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#openttd IRC Logs for 2007-12-12

---Logopened Wed Dec 12 00:00:13 2007
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00:18<Andzy>hi guys.
00:24<Gekz>OpenTTD runs in wine perfectly
00:24<Andzy>lol been playing a lot OTTD :D
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00:27<Gekz>we should do it like our forefathers and play TTD without OpenTTD on top!
00:27<Andzy>lol do you know any strat sites for ttd ?
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00:39<Tefad>Gekz: i'm sure you're aware it runs natively too yes? (i don't know who you are)
00:44<Gekz>I crosscompiled for Windows, and tested in wine
00:44<Gekz>I expected errors and such
00:44<Gekz>but found none
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00:56<Tefad>yup yup.
00:56<Tefad>games tend to not use a whole lot of weird win api stuff other than directx
00:56<Tefad>i find that windows programs that use SDL/opengl work ok in wine
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01:45<hylje>sloped stations pls!! :o
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02:26<Svish>is it intentonally that electric trains are disabled all together when you disable electric tracks?
02:27<Svish>I thought disabling the electric tracks would just turn it back to the regular tycoon way...
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03:11<LordAzamath>if you disable electric tracs
03:12<LordAzamath>then it means that electric trains can run on normal tracks
03:12<LordAzamath>so there is ne need to build electrified rail
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03:15<Svish>LordAzamath: yeah, that is what I thought it was. but thing is that I am not allowed to build electric trains in the regular train depots
03:16<Svish>so I have no way of building them
03:16<LordAzamath>what's the game year?
03:17<Svish>and I can only make diesel trains
03:18<LordAzamath>but steamers :D
03:18<LordAzamath>and what grf's are you using
03:18<Svish>well, I can build those too :p
03:18<Svish>the standard ones?
03:18<Svish>from original tycoon
03:18<Svish>I havent modded anything
03:18<Svish>just downloaded the windows version and installed :p
03:19<Svish>i believe
03:19<LordAzamath>0.5.3 the?
03:20<LordAzamath>grab a nightly and look, if the problem is still there
03:20[~]LordAzamath thinks when did he last play on stables anyway
03:21<LordAzamath>the nightlys are usually very stable and the have got a lot more features than stables
03:21<Svish>so I would have to install a nightly and then start a new game and play all the way to 1998 again?
03:21<LordAzamath>you can specify the starting date
03:21<LordAzamath>in the beginning
03:21<LordAzamath>or use cheats to get there
03:21<Svish>yeah, but still, I would "loose" the game I have?
03:22<LordAzamath>you can play it with nightlys too
03:22<LordAzamath>just save 0.5.3
03:22<LordAzamath>and load in nightly
03:22<LordAzamath>I believe the nightlys can oopen older saves
03:22<Svish>so, would I just install the nightly ontop of the one I have now?
03:23<LordAzamath>if you want
03:23<LordAzamath>the way I do it is..
03:23<LordAzamath>win32 build
03:23<LordAzamath>download it
03:24<LordAzamath>and put trg*r.grf s and into the data dir
03:24<LordAzamath>and start nightly
03:24<LordAzamath>no installing is actually needed
03:24<Svish>yeah, its just a zip file :)
03:24<LordAzamath>unzip it
03:24<Svish>maybe ill just put it on the side then
03:25<LordAzamath>or enable electric rails :D
03:25<LordAzamath>anyway...I believe 0.5.3 is kinda outdated too already
03:25<LordAzamath>0.6.0-beta2 is the last release
03:26<LordAzamath>although it contains few bugs
03:26<Svish>yeah but: Let's hope that this beta has way less bugs than the first beta so we can release 0.6.0 'soon', but then releasing 0.5.0 took 3 months so nothing is certain.
03:26<Svish>.. doesnt make me trust it that much :p
03:27<LordAzamath>you know that current nightlys are more stable than beta2
03:27<LordAzamath>because beta2 has had way more testers
03:27<LordAzamath>and bugs are fixed on nightlys
03:27<Svish>i see
03:30<LordAzamath>the beta2 had a bug that banks were outside citys
03:30<LordAzamath>what was fixed in next nightly
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03:30<LordAzamath>or smthing like that
03:32<Svish>well, here we go. ill try it out now :)
03:32<Svish>um.. why is it in norwegian and in a window?
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03:34<LordAzamath>ammm..I think you know where is configuration
03:35<LordAzamath>change it to english or whatever language you like
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03:35<LordAzamath>and there is an option for full screen also
03:45<Svish>well, thank you :)
03:45<Svish>looks like it worked :)
03:45<Svish>suddenly I had the eurostar train :p
03:51<toet>if you have a program, you got it from someone to work on it a little, then you end up rewriting, changing and improving the program
03:51<toet>code still his or yours?
03:51<toet>wrong chan
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03:55<Svish>does anyone here have any advice on how to keep cities happy?
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03:56<Svish>they keep getting angry at me and not letting me build any stations around them =/
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03:59<LordAzamath>build trees
03:59<LordAzamath>and keep station ratings up
03:59<LordAzamath>and bribe (can be quite expensive though)
04:01<LordAzamath>Svish . take a look here
04:07<Svish>yeah, Ive never really understood those ratings...
04:07<Svish>or the % transported
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04:08<Svish>cause even when I keep the station empty, it often says like... 40-50% transported
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04:46<kris>hello all
04:47<kris>where have these Everhard servers been latly?
04:50<kris>anybody here?
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04:58<Svish>LordAzamath: thanks :)
04:58<Svish>btw, openttd needs a.... "find all vehicels that have this station in their goto-list"-function :p
04:59<Svish>(or is there one already somewhere?)
04:59<LordAzamath>there is
04:59<LordAzamath>click on the station
04:59<LordAzamath>and there is a button with little train
05:01<LordAzamath>on when you click that button, you'll be given a list of trains that visit that station
05:15<Svish>thank you :D
05:15<Svish>do you have a recommendation on 4-way junctions?
05:19<Svish>and is there a way to upgrade all trains from electric to monorail kind of? or is it only manual?
05:33<LordAzamath>that is...manual I guess...
05:34<LordAzamath>Svish , the way I do it is to send all trains to depots, zoom out, convert wjole tracks at once, and then start replacing them...manually
05:40<LordAzamath>and...if you ask something it's useful to name my name (or anybody's else's) because then IRC notifies me that my name is being mentioned
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05:59<Svish>good point :)
05:59<Svish>yeah, thats what I did
05:59<Svish>so, in the process of replacing now
05:59<Svish>figured it went faster to create wagons first
05:59<Svish>cause then the train snap to the wagons
05:59<LordAzamath>then create trains and clone
06:01<Svish>i just discovered a timetable feature...
06:01<Svish>is that documented somewhere in the manual?
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06:03<Svish>ah, found it
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07:02[~]SpComb notes that the viewports in the vehicle info popups are evil
07:02<SpComb>since the drag-square-to-dynamite code works from the main view to those viewports >_>
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07:08<Eddi|zuHause3>i only see a grey frame
07:09[~]SpComb wonders what he broke this time
07:09<SpComb>perhaps it's just a bit slow?
07:10[~]SpComb stops it anyways
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07:27<SpComb>now yapf is asserting
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07:41|-|mode/#openttd [+v Belugas] by ChanServ
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07:49<Eddi|zuHause3>yapf assertions are always the greatest ;)
07:49<Eddi|zuHause3>because nobody understands how it works ;)
07:53<SpComb> <-- have a traceback
07:54<SpComb>it's somehow related to me making a screenshot, though, because it doesn't happen until I do so, and once I do so, it happens
07:56<SpComb>except now that I try it, it obviously doesn't happen
07:56<Eddi|zuHause3>memory corruption?
07:56<Eddi|zuHause3>buffer overflow in the screenshot method?
08:01<SpComb>that is, unfortunately, always a possiblity
08:01<SpComb>(gdb) p this
08:01<SpComb>$2 = (const CYapfRailSegmentKey * const) 0x8c8c8c8c8c8c8c8c
08:03<Eddi|zuHause3>well, yapf should have absolutely no relation to viewports and screenshots
08:03<SmatZ>0x8c8c8c8c ... looks like rectangle filled with one color overwrote some memory
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08:05<SmatZ>openttd colour palette says it would be some "blue" colour...140
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08:11<SpComb> <-- that color of blue?
