>I think you aren't allowed to upload
14:45<@Bjarni>yeah... see :)
14:45<BiA|pavel-css>if your NAT bloack upload? :)
14:45<Rubidium>then you need to change the bittorrent binaries too
14:45<@Bjarni>you have to do something a bit more clever than a NAT though
14:45<BiA|pavel-css>or kerio or sth
14:46<BiA|pavel-css>Bjarni: like tell friend to download it? :D
14:46<Rubidium>'cause AFAIK it also uploads over the connections you make with peers
14:46<SmatZ>I doubt authorities will try to find you when they find you uploaded 9MB of one file... there are much easier places to find uploades, networks like DirectConnect
14:46<@Bjarni>I think they work as hard as possible on getting the most out of your computer, not into it
14:47<Rubidium>SmatZ: the 'punishment' seems to be invertly related to the amount of uploading you did
14:47<@Bjarni>so even if you firewall it and NAT it and stuff it will still upload
14:47<SmatZ>Rubidium: there there is something wrong
14:48[~]BiA|pavel-css don't care
14:48<Rubidium>the 'little' fish do usually not have enough money and such to pay for lawyers (at least in the US)
14:48[~]BiA|pavel-css is hapy with his 'stuff' for future generation
14:48<SmatZ>but I agree... people who use pirated software are the worts enemies of open software
14:48<SmatZ>like people who use pirated MS Word spread MS Word documents everywhere... you know, I do not have to explain...
14:49<Gonozal_VIII>that's why ms doesn't do anything about it
14:50<Gonozal_VIII>i even save the documents i make in openoffice as word documents
14:50<Rubidium>I've heard that the cheapest way to get a legal version of Windows is installing an illegal version and then getting the license from Microsoft
14:50<Rubidium>via the WGA 'crap'
14:51<@Bjarni>I know a cheaper way
14:51<@Bjarni>MS gave it for free to students
14:51<@Bjarni>that has to be the cheapest way
14:51<Maedhros>hah. not here, they don't
14:51<SmatZ>yes... we have access to most of MS (and not only MS) software for free
14:51<Gonozal_VIII>here too
14:51|-|oh [] has joined #openttd
14:52<LordAzamath>the cheapest way will be far in future, when they pay you for having M$
14:52<SmatZ>and "student versions" cost much less, too ... if you are at Uni where MS doesn't give it for free :)
14:52<oh>the password dialog doesn't seem to set an actual password
14:52<oh>in b2
14:52<@Bjarni>we just had to log in using our student account and then we could download whatever we want (iso files) and they will mail us the serial number
14:53<@Bjarni>I didn't get a student version
14:53<Rubidium>Bjarni: that's lame ;)
14:53<BiA|pavel-css>hehe :)
14:53<@Bjarni>they gave me full XP pro
14:53<Rubidium>why the delay of the email system?
14:53<@Bjarni>maybe they printed it on the screen
14:53<@Bjarni>I can't remember
14:53<@Bjarni>but it wasn't included in the download
14:54|-|Rubidium [] has quit [Read error: Connection reset by peer]
14:54[~]BiA|pavel-css is getting student version of MSVS 2008 atm
14:54<@Bjarni>an empty line and then his connection died
14:55|-|Rubidium [] has joined #openttd
14:55<Gonozal_VIII>i saw a square in that line
14:55<SmatZ>maybe he was running Windows
14:55<Maedhros>hmm. by the looks of it i can get Windows Vista Upgrade for 62.28 pounds while being a student...
14:56<Gonozal_VIII>vista sucks anyways
14:56<@Bjarni>btw here is the funny thing: we need to use a windows app to download the free stuff
14:56<@Bjarni>so you have to have windows to download windows
14:57<@Bjarni>I can't even remember how I got it
14:58<@Bjarni>I mean I used it to make the computer dualbootable
14:58<@Bjarni>I didn't have windows before that
14:58<hylje>i believe one can use wine
14:58<blathijs>Bjarni: We have the same thing in Enschede
14:58<Gonozal_VIII>in my oppinion they don't care about/support pirating
14:58<BiA|pavel-css>just 560MB in rar?
14:58<@Bjarni>hylje: no... it was an MS app and for once the app actually did it job
14:58<blathijs>Bjarni: Only our study association uses the windows app to download the iso's, which we then make available through our own handcrafted Apache + php + mysql system :-p
14:58<BiA|pavel-css>omg :/
14:58<@Bjarni>including verification that it ran on windows
14:59<BiA|pavel-css>just 560MB XP pro with SP2 in rar :o
14:59<Gonozal_VIII>i have the FCKGW-... serial here, they could easily see that i don't have a dell pc and disable it... but i even get all updates from them
15:00<CIA-1>OpenTTD: belugas * r11620 /trunk/ (readme.txt src/misc_gui.cpp): -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
15:00[~]Rubidium still knows the Win98 serial...
15:01<Rubidium>have had to reinstall that one way too often ;)
15:01<Gonozal_VIII>same here with the fckgw stuff^^
15:01<Rubidium>but that serial doesn't 'work' anymore, mine still does as it is a legal one
15:01<BiA|pavel-css>from radme.txt ... "Zdenek" it should be "Zdeněk" right SmatZ? :P
15:02<Gonozal_VIII>sure it works
15:02<@Bjarni>we have a radme.txt?
15:02<@Bjarni>radiate me sounds like more fun :P
15:02<SmatZ>BiA|pavel-css: well, yes :)
15:03|-|ben_goodger [] has joined #openttd
15:03<BiA|pavel-css>Rubidium: consider it done ;)
15:03<@Bjarni>or not done
15:03<@Bjarni>I like the .exe one
15:04<@Bjarni>we should distribute it and see what people replies
15:04<Gonozal_VIII>there is some program that stores images as exe files :S
15:04<SmatZ>lol @ Gonozal_VIII
15:04<BiA|pavel-css>runme.exe or waht? :D
15:04<Prof_Frink>Bjarni: make readme.txt.exe detrojan the openttd.exe
15:05<SmatZ>openttd.txt.exe :)
15:05<Prof_Frink>So that people who don't readme get pwned
15:05<@Bjarni>maybe trojan is a bad move as it could include legal issues
15:06<Rubidium>it reminds me of
15:06<Gonozal_VIII>make it reopen the readme until you clicked a button at the end of every single word
15:06<@Bjarni>just add a thread that will suck up all the CPU time and the readme can remove that one
15:06<Prof_Frink>Have manual-based copy protection, like old DOS games
15:06<SmatZ>Rubidium: :-D
15:07<Prof_Frink>"What is word 6 of line 12 of section 4.1 of the readme?"
15:07<Rubidium>there's no such section
15:07<Prof_Frink>Was hypomathetical
15:08<Rubidium>lol ;) I was even right
15:08<Gonozal_VIII>so that one can see if an app is spyware if it is buried in the EULA. <-- O_o "this is spyware" in the eula?
15:08<BiA|pavel-css>hehe :D
15:08<@Bjarni>I once told a guy how to install the ttd files in OTTD for OSX and said that the readme told that and he replied "do you expect me to read the readme for OpenTTD???"
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15:09[~]Prof_Frink really should look at the quake2-data package and modify for openttd usage
15:09[~]Bjarni starts a fox fire
15:09<Gonozal_VIII>"What is word 6 of line 12 of section 4.1 of the readme?" <-- black gold :D
15:09<@Bjarni>might work on wolves as well
15:09<Rubidium>Gonozal_VIII: 'read' it differently... if an application that 'seems' to be spyware declares in their EULA that they send that data it is not spyware as it you 'know' that as you have 'read' and 'agreed' with the EULA.
15:10<@Bjarni>remember sony music? Their EULA said that by accepting you would accept software to be installed on your computer and that it would stay there until removed
15:10<@Bjarni>it didn't mention that the uninstaller didn't remove everything
15:11<Gonozal_VIII>"if you accept this, we will steal your stuffz and kill your cat"
15:11<Maedhros>i didn't think you had a choice about installing the sony rootkit though - i thought it installed itself due to the magic of autorun...