08:12<SpComb>(120, 88, 224), #7858E0
08:14<ln->06:07 < ln-> can i expect department stores to be open next sunday in Germany?
08:15<SmatZ>SpComb: maybe... it is in docs/ottd-colour-palette.gif
08:15<SpComb>indeed, doesn't segv or crash anymore
08:16<Purno>what's the key-combination/short-cut for the big pixel display in 0.6.0 beta 2? 0.5.3 RC2 had that at key D...
08:16<Eddi|zuHause3>ln-: that probably depends on which city you are in
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08:16<ln->Eddi|zuHause3: let's assume Hamburg
08:16<Eddi|zuHause3>that i have no idea of...
08:17<Eddi|zuHause3>generally, the more metropolitan the area is, the more likely it is
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08:19<ln->Hamburg is the second largest city or what?
08:19<Eddi|zuHause3>"Verkaufsoffene Sonntage wird es im Vorweihnachtsgeschäft nicht geben. "Das erlaubt das Hamburger Ladenöffnungsgesetz im Advent nicht", so Kalkmann. Erst im nächsten Jahr wird es wieder insgesamt vier Shopping-Sonntage geben."
08:22<ln->so 1200's
08:26<Wezz6400>four open sundays in an entire year for a city the size of hamburg? :o
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08:30<Eddi|zuHause3>Wezz6400: the laws about open shops in germany are very strict
08:31<Wezz6400>I see, why?
08:31<SpComb>I suspect that the call to DrawFrameRect in ViewportDrawStrings is broken and causes memory corruption
08:31<Eddi|zuHause3>in the last few years they got loosened a bit...
08:31<SpComb>I guess it doesn't do bounds checking and tries to draw the entire sign box even though only part of it is visible
08:31<Eddi|zuHause3>originally, you were only allowed to open until 16:00, except on thursdays
08:32<Eddi|zuHause3>then it got allowed to 18:00 and 20:00 in steps
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08:32<Wezz6400>16:00 :o how could you do your shopping then?
08:32<Eddi|zuHause3>i have no idea
08:35<Eddi|zuHause3>there are strong lobbys against liberal laws, especially the churches
08:36<Eddi|zuHause3>also gas stations have no interest in liberal laws, because they are an exception, and are allowed to be open at all hours
08:36<Wezz6400>in the netherlands you can have shops open every sunday if you are in a major tourist area, that rule has been misused by just about every county in the country :D
08:36<Eddi|zuHause3>they could loose their monopoly in that time
08:37[~]Tefad loosens his pants
08:40<Tefad>in the US there aren't any national laws for hours of operation for stores, that i know of
08:40<Tefad>however many localities prohibit sale of alcohol between certain hours of the day, and even the whole day of sunday
08:40<Tefad>some only prohibit sale before noon sunday
08:41<Tefad>not too hard to bypass these things if you're close to an area with different laws
08:42<Tefad>just buy your crap over there : )
08:42[~]SpComb implements a new all-signs-are-transparent "feature"
08:43<Eddi|zuHause3>the US have a completely different system of organising laws
08:43<SpComb>it's a single-digit line diff, consisting of a /* on one row, and a */ on another row
08:43<Eddi|zuHause3>a lot of laws (like taxes, weapon owning, speed limits etc.) are decided on very low level
08:44<Eddi|zuHause3>"federal laws" only exist for the most basic stuff
08:45<Tefad>if you don't like local laws you can always move
08:45<Tefad>most basic stuff is all you /really/ need anyway
08:45<Tefad>the rest is mostly filler
08:45<Eddi|zuHause3>it's one of the reason why american people do not really care what their president does... he has almost no influence on the local people, most of his powers are for foreign politics
08:46<Tefad>drug laws are mostly federal
08:46<Tefad>some states sue the federal government over it too
08:46<Tefad>vehicle emissions laws too
08:47<Eddi|zuHause3>well, the power distribution is completely different in germany
08:47<Tefad>germany is also rather small
08:47<Eddi|zuHause3>a lot of power lies with the federal government, almost no powers are left to the local authorities
08:48<Eddi|zuHause3>well, USA has only like 5 times the inhabitants of germany
08:48<Eddi|zuHause3>the population density is really high
08:48<Tefad>local law here specifies things like.. noise levels, where you can and cant ride a bicycle, etc.
08:49<Tefad>and i just moved from locale to another.. i don't even know the new laws here
08:49<Tefad>where i was previously didn't have many local laws
08:49<Wezz6400>Eddi|zuHause3 it's all relative
08:50<Tefad>hmm. i mean two places ago : )
08:50<Tefad>very rural
08:50<Wezz6400>compared to the US germany is quite crowded, compared to The Netherlands, Germany has lots of space
08:50<Eddi|zuHause3>yeah, of course...
08:51<Tefad>wow, 82 million
08:51<Eddi|zuHause3>there's a reason why germany has the second largest TV market on the planet...
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08:54<Tefad>america still has quite a bit of room to grow
08:54<Tefad>and mexico is contributing some number of immigrants
08:56<Wezz6400>heh well for us it's simple
08:56<Wezz6400>if we need more space we just create it
08:58<Eddi|zuHause3>and then sealevel rises by 3m, and half of the country is gone ;)
08:59<Wezz6400>our seadykes are 12 meters above sealevel
09:00<glx>at least the "seagate" works
09:00<glx>dunno the real name of this thing
09:02<Wezz6400>I think you're talking about this:
09:04<blathijs>The 'Deltawerken' :-)
09:06<Wezz6400>well yes, however those consist of many kilometers of dykes and serveral dams
09:13<glx>I was talking about Maeslantkering
09:16<Wezz6400>I'm curious though, does "yours" not work?
09:27<@Belugas>LordAzamath, i hope you're happy now ;)
09:27<LordAzamath>I noticed it this morning
09:28[~]LordAzamath thinks of some more stupid bugs and Belugas shows the picture of hungry birds...
09:28<@Belugas>man... it took me a long time to find the place... but once it was spotted, was an easy fix :)
09:28<@Belugas>please.... no....
09:37<LeviathNL>what fix are you talking about?
09:37<CIA-1>OpenTTD: smatz * r11625 /trunk/src/ (5 files in 2 dirs): -Codechange: add CO_* enum at some places, add includes of order.h too
09:39<@Belugas>LeviathNL, r11624
09:39<@Belugas>a very critical bug :D
09:42<@Belugas>but agreed, it had to be fixed
09:43<LeviathNL>How could we have missed this bug before :P
09:44<@Belugas>the question could be : what in the name of Heaven LordAzamath was doing pressing 3 arrow keys at once!
09:44<Sacro>Belugas: i do it sometimes
09:44<Sacro>to see how the game reacts
09:44<SpComb>too used to play StepMania
09:45[~]Belugas shakes his head in disbelief
09:45<LordAzamath>sacro wrote: to see how the game reacts
09:46[~]Belugas thinks about disabling the non-sense key combinations, since he now knows where they are
09:46<Sacro>SpComb: orly?
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09:47<SpComb>Belugas: have you considered disabling LordAzamath instead?
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11:13<remaxim>I was told that your project could need some background music ...
11:14<remaxim>I couldn't find out myself, because the installer didn't want to install properly ... so I wanted to ask you if it's true
11:14<remaxim>hi Digitalfox
11:14<Digitalfox>You're saying you would like create some music for openttd?
11:14<Sacro>mmm, custom music would be snazzy
11:15<remaxim>at least I am interested in creating music for openttd ;) ....
11:16<Digitalfox>So what would you like to know?
11:16<Digitalfox>That is if me a and sacro can help
11:16<remaxim>what kind of music do you need?
11:16<Sacro>ragtime is what the default stuff is
11:17<remaxim>ähm... what's the default stuff?
11:18<remaxim>fuck ... I have to look up ragtime ;) ...
11:18<Digitalfox>Well open uses the old music from old TTD ( 1995 )
11:19<Sacro>"No trace of the car or the victim were ever found, only a 55 metre deep crater and 500 metres of missing road. "
11:19<remaxim>Digitalfox, but only if somebody has the old TTD, right?
11:19[~]Belugas thinks he saw some mp3s of the old music floating on the forums
11:20<remaxim>Belugas, it would be great if I could get some sound examples ;)
11:20<Digitalfox>yes, for you to play open, you have to use TTD original graphics and music/sound
11:20<Sacro>Belugas: yes, i belive orudge has them on his site
11:20[~]Belugas does not remember where it was
11:20<@Belugas>haaa.. poke orudge :)
11:21<@Belugas>remaxim: current music is done with midi files (or very close to midi anyway)
11:21[~]Sacro remembers things
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11:21<Sacro> has some good ones too
11:21[~]Belugas has too much on his head to remember all
11:21<Sacro> and the PSX ones here
11:21<Sacro>as ogg thouhg
11:22<remaxim>Digitalfox, does openTTD work without the original TTD?
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11:23<Digitalfox>well like i said it needs original graphics and music sound files, just that
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11:23<Digitalfox>when you try to install it asks where you have the files and copy them to open directory
11:23<remaxim>Digitalfox, so openTTD is no real game yet?
11:23<Digitalfox>It is, but needs those files
11:24<Sacro>you dont need the gm folder
11:24<Digitalfox>theres already new graphics being made
11:24<remaxim>ok... now I know why it doesn't work on my pc
11:25<remaxim>are you trying to make your game independent from the old one?
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11:26<Digitalfox>well the developers are
11:27<remaxim>and the other ones?
11:28<Digitalfox>Well you have to understand that TTD is copyrighted so the use of old music and graphics well just say they may be some legal problems
11:28<Digitalfox>in distribution of them with Open
11:28<Digitalfox>So any new music, sounds and graphics's are welcome :)
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11:29<@Belugas>remaxim, on what are you working? keyboard only?
11:30<Sacro>Digitalfox: apostraphe abuse is unwelcome
11:30<Digitalfox>I'm sure if you made good music the developers would like to include it with Open :)
11:30<Digitalfox>And one called belugas is talking with you remaxim ;)
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11:32<remaxim>Belugas, yes, keyboard only
11:33<remaxim>Digitalfox, sorry... I was a little bit busy
11:34<Digitalfox>remaxim: I was just saying that you were talking with a developer who might help with more info ;)
11:34<svippy>I wonder why openttd uses full CPU.
11:35<remaxim>I m just asking if it is the projects main goal is to make an independent game or not! because my music probably won't be nearly as good as the original one
11:35<remaxim>Digitalfox, ah... thx
11:35|-|Svish [] has joined #openttd
11:35<remaxim>Belugas, may I ask how far you are with the graphics?
11:36<remaxim>Is playing possible without the original graphics?
11:36<Digitalfox>remaxim: I believe the main goal in future is to release open with graphics and music/sounds of it's own, and give the option of use the old ones of TTD :)
11:36<remaxim>sorry... I am a little bit confused ... BiA|pavel-css, you're a developer too?
11:36<BiA|pavel-css>no :)
11:36<@Belugas>remaxim, i'm not in charge of the graphics rewrite. Alltaken was, but he left. LordAzamath mght eventually take over. So i can;t answer about that
11:36<BiA|pavel-css>i am ... the lame :)
11:37<remaxim>BiA|pavel-css, ok... np
11:37<BiA|pavel-css>i am just making some usefull patches for me ;)
11:37<LordAzamath>why do I always get notified, when smb names my name :(
11:38<Digitalfox>remaxim you may want to create a topic to have more feedback here
11:38<remaxim>LordAzamath, great that you're here :)
11:38<@Belugas>remaxim: devs are Rubidium, Bjarni, glx, egladil, SmatZ, skidd13, Maedhros and I
11:38<BiA|pavel-css>sameone is talking about you :)
11:38<remaxim>LordAzamath, do you know how far the graphicdesign is? I mean how long it takes till you can play openttd without the original graphics?
11:39<@Belugas>[11:43] <BiA|pavel-css> i am just making some usefull patches for me ;) <--- read "bypassing the system" ;)
11:39<remaxim>Belugas, what do you mean with bypassing the system?
11:39<BiA|pavel-css>Belugas: well, atm yes :)
11:39<Digitalfox>remaxim: And if you have some doubs on open stuff look here ;)
11:39<@Belugas>remaxim: it will take a while. there are an awfull lot of work still to do
11:40[~]SpComb wonders where that Ruud person is
11:40<@Belugas>remaxim: i mean that BiA|pavel-css writes code that make it so that the limits and obstacles coded in the game are not taken into account anymore
11:40<LordAzamath>remaxim...I haven't taken over anything yet...althogh yesterday I was here GLX told me that maybe it's better to just convert all new 32bpp stuff to 8bpp that case they'd be released together I think
11:41<remaxim>so it probably will take more than a year, right?
11:41<@Belugas>oh yeah... big time... I wold be very surprised if it anytime sooner
11:42<BiA|pavel-css>that would be great
11:42<BiA|pavel-css>but i am missing old 32bpp files :( like forest, sawmill
11:43<remaxim>Belugas, maybe it's better if I just leave you my email address and you write me a mail when you're near to finishing (=making it playable) the game
11:43<LordAzamath>you think he would remember?
11:43<BiA|pavel-css>hehe :)
11:43<@Belugas>i would not, definitively
11:43|-|Vikthor [] has quit [Quit: Leaving.]
11:44<@Belugas>not that i'm not kind and gentle, but i've got way too much stuff to remembre that
11:44<@Belugas>mmhh... i'm NOT kind and gentle :D
11:44<remaxim>Belugas, there would be a point where you think: "fuck... we need some music for the game" and then you'll remember the email
11:44<@Belugas>doubtfull ;)
11:44<@Belugas>i know me
11:45<@Belugas>even if i remember, i would not find the email :)
11:45<LordAzamath>does remaxim remix some music?
11:45<BiA|pavel-css>i bet, beluges will dont remember remaxim: in 2months :)
11:45<@Belugas>that is why the suggestion of the forums entry is the best one
11:45<remaxim>LordAzamath, no I don't remix ... ;)
11:45<LordAzamath>it was just a word game :D
11:45<remaxim>I know...
11:45<LordAzamath>but you do do?
11:46<LordAzamath>or better...make music
11:48|-|dihedral [] has joined #openttd
11:48<remaxim>LordAzamath, I am making making, so yes
11:48|-|Greeny [] has joined #openttd
11:49<remaxim>Belugas, it's just not satisfying to work for a game that maybe will publish in more than a year!
11:49<Sacro>remaxim: the quicker people work, the sooner the release
11:49<Greeny>hi guys
11:49<BiA|pavel-css>if you will have the music and it will be good, i think devs will include it ...
11:49<LordAzamath>because music is in
11:49|-|Greyscale [~Greyscale@] has joined #openttd
11:49<LordAzamath>not in some grf
11:50<remaxim>I am working for Thousand Parsec right now and it's already disturbing me that I can't work as fast as I want because they aren't progressing that fast
11:50<Greeny>tommorow i`v installed Vista (Russian lang) and got those problem in Open TDD:
11:50|-|Draagon [] has quit [Quit: ChatZilla 0.9.79 [Firefox]]
11:50<Greeny>any idea how i can fix it?
11:50<remaxim>Sacro, of course... but it mainly won't depend on me how fast it will be finished
11:51<BiA|pavel-css>Greeny: your problems will be tomorow not today or yesterday .)
11:51<Greeny>my eng is bad ><
11:51<Sacro>i foresee time travel
11:51<Greeny>*today i mean )))
11:51<BiA|pavel-css>Greeny: have you putted there unifont.grf?
11:51<Sacro>Greeny: rtfm?
11:51<Greeny>where i can get it?
11:51<Sacro>BiA|pavel-css: pebkac
11:51<Sacro>you don't need to do that
11:52<Sacro>you can just give it a font with cyrillics
11:52<BiA|pavel-css>Sacro: "pebkac"?
11:52<remaxim>Greeny, I could translate for you in worst case
11:52<Sacro>BiA|pavel-css: problem exists between keyboard and chair
11:52<BiA|pavel-css>i know :)
11:52<Greeny>where i can get it? ( unifont.grf)
11:52<BiA|pavel-css>but thats where my problem come from too :)
11:52<Sacro>Greeny: change "medium_font" to something that has russian chars
11:53<Greeny>grr.... what name of config file or something?
11:54<Greeny>dont have it
11:54<Greeny>ok.. and in what folder i must put it?