15:13<SmatZ>I think most countries have laws that no agreement can be used to shorten one's basic rights
15:13<@Bjarni>at once time the EULA on a compiler stated that you were not allowed to have more than one compiler on your computer
15:13<@Bjarni>so if you didn't read it you could easily be pirating software you paid for
15:13<BiA|pavel-css><- cygwin,msvs,buildottd,zend an so on
15:14<@Bjarni>since you were not allowed to install it on the computer in question
15:14<Maedhros>sounds a little bit like GAUSSIAN - you can lose your licence if someone else who uses your computer is working on a competing program
15:14<@Bjarni>BiA|pavel-css: those are open source compilers... a company selling a closed source compiler don't want you to use open source or other closed source compilers
15:15<BiA|pavel-css>msvs and zend is open source? :P
15:15<@Bjarni>still they didn't earn money on those
15:18<ben_goodger>unfortunately, calling it an end-user license agreement instead of a copyright license means that it falls under contract law in most jurisdictions
15:19<ben_goodger>microsoft could theoretically sue you for breach of contract in the event that you fail to stand upside down while using the software after next week's security patches (since you have already agreed to have the EULA changed on anything on the system when installing "security" updates)
15:20<BiA|pavel-css>SmatZ: can you see what i see on tycoonez?
15:21<BiA|pavel-css>i eman that crazy guy
15:22<SmatZ>BiA|pavel-css: who is it?
15:22<BiA|pavel-css>i dont know, but kicked next time will get ban :P
15:24<Prof_Frink>ben_goodger: AIUI putting it under contract law makes it count for sweet FA in t'UK
15:25<ben_goodger>indeed so :)
15:27<Prof_Frink>Of course, never booting into V**** on your new PC makes it completely irrelevent
15:28|-|spaceinvader changed nick to ^
15:28<ben_goodger>if only
15:28|-|^ changed nick to spaceinvader
15:28<ben_goodger>oh, you meant vista.
15:28<ben_goodger>I've never encountered anyone sane who liked it
15:28<Gonozal_VIII>baaaah vista sucks
15:29<Gonozal_VIII>i don't even want that for free
15:29<CIA-1>OpenTTD: rubidium * r11621 /trunk/src/roadveh_cmd.cpp: -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked.
15:29|-|LordAzamath [] has quit [Quit: Kopete 0.12.5 :]
15:29<Prof_Frink>My thinkpad came with Vista 'cause it was eighty quid cheaper than the same box with XPPro
15:29<Prof_Frink>I was very careful and made sure it was set to boot from the kubuntu CD instead of the HDD
15:30<Gonozal_VIII>OpenTTD: rubidium * r11621 /trunk/src/roadveh_cmd.cpp: -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked. <-- map edge?
15:32<Gonozal_VIII>hmmm they turn there
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15:58<Eddi|zuHause2>"wenn griechen über griechen kriechen kriegen griechen kleine griechen"
15:59<Eddi|zuHause2>(playing on the interchangability of g/k and g/ch in some dialects)
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16:26<CIA-1>OpenTTD: rubidium * r11622 /trunk/src/newgrf_text.cpp: -Codechange: support the unicode version of the 'control' characters.
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16:31<LeviathNL>Wolf01, can you give a sneak-preview on what you're working currently on?
16:33<Wolf01>sorry, i have nothing yet
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16:44<oh>dman banks and their ability to pop up in front of your mainline in the middle of nowhere ;>
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16:47<ypahnu>hi all .. i wondering how hard is to make more industries ?!
16:47<ypahnu>more products, and a bigger , product tree ?
16:49<ypahnu>so i just need to download ECVectors?
16:50<Gonozal_VIII>and use them in the same way as other grfs
16:52<ypahnu>hum , so after this, i will have more industries ?!