11:55<Greeny>lets try...
11:55<BiA|pavel-css>it wont work :)
11:55[~]Sacro selects Русскии
11:55<Sacro>hm, how to get the i with the upside down &
11:55<Sacro>^ even
11:55<Greeny>yes.. it wont work
11:55<Greeny>what about opentdd cfg?
11:55<Greeny>where it located?
11:56<BiA|pavel-css>add to "openttd.cfg"
11:56<Sacro>hmm, why does PCM volume control not affect OpenTTD
11:56<Sacro>under vista?
11:56<SpComb>Sacro: it's special
11:56<Sacro>Users/$Username/Application Data/Openttd?
11:56<Greeny>where located openttd.cfg?
11:56<BiA|pavel-css>near openttd.exe
11:56<BiA|pavel-css>create it by your self
11:57<Sacro>DejaVu Sans Bold is qutie a nice font
11:57[~]SpComb adds in IE7 compatibility
11:57<Sacro>actually, we could bundle it with OpenTTD
11:57<Sacro>Belugas: what are your thoughts on that?
11:58<Sacro>but it only has cyrillics, not japanese
11:58<BiA|pavel-css>Greeny: works?
11:58<Sacro>BiA|pavel-css: it creates it elsewhere
11:59<hylje>is there an american newgrf
11:59<Sacro>hylje: eh?
11:59<BiA|pavel-css>Sacro: :o
12:00<BiA|pavel-css>if htere is no openttd.cfg in your install it search in documents/OpenTTD/openttd.cfg
12:00<Sacro>yes, possibly
12:00<@Belugas>[12:03] <Sacro> Belugas: what are your thoughts on that?
12:00<@Belugas>on what?
12:01<fjb>hylje: ussetw.grf usstatsw.grf ustowns.grf
12:01<Sacro>Belugas: bundling dejavu sans with OpenTTD
12:02|-|Greeny [] has quit [Quit: Leaving]
12:02<@Belugas>is it free?
12:02<@Belugas>is it usefull?
12:02<fjb>hylje: jcindstaw.grf NARoadsw.grf nabsw.GRF
12:02<Sacro>yeah, it has cyrillic fonts
12:02<Sacro>and looks nice
12:03<hylje>fjb: :O thanks
12:03[~]dihedral greets Belugas :-)
12:03<hylje>i had the silly urge to mass F40PHs
12:03<@Belugas>hey dihedral
12:03<Sacro>is there a way to specify font size?
12:04<@Belugas>dunno Sacro (about inclusion)
12:04<fjb>hylje: They should be in the usset.grf.
12:05<fjb>hylje: There are also some interesting canadian sets.
12:05<Sacro>Belugas: mm, well tis free to distribute, you just have to accompany it with the licence
12:05<hylje>fjb: :> great
12:07<remaxim>sorry dudes... I decided not do music for OpenTTD in the near future!
12:07<@Belugas>and I understand his reasons
12:08<remaxim>as I told Belugas: "music is something that has to be included at last! Too many things can change in between time. maybe the graphic developers decide to make some graphics that doesn't fit the original style ... and that would need new music"
12:09<glx><Sacro> is there a way to specify font size? <-- in openttd.cfg
12:09<hylje>nice roads
12:10<LordAzamath>a question for a wider range...
12:10<fjb>That are the old roads. The change over time.
12:10<LordAzamath>how many times do you have to install updates to linux daily
12:10<LordAzamath>It's third time today
12:11<Sacro>LordAzamath: once
12:11<Sacro>otherwise it woudnl't be daily
12:11<Sacro>it'd be hourly
12:11[~]fjb doesn't use Linux, but updates his FreeBSD every few months.
12:11<hylje>LordAzamath: one doesn't have to, but it could be handy
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12:12<LordAzamath>you get what I meant...
12:12<LordAzamath>hi draagon
12:14<fjb>hylje: This is how it is looking later:
12:15<fjb>Hi Draagon
12:20<Sacro>we need moar servers
12:21<fjb>We need better servers.
12:22<BiA|pavel-css>We need better players on servers :)
12:22<remaxim>Sacro, you talk like you're from bavaria
12:23<fjb>Ok, yes, it is boring when you anter a game late and your company is best in no time.
12:23<Sacro>remaxim: i might be
12:23<BiA|pavel-css>fjb: exactly :)
12:24<remaxim>Sacro, habedere ;)
12:24<fjb>And it is even more anoying when you get kicked by an admin then.
12:24<BiA|pavel-css>and hwat to do with money then? :)
12:25<Sacro>remaxim: beg pardon?
12:25<BiA|pavel-css>but atm i play just for good looking tarcks ...
12:25<remaxim>OK, you're not!
12:25<fjb>Just keep the money. You don't have to spend it.
12:25<Sacro>i used to play online loads
12:25<Sacro>but there are no decent UKRS servers
12:25<Sacro>using nightlies/0.6.0-a2
12:25<BiA|pavel-css>you cant loose money on trains since then i am making good looking tracjs ;)
12:26<fjb>There other interesting grfs, too.
12:27<fjb>You can even loose money on planes, when you buy the wrong type.
12:27<Sacro>BiA|pavel-css: lose
12:27<Sacro>fjb: lose
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12:29<remaxim>Sacro, they listened to nelly furtado too much
12:29<fjb>Who is that?
12:31<Sacro>remaxim: lol
12:32<remaxim>fjb, just a singer ... one of her albums is called loose
12:33<hylje>newgrf plz
12:36<fjb>New rail type: Ship on rails.
12:38<hylje>ln-: no u
12:44<LordAzamath>maglev ships and monorail ships
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12:51<Draagon>does anyone know how do quick contact George?
12:53[~]dihedral rofl's
12:53<Draagon>his email=?
12:56<fjb>Depends what George you are talking about...
12:56|-|Maedhros [] has joined #openttd
12:57<Draagon>the creator of ECS Vectors
12:57|-|LeviathNL [] has joined #openttd
12:58<fjb>Hm, no that George does care more about the world wide war ans oil vectoers.
12:59[~]fjb should learn to type.
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13:06|-|Osai changed nick to Osai^Kendo
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13:14<Sacro>OpenTTD is #369 on reddit
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13:15<gule>can somebody tell me how to set default value to struct property, please
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13:21<remaxim>ok guys!
13:21<remaxim>have a nice time
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13:21<Sacro>gule: constructer?
13:22<gule>sacro: as in class?
13:23<BiA|pavel-css>i guess yes
13:24<gule>i ll try
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13:35<gule>is this used anywhere in ottd code
13:36<gule>i realy need an example
13:37<@Belugas>we have lots of those, gule
13:37<@Belugas>depends waht you are thinking about
13:37<Wolf01>LeviathNL: any idea of how i should draw the rough land tiles?
13:38<gule>how to define constructor to struct
13:38<@Belugas>gule, i read, but i don't understand :(
13:39<Noldo>gule: struct == class
13:39<gule>i want to add property tooltips_color to widget struct and i want that if you do not set this propery it is set to 0
13:40<LeviathNL>Wolf01, maybe get some inspiration here:
13:40<gule>like a default value
13:40<@Belugas>haaa... ok mhhhh...
13:40<LeviathNL>Wolf01, something like
13:41<@Belugas>i don't know if we have that in the code, gule.
13:41<gule>i created widget() {tooltips_color = 0; } as constructor
13:41<Wolf01>LeviathNL, carrots! i'll plant carrots everywhere!
13:42<gule>but i get an error everyhere widget is used as const
13:47<LeviathNL>who the hell is gonna pay $10 for ONE lego brick?
13:49<Wolf01>maybe the guy painted them by himself :P
13:50<LeviathNL>you already have an idea what you're gonna draw?
13:51<Wolf01>i'm drawing the city roads, waiting for an idea about the rough land :P
13:51|-|Draagon [] has joined #openttd
13:52<Eddi|zuHause3>rough land == place some 1x1 bricks on the tile?
13:52<glx>or add cracks to the plate
13:53<Eddi|zuHause3>rocks == place more (grey) bricks on the tile?
13:54<LeviathNL>I like adding cracks to the plate
13:54<hylje>rough land = smooth plate
13:55|-|mode/#openttd [+v glx] by DorpsGek
13:55<LeviathNL>Maybe some missing studs
13:56<LeviathNL>but i think you have to watch out it is not gonna look too tiled
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15:06|-|murr4y [murray@2001:618:400::9e27:7c67] has joined #openttd
15:08<murr4y>so, i guess you guys are tired of people randomly joining and asking ignorant questions and demanding instant replies
15:10<@Belugas>no, we get used to that :D
15:10|-|Bjarni [] has joined #openttd
15:11|-|mode/#openttd [+o Bjarni] by ChanServ
15:11<@Bjarni>nice to see you here
15:11<@Bjarni>how did you manage to find me this time?
15:12<murr4y>small world i guess? :D
15:12<@Belugas>it's the smell, maybe!
15:13<murr4y>hehe :p
15:13<@Bjarni>yeah I smelled him so I signed in
15:13<murr4y>so.. do i know you from somewhere? :p
15:13<Sacro>we all know Bjarni
15:14<@Bjarni> <murr4y> so.. do i know you from somewhere? :p <-- I have no idea who you are :P
15:14<murr4y>so.. out of 87 nicks you managed to notice a newcomer? :p
15:14<Sacro>Bjarni: you should do that to every new guy
15:14<murr4y>must be a tight community :)
15:15<Sacro>there are a few people that enter and never talk
15:15[~]hylje randomly bumps into Sacro
15:15<@Bjarni>hylje: it's spelled "hump", not "bump"
15:15<hylje>thats what you think, you sick ..
15:16<Sacro>hylje: 3 dots in an ellipsis
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15:18<@Belugas>don't pay attention to them murr4y, they just are doing it to impress you
15:18<BiA|pavel-css>and you want to impress him with your smell Belugas? :)
15:21<@Bjarni>murr4y: actually I was trying to make some statement that you would be Murray from Monkey Island 3, but I failed to find a good one
15:21<@Bjarni>none of my ideas were evil enough
15:23[~]Belugas smells rotten fish
15:24<Sacro>Belugas: +of
15:24<BiA|pavel-css>it's you! :P
15:24<Prof_Frink>What you say?
15:26[~]Belugas smells like rotten fish
15:26<@Belugas>just to contradict Prof_Sacro
15:27<Prof_Frink>Do I *look* Northern?
15:28<Sacro>Prof_Frink: bloody southerner
15:29|-|gule [] has left #openttd []
15:29<murr4y>ah, well, Bjarni you could've f.ex. asked me if i knew anything about lifting curses ;)
15:31<@Belugas>reboot t9ime bye
15:32<Sacro>Bjarni places curses
15:34|-||Jeroen| [] has joined #openttd
15:34<murr4y>maybe he can place one on my compiler for me
15:36|-|Ammler [] has quit [Quit: Konversation terminated!]
15:40<murr4y>anyway, to the reason i joined and the question i was slightly nervous to ask
15:40<murr4y>how are we doing on the debian/ubuntu version of 0.6.0-beta2 ? :p
15:41<LeviathNL>it is not to difficult to compile yourself
15:43<murr4y>ah, well i tried, maybe you can help me
15:43<murr4y>it compiled and all, but when i start it, it abruptly closes after about half a second
15:43<murr4y>i can *just* hear the intro music before it shuts down
15:43<LeviathNL>any messages in the terminal?
15:43<Sacro>sudo apt-get install openttd
15:43<LeviathNL>that will get you 0.52
15:43<murr4y>LeviathNL: no, none :/
15:43<murr4y>yeah, i want the new one because most of my friends have converted :p
15:43<LeviathNL>any warning when compiling?
15:43<murr4y>hmm, let me check
15:45<LeviathNL>make | tee log.txt
15:45<murr4y>i did get some zlib missing errors earlier, and installed zlib, and then it worked, suppose that's unrelated tho
15:46<LeviathNL>do you have the original data files?
15:46<LeviathNL>hmm should be since you hear the music
15:47<murr4y>yeah i think so, same files i used for 0.5.3
15:47<murr4y>checked log.txt now, no errors, warnings or notices or anything
15:47<murr4y>just a list of compiled files
15:47<LeviathNL>are you sure you only copied trg*.grf files and
15:48<LeviathNL>are you still using your old .cfg file?
15:49<murr4y>pretty sure of the copying yeah, + the gm folder
15:49<murr4y>tho i can try again to make sure
15:49<murr4y>about the old .cfg file, i don't know, i don't think so?
15:49<murr4y>i removed 0.5.3 before installing the new one..
15:49<murr4y>dpkg --remove openttd
15:50<murr4y>and did "./configure ; make && make install" in openttd
15:50<@Bjarni> <murr4y> ah, well, Bjarni you could've f.ex. asked me if i knew anything about lifting curses ;) <--- it had to be evil and funny at the same time. Lifting curses is nor evil or funny
15:51<@Bjarni>placing them is a lot more fun :D
15:51<@Bjarni>why do you think Sacro acts the way he does?
15:51<@Bjarni>he wasn't always like this
15:51<murr4y>well, it's funny if you remember his reply :)
15:52<@Bjarni>I can't remember the one you are thinking about
15:54<murr4y>Oh i know alot about lifting curses. That's why I'm a talking disembodied skull, sitting on the top of a spike, in the middle of a swamp!
15:54<fjb>murr4y: dpkg --remove openttd will usually not delete the .openttd directory in your home directory. So the old openttd.cfg will still be there.
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15:54<@Bjarni>SmatZ: I didn't curse you
15:54<@Bjarni>murr4y: right... now I remember :D
15:55<murr4y>fjb: ah, you're right, that folder+files is there
15:55<murr4y>should i delete them?
15:55<@Bjarni>but it would be more evil if you actually knew how to do it and wouldn't tell Guybrush
15:55<fjb>Just move them away.
15:55<@Bjarni>btw I read how he got his silly name
15:55<@Bjarni>before he got his name they called him guy
15:56<@Bjarni>and their paint app made .brush files
15:56<@Bjarni>so he was guy.brush
15:56<@Bjarni>and they kind of liked that name
15:57<murr4y>haha yeah i heard that
15:57<murr4y>do you guys have any similar cool developer stories for ottd? :p
15:57<Sacro>we don't have cool devs
15:58<Sacro>they all let
15:58|-|Sacro kicked [#openttd] Bjarni [I'm still here]
15:58|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
15:58<Sacro>Bjarni: thus proving my point
15:58<@Bjarni>ohh... you said cool
15:58<Sacro>coolest dev now is Belugas
15:58<@Bjarni>I read it as evil
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15:59<fjb>Bjarni: What Sacro failed to express is that our developers are hot.
15:59<@Bjarni>Sacro considers everything with two legs hot
15:59<@Bjarni>or 4
16:00<@Bjarni><murr4y> do you guys have any similar cool developer stories for ottd? :p <-- there is this one
16:00<Sacro>Bjarni: i've seen no pics of Devs
16:00<Sacro>DarkVator had a pic
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16:00<LeviathNL>I once stumbled upon one of Belugas
16:00<@Bjarni>I joined a random server and took over a big company. Turned out that it was left for a while
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16:01<@Bjarni>so it was all steam
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16:01<@Bjarni>I spent half an hour replacing them to electric
16:01<Wolf01>a friend ask for a gp2x version of ottd, what i should answer?
16:01<Wolf01>*official version
16:01<Sacro>Wolf01: official?
16:01<@Bjarni>and I had still far to go and then I got bored
16:01<@Belugas>[16:04] <Sacro> coolest dev now is Belugas <--- sweet Sacro :D i forgive you
16:01<Sacro>wait till i purchase mine
16:02<murr4y>fjb: thanks, i tried and recompiled but it didn't seem to make any difference
16:02<@Bjarni>Wolf01: a gp2x version???
16:02<@Bjarni>why would anybody want that???
16:02<Sacro>Bjarni: it has a touchscreen
16:02<Sacro>and dual ARM cpu
16:02<Sacro>Wolf01: zodttd did one
16:02<@Bjarni>murr4y: (story continued) so I left that game and started coding autoreplace
16:03<Sacro>but AFAIK, he doesn't include GPL or source
16:03<Wolf01>but he says that the unofficial version is crappy
16:03<Sacro>could one of the cool devs (ie not Bjarni) get in touch about that
16:03<@Bjarni>so I coded autoreplace because some unknown guy left a big railroad company for years at some random server and then I picked the very same server and took over that company
16:04<murr4y>no way
16:04<murr4y>you're the guy who made it?