16:52<+glx>oh: known and already fixed
16:53<Gonozal_VIII>yes, more and different industries
16:53<Gonozal_VIII>they also behave different
16:54<Gonozal_VIII>you may have to change the way you play the game with those
16:56|-|mikl [] has joined #openttd
17:00<ypahnu>Gonazal_VIII , i downloaded all under "Extended cargo schema v1 alpha 1", unziped and put in "data" path, do i need to do anything else ?
17:02<Gonozal_VIII>you only need one of the basics/constructions, not all of them... and the beta 3 vectors are more advanced
17:02<Gonozal_VIII>and you have to add them ingame in the newgrf settings window
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17:05<ypahnu>it won't work on map editor?
17:06<Gonozal_VIII>it should
17:06<Gonozal_VIII>hmm you need town vector
17:06<Gonozal_VIII>that one has to be loaded first
17:07<Gonozal_VIII>but that's all described on the wiki page ;-)
17:12<Wolf01>does anybody know "peace890"? he just subscribed to my forum, i did a search on google to see if he is a spammer and i found he subscribed to a large ammount of forums, and always with 0 posts
17:12<Gonozal_VIII>spammer with 0 posts?
17:12<Wolf01>seem that he spams with his signature
17:13<Gonozal_VIII>signature with 0 posts?
17:13<Wolf01>maybe only to increase the number of the users of a forum
17:15<Wolf01>seem that he is populating only SMF forums
17:15|-|AntB [~AntB-UK@] has quit [Ping timeout: 480 seconds]
17:16<Gonozal_VIII>wow... lots of "view the profile of" entrys in google
17:16|-|Vikthor [] has quit [Quit: Leaving.]
17:17<Wolf01>seem that is an hack attempt
17:18<Gonozal_VIII>maybe some buy viagra/penis enlargement pm spam bot...
17:23<Gonozal_VIII>the register dates are all in the last three days but not too close together to make it impossible without automatation... could also be some freak that clicks through the web and registers on every forum^^
17:25<Wolf01>now i increased again the captcha for the registration, it was set at middle level, now is high
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17:50<CIA-1>OpenTTD: smatz * r11623 /trunk/src/train_cmd.cpp: -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other
17:52<Eddi|zuHause2>hm... i've not had a conflict in ages...
17:52<@Bjarni>which means you code too little :P
17:55|-|Gekz [] has joined #openttd
17:55<Eddi|zuHause2>this is probably true
17:57|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
17:57<Sacro>!seen celestar
17:57<Sacro>@seen celestar
17:57<@DorpsGek>Sacro: celestar was last seen in #openttd 1 week, 0 days, 12 hours, 31 minutes, and 42 seconds ago: <Celestar> wee hee mail server is dead :S
17:59<Sacro>where are all the decent UKRS servers :(
17:59<Sacro>celestar's is running 0.5.1
17:59<Sacro>Brianetta's is dead
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18:04<Gekz>lol 640K lower ram, 1000000K upper ram.
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18:24<@Bjarni><Sacro> Brianetta's is dead <-- I read it without "'s" and thought "what?"
18:24<@Bjarni>odds are that Helen ate him
18:24<Sacro>Bjarni: well, he might be
18:24<@Bjarni>or at least his OTTD time
18:25<@Bjarni>damn I have been in this channel for ages
18:26<@Bjarni>I started to count the number of people who died since I joined (really died) and then I decided to stop
18:26<@Bjarni>it makes me sad to end up with such a huge number
18:26<Gekz>how many people
18:27<@Bjarni>well... if it's purely people in this channel then they usually don't tell about it
18:27<@Bjarni>but one guy showed up and told me that 4 people had died so he wouldn't be back
18:28<@Bjarni>I also started to think about people I knew who died since I joined this channel
18:29<@Bjarni>and then I stopped
18:29<@Bjarni>I people I knew in real life
18:29<Sacro>i don't think anyone in here has died
18:30<@Bjarni>you mean nobody told you they died?