16:04<Sacro>ya way
16:04<@Bjarni>it took a week to code
16:04<Sacro>murr4y: no, i made it, Bjarni commited it
16:04<@Bjarni>and a year to clear out the serious bugs in it
16:04<+glx>and a year to cleanup and fix ;)
16:04|-|Sacro kicked [#openttd] Bjarni [CLAIM JUMPER!!!]
16:04<+glx>grr Bjarni was faster
16:05|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
16:05<murr4y>anyway that's awesome
16:05<Sacro>i need autojoin on kick
16:05<fjb>Sacro: I made a pic of devs for you:
16:05<Prof_Frink>Sacro: autorejoin leads to /kb
16:05<Prof_Frink>Yay! konsole!
16:06<Sacro>Prof_Frink: /kb leads to /disco
16:06<Prof_Frink>zonfsm, root shellen
16:06<Prof_Frink> ^ is an m. Honest.
16:06<Sacro>zomg, matching line lengths
16:07<Sacro>i find that quite cooooool
16:07<Prof_Frink>And so the conversation returns to xkcd
16:07<Sacro>damn, faile dit
16:07<Sacro>Prof_Frink: there should be a law about thata
16:08<Prof_Frink>Randall's Law: All conversations must reference xkcd.
16:09<fjb>murr4y: Does debian/ubuntu have something like trace or truss?
16:09<murr4y>strace - trace system calls and signals
16:11|-|BiA|pavel-css [] has quit []
16:11<fjb>Yes, that sounds good. Try "strace openttd"
16:12<murr4y>oh shi-
16:12<fjb>Maybe you must provide the full path to the openttd binary.
16:12|-|KritiK [] has joined #openttd
16:12<murr4y>yeah, i got a lot of lines
16:12<fjb>It gives a lot of output, but the interesting part are the lines at the end when openttd quits.
16:13<LeviathNL>post the last lines here:
16:13<murr4y>wow, openttd has its own pastebin :D
16:14<Maedhros>we are just that good ;)
16:14<Eddi|zuHause3>it's in the topic ;)
16:16<murr4y>hope i don't give away anything that lets you guys hack me now
16:16[~]Sacro starts hacking
16:17<murr4y>ok my ip is, let's see you give your worst
16:18<Sacro>and your password is hunter2
16:18<murr4y>lol :D
16:18<@Bjarni>that's not it
16:18<@Bjarni>I can't log in on with hunter2
16:19<Prof_Frink>The code is idspispopd
16:19<Sacro>[21:19] <Prof_Frink:> The code is **********
16:19<hylje>my code is **********
16:19<Prof_Frink>Har har.
16:19<@Bjarni>my code is *******************
16:19<Sacro>murr4y: you have an ipv6 ip :(
16:19<murr4y>my e-penis is *******************************************************
16:19<hylje>Sacro: s/\(/\)/
16:20<Sacro>hylje: sexy
16:20<svippy>My IPv6 IP is ::1
16:20<@Bjarni>maybe if you are using a 7" monitor
16:20<svippy>I am using a 4x3 resolution.
16:20<Prof_Frink>I have a password: ******************************************************
16:20<Sacro>murr4y: it stretches all the way over your keyboard from A-Z
16:20<svippy>This is my actual password: **************
16:20<svippy>Indeed, it is just asterisks.
16:20<svippy>I hate all those machines trying to hide my password!
16:20<svippy>Hey, it is actually asterisks!
16:20<Prof_Frink>Well, OK, it's a passphrase not a password.
16:21<Maedhros>murr4y: what's the exit code when openttd finishes? (echo $? just after it exits)
16:21<skidd13>Hey folks please stay on topic! And aside there might be children in here ;)
16:22<murr4y>well.. nothing
16:22<murr4y>murray@ubuntux:~/openttd-0.6.0-beta2/bin$ ./openttd
16:22<Sacro>echo $?
16:22|-|Osai^Kendo changed nick to Osai
16:22<murr4y>oh and don't mock my hostname for lack of inventiveness
16:22<Prof_Frink>murr4y: At least you added an 'x'
16:23<Maedhros>yeah, 'echo $?' is a command you need to type in, but only if openttd was the last thing you ran
16:23<@Bjarni>hehe... there was a video clip from an ambulance on TV right now. The patient was talking on a mobile phone and said that it's because she isn't wearing any panties and the ambulance worker is in the background with a "oh god" expression on his face
16:23<LeviathNL>Wolf01, how are the paved streets going?
16:23[~]Sacro is [ben@laptop]
16:23<Sacro>Bjarni: frozen bits
16:23<Wolf01>ehm.. i painted them with gray :P
16:23<@Bjarni>Sacro: I don't think it was recorded today
16:23<Wolf01>but they need more work
16:24<Prof_Frink>or, indeed, alan@frinktop:~$
16:24<murr4y>Maedhros: ah! well, "echo $" just echoed a $. while "echo $$" echoed 13941
16:24<@Bjarni>now I managed to track down murr4y
16:24<Prof_Frink>murr4y: No, "echo $?£
16:24<Maedhros>murr4y: the question mark is the important bit ;)
16:24<Sacro>murr4y: "echo $?"
16:24<Prof_Frink>murr4y: No, "echo $?"
16:24<@Bjarni>even though he is hiding behind an IPv6
16:24<@Bjarni>murr4y: you are Danish
16:24<murr4y>that gave 0
16:24<murr4y>Bjarni: pretty close but try again ;)
16:24<Sacro>oh noes, another dane
16:25<Maedhros>murr4y: is that after typing in the previous echo commands? $? gives you the exit state of the last program you ran, so if "echo" was the last program, you're bound to get 0 :)
16:25<murr4y>no.. and now you're just guessing
16:26<Sacro>murr4y: english
16:26<@Bjarni>actually I estimated it based on choice of words
16:26<murr4y>Maedhros: yeah i did ./openttd _right_ before echo $? :)
16:26<murr4y>Sacro not even close
16:26<Maedhros>hmm. that's odd - openttd seems to be shutting down normally
16:26<Sacro>murr4y: openttd; echo $?
16:26<murr4y>that gives 0
16:26<Maedhros>strace shows it saving the config file and high score file too...
16:28<Wolf01> lol
16:28<Sacro>Wolf01: hahaha XD
16:29<murr4y>oh no, there are /b/tards even here :p
16:29<@Bjarni>those letters are added afterwards
16:29<Sacro>murr4y: and b3tards
16:29<Sacro>eh Prof_Frink
16:29<Prof_Frink>murr4y: /b/tards and b3tards
16:30<Prof_Frink>Great minds.
16:30<Prof_Frink>Oh wait, patchbloke ain't here
16:30[~]Sacro is a b3tard
16:31<SmatZ>what, 4chan mainpage has changed
16:31[~]Sacro goes on 1chan!
16:31[~]Sacro is a /rail/tard
16:31<@Bjarni>2chan is way better than 4chan
16:31<@Bjarni>there is a language barrier
16:31<@Bjarni>still all the cool stuff comes from 4chan
16:32<Sacro>Bjarni: fchan!
16:32<Prof_Frink>"better than 4chan". Now that's damning with faint praise.
16:32<svippy>That is like saying someone is better than crap.
16:32<@Bjarni>good point
16:33<svippy>Also, good news, everyone! I ripped the keyboard out of my laptop. \o/
16:33|-|Prof_Frink changed nick to Prof_Farnsworth
16:33<Prof_Farnsworth>Good news everyone!
16:33<svippy>There is some really bad news on TV.
16:33<+glx>murr4y: ./openttd -d driver9
16:33|-|Prof_Farnsworth changed nick to Prof_Frink
16:34<svippy>Ah, Farnsworth.
16:34<svippy>He has some of my favourite quotes.
16:34<svippy>"Ah, to be young again... and also a robot."
16:34<@Bjarni>speaking of 2chan vs 4chan reminded me of this:
16:34<@Bjarni>only click it if you dare
16:35<svippy>Too much American bias in that URL.
16:35<@Bjarni>I think you could say the same for Europe
16:36<@Bjarni>but I didn't really investigate that matter so I'm not saying that as a fact
16:36<svippy>I apologies for nothing!
16:37<Maedhros>"dbg: [driver] Successfully probed video driver 'null'" - not usually a good sign...
16:37<@Bjarni>svippy: are you cosplaying?
16:37[~]svippy looks up the definition.
16:37<svippy>Oh dear...
16:37<svippy>Thank you, Wikipedia.
16:37<Prof_Frink>Bjarni: And you kicked me just for implying a goat.
16:37<svippy>For terrifying me once more.
16:38<@Bjarni>I thought so too when I learned wtf it is
16:38<svippy>And now I have learnt again how to be terrified.
16:38<murr4y>Maedhros: sounds reasonable, maybe i need to specify the driver somewhere?
16:38<+glx>murr4y: no sound, no blitter, no video
16:38[~]Prof_Frink looks at hello.jpg to clear his mind of what he just saw
16:39<murr4y>and blitter.. and sound..
16:39<+glx>I guess you compiled a dedicated only
16:39<@Bjarni>but I don't get this... a whole lot of people do it in Japan (where it started) and the idea is to just dress up and take pictures of them but those pictures are supposed to be kept secret because they fear being fired if their boss sees them
16:39<@Bjarni>then why do it? :)
16:40<murr4y>glx: that's right, it said something about that when configuring
16:40<svippy>It is Japan.
16:40<svippy>They have nothing better to do.
16:40<+glx>murr4y: you need sdl-dev
16:40<@Bjarni>not true
16:40<Prof_Frink>It's Japan.
16:40<Prof_Frink>They're crazy.
16:40<@Bjarni>that's true
16:40<svippy>Prof_Frink gets it.
16:41<@Bjarni>I guess it's better than doing nothing but drinking さけ
16:41<svippy>I thought UTF-8 was mandatory in here.
16:41<@Bjarni>it is
16:41<murr4y>glx: ah that's right! i assumed it would give a warning if it was missing
16:41<svippy>Then what is wrong with your characters?!
16:42<svippy>I am most certain I have mine set at UTF-8.
16:42<@Bjarni>they are UTF-8 encoded
16:42<Maedhros>murr4y: unless you're planning on only running a server and not playing, you don't want to compile a dedicated server :)
16:42<+glx>svippy: they are utf8, but you may have a font problem
16:42<murr4y>libsdl1.2-dev - Simple DirectMedia Layer development files <--- would that do it?
16:42<@Bjarni>glx: you can read what I wrote, right?
16:42<svippy>Unpossible, glx, my font should support them all.
16:42<svippy>Can you attempt to say it again, Bjarni?
16:43<+glx><@Bjarni> I guess it's better than doing nothing but drinking さけ
16:43<svippy>Now it worked.
16:43[~]Bjarni attempts to say さけ
16:43<svippy>Yes yes.
16:43<svippy>Apparently Xchat fails at remembering.
16:43<+glx>murr4y: yes
16:43<@Bjarni>writing with the correct keyboard layout usually helps :)
16:43[~]Maedhros curses either irssi or screen for not showing utf-8 properly
16:43<svippy>המילה קוספליי
16:43<svippy>Hax at Hebrew!
16:44<@Belugas>[16:48] <+glx> <@Bjarni> I guess it's better than doing nothing but drinking <--- I Agree and I drink to that!
16:44<svippy>You are also French... Canadian.
16:44<@Bjarni>Belugas: will you join me for a glass of みず?
16:45<@Belugas>if only i could decipher the signs lol!
16:46<svippy>How is Canada doing?
16:46<Rubidium>better than the US
16:46<@Belugas>drinking and partying :D
16:46<@Bjarni><Belugas> if only i could decipher the signs lol! <-- this makes it even more interesting to try.... surprise drink :D
16:47<@Belugas>now... see you, i have a party waiting for me !
16:47[~]glx needs to learn kana
16:47<@Bjarni>but they don't server みず...
16:47<Rubidium>not seeing?
16:48<+glx>mizu (thanks to the online converter)
16:48<@Bjarni>cheater :P
16:48<murr4y>guys, thanks so much for your help
16:48[~]Rubidium likes "not seeing" better ;)
16:48<murr4y>i made it work now :) :)
16:48[~]Bjarni only tried the online converter... to try it
16:49<@Bjarni>glx: next thing... do you know what it is without looking it up? :)
16:49<skidd13>Bjarni: How often do I have to remind you using english... ;)
16:49<@Bjarni>hint: a whole lot of people drink it very often in Japan
16:50<@Bjarni>skidd13: feeling left out?
16:51<Rubidium>rice wine
16:51[~]skidd13 slaps Bjarni
16:51<Rubidium>or canned coffee
16:51<skidd13>Bjarni: be serious
16:51<@Bjarni>it's cold drinking water :P
16:53<@Bjarni>and to honour English in here さけ is sake... some kind of beer that's stored kind of like wine so it's a fine beer
16:53<@Bjarni>I think that covers every foreign word I used tonight
16:55<LeviathNL>sake = rice wine is it not?
16:55<+glx>it is IIRC
16:55<Rubidium>Bjarni: sake is no beer
16:55<LeviathNL>wikipedia agrees
16:56<@Bjarni>Sake is also commonly referred to in English as "rice wine", but the characterisation implied is not accurate. <-- from wikipedia
16:56<CIA-1>OpenTTD: skidd13 * r11626 /trunk/src/ (main_gui.cpp misc_cmd.cpp openttd.cpp): -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
16:56<@Bjarni>well... to me it's sake anyway XD
16:56<@Bjarni>or even さけ
16:56<+glx>sake is used for any alcohol anyway
16:58<Rubidium>hmm, sake isn't even wine ;)
16:58<@Bjarni>I just said that
16:59<@Bjarni> <-- o_O..... steam tan
17:00<Rubidium>stupid bot...
17:01|-|mode/#openttd [+o Rubidium] by ChanServ
17:02<+glx>Rubidium: I have no problem with this bot
17:02|-|mode/#openttd [-o Rubidium] by Rubidium
17:03<murr4y>@kickban all
17:03<Rubidium>ah well, there are more than one way that lead to Rome
17:05|-|Purno [] has quit [Read error: Connection reset by peer]
17:08|-|skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
17:09|-|dev|ant [] has joined #openttd
17:10<Eddi|zuHause3><murr4y> @kickban all <- you can do that easily, it's called "/part"
17:11<dihedral> ottd server banners... :-)
17:11<fjb>dihedral: Who do you want to ban with that?
17:12<dihedral>du hirsch - des is net zum bannen sondern ein banner
17:12[~]dihedral apologizes for using an odd languge :-P
17:13<fjb>Could somebody kick dihedral for not using english?
17:14<fjb>And what does a banner do when not banning?
17:14[~]dihedral slaps fjb
17:14<Sacro>fjb: advertises
17:14|-|Osai [] has quit [Quit: Osai]
17:14<fjb>Then it should be an advertiser.
17:14[~]dihedral takes a white marker pen and writes 'dihedrals slap' in the red mark on fjb's face
17:14<dihedral>that's a 'banner' :-D
17:15<Sacro>dihedral: a white marker pen??
17:16|-|Osai [] has joined #openttd
17:16|-||Jeroen| [] has quit [Remote host closed the connection]
17:16<murr4y>i thought the banner was cool dihedral :)
17:17<dihedral>still working on it
17:17<dihedral>but not now
17:17<dihedral>i shall go to bed now
17:17<dihedral>good night
17:17<fjb>The banner was dihedral? What happened to him? And who is using his name here?
17:17<fjb>Ok, the kids got o bed.
17:17<murr4y>night :)
17:17<dihedral>could someone kick fjb for being blatantly stupid?
17:18<murr4y>what happened to this channel
17:18<murr4y>everyone is so hostile
17:18<fjb>Good night dihedral, sleep well.
17:18<fjb>murr4y: They fear Bjarni's kicks.
17:18|-|Grey_ [] has quit [Read error: Connection reset by peer]
17:19<murr4y>so they need to be evil, as he is?
17:20|-|Greyscale [] has joined #openttd
17:20<Prof_Frink>murr4y: We're not f'ing hostile.
17:20<murr4y>k sry :(
17:20|-|Wolf01 [~wolf01@] has quit [Quit: Once again the world is quick to bury me.]