18:30<@Bjarni>damn I actually know a whole lot of dead people
18:30<@Bjarni>who died within the last few years
18:31<@Bjarni>let's talk about something else
18:32<Gekz>maybe you'd feel better if you CLEAR'd the channel and banned *.* :P
18:32<Sacro>he's donei before
18:33[~]Sacro hates people who use call them MACs
18:33<@Bjarni>no, it's a good one :P
18:33<@Bjarni>* Sacro hates people who use call them MACs <-- I still wonder wtf you meant by this :s
18:33<Sacro>Bjarni: it's a Mac
18:33<@Bjarni>what is?
18:34<Digitalfox>Anyway talking about good things... 32bpp graphics is having a nice push this last couple of weeks :) Wiki is almost everyday updated with new 32bpp graphics :)
18:35<Digitalfox>There are some that need work, but there's others that look very nice :)
18:36<Digitalfox>Having in trunk the ability to load tar files helped a lot ..
18:36<Sacro>when is Alltaken back
18:36<Digitalfox>It's nice to see people starting to believe in 32bpp in open
18:37<Digitalfox>Sacro: Don't know sacro
18:39<@Bjarni>Sacro: whenever he sees fit
18:42<Digitalfox>I don't get what's the difference between blitter 32bpp-optimized and 32bpp-anim, doesn't 32bpp-optimized have animations? Like the water is static?
18:43<@Bjarni>good question
18:43<LeviathNL>nice to see fonso is trying to make the pax-destination patch trunk ready
18:44|-|skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
18:45<Brianetta>Sacro: What's dead?
18:45<@Bjarni>hi Brianetta
18:45<@Bjarni>rumours has it that Helen ate you
18:45<Sacro>Brianetta: your standard server
18:45<Brianetta>She did (:
18:46<Brianetta>Sacro: Somebody should have told me. It was OK when I restarted it at lunch time.
18:46<@Bjarni>let's talk about something else then
18:46<Brianetta>openttd: train_cmd.c:3142: TrainController: Assertion `chosen_track==1 || chosen_track==2 || chosen_track==4 || chosen_track==8 || chosen_track==16 || chosen_track==32' failed.
18:46<Brianetta>Server has exited
18:46<Sacro>Brianetta: meh, i found something else to do
18:47<@Bjarni>Brianetta: what did you do to get that one?
18:47<Sacro>grrrr, msts keeps segfaulting
18:47<Brianetta>Bjarni: I ran a server
18:47<Brianetta>It's 0.5.3
18:47<@Bjarni>that's bad
18:47<Brianetta>I know
18:47<@Bjarni>because it's not supposed to do that
18:47<Brianetta>Unfortunately, I have no more information
18:47<Brianetta>Assert fails in release products = bad, yes
18:48<Gekz>holy crap
18:48<Gekz>those 32bbp graphics are a lot nicer than last time I looked
18:48<@Bjarni>you found one?
18:48<@Bjarni>you better donate it to the church
18:48<@Bjarni>I bet they want it XD
18:48[~]Brianetta loads the last join-save
18:49<@Bjarni>Brianetta: it should mail you whenever the server stops running
18:49<@Bjarni>or at least notify you somehow
18:49<Brianetta>I'm going to see if I can't get the quit save going again
18:49<Brianetta>Bjarni: Yeah, sure
18:50<@Bjarni>scripting could do this for you
18:50<Gekz>can openttd be compiled for windows using linux/
18:50<Brianetta>I could do an || thing
18:50<@Bjarni>that too
18:50<Brianetta>autopilot || echo "it's buggered" | mail -s "guess what"
18:50<Gekz>openttd && openttd || openttd
18:50<@Bjarni>if you do it correctly then you could get it to send an SMS so you will know right away
18:50<Sacro>Gekz: yes
18:50<Brianetta>Send an SMS?