17:21<@Bjarni><fjb> murr4y: They fear Bjarni's kicks. <-- damn you are so stupid
17:21<@Bjarni>I'm not kicking anybody while I'm not reading the channel
17:22<@Bjarni>maybe I should :P
17:22<fjb>Bjarni: Ok, I should have said "evil kicks". better?
17:22<@Bjarni>but that's a murr4y thing
17:22<@Bjarni>I'm not that evil
17:23<fjb>Hm, lovely kickS?
17:23<fjb>Oh, oh...
17:23<murr4y>muaahahhahahhahark*hark* *coff* *ahem*
17:24<fjb>coff? Elf is better.
17:24<Sacro>i prefer a.out
17:27<+glx>there's a easy way to get kicked, you just need to type the right thing ;)
17:27|-|dihedral [] has quit [Ping timeout: 480 seconds]
17:27<Sacro>glx: i know
17:28<Sacro>i can think of several
17:29<fjb>murr4y: What is the result when you take an ! and prepend password to it?
17:29<fjb>Oh, sorry, append.
17:29|-|Maedhros [] has quit [Quit: leaving]
17:29<murr4y>yeah i was thinking "not password" here
17:30|-|orudge [] has quit [Quit: reboot]
17:30<fjb>murr4y: But what string is the result? Not the possible meaning of it.
17:30<Prof_Frink>also, `/exec -o yes` is a good way to leave a channel
17:31<Sacro>/exec :(){ :|:& };:
17:31<Prof_Frink>A smiley. How cute.
17:31<Prof_Frink>That can't possibly be dangerous.
17:32<murr4y>hmm, fjb obviously wants me to type "!password"
17:33<murr4y>i can't imagine what it would do tho
17:33|-|Sacro kicked [#openttd] DorpsGek [Wrong channel. Retry in #openttdcoop.]
17:33|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
17:33<Sacro>oh yes... that
17:33<Sacro>i forgot
17:33<fjb>It answers one of your questions.
17:34<Sacro>but i have a lot of questions
17:34|-|TallOak [] has joined #openttd
17:34<fjb>One of murr4y's questions.
17:35<murr4y>nice one ;)
17:35<fjb>Moin TallOak
17:36<Sacro>she's 42
17:36<Sacro>wrong window
17:36<Prof_Frink>She was 48 a moment ago!
17:36<Sacro>Prof_Frink: this is another one
17:36<Sacro>you should switch on e4
17:36<fjb>Maybe she will be 23 next time.
17:36<murr4y>the answer is 42!
17:37<TallOak>Is there anyone that might be decent to chatter to about an idea for the wiki?
17:37|-|orudge [] has joined #openttd
17:37|-|mode/#openttd [+o orudge] by ChanServ
17:37<Sacro>zomg, who invited him
17:37<@orudge>zomg it's you
17:37<Sacro>he smells funny
17:37<fjb>Oh, orudge heard your request.
17:37|-|Wezz6400 [] has quit [Ping timeout: 480 seconds]
17:37<@orudge>my request?
17:37<Sacro>you're request?
17:38<fjb>No, somebody wanted to talk about the wiki.
17:38<TallOak>Oh, yeah, me
17:38[~]orudge is still somewhat confused
17:38<@orudge>where do I fit into anything? :p
17:38<murr4y>23:37 < TallOak> Is there anyone that might be decent to chatter to about an idea for the wiki?
17:39<fjb>Or are you only responsible for the forum?
17:39<murr4y>23:37 -!- orudge [] has joined #openttd
17:39<murr4y>it was like magic
17:39<@orudge>fjb: well
17:39<@orudge>ah, wait, the wiki is hosted in Hungary actually
17:39<@orudge>by whoever it was who contributes our hosting there
17:39[~]orudge cannot remember the name :s
17:39<Sacro>orudge: Truelight?
17:39<Rubidium>Mr. Ban
17:39<@orudge>that's the one
17:40<@orudge>Sacro: no
17:40<@orudge>TrueLight hosts the other stuff
17:40<fjb>Sorry, I thougt you were the right guy for the job.
17:40<Sacro>yes, MiHaMiX
17:40<@orudge>although I may be taking over that responsibility soon
17:40<@orudge>fjb: depends what the job is ;)
17:40<TallOak>Honestly, I haven't a clue. But I has a nice picture that might go onto the Junctions page, if anyone wants it.
17:41<fjb>orudge: That's you job. :-)
17:42<Sacro>TallOak: sign up and put it there
17:44<TallOak>'Kay. I'm really mentioning it here so I don't mess up things that don't belong to me.
17:53|-|ThePizzaKing [] has joined #openttd
17:54<murr4y>ok that was really wierd
17:55<murr4y>it was like a pigfarm in here
17:55<murr4y>with mocking and shit-tossing and kicking
17:55<murr4y>and suddenly the god orudge joins, and everyone settles down like if the teacher has entered the classroom
17:56<@orudge>I was always here, you know
17:56<@orudge>I just had to reboot :P
17:56<murr4y>damn you're right
17:57<murr4y>by the way, nice to finally "meet" you :p
17:57<murr4y>i love your tycoon site
17:58<Prof_Frink>orudge: Why do you not proxy/bouncybouncy to oftc?
18:02|-|UnderBuilder [~chatzilla@] has joined #openttd
18:02|-|divo [] has quit [Quit: ( :: NoNameScript 4.2 :: )]
18:02|-|Diabolic-Angel [] has quit [Quit: leaving]
18:02<@orudge>Prof_Frink: trying to set up multiple connections to the bouncer to different servers in mIRC tends to confuse it. Or at least, if it doesn't confuse it, it confusse me
18:03|-|divo [] has joined #openttd
18:05<UnderBuilder>I have an openttd new name idea: transport masters
18:05<UnderBuilder>and we can create a series of free soft simulation games ended in * masters
18:06<UnderBuilder>for example city masters for opencity
18:07<@orudge>Transport Master?
18:07<@orudge>that was something I came up with yeeeeeeeeeeeeeeeears ago
18:07<@orudge>Transport Empire was going to be called Transport Master at first :P
18:07<@orudge>excuse the formatting, whoever converted it into the wiki made a mess of it
18:07<@orudge>and the screenshots went missing
18:07<@orudge>anyway, my original Transport Master went nowhere
18:08<@orudge>it was more me buggering about with things
18:08<@orudge>that, and it was written in Visual Basic :P
18:09<UnderBuilder>my concept is this: there are simulation games series like sim* , * tycoon and theme *, why not do something similar in free and open source games?
18:10<SmatZ>UnderBuilder: there are Open* games
18:26<murr4y>only 4 f*cks in the ottd source so far :>
18:26<murr4y>that i could find with grep at least
18:27<SmatZ>three of them in the AI code
18:27<murr4y>hehehe ^^
18:28<fjb>Penguin ist the best amoung the words... :-)
18:33<fjb>Oh, the FreeBSD source has "fuck" only in contributed GNU source and in the fortune file.
18:34<fjb>So no original BSD fuck.
18:34<murr4y>wouldn't trust that then
18:35<murr4y>that just means they haven't encountered the bugs and problems yet
18:35<fjb>Yeah, never trust the GNU people. :-)
18:35<fjb>FreeBSD really runs without problems.
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18:36<fjb>But words like "fuck" really don't belong to sorce coments.
18:37<murr4y>ok, i never tried it so i can't really have much of an opinion
18:37<TallOak> :-)
18:39<fjb>Hm, only usefull in flat desert. or after an earthquake maybe.
18:39<TallOak>Yeah, it's enormous.
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18:40<TallOak>My only query is how to link to it in other places. I can't seem to get access to the junctions menu.
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18:53<Eddi|zuHause3>"Trains have to turn right to go left." <-- err, where exactly?
18:54<UnderBuilder>in what server are the best openttd players (openttdcoop doesn't count)
18:59<fjb>Eddi|zuHause3: Try to go from one entry to the left exit next to it.
19:00<Eddi|zuHause3>i only see left turns there...
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19:34<fjb>Good night.
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21:04<CIA-1>OpenTTD: glx * r11627 /trunk/src/newgrf_text.cpp: -Fix [FS#1532] (r11145): poping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order.
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22:32<Sacro>hmm, any devs around?
22:32<Sacro>n/m, i go sleep
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---Logclosed Thu Dec 13 00:00:27 2007