18:51<Brianetta>Tell me how to do that for free
18:51<@Bjarni>Gekz: the compiler will optimise it to just "openttd"
18:51[~]Gekz blinks
18:51<Sacro>Bjarni: bash won't
18:51<@Bjarni>Brianetta: for free.... a bit more tricky
18:51<@Bjarni>but it might be possible
18:52<@Bjarni>at one time it was possible here
18:52<@Bjarni>but the company owning the server that did so wasn't a good friend of the phone companies anymore
18:54<@Bjarni> <-- maybe you can work out something here
18:54<@Bjarni>if you dare :P
18:54<@Bjarni>for all we know they are logging phone numbers to do funny stuff to
18:55<@Bjarni>anyway it's possible because the computer system at uni is doing it
18:55[~]Sacro uses it to text people now
18:55<Brianetta>From: OpenTTD autopilot server <>
18:55<Brianetta>Subject: guess what
18:55<Brianetta>Date: Tue, 11 Dec 2007 23:55:04 +0000 (GMT)
18:55<Brianetta>it's buggered
18:55<Brianetta>works (:
18:56<Sacro>Brianetta: can you get it to /msg #openttd now :p
18:56<Brianetta>not that easily
18:56<Brianetta>I'd have to write a secondary IRC client to log back in, shout the problem, then quit
18:56<Brianetta>which is what autopilot used to do
18:57<Brianetta>before I used an actual IRC library
18:57<@Bjarni>you guys are forgetting one important issue
18:57<Brianetta>which is?
18:57<@Bjarni>do the ops want server spam in this channel?
18:57<Brianetta>Nobody said it would be *this* #openttd
18:57<Brianetta>we could do it to Freenode
18:58<Sacro>it still has 3 people in :D
19:00<Gekz>or it could be in #openttd.notice
19:00<Gekz>just voice the bot
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19:13<Brianetta>voice it?
19:13<Brianetta>not possible for a fire-and-forget notifier
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19:16<Brianetta> proc IRC msg {
19:16<Brianetta> set fd [socket 6667]
19:16<Brianetta> puts $fd "NICK tcltest"
19:16<Brianetta> puts $fd "USER tcltest 0 - :my real name"
19:16<Brianetta> puts $fd "JOIN #tcl"
19:16<Brianetta> puts $fd "PRIVMSG #tcl :$msg"
19:16<Brianetta> close $fd
19:16<Brianetta> }
19:16<Brianetta>That's the code that the first autopilot IRC code used
19:17<Brianetta>*** autopilot has joined #autopilot-test
19:17<Brianetta><autopilot> Player has joined the game. There are now 4 player(s).
19:17<Brianetta>*** autopilot has quite (EOF from client)
19:18<Brianetta>or something very like that
19:18<Brianetta>The server admins notice that sort of thing, though.
19:23<Gekz>cc1plus: error: unrecognized command line option "-mno-cygwin"
19:23<Gekz>WINDRES=/usr/bin/i486-mingw32-windres ./configure --os=mingw --with-sdl --with-png --with-zlib --enable-static --install-dir=$PWD/mingw-install
19:23<Gekz>that's the line I used to configure it
19:24[~]SpComb plays around with memcached
19:26<SpComb>http://dev.myottd.lan:8118/ <-- note slightly different port and list of images below the zoom buttons (isn't related to OpenTTD)
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19:27<+glx>Gekz: you need --host
19:27<+glx>and WINDRES=... is not needed
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19:29<+glx>something like ./configure --os=mingw --with-sdl --with-png --with-zlib --enable-static --install-dir=$PWD/mingw-install --host=i486-mingw32
19:31<Gekz>ah thanks glx
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19:34<Gekz>: /home/brendan/openttd/OpenTTD-Dev/src/fontcache.cpp:22:22: error: ft2build.h: No such file or directory
19:35<+glx>that's freetype
19:36<+glx>try --without-freetype
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19:50<Gekz>slowly but surely I am down to this: ./configure --os=mingw --with-sdl --enable-static --install-dir=$PWD/mingw-install --host=i486-mingw32 --without-freetype
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19:53<fjb>i486? No wonder that it is slow...
19:57<+glx>also sdl is not really needed for windows
19:58<Gekz>home/brendan/openttd/OpenTTD-Dev/src/saveload.cpp:1151:18: error: zlib.h: No such file or directory
19:59<Gekz>do i have to say --without-zlib
19:59<+glx>to disable it totally yes, else it will find the linux one ;)
19:59<Gekz>damn thats annoying
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19:59<+glx>but you can have a mingw zlib.a somewhere and use --with-zlib=/path/to/mingw/zlib.a
20:01<Gekz>is it required?
20:01<Gekz>isn't it just a compression library.
20:02<+glx>highly recommended if you want to be able to join a server, or load any savegame
20:02<+glx>and uncompressed savegame are very big
20:04<Gekz>NOW you tell me
20:04<Gekz>so now I should find a mingw zlib.a
20:04<Gekz>or, just for fun, I could make one
20:06<Eddi|zuHause2>he meant "load any savegame not saved with this binary
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20:06<+glx>you can build it using mingwport IIRC
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20:35<fjb>Good night.
20:35|-|fjb [] has quit [Quit: Realworld is calling.]
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20:54<Gekz>glx: how can I tell it where the headers are
20:56<+glx>with CFLAGS
20:57<Gekz>howw so
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21:14<Sacro>glx: surely LDFLAGS
21:14<Sacro>Gekz: are you using make or ./configure?
21:14<+glx>Sacro: LDFLAGS is for libs, not for includes
21:14<Gekz>doesn't matte
21:14<Sacro>oh yes, headers
21:14<Sacro>not libraries
21:14<Gekz>I have the answer
21:14[~]Sacro slaps self
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21:27<Gekz>I dont think this was smart
21:27<Gekz>if I put it on windows it's going to look for /usr/local/share/openttd isn't it
21:28<CIA-1>OpenTTD: belugas * r11624 /trunk/src/openttd.cpp:
21:28<CIA-1>OpenTTD: -Fix[FS#1530]: An error in the translation of bitset to scroll directions made
21:28<CIA-1>OpenTTD: it so that up-down-right arrow keys did scrolled up, while it should have
21:28<CIA-1>OpenTTD: scrolled right instead. It was initially interpreted as left-right-up.
21:29<+glx><Gekz> if I put it on windows it's going to look for /usr/local/share/openttd isn't it <-- not it will use registry to know where to look
21:29<Gekz>ah goody.
21:30<Gekz>so what do I zip up then >_>
21:30<Gekz>I've done make install, and it's in it's destdir.
21:30<+glx>make bundle_zip in compile dir is enough
21:31<Gekz>that makes sense
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22:03<Belugas_Gone>anyone having a 19" LCS at 1280*1024? How is OTTD reacting when asked to be in full screen with fullscreen_bpp=32?
22:05<Eddi|zuHause3>i don't think i ever tried fullscreen in the last 2 years
22:06<+glx>I usually do 800*600 in window mode (1024*768 desktop)
22:06<+glx>but only when playing, when debuging it's 640*480
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22:07<Sacro>Belugas_Gone: which version?
22:08<Sacro>i don't do head
22:08<Sacro>will nightly be fine?
22:08<Belugas_Gone>what do you do?
22:08[~]Belugas_Gone slaps Sacro
22:08<Sacro>stable, nightly, beta
22:08<Sacro>meh :p same diff
22:08<Belugas_Gone>in your case, i prefer beta :D
22:09<Belugas_Gone>and only glx can understand ;)
22:09<Sacro>must be a french thing
22:09<Belugas_Gone>yup :)
22:09<Sacro>so, what settings?
22:10<+glx>didn't get it immediatly Belugas_Gone ;)
22:10<Sacro>seems to be fine here
22:11<Belugas_Gone>1280*1024, fullscreen_bpp=32, full screen
22:12<Belugas_Gone>glx, but now you do?
22:12<Belugas_Gone>i'm sure
22:12<Belugas_Gone>Sacro: ok , thanks
22:12<Belugas_Gone>that's what i though
22:17<Sacro>night chaps
22:19<Belugas_Gone>bye Sacro
22:23<Belugas_Gone>pffff... tired
22:24<Belugas_Gone>my turn to go to sleep
22:24<Belugas_Gone>night all
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23:07<ln->can i expect department stores to be open next sunday in Germany?
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---Logclosed Wed Dec 12 00:00:13 2007